Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-core / tags / synfig_0_61_04 / synfig-core / examples / prologue_kid.sif
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1623                 <animated type="angle">
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1635             </radial_composite>
1636           </c5>
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1646           </c6>
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1716                 <animated type="angle">
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1734             </radial_composite>
1735           </c5>
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1744             </radial_composite>
1745           </c6>
1746         </composite>
1747       </entry>
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1749         <composite type="bline_point">
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1751             <animated type="vector">
1752               <waypoint time="0s">
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1794             <radial_composite type="vector">
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1796                 <animated type="real">
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1833             </radial_composite>
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1846       </entry>
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1895             <radial_composite type="vector">
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1916                 <animated type="angle">
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1935           </c5>
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1949         <composite type="bline_point">
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1951             <animated type="vector">
1952               <waypoint time="0s">
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1996                 <animated type="real">
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2009                   <waypoint time="5s">
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2012                 </animated>
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2015                 <animated type="angle">
2016                   <waypoint time="0s" before="linear" after="linear">
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2044           </c6>
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2048         <composite type="bline_point">
2049           <c1>
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2093             <radial_composite type="vector">
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2628                 </animated>
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2630             </radial_composite>
2631           </c5>
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2638                 <angle value="113.969566"/>
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2640             </radial_composite>
2641           </c6>
2642         </composite>
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2678             <radial_composite type="vector">
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2680                 <animated type="real">
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2693                 <animated type="angle">
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2704               </c1>
2705             </radial_composite>
2706           </c5>
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2713                 <angle value="-159.450226"/>
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2716           </c6>
2717         </composite>
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2722         <composite type="bline_point">
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2751           <c4>
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2755             <radial_composite type="vector">
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2757                 <animated type="real">
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2770                 <animated type="angle">
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2782             </radial_composite>
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2797         <composite type="bline_point">
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2799             <animated type="vector">
2800               <waypoint time="0s">
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2823           <c3>
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2826           <c4>
2827             <bool value="true"/>
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2829           <c5>
2830             <radial_composite type="vector">
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2832                 <animated type="real">
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2845                 <animated type="angle">
2846                   <waypoint time="0s" before="linear" after="linear">
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2856               </c1>
2857             </radial_composite>
2858           </c5>
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2860             <radial_composite type="vector">
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2862                 <animated type="real">
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2875                 <animated type="angle">
2876                   <waypoint time="0s" before="linear" after="linear">
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2887             </radial_composite>
2888           </c6>
2889         </composite>
2890       </entry>
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2892         <composite type="bline_point">
2893           <c1>
2894             <animated type="vector">
2895               <waypoint time="0s">
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2925             <radial_composite type="vector">
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2927                 <animated type="real">
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2952             </radial_composite>
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2955             <radial_composite type="vector">
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2957                 <animated type="real">
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2970                 <animated type="angle">
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2987         <composite type="bline_point">
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3137                   <waypoint time="5s" before="linear" after="linear">
3138                     <angle value="97.597137"/>
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3141               </c1>
3142             </radial_composite>
3143           </c5>
3144           <c6>
3145             <radial_composite type="vector">
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3147                 <animated type="real">
3148                   <waypoint time="0s">
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3159               <c1>
3160                 <animated type="angle">
3161                   <waypoint time="0s" before="linear" after="linear">
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3164                   <waypoint time="2.50000000s" before="linear" after="linear">
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3172             </radial_composite>
3173           </c6>
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3177         <composite type="bline_point">
3178           <c1>
3179             <animated type="vector">
3180               <waypoint time="0s">
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3203           <c3>
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3206           <c4>
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3209           <c5>
3210             <radial_composite type="vector">
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3212                 <animated type="real">
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3219                   <waypoint time="5s">
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3225                 <animated type="angle">
3226                   <waypoint time="0s" before="linear" after="linear">
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3236               </c1>
3237             </radial_composite>
3238           </c5>
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3245                 <angle value="9.459229"/>
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3248           </c6>
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3252         <composite type="bline_point">
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3278           <c3>
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3282             <bool value="true"/>
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3284           <c5>
3285             <radial_composite type="vector">
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3287                 <animated type="real">
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3300                 <animated type="angle">
3301                   <waypoint time="0s" before="linear" after="linear">
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3312             </radial_composite>
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3314           <c6>
3315             <radial_composite type="vector">
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3317                 <animated type="real">
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3330                 <animated type="angle">
3331                   <waypoint time="0s" before="linear" after="linear">
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3347         <composite type="bline_point">
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3349             <animated type="vector">
3350               <waypoint time="0s">
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3380             <radial_composite type="vector">
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3382                 <animated type="real">
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3395                 <animated type="angle">
3396                   <waypoint time="0s" before="linear" after="linear">
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3403                     <angle value="-28.602442"/>
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3406               </c1>
3407             </radial_composite>
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3410             <radial_composite type="vector">
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3415                 <angle value="-28.602442"/>
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3418           </c6>
3419         </composite>
3420       </entry>
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3422         <composite type="bline_point">
3423           <c1>
3424             <animated type="vector">
3425               <waypoint time="0s">
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3455             <radial_composite type="vector">
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3457                 <animated type="real">
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3470                 <animated type="angle">
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3482             </radial_composite>
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3490                 <angle value="-52.879814"/>
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3499             <animated type="vector">
3500               <waypoint time="0s">
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3530             <radial_composite type="vector">
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3532                 <animated type="real">
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3607                 <animated type="real">
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3643           </c6>
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4704                 <animated type="angle">
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4979                 <angle value="53.963551"/>
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6776             <radial_composite type="vector">
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6791                 <animated type="angle">
6792                   <waypoint time="0s" before="linear" after="linear">
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6803             </radial_composite>
6804           </c5>
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6814           </c6>
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6818         <composite type="bline_point">
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6896                 <animated type="angle">
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6991                 <animated type="angle">
6992                   <waypoint time="0s" before="linear" after="linear">
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7031           <c2>
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7034           <c3>
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7041             <radial_composite type="vector">
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7043                 <animated type="real">
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7073                 <animated type="real">
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10414             <bool value="false"/>
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10416           <c5>
10417             <radial_composite type="vector">
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10419                 <animated type="real">
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10429                 </animated>
10430               </c0>
10431               <c1>
10432                 <animated type="angle">
10433                   <waypoint time="0s" before="linear" after="linear">
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10444             </radial_composite>
10445           </c5>
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10459         <composite type="bline_point">
10460           <c1>
10461             <animated type="vector">
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10492             <radial_composite type="vector">
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10494                 <animated type="real">
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10501                   <waypoint time="5s">
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10507                 <animated type="angle">
10508                   <waypoint time="0s" before="linear" after="linear">
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10519             </radial_composite>
10520           </c5>
10521           <c6>
10522             <radial_composite type="vector">
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10524                 <animated type="real">
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10537                 <animated type="angle">
10538                   <waypoint time="0s" before="linear" after="linear">
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10549             </radial_composite>
10550           </c6>
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10554         <composite type="bline_point">
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10557               <waypoint time="0s">
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10587             <radial_composite type="vector">
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10601               <c1>
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10631         <composite type="bline_point">
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10664             <radial_composite type="vector">
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10909             <radial_composite type="vector">
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10923               <c1>
10924                 <animated type="angle">
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10936             </radial_composite>
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10986             <radial_composite type="vector">
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11028         <composite type="bline_point">
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11030             <animated type="vector">
11031               <waypoint time="0s">
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11061             <radial_composite type="vector">
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11063                 <animated type="real">
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11088             </radial_composite>
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11103     <bline type="bline_point" loop="true" id="Hair Behind Head" guid="2C972008532F5F78EB67A1219AC2975A">
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11140                 <animated type="real">
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11258                 <animated type="angle">
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11271           </c6>
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11420                 <angle value="-110.562317"/>
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11422             </radial_composite>
11423           </c6>
11424         </composite>
11425       </entry>
11426       <entry>
11427         <composite type="bline_point">
11428           <c1>
11429             <animated type="vector">
11430               <waypoint time="0s">
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11436               <waypoint time="2.50000000s">
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11442               <waypoint time="5s">
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11445                   <y>2.5073873997</y>
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11450           <c2>
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11453           <c3>
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11456           <c4>
11457             <bool value="false"/>
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11459           <c5>
11460             <radial_composite type="vector">
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11462                 <animated type="real">
11463                   <waypoint time="0s">
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11466                   <waypoint time="2.50000000s">
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11469                   <waypoint time="5s">
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11472                 </animated>
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11474               <c1>
11475                 <animated type="angle">
11476                   <waypoint time="0s" before="linear" after="linear">
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11479                   <waypoint time="2.50000000s" before="linear" after="linear">
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11482                   <waypoint time="5s" before="linear" after="linear">
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11485                 </animated>
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11487             </radial_composite>
11488           </c5>
11489           <c6>
11490             <radial_composite type="vector">
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11494               <c1>
11495                 <angle value="180.000000"/>
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11497             </radial_composite>
11498           </c6>
11499         </composite>
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11501       <entry>
11502         <composite type="bline_point">
11503           <c1>
11504             <animated type="vector">
11505               <waypoint time="0s">
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11528           <c3>
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11531           <c4>
11532             <bool value="true"/>
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11534           <c5>
11535             <radial_composite type="vector">
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11537                 <animated type="real">
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11544                   <waypoint time="5s">
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11549               <c1>
11550                 <animated type="angle">
11551                   <waypoint time="0s" before="linear" after="linear">
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11562             </radial_composite>
11563           </c5>
11564           <c6>
11565             <radial_composite type="vector">
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11567                 <animated type="real">
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11580                 <animated type="angle">
11581                   <waypoint time="0s" before="linear" after="linear">
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11592             </radial_composite>
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11601             <animated type="vector" guid="70ACDBBC37F503C9B604400323F6979F">
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11632             <radial_composite type="vector">
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11634                 <animated type="real">
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11659             </radial_composite>
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11662             <radial_composite type="vector">
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11667                 <angle value="-44.990463"/>
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11674         <composite type="bline_point">
11675           <c1>
11676             <animated type="vector">
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11707             <radial_composite type="vector">
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11709                 <animated type="real">
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11722                 <animated type="angle">
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11941                   <waypoint time="5s">
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11947                 <animated type="angle">
11948                   <waypoint time="0s" before="linear" after="linear">
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11958               </c1>
11959             </radial_composite>
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11964                 <animated type="real">
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11968                   <waypoint time="2.50000000s">
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11971                   <waypoint time="5s">
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11976               <c1>
11977                 <animated type="angle">
11978                   <waypoint time="0s" before="linear" after="linear">
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11981                   <waypoint time="2.50000000s" before="linear" after="linear">
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11984                   <waypoint time="5s" before="linear" after="linear">
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11988               </c1>
11989             </radial_composite>
11990           </c6>
11991         </composite>
11992       </entry>
11993       <entry>
11994         <composite type="bline_point">
11995           <c1>
11996             <animated type="vector">
11997               <waypoint time="0s">
11998                 <vector>
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12017           <c2>
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12020           <c3>
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12023           <c4>
12024             <bool value="true"/>
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12026           <c5>
12027             <radial_composite type="vector">
12028               <c0>
12029                 <animated type="real">
12030                   <waypoint time="0s">
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12033                   <waypoint time="2.50000000s">
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12036                   <waypoint time="5s">
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12042                 <animated type="angle">
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12049                   <waypoint time="5s" before="linear" after="linear">
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12054             </radial_composite>
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12056           <c6>
12057             <radial_composite type="vector">
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12059                 <animated type="real">
12060                   <waypoint time="0s">
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12063                   <waypoint time="2.50000000s">
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12066                   <waypoint time="5s">
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12070               </c0>
12071               <c1>
12072                 <animated type="angle">
12073                   <waypoint time="0s" before="linear" after="linear">
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12084             </radial_composite>
12085           </c6>
12086         </composite>
12087       </entry>
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12089         <composite type="bline_point">
12090           <c1>
12091             <animated type="vector">
12092               <waypoint time="0s">
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12122             <radial_composite type="vector">
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12124                 <animated type="real">
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12154                 <animated type="real">
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12167                 <animated type="angle">
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12179             </radial_composite>
12180           </c6>
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12184         <composite type="bline_point">
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12186             <animated type="vector">
12187               <waypoint time="0s">
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12210           <c3>
12211             <real value="0.5000000000"/>
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12213           <c4>
12214             <bool value="true"/>
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12216           <c5>
12217             <radial_composite type="vector">
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12219                 <animated type="real">
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12232                 <animated type="angle">
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12244             </radial_composite>
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12249                 <animated type="real">
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12279         <composite type="bline_point">
12280           <c1>
12281             <animated type="vector">
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12314                 <animated type="real">
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12458           <c4>
12459             <bool value="false"/>
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12461           <c5>
12462             <radial_composite type="vector">
12463               <c0>
12464                 <animated type="real">
12465                   <waypoint time="0s">
12466                     <real value="0.3464443682"/>
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12468                   <waypoint time="2.50000000s">
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12471                   <waypoint time="5s">
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12475               </c0>
12476               <c1>
12477                 <animated type="angle">
12478                   <waypoint time="0s" before="linear" after="linear">
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12484                   <waypoint time="5s" before="linear" after="linear">
12485                     <angle value="-126.036446"/>
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12488               </c1>
12489             </radial_composite>
12490           </c5>
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12492             <radial_composite type="vector">
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12496               <c1>
12497                 <angle value="-126.036446"/>
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12499             </radial_composite>
12500           </c6>
12501         </composite>
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12504         <composite type="bline_point">
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12506             <animated type="vector">
12507               <waypoint time="0s">
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12527           <c2>
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12530           <c3>
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12533           <c4>
12534             <bool value="false"/>
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12536           <c5>
12537             <radial_composite type="vector">
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12539                 <animated type="real">
12540                   <waypoint time="0s">
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12546                   <waypoint time="5s">
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12564             </radial_composite>
12565           </c5>
12566           <c6>
12567             <radial_composite type="vector">
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12572                 <angle value="-121.616013"/>
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12575           </c6>
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12579         <composite type="bline_point">
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12581             <animated type="vector">
12582               <waypoint time="0s">
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12605           <c3>
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12611           <c5>
12612             <radial_composite type="vector">
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12614                 <animated type="real">
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12621                   <waypoint time="5s">
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12627                 <animated type="angle">
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12639             </radial_composite>
12640           </c5>
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12650           </c6>
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12680           <c3>
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12683           <c4>
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12687             <radial_composite type="vector">
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12689                 <animated type="real">
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12702                 <animated type="angle">
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12714             </radial_composite>
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12717             <radial_composite type="vector">
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12749         <composite type="bline_point">
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12752               <waypoint time="0s">
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12784                 <animated type="real">
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12817                 <angle value="93.180885"/>
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12824         <composite type="bline_point">
12825           <c1>
12826             <animated type="vector">
12827               <waypoint time="0s">
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14003           <c3>
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14006           <c4>
14007             <bool value="false"/>
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14009           <c5>
14010             <radial_composite type="vector">
14011               <c0>
14012                 <animated type="real">
14013                   <waypoint time="0s">
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14016                   <waypoint time="2.50000000s">
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14019                   <waypoint time="5s">
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14021                   </waypoint>
14022                 </animated>
14023               </c0>
14024               <c1>
14025                 <animated type="angle">
14026                   <waypoint time="0s" before="linear" after="linear">
14027                     <angle value="26.557417"/>
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14029                   <waypoint time="2.50000000s" before="linear" after="linear">
14030                     <angle value="27.203827"/>
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14032                   <waypoint time="5s" before="linear" after="linear">
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14035                 </animated>
14036               </c1>
14037             </radial_composite>
14038           </c5>
14039           <c6>
14040             <radial_composite type="vector">
14041               <c0>
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14044               <c1>
14045                 <angle value="26.557417"/>
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14047             </radial_composite>
14048           </c6>
14049         </composite>
14050       </entry>
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14052     <bline type="bline_point" loop="true" id="Bandanna Back04" guid="ACEFFDF428E398802EC264068484B613">
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14054         <composite type="bline_point">
14055           <c1>
14056             <animated type="vector">
14057               <waypoint time="0s">
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14064                 <vector>
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14075             </animated>
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14077           <c2>
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14080           <c3>
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14083           <c4>
14084             <bool value="false"/>
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14086           <c5>
14087             <radial_composite type="vector">
14088               <c0>
14089                 <animated type="real">
14090                   <waypoint time="0s">
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14096                   <waypoint time="5s">
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14102                 <animated type="angle">
14103                   <waypoint time="0s" before="linear" after="linear">
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14106                   <waypoint time="2.50000000s" before="linear" after="linear">
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14109                   <waypoint time="5s" before="linear" after="linear">
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14113               </c1>
14114             </radial_composite>
14115           </c5>
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14117             <radial_composite type="vector">
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14122                 <angle value="-64.432610"/>
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14125           </c6>
14126         </composite>
14127       </entry>
14128       <entry>
14129         <composite type="bline_point">
14130           <c1>
14131             <animated type="vector">
14132               <waypoint time="0s">
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14155           <c3>
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14158           <c4>
14159             <bool value="false"/>
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14161           <c5>
14162             <radial_composite type="vector">
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14164                 <animated type="real">
14165                   <waypoint time="0s">
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14168                   <waypoint time="2.50000000s">
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14171                   <waypoint time="5s">
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14177                 <animated type="angle">
14178                   <waypoint time="0s" before="linear" after="linear">
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14184                   <waypoint time="5s" before="linear" after="linear">
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14188               </c1>
14189             </radial_composite>
14190           </c5>
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14192             <radial_composite type="vector">
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14197                 <angle value="-78.686394"/>
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14200           </c6>
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14204         <composite type="bline_point">
14205           <c1>
14206             <animated type="vector">
14207               <waypoint time="0s">
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14213               <waypoint time="2.50000000s">
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14228             <real value="1.0000000000"/>
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14230           <c3>
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14236           <c5>
14237             <radial_composite type="vector">
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14239                 <animated type="real">
14240                   <waypoint time="0s">
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14246                   <waypoint time="5s">
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14252                 <animated type="angle">
14253                   <waypoint time="0s" before="linear" after="linear">
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14260                     <angle value="-123.698875"/>
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14264             </radial_composite>
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14267             <radial_composite type="vector">
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14272                 <angle value="-123.698875"/>
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14279         <composite type="bline_point">
14280           <c1>
14281             <animated type="vector">
14282               <waypoint time="0s">
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14305           <c3>
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14308           <c4>
14309             <bool value="false"/>
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14311           <c5>
14312             <radial_composite type="vector">
14313               <c0>
14314                 <animated type="real">
14315                   <waypoint time="0s">
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14328                   <waypoint time="0s" before="linear" after="linear">
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14339             </radial_composite>
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14350           </c6>
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14354         <composite type="bline_point">
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14356             <animated type="vector">
14357               <waypoint time="0s">
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14464                 <animated type="real">
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14564             </radial_composite>
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14572                 <angle value="86.184654"/>
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14612             <radial_composite type="vector">
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15040                 </animated>
15041               </c1>
15042             </radial_composite>
15043           </c5>
15044           <c6>
15045             <radial_composite type="vector">
15046               <c0>
15047                 <real value="0.2284109723"/>
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15049               <c1>
15050                 <angle value="-177.053497"/>
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15052             </radial_composite>
15053           </c6>
15054         </composite>
15055       </entry>
15056       <entry>
15057         <composite type="bline_point">
15058           <c1>
15059             <animated type="vector">
15060               <waypoint time="0s">
15061                 <vector>
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15065               </waypoint>
15066               <waypoint time="2.50000000s">
15067                 <vector>
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15069                   <y>3.3206517696</y>
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15072               <waypoint time="5s">
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15075                   <y>3.2754883766</y>
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15077               </waypoint>
15078             </animated>
15079           </c1>
15080           <c2>
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15083           <c3>
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15086           <c4>
15087             <bool value="true"/>
15088           </c4>
15089           <c5>
15090             <radial_composite type="vector">
15091               <c0>
15092                 <animated type="real">
15093                   <waypoint time="0s">
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15099                   <waypoint time="5s">
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15104               <c1>
15105                 <animated type="angle">
15106                   <waypoint time="0s" before="linear" after="linear">
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15109                   <waypoint time="2.50000000s" before="linear" after="linear">
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15112                   <waypoint time="5s" before="linear" after="linear">
15113                     <angle value="-66.794502"/>
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15115                 </animated>
15116               </c1>
15117             </radial_composite>
15118           </c5>
15119           <c6>
15120             <radial_composite type="vector">
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15122                 <animated type="real">
15123                   <waypoint time="0s">
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15126                   <waypoint time="2.50000000s">
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15129                   <waypoint time="5s">
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15132                 </animated>
15133               </c0>
15134               <c1>
15135                 <animated type="angle">
15136                   <waypoint time="0s" before="linear" after="linear">
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15139                   <waypoint time="2.50000000s" before="linear" after="linear">
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15142                   <waypoint time="5s" before="linear" after="linear">
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15145                 </animated>
15146               </c1>
15147             </radial_composite>
15148           </c6>
15149         </composite>
15150       </entry>
15151       <entry>
15152         <composite type="bline_point">
15153           <c1>
15154             <animated type="vector">
15155               <waypoint time="0s">
15156                 <vector>
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15161               <waypoint time="2.50000000s">
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15175           <c2>
15176             <real value="1.0000000000"/>
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15178           <c3>
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15181           <c4>
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15184           <c5>
15185             <radial_composite type="vector">
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15187                 <animated type="real">
15188                   <waypoint time="0s">
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15194                   <waypoint time="5s">
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15197                 </animated>
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15199               <c1>
15200                 <animated type="angle">
15201                   <waypoint time="0s" before="linear" after="linear">
15202                     <angle value="163.306015"/>
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15204                   <waypoint time="2.50000000s" before="linear" after="linear">
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15207                   <waypoint time="5s" before="linear" after="linear">
15208                     <angle value="163.306015"/>
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15210                 </animated>
15211               </c1>
15212             </radial_composite>
15213           </c5>
15214           <c6>
15215             <radial_composite type="vector">
15216               <c0>
15217                 <real value="0.2938778348"/>
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15219               <c1>
15220                 <angle value="-142.123215"/>
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15222             </radial_composite>
15223           </c6>
15224         </composite>
15225       </entry>
15226       <entry>
15227         <composite type="bline_point">
15228           <c1>
15229             <animated type="vector">
15230               <waypoint time="0s">
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15236               <waypoint time="2.50000000s">
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15248             </animated>
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15250           <c2>
15251             <real value="1.0000000000"/>
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15253           <c3>
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15256           <c4>
15257             <bool value="true"/>
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15259           <c5>
15260             <radial_composite type="vector">
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15262                 <animated type="real">
15263                   <waypoint time="0s">
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15275                 <animated type="angle">
15276                   <waypoint time="0s" before="linear" after="linear">
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15287             </radial_composite>
15288           </c5>
15289           <c6>
15290             <radial_composite type="vector">
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15292                 <animated type="real">
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15299                   <waypoint time="5s">
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15304               <c1>
15305                 <animated type="angle">
15306                   <waypoint time="0s" before="linear" after="linear">
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15309                   <waypoint time="2.50000000s" before="linear" after="linear">
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15312                   <waypoint time="5s" before="linear" after="linear">
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15315                 </animated>
15316               </c1>
15317             </radial_composite>
15318           </c6>
15319         </composite>
15320       </entry>
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15322         <composite type="bline_point">
15323           <c1>
15324             <animated type="vector">
15325               <waypoint time="0s">
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15355             <radial_composite type="vector">
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15357                 <animated type="real">
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15364                   <waypoint time="5s">
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15370                 <animated type="angle">
15371                   <waypoint time="0s" before="linear" after="linear">
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15382             </radial_composite>
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15387                 <animated type="real">
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15399               <c1>
15400                 <animated type="angle">
15401                   <waypoint time="0s" before="linear" after="linear">
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15411               </c1>
15412             </radial_composite>
15413           </c6>
15414         </composite>
15415       </entry>
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15417         <composite type="bline_point">
15418           <c1>
15419             <animated type="vector">
15420               <waypoint time="0s">
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15465                 <animated type="angle">
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15477             </radial_composite>
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15507             </radial_composite>
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15512         <composite type="bline_point">
15513           <c1>
15514             <animated type="vector">
15515               <waypoint time="0s">
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15538           <c3>
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15545             <radial_composite type="vector">
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15547                 <animated type="real">
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16082                 </animated>
16083               </c0>
16084               <c1>
16085                 <animated type="angle">
16086                   <waypoint time="0s" before="linear" after="linear">
16087                     <angle value="89.060501"/>
16088                   </waypoint>
16089                   <waypoint time="2.50000000s" before="linear" after="linear">
16090                     <angle value="89.060501"/>
16091                   </waypoint>
16092                   <waypoint time="5s" before="linear" after="linear">
16093                     <angle value="89.060501"/>
16094                   </waypoint>
16095                 </animated>
16096               </c1>
16097             </radial_composite>
16098           </c5>
16099           <c6>
16100             <radial_composite type="vector">
16101               <c0>
16102                 <real value="0.4855520914"/>
16103               </c0>
16104               <c1>
16105                 <angle value="89.060501"/>
16106               </c1>
16107             </radial_composite>
16108           </c6>
16109         </composite>
16110       </entry>
16111       <entry>
16112         <composite type="bline_point">
16113           <c1>
16114             <animated type="vector">
16115               <waypoint time="0s">
16116                 <vector>
16117                   <x>-0.5377675295</x>
16118                   <y>3.7035415173</y>
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16120               </waypoint>
16121               <waypoint time="2.50000000s">
16122                 <vector>
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16124                   <y>3.7487049103</y>
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16126               </waypoint>
16127               <waypoint time="5s">
16128                 <vector>
16129                   <x>-0.5377675295</x>
16130                   <y>3.7035415173</y>
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16132               </waypoint>
16133             </animated>
16134           </c1>
16135           <c2>
16136             <real value="1.0000000000"/>
16137           </c2>
16138           <c3>
16139             <real value="0.5000000000"/>
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16141           <c4>
16142             <bool value="true"/>
16143           </c4>
16144           <c5>
16145             <radial_composite type="vector">
16146               <c0>
16147                 <animated type="real">
16148                   <waypoint time="0s">
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16150                   </waypoint>
16151                   <waypoint time="2.50000000s">
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16154                   <waypoint time="5s">
16155                     <real value="3.0349828403"/>
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16157                 </animated>
16158               </c0>
16159               <c1>
16160                 <animated type="angle">
16161                   <waypoint time="0s" before="linear" after="linear">
16162                     <angle value="173.827820"/>
16163                   </waypoint>
16164                   <waypoint time="2.50000000s" before="linear" after="linear">
16165                     <angle value="173.827820"/>
16166                   </waypoint>
16167                   <waypoint time="5s" before="linear" after="linear">
16168                     <angle value="173.827820"/>
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16170                 </animated>
16171               </c1>
16172             </radial_composite>
16173           </c5>
16174           <c6>
16175             <radial_composite type="vector">
16176               <c0>
16177                 <animated type="real">
16178                   <waypoint time="0s">
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16181                   <waypoint time="2.50000000s">
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16184                   <waypoint time="5s">
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16187                 </animated>
16188               </c0>
16189               <c1>
16190                 <animated type="angle">
16191                   <waypoint time="0s" before="linear" after="linear">
16192                     <angle value="-179.555252"/>
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16194                   <waypoint time="2.50000000s" before="linear" after="linear">
16195                     <angle value="-179.555252"/>
16196                   </waypoint>
16197                   <waypoint time="5s" before="linear" after="linear">
16198                     <angle value="-179.555252"/>
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16200                 </animated>
16201               </c1>
16202             </radial_composite>
16203           </c6>
16204         </composite>
16205       </entry>
16206     </bline>
16207     <real value="0.5000000000" id="ShadowDepth"/>
16208     <bline type="bline_point" loop="true" id="Bandanna Front Shadow002" guid="371E41666611D3C30477BDBCE8AF8FEE">
16209       <entry>
16210         <composite type="bline_point">
16211           <c1>
16212             <animated type="vector">
16213               <waypoint time="0s">
16214                 <vector>
16215                   <x>-0.7704406381</x>
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16218               </waypoint>
16219               <waypoint time="2.50000000s">
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16222                   <y>2.8406476974</y>
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16224               </waypoint>
16225               <waypoint time="5s">
16226                 <vector>
16227                   <x>-0.7704406381</x>
16228                   <y>2.7954843044</y>
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16230               </waypoint>
16231             </animated>
16232           </c1>
16233           <c2>
16234             <real value="1.0000000000"/>
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16236           <c3>
16237             <real value="0.5000000000"/>
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16239           <c4>
16240             <bool value="false"/>
16241           </c4>
16242           <c5>
16243             <radial_composite type="vector">
16244               <c0>
16245                 <animated type="real">
16246                   <waypoint time="0s">
16247                     <real value="0.0905106992"/>
16248                   </waypoint>
16249                   <waypoint time="2.50000000s">
16250                     <real value="0.0905106992"/>
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16252                   <waypoint time="5s">
16253                     <real value="0.0905106992"/>
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16255                 </animated>
16256               </c0>
16257               <c1>
16258                 <animated type="angle">
16259                   <waypoint time="0s" before="linear" after="linear">
16260                     <angle value="-140.719940"/>
16261                   </waypoint>
16262                   <waypoint time="2.50000000s" before="linear" after="linear">
16263                     <angle value="-140.719940"/>
16264                   </waypoint>
16265                   <waypoint time="5s" before="linear" after="linear">
16266                     <angle value="-140.719940"/>
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16268                 </animated>
16269               </c1>
16270             </radial_composite>
16271           </c5>
16272           <c6>
16273             <radial_composite type="vector">
16274               <c0>
16275                 <real value="0.1440936681"/>
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16277               <c1>
16278                 <angle value="-135.009537"/>
16279               </c1>
16280             </radial_composite>
16281           </c6>
16282         </composite>
16283       </entry>
16284       <entry>
16285         <composite type="bline_point">
16286           <c1>
16287             <animated type="vector">
16288               <waypoint time="0s">
16289                 <vector>
16290                   <x>-0.9041930437</x>
16291                   <y>2.8633995056</y>
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16293               </waypoint>
16294               <waypoint time="2.50000000s">
16295                 <vector>
16296                   <x>-0.8648962379</x>
16297                   <y>2.9085626602</y>
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16299               </waypoint>
16300               <waypoint time="5s">
16301                 <vector>
16302                   <x>-0.9041930437</x>
16303                   <y>2.8633995056</y>
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16306             </animated>
16307           </c1>
16308           <c2>
16309             <real value="1.0000000000"/>
16310           </c2>
16311           <c3>
16312             <real value="0.5000000000"/>
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16314           <c4>
16315             <bool value="true"/>
16316           </c4>
16317           <c5>
16318             <radial_composite type="vector">
16319               <c0>
16320                 <animated type="real">
16321                   <waypoint time="0s">
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16324                   <waypoint time="2.50000000s">
16325                     <real value="0.1082476682"/>
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16327                   <waypoint time="5s">
16328                     <real value="0.1082476682"/>
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16330                 </animated>
16331               </c0>
16332               <c1>
16333                 <animated type="angle">
16334                   <waypoint time="0s" before="linear" after="linear">
16335                     <angle value="118.080406"/>
16336                   </waypoint>
16337                   <waypoint time="2.50000000s" before="linear" after="linear">
16338                     <angle value="118.080406"/>
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16340                   <waypoint time="5s" before="linear" after="linear">
16341                     <angle value="118.080406"/>
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16343                 </animated>
16344               </c1>
16345             </radial_composite>
16346           </c5>
16347           <c6>
16348             <radial_composite type="vector">
16349               <c0>
16350                 <animated type="real">
16351                   <waypoint time="0s">
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16354                   <waypoint time="2.50000000s">
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16356                   </waypoint>
16357                   <waypoint time="5s">
16358                     <real value="0.1994824907"/>
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16360                 </animated>
16361               </c0>
16362               <c1>
16363                 <animated type="angle">
16364                   <waypoint time="0s" before="linear" after="linear">
16365                     <angle value="16.693995"/>
16366                   </waypoint>
16367                   <waypoint time="2.50000000s" before="linear" after="linear">
16368                     <angle value="16.693995"/>
16369                   </waypoint>
16370                   <waypoint time="5s" before="linear" after="linear">
16371                     <angle value="16.693995"/>
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16373                 </animated>
16374               </c1>
16375             </radial_composite>
16376           </c6>
16377         </composite>
16378       </entry>
16379       <entry>
16380         <composite type="bline_point">
16381           <c1>
16382             <animated type="vector">
16383               <waypoint time="0s">
16384                 <vector>
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16389               <waypoint time="2.50000000s">
16390                 <vector>
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16392                   <y>2.9234192371</y>
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16395               <waypoint time="5s">
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16401             </animated>
16402           </c1>
16403           <c2>
16404             <real value="1.0000000000"/>
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16406           <c3>
16407             <real value="0.5000000000"/>
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16409           <c4>
16410             <bool value="false"/>
16411           </c4>
16412           <c5>
16413             <radial_composite type="vector">
16414               <c0>
16415                 <animated type="real">
16416                   <waypoint time="0s">
16417                     <real value="0.0957493415"/>
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16419                   <waypoint time="2.50000000s">
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16422                   <waypoint time="5s">
16423                     <real value="0.0957493415"/>
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16425                 </animated>
16426               </c0>
16427               <c1>
16428                 <animated type="angle">
16429                   <waypoint time="0s" before="linear" after="linear">
16430                     <angle value="-3.812809"/>
16431                   </waypoint>
16432                   <waypoint time="2.50000000s" before="linear" after="linear">
16433                     <angle value="-3.812809"/>
16434                   </waypoint>
16435                   <waypoint time="5s" before="linear" after="linear">
16436                     <angle value="-3.812809"/>
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16438                 </animated>
16439               </c1>
16440             </radial_composite>
16441           </c5>
16442           <c6>
16443             <radial_composite type="vector">
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16445                 <real value="0.0957493415"/>
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16447               <c1>
16448                 <angle value="-3.812809"/>
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16450             </radial_composite>
16451           </c6>
16452         </composite>
16453       </entry>
16454     </bline>
16455     <real value="0.0474369795" id="ShadowFeather"/>
16456     <bline type="bline_point" loop="true" id="Face Shadow" guid="5CDB5DDD37686F823CB9A18C2F589C92">
16457       <entry>
16458         <composite type="bline_point">
16459           <c1>
16460             <animated type="vector">
16461               <waypoint time="0s">
16462                 <vector>
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16467               <waypoint time="2.50000000s">
16468                 <vector>
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16470                   <y>2.5254571438</y>
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16473               <waypoint time="5s">
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16475                   <x>-0.7442051172</x>
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16479             </animated>
16480           </c1>
16481           <c2>
16482             <real value="1.0000000000"/>
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16484           <c3>
16485             <real value="0.5000000000"/>
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16487           <c4>
16488             <bool value="true"/>
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16490           <c5>
16491             <radial_composite type="vector">
16492               <c0>
16493                 <animated type="real">
16494                   <waypoint time="0s">
16495                     <real value="0.2648727437"/>
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16497                   <waypoint time="2.50000000s">
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16500                   <waypoint time="5s">
16501                     <real value="0.2648727437"/>
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16505               <c1>
16506                 <animated type="angle">
16507                   <waypoint time="0s" before="linear" after="linear">
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16510                   <waypoint time="2.50000000s" before="linear" after="linear">
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16513                   <waypoint time="5s" before="linear" after="linear">
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16516                 </animated>
16517               </c1>
16518             </radial_composite>
16519           </c5>
16520           <c6>
16521             <radial_composite type="vector">
16522               <c0>
16523                 <animated type="real">
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16527                   <waypoint time="2.50000000s">
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16530                   <waypoint time="5s">
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16533                 </animated>
16534               </c0>
16535               <c1>
16536                 <animated type="angle">
16537                   <waypoint time="0s" before="linear" after="linear">
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16543                   <waypoint time="5s" before="linear" after="linear">
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16546                 </animated>
16547               </c1>
16548             </radial_composite>
16549           </c6>
16550         </composite>
16551       </entry>
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16553         <composite type="bline_point">
16554           <c1>
16555             <animated type="vector">
16556               <waypoint time="0s">
16557                 <vector>
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16560                 </vector>
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16562               <waypoint time="2.50000000s">
16563                 <vector>
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16565                   <y>2.9451725483</y>
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16567               </waypoint>
16568               <waypoint time="5s">
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16570                   <x>-0.3448268473</x>
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16574             </animated>
16575           </c1>
16576           <c2>
16577             <real value="1.0000000000"/>
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16579           <c3>
16580             <real value="0.5000000000"/>
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16582           <c4>
16583             <bool value="false"/>
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16585           <c5>
16586             <radial_composite type="vector">
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16588                 <animated type="real">
16589                   <waypoint time="0s">
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17126             </radial_composite>
17127           </c5>
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17137           </c6>
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17174             <radial_composite type="vector">
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17201             </radial_composite>
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17209                 <angle value="140.737991"/>
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17212           </c6>
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17214       </entry>
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17249             <radial_composite type="vector">
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17251                 <animated type="real">
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17264                 <animated type="angle">
17265                   <waypoint time="0s" before="linear" after="linear">
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17276             </radial_composite>
17277           </c5>
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17284                 <angle value="49.371075"/>
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17286             </radial_composite>
17287           </c6>
17288         </composite>
17289       </entry>
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17291         <composite type="bline_point">
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17321             <bool value="true"/>
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17324             <radial_composite type="vector">
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17326                 <animated type="real">
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17340                   <waypoint time="0s" before="linear" after="linear">
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17351             </radial_composite>
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17369                 <animated type="angle">
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17380               </c1>
17381             </radial_composite>
17382           </c6>
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17386         <composite type="bline_point">
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17388             <animated type="vector">
17389               <waypoint time="0s">
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19711             <real value="1.0000000000"/>
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19713           <c3>
19714             <real value="0.5000000000"/>
19715           </c3>
19716           <c4>
19717             <bool value="false"/>
19718           </c4>
19719           <c5>
19720             <radial_composite type="vector">
19721               <c0>
19722                 <animated type="real">
19723                   <waypoint time="0s">
19724                     <real value="0.7081521519"/>
19725                   </waypoint>
19726                   <waypoint time="2.50000000s">
19727                     <real value="0.7081521519"/>
19728                   </waypoint>
19729                   <waypoint time="5s">
19730                     <real value="0.7081521519"/>
19731                   </waypoint>
19732                 </animated>
19733               </c0>
19734               <c1>
19735                 <animated type="angle">
19736                   <waypoint time="0s" before="linear" after="linear">
19737                     <angle value="94.028679"/>
19738                   </waypoint>
19739                   <waypoint time="2.50000000s" before="linear" after="linear">
19740                     <angle value="94.028679"/>
19741                   </waypoint>
19742                   <waypoint time="5s" before="linear" after="linear">
19743                     <angle value="94.028679"/>
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19745                 </animated>
19746               </c1>
19747             </radial_composite>
19748           </c5>
19749           <c6>
19750             <radial_composite type="vector">
19751               <c0>
19752                 <real value="0.7081521519"/>
19753               </c0>
19754               <c1>
19755                 <angle value="94.028679"/>
19756               </c1>
19757             </radial_composite>
19758           </c6>
19759         </composite>
19760       </entry>
19761     </bline>
19762     <bline type="bline_point" loop="true" id="Shadow003" guid="AA60E7F203F90439961057595D402A96">
19763       <entry>
19764         <composite type="bline_point">
19765           <c1>
19766             <animated type="vector">
19767               <waypoint time="0s">
19768                 <vector>
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19771                 </vector>
19772               </waypoint>
19773               <waypoint time="2.50000000s">
19774                 <vector>
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19776                   <y>1.4076603651</y>
19777                 </vector>
19778               </waypoint>
19779               <waypoint time="5s">
19780                 <vector>
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19782                   <y>1.3661562204</y>
19783                 </vector>
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19785             </animated>
19786           </c1>
19787           <c2>
19788             <real value="1.0000000000"/>
19789           </c2>
19790           <c3>
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19792           </c3>
19793           <c4>
19794             <bool value="false"/>
19795           </c4>
19796           <c5>
19797             <radial_composite type="vector">
19798               <c0>
19799                 <animated type="real">
19800                   <waypoint time="0s">
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19802                   </waypoint>
19803                   <waypoint time="2.50000000s">
19804                     <real value="0.1288721726"/>
19805                   </waypoint>
19806                   <waypoint time="5s">
19807                     <real value="0.1297234499"/>
19808                   </waypoint>
19809                 </animated>
19810               </c0>
19811               <c1>
19812                 <animated type="angle">
19813                   <waypoint time="0s" before="linear" after="linear">
19814                     <angle value="85.600830"/>
19815                   </waypoint>
19816                   <waypoint time="2.50000000s" before="linear" after="linear">
19817                     <angle value="85.977348"/>
19818                   </waypoint>
19819                   <waypoint time="5s" before="linear" after="linear">
19820                     <angle value="85.600830"/>
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19822                 </animated>
19823               </c1>
19824             </radial_composite>
19825           </c5>
19826           <c6>
19827             <radial_composite type="vector">
19828               <c0>
19829                 <real value="0.2184382222"/>
19830               </c0>
19831               <c1>
19832                 <angle value="59.928829"/>
19833               </c1>
19834             </radial_composite>
19835           </c6>
19836         </composite>
19837       </entry>
19838       <entry>
19839         <composite type="bline_point">
19840           <c1>
19841             <animated type="vector">
19842               <waypoint time="0s">
19843                 <vector>
19844                   <x>-0.2865235507</x>
19845                   <y>1.5651427507</y>
19846                 </vector>
19847               </waypoint>
19848               <waypoint time="2.50000000s">
19849                 <vector>
19850                   <x>-0.2349024117</x>
19851                   <y>1.6097676754</y>
19852                 </vector>
19853               </waypoint>
19854               <waypoint time="5s">
19855                 <vector>
19856                   <x>-0.2865235507</x>
19857                   <y>1.5651427507</y>
19858                 </vector>
19859               </waypoint>
19860             </animated>
19861           </c1>
19862           <c2>
19863             <real value="1.0000000000"/>
19864           </c2>
19865           <c3>
19866             <real value="0.5000000000"/>
19867           </c3>
19868           <c4>
19869             <bool value="false"/>
19870           </c4>
19871           <c5>
19872             <radial_composite type="vector">
19873               <c0>
19874                 <animated type="real">
19875                   <waypoint time="0s">
19876                     <real value="0.1198127460"/>
19877                   </waypoint>
19878                   <waypoint time="2.50000000s">
19879                     <real value="0.1175874206"/>
19880                   </waypoint>
19881                   <waypoint time="5s">
19882                     <real value="0.1198127460"/>
19883                   </waypoint>
19884                 </animated>
19885               </c0>
19886               <c1>
19887                 <animated type="angle">
19888                   <waypoint time="0s" before="linear" after="linear">
19889                     <angle value="41.630581"/>
19890                   </waypoint>
19891                   <waypoint time="2.50000000s" before="linear" after="linear">
19892                     <angle value="41.645496"/>
19893                   </waypoint>
19894                   <waypoint time="5s" before="linear" after="linear">
19895                     <angle value="41.630581"/>
19896                   </waypoint>
19897                 </animated>
19898               </c1>
19899             </radial_composite>
19900           </c5>
19901           <c6>
19902             <radial_composite type="vector">
19903               <c0>
19904                 <real value="0.1198127460"/>
19905               </c0>
19906               <c1>
19907                 <angle value="41.630581"/>
19908               </c1>
19909             </radial_composite>
19910           </c6>
19911         </composite>
19912       </entry>
19913       <entry>
19914         <composite type="bline_point">
19915           <c1>
19916             <animated type="vector">
19917               <waypoint time="0s">
19918                 <vector>
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19921                 </vector>
19922               </waypoint>
19923               <waypoint time="2.50000000s">
19924                 <vector>
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19926                   <y>1.7384293079</y>
19927                 </vector>
19928               </waypoint>
19929               <waypoint time="5s">
19930                 <vector>
19931                   <x>-0.0875162557</x>
19932                   <y>1.6978005171</y>
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19934               </waypoint>
19935             </animated>
19936           </c1>
19937           <c2>
19938             <real value="1.0000000000"/>
19939           </c2>
19940           <c3>
19941             <real value="0.5000000000"/>
19942           </c3>
19943           <c4>
19944             <bool value="false"/>
19945           </c4>
19946           <c5>
19947             <radial_composite type="vector">
19948               <c0>
19949                 <animated type="real">
19950                   <waypoint time="0s">
19951                     <real value="0.4382679851"/>
19952                   </waypoint>
19953                   <waypoint time="2.50000000s">
19954                     <real value="0.4331703562"/>
19955                   </waypoint>
19956                   <waypoint time="5s">
19957                     <real value="0.4382679851"/>
19958                   </waypoint>
19959                 </animated>
19960               </c0>
19961               <c1>
19962                 <animated type="angle">
19963                   <waypoint time="0s" before="linear" after="linear">
19964                     <angle value="-2.602292"/>
19965                   </waypoint>
19966                   <waypoint time="2.50000000s" before="linear" after="linear">
19967                     <angle value="-3.244332"/>
19968                   </waypoint>
19969                   <waypoint time="5s" before="linear" after="linear">
19970                     <angle value="-2.602292"/>
19971                   </waypoint>
19972                 </animated>
19973               </c1>
19974             </radial_composite>
19975           </c5>
19976           <c6>
19977             <radial_composite type="vector">
19978               <c0>
19979                 <real value="0.4382679851"/>
19980               </c0>
19981               <c1>
19982                 <angle value="-2.602292"/>
19983               </c1>
19984             </radial_composite>
19985           </c6>
19986         </composite>
19987       </entry>
19988       <entry>
19989         <composite type="bline_point">
19990           <c1>
19991             <animated type="vector">
19992               <waypoint time="0s">
19993                 <vector>
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19996                 </vector>
19997               </waypoint>
19998               <waypoint time="2.50000000s">
19999                 <vector>
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20001                   <y>1.5710105896</y>
20002                 </vector>
20003               </waypoint>
20004               <waypoint time="5s">
20005                 <vector>
20006                   <x>-0.0079133417</x>
20007                   <y>1.5253454447</y>
20008                 </vector>
20009               </waypoint>
20010             </animated>
20011           </c1>
20012           <c2>
20013             <real value="1.0000000000"/>
20014           </c2>
20015           <c3>
20016             <real value="0.5000000000"/>
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20018           <c4>
20019             <bool value="false"/>
20020           </c4>
20021           <c5>
20022             <radial_composite type="vector">
20023               <c0>
20024                 <animated type="real">
20025                   <waypoint time="0s">
20026                     <real value="0.3026134925"/>
20027                   </waypoint>
20028                   <waypoint time="2.50000000s">
20029                     <real value="0.2857884974"/>
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20031                   <waypoint time="5s">
20032                     <real value="0.3026134925"/>
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20034                 </animated>
20035               </c0>
20036               <c1>
20037                 <animated type="angle">
20038                   <waypoint time="0s" before="linear" after="linear">
20039                     <angle value="-136.335190"/>
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20041                   <waypoint time="2.50000000s" before="linear" after="linear">
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20044                   <waypoint time="5s" before="linear" after="linear">
20045                     <angle value="-136.335190"/>
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20047                 </animated>
20048               </c1>
20049             </radial_composite>
20050           </c5>
20051           <c6>
20052             <radial_composite type="vector">
20053               <c0>
20054                 <real value="0.3026134925"/>
20055               </c0>
20056               <c1>
20057                 <angle value="-136.335190"/>
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20059             </radial_composite>
20060           </c6>
20061         </composite>
20062       </entry>
20063     </bline>
20064     <bline type="bline_point" loop="true" id="Shadow004" guid="CE0F5C1BC9E57D09FAB527FC045CC36D">
20065       <entry>
20066         <composite type="bline_point">
20067           <c1>
20068             <animated type="vector">
20069               <waypoint time="0s">
20070                 <vector>
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20075               <waypoint time="2.50000000s">
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20081               <waypoint time="5s">
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20087             </animated>
20088           </c1>
20089           <c2>
20090             <real value="1.0000000000"/>
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20092           <c3>
20093             <real value="0.5000000000"/>
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20095           <c4>
20096             <bool value="false"/>
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20098           <c5>
20099             <radial_composite type="vector">
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20101                 <animated type="real">
20102                   <waypoint time="0s">
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20108                   <waypoint time="5s">
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20111                 </animated>
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20114                 <animated type="angle">
20115                   <waypoint time="0s" before="linear" after="linear">
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20121                   <waypoint time="5s" before="linear" after="linear">
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20124                 </animated>
20125               </c1>
20126             </radial_composite>
20127           </c5>
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20129             <radial_composite type="vector">
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20133               <c1>
20134                 <angle value="-27.894804"/>
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20136             </radial_composite>
20137           </c6>
20138         </composite>
20139       </entry>
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20141         <composite type="bline_point">
20142           <c1>
20143             <animated type="vector">
20144               <waypoint time="0s">
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20156               <waypoint time="5s">
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20162             </animated>
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20164           <c2>
20165             <real value="1.0000000000"/>
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20167           <c3>
20168             <real value="0.5000000000"/>
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20170           <c4>
20171             <bool value="true"/>
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20173           <c5>
20174             <radial_composite type="vector">
20175               <c0>
20176                 <animated type="real">
20177                   <waypoint time="0s">
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20180                   <waypoint time="2.50000000s">
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20183                   <waypoint time="5s">
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20186                 </animated>
20187               </c0>
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20189                 <animated type="angle">
20190                   <waypoint time="0s" before="linear" after="linear">
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20193                   <waypoint time="2.50000000s" before="linear" after="linear">
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20196                   <waypoint time="5s" before="linear" after="linear">
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20199                 </animated>
20200               </c1>
20201             </radial_composite>
20202           </c5>
20203           <c6>
20204             <radial_composite type="vector">
20205               <c0>
20206                 <animated type="real">
20207                   <waypoint time="0s">
20208                     <real value="0.2463473521"/>
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20210                   <waypoint time="2.50000000s">
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20212                   </waypoint>
20213                   <waypoint time="5s">
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20219                 <animated type="angle">
20220                   <waypoint time="0s" before="linear" after="linear">
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21278               <c1>
21279                 <angle value="51.337284"/>
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21281             </radial_composite>
21282           </c6>
21283         </composite>
21284       </entry>
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21286         <composite type="bline_point">
21287           <c1>
21288             <animated type="vector">
21289               <waypoint time="0s">
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21306               </waypoint>
21307             </animated>
21308           </c1>
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21312           <c3>
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21315           <c4>
21316             <bool value="false"/>
21317           </c4>
21318           <c5>
21319             <radial_composite type="vector">
21320               <c0>
21321                 <animated type="real">
21322                   <waypoint time="0s">
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21325                   <waypoint time="2.50000000s">
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21328                   <waypoint time="5s">
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21331                 </animated>
21332               </c0>
21333               <c1>
21334                 <animated type="angle">
21335                   <waypoint time="0s" before="linear" after="linear">
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21344                 </animated>
21345               </c1>
21346             </radial_composite>
21347           </c5>
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21349             <radial_composite type="vector">
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21353               <c1>
21354                 <angle value="29.742311"/>
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21356             </radial_composite>
21357           </c6>
21358         </composite>
21359       </entry>
21360       <entry>
21361         <composite type="bline_point">
21362           <c1>
21363             <animated type="vector">
21364               <waypoint time="0s">
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21382             </animated>
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21387           <c3>
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21390           <c4>
21391             <bool value="false"/>
21392           </c4>
21393           <c5>
21394             <radial_composite type="vector">
21395               <c0>
21396                 <animated type="real">
21397                   <waypoint time="0s">
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21403                   <waypoint time="5s">
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21406                 </animated>
21407               </c0>
21408               <c1>
21409                 <animated type="angle">
21410                   <waypoint time="0s" before="linear" after="linear">
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21419                 </animated>
21420               </c1>
21421             </radial_composite>
21422           </c5>
21423           <c6>
21424             <radial_composite type="vector">
21425               <c0>
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21428               <c1>
21429                 <angle value="-160.122833"/>
21430               </c1>
21431             </radial_composite>
21432           </c6>
21433         </composite>
21434       </entry>
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21438         <composite type="bline_point">
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21440             <animated type="vector" guid="CAEBB968A24582BDBC62D6937BE2B37C">
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21459             </animated>
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21464           <c3>
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21471             <radial_composite type="vector" guid="CB31A7772D4ACD78E3EF45E2934D23AA">
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21473                 <animated type="real">
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21486                 <animated type="angle">
21487                   <waypoint time="0s" before="linear" after="linear">
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21493                   <waypoint time="5s" before="linear" after="linear">
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21496                 </animated>
21497               </c1>
21498             </radial_composite>
21499           </c5>
21500           <c6>
21501             <radial_composite type="vector">
21502               <c0>
21503                 <animated type="real">
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21516                 <animated type="angle">
21517                   <waypoint time="0s" before="linear" after="linear">
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21526                 </animated>
21527               </c1>
21528             </radial_composite>
21529           </c6>
21530         </composite>
21531       </entry>
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21533         <composite type="bline_point">
21534           <c1>
21535             <animated type="vector" guid="AB418D13A46C43C8B1AD8E3AFF8C132E">
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21554             </animated>
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21557             <real value="1.0000000000"/>
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21559           <c3>
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21562           <c4>
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21566             <radial_composite type="vector" guid="EE47F5213BD979471EDDABD285108BFD">
21567               <c0>
21568                 <animated type="real">
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21581                 <animated type="angle">
21582                   <waypoint time="0s" before="linear" after="linear">
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21588                   <waypoint time="5s" before="linear" after="linear">
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21592               </c1>
21593             </radial_composite>
21594           </c5>
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21596             <radial_composite type="vector">
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21600               <c1>
21601                 <angle value="-44.992546"/>
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21603             </radial_composite>
21604           </c6>
21605         </composite>
21606       </entry>
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21608         <composite type="bline_point">
21609           <c1>
21610             <animated type="vector">
21611               <waypoint time="0s">
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21629             </animated>
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21631           <c2>
21632             <real value="1.0000000000"/>
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21634           <c3>
21635             <real value="0.5000000000"/>
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21637           <c4>
21638             <bool value="false"/>
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21640           <c5>
21641             <radial_composite type="vector">
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21643                 <animated type="real">
21644                   <waypoint time="0s">
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21656                 <animated type="angle">
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21668             </radial_composite>
21669           </c5>
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21676                 <angle value="-156.806808"/>
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21679           </c6>
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21685         <composite type="bline_point">
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21688               <waypoint time="0s">
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21711           <c3>
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21718             <radial_composite type="vector">
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21720                 <animated type="real">
21721                   <waypoint time="0s">
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21733                 <animated type="angle">
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21743                 </animated>
21744               </c1>
21745             </radial_composite>
21746           </c5>
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21753                 <angle value="0.000000"/>
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21756           </c6>
21757         </composite>
21758       </entry>
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21760         <composite type="bline_point">
21761           <c1>
21762             <animated type="vector">
21763               <waypoint time="0s">
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21781             </animated>
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21784             <real value="0.7561337201"/>
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21786           <c3>
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21793             <radial_composite type="vector">
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21820             </radial_composite>
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21830             </radial_composite>
21831           </c6>
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22064         <composite type="bline_point">
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22066             <animated type="vector">
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22322           <c4>
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22325           <c5>
22326             <radial_composite type="vector">
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22328                 <animated type="real">
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22341                 <animated type="angle">
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22353             </radial_composite>
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22361                 <angle value="34.206829"/>
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22364           </c6>
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22368         <composite type="bline_point">
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22370             <animated type="vector">
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22401             <radial_composite type="vector">
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22403                 <animated type="real">
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24910           </c6>
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24914         <composite type="bline_point">
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24991         <composite type="bline_point">
24992           <c1>
24993             <animated type="vector">
24994               <waypoint time="0s">
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25020           <c4>
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25023           <c5>
25024             <radial_composite type="vector">
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25026                 <animated type="real">
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25039                 <animated type="angle">
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25050               </c1>
25051             </radial_composite>
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25066         <composite type="bline_point">
25067           <c1>
25068             <animated type="vector">
25069               <waypoint time="0s">
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25095           <c4>
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25099             <radial_composite type="vector">
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25101                 <animated type="real">
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25126             </radial_composite>
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25141         <composite type="bline_point">
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25143             <animated type="vector">
25144               <waypoint time="0s">
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25174             <radial_composite type="vector">
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25176                 <animated type="real">
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25189                 <animated type="angle">
25190                   <waypoint time="0s" before="linear" after="linear">
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25201             </radial_composite>
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25218         <composite type="bline_point">
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25416                 <animated type="angle">
25417                   <waypoint time="0s" before="linear" after="linear">
25418                     <angle value="74.746429"/>
25419                   </waypoint>
25420                   <waypoint time="2.50000000s" before="linear" after="linear">
25421                     <angle value="74.327354"/>
25422                   </waypoint>
25423                   <waypoint time="5s" before="linear" after="linear">
25424                     <angle value="74.746429"/>
25425                   </waypoint>
25426                 </animated>
25427               </c1>
25428             </radial_composite>
25429           </c5>
25430           <c6>
25431             <radial_composite type="vector">
25432               <c0>
25433                 <real value="0.0580851955"/>
25434               </c0>
25435               <c1>
25436                 <angle value="74.746429"/>
25437               </c1>
25438             </radial_composite>
25439           </c6>
25440         </composite>
25441       </entry>
25442       <entry>
25443         <composite type="bline_point">
25444           <c1>
25445             <animated type="vector">
25446               <waypoint time="0s">
25447                 <vector>
25448                   <x>0.0728136972</x>
25449                   <y>-0.9890699983</y>
25450                 </vector>
25451               </waypoint>
25452               <waypoint time="2.50000000s">
25453                 <vector>
25454                   <x>0.1316582263</x>
25455                   <y>-0.9962638021</y>
25456                 </vector>
25457               </waypoint>
25458               <waypoint time="5s">
25459                 <vector>
25460                   <x>0.0728136972</x>
25461                   <y>-0.9890699983</y>
25462                 </vector>
25463               </waypoint>
25464             </animated>
25465           </c1>
25466           <c2>
25467             <real value="1.0000000000"/>
25468           </c2>
25469           <c3>
25470             <real value="0.5000000000"/>
25471           </c3>
25472           <c4>
25473             <bool value="false"/>
25474           </c4>
25475           <c5>
25476             <radial_composite type="vector">
25477               <c0>
25478                 <animated type="real">
25479                   <waypoint time="0s">
25480                     <real value="0.1415447909"/>
25481                   </waypoint>
25482                   <waypoint time="2.50000000s">
25483                     <real value="0.1419036590"/>
25484                   </waypoint>
25485                   <waypoint time="5s">
25486                     <real value="0.1415447909"/>
25487                   </waypoint>
25488                 </animated>
25489               </c0>
25490               <c1>
25491                 <animated type="angle">
25492                   <waypoint time="0s" before="linear" after="linear">
25493                     <angle value="59.746220"/>
25494                   </waypoint>
25495                   <waypoint time="2.50000000s" before="linear" after="linear">
25496                     <angle value="59.351852"/>
25497                   </waypoint>
25498                   <waypoint time="5s" before="linear" after="linear">
25499                     <angle value="59.746220"/>
25500                   </waypoint>
25501                 </animated>
25502               </c1>
25503             </radial_composite>
25504           </c5>
25505           <c6>
25506             <radial_composite type="vector">
25507               <c0>
25508                 <real value="0.1415447909"/>
25509               </c0>
25510               <c1>
25511                 <angle value="59.746220"/>
25512               </c1>
25513             </radial_composite>
25514           </c6>
25515         </composite>
25516       </entry>
25517     </bline>
25518     <bline type="bline_point" loop="false" id="Long Scarf" guid="D70B3B93C7E33089E97F599DA44105BC">
25519       <entry>
25520         <composite type="bline_point">
25521           <c1>
25522             <vector>
25523               <x>1.6603384018</x>
25524               <y>-3.0914909840</y>
25525             </vector>
25526           </c1>
25527           <c2>
25528             <real value="1.0000000000"/>
25529           </c2>
25530           <c3>
25531             <real value="0.5000000000"/>
25532           </c3>
25533           <c4>
25534             <bool value="true"/>
25535           </c4>
25536           <c5>
25537             <radial_composite type="vector">
25538               <c0>
25539                 <real value="0.1936477116"/>
25540               </c0>
25541               <c1>
25542                 <angle value="99.465416"/>
25543               </c1>
25544             </radial_composite>
25545           </c5>
25546           <c6>
25547             <radial_composite type="vector">
25548               <c0>
25549                 <real value="0.2517548067"/>
25550               </c0>
25551               <c1>
25552                 <angle value="-18.429226"/>
25553               </c1>
25554             </radial_composite>
25555           </c6>
25556         </composite>
25557       </entry>
25558       <entry>
25559         <composite type="bline_point">
25560           <c1>
25561             <vector>
25562               <x>1.8142597675</x>
25563               <y>-3.1525084972</y>
25564             </vector>
25565           </c1>
25566           <c2>
25567             <real value="1.0000000000"/>
25568           </c2>
25569           <c3>
25570             <real value="0.5000000000"/>
25571           </c3>
25572           <c4>
25573             <bool value="false"/>
25574           </c4>
25575           <c5>
25576             <radial_composite type="vector">
25577               <c0>
25578                 <real value="0.0889880202"/>
25579               </c0>
25580               <c1>
25581                 <angle value="-63.427315"/>
25582               </c1>
25583             </radial_composite>
25584           </c5>
25585           <c6>
25586             <radial_composite type="vector">
25587               <c0>
25588                 <real value="0.0889880202"/>
25589               </c0>
25590               <c1>
25591                 <angle value="-63.427315"/>
25592               </c1>
25593             </radial_composite>
25594           </c6>
25595         </composite>
25596       </entry>
25597       <entry>
25598         <composite type="bline_point">
25599           <c1>
25600             <vector guid="3907288CCF86EB421C38F05B6066FD14">
25601               <x>1.8009907007</x>
25602               <y>-3.3700489998</y>
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25604           </c1>
25605           <c2>
25606             <real value="1.0000000000"/>
25607           </c2>
25608           <c3>
25609             <real value="0.5000000000"/>
25610           </c3>
25611           <c4>
25612             <bool value="true"/>
25613           </c4>
25614           <c5>
25615             <radial_composite type="vector">
25616               <c0>
25617                 <real value="0.2148876072"/>
25618               </c0>
25619               <c1>
25620                 <angle value="-90.000000"/>
25621               </c1>
25622             </radial_composite>
25623           </c5>
25624           <c6>
25625             <radial_composite type="vector">
25626               <c0>
25627                 <real value="0.2029479261"/>
25628               </c0>
25629               <c1>
25630                 <angle value="-41.810692"/>
25631               </c1>
25632             </radial_composite>
25633           </c6>
25634         </composite>
25635       </entry>
25636       <entry>
25637         <composite type="bline_point">
25638           <c1>
25639             <vector guid="91321A5D2D8196B665AC70342ECBAD8C">
25640               <x>1.9389891624</x>
25641               <y>-3.4867780209</y>
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25643           </c1>
25644           <c2>
25645             <real value="1.0000000000"/>
25646           </c2>
25647           <c3>
25648             <real value="0.5000000000"/>
25649           </c3>
25650           <c4>
25651             <bool value="true"/>
25652           </c4>
25653           <c5>
25654             <radial_composite type="vector">
25655               <c0>
25656                 <real value="0.1753091824"/>
25657               </c0>
25658               <c1>
25659                 <angle value="-39.463100"/>
25660               </c1>
25661             </radial_composite>
25662           </c5>
25663           <c6>
25664             <radial_composite type="vector">
25665               <c0>
25666                 <real value="0.1586259997"/>
25667               </c0>
25668               <c1>
25669                 <angle value="17.520090"/>
25670               </c1>
25671             </radial_composite>
25672           </c6>
25673         </composite>
25674       </entry>
25675       <entry>
25676         <composite type="bline_point">
25677           <c1>
25678             <vector>
25679               <x>2.0716800690</x>
25680               <y>-3.4257605076</y>
25681             </vector>
25682           </c1>
25683           <c2>
25684             <real value="1.0000000000"/>
25685           </c2>
25686           <c3>
25687             <real value="0.5000000000"/>
25688           </c3>
25689           <c4>
25690             <bool value="false"/>
25691           </c4>
25692           <c5>
25693             <radial_composite type="vector">
25694               <c0>
25695                 <real value="0.0562955854"/>
25696               </c0>
25697               <c1>
25698                 <angle value="-8.127432"/>
25699               </c1>
25700             </radial_composite>
25701           </c5>
25702           <c6>
25703             <radial_composite type="vector">
25704               <c0>
25705                 <real value="0.0562955854"/>
25706               </c0>
25707               <c1>
25708                 <angle value="-8.127432"/>
25709               </c1>
25710             </radial_composite>
25711           </c6>
25712         </composite>
25713       </entry>
25714       <entry>
25715         <composite type="bline_point">
25716           <c1>
25717             <vector>
25718               <x>2.0929105282</x>
25719               <y>-3.6406481266</y>
25720             </vector>
25721           </c1>
25722           <c2>
25723             <real value="1.0000000000"/>
25724           </c2>
25725           <c3>
25726             <real value="0.5000000000"/>
25727           </c3>
25728           <c4>
25729             <bool value="true"/>
25730           </c4>
25731           <c5>
25732             <radial_composite type="vector">
25733               <c0>
25734                 <real value="0.1609579541"/>
25735               </c0>
25736               <c1>
25737                 <angle value="-98.533569"/>
25738               </c1>
25739             </radial_composite>
25740           </c5>
25741           <c6>
25742             <radial_composite type="vector">
25743               <c0>
25744                 <real value="0.5095950208"/>
25745               </c0>
25746               <c1>
25747                 <angle value="-179.105133"/>
25748               </c1>
25749             </radial_composite>
25750           </c6>
25751         </composite>
25752       </entry>
25753       <entry>
25754         <composite type="bline_point">
25755           <c1>
25756             <vector>
25757               <x>1.2755348682</x>
25758               <y>-3.6724834442</y>
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25760           </c1>
25761           <c2>
25762             <real value="1.0000000000"/>
25763           </c2>
25764           <c3>
25765             <real value="0.5000000000"/>
25766           </c3>
25767           <c4>
25768             <bool value="false"/>
25769           </c4>
25770           <c5>
25771             <radial_composite type="vector">
25772               <c0>
25773                 <real value="0.4834760705"/>
25774               </c0>
25775               <c1>
25776                 <angle value="-162.763947"/>
25777               </c1>
25778             </radial_composite>
25779           </c5>
25780           <c6>
25781             <radial_composite type="vector">
25782               <c0>
25783                 <real value="0.4834760705"/>
25784               </c0>
25785               <c1>
25786                 <angle value="-162.763947"/>
25787               </c1>
25788             </radial_composite>
25789           </c6>
25790         </composite>
25791       </entry>
25792       <entry>
25793         <composite type="bline_point">
25794           <c1>
25795             <vector guid="8CA07FAF3A49B73B6B371CF0D6EBB8A2">
25796               <x>0.8933852315</x>
25797               <y>-3.6326894760</y>
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25799           </c1>
25800           <c2>
25801             <real value="1.0000000000"/>
25802           </c2>
25803           <c3>
25804             <real value="0.5000000000"/>
25805           </c3>
25806           <c4>
25807             <bool value="false"/>
25808           </c4>
25809           <c5>
25810             <radial_composite type="vector">
25811               <c0>
25812                 <real value="0.2990826238"/>
25813               </c0>
25814               <c1>
25815                 <angle value="115.208473"/>
25816               </c1>
25817             </radial_composite>
25818           </c5>
25819           <c6>
25820             <radial_composite type="vector">
25821               <c0>
25822                 <real value="0.2990826238"/>
25823               </c0>
25824               <c1>
25825                 <angle value="115.208473"/>
25826               </c1>
25827             </radial_composite>
25828           </c6>
25829         </composite>
25830       </entry>
25831       <entry>
25832         <composite type="bline_point">
25833           <c1>
25834             <vector>
25835               <x>0.5657385588</x>
25836               <y>-3.5239191055</y>
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25838           </c1>
25839           <c2>
25840             <real value="1.0000000000"/>
25841           </c2>
25842           <c3>
25843             <real value="0.5000000000"/>
25844           </c3>
25845           <c4>
25846             <bool value="false"/>
25847           </c4>
25848           <c5>
25849             <radial_composite type="vector">
25850               <c0>
25851                 <real value="0.3042055076"/>
25852               </c0>
25853               <c1>
25854                 <angle value="173.992981"/>
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25856             </radial_composite>
25857           </c5>
25858           <c6>
25859             <radial_composite type="vector">
25860               <c0>
25861                 <real value="0.3042055076"/>
25862               </c0>
25863               <c1>
25864                 <angle value="173.992981"/>
25865               </c1>
25866             </radial_composite>
25867           </c6>
25868         </composite>
25869       </entry>
25870       <entry>
25871         <composite type="bline_point">
25872           <c1>
25873             <vector>
25874               <x>0.1942041814</x>
25875               <y>-3.5928952694</y>
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25877           </c1>
25878           <c2>
25879             <real value="1.0000000000"/>
25880           </c2>
25881           <c3>
25882             <real value="0.5000000000"/>
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25884           <c4>
25885             <bool value="false"/>
25886           </c4>
25887           <c5>
25888             <radial_composite type="vector">
25889               <c0>
25890                 <real value="0.3071855173"/>
25891               </c0>
25892               <c1>
25893                 <angle value="-148.790054"/>
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25895             </radial_composite>
25896           </c5>
25897           <c6>
25898             <radial_composite type="vector">
25899               <c0>
25900                 <real value="0.3071855173"/>
25901               </c0>
25902               <c1>
25903                 <angle value="-148.790054"/>
25904               </c1>
25905             </radial_composite>
25906           </c6>
25907         </composite>
25908       </entry>
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25910         <composite type="bline_point">
25911           <c1>
25912             <vector guid="553D84E66ECB6D95CB4735E6FB31E2A5">
25913               <x>-0.2375598848</x>
25914               <y>-3.7563269138</y>
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25916           </c1>
25917           <c2>
25918             <real value="1.0000000000"/>
25919           </c2>
25920           <c3>
25921             <real value="0.5000000000"/>
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25923           <c4>
25924             <bool value="false"/>
25925           </c4>
25926           <c5>
25927             <radial_composite type="vector">
25928               <c0>
25929                 <real value="0.3229097381"/>
25930               </c0>
25931               <c1>
25932                 <angle value="175.657516"/>
25933               </c1>
25934             </radial_composite>
25935           </c5>
25936           <c6>
25937             <radial_composite type="vector">
25938               <c0>
25939                 <real value="0.4549179920"/>
25940               </c0>
25941               <c1>
25942                 <angle value="-175.987152"/>
25943               </c1>
25944             </radial_composite>
25945           </c6>
25946         </composite>
25947       </entry>
25948       <entry>
25949         <composite type="bline_point">
25950           <c1>
25951             <vector>
25952               <x>-0.4206683338</x>
25953               <y>-3.6088130474</y>
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25955           </c1>
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25957             <real value="1.0000000000"/>
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25960             <real value="0.5000000000"/>
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25963             <bool value="false"/>
25964           </c4>
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25966             <radial_composite type="vector">
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25970               <c1>
25971                 <angle value="73.605293"/>
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25973             </radial_composite>
25974           </c5>
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25976             <radial_composite type="vector">
25977               <c0>
25978                 <real value="0.4231021212"/>
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25980               <c1>
25981                 <angle value="73.605293"/>
25982               </c1>
25983             </radial_composite>
25984           </c6>
25985         </composite>
25986       </entry>
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25988         <composite type="bline_point">
25989           <c1>
25990             <vector guid="CA2E4D411796D7287AF874D8E7BB176A">
25991               <x>-0.1154793873</x>
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25996             <real value="1.0000000000"/>
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25998           <c3>
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26001           <c4>
26002             <bool value="true"/>
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26005             <radial_composite type="vector">
26006               <c0>
26007                 <real value="0.2313863620"/>
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26009               <c1>
26010                 <angle value="49.175476"/>
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26012             </radial_composite>
26013           </c5>
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26015             <radial_composite type="vector">
26016               <c0>
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26019               <c1>
26020                 <angle value="122.913940"/>
26021               </c1>
26022             </radial_composite>
26023           </c6>
26024         </composite>
26025       </entry>
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26027         <composite type="bline_point">
26028           <c1>
26029             <vector guid="97906C8FC3775A9C80585336B4A63D4C">
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26035             <real value="1.0000000000"/>
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26037           <c3>
26038             <real value="0.5000000000"/>
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26040           <c4>
26041             <bool value="false"/>
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26043           <c5>
26044             <radial_composite type="vector">
26045               <c0>
26046                 <real value="0.1709272590"/>
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26048               <c1>
26049                 <angle value="-152.249329"/>
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26051             </radial_composite>
26052           </c5>
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26054             <radial_composite type="vector">
26055               <c0>
26056                 <real value="0.1709272590"/>
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26058               <c1>
26059                 <angle value="-152.249329"/>
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26061             </radial_composite>
26062           </c6>
26063         </composite>
26064       </entry>
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26066         <composite type="bline_point">
26067           <c1>
26068             <vector>
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26070               <y>-3.2347493172</y>
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26074             <real value="1.0000000000"/>
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26076           <c3>
26077             <real value="0.5000000000"/>
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26079           <c4>
26080             <bool value="true"/>
26081           </c4>
26082           <c5>
26083             <radial_composite type="vector">
26084               <c0>
26085                 <real value="0.1996717538"/>
26086               </c0>
26087               <c1>
26088                 <angle value="-175.427582"/>
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26090             </radial_composite>
26091           </c5>
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26093             <radial_composite type="vector">
26094               <c0>
26095                 <real value="0.3452909248"/>
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26097               <c1>
26098                 <angle value="115.981911"/>
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26100             </radial_composite>
26101           </c6>
26102         </composite>
26103       </entry>
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26105         <composite type="bline_point">
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26107             <vector>
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26118           <c4>
26119             <bool value="false"/>
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26121           <c5>
26122             <radial_composite type="vector">
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26124                 <real value="1.0983432918"/>
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26126               <c1>
26127                 <angle value="90.415314"/>
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26129             </radial_composite>
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26134                 <real value="1.0983432918"/>
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26136               <c1>
26137                 <angle value="90.415314"/>
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26140           </c6>
26141         </composite>
26142       </entry>
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26144         <composite type="bline_point">
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26146             <vector>
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26148               <y>-0.9320031404</y>
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26155             <real value="0.5000000000"/>
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26157           <c4>
26158             <bool value="false"/>
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26160           <c5>
26161             <radial_composite type="vector">
26162               <c0>
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26165               <c1>
26166                 <angle value="86.110802"/>
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26168             </radial_composite>
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26176                 <angle value="86.110802"/>
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26179           </c6>
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26181       </entry>
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26185             <vector>
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26187               <y>0.4957691431</y>
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26197             <bool value="false"/>
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26200             <radial_composite type="vector">
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26204               <c1>
26205                 <angle value="77.120850"/>
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26212                 <real value="1.1429868628"/>
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26215                 <angle value="77.120850"/>
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26224             <vector>
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26236             <bool value="false"/>
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26239             <radial_composite type="vector">
26240               <c0>
26241                 <real value="0.7356940180"/>
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26243               <c1>
26244                 <angle value="35.744839"/>
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26246             </radial_composite>
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26251                 <real value="0.7356940180"/>
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26254                 <angle value="35.744839"/>
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26256             </radial_composite>
26257           </c6>
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26263             <vector>
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26275             <bool value="false"/>
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26283                 <angle value="-142.359604"/>
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26293                 <angle value="-142.359604"/>
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26302             <vector>
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26304               <y>0.9387081861</y>
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26311             <real value="0.5000000000"/>
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26313           <c4>
26314             <bool value="false"/>
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26316           <c5>
26317             <radial_composite type="vector">
26318               <c0>
26319                 <real value="0.3562221569"/>
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26321               <c1>
26322                 <angle value="-114.780807"/>
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26324             </radial_composite>
26325           </c5>
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26331               <c1>
26332                 <angle value="-114.780807"/>
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26335           </c6>
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26337       </entry>
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26341             <vector>
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26353             <bool value="false"/>
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26357               <c0>
26358                 <real value="0.3502934587"/>
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26360               <c1>
26361                 <angle value="-96.117081"/>
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26368                 <real value="0.3502934587"/>
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26371                 <angle value="-96.117081"/>
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26374           </c6>
26375         </composite>
26376       </entry>
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26380             <vector>
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26382               <y>-0.3450443447</y>
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26392             <bool value="false"/>
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26399               <c1>
26400                 <angle value="-90.000000"/>
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26410                 <angle value="-90.000000"/>
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26413           </c6>
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26419             <vector>
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26431             <bool value="false"/>
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26435               <c0>
26436                 <real value="0.7356012934"/>
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26438               <c1>
26439                 <angle value="-86.120468"/>
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26445               <c0>
26446                 <real value="0.7356012934"/>
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26448               <c1>
26449                 <angle value="-86.120468"/>
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26452           </c6>
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26454       </entry>
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26458             <vector>
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26470             <bool value="false"/>
26471           </c4>
26472           <c5>
26473             <radial_composite type="vector">
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26475                 <real value="0.4805000233"/>
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26477               <c1>
26478                 <angle value="-68.744453"/>
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26480             </radial_composite>
26481           </c5>
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26485                 <real value="0.4805000233"/>
26486               </c0>
26487               <c1>
26488                 <angle value="-68.744453"/>
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26490             </radial_composite>
26491           </c6>
26492         </composite>
26493       </entry>
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26495         <composite type="bline_point">
26496           <c1>
26497             <vector guid="6B822D328E2E2A5BCB17585FAE723D9E">
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26509             <bool value="true"/>
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26511           <c5>
26512             <radial_composite type="vector">
26513               <c0>
26514                 <real value="0.2901506340"/>
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26517                 <angle value="-59.029663"/>
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26519             </radial_composite>
26520           </c5>
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26522             <radial_composite type="vector">
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26524                 <real value="0.2324404951"/>
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26526               <c1>
26527                 <angle value="15.520267"/>
26528               </c1>
26529             </radial_composite>
26530           </c6>
26531         </composite>
26532       </entry>
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26534         <composite type="bline_point">
26535           <c1>
26536             <vector>
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26538               <y>-2.9164566994</y>
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26542             <real value="1.0000000000"/>
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26545             <real value="0.5000000000"/>
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26547           <c4>
26548             <bool value="false"/>
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26551             <radial_composite type="vector">
26552               <c0>
26553                 <real value="0.1119532383"/>
26554               </c0>
26555               <c1>
26556                 <angle value="-90.000000"/>
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26558             </radial_composite>
26559           </c5>
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26561             <radial_composite type="vector">
26562               <c0>
26563                 <real value="0.1119532383"/>
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26565               <c1>
26566                 <angle value="-90.000000"/>
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26568             </radial_composite>
26569           </c6>
26570         </composite>
26571       </entry>
26572       <entry>
26573         <composite type="bline_point">
26574           <c1>
26575             <vector guid="BF2DC77A1CB87A4635C128F257DBA80A">
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26581             <real value="1.0000000000"/>
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26584             <real value="0.5000000000"/>
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26586           <c4>
26587             <bool value="true"/>
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26589           <c5>
26590             <radial_composite type="vector">
26591               <c0>
26592                 <real value="0.1423808323"/>
26593               </c0>
26594               <c1>
26595                 <angle value="-63.427315"/>
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26597             </radial_composite>
26598           </c5>
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26600             <radial_composite type="vector">
26601               <c0>
26602                 <real value="0.2393546364"/>
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26604               <c1>
26605                 <angle value="-61.381516"/>
26606               </c1>
26607             </radial_composite>
26608           </c6>
26609         </composite>
26610       </entry>
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26612         <composite type="bline_point">
26613           <c1>
26614             <vector>
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26616               <y>-3.0850625038</y>
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26620             <real value="1.0000000000"/>
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26622           <c3>
26623             <real value="0.5000000000"/>
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26625           <c4>
26626             <bool value="true"/>
26627           </c4>
26628           <c5>
26629             <radial_composite type="vector">
26630               <c0>
26631                 <real value="0.2748629210"/>
26632               </c0>
26633               <c1>
26634                 <angle value="-5.193085"/>
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26636             </radial_composite>
26637           </c5>
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26639             <radial_composite type="vector">
26640               <c0>
26641                 <real value="0.2453567507"/>
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26643               <c1>
26644                 <angle value="-120.472069"/>
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26646             </radial_composite>
26647           </c6>
26648         </composite>
26649       </entry>
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26651         <composite type="bline_point">
26652           <c1>
26653             <vector guid="497939AB592876E5406B45DD9EB7F1B8">
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26661           <c3>
26662             <real value="0.5000000000"/>
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26664           <c4>
26665             <bool value="false"/>
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26668             <radial_composite type="vector">
26669               <c0>
26670                 <real value="0.1105765377"/>
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26672               <c1>
26673                 <angle value="-59.735256"/>
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26675             </radial_composite>
26676           </c5>
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26678             <radial_composite type="vector">
26679               <c0>
26680                 <real value="0.1070249062"/>
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26682               <c1>
26683                 <angle value="-35.530624"/>
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26685             </radial_composite>
26686           </c6>
26687         </composite>
26688       </entry>
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26690         <composite type="bline_point">
26691           <c1>
26692             <vector guid="A8E9F2476A579A265A699F65B138C9B2">
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26701             <real value="0.5000000000"/>
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26703           <c4>
26704             <bool value="false"/>
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26707             <radial_composite type="vector">
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26711               <c1>
26712                 <angle value="10.004715"/>
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26714             </radial_composite>
26715           </c5>
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26717             <radial_composite type="vector">
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26719                 <real value="0.1374345722"/>
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26721               <c1>
26722                 <angle value="10.004715"/>
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26724             </radial_composite>
26725           </c6>
26726         </composite>
26727       </entry>
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26729         <composite type="bline_point">
26730           <c1>
26731             <vector>
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26742           <c4>
26743             <bool value="false"/>
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26746             <radial_composite type="vector">
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26748                 <real value="0.0879080622"/>
26749               </c0>
26750               <c1>
26751                 <angle value="-84.803841"/>
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26753             </radial_composite>
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26757               <c0>
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26760               <c1>
26761                 <angle value="-84.803841"/>
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26764           </c6>
26765         </composite>
26766       </entry>
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26768         <composite type="bline_point">
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26770             <vector guid="73517B6C3EDB78B445911B6349DF5145">
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26781           <c4>
26782             <bool value="false"/>
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26784           <c5>
26785             <radial_composite type="vector">
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26787                 <real value="0.4967439785"/>
26788               </c0>
26789               <c1>
26790                 <angle value="-6.439473"/>
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26792             </radial_composite>
26793           </c5>
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26795             <radial_composite type="vector">
26796               <c0>
26797                 <real value="0.4967439785"/>
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26799               <c1>
26800                 <angle value="-6.439473"/>
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26802             </radial_composite>
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26804         </composite>
26805       </entry>
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26807         <composite type="bline_point">
26808           <c1>
26809             <vector>
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26811               <y>-3.3541314602</y>
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26818             <real value="0.5000000000"/>
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26820           <c4>
26821             <bool value="false"/>
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26823           <c5>
26824             <radial_composite type="vector">
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26826                 <real value="0.2151064640"/>
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26828               <c1>
26829                 <angle value="2.120391"/>
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26831             </radial_composite>
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26834             <radial_composite type="vector">
26835               <c0>
26836                 <real value="0.2151064640"/>
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26838               <c1>
26839                 <angle value="2.120391"/>
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26841             </radial_composite>
26842           </c6>
26843         </composite>
26844       </entry>
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26846         <composite type="bline_point">
26847           <c1>
26848             <vector>
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26860             <bool value="false"/>
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26862           <c5>
26863             <radial_composite type="vector">
26864               <c0>
26865                 <real value="0.2186115525"/>
26866               </c0>
26867               <c1>
26868                 <angle value="-10.488062"/>
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26870             </radial_composite>
26871           </c5>
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26873             <radial_composite type="vector">
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26875                 <real value="0.2186115525"/>
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26877               <c1>
26878                 <angle value="-10.488062"/>
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26880             </radial_composite>
26881           </c6>
26882         </composite>
26883       </entry>
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26886           <c1>
26887             <vector>
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26896             <real value="0.5000000000"/>
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26898           <c4>
26899             <bool value="false"/>
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26901           <c5>
26902             <radial_composite type="vector">
26903               <c0>
26904                 <real value="0.1531017437"/>
26905               </c0>
26906               <c1>
26907                 <angle value="62.094841"/>
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26909             </radial_composite>
26910           </c5>
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26912             <radial_composite type="vector">
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26914                 <real value="0.1531017437"/>
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26916               <c1>
26917                 <angle value="62.094841"/>
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26919             </radial_composite>
26920           </c6>
26921         </composite>
26922       </entry>
26923       <entry>
26924         <composite type="bline_point">
26925           <c1>
26926             <vector>
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26928               <y>-3.2427082062</y>
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26934           <c3>
26935             <real value="0.5000000000"/>
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26937           <c4>
26938             <bool value="false"/>
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26941             <radial_composite type="vector">
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26943                 <real value="0.1312624686"/>
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26945               <c1>
26946                 <angle value="104.040733"/>
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26948             </radial_composite>
26949           </c5>
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26956                 <angle value="104.040733"/>
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26960         </composite>
26961       </entry>
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26963     <bline type="bline_point" loop="true" id="Shirt" guid="BD41FE6C75CEFE8CDB259EF666B2EACA">
26964       <entry>
26965         <composite type="bline_point">
26966           <c1>
26967             <vector>
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26979             <bool value="true"/>
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26986               <c1>
26987                 <angle value="-95.712990"/>
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26989             </radial_composite>
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26997                 <angle value="-177.276321"/>
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27006             <vector>
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27018             <bool value="false"/>
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27021             <radial_composite type="vector">
27022               <c0>
27023                 <real value="0.1924579280"/>
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27025               <c1>
27026                 <angle value="165.976898"/>
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27034               </c0>
27035               <c1>
27036                 <angle value="165.976898"/>
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27038             </radial_composite>
27039           </c6>
27040         </composite>
27041       </entry>
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27044           <c1>
27045             <vector>
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27047               <y>-0.1663535088</y>
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27054             <real value="0.5000000000"/>
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27056           <c4>
27057             <bool value="false"/>
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27060             <radial_composite type="vector">
27061               <c0>
27062                 <real value="0.3271336155"/>
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27064               <c1>
27065                 <angle value="-177.276321"/>
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27067             </radial_composite>
27068           </c5>
27069           <c6>
27070             <radial_composite type="vector">
27071               <c0>
27072                 <real value="0.3271336155"/>
27073               </c0>
27074               <c1>
27075                 <angle value="-177.276321"/>
27076               </c1>
27077             </radial_composite>
27078           </c6>
27079         </composite>
27080       </entry>
27081       <entry>
27082         <composite type="bline_point">
27083           <c1>
27084             <vector>
27085               <x>-0.5785154104</x>
27086               <y>-0.2337152511</y>
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27088           </c1>
27089           <c2>
27090             <real value="1.0000000000"/>
27091           </c2>
27092           <c3>
27093             <real value="0.5000000000"/>
27094           </c3>
27095           <c4>
27096             <bool value="false"/>
27097           </c4>
27098           <c5>
27099             <radial_composite type="vector">
27100               <c0>
27101                 <real value="0.2243449784"/>
27102               </c0>
27103               <c1>
27104                 <angle value="146.335739"/>
27105               </c1>
27106             </radial_composite>
27107           </c5>
27108           <c6>
27109             <radial_composite type="vector">
27110               <c0>
27111                 <real value="0.2243449784"/>
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27113               <c1>
27114                 <angle value="146.335739"/>
27115               </c1>
27116             </radial_composite>
27117           </c6>
27118         </composite>
27119       </entry>
27120       <entry>
27121         <composite type="bline_point">
27122           <c1>
27123             <vector>
27124               <x>-0.6845774055</x>
27125               <y>-0.0446704589</y>
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27129             <real value="1.0000000000"/>
27130           </c2>
27131           <c3>
27132             <real value="0.5000000000"/>
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27134           <c4>
27135             <bool value="true"/>
27136           </c4>
27137           <c5>
27138             <radial_composite type="vector">
27139               <c0>
27140                 <real value="0.1814927550"/>
27141               </c0>
27142               <c1>
27143                 <angle value="105.259964"/>
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27145             </radial_composite>
27146           </c5>
27147           <c6>
27148             <radial_composite type="vector">
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27150                 <real value="0.1856749885"/>
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27152               <c1>
27153                 <angle value="30.955339"/>
27154               </c1>
27155             </radial_composite>
27156           </c6>
27157         </composite>
27158       </entry>
27159       <entry>
27160         <composite type="bline_point">
27161           <c1>
27162             <vector>
27163               <x>-0.5386174917</x>
27164               <y>0.1330760866</y>
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27168             <real value="1.0000000000"/>
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27170           <c3>
27171             <real value="0.5000000000"/>
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27173           <c4>
27174             <bool value="false"/>
27175           </c4>
27176           <c5>
27177             <radial_composite type="vector">
27178               <c0>
27179                 <real value="0.2279186880"/>
27180               </c0>
27181               <c1>
27182                 <angle value="65.217598"/>
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27184             </radial_composite>
27185           </c5>
27186           <c6>
27187             <radial_composite type="vector">
27188               <c0>
27189                 <real value="0.2279186880"/>
27190               </c0>
27191               <c1>
27192                 <angle value="65.217598"/>
27193               </c1>
27194             </radial_composite>
27195           </c6>
27196         </composite>
27197       </entry>
27198       <entry>
27199         <composite type="bline_point">
27200           <c1>
27201             <vector>
27202               <x>-0.4191957116</x>
27203               <y>0.6864979863</y>
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27207             <real value="1.0000000000"/>
27208           </c2>
27209           <c3>
27210             <real value="0.5000000000"/>
27211           </c3>
27212           <c4>
27213             <bool value="false"/>
27214           </c4>
27215           <c5>
27216             <radial_composite type="vector">
27217               <c0>
27218                 <real value="0.2945832132"/>
27219               </c0>
27220               <c1>
27221                 <angle value="91.548676"/>
27222               </c1>
27223             </radial_composite>
27224           </c5>
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27226             <radial_composite type="vector">
27227               <c0>
27228                 <real value="0.2945832132"/>
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27230               <c1>
27231                 <angle value="91.548676"/>
27232               </c1>
27233             </radial_composite>
27234           </c6>
27235         </composite>
27236       </entry>
27237       <entry>
27238         <composite type="bline_point">
27239           <c1>
27240             <vector>
27241               <x>-0.3475426435</x>
27242               <y>1.0499498844</y>
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27244           </c1>
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27246             <real value="1.0000000000"/>
27247           </c2>
27248           <c3>
27249             <real value="0.5000000000"/>
27250           </c3>
27251           <c4>
27252             <bool value="false"/>
27253           </c4>
27254           <c5>
27255             <radial_composite type="vector">
27256               <c0>
27257                 <real value="0.5062906126"/>
27258               </c0>
27259               <c1>
27260                 <angle value="36.680580"/>
27261               </c1>
27262             </radial_composite>
27263           </c5>
27264           <c6>
27265             <radial_composite type="vector">
27266               <c0>
27267                 <real value="0.5062906126"/>
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27269               <c1>
27270                 <angle value="36.680580"/>
27271               </c1>
27272             </radial_composite>
27273           </c6>
27274         </composite>
27275       </entry>
27276       <entry>
27277         <composite type="bline_point">
27278           <c1>
27279             <vector>
27280               <x>0.2097589225</x>
27281               <y>1.4493134022</y>
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27283           </c1>
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27285             <real value="1.0000000000"/>
27286           </c2>
27287           <c3>
27288             <real value="0.5000000000"/>
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27290           <c4>
27291             <bool value="false"/>
27292           </c4>
27293           <c5>
27294             <radial_composite type="vector">
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27296                 <real value="0.3169574941"/>
27297               </c0>
27298               <c1>
27299                 <angle value="11.588420"/>
27300               </c1>
27301             </radial_composite>
27302           </c5>
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27304             <radial_composite type="vector">
27305               <c0>
27306                 <real value="0.3169574941"/>
27307               </c0>
27308               <c1>
27309                 <angle value="11.588420"/>
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27311             </radial_composite>
27312           </c6>
27313         </composite>
27314       </entry>
27315       <entry>
27316         <composite type="bline_point">
27317           <c1>
27318             <vector>
27319               <x>0.4671791792</x>
27320               <y>1.4493134022</y>
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27322           </c1>
27323           <c2>
27324             <real value="1.0000000000"/>
27325           </c2>
27326           <c3>
27327             <real value="0.5000000000"/>
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27329           <c4>
27330             <bool value="false"/>
27331           </c4>
27332           <c5>
27333             <radial_composite type="vector">
27334               <c0>
27335                 <real value="0.5044920610"/>
27336               </c0>
27337               <c1>
27338                 <angle value="-83.657715"/>
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27340             </radial_composite>
27341           </c5>
27342           <c6>
27343             <radial_composite type="vector">
27344               <c0>
27345                 <real value="0.5044920610"/>
27346               </c0>
27347               <c1>
27348                 <angle value="-83.657715"/>
27349               </c1>
27350             </radial_composite>
27351           </c6>
27352         </composite>
27353       </entry>
27354     </bline>
27355     <color id="ShirtColor">
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27357       <g>0.371826</g>
27358       <b>0.109070</b>
27359       <a>1.000000</a>
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27361     <bline type="bline_point" loop="true" id="Bag Strap" guid="8F86E152FAAEE1F764B9648A7173C9BD">
27362       <entry>
27363         <composite type="bline_point">
27364           <c1>
27365             <vector>
27366               <x>-0.8393781185</x>
27367               <y>-0.0500893407</y>
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27371             <real value="1.0000000000"/>
27372           </c2>
27373           <c3>
27374             <real value="0.5000000000"/>
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27376           <c4>
27377             <bool value="true"/>
27378           </c4>
27379           <c5>
27380             <radial_composite type="vector">
27381               <c0>
27382                 <real value="0.0602289497"/>
27383               </c0>
27384               <c1>
27385                 <angle value="143.472336"/>
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27387             </radial_composite>
27388           </c5>
27389           <c6>
27390             <radial_composite type="vector">
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27392                 <real value="0.4231360043"/>
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27394               <c1>
27395                 <angle value="65.689857"/>
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27397             </radial_composite>
27398           </c6>
27399         </composite>
27400       </entry>
27401       <entry>
27402         <composite type="bline_point">
27403           <c1>
27404             <animated type="vector">
27405               <waypoint time="0s">
27406                 <vector>
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27414                   <y>0.9297819138</y>
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27417               <waypoint time="5s">
27418                 <vector>
27419                   <x>-0.4565521777</x>
27420                   <y>0.8927114606</y>
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27423             </animated>
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27425           <c2>
27426             <real value="1.0000000000"/>
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27428           <c3>
27429             <real value="0.5000000000"/>
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27431           <c4>
27432             <bool value="false"/>
27433           </c4>
27434           <c5>
27435             <radial_composite type="vector">
27436               <c0>
27437                 <animated type="real">
27438                   <waypoint time="0s">
27439                     <real value="0.6564930470"/>
27440                   </waypoint>
27441                   <waypoint time="2.50000000s">
27442                     <real value="0.6903372773"/>
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27444                   <waypoint time="5s">
27445                     <real value="0.6564930470"/>
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27448               </c0>
27449               <c1>
27450                 <animated type="angle">
27451                   <waypoint time="0s" before="linear" after="linear">
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27454                   <waypoint time="2.50000000s" before="linear" after="linear">
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27457                   <waypoint time="5s" before="linear" after="linear">
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27460                 </animated>
27461               </c1>
27462             </radial_composite>
27463           </c5>
27464           <c6>
27465             <radial_composite type="vector">
27466               <c0>
27467                 <real value="0.6564930470"/>
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27469               <c1>
27470                 <angle value="62.943363"/>
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27472             </radial_composite>
27473           </c6>
27474         </composite>
27475       </entry>
27476       <entry>
27477         <composite type="bline_point">
27478           <c1>
27479             <animated type="vector">
27480               <waypoint time="0s">
27481                 <vector>
27482                   <x>-0.1911124587</x>
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27486               <waypoint time="2.50000000s">
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27488                   <x>-0.1317840070</x>
27489                   <y>1.4623010159</y>
27490                 </vector>
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27492               <waypoint time="5s">
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27494                   <x>-0.1911124587</x>
27495                   <y>1.4110134840</y>
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27498             </animated>
27499           </c1>
27500           <c2>
27501             <real value="1.0000000000"/>
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27503           <c3>
27504             <real value="0.5000000000"/>
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27506           <c4>
27507             <bool value="false"/>
27508           </c4>
27509           <c5>
27510             <radial_composite type="vector">
27511               <c0>
27512                 <animated type="real">
27513                   <waypoint time="0s">
27514                     <real value="0.0756841575"/>
27515                   </waypoint>
27516                   <waypoint time="2.50000000s">
27517                     <real value="0.0767028037"/>
27518                   </waypoint>
27519                   <waypoint time="5s">
27520                     <real value="0.0756841575"/>
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27522                 </animated>
27523               </c0>
27524               <c1>
27525                 <animated type="angle">
27526                   <waypoint time="0s" before="linear" after="linear">
27527                     <angle value="-9.459905"/>
27528                   </waypoint>
27529                   <waypoint time="2.50000000s" before="linear" after="linear">
27530                     <angle value="-8.551935"/>
27531                   </waypoint>
27532                   <waypoint time="5s" before="linear" after="linear">
27533                     <angle value="-9.459905"/>
27534                   </waypoint>
27535                 </animated>
27536               </c1>
27537             </radial_composite>
27538           </c5>
27539           <c6>
27540             <radial_composite type="vector">
27541               <c0>
27542                 <real value="0.0756841575"/>
27543               </c0>
27544               <c1>
27545                 <angle value="-9.459905"/>
27546               </c1>
27547             </radial_composite>
27548           </c6>
27549         </composite>
27550       </entry>
27551       <entry>
27552         <composite type="bline_point">
27553           <c1>
27554             <animated type="vector">
27555               <waypoint time="0s">
27556                 <vector>
27557                   <x>-0.4109297097</x>
27558                   <y>0.8678329587</y>
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27560               </waypoint>
27561               <waypoint time="2.50000000s">
27562                 <vector>
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27564                   <y>0.9050837159</y>
27565                 </vector>
27566               </waypoint>
27567               <waypoint time="5s">
27568                 <vector>
27569                   <x>-0.4109297097</x>
27570                   <y>0.8678329587</y>
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27572               </waypoint>
27573             </animated>
27574           </c1>
27575           <c2>
27576             <real value="1.0000000000"/>
27577           </c2>
27578           <c3>
27579             <real value="0.5000000000"/>
27580           </c3>
27581           <c4>
27582             <bool value="false"/>
27583           </c4>
27584           <c5>
27585             <radial_composite type="vector">
27586               <c0>
27587                 <animated type="real">
27588                   <waypoint time="0s">
27589                     <real value="0.5684299334"/>
27590                   </waypoint>
27591                   <waypoint time="2.50000000s">
27592                     <real value="0.5974760188"/>
27593                   </waypoint>
27594                   <waypoint time="5s">
27595                     <real value="0.5684299334"/>
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27597                 </animated>
27598               </c0>
27599               <c1>
27600                 <animated type="angle">
27601                   <waypoint time="0s" before="linear" after="linear">
27602                     <angle value="-113.203995"/>
27603                   </waypoint>
27604                   <waypoint time="2.50000000s" before="linear" after="linear">
27605                     <angle value="-114.552147"/>
27606                   </waypoint>
27607                   <waypoint time="5s" before="linear" after="linear">
27608                     <angle value="-113.203995"/>
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27610                 </animated>
27611               </c1>
27612             </radial_composite>
27613           </c5>
27614           <c6>
27615             <radial_composite type="vector">
27616               <c0>
27617                 <real value="0.5684299334"/>
27618               </c0>
27619               <c1>
27620                 <angle value="-113.203995"/>
27621               </c1>
27622             </radial_composite>
27623           </c6>
27624         </composite>
27625       </entry>
27626       <entry>
27627         <composite type="bline_point">
27628           <c1>
27629             <vector>
27630               <x>-0.7850304246</x>
27631               <y>-0.0684060231</y>
27632             </vector>
27633           </c1>
27634           <c2>
27635             <real value="1.0000000000"/>
27636           </c2>
27637           <c3>
27638             <real value="0.5000000000"/>
27639           </c3>
27640           <c4>
27641             <bool value="true"/>
27642           </c4>
27643           <c5>
27644             <radial_composite type="vector">
27645               <c0>
27646                 <real value="0.4135138135"/>
27647               </c0>
27648               <c1>
27649                 <angle value="-111.166283"/>
27650               </c1>
27651             </radial_composite>
27652           </c5>
27653           <c6>
27654             <radial_composite type="vector">
27655               <c0>
27656                 <real value="0.0513495533"/>
27657               </c0>
27658               <c1>
27659                 <angle value="172.877335"/>
27660               </c1>
27661             </radial_composite>
27662           </c6>
27663         </composite>
27664       </entry>
27665     </bline>
27666     <bline type="bline_point" loop="true" id="Bag Clasp" guid="9583407968DE306468CAF74B5563AF8C">
27667       <entry>
27668         <composite type="bline_point">
27669           <c1>
27670             <vector>
27671               <x>-0.8529491425</x>
27672               <y>-0.0531226844</y>
27673             </vector>
27674           </c1>
27675           <c2>
27676             <real value="1.0000000000"/>
27677           </c2>
27678           <c3>
27679             <real value="0.5000000000"/>
27680           </c3>
27681           <c4>
27682             <bool value="false"/>
27683           </c4>
27684           <c5>
27685             <radial_composite type="vector">
27686               <c0>
27687                 <real value="0.0524462666"/>
27688               </c0>
27689               <c1>
27690                 <angle value="29.057192"/>
27691               </c1>
27692             </radial_composite>
27693           </c5>
27694           <c6>
27695             <radial_composite type="vector">
27696               <c0>
27697                 <real value="0.0524462666"/>
27698               </c0>
27699               <c1>
27700                 <angle value="29.057192"/>
27701               </c1>
27702             </radial_composite>
27703           </c6>
27704         </composite>
27705       </entry>
27706       <entry>
27707         <composite type="bline_point">
27708           <c1>
27709             <vector>
27710               <x>-0.7629568577</x>
27711               <y>-0.0616134293</y>
27712             </vector>
27713           </c1>
27714           <c2>
27715             <real value="1.0000000000"/>
27716           </c2>
27717           <c3>
27718             <real value="0.5000000000"/>
27719           </c3>
27720           <c4>
27721             <bool value="false"/>
27722           </c4>
27723           <c5>
27724             <radial_composite type="vector">
27725               <c0>
27726                 <real value="0.0367353705"/>
27727               </c0>
27728               <c1>
27729                 <angle value="-56.312748"/>
27730               </c1>
27731             </radial_composite>
27732           </c5>
27733           <c6>
27734             <radial_composite type="vector">
27735               <c0>
27736                 <real value="0.0367353705"/>
27737               </c0>
27738               <c1>
27739                 <angle value="-56.312748"/>
27740               </c1>
27741             </radial_composite>
27742           </c6>
27743         </composite>
27744       </entry>
27745       <entry>
27746         <composite type="bline_point">
27747           <c1>
27748             <vector>
27749               <x>-0.7799365520</x>
27750               <y>-0.1702949554</y>
27751             </vector>
27752           </c1>
27753           <c2>
27754             <real value="1.0000000000"/>
27755           </c2>
27756           <c3>
27757             <real value="0.5000000000"/>
27758           </c3>
27759           <c4>
27760             <bool value="false"/>
27761           </c4>
27762           <c5>
27763             <radial_composite type="vector">
27764               <c0>
27765                 <real value="0.0805474885"/>
27766               </c0>
27767               <c1>
27768                 <angle value="-124.692299"/>
27769               </c1>
27770             </radial_composite>
27771           </c5>
27772           <c6>
27773             <radial_composite type="vector">
27774               <c0>
27775                 <real value="0.0805474885"/>
27776               </c0>
27777               <c1>
27778                 <angle value="-124.692299"/>
27779               </c1>
27780             </radial_composite>
27781           </c6>
27782         </composite>
27783       </entry>
27784       <entry>
27785         <composite type="bline_point">
27786           <c1>
27787             <vector>
27788               <x>-0.8495532274</x>
27789               <y>-0.1787856966</y>
27790             </vector>
27791           </c1>
27792           <c2>
27793             <real value="1.0000000000"/>
27794           </c2>
27795           <c3>
27796             <real value="0.5000000000"/>
27797           </c3>
27798           <c4>
27799             <bool value="false"/>
27800           </c4>
27801           <c5>
27802             <radial_composite type="vector">
27803               <c0>
27804                 <real value="0.0752167967"/>
27805               </c0>
27806               <c1>
27807                 <angle value="118.298210"/>
27808               </c1>
27809             </radial_composite>
27810           </c5>
27811           <c6>
27812             <radial_composite type="vector">
27813               <c0>
27814                 <real value="0.0752167967"/>
27815               </c0>
27816               <c1>
27817                 <angle value="118.298210"/>
27818               </c1>
27819             </radial_composite>
27820           </c6>
27821         </composite>
27822       </entry>
27823     </bline>
27824     <bline type="bline_point" loop="true" id="Bag Clasp002" guid="44F56F9CEF4333D3079A2CDBD069FA2F">
27825       <entry>
27826         <composite type="bline_point">
27827           <c1>
27828             <vector>
27829               <x>-0.8104999661</x>
27830               <y>-0.0887838081</y>
27831             </vector>
27832           </c1>
27833           <c2>
27834             <real value="1.0000000000"/>
27835           </c2>
27836           <c3>
27837             <real value="0.5000000000"/>
27838           </c3>
27839           <c4>
27840             <bool value="false"/>
27841           </c4>
27842           <c5>
27843             <radial_composite type="vector">
27844               <c0>
27845                 <real value="0.0770848955"/>
27846               </c0>
27847               <c1>
27848                 <angle value="-7.595443"/>
27849               </c1>
27850             </radial_composite>
27851           </c5>
27852           <c6>
27853             <radial_composite type="vector">
27854               <c0>
27855                 <real value="0.0770848955"/>
27856               </c0>
27857               <c1>
27858                 <angle value="-7.595443"/>
27859               </c1>
27860             </radial_composite>
27861           </c6>
27862         </composite>
27863       </entry>
27864       <entry>
27865         <composite type="bline_point">
27866           <c1>
27867             <vector>
27868               <x>-0.8121979237</x>
27869               <y>-0.1380301267</y>
27870             </vector>
27871           </c1>
27872           <c2>
27873             <real value="1.0000000000"/>
27874           </c2>
27875           <c3>
27876             <real value="0.5000000000"/>
27877           </c3>
27878           <c4>
27879             <bool value="false"/>
27880           </c4>
27881           <c5>
27882             <radial_composite type="vector">
27883               <c0>
27884                 <real value="0.0613387695"/>
27885               </c0>
27886               <c1>
27887                 <angle value="175.235855"/>
27888               </c1>
27889             </radial_composite>
27890           </c5>
27891           <c6>
27892             <radial_composite type="vector">
27893               <c0>
27894                 <real value="0.0613387695"/>
27895               </c0>
27896               <c1>
27897                 <angle value="175.235855"/>
27898               </c1>
27899             </radial_composite>
27900           </c6>
27901         </composite>
27902       </entry>
27903     </bline>
27904     <bline type="bline_point" loop="true" id="Bag" guid="907BE9A52D55501E9E1077DC4E674742">
27905       <entry>
27906         <composite type="bline_point">
27907           <c1>
27908             <vector>
27909               <x>-0.9208208919</x>
27910               <y>-1.0138497353</y>
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27912           </c1>
27913           <c2>
27914             <real value="1.0000000000"/>
27915           </c2>
27916           <c3>
27917             <real value="0.5000000000"/>
27918           </c3>
27919           <c4>
27920             <bool value="false"/>
27921           </c4>
27922           <c5>
27923             <radial_composite type="vector">
27924               <c0>
27925                 <real value="0.1164553185"/>
27926               </c0>
27927               <c1>
27928                 <angle value="109.985023"/>
27929               </c1>
27930             </radial_composite>
27931           </c5>
27932           <c6>
27933             <radial_composite type="vector">
27934               <c0>
27935                 <real value="0.1164553185"/>
27936               </c0>
27937               <c1>
27938                 <angle value="109.985023"/>
27939               </c1>
27940             </radial_composite>
27941           </c6>
27942         </composite>
27943       </entry>
27944       <entry>
27945         <composite type="bline_point">
27946           <c1>
27947             <vector>
27948               <x>-0.8876529932</x>
27949               <y>-0.4168900847</y>
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27953             <real value="1.0000000000"/>
27954           </c2>
27955           <c3>
27956             <real value="0.5000000000"/>
27957           </c3>
27958           <c4>
27959             <bool value="false"/>
27960           </c4>
27961           <c5>
27962             <radial_composite type="vector">
27963               <c0>
27964                 <real value="0.2732001513"/>
27965               </c0>
27966               <c1>
27967                 <angle value="79.507454"/>
27968               </c1>
27969             </radial_composite>
27970           </c5>
27971           <c6>
27972             <radial_composite type="vector">
27973               <c0>
27974                 <real value="0.2732001513"/>
27975               </c0>
27976               <c1>
27977                 <angle value="79.507454"/>
27978               </c1>
27979             </radial_composite>
27980           </c6>
27981         </composite>
27982       </entry>
27983       <entry>
27984         <composite type="bline_point">
27985           <c1>
27986             <vector>
27987               <x>-0.8379011750</x>
27988               <y>-0.0354991741</y>
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27992             <real value="1.0000000000"/>
27993           </c2>
27994           <c3>
27995             <real value="0.5000000000"/>
27996           </c3>
27997           <c4>
27998             <bool value="false"/>
27999           </c4>
28000           <c5>
28001             <radial_composite type="vector">
28002               <c0>
28003                 <real value="0.2536640130"/>
28004               </c0>
28005               <c1>
28006                 <angle value="64.437714"/>
28007               </c1>
28008             </radial_composite>
28009           </c5>
28010           <c6>
28011             <radial_composite type="vector">
28012               <c0>
28013                 <real value="0.2536640130"/>
28014               </c0>
28015               <c1>
28016                 <angle value="64.437714"/>
28017               </c1>
28018             </radial_composite>
28019           </c6>
28020         </composite>
28021       </entry>
28022       <entry>
28023         <composite type="bline_point">
28024           <c1>
28025             <vector>
28026               <x>-0.5944623351</x>
28027               <y>0.0488678962</y>
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28029           </c1>
28030           <c2>
28031             <real value="1.0000000000"/>
28032           </c2>
28033           <c3>
28034             <real value="0.5000000000"/>
28035           </c3>
28036           <c4>
28037             <bool value="false"/>
28038           </c4>
28039           <c5>
28040             <radial_composite type="vector">
28041               <c0>
28042                 <real value="0.1604445442"/>
28043               </c0>
28044               <c1>
28045                 <angle value="-7.124282"/>
28046               </c1>
28047             </radial_composite>
28048           </c5>
28049           <c6>
28050             <radial_composite type="vector">
28051               <c0>
28052                 <real value="0.1858867569"/>
28053               </c0>
28054               <c1>
28055                 <angle value="15.522573"/>
28056               </c1>
28057             </radial_composite>
28058           </c6>
28059         </composite>
28060       </entry>
28061       <entry>
28062         <composite type="bline_point">
28063           <c1>
28064             <vector>
28065               <x>-0.2408793420</x>
28066               <y>0.1037914231</y>
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28068           </c1>
28069           <c2>
28070             <real value="1.0000000000"/>
28071           </c2>
28072           <c3>
28073             <real value="0.5000000000"/>
28074           </c3>
28075           <c4>
28076             <bool value="false"/>
28077           </c4>
28078           <c5>
28079             <radial_composite type="vector">
28080               <c0>
28081                 <real value="0.1834675605"/>
28082               </c0>
28083               <c1>
28084                 <angle value="-40.598347"/>
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28086             </radial_composite>
28087           </c5>
28088           <c6>
28089             <radial_composite type="vector">
28090               <c0>
28091                 <real value="0.1834675605"/>
28092               </c0>
28093               <c1>
28094                 <angle value="-40.598347"/>
28095               </c1>
28096             </radial_composite>
28097           </c6>
28098         </composite>
28099       </entry>
28100       <entry>
28101         <composite type="bline_point">
28102           <c1>
28103             <vector>
28104               <x>-0.1844939440</x>
28105               <y>-0.8679262996</y>
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28109             <real value="1.0000000000"/>
28110           </c2>
28111           <c3>
28112             <real value="0.5000000000"/>
28113           </c3>
28114           <c4>
28115             <bool value="false"/>
28116           </c4>
28117           <c5>
28118             <radial_composite type="vector">
28119               <c0>
28120                 <real value="0.2048742401"/>
28121               </c0>
28122               <c1>
28123                 <angle value="-119.057137"/>
28124               </c1>
28125             </radial_composite>
28126           </c5>
28127           <c6>
28128             <radial_composite type="vector">
28129               <c0>
28130                 <real value="0.2048742401"/>
28131               </c0>
28132               <c1>
28133                 <angle value="-119.057137"/>
28134               </c1>
28135             </radial_composite>
28136           </c6>
28137         </composite>
28138       </entry>
28139       <entry>
28140         <composite type="bline_point">
28141           <c1>
28142             <vector>
28143               <x>-0.6952793002</x>
28144               <y>-1.1199759245</y>
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28146           </c1>
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28148             <real value="1.0000000000"/>
28149           </c2>
28150           <c3>
28151             <real value="0.5000000000"/>
28152           </c3>
28153           <c4>
28154             <bool value="false"/>
28155           </c4>
28156           <c5>
28157             <radial_composite type="vector">
28158               <c0>
28159                 <real value="0.1424668826"/>
28160               </c0>
28161               <c1>
28162                 <angle value="-167.906464"/>
28163               </c1>
28164             </radial_composite>
28165           </c5>
28166           <c6>
28167             <radial_composite type="vector">
28168               <c0>
28169                 <real value="0.1424668826"/>
28170               </c0>
28171               <c1>
28172                 <angle value="-167.906464"/>
28173               </c1>
28174             </radial_composite>
28175           </c6>
28176         </composite>
28177       </entry>
28178     </bline>
28179     <bline type="bline_point" loop="true" id="Shorts" guid="1C678C84E387656D5A94AAB2BC11BC44">
28180       <entry>
28181         <composite type="bline_point">
28182           <c1>
28183             <vector>
28184               <x>0.4691375196</x>
28185               <y>-0.1332653016</y>
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28187           </c1>
28188           <c2>
28189             <real value="1.0000000000"/>
28190           </c2>
28191           <c3>
28192             <real value="0.5000000000"/>
28193           </c3>
28194           <c4>
28195             <bool value="true"/>
28196           </c4>
28197           <c5>
28198             <radial_composite type="vector">
28199               <c0>
28200                 <real value="0.5631649365"/>
28201               </c0>
28202               <c1>
28203                 <angle value="-1.964896"/>
28204               </c1>
28205             </radial_composite>
28206           </c5>
28207           <c6>
28208             <radial_composite type="vector">
28209               <c0>
28210                 <real value="0.6842133381"/>
28211               </c0>
28212               <c1>
28213                 <angle value="-83.881409"/>
28214               </c1>
28215             </radial_composite>
28216           </c6>
28217         </composite>
28218       </entry>
28219       <entry>
28220         <composite type="bline_point">
28221           <c1>
28222             <vector>
28223               <x>0.5501686335</x>
28224               <y>-0.7325909734</y>
28225             </vector>
28226           </c1>
28227           <c2>
28228             <real value="1.0000000000"/>
28229           </c2>
28230           <c3>
28231             <real value="0.5000000000"/>
28232           </c3>
28233           <c4>
28234             <bool value="false"/>
28235           </c4>
28236           <c5>
28237             <radial_composite type="vector">
28238               <c0>
28239                 <real value="0.3073509171"/>
28240               </c0>
28241               <c1>
28242                 <angle value="-108.443687"/>
28243               </c1>
28244             </radial_composite>
28245           </c5>
28246           <c6>
28247             <radial_composite type="vector">
28248               <c0>
28249                 <real value="0.3073509171"/>
28250               </c0>
28251               <c1>
28252                 <angle value="-108.443687"/>
28253               </c1>
28254             </radial_composite>
28255           </c6>
28256         </composite>
28257       </entry>
28258       <entry>
28259         <composite type="bline_point">
28260           <c1>
28261             <vector>
28262               <x>0.5013434887</x>
28263               <y>-1.0105947256</y>
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28265           </c1>
28266           <c2>
28267             <real value="1.0000000000"/>
28268           </c2>
28269           <c3>
28270             <real value="0.5000000000"/>
28271           </c3>
28272           <c4>
28273             <bool value="false"/>
28274           </c4>
28275           <c5>
28276             <radial_composite type="vector">
28277               <c0>
28278                 <real value="0.3609527300"/>
28279               </c0>
28280               <c1>
28281                 <angle value="-88.024551"/>
28282               </c1>
28283             </radial_composite>
28284           </c5>
28285           <c6>
28286             <radial_composite type="vector">
28287               <c0>
28288                 <real value="0.3609527300"/>
28289               </c0>
28290               <c1>
28291                 <angle value="-88.024551"/>
28292               </c1>
28293             </radial_composite>
28294           </c6>
28295         </composite>
28296       </entry>
28297       <entry>
28298         <composite type="bline_point">
28299           <c1>
28300             <vector>
28301               <x>0.5635559559</x>
28302               <y>-1.8585873842</y>
28303             </vector>
28304           </c1>
28305           <c2>
28306             <real value="1.0000000000"/>
28307           </c2>
28308           <c3>
28309             <real value="0.5000000000"/>
28310           </c3>
28311           <c4>
28312             <bool value="true"/>
28313           </c4>
28314           <c5>
28315             <radial_composite type="vector">
28316               <c0>
28317                 <real value="0.2806458306"/>
28318               </c0>
28319               <c1>
28320                 <angle value="-77.192505"/>
28321               </c1>
28322             </radial_composite>
28323           </c5>
28324           <c6>
28325             <radial_composite type="vector">
28326               <c0>
28327                 <real value="0.5626560576"/>
28328               </c0>
28329               <c1>
28330                 <angle value="-161.970108"/>
28331               </c1>
28332             </radial_composite>
28333           </c6>
28334         </composite>
28335       </entry>
28336       <entry>
28337         <composite type="bline_point">
28338           <c1>
28339             <vector>
28340               <x>-0.3779255450</x>
28341               <y>-1.9124908447</y>
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28343           </c1>
28344           <c2>
28345             <real value="1.0000000000"/>
28346           </c2>
28347           <c3>
28348             <real value="0.5000000000"/>
28349           </c3>
28350           <c4>
28351             <bool value="true"/>
28352           </c4>
28353           <c5>
28354             <radial_composite type="vector">
28355               <c0>
28356                 <real value="1.1884854690"/>
28357               </c0>
28358               <c1>
28359                 <angle value="149.145676"/>
28360               </c1>
28361             </radial_composite>
28362           </c5>
28363           <c6>
28364             <radial_composite type="vector">
28365               <c0>
28366                 <real value="0.7793208838"/>
28367               </c0>
28368               <c1>
28369                 <angle value="98.261559"/>
28370               </c1>
28371             </radial_composite>
28372           </c6>
28373         </composite>
28374       </entry>
28375       <entry>
28376         <composite type="bline_point">
28377           <c1>
28378             <vector>
28379               <x>-0.5189403892</x>
28380               <y>-0.1268288493</y>
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28382           </c1>
28383           <c2>
28384             <real value="1.0000000000"/>
28385           </c2>
28386           <c3>
28387             <real value="0.5000000000"/>
28388           </c3>
28389           <c4>
28390             <bool value="true"/>
28391           </c4>
28392           <c5>
28393             <radial_composite type="vector">
28394               <c0>
28395                 <real value="0.8338010943"/>
28396               </c0>
28397               <c1>
28398                 <angle value="88.289749"/>
28399               </c1>
28400             </radial_composite>
28401           </c5>
28402           <c6>
28403             <radial_composite type="vector">
28404               <c0>
28405                 <real value="0.7233774859"/>
28406               </c0>
28407               <c1>
28408                 <angle value="3.944163"/>
28409               </c1>
28410             </radial_composite>
28411           </c6>
28412         </composite>
28413       </entry>
28414     </bline>
28415     <bline type="bline_point" loop="true" id="Short Scarf" guid="4459D5CFAA7A5412008FFB98239760D3">
28416       <entry>
28417         <composite type="bline_point">
28418           <c1>
28419             <vector>
28420               <x>0.3128828108</x>
28421               <y>1.4466056824</y>
28422             </vector>
28423           </c1>
28424           <c2>
28425             <real value="1.0000000000"/>
28426           </c2>
28427           <c3>
28428             <real value="0.5000000000"/>
28429           </c3>
28430           <c4>
28431             <bool value="false"/>
28432           </c4>
28433           <c5>
28434             <radial_composite type="vector">
28435               <c0>
28436                 <real value="0.4201656121"/>
28437               </c0>
28438               <c1>
28439                 <angle value="-129.018341"/>
28440               </c1>
28441             </radial_composite>
28442           </c5>
28443           <c6>
28444             <radial_composite type="vector">
28445               <c0>
28446                 <real value="0.4201656121"/>
28447               </c0>
28448               <c1>
28449                 <angle value="-129.018341"/>
28450               </c1>
28451             </radial_composite>
28452           </c6>
28453         </composite>
28454       </entry>
28455       <entry>
28456         <composite type="bline_point">
28457           <c1>
28458             <vector>
28459               <x>-0.1383627951</x>
28460               <y>0.9336201549</y>
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28462           </c1>
28463           <c2>
28464             <real value="1.0000000000"/>
28465           </c2>
28466           <c3>
28467             <real value="0.5000000000"/>
28468           </c3>
28469           <c4>
28470             <bool value="false"/>
28471           </c4>
28472           <c5>
28473             <radial_composite type="vector">
28474               <c0>
28475                 <real value="0.6055986735"/>
28476               </c0>
28477               <c1>
28478                 <angle value="-119.221306"/>
28479               </c1>
28480             </radial_composite>
28481           </c5>
28482           <c6>
28483             <radial_composite type="vector">
28484               <c0>
28485                 <real value="0.6055986735"/>
28486               </c0>
28487               <c1>
28488                 <angle value="-119.221306"/>
28489               </c1>
28490             </radial_composite>
28491           </c6>
28492         </composite>
28493       </entry>
28494       <entry>
28495         <composite type="bline_point">
28496           <c1>
28497             <vector>
28498               <x>-0.2899870276</x>
28499               <y>-0.0239234604</y>
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28501           </c1>
28502           <c2>
28503             <real value="1.0000000000"/>
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28505           <c3>
28506             <real value="0.5000000000"/>
28507           </c3>
28508           <c4>
28509             <bool value="true"/>
28510           </c4>
28511           <c5>
28512             <radial_composite type="vector">
28513               <c0>
28514                 <real value="0.6787896766"/>
28515               </c0>
28516               <c1>
28517                 <angle value="-94.709412"/>
28518               </c1>
28519             </radial_composite>
28520           </c5>
28521           <c6>
28522             <radial_composite type="vector">
28523               <c0>
28524                 <real value="0.2032370908"/>
28525               </c0>
28526               <c1>
28527                 <angle value="174.497742"/>
28528               </c1>
28529             </radial_composite>
28530           </c6>
28531         </composite>
28532       </entry>
28533       <entry>
28534         <composite type="bline_point">
28535           <c1>
28536             <vector>
28537               <x>-0.6041134596</x>
28538               <y>-0.0450498909</y>
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28540           </c1>
28541           <c2>
28542             <real value="1.0000000000"/>
28543           </c2>
28544           <c3>
28545             <real value="0.5000000000"/>
28546           </c3>
28547           <c4>
28548             <bool value="true"/>
28549           </c4>
28550           <c5>
28551             <radial_composite type="vector">
28552               <c0>
28553                 <real value="0.3543872140"/>
28554               </c0>
28555               <c1>
28556                 <angle value="161.563217"/>
28557               </c1>
28558             </radial_composite>
28559           </c5>
28560           <c6>
28561             <radial_composite type="vector">
28562               <c0>
28563                 <real value="1.0676893905"/>
28564               </c0>
28565               <c1>
28566                 <angle value="49.903294"/>
28567               </c1>
28568             </radial_composite>
28569           </c6>
28570         </composite>
28571       </entry>
28572       <entry>
28573         <composite type="bline_point">
28574           <c1>
28575             <vector>
28576               <x>-0.2130263448</x>
28577               <y>1.0036206245</y>
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28579           </c1>
28580           <c2>
28581             <real value="1.0000000000"/>
28582           </c2>
28583           <c3>
28584             <real value="0.5000000000"/>
28585           </c3>
28586           <c4>
28587             <bool value="false"/>
28588           </c4>
28589           <c5>
28590             <radial_composite type="vector">
28591               <c0>
28592                 <real value="0.5413193069"/>
28593               </c0>
28594               <c1>
28595                 <angle value="53.963551"/>
28596               </c1>
28597             </radial_composite>
28598           </c5>
28599           <c6>
28600             <radial_composite type="vector">
28601               <c0>
28602                 <real value="0.5413193069"/>
28603               </c0>
28604               <c1>
28605                 <angle value="53.963551"/>
28606               </c1>
28607             </radial_composite>
28608           </c6>
28609         </composite>
28610       </entry>
28611       <entry>
28612         <composite type="bline_point">
28613           <c1>
28614             <vector>
28615               <x>0.2620069087</x>
28616               <y>1.4599251747</y>
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28618           </c1>
28619           <c2>
28620             <real value="1.0000000000"/>
28621           </c2>
28622           <c3>
28623             <real value="0.5000000000"/>
28624           </c3>
28625           <c4>
28626             <bool value="false"/>
28627           </c4>
28628           <c5>
28629             <radial_composite type="vector">
28630               <c0>
28631                 <real value="0.2195917217"/>
28632               </c0>
28633               <c1>
28634                 <angle value="43.521675"/>
28635               </c1>
28636             </radial_composite>
28637           </c5>
28638           <c6>
28639             <radial_composite type="vector">
28640               <c0>
28641                 <real value="0.2195917217"/>
28642               </c0>
28643               <c1>
28644                 <angle value="43.521675"/>
28645               </c1>
28646             </radial_composite>
28647           </c6>
28648         </composite>
28649       </entry>
28650     </bline>
28651     <bline type="bline_point" loop="true" id="Left Leg" guid="EE856378F4D2EE5B35738A7F3C086EE7">
28652       <entry>
28653         <composite type="bline_point">
28654           <c1>
28655             <vector>
28656               <x>0.2456914037</x>
28657               <y>-1.8612965345</y>
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28659           </c1>
28660           <c2>
28661             <real value="1.0000000000"/>
28662           </c2>
28663           <c3>
28664             <real value="0.5000000000"/>
28665           </c3>
28666           <c4>
28667             <bool value="false"/>
28668           </c4>
28669           <c5>
28670             <radial_composite type="vector">
28671               <c0>
28672                 <real value="0.3584080287"/>
28673               </c0>
28674               <c1>
28675                 <angle value="-77.473648"/>
28676               </c1>
28677             </radial_composite>
28678           </c5>
28679           <c6>
28680             <radial_composite type="vector">
28681               <c0>
28682                 <real value="0.3584080287"/>
28683               </c0>
28684               <c1>
28685                 <angle value="-77.473648"/>
28686               </c1>
28687             </radial_composite>
28688           </c6>
28689         </composite>
28690       </entry>
28691       <entry>
28692         <composite type="bline_point">
28693           <c1>
28694             <vector>
28695               <x>0.3104702234</x>
28696               <y>-2.1787772179</y>
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28698           </c1>
28699           <c2>
28700             <real value="1.0000000000"/>
28701           </c2>
28702           <c3>
28703             <real value="0.5000000000"/>
28704           </c3>
28705           <c4>
28706             <bool value="false"/>
28707           </c4>
28708           <c5>
28709             <radial_composite type="vector">
28710               <c0>
28711                 <real value="0.1943759024"/>
28712               </c0>
28713               <c1>
28714                 <angle value="-90.000000"/>
28715               </c1>
28716             </radial_composite>
28717           </c5>
28718           <c6>
28719             <radial_composite type="vector">
28720               <c0>
28721                 <real value="0.1943759024"/>
28722               </c0>
28723               <c1>
28724                 <angle value="-90.000000"/>
28725               </c1>
28726             </radial_composite>
28727           </c6>
28728         </composite>
28729       </entry>
28730       <entry>
28731         <composite type="bline_point">
28732           <c1>
28733             <vector>
28734               <x>0.3064068854</x>
28735               <y>-2.3452754021</y>
28736             </vector>
28737           </c1>
28738           <c2>
28739             <real value="1.0000000000"/>
28740           </c2>
28741           <c3>
28742             <real value="0.5000000000"/>
28743           </c3>
28744           <c4>
28745             <bool value="false"/>
28746           </c4>
28747           <c5>
28748             <radial_composite type="vector">
28749               <c0>
28750                 <real value="0.0945591426"/>
28751               </c0>
28752               <c1>
28753                 <angle value="-80.528610"/>
28754               </c1>
28755             </radial_composite>
28756           </c5>
28757           <c6>
28758             <radial_composite type="vector">
28759               <c0>
28760                 <real value="0.3116080303"/>
28761               </c0>
28762               <c1>
28763                 <angle value="-86.424385"/>
28764               </c1>
28765             </radial_composite>
28766           </c6>
28767         </composite>
28768       </entry>
28769       <entry>
28770         <composite type="bline_point">
28771           <c1>
28772             <vector>
28773               <x>-0.0151704391</x>
28774               <y>-2.3556387424</y>
28775             </vector>
28776           </c1>
28777           <c2>
28778             <real value="1.0000000000"/>
28779           </c2>
28780           <c3>
28781             <real value="0.5000000000"/>
28782           </c3>
28783           <c4>
28784             <bool value="false"/>
28785           </c4>
28786           <c5>
28787             <radial_composite type="vector">
28788               <c0>
28789                 <real value="0.1145679149"/>
28790               </c0>
28791               <c1>
28792                 <angle value="89.316635"/>
28793               </c1>
28794             </radial_composite>
28795           </c5>
28796           <c6>
28797             <radial_composite type="vector">
28798               <c0>
28799                 <real value="0.4487509337"/>
28800               </c0>
28801               <c1>
28802                 <angle value="94.968735"/>
28803               </c1>
28804             </radial_composite>
28805           </c6>
28806         </composite>
28807       </entry>
28808       <entry>
28809         <composite type="bline_point">
28810           <c1>
28811             <vector>
28812               <x>-0.0976362601</x>
28813               <y>-1.9196093082</y>
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28815           </c1>
28816           <c2>
28817             <real value="1.0000000000"/>
28818           </c2>
28819           <c3>
28820             <real value="0.5000000000"/>
28821           </c3>
28822           <c4>
28823             <bool value="false"/>
28824           </c4>
28825           <c5>
28826             <radial_composite type="vector">
28827               <c0>
28828                 <real value="0.4436503162"/>
28829               </c0>
28830               <c1>
28831                 <angle value="118.805878"/>
28832               </c1>
28833             </radial_composite>
28834           </c5>
28835           <c6>
28836             <radial_composite type="vector">
28837               <c0>
28838                 <real value="0.4436503162"/>
28839               </c0>
28840               <c1>
28841                 <angle value="118.805878"/>
28842               </c1>
28843             </radial_composite>
28844           </c6>
28845         </composite>
28846       </entry>
28847     </bline>
28848     <bline type="bline_point" loop="true" id="Right Leg" guid="B61858F40D839674CE3D4CD64CE6425F">
28849       <entry>
28850         <composite type="bline_point">
28851           <c1>
28852             <vector>
28853               <x>0.0428059138</x>
28854               <y>-1.8376159668</y>
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28856           </c1>
28857           <c2>
28858             <real value="1.0000000000"/>
28859           </c2>
28860           <c3>
28861             <real value="0.5000000000"/>
28862           </c3>
28863           <c4>
28864             <bool value="false"/>
28865           </c4>
28866           <c5>
28867             <radial_composite type="vector">
28868               <c0>
28869                 <real value="0.3584080287"/>
28870               </c0>
28871               <c1>
28872                 <angle value="-77.473648"/>
28873               </c1>
28874             </radial_composite>
28875           </c5>
28876           <c6>
28877             <radial_composite type="vector">
28878               <c0>
28879                 <real value="0.3584080287"/>
28880               </c0>
28881               <c1>
28882                 <angle value="-77.473648"/>
28883               </c1>
28884             </radial_composite>
28885           </c6>
28886         </composite>
28887       </entry>
28888       <entry>
28889         <composite type="bline_point">
28890           <c1>
28891             <vector>
28892               <x>0.1075847149</x>
28893               <y>-2.1550965309</y>
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28895           </c1>
28896           <c2>
28897             <real value="1.0000000000"/>
28898           </c2>
28899           <c3>
28900             <real value="0.5000000000"/>
28901           </c3>
28902           <c4>
28903             <bool value="false"/>
28904           </c4>
28905           <c5>
28906             <radial_composite type="vector">
28907               <c0>
28908                 <real value="0.1943759024"/>
28909               </c0>
28910               <c1>
28911                 <angle value="-90.000000"/>
28912               </c1>
28913             </radial_composite>
28914           </c5>
28915           <c6>
28916             <radial_composite type="vector">
28917               <c0>
28918                 <real value="0.1943759024"/>
28919               </c0>
28920               <c1>
28921                 <angle value="-90.000000"/>
28922               </c1>
28923             </radial_composite>
28924           </c6>
28925         </composite>
28926       </entry>
28927       <entry>
28928         <composite type="bline_point">
28929           <c1>
28930             <vector>
28931               <x>0.1075847149</x>
28932               <y>-2.4725773335</y>
28933             </vector>
28934           </c1>
28935           <c2>
28936             <real value="1.0000000000"/>
28937           </c2>
28938           <c3>
28939             <real value="0.5000000000"/>
28940           </c3>
28941           <c4>
28942             <bool value="false"/>
28943           </c4>
28944           <c5>
28945             <radial_composite type="vector">
28946               <c0>
28947                 <real value="0.3116080303"/>
28948               </c0>
28949               <c1>
28950                 <angle value="-86.424385"/>
28951               </c1>
28952             </radial_composite>
28953           </c5>
28954           <c6>
28955             <radial_composite type="vector">
28956               <c0>
28957                 <real value="0.3116080303"/>
28958               </c0>
28959               <c1>
28960                 <angle value="-86.424385"/>
28961               </c1>
28962             </radial_composite>
28963           </c6>
28964         </composite>
28965       </entry>
28966       <entry>
28967         <composite type="bline_point">
28968           <c1>
28969             <vector>
28970               <x>-0.2227871865</x>
28971               <y>-2.3559517860</y>
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28973           </c1>
28974           <c2>
28975             <real value="1.0000000000"/>
28976           </c2>
28977           <c3>
28978             <real value="0.5000000000"/>
28979           </c3>
28980           <c4>
28981             <bool value="false"/>
28982           </c4>
28983           <c5>
28984             <radial_composite type="vector">
28985               <c0>
28986                 <real value="0.4487509337"/>
28987               </c0>
28988               <c1>
28989                 <angle value="94.968735"/>
28990               </c1>
28991             </radial_composite>
28992           </c5>
28993           <c6>
28994             <radial_composite type="vector">
28995               <c0>
28996                 <real value="0.4487509337"/>
28997               </c0>
28998               <c1>
28999                 <angle value="94.968735"/>
29000               </c1>
29001             </radial_composite>
29002           </c6>
29003         </composite>
29004       </entry>
29005       <entry>
29006         <composite type="bline_point">
29007           <c1>
29008             <vector>
29009               <x>-0.3005217612</x>
29010               <y>-1.8959287405</y>
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29012           </c1>
29013           <c2>
29014             <real value="1.0000000000"/>
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29016           <c3>
29017             <real value="0.5000000000"/>
29018           </c3>
29019           <c4>
29020             <bool value="false"/>
29021           </c4>
29022           <c5>
29023             <radial_composite type="vector">
29024               <c0>
29025                 <real value="0.4436503162"/>
29026               </c0>
29027               <c1>
29028                 <angle value="118.805878"/>
29029               </c1>
29030             </radial_composite>
29031           </c5>
29032           <c6>
29033             <radial_composite type="vector">
29034               <c0>
29035                 <real value="0.4436503162"/>
29036               </c0>
29037               <c1>
29038                 <angle value="118.805878"/>
29039               </c1>
29040             </radial_composite>
29041           </c6>
29042         </composite>
29043       </entry>
29044     </bline>
29045     <bline type="bline_point" loop="true" id="Right Boot" guid="77D46D40C977CCDC770211E3ADDBD92E">
29046       <entry>
29047         <composite type="bline_point">
29048           <c1>
29049             <vector>
29050               <x>-0.3235046566</x>
29051               <y>-2.1514852047</y>
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29053           </c1>
29054           <c2>
29055             <real value="1.0000000000"/>
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29057           <c3>
29058             <real value="0.5000000000"/>
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29060           <c4>
29061             <bool value="false"/>
29062           </c4>
29063           <c5>
29064             <radial_composite type="vector">
29065               <c0>
29066                 <real value="0.1858018801"/>
29067               </c0>
29068               <c1>
29069                 <angle value="80.130974"/>
29070               </c1>
29071             </radial_composite>
29072           </c5>
29073           <c6>
29074             <radial_composite type="vector">
29075               <c0>
29076                 <real value="0.1858018801"/>
29077               </c0>
29078               <c1>
29079                 <angle value="80.130974"/>
29080               </c1>
29081             </radial_composite>
29082           </c6>
29083         </composite>
29084       </entry>
29085       <entry>
29086         <composite type="bline_point">
29087           <c1>
29088             <vector>
29089               <x>0.1807245612</x>
29090               <y>-2.1049573421</y>
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29092           </c1>
29093           <c2>
29094             <real value="1.0000000000"/>
29095           </c2>
29096           <c3>
29097             <real value="0.5000000000"/>
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29099           <c4>
29100             <bool value="false"/>
29101           </c4>
29102           <c5>
29103             <radial_composite type="vector">
29104               <c0>
29105                 <real value="0.2063028646"/>
29106               </c0>
29107               <c1>
29108                 <angle value="-57.097542"/>
29109               </c1>
29110             </radial_composite>
29111           </c5>
29112           <c6>
29113             <radial_composite type="vector">
29114               <c0>
29115                 <real value="0.2063028646"/>
29116               </c0>
29117               <c1>
29118                 <angle value="-57.097542"/>
29119               </c1>
29120             </radial_composite>
29121           </c6>
29122         </composite>
29123       </entry>
29124       <entry>
29125         <composite type="bline_point">
29126           <c1>
29127             <vector>
29128               <x>0.2095900178</x>
29129               <y>-2.3477926254</y>
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29131           </c1>
29132           <c2>
29133             <real value="1.0000000000"/>
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29135           <c3>
29136             <real value="0.5000000000"/>
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29138           <c4>
29139             <bool value="false"/>
29140           </c4>
29141           <c5>
29142             <radial_composite type="vector">
29143               <c0>
29144                 <real value="0.1020161785"/>
29145               </c0>
29146               <c1>
29147                 <angle value="-92.862099"/>
29148               </c1>
29149             </radial_composite>
29150           </c5>
29151           <c6>
29152             <radial_composite type="vector">
29153               <c0>
29154                 <real value="0.1020161785"/>
29155               </c0>
29156               <c1>
29157                 <angle value="-92.862099"/>
29158               </c1>
29159             </radial_composite>
29160           </c6>
29161         </composite>
29162       </entry>
29163       <entry>
29164         <composite type="bline_point">
29165           <c1>
29166             <vector>
29167               <x>0.1535570621</x>
29168               <y>-2.4445869923</y>
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29170           </c1>
29171           <c2>
29172             <real value="1.0000000000"/>
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29174           <c3>
29175             <real value="0.5000000000"/>
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29177           <c4>
29178             <bool value="true"/>
29179           </c4>
29180           <c5>
29181             <radial_composite type="vector">
29182               <c0>
29183                 <real value="0.1154921700"/>
29184               </c0>
29185               <c1>
29186                 <angle value="-138.573303"/>
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29188             </radial_composite>
29189           </c5>
29190           <c6>
29191             <radial_composite type="vector">
29192               <c0>
29193                 <real value="0.2621837081"/>
29194               </c0>
29195               <c1>
29196                 <angle value="-75.370125"/>
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29198             </radial_composite>
29199           </c6>
29200         </composite>
29201       </entry>
29202       <entry>
29203         <composite type="bline_point">
29204           <c1>
29205             <vector>
29206               <x>0.1655170321</x>
29207               <y>-2.5848717690</y>
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29209           </c1>
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29211             <real value="1.0000000000"/>
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29213           <c3>
29214             <real value="0.5000000000"/>
29215           </c3>
29216           <c4>
29217             <bool value="false"/>
29218           </c4>
29219           <c5>
29220             <radial_composite type="vector">
29221               <c0>
29222                 <real value="0.0816701516"/>
29223               </c0>
29224               <c1>
29225                 <angle value="-93.575958"/>
29226               </c1>
29227             </radial_composite>
29228           </c5>
29229           <c6>
29230             <radial_composite type="vector">
29231               <c0>
29232                 <real value="0.0816701516"/>
29233               </c0>
29234               <c1>
29235                 <angle value="-93.575958"/>
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29237             </radial_composite>
29238           </c6>
29239         </composite>
29240       </entry>
29241       <entry>
29242         <composite type="bline_point">
29243           <c1>
29244             <vector>
29245               <x>0.1493098289</x>
29246               <y>-2.8066189289</y>
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29248           </c1>
29249           <c2>
29250             <real value="1.0000000000"/>
29251           </c2>
29252           <c3>
29253             <real value="0.5000000000"/>
29254           </c3>
29255           <c4>
29256             <bool value="false"/>
29257           </c4>
29258           <c5>
29259             <radial_composite type="vector">
29260               <c0>
29261                 <real value="0.2175216024"/>
29262               </c0>
29263               <c1>
29264                 <angle value="-111.807030"/>
29265               </c1>
29266             </radial_composite>
29267           </c5>
29268           <c6>
29269             <radial_composite type="vector">
29270               <c0>
29271                 <real value="0.2165442834"/>
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29274                 <angle value="-68.943748"/>
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29276             </radial_composite>
29277           </c6>
29278         </composite>
29279       </entry>
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29281         <composite type="bline_point">
29282           <c1>
29283             <vector>
29284               <x>0.1493098289</x>
29285               <y>-3.0595502853</y>
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29289             <real value="1.0000000000"/>
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29292             <real value="0.5000000000"/>
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29294           <c4>
29295             <bool value="false"/>
29296           </c4>
29297           <c5>
29298             <radial_composite type="vector">
29299               <c0>
29300                 <real value="0.2026833878"/>
29301               </c0>
29302               <c1>
29303                 <angle value="-94.402985"/>
29304               </c1>
29305             </radial_composite>
29306           </c5>
29307           <c6>
29308             <radial_composite type="vector">
29309               <c0>
29310                 <real value="0.2026833878"/>
29311               </c0>
29312               <c1>
29313                 <angle value="-94.402985"/>
29314               </c1>
29315             </radial_composite>
29316           </c6>
29317         </composite>
29318       </entry>
29319       <entry>
29320         <composite type="bline_point">
29321           <c1>
29322             <vector>
29323               <x>-0.7631391883</x>
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29328             <real value="1.0000000000"/>
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29330           <c3>
29331             <real value="0.5000000000"/>
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29333           <c4>
29334             <bool value="false"/>
29335           </c4>
29336           <c5>
29337             <radial_composite type="vector">
29338               <c0>
29339                 <real value="0.6356631514"/>
29340               </c0>
29341               <c1>
29342                 <angle value="-176.634415"/>
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29344             </radial_composite>
29345           </c5>
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29347             <radial_composite type="vector">
29348               <c0>
29349                 <real value="0.4668058087"/>
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29351               <c1>
29352                 <angle value="180.000000"/>
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29354             </radial_composite>
29355           </c6>
29356         </composite>
29357       </entry>
29358       <entry>
29359         <composite type="bline_point">
29360           <c1>
29361             <vector>
29362               <x>-1.0700538158</x>
29363               <y>-3.1922357082</y>
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29367             <real value="1.0000000000"/>
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29372           <c4>
29373             <bool value="false"/>
29374           </c4>
29375           <c5>
29376             <radial_composite type="vector">
29377               <c0>
29378                 <real value="0.2807063532"/>
29379               </c0>
29380               <c1>
29381                 <angle value="100.149529"/>
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29383             </radial_composite>
29384           </c5>
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29386             <radial_composite type="vector">
29387               <c0>
29388                 <real value="0.2083026487"/>
29389               </c0>
29390               <c1>
29391                 <angle value="96.584122"/>
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29393             </radial_composite>
29394           </c6>
29395         </composite>
29396       </entry>
29397       <entry>
29398         <composite type="bline_point">
29399           <c1>
29400             <vector>
29401               <x>-0.9580714703</x>
29402               <y>-2.9973542690</y>
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29406             <real value="1.0000000000"/>
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29411           <c4>
29412             <bool value="false"/>
29413           </c4>
29414           <c5>
29415             <radial_composite type="vector">
29416               <c0>
29417                 <real value="0.2599203685"/>
29418               </c0>
29419               <c1>
29420                 <angle value="27.342091"/>
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29422             </radial_composite>
29423           </c5>
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29425             <radial_composite type="vector">
29426               <c0>
29427                 <real value="0.2599203685"/>
29428               </c0>
29429               <c1>
29430                 <angle value="27.342091"/>
29431               </c1>
29432             </radial_composite>
29433           </c6>
29434         </composite>
29435       </entry>
29436       <entry>
29437         <composite type="bline_point">
29438           <c1>
29439             <vector>
29440               <x>-0.6846848130</x>
29441               <y>-2.8941664696</y>
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29443           </c1>
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29445             <real value="1.0000000000"/>
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29447           <c3>
29448             <real value="0.5000000000"/>
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29450           <c4>
29451             <bool value="false"/>
29452           </c4>
29453           <c5>
29454             <radial_composite type="vector">
29455               <c0>
29456                 <real value="0.1390333287"/>
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29458               <c1>
29459                 <angle value="23.622372"/>
29460               </c1>
29461             </radial_composite>
29462           </c5>
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29464             <radial_composite type="vector">
29465               <c0>
29466                 <real value="0.1592099374"/>
29467               </c0>
29468               <c1>
29469                 <angle value="36.860737"/>
29470               </c1>
29471             </radial_composite>
29472           </c6>
29473         </composite>
29474       </entry>
29475       <entry>
29476         <composite type="bline_point">
29477           <c1>
29478             <vector>
29479               <x>-0.3774220943</x>
29480               <y>-2.7029585838</y>
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29487             <real value="0.5000000000"/>
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29489           <c4>
29490             <bool value="false"/>
29491           </c4>
29492           <c5>
29493             <radial_composite type="vector">
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29495                 <real value="0.1573495289"/>
29496               </c0>
29497               <c1>
29498                 <angle value="71.560577"/>
29499               </c1>
29500             </radial_composite>
29501           </c5>
29502           <c6>
29503             <radial_composite type="vector">
29504               <c0>
29505                 <real value="0.1996061180"/>
29506               </c0>
29507               <c1>
29508                 <angle value="85.424561"/>
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29510             </radial_composite>
29511           </c6>
29512         </composite>
29513       </entry>
29514       <entry>
29515         <composite type="bline_point">
29516           <c1>
29517             <vector>
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29519               <y>-2.5495412350</y>
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29521           </c1>
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29525           <c3>
29526             <real value="0.5000000000"/>
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29528           <c4>
29529             <bool value="false"/>
29530           </c4>
29531           <c5>
29532             <radial_composite type="vector">
29533               <c0>
29534                 <real value="0.2826241565"/>
29535               </c0>
29536               <c1>
29537                 <angle value="99.730759"/>
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29539             </radial_composite>
29540           </c5>
29541           <c6>
29542             <radial_composite type="vector">
29543               <c0>
29544                 <real value="0.2826241565"/>
29545               </c0>
29546               <c1>
29547                 <angle value="99.730759"/>
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29549             </radial_composite>
29550           </c6>
29551         </composite>
29552       </entry>
29553       <entry>
29554         <composite type="bline_point">
29555           <c1>
29556             <vector>
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29558               <y>-2.2924633026</y>
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29560           </c1>
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29562             <real value="1.0000000000"/>
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29564           <c3>
29565             <real value="0.5000000000"/>
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29567           <c4>
29568             <bool value="false"/>
29569           </c4>
29570           <c5>
29571             <radial_composite type="vector">
29572               <c0>
29573                 <real value="0.1434794593"/>
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29575               <c1>
29576                 <angle value="86.819122"/>
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29578             </radial_composite>
29579           </c5>
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29581             <radial_composite type="vector">
29582               <c0>
29583                 <real value="0.1434794593"/>
29584               </c0>
29585               <c1>
29586                 <angle value="86.819122"/>
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29588             </radial_composite>
29589           </c6>
29590         </composite>
29591       </entry>
29592     </bline>
29593     <bline type="bline_point" loop="true" id="Left Boot Mask" guid="E7740BBE8283A2907591A3A467205F47">
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29595         <composite type="bline_point">
29596           <c1>
29597             <vector>
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29609             <bool value="false"/>
29610           </c4>
29611           <c5>
29612             <radial_composite type="vector">
29613               <c0>
29614                 <real value="0.1922192977"/>
29615               </c0>
29616               <c1>
29617                 <angle value="94.865341"/>
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29619             </radial_composite>
29620           </c5>
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29624                 <real value="0.1922192977"/>
29625               </c0>
29626               <c1>
29627                 <angle value="94.865341"/>
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29629             </radial_composite>
29630           </c6>
29631         </composite>
29632       </entry>
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29635           <c1>
29636             <vector>
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29647           <c4>
29648             <bool value="true"/>
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29650           <c5>
29651             <radial_composite type="vector">
29652               <c0>
29653                 <real value="0.0584196283"/>
29654               </c0>
29655               <c1>
29656                 <angle value="-33.154640"/>
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29658             </radial_composite>
29659           </c5>
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29661             <radial_composite type="vector">
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29663                 <real value="0.0819210391"/>
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29665               <c1>
29666                 <angle value="-174.290375"/>
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29669           </c6>
29670         </composite>
29671       </entry>
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29673         <composite type="bline_point">
29674           <c1>
29675             <vector>
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29677               <y>-2.2324676514</y>
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29687             <bool value="false"/>
29688           </c4>
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29690             <radial_composite type="vector">
29691               <c0>
29692                 <real value="0.0657190138"/>
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29694               <c1>
29695                 <angle value="-7.123815"/>
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29701               <c0>
29702                 <real value="0.0657190138"/>
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29704               <c1>
29705                 <angle value="-7.123815"/>
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29707             </radial_composite>
29708           </c6>
29709         </composite>
29710       </entry>
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29712         <composite type="bline_point">
29713           <c1>
29714             <vector>
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29716               <y>-2.2379009724</y>
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29725           <c4>
29726             <bool value="false"/>
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29728           <c5>
29729             <radial_composite type="vector">
29730               <c0>
29731                 <real value="0.0701174869"/>
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29733               <c1>
29734                 <angle value="-35.533054"/>
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29736             </radial_composite>
29737           </c5>
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29741                 <real value="0.0701174869"/>
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29744                 <angle value="-35.533054"/>
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29746             </radial_composite>
29747           </c6>
29748         </composite>
29749       </entry>
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29751         <composite type="bline_point">
29752           <c1>
29753             <vector>
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29764           <c4>
29765             <bool value="true"/>
29766           </c4>
29767           <c5>
29768             <radial_composite type="vector">
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29770                 <real value="0.0879687413"/>
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29772               <c1>
29773                 <angle value="-76.605301"/>
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29775             </radial_composite>
29776           </c5>
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29780                 <real value="0.1101201594"/>
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29783                 <angle value="-2.120735"/>
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29785             </radial_composite>
29786           </c6>
29787         </composite>
29788       </entry>
29789       <entry>
29790         <composite type="bline_point">
29791           <c1>
29792             <vector>
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29801             <real value="0.5000000000"/>
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29804             <bool value="false"/>
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29806           <c5>
29807             <radial_composite type="vector">
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29809                 <real value="0.1190287552"/>
29810               </c0>
29811               <c1>
29812                 <angle value="38.042297"/>
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29814             </radial_composite>
29815           </c5>
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29817             <radial_composite type="vector">
29818               <c0>
29819                 <real value="0.1190287552"/>
29820               </c0>
29821               <c1>
29822                 <angle value="38.042297"/>
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29824             </radial_composite>
29825           </c6>
29826         </composite>
29827       </entry>
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29829         <composite type="bline_point">
29830           <c1>
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29832               <x>0.3525468111</x>
29833               <y>-2.2229592800</y>
29834             </vector>
29835           </c1>
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29837             <real value="0.0000000000"/>
29838           </c2>
29839           <c3>
29840             <real value="0.5000000000"/>
29841           </c3>
29842           <c4>
29843             <bool value="false"/>
29844           </c4>
29845           <c5>
29846             <radial_composite type="vector">
29847               <c0>
29848                 <real value="0.0663477081"/>
29849               </c0>
29850               <c1>
29851                 <angle value="-169.382111"/>
29852               </c1>
29853             </radial_composite>
29854           </c5>
29855           <c6>
29856             <radial_composite type="vector">
29857               <c0>
29858                 <real value="0.0663477081"/>
29859               </c0>
29860               <c1>
29861                 <angle value="-169.382111"/>
29862               </c1>
29863             </radial_composite>
29864           </c6>
29865         </composite>
29866       </entry>
29867       <entry>
29868         <composite type="bline_point">
29869           <c1>
29870             <vector>
29871               <x>0.3593396842</x>
29872               <y>-2.1890006065</y>
29873             </vector>
29874           </c1>
29875           <c2>
29876             <real value="0.0000000000"/>
29877           </c2>
29878           <c3>
29879             <real value="0.5000000000"/>
29880           </c3>
29881           <c4>
29882             <bool value="false"/>
29883           </c4>
29884           <c5>
29885             <radial_composite type="vector">
29886               <c0>
29887                 <real value="0.0840225025"/>
29888               </c0>
29889               <c1>
29890                 <angle value="-14.033944"/>
29891               </c1>
29892             </radial_composite>
29893           </c5>
29894           <c6>
29895             <radial_composite type="vector">
29896               <c0>
29897                 <real value="0.0840225025"/>
29898               </c0>
29899               <c1>
29900                 <angle value="-14.033944"/>
29901               </c1>
29902             </radial_composite>
29903           </c6>
29904         </composite>
29905       </entry>
29906       <entry>
29907         <composite type="bline_point">
29908           <c1>
29909             <vector>
29910               <x>0.4068898857</x>
29911               <y>-2.2351844311</y>
29912             </vector>
29913           </c1>
29914           <c2>
29915             <real value="0.0000000000"/>
29916           </c2>
29917           <c3>
29918             <real value="0.5000000000"/>
29919           </c3>
29920           <c4>
29921             <bool value="false"/>
29922           </c4>
29923           <c5>
29924             <radial_composite type="vector">
29925               <c0>
29926                 <real value="0.0693954027"/>
29927               </c0>
29928               <c1>
29929                 <angle value="-93.367035"/>
29930               </c1>
29931             </radial_composite>
29932           </c5>
29933           <c6>
29934             <radial_composite type="vector">
29935               <c0>
29936                 <real value="0.0693954027"/>
29937               </c0>
29938               <c1>
29939                 <angle value="-93.367035"/>
29940               </c1>
29941             </radial_composite>
29942           </c6>
29943         </composite>
29944       </entry>
29945       <entry>
29946         <composite type="bline_point">
29947           <c1>
29948             <vector>
29949               <x>0.4014555812</x>
29950               <y>-2.3454272747</y>
29951             </vector>
29952           </c1>
29953           <c2>
29954             <real value="0.0000000000"/>
29955           </c2>
29956           <c3>
29957             <real value="0.5000000000"/>
29958           </c3>
29959           <c4>
29960             <bool value="false"/>
29961           </c4>
29962           <c5>
29963             <radial_composite type="vector">
29964               <c0>
29965                 <real value="0.0890012744"/>
29966               </c0>
29967               <c1>
29968                 <angle value="-105.947968"/>
29969               </c1>
29970             </radial_composite>
29971           </c5>
29972           <c6>
29973             <radial_composite type="vector">
29974               <c0>
29975                 <real value="0.0890012744"/>
29976               </c0>
29977               <c1>
29978                 <angle value="-105.947968"/>
29979               </c1>
29980             </radial_composite>
29981           </c6>
29982         </composite>
29983       </entry>
29984       <entry>
29985         <composite type="bline_point">
29986           <c1>
29987             <vector>
29988               <x>0.3226580918</x>
29989               <y>-2.4744699001</y>
29990             </vector>
29991           </c1>
29992           <c2>
29993             <real value="0.0000000000"/>
29994           </c2>
29995           <c3>
29996             <real value="0.5000000000"/>
29997           </c3>
29998           <c4>
29999             <bool value="false"/>
30000           </c4>
30001           <c5>
30002             <radial_composite type="vector">
30003               <c0>
30004                 <real value="0.0911356164"/>
30005               </c0>
30006               <c1>
30007                 <angle value="169.696854"/>
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30009             </radial_composite>
30010           </c5>
30011           <c6>
30012             <radial_composite type="vector">
30013               <c0>
30014                 <real value="0.0911356164"/>
30015               </c0>
30016               <c1>
30017                 <angle value="169.696854"/>
30018               </c1>
30019             </radial_composite>
30020           </c6>
30021         </composite>
30022       </entry>
30023       <entry>
30024         <composite type="bline_point">
30025           <c1>
30026             <vector>
30027               <x>-0.0998593345</x>
30028               <y>-2.4391529560</y>
30029             </vector>
30030           </c1>
30031           <c2>
30032             <real value="0.0000000000"/>
30033           </c2>
30034           <c3>
30035             <real value="0.5000000000"/>
30036           </c3>
30037           <c4>
30038             <bool value="false"/>
30039           </c4>
30040           <c5>
30041             <radial_composite type="vector">
30042               <c0>
30043                 <real value="0.1662892549"/>
30044               </c0>
30045               <c1>
30046                 <angle value="126.032013"/>
30047               </c1>
30048             </radial_composite>
30049           </c5>
30050           <c6>
30051             <radial_composite type="vector">
30052               <c0>
30053                 <real value="0.1662892549"/>
30054               </c0>
30055               <c1>
30056                 <angle value="126.032013"/>
30057               </c1>
30058             </radial_composite>
30059           </c6>
30060         </composite>
30061       </entry>
30062     </bline>
30063     <color id="BootColor">
30064       <r>0.128296</r>
30065       <g>0.055023</g>
30066       <b>0.000000</b>
30067       <a>1.000000</a>
30068     </color>
30069     <bline type="bline_point" loop="true" id="Left Boot Sole" guid="149D479575DF6D157DD5E58BA14C1280">
30070       <entry>
30071         <composite type="bline_point">
30072           <c1>
30073             <vector>
30074               <x>-0.4237516820</x>
30075               <y>-3.7095303535</y>
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30077           </c1>
30078           <c2>
30079             <real value="1.0000000000"/>
30080           </c2>
30081           <c3>
30082             <real value="0.5000000000"/>
30083           </c3>
30084           <c4>
30085             <bool value="false"/>
30086           </c4>
30087           <c5>
30088             <radial_composite type="vector">
30089               <c0>
30090                 <real value="0.4067354109"/>
30091               </c0>
30092               <c1>
30093                 <angle value="176.634674"/>
30094               </c1>
30095             </radial_composite>
30096           </c5>
30097           <c6>
30098             <radial_composite type="vector">
30099               <c0>
30100                 <real value="0.2400339873"/>
30101               </c0>
30102               <c1>
30103                 <angle value="174.291290"/>
30104               </c1>
30105             </radial_composite>
30106           </c6>
30107         </composite>
30108       </entry>
30109       <entry>
30110         <composite type="bline_point">
30111           <c1>
30112             <vector>
30113               <x>-0.6519799232</x>
30114               <y>-3.5689249039</y>
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30116           </c1>
30117           <c2>
30118             <real value="1.0000000000"/>
30119           </c2>
30120           <c3>
30121             <real value="0.5000000000"/>
30122           </c3>
30123           <c4>
30124             <bool value="false"/>
30125           </c4>
30126           <c5>
30127             <radial_composite type="vector">
30128               <c0>
30129                 <real value="0.0428614203"/>
30130               </c0>
30131               <c1>
30132                 <angle value="111.807991"/>
30133               </c1>
30134             </radial_composite>
30135           </c5>
30136           <c6>
30137             <radial_composite type="vector">
30138               <c0>
30139                 <real value="0.0428614203"/>
30140               </c0>
30141               <c1>
30142                 <angle value="111.807991"/>
30143               </c1>
30144             </radial_composite>
30145           </c6>
30146         </composite>
30147       </entry>
30148       <entry>
30149         <composite type="bline_point">
30150           <c1>
30151             <vector>
30152               <x>-0.6493261456</x>
30153               <y>-3.4946427345</y>
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30155           </c1>
30156           <c2>
30157             <real value="1.0000000000"/>
30158           </c2>
30159           <c3>
30160             <real value="0.5000000000"/>
30161           </c3>
30162           <c4>
30163             <bool value="false"/>
30164           </c4>
30165           <c5>
30166             <radial_composite type="vector">
30167               <c0>
30168                 <real value="0.0398024843"/>
30169               </c0>
30170               <c1>
30171                 <angle value="36.860737"/>
30172               </c1>
30173             </radial_composite>
30174           </c5>
30175           <c6>
30176             <radial_composite type="vector">
30177               <c0>
30178                 <real value="0.0398024843"/>
30179               </c0>
30180               <c1>
30181                 <angle value="36.860737"/>
30182               </c1>
30183             </radial_composite>
30184           </c6>
30185         </composite>
30186       </entry>
30187       <entry>
30188         <composite type="bline_point">
30189           <c1>
30190             <vector>
30191               <x>-0.5564425588</x>
30192               <y>-3.5503542423</y>
30193             </vector>
30194           </c1>
30195           <c2>
30196             <real value="1.0000000000"/>
30197           </c2>
30198           <c3>
30199             <real value="0.5000000000"/>
30200           </c3>
30201           <c4>
30202             <bool value="false"/>
30203           </c4>
30204           <c5>
30205             <radial_composite type="vector">
30206               <c0>
30207                 <real value="0.1243448727"/>
30208               </c0>
30209               <c1>
30210                 <angle value="-39.796188"/>
30211               </c1>
30212             </radial_composite>
30213           </c5>
30214           <c6>
30215             <radial_composite type="vector">
30216               <c0>
30217                 <real value="0.1243448727"/>
30218               </c0>
30219               <c1>
30220                 <angle value="-39.796188"/>
30221               </c1>
30222             </radial_composite>
30223           </c6>
30224         </composite>
30225       </entry>
30226       <entry>
30227         <composite type="bline_point">
30228           <c1>
30229             <vector>
30230               <x>-0.2326768637</x>
30231               <y>-3.5901482105</y>
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30233           </c1>
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30235             <real value="1.0000000000"/>
30236           </c2>
30237           <c3>
30238             <real value="0.5000000000"/>
30239           </c3>
30240           <c4>
30241             <bool value="false"/>
30242           </c4>
30243           <c5>
30244             <radial_composite type="vector">
30245               <c0>
30246                 <real value="0.2827129127"/>
30247               </c0>
30248               <c1>
30249                 <angle value="9.724401"/>
30250               </c1>
30251             </radial_composite>
30252           </c5>
30253           <c6>
30254             <radial_composite type="vector">
30255               <c0>
30256                 <real value="0.2827129127"/>
30257               </c0>
30258               <c1>
30259                 <angle value="9.724401"/>
30260               </c1>
30261             </radial_composite>
30262           </c6>
30263         </composite>
30264       </entry>
30265       <entry>
30266         <composite type="bline_point">
30267           <c1>
30268             <vector>
30269               <x>0.2503178418</x>
30270               <y>-3.4256665707</y>
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30272           </c1>
30273           <c2>
30274             <real value="1.0000000000"/>
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30276           <c3>
30277             <real value="0.5000000000"/>
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30279           <c4>
30280             <bool value="false"/>
30281           </c4>
30282           <c5>
30283             <radial_composite type="vector">
30284               <c0>
30285                 <real value="0.1887249232"/>
30286               </c0>
30287               <c1>
30288                 <angle value="27.638134"/>
30289               </c1>
30290             </radial_composite>
30291           </c5>
30292           <c6>
30293             <radial_composite type="vector">
30294               <c0>
30295                 <real value="0.1887249232"/>
30296               </c0>
30297               <c1>
30298                 <angle value="27.638134"/>
30299               </c1>
30300             </radial_composite>
30301           </c6>
30302         </composite>
30303       </entry>
30304       <entry>
30305         <composite type="bline_point">
30306           <c1>
30307             <vector>
30308               <x>0.4705846608</x>
30309               <y>-3.3381197453</y>
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30311           </c1>
30312           <c2>
30313             <real value="1.0000000000"/>
30314           </c2>
30315           <c3>
30316             <real value="0.5000000000"/>
30317           </c3>
30318           <c4>
30319             <bool value="false"/>
30320           </c4>
30321           <c5>
30322             <radial_composite type="vector">
30323               <c0>
30324                 <real value="0.0819473014"/>
30325               </c0>
30326               <c1>
30327                 <angle value="-60.937294"/>
30328               </c1>
30329             </radial_composite>
30330           </c5>
30331           <c6>
30332             <radial_composite type="vector">
30333               <c0>
30334                 <real value="0.0819473014"/>
30335               </c0>
30336               <c1>
30337                 <angle value="-60.937294"/>
30338               </c1>
30339             </radial_composite>
30340           </c6>
30341         </composite>
30342       </entry>
30343       <entry>
30344         <composite type="bline_point">
30345           <c1>
30346             <vector>
30347               <x>0.4865075648</x>
30348               <y>-3.4097487926</y>
30349             </vector>
30350           </c1>
30351           <c2>
30352             <real value="1.0000000000"/>
30353           </c2>
30354           <c3>
30355             <real value="0.5000000000"/>
30356           </c3>
30357           <c4>
30358             <bool value="false"/>
30359           </c4>
30360           <c5>
30361             <radial_composite type="vector">
30362               <c0>
30363                 <real value="0.0428614203"/>
30364               </c0>
30365               <c1>
30366                 <angle value="-111.807991"/>
30367               </c1>
30368             </radial_composite>
30369           </c5>
30370           <c6>
30371             <radial_composite type="vector">
30372               <c0>
30373                 <real value="0.0428614203"/>
30374               </c0>
30375               <c1>
30376                 <angle value="-111.807991"/>
30377               </c1>
30378             </radial_composite>
30379           </c6>
30380         </composite>
30381       </entry>
30382       <entry>
30383         <composite type="bline_point">
30384           <c1>
30385             <vector>
30386               <x>0.1892800480</x>
30387               <y>-3.5423955917</y>
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30389           </c1>
30390           <c2>
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30393           <c3>
30394             <real value="0.5000000000"/>
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30396           <c4>
30397             <bool value="false"/>
30398           </c4>
30399           <c5>
30400             <radial_composite type="vector">
30401               <c0>
30402                 <real value="0.1545812335"/>
30403               </c0>
30404               <c1>
30405                 <angle value="-168.115173"/>
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30407             </radial_composite>
30408           </c5>
30409           <c6>
30410             <radial_composite type="vector">
30411               <c0>
30412                 <real value="0.1545812335"/>
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30414               <c1>
30415                 <angle value="-168.115173"/>
30416               </c1>
30417             </radial_composite>
30418           </c6>
30419         </composite>
30420       </entry>
30421       <entry>
30422         <composite type="bline_point">
30423           <c1>
30424             <vector>
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30426               <y>-3.6750421524</y>
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30429           <c2>
30430             <real value="1.0000000000"/>
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30432           <c3>
30433             <real value="0.5000000000"/>
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30435           <c4>
30436             <bool value="false"/>
30437           </c4>
30438           <c5>
30439             <radial_composite type="vector">
30440               <c0>
30441                 <real value="0.2513822377"/>
30442               </c0>
30443               <c1>
30444                 <angle value="-169.049500"/>
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30446             </radial_composite>
30447           </c5>
30448           <c6>
30449             <radial_composite type="vector">
30450               <c0>
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30453               <c1>
30454                 <angle value="-169.049500"/>
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30456             </radial_composite>
30457           </c6>
30458         </composite>
30459       </entry>
30460     </bline>
30461     <bline type="bline_point" loop="false" id="Wrinkle02" guid="727B91A98A46F40EBA0D318A6961972A">
30462       <entry>
30463         <composite type="bline_point">
30464           <c1>
30465             <animated type="vector">
30466               <waypoint time="0s">
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30484             </animated>
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30492           <c4>
30493             <bool value="false"/>
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30496             <radial_composite type="vector">
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30498                 <animated type="real">
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30505                   <waypoint time="5s">
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30510               <c1>
30511                 <animated type="angle">
30512                   <waypoint time="0s" before="linear" after="linear">
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30522               </c1>
30523             </radial_composite>
30524           </c5>
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30531                 <angle value="-140.443268"/>
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30538         <composite type="bline_point">
30539           <c1>
30540             <animated type="vector">
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30567           <c4>
30568             <bool value="true"/>
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30571             <radial_composite type="vector">
30572               <c0>
30573                 <animated type="real">
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30580                   <waypoint time="5s">
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30586                 <animated type="angle">
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30590                   <waypoint time="2.50000000s" before="linear" after="linear">
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30598             </radial_composite>
30599           </c5>
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30601             <radial_composite type="vector">
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30603                 <animated type="real">
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30616                 <animated type="angle">
30617                   <waypoint time="0s" before="linear" after="linear">
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30628             </radial_composite>
30629           </c6>
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30633         <composite type="bline_point">
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30635             <animated type="vector">
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30663             <bool value="true"/>
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30666             <radial_composite type="vector">
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30668                 <animated type="real">
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30675                   <waypoint time="5s">
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30917                   <waypoint time="2.50000000s">
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30920                   <waypoint time="5s">
30921                     <real value="0.0513624531"/>
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30923                 </animated>
30924               </c0>
30925               <c1>
30926                 <animated type="angle">
30927                   <waypoint time="0s" before="linear" after="linear">
30928                     <angle value="-79.504463"/>
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30930                   <waypoint time="2.50000000s" before="linear" after="linear">
30931                     <angle value="-76.381508"/>
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30933                   <waypoint time="5s" before="linear" after="linear">
30934                     <angle value="-79.504463"/>
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30936                 </animated>
30937               </c1>
30938             </radial_composite>
30939           </c5>
30940           <c6>
30941             <radial_composite type="vector">
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30945               <c1>
30946                 <angle value="-80.534584"/>
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30948             </radial_composite>
30949           </c6>
30950         </composite>
30951       </entry>
30952     </bline>
30953     <bline type="bline_point" loop="false" id="Scratch" guid="23B189C207220FF52696A5893CA00B43">
30954       <entry>
30955         <composite type="bline_point">
30956           <c1>
30957             <animated type="vector">
30958               <waypoint time="0s">
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30970               <waypoint time="5s">
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30972                   <x>0.0914753824</x>
30973                   <y>0.2405569404</y>
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30975               </waypoint>
30976             </animated>
30977           </c1>
30978           <c2>
30979             <real value="1.0000000000"/>
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30981           <c3>
30982             <real value="0.5000000000"/>
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30984           <c4>
30985             <bool value="false"/>
30986           </c4>
30987           <c5>
30988             <radial_composite type="vector">
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30990                 <animated type="real">
30991                   <waypoint time="0s">
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30993                   </waypoint>
30994                   <waypoint time="2.50000000s">
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30997                   <waypoint time="5s">
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31000                 </animated>
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31002               <c1>
31003                 <animated type="angle">
31004                   <waypoint time="0s" before="linear" after="linear">
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31010                   <waypoint time="5s" before="linear" after="linear">
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31015             </radial_composite>
31016           </c5>
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31022               <c1>
31023                 <angle value="-82.872635"/>
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31025             </radial_composite>
31026           </c6>
31027         </composite>
31028       </entry>
31029       <entry>
31030         <composite type="bline_point">
31031           <c1>
31032             <animated type="vector">
31033               <waypoint time="0s">
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31039               <waypoint time="2.50000000s">
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31042                   <y>0.0951201618</y>
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31044               </waypoint>
31045               <waypoint time="5s">
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31047                   <x>0.1148289740</x>
31048                   <y>0.0983597115</y>
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31050               </waypoint>
31051             </animated>
31052           </c1>
31053           <c2>
31054             <real value="1.0000000000"/>
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31056           <c3>
31057             <real value="0.5000000000"/>
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31059           <c4>
31060             <bool value="false"/>
31061           </c4>
31062           <c5>
31063             <radial_composite type="vector">
31064               <c0>
31065                 <animated type="real">
31066                   <waypoint time="0s">
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31069                   <waypoint time="2.50000000s">
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31072                   <waypoint time="5s">
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31075                 </animated>
31076               </c0>
31077               <c1>
31078                 <animated type="angle">
31079                   <waypoint time="0s" before="linear" after="linear">
31080                     <angle value="-75.959267"/>
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31082                   <waypoint time="2.50000000s" before="linear" after="linear">
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31085                   <waypoint time="5s" before="linear" after="linear">
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31088                 </animated>
31089               </c1>
31090             </radial_composite>
31091           </c5>
31092           <c6>
31093             <radial_composite type="vector">
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31097               <c1>
31098                 <angle value="-75.959267"/>
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31100             </radial_composite>
31101           </c6>
31102         </composite>
31103       </entry>
31104     </bline>
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31107         <composite type="bline_point">
31108           <c1>
31109             <animated type="vector">
31110               <waypoint time="0s">
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31128             </animated>
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31130           <c2>
31131             <real value="1.0000000000"/>
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31133           <c3>
31134             <real value="0.5000000000"/>
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31136           <c4>
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31139           <c5>
31140             <radial_composite type="vector">
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31142                 <animated type="real">
31143                   <waypoint time="0s">
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31146                   <waypoint time="2.50000000s">
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31149                   <waypoint time="5s">
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31153               </c0>
31154               <c1>
31155                 <animated type="angle">
31156                   <waypoint time="0s" before="linear" after="linear">
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31159                   <waypoint time="2.50000000s" before="linear" after="linear">
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31162                   <waypoint time="5s" before="linear" after="linear">
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31167             </radial_composite>
31168           </c5>
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31175                 <angle value="-80.130974"/>
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31178           </c6>
31179         </composite>
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31182         <composite type="bline_point">
31183           <c1>
31184             <animated type="vector">
31185               <waypoint time="0s">
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31203             </animated>
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31205           <c2>
31206             <real value="1.0000000000"/>
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31208           <c3>
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31211           <c4>
31212             <bool value="false"/>
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31214           <c5>
31215             <radial_composite type="vector">
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31217                 <animated type="real">
31218                   <waypoint time="0s">
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31224                   <waypoint time="5s">
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31230                 <animated type="angle">
31231                   <waypoint time="0s" before="linear" after="linear">
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31241               </c1>
31242             </radial_composite>
31243           </c5>
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31250                 <angle value="-88.635605"/>
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31252             </radial_composite>
31253           </c6>
31254         </composite>
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31259         <composite type="bline_point">
31260           <c1>
31261             <animated type="vector">
31262               <waypoint time="0s">
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31289             <bool value="false"/>
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31291           <c5>
31292             <radial_composite type="vector">
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31294                 <animated type="real">
31295                   <waypoint time="0s">
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31307                 <animated type="angle">
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31367             <radial_composite type="vector">
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31394             </radial_composite>
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31405           </c6>
31406         </composite>
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31411         <composite type="bline_point">
31412           <c1>
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31429                   <y>0.1683971584</y>
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31431               </waypoint>
31432             </animated>
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31435             <real value="1.0000000000"/>
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31437           <c3>
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31440           <c4>
31441             <bool value="false"/>
31442           </c4>
31443           <c5>
31444             <radial_composite type="vector">
31445               <c0>
31446                 <animated type="real">
31447                   <waypoint time="0s">
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31453                   <waypoint time="5s">
31454                     <real value="0.1549181693"/>
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31456                 </animated>
31457               </c0>
31458               <c1>
31459                 <animated type="angle">
31460                   <waypoint time="0s" before="linear" after="linear">
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31466                   <waypoint time="5s" before="linear" after="linear">
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31469                 </animated>
31470               </c1>
31471             </radial_composite>
31472           </c5>
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31474             <radial_composite type="vector">
31475               <c0>
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31478               <c1>
31479                 <angle value="-80.534584"/>
31480               </c1>
31481             </radial_composite>
31482           </c6>
31483         </composite>
31484       </entry>
31485       <entry>
31486         <composite type="bline_point">
31487           <c1>
31488             <animated type="vector">
31489               <waypoint time="0s">
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31498                   <y>0.0122734793</y>
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31506               </waypoint>
31507             </animated>
31508           </c1>
31509           <c2>
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31511           </c2>
31512           <c3>
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31515           <c4>
31516             <bool value="false"/>
31517           </c4>
31518           <c5>
31519             <radial_composite type="vector">
31520               <c0>
31521                 <animated type="real">
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31525                   <waypoint time="2.50000000s">
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31528                   <waypoint time="5s">
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31531                 </animated>
31532               </c0>
31533               <c1>
31534                 <animated type="angle">
31535                   <waypoint time="0s" before="linear" after="linear">
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31541                   <waypoint time="5s" before="linear" after="linear">
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31544                 </animated>
31545               </c1>
31546             </radial_composite>
31547           </c5>
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31549             <radial_composite type="vector">
31550               <c0>
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31553               <c1>
31554                 <angle value="-34.983059"/>
31555               </c1>
31556             </radial_composite>
31557           </c6>
31558         </composite>
31559       </entry>
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31562       <entry>
31563         <composite type="bline_point">
31564           <c1>
31565             <animated type="vector">
31566               <waypoint time="0s">
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31575                   <y>0.2592041790</y>
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31580                   <x>0.0766140074</x>
31581                   <y>0.2617804110</y>
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31584             </animated>
31585           </c1>
31586           <c2>
31587             <real value="1.0000000000"/>
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31589           <c3>
31590             <real value="0.5000000000"/>
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31592           <c4>
31593             <bool value="false"/>
31594           </c4>
31595           <c5>
31596             <radial_composite type="vector">
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31598                 <animated type="real">
31599                   <waypoint time="0s">
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31605                   <waypoint time="5s">
31606                     <real value="0.2228099862"/>
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31608                 </animated>
31609               </c0>
31610               <c1>
31611                 <animated type="angle">
31612                   <waypoint time="0s" before="linear" after="linear">
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31615                   <waypoint time="2.50000000s" before="linear" after="linear">
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31618                   <waypoint time="5s" before="linear" after="linear">
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31621                 </animated>
31622               </c1>
31623             </radial_composite>
31624           </c5>
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31626             <radial_composite type="vector">
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31630               <c1>
31631                 <angle value="-149.044662"/>
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31633             </radial_composite>
31634           </c6>
31635         </composite>
31636       </entry>
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31638         <composite type="bline_point">
31639           <c1>
31640             <animated type="vector">
31641               <waypoint time="0s">
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31647               <waypoint time="2.50000000s">
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31653               <waypoint time="5s">
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31655                   <x>-0.0656305850</x>
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31659             </animated>
31660           </c1>
31661           <c2>
31662             <real value="1.0000000000"/>
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31664           <c3>
31665             <real value="0.5000000000"/>
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31667           <c4>
31668             <bool value="false"/>
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31670           <c5>
31671             <radial_composite type="vector">
31672               <c0>
31673                 <animated type="real">
31674                   <waypoint time="0s">
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31677                   <waypoint time="2.50000000s">
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31680                   <waypoint time="5s">
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31683                 </animated>
31684               </c0>
31685               <c1>
31686                 <animated type="angle">
31687                   <waypoint time="0s" before="linear" after="linear">
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31690                   <waypoint time="2.50000000s" before="linear" after="linear">
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31693                   <waypoint time="5s" before="linear" after="linear">
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31696                 </animated>
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31698             </radial_composite>
31699           </c5>
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31706                 <angle value="-102.532845"/>
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31708             </radial_composite>
31709           </c6>
31710         </composite>
31711       </entry>
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31715         <composite type="bline_point">
31716           <c1>
31717             <animated type="vector">
31718               <waypoint time="0s">
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31739             <real value="1.0000000000"/>
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31748             <radial_composite type="vector">
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31750                 <animated type="real">
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31757                   <waypoint time="5s">
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31763                 <animated type="angle">
31764                   <waypoint time="0s" before="linear" after="linear">
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31775             </radial_composite>
31776           </c5>
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31783                 <angle value="-145.500397"/>
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31785             </radial_composite>
31786           </c6>
31787         </composite>
31788       </entry>
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31790         <composite type="bline_point">
31791           <c1>
31792             <animated type="vector">
31793               <waypoint time="0s">
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31811             </animated>
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31814             <real value="1.0000000000"/>
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31816           <c3>
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31820             <bool value="false"/>
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31822           <c5>
31823             <radial_composite type="vector">
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31825                 <animated type="real">
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31838                 <animated type="angle">
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31850             </radial_composite>
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31858                 <angle value="-120.972168"/>
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31860             </radial_composite>
31861           </c6>
31862         </composite>
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31867         <composite type="bline_point">
31868           <c1>
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31888             </animated>
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31900             <radial_composite type="vector">
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32021             <animated type="vector">
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32094         <composite type="bline_point">
32095           <c1>
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32129                 <animated type="real">
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32219                 <animated type="angle">
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32247           <c1>
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32281                 <animated type="real">
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32323         <composite type="bline_point">
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32325             <animated type="vector">
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32981                     <angle value="-129.814957"/>
32982                   </waypoint>
32983                   <waypoint time="2.50000000s" before="linear" after="linear">
32984                     <angle value="-128.998001"/>
32985                   </waypoint>
32986                   <waypoint time="5s" before="linear" after="linear">
32987                     <angle value="-129.814957"/>
32988                   </waypoint>
32989                 </animated>
32990               </c1>
32991             </radial_composite>
32992           </c5>
32993           <c6>
32994             <radial_composite type="vector">
32995               <c0>
32996                 <real value="0.0994699248"/>
32997               </c0>
32998               <c1>
32999                 <angle value="-129.814957"/>
33000               </c1>
33001             </radial_composite>
33002           </c6>
33003         </composite>
33004       </entry>
33005       <entry>
33006         <composite type="bline_point">
33007           <c1>
33008             <animated type="vector">
33009               <waypoint time="0s">
33010                 <vector>
33011                   <x>0.2443352491</x>
33012                   <y>0.9431337118</y>
33013                 </vector>
33014               </waypoint>
33015               <waypoint time="2.50000000s">
33016                 <vector>
33017                   <x>0.2491029501</x>
33018                   <y>0.9424908161</y>
33019                 </vector>
33020               </waypoint>
33021               <waypoint time="5s">
33022                 <vector>
33023                   <x>0.2443352491</x>
33024                   <y>0.9431337118</y>
33025                 </vector>
33026               </waypoint>
33027             </animated>
33028           </c1>
33029           <c2>
33030             <real value="1.0000000000"/>
33031           </c2>
33032           <c3>
33033             <real value="0.5000000000"/>
33034           </c3>
33035           <c4>
33036             <bool value="false"/>
33037           </c4>
33038           <c5>
33039             <radial_composite type="vector">
33040               <c0>
33041                 <animated type="real">
33042                   <waypoint time="0s">
33043                     <real value="0.1201443151"/>
33044                   </waypoint>
33045                   <waypoint time="2.50000000s">
33046                     <real value="0.1192426517"/>
33047                   </waypoint>
33048                   <waypoint time="5s">
33049                     <real value="0.1201443151"/>
33050                   </waypoint>
33051                 </animated>
33052               </c0>
33053               <c1>
33054                 <animated type="angle">
33055                   <waypoint time="0s" before="linear" after="linear">
33056                     <angle value="-122.013954"/>
33057                   </waypoint>
33058                   <waypoint time="2.50000000s" before="linear" after="linear">
33059                     <angle value="-121.037498"/>
33060                   </waypoint>
33061                   <waypoint time="5s" before="linear" after="linear">
33062                     <angle value="-122.013954"/>
33063                   </waypoint>
33064                 </animated>
33065               </c1>
33066             </radial_composite>
33067           </c5>
33068           <c6>
33069             <radial_composite type="vector">
33070               <c0>
33071                 <real value="0.1201443151"/>
33072               </c0>
33073               <c1>
33074                 <angle value="-122.013954"/>
33075               </c1>
33076             </radial_composite>
33077           </c6>
33078         </composite>
33079       </entry>
33080     </bline>
33081     <bline type="bline_point" loop="false" id="Shirt Wrinkle" guid="70540B5227118EA0E35E4C902D88F930">
33082       <entry>
33083         <composite type="bline_point">
33084           <c1>
33085             <vector>
33086               <x>-0.1931405962</x>
33087               <y>-0.0117619736</y>
33088             </vector>
33089           </c1>
33090           <c2>
33091             <real value="0.6579285929"/>
33092           </c2>
33093           <c3>
33094             <real value="0.5000000000"/>
33095           </c3>
33096           <c4>
33097             <bool value="false"/>
33098           </c4>
33099           <c5>
33100             <radial_composite type="vector">
33101               <c0>
33102                 <real value="0.1619710306"/>
33103               </c0>
33104               <c1>
33105                 <angle value="-47.486584"/>
33106               </c1>
33107             </radial_composite>
33108           </c5>
33109           <c6>
33110             <radial_composite type="vector">
33111               <c0>
33112                 <real value="0.1619710306"/>
33113               </c0>
33114               <c1>
33115                 <angle value="-47.486584"/>
33116               </c1>
33117             </radial_composite>
33118           </c6>
33119         </composite>
33120       </entry>
33121       <entry>
33122         <composite type="bline_point">
33123           <c1>
33124             <vector>
33125               <x>-0.1404504180</x>
33126               <y>-0.1288013756</y>
33127             </vector>
33128           </c1>
33129           <c2>
33130             <real value="1.0000000000"/>
33131           </c2>
33132           <c3>
33133             <real value="0.5000000000"/>
33134           </c3>
33135           <c4>
33136             <bool value="false"/>
33137           </c4>
33138           <c5>
33139             <radial_composite type="vector">
33140               <c0>
33141                 <real value="0.0435263961"/>
33142               </c0>
33143               <c1>
33144                 <angle value="-110.554031"/>
33145               </c1>
33146             </radial_composite>
33147           </c5>
33148           <c6>
33149             <radial_composite type="vector">
33150               <c0>
33151                 <real value="0.0435263961"/>
33152               </c0>
33153               <c1>
33154                 <angle value="-110.554031"/>
33155               </c1>
33156             </radial_composite>
33157           </c6>
33158         </composite>
33159       </entry>
33160       <entry>
33161         <composite type="bline_point">
33162           <c1>
33163             <vector>
33164               <x>-0.3934476376</x>
33165               <y>-0.0506865382</y>
33166             </vector>
33167           </c1>
33168           <c2>
33169             <real value="1.0000000000"/>
33170           </c2>
33171           <c3>
33172             <real value="0.5000000000"/>
33173           </c3>
33174           <c4>
33175             <bool value="false"/>
33176           </c4>
33177           <c5>
33178             <radial_composite type="vector">
33179               <c0>
33180                 <real value="0.5516491714"/>
33181               </c0>
33182               <c1>
33183                 <angle value="-175.763168"/>
33184               </c1>
33185             </radial_composite>
33186           </c5>
33187           <c6>
33188             <radial_composite type="vector">
33189               <c0>
33190                 <real value="0.5516491714"/>
33191               </c0>
33192               <c1>
33193                 <angle value="-175.763168"/>
33194               </c1>
33195             </radial_composite>
33196           </c6>
33197         </composite>
33198       </entry>
33199     </bline>
33200     <bline type="bline_point" loop="true" id="Shorts Seam" guid="CA291509454573CDF0B8219DAA710570">
33201       <entry>
33202         <composite type="bline_point">
33203           <c1>
33204             <vector>
33205               <x>0.1237629801</x>
33206               <y>-0.4227963984</y>
33207             </vector>
33208           </c1>
33209           <c2>
33210             <real value="1.0000000000"/>
33211           </c2>
33212           <c3>
33213             <real value="0.5000000000"/>
33214           </c3>
33215           <c4>
33216             <bool value="true"/>
33217           </c4>
33218           <c5>
33219             <radial_composite type="vector">
33220               <c0>
33221                 <real value="0.0636916084"/>
33222               </c0>
33223               <c1>
33224                 <angle value="0.000000"/>
33225               </c1>
33226             </radial_composite>
33227           </c5>
33228           <c6>
33229             <radial_composite type="vector">
33230               <c0>
33231                 <real value="0.7152400553"/>
33232               </c0>
33233               <c1>
33234                 <angle value="-88.753418"/>
33235               </c1>
33236             </radial_composite>
33237           </c6>
33238         </composite>
33239       </entry>
33240       <entry>
33241         <composite type="bline_point">
33242           <c1>
33243             <vector>
33244               <x>0.1980698556</x>
33245               <y>-1.8431828022</y>
33246             </vector>
33247           </c1>
33248           <c2>
33249             <real value="1.0000000000"/>
33250           </c2>
33251           <c3>
33252             <real value="0.5000000000"/>
33253           </c3>
33254           <c4>
33255             <bool value="true"/>
33256           </c4>
33257           <c5>
33258             <radial_composite type="vector">
33259               <c0>
33260                 <real value="0.7899239299"/>
33261               </c0>
33262               <c1>
33263                 <angle value="-88.151772"/>
33264               </c1>
33265             </radial_composite>
33266           </c5>
33267           <c6>
33268             <radial_composite type="vector">
33269               <c0>
33270                 <real value="0.0664941636"/>
33271               </c0>
33272               <c1>
33273                 <angle value="-163.306015"/>
33274               </c1>
33275             </radial_composite>
33276           </c6>
33277         </composite>
33278       </entry>
33279       <entry>
33280         <composite type="bline_point">
33281           <c1>
33282             <vector>
33283               <x>0.1386243552</x>
33284               <y>-1.8496440649</y>
33285             </vector>
33286           </c1>
33287           <c2>
33288             <real value="1.0000000000"/>
33289           </c2>
33290           <c3>
33291             <real value="0.5000000000"/>
33292           </c3>
33293           <c4>
33294             <bool value="true"/>
33295           </c4>
33296           <c5>
33297             <radial_composite type="vector">
33298               <c0>
33299                 <real value="0.0402807691"/>
33300               </c0>
33301               <c1>
33302                 <angle value="161.570786"/>
33303               </c1>
33304             </radial_composite>
33305           </c5>
33306           <c6>
33307             <radial_composite type="vector">
33308               <c0>
33309                 <real value="0.8150060347"/>
33310               </c0>
33311               <c1>
33312                 <angle value="89.552231"/>
33313               </c1>
33314             </radial_composite>
33315           </c6>
33316         </composite>
33317       </entry>
33318       <entry>
33319         <composite type="bline_point">
33320           <c1>
33321             <vector>
33322               <x>0.0643174797</x>
33323               <y>-0.4206740558</y>
33324             </vector>
33325           </c1>
33326           <c2>
33327             <real value="1.0000000000"/>
33328           </c2>
33329           <c3>
33330             <real value="0.5000000000"/>
33331           </c3>
33332           <c4>
33333             <bool value="true"/>
33334           </c4>
33335           <c5>
33336             <radial_composite type="vector">
33337               <c0>
33338                 <real value="0.6958753375"/>
33339               </c0>
33340               <c1>
33341                 <angle value="94.199059"/>
33342               </c1>
33343             </radial_composite>
33344           </c5>
33345           <c6>
33346             <radial_composite type="vector">
33347               <c0>
33348                 <real value="0.0513495533"/>
33349               </c0>
33350               <c1>
33351                 <angle value="-7.122669"/>
33352               </c1>
33353             </radial_composite>
33354           </c6>
33355         </composite>
33356       </entry>
33357     </bline>
33358     <bline type="bline_point" loop="true" id="Shorts Pocket" guid="0FFDF49384E2DFD26BBF26CCC37921C1">
33359       <entry>
33360         <composite type="bline_point">
33361           <c1>
33362             <vector>
33363               <x>-0.2414022386</x>
33364               <y>-0.5148902535</y>
33365             </vector>
33366           </c1>
33367           <c2>
33368             <real value="1.0000000000"/>
33369           </c2>
33370           <c3>
33371             <real value="0.5000000000"/>
33372           </c3>
33373           <c4>
33374             <bool value="true"/>
33375           </c4>
33376           <c5>
33377             <radial_composite type="vector">
33378               <c0>
33379                 <real value="0.0459239673"/>
33380               </c0>
33381               <c1>
33382                 <angle value="33.681263"/>
33383               </c1>
33384             </radial_composite>
33385           </c5>
33386           <c6>
33387             <radial_composite type="vector">
33388               <c0>
33389                 <real value="0.2977444865"/>
33390               </c0>
33391               <c1>
33392                 <angle value="-41.522301"/>
33393               </c1>
33394             </radial_composite>
33395           </c6>
33396         </composite>
33397       </entry>
33398       <entry>
33399         <composite type="bline_point">
33400           <c1>
33401             <vector>
33402               <x>0.1195168719</x>
33403               <y>-0.7462260723</y>
33404             </vector>
33405           </c1>
33406           <c2>
33407             <real value="1.0000000000"/>
33408           </c2>
33409           <c3>
33410             <real value="0.5000000000"/>
33411           </c3>
33412           <c4>
33413             <bool value="true"/>
33414           </c4>
33415           <c5>
33416             <radial_composite type="vector">
33417               <c0>
33418                 <real value="0.3729064744"/>
33419               </c0>
33420               <c1>
33421                 <angle value="-7.850731"/>
33422               </c1>
33423             </radial_composite>
33424           </c5>
33425           <c6>
33426             <radial_composite type="vector">
33427               <c0>
33428                 <real value="0.0725971020"/>
33429               </c0>
33430               <c1>
33431                 <angle value="-105.259964"/>
33432               </c1>
33433             </radial_composite>
33434           </c6>
33435         </composite>
33436       </entry>
33437       <entry>
33438         <composite type="bline_point">
33439           <c1>
33440             <vector>
33441               <x>0.1046554968</x>
33442               <y>-0.8183858395</y>
33443             </vector>
33444           </c1>
33445           <c2>
33446             <real value="1.0000000000"/>
33447           </c2>
33448           <c3>
33449             <real value="0.5000000000"/>
33450           </c3>
33451           <c4>
33452             <bool value="true"/>
33453           </c4>
33454           <c5>
33455             <radial_composite type="vector">
33456               <c0>
33457                 <real value="0.0725971020"/>
33458               </c0>
33459               <c1>
33460                 <angle value="-105.259964"/>
33461               </c1>
33462             </radial_composite>
33463           </c5>
33464           <c6>
33465             <radial_composite type="vector">
33466               <c0>
33467                 <real value="0.4974711705"/>
33468               </c0>
33469               <c1>
33470                 <angle value="161.338867"/>
33471               </c1>
33472             </radial_composite>
33473           </c6>
33474         </composite>
33475       </entry>
33476       <entry>
33477         <composite type="bline_point">
33478           <c1>
33479             <vector>
33480               <x>-0.2753711045</x>
33481               <y>-0.5488477945</y>
33482             </vector>
33483           </c1>
33484           <c2>
33485             <real value="1.0000000000"/>
33486           </c2>
33487           <c3>
33488             <real value="0.5000000000"/>
33489           </c3>
33490           <c4>
33491             <bool value="true"/>
33492           </c4>
33493           <c5>
33494             <radial_composite type="vector">
33495               <c0>
33496                 <real value="0.3876763751"/>
33497               </c0>
33498               <c1>
33499                 <angle value="137.672501"/>
33500               </c1>
33501             </radial_composite>
33502           </c5>
33503           <c6>
33504             <radial_composite type="vector">
33505               <c0>
33506                 <real value="0.0600721576"/>
33507               </c0>
33508               <c1>
33509                 <angle value="57.986046"/>
33510               </c1>
33511             </radial_composite>
33512           </c6>
33513         </composite>
33514       </entry>
33515     </bline>
33516     <bline type="bline_point" loop="false" id="Wrinkle" guid="3000AA6FDEA2B8AD43F91E38BB36BD36">
33517       <entry>
33518         <composite type="bline_point">
33519           <c1>
33520             <vector>
33521               <x>-0.2668788731</x>
33522               <y>-0.7126308680</y>
33523             </vector>
33524           </c1>
33525           <c2>
33526             <real value="0.8166992231"/>
33527           </c2>
33528           <c3>
33529             <real value="0.5000000000"/>
33530           </c3>
33531           <c4>
33532             <bool value="false"/>
33533           </c4>
33534           <c5>
33535             <radial_composite type="vector">
33536               <c0>
33537                 <real value="0.3896928565"/>
33538               </c0>
33539               <c1>
33540                 <angle value="-85.312546"/>
33541               </c1>
33542             </radial_composite>
33543           </c5>
33544           <c6>
33545             <radial_composite type="vector">
33546               <c0>
33547                 <real value="0.1990156566"/>
33548               </c0>
33549               <c1>
33550                 <angle value="-82.645195"/>
33551               </c1>
33552             </radial_composite>
33553           </c6>
33554         </composite>
33555       </entry>
33556       <entry>
33557         <composite type="bline_point">
33558           <c1>
33559             <vector>
33560               <x>-0.2626327872</x>
33561               <y>-0.9078867435</y>
33562             </vector>
33563           </c1>
33564           <c2>
33565             <real value="2.0317974164"/>
33566           </c2>
33567           <c3>
33568             <real value="0.5000000000"/>
33569           </c3>
33570           <c4>
33571             <bool value="true"/>
33572           </c4>
33573           <c5>
33574             <radial_composite type="vector">
33575               <c0>
33576                 <real value="0.0766694930"/>
33577               </c0>
33578               <c1>
33579                 <angle value="-94.765221"/>
33580               </c1>
33581             </radial_composite>
33582           </c5>
33583           <c6>
33584             <radial_composite type="vector">
33585               <c0>
33586                 <real value="0.1402383907"/>
33587               </c0>
33588               <c1>
33589                 <angle value="-50.518177"/>
33590               </c1>
33591             </radial_composite>
33592           </c6>
33593         </composite>
33594       </entry>
33595       <entry>
33596         <composite type="bline_point">
33597           <c1>
33598             <vector>
33599               <x>-0.1925720125</x>
33600               <y>-0.9651901126</y>
33601             </vector>
33602           </c1>
33603           <c2>
33604             <real value="1.0000000000"/>
33605           </c2>
33606           <c3>
33607             <real value="0.5000000000"/>
33608           </c3>
33609           <c4>
33610             <bool value="false"/>
33611           </c4>
33612           <c5>
33613             <radial_composite type="vector">
33614               <c0>
33615                 <real value="0.0509532867"/>
33616               </c0>
33617               <c1>
33618                 <angle value="0.000000"/>
33619               </c1>
33620             </radial_composite>
33621           </c5>
33622           <c6>
33623             <radial_composite type="vector">
33624               <c0>
33625                 <real value="0.0509532867"/>
33626               </c0>
33627               <c1>
33628                 <angle value="0.000000"/>
33629               </c1>
33630             </radial_composite>
33631           </c6>
33632         </composite>
33633       </entry>
33634     </bline>
33635     <bline type="bline_point" loop="true" id="Rivet" guid="07099B90C4BAE67CE6F850D10867E3F8">
33636       <entry>
33637         <composite type="bline_point">
33638           <c1>
33639             <vector>
33640               <x>-0.2774941623</x>
33641               <y>-0.6150029302</y>
33642             </vector>
33643           </c1>
33644           <c2>
33645             <real value="1.0000000000"/>
33646           </c2>
33647           <c3>
33648             <real value="0.5000000000"/>
33649           </c3>
33650           <c4>
33651             <bool value="false"/>
33652           </c4>
33653           <c5>
33654             <radial_composite type="vector">
33655               <c0>
33656                 <real value="0.0676953343"/>
33657               </c0>
33658               <c1>
33659                 <angle value="41.176472"/>
33660               </c1>
33661             </radial_composite>
33662           </c5>
33663           <c6>
33664             <radial_composite type="vector">
33665               <c0>
33666                 <real value="0.0676953343"/>
33667               </c0>
33668               <c1>
33669                 <angle value="41.176472"/>
33670               </c1>
33671             </radial_composite>
33672           </c6>
33673         </composite>
33674       </entry>
33675       <entry>
33676         <composite type="bline_point">
33677           <c1>
33678             <vector>
33679               <x>-0.2307869792</x>
33680               <y>-0.6256146431</y>
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33682           </c1>
33683           <c2>
33684             <real value="1.0000000000"/>
33685           </c2>
33686           <c3>
33687             <real value="0.5000000000"/>
33688           </c3>
33689           <c4>
33690             <bool value="false"/>
33691           </c4>
33692           <c5>
33693             <radial_composite type="vector">
33694               <c0>
33695                 <real value="0.0513329824"/>
33696               </c0>
33697               <c1>
33698                 <angle value="-82.872635"/>
33699               </c1>
33700             </radial_composite>
33701           </c5>
33702           <c6>
33703             <radial_composite type="vector">
33704               <c0>
33705                 <real value="0.0513329824"/>
33706               </c0>
33707               <c1>
33708                 <angle value="-82.872635"/>
33709               </c1>
33710             </radial_composite>
33711           </c6>
33712         </composite>
33713       </entry>
33714       <entry>
33715         <composite type="bline_point">
33716           <c1>
33717             <vector>
33718               <x>-0.2583866715</x>
33719               <y>-0.6574498415</y>
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33721           </c1>
33722           <c2>
33723             <real value="1.0000000000"/>
33724           </c2>
33725           <c3>
33726             <real value="0.5000000000"/>
33727           </c3>
33728           <c4>
33729             <bool value="false"/>
33730           </c4>
33731           <c5>
33732             <radial_composite type="vector">
33733               <c0>
33734                 <real value="0.0463670258"/>
33735               </c0>
33736               <c1>
33737                 <angle value="164.059647"/>
33738               </c1>
33739             </radial_composite>
33740           </c5>
33741           <c6>
33742             <radial_composite type="vector">
33743               <c0>
33744                 <real value="0.0463670258"/>
33745               </c0>
33746               <c1>
33747                 <angle value="164.059647"/>
33748               </c1>
33749             </radial_composite>
33750           </c6>
33751         </composite>
33752       </entry>
33753     </bline>
33754     <bline type="bline_point" loop="false" id="Cuff Detail01" guid="1F2A3F68191D1A56742600E939F860AC">
33755       <entry>
33756         <composite type="bline_point">
33757           <c1>
33758             <vector>
33759               <x>0.0897941217</x>
33760               <y>-1.8560110331</y>
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33762           </c1>
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33764             <real value="1.3493494717"/>
33765           </c2>
33766           <c3>
33767             <real value="0.5000000000"/>
33768           </c3>
33769           <c4>
33770             <bool value="false"/>
33771           </c4>
33772           <c5>
33773             <radial_composite type="vector">
33774               <c0>
33775                 <real value="0.3766425408"/>
33776               </c0>
33777               <c1>
33778                 <angle value="3.877237"/>
33779               </c1>
33780             </radial_composite>
33781           </c5>
33782           <c6>
33783             <radial_composite type="vector">
33784               <c0>
33785                 <real value="0.3766425408"/>
33786               </c0>
33787               <c1>
33788                 <angle value="3.877237"/>
33789               </c1>
33790             </radial_composite>
33791           </c6>
33792         </composite>
33793       </entry>
33794       <entry>
33795         <composite type="bline_point">
33796           <c1>
33797             <vector>
33798               <x>0.5462506413</x>
33799               <y>-1.7414042950</y>
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33801           </c1>
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33803             <real value="1.0000000000"/>
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33805           <c3>
33806             <real value="0.5000000000"/>
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33808           <c4>
33809             <bool value="false"/>
33810           </c4>
33811           <c5>
33812             <radial_composite type="vector">
33813               <c0>
33814                 <real value="0.4759583241"/>
33815               </c0>
33816               <c1>
33817                 <angle value="24.500206"/>
33818               </c1>
33819             </radial_composite>
33820           </c5>
33821           <c6>
33822             <radial_composite type="vector">
33823               <c0>
33824                 <real value="0.4759583241"/>
33825               </c0>
33826               <c1>
33827                 <angle value="24.500206"/>
33828               </c1>
33829             </radial_composite>
33830           </c6>
33831         </composite>
33832       </entry>
33833     </bline>
33834     <bline type="bline_point" loop="false" id="Cuff Detail02" guid="24671B2338ED7FFC74802B53F81ABA2B">
33835       <entry>
33836         <composite type="bline_point">
33837           <c1>
33838             <vector>
33839               <x>-0.3878929317</x>
33840               <y>-1.8008300066</y>
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33842           </c1>
33843           <c2>
33844             <real value="1.0000000000"/>
33845           </c2>
33846           <c3>
33847             <real value="0.5000000000"/>
33848           </c3>
33849           <c4>
33850             <bool value="false"/>
33851           </c4>
33852           <c5>
33853             <radial_composite type="vector">
33854               <c0>
33855                 <real value="0.2735615219"/>
33856               </c0>
33857               <c1>
33858                 <angle value="-24.767881"/>
33859               </c1>
33860             </radial_composite>
33861           </c5>
33862           <c6>
33863             <radial_composite type="vector">
33864               <c0>
33865                 <real value="0.2735615219"/>
33866               </c0>
33867               <c1>
33868                 <angle value="-24.767881"/>
33869               </c1>
33870             </radial_composite>
33871           </c6>
33872         </composite>
33873       </entry>
33874       <entry>
33875         <composite type="bline_point">
33876           <c1>
33877             <vector>
33878               <x>-0.2541405559</x>
33879               <y>-1.8453992605</y>
33880             </vector>
33881           </c1>
33882           <c2>
33883             <real value="1.0000000000"/>
33884           </c2>
33885           <c3>
33886             <real value="0.4193871319"/>
33887           </c3>
33888           <c4>
33889             <bool value="false"/>
33890           </c4>
33891           <c5>
33892             <radial_composite type="vector">
33893               <c0>
33894                 <real value="0.1715204674"/>
33895               </c0>
33896               <c1>
33897                 <angle value="-13.080677"/>
33898               </c1>
33899             </radial_composite>
33900           </c5>
33901           <c6>
33902             <radial_composite type="vector">
33903               <c0>
33904                 <real value="0.1715204674"/>
33905               </c0>
33906               <c1>
33907                 <angle value="-13.080677"/>
33908               </c1>
33909             </radial_composite>
33910           </c6>
33911         </composite>
33912       </entry>
33913       <entry>
33914         <composite type="bline_point">
33915           <c1>
33916             <vector>
33917               <x>-0.0800501630</x>
33918               <y>-1.8645004034</y>
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33920           </c1>
33921           <c2>
33922             <real value="0.4245713942"/>
33923           </c2>
33924           <c3>
33925             <real value="0.5000000000"/>
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33927           <c4>
33928             <bool value="false"/>
33929           </c4>
33930           <c5>
33931             <radial_composite type="vector">
33932               <c0>
33933                 <real value="0.1603706143"/>
33934               </c0>
33935               <c1>
33936                 <angle value="-6.840517"/>
33937               </c1>
33938             </radial_composite>
33939           </c5>
33940           <c6>
33941             <radial_composite type="vector">
33942               <c0>
33943                 <real value="0.1603706143"/>
33944               </c0>
33945               <c1>
33946                 <angle value="-6.840517"/>
33947               </c1>
33948             </radial_composite>
33949           </c6>
33950         </composite>
33951       </entry>
33952     </bline>
33953     <bline type="bline_point" loop="true" id="Right Hand" guid="96063CFA9EC9F1808AB409A4A670E720">
33954       <entry>
33955         <composite type="bline_point">
33956           <c1>
33957             <vector>
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33961           </c1>
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33963             <real value="1.0000000000"/>
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33965           <c3>
33966             <real value="0.5000000000"/>
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33968           <c4>
33969             <bool value="false"/>
33970           </c4>
33971           <c5>
33972             <radial_composite type="vector">
33973               <c0>
33974                 <real value="0.0995036417"/>
33975               </c0>
33976               <c1>
33977                 <angle value="180.000000"/>
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33979             </radial_composite>
33980           </c5>
33981           <c6>
33982             <radial_composite type="vector">
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33984                 <real value="0.0995036417"/>
33985               </c0>
33986               <c1>
33987                 <angle value="180.000000"/>
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33989             </radial_composite>
33990           </c6>
33991         </composite>
33992       </entry>
33993       <entry>
33994         <composite type="bline_point">
33995           <c1>
33996             <vector>
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33998               <y>-0.1455594897</y>
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34000           </c1>
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34002             <real value="1.0000000000"/>
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34004           <c3>
34005             <real value="0.5000000000"/>
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34007           <c4>
34008             <bool value="false"/>
34009           </c4>
34010           <c5>
34011             <radial_composite type="vector">
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34013                 <real value="0.0444984549"/>
34014               </c0>
34015               <c1>
34016                 <angle value="153.437332"/>
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34018             </radial_composite>
34019           </c5>
34020           <c6>
34021             <radial_composite type="vector">
34022               <c0>
34023                 <real value="0.0444984549"/>
34024               </c0>
34025               <c1>
34026                 <angle value="153.437332"/>
34027               </c1>
34028             </radial_composite>
34029           </c6>
34030         </composite>
34031       </entry>
34032       <entry>
34033         <composite type="bline_point">
34034           <c1>
34035             <vector guid="E3C593D88180F49500F085B61218B393">
34036               <x>-0.9095572233</x>
34037               <y>-0.0593319684</y>
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34039           </c1>
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34041             <real value="1.0000000000"/>
34042           </c2>
34043           <c3>
34044             <real value="0.5000000000"/>
34045           </c3>
34046           <c4>
34047             <bool value="false"/>
34048           </c4>
34049           <c5>
34050             <radial_composite type="vector">
34051               <c0>
34052                 <real value="0.0397973134"/>
34053               </c0>
34054               <c1>
34055                 <angle value="90.000000"/>
34056               </c1>
34057             </radial_composite>
34058           </c5>
34059           <c6>
34060             <radial_composite type="vector">
34061               <c0>
34062                 <real value="0.0397973134"/>
34063               </c0>
34064               <c1>
34065                 <angle value="90.000000"/>
34066               </c1>
34067             </radial_composite>
34068           </c6>
34069         </composite>
34070       </entry>
34071       <entry>
34072         <composite type="bline_point">
34073           <c1>
34074             <vector>
34075               <x>-0.9725762010</x>
34076               <y>0.0501106419</y>
34077             </vector>
34078           </c1>
34079           <c2>
34080             <real value="1.0000000000"/>
34081           </c2>
34082           <c3>
34083             <real value="0.5000000000"/>
34084           </c3>
34085           <c4>
34086             <bool value="false"/>
34087           </c4>
34088           <c5>
34089             <radial_composite type="vector">
34090               <c0>
34091                 <real value="0.0314628663"/>
34092               </c0>
34093               <c1>
34094                 <angle value="71.563263"/>
34095               </c1>
34096             </radial_composite>
34097           </c5>
34098           <c6>
34099             <radial_composite type="vector">
34100               <c0>
34101                 <real value="0.0314628663"/>
34102               </c0>
34103               <c1>
34104                 <angle value="71.563263"/>
34105               </c1>
34106             </radial_composite>
34107           </c6>
34108         </composite>
34109       </entry>
34110       <entry>
34111         <composite type="bline_point">
34112           <c1>
34113             <vector>
34114               <x>-0.8631222248</x>
34115               <y>0.1562368125</y>
34116             </vector>
34117           </c1>
34118           <c2>
34119             <real value="1.0000000000"/>
34120           </c2>
34121           <c3>
34122             <real value="0.5000000000"/>
34123           </c3>
34124           <c4>
34125             <bool value="false"/>
34126           </c4>
34127           <c5>
34128             <radial_composite type="vector">
34129               <c0>
34130                 <real value="0.0777100541"/>
34131               </c0>
34132               <c1>
34133                 <angle value="50.191494"/>
34134               </c1>
34135             </radial_composite>
34136           </c5>
34137           <c6>
34138             <radial_composite type="vector">
34139               <c0>
34140                 <real value="0.0777100541"/>
34141               </c0>
34142               <c1>
34143                 <angle value="50.191494"/>
34144               </c1>
34145             </radial_composite>
34146           </c6>
34147         </composite>
34148       </entry>
34149       <entry>
34150         <composite type="bline_point">
34151           <c1>
34152             <vector>
34153               <x>-0.8034200072</x>
34154               <y>0.2225656658</y>
34155             </vector>
34156           </c1>
34157           <c2>
34158             <real value="1.0000000000"/>
34159           </c2>
34160           <c3>
34161             <real value="0.5000000000"/>
34162           </c3>
34163           <c4>
34164             <bool value="false"/>
34165           </c4>
34166           <c5>
34167             <radial_composite type="vector">
34168               <c0>
34169                 <real value="0.0580184961"/>
34170               </c0>
34171               <c1>
34172                 <angle value="30.961124"/>
34173               </c1>
34174             </radial_composite>
34175           </c5>
34176           <c6>
34177             <radial_composite type="vector">
34178               <c0>
34179                 <real value="0.0580184961"/>
34180               </c0>
34181               <c1>
34182                 <angle value="30.961124"/>
34183               </c1>
34184             </radial_composite>
34185           </c6>
34186         </composite>
34187       </entry>
34188       <entry>
34189         <composite type="bline_point">
34190           <c1>
34191             <vector>
34192               <x>-0.5712448359</x>
34193               <y>0.1628696918</y>
34194             </vector>
34195           </c1>
34196           <c2>
34197             <real value="1.0000000000"/>
34198           </c2>
34199           <c3>
34200             <real value="0.5000000000"/>
34201           </c3>
34202           <c4>
34203             <bool value="false"/>
34204           </c4>
34205           <c5>
34206             <radial_composite type="vector">
34207               <c0>
34208                 <real value="0.1505760593"/>
34209               </c0>
34210               <c1>
34211                 <angle value="-7.593863"/>
34212               </c1>
34213             </radial_composite>
34214           </c5>
34215           <c6>
34216             <radial_composite type="vector">
34217               <c0>
34218                 <real value="0.1505760593"/>
34219               </c0>
34220               <c1>
34221                 <angle value="-7.593863"/>
34222               </c1>
34223             </radial_composite>
34224           </c6>
34225         </composite>
34226       </entry>
34227       <entry>
34228         <composite type="bline_point">
34229           <c1>
34230             <vector>
34231               <x>-0.5314434171</x>
34232               <y>-0.0195346568</y>
34233             </vector>
34234           </c1>
34235           <c2>
34236             <real value="1.0000000000"/>
34237           </c2>
34238           <c3>
34239             <real value="0.5000000000"/>
34240           </c3>
34241           <c4>
34242             <bool value="false"/>
34243           </c4>
34244           <c5>
34245             <radial_composite type="vector">
34246               <c0>
34247                 <real value="0.5495011463"/>
34248               </c0>
34249               <c1>
34250                 <angle value="-137.938644"/>
34251               </c1>
34252             </radial_composite>
34253           </c5>
34254           <c6>
34255             <radial_composite type="vector">
34256               <c0>
34257                 <real value="0.5495011463"/>
34258               </c0>
34259               <c1>
34260                 <angle value="-137.938644"/>
34261               </c1>
34262             </radial_composite>
34263           </c6>
34264         </composite>
34265       </entry>
34266     </bline>
34267     <bline type="bline_point" loop="true" id="Thumb" guid="99032695FA0831955C8E1034623C463A">
34268       <entry>
34269         <composite type="bline_point">
34270           <c1>
34271             <vector>
34272               <x>-0.5845119953</x>
34273               <y>0.0498017929</y>
34274             </vector>
34275           </c1>
34276           <c2>
34277             <real value="1.0000000000"/>
34278           </c2>
34279           <c3>
34280             <real value="0.5000000000"/>
34281           </c3>
34282           <c4>
34283             <bool value="false"/>
34284           </c4>
34285           <c5>
34286             <radial_composite type="vector">
34287               <c0>
34288                 <real value="0.1901012236"/>
34289               </c0>
34290               <c1>
34291                 <angle value="173.991608"/>
34292               </c1>
34293             </radial_composite>
34294           </c5>
34295           <c6>
34296             <radial_composite type="vector">
34297               <c0>
34298                 <real value="0.1901012236"/>
34299               </c0>
34300               <c1>
34301                 <angle value="173.991608"/>
34302               </c1>
34303             </radial_composite>
34304           </c6>
34305         </composite>
34306       </entry>
34307       <entry>
34308         <composite type="bline_point">
34309           <c1>
34310             <vector>
34311               <x>-0.7768856883</x>
34312               <y>0.0332195796</y>
34313             </vector>
34314           </c1>
34315           <c2>
34316             <real value="1.0000000000"/>
34317           </c2>
34318           <c3>
34319             <real value="0.5000000000"/>
34320           </c3>
34321           <c4>
34322             <bool value="false"/>
34323           </c4>
34324           <c5>
34325             <radial_composite type="vector">
34326               <c0>
34327                 <real value="0.1160369921"/>
34328               </c0>
34329               <c1>
34330                 <angle value="149.038879"/>
34331               </c1>
34332             </radial_composite>
34333           </c5>
34334           <c6>
34335             <radial_composite type="vector">
34336               <c0>
34337                 <real value="0.1160369921"/>
34338               </c0>
34339               <c1>
34340                 <angle value="149.038879"/>
34341               </c1>
34342             </radial_composite>
34343           </c6>
34344         </composite>
34345       </entry>
34346       <entry>
34347         <composite type="bline_point">
34348           <c1>
34349             <vector guid="EF03BAD47131A3A880E30C27D16A176D">
34350               <x>-0.8465382457</x>
34351               <y>0.1393457502</y>
34352             </vector>
34353           </c1>
34354           <c2>
34355             <real value="1.0000000000"/>
34356           </c2>
34357           <c3>
34358             <real value="0.5000000000"/>
34359           </c3>
34360           <c4>
34361             <bool value="true"/>
34362           </c4>
34363           <c5>
34364             <radial_composite type="vector">
34365               <c0>
34366                 <real value="0.2603991985"/>
34367               </c0>
34368               <c1>
34369                 <angle value="83.417374"/>
34370               </c1>
34371             </radial_composite>
34372           </c5>
34373           <c6>
34374             <radial_composite type="vector">
34375               <c0>
34376                 <real value="0.1297367966"/>
34377               </c0>
34378               <c1>
34379                 <angle value="4.398250"/>
34380               </c1>
34381             </radial_composite>
34382           </c6>
34383         </composite>
34384       </entry>
34385       <entry>
34386         <composite type="bline_point">
34387           <c1>
34388             <vector>
34389               <x>-0.7337674499</x>
34390               <y>0.2089910507</y>
34391             </vector>
34392           </c1>
34393           <c2>
34394             <real value="1.0000000000"/>
34395           </c2>
34396           <c3>
34397             <real value="0.5000000000"/>
34398           </c3>
34399           <c4>
34400             <bool value="false"/>
34401           </c4>
34402           <c5>
34403             <radial_composite type="vector">
34404               <c0>
34405                 <real value="0.0629309735"/>
34406               </c0>
34407               <c1>
34408                 <angle value="18.433159"/>
34409               </c1>
34410             </radial_composite>
34411           </c5>
34412           <c6>
34413             <radial_composite type="vector">
34414               <c0>
34415                 <real value="0.0629309735"/>
34416               </c0>
34417               <c1>
34418                 <angle value="18.433159"/>
34419               </c1>
34420             </radial_composite>
34421           </c6>
34422         </composite>
34423       </entry>
34424       <entry>
34425         <composite type="bline_point">
34426           <c1>
34427             <vector>
34428               <x>-0.5115426779</x>
34429               <y>0.1658772975</y>
34430             </vector>
34431           </c1>
34432           <c2>
34433             <real value="1.0000000000"/>
34434           </c2>
34435           <c3>
34436             <real value="0.5000000000"/>
34437           </c3>
34438           <c4>
34439             <bool value="false"/>
34440           </c4>
34441           <c5>
34442             <radial_composite type="vector">
34443               <c0>
34444                 <real value="0.4179152950"/>
34445               </c0>
34446               <c1>
34447                 <angle value="0.000000"/>
34448               </c1>
34449             </radial_composite>
34450           </c5>
34451           <c6>
34452             <radial_composite type="vector">
34453               <c0>
34454                 <real value="0.4179152950"/>
34455               </c0>
34456               <c1>
34457                 <angle value="0.000000"/>
34458               </c1>
34459             </radial_composite>
34460           </c6>
34461         </composite>
34462       </entry>
34463     </bline>
34464     <bline type="bline_point" loop="true" id="finger" guid="52C58E07D0BFCB7CE41E01D4C485516B">
34465       <entry>
34466         <composite type="bline_point">
34467           <c1>
34468             <vector>
34469               <x>-0.5977791548</x>
34470               <y>-0.0713549927</y>
34471             </vector>
34472           </c1>
34473           <c2>
34474             <real value="1.0000000000"/>
34475           </c2>
34476           <c3>
34477             <real value="0.4968762994"/>
34478           </c3>
34479           <c4>
34480             <bool value="false"/>
34481           </c4>
34482           <c5>
34483             <radial_composite type="vector">
34484               <c0>
34485                 <real value="0.3843121500"/>
34486               </c0>
34487               <c1>
34488                 <angle value="-68.747482"/>
34489               </c1>
34490             </radial_composite>
34491           </c5>
34492           <c6>
34493             <radial_composite type="vector">
34494               <c0>
34495                 <real value="0.3843121500"/>
34496               </c0>
34497               <c1>
34498                 <angle value="-68.747482"/>
34499               </c1>
34500             </radial_composite>
34501           </c6>
34502         </composite>
34503       </entry>
34504       <entry>
34505         <composite type="bline_point">
34506           <c1>
34507             <vector>
34508               <x>-0.8564886451</x>
34509               <y>-0.2736580074</y>
34510             </vector>
34511           </c1>
34512           <c2>
34513             <real value="1.0000000000"/>
34514           </c2>
34515           <c3>
34516             <real value="0.5000000000"/>
34517           </c3>
34518           <c4>
34519             <bool value="false"/>
34520           </c4>
34521           <c5>
34522             <radial_composite type="vector">
34523               <c0>
34524                 <real value="0.0696525492"/>
34525               </c0>
34526               <c1>
34527                 <angle value="180.000000"/>
34528               </c1>
34529             </radial_composite>
34530           </c5>
34531           <c6>
34532             <radial_composite type="vector">
34533               <c0>
34534                 <real value="0.0696525492"/>
34535               </c0>
34536               <c1>
34537                 <angle value="180.000000"/>
34538               </c1>
34539             </radial_composite>
34540           </c6>
34541         </composite>
34542       </entry>
34543       <entry>
34544         <composite type="bline_point">
34545           <c1>
34546             <vector>
34547               <x>-0.9360915422</x>
34548               <y>-0.2106455863</y>
34549             </vector>
34550           </c1>
34551           <c2>
34552             <real value="1.0000000000"/>
34553           </c2>
34554           <c3>
34555             <real value="0.5000000000"/>
34556           </c3>
34557           <c4>
34558             <bool value="true"/>
34559           </c4>
34560           <c5>
34561             <radial_composite type="vector">
34562               <c0>
34563                 <real value="0.2290507844"/>
34564               </c0>
34565               <c1>
34566                 <angle value="92.489799"/>
34567               </c1>
34568             </radial_composite>
34569           </c5>
34570           <c6>
34571             <radial_composite type="vector">
34572               <c0>
34573                 <real value="0.1297329834"/>
34574               </c0>
34575               <c1>
34576                 <angle value="147.531509"/>
34577               </c1>
34578             </radial_composite>
34579           </c6>
34580         </composite>
34581       </entry>
34582       <entry>
34583         <composite type="bline_point">
34584           <c1>
34585             <vector>
34586               <x>-0.9957937002</x>
34587               <y>-0.1343674064</y>
34588             </vector>
34589           </c1>
34590           <c2>
34591             <real value="1.0000000000"/>
34592           </c2>
34593           <c3>
34594             <real value="0.5000000000"/>
34595           </c3>
34596           <c4>
34597             <bool value="false"/>
34598           </c4>
34599           <c5>
34600             <radial_composite type="vector">
34601               <c0>
34602                 <real value="0.0795946267"/>
34603               </c0>
34604               <c1>
34605                 <angle value="90.000000"/>
34606               </c1>
34607             </radial_composite>
34608           </c5>
34609           <c6>
34610             <radial_composite type="vector">
34611               <c0>
34612                 <real value="0.0795946267"/>
34613               </c0>
34614               <c1>
34615                 <angle value="90.000000"/>
34616               </c1>
34617             </radial_composite>
34618           </c6>
34619         </composite>
34620       </entry>
34621       <entry>
34622         <composite type="bline_point">
34623           <c1>
34624             <vector>
34625               <x>-0.9327747226</x>
34626               <y>0.0082396325</y>
34627             </vector>
34628           </c1>
34629           <c2>
34630             <real value="1.0000000000"/>
34631           </c2>
34632           <c3>
34633             <real value="0.5000000000"/>
34634           </c3>
34635           <c4>
34636             <bool value="false"/>
34637           </c4>
34638           <c5>
34639             <radial_composite type="vector">
34640               <c0>
34641                 <real value="0.1711807380"/>
34642               </c0>
34643               <c1>
34644                 <angle value="54.459499"/>
34645               </c1>
34646             </radial_composite>
34647           </c5>
34648           <c6>
34649             <radial_composite type="vector">
34650               <c0>
34651                 <real value="0.1711807380"/>
34652               </c0>
34653               <c1>
34654                 <angle value="54.459499"/>
34655               </c1>
34656             </radial_composite>
34657           </c6>
34658         </composite>
34659       </entry>
34660     </bline>
34661     <bline type="bline_point" loop="true" id="LeftBoot" guid="0CD69E659A4A1634A587F288ED4A4119">
34662       <entry>
34663         <composite type="bline_point">
34664           <c1>
34665             <vector>
34666               <x>-0.1610237956</x>
34667               <y>-2.2102406025</y>
34668             </vector>
34669           </c1>
34670           <c2>
34671             <real value="1.0000000000"/>
34672           </c2>
34673           <c3>
34674             <real value="0.5000000000"/>
34675           </c3>
34676           <c4>
34677             <bool value="false"/>
34678           </c4>
34679           <c5>
34680             <radial_composite type="vector">
34681               <c0>
34682                 <real value="0.1858018801"/>
34683               </c0>
34684               <c1>
34685                 <angle value="80.130974"/>
34686               </c1>
34687             </radial_composite>
34688           </c5>
34689           <c6>
34690             <radial_composite type="vector">
34691               <c0>
34692                 <real value="0.1858018801"/>
34693               </c0>
34694               <c1>
34695                 <angle value="80.130974"/>
34696               </c1>
34697             </radial_composite>
34698           </c6>
34699         </composite>
34700       </entry>
34701       <entry>
34702         <composite type="bline_point">
34703           <c1>
34704             <vector>
34705               <x>0.4589224458</x>
34706               <y>-2.1804776192</y>
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34708           </c1>
34709           <c2>
34710             <real value="1.0000000000"/>
34711           </c2>
34712           <c3>
34713             <real value="0.5000000000"/>
34714           </c3>
34715           <c4>
34716             <bool value="false"/>
34717           </c4>
34718           <c5>
34719             <radial_composite type="vector">
34720               <c0>
34721                 <real value="0.2063028646"/>
34722               </c0>
34723               <c1>
34724                 <angle value="-57.097542"/>
34725               </c1>
34726             </radial_composite>
34727           </c5>
34728           <c6>
34729             <radial_composite type="vector">
34730               <c0>
34731                 <real value="0.2063028646"/>
34732               </c0>
34733               <c1>
34734                 <angle value="-57.097542"/>
34735               </c1>
34736             </radial_composite>
34737           </c6>
34738         </composite>
34739       </entry>
34740       <entry>
34741         <composite type="bline_point">
34742           <c1>
34743             <vector>
34744               <x>0.4877879024</x>
34745               <y>-2.4233129025</y>
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34747           </c1>
34748           <c2>
34749             <real value="1.0000000000"/>
34750           </c2>
34751           <c3>
34752             <real value="0.5000000000"/>
34753           </c3>
34754           <c4>
34755             <bool value="false"/>
34756           </c4>
34757           <c5>
34758             <radial_composite type="vector">
34759               <c0>
34760                 <real value="0.1020161785"/>
34761               </c0>
34762               <c1>
34763                 <angle value="-92.862099"/>
34764               </c1>
34765             </radial_composite>
34766           </c5>
34767           <c6>
34768             <radial_composite type="vector">
34769               <c0>
34770                 <real value="0.1020161785"/>
34771               </c0>
34772               <c1>
34773                 <angle value="-92.862099"/>
34774               </c1>
34775             </radial_composite>
34776           </c6>
34777         </composite>
34778       </entry>
34779       <entry>
34780         <composite type="bline_point">
34781           <c1>
34782             <vector>
34783               <x>0.4317549765</x>
34784               <y>-2.5201072693</y>
34785             </vector>
34786           </c1>
34787           <c2>
34788             <real value="1.0000000000"/>
34789           </c2>
34790           <c3>
34791             <real value="0.5000000000"/>
34792           </c3>
34793           <c4>
34794             <bool value="true"/>
34795           </c4>
34796           <c5>
34797             <radial_composite type="vector">
34798               <c0>
34799                 <real value="0.1154921700"/>
34800               </c0>
34801               <c1>
34802                 <angle value="-138.573303"/>
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34804             </radial_composite>
34805           </c5>
34806           <c6>
34807             <radial_composite type="vector">
34808               <c0>
34809                 <real value="0.2621837081"/>
34810               </c0>
34811               <c1>
34812                 <angle value="-75.370125"/>
34813               </c1>
34814             </radial_composite>
34815           </c6>
34816         </composite>
34817       </entry>
34818       <entry>
34819         <composite type="bline_point">
34820           <c1>
34821             <vector>
34822               <x>0.4198691845</x>
34823               <y>-2.8169369698</y>
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34825           </c1>
34826           <c2>
34827             <real value="1.0000000000"/>
34828           </c2>
34829           <c3>
34830             <real value="0.5000000000"/>
34831           </c3>
34832           <c4>
34833             <bool value="false"/>
34834           </c4>
34835           <c5>
34836             <radial_composite type="vector">
34837               <c0>
34838                 <real value="0.0816701516"/>
34839               </c0>
34840               <c1>
34841                 <angle value="-93.575958"/>
34842               </c1>
34843             </radial_composite>
34844           </c5>
34845           <c6>
34846             <radial_composite type="vector">
34847               <c0>
34848                 <real value="0.0816701516"/>
34849               </c0>
34850               <c1>
34851                 <angle value="-93.575958"/>
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34853             </radial_composite>
34854           </c6>
34855         </composite>
34856       </entry>
34857       <entry>
34858         <composite type="bline_point">
34859           <c1>
34860             <vector>
34861               <x>0.4886620343</x>
34862               <y>-3.0625865459</y>
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34864           </c1>
34865           <c2>
34866             <real value="1.0000000000"/>
34867           </c2>
34868           <c3>
34869             <real value="0.5000000000"/>
34870           </c3>
34871           <c4>
34872             <bool value="false"/>
34873           </c4>
34874           <c5>
34875             <radial_composite type="vector">
34876               <c0>
34877                 <real value="0.2165442834"/>
34878               </c0>
34879               <c1>
34880                 <angle value="-68.943748"/>
34881               </c1>
34882             </radial_composite>
34883           </c5>
34884           <c6>
34885             <radial_composite type="vector">
34886               <c0>
34887                 <real value="0.2165442834"/>
34888               </c0>
34889               <c1>
34890                 <angle value="-68.943748"/>
34891               </c1>
34892             </radial_composite>
34893           </c6>
34894         </composite>
34895       </entry>
34896       <entry>
34897         <composite type="bline_point">
34898           <c1>
34899             <vector>
34900               <x>0.5405293703</x>
34901               <y>-3.2957618237</y>
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34903           </c1>
34904           <c2>
34905             <real value="1.0000000000"/>
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34907           <c3>
34908             <real value="0.5000000000"/>
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34910           <c4>
34911             <bool value="false"/>
34912           </c4>
34913           <c5>
34914             <radial_composite type="vector">
34915               <c0>
34916                 <real value="0.2026833878"/>
34917               </c0>
34918               <c1>
34919                 <angle value="-94.402985"/>
34920               </c1>
34921             </radial_composite>
34922           </c5>
34923           <c6>
34924             <radial_composite type="vector">
34925               <c0>
34926                 <real value="0.2026833878"/>
34927               </c0>
34928               <c1>
34929                 <angle value="-94.402985"/>
34930               </c1>
34931             </radial_composite>
34932           </c6>
34933         </composite>
34934       </entry>
34935       <entry>
34936         <composite type="bline_point">
34937           <c1>
34938             <vector>
34939               <x>-0.3706753552</x>
34940               <y>-3.6379010677</y>
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34942           </c1>
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34944             <real value="1.0000000000"/>
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34946           <c3>
34947             <real value="0.5000000000"/>
34948           </c3>
34949           <c4>
34950             <bool value="false"/>
34951           </c4>
34952           <c5>
34953             <radial_composite type="vector">
34954               <c0>
34955                 <real value="0.4668058087"/>
34956               </c0>
34957               <c1>
34958                 <angle value="180.000000"/>
34959               </c1>
34960             </radial_composite>
34961           </c5>
34962           <c6>
34963             <radial_composite type="vector">
34964               <c0>
34965                 <real value="0.4668058087"/>
34966               </c0>
34967               <c1>
34968                 <angle value="180.000000"/>
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34970             </radial_composite>
34971           </c6>
34972         </composite>
34973       </entry>
34974       <entry>
34975         <composite type="bline_point">
34976           <c1>
34977             <vector>
34978               <x>-0.6652490497</x>
34979               <y>-3.4521958828</y>
34980             </vector>
34981           </c1>
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34983             <real value="1.0000000000"/>
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34985           <c3>
34986             <real value="0.5000000000"/>
34987           </c3>
34988           <c4>
34989             <bool value="false"/>
34990           </c4>
34991           <c5>
34992             <radial_composite type="vector">
34993               <c0>
34994                 <real value="0.2083026487"/>
34995               </c0>
34996               <c1>
34997                 <angle value="96.584122"/>
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34999             </radial_composite>
35000           </c5>
35001           <c6>
35002             <radial_composite type="vector">
35003               <c0>
35004                 <real value="0.2083026487"/>
35005               </c0>
35006               <c1>
35007                 <angle value="96.584122"/>
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35009             </radial_composite>
35010           </c6>
35011         </composite>
35012       </entry>
35013       <entry>
35014         <composite type="bline_point">
35015           <c1>
35016             <vector>
35017               <x>-0.5564425588</x>
35018               <y>-3.2558786869</y>
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35020           </c1>
35021           <c2>
35022             <real value="1.0000000000"/>
35023           </c2>
35024           <c3>
35025             <real value="0.5000000000"/>
35026           </c3>
35027           <c4>
35028             <bool value="false"/>
35029           </c4>
35030           <c5>
35031             <radial_composite type="vector">
35032               <c0>
35033                 <real value="0.2599203685"/>
35034               </c0>
35035               <c1>
35036                 <angle value="27.342091"/>
35037               </c1>
35038             </radial_composite>
35039           </c5>
35040           <c6>
35041             <radial_composite type="vector">
35042               <c0>
35043                 <real value="0.2599203685"/>
35044               </c0>
35045               <c1>
35046                 <angle value="27.342091"/>
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35048             </radial_composite>
35049           </c6>
35050         </composite>
35051       </entry>
35052       <entry>
35053         <composite type="bline_point">
35054           <c1>
35055             <vector>
35056               <x>-0.2963684797</x>
35057               <y>-3.1490967274</y>
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35059           </c1>
35060           <c2>
35061             <real value="1.0000000000"/>
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35063           <c3>
35064             <real value="0.5000000000"/>
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35066           <c4>
35067             <bool value="false"/>
35068           </c4>
35069           <c5>
35070             <radial_composite type="vector">
35071               <c0>
35072                 <real value="0.1390333287"/>
35073               </c0>
35074               <c1>
35075                 <angle value="23.622372"/>
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35077             </radial_composite>
35078           </c5>
35079           <c6>
35080             <radial_composite type="vector">
35081               <c0>
35082                 <real value="0.1592099374"/>
35083               </c0>
35084               <c1>
35085                 <angle value="36.860737"/>
35086               </c1>
35087             </radial_composite>
35088           </c6>
35089         </composite>
35090       </entry>
35091       <entry>
35092         <composite type="bline_point">
35093           <c1>
35094             <vector>
35095               <x>-0.0999860093</x>
35096               <y>-2.9773206711</y>
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35098           </c1>
35099           <c2>
35100             <real value="1.0000000000"/>
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35102           <c3>
35103             <real value="0.5000000000"/>
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35105           <c4>
35106             <bool value="false"/>
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35108           <c5>
35109             <radial_composite type="vector">
35110               <c0>
35111                 <real value="0.1996061180"/>
35112               </c0>
35113               <c1>
35114                 <angle value="85.424561"/>
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35116             </radial_composite>
35117           </c5>
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35119             <radial_composite type="vector">
35120               <c0>
35121                 <real value="0.1996061180"/>
35122               </c0>
35123               <c1>
35124                 <angle value="85.424561"/>
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35126             </radial_composite>
35127           </c6>
35128         </composite>
35129       </entry>
35130       <entry>
35131         <composite type="bline_point">
35132           <c1>
35133             <vector>
35134               <x>-0.1212165430</x>
35135               <y>-2.7328684330</y>
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35137           </c1>
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35139             <real value="1.0000000000"/>
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35141           <c3>
35142             <real value="0.5000000000"/>
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35144           <c4>
35145             <bool value="false"/>
35146           </c4>
35147           <c5>
35148             <radial_composite type="vector">
35149               <c0>
35150                 <real value="0.2826241565"/>
35151               </c0>
35152               <c1>
35153                 <angle value="99.730759"/>
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35155             </radial_composite>
35156           </c5>
35157           <c6>
35158             <radial_composite type="vector">
35159               <c0>
35160                 <real value="0.2826241565"/>
35161               </c0>
35162               <c1>
35163                 <angle value="99.730759"/>
35164               </c1>
35165             </radial_composite>
35166           </c6>
35167         </composite>
35168       </entry>
35169       <entry>
35170         <composite type="bline_point">
35171           <c1>
35172             <vector>
35173               <x>-0.2034848779</x>
35174               <y>-2.3322756290</y>
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35176           </c1>
35177           <c2>
35178             <real value="1.0000000000"/>
35179           </c2>
35180           <c3>
35181             <real value="0.5000000000"/>
35182           </c3>
35183           <c4>
35184             <bool value="false"/>
35185           </c4>
35186           <c5>
35187             <radial_composite type="vector">
35188               <c0>
35189                 <real value="0.1434794593"/>
35190               </c0>
35191               <c1>
35192                 <angle value="86.819122"/>
35193               </c1>
35194             </radial_composite>
35195           </c5>
35196           <c6>
35197             <radial_composite type="vector">
35198               <c0>
35199                 <real value="0.1434794593"/>
35200               </c0>
35201               <c1>
35202                 <angle value="86.819122"/>
35203               </c1>
35204             </radial_composite>
35205           </c6>
35206         </composite>
35207       </entry>
35208     </bline>
35209     <bline type="bline_point" loop="true" id="RightBootMask" guid="0B830C0E2EED244837234855796FE278">
35210       <entry>
35211         <composite type="bline_point">
35212           <c1>
35213             <vector>
35214               <x>-0.3028053641</x>
35215               <y>-2.2184159756</y>
35216             </vector>
35217           </c1>
35218           <c2>
35219             <real value="0.0000000000"/>
35220           </c2>
35221           <c3>
35222             <real value="0.5000000000"/>
35223           </c3>
35224           <c4>
35225             <bool value="false"/>
35226           </c4>
35227           <c5>
35228             <radial_composite type="vector">
35229               <c0>
35230                 <real value="0.1922192977"/>
35231               </c0>
35232               <c1>
35233                 <angle value="94.865341"/>
35234               </c1>
35235             </radial_composite>
35236           </c5>
35237           <c6>
35238             <radial_composite type="vector">
35239               <c0>
35240                 <real value="0.1922192977"/>
35241               </c0>
35242               <c1>
35243                 <angle value="94.865341"/>
35244               </c1>
35245             </radial_composite>
35246           </c6>
35247         </composite>
35248       </entry>
35249       <entry>
35250         <composite type="bline_point">
35251           <c1>
35252             <vector>
35253               <x>-0.2569308579</x>
35254               <y>-2.1368381977</y>
35255             </vector>
35256           </c1>
35257           <c2>
35258             <real value="0.0000000000"/>
35259           </c2>
35260           <c3>
35261             <real value="0.5000000000"/>
35262           </c3>
35263           <c4>
35264             <bool value="true"/>
35265           </c4>
35266           <c5>
35267             <radial_composite type="vector">
35268               <c0>
35269                 <real value="0.0584196283"/>
35270               </c0>
35271               <c1>
35272                 <angle value="-33.154640"/>
35273               </c1>
35274             </radial_composite>
35275           </c5>
35276           <c6>
35277             <radial_composite type="vector">
35278               <c0>
35279                 <real value="0.0819210391"/>
35280               </c0>
35281               <c1>
35282                 <angle value="-174.290375"/>
35283               </c1>
35284             </radial_composite>
35285           </c6>
35286         </composite>
35287       </entry>
35288       <entry>
35289         <composite type="bline_point">
35290           <c1>
35291             <vector>
35292               <x>-0.2710461020</x>
35293               <y>-2.1743247509</y>
35294             </vector>
35295           </c1>
35296           <c2>
35297             <real value="1.0000000000"/>
35298           </c2>
35299           <c3>
35300             <real value="0.5000000000"/>
35301           </c3>
35302           <c4>
35303             <bool value="false"/>
35304           </c4>
35305           <c5>
35306             <radial_composite type="vector">
35307               <c0>
35308                 <real value="0.0657190138"/>
35309               </c0>
35310               <c1>
35311                 <angle value="-7.123815"/>
35312               </c1>
35313             </radial_composite>
35314           </c5>
35315           <c6>
35316             <radial_composite type="vector">
35317               <c0>
35318                 <real value="0.0657190138"/>
35319               </c0>
35320               <c1>
35321                 <angle value="-7.123815"/>
35322               </c1>
35323             </radial_composite>
35324           </c6>
35325         </composite>
35326       </entry>
35327       <entry>
35328         <composite type="bline_point">
35329           <c1>
35330             <vector>
35331               <x>-0.1428327262</x>
35332               <y>-2.1822836399</y>
35333             </vector>
35334           </c1>
35335           <c2>
35336             <real value="1.0000000000"/>
35337           </c2>
35338           <c3>
35339             <real value="0.5000000000"/>
35340           </c3>
35341           <c4>
35342             <bool value="false"/>
35343           </c4>
35344           <c5>
35345             <radial_composite type="vector">
35346               <c0>
35347                 <real value="0.0701174869"/>
35348               </c0>
35349               <c1>
35350                 <angle value="-35.533054"/>
35351               </c1>
35352             </radial_composite>
35353           </c5>
35354           <c6>
35355             <radial_composite type="vector">
35356               <c0>
35357                 <real value="0.0701174869"/>
35358               </c0>
35359               <c1>
35360                 <angle value="-35.533054"/>
35361               </c1>
35362             </radial_composite>
35363           </c6>
35364         </composite>
35365       </entry>
35366       <entry>
35367         <composite type="bline_point">
35368           <c1>
35369             <vector>
35370               <x>-0.1204836071</x>
35371               <y>-2.2738099098</y>
35372             </vector>
35373           </c1>
35374           <c2>
35375             <real value="1.0000000000"/>
35376           </c2>
35377           <c3>
35378             <real value="0.5000000000"/>
35379           </c3>
35380           <c4>
35381             <bool value="true"/>
35382           </c4>
35383           <c5>
35384             <radial_composite type="vector">
35385               <c0>
35386                 <real value="0.0879687413"/>
35387               </c0>
35388               <c1>
35389                 <angle value="-76.605301"/>
35390               </c1>
35391             </radial_composite>
35392           </c5>
35393           <c6>
35394             <radial_composite type="vector">
35395               <c0>
35396                 <real value="0.1101201594"/>
35397               </c0>
35398               <c1>
35399                 <angle value="-2.120735"/>
35400               </c1>
35401             </radial_composite>
35402           </c6>
35403         </composite>
35404       </entry>
35405       <entry>
35406         <composite type="bline_point">
35407           <c1>
35408             <vector>
35409               <x>0.1206516400</x>
35410               <y>-2.2121291161</y>
35411             </vector>
35412           </c1>
35413           <c2>
35414             <real value="1.0000000000"/>
35415           </c2>
35416           <c3>
35417             <real value="0.5000000000"/>
35418           </c3>
35419           <c4>
35420             <bool value="false"/>
35421           </c4>
35422           <c5>
35423             <radial_composite type="vector">
35424               <c0>
35425                 <real value="0.1190287552"/>
35426               </c0>
35427               <c1>
35428                 <angle value="38.042297"/>
35429               </c1>
35430             </radial_composite>
35431           </c5>
35432           <c6>
35433             <radial_composite type="vector">
35434               <c0>
35435                 <real value="0.1190287552"/>
35436               </c0>
35437               <c1>
35438                 <angle value="38.042297"/>
35439               </c1>
35440             </radial_composite>
35441           </c6>
35442         </composite>
35443       </entry>
35444       <entry>
35445         <composite type="bline_point">
35446           <c1>
35447             <vector>
35448               <x>0.1171228290</x>
35449               <y>-2.1603970528</y>
35450             </vector>
35451           </c1>
35452           <c2>
35453             <real value="0.0000000000"/>
35454           </c2>
35455           <c3>
35456             <real value="0.5000000000"/>
35457           </c3>
35458           <c4>
35459             <bool value="false"/>
35460           </c4>
35461           <c5>
35462             <radial_composite type="vector">
35463               <c0>
35464                 <real value="0.0663477081"/>
35465               </c0>
35466               <c1>
35467                 <angle value="-169.382111"/>
35468               </c1>
35469             </radial_composite>
35470           </c5>
35471           <c6>
35472             <radial_composite type="vector">
35473               <c0>
35474                 <real value="0.0663477081"/>
35475               </c0>
35476               <c1>
35477                 <angle value="-169.382111"/>
35478               </c1>
35479             </radial_composite>
35480           </c6>
35481         </composite>
35482       </entry>
35483       <entry>
35484         <composite type="bline_point">
35485           <c1>
35486             <vector>
35487               <x>0.1230041757</x>
35488               <y>-2.1106543541</y>
35489             </vector>
35490           </c1>
35491           <c2>
35492             <real value="0.0000000000"/>
35493           </c2>
35494           <c3>
35495             <real value="0.5000000000"/>
35496           </c3>
35497           <c4>
35498             <bool value="false"/>
35499           </c4>
35500           <c5>
35501             <radial_composite type="vector">
35502               <c0>
35503                 <real value="0.0840225025"/>
35504               </c0>
35505               <c1>
35506                 <angle value="-14.033944"/>
35507               </c1>
35508             </radial_composite>
35509           </c5>
35510           <c6>
35511             <radial_composite type="vector">
35512               <c0>
35513                 <real value="0.0840225025"/>
35514               </c0>
35515               <c1>
35516                 <angle value="-14.033944"/>
35517               </c1>
35518             </radial_composite>
35519           </c6>
35520         </composite>
35521       </entry>
35522       <entry>
35523         <composite type="bline_point">
35524           <c1>
35525             <vector>
35526               <x>0.1641736031</x>
35527               <y>-2.1783041954</y>
35528             </vector>
35529           </c1>
35530           <c2>
35531             <real value="0.0000000000"/>
35532           </c2>
35533           <c3>
35534             <real value="0.5000000000"/>
35535           </c3>
35536           <c4>
35537             <bool value="false"/>
35538           </c4>
35539           <c5>
35540             <radial_composite type="vector">
35541               <c0>
35542                 <real value="0.0693954027"/>
35543               </c0>
35544               <c1>
35545                 <angle value="-93.367035"/>
35546               </c1>
35547             </radial_composite>
35548           </c5>
35549           <c6>
35550             <radial_composite type="vector">
35551               <c0>
35552                 <real value="0.0693954027"/>
35553               </c0>
35554               <c1>
35555                 <angle value="-93.367035"/>
35556               </c1>
35557             </radial_composite>
35558           </c6>
35559         </composite>
35560       </entry>
35561       <entry>
35562         <composite type="bline_point">
35563           <c1>
35564             <vector>
35565               <x>0.1594685316</x>
35566               <y>-2.3397874832</y>
35567             </vector>
35568           </c1>
35569           <c2>
35570             <real value="0.0000000000"/>
35571           </c2>
35572           <c3>
35573             <real value="0.5000000000"/>
35574           </c3>
35575           <c4>
35576             <bool value="false"/>
35577           </c4>
35578           <c5>
35579             <radial_composite type="vector">
35580               <c0>
35581                 <real value="0.0890012744"/>
35582               </c0>
35583               <c1>
35584                 <angle value="-105.947968"/>
35585               </c1>
35586             </radial_composite>
35587           </c5>
35588           <c6>
35589             <radial_composite type="vector">
35590               <c0>
35591                 <real value="0.0890012744"/>
35592               </c0>
35593               <c1>
35594                 <angle value="-105.947968"/>
35595               </c1>
35596             </radial_composite>
35597           </c6>
35598         </composite>
35599       </entry>
35600       <entry>
35601         <composite type="bline_point">
35602           <c1>
35603             <vector>
35604               <x>0.0912448987</x>
35605               <y>-2.5288090706</y>
35606             </vector>
35607           </c1>
35608           <c2>
35609             <real value="0.0000000000"/>
35610           </c2>
35611           <c3>
35612             <real value="0.5000000000"/>
35613           </c3>
35614           <c4>
35615             <bool value="false"/>
35616           </c4>
35617           <c5>
35618             <radial_composite type="vector">
35619               <c0>
35620                 <real value="0.0911356164"/>
35621               </c0>
35622               <c1>
35623                 <angle value="169.696854"/>
35624               </c1>
35625             </radial_composite>
35626           </c5>
35627           <c6>
35628             <radial_composite type="vector">
35629               <c0>
35630                 <real value="0.0911356164"/>
35631               </c0>
35632               <c1>
35633                 <angle value="169.696854"/>
35634               </c1>
35635             </radial_composite>
35636           </c6>
35637         </composite>
35638       </entry>
35639       <entry>
35640         <composite type="bline_point">
35641           <c1>
35642             <vector>
35643               <x>-0.2745749056</x>
35644               <y>-2.4770770073</y>
35645             </vector>
35646           </c1>
35647           <c2>
35648             <real value="0.0000000000"/>
35649           </c2>
35650           <c3>
35651             <real value="0.5000000000"/>
35652           </c3>
35653           <c4>
35654             <bool value="false"/>
35655           </c4>
35656           <c5>
35657             <radial_composite type="vector">
35658               <c0>
35659                 <real value="0.1662892549"/>
35660               </c0>
35661               <c1>
35662                 <angle value="126.032013"/>
35663               </c1>
35664             </radial_composite>
35665           </c5>
35666           <c6>
35667             <radial_composite type="vector">
35668               <c0>
35669                 <real value="0.1662892549"/>
35670               </c0>
35671               <c1>
35672                 <angle value="126.032013"/>
35673               </c1>
35674             </radial_composite>
35675           </c6>
35676         </composite>
35677       </entry>
35678     </bline>
35679     <bline type="bline_point" loop="false" id="Long Scarf Detail01" guid="DDC76E7C1A5BD170D21AF9FB839E9766">
35680       <entry>
35681         <composite type="bline_point">
35682           <c1>
35683             <animated type="vector">
35684               <waypoint time="0s">
35685                 <vector>
35686                   <x>-0.3838181198</x>
35687                   <y>0.8286620378</y>
35688                 </vector>
35689               </waypoint>
35690               <waypoint time="2.50000000s">
35691                 <vector>
35692                   <x>-0.3416496813</x>
35693                   <y>0.8651153445</y>
35694                 </vector>
35695               </waypoint>
35696               <waypoint time="5s">
35697                 <vector>
35698                   <x>-0.3838181198</x>
35699                   <y>0.8286620378</y>
35700                 </vector>
35701               </waypoint>
35702             </animated>
35703           </c1>
35704           <c2>
35705             <real value="1.0000000000"/>
35706           </c2>
35707           <c3>
35708             <real value="0.5000000000"/>
35709           </c3>
35710           <c4>
35711             <bool value="false"/>
35712           </c4>
35713           <c5>
35714             <radial_composite type="vector">
35715               <c0>
35716                 <animated type="real">
35717                   <waypoint time="0s">
35718                     <real value="0.4421591007"/>
35719                   </waypoint>
35720                   <waypoint time="2.50000000s">
35721                     <real value="0.4613590188"/>
35722                   </waypoint>
35723                   <waypoint time="5s">
35724                     <real value="0.4421591007"/>
35725                   </waypoint>
35726                 </animated>
35727               </c0>
35728               <c1>
35729                 <animated type="angle">
35730                   <waypoint time="0s" before="linear" after="linear">
35731                     <angle value="-100.134346"/>
35732                   </waypoint>
35733                   <waypoint time="2.50000000s" before="linear" after="linear">
35734                     <angle value="-102.041435"/>
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35736                   <waypoint time="5s" before="linear" after="linear">
35737                     <angle value="-100.134346"/>
35738                   </waypoint>
35739                 </animated>
35740               </c1>
35741             </radial_composite>
35742           </c5>
35743           <c6>
35744             <radial_composite type="vector">
35745               <c0>
35746                 <real value="0.4421591007"/>
35747               </c0>
35748               <c1>
35749                 <angle value="-100.134346"/>
35750               </c1>
35751             </radial_composite>
35752           </c6>
35753         </composite>
35754       </entry>
35755       <entry>
35756         <composite type="bline_point">
35757           <c1>
35758             <vector>
35759               <x>-0.5290465951</x>
35760               <y>-0.2007785439</y>
35761             </vector>
35762           </c1>
35763           <c2>
35764             <real value="1.0000000000"/>
35765           </c2>
35766           <c3>
35767             <real value="0.5000000000"/>
35768           </c3>
35769           <c4>
35770             <bool value="false"/>
35771           </c4>
35772           <c5>
35773             <radial_composite type="vector">
35774               <c0>
35775                 <real value="0.6080501633"/>
35776               </c0>
35777               <c1>
35778                 <angle value="-94.402985"/>
35779               </c1>
35780             </radial_composite>
35781           </c5>
35782           <c6>
35783             <radial_composite type="vector">
35784               <c0>
35785                 <real value="0.6080501633"/>
35786               </c0>
35787               <c1>
35788                 <angle value="-94.402985"/>
35789               </c1>
35790             </radial_composite>
35791           </c6>
35792         </composite>
35793       </entry>
35794       <entry>
35795         <composite type="bline_point">
35796           <c1>
35797             <vector>
35798               <x>-0.5653536916</x>
35799               <y>-1.2008413076</y>
35800             </vector>
35801           </c1>
35802           <c2>
35803             <real value="1.0000000000"/>
35804           </c2>
35805           <c3>
35806             <real value="0.5000000000"/>
35807           </c3>
35808           <c4>
35809             <bool value="false"/>
35810           </c4>
35811           <c5>
35812             <radial_composite type="vector">
35813               <c0>
35814                 <real value="0.4673877127"/>
35815               </c0>
35816               <c1>
35817                 <angle value="-86.182220"/>
35818               </c1>
35819             </radial_composite>
35820           </c5>
35821           <c6>
35822             <radial_composite type="vector">
35823               <c0>
35824                 <real value="0.4673877127"/>
35825               </c0>
35826               <c1>
35827                 <angle value="-86.182220"/>
35828               </c1>
35829             </radial_composite>
35830           </c6>
35831         </composite>
35832       </entry>
35833       <entry>
35834         <composite type="bline_point">
35835           <c1>
35836             <vector>
35837               <x>-0.5549802184</x>
35838               <y>-2.1946408749</y>
35839             </vector>
35840           </c1>
35841           <c2>
35842             <real value="1.0000000000"/>
35843           </c2>
35844           <c3>
35845             <real value="0.5000000000"/>
35846           </c3>
35847           <c4>
35848             <bool value="false"/>
35849           </c4>
35850           <c5>
35851             <radial_composite type="vector">
35852               <c0>
35853                 <real value="1.0271728681"/>
35854               </c0>
35855               <c1>
35856                 <angle value="-81.227684"/>
35857               </c1>
35858             </radial_composite>
35859           </c5>
35860           <c6>
35861             <radial_composite type="vector">
35862               <c0>
35863                 <real value="0.5826935758"/>
35864               </c0>
35865               <c1>
35866                 <angle value="-80.780136"/>
35867               </c1>
35868             </radial_composite>
35869           </c6>
35870         </composite>
35871       </entry>
35872       <entry>
35873         <composite type="bline_point">
35874           <c1>
35875             <vector>
35876               <x>-0.4045650363</x>
35877               <y>-2.7516031265</y>
35878             </vector>
35879           </c1>
35880           <c2>
35881             <real value="1.0000000000"/>
35882           </c2>
35883           <c3>
35884             <real value="0.5000000000"/>
35885           </c3>
35886           <c4>
35887             <bool value="false"/>
35888           </c4>
35889           <c5>
35890             <radial_composite type="vector">
35891               <c0>
35892                 <real value="0.4269759595"/>
35893               </c0>
35894               <c1>
35895                 <angle value="-56.863071"/>
35896               </c1>
35897             </radial_composite>
35898           </c5>
35899           <c6>
35900             <radial_composite type="vector">
35901               <c0>
35902                 <real value="0.4269759595"/>
35903               </c0>
35904               <c1>
35905                 <angle value="-56.863071"/>
35906               </c1>
35907             </radial_composite>
35908           </c6>
35909         </composite>
35910       </entry>
35911       <entry>
35912         <composite type="bline_point">
35913           <c1>
35914             <vector>
35915               <x>-0.2177716643</x>
35916               <y>-2.9308602810</y>
35917             </vector>
35918           </c1>
35919           <c2>
35920             <real value="2.0133878482"/>
35921           </c2>
35922           <c3>
35923             <real value="0.5000000000"/>
35924           </c3>
35925           <c4>
35926             <bool value="false"/>
35927           </c4>
35928           <c5>
35929             <radial_composite type="vector">
35930               <c0>
35931                 <real value="0.1181866113"/>
35932               </c0>
35933               <c1>
35934                 <angle value="43.597939"/>
35935               </c1>
35936             </radial_composite>
35937           </c5>
35938           <c6>
35939             <radial_composite type="vector">
35940               <c0>
35941                 <real value="0.1254484101"/>
35942               </c0>
35943               <c1>
35944                 <angle value="7.118138"/>
35945               </c1>
35946             </radial_composite>
35947           </c6>
35948         </composite>
35949       </entry>
35950     </bline>
35951     <bline type="bline_point" loop="false" id="Scratch01" guid="C8A15B005430FC8266F276AFCE1DCFCC">
35952       <entry>
35953         <composite type="bline_point">
35954           <c1>
35955             <vector>
35956               <x>-0.2575779259</x>
35957               <y>-1.0160554647</y>
35958             </vector>
35959           </c1>
35960           <c2>
35961             <real value="1.0000000000"/>
35962           </c2>
35963           <c3>
35964             <real value="0.5000000000"/>
35965           </c3>
35966           <c4>
35967             <bool value="false"/>
35968           </c4>
35969           <c5>
35970             <radial_composite type="vector">
35971               <c0>
35972                 <real value="0.2876672040"/>
35973               </c0>
35974               <c1>
35975                 <angle value="-62.292679"/>
35976               </c1>
35977             </radial_composite>
35978           </c5>
35979           <c6>
35980             <radial_composite type="vector">
35981               <c0>
35982                 <real value="0.2876672040"/>
35983               </c0>
35984               <c1>
35985                 <angle value="-62.292679"/>
35986               </c1>
35987             </radial_composite>
35988           </c6>
35989         </composite>
35990       </entry>
35991       <entry>
35992         <composite type="bline_point">
35993           <c1>
35994             <vector>
35995               <x>-0.1301947087</x>
35996               <y>-1.2601253986</y>
35997             </vector>
35998           </c1>
35999           <c2>
36000             <real value="1.0000000000"/>
36001           </c2>
36002           <c3>
36003             <real value="0.5000000000"/>
36004           </c3>
36005           <c4>
36006             <bool value="false"/>
36007           </c4>
36008           <c5>
36009             <radial_composite type="vector">
36010               <c0>
36011                 <real value="0.2508460769"/>
36012               </c0>
36013               <c1>
36014                 <angle value="-66.030434"/>
36015               </c1>
36016             </radial_composite>
36017           </c5>
36018           <c6>
36019             <radial_composite type="vector">
36020               <c0>
36021                 <real value="0.2508460769"/>
36022               </c0>
36023               <c1>
36024                 <angle value="-66.030434"/>
36025               </c1>
36026             </radial_composite>
36027           </c6>
36028         </composite>
36029       </entry>
36030     </bline>
36031     <bline type="bline_point" loop="false" id="Scratch02" guid="769AE35446A7749BC83DB75EC0B9341A">
36032       <entry>
36033         <composite type="bline_point">
36034           <c1>
36035             <vector>
36036               <x>-0.2172399014</x>
36037               <y>-0.9757309556</y>
36038             </vector>
36039           </c1>
36040           <c2>
36041             <real value="1.0000000000"/>
36042           </c2>
36043           <c3>
36044             <real value="0.5000000000"/>
36045           </c3>
36046           <c4>
36047             <bool value="false"/>
36048           </c4>
36049           <c5>
36050             <radial_composite type="vector">
36051               <c0>
36052                 <real value="0.3331825628"/>
36053               </c0>
36054               <c1>
36055                 <angle value="-63.917114"/>
36056               </c1>
36057             </radial_composite>
36058           </c5>
36059           <c6>
36060             <radial_composite type="vector">
36061               <c0>
36062                 <real value="0.3331825628"/>
36063               </c0>
36064               <c1>
36065                 <angle value="-63.917114"/>
36066               </c1>
36067             </radial_composite>
36068           </c6>
36069         </composite>
36070       </entry>
36071       <entry>
36072         <composite type="bline_point">
36073           <c1>
36074             <vector>
36075               <x>-0.0473956168</x>
36076               <y>-1.2983276844</y>
36077             </vector>
36078           </c1>
36079           <c2>
36080             <real value="1.0000000000"/>
36081           </c2>
36082           <c3>
36083             <real value="0.5000000000"/>
36084           </c3>
36085           <c4>
36086             <bool value="false"/>
36087           </c4>
36088           <c5>
36089             <radial_composite type="vector">
36090               <c0>
36091                 <real value="0.3112314763"/>
36092               </c0>
36093               <c1>
36094                 <angle value="-59.228893"/>
36095               </c1>
36096             </radial_composite>
36097           </c5>
36098           <c6>
36099             <radial_composite type="vector">
36100               <c0>
36101                 <real value="0.3112314763"/>
36102               </c0>
36103               <c1>
36104                 <angle value="-59.228893"/>
36105               </c1>
36106             </radial_composite>
36107           </c6>
36108         </composite>
36109       </entry>
36110     </bline>
36111     <bline type="bline_point" loop="false" id="Scratch03" guid="81AE8AA72059A872DD694CC0B8A69F6A">
36112       <entry>
36113         <composite type="bline_point">
36114           <c1>
36115             <vector>
36116               <x>-0.1684096754</x>
36117               <y>-0.9396510124</y>
36118             </vector>
36119           </c1>
36120           <c2>
36121             <real value="1.0000000000"/>
36122           </c2>
36123           <c3>
36124             <real value="0.5000000000"/>
36125           </c3>
36126           <c4>
36127             <bool value="false"/>
36128           </c4>
36129           <c5>
36130             <radial_composite type="vector">
36131               <c0>
36132                 <real value="0.3465355158"/>
36133               </c0>
36134               <c1>
36135                 <angle value="-69.560928"/>
36136               </c1>
36137             </radial_composite>
36138           </c5>
36139           <c6>
36140             <radial_composite type="vector">
36141               <c0>
36142                 <real value="0.3465355158"/>
36143               </c0>
36144               <c1>
36145                 <angle value="-69.560928"/>
36146               </c1>
36147             </radial_composite>
36148           </c6>
36149         </composite>
36150       </entry>
36151       <entry>
36152         <composite type="bline_point">
36153           <c1>
36154             <vector>
36155               <x>-0.0495186709</x>
36156               <y>-1.1794762611</y>
36157             </vector>
36158           </c1>
36159           <c2>
36160             <real value="1.0000000000"/>
36161           </c2>
36162           <c3>
36163             <real value="0.5000000000"/>
36164           </c3>
36165           <c4>
36166             <bool value="false"/>
36167           </c4>
36168           <c5>
36169             <radial_composite type="vector">
36170               <c0>
36171                 <real value="0.2173405624"/>
36172               </c0>
36173               <c1>
36174                 <angle value="-58.164005"/>
36175               </c1>
36176             </radial_composite>
36177           </c5>
36178           <c6>
36179             <radial_composite type="vector">
36180               <c0>
36181                 <real value="0.2173405624"/>
36182               </c0>
36183               <c1>
36184                 <angle value="-58.164005"/>
36185               </c1>
36186             </radial_composite>
36187           </c6>
36188         </composite>
36189       </entry>
36190     </bline>
36191     <bline type="bline_point" loop="false" id="Scratch04" guid="6EA22F8AC3F979AC2B2EA9305202EE84">
36192       <entry>
36193         <composite type="bline_point">
36194           <c1>
36195             <vector>
36196               <x>-0.1280716509</x>
36197               <y>-0.9396510124</y>
36198             </vector>
36199           </c1>
36200           <c2>
36201             <real value="1.0000000000"/>
36202           </c2>
36203           <c3>
36204             <real value="0.5000000000"/>
36205           </c3>
36206           <c4>
36207             <bool value="false"/>
36208           </c4>
36209           <c5>
36210             <radial_composite type="vector">
36211               <c0>
36212                 <real value="0.1823349504"/>
36213               </c0>
36214               <c1>
36215                 <angle value="-65.217598"/>
36216               </c1>
36217             </radial_composite>
36218           </c5>
36219           <c6>
36220             <radial_composite type="vector">
36221               <c0>
36222                 <real value="0.1823349504"/>
36223               </c0>
36224               <c1>
36225                 <angle value="-65.217598"/>
36226               </c1>
36227             </radial_composite>
36228           </c6>
36229         </composite>
36230       </entry>
36231       <entry>
36232         <composite type="bline_point">
36233           <c1>
36234             <vector>
36235               <x>-0.0537647791</x>
36236               <y>-1.0860929489</y>
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36238           </c1>
36239           <c2>
36240             <real value="1.0000000000"/>
36241           </c2>
36242           <c3>
36243             <real value="0.5000000000"/>
36244           </c3>
36245           <c4>
36246             <bool value="false"/>
36247           </c4>
36248           <c5>
36249             <radial_composite type="vector">
36250               <c0>
36251                 <real value="0.1312772826"/>
36252               </c0>
36253               <c1>
36254                 <angle value="-50.896801"/>
36255               </c1>
36256             </radial_composite>
36257           </c5>
36258           <c6>
36259             <radial_composite type="vector">
36260               <c0>
36261                 <real value="0.1312772826"/>
36262               </c0>
36263               <c1>
36264                 <angle value="-50.896801"/>
36265               </c1>
36266             </radial_composite>
36267           </c6>
36268         </composite>
36269       </entry>
36270     </bline>
36271     <bline type="bline_point" loop="false" id="Scratch05" guid="64972A205592BB37F756A52855BBDED4">
36272       <entry>
36273         <composite type="bline_point">
36274           <c1>
36275             <vector>
36276               <x>-0.0771183670</x>
36277               <y>-1.1094387770</y>
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36280           <c2>
36281             <real value="1.0000000000"/>
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36283           <c3>
36284             <real value="0.5000000000"/>
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36286           <c4>
36287             <bool value="false"/>
36288           </c4>
36289           <c5>
36290             <radial_composite type="vector">
36291               <c0>
36292                 <real value="0.1486633069"/>
36293               </c0>
36294               <c1>
36295                 <angle value="-133.273819"/>
36296               </c1>
36297             </radial_composite>
36298           </c5>
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36300             <radial_composite type="vector">
36301               <c0>
36302                 <real value="0.1486633069"/>
36303               </c0>
36304               <c1>
36305                 <angle value="-133.273819"/>
36306               </c1>
36307             </radial_composite>
36308           </c6>
36309         </composite>
36310       </entry>
36311       <entry>
36312         <composite type="bline_point">
36313           <c1>
36314             <vector>
36315               <x>-0.1769018918</x>
36316               <y>-1.2113114595</y>
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36318           </c1>
36319           <c2>
36320             <real value="1.0000000000"/>
36321           </c2>
36322           <c3>
36323             <real value="0.5000000000"/>
36324           </c3>
36325           <c4>
36326             <bool value="false"/>
36327           </c4>
36328           <c5>
36329             <radial_composite type="vector">
36330               <c0>
36331                 <real value="0.0946671237"/>
36332               </c0>
36333               <c1>
36334                 <angle value="-132.283173"/>
36335               </c1>
36336             </radial_composite>
36337           </c5>
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36339             <radial_composite type="vector">
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36341                 <real value="0.0946671237"/>
36342               </c0>
36343               <c1>
36344                 <angle value="-132.283173"/>
36345               </c1>
36346             </radial_composite>
36347           </c6>
36348         </composite>
36349       </entry>
36350     </bline>
36351     <bline type="bline_point" loop="false" id="Scratch06" guid="D4EED9424EB145C6F42D34C12E9979F1">
36352       <entry>
36353         <composite type="bline_point">
36354           <c1>
36355             <vector>
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36357               <y>-0.9884650111</y>
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36359           </c1>
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36361             <real value="1.0000000000"/>
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36364             <real value="0.5000000000"/>
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36366           <c4>
36367             <bool value="false"/>
36368           </c4>
36369           <c5>
36370             <radial_composite type="vector">
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36373               </c0>
36374               <c1>
36375                 <angle value="-135.699799"/>
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36377             </radial_composite>
36378           </c5>
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36380             <radial_composite type="vector">
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36382                 <real value="0.3737715761"/>
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36384               <c1>
36385                 <angle value="-135.699799"/>
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36387             </radial_composite>
36388           </c6>
36389         </composite>
36390       </entry>
36391       <entry>
36392         <composite type="bline_point">
36393           <c1>
36394             <vector>
36395               <x>-0.2002554834</x>
36396               <y>-1.1943325996</y>
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36398           </c1>
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36400             <real value="1.0000000000"/>
36401           </c2>
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36405           <c4>
36406             <bool value="false"/>
36407           </c4>
36408           <c5>
36409             <radial_composite type="vector">
36410               <c0>
36411                 <real value="0.2715141928"/>
36412               </c0>
36413               <c1>
36414                 <angle value="-129.298767"/>
36415               </c1>
36416             </radial_composite>
36417           </c5>
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36419             <radial_composite type="vector">
36420               <c0>
36421                 <real value="0.2715141928"/>
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36423               <c1>
36424                 <angle value="-129.298767"/>
36425               </c1>
36426             </radial_composite>
36427           </c6>
36428         </composite>
36429       </entry>
36430     </bline>
36431     <bline type="bline_point" loop="false" id="Scratch07" guid="85B57B0C4B4639C6CF1B497BD247179F">
36432       <entry>
36433         <composite type="bline_point">
36434           <c1>
36435             <vector>
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36437               <y>-0.9672415257</y>
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36441             <real value="1.0000000000"/>
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36444             <real value="0.5000000000"/>
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36446           <c4>
36447             <bool value="false"/>
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36449           <c5>
36450             <radial_composite type="vector">
36451               <c0>
36452                 <real value="0.3095071456"/>
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36454               <c1>
36455                 <angle value="-143.375031"/>
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36457             </radial_composite>
36458           </c5>
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36460             <radial_composite type="vector">
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36462                 <real value="0.3095071456"/>
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36464               <c1>
36465                 <angle value="-143.375031"/>
36466               </c1>
36467             </radial_composite>
36468           </c6>
36469         </composite>
36470       </entry>
36471       <entry>
36472         <composite type="bline_point">
36473           <c1>
36474             <vector>
36475               <x>-0.2299782336</x>
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36480             <real value="1.0000000000"/>
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36482           <c3>
36483             <real value="0.5000000000"/>
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36485           <c4>
36486             <bool value="false"/>
36487           </c4>
36488           <c5>
36489             <radial_composite type="vector">
36490               <c0>
36491                 <real value="0.2747169609"/>
36492               </c0>
36493               <c1>
36494                 <angle value="-135.948730"/>
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36496             </radial_composite>
36497           </c5>
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36499             <radial_composite type="vector">
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36501                 <real value="0.2747169609"/>
36502               </c0>
36503               <c1>
36504                 <angle value="-135.948730"/>
36505               </c1>
36506             </radial_composite>
36507           </c6>
36508         </composite>
36509       </entry>
36510     </bline>
36511     <bline type="bline_point" loop="false" id="Scratch08" guid="65D5FEFBAA1B803ACC44A7C067D8A132">
36512       <entry>
36513         <composite type="bline_point">
36514           <c1>
36515             <vector>
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36517               <y>-0.9417733550</y>
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36521             <real value="1.0000000000"/>
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36524             <real value="0.5000000000"/>
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36526           <c4>
36527             <bool value="false"/>
36528           </c4>
36529           <c5>
36530             <radial_composite type="vector">
36531               <c0>
36532                 <real value="0.2433277798"/>
36533               </c0>
36534               <c1>
36535                 <angle value="-137.130600"/>
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36537             </radial_composite>
36538           </c5>
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36542                 <real value="0.2433277798"/>
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36544               <c1>
36545                 <angle value="-137.130600"/>
36546               </c1>
36547             </radial_composite>
36548           </c6>
36549         </composite>
36550       </entry>
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36552         <composite type="bline_point">
36553           <c1>
36554             <vector>
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36556               <y>-1.0903376341</y>
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36560             <real value="1.0000000000"/>
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36562           <c3>
36563             <real value="0.5000000000"/>
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36565           <c4>
36566             <bool value="false"/>
36567           </c4>
36568           <c5>
36569             <radial_composite type="vector">
36570               <c0>
36571                 <real value="0.1981287936"/>
36572               </c0>
36573               <c1>
36574                 <angle value="-135.009537"/>
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36576             </radial_composite>
36577           </c5>
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36579             <radial_composite type="vector">
36580               <c0>
36581                 <real value="0.1981287936"/>
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36583               <c1>
36584                 <angle value="-135.009537"/>
36585               </c1>
36586             </radial_composite>
36587           </c6>
36588         </composite>
36589       </entry>
36590     </bline>
36591     <bline type="bline_point" loop="false" id="Scratch09" guid="B4E078028A8B9C881043E462AFF8C5C3">
36592       <entry>
36593         <composite type="bline_point">
36594           <c1>
36595             <vector>
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36597               <y>-0.9311616421</y>
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36601             <real value="1.0000000000"/>
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36606           <c4>
36607             <bool value="false"/>
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36610             <radial_composite type="vector">
36611               <c0>
36612                 <real value="0.2228939123"/>
36613               </c0>
36614               <c1>
36615                 <angle value="-143.139267"/>
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36617             </radial_composite>
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36620             <radial_composite type="vector">
36621               <c0>
36622                 <real value="0.2228939123"/>
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36624               <c1>
36625                 <angle value="-143.139267"/>
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36627             </radial_composite>
36628           </c6>
36629         </composite>
36630       </entry>
36631       <entry>
36632         <composite type="bline_point">
36633           <c1>
36634             <vector>
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36636               <y>-1.0500130653</y>
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36640             <real value="1.0000000000"/>
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36642           <c3>
36643             <real value="0.5000000000"/>
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36645           <c4>
36646             <bool value="false"/>
36647           </c4>
36648           <c5>
36649             <radial_composite type="vector">
36650               <c0>
36651                 <real value="0.1810213984"/>
36652               </c0>
36653               <c1>
36654                 <angle value="-140.719940"/>
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36656             </radial_composite>
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36659             <radial_composite type="vector">
36660               <c0>
36661                 <real value="0.1810213984"/>
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36663               <c1>
36664                 <angle value="-140.719940"/>
36665               </c1>
36666             </radial_composite>
36667           </c6>
36668         </composite>
36669       </entry>
36670     </bline>
36671     <bline type="bline_point" loop="false" id="Scratch10" guid="DFF464E5B81B429A2198D2672DA72F4C">
36672       <entry>
36673         <composite type="bline_point">
36674           <c1>
36675             <vector>
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36677               <y>-1.5239078999</y>
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36681             <real value="1.0000000000"/>
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36684             <real value="0.5000000000"/>
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36686           <c4>
36687             <bool value="false"/>
36688           </c4>
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36690             <radial_composite type="vector">
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36692                 <real value="0.1761814226"/>
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36694               <c1>
36695                 <angle value="-71.559326"/>
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36701               <c0>
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36705                 <angle value="-71.559326"/>
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36708           </c6>
36709         </composite>
36710       </entry>
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36713           <c1>
36714             <vector>
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36725           <c4>
36726             <bool value="false"/>
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36729             <radial_composite type="vector">
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36731                 <real value="0.1258438733"/>
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36733               <c1>
36734                 <angle value="-71.559326"/>
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36736             </radial_composite>
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36743               <c1>
36744                 <angle value="-71.559326"/>
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36746             </radial_composite>
36747           </c6>
36748         </composite>
36749       </entry>
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36753         <composite type="bline_point">
36754           <c1>
36755             <vector>
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36757               <y>-1.5132961273</y>
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36767             <bool value="false"/>
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36770             <radial_composite type="vector">
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36775                 <angle value="-62.094841"/>
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36780             <radial_composite type="vector">
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36784               <c1>
36785                 <angle value="-62.094841"/>
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36787             </radial_composite>
36788           </c6>
36789         </composite>
36790       </entry>
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36792         <composite type="bline_point">
36793           <c1>
36794             <vector>
36795               <x>0.4807073176</x>
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36805           <c4>
36806             <bool value="false"/>
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36809             <radial_composite type="vector">
36810               <c0>
36811                 <real value="0.0928229469"/>
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36813               <c1>
36814                 <angle value="-59.027828"/>
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36816             </radial_composite>
36817           </c5>
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36819             <radial_composite type="vector">
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36821                 <real value="0.0928229469"/>
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36824                 <angle value="-59.027828"/>
36825               </c1>
36826             </radial_composite>
36827           </c6>
36828         </composite>
36829       </entry>
36830     </bline>
36831     <bline type="bline_point" loop="false" id="Scratch13" guid="52DC3B6FCE3DE8D33BC3584153AD7F26">
36832       <entry>
36833         <composite type="bline_point">
36834           <c1>
36835             <vector>
36836               <x>0.4568229616</x>
36837               <y>-1.5053373575</y>
36838             </vector>
36839           </c1>
36840           <c2>
36841             <real value="1.0000000000"/>
36842           </c2>
36843           <c3>
36844             <real value="0.5000000000"/>
36845           </c3>
36846           <c4>
36847             <bool value="false"/>
36848           </c4>
36849           <c5>
36850             <radial_composite type="vector">
36851               <c0>
36852                 <real value="0.1212311001"/>
36853               </c0>
36854               <c1>
36855                 <angle value="-66.794502"/>
36856               </c1>
36857             </radial_composite>
36858           </c5>
36859           <c6>
36860             <radial_composite type="vector">
36861               <c0>
36862                 <real value="0.1212311001"/>
36863               </c0>
36864               <c1>
36865                 <angle value="-66.794502"/>
36866               </c1>
36867             </radial_composite>
36868           </c6>
36869         </composite>
36870       </entry>
36871       <entry>
36872         <composite type="bline_point">
36873           <c1>
36874             <vector>
36875               <x>0.4886687696</x>
36876               <y>-1.5769665241</y>
36877             </vector>
36878           </c1>
36879           <c2>
36880             <real value="1.0000000000"/>
36881           </c2>
36882           <c3>
36883             <real value="0.5000000000"/>
36884           </c3>
36885           <c4>
36886             <bool value="false"/>
36887           </c4>
36888           <c5>
36889             <radial_composite type="vector">
36890               <c0>
36891                 <real value="0.0641711604"/>
36892               </c0>
36893               <c1>
36894                 <angle value="-60.246899"/>
36895               </c1>
36896             </radial_composite>
36897           </c5>
36898           <c6>
36899             <radial_composite type="vector">
36900               <c0>
36901                 <real value="0.0641711604"/>
36902               </c0>
36903               <c1>
36904                 <angle value="-60.246899"/>
36905               </c1>
36906             </radial_composite>
36907           </c6>
36908         </composite>
36909       </entry>
36910     </bline>
36911     <bline type="bline_point" loop="false" id="Scratch14" guid="52686A13D1A3D5C9D81F51DD58498339">
36912       <entry>
36913         <composite type="bline_point">
36914           <c1>
36915             <vector>
36916               <x>0.3533240855</x>
36917               <y>-1.6194134951</y>
36918             </vector>
36919           </c1>
36920           <c2>
36921             <real value="1.0000000000"/>
36922           </c2>
36923           <c3>
36924             <real value="0.5000000000"/>
36925           </c3>
36926           <c4>
36927             <bool value="false"/>
36928           </c4>
36929           <c5>
36930             <radial_composite type="vector">
36931               <c0>
36932                 <real value="0.1722148773"/>
36933               </c0>
36934               <c1>
36935                 <angle value="33.681263"/>
36936               </c1>
36937             </radial_composite>
36938           </c5>
36939           <c6>
36940             <radial_composite type="vector">
36941               <c0>
36942                 <real value="0.1722148773"/>
36943               </c0>
36944               <c1>
36945                 <angle value="33.681263"/>
36946               </c1>
36947             </radial_composite>
36948           </c6>
36949         </composite>
36950       </entry>
36951       <entry>
36952         <composite type="bline_point">
36953           <c1>
36954             <vector>
36955               <x>0.4780534804</x>
36956               <y>-1.5424784422</y>
36957             </vector>
36958           </c1>
36959           <c2>
36960             <real value="1.0000000000"/>
36961           </c2>
36962           <c3>
36963             <real value="0.5000000000"/>
36964           </c3>
36965           <c4>
36966             <bool value="false"/>
36967           </c4>
36968           <c5>
36969             <radial_composite type="vector">
36970               <c0>
36971                 <real value="0.1502023105"/>
36972               </c0>
36973               <c1>
36974                 <angle value="31.996811"/>
36975               </c1>
36976             </radial_composite>
36977           </c5>
36978           <c6>
36979             <radial_composite type="vector">
36980               <c0>
36981                 <real value="0.1502023105"/>
36982               </c0>
36983               <c1>
36984                 <angle value="31.996811"/>
36985               </c1>
36986             </radial_composite>
36987           </c6>
36988         </composite>
36989       </entry>
36990     </bline>
36991     <bline type="bline_point" loop="true" id="Belt" guid="25665AA4EF0502C9AE532EDE13BD371D">
36992       <entry>
36993         <composite type="bline_point">
36994           <c1>
36995             <vector>
36996               <x>0.3477049768</x>
36997               <y>-0.4515670538</y>
36998             </vector>
36999           </c1>
37000           <c2>
37001             <real value="1.0000000000"/>
37002           </c2>
37003           <c3>
37004             <real value="0.5000000000"/>
37005           </c3>
37006           <c4>
37007             <bool value="false"/>
37008           </c4>
37009           <c5>
37010             <radial_composite type="vector">
37011               <c0>
37012                 <real value="0.4279817389"/>
37013               </c0>
37014               <c1>
37015                 <angle value="177.396912"/>
37016               </c1>
37017             </radial_composite>
37018           </c5>
37019           <c6>
37020             <radial_composite type="vector">
37021               <c0>
37022                 <real value="0.4279817389"/>
37023               </c0>
37024               <c1>
37025                 <angle value="177.396912"/>
37026               </c1>
37027             </radial_composite>
37028           </c6>
37029         </composite>
37030       </entry>
37031       <entry>
37032         <composite type="bline_point">
37033           <c1>
37034             <vector>
37035               <x>-0.2547379136</x>
37036               <y>-0.3867751062</y>
37037             </vector>
37038           </c1>
37039           <c2>
37040             <real value="1.0000000000"/>
37041           </c2>
37042           <c3>
37043             <real value="0.5000000000"/>
37044           </c3>
37045           <c4>
37046             <bool value="false"/>
37047           </c4>
37048           <c5>
37049             <radial_composite type="vector">
37050               <c0>
37051                 <real value="0.5859182198"/>
37052               </c0>
37053               <c1>
37054                 <angle value="174.288284"/>
37055               </c1>
37056             </radial_composite>
37057           </c5>
37058           <c6>
37059             <radial_composite type="vector">
37060               <c0>
37061                 <real value="0.5859182198"/>
37062               </c0>
37063               <c1>
37064                 <angle value="174.288284"/>
37065               </c1>
37066             </radial_composite>
37067           </c6>
37068         </composite>
37069       </entry>
37070       <entry>
37071         <composite type="bline_point">
37072           <c1>
37073             <vector>
37074               <x>-0.4231627882</x>
37075               <y>-0.1405656189</y>
37076             </vector>
37077           </c1>
37078           <c2>
37079             <real value="1.0000000000"/>
37080           </c2>
37081           <c3>
37082             <real value="0.5000000000"/>
37083           </c3>
37084           <c4>
37085             <bool value="false"/>
37086           </c4>
37087           <c5>
37088             <radial_composite type="vector">
37089               <c0>
37090                 <real value="0.3697504547"/>
37091               </c0>
37092               <c1>
37093                 <angle value="-3.013399"/>
37094               </c1>
37095             </radial_composite>
37096           </c5>
37097           <c6>
37098             <radial_composite type="vector">
37099               <c0>
37100                 <real value="0.3697504547"/>
37101               </c0>
37102               <c1>
37103                 <angle value="-3.013399"/>
37104               </c1>
37105             </radial_composite>
37106           </c6>
37107         </composite>
37108       </entry>
37109       <entry>
37110         <composite type="bline_point">
37111           <c1>
37112             <vector>
37113               <x>0.3671386242</x>
37114               <y>-0.2377535701</y>
37115             </vector>
37116           </c1>
37117           <c2>
37118             <real value="1.0000000000"/>
37119           </c2>
37120           <c3>
37121             <real value="0.5000000000"/>
37122           </c3>
37123           <c4>
37124             <bool value="false"/>
37125           </c4>
37126           <c5>
37127             <radial_composite type="vector">
37128               <c0>
37129                 <real value="0.3583420709"/>
37130               </c0>
37131               <c1>
37132                 <angle value="-12.531274"/>
37133               </c1>
37134             </radial_composite>
37135           </c5>
37136           <c6>
37137             <radial_composite type="vector">
37138               <c0>
37139                 <real value="0.3583420709"/>
37140               </c0>
37141               <c1>
37142                 <angle value="-12.531274"/>
37143               </c1>
37144             </radial_composite>
37145           </c6>
37146         </composite>
37147       </entry>
37148     </bline>
37149     <bline type="bline_point" loop="false" id="BeltLoop" guid="E08D130570D80ABCE137BF8EE780191B">
37150       <entry>
37151         <composite type="bline_point">
37152           <c1>
37153             <vector>
37154               <x>-0.1640475839</x>
37155               <y>-0.4580462575</y>
37156             </vector>
37157           </c1>
37158           <c2>
37159             <real value="1.0000000000"/>
37160           </c2>
37161           <c3>
37162             <real value="0.5000000000"/>
37163           </c3>
37164           <c4>
37165             <bool value="false"/>
37166           </c4>
37167           <c5>
37168             <radial_composite type="vector">
37169               <c0>
37170                 <real value="0.2138134927"/>
37171               </c0>
37172               <c1>
37173                 <angle value="90.000000"/>
37174               </c1>
37175             </radial_composite>
37176           </c5>
37177           <c6>
37178             <radial_composite type="vector">
37179               <c0>
37180                 <real value="0.2138134927"/>
37181               </c0>
37182               <c1>
37183                 <angle value="90.000000"/>
37184               </c1>
37185             </radial_composite>
37186           </c6>
37187         </composite>
37188       </entry>
37189       <entry>
37190         <composite type="bline_point">
37191           <c1>
37192             <vector>
37193               <x>-0.1640475839</x>
37194               <y>-0.2507119775</y>
37195             </vector>
37196           </c1>
37197           <c2>
37198             <real value="1.0000000000"/>
37199           </c2>
37200           <c3>
37201             <real value="0.5000000000"/>
37202           </c3>
37203           <c4>
37204             <bool value="false"/>
37205           </c4>
37206           <c5>
37207             <radial_composite type="vector">
37208               <c0>
37209                 <real value="0.1555007220"/>
37210               </c0>
37211               <c1>
37212                 <angle value="90.000000"/>
37213               </c1>
37214             </radial_composite>
37215           </c5>
37216           <c6>
37217             <radial_composite type="vector">
37218               <c0>
37219                 <real value="0.1555007220"/>
37220               </c0>
37221               <c1>
37222                 <angle value="90.000000"/>
37223               </c1>
37224             </radial_composite>
37225           </c6>
37226         </composite>
37227       </entry>
37228       <entry>
37229         <composite type="bline_point">
37230           <c1>
37231             <vector>
37232               <x>-0.0927908942</x>
37233               <y>-0.2766287625</y>
37234             </vector>
37235           </c1>
37236           <c2>
37237             <real value="1.0000000000"/>
37238           </c2>
37239           <c3>
37240             <real value="0.5000000000"/>
37241           </c3>
37242           <c4>
37243             <bool value="false"/>
37244           </c4>
37245           <c5>
37246             <radial_composite type="vector">
37247               <c0>
37248                 <real value="0.1760144298"/>
37249               </c0>
37250               <c1>
37251                 <angle value="-83.661095"/>
37252               </c1>
37253             </radial_composite>
37254           </c5>
37255           <c6>
37256             <radial_composite type="vector">
37257               <c0>
37258                 <real value="0.1760144298"/>
37259               </c0>
37260               <c1>
37261                 <angle value="-83.661095"/>
37262               </c1>
37263             </radial_composite>
37264           </c6>
37265         </composite>
37266       </entry>
37267       <entry>
37268         <composite type="bline_point">
37269           <c1>
37270             <vector>
37271               <x>-0.0863130167</x>
37272               <y>-0.4710046649</y>
37273             </vector>
37274           </c1>
37275           <c2>
37276             <real value="1.0000000000"/>
37277           </c2>
37278           <c3>
37279             <real value="0.5000000000"/>
37280           </c3>
37281           <c4>
37282             <bool value="false"/>
37283           </c4>
37284           <c5>
37285             <radial_composite type="vector">
37286               <c0>
37287                 <real value="0.2332510829"/>
37288               </c0>
37289               <c1>
37290                 <angle value="-90.000000"/>
37291               </c1>
37292             </radial_composite>
37293           </c5>
37294           <c6>
37295             <radial_composite type="vector">
37296               <c0>
37297                 <real value="0.2332510829"/>
37298               </c0>
37299               <c1>
37300                 <angle value="-90.000000"/>
37301               </c1>
37302             </radial_composite>
37303           </c6>
37304         </composite>
37305       </entry>
37306     </bline>
37307     <bline type="bline_point" loop="true" id="BeltBuckle" guid="DA130DEA8F7F4B554A9F47E141765B39">
37308       <entry>
37309         <composite type="bline_point">
37310           <c1>
37311             <vector>
37312               <x>-0.3752619624</x>
37313               <y>-0.1623651683</y>
37314             </vector>
37315           </c1>
37316           <c2>
37317             <real value="1.0000000000"/>
37318           </c2>
37319           <c3>
37320             <real value="0.5000000000"/>
37321           </c3>
37322           <c4>
37323             <bool value="false"/>
37324           </c4>
37325           <c5>
37326             <radial_composite type="vector">
37327               <c0>
37328                 <real value="0.2611826880"/>
37329               </c0>
37330               <c1>
37331                 <angle value="17.742939"/>
37332               </c1>
37333             </radial_composite>
37334           </c5>
37335           <c6>
37336             <radial_composite type="vector">
37337               <c0>
37338                 <real value="0.2611826880"/>
37339               </c0>
37340               <c1>
37341                 <angle value="17.742939"/>
37342               </c1>
37343             </radial_composite>
37344           </c6>
37345         </composite>
37346       </entry>
37347       <entry>
37348         <composite type="bline_point">
37349           <c1>
37350             <vector>
37351               <x>-0.3752619624</x>
37352               <y>-0.4409463704</y>
37353             </vector>
37354           </c1>
37355           <c2>
37356             <real value="1.0000000000"/>
37357           </c2>
37358           <c3>
37359             <real value="0.5000000000"/>
37360           </c3>
37361           <c4>
37362             <bool value="false"/>
37363           </c4>
37364           <c5>
37365             <radial_composite type="vector">
37366               <c0>
37367                 <real value="0.3419502828"/>
37368               </c0>
37369               <c1>
37370                 <angle value="-171.634964"/>
37371               </c1>
37372             </radial_composite>
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37899             </radial_composite>
37900           </c5>
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37902             <radial_composite type="vector">
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37906               <c1>
37907                 <angle value="-98.748405"/>
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37909             </radial_composite>
37910           </c6>
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37914         <composite type="bline_point">
37915           <c1>
37916             <animated type="vector">
37917               <waypoint time="0s">
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37947             <radial_composite type="vector">
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37956                   <waypoint time="5s">
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37974             </radial_composite>
37975           </c5>
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37991             <animated type="vector">
37992               <waypoint time="0s">
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38015           <c3>
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38020           </c4>
38021           <c5>
38022             <radial_composite type="vector">
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38028                   <waypoint time="2.50000000s">
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38031                   <waypoint time="5s">
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38037                 <animated type="angle">
38038                   <waypoint time="0s" before="linear" after="linear">
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38044                   <waypoint time="5s" before="linear" after="linear">
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38048               </c1>
38049             </radial_composite>
38050           </c5>
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38057                 <angle value="5.438925"/>
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38060           </c6>
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38063       <entry>
38064         <composite type="bline_point">
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38066             <animated type="vector">
38067               <waypoint time="0s">
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38073               <waypoint time="2.50000000s">
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38079               <waypoint time="5s">
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38090           <c3>
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38093           <c4>
38094             <bool value="false"/>
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38096           <c5>
38097             <radial_composite type="vector">
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38099                 <animated type="real">
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38112                 <animated type="angle">
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38124             </radial_composite>
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38132                 <angle value="161.569519"/>
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38139         <composite type="bline_point">
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38141             <animated type="vector">
38142               <waypoint time="0s">
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38163             <real value="1.0000000000"/>
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38171           <c5>
38172             <radial_composite type="vector">
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38174                 <animated type="real">
38175                   <waypoint time="0s">
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38199             </radial_composite>
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38207                 <angle value="-142.438614"/>
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38249                 <animated type="real">
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38416                   <waypoint time="2.50000000s" before="linear" after="linear">
38417                     <angle value="79.957474"/>
38418                   </waypoint>
38419                   <waypoint time="5s" before="linear" after="linear">
38420                     <angle value="80.786621"/>
38421                   </waypoint>
38422                 </animated>
38423               </c1>
38424             </radial_composite>
38425           </c5>
38426           <c6>
38427             <radial_composite type="vector">
38428               <c0>
38429                 <real value="0.4662675692"/>
38430               </c0>
38431               <c1>
38432                 <angle value="80.786621"/>
38433               </c1>
38434             </radial_composite>
38435           </c6>
38436         </composite>
38437       </entry>
38438     </bline>
38439     <bline type="bline_point" loop="true" id="Shadow06" guid="C83CCAA25B1B071F84D516A49BB187F3">
38440       <entry>
38441         <composite type="bline_point">
38442           <c1>
38443             <animated type="vector" guid="602AB719E0436226FD3C3CE8BDCD1210">
38444               <waypoint time="0s">
38445                 <vector>
38446                   <x>0.0403695852</x>
38447                   <y>0.9416803122</y>
38448                 </vector>
38449               </waypoint>
38450               <waypoint time="2.50000000s">
38451                 <vector>
38452                   <x>0.0902750716</x>
38453                   <y>0.9821005464</y>
38454                 </vector>
38455               </waypoint>
38456               <waypoint time="5s">
38457                 <vector>
38458                   <x>0.0403695852</x>
38459                   <y>0.9416803122</y>
38460                 </vector>
38461               </waypoint>
38462             </animated>
38463           </c1>
38464           <c2>
38465             <real value="1.0000000000"/>
38466           </c2>
38467           <c3>
38468             <real value="0.5000000000"/>
38469           </c3>
38470           <c4>
38471             <bool value="false"/>
38472           </c4>
38473           <c5>
38474             <radial_composite type="vector" guid="8FA11EF0466386AC0C471C234B44BA69">
38475               <c0>
38476                 <animated type="real">
38477                   <waypoint time="0s">
38478                     <real value="0.3849251153"/>
38479                   </waypoint>
38480                   <waypoint time="2.50000000s">
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38482                   </waypoint>
38483                   <waypoint time="5s">
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38485                   </waypoint>
38486                 </animated>
38487               </c0>
38488               <c1>
38489                 <animated type="angle">
38490                   <waypoint time="0s" before="linear" after="linear">
38491                     <angle value="92.316757"/>
38492                   </waypoint>
38493                   <waypoint time="2.50000000s" before="linear" after="linear">
38494                     <angle value="91.220436"/>
38495                   </waypoint>
38496                   <waypoint time="5s" before="linear" after="linear">
38497                     <angle value="92.316757"/>
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38499                 </animated>
38500               </c1>
38501             </radial_composite>
38502           </c5>
38503           <c6>
38504             <radial_composite type="vector">
38505               <c0>
38506                 <real value="0.3025978596"/>
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38508               <c1>
38509                 <angle value="99.463280"/>
38510               </c1>
38511             </radial_composite>
38512           </c6>
38513         </composite>
38514       </entry>
38515       <entry>
38516         <composite type="bline_point">
38517           <c1>
38518             <animated type="vector" guid="ACF68DEBA992CDB519A7EF7E3782D169">
38519               <waypoint time="0s">
38520                 <vector>
38521                   <x>0.2063449770</x>
38522                   <y>1.2473989725</y>
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38524               </waypoint>
38525               <waypoint time="2.50000000s">
38526                 <vector>
38527                   <x>0.2552473545</x>
38528                   <y>1.2896735668</y>
38529                 </vector>
38530               </waypoint>
38531               <waypoint time="5s">
38532                 <vector>
38533                   <x>0.2063449770</x>
38534                   <y>1.2473989725</y>
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38536               </waypoint>
38537             </animated>
38538           </c1>
38539           <c2>
38540             <real value="1.0000000000"/>
38541           </c2>
38542           <c3>
38543             <real value="0.5000000000"/>
38544           </c3>
38545           <c4>
38546             <bool value="false"/>
38547           </c4>
38548           <c5>
38549             <radial_composite type="vector" guid="415A7370AC843CC81034CE8FA57F77D0">
38550               <c0>
38551                 <animated type="real">
38552                   <waypoint time="0s">
38553                     <real value="0.2105459689"/>
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38555                   <waypoint time="2.50000000s">
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38557                   </waypoint>
38558                   <waypoint time="5s">
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38561                 </animated>
38562               </c0>
38563               <c1>
38564                 <animated type="angle">
38565                   <waypoint time="0s" before="linear" after="linear">
38566                     <angle value="27.520166"/>
38567                   </waypoint>
38568                   <waypoint time="2.50000000s" before="linear" after="linear">
38569                     <angle value="26.853880"/>
38570                   </waypoint>
38571                   <waypoint time="5s" before="linear" after="linear">
38572                     <angle value="27.520166"/>
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38574                 </animated>
38575               </c1>
38576             </radial_composite>
38577           </c5>
38578           <c6>
38579             <radial_composite type="vector">
38580               <c0>
38581                 <real value="0.5720347283"/>
38582               </c0>
38583               <c1>
38584                 <angle value="13.068005"/>
38585               </c1>
38586             </radial_composite>
38587           </c6>
38588         </composite>
38589       </entry>
38590       <entry>
38591         <composite type="bline_point">
38592           <c1>
38593             <vector>
38594               <x>0.2193729132</x>
38595               <y>-0.0144592682</y>
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38599             <real value="1.0000000000"/>
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38601           <c3>
38602             <real value="0.5000000000"/>
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38604           <c4>
38605             <bool value="false"/>
38606           </c4>
38607           <c5>
38608             <radial_composite type="vector">
38609               <c0>
38610                 <real value="0.3754752119"/>
38611               </c0>
38612               <c1>
38613                 <angle value="-147.997299"/>
38614               </c1>
38615             </radial_composite>
38616           </c5>
38617           <c6>
38618             <radial_composite type="vector">
38619               <c0>
38620                 <real value="0.3754752119"/>
38621               </c0>
38622               <c1>
38623                 <angle value="-147.997299"/>
38624               </c1>
38625             </radial_composite>
38626           </c6>
38627         </composite>
38628       </entry>
38629       <entry>
38630         <composite type="bline_point">
38631           <c1>
38632             <vector>
38633               <x>-0.1342872828</x>
38634               <y>-0.1046988666</y>
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38636           </c1>
38637           <c2>
38638             <real value="1.0000000000"/>
38639           </c2>
38640           <c3>
38641             <real value="0.5000000000"/>
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38643           <c4>
38644             <bool value="false"/>
38645           </c4>
38646           <c5>
38647             <radial_composite type="vector">
38648               <c0>
38649                 <real value="0.1334953648"/>
38650               </c0>
38651               <c1>
38652                 <angle value="153.437332"/>
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38654             </radial_composite>
38655           </c5>
38656           <c6>
38657             <radial_composite type="vector">
38658               <c0>
38659                 <real value="0.1334953648"/>
38660               </c0>
38661               <c1>
38662                 <angle value="153.437332"/>
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38664             </radial_composite>
38665           </c6>
38666         </composite>
38667       </entry>
38668       <entry>
38669         <composite type="bline_point">
38670           <c1>
38671             <vector>
38672               <x>-0.2120218426</x>
38673               <y>0.1544689983</y>
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38675           </c1>
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38677             <real value="1.0000000000"/>
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38679           <c3>
38680             <real value="0.5000000000"/>
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38682           <c4>
38683             <bool value="false"/>
38684           </c4>
38685           <c5>
38686             <radial_composite type="vector">
38687               <c0>
38688                 <real value="0.1989865668"/>
38689               </c0>
38690               <c1>
38691                 <angle value="90.000000"/>
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38693             </radial_composite>
38694           </c5>
38695           <c6>
38696             <radial_composite type="vector">
38697               <c0>
38698                 <real value="0.1989865668"/>
38699               </c0>
38700               <c1>
38701                 <angle value="90.000000"/>
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38703             </radial_composite>
38704           </c6>
38705         </composite>
38706       </entry>
38707       <entry>
38708         <composite type="bline_point">
38709           <c1>
38710             <vector>
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38712               <y>0.7894302607</y>
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38716             <real value="1.0000000000"/>
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38719             <real value="0.5000000000"/>
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38721           <c4>
38722             <bool value="false"/>
38723           </c4>
38724           <c5>
38725             <radial_composite type="vector">
38726               <c0>
38727                 <real value="0.2139703188"/>
38728               </c0>
38729               <c1>
38730                 <angle value="-42.676590"/>
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38732             </radial_composite>
38733           </c5>
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38735             <radial_composite type="vector">
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38737                 <real value="0.4924922637"/>
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38739               <c1>
38740                 <angle value="-44.997013"/>
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38742             </radial_composite>
38743           </c6>
38744         </composite>
38745       </entry>
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38747         <composite type="bline_point">
38748           <c1>
38749             <vector>
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38751               <y>0.4531591535</y>
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38755             <real value="1.0000000000"/>
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38758             <real value="0.5000000000"/>
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38760           <c4>
38761             <bool value="false"/>
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38763           <c5>
38764             <radial_composite type="vector">
38765               <c0>
38766                 <real value="0.1694310172"/>
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38768               <c1>
38769                 <angle value="-86.633202"/>
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38771             </radial_composite>
38772           </c5>
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38774             <radial_composite type="vector">
38775               <c0>
38776                 <real value="0.1694310172"/>
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38778               <c1>
38779                 <angle value="-86.633202"/>
38780               </c1>
38781             </radial_composite>
38782           </c6>
38783         </composite>
38784       </entry>
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38786         <composite type="bline_point">
38787           <c1>
38788             <vector>
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38790               <y>-0.0376743674</y>
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38797             <real value="0.5000000000"/>
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38799           <c4>
38800             <bool value="false"/>
38801           </c4>
38802           <c5>
38803             <radial_composite type="vector">
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38805                 <real value="0.1479143670"/>
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38807               <c1>
38808                 <angle value="-47.723339"/>
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38810             </radial_composite>
38811           </c5>
38812           <c6>
38813             <radial_composite type="vector">
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38815                 <real value="0.1479143670"/>
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38817               <c1>
38818                 <angle value="-47.723339"/>
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38820             </radial_composite>
38821           </c6>
38822         </composite>
38823       </entry>
38824       <entry>
38825         <composite type="bline_point">
38826           <c1>
38827             <vector>
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38833             <real value="1.0000000000"/>
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38836             <real value="0.5000000000"/>
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38838           <c4>
38839             <bool value="false"/>
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38842             <radial_composite type="vector">
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38844                 <real value="0.4685702569"/>
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38847                 <angle value="86.347397"/>
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38849             </radial_composite>
38850           </c5>
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38857                 <angle value="91.145882"/>
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38859             </radial_composite>
38860           </c6>
38861         </composite>
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38863     </bline>
38864     <bline type="bline_point" loop="true" id="Shadow07" guid="18A8AAA71BC1EDC0CBD7CF48EE3A91BF">
38865       <entry>
38866         <composite type="bline_point">
38867           <c1>
38868             <vector>
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38879           <c4>
38880             <bool value="false"/>
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38883             <radial_composite type="vector">
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38887               <c1>
38888                 <angle value="-151.719437"/>
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38890             </radial_composite>
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38895                 <real value="0.3555741172"/>
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38897               <c1>
38898                 <angle value="-162.073822"/>
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38900             </radial_composite>
38901           </c6>
38902         </composite>
38903       </entry>
38904       <entry>
38905         <composite type="bline_point">
38906           <c1>
38907             <vector>
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38913             <real value="1.0000000000"/>
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38915           <c3>
38916             <real value="0.5000000000"/>
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38918           <c4>
38919             <bool value="false"/>
38920           </c4>
38921           <c5>
38922             <radial_composite type="vector">
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38924                 <real value="0.3525751060"/>
38925               </c0>
38926               <c1>
38927                 <angle value="148.526230"/>
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38929             </radial_composite>
38930           </c5>
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38932             <radial_composite type="vector">
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38934                 <real value="0.2953342349"/>
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38936               <c1>
38937                 <angle value="147.383469"/>
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38939             </radial_composite>
38940           </c6>
38941         </composite>
38942       </entry>
38943       <entry>
38944         <composite type="bline_point">
38945           <c1>
38946             <vector>
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38958             <bool value="true"/>
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38965               <c1>
38966                 <angle value="92.726593"/>
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38976                 <angle value="-73.684540"/>
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38979           </c6>
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38981       </entry>
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38997             <bool value="false"/>
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39004               <c1>
39005                 <angle value="-39.469532"/>
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39015                 <angle value="-39.469532"/>
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39024             <vector>
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39044                 <angle value="114.693344"/>
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39054                 <angle value="121.693901"/>
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39060       <entry>
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39075             <bool value="false"/>
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39077           <c5>
39078             <radial_composite type="vector">
39079               <c0>
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39083                 <angle value="92.951088"/>
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39086           </c5>
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39092               <c1>
39093                 <angle value="92.951088"/>
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39095             </radial_composite>
39096           </c6>
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39100         <composite type="bline_point">
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39102             <vector>
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39122                 <angle value="87.817780"/>
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39132                 <angle value="91.813637"/>
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39141             <animated type="vector">
39142               <waypoint time="0s">
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39172             <radial_composite type="vector">
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39174                 <animated type="real">
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39187                 <animated type="angle">
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39199             </radial_composite>
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39207                 <angle value="67.930023"/>
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39216             <animated type="vector">
39217               <waypoint time="0s">
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39247             <radial_composite type="vector">
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39249                 <animated type="real">
39250                   <waypoint time="0s">
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39274             </radial_composite>
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39291             <animated type="vector">
39292               <waypoint time="0s">
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39319             <bool value="false"/>
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39322             <radial_composite type="vector">
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39324                 <animated type="real">
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40039             <radial_composite type="vector">
40040               <c0>
40041                 <real value="0.2070392799"/>
40042               </c0>
40043               <c1>
40044                 <angle value="-54.779594"/>
40045               </c1>
40046             </radial_composite>
40047           </c5>
40048           <c6>
40049             <radial_composite type="vector">
40050               <c0>
40051                 <real value="0.2070392799"/>
40052               </c0>
40053               <c1>
40054                 <angle value="-54.779594"/>
40055               </c1>
40056             </radial_composite>
40057           </c6>
40058         </composite>
40059       </entry>
40060       <entry>
40061         <composite type="bline_point">
40062           <c1>
40063             <vector>
40064               <x>0.4138703346</x>
40065               <y>-3.2028915882</y>
40066             </vector>
40067           </c1>
40068           <c2>
40069             <real value="1.0000000000"/>
40070           </c2>
40071           <c3>
40072             <real value="0.5000000000"/>
40073           </c3>
40074           <c4>
40075             <bool value="false"/>
40076           </c4>
40077           <c5>
40078             <radial_composite type="vector">
40079               <c0>
40080                 <real value="0.1646937547"/>
40081               </c0>
40082               <c1>
40083                 <angle value="-115.019180"/>
40084               </c1>
40085             </radial_composite>
40086           </c5>
40087           <c6>
40088             <radial_composite type="vector">
40089               <c0>
40090                 <real value="0.1646937547"/>
40091               </c0>
40092               <c1>
40093                 <angle value="-115.019180"/>
40094               </c1>
40095             </radial_composite>
40096           </c6>
40097         </composite>
40098       </entry>
40099     </bline>
40100     <bline type="bline_point" loop="true" id="Shadow10" guid="7C3C94E9C6553D0BD838C8E7FEBD4292">
40101       <entry>
40102         <composite type="bline_point">
40103           <c1>
40104             <vector>
40105               <x>-0.4120098948</x>
40106               <y>-3.5492169857</y>
40107             </vector>
40108           </c1>
40109           <c2>
40110             <real value="1.0000000000"/>
40111           </c2>
40112           <c3>
40113             <real value="0.5000000000"/>
40114           </c3>
40115           <c4>
40116             <bool value="false"/>
40117           </c4>
40118           <c5>
40119             <radial_composite type="vector">
40120               <c0>
40121                 <real value="0.2702853431"/>
40122               </c0>
40123               <c1>
40124                 <angle value="-83.659157"/>
40125               </c1>
40126             </radial_composite>
40127           </c5>
40128           <c6>
40129             <radial_composite type="vector">
40130               <c0>
40131                 <real value="0.2702853431"/>
40132               </c0>
40133               <c1>
40134                 <angle value="-83.659157"/>
40135               </c1>
40136             </radial_composite>
40137           </c6>
40138         </composite>
40139       </entry>
40140       <entry>
40141         <composite type="bline_point">
40142           <c1>
40143             <vector>
40144               <x>-0.0948334485</x>
40145               <y>-3.6818747520</y>
40146             </vector>
40147           </c1>
40148           <c2>
40149             <real value="1.0000000000"/>
40150           </c2>
40151           <c3>
40152             <real value="0.5000000000"/>
40153           </c3>
40154           <c4>
40155             <bool value="false"/>
40156           </c4>
40157           <c5>
40158             <radial_composite type="vector">
40159               <c0>
40160                 <real value="0.6266425992"/>
40161               </c0>
40162               <c1>
40163                 <angle value="21.418383"/>
40164               </c1>
40165             </radial_composite>
40166           </c5>
40167           <c6>
40168             <radial_composite type="vector">
40169               <c0>
40170                 <real value="0.6266425992"/>
40171               </c0>
40172               <c1>
40173                 <angle value="21.418383"/>
40174               </c1>
40175             </radial_composite>
40176           </c6>
40177         </composite>
40178       </entry>
40179       <entry>
40180         <composite type="bline_point">
40181           <c1>
40182             <vector>
40183               <x>0.6613942385</x>
40184               <y>-3.4165592194</y>
40185             </vector>
40186           </c1>
40187           <c2>
40188             <real value="1.0000000000"/>
40189           </c2>
40190           <c3>
40191             <real value="0.5000000000"/>
40192           </c3>
40193           <c4>
40194             <bool value="false"/>
40195           </c4>
40196           <c5>
40197             <radial_composite type="vector">
40198               <c0>
40199                 <real value="0.3749260231"/>
40200               </c0>
40201               <c1>
40202                 <angle value="-26.815899"/>
40203               </c1>
40204             </radial_composite>
40205           </c5>
40206           <c6>
40207             <radial_composite type="vector">
40208               <c0>
40209                 <real value="0.3749260231"/>
40210               </c0>
40211               <c1>
40212                 <angle value="-26.815899"/>
40213               </c1>
40214             </radial_composite>
40215           </c6>
40216         </composite>
40217       </entry>
40218       <entry>
40219         <composite type="bline_point">
40220           <c1>
40221             <vector>
40222               <x>0.8604015112</x>
40223               <y>-3.5890142918</y>
40224             </vector>
40225           </c1>
40226           <c2>
40227             <real value="1.0000000000"/>
40228           </c2>
40229           <c3>
40230             <real value="0.5000000000"/>
40231           </c3>
40232           <c4>
40233             <bool value="false"/>
40234           </c4>
40235           <c5>
40236             <radial_composite type="vector">
40237               <c0>
40238                 <real value="0.1793661360"/>
40239               </c0>
40240               <c1>
40241                 <angle value="-70.558098"/>
40242               </c1>
40243             </radial_composite>
40244           </c5>
40245           <c6>
40246             <radial_composite type="vector">
40247               <c0>
40248                 <real value="0.1793661360"/>
40249               </c0>
40250               <c1>
40251                 <angle value="-70.558098"/>
40252               </c1>
40253             </radial_composite>
40254           </c6>
40255         </composite>
40256       </entry>
40257       <entry>
40258         <composite type="bline_point">
40259           <c1>
40260             <vector>
40261               <x>0.6016920209</x>
40262               <y>-3.7747349739</y>
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40264           </c1>
40265           <c2>
40266             <real value="1.0000000000"/>
40267           </c2>
40268           <c3>
40269             <real value="0.5000000000"/>
40270           </c3>
40271           <c4>
40272             <bool value="false"/>
40273           </c4>
40274           <c5>
40275             <radial_composite type="vector">
40276               <c0>
40277                 <real value="0.2703127962"/>
40278               </c0>
40279               <c1>
40280                 <angle value="-173.660461"/>
40281               </c1>
40282             </radial_composite>
40283           </c5>
40284           <c6>
40285             <radial_composite type="vector">
40286               <c0>
40287                 <real value="0.2703127962"/>
40288               </c0>
40289               <c1>
40290                 <angle value="-173.660461"/>
40291               </c1>
40292             </radial_composite>
40293           </c6>
40294         </composite>
40295       </entry>
40296       <entry>
40297         <composite type="bline_point">
40298           <c1>
40299             <vector>
40300               <x>-0.4099283218</x>
40301               <y>-3.8344309330</y>
40302             </vector>
40303           </c1>
40304           <c2>
40305             <real value="1.0000000000"/>
40306           </c2>
40307           <c3>
40308             <real value="0.5000000000"/>
40309           </c3>
40310           <c4>
40311             <bool value="false"/>
40312           </c4>
40313           <c5>
40314             <radial_composite type="vector">
40315               <c0>
40316                 <real value="0.4146724209"/>
40317               </c0>
40318               <c1>
40319                 <angle value="120.259033"/>
40320               </c1>
40321             </radial_composite>
40322           </c5>
40323           <c6>
40324             <radial_composite type="vector">
40325               <c0>
40326                 <real value="0.4146724209"/>
40327               </c0>
40328               <c1>
40329                 <angle value="120.259033"/>
40330               </c1>
40331             </radial_composite>
40332           </c6>
40333         </composite>
40334       </entry>
40335       <entry>
40336         <composite type="bline_point">
40337           <c1>
40338             <vector>
40339               <x>-0.4961647987</x>
40340               <y>-3.4696223736</y>
40341             </vector>
40342           </c1>
40343           <c2>
40344             <real value="1.0000000000"/>
40345           </c2>
40346           <c3>
40347             <real value="0.5000000000"/>
40348           </c3>
40349           <c4>
40350             <bool value="false"/>
40351           </c4>
40352           <c5>
40353             <radial_composite type="vector">
40354               <c0>
40355                 <real value="0.2421021281"/>
40356               </c0>
40357               <c1>
40358                 <angle value="9.461354"/>
40359               </c1>
40360             </radial_composite>
40361           </c5>
40362           <c6>
40363             <radial_composite type="vector">
40364               <c0>
40365                 <real value="0.2421021281"/>
40366               </c0>
40367               <c1>
40368                 <angle value="9.461354"/>
40369               </c1>
40370             </radial_composite>
40371           </c6>
40372         </composite>
40373       </entry>
40374     </bline>
40375     <bline type="bline_point" loop="true" id="Shadow11" guid="8AA499FF09662AFF6571BE6DEE6DC018">
40376       <entry>
40377         <composite type="bline_point">
40378           <c1>
40379             <vector>
40380               <x>-0.8259376287</x>
40381               <y>-1.0297840834</y>
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40383           </c1>
40384           <c2>
40385             <real value="1.0000000000"/>
40386           </c2>
40387           <c3>
40388             <real value="0.5000000000"/>
40389           </c3>
40390           <c4>
40391             <bool value="false"/>
40392           </c4>
40393           <c5>
40394             <radial_composite type="vector">
40395               <c0>
40396                 <real value="0.3701498866"/>
40397               </c0>
40398               <c1>
40399                 <angle value="53.743320"/>
40400               </c1>
40401             </radial_composite>
40402           </c5>
40403           <c6>
40404             <radial_composite type="vector">
40405               <c0>
40406                 <real value="0.3701498866"/>
40407               </c0>
40408               <c1>
40409                 <angle value="53.743320"/>
40410               </c1>
40411             </radial_composite>
40412           </c6>
40413         </composite>
40414       </entry>
40415       <entry>
40416         <composite type="bline_point">
40417           <c1>
40418             <vector>
40419               <x>-0.7065332532</x>
40420               <y>-0.5157354474</y>
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40422           </c1>
40423           <c2>
40424             <real value="1.0000000000"/>
40425           </c2>
40426           <c3>
40427             <real value="0.5000000000"/>
40428           </c3>
40429           <c4>
40430             <bool value="false"/>
40431           </c4>
40432           <c5>
40433             <radial_composite type="vector">
40434               <c0>
40435                 <real value="0.4714142009"/>
40436               </c0>
40437               <c1>
40438                 <angle value="82.724251"/>
40439               </c1>
40440             </radial_composite>
40441           </c5>
40442           <c6>
40443             <radial_composite type="vector">
40444               <c0>
40445                 <real value="0.4714142009"/>
40446               </c0>
40447               <c1>
40448                 <angle value="82.724251"/>
40449               </c1>
40450             </radial_composite>
40451           </c6>
40452         </composite>
40453       </entry>
40454       <entry>
40455         <composite type="bline_point">
40456           <c1>
40457             <vector>
40458               <x>-0.6269303560</x>
40459               <y>0.0082625169</y>
40460             </vector>
40461           </c1>
40462           <c2>
40463             <real value="1.0000000000"/>
40464           </c2>
40465           <c3>
40466             <real value="0.5000000000"/>
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40468           <c4>
40469             <bool value="false"/>
40470           </c4>
40471           <c5>
40472             <radial_composite type="vector">
40473               <c0>
40474                 <real value="0.4093840288"/>
40475               </c0>
40476               <c1>
40477                 <angle value="64.055359"/>
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40479             </radial_composite>
40480           </c5>
40481           <c6>
40482             <radial_composite type="vector">
40483               <c0>
40484                 <real value="0.4093840288"/>
40485               </c0>
40486               <c1>
40487                 <angle value="64.055359"/>
40488               </c1>
40489             </radial_composite>
40490           </c6>
40491         </composite>
40492       </entry>
40493       <entry>
40494         <composite type="bline_point">
40495           <c1>
40496             <vector>
40497               <x>-0.2454997152</x>
40498               <y>0.2271477431</y>
40499             </vector>
40500           </c1>
40501           <c2>
40502             <real value="1.0000000000"/>
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40504           <c3>
40505             <real value="0.5000000000"/>
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40507           <c4>
40508             <bool value="false"/>
40509           </c4>
40510           <c5>
40511             <radial_composite type="vector">
40512               <c0>
40513                 <real value="0.2946706740"/>
40514               </c0>
40515               <c1>
40516                 <angle value="-11.688185"/>
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40518             </radial_composite>
40519           </c5>
40520           <c6>
40521             <radial_composite type="vector">
40522               <c0>
40523                 <real value="0.2946706740"/>
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40525               <c1>
40526                 <angle value="-11.688185"/>
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40528             </radial_composite>
40529           </c6>
40530         </composite>
40531       </entry>
40532       <entry>
40533         <composite type="bline_point">
40534           <c1>
40535             <vector>
40536               <x>0.0065761819</x>
40537               <y>-0.9170250297</y>
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40539           </c1>
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40541             <real value="1.0000000000"/>
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40543           <c3>
40544             <real value="0.5000000000"/>
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40546           <c4>
40547             <bool value="false"/>
40548           </c4>
40549           <c5>
40550             <radial_composite type="vector">
40551               <c0>
40552                 <real value="0.7052160352"/>
40553               </c0>
40554               <c1>
40555                 <angle value="-106.391151"/>
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40557             </radial_composite>
40558           </c5>
40559           <c6>
40560             <radial_composite type="vector">
40561               <c0>
40562                 <real value="0.7052160352"/>
40563               </c0>
40564               <c1>
40565                 <angle value="-106.391151"/>
40566               </c1>
40567             </radial_composite>
40568           </c6>
40569         </composite>
40570       </entry>
40571       <entry>
40572         <composite type="bline_point">
40573           <c1>
40574             <vector>
40575               <x>-0.8989069462</x>
40576               <y>-1.2453528643</y>
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40578           </c1>
40579           <c2>
40580             <real value="1.0000000000"/>
40581           </c2>
40582           <c3>
40583             <real value="0.5000000000"/>
40584           </c3>
40585           <c4>
40586             <bool value="false"/>
40587           </c4>
40588           <c5>
40589             <radial_composite type="vector">
40590               <c0>
40591                 <real value="0.2089576475"/>
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40593               <c1>
40594                 <angle value="180.000000"/>
40595               </c1>
40596             </radial_composite>
40597           </c5>
40598           <c6>
40599             <radial_composite type="vector">
40600               <c0>
40601                 <real value="0.2089576475"/>
40602               </c0>
40603               <c1>
40604                 <angle value="180.000000"/>
40605               </c1>
40606             </radial_composite>
40607           </c6>
40608         </composite>
40609       </entry>
40610     </bline>
40611     <bline type="bline_point" loop="true" id="Shadow12" guid="D837B6E008630532E9D99DD4A72496E3">
40612       <entry>
40613         <composite type="bline_point">
40614           <c1>
40615             <vector>
40616               <x>0.3962539434</x>
40617               <y>-2.2752592564</y>
40618             </vector>
40619           </c1>
40620           <c2>
40621             <real value="1.0000000000"/>
40622           </c2>
40623           <c3>
40624             <real value="0.5000000000"/>
40625           </c3>
40626           <c4>
40627             <bool value="false"/>
40628           </c4>
40629           <c5>
40630             <radial_composite type="vector">
40631               <c0>
40632                 <real value="0.4874089960"/>
40633               </c0>
40634               <c1>
40635                 <angle value="156.497177"/>
40636               </c1>
40637             </radial_composite>
40638           </c5>
40639           <c6>
40640             <radial_composite type="vector">
40641               <c0>
40642                 <real value="0.4874089960"/>
40643               </c0>
40644               <c1>
40645                 <angle value="156.497177"/>
40646               </c1>
40647             </radial_composite>
40648           </c6>
40649         </composite>
40650       </entry>
40651       <entry>
40652         <composite type="bline_point">
40653           <c1>
40654             <vector>
40655               <x>-0.0053746351</x>
40656               <y>-2.1845505238</y>
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40658           </c1>
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40660             <real value="1.0000000000"/>
40661           </c2>
40662           <c3>
40663             <real value="0.5000000000"/>
40664           </c3>
40665           <c4>
40666             <bool value="false"/>
40667           </c4>
40668           <c5>
40669             <radial_composite type="vector">
40670               <c0>
40671                 <real value="0.6099373162"/>
40672               </c0>
40673               <c1>
40674                 <angle value="-157.516449"/>
40675               </c1>
40676             </radial_composite>
40677           </c5>
40678           <c6>
40679             <radial_composite type="vector">
40680               <c0>
40681                 <real value="0.6099373162"/>
40682               </c0>
40683               <c1>
40684                 <angle value="-157.516449"/>
40685               </c1>
40686             </radial_composite>
40687           </c6>
40688         </composite>
40689       </entry>
40690       <entry>
40691         <composite type="bline_point">
40692           <c1>
40693             <vector>
40694               <x>-0.2256225795</x>
40695               <y>-2.2363841534</y>
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40697           </c1>
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40699             <real value="1.0000000000"/>
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40701           <c3>
40702             <real value="0.5000000000"/>
40703           </c3>
40704           <c4>
40705             <bool value="false"/>
40706           </c4>
40707           <c5>
40708             <radial_composite type="vector">
40709               <c0>
40710                 <real value="0.2526810802"/>
40711               </c0>
40712               <c1>
40713                 <angle value="112.615730"/>
40714               </c1>
40715             </radial_composite>
40716           </c5>
40717           <c6>
40718             <radial_composite type="vector">
40719               <c0>
40720                 <real value="0.2526810802"/>
40721               </c0>
40722               <c1>
40723                 <angle value="112.615730"/>
40724               </c1>
40725             </radial_composite>
40726           </c6>
40727         </composite>
40728       </entry>
40729       <entry>
40730         <composite type="bline_point">
40731           <c1>
40732             <vector>
40733               <x>-0.1025428399</x>
40734               <y>-1.8087571859</y>
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40736           </c1>
40737           <c2>
40738             <real value="1.0000000000"/>
40739           </c2>
40740           <c3>
40741             <real value="0.5000000000"/>
40742           </c3>
40743           <c4>
40744             <bool value="false"/>
40745           </c4>
40746           <c5>
40747             <radial_composite type="vector">
40748               <c0>
40749                 <real value="0.5665995343"/>
40750               </c0>
40751               <c1>
40752                 <angle value="22.170412"/>
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40754             </radial_composite>
40755           </c5>
40756           <c6>
40757             <radial_composite type="vector">
40758               <c0>
40759                 <real value="0.5665995343"/>
40760               </c0>
40761               <c1>
40762                 <angle value="22.170412"/>
40763               </c1>
40764             </radial_composite>
40765           </c6>
40766         </composite>
40767       </entry>
40768       <entry>
40769         <composite type="bline_point">
40770           <c1>
40771             <vector>
40772               <x>0.4739885330</x>
40773               <y>-1.7698819637</y>
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40775           </c1>
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40777             <real value="1.0000000000"/>
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40779           <c3>
40780             <real value="0.5000000000"/>
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40782           <c4>
40783             <bool value="false"/>
40784           </c4>
40785           <c5>
40786             <radial_composite type="vector">
40787               <c0>
40788                 <real value="0.4204730874"/>
40789               </c0>
40790               <c1>
40791                 <angle value="-56.315311"/>
40792               </c1>
40793             </radial_composite>
40794           </c5>
40795           <c6>
40796             <radial_composite type="vector">
40797               <c0>
40798                 <real value="0.4204730874"/>
40799               </c0>
40800               <c1>
40801                 <angle value="-56.315311"/>
40802               </c1>
40803             </radial_composite>
40804           </c6>
40805         </composite>
40806       </entry>
40807     </bline>
40808     <bline type="bline_point" loop="true" id="Shadow13" guid="D4D2E4F515A5A09823F52682BDC314FB">
40809       <entry>
40810         <composite type="bline_point">
40811           <c1>
40812             <vector>
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40814               <y>-2.1757254601</y>
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40816           </c1>
40817           <c2>
40818             <real value="1.0000000000"/>
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40820           <c3>
40821             <real value="0.5000000000"/>
40822           </c3>
40823           <c4>
40824             <bool value="false"/>
40825           </c4>
40826           <c5>
40827             <radial_composite type="vector">
40828               <c0>
40829                 <real value="0.2404268402"/>
40830               </c0>
40831               <c1>
40832                 <angle value="75.966499"/>
40833               </c1>
40834             </radial_composite>
40835           </c5>
40836           <c6>
40837             <radial_composite type="vector">
40838               <c0>
40839                 <real value="0.2404268402"/>
40840               </c0>
40841               <c1>
40842                 <angle value="75.966499"/>
40843               </c1>
40844             </radial_composite>
40845           </c6>
40846         </composite>
40847       </entry>
40848       <entry>
40849         <composite type="bline_point">
40850           <c1>
40851             <vector>
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40853               <y>-2.0785374641</y>
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40855           </c1>
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40857             <real value="1.0000000000"/>
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40859           <c3>
40860             <real value="0.5000000000"/>
40861           </c3>
40862           <c4>
40863             <bool value="false"/>
40864           </c4>
40865           <c5>
40866             <radial_composite type="vector">
40867               <c0>
40868                 <real value="0.1360354908"/>
40869               </c0>
40870               <c1>
40871                 <angle value="0.000000"/>
40872               </c1>
40873             </radial_composite>
40874           </c5>
40875           <c6>
40876             <radial_composite type="vector">
40877               <c0>
40878                 <real value="0.1749027738"/>
40879               </c0>
40880               <c1>
40881                 <angle value="0.000000"/>
40882               </c1>
40883             </radial_composite>
40884           </c6>
40885         </composite>
40886       </entry>
40887       <entry>
40888         <composite type="bline_point">
40889           <c1>
40890             <vector>
40891               <x>-0.0701534376</x>
40892               <y>-2.1692461967</y>
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40894           </c1>
40895           <c2>
40896             <real value="1.0000000000"/>
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40898           <c3>
40899             <real value="0.5000000000"/>
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40901           <c4>
40902             <bool value="false"/>
40903           </c4>
40904           <c5>
40905             <radial_composite type="vector">
40906               <c0>
40907                 <real value="0.1760144298"/>
40908               </c0>
40909               <c1>
40910                 <angle value="-96.338913"/>
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40912             </radial_composite>
40913           </c5>
40914           <c6>
40915             <radial_composite type="vector">
40916               <c0>
40917                 <real value="0.1760144298"/>
40918               </c0>
40919               <c1>
40920                 <angle value="-96.338913"/>
40921               </c1>
40922             </radial_composite>
40923           </c6>
40924         </composite>
40925       </entry>
40926       <entry>
40927         <composite type="bline_point">
40928           <c1>
40929             <vector>
40930               <x>-0.1349322498</x>
40931               <y>-2.3053092957</y>
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40933           </c1>
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40935             <real value="1.0000000000"/>
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40937           <c3>
40938             <real value="0.5000000000"/>
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40940           <c4>
40941             <bool value="false"/>
40942           </c4>
40943           <c5>
40944             <radial_composite type="vector">
40945               <c0>
40946                 <real value="0.1843674579"/>
40947               </c0>
40948               <c1>
40949                 <angle value="161.561554"/>
40950               </c1>
40951             </radial_composite>
40952           </c5>
40953           <c6>
40954             <radial_composite type="vector">
40955               <c0>
40956                 <real value="0.1843674579"/>
40957               </c0>
40958               <c1>
40959                 <angle value="161.561554"/>
40960               </c1>
40961             </radial_composite>
40962           </c6>
40963         </composite>
40964       </entry>
40965     </bline>
40966     <bline type="bline_point" loop="true" id="Shadow14" guid="65C016EF8949A9DBC46EB437D93D59B5">
40967       <entry>
40968         <composite type="bline_point">
40969           <c1>
40970             <vector>
40971               <x>-0.1349322498</x>
40972               <y>-2.0581502914</y>
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40976             <real value="1.0000000000"/>
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40978           <c3>
40979             <real value="0.5000000000"/>
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40981           <c4>
40982             <bool value="false"/>
40983           </c4>
40984           <c5>
40985             <radial_composite type="vector">
40986               <c0>
40987                 <real value="0.4574697593"/>
40988               </c0>
40989               <c1>
40990                 <angle value="99.791771"/>
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40992             </radial_composite>
40993           </c5>
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40995             <radial_composite type="vector">
40996               <c0>
40997                 <real value="0.4574697593"/>
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40999               <c1>
41000                 <angle value="99.791771"/>
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41002             </radial_composite>
41003           </c6>
41004         </composite>
41005       </entry>
41006       <entry>
41007         <composite type="bline_point">
41008           <c1>
41009             <vector>
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41011               <y>-1.3195219040</y>
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41015             <real value="1.0000000000"/>
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41018             <real value="0.5000000000"/>
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41020           <c4>
41021             <bool value="false"/>
41022           </c4>
41023           <c5>
41024             <radial_composite type="vector">
41025               <c0>
41026                 <real value="0.4223033756"/>
41027               </c0>
41028               <c1>
41029                 <angle value="96.346336"/>
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41031             </radial_composite>
41032           </c5>
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41034             <radial_composite type="vector">
41035               <c0>
41036                 <real value="0.4223033756"/>
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41038               <c1>
41039                 <angle value="96.346336"/>
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41041             </radial_composite>
41042           </c6>
41043         </composite>
41044       </entry>
41045       <entry>
41046         <composite type="bline_point">
41047           <c1>
41048             <vector>
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41050               <y>-0.8983741403</y>
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41054             <real value="1.0000000000"/>
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41056           <c3>
41057             <real value="0.5000000000"/>
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41059           <c4>
41060             <bool value="false"/>
41061           </c4>
41062           <c5>
41063             <radial_composite type="vector">
41064               <c0>
41065                 <real value="0.3112894792"/>
41066               </c0>
41067               <c1>
41068                 <angle value="92.865196"/>
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41070             </radial_composite>
41071           </c5>
41072           <c6>
41073             <radial_composite type="vector">
41074               <c0>
41075                 <real value="0.3112894792"/>
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41077               <c1>
41078                 <angle value="92.865196"/>
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41080             </radial_composite>
41081           </c6>
41082         </composite>
41083       </entry>
41084       <entry>
41085         <composite type="bline_point">
41086           <c1>
41087             <vector>
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41091           </c1>
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41093             <real value="1.0000000000"/>
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41095           <c3>
41096             <real value="0.5000000000"/>
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41098           <c4>
41099             <bool value="false"/>
41100           </c4>
41101           <c5>
41102             <radial_composite type="vector">
41103               <c0>
41104                 <real value="0.3355883795"/>
41105               </c0>
41106               <c1>
41107                 <angle value="103.405106"/>
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41109             </radial_composite>
41110           </c5>
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41112             <radial_composite type="vector">
41113               <c0>
41114                 <real value="0.3355883795"/>
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41116               <c1>
41117                 <angle value="103.405106"/>
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41119             </radial_composite>
41120           </c6>
41121         </composite>
41122       </entry>
41123       <entry>
41124         <composite type="bline_point">
41125           <c1>
41126             <vector>
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41128               <y>-0.2507750690</y>
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41130           </c1>
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41132             <real value="1.0000000000"/>
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41134           <c3>
41135             <real value="0.5000000000"/>
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41137           <c4>
41138             <bool value="false"/>
41139           </c4>
41140           <c5>
41141             <radial_composite type="vector">
41142               <c0>
41143                 <real value="0.1653157733"/>
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41145               <c1>
41146                 <angle value="-48.786366"/>
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41148             </radial_composite>
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41151             <radial_composite type="vector">
41152               <c0>
41153                 <real value="0.1653157733"/>
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41156                 <angle value="-48.786366"/>
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41158             </radial_composite>
41159           </c6>
41160         </composite>
41161       </entry>
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41163         <composite type="bline_point">
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41165             <vector>
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41180             <radial_composite type="vector">
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41185                 <angle value="-56.284126"/>
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41187             </radial_composite>
41188           </c5>
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41195                 <angle value="-56.284126"/>
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41198           </c6>
41199         </composite>
41200       </entry>
41201       <entry>
41202         <composite type="bline_point">
41203           <c1>
41204             <vector>
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41215           <c4>
41216             <bool value="false"/>
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41219             <radial_composite type="vector">
41220               <c0>
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41223               <c1>
41224                 <angle value="-79.104103"/>
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41226             </radial_composite>
41227           </c5>
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41229             <radial_composite type="vector">
41230               <c0>
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41233               <c1>
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41236             </radial_composite>
41237           </c6>
41238         </composite>
41239       </entry>
41240       <entry>
41241         <composite type="bline_point">
41242           <c1>
41243             <vector>
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41251           <c3>
41252             <real value="0.5000000000"/>
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41254           <c4>
41255             <bool value="false"/>
41256           </c4>
41257           <c5>
41258             <radial_composite type="vector">
41259               <c0>
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41262               <c1>
41263                 <angle value="-80.208229"/>
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41265             </radial_composite>
41266           </c5>
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41268             <radial_composite type="vector">
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41271               </c0>
41272               <c1>
41273                 <angle value="-80.208229"/>
41274               </c1>
41275             </radial_composite>
41276           </c6>
41277         </composite>
41278       </entry>
41279       <entry>
41280         <composite type="bline_point">
41281           <c1>
41282             <vector>
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41288             <real value="1.0000000000"/>
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41293           <c4>
41294             <bool value="false"/>
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41296           <c5>
41297             <radial_composite type="vector">
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41301               <c1>
41302                 <angle value="-79.498512"/>
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41304             </radial_composite>
41305           </c5>
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41312                 <angle value="-79.498512"/>
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41317       </entry>
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41320       <entry>
41321         <composite type="bline_point">
41322           <c1>
41323             <animated type="vector">
41324               <waypoint time="0s">
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41354             <radial_composite type="vector">
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41356                 <animated type="real">
41357                   <waypoint time="0s">
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41369                 <animated type="angle">
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41392           </c6>
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41396         <composite type="bline_point">
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41398             <animated type="vector">
41399               <waypoint time="0s">
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41422           <c3>
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41425           <c4>
41426             <bool value="false"/>
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41428           <c5>
41429             <radial_composite type="vector">
41430               <c0>
41431                 <animated type="real">
41432                   <waypoint time="0s">
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41444                 <animated type="angle">
41445                   <waypoint time="0s" before="linear" after="linear">
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41455               </c1>
41456             </radial_composite>
41457           </c5>
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41464                 <angle value="180.000000"/>
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41467           </c6>
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41471         <composite type="bline_point">
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41473             <animated type="vector">
41474               <waypoint time="0s">
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41501             <bool value="false"/>
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41503           <c5>
41504             <radial_composite type="vector">
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41506                 <animated type="real">
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41531             </radial_composite>
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41534             <radial_composite type="vector">
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41546         <composite type="bline_point">
41547           <c1>
41548             <animated type="vector">
41549               <waypoint time="0s">
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41579             <radial_composite type="vector">
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41581                 <animated type="real">
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41617           </c6>
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41621         <composite type="bline_point">
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41645             <real value="1.0000000000"/>
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41651             <bool value="false"/>
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41654             <radial_composite type="vector">
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41656                 <animated type="real">
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41681             </radial_composite>
41682           </c5>
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41688               <c1>
41689                 <angle value="-3.051868"/>
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41691             </radial_composite>
41692           </c6>
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41696         <composite type="bline_point">
41697           <c1>
41698             <animated type="vector">
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41729             <radial_composite type="vector">
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41731                 <animated type="real">
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41771         <composite type="bline_point">
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41804             <radial_composite type="vector">
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42727             <real value="0.4654435813"/>
42728           </c3>
42729           <c4>
42730             <bool value="true"/>
42731           </c4>
42732           <c5>
42733             <radial_composite type="vector">
42734               <c0>
42735                 <real value="0.2708263555"/>
42736               </c0>
42737               <c1>
42738                 <angle value="21.063400"/>
42739               </c1>
42740             </radial_composite>
42741           </c5>
42742           <c6>
42743             <radial_composite type="vector">
42744               <c0>
42745                 <real value="0.7989256508"/>
42746               </c0>
42747               <c1>
42748                 <angle value="-18.438440"/>
42749               </c1>
42750             </radial_composite>
42751           </c6>
42752         </composite>
42753       </entry>
42754       <entry>
42755         <composite type="bline_point">
42756           <c1>
42757             <vector>
42758               <x>0.5945434570</x>
42759               <y>-1.4437122345</y>
42760             </vector>
42761           </c1>
42762           <c2>
42763             <real value="1.0000000000"/>
42764           </c2>
42765           <c3>
42766             <real value="0.5000000000"/>
42767           </c3>
42768           <c4>
42769             <bool value="false"/>
42770           </c4>
42771           <c5>
42772             <radial_composite type="vector">
42773               <c0>
42774                 <real value="1.0018977262"/>
42775               </c0>
42776               <c1>
42777                 <angle value="37.303947"/>
42778               </c1>
42779             </radial_composite>
42780           </c5>
42781           <c6>
42782             <radial_composite type="vector">
42783               <c0>
42784                 <real value="2.2551282363"/>
42785               </c0>
42786               <c1>
42787                 <angle value="-14.620873"/>
42788               </c1>
42789             </radial_composite>
42790           </c6>
42791         </composite>
42792       </entry>
42793       <entry>
42794         <composite type="bline_point">
42795           <c1>
42796             <vector>
42797               <x>2.7355325222</x>
42798               <y>-3.0646219254</y>
42799             </vector>
42800           </c1>
42801           <c2>
42802             <real value="1.0000000000"/>
42803           </c2>
42804           <c3>
42805             <real value="0.5000000000"/>
42806           </c3>
42807           <c4>
42808             <bool value="false"/>
42809           </c4>
42810           <c5>
42811             <radial_composite type="vector">
42812               <c0>
42813                 <real value="2.1065436056"/>
42814               </c0>
42815               <c1>
42816                 <angle value="-82.234833"/>
42817               </c1>
42818             </radial_composite>
42819           </c5>
42820           <c6>
42821             <radial_composite type="vector">
42822               <c0>
42823                 <real value="2.1065436056"/>
42824               </c0>
42825               <c1>
42826                 <angle value="-82.234833"/>
42827               </c1>
42828             </radial_composite>
42829           </c6>
42830         </composite>
42831       </entry>
42832       <entry>
42833         <composite type="bline_point">
42834           <c1>
42835             <vector>
42836               <x>2.4509105682</x>
42837               <y>-4.5351681709</y>
42838             </vector>
42839           </c1>
42840           <c2>
42841             <real value="1.0000000000"/>
42842           </c2>
42843           <c3>
42844             <real value="0.5000000000"/>
42845           </c3>
42846           <c4>
42847             <bool value="false"/>
42848           </c4>
42849           <c5>
42850             <radial_composite type="vector">
42851               <c0>
42852                 <real value="2.0877660703"/>
42853               </c0>
42854               <c1>
42855                 <angle value="-178.698044"/>
42856               </c1>
42857             </radial_composite>
42858           </c5>
42859           <c6>
42860             <radial_composite type="vector">
42861               <c0>
42862                 <real value="2.0877660703"/>
42863               </c0>
42864               <c1>
42865                 <angle value="-178.698044"/>
42866               </c1>
42867             </radial_composite>
42868           </c6>
42869         </composite>
42870       </entry>
42871       <entry>
42872         <composite type="bline_point">
42873           <c1>
42874             <vector>
42875               <x>-2.5299723148</x>
42876               <y>-3.9989840984</y>
42877             </vector>
42878           </c1>
42879           <c2>
42880             <real value="1.0000000000"/>
42881           </c2>
42882           <c3>
42883             <real value="0.5000000000"/>
42884           </c3>
42885           <c4>
42886             <bool value="false"/>
42887           </c4>
42888           <c5>
42889             <radial_composite type="vector">
42890               <c0>
42891                 <real value="1.5393280798"/>
42892               </c0>
42893               <c1>
42894                 <angle value="123.690071"/>
42895               </c1>
42896             </radial_composite>
42897           </c5>
42898           <c6>
42899             <radial_composite type="vector">
42900               <c0>
42901                 <real value="1.5393280798"/>
42902               </c0>
42903               <c1>
42904                 <angle value="123.690071"/>
42905               </c1>
42906             </radial_composite>
42907           </c6>
42908         </composite>
42909       </entry>
42910     </bline>
42911     <canvas id="YoungChild" bgcolor="0.500000 0.500000 0.500000 1.000000">
42912       <keyframe time="0f">Breath Out</keyframe>
42913       <keyframe time="2s 12f">Breath In</keyframe>
42914       <keyframe time="4s 12f">Breath Out</keyframe>
42915       <keyframe time="4s 18f">Blink</keyframe>
42916       <keyframe time="5s 0f">Breath Out</keyframe>
42917       <layer type="PasteCanvas" active="true" version="0.1" desc="Right Hand">
42918         <param name="z_depth">
42919           <real value="0.0000000000"/>
42920         </param>
42921         <param name="amount">
42922           <real value="1.0000000000"/>
42923         </param>
42924         <param name="blend_method">
42925           <integer value="0"/>
42926         </param>
42927         <param name="origin">
42928           <vector>
42929             <x>0.0000000000</x>
42930             <y>0.0000000000</y>
42931           </vector>
42932         </param>
42933         <param name="canvas">
42934           <canvas end-time="0f">
42935             <layer type="region" active="true" version="0.1" desc="finger Region">
42936               <param name="z_depth">
42937                 <real value="0.0000000000"/>
42938               </param>
42939               <param name="amount">
42940                 <real value="1.0000000000"/>
42941               </param>
42942               <param name="blend_method">
42943                 <integer value="0"/>
42944               </param>
42945               <param name="color" use=":SkinColor"/>
42946               <param name="offset">
42947                 <vector>
42948                   <x>0.0000000000</x>
42949                   <y>0.0000000000</y>
42950                 </vector>
42951               </param>
42952               <param name="invert">
42953                 <bool value="false"/>
42954               </param>
42955               <param name="antialias">
42956                 <bool value="true"/>
42957               </param>
42958               <param name="feather">
42959                 <real value="0.0000000000"/>
42960               </param>
42961               <param name="blurtype">
42962                 <integer value="1"/>
42963               </param>
42964               <param name="bline" use=":finger"/>
42965             </layer>
42966             <layer type="outline" active="true" version="0.2" desc="finger Outline">
42967               <param name="z_depth">
42968                 <real value="0.0000000000"/>
42969               </param>
42970               <param name="amount">
42971                 <real value="1.0000000000"/>
42972               </param>
42973               <param name="blend_method">
42974                 <integer value="0"/>
42975               </param>
42976               <param name="color">
42977                 <color>
42978                   <r>0.000000</r>
42979                   <g>0.000000</g>
42980                   <b>0.000000</b>
42981                   <a>1.000000</a>
42982                 </color>
42983               </param>
42984               <param name="offset">
42985                 <vector>
42986                   <x>0.0000000000</x>
42987                   <y>0.0000000000</y>
42988                 </vector>
42989               </param>
42990               <param name="invert">
42991                 <bool value="false"/>
42992               </param>
42993               <param name="antialias">
42994                 <bool value="true"/>
42995               </param>
42996               <param name="feather">
42997                 <real value="0.0000000000"/>
42998               </param>
42999               <param name="blurtype">
43000                 <integer value="1"/>
43001               </param>
43002               <param name="bline" use=":finger"/>
43003               <param name="width">
43004                 <real value="0.0158123265"/>
43005               </param>
43006               <param name="expand">
43007                 <real value="0.0000000000"/>
43008               </param>
43009               <param name="sharp_cusps">
43010                 <bool value="true"/>
43011               </param>
43012               <param name="round_tip[0]">
43013                 <bool value="true"/>
43014               </param>
43015               <param name="round_tip[1]">
43016                 <bool value="true"/>
43017               </param>
43018               <param name="loopyness">
43019                 <real value="1.0000000000"/>
43020               </param>
43021               <param name="homogeneous_width">
43022                 <bool value="true"/>
43023               </param>
43024             </layer>
43025             <layer type="region" active="true" version="0.1" desc="Right Hand Region">
43026               <param name="z_depth">
43027                 <real value="0.0000000000"/>
43028               </param>
43029               <param name="amount">
43030                 <real value="1.0000000000"/>
43031               </param>
43032               <param name="blend_method">
43033                 <integer value="0"/>
43034               </param>
43035               <param name="color" use=":SkinColor"/>
43036               <param name="offset">
43037                 <vector>
43038                   <x>0.0000000000</x>
43039                   <y>0.0000000000</y>
43040                 </vector>
43041               </param>
43042               <param name="invert">
43043                 <bool value="false"/>
43044               </param>
43045               <param name="antialias">
43046                 <bool value="true"/>
43047               </param>
43048               <param name="feather">
43049                 <real value="0.0000000000"/>
43050               </param>
43051               <param name="blurtype">
43052                 <integer value="1"/>
43053               </param>
43054               <param name="bline" use=":Right Hand"/>
43055             </layer>
43056             <layer type="outline" active="true" version="0.2" desc="Right Hand Outline">
43057               <param name="z_depth">
43058                 <real value="0.0000000000"/>
43059               </param>
43060               <param name="amount">
43061                 <real value="1.0000000000"/>
43062               </param>
43063               <param name="blend_method">
43064                 <integer value="0"/>
43065               </param>
43066               <param name="color">
43067                 <color>
43068                   <r>0.000000</r>
43069                   <g>0.000000</g>
43070                   <b>0.000000</b>
43071                   <a>1.000000</a>
43072                 </color>
43073               </param>
43074               <param name="offset">
43075                 <vector>
43076                   <x>0.0000000000</x>
43077                   <y>0.0000000000</y>
43078                 </vector>
43079               </param>
43080               <param name="invert">
43081                 <bool value="false"/>
43082               </param>
43083               <param name="antialias">
43084                 <bool value="true"/>
43085               </param>
43086               <param name="feather">
43087                 <real value="0.0000000000"/>
43088               </param>
43089               <param name="blurtype">
43090                 <integer value="1"/>
43091               </param>
43092               <param name="bline" use=":Right Hand"/>
43093               <param name="width">
43094                 <real value="0.0158123265"/>
43095               </param>
43096               <param name="expand">
43097                 <real value="0.0000000000"/>
43098               </param>
43099               <param name="sharp_cusps">
43100                 <bool value="true"/>
43101               </param>
43102               <param name="round_tip[0]">
43103                 <bool value="true"/>
43104               </param>
43105               <param name="round_tip[1]">
43106                 <bool value="true"/>
43107               </param>
43108               <param name="loopyness">
43109                 <real value="1.0000000000"/>
43110               </param>
43111               <param name="homogeneous_width">
43112                 <bool value="true"/>
43113               </param>
43114             </layer>
43115             <layer type="outline" active="true" version="0.2">
43116               <param name="z_depth">
43117                 <real value="0.0000000000"/>
43118               </param>
43119               <param name="amount">
43120                 <real value="1.0000000000"/>
43121               </param>
43122               <param name="blend_method">
43123                 <integer value="0"/>
43124               </param>
43125               <param name="color">
43126                 <color>
43127                   <r>0.000000</r>
43128                   <g>0.000000</g>
43129                   <b>0.000000</b>
43130                   <a>1.000000</a>
43131                 </color>
43132               </param>
43133               <param name="offset">
43134                 <vector>
43135                   <x>0.0000000000</x>
43136                   <y>0.0000000000</y>
43137                 </vector>
43138               </param>
43139               <param name="invert">
43140                 <bool value="false"/>
43141               </param>
43142               <param name="antialias">
43143                 <bool value="true"/>
43144               </param>
43145               <param name="feather">
43146                 <real value="0.0000000000"/>
43147               </param>
43148               <param name="blurtype">
43149                 <integer value="1"/>
43150               </param>
43151               <param name="bline">
43152                 <bline type="bline_point" loop="false">
43153                   <entry on="2.50000000s, 4.50000000s, 5s">
43154                     <composite type="bline_point">
43155                       <c1>
43156                         <vector guid="E3C593D88180F49500F085B61218B393">
43157                           <x>-0.9095572233</x>
43158                           <y>-0.0593319684</y>
43159                         </vector>
43160                       </c1>
43161                       <c2>
43162                         <real value="1.0000000000"/>
43163                       </c2>
43164                       <c3>
43165                         <real value="0.5000000000"/>
43166                       </c3>
43167                       <c4>
43168                         <bool value="false"/>
43169                       </c4>
43170                       <c5>
43171                         <radial_composite type="vector">
43172                           <c0>
43173                             <real value="0.0654061516"/>
43174                           </c0>
43175                           <c1>
43176                             <angle value="69.011078"/>
43177                           </c1>
43178                         </radial_composite>
43179                       </c5>
43180                       <c6>
43181                         <radial_composite type="vector">
43182                           <c0>
43183                             <real value="0.0796620560"/>
43184                           </c0>
43185                           <c1>
43186                             <angle value="167.457794"/>
43187                           </c1>
43188                         </radial_composite>
43189                       </c6>
43190                     </composite>
43191                   </entry>
43192                   <entry on="0s, 0s, 4.50000000s">
43193                     <composite type="bline_point">
43194                       <c1>
43195                         <vector>
43196                           <x>-0.8749288917</x>
43197                           <y>-0.0026623486</y>
43198                         </vector>
43199                       </c1>
43200                       <c2>
43201                         <real value="0.0000000000"/>
43202                       </c2>
43203                       <c3>
43204                         <real value="0.5000000000"/>
43205                       </c3>
43206                       <c4>
43207                         <bool value="false"/>
43208                       </c4>
43209                       <c5>
43210                         <radial_composite type="vector">
43211                           <c0>
43212                             <real value="0.0781922227"/>
43213                           </c0>
43214                           <c1>
43215                             <angle value="45.372345"/>
43216                           </c1>
43217                         </radial_composite>
43218                       </c5>
43219                       <c6>
43220                         <radial_composite type="vector">
43221                           <c0>
43222                             <real value="0.0796620560"/>
43223                           </c0>
43224                           <c1>
43225                             <angle value="26.342936"/>
43226                           </c1>
43227                         </radial_composite>
43228                       </c6>
43229                     </composite>
43230                   </entry>
43231                 </bline>
43232               </param>
43233               <param name="width">
43234                 <real value="0.0158123265"/>
43235               </param>
43236               <param name="expand">
43237                 <real value="0.0000000000"/>
43238               </param>
43239               <param name="sharp_cusps">
43240                 <bool value="true"/>
43241               </param>
43242               <param name="round_tip[0]">
43243                 <bool value="true"/>
43244               </param>
43245               <param name="round_tip[1]">
43246                 <bool value="true"/>
43247               </param>
43248               <param name="loopyness">
43249                 <real value="1.0000000000"/>
43250               </param>
43251               <param name="homogeneous_width">
43252                 <bool value="true"/>
43253               </param>
43254             </layer>
43255             <layer type="region" active="true" version="0.1" desc="Thumb Region">
43256               <param name="z_depth">
43257                 <real value="0.0000000000"/>
43258               </param>
43259               <param name="amount">
43260                 <real value="1.0000000000"/>
43261               </param>
43262               <param name="blend_method">
43263                 <integer value="0"/>
43264               </param>
43265               <param name="color" use=":SkinColor"/>
43266               <param name="offset">
43267                 <vector>
43268                   <x>0.0000000000</x>
43269                   <y>0.0000000000</y>
43270                 </vector>
43271               </param>
43272               <param name="invert">
43273                 <bool value="false"/>
43274               </param>
43275               <param name="antialias">
43276                 <bool value="true"/>
43277               </param>
43278               <param name="feather">
43279                 <real value="0.0000000000"/>
43280               </param>
43281               <param name="blurtype">
43282                 <integer value="1"/>
43283               </param>
43284               <param name="bline" use=":Thumb"/>
43285             </layer>
43286             <layer type="outline" active="true" version="0.2">
43287               <param name="z_depth">
43288                 <real value="0.0000000000"/>
43289               </param>
43290               <param name="amount">
43291                 <real value="1.0000000000"/>
43292               </param>
43293               <param name="blend_method">
43294                 <integer value="0"/>
43295               </param>
43296               <param name="color">
43297                 <color>
43298                   <r>0.000000</r>
43299                   <g>0.000000</g>
43300                   <b>0.000000</b>
43301                   <a>1.000000</a>
43302                 </color>
43303               </param>
43304               <param name="offset">
43305                 <vector>
43306                   <x>0.0000000000</x>
43307                   <y>0.0000000000</y>
43308                 </vector>
43309               </param>
43310               <param name="invert">
43311                 <bool value="false"/>
43312               </param>
43313               <param name="antialias">
43314                 <bool value="true"/>
43315               </param>
43316               <param name="feather">
43317                 <real value="0.0000000000"/>
43318               </param>
43319               <param name="blurtype">
43320                 <integer value="1"/>
43321               </param>
43322               <param name="bline">
43323                 <bline type="bline_point" loop="false">
43324                   <entry on="2.50000000s, 4.50000000s, 5s">
43325                     <composite type="bline_point">
43326                       <c1>
43327                         <vector guid="EF03BAD47131A3A880E30C27D16A176D">
43328                           <x>-0.8465382457</x>
43329                           <y>0.1393457502</y>
43330                         </vector>
43331                       </c1>
43332                       <c2>
43333                         <real value="1.0000000000"/>
43334                       </c2>
43335                       <c3>
43336                         <real value="0.5000000000"/>
43337                       </c3>
43338                       <c4>
43339                         <bool value="false"/>
43340                       </c4>
43341                       <c5>
43342                         <radial_composite type="vector">
43343                           <c0>
43344                             <real value="0.0960342070"/>
43345                           </c0>
43346                           <c1>
43347                             <angle value="-44.085701"/>
43348                           </c1>
43349                         </radial_composite>
43350                       </c5>
43351                       <c6>
43352                         <radial_composite type="vector">
43353                           <c0>
43354                             <real value="0.0960342070"/>
43355                           </c0>
43356                           <c1>
43357                             <angle value="-44.085701"/>
43358                           </c1>
43359                         </radial_composite>
43360                       </c6>
43361                     </composite>
43362                   </entry>
43363                   <entry on="0s, 0s, 4.50000000s">
43364                     <composite type="bline_point">
43365                       <c1>
43366                         <vector>
43367                           <x>-0.7556484938</x>
43368                           <y>0.1257570237</y>
43369                         </vector>
43370                       </c1>
43371                       <c2>
43372                         <real value="1.0000000000"/>
43373                       </c2>
43374                       <c3>
43375                         <real value="0.5000000000"/>
43376                       </c3>
43377                       <c4>
43378                         <bool value="false"/>
43379                       </c4>
43380                       <c5>
43381                         <radial_composite type="vector">
43382                           <c0>
43383                             <real value="0.0960342070"/>
43384                           </c0>
43385                           <c1>
43386                             <angle value="9.559772"/>
43387                           </c1>
43388                         </radial_composite>
43389                       </c5>
43390                       <c6>
43391                         <radial_composite type="vector">
43392                           <c0>
43393                             <real value="0.0960342070"/>
43394                           </c0>
43395                           <c1>
43396                             <angle value="9.559772"/>
43397                           </c1>
43398                         </radial_composite>
43399                       </c6>
43400                     </composite>
43401                   </entry>
43402                 </bline>
43403               </param>
43404               <param name="width">
43405                 <real value="0.0079061633"/>
43406               </param>
43407               <param name="expand">
43408                 <real value="0.0000000000"/>
43409               </param>
43410               <param name="sharp_cusps">
43411                 <bool value="true"/>
43412               </param>
43413               <param name="round_tip[0]">
43414                 <bool value="true"/>
43415               </param>
43416               <param name="round_tip[1]">
43417                 <bool value="true"/>
43418               </param>
43419               <param name="loopyness">
43420                 <real value="1.0000000000"/>
43421               </param>
43422               <param name="homogeneous_width">
43423                 <bool value="true"/>
43424               </param>
43425             </layer>
43426             <layer type="outline" active="true" version="0.2" desc="Thumb Outline">
43427               <param name="z_depth">
43428                 <real value="0.0000000000"/>
43429               </param>
43430               <param name="amount">
43431                 <real value="1.0000000000"/>
43432               </param>
43433               <param name="blend_method">
43434                 <integer value="0"/>
43435               </param>
43436               <param name="color">
43437                 <color>
43438                   <r>0.000000</r>
43439                   <g>0.000000</g>
43440                   <b>0.000000</b>
43441                   <a>1.000000</a>
43442                 </color>
43443               </param>
43444               <param name="offset">
43445                 <vector>
43446                   <x>0.0000000000</x>
43447                   <y>0.0000000000</y>
43448                 </vector>
43449               </param>
43450               <param name="invert">
43451                 <bool value="false"/>
43452               </param>
43453               <param name="antialias">
43454                 <bool value="true"/>
43455               </param>
43456               <param name="feather">
43457                 <real value="0.0000000000"/>
43458               </param>
43459               <param name="blurtype">
43460                 <integer value="1"/>
43461               </param>
43462               <param name="bline" use=":Thumb"/>
43463               <param name="width">
43464                 <real value="0.0158123265"/>
43465               </param>
43466               <param name="expand">
43467                 <real value="0.0000000000"/>
43468               </param>
43469               <param name="sharp_cusps">
43470                 <bool value="true"/>
43471               </param>
43472               <param name="round_tip[0]">
43473                 <bool value="true"/>
43474               </param>
43475               <param name="round_tip[1]">
43476                 <bool value="true"/>
43477               </param>
43478               <param name="loopyness">
43479                 <real value="1.0000000000"/>
43480               </param>
43481               <param name="homogeneous_width">
43482                 <bool value="true"/>
43483               </param>
43484             </layer>
43485           </canvas>
43486         </param>
43487         <param name="zoom">
43488           <real value="0.0000000000"/>
43489         </param>
43490         <param name="time_offset">
43491           <time value="0s"/>
43492         </param>
43493         <param name="children_lock">
43494           <bool value="false"/>
43495         </param>
43496       </layer>
43497       <layer type="PasteCanvas" active="true" version="0.1" desc="Bag">
43498         <param name="z_depth">
43499           <real value="0.0000000000"/>
43500         </param>
43501         <param name="amount">
43502           <real value="1.0000000000"/>
43503         </param>
43504         <param name="blend_method">
43505           <integer value="0"/>
43506         </param>
43507         <param name="origin">
43508           <vector>
43509             <x>0.0000000000</x>
43510             <y>0.0000000000</y>
43511           </vector>
43512         </param>
43513         <param name="canvas">
43514           <canvas end-time="0f">
43515             <layer type="region" active="true" version="0.1" desc="Bag Region">
43516               <param name="z_depth">
43517                 <real value="0.0000000000"/>
43518               </param>
43519               <param name="amount">
43520                 <real value="1.0000000000"/>
43521               </param>
43522               <param name="blend_method">
43523                 <integer value="0"/>
43524               </param>
43525               <param name="color">
43526                 <color>
43527                   <r>0.000000</r>
43528                   <g>0.045746</g>
43529                   <b>0.111084</b>
43530                   <a>1.000000</a>
43531                 </color>
43532               </param>
43533               <param name="offset">
43534                 <vector>
43535                   <x>0.0000000000</x>
43536                   <y>0.0000000000</y>
43537                 </vector>
43538               </param>
43539               <param name="invert">
43540                 <bool value="false"/>
43541               </param>
43542               <param name="antialias">
43543                 <bool value="true"/>
43544               </param>
43545               <param name="feather">
43546                 <real value="0.0000000000"/>
43547               </param>
43548               <param name="blurtype">
43549                 <integer value="1"/>
43550               </param>
43551               <param name="bline" use=":Bag"/>
43552             </layer>
43553             <layer type="outline" active="true" version="0.2">
43554               <param name="z_depth">
43555                 <real value="0.0000000000"/>
43556               </param>
43557               <param name="amount">
43558                 <real value="1.0000000000"/>
43559               </param>
43560               <param name="blend_method">
43561                 <integer value="0"/>
43562               </param>
43563               <param name="color">
43564                 <color>
43565                   <r>0.000000</r>
43566                   <g>0.000000</g>
43567                   <b>0.000000</b>
43568                   <a>1.000000</a>
43569                 </color>
43570               </param>
43571               <param name="offset">
43572                 <vector>
43573                   <x>0.0000000000</x>
43574                   <y>0.0000000000</y>
43575                 </vector>
43576               </param>
43577               <param name="invert">
43578                 <bool value="false"/>
43579               </param>
43580               <param name="antialias">
43581                 <bool value="true"/>
43582               </param>
43583               <param name="feather">
43584                 <real value="0.0000000000"/>
43585               </param>
43586               <param name="blurtype">
43587                 <integer value="1"/>
43588               </param>
43589               <param name="bline">
43590                 <bline type="bline_point" loop="false">
43591                   <entry on="2.50000000s, 4.50000000s, 5s">
43592                     <composite type="bline_point">
43593                       <c1>
43594                         <vector>
43595                           <x>-0.6865805387</x>
43596                           <y>-1.1142042875</y>
43597                         </vector>
43598                       </c1>
43599                       <c2>
43600                         <real value="1.0000000000"/>
43601                       </c2>
43602                       <c3>
43603                         <real value="0.5000000000"/>
43604                       </c3>
43605                       <c4>
43606                         <bool value="false"/>
43607                       </c4>
43608                       <c5>
43609                         <radial_composite type="vector">
43610                           <c0>
43611                             <real value="0.3956914820"/>
43612                           </c0>
43613                           <c1>
43614                             <angle value="88.791313"/>
43615                           </c1>
43616                         </radial_composite>
43617                       </c5>
43618                       <c6>
43619                         <radial_composite type="vector">
43620                           <c0>
43621                             <real value="0.4518734082"/>
43622                           </c0>
43623                           <c1>
43624                             <angle value="110.593811"/>
43625                           </c1>
43626                         </radial_composite>
43627                       </c6>
43628                     </composite>
43629                   </entry>
43630                   <entry on="0s, 0s, 4.50000000s">
43631                     <composite type="bline_point">
43632                       <c1>
43633                         <vector>
43634                           <x>-0.6793466806</x>
43635                           <y>-0.6499841809</y>
43636                         </vector>
43637                       </c1>
43638                       <c2>
43639                         <real value="1.0000000000"/>
43640                       </c2>
43641                       <c3>
43642                         <real value="0.5000000000"/>
43643                       </c3>
43644                       <c4>
43645                         <bool value="false"/>
43646                       </c4>
43647                       <c5>
43648                         <radial_composite type="vector">
43649                           <c0>
43650                             <real value="0.4282084790"/>
43651                           </c0>
43652                           <c1>
43653                             <angle value="88.058434"/>
43654                           </c1>
43655                         </radial_composite>
43656                       </c5>
43657                       <c6>
43658                         <radial_composite type="vector">
43659                           <c0>
43660                             <real value="0.4282084790"/>
43661                           </c0>
43662                           <c1>
43663                             <angle value="88.058434"/>
43664                           </c1>
43665                         </radial_composite>
43666                       </c6>
43667                     </composite>
43668                   </entry>
43669                   <entry on="0s, 0s, 4.50000000s">
43670                     <composite type="bline_point">
43671                       <c1>
43672                         <vector>
43673                           <x>-0.6841692328</x>
43674                           <y>-0.2404730320</y>
43675                         </vector>
43676                       </c1>
43677                       <c2>
43678                         <real value="1.0000000000"/>
43679                       </c2>
43680                       <c3>
43681                         <real value="0.5000000000"/>
43682                       </c3>
43683                       <c4>
43684                         <bool value="false"/>
43685                       </c4>
43686                       <c5>
43687                         <radial_composite type="vector">
43688                           <c0>
43689                             <real value="0.4282084790"/>
43690                           </c0>
43691                           <c1>
43692                             <angle value="95.440140"/>
43693                           </c1>
43694                         </radial_composite>
43695                       </c5>
43696                       <c6>
43697                         <radial_composite type="vector">
43698                           <c0>
43699                             <real value="0.4282084790"/>
43700                           </c0>
43701                           <c1>
43702                             <angle value="95.440140"/>
43703                           </c1>
43704                         </radial_composite>
43705                       </c6>
43706                     </composite>
43707                   </entry>
43708                 </bline>
43709               </param>
43710               <param name="width">
43711                 <real value="0.0158123265"/>
43712               </param>
43713               <param name="expand">
43714                 <real value="0.0000000000"/>
43715               </param>
43716               <param name="sharp_cusps">
43717                 <bool value="true"/>
43718               </param>
43719               <param name="round_tip[0]">
43720                 <bool value="true"/>
43721               </param>
43722               <param name="round_tip[1]">
43723                 <bool value="true"/>
43724               </param>
43725               <param name="loopyness">
43726                 <real value="1.0000000000"/>
43727               </param>
43728               <param name="homogeneous_width">
43729                 <bool value="true"/>
43730               </param>
43731             </layer>
43732             <layer type="outline" active="true" version="0.2">
43733               <param name="z_depth">
43734                 <real value="0.0000000000"/>
43735               </param>
43736               <param name="amount">
43737                 <real value="1.0000000000"/>
43738               </param>
43739               <param name="blend_method">
43740                 <integer value="0"/>
43741               </param>
43742               <param name="color">
43743                 <color>
43744                   <r>0.000000</r>
43745                   <g>0.000000</g>
43746                   <b>0.000000</b>
43747                   <a>1.000000</a>
43748                 </color>
43749               </param>
43750               <param name="offset">
43751                 <vector>
43752                   <x>0.0000000000</x>
43753                   <y>0.0000000000</y>
43754                 </vector>
43755               </param>
43756               <param name="invert">
43757                 <bool value="false"/>
43758               </param>
43759               <param name="antialias">
43760                 <bool value="true"/>
43761               </param>
43762               <param name="feather">
43763                 <real value="0.0000000000"/>
43764               </param>
43765               <param name="blurtype">
43766                 <integer value="1"/>
43767               </param>
43768               <param name="bline">
43769                 <bline type="bline_point" loop="false">
43770                   <entry on="2.50000000s, 4.50000000s, 5s">
43771                     <composite type="bline_point">
43772                       <c1>
43773                         <vector>
43774                           <x>-0.9175062776</x>
43775                           <y>-0.8757397532</y>
43776                         </vector>
43777                       </c1>
43778                       <c2>
43779                         <real value="1.0000000000"/>
43780                       </c2>
43781                       <c3>
43782                         <real value="0.5000000000"/>
43783                       </c3>
43784                       <c4>
43785                         <bool value="false"/>
43786                       </c4>
43787                       <c5>
43788                         <radial_composite type="vector">
43789                           <c0>
43790                             <real value="0.1945515092"/>
43791                           </c0>
43792                           <c1>
43793                             <angle value="-36.789272"/>
43794                           </c1>
43795                         </radial_composite>
43796                       </c5>
43797                       <c6>
43798                         <radial_composite type="vector">
43799                           <c0>
43800                             <real value="0.2193194702"/>
43801                           </c0>
43802                           <c1>
43803                             <angle value="-134.270706"/>
43804                           </c1>
43805                         </radial_composite>
43806                       </c6>
43807                     </composite>
43808                   </entry>
43809                   <entry on="0s, 0s, 4.50000000s">
43810                     <composite type="bline_point">
43811                       <c1>
43812                         <vector>
43813                           <x>-0.6990078688</x>
43814                           <y>-0.9569048882</y>
43815                         </vector>
43816                       </c1>
43817                       <c2>
43818                         <real value="1.0000000000"/>
43819                       </c2>
43820                       <c3>
43821                         <real value="0.5000000000"/>
43822                       </c3>
43823                       <c4>
43824                         <bool value="false"/>
43825                       </c4>
43826                       <c5>
43827                         <radial_composite type="vector">
43828                           <c0>
43829                             <real value="0.1449501110"/>
43830                           </c0>
43831                           <c1>
43832                             <angle value="3.521862"/>
43833                           </c1>
43834                         </radial_composite>
43835                       </c5>
43836                       <c6>
43837                         <radial_composite type="vector">
43838                           <c0>
43839                             <real value="0.1788077830"/>
43840                           </c0>
43841                           <c1>
43842                             <angle value="-20.114948"/>
43843                           </c1>
43844                         </radial_composite>
43845                       </c6>
43846                     </composite>
43847                   </entry>
43848                   <entry on="0s, 0s, 4.50000000s">
43849                     <composite type="bline_point">
43850                       <c1>
43851                         <vector>
43852                           <x>-0.5782587528</x>
43853                           <y>-0.9046482444</y>
43854                         </vector>
43855                       </c1>
43856                       <c2>
43857                         <real value="1.0000000000"/>
43858                       </c2>
43859                       <c3>
43860                         <real value="0.5000000000"/>
43861                       </c3>
43862                       <c4>
43863                         <bool value="false"/>
43864                       </c4>
43865                       <c5>
43866                         <radial_composite type="vector">
43867                           <c0>
43868                             <real value="0.1788077830"/>
43869                           </c0>
43870                           <c1>
43871                             <angle value="11.321463"/>
43872                           </c1>
43873                         </radial_composite>
43874                       </c5>
43875                       <c6>
43876                         <radial_composite type="vector">
43877                           <c0>
43878                             <real value="0.1788077830"/>
43879                           </c0>
43880                           <c1>
43881                             <angle value="11.321463"/>
43882                           </c1>
43883                         </radial_composite>
43884                       </c6>
43885                     </composite>
43886                   </entry>
43887                 </bline>
43888               </param>
43889               <param name="width">
43890                 <real value="0.0158123265"/>
43891               </param>
43892               <param name="expand">
43893                 <real value="0.0000000000"/>
43894               </param>
43895               <param name="sharp_cusps">
43896                 <bool value="true"/>
43897               </param>
43898               <param name="round_tip[0]">
43899                 <bool value="true"/>
43900               </param>
43901               <param name="round_tip[1]">
43902                 <bool value="true"/>
43903               </param>
43904               <param name="loopyness">
43905                 <real value="1.0000000000"/>
43906               </param>
43907               <param name="homogeneous_width">
43908                 <bool value="true"/>
43909               </param>
43910             </layer>
43911             <layer type="outline" active="true" version="0.2" desc="Bag Outline">
43912               <param name="z_depth">
43913                 <real value="0.0000000000"/>
43914               </param>
43915               <param name="amount">
43916                 <real value="1.0000000000"/>
43917               </param>
43918               <param name="blend_method">
43919                 <integer value="0"/>
43920               </param>
43921               <param name="color">
43922                 <color>
43923                   <r>0.000000</r>
43924                   <g>0.000000</g>
43925                   <b>0.000000</b>
43926                   <a>1.000000</a>
43927                 </color>
43928               </param>
43929               <param name="offset">
43930                 <vector>
43931                   <x>0.0000000000</x>
43932                   <y>0.0000000000</y>
43933                 </vector>
43934               </param>
43935               <param name="invert">
43936                 <bool value="false"/>
43937               </param>
43938               <param name="antialias">
43939                 <bool value="true"/>
43940               </param>
43941               <param name="feather">
43942                 <real value="0.0000000000"/>
43943               </param>
43944               <param name="blurtype">
43945                 <integer value="1"/>
43946               </param>
43947               <param name="bline" use=":Bag"/>
43948               <param name="width">
43949                 <real value="0.0158123265"/>
43950               </param>
43951               <param name="expand">
43952                 <real value="0.0000000000"/>
43953               </param>
43954               <param name="sharp_cusps">
43955                 <bool value="true"/>
43956               </param>
43957               <param name="round_tip[0]">
43958                 <bool value="true"/>
43959               </param>
43960               <param name="round_tip[1]">
43961                 <bool value="true"/>
43962               </param>
43963               <param name="loopyness">
43964                 <real value="1.0000000000"/>
43965               </param>
43966               <param name="homogeneous_width">
43967                 <bool value="true"/>
43968               </param>
43969             </layer>
43970             <layer type="region" active="true" version="0.1" desc="Bag Strap Region">
43971               <param name="z_depth">
43972                 <real value="0.0000000000"/>
43973               </param>
43974               <param name="amount">
43975                 <real value="1.0000000000"/>
43976               </param>
43977               <param name="blend_method">
43978                 <integer value="0"/>
43979               </param>
43980               <param name="color">
43981                 <color>
43982                   <r>0.199951</r>
43983                   <g>0.199951</g>
43984                   <b>0.199951</b>
43985                   <a>1.000000</a>
43986                 </color>
43987               </param>
43988               <param name="offset">
43989                 <vector>
43990                   <x>0.0000000000</x>
43991                   <y>0.0000000000</y>
43992                 </vector>
43993               </param>
43994               <param name="invert">
43995                 <bool value="false"/>
43996               </param>
43997               <param name="antialias">
43998                 <bool value="true"/>
43999               </param>
44000               <param name="feather">
44001                 <real value="0.0000000000"/>
44002               </param>
44003               <param name="blurtype">
44004                 <integer value="1"/>
44005               </param>
44006               <param name="bline" use=":Bag Strap"/>
44007             </layer>
44008             <layer type="outline" active="true" version="0.2" desc="Bag Strap Outline">
44009               <param name="z_depth">
44010                 <real value="0.0000000000"/>
44011               </param>
44012               <param name="amount">
44013                 <real value="1.0000000000"/>
44014               </param>
44015               <param name="blend_method">
44016                 <integer value="0"/>
44017               </param>
44018               <param name="color">
44019                 <color>
44020                   <r>0.000000</r>
44021                   <g>0.000000</g>
44022                   <b>0.000000</b>
44023                   <a>1.000000</a>
44024                 </color>
44025               </param>
44026               <param name="offset">
44027                 <vector>
44028                   <x>0.0000000000</x>
44029                   <y>0.0000000000</y>
44030                 </vector>
44031               </param>
44032               <param name="invert">
44033                 <bool value="false"/>
44034               </param>
44035               <param name="antialias">
44036                 <bool value="true"/>
44037               </param>
44038               <param name="feather">
44039                 <real value="0.0000000000"/>
44040               </param>
44041               <param name="blurtype">
44042                 <integer value="1"/>
44043               </param>
44044               <param name="bline" use=":Bag Strap"/>
44045               <param name="width">
44046                 <real value="0.0158123265"/>
44047               </param>
44048               <param name="expand">
44049                 <real value="0.0000000000"/>
44050               </param>
44051               <param name="sharp_cusps">
44052                 <bool value="true"/>
44053               </param>
44054               <param name="round_tip[0]">
44055                 <bool value="true"/>
44056               </param>
44057               <param name="round_tip[1]">
44058                 <bool value="true"/>
44059               </param>
44060               <param name="loopyness">
44061                 <real value="1.0000000000"/>
44062               </param>
44063               <param name="homogeneous_width">
44064                 <bool value="true"/>
44065               </param>
44066             </layer>
44067             <layer type="region" active="true" version="0.1" desc="Bag Clasp Region">
44068               <param name="z_depth">
44069                 <real value="0.0000000000"/>
44070               </param>
44071               <param name="amount">
44072                 <real value="1.0000000000"/>
44073               </param>
44074               <param name="blend_method">
44075                 <integer value="0"/>
44076               </param>
44077               <param name="color">
44078                 <color>
44079                   <r>0.444580</r>
44080                   <g>0.402832</g>
44081                   <b>0.000000</b>
44082                   <a>1.000000</a>
44083                 </color>
44084               </param>
44085               <param name="offset">
44086                 <vector>
44087                   <x>0.0000000000</x>
44088                   <y>0.0000000000</y>
44089                 </vector>
44090               </param>
44091               <param name="invert">
44092                 <bool value="false"/>
44093               </param>
44094               <param name="antialias">
44095                 <bool value="true"/>
44096               </param>
44097               <param name="feather">
44098                 <real value="0.0000000000"/>
44099               </param>
44100               <param name="blurtype">
44101                 <integer value="1"/>
44102               </param>
44103               <param name="bline" use=":Bag Clasp"/>
44104             </layer>
44105             <layer type="outline" active="true" version="0.2" desc="Bag Clasp Outline">
44106               <param name="z_depth">
44107                 <real value="0.0000000000"/>
44108               </param>
44109               <param name="amount">
44110                 <real value="1.0000000000"/>
44111               </param>
44112               <param name="blend_method">
44113                 <integer value="0"/>
44114               </param>
44115               <param name="color">
44116                 <color>
44117                   <r>0.000000</r>
44118                   <g>0.000000</g>
44119                   <b>0.000000</b>
44120                   <a>1.000000</a>
44121                 </color>
44122               </param>
44123               <param name="offset">
44124                 <vector>
44125                   <x>0.0000000000</x>
44126                   <y>0.0000000000</y>
44127                 </vector>
44128               </param>
44129               <param name="invert">
44130                 <bool value="false"/>
44131               </param>
44132               <param name="antialias">
44133                 <bool value="true"/>
44134               </param>
44135               <param name="feather">
44136                 <real value="0.0000000000"/>
44137               </param>
44138               <param name="blurtype">
44139                 <integer value="1"/>
44140               </param>
44141               <param name="bline" use=":Bag Clasp"/>
44142               <param name="width">
44143                 <real value="0.0158123265"/>
44144               </param>
44145               <param name="expand">
44146                 <real value="0.0000000000"/>
44147               </param>
44148               <param name="sharp_cusps">
44149                 <bool value="true"/>
44150               </param>
44151               <param name="round_tip[0]">
44152                 <bool value="true"/>
44153               </param>
44154               <param name="round_tip[1]">
44155                 <bool value="true"/>
44156               </param>
44157               <param name="loopyness">
44158                 <real value="1.0000000000"/>
44159               </param>
44160               <param name="homogeneous_width">
44161                 <bool value="true"/>
44162               </param>
44163             </layer>
44164             <layer type="region" active="true" version="0.1" desc="Bag Clasp002 Region">
44165               <param name="z_depth">
44166                 <real value="0.0000000000"/>
44167               </param>
44168               <param name="amount">
44169                 <real value="0.6999999881"/>
44170               </param>
44171               <param name="blend_method">
44172                 <integer value="0"/>
44173               </param>
44174               <param name="color">
44175                 <color>
44176                   <r>0.000000</r>
44177                   <g>0.000000</g>
44178                   <b>0.000000</b>
44179                   <a>1.000000</a>
44180                 </color>
44181               </param>
44182               <param name="offset">
44183                 <vector>
44184                   <x>0.0000000000</x>
44185                   <y>0.0000000000</y>
44186                 </vector>
44187               </param>
44188               <param name="invert">
44189                 <bool value="false"/>
44190               </param>
44191               <param name="antialias">
44192                 <bool value="true"/>
44193               </param>
44194               <param name="feather">
44195                 <real value="0.0000000000"/>
44196               </param>
44197               <param name="blurtype">
44198                 <integer value="1"/>
44199               </param>
44200               <param name="bline" use=":Bag Clasp002"/>
44201             </layer>
44202             <layer type="region" active="true" version="0.1" desc="Shadow11 Region">
44203               <param name="z_depth">
44204                 <real value="0.0000000000"/>
44205               </param>
44206               <param name="amount" use=":ShadowDepth"/>
44207               <param name="blend_method">
44208                 <integer value="13"/>
44209               </param>
44210               <param name="color">
44211                 <color>
44212                   <r>0.000000</r>
44213                   <g>0.000000</g>
44214                   <b>0.000000</b>
44215                   <a>1.000000</a>
44216                 </color>
44217               </param>
44218               <param name="offset">
44219                 <vector>
44220                   <x>0.0000000000</x>
44221                   <y>0.0000000000</y>
44222                 </vector>
44223               </param>
44224               <param name="invert">
44225                 <bool value="false"/>
44226               </param>
44227               <param name="antialias">
44228                 <bool value="true"/>
44229               </param>
44230               <param name="feather" use=":ShadowFeather"/>
44231               <param name="blurtype">
44232                 <integer value="1"/>
44233               </param>
44234               <param name="bline" use=":Shadow11"/>
44235             </layer>
44236           </canvas>
44237         </param>
44238         <param name="zoom">
44239           <real value="0.0000000000"/>
44240         </param>
44241         <param name="time_offset">
44242           <time value="0s"/>
44243         </param>
44244         <param name="children_lock">
44245           <bool value="false"/>
44246         </param>
44247       </layer>
44248       <layer type="region" active="true" version="0.1" desc="Right Boot Region">
44249         <param name="z_depth">
44250           <real value="0.0000000000"/>
44251         </param>
44252         <param name="amount">
44253           <real value="1.0000000000"/>
44254         </param>
44255         <param name="blend_method">
44256           <integer value="0"/>
44257         </param>
44258         <param name="color" use=":BootColor"/>
44259         <param name="offset">
44260           <vector>
44261             <x>0.0000000000</x>
44262             <y>0.0000000000</y>
44263           </vector>
44264         </param>
44265         <param name="invert">
44266           <bool value="false"/>
44267         </param>
44268         <param name="antialias">
44269           <bool value="true"/>
44270         </param>
44271         <param name="feather">
44272           <real value="0.0000000000"/>
44273         </param>
44274         <param name="blurtype">
44275           <integer value="1"/>
44276         </param>
44277         <param name="bline" use=":Right Boot"/>
44278       </layer>
44279       <layer type="outline" active="true" version="0.2" desc="Right Boot Outline">
44280         <param name="z_depth">
44281           <real value="0.0000000000"/>
44282         </param>
44283         <param name="amount">
44284           <real value="1.0000000000"/>
44285         </param>
44286         <param name="blend_method">
44287           <integer value="0"/>
44288         </param>
44289         <param name="color">
44290           <color>
44291             <r>0.000000</r>
44292             <g>0.000000</g>
44293             <b>0.000000</b>
44294             <a>1.000000</a>
44295           </color>
44296         </param>
44297         <param name="offset">
44298           <vector>
44299             <x>0.0000000000</x>
44300             <y>0.0000000000</y>
44301           </vector>
44302         </param>
44303         <param name="invert">
44304           <bool value="false"/>
44305         </param>
44306         <param name="antialias">
44307           <bool value="true"/>
44308         </param>
44309         <param name="feather">
44310           <real value="0.0000000000"/>
44311         </param>
44312         <param name="blurtype">
44313           <integer value="1"/>
44314         </param>
44315         <param name="bline" use=":Right Boot"/>
44316         <param name="width">
44317           <real value="0.0158123265"/>
44318         </param>
44319         <param name="expand">
44320           <real value="0.0000000000"/>
44321         </param>
44322         <param name="sharp_cusps">
44323           <bool value="true"/>
44324         </param>
44325         <param name="round_tip[0]">
44326           <bool value="true"/>
44327         </param>
44328         <param name="round_tip[1]">
44329           <bool value="true"/>
44330         </param>
44331         <param name="loopyness">
44332           <real value="1.0000000000"/>
44333         </param>
44334         <param name="homogeneous_width">
44335           <bool value="true"/>
44336         </param>
44337       </layer>
44338       <layer type="PasteCanvas" active="true" version="0.1" desc="Right Leg">
44339         <param name="z_depth">
44340           <real value="0.0000000000"/>
44341         </param>
44342         <param name="amount">
44343           <real value="1.0000000000"/>
44344         </param>
44345         <param name="blend_method">
44346           <integer value="0"/>
44347         </param>
44348         <param name="origin">
44349           <vector>
44350             <x>0.0000000000</x>
44351             <y>0.0000000000</y>
44352           </vector>
44353         </param>
44354         <param name="canvas">
44355           <canvas end-time="0f">
44356             <layer type="region" active="true" version="0.1" desc="Right Leg Region">
44357               <param name="z_depth">
44358                 <real value="0.0000000000"/>
44359               </param>
44360               <param name="amount">
44361                 <real value="1.0000000000"/>
44362               </param>
44363               <param name="blend_method">
44364                 <integer value="0"/>
44365               </param>
44366               <param name="color" use=":SkinColor"/>
44367               <param name="offset">
44368                 <vector>
44369                   <x>0.0000000000</x>
44370                   <y>0.0000000000</y>
44371                 </vector>
44372               </param>
44373               <param name="invert">
44374                 <bool value="false"/>
44375               </param>
44376               <param name="antialias">
44377                 <bool value="true"/>
44378               </param>
44379               <param name="feather">
44380                 <real value="0.0000000000"/>
44381               </param>
44382               <param name="blurtype">
44383                 <integer value="1"/>
44384               </param>
44385               <param name="bline" use=":Right Leg"/>
44386             </layer>
44387             <layer type="outline" active="true" version="0.2" desc="Right Leg Outline">
44388               <param name="z_depth">
44389                 <real value="0.0000000000"/>
44390               </param>
44391               <param name="amount">
44392                 <real value="1.0000000000"/>
44393               </param>
44394               <param name="blend_method">
44395                 <integer value="0"/>
44396               </param>
44397               <param name="color">
44398                 <color>
44399                   <r>0.000000</r>
44400                   <g>0.000000</g>
44401                   <b>0.000000</b>
44402                   <a>1.000000</a>
44403                 </color>
44404               </param>
44405               <param name="offset">
44406                 <vector>
44407                   <x>0.0000000000</x>
44408                   <y>0.0000000000</y>
44409                 </vector>
44410               </param>
44411               <param name="invert">
44412                 <bool value="false"/>
44413               </param>
44414               <param name="antialias">
44415                 <bool value="true"/>
44416               </param>
44417               <param name="feather">
44418                 <real value="0.0000000000"/>
44419               </param>
44420               <param name="blurtype">
44421                 <integer value="1"/>
44422               </param>
44423               <param name="bline" use=":Right Leg"/>
44424               <param name="width">
44425                 <real value="0.0158123265"/>
44426               </param>
44427               <param name="expand">
44428                 <real value="0.0000000000"/>
44429               </param>
44430               <param name="sharp_cusps">
44431                 <bool value="true"/>
44432               </param>
44433               <param name="round_tip[0]">
44434                 <bool value="true"/>
44435               </param>
44436               <param name="round_tip[1]">
44437                 <bool value="true"/>
44438               </param>
44439               <param name="loopyness">
44440                 <real value="1.0000000000"/>
44441               </param>
44442               <param name="homogeneous_width">
44443                 <bool value="true"/>
44444               </param>
44445             </layer>
44446             <layer type="region" active="true" version="0.1" desc="Shadow13 Region">
44447               <param name="z_depth">
44448                 <real value="0.0000000000"/>
44449               </param>
44450               <param name="amount" use=":ShadowDepth"/>
44451               <param name="blend_method">
44452                 <integer value="13"/>
44453               </param>
44454               <param name="color">
44455                 <color>
44456                   <r>0.000000</r>
44457                   <g>0.000000</g>
44458                   <b>0.000000</b>
44459                   <a>1.000000</a>
44460                 </color>
44461               </param>
44462               <param name="offset">
44463                 <vector>
44464                   <x>0.0000000000</x>
44465                   <y>0.0000000000</y>
44466                 </vector>
44467               </param>
44468               <param name="invert">
44469                 <bool value="true"/>
44470               </param>
44471               <param name="antialias">
44472                 <bool value="true"/>
44473               </param>
44474               <param name="feather" use=":ShadowFeather"/>
44475               <param name="blurtype">
44476                 <integer value="1"/>
44477               </param>
44478               <param name="bline" use=":Shadow13"/>
44479             </layer>
44480           </canvas>
44481         </param>
44482         <param name="zoom">
44483           <real value="0.0000000000"/>
44484         </param>
44485         <param name="time_offset">
44486           <time value="0s"/>
44487         </param>
44488         <param name="children_lock">
44489           <bool value="false"/>
44490         </param>
44491       </layer>
44492       <layer type="region" active="true" version="0.1" desc="Right Boot Mask Region">
44493         <param name="z_depth">
44494           <real value="0.0000000000"/>
44495         </param>
44496         <param name="amount">
44497           <real value="1.0000000000"/>
44498         </param>
44499         <param name="blend_method">
44500           <integer value="0"/>
44501         </param>
44502         <param name="color" use=":BootColor"/>
44503         <param name="offset">
44504           <vector>
44505             <x>0.0000000000</x>
44506             <y>0.0000000000</y>
44507           </vector>
44508         </param>
44509         <param name="invert">
44510           <bool value="false"/>
44511         </param>
44512         <param name="antialias">
44513           <bool value="true"/>
44514         </param>
44515         <param name="feather">
44516           <real value="0.0000000000"/>
44517         </param>
44518         <param name="blurtype">
44519           <integer value="1"/>
44520         </param>
44521         <param name="bline" use=":RightBootMask"/>
44522       </layer>
44523       <layer type="outline" active="true" version="0.2" desc="Right Boot Mask Outline">
44524         <param name="z_depth">
44525           <real value="0.0000000000"/>
44526         </param>
44527         <param name="amount">
44528           <real value="1.0000000000"/>
44529         </param>
44530         <param name="blend_method">
44531           <integer value="0"/>
44532         </param>
44533         <param name="color">
44534           <color>
44535             <r>0.000000</r>
44536             <g>0.000000</g>
44537             <b>0.000000</b>
44538             <a>1.000000</a>
44539           </color>
44540         </param>
44541         <param name="offset">
44542           <vector>
44543             <x>0.0000000000</x>
44544             <y>0.0000000000</y>
44545           </vector>
44546         </param>
44547         <param name="invert">
44548           <bool value="false"/>
44549         </param>
44550         <param name="antialias">
44551           <bool value="true"/>
44552         </param>
44553         <param name="feather">
44554           <real value="0.0000000000"/>
44555         </param>
44556         <param name="blurtype">
44557           <integer value="1"/>
44558         </param>
44559         <param name="bline" use=":RightBootMask"/>
44560         <param name="width">
44561           <real value="0.0158123265"/>
44562         </param>
44563         <param name="expand">
44564           <real value="0.0000000000"/>
44565         </param>
44566         <param name="sharp_cusps">
44567           <bool value="true"/>
44568         </param>
44569         <param name="round_tip[0]">
44570           <bool value="true"/>
44571         </param>
44572         <param name="round_tip[1]">
44573           <bool value="true"/>
44574         </param>
44575         <param name="loopyness">
44576           <real value="1.0000000000"/>
44577         </param>
44578         <param name="homogeneous_width">
44579           <bool value="true"/>
44580         </param>
44581       </layer>
44582       <layer type="region" active="true" version="0.1" desc="Left Boot Sole Region">
44583         <param name="z_depth">
44584           <real value="0.0000000000"/>
44585         </param>
44586         <param name="amount">
44587           <real value="1.0000000000"/>
44588         </param>
44589         <param name="blend_method">
44590           <integer value="0"/>
44591         </param>
44592         <param name="color">
44593           <color>
44594             <r>0.029556</r>
44595             <g>0.024918</g>
44596             <b>0.000000</b>
44597             <a>1.000000</a>
44598           </color>
44599         </param>
44600         <param name="offset">
44601           <vector>
44602             <x>0.0000000000</x>
44603             <y>0.0000000000</y>
44604           </vector>
44605         </param>
44606         <param name="invert">
44607           <bool value="false"/>
44608         </param>
44609         <param name="antialias">
44610           <bool value="true"/>
44611         </param>
44612         <param name="feather">
44613           <real value="0.0000000000"/>
44614         </param>
44615         <param name="blurtype">
44616           <integer value="1"/>
44617         </param>
44618         <param name="bline" use=":Left Boot Sole"/>
44619       </layer>
44620       <layer type="outline" active="true" version="0.2" desc="Left Boot Sole Outline">
44621         <param name="z_depth">
44622           <real value="0.0000000000"/>
44623         </param>
44624         <param name="amount">
44625           <real value="1.0000000000"/>
44626         </param>
44627         <param name="blend_method">
44628           <integer value="0"/>
44629         </param>
44630         <param name="color">
44631           <color>
44632             <r>0.000000</r>
44633             <g>0.000000</g>
44634             <b>0.000000</b>
44635             <a>1.000000</a>
44636           </color>
44637         </param>
44638         <param name="offset">
44639           <vector>
44640             <x>0.0000000000</x>
44641             <y>0.0000000000</y>
44642           </vector>
44643         </param>
44644         <param name="invert">
44645           <bool value="false"/>
44646         </param>
44647         <param name="antialias">
44648           <bool value="true"/>
44649         </param>
44650         <param name="feather">
44651           <real value="0.0000000000"/>
44652         </param>
44653         <param name="blurtype">
44654           <integer value="1"/>
44655         </param>
44656         <param name="bline" use=":Left Boot Sole"/>
44657         <param name="width">
44658           <real value="0.0158123265"/>
44659         </param>
44660         <param name="expand">
44661           <real value="0.0000000000"/>
44662         </param>
44663         <param name="sharp_cusps">
44664           <bool value="true"/>
44665         </param>
44666         <param name="round_tip[0]">
44667           <bool value="true"/>
44668         </param>
44669         <param name="round_tip[1]">
44670           <bool value="true"/>
44671         </param>
44672         <param name="loopyness">
44673           <real value="1.0000000000"/>
44674         </param>
44675         <param name="homogeneous_width">
44676           <bool value="true"/>
44677         </param>
44678       </layer>
44679       <layer type="region" active="true" version="0.1" desc="Left Boot Region">
44680         <param name="z_depth">
44681           <real value="0.0000000000"/>
44682         </param>
44683         <param name="amount">
44684           <real value="1.0000000000"/>
44685         </param>
44686         <param name="blend_method">
44687           <integer value="0"/>
44688         </param>
44689         <param name="color" use=":BootColor"/>
44690         <param name="offset">
44691           <vector>
44692             <x>0.0000000000</x>
44693             <y>0.0000000000</y>
44694           </vector>
44695         </param>
44696         <param name="invert">
44697           <bool value="false"/>
44698         </param>
44699         <param name="antialias">
44700           <bool value="true"/>
44701         </param>
44702         <param name="feather">
44703           <real value="0.0000000000"/>
44704         </param>
44705         <param name="blurtype">
44706           <integer value="1"/>
44707         </param>
44708         <param name="bline" use=":LeftBoot"/>
44709       </layer>
44710       <layer type="outline" active="true" version="0.2" desc="Left Boot Outline">
44711         <param name="z_depth">
44712           <real value="0.0000000000"/>
44713         </param>
44714         <param name="amount">
44715           <real value="1.0000000000"/>
44716         </param>
44717         <param name="blend_method">
44718           <integer value="0"/>
44719         </param>
44720         <param name="color">
44721           <color>
44722             <r>0.000000</r>
44723             <g>0.000000</g>
44724             <b>0.000000</b>
44725             <a>1.000000</a>
44726           </color>
44727         </param>
44728         <param name="offset">
44729           <vector>
44730             <x>0.0000000000</x>
44731             <y>0.0000000000</y>
44732           </vector>
44733         </param>
44734         <param name="invert">
44735           <bool value="false"/>
44736         </param>
44737         <param name="antialias">
44738           <bool value="true"/>
44739         </param>
44740         <param name="feather">
44741           <real value="0.0000000000"/>
44742         </param>
44743         <param name="blurtype">
44744           <integer value="1"/>
44745         </param>
44746         <param name="bline" use=":LeftBoot"/>
44747         <param name="width">
44748           <real value="0.0158123265"/>
44749         </param>
44750         <param name="expand">
44751           <real value="0.0000000000"/>
44752         </param>
44753         <param name="sharp_cusps">
44754           <bool value="true"/>
44755         </param>
44756         <param name="round_tip[0]">
44757           <bool value="true"/>
44758         </param>
44759         <param name="round_tip[1]">
44760           <bool value="true"/>
44761         </param>
44762         <param name="loopyness">
44763           <real value="1.0000000000"/>
44764         </param>
44765         <param name="homogeneous_width">
44766           <bool value="true"/>
44767         </param>
44768       </layer>
44769       <layer type="PasteCanvas" active="true" version="0.1" desc="Left Leg">
44770         <param name="z_depth">
44771           <real value="0.0000000000"/>
44772         </param>
44773         <param name="amount">
44774           <real value="1.0000000000"/>
44775         </param>
44776         <param name="blend_method">
44777           <integer value="0"/>
44778         </param>
44779         <param name="origin">
44780           <vector>
44781             <x>0.0000000000</x>
44782             <y>0.0000000000</y>
44783           </vector>
44784         </param>
44785         <param name="canvas">
44786           <canvas end-time="0f">
44787             <layer type="region" active="true" version="0.1" desc="Left Leg Region">
44788               <param name="z_depth">
44789                 <real value="0.0000000000"/>
44790               </param>
44791               <param name="amount">
44792                 <real value="1.0000000000"/>
44793               </param>
44794               <param name="blend_method">
44795                 <integer value="0"/>
44796               </param>
44797               <param name="color" use=":SkinColor"/>
44798               <param name="offset">
44799                 <vector>
44800                   <x>0.0000000000</x>
44801                   <y>0.0000000000</y>
44802                 </vector>
44803               </param>
44804               <param name="invert">
44805                 <bool value="false"/>
44806               </param>
44807               <param name="antialias">
44808                 <bool value="true"/>
44809               </param>
44810               <param name="feather">
44811                 <real value="0.0000000000"/>
44812               </param>
44813               <param name="blurtype">
44814                 <integer value="1"/>
44815               </param>
44816               <param name="bline" use=":Left Leg"/>
44817             </layer>
44818             <layer type="region" active="true" version="0.1" desc="Shadow12 Region">
44819               <param name="z_depth">
44820                 <real value="0.0000000000"/>
44821               </param>
44822               <param name="amount" use=":ShadowDepth"/>
44823               <param name="blend_method">
44824                 <integer value="13"/>
44825               </param>
44826               <param name="color">
44827                 <color>
44828                   <r>0.000000</r>
44829                   <g>0.000000</g>
44830                   <b>0.000000</b>
44831                   <a>1.000000</a>
44832                 </color>
44833               </param>
44834               <param name="offset">
44835                 <vector>
44836                   <x>0.0000000000</x>
44837                   <y>0.0000000000</y>
44838                 </vector>
44839               </param>
44840               <param name="invert">
44841                 <bool value="false"/>
44842               </param>
44843               <param name="antialias">
44844                 <bool value="true"/>
44845               </param>
44846               <param name="feather" use=":ShadowFeather"/>
44847               <param name="blurtype">
44848                 <integer value="1"/>
44849               </param>
44850               <param name="bline" use=":Shadow12"/>
44851             </layer>
44852             <layer type="outline" active="true" version="0.2" desc="Left Leg Outline">
44853               <param name="z_depth">
44854                 <real value="0.0000000000"/>
44855               </param>
44856               <param name="amount">
44857                 <real value="1.0000000000"/>
44858               </param>
44859               <param name="blend_method">
44860                 <integer value="0"/>
44861               </param>
44862               <param name="color">
44863                 <color>
44864                   <r>0.000000</r>
44865                   <g>0.000000</g>
44866                   <b>0.000000</b>
44867                   <a>1.000000</a>
44868                 </color>
44869               </param>
44870               <param name="offset">
44871                 <vector>
44872                   <x>0.0000000000</x>
44873                   <y>0.0000000000</y>
44874                 </vector>
44875               </param>
44876               <param name="invert">
44877                 <bool value="false"/>
44878               </param>
44879               <param name="antialias">
44880                 <bool value="true"/>
44881               </param>
44882               <param name="feather">
44883                 <real value="0.0000000000"/>
44884               </param>
44885               <param name="blurtype">
44886                 <integer value="1"/>
44887               </param>
44888               <param name="bline" use=":Left Leg"/>
44889               <param name="width">
44890                 <real value="0.0158123265"/>
44891               </param>
44892               <param name="expand">
44893                 <real value="0.0000000000"/>
44894               </param>
44895               <param name="sharp_cusps">
44896                 <bool value="true"/>
44897               </param>
44898               <param name="round_tip[0]">
44899                 <bool value="true"/>
44900               </param>
44901               <param name="round_tip[1]">
44902                 <bool value="true"/>
44903               </param>
44904               <param name="loopyness">
44905                 <real value="1.0000000000"/>
44906               </param>
44907               <param name="homogeneous_width">
44908                 <bool value="true"/>
44909               </param>
44910             </layer>
44911           </canvas>
44912         </param>
44913         <param name="zoom">
44914           <real value="0.0000000000"/>
44915         </param>
44916         <param name="time_offset">
44917           <time value="0s"/>
44918         </param>
44919         <param name="children_lock">
44920           <bool value="false"/>
44921         </param>
44922       </layer>
44923       <layer type="region" active="true" version="0.1" desc="Left Boot Mask Region">
44924         <param name="z_depth">
44925           <real value="0.0000000000"/>
44926         </param>
44927         <param name="amount">
44928           <real value="1.0000000000"/>
44929         </param>
44930         <param name="blend_method">
44931           <integer value="0"/>
44932         </param>
44933         <param name="color" use=":BootColor"/>
44934         <param name="offset">
44935           <vector>
44936             <x>0.0000000000</x>
44937             <y>0.0000000000</y>
44938           </vector>
44939         </param>
44940         <param name="invert">
44941           <bool value="false"/>
44942         </param>
44943         <param name="antialias">
44944           <bool value="true"/>
44945         </param>
44946         <param name="feather">
44947           <real value="0.0000000000"/>
44948         </param>
44949         <param name="blurtype">
44950           <integer value="1"/>
44951         </param>
44952         <param name="bline" use=":Left Boot Mask"/>
44953       </layer>
44954       <layer type="outline" active="true" version="0.2" desc="Left Boot Mask Outline">
44955         <param name="z_depth">
44956           <real value="0.0000000000"/>
44957         </param>
44958         <param name="amount">
44959           <real value="1.0000000000"/>
44960         </param>
44961         <param name="blend_method">
44962           <integer value="0"/>
44963         </param>
44964         <param name="color">
44965           <color>
44966             <r>0.000000</r>
44967             <g>0.000000</g>
44968             <b>0.000000</b>
44969             <a>1.000000</a>
44970           </color>
44971         </param>
44972         <param name="offset">
44973           <vector>
44974             <x>0.0000000000</x>
44975             <y>0.0000000000</y>
44976           </vector>
44977         </param>
44978         <param name="invert">
44979           <bool value="false"/>
44980         </param>
44981         <param name="antialias">
44982           <bool value="true"/>
44983         </param>
44984         <param name="feather">
44985           <real value="0.0000000000"/>
44986         </param>
44987         <param name="blurtype">
44988           <integer value="1"/>
44989         </param>
44990         <param name="bline" use=":Left Boot Mask"/>
44991         <param name="width">
44992           <real value="0.0158123265"/>
44993         </param>
44994         <param name="expand">
44995           <real value="0.0000000000"/>
44996         </param>
44997         <param name="sharp_cusps">
44998           <bool value="true"/>
44999         </param>
45000         <param name="round_tip[0]">
45001           <bool value="true"/>
45002         </param>
45003         <param name="round_tip[1]">
45004           <bool value="true"/>
45005         </param>
45006         <param name="loopyness">
45007           <real value="1.0000000000"/>
45008         </param>
45009         <param name="homogeneous_width">
45010           <bool value="true"/>
45011         </param>
45012       </layer>
45013       <layer type="PasteCanvas" active="true" version="0.1" desc="Shorts">
45014         <param name="z_depth">
45015           <real value="0.0000000000"/>
45016         </param>
45017         <param name="amount">
45018           <real value="1.0000000000"/>
45019         </param>
45020         <param name="blend_method">
45021           <integer value="0"/>
45022         </param>
45023         <param name="origin">
45024           <vector>
45025             <x>0.0000000000</x>
45026             <y>0.0000000000</y>
45027           </vector>
45028         </param>
45029         <param name="canvas">
45030           <canvas end-time="0f">
45031             <layer type="region" active="true" version="0.1" desc="Shorts Region">
45032               <param name="z_depth">
45033                 <real value="0.0000000000"/>
45034               </param>
45035               <param name="amount">
45036                 <real value="1.0000000000"/>
45037               </param>
45038               <param name="blend_method">
45039                 <integer value="0"/>
45040               </param>
45041               <param name="color">
45042                 <color guid="140C5D412157B46237CCCC4AA49F7D51">
45043                   <r>0.099976</r>
45044                   <g>0.099976</g>
45045                   <b>0.099976</b>
45046                   <a>1.000000</a>
45047                 </color>
45048               </param>
45049               <param name="offset">
45050                 <vector>
45051                   <x>0.0000000000</x>
45052                   <y>0.0000000000</y>
45053                 </vector>
45054               </param>
45055               <param name="invert">
45056                 <bool value="false"/>
45057               </param>
45058               <param name="antialias">
45059                 <bool value="true"/>
45060               </param>
45061               <param name="feather">
45062                 <real value="0.0000000000"/>
45063               </param>
45064               <param name="blurtype">
45065                 <integer value="1"/>
45066               </param>
45067               <param name="bline" use=":Shorts"/>
45068             </layer>
45069             <layer type="outline" active="true" version="0.2" desc="Shorts Outline">
45070               <param name="z_depth">
45071                 <real value="0.0000000000"/>
45072               </param>
45073               <param name="amount">
45074                 <real value="1.0000000000"/>
45075               </param>
45076               <param name="blend_method">
45077                 <integer value="0"/>
45078               </param>
45079               <param name="color">
45080                 <color>
45081                   <r>0.000000</r>
45082                   <g>0.000000</g>
45083                   <b>0.000000</b>
45084                   <a>1.000000</a>
45085                 </color>
45086               </param>
45087               <param name="offset">
45088                 <vector>
45089                   <x>0.0000000000</x>
45090                   <y>0.0000000000</y>
45091                 </vector>
45092               </param>
45093               <param name="invert">
45094                 <bool value="false"/>
45095               </param>
45096               <param name="antialias">
45097                 <bool value="true"/>
45098               </param>
45099               <param name="feather">
45100                 <real value="0.0000000000"/>
45101               </param>
45102               <param name="blurtype">
45103                 <integer value="1"/>
45104               </param>
45105               <param name="bline" use=":Shorts"/>
45106               <param name="width">
45107                 <real value="0.0158123265"/>
45108               </param>
45109               <param name="expand">
45110                 <real value="0.0000000000"/>
45111               </param>
45112               <param name="sharp_cusps">
45113                 <bool value="true"/>
45114               </param>
45115               <param name="round_tip[0]">
45116                 <bool value="true"/>
45117               </param>
45118               <param name="round_tip[1]">
45119                 <bool value="true"/>
45120               </param>
45121               <param name="loopyness">
45122                 <real value="1.0000000000"/>
45123               </param>
45124               <param name="homogeneous_width">
45125                 <bool value="true"/>
45126               </param>
45127             </layer>
45128             <layer type="region" active="true" version="0.1" desc="Shorts Pocket Region">
45129               <param name="z_depth">
45130                 <real value="0.0000000000"/>
45131               </param>
45132               <param name="amount">
45133                 <real value="0.6499999762"/>
45134               </param>
45135               <param name="blend_method">
45136                 <integer value="0"/>
45137               </param>
45138               <param name="color">
45139                 <color>
45140                   <r>0.000000</r>
45141                   <g>0.000000</g>
45142                   <b>0.000000</b>
45143                   <a>1.000000</a>
45144                 </color>
45145               </param>
45146               <param name="offset">
45147                 <vector>
45148                   <x>0.0000000000</x>
45149                   <y>0.0000000000</y>
45150                 </vector>
45151               </param>
45152               <param name="invert">
45153                 <bool value="false"/>
45154               </param>
45155               <param name="antialias">
45156                 <bool value="true"/>
45157               </param>
45158               <param name="feather">
45159                 <real value="0.0000000000"/>
45160               </param>
45161               <param name="blurtype">
45162                 <integer value="1"/>
45163               </param>
45164               <param name="bline" use=":Shorts Pocket"/>
45165             </layer>
45166             <layer type="outline" active="true" version="0.2" desc="Shorts Pocket Outline">
45167               <param name="z_depth">
45168                 <real value="0.0000000000"/>
45169               </param>
45170               <param name="amount">
45171                 <real value="1.0000000000"/>
45172               </param>
45173               <param name="blend_method">
45174                 <integer value="0"/>
45175               </param>
45176               <param name="color">
45177                 <color>
45178                   <r>0.000000</r>
45179                   <g>0.000000</g>
45180                   <b>0.000000</b>
45181                   <a>1.000000</a>
45182                 </color>
45183               </param>
45184               <param name="offset">
45185                 <vector>
45186                   <x>0.0000000000</x>
45187                   <y>0.0000000000</y>
45188                 </vector>
45189               </param>
45190               <param name="invert">
45191                 <bool value="false"/>
45192               </param>
45193               <param name="antialias">
45194                 <bool value="true"/>
45195               </param>
45196               <param name="feather">
45197                 <real value="0.0000000000"/>
45198               </param>
45199               <param name="blurtype">
45200                 <integer value="1"/>
45201               </param>
45202               <param name="bline" use=":Shorts Pocket"/>
45203               <param name="width">
45204                 <real value="0.0158123265"/>
45205               </param>
45206               <param name="expand">
45207                 <real value="0.0000000000"/>
45208               </param>
45209               <param name="sharp_cusps">
45210                 <bool value="true"/>
45211               </param>
45212               <param name="round_tip[0]">
45213                 <bool value="true"/>
45214               </param>
45215               <param name="round_tip[1]">
45216                 <bool value="true"/>
45217               </param>
45218               <param name="loopyness">
45219                 <real value="1.0000000000"/>
45220               </param>
45221               <param name="homogeneous_width">
45222                 <bool value="true"/>
45223               </param>
45224             </layer>
45225             <layer type="region" active="true" version="0.1" desc="Shorts Seam Region">
45226               <param name="z_depth">
45227                 <real value="0.0000000000"/>
45228               </param>
45229               <param name="amount">
45230                 <real value="1.0000000000"/>
45231               </param>
45232               <param name="blend_method">
45233                 <integer value="0"/>
45234               </param>
45235               <param name="color">
45236                 <color guid="140C5D412157B46237CCCC4AA49F7D51">
45237                   <r>0.099976</r>
45238                   <g>0.099976</g>
45239                   <b>0.099976</b>
45240                   <a>1.000000</a>
45241                 </color>
45242               </param>
45243               <param name="offset">
45244                 <vector>
45245                   <x>0.0000000000</x>
45246                   <y>0.0000000000</y>
45247                 </vector>
45248               </param>
45249               <param name="invert">
45250                 <bool value="false"/>
45251               </param>
45252               <param name="antialias">
45253                 <bool value="true"/>
45254               </param>
45255               <param name="feather">
45256                 <real value="0.0000000000"/>
45257               </param>
45258               <param name="blurtype">
45259                 <integer value="1"/>
45260               </param>
45261               <param name="bline" use=":Shorts Seam"/>
45262             </layer>
45263             <layer type="outline" active="true" version="0.2" desc="Shorts Seam Outline">
45264               <param name="z_depth">
45265                 <real value="0.0000000000"/>
45266               </param>
45267               <param name="amount">
45268                 <real value="1.0000000000"/>
45269               </param>
45270               <param name="blend_method">
45271                 <integer value="0"/>
45272               </param>
45273               <param name="color">
45274                 <color>
45275                   <r>0.000000</r>
45276                   <g>0.000000</g>
45277                   <b>0.000000</b>
45278                   <a>1.000000</a>
45279                 </color>
45280               </param>
45281               <param name="offset">
45282                 <vector>
45283                   <x>0.0000000000</x>
45284                   <y>0.0000000000</y>
45285                 </vector>
45286               </param>
45287               <param name="invert">
45288                 <bool value="false"/>
45289               </param>
45290               <param name="antialias">
45291                 <bool value="true"/>
45292               </param>
45293               <param name="feather">
45294                 <real value="0.0000000000"/>
45295               </param>
45296               <param name="blurtype">
45297                 <integer value="1"/>
45298               </param>
45299               <param name="bline" use=":Shorts Seam"/>
45300               <param name="width">
45301                 <real value="0.0158123265"/>
45302               </param>
45303               <param name="expand">
45304                 <real value="0.0000000000"/>
45305               </param>
45306               <param name="sharp_cusps">
45307                 <bool value="true"/>
45308               </param>
45309               <param name="round_tip[0]">
45310                 <bool value="true"/>
45311               </param>
45312               <param name="round_tip[1]">
45313                 <bool value="true"/>
45314               </param>
45315               <param name="loopyness">
45316                 <real value="1.0000000000"/>
45317               </param>
45318               <param name="homogeneous_width">
45319                 <bool value="true"/>
45320               </param>
45321             </layer>
45322             <layer type="outline" active="true" version="0.2" desc="Wrinkle Outline">
45323               <param name="z_depth">
45324                 <real value="0.0000000000"/>
45325               </param>
45326               <param name="amount">
45327                 <real value="1.0000000000"/>
45328               </param>
45329               <param name="blend_method">
45330                 <integer value="0"/>
45331               </param>
45332               <param name="color">
45333                 <color>
45334                   <r>0.000000</r>
45335                   <g>0.000000</g>
45336                   <b>0.000000</b>
45337                   <a>1.000000</a>
45338                 </color>
45339               </param>
45340               <param name="offset">
45341                 <vector>
45342                   <x>0.0000000000</x>
45343                   <y>0.0000000000</y>
45344                 </vector>
45345               </param>
45346               <param name="invert">
45347                 <bool value="false"/>
45348               </param>
45349               <param name="antialias">
45350                 <bool value="true"/>
45351               </param>
45352               <param name="feather">
45353                 <real value="0.0000000000"/>
45354               </param>
45355               <param name="blurtype">
45356                 <integer value="1"/>
45357               </param>
45358               <param name="bline" use=":Wrinkle"/>
45359               <param name="width">
45360                 <real value="0.0158123265"/>
45361               </param>
45362               <param name="expand">
45363                 <real value="0.0000000000"/>
45364               </param>
45365               <param name="sharp_cusps">
45366                 <bool value="true"/>
45367               </param>
45368               <param name="round_tip[0]">
45369                 <bool value="true"/>
45370               </param>
45371               <param name="round_tip[1]">
45372                 <bool value="true"/>
45373               </param>
45374               <param name="loopyness">
45375                 <real value="1.0000000000"/>
45376               </param>
45377               <param name="homogeneous_width">
45378                 <bool value="true"/>
45379               </param>
45380             </layer>
45381             <layer type="region" active="true" version="0.1" desc="Rivet Region">
45382               <param name="z_depth">
45383                 <real value="0.0000000000"/>
45384               </param>
45385               <param name="amount">
45386                 <real value="1.0000000000"/>
45387               </param>
45388               <param name="blend_method">
45389                 <integer value="0"/>
45390               </param>
45391               <param name="color">
45392                 <color>
45393                   <r>0.197632</r>
45394                   <g>0.179077</g>
45395                   <b>0.000000</b>
45396                   <a>1.000000</a>
45397                 </color>
45398               </param>
45399               <param name="offset">
45400                 <vector>
45401                   <x>0.0000000000</x>
45402                   <y>0.0000000000</y>
45403                 </vector>
45404               </param>
45405               <param name="invert">
45406                 <bool value="false"/>
45407               </param>
45408               <param name="antialias">
45409                 <bool value="true"/>
45410               </param>
45411               <param name="feather">
45412                 <real value="0.0000000000"/>
45413               </param>
45414               <param name="blurtype">
45415                 <integer value="1"/>
45416               </param>
45417               <param name="bline" use=":Rivet"/>
45418             </layer>
45419             <layer type="outline" active="true" version="0.2" desc="Rivet Outline">
45420               <param name="z_depth">
45421                 <real value="0.0000000000"/>
45422               </param>
45423               <param name="amount">
45424                 <real value="1.0000000000"/>
45425               </param>
45426               <param name="blend_method">
45427                 <integer value="0"/>
45428               </param>
45429               <param name="color">
45430                 <color>
45431                   <r>0.000000</r>
45432                   <g>0.000000</g>
45433                   <b>0.000000</b>
45434                   <a>1.000000</a>
45435                 </color>
45436               </param>
45437               <param name="offset">
45438                 <vector>
45439                   <x>0.0000000000</x>
45440                   <y>0.0000000000</y>
45441                 </vector>
45442               </param>
45443               <param name="invert">
45444                 <bool value="false"/>
45445               </param>
45446               <param name="antialias">
45447                 <bool value="true"/>
45448               </param>
45449               <param name="feather">
45450                 <real value="0.0000000000"/>
45451               </param>
45452               <param name="blurtype">
45453                 <integer value="1"/>
45454               </param>
45455               <param name="bline" use=":Rivet"/>
45456               <param name="width">
45457                 <real value="0.0158123265"/>
45458               </param>
45459               <param name="expand">
45460                 <real value="0.0000000000"/>
45461               </param>
45462               <param name="sharp_cusps">
45463                 <bool value="true"/>
45464               </param>
45465               <param name="round_tip[0]">
45466                 <bool value="true"/>
45467               </param>
45468               <param name="round_tip[1]">
45469                 <bool value="true"/>
45470               </param>
45471               <param name="loopyness">
45472                 <real value="1.0000000000"/>
45473               </param>
45474               <param name="homogeneous_width">
45475                 <bool value="true"/>
45476               </param>
45477             </layer>
45478             <layer type="outline" active="true" version="0.2" desc="Cuff Detail01 Outline">
45479               <param name="z_depth">
45480                 <real value="0.0000000000"/>
45481               </param>
45482               <param name="amount">
45483                 <real value="1.0000000000"/>
45484               </param>
45485               <param name="blend_method">
45486                 <integer value="0"/>
45487               </param>
45488               <param name="color">
45489                 <color>
45490                   <r>0.000000</r>
45491                   <g>0.000000</g>
45492                   <b>0.000000</b>
45493                   <a>1.000000</a>
45494                 </color>
45495               </param>
45496               <param name="offset">
45497                 <vector>
45498                   <x>0.0000000000</x>
45499                   <y>0.0000000000</y>
45500                 </vector>
45501               </param>
45502               <param name="invert">
45503                 <bool value="false"/>
45504               </param>
45505               <param name="antialias">
45506                 <bool value="true"/>
45507               </param>
45508               <param name="feather">
45509                 <real value="0.0000000000"/>
45510               </param>
45511               <param name="blurtype">
45512                 <integer value="1"/>
45513               </param>
45514               <param name="bline" use=":Cuff Detail01"/>
45515               <param name="width">
45516                 <real value="0.0158123265"/>
45517               </param>
45518               <param name="expand">
45519                 <real value="0.0000000000"/>
45520               </param>
45521               <param name="sharp_cusps">
45522                 <bool value="true"/>
45523               </param>
45524               <param name="round_tip[0]">
45525                 <bool value="true"/>
45526               </param>
45527               <param name="round_tip[1]">
45528                 <bool value="true"/>
45529               </param>
45530               <param name="loopyness">
45531                 <real value="1.0000000000"/>
45532               </param>
45533               <param name="homogeneous_width">
45534                 <bool value="true"/>
45535               </param>
45536             </layer>
45537             <layer type="outline" active="true" version="0.2" desc="Cuff Detail02 Outline">
45538               <param name="z_depth">
45539                 <real value="0.0000000000"/>
45540               </param>
45541               <param name="amount">
45542                 <real value="1.0000000000"/>
45543               </param>
45544               <param name="blend_method">
45545                 <integer value="0"/>
45546               </param>
45547               <param name="color">
45548                 <color>
45549                   <r>0.000000</r>
45550                   <g>0.000000</g>
45551                   <b>0.000000</b>
45552                   <a>1.000000</a>
45553                 </color>
45554               </param>
45555               <param name="offset">
45556                 <vector>
45557                   <x>0.0000000000</x>
45558                   <y>0.0000000000</y>
45559                 </vector>
45560               </param>
45561               <param name="invert">
45562                 <bool value="false"/>
45563               </param>
45564               <param name="antialias">
45565                 <bool value="true"/>
45566               </param>
45567               <param name="feather">
45568                 <real value="0.0000000000"/>
45569               </param>
45570               <param name="blurtype">
45571                 <integer value="1"/>
45572               </param>
45573               <param name="bline" use=":Cuff Detail02"/>
45574               <param name="width">
45575                 <real value="0.0158123265"/>
45576               </param>
45577               <param name="expand">
45578                 <real value="0.0000000000"/>
45579               </param>
45580               <param name="sharp_cusps">
45581                 <bool value="true"/>
45582               </param>
45583               <param name="round_tip[0]">
45584                 <bool value="true"/>
45585               </param>
45586               <param name="round_tip[1]">
45587                 <bool value="true"/>
45588               </param>
45589               <param name="loopyness">
45590                 <real value="1.0000000000"/>
45591               </param>
45592               <param name="homogeneous_width">
45593                 <bool value="true"/>
45594               </param>
45595             </layer>
45596             <layer type="outline" active="true" version="0.2" desc="Scratch09 Outline">
45597               <param name="z_depth">
45598                 <real value="0.0000000000"/>
45599               </param>
45600               <param name="amount">
45601                 <real value="1.0000000000"/>
45602               </param>
45603               <param name="blend_method">
45604                 <integer value="0"/>
45605               </param>
45606               <param name="color">
45607                 <color>
45608                   <r>0.000000</r>
45609                   <g>0.000000</g>
45610                   <b>0.000000</b>
45611                   <a>1.000000</a>
45612                 </color>
45613               </param>
45614               <param name="offset">
45615                 <vector>
45616                   <x>0.0000000000</x>
45617                   <y>0.0000000000</y>
45618                 </vector>
45619               </param>
45620               <param name="invert">
45621                 <bool value="false"/>
45622               </param>
45623               <param name="antialias">
45624                 <bool value="true"/>
45625               </param>
45626               <param name="feather">
45627                 <real value="0.0000000000"/>
45628               </param>
45629               <param name="blurtype">
45630                 <integer value="1"/>
45631               </param>
45632               <param name="bline" use=":Scratch09"/>
45633               <param name="width">
45634                 <real value="0.0079061633"/>
45635               </param>
45636               <param name="expand">
45637                 <real value="0.0000000000"/>
45638               </param>
45639               <param name="sharp_cusps">
45640                 <bool value="true"/>
45641               </param>
45642               <param name="round_tip[0]">
45643                 <bool value="true"/>
45644               </param>
45645               <param name="round_tip[1]">
45646                 <bool value="true"/>
45647               </param>
45648               <param name="loopyness">
45649                 <real value="1.0000000000"/>
45650               </param>
45651               <param name="homogeneous_width">
45652                 <bool value="true"/>
45653               </param>
45654             </layer>
45655             <layer type="outline" active="true" version="0.2" desc="Scratch08 Outline">
45656               <param name="z_depth">
45657                 <real value="0.0000000000"/>
45658               </param>
45659               <param name="amount">
45660                 <real value="1.0000000000"/>
45661               </param>
45662               <param name="blend_method">
45663                 <integer value="0"/>
45664               </param>
45665               <param name="color">
45666                 <color>
45667                   <r>0.000000</r>
45668                   <g>0.000000</g>
45669                   <b>0.000000</b>
45670                   <a>1.000000</a>
45671                 </color>
45672               </param>
45673               <param name="offset">
45674                 <vector>
45675                   <x>0.0000000000</x>
45676                   <y>0.0000000000</y>
45677                 </vector>
45678               </param>
45679               <param name="invert">
45680                 <bool value="false"/>
45681               </param>
45682               <param name="antialias">
45683                 <bool value="true"/>
45684               </param>
45685               <param name="feather">
45686                 <real value="0.0000000000"/>
45687               </param>
45688               <param name="blurtype">
45689                 <integer value="1"/>
45690               </param>
45691               <param name="bline" use=":Scratch08"/>
45692               <param name="width">
45693                 <real value="0.0079061633"/>
45694               </param>
45695               <param name="expand">
45696                 <real value="0.0000000000"/>
45697               </param>
45698               <param name="sharp_cusps">
45699                 <bool value="true"/>
45700               </param>
45701               <param name="round_tip[0]">
45702                 <bool value="true"/>
45703               </param>
45704               <param name="round_tip[1]">
45705                 <bool value="true"/>
45706               </param>
45707               <param name="loopyness">
45708                 <real value="1.0000000000"/>
45709               </param>
45710               <param name="homogeneous_width">
45711                 <bool value="true"/>
45712               </param>
45713             </layer>
45714             <layer type="outline" active="true" version="0.2" desc="Scratch07 Outline">
45715               <param name="z_depth">
45716                 <real value="0.0000000000"/>
45717               </param>
45718               <param name="amount">
45719                 <real value="1.0000000000"/>
45720               </param>
45721               <param name="blend_method">
45722                 <integer value="0"/>
45723               </param>
45724               <param name="color">
45725                 <color>
45726                   <r>0.000000</r>
45727                   <g>0.000000</g>
45728                   <b>0.000000</b>
45729                   <a>1.000000</a>
45730                 </color>
45731               </param>
45732               <param name="offset">
45733                 <vector>
45734                   <x>0.0000000000</x>
45735                   <y>0.0000000000</y>
45736                 </vector>
45737               </param>
45738               <param name="invert">
45739                 <bool value="false"/>
45740               </param>
45741               <param name="antialias">
45742                 <bool value="true"/>
45743               </param>
45744               <param name="feather">
45745                 <real value="0.0000000000"/>
45746               </param>
45747               <param name="blurtype">
45748                 <integer value="1"/>
45749               </param>
45750               <param name="bline" use=":Scratch07"/>
45751               <param name="width">
45752                 <real value="0.0079061633"/>
45753               </param>
45754               <param name="expand">
45755                 <real value="0.0000000000"/>
45756               </param>
45757               <param name="sharp_cusps">
45758                 <bool value="true"/>
45759               </param>
45760               <param name="round_tip[0]">
45761                 <bool value="true"/>
45762               </param>
45763               <param name="round_tip[1]">
45764                 <bool value="true"/>
45765               </param>
45766               <param name="loopyness">
45767                 <real value="1.0000000000"/>
45768               </param>
45769               <param name="homogeneous_width">
45770                 <bool value="true"/>
45771               </param>
45772             </layer>
45773             <layer type="outline" active="true" version="0.2" desc="Scratch06 Outline">
45774               <param name="z_depth">
45775                 <real value="0.0000000000"/>
45776               </param>
45777               <param name="amount">
45778                 <real value="1.0000000000"/>
45779               </param>
45780               <param name="blend_method">
45781                 <integer value="0"/>
45782               </param>
45783               <param name="color">
45784                 <color>
45785                   <r>0.000000</r>
45786                   <g>0.000000</g>
45787                   <b>0.000000</b>
45788                   <a>1.000000</a>
45789                 </color>
45790               </param>
45791               <param name="offset">
45792                 <vector>
45793                   <x>0.0000000000</x>
45794                   <y>0.0000000000</y>
45795                 </vector>
45796               </param>
45797               <param name="invert">
45798                 <bool value="false"/>
45799               </param>
45800               <param name="antialias">
45801                 <bool value="true"/>
45802               </param>
45803               <param name="feather">
45804                 <real value="0.0000000000"/>
45805               </param>
45806               <param name="blurtype">
45807                 <integer value="1"/>
45808               </param>
45809               <param name="bline" use=":Scratch06"/>
45810               <param name="width">
45811                 <real value="0.0079061633"/>
45812               </param>
45813               <param name="expand">
45814                 <real value="0.0000000000"/>
45815               </param>
45816               <param name="sharp_cusps">
45817                 <bool value="true"/>
45818               </param>
45819               <param name="round_tip[0]">
45820                 <bool value="true"/>
45821               </param>
45822               <param name="round_tip[1]">
45823                 <bool value="true"/>
45824               </param>
45825               <param name="loopyness">
45826                 <real value="1.0000000000"/>
45827               </param>
45828               <param name="homogeneous_width">
45829                 <bool value="true"/>
45830               </param>
45831             </layer>
45832             <layer type="outline" active="true" version="0.2" desc="Scratch05 Outline">
45833               <param name="z_depth">
45834                 <real value="0.0000000000"/>
45835               </param>
45836               <param name="amount">
45837                 <real value="1.0000000000"/>
45838               </param>
45839               <param name="blend_method">
45840                 <integer value="0"/>
45841               </param>
45842               <param name="color">
45843                 <color>
45844                   <r>0.000000</r>
45845                   <g>0.000000</g>
45846                   <b>0.000000</b>
45847                   <a>1.000000</a>
45848                 </color>
45849               </param>
45850               <param name="offset">
45851                 <vector>
45852                   <x>0.0000000000</x>
45853                   <y>0.0000000000</y>
45854                 </vector>
45855               </param>
45856               <param name="invert">
45857                 <bool value="false"/>
45858               </param>
45859               <param name="antialias">
45860                 <bool value="true"/>
45861               </param>
45862               <param name="feather">
45863                 <real value="0.0000000000"/>
45864               </param>
45865               <param name="blurtype">
45866                 <integer value="1"/>
45867               </param>
45868               <param name="bline" use=":Scratch05"/>
45869               <param name="width">
45870                 <real value="0.0079061633"/>
45871               </param>
45872               <param name="expand">
45873                 <real value="0.0000000000"/>
45874               </param>
45875               <param name="sharp_cusps">
45876                 <bool value="true"/>
45877               </param>
45878               <param name="round_tip[0]">
45879                 <bool value="true"/>
45880               </param>
45881               <param name="round_tip[1]">
45882                 <bool value="true"/>
45883               </param>
45884               <param name="loopyness">
45885                 <real value="1.0000000000"/>
45886               </param>
45887               <param name="homogeneous_width">
45888                 <bool value="true"/>
45889               </param>
45890             </layer>
45891             <layer type="outline" active="true" version="0.2" desc="Scratch04 Outline">
45892               <param name="z_depth">
45893                 <real value="0.0000000000"/>
45894               </param>
45895               <param name="amount">
45896                 <real value="1.0000000000"/>
45897               </param>
45898               <param name="blend_method">
45899                 <integer value="0"/>
45900               </param>
45901               <param name="color">
45902                 <color>
45903                   <r>0.000000</r>
45904                   <g>0.000000</g>
45905                   <b>0.000000</b>
45906                   <a>1.000000</a>
45907                 </color>
45908               </param>
45909               <param name="offset">
45910                 <vector>
45911                   <x>0.0000000000</x>
45912                   <y>0.0000000000</y>
45913                 </vector>
45914               </param>
45915               <param name="invert">
45916                 <bool value="false"/>
45917               </param>
45918               <param name="antialias">
45919                 <bool value="true"/>
45920               </param>
45921               <param name="feather">
45922                 <real value="0.0000000000"/>
45923               </param>
45924               <param name="blurtype">
45925                 <integer value="1"/>
45926               </param>
45927               <param name="bline" use=":Scratch04"/>
45928               <param name="width">
45929                 <real value="0.0079061633"/>
45930               </param>
45931               <param name="expand">
45932                 <real value="0.0000000000"/>
45933               </param>
45934               <param name="sharp_cusps">
45935                 <bool value="true"/>
45936               </param>
45937               <param name="round_tip[0]">
45938                 <bool value="true"/>
45939               </param>
45940               <param name="round_tip[1]">
45941                 <bool value="true"/>
45942               </param>
45943               <param name="loopyness">
45944                 <real value="1.0000000000"/>
45945               </param>
45946               <param name="homogeneous_width">
45947                 <bool value="true"/>
45948               </param>
45949             </layer>
45950             <layer type="outline" active="true" version="0.2" desc="Scratch03 Outline">
45951               <param name="z_depth">
45952                 <real value="0.0000000000"/>
45953               </param>
45954               <param name="amount">
45955                 <real value="1.0000000000"/>
45956               </param>
45957               <param name="blend_method">
45958                 <integer value="0"/>
45959               </param>
45960               <param name="color">
45961                 <color>
45962                   <r>0.000000</r>
45963                   <g>0.000000</g>
45964                   <b>0.000000</b>
45965                   <a>1.000000</a>
45966                 </color>
45967               </param>
45968               <param name="offset">
45969                 <vector>
45970                   <x>0.0000000000</x>
45971                   <y>0.0000000000</y>
45972                 </vector>
45973               </param>
45974               <param name="invert">
45975                 <bool value="false"/>
45976               </param>
45977               <param name="antialias">
45978                 <bool value="true"/>
45979               </param>
45980               <param name="feather">
45981                 <real value="0.0000000000"/>
45982               </param>
45983               <param name="blurtype">
45984                 <integer value="1"/>
45985               </param>
45986               <param name="bline" use=":Scratch03"/>
45987               <param name="width">
45988                 <real value="0.0079061633"/>
45989               </param>
45990               <param name="expand">
45991                 <real value="0.0000000000"/>
45992               </param>
45993               <param name="sharp_cusps">
45994                 <bool value="true"/>
45995               </param>
45996               <param name="round_tip[0]">
45997                 <bool value="true"/>
45998               </param>
45999               <param name="round_tip[1]">
46000                 <bool value="true"/>
46001               </param>
46002               <param name="loopyness">
46003                 <real value="1.0000000000"/>
46004               </param>
46005               <param name="homogeneous_width">
46006                 <bool value="true"/>
46007               </param>
46008             </layer>
46009             <layer type="outline" active="true" version="0.2" desc="Scratch02 Outline">
46010               <param name="z_depth">
46011                 <real value="0.0000000000"/>
46012               </param>
46013               <param name="amount">
46014                 <real value="1.0000000000"/>
46015               </param>
46016               <param name="blend_method">
46017                 <integer value="0"/>
46018               </param>
46019               <param name="color">
46020                 <color>
46021                   <r>0.000000</r>
46022                   <g>0.000000</g>
46023                   <b>0.000000</b>
46024                   <a>1.000000</a>
46025                 </color>
46026               </param>
46027               <param name="offset">
46028                 <vector>
46029                   <x>0.0000000000</x>
46030                   <y>0.0000000000</y>
46031                 </vector>
46032               </param>
46033               <param name="invert">
46034                 <bool value="false"/>
46035               </param>
46036               <param name="antialias">
46037                 <bool value="true"/>
46038               </param>
46039               <param name="feather">
46040                 <real value="0.0000000000"/>
46041               </param>
46042               <param name="blurtype">
46043                 <integer value="1"/>
46044               </param>
46045               <param name="bline" use=":Scratch02"/>
46046               <param name="width">
46047                 <real value="0.0079061633"/>
46048               </param>
46049               <param name="expand">
46050                 <real value="0.0000000000"/>
46051               </param>
46052               <param name="sharp_cusps">
46053                 <bool value="true"/>
46054               </param>
46055               <param name="round_tip[0]">
46056                 <bool value="true"/>
46057               </param>
46058               <param name="round_tip[1]">
46059                 <bool value="true"/>
46060               </param>
46061               <param name="loopyness">
46062                 <real value="1.0000000000"/>
46063               </param>
46064               <param name="homogeneous_width">
46065                 <bool value="true"/>
46066               </param>
46067             </layer>
46068             <layer type="outline" active="true" version="0.2" desc="Scratch01 Outline">
46069               <param name="z_depth">
46070                 <real value="0.0000000000"/>
46071               </param>
46072               <param name="amount">
46073                 <real value="1.0000000000"/>
46074               </param>
46075               <param name="blend_method">
46076                 <integer value="0"/>
46077               </param>
46078               <param name="color">
46079                 <color>
46080                   <r>0.000000</r>
46081                   <g>0.000000</g>
46082                   <b>0.000000</b>
46083                   <a>1.000000</a>
46084                 </color>
46085               </param>
46086               <param name="offset">
46087                 <vector>
46088                   <x>0.0000000000</x>
46089                   <y>0.0000000000</y>
46090                 </vector>
46091               </param>
46092               <param name="invert">
46093                 <bool value="false"/>
46094               </param>
46095               <param name="antialias">
46096                 <bool value="true"/>
46097               </param>
46098               <param name="feather">
46099                 <real value="0.0000000000"/>
46100               </param>
46101               <param name="blurtype">
46102                 <integer value="1"/>
46103               </param>
46104               <param name="bline" use=":Scratch01"/>
46105               <param name="width">
46106                 <real value="0.0079061633"/>
46107               </param>
46108               <param name="expand">
46109                 <real value="0.0000000000"/>
46110               </param>
46111               <param name="sharp_cusps">
46112                 <bool value="true"/>
46113               </param>
46114               <param name="round_tip[0]">
46115                 <bool value="true"/>
46116               </param>
46117               <param name="round_tip[1]">
46118                 <bool value="true"/>
46119               </param>
46120               <param name="loopyness">
46121                 <real value="1.0000000000"/>
46122               </param>
46123               <param name="homogeneous_width">
46124                 <bool value="true"/>
46125               </param>
46126             </layer>
46127             <layer type="outline" active="true" version="0.2" desc="Scratch11 Outline">
46128               <param name="z_depth">
46129                 <real value="0.0000000000"/>
46130               </param>
46131               <param name="amount">
46132                 <real value="1.0000000000"/>
46133               </param>
46134               <param name="blend_method">
46135                 <integer value="0"/>
46136               </param>
46137               <param name="color">
46138                 <color>
46139                   <r>0.000000</r>
46140                   <g>0.000000</g>
46141                   <b>0.000000</b>
46142                   <a>1.000000</a>
46143                 </color>
46144               </param>
46145               <param name="offset">
46146                 <vector>
46147                   <x>0.0000000000</x>
46148                   <y>0.0000000000</y>
46149                 </vector>
46150               </param>
46151               <param name="invert">
46152                 <bool value="false"/>
46153               </param>
46154               <param name="antialias">
46155                 <bool value="true"/>
46156               </param>
46157               <param name="feather">
46158                 <real value="0.0000000000"/>
46159               </param>
46160               <param name="blurtype">
46161                 <integer value="1"/>
46162               </param>
46163               <param name="bline" use=":Scratch11"/>
46164               <param name="width">
46165                 <real value="0.0079061633"/>
46166               </param>
46167               <param name="expand">
46168                 <real value="0.0000000000"/>
46169               </param>
46170               <param name="sharp_cusps">
46171                 <bool value="true"/>
46172               </param>
46173               <param name="round_tip[0]">
46174                 <bool value="true"/>
46175               </param>
46176               <param name="round_tip[1]">
46177                 <bool value="true"/>
46178               </param>
46179               <param name="loopyness">
46180                 <real value="1.0000000000"/>
46181               </param>
46182               <param name="homogeneous_width">
46183                 <bool value="true"/>
46184               </param>
46185             </layer>
46186             <layer type="outline" active="true" version="0.2" desc="Scratch10 Outline">
46187               <param name="z_depth">
46188                 <real value="0.0000000000"/>
46189               </param>
46190               <param name="amount">
46191                 <real value="1.0000000000"/>
46192               </param>
46193               <param name="blend_method">
46194                 <integer value="0"/>
46195               </param>
46196               <param name="color">
46197                 <color>
46198                   <r>0.000000</r>
46199                   <g>0.000000</g>
46200                   <b>0.000000</b>
46201                   <a>1.000000</a>
46202                 </color>
46203               </param>
46204               <param name="offset">
46205                 <vector>
46206                   <x>0.0000000000</x>
46207                   <y>0.0000000000</y>
46208                 </vector>
46209               </param>
46210               <param name="invert">
46211                 <bool value="false"/>
46212               </param>
46213               <param name="antialias">
46214                 <bool value="true"/>
46215               </param>
46216               <param name="feather">
46217                 <real value="0.0000000000"/>
46218               </param>
46219               <param name="blurtype">
46220                 <integer value="1"/>
46221               </param>
46222               <param name="bline" use=":Scratch10"/>
46223               <param name="width">
46224                 <real value="0.0079061633"/>
46225               </param>
46226               <param name="expand">
46227                 <real value="0.0000000000"/>
46228               </param>
46229               <param name="sharp_cusps">
46230                 <bool value="true"/>
46231               </param>
46232               <param name="round_tip[0]">
46233                 <bool value="true"/>
46234               </param>
46235               <param name="round_tip[1]">
46236                 <bool value="true"/>
46237               </param>
46238               <param name="loopyness">
46239                 <real value="1.0000000000"/>
46240               </param>
46241               <param name="homogeneous_width">
46242                 <bool value="true"/>
46243               </param>
46244             </layer>
46245             <layer type="outline" active="true" version="0.2" desc="Scratch14 Outline">
46246               <param name="z_depth">
46247                 <real value="0.0000000000"/>
46248               </param>
46249               <param name="amount">
46250                 <real value="1.0000000000"/>
46251               </param>
46252               <param name="blend_method">
46253                 <integer value="0"/>
46254               </param>
46255               <param name="color">
46256                 <color>
46257                   <r>0.000000</r>
46258                   <g>0.000000</g>
46259                   <b>0.000000</b>
46260                   <a>1.000000</a>
46261                 </color>
46262               </param>
46263               <param name="offset">
46264                 <vector>
46265                   <x>0.0000000000</x>
46266                   <y>0.0000000000</y>
46267                 </vector>
46268               </param>
46269               <param name="invert">
46270                 <bool value="false"/>
46271               </param>
46272               <param name="antialias">
46273                 <bool value="true"/>
46274               </param>
46275               <param name="feather">
46276                 <real value="0.0000000000"/>
46277               </param>
46278               <param name="blurtype">
46279                 <integer value="1"/>
46280               </param>
46281               <param name="bline" use=":Scratch14"/>
46282               <param name="width">
46283                 <real value="0.0079061633"/>
46284               </param>
46285               <param name="expand">
46286                 <real value="0.0000000000"/>
46287               </param>
46288               <param name="sharp_cusps">
46289                 <bool value="true"/>
46290               </param>
46291               <param name="round_tip[0]">
46292                 <bool value="true"/>
46293               </param>
46294               <param name="round_tip[1]">
46295                 <bool value="true"/>
46296               </param>
46297               <param name="loopyness">
46298                 <real value="1.0000000000"/>
46299               </param>
46300               <param name="homogeneous_width">
46301                 <bool value="true"/>
46302               </param>
46303             </layer>
46304             <layer type="outline" active="true" version="0.2" desc="Scratch13 Outline">
46305               <param name="z_depth">
46306                 <real value="0.0000000000"/>
46307               </param>
46308               <param name="amount">
46309                 <real value="1.0000000000"/>
46310               </param>
46311               <param name="blend_method">
46312                 <integer value="0"/>
46313               </param>
46314               <param name="color">
46315                 <color>
46316                   <r>0.000000</r>
46317                   <g>0.000000</g>
46318                   <b>0.000000</b>
46319                   <a>1.000000</a>
46320                 </color>
46321               </param>
46322               <param name="offset">
46323                 <vector>
46324                   <x>0.0000000000</x>
46325                   <y>0.0000000000</y>
46326                 </vector>
46327               </param>
46328               <param name="invert">
46329                 <bool value="false"/>
46330               </param>
46331               <param name="antialias">
46332                 <bool value="true"/>
46333               </param>
46334               <param name="feather">
46335                 <real value="0.0000000000"/>
46336               </param>
46337               <param name="blurtype">
46338                 <integer value="1"/>
46339               </param>
46340               <param name="bline" use=":Scratch13"/>
46341               <param name="width">
46342                 <real value="0.0079061633"/>
46343               </param>
46344               <param name="expand">
46345                 <real value="0.0000000000"/>
46346               </param>
46347               <param name="sharp_cusps">
46348                 <bool value="true"/>
46349               </param>
46350               <param name="round_tip[0]">
46351                 <bool value="true"/>
46352               </param>
46353               <param name="round_tip[1]">
46354                 <bool value="true"/>
46355               </param>
46356               <param name="loopyness">
46357                 <real value="1.0000000000"/>
46358               </param>
46359               <param name="homogeneous_width">
46360                 <bool value="true"/>
46361               </param>
46362             </layer>
46363             <layer type="region" active="true" version="0.1" desc="Belt Region">
46364               <param name="z_depth">
46365                 <real value="0.0000000000"/>
46366               </param>
46367               <param name="amount">
46368                 <real value="1.0000000000"/>
46369               </param>
46370               <param name="blend_method">
46371                 <integer value="0"/>
46372               </param>
46373               <param name="color">
46374                 <color>
46375                   <r>0.199951</r>
46376                   <g>0.049988</g>
46377                   <b>0.000000</b>
46378                   <a>1.000000</a>
46379                 </color>
46380               </param>
46381               <param name="offset">
46382                 <vector>
46383                   <x>0.0000000000</x>
46384                   <y>0.0000000000</y>
46385                 </vector>
46386               </param>
46387               <param name="invert">
46388                 <bool value="false"/>
46389               </param>
46390               <param name="antialias">
46391                 <bool value="true"/>
46392               </param>
46393               <param name="feather">
46394                 <real value="0.0000000000"/>
46395               </param>
46396               <param name="blurtype">
46397                 <integer value="1"/>
46398               </param>
46399               <param name="bline" use=":Belt"/>
46400             </layer>
46401             <layer type="outline" active="true" version="0.2" desc="Belt Outline">
46402               <param name="z_depth">
46403                 <real value="0.0000000000"/>
46404               </param>
46405               <param name="amount">
46406                 <real value="1.0000000000"/>
46407               </param>
46408               <param name="blend_method">
46409                 <integer value="0"/>
46410               </param>
46411               <param name="color">
46412                 <color>
46413                   <r>0.000000</r>
46414                   <g>0.000000</g>
46415                   <b>0.000000</b>
46416                   <a>1.000000</a>
46417                 </color>
46418               </param>
46419               <param name="offset">
46420                 <vector>
46421                   <x>0.0000000000</x>
46422                   <y>0.0000000000</y>
46423                 </vector>
46424               </param>
46425               <param name="invert">
46426                 <bool value="false"/>
46427               </param>
46428               <param name="antialias">
46429                 <bool value="true"/>
46430               </param>
46431               <param name="feather">
46432                 <real value="0.0000000000"/>
46433               </param>
46434               <param name="blurtype">
46435                 <integer value="1"/>
46436               </param>
46437               <param name="bline" use=":Belt"/>
46438               <param name="width">
46439                 <real value="0.0158123265"/>
46440               </param>
46441               <param name="expand">
46442                 <real value="0.0000000000"/>
46443               </param>
46444               <param name="sharp_cusps">
46445                 <bool value="true"/>
46446               </param>
46447               <param name="round_tip[0]">
46448                 <bool value="true"/>
46449               </param>
46450               <param name="round_tip[1]">
46451                 <bool value="true"/>
46452               </param>
46453               <param name="loopyness">
46454                 <real value="1.0000000000"/>
46455               </param>
46456               <param name="homogeneous_width">
46457                 <bool value="true"/>
46458               </param>
46459             </layer>
46460             <layer type="region" active="true" version="0.1" desc="BeltLoop Region">
46461               <param name="z_depth">
46462                 <real value="0.0000000000"/>
46463               </param>
46464               <param name="amount">
46465                 <real value="1.0000000000"/>
46466               </param>
46467               <param name="blend_method">
46468                 <integer value="0"/>
46469               </param>
46470               <param name="color">
46471                 <color guid="140C5D412157B46237CCCC4AA49F7D51">
46472                   <r>0.099976</r>
46473                   <g>0.099976</g>
46474                   <b>0.099976</b>
46475                   <a>1.000000</a>
46476                 </color>
46477               </param>
46478               <param name="offset">
46479                 <vector>
46480                   <x>0.0000000000</x>
46481                   <y>0.0000000000</y>
46482                 </vector>
46483               </param>
46484               <param name="invert">
46485                 <bool value="false"/>
46486               </param>
46487               <param name="antialias">
46488                 <bool value="true"/>
46489               </param>
46490               <param name="feather">
46491                 <real value="0.0000000000"/>
46492               </param>
46493               <param name="blurtype">
46494                 <integer value="1"/>
46495               </param>
46496               <param name="bline" use=":BeltLoop"/>
46497             </layer>
46498             <layer type="outline" active="true" version="0.2" desc="BeltLoop Outline">
46499               <param name="z_depth">
46500                 <real value="0.0000000000"/>
46501               </param>
46502               <param name="amount">
46503                 <real value="1.0000000000"/>
46504               </param>
46505               <param name="blend_method">
46506                 <integer value="0"/>
46507               </param>
46508               <param name="color">
46509                 <color>
46510                   <r>0.000000</r>
46511                   <g>0.000000</g>
46512                   <b>0.000000</b>
46513                   <a>1.000000</a>
46514                 </color>
46515               </param>
46516               <param name="offset">
46517                 <vector>
46518                   <x>0.0000000000</x>
46519                   <y>0.0000000000</y>
46520                 </vector>
46521               </param>
46522               <param name="invert">
46523                 <bool value="false"/>
46524               </param>
46525               <param name="antialias">
46526                 <bool value="true"/>
46527               </param>
46528               <param name="feather">
46529                 <real value="0.0000000000"/>
46530               </param>
46531               <param name="blurtype">
46532                 <integer value="1"/>
46533               </param>
46534               <param name="bline" use=":BeltLoop"/>
46535               <param name="width">
46536                 <real value="0.0158123265"/>
46537               </param>
46538               <param name="expand">
46539                 <real value="0.0000000000"/>
46540               </param>
46541               <param name="sharp_cusps">
46542                 <bool value="true"/>
46543               </param>
46544               <param name="round_tip[0]">
46545                 <bool value="true"/>
46546               </param>
46547               <param name="round_tip[1]">
46548                 <bool value="true"/>
46549               </param>
46550               <param name="loopyness">
46551                 <real value="1.0000000000"/>
46552               </param>
46553               <param name="homogeneous_width">
46554                 <bool value="true"/>
46555               </param>
46556             </layer>
46557             <layer type="region" active="true" version="0.1" desc="BeltBuckle Region">
46558               <param name="z_depth">
46559                 <real value="0.0000000000"/>
46560               </param>
46561               <param name="amount">
46562                 <real value="1.0000000000"/>
46563               </param>
46564               <param name="blend_method">
46565                 <integer value="0"/>
46566               </param>
46567               <param name="color">
46568                 <color>
46569                   <r>0.399902</r>
46570                   <g>0.399902</g>
46571                   <b>0.399902</b>
46572                   <a>1.000000</a>
46573                 </color>
46574               </param>
46575               <param name="offset">
46576                 <vector>
46577                   <x>0.0000000000</x>
46578                   <y>0.0000000000</y>
46579                 </vector>
46580               </param>
46581               <param name="invert">
46582                 <bool value="false"/>
46583               </param>
46584               <param name="antialias">
46585                 <bool value="true"/>
46586               </param>
46587               <param name="feather">
46588                 <real value="0.0000000000"/>
46589               </param>
46590               <param name="blurtype">
46591                 <integer value="1"/>
46592               </param>
46593               <param name="bline" use=":BeltBuckle"/>
46594             </layer>
46595             <layer type="outline" active="true" version="0.2" desc="BeltBuckle Outline">
46596               <param name="z_depth">
46597                 <real value="0.0000000000"/>
46598               </param>
46599               <param name="amount">
46600                 <real value="1.0000000000"/>
46601               </param>
46602               <param name="blend_method">
46603                 <integer value="0"/>
46604               </param>
46605               <param name="color">
46606                 <color>
46607                   <r>0.000000</r>
46608                   <g>0.000000</g>
46609                   <b>0.000000</b>
46610                   <a>1.000000</a>
46611                 </color>
46612               </param>
46613               <param name="offset">
46614                 <vector>
46615                   <x>0.0000000000</x>
46616                   <y>0.0000000000</y>
46617                 </vector>
46618               </param>
46619               <param name="invert">
46620                 <bool value="false"/>
46621               </param>
46622               <param name="antialias">
46623                 <bool value="true"/>
46624               </param>
46625               <param name="feather">
46626                 <real value="0.0000000000"/>
46627               </param>
46628               <param name="blurtype">
46629                 <integer value="1"/>
46630               </param>
46631               <param name="bline" use=":BeltBuckle"/>
46632               <param name="width">
46633                 <real value="0.0158123265"/>
46634               </param>
46635               <param name="expand">
46636                 <real value="0.0000000000"/>
46637               </param>
46638               <param name="sharp_cusps">
46639                 <bool value="true"/>
46640               </param>
46641               <param name="round_tip[0]">
46642                 <bool value="true"/>
46643               </param>
46644               <param name="round_tip[1]">
46645                 <bool value="true"/>
46646               </param>
46647               <param name="loopyness">
46648                 <real value="1.0000000000"/>
46649               </param>
46650               <param name="homogeneous_width">
46651                 <bool value="true"/>
46652               </param>
46653             </layer>
46654             <layer type="region" active="true" version="0.1" desc="Shadow14 Region">
46655               <param name="z_depth">
46656                 <real value="0.0000000000"/>
46657               </param>
46658               <param name="amount" use=":ShadowDepth"/>
46659               <param name="blend_method">
46660                 <integer value="13"/>
46661               </param>
46662               <param name="color">
46663                 <color>
46664                   <r>0.000000</r>
46665                   <g>0.000000</g>
46666                   <b>0.000000</b>
46667                   <a>1.000000</a>
46668                 </color>
46669               </param>
46670               <param name="offset">
46671                 <vector>
46672                   <x>0.0000000000</x>
46673                   <y>0.0000000000</y>
46674                 </vector>
46675               </param>
46676               <param name="invert">
46677                 <bool value="true"/>
46678               </param>
46679               <param name="antialias">
46680                 <bool value="true"/>
46681               </param>
46682               <param name="feather" use=":ShadowFeather"/>
46683               <param name="blurtype">
46684                 <integer value="1"/>
46685               </param>
46686               <param name="bline" use=":Shadow14"/>
46687             </layer>
46688           </canvas>
46689         </param>
46690         <param name="zoom">
46691           <real value="0.0000000000"/>
46692         </param>
46693         <param name="time_offset">
46694           <time value="0s"/>
46695         </param>
46696         <param name="children_lock">
46697           <bool value="false"/>
46698         </param>
46699       </layer>
46700       <layer type="PasteCanvas" active="true" version="0.1" desc="Shirt">
46701         <param name="z_depth">
46702           <real value="0.0000000000"/>
46703         </param>
46704         <param name="amount">
46705           <real value="1.0000000000"/>
46706         </param>
46707         <param name="blend_method">
46708           <integer value="0"/>
46709         </param>
46710         <param name="origin">
46711           <vector>
46712             <x>0.0000000000</x>
46713             <y>0.0000000000</y>
46714           </vector>
46715         </param>
46716         <param name="canvas">
46717           <canvas end-time="0f">
46718             <layer type="region" active="true" version="0.1" desc="Shirt Region">
46719               <param name="z_depth">
46720                 <real value="0.0000000000"/>
46721               </param>
46722               <param name="amount">
46723                 <real value="1.0000000000"/>
46724               </param>
46725               <param name="blend_method">
46726                 <integer value="0"/>
46727               </param>
46728               <param name="color" use=":ShirtColor"/>
46729               <param name="offset">
46730                 <vector>
46731                   <x>0.0000000000</x>
46732                   <y>0.0000000000</y>
46733                 </vector>
46734               </param>
46735               <param name="invert">
46736                 <bool value="false"/>
46737               </param>
46738               <param name="antialias">
46739                 <bool value="true"/>
46740               </param>
46741               <param name="feather">
46742                 <real value="0.0000000000"/>
46743               </param>
46744               <param name="blurtype">
46745                 <integer value="1"/>
46746               </param>
46747               <param name="bline" use=":Shirt"/>
46748             </layer>
46749             <layer type="outline" active="true" version="0.2" desc="Shirt Outline">
46750               <param name="z_depth">
46751                 <real value="0.0000000000"/>
46752               </param>
46753               <param name="amount">
46754                 <real value="1.0000000000"/>
46755               </param>
46756               <param name="blend_method">
46757                 <integer value="0"/>
46758               </param>
46759               <param name="color">
46760                 <color>
46761                   <r>0.000000</r>
46762                   <g>0.000000</g>
46763                   <b>0.000000</b>
46764                   <a>1.000000</a>
46765                 </color>
46766               </param>
46767               <param name="offset">
46768                 <vector>
46769                   <x>0.0000000000</x>
46770                   <y>0.0000000000</y>
46771                 </vector>
46772               </param>
46773               <param name="invert">
46774                 <bool value="false"/>
46775               </param>
46776               <param name="antialias">
46777                 <bool value="true"/>
46778               </param>
46779               <param name="feather">
46780                 <real value="0.0000000000"/>
46781               </param>
46782               <param name="blurtype">
46783                 <integer value="1"/>
46784               </param>
46785               <param name="bline" use=":Shirt"/>
46786               <param name="width">
46787                 <real value="0.0158123265"/>
46788               </param>
46789               <param name="expand">
46790                 <real value="0.0000000000"/>
46791               </param>
46792               <param name="sharp_cusps">
46793                 <bool value="true"/>
46794               </param>
46795               <param name="round_tip[0]">
46796                 <bool value="true"/>
46797               </param>
46798               <param name="round_tip[1]">
46799                 <bool value="true"/>
46800               </param>
46801               <param name="loopyness">
46802                 <real value="1.0000000000"/>
46803               </param>
46804               <param name="homogeneous_width">
46805                 <bool value="true"/>
46806               </param>
46807             </layer>
46808             <layer type="outline" active="true" version="0.2" desc="Shirt Wrinkle Outline">
46809               <param name="z_depth">
46810                 <real value="0.0000000000"/>
46811               </param>
46812               <param name="amount">
46813                 <real value="1.0000000000"/>
46814               </param>
46815               <param name="blend_method">
46816                 <integer value="0"/>
46817               </param>
46818               <param name="color">
46819                 <color>
46820                   <r>0.000000</r>
46821                   <g>0.000000</g>
46822                   <b>0.000000</b>
46823                   <a>1.000000</a>
46824                 </color>
46825               </param>
46826               <param name="offset">
46827                 <vector>
46828                   <x>0.0000000000</x>
46829                   <y>0.0000000000</y>
46830                 </vector>
46831               </param>
46832               <param name="invert">
46833                 <bool value="false"/>
46834               </param>
46835               <param name="antialias">
46836                 <bool value="true"/>
46837               </param>
46838               <param name="feather">
46839                 <real value="0.0000000000"/>
46840               </param>
46841               <param name="blurtype">
46842                 <integer value="1"/>
46843               </param>
46844               <param name="bline" use=":Shirt Wrinkle"/>
46845               <param name="width">
46846                 <real value="0.0158123265"/>
46847               </param>
46848               <param name="expand">
46849                 <real value="0.0000000000"/>
46850               </param>
46851               <param name="sharp_cusps">
46852                 <bool value="true"/>
46853               </param>
46854               <param name="round_tip[0]">
46855                 <bool value="true"/>
46856               </param>
46857               <param name="round_tip[1]">
46858                 <bool value="true"/>
46859               </param>
46860               <param name="loopyness">
46861                 <real value="1.0000000000"/>
46862               </param>
46863               <param name="homogeneous_width">
46864                 <bool value="true"/>
46865               </param>
46866             </layer>
46867             <layer type="region" active="true" version="0.1" desc="Shadow06 Region">
46868               <param name="z_depth">
46869                 <real value="0.0000000000"/>
46870               </param>
46871               <param name="amount" use=":ShadowDepth"/>
46872               <param name="blend_method">
46873                 <integer value="13"/>
46874               </param>
46875               <param name="color">
46876                 <color>
46877                   <r>0.000000</r>
46878                   <g>0.000000</g>
46879                   <b>0.000000</b>
46880                   <a>1.000000</a>
46881                 </color>
46882               </param>
46883               <param name="offset">
46884                 <vector>
46885                   <x>0.0000000000</x>
46886                   <y>0.0000000000</y>
46887                 </vector>
46888               </param>
46889               <param name="invert">
46890                 <bool value="true"/>
46891               </param>
46892               <param name="antialias">
46893                 <bool value="true"/>
46894               </param>
46895               <param name="feather" use=":ShadowFeather"/>
46896               <param name="blurtype">
46897                 <integer value="1"/>
46898               </param>
46899               <param name="bline" use=":Shadow06"/>
46900             </layer>
46901           </canvas>
46902         </param>
46903         <param name="zoom">
46904           <real value="0.0000000000"/>
46905         </param>
46906         <param name="time_offset">
46907           <time value="0s"/>
46908         </param>
46909         <param name="children_lock">
46910           <bool value="false"/>
46911         </param>
46912       </layer>
46913       <layer type="PasteCanvas" active="true" version="0.1" desc="Left Arm">
46914         <param name="z_depth">
46915           <real value="0.0000000000"/>
46916         </param>
46917         <param name="amount">
46918           <real value="1.0000000000"/>
46919         </param>
46920         <param name="blend_method">
46921           <integer value="0"/>
46922         </param>
46923         <param name="origin">
46924           <vector>
46925             <x>0.0000000000</x>
46926             <y>0.0000000000</y>
46927           </vector>
46928         </param>
46929         <param name="canvas">
46930           <canvas end-time="0f">
46931             <layer type="region" active="true" version="0.1" desc="Left Sleve Region">
46932               <param name="z_depth">
46933                 <real value="0.0000000000"/>
46934               </param>
46935               <param name="amount">
46936                 <real value="1.0000000000"/>
46937               </param>
46938               <param name="blend_method">
46939                 <integer value="0"/>
46940               </param>
46941               <param name="color" use=":ShirtColor"/>
46942               <param name="offset">
46943                 <vector>
46944                   <x>0.0000000000</x>
46945                   <y>0.0000000000</y>
46946                 </vector>
46947               </param>
46948               <param name="invert">
46949                 <bool value="false"/>
46950               </param>
46951               <param name="antialias">
46952                 <bool value="true"/>
46953               </param>
46954               <param name="feather">
46955                 <real value="0.0000000000"/>
46956               </param>
46957               <param name="blurtype">
46958                 <integer value="1"/>
46959               </param>
46960               <param name="bline" use=":Left Sleve"/>
46961             </layer>
46962             <layer type="region" active="true" version="0.1" desc="Shadow05 Region">
46963               <param name="z_depth">
46964                 <real value="0.0000000000"/>
46965               </param>
46966               <param name="amount" use=":ShadowDepth"/>
46967               <param name="blend_method">
46968                 <integer value="13"/>
46969               </param>
46970               <param name="color">
46971                 <color>
46972                   <r>0.000000</r>
46973                   <g>0.000000</g>
46974                   <b>0.000000</b>
46975                   <a>1.000000</a>
46976                 </color>
46977               </param>
46978               <param name="offset">
46979                 <vector>
46980                   <x>0.0000000000</x>
46981                   <y>0.0000000000</y>
46982                 </vector>
46983               </param>
46984               <param name="invert">
46985                 <bool value="true"/>
46986               </param>
46987               <param name="antialias">
46988                 <bool value="true"/>
46989               </param>
46990               <param name="feather" use=":ShadowFeather"/>
46991               <param name="blurtype">
46992                 <integer value="1"/>
46993               </param>
46994               <param name="bline" use=":Shadow05"/>
46995             </layer>
46996             <layer type="PasteCanvas" active="true" version="0.1">
46997               <param name="z_depth">
46998                 <real value="0.0000000000"/>
46999               </param>
47000               <param name="amount">
47001                 <real value="1.0000000000"/>
47002               </param>
47003               <param name="blend_method">
47004                 <integer value="12"/>
47005               </param>
47006               <param name="origin">
47007                 <vector>
47008                   <x>0.0000000000</x>
47009                   <y>0.0000000000</y>
47010                 </vector>
47011               </param>
47012               <param name="canvas">
47013                 <canvas>
47014                   <layer type="PasteCanvas" active="true" version="0.1" desc="Left Hand">
47015                     <param name="z_depth">
47016                       <real value="0.0000000000"/>
47017                     </param>
47018                     <param name="amount">
47019                       <real value="1.0000000000"/>
47020                     </param>
47021                     <param name="blend_method">
47022                       <integer value="0"/>
47023                     </param>
47024                     <param name="origin">
47025                       <vector>
47026                         <x>0.0000000000</x>
47027                         <y>0.0000000000</y>
47028                       </vector>
47029                     </param>
47030                     <param name="canvas">
47031                       <canvas>
47032                         <layer type="region" active="true" version="0.1" desc="Left Hand Thumb Region">
47033                           <param name="z_depth">
47034                             <real value="0.0000000000"/>
47035                           </param>
47036                           <param name="amount">
47037                             <real value="1.0000000000"/>
47038                           </param>
47039                           <param name="blend_method">
47040                             <integer value="0"/>
47041                           </param>
47042                           <param name="color" use=":SkinColor"/>
47043                           <param name="offset">
47044                             <vector>
47045                               <x>0.0000000000</x>
47046                               <y>0.0000000000</y>
47047                             </vector>
47048                           </param>
47049                           <param name="invert">
47050                             <bool value="false"/>
47051                           </param>
47052                           <param name="antialias">
47053                             <bool value="true"/>
47054                           </param>
47055                           <param name="feather">
47056                             <real value="0.0000000000"/>
47057                           </param>
47058                           <param name="blurtype">
47059                             <integer value="1"/>
47060                           </param>
47061                           <param name="bline" use=":Left Hand Thumb"/>
47062                         </layer>
47063                         <layer type="outline" active="true" version="0.2" desc="Left Hand Thumb Outline">
47064                           <param name="z_depth">
47065                             <real value="0.0000000000"/>
47066                           </param>
47067                           <param name="amount">
47068                             <real value="1.0000000000"/>
47069                           </param>
47070                           <param name="blend_method">
47071                             <integer value="0"/>
47072                           </param>
47073                           <param name="color">
47074                             <color>
47075                               <r>0.000000</r>
47076                               <g>0.000000</g>
47077                               <b>0.000000</b>
47078                               <a>1.000000</a>
47079                             </color>
47080                           </param>
47081                           <param name="offset">
47082                             <vector>
47083                               <x>0.0000000000</x>
47084                               <y>0.0000000000</y>
47085                             </vector>
47086                           </param>
47087                           <param name="invert">
47088                             <bool value="false"/>
47089                           </param>
47090                           <param name="antialias">
47091                             <bool value="true"/>
47092                           </param>
47093                           <param name="feather">
47094                             <real value="0.0000000000"/>
47095                           </param>
47096                           <param name="blurtype">
47097                             <integer value="1"/>
47098                           </param>
47099                           <param name="bline" use=":Left Hand Thumb"/>
47100                           <param name="width">
47101                             <real value="0.0158123265"/>
47102                           </param>
47103                           <param name="expand">
47104                             <real value="0.0000000000"/>
47105                           </param>
47106                           <param name="sharp_cusps">
47107                             <bool value="true"/>
47108                           </param>
47109                           <param name="round_tip[0]">
47110                             <bool value="true"/>
47111                           </param>
47112                           <param name="round_tip[1]">
47113                             <bool value="true"/>
47114                           </param>
47115                           <param name="loopyness">
47116                             <real value="1.0000000000"/>
47117                           </param>
47118                           <param name="homogeneous_width">
47119                             <bool value="true"/>
47120                           </param>
47121                         </layer>
47122                         <layer type="rectangle" active="true" version="0.2" desc="Rectangle010">
47123                           <param name="z_depth">
47124                             <real value="0.0000000000"/>
47125                           </param>
47126                           <param name="amount">
47127                             <real value="0.3399999738"/>
47128                           </param>
47129                           <param name="blend_method">
47130                             <integer value="13"/>
47131                           </param>
47132                           <param name="color">
47133                             <color>
47134                               <r>0.000000</r>
47135                               <g>0.000000</g>
47136                               <b>0.000000</b>
47137                               <a>1.000000</a>
47138                             </color>
47139                           </param>
47140                           <param name="point1">
47141                             <vector>
47142                               <x>-0.0480587408</x>
47143                               <y>-0.9859215617</y>
47144                             </vector>
47145                           </param>
47146                           <param name="point2">
47147                             <vector>
47148                               <x>0.1663696766</x>
47149                               <y>-1.2215020657</y>
47150                             </vector>
47151                           </param>
47152                           <param name="expand">
47153                             <real value="0.0000000000"/>
47154                           </param>
47155                           <param name="invert">
47156                             <bool value="false"/>
47157                           </param>
47158                         </layer>
47159                         <layer type="region" active="true" version="0.1" desc="Left Hand Region">
47160                           <param name="z_depth">
47161                             <real value="0.0000000000"/>
47162                           </param>
47163                           <param name="amount">
47164                             <real value="1.0000000000"/>
47165                           </param>
47166                           <param name="blend_method">
47167                             <integer value="0"/>
47168                           </param>
47169                           <param name="color" use=":SkinColor"/>
47170                           <param name="offset">
47171                             <vector>
47172                               <x>0.0000000000</x>
47173                               <y>0.0000000000</y>
47174                             </vector>
47175                           </param>
47176                           <param name="invert">
47177                             <bool value="false"/>
47178                           </param>
47179                           <param name="antialias">
47180                             <bool value="true"/>
47181                           </param>
47182                           <param name="feather">
47183                             <real value="0.0000000000"/>
47184                           </param>
47185                           <param name="blurtype">
47186                             <integer value="1"/>
47187                           </param>
47188                           <param name="bline" use=":Left Hand"/>
47189                         </layer>
47190                         <layer type="region" active="true" version="0.1" desc="Hack Region">
47191                           <param name="z_depth">
47192                             <real value="0.0000000000"/>
47193                           </param>
47194                           <param name="amount">
47195                             <real value="1.0000000000"/>
47196                           </param>
47197                           <param name="blend_method">
47198                             <integer value="0"/>
47199                           </param>
47200                           <param name="color" use=":SkinColor"/>
47201                           <param name="offset">
47202                             <vector>
47203                               <x>0.0000000000</x>
47204                               <y>0.0000000000</y>
47205                             </vector>
47206                           </param>
47207                           <param name="invert">
47208                             <bool value="false"/>
47209                           </param>
47210                           <param name="antialias">
47211                             <bool value="true"/>
47212                           </param>
47213                           <param name="feather">
47214                             <real value="0.0000000000"/>
47215                           </param>
47216                           <param name="blurtype">
47217                             <integer value="1"/>
47218                           </param>
47219                           <param name="bline" use=":Hack"/>
47220                         </layer>
47221                         <layer type="outline" active="true" version="0.2" desc="Left Hand Outline">
47222                           <param name="z_depth">
47223                             <real value="0.0000000000"/>
47224                           </param>
47225                           <param name="amount">
47226                             <real value="1.0000000000"/>
47227                           </param>
47228                           <param name="blend_method">
47229                             <integer value="0"/>
47230                           </param>
47231                           <param name="color">
47232                             <color>
47233                               <r>0.000000</r>
47234                               <g>0.000000</g>
47235                               <b>0.000000</b>
47236                               <a>1.000000</a>
47237                             </color>
47238                           </param>
47239                           <param name="offset">
47240                             <vector>
47241                               <x>0.0000000000</x>
47242                               <y>0.0000000000</y>
47243                             </vector>
47244                           </param>
47245                           <param name="invert">
47246                             <bool value="false"/>
47247                           </param>
47248                           <param name="antialias">
47249                             <bool value="true"/>
47250                           </param>
47251                           <param name="feather">
47252                             <real value="0.0000000000"/>
47253                           </param>
47254                           <param name="blurtype">
47255                             <integer value="1"/>
47256                           </param>
47257                           <param name="bline" use=":Left Hand"/>
47258                           <param name="width">
47259                             <real value="0.0158123265"/>
47260                           </param>
47261                           <param name="expand">
47262                             <real value="0.0000000000"/>
47263                           </param>
47264                           <param name="sharp_cusps">
47265                             <bool value="true"/>
47266                           </param>
47267                           <param name="round_tip[0]">
47268                             <bool value="true"/>
47269                           </param>
47270                           <param name="round_tip[1]">
47271                             <bool value="true"/>
47272                           </param>
47273                           <param name="loopyness">
47274                             <real value="1.0000000000"/>
47275                           </param>
47276                           <param name="homogeneous_width">
47277                             <bool value="true"/>
47278                           </param>
47279                         </layer>
47280                         <layer type="region" active="true" version="0.1" desc="Left Hand Pointer Region">
47281                           <param name="z_depth">
47282                             <real value="0.0000000000"/>
47283                           </param>
47284                           <param name="amount">
47285                             <real value="1.0000000000"/>
47286                           </param>
47287                           <param name="blend_method">
47288                             <integer value="0"/>
47289                           </param>
47290                           <param name="color" use=":SkinColor"/>
47291                           <param name="offset">
47292                             <vector>
47293                               <x>0.0000000000</x>
47294                               <y>0.0000000000</y>
47295                             </vector>
47296                           </param>
47297                           <param name="invert">
47298                             <bool value="false"/>
47299                           </param>
47300                           <param name="antialias">
47301                             <bool value="true"/>
47302                           </param>
47303                           <param name="feather">
47304                             <real value="0.0000000000"/>
47305                           </param>
47306                           <param name="blurtype">
47307                             <integer value="1"/>
47308                           </param>
47309                           <param name="bline">
47310                             <bline type="bline_point" loop="false" guid="C4D3DD07AFF3DE91AE8D5D880123E542">
47311                               <entry>
47312                                 <composite type="bline_point">
47313                                   <c1>
47314                                     <animated type="vector">
47315                                       <waypoint time="0s">
47316                                         <vector>
47317                                           <x>0.0999811813</x>
47318                                           <y>-1.0672826767</y>
47319                                         </vector>
47320                                       </waypoint>
47321                                       <waypoint time="2.50000000s">
47322                                         <vector>
47323                                           <x>0.1605238616</x>
47324                                           <y>-1.0746495724</y>
47325                                         </vector>
47326                                       </waypoint>
47327                                       <waypoint time="5s">
47328                                         <vector>
47329                                           <x>0.0999811813</x>
47330                                           <y>-1.0672826767</y>
47331                                         </vector>
47332                                       </waypoint>
47333                                     </animated>
47334                                   </c1>
47335                                   <c2>
47336                                     <real value="1.0000000000"/>
47337                                   </c2>
47338                                   <c3>
47339                                     <real value="0.5000000000"/>
47340                                   </c3>
47341                                   <c4>
47342                                     <bool value="false"/>
47343                                   </c4>
47344                                   <c5>
47345                                     <radial_composite type="vector">
47346                                       <c0>
47347                                         <animated type="real">
47348                                           <waypoint time="0s">
47349                                             <real value="0.1340136260"/>
47350                                           </waypoint>
47351                                           <waypoint time="2.50000000s">
47352                                             <real value="0.1344761657"/>
47353                                           </waypoint>
47354                                           <waypoint time="5s">
47355                                             <real value="0.1340136260"/>
47356                                           </waypoint>
47357                                         </animated>
47358                                       </c0>
47359                                       <c1>
47360                                         <animated type="angle">
47361                                           <waypoint time="0s" before="linear" after="linear">
47362                                             <angle value="-81.254761"/>
47363                                           </waypoint>
47364                                           <waypoint time="2.50000000s" before="linear" after="linear">
47365                                             <angle value="-80.477486"/>
47366                                           </waypoint>
47367                                           <waypoint time="5s" before="linear" after="linear">
47368                                             <angle value="-81.254761"/>
47369                                           </waypoint>
47370                                         </animated>
47371                                       </c1>
47372                                     </radial_composite>
47373                                   </c5>
47374                                   <c6>
47375                                     <radial_composite type="vector">
47376                                       <c0>
47377                                         <real value="0.1273408043"/>
47378                                       </c0>
47379                                       <c1>
47380                                         <angle value="-90.000000"/>
47381                                       </c1>
47382                                     </radial_composite>
47383                                   </c6>
47384                                 </composite>
47385                               </entry>
47386                               <entry>
47387                                 <composite type="bline_point">
47388                                   <c1>
47389                                     <animated type="vector">
47390                                       <waypoint time="0s">
47391                                         <vector>
47392                                           <x>0.1101689935</x>
47393                                           <y>-1.2337012291</y>
47394                                         </vector>
47395                                       </waypoint>
47396                                       <waypoint time="2.50000000s">
47397                                         <vector>
47398                                           <x>0.1720535457</x>
47399                                           <y>-1.2411563396</y>
47400                                         </vector>
47401                                       </waypoint>
47402                                       <waypoint time="5s">
47403                                         <vector>
47404                                           <x>0.1101689935</x>
47405                                           <y>-1.2337012291</y>
47406                                         </vector>
47407                                       </waypoint>
47408                                     </animated>
47409                                   </c1>
47410                                   <c2>
47411                                     <real value="1.0000000000"/>
47412                                   </c2>
47413                                   <c3>
47414                                     <real value="0.5000000000"/>
47415                                   </c3>
47416                                   <c4>
47417                                     <bool value="false"/>
47418                                   </c4>
47419                                   <c5>
47420                                     <radial_composite type="vector">
47421                                       <c0>
47422                                         <animated type="real">
47423                                           <waypoint time="0s">
47424                                             <real value="0.0479781553"/>
47425                                           </waypoint>
47426                                           <waypoint time="2.50000000s">
47427                                             <real value="0.0480152733"/>
47428                                           </waypoint>
47429                                           <waypoint time="5s">
47430                                             <real value="0.0479781553"/>
47431                                           </waypoint>
47432                                         </animated>
47433                                       </c0>
47434                                       <c1>
47435                                         <animated type="angle">
47436                                           <waypoint time="0s" before="linear" after="linear">
47437                                             <angle value="-81.884453"/>
47438                                           </waypoint>
47439                                           <waypoint time="2.50000000s" before="linear" after="linear">
47440                                             <angle value="-81.628738"/>
47441                                           </waypoint>
47442                                           <waypoint time="5s" before="linear" after="linear">
47443                                             <angle value="-81.884453"/>
47444                                           </waypoint>
47445                                         </animated>
47446                                       </c1>
47447                                     </radial_composite>
47448                                   </c5>
47449                                   <c6>
47450                                     <radial_composite type="vector">
47451                                       <c0>
47452                                         <real value="0.0562775913"/>
47453                                       </c0>
47454                                       <c1>
47455                                         <angle value="-81.867226"/>
47456                                       </c1>
47457                                     </radial_composite>
47458                                   </c6>
47459                                 </composite>
47460                               </entry>
47461                               <entry>
47462                                 <composite type="bline_point">
47463                                   <c1>
47464                                     <animated type="vector">
47465                                       <waypoint time="0s">
47466                                         <vector>
47467                                           <x>0.1662019342</x>
47468                                           <y>-1.3016272783</y>
47469                                         </vector>
47470                                       </waypoint>
47471                                       <waypoint time="2.50000000s">
47472                                         <vector>
47473                                           <x>0.2301325947</x>
47474                                           <y>-1.3093000650</y>
47475                                         </vector>
47476                                       </waypoint>
47477                                       <waypoint time="5s">
47478                                         <vector>
47479                                           <x>0.1662019342</x>
47480                                           <y>-1.3016272783</y>
47481                                         </vector>
47482                                       </waypoint>
47483                                     </animated>
47484                                   </c1>
47485                                   <c2>
47486                                     <real value="1.0000000000"/>
47487                                   </c2>
47488                                   <c3>
47489                                     <real value="0.5000000000"/>
47490                                   </c3>
47491                                   <c4>
47492                                     <bool value="false"/>
47493                                   </c4>
47494                                   <c5>
47495                                     <radial_composite type="vector">
47496                                       <c0>
47497                                         <animated type="real">
47498                                           <waypoint time="0s">
47499                                             <real value="0.0436490375"/>
47500                                           </waypoint>
47501                                           <waypoint time="2.50000000s">
47502                                             <real value="0.0435988870"/>
47503                                           </waypoint>
47504                                           <waypoint time="5s">
47505                                             <real value="0.0436490375"/>
47506                                           </waypoint>
47507                                         </animated>
47508                                       </c0>
47509                                       <c1>
47510                                         <animated type="angle">
47511                                           <waypoint time="0s" before="linear" after="linear">
47512                                             <angle value="-84.302177"/>
47513                                           </waypoint>
47514                                           <waypoint time="2.50000000s" before="linear" after="linear">
47515                                             <angle value="-84.490425"/>
47516                                           </waypoint>
47517                                           <waypoint time="5s" before="linear" after="linear">
47518                                             <angle value="-84.302177"/>
47519                                           </waypoint>
47520                                         </animated>
47521                                       </c1>
47522                                     </radial_composite>
47523                                   </c5>
47524                                   <c6>
47525                                     <radial_composite type="vector">
47526                                       <c0>
47527                                         <real value="0.0811651956"/>
47528                                       </c0>
47529                                       <c1>
47530                                         <angle value="-101.313606"/>
47531                                       </c1>
47532                                     </radial_composite>
47533                                   </c6>
47534                                 </composite>
47535                               </entry>
47536                               <entry>
47537                                 <composite type="bline_point">
47538                                   <c1>
47539                                     <animated type="vector">
47540                                       <waypoint time="0s">
47541                                         <vector>
47542                                           <x>0.1390344501</x>
47543                                           <y>-1.3406846523</y>
47544                                         </vector>
47545                                       </waypoint>
47546                                       <waypoint time="2.50000000s">
47547                                         <vector>
47548                                           <x>0.2013077289</x>
47549                                           <y>-1.3481429815</y>
47550                                         </vector>
47551                                       </waypoint>
47552                                       <waypoint time="5s">
47553                                         <vector>
47554                                           <x>0.1390344501</x>
47555                                           <y>-1.3406846523</y>
47556                                         </vector>
47557                                       </waypoint>
47558                                     </animated>
47559                                   </c1>
47560                                   <c2>
47561                                     <real value="1.0000000000"/>
47562                                   </c2>
47563                                   <c3>
47564                                     <real value="0.5000000000"/>
47565                                   </c3>
47566                                   <c4>
47567                                     <bool value="false"/>
47568                                   </c4>
47569                                   <c5>
47570                                     <radial_composite type="vector">
47571                                       <c0>
47572                                         <animated type="real">
47573                                           <waypoint time="0s">
47574                                             <real value="0.0345384505"/>
47575                                           </waypoint>
47576                                           <waypoint time="2.50000000s">
47577                                             <real value="0.0359568513"/>
47578                                           </waypoint>
47579                                           <waypoint time="5s">
47580                                             <real value="0.0345384505"/>
47581                                           </waypoint>
47582                                         </animated>
47583                                       </c0>
47584                                       <c1>
47585                                         <animated type="angle">
47586                                           <waypoint time="0s" before="linear" after="linear">
47587                                             <angle value="168.670044"/>
47588                                           </waypoint>
47589                                           <waypoint time="2.50000000s" before="linear" after="linear">
47590                                             <angle value="168.851685"/>
47591                                           </waypoint>
47592                                           <waypoint time="5s" before="linear" after="linear">
47593                                             <angle value="168.670044"/>
47594                                           </waypoint>
47595                                         </animated>
47596                                       </c1>
47597                                     </radial_composite>
47598                                   </c5>
47599                                   <c6>
47600                                     <radial_composite type="vector">
47601                                       <c0>
47602                                         <real value="0.0405950745"/>
47603                                       </c0>
47604                                       <c1>
47605                                         <angle value="168.693726"/>
47606                                       </c1>
47607                                     </radial_composite>
47608                                   </c6>
47609                                 </composite>
47610                               </entry>
47611                               <entry>
47612                                 <composite type="bline_point">
47613                                   <c1>
47614                                     <animated type="vector">
47615                                       <waypoint time="0s">
47616                                         <vector>
47617                                           <x>0.0456462093</x>
47618                                           <y>-1.2404938936</y>
47619                                         </vector>
47620                                       </waypoint>
47621                                       <waypoint time="2.50000000s">
47622                                         <vector>
47623                                           <x>0.1048028320</x>
47624                                           <y>-1.2476156950</y>
47625                                         </vector>
47626                                       </waypoint>
47627                                       <waypoint time="5s">
47628                                         <vector>
47629                                           <x>0.0456462093</x>
47630                                           <y>-1.2404938936</y>
47631                                         </vector>
47632                                       </waypoint>
47633                                     </animated>
47634                                   </c1>
47635                                   <c2>
47636                                     <real value="1.0000000000"/>
47637                                   </c2>
47638                                   <c3>
47639                                     <real value="0.5000000000"/>
47640                                   </c3>
47641                                   <c4>
47642                                     <bool value="false"/>
47643                                   </c4>
47644                                   <c5>
47645                                     <radial_composite type="vector">
47646                                       <c0>
47647                                         <animated type="real">
47648                                           <waypoint time="0s">
47649                                             <real value="0.0625527932"/>
47650                                           </waypoint>
47651                                           <waypoint time="2.50000000s">
47652                                             <real value="0.0626440748"/>
47653                                           </waypoint>
47654                                           <waypoint time="5s">
47655                                             <real value="0.0625527932"/>
47656                                           </waypoint>
47657                                         </animated>
47658                                       </c0>
47659                                       <c1>
47660                                         <animated type="angle">
47661                                           <waypoint time="0s" before="linear" after="linear">
47662                                             <angle value="102.506798"/>
47663                                           </waypoint>
47664                                           <waypoint time="2.50000000s" before="linear" after="linear">
47665                                             <angle value="102.807762"/>
47666                                           </waypoint>
47667                                           <waypoint time="5s" before="linear" after="linear">
47668                                             <angle value="102.506798"/>
47669                                           </waypoint>
47670                                         </animated>
47671                                       </c1>
47672                                     </radial_composite>
47673                                   </c5>
47674                                   <c6>
47675                                     <radial_composite type="vector">
47676                                       <c0>
47677                                         <real value="0.0606155500"/>
47678                                       </c0>
47679                                       <c1>
47680                                         <angle value="113.205490"/>
47681                                       </c1>
47682                                     </radial_composite>
47683                                   </c6>
47684                                 </composite>
47685                               </entry>
47686                               <entry>
47687                                 <composite type="bline_point">
47688                                   <c1>
47689                                     <animated type="vector" guid="94E5FEC653A1321A7E0D133D3B5D6A73">
47690                                       <waypoint time="0s">
47691                                         <vector>
47692                                           <x>0.0473441780</x>
47693                                           <y>-1.0368403196</y>
47694                                         </vector>
47695                                       </waypoint>
47696                                       <waypoint time="2.50000000s">
47697                                         <vector>
47698                                           <x>0.1058565080</x>
47699                                           <y>-1.0439703465</y>
47700                                         </vector>
47701                                       </waypoint>
47702                                       <waypoint time="5s">
47703                                         <vector>
47704                                           <x>0.0473441780</x>
47705                                           <y>-1.0368403196</y>
47706                                         </vector>
47707                                       </waypoint>
47708                                     </animated>
47709                                   </c1>
47710                                   <c2>
47711                                     <real value="1.0000000000"/>
47712                                   </c2>
47713                                   <c3>
47714                                     <real value="0.5000000000"/>
47715                                   </c3>
47716                                   <c4>
47717                                     <bool value="false"/>
47718                                   </c4>
47719                                   <c5>
47720                                     <radial_composite type="vector">
47721                                       <c0>
47722                                         <animated type="real">
47723                                           <waypoint time="0s">
47724                                             <real value="0.1478267302"/>
47725                                           </waypoint>
47726                                           <waypoint time="2.50000000s">
47727                                             <real value="0.1478575698"/>
47728                                           </waypoint>
47729                                           <waypoint time="5s">
47730                                             <real value="0.1478267302"/>
47731                                           </waypoint>
47732                                         </animated>
47733                                       </c0>
47734                                       <c1>
47735                                         <animated type="angle">
47736                                           <waypoint time="0s" before="linear" after="linear">
47737                                             <angle value="88.025284"/>
47738                                           </waypoint>
47739                                           <waypoint time="2.50000000s" before="linear" after="linear">
47740                                             <angle value="88.435837"/>
47741                                           </waypoint>
47742                                           <waypoint time="5s" before="linear" after="linear">
47743                                             <angle value="88.025284"/>
47744                                           </waypoint>
47745                                         </animated>
47746                                       </c1>
47747                                     </radial_composite>
47748                                   </c5>
47749                                   <c6>
47750                                     <radial_composite type="vector">
47751                                       <c0>
47752                                         <real value="0.0958368663"/>
47753                                       </c0>
47754                                       <c1>
47755                                         <angle value="94.765221"/>
47756                                       </c1>
47757                                     </radial_composite>
47758                                   </c6>
47759                                 </composite>
47760                               </entry>
47761                             </bline>
47762                           </param>
47763                         </layer>
47764                         <layer type="outline" active="true" version="0.2" desc="Left Hand Pointer Outline">
47765                           <param name="z_depth">
47766                             <real value="0.0000000000"/>
47767                           </param>
47768                           <param name="amount">
47769                             <real value="1.0000000000"/>
47770                           </param>
47771                           <param name="blend_method">
47772                             <integer value="0"/>
47773                           </param>
47774                           <param name="color">
47775                             <color>
47776                               <r>0.000000</r>
47777                               <g>0.000000</g>
47778                               <b>0.000000</b>
47779                               <a>1.000000</a>
47780                             </color>
47781                           </param>
47782                           <param name="offset">
47783                             <vector>
47784                               <x>0.0000000000</x>
47785                               <y>0.0000000000</y>
47786                             </vector>
47787                           </param>
47788                           <param name="invert">
47789                             <bool value="false"/>
47790                           </param>
47791                           <param name="antialias">
47792                             <bool value="true"/>
47793                           </param>
47794                           <param name="feather">
47795                             <real value="0.0000000000"/>
47796                           </param>
47797                           <param name="blurtype">
47798                             <integer value="1"/>
47799                           </param>
47800                           <param name="bline">
47801                             <bline type="bline_point" loop="false" guid="C4D3DD07AFF3DE91AE8D5D880123E542">
47802                               <entry>
47803                                 <composite type="bline_point">
47804                                   <c1>
47805                                     <animated type="vector">
47806                                       <waypoint time="0s">
47807                                         <vector>
47808                                           <x>0.0999811813</x>
47809                                           <y>-1.0672826767</y>
47810                                         </vector>
47811                                       </waypoint>
47812                                       <waypoint time="2.50000000s">
47813                                         <vector>
47814                                           <x>0.1605238616</x>
47815                                           <y>-1.0746495724</y>
47816                                         </vector>
47817                                       </waypoint>
47818                                       <waypoint time="5s">
47819                                         <vector>
47820                                           <x>0.0999811813</x>
47821                                           <y>-1.0672826767</y>
47822                                         </vector>
47823                                       </waypoint>
47824                                     </animated>
47825                                   </c1>
47826                                   <c2>
47827                                     <real value="1.0000000000"/>
47828                                   </c2>
47829                                   <c3>
47830                                     <real value="0.5000000000"/>
47831                                   </c3>
47832                                   <c4>
47833                                     <bool value="false"/>
47834                                   </c4>
47835                                   <c5>
47836                                     <radial_composite type="vector">
47837                                       <c0>
47838                                         <animated type="real">
47839                                           <waypoint time="0s">
47840                                             <real value="0.1340136260"/>
47841                                           </waypoint>
47842                                           <waypoint time="2.50000000s">
47843                                             <real value="0.1344761657"/>
47844                                           </waypoint>
47845                                           <waypoint time="5s">
47846                                             <real value="0.1340136260"/>
47847                                           </waypoint>
47848                                         </animated>
47849                                       </c0>
47850                                       <c1>
47851                                         <animated type="angle">
47852                                           <waypoint time="0s" before="linear" after="linear">
47853                                             <angle value="-81.254761"/>
47854                                           </waypoint>
47855                                           <waypoint time="2.50000000s" before="linear" after="linear">
47856                                             <angle value="-80.477486"/>
47857                                           </waypoint>
47858                                           <waypoint time="5s" before="linear" after="linear">
47859                                             <angle value="-81.254761"/>
47860                                           </waypoint>
47861                                         </animated>
47862                                       </c1>
47863                                     </radial_composite>
47864                                   </c5>
47865                                   <c6>
47866                                     <radial_composite type="vector">
47867                                       <c0>
47868                                         <real value="0.1273408043"/>
47869                                       </c0>
47870                                       <c1>
47871                                         <angle value="-90.000000"/>
47872                                       </c1>
47873                                     </radial_composite>
47874                                   </c6>
47875                                 </composite>
47876                               </entry>
47877                               <entry>
47878                                 <composite type="bline_point">
47879                                   <c1>
47880                                     <animated type="vector">
47881                                       <waypoint time="0s">
47882                                         <vector>
47883                                           <x>0.1101689935</x>
47884                                           <y>-1.2337012291</y>
47885                                         </vector>
47886                                       </waypoint>
47887                                       <waypoint time="2.50000000s">
47888                                         <vector>
47889                                           <x>0.1720535457</x>
47890                                           <y>-1.2411563396</y>
47891                                         </vector>
47892                                       </waypoint>
47893                                       <waypoint time="5s">
47894                                         <vector>
47895                                           <x>0.1101689935</x>
47896                                           <y>-1.2337012291</y>
47897                                         </vector>
47898                                       </waypoint>
47899                                     </animated>
47900                                   </c1>
47901                                   <c2>
47902                                     <real value="1.0000000000"/>
47903                                   </c2>
47904                                   <c3>
47905                                     <real value="0.5000000000"/>
47906                                   </c3>
47907                                   <c4>
47908                                     <bool value="false"/>
47909                                   </c4>
47910                                   <c5>
47911                                     <radial_composite type="vector">
47912                                       <c0>
47913                                         <animated type="real">
47914                                           <waypoint time="0s">
47915                                             <real value="0.0479781553"/>
47916                                           </waypoint>
47917                                           <waypoint time="2.50000000s">
47918                                             <real value="0.0480152733"/>
47919                                           </waypoint>
47920                                           <waypoint time="5s">
47921                                             <real value="0.0479781553"/>
47922                                           </waypoint>
47923                                         </animated>
47924                                       </c0>
47925                                       <c1>
47926                                         <animated type="angle">
47927                                           <waypoint time="0s" before="linear" after="linear">
47928                                             <angle value="-81.884453"/>
47929                                           </waypoint>
47930                                           <waypoint time="2.50000000s" before="linear" after="linear">
47931                                             <angle value="-81.628738"/>
47932                                           </waypoint>
47933                                           <waypoint time="5s" before="linear" after="linear">
47934                                             <angle value="-81.884453"/>
47935                                           </waypoint>
47936                                         </animated>
47937                                       </c1>
47938                                     </radial_composite>
47939                                   </c5>
47940                                   <c6>
47941                                     <radial_composite type="vector">
47942                                       <c0>
47943                                         <real value="0.0562775913"/>
47944                                       </c0>
47945                                       <c1>
47946                                         <angle value="-81.867226"/>
47947                                       </c1>
47948                                     </radial_composite>
47949                                   </c6>
47950                                 </composite>
47951                               </entry>
47952                               <entry>
47953                                 <composite type="bline_point">
47954                                   <c1>
47955                                     <animated type="vector">
47956                                       <waypoint time="0s">
47957                                         <vector>
47958                                           <x>0.1662019342</x>
47959                                           <y>-1.3016272783</y>
47960                                         </vector>
47961                                       </waypoint>
47962                                       <waypoint time="2.50000000s">
47963                                         <vector>
47964                                           <x>0.2301325947</x>
47965                                           <y>-1.3093000650</y>
47966                                         </vector>
47967                                       </waypoint>
47968                                       <waypoint time="5s">
47969                                         <vector>
47970                                           <x>0.1662019342</x>
47971                                           <y>-1.3016272783</y>
47972                                         </vector>
47973                                       </waypoint>
47974                                     </animated>
47975                                   </c1>
47976                                   <c2>
47977                                     <real value="1.0000000000"/>
47978                                   </c2>
47979                                   <c3>
47980                                     <real value="0.5000000000"/>
47981                                   </c3>
47982                                   <c4>
47983                                     <bool value="false"/>
47984                                   </c4>
47985                                   <c5>
47986                                     <radial_composite type="vector">
47987                                       <c0>
47988                                         <animated type="real">
47989                                           <waypoint time="0s">
47990                                             <real value="0.0436490375"/>
47991                                           </waypoint>
47992                                           <waypoint time="2.50000000s">
47993                                             <real value="0.0435988870"/>
47994                                           </waypoint>
47995                                           <waypoint time="5s">
47996                                             <real value="0.0436490375"/>
47997                                           </waypoint>
47998                                         </animated>
47999                                       </c0>
48000                                       <c1>
48001                                         <animated type="angle">
48002                                           <waypoint time="0s" before="linear" after="linear">
48003                                             <angle value="-84.302177"/>
48004                                           </waypoint>
48005                                           <waypoint time="2.50000000s" before="linear" after="linear">
48006                                             <angle value="-84.490425"/>
48007                                           </waypoint>
48008                                           <waypoint time="5s" before="linear" after="linear">
48009                                             <angle value="-84.302177"/>
48010                                           </waypoint>
48011                                         </animated>
48012                                       </c1>
48013                                     </radial_composite>
48014                                   </c5>
48015                                   <c6>
48016                                     <radial_composite type="vector">
48017                                       <c0>
48018                                         <real value="0.0811651956"/>
48019                                       </c0>
48020                                       <c1>
48021                                         <angle value="-101.313606"/>
48022                                       </c1>
48023                                     </radial_composite>
48024                                   </c6>
48025                                 </composite>
48026                               </entry>
48027                               <entry>
48028                                 <composite type="bline_point">
48029                                   <c1>
48030                                     <animated type="vector">
48031                                       <waypoint time="0s">
48032                                         <vector>
48033                                           <x>0.1390344501</x>
48034                                           <y>-1.3406846523</y>
48035                                         </vector>
48036                                       </waypoint>
48037                                       <waypoint time="2.50000000s">
48038                                         <vector>
48039                                           <x>0.2013077289</x>
48040                                           <y>-1.3481429815</y>
48041                                         </vector>
48042                                       </waypoint>
48043                                       <waypoint time="5s">
48044                                         <vector>
48045                                           <x>0.1390344501</x>
48046                                           <y>-1.3406846523</y>
48047                                         </vector>
48048                                       </waypoint>
48049                                     </animated>
48050                                   </c1>
48051                                   <c2>
48052                                     <real value="1.0000000000"/>
48053                                   </c2>
48054                                   <c3>
48055                                     <real value="0.5000000000"/>
48056                                   </c3>
48057                                   <c4>
48058                                     <bool value="false"/>
48059                                   </c4>
48060                                   <c5>
48061                                     <radial_composite type="vector">
48062                                       <c0>
48063                                         <animated type="real">
48064                                           <waypoint time="0s">
48065                                             <real value="0.0345384505"/>
48066                                           </waypoint>
48067                                           <waypoint time="2.50000000s">
48068                                             <real value="0.0359568513"/>
48069                                           </waypoint>
48070                                           <waypoint time="5s">
48071                                             <real value="0.0345384505"/>
48072                                           </waypoint>
48073                                         </animated>
48074                                       </c0>
48075                                       <c1>
48076                                         <animated type="angle">
48077                                           <waypoint time="0s" before="linear" after="linear">
48078                                             <angle value="168.670044"/>
48079                                           </waypoint>
48080                                           <waypoint time="2.50000000s" before="linear" after="linear">
48081                                             <angle value="168.851685"/>
48082                                           </waypoint>
48083                                           <waypoint time="5s" before="linear" after="linear">
48084                                             <angle value="168.670044"/>
48085                                           </waypoint>
48086                                         </animated>
48087                                       </c1>
48088                                     </radial_composite>
48089                                   </c5>
48090                                   <c6>
48091                                     <radial_composite type="vector">
48092                                       <c0>
48093                                         <real value="0.0405950745"/>
48094                                       </c0>
48095                                       <c1>
48096                                         <angle value="168.693726"/>
48097                                       </c1>
48098                                     </radial_composite>
48099                                   </c6>
48100                                 </composite>
48101                               </entry>
48102                               <entry>
48103                                 <composite type="bline_point">
48104                                   <c1>
48105                                     <animated type="vector">
48106                                       <waypoint time="0s">
48107                                         <vector>
48108                                           <x>0.0456462093</x>
48109                                           <y>-1.2404938936</y>
48110                                         </vector>
48111                                       </waypoint>
48112                                       <waypoint time="2.50000000s">
48113                                         <vector>
48114                                           <x>0.1048028320</x>
48115                                           <y>-1.2476156950</y>
48116                                         </vector>
48117                                       </waypoint>
48118                                       <waypoint time="5s">
48119                                         <vector>
48120                                           <x>0.0456462093</x>
48121                                           <y>-1.2404938936</y>
48122                                         </vector>
48123                                       </waypoint>
48124                                     </animated>
48125                                   </c1>
48126                                   <c2>
48127                                     <real value="1.0000000000"/>
48128                                   </c2>
48129                                   <c3>
48130                                     <real value="0.5000000000"/>
48131                                   </c3>
48132                                   <c4>
48133                                     <bool value="false"/>
48134                                   </c4>
48135                                   <c5>
48136                                     <radial_composite type="vector">
48137                                       <c0>
48138                                         <animated type="real">
48139                                           <waypoint time="0s">
48140                                             <real value="0.0625527932"/>
48141                                           </waypoint>
48142                                           <waypoint time="2.50000000s">
48143                                             <real value="0.0626440748"/>
48144                                           </waypoint>
48145                                           <waypoint time="5s">
48146                                             <real value="0.0625527932"/>
48147                                           </waypoint>
48148                                         </animated>
48149                                       </c0>
48150                                       <c1>
48151                                         <animated type="angle">
48152                                           <waypoint time="0s" before="linear" after="linear">
48153                                             <angle value="102.506798"/>
48154                                           </waypoint>
48155                                           <waypoint time="2.50000000s" before="linear" after="linear">
48156                                             <angle value="102.807762"/>
48157                                           </waypoint>
48158                                           <waypoint time="5s" before="linear" after="linear">
48159                                             <angle value="102.506798"/>
48160                                           </waypoint>
48161                                         </animated>
48162                                       </c1>
48163                                     </radial_composite>
48164                                   </c5>
48165                                   <c6>
48166                                     <radial_composite type="vector">
48167                                       <c0>
48168                                         <real value="0.0606155500"/>
48169                                       </c0>
48170                                       <c1>
48171                                         <angle value="113.205490"/>
48172                                       </c1>
48173                                     </radial_composite>
48174                                   </c6>
48175                                 </composite>
48176                               </entry>
48177                               <entry>
48178                                 <composite type="bline_point">
48179                                   <c1>
48180                                     <animated type="vector" guid="94E5FEC653A1321A7E0D133D3B5D6A73">
48181                                       <waypoint time="0s">
48182                                         <vector>
48183                                           <x>0.0473441780</x>
48184                                           <y>-1.0368403196</y>
48185                                         </vector>
48186                                       </waypoint>
48187                                       <waypoint time="2.50000000s">
48188                                         <vector>
48189                                           <x>0.1058565080</x>
48190                                           <y>-1.0439703465</y>
48191                                         </vector>
48192                                       </waypoint>
48193                                       <waypoint time="5s">
48194                                         <vector>
48195                                           <x>0.0473441780</x>
48196                                           <y>-1.0368403196</y>
48197                                         </vector>
48198                                       </waypoint>
48199                                     </animated>
48200                                   </c1>
48201                                   <c2>
48202                                     <real value="1.0000000000"/>
48203                                   </c2>
48204                                   <c3>
48205                                     <real value="0.5000000000"/>
48206                                   </c3>
48207                                   <c4>
48208                                     <bool value="false"/>
48209                                   </c4>
48210                                   <c5>
48211                                     <radial_composite type="vector">
48212                                       <c0>
48213                                         <animated type="real">
48214                                           <waypoint time="0s">
48215                                             <real value="0.1478267302"/>
48216                                           </waypoint>
48217                                           <waypoint time="2.50000000s">
48218                                             <real value="0.1478575698"/>
48219                                           </waypoint>
48220                                           <waypoint time="5s">
48221                                             <real value="0.1478267302"/>
48222                                           </waypoint>
48223                                         </animated>
48224                                       </c0>
48225                                       <c1>
48226                                         <animated type="angle">
48227                                           <waypoint time="0s" before="linear" after="linear">
48228                                             <angle value="88.025284"/>
48229                                           </waypoint>
48230                                           <waypoint time="2.50000000s" before="linear" after="linear">
48231                                             <angle value="88.435837"/>
48232                                           </waypoint>
48233                                           <waypoint time="5s" before="linear" after="linear">
48234                                             <angle value="88.025284"/>
48235                                           </waypoint>
48236                                         </animated>
48237                                       </c1>
48238                                     </radial_composite>
48239                                   </c5>
48240                                   <c6>
48241                                     <radial_composite type="vector">
48242                                       <c0>
48243                                         <real value="0.0958368663"/>
48244                                       </c0>
48245                                       <c1>
48246                                         <angle value="94.765221"/>
48247                                       </c1>
48248                                     </radial_composite>
48249                                   </c6>
48250                                 </composite>
48251                               </entry>
48252                             </bline>
48253                           </param>
48254                           <param name="width">
48255                             <real value="0.0158123265"/>
48256                           </param>
48257                           <param name="expand">
48258                             <real value="0.0000000000"/>
48259                           </param>
48260                           <param name="sharp_cusps">
48261                             <bool value="true"/>
48262                           </param>
48263                           <param name="round_tip[0]">
48264                             <bool value="true"/>
48265                           </param>
48266                           <param name="round_tip[1]">
48267                             <bool value="true"/>
48268                           </param>
48269                           <param name="loopyness">
48270                             <real value="1.0000000000"/>
48271                           </param>
48272                           <param name="homogeneous_width">
48273                             <bool value="true"/>
48274                           </param>
48275                         </layer>
48276                         <layer type="region" active="true" version="0.1" desc="Shadow17 Region">
48277                           <param name="z_depth">
48278                             <real value="0.0000000000"/>
48279                           </param>
48280                           <param name="amount" use=":ShadowDepth"/>
48281                           <param name="blend_method">
48282                             <integer value="13"/>
48283                           </param>
48284                           <param name="color">
48285                             <color>
48286                               <r>0.000000</r>
48287                               <g>0.000000</g>
48288                               <b>0.000000</b>
48289                               <a>1.000000</a>
48290                             </color>
48291                           </param>
48292                           <param name="offset">
48293                             <vector>
48294                               <x>0.0000000000</x>
48295                               <y>0.0000000000</y>
48296                             </vector>
48297                           </param>
48298                           <param name="invert">
48299                             <bool value="false"/>
48300                           </param>
48301                           <param name="antialias">
48302                             <bool value="true"/>
48303                           </param>
48304                           <param name="feather" use=":ShadowFeather"/>
48305                           <param name="blurtype">
48306                             <integer value="1"/>
48307                           </param>
48308                           <param name="bline">
48309                             <bline type="bline_point" loop="true">
48310                               <entry on="2.50000000s, 4.50000000s, 5s">
48311                                 <composite type="bline_point">
48312                                   <c1>
48313                                     <animated type="vector">
48314                                       <waypoint time="0s">
48315                                         <vector>
48316                                           <x>0.1557544023</x>
48317                                           <y>-1.3626381159</y>
48318                                         </vector>
48319                                       </waypoint>
48320                                       <waypoint time="2.50000000s">
48321                                         <vector>
48322                                           <x>0.2183082998</x>
48323                                           <y>-1.3701218367</y>
48324                                         </vector>
48325                                       </waypoint>
48326                                       <waypoint time="4.50000000s">
48327                                         <vector>
48328                                           <x>0.1557544023</x>
48329                                           <y>-1.3626381159</y>
48330                                         </vector>
48331                                       </waypoint>
48332                                     </animated>
48333                                   </c1>
48334                                   <c2>
48335                                     <real value="1.0000000000"/>
48336                                   </c2>
48337                                   <c3>
48338                                     <real value="0.5000000000"/>
48339                                   </c3>
48340                                   <c4>
48341                                     <bool value="false"/>
48342                                   </c4>
48343                                   <c5>
48344                                     <radial_composite type="vector">
48345                                       <c0>
48346                                         <animated type="real">
48347                                           <waypoint time="0s">
48348                                             <real value="0.1623383773"/>
48349                                           </waypoint>
48350                                           <waypoint time="2.50000000s">
48351                                             <real value="0.1612381485"/>
48352                                           </waypoint>
48353                                           <waypoint time="4.50000000s">
48354                                             <real value="0.1623383773"/>
48355                                           </waypoint>
48356                                         </animated>
48357                                       </c0>
48358                                       <c1>
48359                                         <animated type="angle">
48360                                           <waypoint time="0s" before="linear" after="linear">
48361                                             <angle value="115.567390"/>
48362                                           </waypoint>
48363                                           <waypoint time="2.50000000s" before="linear" after="linear">
48364                                             <angle value="114.979469"/>
48365                                           </waypoint>
48366                                           <waypoint time="4.50000000s" before="linear" after="linear">
48367                                             <angle value="115.567390"/>
48368                                           </waypoint>
48369                                         </animated>
48370                                       </c1>
48371                                     </radial_composite>
48372                                   </c5>
48373                                   <c6>
48374                                     <radial_composite type="vector">
48375                                       <c0>
48376                                         <real value="0.2894028711"/>
48377                                       </c0>
48378                                       <c1>
48379                                         <angle value="121.512764"/>
48380                                       </c1>
48381                                     </radial_composite>
48382                                   </c6>
48383                                 </composite>
48384                               </entry>
48385                               <entry on="0s, 0s, 4.50000000s">
48386                                 <composite type="bline_point">
48387                                   <c1>
48388                                     <animated type="vector">
48389                                       <waypoint time="0s">
48390                                         <vector>
48391                                           <x>0.0687092096</x>
48392                                           <y>-1.1992174387</y>
48393                                         </vector>
48394                                       </waypoint>
48395                                       <waypoint time="2.50000000s">
48396                                         <vector>
48397                                           <x>0.1289384216</x>
48398                                           <y>-1.2064862251</y>
48399                                         </vector>
48400                                       </waypoint>
48401                                       <waypoint time="4.50000000s">
48402                                         <vector>
48403                                           <x>0.0687092096</x>
48404                                           <y>-1.1992174387</y>
48405                                         </vector>
48406                                       </waypoint>
48407                                     </animated>
48408                                   </c1>
48409                                   <c2>
48410                                     <real value="1.0000000000"/>
48411                                   </c2>
48412                                   <c3>
48413                                     <real value="0.5000000000"/>
48414                                   </c3>
48415                                   <c4>
48416                                     <bool value="false"/>
48417                                   </c4>
48418                                   <c5>
48419                                     <radial_composite type="vector">
48420                                       <c0>
48421                                         <animated type="real">
48422                                           <waypoint time="0s">
48423                                             <real value="0.1465803656"/>
48424                                           </waypoint>
48425                                           <waypoint time="2.50000000s">
48426                                             <real value="0.1466216600"/>
48427                                           </waypoint>
48428                                           <waypoint time="4.50000000s">
48429                                             <real value="0.1465803656"/>
48430                                           </waypoint>
48431                                         </animated>
48432                                       </c0>
48433                                       <c1>
48434                                         <animated type="angle">
48435                                           <waypoint time="0s" before="linear" after="linear">
48436                                             <angle value="92.490372"/>
48437                                           </waypoint>
48438                                           <waypoint time="2.50000000s" before="linear" after="linear">
48439                                             <angle value="92.733421"/>
48440                                           </waypoint>
48441                                           <waypoint time="4.50000000s" before="linear" after="linear">
48442                                             <angle value="92.490372"/>
48443                                           </waypoint>
48444                                         </animated>
48445                                       </c1>
48446                                     </radial_composite>
48447                                   </c5>
48448                                   <c6>
48449                                     <radial_composite type="vector">
48450                                       <c0>
48451                                         <real value="0.2392943592"/>
48452                                       </c0>
48453                                       <c1>
48454                                         <angle value="86.184654"/>
48455                                       </c1>
48456                                     </radial_composite>
48457                                   </c6>
48458                                 </composite>
48459                               </entry>
48460                               <entry on="0s, 0s, 4.50000000s">
48461                                 <composite type="bline_point">
48462                                   <c1>
48463                                     <animated type="vector">
48464                                       <waypoint time="0s">
48465                                         <vector>
48466                                           <x>0.1132933348</x>
48467                                           <y>-1.1058341265</y>
48468                                         </vector>
48469                                       </waypoint>
48470                                       <waypoint time="2.50000000s">
48471                                         <vector>
48472                                           <x>0.1746143103</x>
48473                                           <y>-1.1132785082</y>
48474                                         </vector>
48475                                       </waypoint>
48476                                       <waypoint time="4.50000000s">
48477                                         <vector>
48478                                           <x>0.1132933348</x>
48479                                           <y>-1.1058341265</y>
48480                                         </vector>
48481                                       </waypoint>
48482                                     </animated>
48483                                   </c1>
48484                                   <c2>
48485                                     <real value="1.0000000000"/>
48486                                   </c2>
48487                                   <c3>
48488                                     <real value="0.5000000000"/>
48489                                   </c3>
48490                                   <c4>
48491                                     <bool value="false"/>
48492                                   </c4>
48493                                   <c5>
48494                                     <radial_composite type="vector">
48495                                       <c0>
48496                                         <animated type="real">
48497                                           <waypoint time="0s">
48498                                             <real value="0.1103979561"/>
48499                                           </waypoint>
48500                                           <waypoint time="2.50000000s">
48501                                             <real value="0.1133531469"/>
48502                                           </waypoint>
48503                                           <waypoint time="4.50000000s">
48504                                             <real value="0.1103979561"/>
48505                                           </waypoint>
48506                                         </animated>
48507                                       </c0>
48508                                       <c1>
48509                                         <animated type="angle">
48510                                           <waypoint time="0s" before="linear" after="linear">
48511                                             <angle value="-33.222965"/>
48512                                           </waypoint>
48513                                           <waypoint time="2.50000000s" before="linear" after="linear">
48514                                             <angle value="-32.473923"/>
48515                                           </waypoint>
48516                                           <waypoint time="4.50000000s" before="linear" after="linear">
48517                                             <angle value="-33.222965"/>
48518                                           </waypoint>
48519                                         </animated>
48520                                       </c1>
48521                                     </radial_composite>
48522                                   </c5>
48523                                   <c6>
48524                                     <radial_composite type="vector">
48525                                       <c0>
48526                                         <real value="0.0811901490"/>
48527                                       </c0>
48528                                       <c1>
48529                                         <angle value="11.306264"/>
48530                                       </c1>
48531                                     </radial_composite>
48532                                   </c6>
48533                                 </composite>
48534                               </entry>
48535                               <entry on="0s, 0s, 4.50000000s">
48536                                 <composite type="bline_point">
48537                                   <c1>
48538                                     <animated type="vector">
48539                                       <waypoint time="0s">
48540                                         <vector>
48541                                           <x>0.2343073934</x>
48542                                           <y>-1.3753721714</y>
48543                                         </vector>
48544                                       </waypoint>
48545                                       <waypoint time="2.50000000s">
48546                                         <vector>
48547                                           <x>0.2999039292</x>
48548                                           <y>-1.3832143545</y>
48549                                         </vector>
48550                                       </waypoint>
48551                                       <waypoint time="4.50000000s">
48552                                         <vector>
48553                                           <x>0.2343073934</x>
48554                                           <y>-1.3753721714</y>
48555                                         </vector>
48556                                       </waypoint>
48557                                     </animated>
48558                                   </c1>
48559                                   <c2>
48560                                     <real value="1.0000000000"/>
48561                                   </c2>
48562                                   <c3>
48563                                     <real value="0.5000000000"/>
48564                                   </c3>
48565                                   <c4>
48566                                     <bool value="false"/>
48567                                   </c4>
48568                                   <c5>
48569                                     <radial_composite type="vector">
48570                                       <c0>
48571                                         <animated type="real">
48572                                           <waypoint time="0s">
48573                                             <real value="0.0857228407"/>
48574                                           </waypoint>
48575                                           <waypoint time="2.50000000s">
48576                                             <real value="0.0870825516"/>
48577                                           </waypoint>
48578                                           <waypoint time="4.50000000s">
48579                                             <real value="0.0857228407"/>
48580                                           </waypoint>
48581                                         </animated>
48582                                       </c0>
48583                                       <c1>
48584                                         <animated type="angle">
48585                                           <waypoint time="0s" before="linear" after="linear">
48586                                             <angle value="-111.807991"/>
48587                                           </waypoint>
48588                                           <waypoint time="2.50000000s" before="linear" after="linear">
48589                                             <angle value="-114.901962"/>
48590                                           </waypoint>
48591                                           <waypoint time="4.50000000s" before="linear" after="linear">
48592                                             <angle value="-111.807991"/>
48593                                           </waypoint>
48594                                         </animated>
48595                                       </c1>
48596                                     </radial_composite>
48597                                   </c5>
48598                                   <c6>
48599                                     <radial_composite type="vector">
48600                                       <c0>
48601                                         <real value="0.0857228407"/>
48602                                       </c0>
48603                                       <c1>
48604                                         <angle value="-111.807991"/>
48605                                       </c1>
48606                                     </radial_composite>
48607                                   </c6>
48608                                 </composite>
48609                               </entry>
48610                             </bline>
48611                           </param>
48612                         </layer>
48613                         <layer type="region" active="true" version="0.1" desc="Left Hand Middle Region">
48614                           <param name="z_depth">
48615                             <real value="0.0000000000"/>
48616                           </param>
48617                           <param name="amount">
48618                             <real value="1.0000000000"/>
48619                           </param>
48620                           <param name="blend_method">
48621                             <integer value="0"/>
48622                           </param>
48623                           <param name="color" use=":SkinColor"/>
48624                           <param name="offset">
48625                             <vector>
48626                               <x>0.0000000000</x>
48627                               <y>0.0000000000</y>
48628                             </vector>
48629                           </param>
48630                           <param name="invert">
48631                             <bool value="false"/>
48632                           </param>
48633                           <param name="antialias">
48634                             <bool value="true"/>
48635                           </param>
48636                           <param name="feather">
48637                             <real value="0.0000000000"/>
48638                           </param>
48639                           <param name="blurtype">
48640                             <integer value="1"/>
48641                           </param>
48642                           <param name="bline">
48643                             <bline type="bline_point" loop="false" guid="18CD4121E83AA8AC33292D1FD8B85104">
48644                               <entry>
48645                                 <composite type="bline_point">
48646                                   <c1>
48647                                     <animated type="vector">
48648                                       <waypoint time="0s">
48649                                         <vector>
48650                                           <x>0.1712958366</x>
48651                                           <y>-1.1049619913</y>
48652                                         </vector>
48653                                       </waypoint>
48654                                       <waypoint time="2.50000000s">
48655                                         <vector>
48656                                           <x>0.2341779470</x>
48657                                           <y>-1.1125997305</y>
48658                                         </vector>
48659                                       </waypoint>
48660                                       <waypoint time="5s">
48661                                         <vector>
48662                                           <x>0.1712958366</x>
48663                                           <y>-1.1049619913</y>
48664                                         </vector>
48665                                       </waypoint>
48666                                     </animated>
48667                                   </c1>
48668                                   <c2>
48669                                     <real value="1.0000000000"/>
48670                                   </c2>
48671                                   <c3>
48672                                     <real value="0.5000000000"/>
48673                                   </c3>
48674                                   <c4>
48675                                     <bool value="false"/>
48676                                   </c4>
48677                                   <c5>
48678                                     <radial_composite type="vector">
48679                                       <c0>
48680                                         <animated type="real">
48681                                           <waypoint time="0s">
48682                                             <real value="0.1289807330"/>
48683                                           </waypoint>
48684                                           <waypoint time="2.50000000s">
48685                                             <real value="0.1294563835"/>
48686                                           </waypoint>
48687                                           <waypoint time="5s">
48688                                             <real value="0.1289807330"/>
48689                                           </waypoint>
48690                                         </animated>
48691                                       </c0>
48692                                       <c1>
48693                                         <animated type="angle">
48694                                           <waypoint time="0s" before="linear" after="linear">
48695                                             <angle value="-80.910675"/>
48696                                           </waypoint>
48697                                           <waypoint time="2.50000000s" before="linear" after="linear">
48698                                             <angle value="-80.099922"/>
48699                                           </waypoint>
48700                                           <waypoint time="5s" before="linear" after="linear">
48701                                             <angle value="-80.910675"/>
48702                                           </waypoint>
48703                                         </animated>
48704                                       </c1>
48705                                     </radial_composite>
48706                                   </c5>
48707                                   <c6>
48708                                     <radial_composite type="vector">
48709                                       <c0>
48710                                         <real value="0.1273408043"/>
48711                                       </c0>
48712                                       <c1>
48713                                         <angle value="-90.000000"/>
48714                                       </c1>
48715                                     </radial_composite>
48716                                   </c6>
48717                                 </composite>
48718                               </entry>
48719                               <entry>
48720                                 <composite type="bline_point">
48721                                   <c1>
48722                                     <animated type="vector">
48723                                       <waypoint time="0s">
48724                                         <vector>
48725                                           <x>0.1882755160</x>
48726                                           <y>-1.2386978865</y>
48727                                         </vector>
48728                                       </waypoint>
48729                                       <waypoint time="2.50000000s">
48730                                         <vector>
48731                                           <x>0.2528771162</x>
48732                                           <y>-1.2464799881</y>
48733                                         </vector>
48734                                       </waypoint>
48735                                       <waypoint time="5s">
48736                                         <vector>
48737                                           <x>0.1882755160</x>
48738                                           <y>-1.2386978865</y>
48739                                         </vector>
48740                                       </waypoint>
48741                                     </animated>
48742                                   </c1>
48743                                   <c2>
48744                                     <real value="1.0000000000"/>
48745                                   </c2>
48746                                   <c3>
48747                                     <real value="0.5000000000"/>
48748                                   </c3>
48749                                   <c4>
48750                                     <bool value="false"/>
48751                                   </c4>
48752                                   <c5>
48753                                     <radial_composite type="vector">
48754                                       <c0>
48755                                         <animated type="real">
48756                                           <waypoint time="0s">
48757                                             <real value="0.0562775913"/>
48758                                           </waypoint>
48759                                           <waypoint time="2.50000000s">
48760                                             <real value="0.0564063851"/>
48761                                           </waypoint>
48762                                           <waypoint time="5s">
48763                                             <real value="0.0562775913"/>
48764                                           </waypoint>
48765                                         </animated>
48766                                       </c0>
48767                                       <c1>
48768                                         <animated type="angle">
48769                                           <waypoint time="0s" before="linear" after="linear">
48770                                             <angle value="-81.867226"/>
48771                                           </waypoint>
48772                                           <waypoint time="2.50000000s" before="linear" after="linear">
48773                                             <angle value="-81.288788"/>
48774                                           </waypoint>
48775                                           <waypoint time="5s" before="linear" after="linear">
48776                                             <angle value="-81.867226"/>
48777                                           </waypoint>
48778                                         </animated>
48779                                       </c1>
48780                                     </radial_composite>
48781                                   </c5>
48782                                   <c6>
48783                                     <radial_composite type="vector">
48784                                       <c0>
48785                                         <real value="0.0562775913"/>
48786                                       </c0>
48787                                       <c1>
48788                                         <angle value="-81.867226"/>
48789                                       </c1>
48790                                     </radial_composite>
48791                                   </c6>
48792                                 </composite>
48793                               </entry>
48794                               <entry>
48795                                 <composite type="bline_point">
48796                                   <c1>
48797                                     <animated type="vector">
48798                                       <waypoint time="0s">
48799                                         <vector>
48800                                           <x>0.2765698433</x>
48801                                           <y>-1.3643608093</y>
48802                                         </vector>
48803                                       </waypoint>
48804                                       <waypoint time="2.50000000s">
48805                                         <vector>
48806                                           <x>0.3437785208</x>
48807                                           <y>-1.3724000454</y>
48808                                         </vector>
48809                                       </waypoint>
48810                                       <waypoint time="5s">
48811                                         <vector>
48812                                           <x>0.2765698433</x>
48813                                           <y>-1.3643608093</y>
48814                                         </vector>
48815                                       </waypoint>
48816                                     </animated>
48817                                   </c1>
48818                                   <c2>
48819                                     <real value="1.0000000000"/>
48820                                   </c2>
48821                                   <c3>
48822                                     <real value="0.5000000000"/>
48823                                   </c3>
48824                                   <c4>
48825                                     <bool value="false"/>
48826                                   </c4>
48827                                   <c5>
48828                                     <radial_composite type="vector">
48829                                       <c0>
48830                                         <animated type="real">
48831                                           <waypoint time="0s">
48832                                             <real value="0.0511984967"/>
48833                                           </waypoint>
48834                                           <waypoint time="2.50000000s">
48835                                             <real value="0.0506333550"/>
48836                                           </waypoint>
48837                                           <waypoint time="5s">
48838                                             <real value="0.0511984967"/>
48839                                           </waypoint>
48840                                         </animated>
48841                                       </c0>
48842                                       <c1>
48843                                         <animated type="angle">
48844                                           <waypoint time="0s" before="linear" after="linear">
48845                                             <angle value="-84.290009"/>
48846                                           </waypoint>
48847                                           <waypoint time="2.50000000s" before="linear" after="linear">
48848                                             <angle value="-87.500832"/>
48849                                           </waypoint>
48850                                           <waypoint time="5s" before="linear" after="linear">
48851                                             <angle value="-84.290009"/>
48852                                           </waypoint>
48853                                         </animated>
48854                                       </c1>
48855                                     </radial_composite>
48856                                   </c5>
48857                                   <c6>
48858                                     <radial_composite type="vector">
48859                                       <c0>
48860                                         <real value="0.0811651956"/>
48861                                       </c0>
48862                                       <c1>
48863                                         <angle value="-101.313606"/>
48864                                       </c1>
48865                                     </radial_composite>
48866                                   </c6>
48867                                 </composite>
48868                               </entry>
48869                               <entry>
48870                                 <composite type="bline_point">
48871                                   <c1>
48872                                     <animated type="vector">
48873                                       <waypoint time="0s">
48874                                         <vector>
48875                                           <x>0.2443084568</x>
48876                                           <y>-1.4017201662</y>
48877                                         </vector>
48878                                       </waypoint>
48879                                       <waypoint time="2.50000000s">
48880                                         <vector>
48881                                           <x>0.3089188039</x>
48882                                           <y>-1.4094363451</y>
48883                                         </vector>
48884                                       </waypoint>
48885                                       <waypoint time="5s">
48886                                         <vector>
48887                                           <x>0.2443084568</x>
48888                                           <y>-1.4017201662</y>
48889                                         </vector>
48890                                       </waypoint>
48891                                     </animated>
48892                                   </c1>
48893                                   <c2>
48894                                     <real value="1.0000000000"/>
48895                                   </c2>
48896                                   <c3>
48897                                     <real value="0.5000000000"/>
48898                                   </c3>
48899                                   <c4>
48900                                     <bool value="false"/>
48901                                   </c4>
48902                                   <c5>
48903                                     <radial_composite type="vector">
48904                                       <c0>
48905                                         <animated type="real">
48906                                           <waypoint time="0s">
48907                                             <real value="0.0815024609"/>
48908                                           </waypoint>
48909                                           <waypoint time="2.50000000s">
48910                                             <real value="0.0840173858"/>
48911                                           </waypoint>
48912                                           <waypoint time="5s">
48913                                             <real value="0.0815024609"/>
48914                                           </waypoint>
48915                                         </animated>
48916                                       </c0>
48917                                       <c1>
48918                                         <animated type="angle">
48919                                           <waypoint time="0s" before="linear" after="linear">
48920                                             <angle value="-180.000000"/>
48921                                           </waypoint>
48922                                           <waypoint time="2.50000000s" before="linear" after="linear">
48923                                             <angle value="179.794357"/>
48924                                           </waypoint>
48925                                           <waypoint time="5s" before="linear" after="linear">
48926                                             <angle value="-180.000000"/>
48927                                           </waypoint>
48928                                         </animated>
48929                                       </c1>
48930                                     </radial_composite>
48931                                   </c5>
48932                                   <c6>
48933                                     <radial_composite type="vector">
48934                                       <c0>
48935                                         <real value="0.0405950745"/>
48936                                       </c0>
48937                                       <c1>
48938                                         <angle value="168.693726"/>
48939                                       </c1>
48940                                     </radial_composite>
48941                                   </c6>
48942                                 </composite>
48943                               </entry>
48944                               <entry>
48945                                 <composite type="bline_point">
48946                                   <c1>
48947                                     <animated type="vector">
48948                                       <waypoint time="0s">
48949                                         <vector>
48950                                           <x>0.1712958366</x>
48951                                           <y>-1.3151144981</y>
48952                                         </vector>
48953                                       </waypoint>
48954                                       <waypoint time="2.50000000s">
48955                                         <vector>
48956                                           <x>0.2353392094</x>
48957                                           <y>-1.3227952719</y>
48958                                         </vector>
48959                                       </waypoint>
48960                                       <waypoint time="5s">
48961                                         <vector>
48962                                           <x>0.1712958366</x>
48963                                           <y>-1.3151144981</y>
48964                                         </vector>
48965                                       </waypoint>
48966                                     </animated>
48967                                   </c1>
48968                                   <c2>
48969                                     <real value="1.0000000000"/>
48970                                   </c2>
48971                                   <c3>
48972                                     <real value="0.5574346781"/>
48973                                   </c3>
48974                                   <c4>
48975                                     <bool value="false"/>
48976                                   </c4>
48977                                   <c5>
48978                                     <radial_composite type="vector">
48979                                       <c0>
48980                                         <animated type="real">
48981                                           <waypoint time="0s">
48982                                             <real value="0.1290247043"/>
48983                                           </waypoint>
48984                                           <waypoint time="2.50000000s">
48985                                             <real value="0.1308551009"/>
48986                                           </waypoint>
48987                                           <waypoint time="5s">
48988                                             <real value="0.1290247043"/>
48989                                           </waypoint>
48990                                         </animated>
48991                                       </c0>
48992                                       <c1>
48993                                         <animated type="angle">
48994                                           <waypoint time="0s" before="linear" after="linear">
48995                                             <angle value="128.646637"/>
48996                                           </waypoint>
48997                                           <waypoint time="2.50000000s" before="linear" after="linear">
48998                                             <angle value="129.455444"/>
48999                                           </waypoint>
49000                                           <waypoint time="5s" before="linear" after="linear">
49001                                             <angle value="128.646637"/>
49002                                           </waypoint>
49003                                         </animated>
49004                                       </c1>
49005                                     </radial_composite>
49006                                   </c5>
49007                                   <c6>
49008                                     <radial_composite type="vector">
49009                                       <c0>
49010                                         <real value="0.1290247043"/>
49011                                       </c0>
49012                                       <c1>
49013                                         <angle value="128.646637"/>
49014                                       </c1>
49015                                     </radial_composite>
49016                                   </c6>
49017                                 </composite>
49018                               </entry>
49019                               <entry>
49020                                 <composite type="bline_point">
49021                                   <c1>
49022                                     <animated type="vector">
49023                                       <waypoint time="0s">
49024                                         <vector>
49025                                           <x>0.1067730561</x>
49026                                           <y>-1.2408139706</y>
49027                                         </vector>
49028                                       </waypoint>
49029                                       <waypoint time="2.50000000s">
49030                                         <vector>
49031                                           <x>0.1685176045</x>
49032                                           <y>-1.2482490540</y>
49033                                         </vector>
49034                                       </waypoint>
49035                                       <waypoint time="5s">
49036                                         <vector>
49037                                           <x>0.1067730561</x>
49038                                           <y>-1.2408139706</y>
49039                                         </vector>
49040                                       </waypoint>
49041                                     </animated>
49042                                   </c1>
49043                                   <c2>
49044                                     <real value="1.0000000000"/>
49045                                   </c2>
49046                                   <c3>
49047                                     <real value="0.5000000000"/>
49048                                   </c3>
49049                                   <c4>
49050                                     <bool value="false"/>
49051                                   </c4>
49052                                   <c5>
49053                                     <radial_composite type="vector">
49054                                       <c0>
49055                                         <animated type="real">
49056                                           <waypoint time="0s">
49057                                             <real value="0.0733776631"/>
49058                                           </waypoint>
49059                                           <waypoint time="2.50000000s">
49060                                             <real value="0.0735568987"/>
49061                                           </waypoint>
49062                                           <waypoint time="5s">
49063                                             <real value="0.0733776631"/>
49064                                           </waypoint>
49065                                         </animated>
49066                                       </c0>
49067                                       <c1>
49068                                         <animated type="angle">
49069                                           <waypoint time="0s" before="linear" after="linear">
49070                                             <angle value="102.532845"/>
49071                                           </waypoint>
49072                                           <waypoint time="2.50000000s" before="linear" after="linear">
49073                                             <angle value="102.994423"/>
49074                                           </waypoint>
49075                                           <waypoint time="5s" before="linear" after="linear">
49076                                             <angle value="102.532845"/>
49077                                           </waypoint>
49078                                         </animated>
49079                                       </c1>
49080                                     </radial_composite>
49081                                   </c5>
49082                                   <c6>
49083                                     <radial_composite type="vector">
49084                                       <c0>
49085                                         <real value="0.0606155500"/>
49086                                       </c0>
49087                                       <c1>
49088                                         <angle value="113.205490"/>
49089                                       </c1>
49090                                     </radial_composite>
49091                                   </c6>
49092                                 </composite>
49093                               </entry>
49094                               <entry>
49095                                 <composite type="bline_point">
49096                                   <c1>
49097                                     <animated type="vector">
49098                                       <waypoint time="0s">
49099                                         <vector>
49100                                           <x>0.1016791537</x>
49101                                           <y>-1.0726971626</y>
49102                                         </vector>
49103                                       </waypoint>
49104                                       <waypoint time="2.50000000s">
49105                                         <vector>
49106                                           <x>0.1623280644</x>
49107                                           <y>-1.0800745487</y>
49108                                         </vector>
49109                                       </waypoint>
49110                                       <waypoint time="5s">
49111                                         <vector>
49112                                           <x>0.1016791537</x>
49113                                           <y>-1.0726971626</y>
49114                                         </vector>
49115                                       </waypoint>
49116                                     </animated>
49117                                   </c1>
49118                                   <c2>
49119                                     <real value="1.0000000000"/>
49120                                   </c2>
49121                                   <c3>
49122                                     <real value="0.5000000000"/>
49123                                   </c3>
49124                                   <c4>
49125                                     <bool value="false"/>
49126                                   </c4>
49127                                   <c5>
49128                                     <radial_composite type="vector">
49129                                       <c0>
49130                                         <animated type="real">
49131                                           <waypoint time="0s">
49132                                             <real value="0.0958368663"/>
49133                                           </waypoint>
49134                                           <waypoint time="2.50000000s">
49135                                             <real value="0.0960330974"/>
49136                                           </waypoint>
49137                                           <waypoint time="5s">
49138                                             <real value="0.0958368663"/>
49139                                           </waypoint>
49140                                         </animated>
49141                                       </c0>
49142                                       <c1>
49143                                         <animated type="angle">
49144                                           <waypoint time="0s" before="linear" after="linear">
49145                                             <angle value="94.765221"/>
49146                                           </waypoint>
49147                                           <waypoint time="2.50000000s" before="linear" after="linear">
49148                                             <angle value="95.438950"/>
49149                                           </waypoint>
49150                                           <waypoint time="5s" before="linear" after="linear">
49151                                             <angle value="94.765221"/>
49152                                           </waypoint>
49153                                         </animated>
49154                                       </c1>
49155                                     </radial_composite>
49156                                   </c5>
49157                                   <c6>
49158                                     <radial_composite type="vector">
49159                                       <c0>
49160                                         <real value="0.0958368663"/>
49161                                       </c0>
49162                                       <c1>
49163                                         <angle value="94.765221"/>
49164                                       </c1>
49165                                     </radial_composite>
49166                                   </c6>
49167                                 </composite>
49168                               </entry>
49169                             </bline>
49170                           </param>
49171                         </layer>
49172                         <layer type="outline" active="true" version="0.2" desc="Left Hand Middle Outline">
49173                           <param name="z_depth">
49174                             <real value="0.0000000000"/>
49175                           </param>
49176                           <param name="amount">
49177                             <real value="1.0000000000"/>
49178                           </param>
49179                           <param name="blend_method">
49180                             <integer value="0"/>
49181                           </param>
49182                           <param name="color">
49183                             <color>
49184                               <r>0.000000</r>
49185                               <g>0.000000</g>
49186                               <b>0.000000</b>
49187                               <a>1.000000</a>
49188                             </color>
49189                           </param>
49190                           <param name="offset">
49191                             <vector>
49192                               <x>0.0000000000</x>
49193                               <y>0.0000000000</y>
49194                             </vector>
49195                           </param>
49196                           <param name="invert">
49197                             <bool value="false"/>
49198                           </param>
49199                           <param name="antialias">
49200                             <bool value="true"/>
49201                           </param>
49202                           <param name="feather">
49203                             <real value="0.0000000000"/>
49204                           </param>
49205                           <param name="blurtype">
49206                             <integer value="1"/>
49207                           </param>
49208                           <param name="bline">
49209                             <bline type="bline_point" loop="false" guid="18CD4121E83AA8AC33292D1FD8B85104">
49210                               <entry>
49211                                 <composite type="bline_point">
49212                                   <c1>
49213                                     <animated type="vector">
49214                                       <waypoint time="0s">
49215                                         <vector>
49216                                           <x>0.1712958366</x>
49217                                           <y>-1.1049619913</y>
49218                                         </vector>
49219                                       </waypoint>
49220                                       <waypoint time="2.50000000s">
49221                                         <vector>
49222                                           <x>0.2341779470</x>
49223                                           <y>-1.1125997305</y>
49224                                         </vector>
49225                                       </waypoint>
49226                                       <waypoint time="5s">
49227                                         <vector>
49228                                           <x>0.1712958366</x>
49229                                           <y>-1.1049619913</y>
49230                                         </vector>
49231                                       </waypoint>
49232                                     </animated>
49233                                   </c1>
49234                                   <c2>
49235                                     <real value="1.0000000000"/>
49236                                   </c2>
49237                                   <c3>
49238                                     <real value="0.5000000000"/>
49239                                   </c3>
49240                                   <c4>
49241                                     <bool value="false"/>
49242                                   </c4>
49243                                   <c5>
49244                                     <radial_composite type="vector">
49245                                       <c0>
49246                                         <animated type="real">
49247                                           <waypoint time="0s">
49248                                             <real value="0.1289807330"/>
49249                                           </waypoint>
49250                                           <waypoint time="2.50000000s">
49251                                             <real value="0.1294563835"/>
49252                                           </waypoint>
49253                                           <waypoint time="5s">
49254                                             <real value="0.1289807330"/>
49255                                           </waypoint>
49256                                         </animated>
49257                                       </c0>
49258                                       <c1>
49259                                         <animated type="angle">
49260                                           <waypoint time="0s" before="linear" after="linear">
49261                                             <angle value="-80.910675"/>
49262                                           </waypoint>
49263                                           <waypoint time="2.50000000s" before="linear" after="linear">
49264                                             <angle value="-80.099922"/>
49265                                           </waypoint>
49266                                           <waypoint time="5s" before="linear" after="linear">
49267                                             <angle value="-80.910675"/>
49268                                           </waypoint>
49269                                         </animated>
49270                                       </c1>
49271                                     </radial_composite>
49272                                   </c5>
49273                                   <c6>
49274                                     <radial_composite type="vector">
49275                                       <c0>
49276                                         <real value="0.1273408043"/>
49277                                       </c0>
49278                                       <c1>
49279                                         <angle value="-90.000000"/>
49280                                       </c1>
49281                                     </radial_composite>
49282                                   </c6>
49283                                 </composite>
49284                               </entry>
49285                               <entry>
49286                                 <composite type="bline_point">
49287                                   <c1>
49288                                     <animated type="vector">
49289                                       <waypoint time="0s">
49290                                         <vector>
49291                                           <x>0.1882755160</x>
49292                                           <y>-1.2386978865</y>
49293                                         </vector>
49294                                       </waypoint>
49295                                       <waypoint time="2.50000000s">
49296                                         <vector>
49297                                           <x>0.2528771162</x>
49298                                           <y>-1.2464799881</y>
49299                                         </vector>
49300                                       </waypoint>
49301                                       <waypoint time="5s">
49302                                         <vector>
49303                                           <x>0.1882755160</x>
49304                                           <y>-1.2386978865</y>
49305                                         </vector>
49306                                       </waypoint>
49307                                     </animated>
49308                                   </c1>
49309                                   <c2>
49310                                     <real value="1.0000000000"/>
49311                                   </c2>
49312                                   <c3>
49313                                     <real value="0.5000000000"/>
49314                                   </c3>
49315                                   <c4>
49316                                     <bool value="false"/>
49317                                   </c4>
49318                                   <c5>
49319                                     <radial_composite type="vector">
49320                                       <c0>
49321                                         <animated type="real">
49322                                           <waypoint time="0s">
49323                                             <real value="0.0562775913"/>
49324                                           </waypoint>
49325                                           <waypoint time="2.50000000s">
49326                                             <real value="0.0564063851"/>
49327                                           </waypoint>
49328                                           <waypoint time="5s">
49329                                             <real value="0.0562775913"/>
49330                                           </waypoint>
49331                                         </animated>
49332                                       </c0>
49333                                       <c1>
49334                                         <animated type="angle">
49335                                           <waypoint time="0s" before="linear" after="linear">
49336                                             <angle value="-81.867226"/>
49337                                           </waypoint>
49338                                           <waypoint time="2.50000000s" before="linear" after="linear">
49339                                             <angle value="-81.288788"/>
49340                                           </waypoint>
49341                                           <waypoint time="5s" before="linear" after="linear">
49342                                             <angle value="-81.867226"/>
49343                                           </waypoint>
49344                                         </animated>
49345                                       </c1>
49346                                     </radial_composite>
49347                                   </c5>
49348                                   <c6>
49349                                     <radial_composite type="vector">
49350                                       <c0>
49351                                         <real value="0.0562775913"/>
49352                                       </c0>
49353                                       <c1>
49354                                         <angle value="-81.867226"/>
49355                                       </c1>
49356                                     </radial_composite>
49357                                   </c6>
49358                                 </composite>
49359                               </entry>
49360                               <entry>
49361                                 <composite type="bline_point">
49362                                   <c1>
49363                                     <animated type="vector">
49364                                       <waypoint time="0s">
49365                                         <vector>
49366                                           <x>0.2765698433</x>
49367                                           <y>-1.3643608093</y>
49368                                         </vector>
49369                                       </waypoint>
49370                                       <waypoint time="2.50000000s">
49371                                         <vector>
49372                                           <x>0.3437785208</x>
49373                                           <y>-1.3724000454</y>
49374                                         </vector>
49375                                       </waypoint>
49376                                       <waypoint time="5s">
49377                                         <vector>
49378                                           <x>0.2765698433</x>
49379                                           <y>-1.3643608093</y>
49380                                         </vector>
49381                                       </waypoint>
49382                                     </animated>
49383                                   </c1>
49384                                   <c2>
49385                                     <real value="1.0000000000"/>
49386                                   </c2>
49387                                   <c3>
49388                                     <real value="0.5000000000"/>
49389                                   </c3>
49390                                   <c4>
49391                                     <bool value="false"/>
49392                                   </c4>
49393                                   <c5>
49394                                     <radial_composite type="vector">
49395                                       <c0>
49396                                         <animated type="real">
49397                                           <waypoint time="0s">
49398                                             <real value="0.0511984967"/>
49399                                           </waypoint>
49400                                           <waypoint time="2.50000000s">
49401                                             <real value="0.0506333550"/>
49402                                           </waypoint>
49403                                           <waypoint time="5s">
49404                                             <real value="0.0511984967"/>
49405                                           </waypoint>
49406                                         </animated>
49407                                       </c0>
49408                                       <c1>
49409                                         <animated type="angle">
49410                                           <waypoint time="0s" before="linear" after="linear">
49411                                             <angle value="-84.290009"/>
49412                                           </waypoint>
49413                                           <waypoint time="2.50000000s" before="linear" after="linear">
49414                                             <angle value="-87.500832"/>
49415                                           </waypoint>
49416                                           <waypoint time="5s" before="linear" after="linear">
49417                                             <angle value="-84.290009"/>
49418                                           </waypoint>
49419                                         </animated>
49420                                       </c1>
49421                                     </radial_composite>
49422                                   </c5>
49423                                   <c6>
49424                                     <radial_composite type="vector">
49425                                       <c0>
49426                                         <real value="0.0811651956"/>
49427                                       </c0>
49428                                       <c1>
49429                                         <angle value="-101.313606"/>
49430                                       </c1>
49431                                     </radial_composite>
49432                                   </c6>
49433                                 </composite>
49434                               </entry>
49435                               <entry>
49436                                 <composite type="bline_point">
49437                                   <c1>
49438                                     <animated type="vector">
49439                                       <waypoint time="0s">
49440                                         <vector>
49441                                           <x>0.2443084568</x>
49442                                           <y>-1.4017201662</y>
49443                                         </vector>
49444                                       </waypoint>
49445                                       <waypoint time="2.50000000s">
49446                                         <vector>
49447                                           <x>0.3089188039</x>
49448                                           <y>-1.4094363451</y>
49449                                         </vector>
49450                                       </waypoint>
49451                                       <waypoint time="5s">
49452                                         <vector>
49453                                           <x>0.2443084568</x>
49454                                           <y>-1.4017201662</y>
49455                                         </vector>
49456                                       </waypoint>
49457                                     </animated>
49458                                   </c1>
49459                                   <c2>
49460                                     <real value="1.0000000000"/>
49461                                   </c2>
49462                                   <c3>
49463                                     <real value="0.5000000000"/>
49464                                   </c3>
49465                                   <c4>
49466                                     <bool value="false"/>
49467                                   </c4>
49468                                   <c5>
49469                                     <radial_composite type="vector">
49470                                       <c0>
49471                                         <animated type="real">
49472                                           <waypoint time="0s">
49473                                             <real value="0.0815024609"/>
49474                                           </waypoint>
49475                                           <waypoint time="2.50000000s">
49476                                             <real value="0.0840173858"/>
49477                                           </waypoint>
49478                                           <waypoint time="5s">
49479                                             <real value="0.0815024609"/>
49480                                           </waypoint>
49481                                         </animated>
49482                                       </c0>
49483                                       <c1>
49484                                         <animated type="angle">
49485                                           <waypoint time="0s" before="linear" after="linear">
49486                                             <angle value="-180.000000"/>
49487                                           </waypoint>
49488                                           <waypoint time="2.50000000s" before="linear" after="linear">
49489                                             <angle value="179.794357"/>
49490                                           </waypoint>
49491                                           <waypoint time="5s" before="linear" after="linear">
49492                                             <angle value="-180.000000"/>
49493                                           </waypoint>
49494                                         </animated>
49495                                       </c1>
49496                                     </radial_composite>
49497                                   </c5>
49498                                   <c6>
49499                                     <radial_composite type="vector">
49500                                       <c0>
49501                                         <real value="0.0405950745"/>
49502                                       </c0>
49503                                       <c1>
49504                                         <angle value="168.693726"/>
49505                                       </c1>
49506                                     </radial_composite>
49507                                   </c6>
49508                                 </composite>
49509                               </entry>
49510                               <entry>
49511                                 <composite type="bline_point">
49512                                   <c1>
49513                                     <animated type="vector">
49514                                       <waypoint time="0s">
49515                                         <vector>
49516                                           <x>0.1712958366</x>
49517                                           <y>-1.3151144981</y>
49518                                         </vector>
49519                                       </waypoint>
49520                                       <waypoint time="2.50000000s">
49521                                         <vector>
49522                                           <x>0.2353392094</x>
49523                                           <y>-1.3227952719</y>
49524                                         </vector>
49525                                       </waypoint>
49526                                       <waypoint time="5s">
49527                                         <vector>
49528                                           <x>0.1712958366</x>
49529                                           <y>-1.3151144981</y>
49530                                         </vector>
49531                                       </waypoint>
49532                                     </animated>
49533                                   </c1>
49534                                   <c2>
49535                                     <real value="1.0000000000"/>
49536                                   </c2>
49537                                   <c3>
49538                                     <real value="0.5574346781"/>
49539                                   </c3>
49540                                   <c4>
49541                                     <bool value="false"/>
49542                                   </c4>
49543                                   <c5>
49544                                     <radial_composite type="vector">
49545                                       <c0>
49546                                         <animated type="real">
49547                                           <waypoint time="0s">
49548                                             <real value="0.1290247043"/>
49549                                           </waypoint>
49550                                           <waypoint time="2.50000000s">
49551                                             <real value="0.1308551009"/>
49552                                           </waypoint>
49553                                           <waypoint time="5s">
49554                                             <real value="0.1290247043"/>
49555                                           </waypoint>
49556                                         </animated>
49557                                       </c0>
49558                                       <c1>
49559                                         <animated type="angle">
49560                                           <waypoint time="0s" before="linear" after="linear">
49561                                             <angle value="128.646637"/>
49562                                           </waypoint>
49563                                           <waypoint time="2.50000000s" before="linear" after="linear">
49564                                             <angle value="129.455444"/>
49565                                           </waypoint>
49566                                           <waypoint time="5s" before="linear" after="linear">
49567                                             <angle value="128.646637"/>
49568                                           </waypoint>
49569                                         </animated>
49570                                       </c1>
49571                                     </radial_composite>
49572                                   </c5>
49573                                   <c6>
49574                                     <radial_composite type="vector">
49575                                       <c0>
49576                                         <real value="0.1290247043"/>
49577                                       </c0>
49578                                       <c1>
49579                                         <angle value="128.646637"/>
49580                                       </c1>
49581                                     </radial_composite>
49582                                   </c6>
49583                                 </composite>
49584                               </entry>
49585                               <entry>
49586                                 <composite type="bline_point">
49587                                   <c1>
49588                                     <animated type="vector">
49589                                       <waypoint time="0s">
49590                                         <vector>
49591                                           <x>0.1067730561</x>
49592                                           <y>-1.2408139706</y>
49593                                         </vector>
49594                                       </waypoint>
49595                                       <waypoint time="2.50000000s">
49596                                         <vector>
49597                                           <x>0.1685176045</x>
49598                                           <y>-1.2482490540</y>
49599                                         </vector>
49600                                       </waypoint>
49601                                       <waypoint time="5s">
49602                                         <vector>
49603                                           <x>0.1067730561</x>
49604                                           <y>-1.2408139706</y>
49605                                         </vector>
49606                                       </waypoint>
49607                                     </animated>
49608                                   </c1>
49609                                   <c2>
49610                                     <real value="1.0000000000"/>
49611                                   </c2>
49612                                   <c3>
49613                                     <real value="0.5000000000"/>
49614                                   </c3>
49615                                   <c4>
49616                                     <bool value="false"/>
49617                                   </c4>
49618                                   <c5>
49619                                     <radial_composite type="vector">
49620                                       <c0>
49621                                         <animated type="real">
49622                                           <waypoint time="0s">
49623                                             <real value="0.0733776631"/>
49624                                           </waypoint>
49625                                           <waypoint time="2.50000000s">
49626                                             <real value="0.0735568987"/>
49627                                           </waypoint>
49628                                           <waypoint time="5s">
49629                                             <real value="0.0733776631"/>
49630                                           </waypoint>
49631                                         </animated>
49632                                       </c0>
49633                                       <c1>
49634                                         <animated type="angle">
49635                                           <waypoint time="0s" before="linear" after="linear">
49636                                             <angle value="102.532845"/>
49637                                           </waypoint>
49638                                           <waypoint time="2.50000000s" before="linear" after="linear">
49639                                             <angle value="102.994423"/>
49640                                           </waypoint>
49641                                           <waypoint time="5s" before="linear" after="linear">
49642                                             <angle value="102.532845"/>
49643                                           </waypoint>
49644                                         </animated>
49645                                       </c1>
49646                                     </radial_composite>
49647                                   </c5>
49648                                   <c6>
49649                                     <radial_composite type="vector">
49650                                       <c0>
49651                                         <real value="0.0606155500"/>
49652                                       </c0>
49653                                       <c1>
49654                                         <angle value="113.205490"/>
49655                                       </c1>
49656                                     </radial_composite>
49657                                   </c6>
49658                                 </composite>
49659                               </entry>
49660                               <entry>
49661                                 <composite type="bline_point">
49662                                   <c1>
49663                                     <animated type="vector">
49664                                       <waypoint time="0s">
49665                                         <vector>
49666                                           <x>0.1016791537</x>
49667                                           <y>-1.0726971626</y>
49668                                         </vector>
49669                                       </waypoint>
49670                                       <waypoint time="2.50000000s">
49671                                         <vector>
49672                                           <x>0.1623280644</x>
49673                                           <y>-1.0800745487</y>
49674                                         </vector>
49675                                       </waypoint>
49676                                       <waypoint time="5s">
49677                                         <vector>
49678                                           <x>0.1016791537</x>
49679                                           <y>-1.0726971626</y>
49680                                         </vector>
49681                                       </waypoint>
49682                                     </animated>
49683                                   </c1>
49684                                   <c2>
49685                                     <real value="1.0000000000"/>
49686                                   </c2>
49687                                   <c3>
49688                                     <real value="0.5000000000"/>
49689                                   </c3>
49690                                   <c4>
49691                                     <bool value="false"/>
49692                                   </c4>
49693                                   <c5>
49694                                     <radial_composite type="vector">
49695                                       <c0>
49696                                         <animated type="real">
49697                                           <waypoint time="0s">
49698                                             <real value="0.0958368663"/>
49699                                           </waypoint>
49700                                           <waypoint time="2.50000000s">
49701                                             <real value="0.0960330974"/>
49702                                           </waypoint>
49703                                           <waypoint time="5s">
49704                                             <real value="0.0958368663"/>
49705                                           </waypoint>
49706                                         </animated>
49707                                       </c0>
49708                                       <c1>
49709                                         <animated type="angle">
49710                                           <waypoint time="0s" before="linear" after="linear">
49711                                             <angle value="94.765221"/>
49712                                           </waypoint>
49713                                           <waypoint time="2.50000000s" before="linear" after="linear">
49714                                             <angle value="95.438950"/>
49715                                           </waypoint>
49716                                           <waypoint time="5s" before="linear" after="linear">
49717                                             <angle value="94.765221"/>
49718                                           </waypoint>
49719                                         </animated>
49720                                       </c1>
49721                                     </radial_composite>
49722                                   </c5>
49723                                   <c6>
49724                                     <radial_composite type="vector">
49725                                       <c0>
49726                                         <real value="0.0958368663"/>
49727                                       </c0>
49728                                       <c1>
49729                                         <angle value="94.765221"/>
49730                                       </c1>
49731                                     </radial_composite>
49732                                   </c6>
49733                                 </composite>
49734                               </entry>
49735                             </bline>
49736                           </param>
49737                           <param name="width">
49738                             <real value="0.0158123265"/>
49739                           </param>
49740                           <param name="expand">
49741                             <real value="0.0000000000"/>
49742                           </param>
49743                           <param name="sharp_cusps">
49744                             <bool value="true"/>
49745                           </param>
49746                           <param name="round_tip[0]">
49747                             <bool value="true"/>
49748                           </param>
49749                           <param name="round_tip[1]">
49750                             <bool value="true"/>
49751                           </param>
49752                           <param name="loopyness">
49753                             <real value="1.0000000000"/>
49754                           </param>
49755                           <param name="homogeneous_width">
49756                             <bool value="true"/>
49757                           </param>
49758                         </layer>
49759                         <layer type="region" active="true" version="0.1" desc="Shadow17 Region">
49760                           <param name="z_depth">
49761                             <real value="0.0000000000"/>
49762                           </param>
49763                           <param name="amount" use=":ShadowDepth"/>
49764                           <param name="blend_method">
49765                             <integer value="13"/>
49766                           </param>
49767                           <param name="color">
49768                             <color>
49769                               <r>0.000000</r>
49770                               <g>0.000000</g>
49771                               <b>0.000000</b>
49772                               <a>1.000000</a>
49773                             </color>
49774                           </param>
49775                           <param name="offset">
49776                             <vector>
49777                               <x>0.0000000000</x>
49778                               <y>0.0000000000</y>
49779                             </vector>
49780                           </param>
49781                           <param name="invert">
49782                             <bool value="false"/>
49783                           </param>
49784                           <param name="antialias">
49785                             <bool value="true"/>
49786                           </param>
49787                           <param name="feather" use=":ShadowFeather"/>
49788                           <param name="blurtype">
49789                             <integer value="1"/>
49790                           </param>
49791                           <param name="bline">
49792                             <bline type="bline_point" loop="true">
49793                               <entry on="2.50000000s, 4.50000000s, 5s">
49794                                 <composite type="bline_point">
49795                                   <c1>
49796                                     <animated type="vector">
49797                                       <waypoint time="0s">
49798                                         <vector>
49799                                           <x>0.2364304364</x>
49800                                           <y>-1.3856271505</y>
49801                                         </vector>
49802                                       </waypoint>
49803                                       <waypoint time="2.50000000s">
49804                                         <vector>
49805                                           <x>0.3016564846</x>
49806                                           <y>-1.3934216499</y>
49807                                         </vector>
49808                                       </waypoint>
49809                                       <waypoint time="4.50000000s">
49810                                         <vector>
49811                                           <x>0.2364304364</x>
49812                                           <y>-1.3856271505</y>
49813                                         </vector>
49814                                       </waypoint>
49815                                     </animated>
49816                                   </c1>
49817                                   <c2>
49818                                     <real value="1.0000000000"/>
49819                                   </c2>
49820                                   <c3>
49821                                     <real value="0.5000000000"/>
49822                                   </c3>
49823                                   <c4>
49824                                     <bool value="false"/>
49825                                   </c4>
49826                                   <c5>
49827                                     <radial_composite type="vector">
49828                                       <c0>
49829                                         <animated type="real">
49830                                           <waypoint time="0s">
49831                                             <real value="0.1623383773"/>
49832                                           </waypoint>
49833                                           <waypoint time="2.50000000s">
49834                                             <real value="0.1586245519"/>
49835                                           </waypoint>
49836                                           <waypoint time="4.50000000s">
49837                                             <real value="0.1623383773"/>
49838                                           </waypoint>
49839                                         </animated>
49840                                       </c0>
49841                                       <c1>
49842                                         <animated type="angle">
49843                                           <waypoint time="0s" before="linear" after="linear">
49844                                             <angle value="115.567390"/>
49845                                           </waypoint>
49846                                           <waypoint time="2.50000000s" before="linear" after="linear">
49847                                             <angle value="113.414200"/>
49848                                           </waypoint>
49849                                           <waypoint time="4.50000000s" before="linear" after="linear">
49850                                             <angle value="115.567390"/>
49851                                           </waypoint>
49852                                         </animated>
49853                                       </c1>
49854                                     </radial_composite>
49855                                   </c5>
49856                                   <c6>
49857                                     <radial_composite type="vector">
49858                                       <c0>
49859                                         <real value="0.2894028711"/>
49860                                       </c0>
49861                                       <c1>
49862                                         <angle value="121.512764"/>
49863                                       </c1>
49864                                     </radial_composite>
49865                                   </c6>
49866                                 </composite>
49867                               </entry>
49868                               <entry on="0s, 0s, 4.50000000s">
49869                                 <composite type="bline_point">
49870                                   <c1>
49871                                     <animated type="vector">
49872                                       <waypoint time="0s">
49873                                         <vector>
49874                                           <x>0.1493852437</x>
49875                                           <y>-1.2222064734</y>
49876                                         </vector>
49877                                       </waypoint>
49878                                       <waypoint time="2.50000000s">
49879                                         <vector>
49880                                           <x>0.2126784176</x>
49881                                           <y>-1.2298374176</y>
49882                                         </vector>
49883                                       </waypoint>
49884                                       <waypoint time="4.50000000s">
49885                                         <vector>
49886                                           <x>0.1493852437</x>
49887                                           <y>-1.2222064734</y>
49888                                         </vector>
49889                                       </waypoint>
49890                                     </animated>
49891                                   </c1>
49892                                   <c2>
49893                                     <real value="1.0000000000"/>
49894                                   </c2>
49895                                   <c3>
49896                                     <real value="0.5000000000"/>
49897                                   </c3>
49898                                   <c4>
49899                                     <bool value="false"/>
49900                                   </c4>
49901                                   <c5>
49902                                     <radial_composite type="vector">
49903                                       <c0>
49904                                         <animated type="real">
49905                                           <waypoint time="0s">
49906                                             <real value="0.1465803656"/>
49907                                           </waypoint>
49908                                           <waypoint time="2.50000000s">
49909                                             <real value="0.1467003331"/>
49910                                           </waypoint>
49911                                           <waypoint time="4.50000000s">
49912                                             <real value="0.1465803656"/>
49913                                           </waypoint>
49914                                         </animated>
49915                                       </c0>
49916                                       <c1>
49917                                         <animated type="angle">
49918                                           <waypoint time="0s" before="linear" after="linear">
49919                                             <angle value="92.490372"/>
49920                                           </waypoint>
49921                                           <waypoint time="2.50000000s" before="linear" after="linear">
49922                                             <angle value="92.924408"/>
49923                                           </waypoint>
49924                                           <waypoint time="4.50000000s" before="linear" after="linear">
49925                                             <angle value="92.490372"/>
49926                                           </waypoint>
49927                                         </animated>
49928                                       </c1>
49929                                     </radial_composite>
49930                                   </c5>
49931                                   <c6>
49932                                     <radial_composite type="vector">
49933                                       <c0>
49934                                         <real value="0.2392943592"/>
49935                                       </c0>
49936                                       <c1>
49937                                         <angle value="86.184654"/>
49938                                       </c1>
49939                                     </radial_composite>
49940                                   </c6>
49941                                 </composite>
49942                               </entry>
49943                               <entry on="0s, 0s, 4.50000000s">
49944                                 <composite type="bline_point">
49945                                   <c1>
49946                                     <animated type="vector">
49947                                       <waypoint time="0s">
49948                                         <vector>
49949                                           <x>0.1939693689</x>
49950                                           <y>-1.1288231611</y>
49951                                         </vector>
49952                                       </waypoint>
49953                                       <waypoint time="2.50000000s">
49954                                         <vector>
49955                                           <x>0.2576205730</x>
49956                                           <y>-1.1365439892</y>
49957                                         </vector>
49958                                       </waypoint>
49959                                       <waypoint time="4.50000000s">
49960                                         <vector>
49961                                           <x>0.1939693689</x>
49962                                           <y>-1.1288231611</y>
49963                                         </vector>
49964                                       </waypoint>
49965                                     </animated>
49966                                   </c1>
49967                                   <c2>
49968                                     <real value="1.0000000000"/>
49969                                   </c2>
49970                                   <c3>
49971                                     <real value="0.5000000000"/>
49972                                   </c3>
49973                                   <c4>
49974                                     <bool value="false"/>
49975                                   </c4>
49976                                   <c5>
49977                                     <radial_composite type="vector">
49978                                       <c0>
49979                                         <animated type="real">
49980                                           <waypoint time="0s">
49981                                             <real value="0.1103979561"/>
49982                                           </waypoint>
49983                                           <waypoint time="2.50000000s">
49984                                             <real value="0.1125465754"/>
49985                                           </waypoint>
49986                                           <waypoint time="4.50000000s">
49987                                             <real value="0.1103979561"/>
49988                                           </waypoint>
49989                                         </animated>
49990                                       </c0>
49991                                       <c1>
49992                                         <animated type="angle">
49993                                           <waypoint time="0s" before="linear" after="linear">
49994                                             <angle value="-33.222965"/>
49995                                           </waypoint>
49996                                           <waypoint time="2.50000000s" before="linear" after="linear">
49997                                             <angle value="-32.669876"/>
49998                                           </waypoint>
49999                                           <waypoint time="4.50000000s" before="linear" after="linear">
50000                                             <angle value="-33.222965"/>
50001                                           </waypoint>
50002                                         </animated>
50003                                       </c1>
50004                                     </radial_composite>
50005                                   </c5>
50006                                   <c6>
50007                                     <radial_composite type="vector">
50008                                       <c0>
50009                                         <real value="0.0811901490"/>
50010                                       </c0>
50011                                       <c1>
50012                                         <angle value="11.306264"/>
50013                                       </c1>
50014                                     </radial_composite>
50015                                   </c6>
50016                                 </composite>
50017                               </entry>
50018                               <entry on="0s, 0s, 4.50000000s">
50019                                 <composite type="bline_point">
50020                                   <c1>
50021                                     <animated type="vector">
50022                                       <waypoint time="0s">
50023                                         <vector>
50024                                           <x>0.3149834275</x>
50025                                           <y>-1.3983612061</y>
50026                                         </vector>
50027                                       </waypoint>
50028                                       <waypoint time="2.50000000s">
50029                                         <vector>
50030                                           <x>0.3795884848</x>
50031                                           <y>-1.4060844183</y>
50032                                         </vector>
50033                                       </waypoint>
50034                                       <waypoint time="4.50000000s">
50035                                         <vector>
50036                                           <x>0.3149834275</x>
50037                                           <y>-1.3983612061</y>
50038                                         </vector>
50039                                       </waypoint>
50040                                     </animated>
50041                                   </c1>
50042                                   <c2>
50043                                     <real value="1.0000000000"/>
50044                                   </c2>
50045                                   <c3>
50046                                     <real value="0.5000000000"/>
50047                                   </c3>
50048                                   <c4>
50049                                     <bool value="false"/>
50050                                   </c4>
50051                                   <c5>
50052                                     <radial_composite type="vector">
50053                                       <c0>
50054                                         <animated type="real">
50055                                           <waypoint time="0s">
50056                                             <real value="0.0857228407"/>
50057                                           </waypoint>
50058                                           <waypoint time="2.50000000s">
50059                                             <real value="0.0867383221"/>
50060                                           </waypoint>
50061                                           <waypoint time="4.50000000s">
50062                                             <real value="0.0857228407"/>
50063                                           </waypoint>
50064                                         </animated>
50065                                       </c0>
50066                                       <c1>
50067                                         <animated type="angle">
50068                                           <waypoint time="0s" before="linear" after="linear">
50069                                             <angle value="-111.807991"/>
50070                                           </waypoint>
50071                                           <waypoint time="2.50000000s" before="linear" after="linear">
50072                                             <angle value="-114.198166"/>
50073                                           </waypoint>
50074                                           <waypoint time="4.50000000s" before="linear" after="linear">
50075                                             <angle value="-111.807991"/>
50076                                           </waypoint>
50077                                         </animated>
50078                                       </c1>
50079                                     </radial_composite>
50080                                   </c5>
50081                                   <c6>
50082                                     <radial_composite type="vector">
50083                                       <c0>
50084                                         <real value="0.0857228407"/>
50085                                       </c0>
50086                                       <c1>
50087                                         <angle value="-111.807991"/>
50088                                       </c1>
50089                                     </radial_composite>
50090                                   </c6>
50091                                 </composite>
50092                               </entry>
50093                             </bline>
50094                           </param>
50095                         </layer>
50096                         <layer type="region" active="true" version="0.1" desc="Left Hand Ring Region">
50097                           <param name="z_depth">
50098                             <real value="0.0000000000"/>
50099                           </param>
50100                           <param name="amount">
50101                             <real value="1.0000000000"/>
50102                           </param>
50103                           <param name="blend_method">
50104                             <integer value="0"/>
50105                           </param>
50106                           <param name="color" use=":SkinColor"/>
50107                           <param name="offset">
50108                             <vector>
50109                               <x>0.0000000000</x>
50110                               <y>0.0000000000</y>
50111                             </vector>
50112                           </param>
50113                           <param name="invert">
50114                             <bool value="false"/>
50115                           </param>
50116                           <param name="antialias">
50117                             <bool value="true"/>
50118                           </param>
50119                           <param name="feather">
50120                             <real value="0.0000000000"/>
50121                           </param>
50122                           <param name="blurtype">
50123                             <integer value="1"/>
50124                           </param>
50125                           <param name="bline">
50126                             <bline type="bline_point" loop="false" guid="98E0A31B74D46897F05E4AC0D00EC3BB">
50127                               <entry>
50128                                 <composite type="bline_point">
50129                                   <c1>
50130                                     <animated type="vector">
50131                                       <waypoint time="0s">
50132                                         <vector>
50133                                           <x>0.2822040021</x>
50134                                           <y>-1.1371334791</y>
50135                                         </vector>
50136                                       </waypoint>
50137                                       <waypoint time="2.50000000s">
50138                                         <vector>
50139                                           <x>0.3470568061</x>
50140                                           <y>-1.1450026035</y>
50141                                         </vector>
50142                                       </waypoint>
50143                                       <waypoint time="5s">
50144                                         <vector>
50145                                           <x>0.2822040021</x>
50146                                           <y>-1.1371334791</y>
50147                                         </vector>
50148                                       </waypoint>
50149                                     </animated>
50150                                   </c1>
50151                                   <c2>
50152                                     <real value="1.0000000000"/>
50153                                   </c2>
50154                                   <c3>
50155                                     <real value="0.5000000000"/>
50156                                   </c3>
50157                                   <c4>
50158                                     <bool value="false"/>
50159                                   </c4>
50160                                   <c5>
50161                                     <radial_composite type="vector">
50162                                       <c0>
50163                                         <animated type="real">
50164                                           <waypoint time="0s">
50165                                             <real value="0.1273408043"/>
50166                                           </waypoint>
50167                                           <waypoint time="2.50000000s">
50168                                             <real value="0.1274791354"/>
50169                                           </waypoint>
50170                                           <waypoint time="5s">
50171                                             <real value="0.1273408043"/>
50172                                           </waypoint>
50173                                         </animated>
50174                                       </c0>
50175                                       <c1>
50176                                         <animated type="angle">
50177                                           <waypoint time="0s" before="linear" after="linear">
50178                                             <angle value="-90.000000"/>
50179                                           </waypoint>
50180                                           <waypoint time="2.50000000s" before="linear" after="linear">
50181                                             <angle value="-89.281670"/>
50182                                           </waypoint>
50183                                           <waypoint time="5s" before="linear" after="linear">
50184                                             <angle value="-90.000000"/>
50185                                           </waypoint>
50186                                         </animated>
50187                                       </c1>
50188                                     </radial_composite>
50189                                   </c5>
50190                                   <c6>
50191                                     <radial_composite type="vector">
50192                                       <c0>
50193                                         <real value="0.1273408043"/>
50194                                       </c0>
50195                                       <c1>
50196                                         <angle value="-90.000000"/>
50197                                       </c1>
50198                                     </radial_composite>
50199                                   </c6>
50200                                 </composite>
50201                               </entry>
50202                               <entry>
50203                                 <composite type="bline_point">
50204                                   <c1>
50205                                     <animated type="vector">
50206                                       <waypoint time="0s">
50207                                         <vector>
50208                                           <x>0.3088312447</x>
50209                                           <y>-1.2522829771</y>
50210                                         </vector>
50211                                       </waypoint>
50212                                       <waypoint time="2.50000000s">
50213                                         <vector>
50214                                           <x>0.3750137091</x>
50215                                           <y>-1.2602571249</y>
50216                                         </vector>
50217                                       </waypoint>
50218                                       <waypoint time="5s">
50219                                         <vector>
50220                                           <x>0.3088312447</x>
50221                                           <y>-1.2522829771</y>
50222                                         </vector>
50223                                       </waypoint>
50224                                     </animated>
50225                                   </c1>
50226                                   <c2>
50227                                     <real value="1.0000000000"/>
50228                                   </c2>
50229                                   <c3>
50230                                     <real value="0.5000000000"/>
50231                                   </c3>
50232                                   <c4>
50233                                     <bool value="false"/>
50234                                   </c4>
50235                                   <c5>
50236                                     <radial_composite type="vector">
50237                                       <c0>
50238                                         <animated type="real">
50239                                           <waypoint time="0s">
50240                                             <real value="0.0562775913"/>
50241                                           </waypoint>
50242                                           <waypoint time="2.50000000s">
50243                                             <real value="0.0563688255"/>
50244                                           </waypoint>
50245                                           <waypoint time="5s">
50246                                             <real value="0.0562775913"/>
50247                                           </waypoint>
50248                                         </animated>
50249                                       </c0>
50250                                       <c1>
50251                                         <animated type="angle">
50252                                           <waypoint time="0s" before="linear" after="linear">
50253                                             <angle value="-81.867226"/>
50254                                           </waypoint>
50255                                           <waypoint time="2.50000000s" before="linear" after="linear">
50256                                             <angle value="-81.423134"/>
50257                                           </waypoint>
50258                                           <waypoint time="5s" before="linear" after="linear">
50259                                             <angle value="-81.867226"/>
50260                                           </waypoint>
50261                                         </animated>
50262                                       </c1>
50263                                     </radial_composite>
50264                                   </c5>
50265                                   <c6>
50266                                     <radial_composite type="vector">
50267                                       <c0>
50268                                         <real value="0.0562775913"/>
50269                                       </c0>
50270                                       <c1>
50271                                         <angle value="-81.867226"/>
50272                                       </c1>
50273                                     </radial_composite>
50274                                   </c6>
50275                                 </composite>
50276                               </entry>
50277                               <entry>
50278                                 <composite type="bline_point">
50279                                   <c1>
50280                                     <animated type="vector">
50281                                       <waypoint time="0s">
50282                                         <vector>
50283                                           <x>0.3591647148</x>
50284                                           <y>-1.3838562965</y>
50285                                         </vector>
50286                                       </waypoint>
50287                                       <waypoint time="2.50000000s">
50288                                         <vector>
50289                                           <x>0.4230346680</x>
50290                                           <y>-1.3915032148</y>
50291                                         </vector>
50292                                       </waypoint>
50293                                       <waypoint time="5s">
50294                                         <vector>
50295                                           <x>0.3591647148</x>
50296                                           <y>-1.3838562965</y>
50297                                         </vector>
50298                                       </waypoint>
50299                                     </animated>
50300                                   </c1>
50301                                   <c2>
50302                                     <real value="1.0000000000"/>
50303                                   </c2>
50304                                   <c3>
50305                                     <real value="0.5000000000"/>
50306                                   </c3>
50307                                   <c4>
50308                                     <bool value="false"/>
50309                                   </c4>
50310                                   <c5>
50311                                     <radial_composite type="vector">
50312                                       <c0>
50313                                         <animated type="real">
50314                                           <waypoint time="0s">
50315                                             <real value="0.0811651956"/>
50316                                           </waypoint>
50317                                           <waypoint time="2.50000000s">
50318                                             <real value="0.0813910177"/>
50319                                           </waypoint>
50320                                           <waypoint time="5s">
50321                                             <real value="0.0811651956"/>
50322                                           </waypoint>
50323                                         </animated>
50324                                       </c0>
50325                                       <c1>
50326                                         <animated type="angle">
50327                                           <waypoint time="0s" before="linear" after="linear">
50328                                             <angle value="-101.313606"/>
50329                                           </waypoint>
50330                                           <waypoint time="2.50000000s" before="linear" after="linear">
50331                                             <angle value="-103.204277"/>
50332                                           </waypoint>
50333                                           <waypoint time="5s" before="linear" after="linear">
50334                                             <angle value="-101.313606"/>
50335                                           </waypoint>
50336                                         </animated>
50337                                       </c1>
50338                                     </radial_composite>
50339                                   </c5>
50340                                   <c6>
50341                                     <radial_composite type="vector">
50342                                       <c0>
50343                                         <real value="0.0811651956"/>
50344                                       </c0>
50345                                       <c1>
50346                                         <angle value="-101.313606"/>
50347                                       </c1>
50348                                     </radial_composite>
50349                                   </c6>
50350                                 </composite>
50351                               </entry>
50352                               <entry>
50353                                 <composite type="bline_point">
50354                                   <c1>
50355                                     <animated type="vector">
50356                                       <waypoint time="0s">
50357                                         <vector>
50358                                           <x>0.3113960028</x>
50359                                           <y>-1.4209972620</y>
50360                                         </vector>
50361                                       </waypoint>
50362                                       <waypoint time="2.50000000s">
50363                                         <vector>
50364                                           <x>0.3748770058</x>
50365                                           <y>-1.4285788536</y>
50366                                         </vector>
50367                                       </waypoint>
50368                                       <waypoint time="5s">
50369                                         <vector>
50370                                           <x>0.3113960028</x>
50371                                           <y>-1.4209972620</y>
50372                                         </vector>
50373                                       </waypoint>
50374                                     </animated>
50375                                   </c1>
50376                                   <c2>
50377                                     <real value="1.0000000000"/>
50378                                   </c2>
50379                                   <c3>
50380                                     <real value="0.5000000000"/>
50381                                   </c3>
50382                                   <c4>
50383                                     <bool value="false"/>
50384                                   </c4>
50385                                   <c5>
50386                                     <radial_composite type="vector">
50387                                       <c0>
50388                                         <animated type="real">
50389                                           <waypoint time="0s">
50390                                             <real value="0.0405950745"/>
50391                                           </waypoint>
50392                                           <waypoint time="2.50000000s">
50393                                             <real value="0.0395324682"/>
50394                                           </waypoint>
50395                                           <waypoint time="5s">
50396                                             <real value="0.0405950745"/>
50397                                           </waypoint>
50398                                         </animated>
50399                                       </c0>
50400                                       <c1>
50401                                         <animated type="angle">
50402                                           <waypoint time="0s" before="linear" after="linear">
50403                                             <angle value="168.693726"/>
50404                                           </waypoint>
50405                                           <waypoint time="2.50000000s" before="linear" after="linear">
50406                                             <angle value="168.569260"/>
50407                                           </waypoint>
50408                                           <waypoint time="5s" before="linear" after="linear">
50409                                             <angle value="168.693726"/>
50410                                           </waypoint>
50411                                         </animated>
50412                                       </c1>
50413                                     </radial_composite>
50414                                   </c5>
50415                                   <c6>
50416                                     <radial_composite type="vector">
50417                                       <c0>
50418                                         <real value="0.0405950745"/>
50419                                       </c0>
50420                                       <c1>
50421                                         <angle value="168.693726"/>
50422                                       </c1>
50423                                     </radial_composite>
50424                                   </c6>
50425                                 </composite>
50426                               </entry>
50427                               <entry>
50428                                 <composite type="bline_point">
50429                                   <c1>
50430                                     <animated type="vector">
50431                                       <waypoint time="0s">
50432                                         <vector>
50433                                           <x>0.2477043867</x>
50434                                           <y>-1.3303978443</y>
50435                                         </vector>
50436                                       </waypoint>
50437                                       <waypoint time="2.50000000s">
50438                                         <vector>
50439                                           <x>0.3145421147</x>
50440                                           <y>-1.3384066820</y>
50441                                         </vector>
50442                                       </waypoint>
50443                                       <waypoint time="5s">
50444                                         <vector>
50445                                           <x>0.2477043867</x>
50446                                           <y>-1.3303978443</y>
50447                                         </vector>
50448                                       </waypoint>
50449                                     </animated>
50450                                   </c1>
50451                                   <c2>
50452                                     <real value="1.0000000000"/>
50453                                   </c2>
50454                                   <c3>
50455                                     <real value="0.5946826339"/>
50456                                   </c3>
50457                                   <c4>
50458                                     <bool value="false"/>
50459                                   </c4>
50460                                   <c5>
50461                                     <radial_composite type="vector">
50462                                       <c0>
50463                                         <animated type="real">
50464                                           <waypoint time="0s">
50465                                             <real value="0.1106742789"/>
50466                                           </waypoint>
50467                                           <waypoint time="2.50000000s">
50468                                             <real value="0.1122288306"/>
50469                                           </waypoint>
50470                                           <waypoint time="5s">
50471                                             <real value="0.1106742789"/>
50472                                           </waypoint>
50473                                         </animated>
50474                                       </c0>
50475                                       <c1>
50476                                         <animated type="angle">
50477                                           <waypoint time="0s" before="linear" after="linear">
50478                                             <angle value="125.788437"/>
50479                                           </waypoint>
50480                                           <waypoint time="2.50000000s" before="linear" after="linear">
50481                                             <angle value="126.674339"/>
50482                                           </waypoint>
50483                                           <waypoint time="5s" before="linear" after="linear">
50484                                             <angle value="125.788437"/>
50485                                           </waypoint>
50486                                         </animated>
50487                                       </c1>
50488                                     </radial_composite>
50489                                   </c5>
50490                                   <c6>
50491                                     <radial_composite type="vector">
50492                                       <c0>
50493                                         <real value="0.1106742789"/>
50494                                       </c0>
50495                                       <c1>
50496                                         <angle value="125.788437"/>
50497                                       </c1>
50498                                     </radial_composite>
50499                                   </c6>
50500                                 </composite>
50501                               </entry>
50502                               <entry>
50503                                 <composite type="bline_point">
50504                                   <c1>
50505                                     <animated type="vector">
50506                                       <waypoint time="0s">
50507                                         <vector>
50508                                           <x>0.1899734885</x>
50509                                           <y>-1.2624719143</y>
50510                                         </vector>
50511                                       </waypoint>
50512                                       <waypoint time="2.50000000s">
50513                                         <vector>
50514                                           <x>0.2547661662</x>
50515                                           <y>-1.2702660561</y>
50516                                         </vector>
50517                                       </waypoint>
50518                                       <waypoint time="5s">
50519                                         <vector>
50520                                           <x>0.1899734885</x>
50521                                           <y>-1.2624719143</y>
50522                                         </vector>
50523                                       </waypoint>
50524                                     </animated>
50525                                   </c1>
50526                                   <c2>
50527                                     <real value="1.0000000000"/>
50528                                   </c2>
50529                                   <c3>
50530                                     <real value="0.5000000000"/>
50531                                   </c3>
50532                                   <c4>
50533                                     <bool value="false"/>
50534                                   </c4>
50535                                   <c5>
50536                                     <radial_composite type="vector">
50537                                       <c0>
50538                                         <animated type="real">
50539                                           <waypoint time="0s">
50540                                             <real value="0.0480594720"/>
50541                                           </waypoint>
50542                                           <waypoint time="2.50000000s">
50543                                             <real value="0.0486801410"/>
50544                                           </waypoint>
50545                                           <waypoint time="5s">
50546                                             <real value="0.0480594720"/>
50547                                           </waypoint>
50548                                         </animated>
50549                                       </c0>
50550                                       <c1>
50551                                         <animated type="angle">
50552                                           <waypoint time="0s" before="linear" after="linear">
50553                                             <angle value="122.002640"/>
50554                                           </waypoint>
50555                                           <waypoint time="2.50000000s" before="linear" after="linear">
50556                                             <angle value="122.933853"/>
50557                                           </waypoint>
50558                                           <waypoint time="5s" before="linear" after="linear">
50559                                             <angle value="122.002640"/>
50560                                           </waypoint>
50561                                         </animated>
50562                                       </c1>
50563                                     </radial_composite>
50564                                   </c5>
50565                                   <c6>
50566                                     <radial_composite type="vector">
50567                                       <c0>
50568                                         <real value="0.0606155500"/>
50569                                       </c0>
50570                                       <c1>
50571                                         <angle value="113.205490"/>
50572                                       </c1>
50573                                     </radial_composite>
50574                                   </c6>
50575                                 </composite>
50576                               </entry>
50577                               <entry>
50578                                 <composite type="bline_point">
50579                                   <c1>
50580                                     <animated type="vector">
50581                                       <waypoint time="0s">
50582                                         <vector>
50583                                           <x>0.1733975112</x>
50584                                           <y>-1.1106040478</y>
50585                                         </vector>
50586                                       </waypoint>
50587                                       <waypoint time="2.50000000s">
50588                                         <vector>
50589                                           <x>0.2363923341</x>
50590                                           <y>-1.1182528734</y>
50591                                         </vector>
50592                                       </waypoint>
50593                                       <waypoint time="5s">
50594                                         <vector>
50595                                           <x>0.1733975112</x>
50596                                           <y>-1.1106040478</y>
50597                                         </vector>
50598                                       </waypoint>
50599                                     </animated>
50600                                   </c1>
50601                                   <c2>
50602                                     <real value="1.0000000000"/>
50603                                   </c2>
50604                                   <c3>
50605                                     <real value="0.5000000000"/>
50606                                   </c3>
50607                                   <c4>
50608                                     <bool value="false"/>
50609                                   </c4>
50610                                   <c5>
50611                                     <radial_composite type="vector">
50612                                       <c0>
50613                                         <animated type="real">
50614                                           <waypoint time="0s">
50615                                             <real value="0.0958368663"/>
50616                                           </waypoint>
50617                                           <waypoint time="2.50000000s">
50618                                             <real value="0.0960516708"/>
50619                                           </waypoint>
50620                                           <waypoint time="5s">
50621                                             <real value="0.0958368663"/>
50622                                           </waypoint>
50623                                         </animated>
50624                                       </c0>
50625                                       <c1>
50626                                         <animated type="angle">
50627                                           <waypoint time="0s" before="linear" after="linear">
50628                                             <angle value="94.765221"/>
50629                                           </waypoint>
50630                                           <waypoint time="2.50000000s" before="linear" after="linear">
50631                                             <angle value="95.496933"/>
50632                                           </waypoint>
50633                                           <waypoint time="5s" before="linear" after="linear">
50634                                             <angle value="94.765221"/>
50635                                           </waypoint>
50636                                         </animated>
50637                                       </c1>
50638                                     </radial_composite>
50639                                   </c5>
50640                                   <c6>
50641                                     <radial_composite type="vector">
50642                                       <c0>
50643                                         <real value="0.0958368663"/>
50644                                       </c0>
50645                                       <c1>
50646                                         <angle value="94.765221"/>
50647                                       </c1>
50648                                     </radial_composite>
50649                                   </c6>
50650                                 </composite>
50651                               </entry>
50652                             </bline>
50653                           </param>
50654                         </layer>
50655                         <layer type="outline" active="true" version="0.2" desc="Left Hand Ring Outline">
50656                           <param name="z_depth">
50657                             <real value="0.0000000000"/>
50658                           </param>
50659                           <param name="amount">
50660                             <real value="1.0000000000"/>
50661                           </param>
50662                           <param name="blend_method">
50663                             <integer value="0"/>
50664                           </param>
50665                           <param name="color">
50666                             <color>
50667                               <r>0.000000</r>
50668                               <g>0.000000</g>
50669                               <b>0.000000</b>
50670                               <a>1.000000</a>
50671                             </color>
50672                           </param>
50673                           <param name="offset">
50674                             <vector>
50675                               <x>0.0000000000</x>
50676                               <y>0.0000000000</y>
50677                             </vector>
50678                           </param>
50679                           <param name="invert">
50680                             <bool value="false"/>
50681                           </param>
50682                           <param name="antialias">
50683                             <bool value="true"/>
50684                           </param>
50685                           <param name="feather">
50686                             <real value="0.0000000000"/>
50687                           </param>
50688                           <param name="blurtype">
50689                             <integer value="1"/>
50690                           </param>
50691                           <param name="bline">
50692                             <bline type="bline_point" loop="false" guid="98E0A31B74D46897F05E4AC0D00EC3BB">
50693                               <entry>
50694                                 <composite type="bline_point">
50695                                   <c1>
50696                                     <animated type="vector">
50697                                       <waypoint time="0s">
50698                                         <vector>
50699                                           <x>0.2822040021</x>
50700                                           <y>-1.1371334791</y>
50701                                         </vector>
50702                                       </waypoint>
50703                                       <waypoint time="2.50000000s">
50704                                         <vector>
50705                                           <x>0.3470568061</x>
50706                                           <y>-1.1450026035</y>
50707                                         </vector>
50708                                       </waypoint>
50709                                       <waypoint time="5s">
50710                                         <vector>
50711                                           <x>0.2822040021</x>
50712                                           <y>-1.1371334791</y>
50713                                         </vector>
50714                                       </waypoint>
50715                                     </animated>
50716                                   </c1>
50717                                   <c2>
50718                                     <real value="1.0000000000"/>
50719                                   </c2>
50720                                   <c3>
50721                                     <real value="0.5000000000"/>
50722                                   </c3>
50723                                   <c4>
50724                                     <bool value="false"/>
50725                                   </c4>
50726                                   <c5>
50727                                     <radial_composite type="vector">
50728                                       <c0>
50729                                         <animated type="real">
50730                                           <waypoint time="0s">
50731                                             <real value="0.1273408043"/>
50732                                           </waypoint>
50733                                           <waypoint time="2.50000000s">
50734                                             <real value="0.1274791354"/>
50735                                           </waypoint>
50736                                           <waypoint time="5s">
50737                                             <real value="0.1273408043"/>
50738                                           </waypoint>
50739                                         </animated>
50740                                       </c0>
50741                                       <c1>
50742                                         <animated type="angle">
50743                                           <waypoint time="0s" before="linear" after="linear">
50744                                             <angle value="-90.000000"/>
50745                                           </waypoint>
50746                                           <waypoint time="2.50000000s" before="linear" after="linear">
50747                                             <angle value="-89.281670"/>
50748                                           </waypoint>
50749                                           <waypoint time="5s" before="linear" after="linear">
50750                                             <angle value="-90.000000"/>
50751                                           </waypoint>
50752                                         </animated>
50753                                       </c1>
50754                                     </radial_composite>
50755                                   </c5>
50756                                   <c6>
50757                                     <radial_composite type="vector">
50758                                       <c0>
50759                                         <real value="0.1273408043"/>
50760                                       </c0>
50761                                       <c1>
50762                                         <angle value="-90.000000"/>
50763                                       </c1>
50764                                     </radial_composite>
50765                                   </c6>
50766                                 </composite>
50767                               </entry>
50768                               <entry>
50769                                 <composite type="bline_point">
50770                                   <c1>
50771                                     <animated type="vector">
50772                                       <waypoint time="0s">
50773                                         <vector>
50774                                           <x>0.3088312447</x>
50775                                           <y>-1.2522829771</y>
50776                                         </vector>
50777                                       </waypoint>
50778                                       <waypoint time="2.50000000s">
50779                                         <vector>
50780                                           <x>0.3750137091</x>
50781                                           <y>-1.2602571249</y>
50782                                         </vector>
50783                                       </waypoint>
50784                                       <waypoint time="5s">
50785                                         <vector>
50786                                           <x>0.3088312447</x>
50787                                           <y>-1.2522829771</y>
50788                                         </vector>
50789                                       </waypoint>
50790                                     </animated>
50791                                   </c1>
50792                                   <c2>
50793                                     <real value="1.0000000000"/>
50794                                   </c2>
50795                                   <c3>
50796                                     <real value="0.5000000000"/>
50797                                   </c3>
50798                                   <c4>
50799                                     <bool value="false"/>
50800                                   </c4>
50801                                   <c5>
50802                                     <radial_composite type="vector">
50803                                       <c0>
50804                                         <animated type="real">
50805                                           <waypoint time="0s">
50806                                             <real value="0.0562775913"/>
50807                                           </waypoint>
50808                                           <waypoint time="2.50000000s">
50809                                             <real value="0.0563688255"/>
50810                                           </waypoint>
50811                                           <waypoint time="5s">
50812                                             <real value="0.0562775913"/>
50813                                           </waypoint>
50814                                         </animated>
50815                                       </c0>
50816                                       <c1>
50817                                         <animated type="angle">
50818                                           <waypoint time="0s" before="linear" after="linear">
50819                                             <angle value="-81.867226"/>
50820                                           </waypoint>
50821                                           <waypoint time="2.50000000s" before="linear" after="linear">
50822                                             <angle value="-81.423134"/>
50823                                           </waypoint>
50824                                           <waypoint time="5s" before="linear" after="linear">
50825                                             <angle value="-81.867226"/>
50826                                           </waypoint>
50827                                         </animated>
50828                                       </c1>
50829                                     </radial_composite>
50830                                   </c5>
50831                                   <c6>
50832                                     <radial_composite type="vector">
50833                                       <c0>
50834                                         <real value="0.0562775913"/>
50835                                       </c0>
50836                                       <c1>
50837                                         <angle value="-81.867226"/>
50838                                       </c1>
50839                                     </radial_composite>
50840                                   </c6>
50841                                 </composite>
50842                               </entry>
50843                               <entry>
50844                                 <composite type="bline_point">
50845                                   <c1>
50846                                     <animated type="vector">
50847                                       <waypoint time="0s">
50848                                         <vector>
50849                                           <x>0.3591647148</x>
50850                                           <y>-1.3838562965</y>
50851                                         </vector>
50852                                       </waypoint>
50853                                       <waypoint time="2.50000000s">
50854                                         <vector>
50855                                           <x>0.4230346680</x>
50856                                           <y>-1.3915032148</y>
50857                                         </vector>
50858                                       </waypoint>
50859                                       <waypoint time="5s">
50860                                         <vector>
50861                                           <x>0.3591647148</x>
50862                                           <y>-1.3838562965</y>
50863                                         </vector>
50864                                       </waypoint>
50865                                     </animated>
50866                                   </c1>
50867                                   <c2>
50868                                     <real value="1.0000000000"/>
50869                                   </c2>
50870                                   <c3>
50871                                     <real value="0.5000000000"/>
50872                                   </c3>
50873                                   <c4>
50874                                     <bool value="false"/>
50875                                   </c4>
50876                                   <c5>
50877                                     <radial_composite type="vector">
50878                                       <c0>
50879                                         <animated type="real">
50880                                           <waypoint time="0s">
50881                                             <real value="0.0811651956"/>
50882                                           </waypoint>
50883                                           <waypoint time="2.50000000s">
50884                                             <real value="0.0813910177"/>
50885                                           </waypoint>
50886                                           <waypoint time="5s">
50887                                             <real value="0.0811651956"/>
50888                                           </waypoint>
50889                                         </animated>
50890                                       </c0>
50891                                       <c1>
50892                                         <animated type="angle">
50893                                           <waypoint time="0s" before="linear" after="linear">
50894                                             <angle value="-101.313606"/>
50895                                           </waypoint>
50896                                           <waypoint time="2.50000000s" before="linear" after="linear">
50897                                             <angle value="-103.204277"/>
50898                                           </waypoint>
50899                                           <waypoint time="5s" before="linear" after="linear">
50900                                             <angle value="-101.313606"/>
50901                                           </waypoint>
50902                                         </animated>
50903                                       </c1>
50904                                     </radial_composite>
50905                                   </c5>
50906                                   <c6>
50907                                     <radial_composite type="vector">
50908                                       <c0>
50909                                         <real value="0.0811651956"/>
50910                                       </c0>
50911                                       <c1>
50912                                         <angle value="-101.313606"/>
50913                                       </c1>
50914                                     </radial_composite>
50915                                   </c6>
50916                                 </composite>
50917                               </entry>
50918                               <entry>
50919                                 <composite type="bline_point">
50920                                   <c1>
50921                                     <animated type="vector">
50922                                       <waypoint time="0s">
50923                                         <vector>
50924                                           <x>0.3113960028</x>
50925                                           <y>-1.4209972620</y>
50926                                         </vector>
50927                                       </waypoint>
50928                                       <waypoint time="2.50000000s">
50929                                         <vector>
50930                                           <x>0.3748770058</x>
50931                                           <y>-1.4285788536</y>
50932                                         </vector>
50933                                       </waypoint>
50934                                       <waypoint time="5s">
50935                                         <vector>
50936                                           <x>0.3113960028</x>
50937                                           <y>-1.4209972620</y>
50938                                         </vector>
50939                                       </waypoint>
50940                                     </animated>
50941                                   </c1>
50942                                   <c2>
50943                                     <real value="1.0000000000"/>
50944                                   </c2>
50945                                   <c3>
50946                                     <real value="0.5000000000"/>
50947                                   </c3>
50948                                   <c4>
50949                                     <bool value="false"/>
50950                                   </c4>
50951                                   <c5>
50952                                     <radial_composite type="vector">
50953                                       <c0>
50954                                         <animated type="real">
50955                                           <waypoint time="0s">
50956                                             <real value="0.0405950745"/>
50957                                           </waypoint>
50958                                           <waypoint time="2.50000000s">
50959                                             <real value="0.0395324682"/>
50960                                           </waypoint>
50961                                           <waypoint time="5s">
50962                                             <real value="0.0405950745"/>
50963                                           </waypoint>
50964                                         </animated>
50965                                       </c0>
50966                                       <c1>
50967                                         <animated type="angle">
50968                                           <waypoint time="0s" before="linear" after="linear">
50969                                             <angle value="168.693726"/>
50970                                           </waypoint>
50971                                           <waypoint time="2.50000000s" before="linear" after="linear">
50972                                             <angle value="168.569260"/>
50973                                           </waypoint>
50974                                           <waypoint time="5s" before="linear" after="linear">
50975                                             <angle value="168.693726"/>
50976                                           </waypoint>
50977                                         </animated>
50978                                       </c1>
50979                                     </radial_composite>
50980                                   </c5>
50981                                   <c6>
50982                                     <radial_composite type="vector">
50983                                       <c0>
50984                                         <real value="0.0405950745"/>
50985                                       </c0>
50986                                       <c1>
50987                                         <angle value="168.693726"/>
50988                                       </c1>
50989                                     </radial_composite>
50990                                   </c6>
50991                                 </composite>
50992                               </entry>
50993                               <entry>
50994                                 <composite type="bline_point">
50995                                   <c1>
50996                                     <animated type="vector">
50997                                       <waypoint time="0s">
50998                                         <vector>
50999                                           <x>0.2477043867</x>
51000                                           <y>-1.3303978443</y>
51001                                         </vector>
51002                                       </waypoint>
51003                                       <waypoint time="2.50000000s">
51004                                         <vector>
51005                                           <x>0.3145421147</x>
51006                                           <y>-1.3384066820</y>
51007                                         </vector>
51008                                       </waypoint>
51009                                       <waypoint time="5s">
51010                                         <vector>
51011                                           <x>0.2477043867</x>
51012                                           <y>-1.3303978443</y>
51013                                         </vector>
51014                                       </waypoint>
51015                                     </animated>
51016                                   </c1>
51017                                   <c2>
51018                                     <real value="1.0000000000"/>
51019                                   </c2>
51020                                   <c3>
51021                                     <real value="0.5946826339"/>
51022                                   </c3>
51023                                   <c4>
51024                                     <bool value="false"/>
51025                                   </c4>
51026                                   <c5>
51027                                     <radial_composite type="vector">
51028                                       <c0>
51029                                         <animated type="real">
51030                                           <waypoint time="0s">
51031                                             <real value="0.1106742789"/>
51032                                           </waypoint>
51033                                           <waypoint time="2.50000000s">
51034                                             <real value="0.1122288306"/>
51035                                           </waypoint>
51036                                           <waypoint time="5s">
51037                                             <real value="0.1106742789"/>
51038                                           </waypoint>
51039                                         </animated>
51040                                       </c0>
51041                                       <c1>
51042                                         <animated type="angle">
51043                                           <waypoint time="0s" before="linear" after="linear">
51044                                             <angle value="125.788437"/>
51045                                           </waypoint>
51046                                           <waypoint time="2.50000000s" before="linear" after="linear">
51047                                             <angle value="126.674339"/>
51048                                           </waypoint>
51049                                           <waypoint time="5s" before="linear" after="linear">
51050                                             <angle value="125.788437"/>
51051                                           </waypoint>
51052                                         </animated>
51053                                       </c1>
51054                                     </radial_composite>
51055                                   </c5>
51056                                   <c6>
51057                                     <radial_composite type="vector">
51058                                       <c0>
51059                                         <real value="0.1106742789"/>
51060                                       </c0>
51061                                       <c1>
51062                                         <angle value="125.788437"/>
51063                                       </c1>
51064                                     </radial_composite>
51065                                   </c6>
51066                                 </composite>
51067                               </entry>
51068                               <entry>
51069                                 <composite type="bline_point">
51070                                   <c1>
51071                                     <animated type="vector">
51072                                       <waypoint time="0s">
51073                                         <vector>
51074                                           <x>0.1899734885</x>
51075                                           <y>-1.2624719143</y>
51076                                         </vector>
51077                                       </waypoint>
51078                                       <waypoint time="2.50000000s">
51079                                         <vector>
51080                                           <x>0.2547661662</x>
51081                                           <y>-1.2702660561</y>
51082                                         </vector>
51083                                       </waypoint>
51084                                       <waypoint time="5s">
51085                                         <vector>
51086                                           <x>0.1899734885</x>
51087                                           <y>-1.2624719143</y>
51088                                         </vector>
51089                                       </waypoint>
51090                                     </animated>
51091                                   </c1>
51092                                   <c2>
51093                                     <real value="1.0000000000"/>
51094                                   </c2>
51095                                   <c3>
51096                                     <real value="0.5000000000"/>
51097                                   </c3>
51098                                   <c4>
51099                                     <bool value="false"/>
51100                                   </c4>
51101                                   <c5>
51102                                     <radial_composite type="vector">
51103                                       <c0>
51104                                         <animated type="real">
51105                                           <waypoint time="0s">
51106                                             <real value="0.0480594720"/>
51107                                           </waypoint>
51108                                           <waypoint time="2.50000000s">
51109                                             <real value="0.0486801410"/>
51110                                           </waypoint>
51111                                           <waypoint time="5s">
51112                                             <real value="0.0480594720"/>
51113                                           </waypoint>
51114                                         </animated>
51115                                       </c0>
51116                                       <c1>
51117                                         <animated type="angle">
51118                                           <waypoint time="0s" before="linear" after="linear">
51119                                             <angle value="122.002640"/>
51120                                           </waypoint>
51121                                           <waypoint time="2.50000000s" before="linear" after="linear">
51122                                             <angle value="122.933853"/>
51123                                           </waypoint>
51124                                           <waypoint time="5s" before="linear" after="linear">
51125                                             <angle value="122.002640"/>
51126                                           </waypoint>
51127                                         </animated>
51128                                       </c1>
51129                                     </radial_composite>
51130                                   </c5>
51131                                   <c6>
51132                                     <radial_composite type="vector">
51133                                       <c0>
51134                                         <real value="0.0606155500"/>
51135                                       </c0>
51136                                       <c1>
51137                                         <angle value="113.205490"/>
51138                                       </c1>
51139                                     </radial_composite>
51140                                   </c6>
51141                                 </composite>
51142                               </entry>
51143                               <entry>
51144                                 <composite type="bline_point">
51145                                   <c1>
51146                                     <animated type="vector">
51147                                       <waypoint time="0s">
51148                                         <vector>
51149                                           <x>0.1733975112</x>
51150                                           <y>-1.1106040478</y>
51151                                         </vector>
51152                                       </waypoint>
51153                                       <waypoint time="2.50000000s">
51154                                         <vector>
51155                                           <x>0.2363923341</x>
51156                                           <y>-1.1182528734</y>
51157                                         </vector>
51158                                       </waypoint>
51159                                       <waypoint time="5s">
51160                                         <vector>
51161                                           <x>0.1733975112</x>
51162                                           <y>-1.1106040478</y>
51163                                         </vector>
51164                                       </waypoint>
51165                                     </animated>
51166                                   </c1>
51167                                   <c2>
51168                                     <real value="1.0000000000"/>
51169                                   </c2>
51170                                   <c3>
51171                                     <real value="0.5000000000"/>
51172                                   </c3>
51173                                   <c4>
51174                                     <bool value="false"/>
51175                                   </c4>
51176                                   <c5>
51177                                     <radial_composite type="vector">
51178                                       <c0>
51179                                         <animated type="real">
51180                                           <waypoint time="0s">
51181                                             <real value="0.0958368663"/>
51182                                           </waypoint>
51183                                           <waypoint time="2.50000000s">
51184                                             <real value="0.0960516708"/>
51185                                           </waypoint>
51186                                           <waypoint time="5s">
51187                                             <real value="0.0958368663"/>
51188                                           </waypoint>
51189                                         </animated>
51190                                       </c0>
51191                                       <c1>
51192                                         <animated type="angle">
51193                                           <waypoint time="0s" before="linear" after="linear">
51194                                             <angle value="94.765221"/>
51195                                           </waypoint>
51196                                           <waypoint time="2.50000000s" before="linear" after="linear">
51197                                             <angle value="95.496933"/>
51198                                           </waypoint>
51199                                           <waypoint time="5s" before="linear" after="linear">
51200                                             <angle value="94.765221"/>
51201                                           </waypoint>
51202                                         </animated>
51203                                       </c1>
51204                                     </radial_composite>
51205                                   </c5>
51206                                   <c6>
51207                                     <radial_composite type="vector">
51208                                       <c0>
51209                                         <real value="0.0958368663"/>
51210                                       </c0>
51211                                       <c1>
51212                                         <angle value="94.765221"/>
51213                                       </c1>
51214                                     </radial_composite>
51215                                   </c6>
51216                                 </composite>
51217                               </entry>
51218                             </bline>
51219                           </param>
51220                           <param name="width">
51221                             <real value="0.0158123265"/>
51222                           </param>
51223                           <param name="expand">
51224                             <real value="0.0000000000"/>
51225                           </param>
51226                           <param name="sharp_cusps">
51227                             <bool value="true"/>
51228                           </param>
51229                           <param name="round_tip[0]">
51230                             <bool value="true"/>
51231                           </param>
51232                           <param name="round_tip[1]">
51233                             <bool value="true"/>
51234                           </param>
51235                           <param name="loopyness">
51236                             <real value="1.0000000000"/>
51237                           </param>
51238                           <param name="homogeneous_width">
51239                             <bool value="true"/>
51240                           </param>
51241                         </layer>
51242                         <layer type="region" active="true" version="0.1" desc="Shadow17 Region">
51243                           <param name="z_depth">
51244                             <real value="0.0000000000"/>
51245                           </param>
51246                           <param name="amount" use=":ShadowDepth"/>
51247                           <param name="blend_method">
51248                             <integer value="13"/>
51249                           </param>
51250                           <param name="color">
51251                             <color>
51252                               <r>0.000000</r>
51253                               <g>0.000000</g>
51254                               <b>0.000000</b>
51255                               <a>1.000000</a>
51256                             </color>
51257                           </param>
51258                           <param name="offset">
51259                             <vector>
51260                               <x>0.0000000000</x>
51261                               <y>0.0000000000</y>
51262                             </vector>
51263                           </param>
51264                           <param name="invert">
51265                             <bool value="false"/>
51266                           </param>
51267                           <param name="antialias">
51268                             <bool value="true"/>
51269                           </param>
51270                           <param name="feather" use=":ShadowFeather"/>
51271                           <param name="blurtype">
51272                             <integer value="1"/>
51273                           </param>
51274                           <param name="bline" use=":Shadow17"/>
51275                         </layer>
51276                         <layer type="region" active="true" version="0.1" desc="Left Hand Pinky Region">
51277                           <param name="z_depth">
51278                             <real value="0.0000000000"/>
51279                           </param>
51280                           <param name="amount">
51281                             <real value="1.0000000000"/>
51282                           </param>
51283                           <param name="blend_method">
51284                             <integer value="0"/>
51285                           </param>
51286                           <param name="color" use=":SkinColor"/>
51287                           <param name="offset">
51288                             <vector>
51289                               <x>0.0000000000</x>
51290                               <y>0.0000000000</y>
51291                             </vector>
51292                           </param>
51293                           <param name="invert">
51294                             <bool value="false"/>
51295                           </param>
51296                           <param name="antialias">
51297                             <bool value="true"/>
51298                           </param>
51299                           <param name="feather">
51300                             <real value="0.0000000000"/>
51301                           </param>
51302                           <param name="blurtype">
51303                             <integer value="1"/>
51304                           </param>
51305                           <param name="bline" use=":Left Hand Pinky"/>
51306                         </layer>
51307                         <layer type="outline" active="true" version="0.2" desc="Left Hand Pinky Outline">
51308                           <param name="z_depth">
51309                             <real value="0.0000000000"/>
51310                           </param>
51311                           <param name="amount">
51312                             <real value="1.0000000000"/>
51313                           </param>
51314                           <param name="blend_method">
51315                             <integer value="0"/>
51316                           </param>
51317                           <param name="color">
51318                             <color>
51319                               <r>0.000000</r>
51320                               <g>0.000000</g>
51321                               <b>0.000000</b>
51322                               <a>1.000000</a>
51323                             </color>
51324                           </param>
51325                           <param name="offset">
51326                             <vector>
51327                               <x>0.0000000000</x>
51328                               <y>0.0000000000</y>
51329                             </vector>
51330                           </param>
51331                           <param name="invert">
51332                             <bool value="false"/>
51333                           </param>
51334                           <param name="antialias">
51335                             <bool value="true"/>
51336                           </param>
51337                           <param name="feather">
51338                             <real value="0.0000000000"/>
51339                           </param>
51340                           <param name="blurtype">
51341                             <integer value="1"/>
51342                           </param>
51343                           <param name="bline" use=":Left Hand Pinky"/>
51344                           <param name="width">
51345                             <real value="0.0158123265"/>
51346                           </param>
51347                           <param name="expand">
51348                             <real value="0.0000000000"/>
51349                           </param>
51350                           <param name="sharp_cusps">
51351                             <bool value="true"/>
51352                           </param>
51353                           <param name="round_tip[0]">
51354                             <bool value="true"/>
51355                           </param>
51356                           <param name="round_tip[1]">
51357                             <bool value="true"/>
51358                           </param>
51359                           <param name="loopyness">
51360                             <real value="1.0000000000"/>
51361                           </param>
51362                           <param name="homogeneous_width">
51363                             <bool value="true"/>
51364                           </param>
51365                         </layer>
51366                         <layer type="region" active="true" version="0.1" desc="Shadow16 Region">
51367                           <param name="z_depth">
51368                             <real value="0.0000000000"/>
51369                           </param>
51370                           <param name="amount" use=":ShadowDepth"/>
51371                           <param name="blend_method">
51372                             <integer value="13"/>
51373                           </param>
51374                           <param name="color">
51375                             <color>
51376                               <r>0.000000</r>
51377                               <g>0.000000</g>
51378                               <b>0.000000</b>
51379                               <a>1.000000</a>
51380                             </color>
51381                           </param>
51382                           <param name="offset">
51383                             <vector>
51384                               <x>0.0000000000</x>
51385                               <y>0.0000000000</y>
51386                             </vector>
51387                           </param>
51388                           <param name="invert">
51389                             <bool value="false"/>
51390                           </param>
51391                           <param name="antialias">
51392                             <bool value="true"/>
51393                           </param>
51394                           <param name="feather" use=":ShadowFeather"/>
51395                           <param name="blurtype">
51396                             <integer value="1"/>
51397                           </param>
51398                           <param name="bline" use=":Shadow16"/>
51399                         </layer>
51400                       </canvas>
51401                     </param>
51402                     <param name="zoom">
51403                       <real value="0.0000000000"/>
51404                     </param>
51405                     <param name="time_offset">
51406                       <time value="0s"/>
51407                     </param>
51408                     <param name="children_lock">
51409                       <bool value="false"/>
51410                     </param>
51411                   </layer>
51412                   <layer type="region" active="true" version="0.1" desc="Left Cuff Region">
51413                     <param name="z_depth">
51414                       <real value="0.0000000000"/>
51415                     </param>
51416                     <param name="amount">
51417                       <real value="1.0000000000"/>
51418                     </param>
51419                     <param name="blend_method">
51420                       <integer value="0"/>
51421                     </param>
51422                     <param name="color" use=":ShirtColor"/>
51423                     <param name="offset">
51424                       <vector>
51425                         <x>0.0000000000</x>
51426                         <y>0.0000000000</y>
51427                       </vector>
51428                     </param>
51429                     <param name="invert">
51430                       <bool value="false"/>
51431                     </param>
51432                     <param name="antialias">
51433                       <bool value="true"/>
51434                     </param>
51435                     <param name="feather">
51436                       <real value="0.0000000000"/>
51437                     </param>
51438                     <param name="blurtype">
51439                       <integer value="1"/>
51440                     </param>
51441                     <param name="bline" use=":Left Cuff"/>
51442                   </layer>
51443                   <layer type="outline" active="true" version="0.2" desc="Left Cuff Outline">
51444                     <param name="z_depth">
51445                       <real value="0.0000000000"/>
51446                     </param>
51447                     <param name="amount">
51448                       <real value="1.0000000000"/>
51449                     </param>
51450                     <param name="blend_method">
51451                       <integer value="0"/>
51452                     </param>
51453                     <param name="color">
51454                       <color>
51455                         <r>0.000000</r>
51456                         <g>0.000000</g>
51457                         <b>0.000000</b>
51458                         <a>1.000000</a>
51459                       </color>
51460                     </param>
51461                     <param name="offset">
51462                       <vector>
51463                         <x>0.0000000000</x>
51464                         <y>0.0000000000</y>
51465                       </vector>
51466                     </param>
51467                     <param name="invert">
51468                       <bool value="false"/>
51469                     </param>
51470                     <param name="antialias">
51471                       <bool value="true"/>
51472                     </param>
51473                     <param name="feather">
51474                       <real value="0.0000000000"/>
51475                     </param>
51476                     <param name="blurtype">
51477                       <integer value="1"/>
51478                     </param>
51479                     <param name="bline" use=":Left Cuff"/>
51480                     <param name="width">
51481                       <real value="0.0158123265"/>
51482                     </param>
51483                     <param name="expand">
51484                       <real value="0.0000000000"/>
51485                     </param>
51486                     <param name="sharp_cusps">
51487                       <bool value="true"/>
51488                     </param>
51489                     <param name="round_tip[0]">
51490                       <bool value="true"/>
51491                     </param>
51492                     <param name="round_tip[1]">
51493                       <bool value="true"/>
51494                     </param>
51495                     <param name="loopyness">
51496                       <real value="1.0000000000"/>
51497                     </param>
51498                     <param name="homogeneous_width">
51499                       <bool value="true"/>
51500                     </param>
51501                   </layer>
51502                   <layer type="region" active="true" version="0.1" desc="Shadow15 Region">
51503                     <param name="z_depth">
51504                       <real value="0.0000000000"/>
51505                     </param>
51506                     <param name="amount" use=":ShadowDepth"/>
51507                     <param name="blend_method">
51508                       <integer value="13"/>
51509                     </param>
51510                     <param name="color">
51511                       <color>
51512                         <r>0.000000</r>
51513                         <g>0.000000</g>
51514                         <b>0.000000</b>
51515                         <a>1.000000</a>
51516                       </color>
51517                     </param>
51518                     <param name="offset">
51519                       <vector>
51520                         <x>0.0000000000</x>
51521                         <y>0.0000000000</y>
51522                       </vector>
51523                     </param>
51524                     <param name="invert">
51525                       <bool value="false"/>
51526                     </param>
51527                     <param name="antialias">
51528                       <bool value="true"/>
51529                     </param>
51530                     <param name="feather" use=":ShadowFeather"/>
51531                     <param name="blurtype">
51532                       <integer value="1"/>
51533                     </param>
51534                     <param name="bline" use=":Shadow15"/>
51535                   </layer>
51536                 </canvas>
51537               </param>
51538               <param name="zoom">
51539                 <real value="0.0000000000"/>
51540               </param>
51541               <param name="time_offset">
51542                 <time value="0s"/>
51543               </param>
51544               <param name="children_lock">
51545                 <bool value="false"/>
51546               </param>
51547             </layer>
51548             <layer type="outline" active="true" version="0.2" desc="Wrinkle01">
51549               <param name="z_depth">
51550                 <real value="0.0000000000"/>
51551               </param>
51552               <param name="amount">
51553                 <real value="1.0000000000"/>
51554               </param>
51555               <param name="blend_method">
51556                 <integer value="0"/>
51557               </param>
51558               <param name="color">
51559                 <color>
51560                   <r>0.000000</r>
51561                   <g>0.000000</g>
51562                   <b>0.000000</b>
51563                   <a>1.000000</a>
51564                 </color>
51565               </param>
51566               <param name="offset">
51567                 <vector>
51568                   <x>0.0000000000</x>
51569                   <y>0.0000000000</y>
51570                 </vector>
51571               </param>
51572               <param name="invert">
51573                 <bool value="false"/>
51574               </param>
51575               <param name="antialias">
51576                 <bool value="true"/>
51577               </param>
51578               <param name="feather">
51579                 <real value="0.0000000000"/>
51580               </param>
51581               <param name="blurtype">
51582                 <integer value="1"/>
51583               </param>
51584               <param name="bline">
51585                 <bline type="bline_point" loop="false">
51586                   <entry on="2.50000000s, 4.50000000s, 5s">
51587                     <composite type="bline_point">
51588                       <c1>
51589                         <animated type="vector" guid="4B4A842299DEB2F8AD3E715BC69DCC7E">
51590                           <waypoint time="0s">
51591                             <vector>
51592                               <x>0.5183937550</x>
51593                               <y>1.3555136919</y>
51594                             </vector>
51595                           </waypoint>
51596                           <waypoint time="2.50000000s">
51597                             <vector>
51598                               <x>0.5538880825</x>
51599                               <y>1.3861974478</y>
51600                             </vector>
51601                           </waypoint>
51602                           <waypoint time="5s">
51603                             <vector>
51604                               <x>0.5183937550</x>
51605                               <y>1.3555136919</y>
51606                             </vector>
51607                           </waypoint>
51608                         </animated>
51609                       </c1>
51610                       <c2>
51611                         <real value="1.0000000000"/>
51612                       </c2>
51613                       <c3>
51614                         <real value="0.5000000000"/>
51615                       </c3>
51616                       <c4>
51617                         <bool value="false"/>
51618                       </c4>
51619                       <c5>
51620                         <radial_composite type="vector" guid="8019ED14C274A3BFD37BD0A778739482">
51621                           <c0>
51622                             <animated type="real">
51623                               <waypoint time="0s">
51624                                 <real value="0.1937331987"/>
51625                               </waypoint>
51626                               <waypoint time="2.50000000s">
51627                                 <real value="0.1939145777"/>
51628                               </waypoint>
51629                               <waypoint time="5s">
51630                                 <real value="0.1937331987"/>
51631                               </waypoint>
51632                             </animated>
51633                           </c0>
51634                           <c1>
51635                             <animated type="angle">
51636                               <waypoint time="0s" before="linear" after="linear">
51637                                 <angle value="-49.726143"/>
51638                               </waypoint>
51639                               <waypoint time="2.50000000s" before="linear" after="linear">
51640                                 <angle value="-51.700291"/>
51641                               </waypoint>
51642                               <waypoint time="5s" before="linear" after="linear">
51643                                 <angle value="-49.726143"/>
51644                               </waypoint>
51645                             </animated>
51646                           </c1>
51647                         </radial_composite>
51648                       </c5>
51649                       <c6>
51650                         <radial_composite type="vector">
51651                           <c0>
51652                             <real value="0.1685832931"/>
51653                           </c0>
51654                           <c1>
51655                             <angle value="-73.066483"/>
51656                           </c1>
51657                         </radial_composite>
51658                       </c6>
51659                     </composite>
51660                   </entry>
51661                   <entry on="0s, 0s, 4.50000000s">
51662                     <composite type="bline_point">
51663                       <c1>
51664                         <animated type="vector">
51665                           <waypoint time="0s">
51666                             <vector>
51667                               <x>0.4991016686</x>
51668                               <y>1.0114156008</y>
51669                             </vector>
51670                           </waypoint>
51671                           <waypoint time="2.50000000s">
51672                             <vector>
51673                               <x>0.5360769629</x>
51674                               <y>1.0403054953</y>
51675                             </vector>
51676                           </waypoint>
51677                           <waypoint time="4.50000000s">
51678                             <vector>
51679                               <x>0.4991016686</x>
51680                               <y>1.0114156008</y>
51681                             </vector>
51682                           </waypoint>
51683                         </animated>
51684                       </c1>
51685                       <c2>
51686                         <real value="1.1500000000"/>
51687                       </c2>
51688                       <c3>
51689                         <real value="0.4736185372"/>
51690                       </c3>
51691                       <c4>
51692                         <bool value="false"/>
51693                       </c4>
51694                       <c5>
51695                         <radial_composite type="vector">
51696                           <c0>
51697                             <animated type="real">
51698                               <waypoint time="0s">
51699                                 <real value="0.3637652909"/>
51700                               </waypoint>
51701                               <waypoint time="2.50000000s">
51702                                 <real value="0.3658379142"/>
51703                               </waypoint>
51704                               <waypoint time="4.50000000s">
51705                                 <real value="0.3637652909"/>
51706                               </waypoint>
51707                             </animated>
51708                           </c0>
51709                           <c1>
51710                             <animated type="angle">
51711                               <waypoint time="0s" before="linear" after="linear">
51712                                 <angle value="-100.083893"/>
51713                               </waypoint>
51714                               <waypoint time="2.50000000s" before="linear" after="linear">
51715                                 <angle value="-98.935730"/>
51716                               </waypoint>
51717                               <waypoint time="4.50000000s" before="linear" after="linear">
51718                                 <angle value="-100.083893"/>
51719                               </waypoint>
51720                             </animated>
51721                           </c1>
51722                         </radial_composite>
51723                       </c5>
51724                       <c6>
51725                         <radial_composite type="vector">
51726                           <c0>
51727                             <real value="0.3793867655"/>
51728                           </c0>
51729                           <c1>
51730                             <angle value="-96.990601"/>
51731                           </c1>
51732                         </radial_composite>
51733                       </c6>
51734                     </composite>
51735                   </entry>
51736                   <entry on="0s, 0s, 4.50000000s">
51737                     <composite type="bline_point">
51738                       <c1>
51739                         <animated type="vector">
51740                           <waypoint time="0s">
51741                             <vector>
51742                               <x>0.4805249572</x>
51743                               <y>0.6430099010</y>
51744                             </vector>
51745                           </waypoint>
51746                           <waypoint time="2.50000000s">
51747                             <vector>
51748                               <x>0.5185824633</x>
51749                               <y>0.6632448435</y>
51750                             </vector>
51751                           </waypoint>
51752                           <waypoint time="4.50000000s">
51753                             <vector>
51754                               <x>0.4805249572</x>
51755                               <y>0.6430099010</y>
51756                             </vector>
51757                           </waypoint>
51758                         </animated>
51759                       </c1>
51760                       <c2>
51761                         <real value="0.0500000000"/>
51762                       </c2>
51763                       <c3>
51764                         <real value="0.5000000000"/>
51765                       </c3>
51766                       <c4>
51767                         <bool value="false"/>
51768                       </c4>
51769                       <c5>
51770                         <radial_composite type="vector">
51771                           <c0>
51772                             <animated type="real">
51773                               <waypoint time="0s">
51774                                 <real value="0.3653957246"/>
51775                               </waypoint>
51776                               <waypoint time="2.50000000s">
51777                                 <real value="0.3763120734"/>
51778                               </waypoint>
51779                               <waypoint time="4.50000000s">
51780                                 <real value="0.3653957246"/>
51781                               </waypoint>
51782                             </animated>
51783                           </c0>
51784                           <c1>
51785                             <animated type="angle">
51786                               <waypoint time="0s" before="linear" after="linear">
51787                                 <angle value="-87.502426"/>
51788                               </waypoint>
51789                               <waypoint time="2.50000000s" before="linear" after="linear">
51790                                 <angle value="-87.825317"/>
51791                               </waypoint>
51792                               <waypoint time="4.50000000s" before="linear" after="linear">
51793                                 <angle value="-87.502426"/>
51794                               </waypoint>
51795                             </animated>
51796                           </c1>
51797                         </radial_composite>
51798                       </c5>
51799                       <c6>
51800                         <radial_composite type="vector">
51801                           <c0>
51802                             <real value="0.1651467631"/>
51803                           </c0>
51804                           <c1>
51805                             <angle value="-89.996895"/>
51806                           </c1>
51807                         </radial_composite>
51808                       </c6>
51809                     </composite>
51810                   </entry>
51811                 </bline>
51812               </param>
51813               <param name="width">
51814                 <real value="0.0158123265"/>
51815               </param>
51816               <param name="expand">
51817                 <real value="0.0000000000"/>
51818               </param>
51819               <param name="sharp_cusps">
51820                 <bool value="true"/>
51821               </param>
51822               <param name="round_tip[0]">
51823                 <bool value="true"/>
51824               </param>
51825               <param name="round_tip[1]">
51826                 <bool value="true"/>
51827               </param>
51828               <param name="loopyness">
51829                 <real value="1.0000000000"/>
51830               </param>
51831               <param name="homogeneous_width">
51832                 <bool value="true"/>
51833               </param>
51834             </layer>
51835             <layer type="outline" active="true" version="0.2" desc="Left Sleve Outline">
51836               <param name="z_depth">
51837                 <real value="0.0000000000"/>
51838               </param>
51839               <param name="amount">
51840                 <real value="1.0000000000"/>
51841               </param>
51842               <param name="blend_method">
51843                 <integer value="0"/>
51844               </param>
51845               <param name="color">
51846                 <color>
51847                   <r>0.000000</r>
51848                   <g>0.000000</g>
51849                   <b>0.000000</b>
51850                   <a>1.000000</a>
51851                 </color>
51852               </param>
51853               <param name="offset">
51854                 <vector>
51855                   <x>0.0000000000</x>
51856                   <y>0.0000000000</y>
51857                 </vector>
51858               </param>
51859               <param name="invert">
51860                 <bool value="false"/>
51861               </param>
51862               <param name="antialias">
51863                 <bool value="true"/>
51864               </param>
51865               <param name="feather">
51866                 <real value="0.0000000000"/>
51867               </param>
51868               <param name="blurtype">
51869                 <integer value="1"/>
51870               </param>
51871               <param name="bline" use=":Left Sleve"/>
51872               <param name="width">
51873                 <real value="0.0158123265"/>
51874               </param>
51875               <param name="expand">
51876                 <real value="0.0000000000"/>
51877               </param>
51878               <param name="sharp_cusps">
51879                 <bool value="true"/>
51880               </param>
51881               <param name="round_tip[0]">
51882                 <bool value="true"/>
51883               </param>
51884               <param name="round_tip[1]">
51885                 <bool value="true"/>
51886               </param>
51887               <param name="loopyness">
51888                 <real value="1.0000000000"/>
51889               </param>
51890               <param name="homogeneous_width">
51891                 <bool value="true"/>
51892               </param>
51893             </layer>
51894             <layer type="outline" active="true" version="0.2" desc="Wrnkle03">
51895               <param name="z_depth">
51896                 <real value="0.0000000000"/>
51897               </param>
51898               <param name="amount">
51899                 <real value="1.0000000000"/>
51900               </param>
51901               <param name="blend_method">
51902                 <integer value="0"/>
51903               </param>
51904               <param name="color">
51905                 <color>
51906                   <r>0.000000</r>
51907                   <g>0.000000</g>
51908                   <b>0.000000</b>
51909                   <a>1.000000</a>
51910                 </color>
51911               </param>
51912               <param name="offset">
51913                 <vector>
51914                   <x>0.0000000000</x>
51915                   <y>0.0000000000</y>
51916                 </vector>
51917               </param>
51918               <param name="invert">
51919                 <bool value="false"/>
51920               </param>
51921               <param name="antialias">
51922                 <bool value="true"/>
51923               </param>
51924               <param name="feather">
51925                 <real value="0.0000000000"/>
51926               </param>
51927               <param name="blurtype">
51928                 <integer value="1"/>
51929               </param>
51930               <param name="bline">
51931                 <bline type="bline_point" loop="false">
51932                   <entry on="2.50000000s, 4.50000000s, 5s">
51933                     <composite type="bline_point">
51934                       <c1>
51935                         <animated type="vector">
51936                           <waypoint time="0s">
51937                             <vector>
51938                               <x>0.4353163242</x>
51939                               <y>-0.2122295499</y>
51940                             </vector>
51941                           </waypoint>
51942                           <waypoint time="2.50000000s">
51943                             <vector>
51944                               <x>0.4825317562</x>
51945                               <y>-0.2183630466</y>
51946                             </vector>
51947                           </waypoint>
51948                           <waypoint time="4.50000000s">
51949                             <vector>
51950                               <x>0.4353163242</x>
51951                               <y>-0.2122295499</y>
51952                             </vector>
51953                           </waypoint>
51954                         </animated>
51955                       </c1>
51956                       <c2>
51957                         <real value="0.6224210963"/>
51958                       </c2>
51959                       <c3>
51960                         <real value="0.5000000000"/>
51961                       </c3>
51962                       <c4>
51963                         <bool value="false"/>
51964                       </c4>
51965                       <c5>
51966                         <radial_composite type="vector">
51967                           <c0>
51968                             <animated type="real">
51969                               <waypoint time="0s">
51970                                 <real value="0.1056513793"/>
51971                               </waypoint>
51972                               <waypoint time="2.50000000s">
51973                                 <real value="0.1062456001"/>
51974                               </waypoint>
51975                               <waypoint time="4.50000000s">
51976                                 <real value="0.1056513793"/>
51977                               </waypoint>
51978                             </animated>
51979                           </c0>
51980                           <c1>
51981                             <animated type="angle">
51982                               <waypoint time="0s" before="linear" after="linear">
51983                                 <angle value="0.000370"/>
51984                               </waypoint>
51985                               <waypoint time="2.50000000s" before="linear" after="linear">
51986                                 <angle value="-0.049015"/>
51987                               </waypoint>
51988                               <waypoint time="4.50000000s" before="linear" after="linear">
51989                                 <angle value="0.000370"/>
51990                               </waypoint>
51991                             </animated>
51992                           </c1>
51993                         </radial_composite>
51994                       </c5>
51995                       <c6>
51996                         <radial_composite type="vector">
51997                           <c0>
51998                             <real value="0.1056513793"/>
51999                           </c0>
52000                           <c1>
52001                             <angle value="0.000370"/>
52002                           </c1>
52003                         </radial_composite>
52004                       </c6>
52005                     </composite>
52006                   </entry>
52007                   <entry on="0s, 0s, 4.50000000s">
52008                     <composite type="bline_point">
52009                       <c1>
52010                         <animated type="vector">
52011                           <waypoint time="0s">
52012                             <vector>
52013                               <x>0.5092229247</x>
52014                               <y>-0.1611575037</y>
52015                             </vector>
52016                           </waypoint>
52017                           <waypoint time="2.50000000s">
52018                             <vector>
52019                               <x>0.5533915758</x>
52020                               <y>-0.1669233143</y>
52021                             </vector>
52022                           </waypoint>
52023                           <waypoint time="4.50000000s">
52024                             <vector>
52025                               <x>0.5092229247</x>
52026                               <y>-0.1611575037</y>
52027                             </vector>
52028                           </waypoint>
52029                         </animated>
52030                       </c1>
52031                       <c2>
52032                         <real value="1.1705154597"/>
52033                       </c2>
52034                       <c3>
52035                         <real value="0.5000000000"/>
52036                       </c3>
52037                       <c4>
52038                         <bool value="false"/>
52039                       </c4>
52040                       <c5>
52041                         <radial_composite type="vector">
52042                           <c0>
52043                             <animated type="real">
52044                               <waypoint time="0s">
52045                                 <real value="0.0744827445"/>
52046                               </waypoint>
52047                               <waypoint time="2.50000000s">
52048                                 <real value="0.0766300060"/>
52049                               </waypoint>
52050                               <waypoint time="4.50000000s">
52051                                 <real value="0.0744827445"/>
52052                               </waypoint>
52053                             </animated>
52054                           </c0>
52055                           <c1>
52056                             <animated type="angle">
52057                               <waypoint time="0s" before="linear" after="linear">
52058                                 <angle value="113.202827"/>
52059                               </waypoint>
52060                               <waypoint time="2.50000000s" before="linear" after="linear">
52061                                 <angle value="115.846771"/>
52062                               </waypoint>
52063                               <waypoint time="4.50000000s" before="linear" after="linear">
52064                                 <angle value="113.202827"/>
52065                               </waypoint>
52066                             </animated>
52067                           </c1>
52068                         </radial_composite>
52069                       </c5>
52070                       <c6>
52071                         <radial_composite type="vector">
52072                           <c0>
52073                             <real value="0.0487219805"/>
52074                           </c0>
52075                           <c1>
52076                             <angle value="179.993134"/>
52077                           </c1>
52078                         </radial_composite>
52079                       </c6>
52080                     </composite>
52081                   </entry>
52082                   <entry on="0s, 0s, 4.50000000s">
52083                     <composite type="bline_point">
52084                       <c1>
52085                         <animated type="vector">
52086                           <waypoint time="0s">
52087                             <vector>
52088                               <x>0.4233608544</x>
52089                               <y>-0.1568109542</y>
52090                             </vector>
52091                           </waypoint>
52092                           <waypoint time="2.50000000s">
52093                             <vector>
52094                               <x>0.4671775401</x>
52095                               <y>-0.1625227034</y>
52096                             </vector>
52097                           </waypoint>
52098                           <waypoint time="4.50000000s">
52099                             <vector>
52100                               <x>0.4233608544</x>
52101                               <y>-0.1568109542</y>
52102                             </vector>
52103                           </waypoint>
52104                         </animated>
52105                       </c1>
52106                       <c2>
52107                         <real value="1.0000000000"/>
52108                       </c2>
52109                       <c3>
52110                         <real value="0.5000000000"/>
52111                       </c3>
52112                       <c4>
52113                         <bool value="false"/>
52114                       </c4>
52115                       <c5>
52116                         <radial_composite type="vector">
52117                           <c0>
52118                             <animated type="real">
52119                               <waypoint time="0s">
52120                                 <real value="0.0783884139"/>
52121                               </waypoint>
52122                               <waypoint time="2.50000000s">
52123                                 <real value="0.0774782677"/>
52124                               </waypoint>
52125                               <waypoint time="4.50000000s">
52126                                 <real value="0.0783884139"/>
52127                               </waypoint>
52128                             </animated>
52129                           </c0>
52130                           <c1>
52131                             <animated type="angle">
52132                               <waypoint time="0s" before="linear" after="linear">
52133                                 <angle value="-163.075745"/>
52134                               </waypoint>
52135                               <waypoint time="2.50000000s" before="linear" after="linear">
52136                                 <angle value="-162.785370"/>
52137                               </waypoint>
52138                               <waypoint time="4.50000000s" before="linear" after="linear">
52139                                 <angle value="-163.075745"/>
52140                               </waypoint>
52141                             </animated>
52142                           </c1>
52143                         </radial_composite>
52144                       </c5>
52145                       <c6>
52146                         <radial_composite type="vector">
52147                           <c0>
52148                             <real value="0.0487219805"/>
52149                           </c0>
52150                           <c1>
52151                             <angle value="-175.722885"/>
52152                           </c1>
52153                         </radial_composite>
52154                       </c6>
52155                     </composite>
52156                   </entry>
52157                   <entry on="0s, 0s, 4.50000000s">
52158                     <composite type="bline_point">
52159                       <c1>
52160                         <animated type="vector" guid="FE8D2E9E02BD5884F559EE5D3E030811">
52161                           <waypoint time="0s">
52162                             <vector>
52163                               <x>0.2668527961</x>
52164                               <y>-0.2404821664</y>
52165                             </vector>
52166                           </waypoint>
52167                           <waypoint time="2.50000000s">
52168                             <vector>
52169                               <x>0.3125697374</x>
52170                               <y>-0.2463860214</y>
52171                             </vector>
52172                           </waypoint>
52173                           <waypoint time="5s">
52174                             <vector>
52175                               <x>0.2668527961</x>
52176                               <y>-0.2404821664</y>
52177                             </vector>
52178                           </waypoint>
52179                         </animated>
52180                       </c1>
52181                       <c2>
52182                         <real value="1.0000000000"/>
52183                       </c2>
52184                       <c3>
52185                         <real value="0.5000000000"/>
52186                       </c3>
52187                       <c4>
52188                         <bool value="false"/>
52189                       </c4>
52190                       <c5>
52191                         <radial_composite type="vector" guid="7D674374BCC96735D64CFFE2EF24D2A1">
52192                           <c0>
52193                             <animated type="real">
52194                               <waypoint time="0s">
52195                                 <real value="0.2131748545"/>
52196                               </waypoint>
52197                               <waypoint time="2.50000000s">
52198                                 <real value="0.2129536127"/>
52199                               </waypoint>
52200                               <waypoint time="5s">
52201                                 <real value="0.2131748545"/>
52202                               </waypoint>
52203                             </animated>
52204                           </c0>
52205                           <c1>
52206                             <animated type="angle">
52207                               <waypoint time="0s" before="linear" after="linear">
52208                                 <angle value="-149.202469"/>
52209                               </waypoint>
52210                               <waypoint time="2.50000000s" before="linear" after="linear">
52211                                 <angle value="-149.179367"/>
52212                               </waypoint>
52213                               <waypoint time="5s" before="linear" after="linear">
52214                                 <angle value="-149.202469"/>
52215                               </waypoint>
52216                             </animated>
52217                           </c1>
52218                         </radial_composite>
52219                       </c5>
52220                       <c6>
52221                         <radial_composite type="vector">
52222                           <c0>
52223                             <real value="0.1089324448"/>
52224                           </c0>
52225                           <c1>
52226                             <angle value="-127.747307"/>
52227                           </c1>
52228                         </radial_composite>
52229                       </c6>
52230                     </composite>
52231                   </entry>
52232                 </bline>
52233               </param>
52234               <param name="width">
52235                 <real value="0.0158123265"/>
52236               </param>
52237               <param name="expand">
52238                 <real value="0.0000000000"/>
52239               </param>
52240               <param name="sharp_cusps">
52241                 <bool value="true"/>
52242               </param>
52243               <param name="round_tip[0]">
52244                 <bool value="true"/>
52245               </param>
52246               <param name="round_tip[1]">
52247                 <bool value="true"/>
52248               </param>
52249               <param name="loopyness">
52250                 <real value="1.0000000000"/>
52251               </param>
52252               <param name="homogeneous_width">
52253                 <bool value="true"/>
52254               </param>
52255             </layer>
52256             <layer type="outline" active="true" version="0.2" desc="Wrinkle02 Outline">
52257               <param name="z_depth">
52258                 <real value="0.0000000000"/>
52259               </param>
52260               <param name="amount">
52261                 <real value="1.0000000000"/>
52262               </param>
52263               <param name="blend_method">
52264                 <integer value="0"/>
52265               </param>
52266               <param name="color">
52267                 <color>
52268                   <r>0.000000</r>
52269                   <g>0.000000</g>
52270                   <b>0.000000</b>
52271                   <a>1.000000</a>
52272                 </color>
52273               </param>
52274               <param name="offset">
52275                 <vector>
52276                   <x>0.0000000000</x>
52277                   <y>0.0000000000</y>
52278                 </vector>
52279               </param>
52280               <param name="invert">
52281                 <bool value="false"/>
52282               </param>
52283               <param name="antialias">
52284                 <bool value="true"/>
52285               </param>
52286               <param name="feather">
52287                 <real value="0.0000000000"/>
52288               </param>
52289               <param name="blurtype">
52290                 <integer value="1"/>
52291               </param>
52292               <param name="bline" use=":Wrinkle02"/>
52293               <param name="width">
52294                 <real value="0.0158123265"/>
52295               </param>
52296               <param name="expand">
52297                 <real value="0.0000000000"/>
52298               </param>
52299               <param name="sharp_cusps">
52300                 <bool value="true"/>
52301               </param>
52302               <param name="round_tip[0]">
52303                 <bool value="true"/>
52304               </param>
52305               <param name="round_tip[1]">
52306                 <bool value="true"/>
52307               </param>
52308               <param name="loopyness">
52309                 <real value="1.0000000000"/>
52310               </param>
52311               <param name="homogeneous_width">
52312                 <bool value="true"/>
52313               </param>
52314             </layer>
52315             <layer type="outline" active="true" version="0.2" desc="Scratch005 Outline">
52316               <param name="z_depth">
52317                 <real value="0.0000000000"/>
52318               </param>
52319               <param name="amount">
52320                 <real value="0.7500000000"/>
52321               </param>
52322               <param name="blend_method">
52323                 <integer value="0"/>
52324               </param>
52325               <param name="color">
52326                 <color>
52327                   <r>0.000000</r>
52328                   <g>0.000000</g>
52329                   <b>0.000000</b>
52330                   <a>1.000000</a>
52331                 </color>
52332               </param>
52333               <param name="offset">
52334                 <vector>
52335                   <x>0.0000000000</x>
52336                   <y>0.0000000000</y>
52337                 </vector>
52338               </param>
52339               <param name="invert">
52340                 <bool value="false"/>
52341               </param>
52342               <param name="antialias">
52343                 <bool value="true"/>
52344               </param>
52345               <param name="feather">
52346                 <real value="0.0000000000"/>
52347               </param>
52348               <param name="blurtype">
52349                 <integer value="1"/>
52350               </param>
52351               <param name="bline" use=":Scratch005"/>
52352               <param name="width">
52353                 <real value="0.0079061633"/>
52354               </param>
52355               <param name="expand">
52356                 <real value="0.0000000000"/>
52357               </param>
52358               <param name="sharp_cusps">
52359                 <bool value="true"/>
52360               </param>
52361               <param name="round_tip[0]">
52362                 <bool value="true"/>
52363               </param>
52364               <param name="round_tip[1]">
52365                 <bool value="true"/>
52366               </param>
52367               <param name="loopyness">
52368                 <real value="1.0000000000"/>
52369               </param>
52370               <param name="homogeneous_width">
52371                 <bool value="true"/>
52372               </param>
52373             </layer>
52374             <layer type="outline" active="true" version="0.2" desc="Scratch004 Outline">
52375               <param name="z_depth">
52376                 <real value="0.0000000000"/>
52377               </param>
52378               <param name="amount">
52379                 <real value="0.7500000000"/>
52380               </param>
52381               <param name="blend_method">
52382                 <integer value="0"/>
52383               </param>
52384               <param name="color">
52385                 <color>
52386                   <r>0.000000</r>
52387                   <g>0.000000</g>
52388                   <b>0.000000</b>
52389                   <a>1.000000</a>
52390                 </color>
52391               </param>
52392               <param name="offset">
52393                 <vector>
52394                   <x>0.0000000000</x>
52395                   <y>0.0000000000</y>
52396                 </vector>
52397               </param>
52398               <param name="invert">
52399                 <bool value="false"/>
52400               </param>
52401               <param name="antialias">
52402                 <bool value="true"/>
52403               </param>
52404               <param name="feather">
52405                 <real value="0.0000000000"/>
52406               </param>
52407               <param name="blurtype">
52408                 <integer value="1"/>
52409               </param>
52410               <param name="bline" use=":Scratch004"/>
52411               <param name="width">
52412                 <real value="0.0079061633"/>
52413               </param>
52414               <param name="expand">
52415                 <real value="0.0000000000"/>
52416               </param>
52417               <param name="sharp_cusps">
52418                 <bool value="true"/>
52419               </param>
52420               <param name="round_tip[0]">
52421                 <bool value="true"/>
52422               </param>
52423               <param name="round_tip[1]">
52424                 <bool value="true"/>
52425               </param>
52426               <param name="loopyness">
52427                 <real value="1.0000000000"/>
52428               </param>
52429               <param name="homogeneous_width">
52430                 <bool value="true"/>
52431               </param>
52432             </layer>
52433             <layer type="outline" active="true" version="0.2" desc="Scratch003 Outline">
52434               <param name="z_depth">
52435                 <real value="0.0000000000"/>
52436               </param>
52437               <param name="amount">
52438                 <real value="0.7500000000"/>
52439               </param>
52440               <param name="blend_method">
52441                 <integer value="0"/>
52442               </param>
52443               <param name="color">
52444                 <color>
52445                   <r>0.000000</r>
52446                   <g>0.000000</g>
52447                   <b>0.000000</b>
52448                   <a>1.000000</a>
52449                 </color>
52450               </param>
52451               <param name="offset">
52452                 <vector>
52453                   <x>0.0000000000</x>
52454                   <y>0.0000000000</y>
52455                 </vector>
52456               </param>
52457               <param name="invert">
52458                 <bool value="false"/>
52459               </param>
52460               <param name="antialias">
52461                 <bool value="true"/>
52462               </param>
52463               <param name="feather">
52464                 <real value="0.0000000000"/>
52465               </param>
52466               <param name="blurtype">
52467                 <integer value="1"/>
52468               </param>
52469               <param name="bline" use=":Scratch003"/>
52470               <param name="width">
52471                 <real value="0.0079061633"/>
52472               </param>
52473               <param name="expand">
52474                 <real value="0.0000000000"/>
52475               </param>
52476               <param name="sharp_cusps">
52477                 <bool value="true"/>
52478               </param>
52479               <param name="round_tip[0]">
52480                 <bool value="true"/>
52481               </param>
52482               <param name="round_tip[1]">
52483                 <bool value="true"/>
52484               </param>
52485               <param name="loopyness">
52486                 <real value="1.0000000000"/>
52487               </param>
52488               <param name="homogeneous_width">
52489                 <bool value="true"/>
52490               </param>
52491             </layer>
52492             <layer type="outline" active="true" version="0.2" desc="Scratch002 Outline">
52493               <param name="z_depth">
52494                 <real value="0.0000000000"/>
52495               </param>
52496               <param name="amount">
52497                 <real value="0.7500000000"/>
52498               </param>
52499               <param name="blend_method">
52500                 <integer value="0"/>
52501               </param>
52502               <param name="color">
52503                 <color>
52504                   <r>0.000000</r>
52505                   <g>0.000000</g>
52506                   <b>0.000000</b>
52507                   <a>1.000000</a>
52508                 </color>
52509               </param>
52510               <param name="offset">
52511                 <vector>
52512                   <x>0.0000000000</x>
52513                   <y>0.0000000000</y>
52514                 </vector>
52515               </param>
52516               <param name="invert">
52517                 <bool value="false"/>
52518               </param>
52519               <param name="antialias">
52520                 <bool value="true"/>
52521               </param>
52522               <param name="feather">
52523                 <real value="0.0000000000"/>
52524               </param>
52525               <param name="blurtype">
52526                 <integer value="1"/>
52527               </param>
52528               <param name="bline" use=":Scratch002"/>
52529               <param name="width">
52530                 <real value="0.0079061633"/>
52531               </param>
52532               <param name="expand">
52533                 <real value="0.0000000000"/>
52534               </param>
52535               <param name="sharp_cusps">
52536                 <bool value="true"/>
52537               </param>
52538               <param name="round_tip[0]">
52539                 <bool value="true"/>
52540               </param>
52541               <param name="round_tip[1]">
52542                 <bool value="true"/>
52543               </param>
52544               <param name="loopyness">
52545                 <real value="1.0000000000"/>
52546               </param>
52547               <param name="homogeneous_width">
52548                 <bool value="true"/>
52549               </param>
52550             </layer>
52551             <layer type="outline" active="true" version="0.2" desc="Scratch Outline">
52552               <param name="z_depth">
52553                 <real value="0.0000000000"/>
52554               </param>
52555               <param name="amount">
52556                 <real value="0.7500000000"/>
52557               </param>
52558               <param name="blend_method">
52559                 <integer value="0"/>
52560               </param>
52561               <param name="color">
52562                 <color>
52563                   <r>0.000000</r>
52564                   <g>0.000000</g>
52565                   <b>0.000000</b>
52566                   <a>1.000000</a>
52567                 </color>
52568               </param>
52569               <param name="offset">
52570                 <vector>
52571                   <x>0.0000000000</x>
52572                   <y>0.0000000000</y>
52573                 </vector>
52574               </param>
52575               <param name="invert">
52576                 <bool value="false"/>
52577               </param>
52578               <param name="antialias">
52579                 <bool value="true"/>
52580               </param>
52581               <param name="feather">
52582                 <real value="0.0000000000"/>
52583               </param>
52584               <param name="blurtype">
52585                 <integer value="1"/>
52586               </param>
52587               <param name="bline" use=":Scratch"/>
52588               <param name="width">
52589                 <real value="0.0079061633"/>
52590               </param>
52591               <param name="expand">
52592                 <real value="0.0000000000"/>
52593               </param>
52594               <param name="sharp_cusps">
52595                 <bool value="true"/>
52596               </param>
52597               <param name="round_tip[0]">
52598                 <bool value="true"/>
52599               </param>
52600               <param name="round_tip[1]">
52601                 <bool value="true"/>
52602               </param>
52603               <param name="loopyness">
52604                 <real value="1.0000000000"/>
52605               </param>
52606               <param name="homogeneous_width">
52607                 <bool value="true"/>
52608               </param>
52609             </layer>
52610             <layer type="outline" active="true" version="0.2" desc="Scratch009 Outline">
52611               <param name="z_depth">
52612                 <real value="0.0000000000"/>
52613               </param>
52614               <param name="amount">
52615                 <real value="0.7500000000"/>
52616               </param>
52617               <param name="blend_method">
52618                 <integer value="0"/>
52619               </param>
52620               <param name="color">
52621                 <color>
52622                   <r>0.000000</r>
52623                   <g>0.000000</g>
52624                   <b>0.000000</b>
52625                   <a>1.000000</a>
52626                 </color>
52627               </param>
52628               <param name="offset">
52629                 <vector>
52630                   <x>0.0000000000</x>
52631                   <y>0.0000000000</y>
52632                 </vector>
52633               </param>
52634               <param name="invert">
52635                 <bool value="false"/>
52636               </param>
52637               <param name="antialias">
52638                 <bool value="true"/>
52639               </param>
52640               <param name="feather">
52641                 <real value="0.0000000000"/>
52642               </param>
52643               <param name="blurtype">
52644                 <integer value="1"/>
52645               </param>
52646               <param name="bline" use=":Scratch009"/>
52647               <param name="width">
52648                 <real value="0.0079061633"/>
52649               </param>
52650               <param name="expand">
52651                 <real value="0.0000000000"/>
52652               </param>
52653               <param name="sharp_cusps">
52654                 <bool value="true"/>
52655               </param>
52656               <param name="round_tip[0]">
52657                 <bool value="true"/>
52658               </param>
52659               <param name="round_tip[1]">
52660                 <bool value="true"/>
52661               </param>
52662               <param name="loopyness">
52663                 <real value="1.0000000000"/>
52664               </param>
52665               <param name="homogeneous_width">
52666                 <bool value="true"/>
52667               </param>
52668             </layer>
52669             <layer type="outline" active="true" version="0.2" desc="Scratch008 Outline">
52670               <param name="z_depth">
52671                 <real value="0.0000000000"/>
52672               </param>
52673               <param name="amount">
52674                 <real value="0.7500000000"/>
52675               </param>
52676               <param name="blend_method">
52677                 <integer value="0"/>
52678               </param>
52679               <param name="color">
52680                 <color>
52681                   <r>0.000000</r>
52682                   <g>0.000000</g>
52683                   <b>0.000000</b>
52684                   <a>1.000000</a>
52685                 </color>
52686               </param>
52687               <param name="offset">
52688                 <vector>
52689                   <x>0.0000000000</x>
52690                   <y>0.0000000000</y>
52691                 </vector>
52692               </param>
52693               <param name="invert">
52694                 <bool value="false"/>
52695               </param>
52696               <param name="antialias">
52697                 <bool value="true"/>
52698               </param>
52699               <param name="feather">
52700                 <real value="0.0000000000"/>
52701               </param>
52702               <param name="blurtype">
52703                 <integer value="1"/>
52704               </param>
52705               <param name="bline" use=":Scratch008"/>
52706               <param name="width">
52707                 <real value="0.0079061633"/>
52708               </param>
52709               <param name="expand">
52710                 <real value="0.0000000000"/>
52711               </param>
52712               <param name="sharp_cusps">
52713                 <bool value="true"/>
52714               </param>
52715               <param name="round_tip[0]">
52716                 <bool value="true"/>
52717               </param>
52718               <param name="round_tip[1]">
52719                 <bool value="true"/>
52720               </param>
52721               <param name="loopyness">
52722                 <real value="1.0000000000"/>
52723               </param>
52724               <param name="homogeneous_width">
52725                 <bool value="true"/>
52726               </param>
52727             </layer>
52728             <layer type="outline" active="true" version="0.2" desc="Scratch007 Outline">
52729               <param name="z_depth">
52730                 <real value="0.0000000000"/>
52731               </param>
52732               <param name="amount">
52733                 <real value="0.7500000000"/>
52734               </param>
52735               <param name="blend_method">
52736                 <integer value="0"/>
52737               </param>
52738               <param name="color">
52739                 <color>
52740                   <r>0.000000</r>
52741                   <g>0.000000</g>
52742                   <b>0.000000</b>
52743                   <a>1.000000</a>
52744                 </color>
52745               </param>
52746               <param name="offset">
52747                 <vector>
52748                   <x>0.0000000000</x>
52749                   <y>0.0000000000</y>
52750                 </vector>
52751               </param>
52752               <param name="invert">
52753                 <bool value="false"/>
52754               </param>
52755               <param name="antialias">
52756                 <bool value="true"/>
52757               </param>
52758               <param name="feather">
52759                 <real value="0.0000000000"/>
52760               </param>
52761               <param name="blurtype">
52762                 <integer value="1"/>
52763               </param>
52764               <param name="bline" use=":Scratch007"/>
52765               <param name="width">
52766                 <real value="0.0079061633"/>
52767               </param>
52768               <param name="expand">
52769                 <real value="0.0000000000"/>
52770               </param>
52771               <param name="sharp_cusps">
52772                 <bool value="true"/>
52773               </param>
52774               <param name="round_tip[0]">
52775                 <bool value="true"/>
52776               </param>
52777               <param name="round_tip[1]">
52778                 <bool value="true"/>
52779               </param>
52780               <param name="loopyness">
52781                 <real value="1.0000000000"/>
52782               </param>
52783               <param name="homogeneous_width">
52784                 <bool value="true"/>
52785               </param>
52786             </layer>
52787             <layer type="outline" active="true" version="0.2" desc="Scratch006 Outline">
52788               <param name="z_depth">
52789                 <real value="0.0000000000"/>
52790               </param>
52791               <param name="amount">
52792                 <real value="0.7500000000"/>
52793               </param>
52794               <param name="blend_method">
52795                 <integer value="0"/>
52796               </param>
52797               <param name="color">
52798                 <color>
52799                   <r>0.000000</r>
52800                   <g>0.000000</g>
52801                   <b>0.000000</b>
52802                   <a>1.000000</a>
52803                 </color>
52804               </param>
52805               <param name="offset">
52806                 <vector>
52807                   <x>0.0000000000</x>
52808                   <y>0.0000000000</y>
52809                 </vector>
52810               </param>
52811               <param name="invert">
52812                 <bool value="false"/>
52813               </param>
52814               <param name="antialias">
52815                 <bool value="true"/>
52816               </param>
52817               <param name="feather">
52818                 <real value="0.0000000000"/>
52819               </param>
52820               <param name="blurtype">
52821                 <integer value="1"/>
52822               </param>
52823               <param name="bline" use=":Scratch006"/>
52824               <param name="width">
52825                 <real value="0.0079061633"/>
52826               </param>
52827               <param name="expand">
52828                 <real value="0.0000000000"/>
52829               </param>
52830               <param name="sharp_cusps">
52831                 <bool value="true"/>
52832               </param>
52833               <param name="round_tip[0]">
52834                 <bool value="true"/>
52835               </param>
52836               <param name="round_tip[1]">
52837                 <bool value="true"/>
52838               </param>
52839               <param name="loopyness">
52840                 <real value="1.0000000000"/>
52841               </param>
52842               <param name="homogeneous_width">
52843                 <bool value="true"/>
52844               </param>
52845             </layer>
52846             <layer type="outline" active="true" version="0.2" desc="Scratch014 Outline">
52847               <param name="z_depth">
52848                 <real value="0.0000000000"/>
52849               </param>
52850               <param name="amount">
52851                 <real value="0.7400000095"/>
52852               </param>
52853               <param name="blend_method">
52854                 <integer value="0"/>
52855               </param>
52856               <param name="color">
52857                 <color>
52858                   <r>0.000000</r>
52859                   <g>0.000000</g>
52860                   <b>0.000000</b>
52861                   <a>1.000000</a>
52862                 </color>
52863               </param>
52864               <param name="offset">
52865                 <vector>
52866                   <x>0.0000000000</x>
52867                   <y>0.0000000000</y>
52868                 </vector>
52869               </param>
52870               <param name="invert">
52871                 <bool value="false"/>
52872               </param>
52873               <param name="antialias">
52874                 <bool value="true"/>
52875               </param>
52876               <param name="feather">
52877                 <real value="0.0000000000"/>
52878               </param>
52879               <param name="blurtype">
52880                 <integer value="1"/>
52881               </param>
52882               <param name="bline" use=":Scratch014"/>
52883               <param name="width">
52884                 <real value="0.0079061633"/>
52885               </param>
52886               <param name="expand">
52887                 <real value="0.0000000000"/>
52888               </param>
52889               <param name="sharp_cusps">
52890                 <bool value="true"/>
52891               </param>
52892               <param name="round_tip[0]">
52893                 <bool value="true"/>
52894               </param>
52895               <param name="round_tip[1]">
52896                 <bool value="true"/>
52897               </param>
52898               <param name="loopyness">
52899                 <real value="1.0000000000"/>
52900               </param>
52901               <param name="homogeneous_width">
52902                 <bool value="true"/>
52903               </param>
52904             </layer>
52905             <layer type="outline" active="true" version="0.2" desc="Scratch013 Outline">
52906               <param name="z_depth">
52907                 <real value="0.0000000000"/>
52908               </param>
52909               <param name="amount">
52910                 <real value="0.7400000095"/>
52911               </param>
52912               <param name="blend_method">
52913                 <integer value="0"/>
52914               </param>
52915               <param name="color">
52916                 <color>
52917                   <r>0.000000</r>
52918                   <g>0.000000</g>
52919                   <b>0.000000</b>
52920                   <a>1.000000</a>
52921                 </color>
52922               </param>
52923               <param name="offset">
52924                 <vector>
52925                   <x>0.0000000000</x>
52926                   <y>0.0000000000</y>
52927                 </vector>
52928               </param>
52929               <param name="invert">
52930                 <bool value="false"/>
52931               </param>
52932               <param name="antialias">
52933                 <bool value="true"/>
52934               </param>
52935               <param name="feather">
52936                 <real value="0.0000000000"/>
52937               </param>
52938               <param name="blurtype">
52939                 <integer value="1"/>
52940               </param>
52941               <param name="bline" use=":Scratch013"/>
52942               <param name="width">
52943                 <real value="0.0079061633"/>
52944               </param>
52945               <param name="expand">
52946                 <real value="0.0000000000"/>
52947               </param>
52948               <param name="sharp_cusps">
52949                 <bool value="true"/>
52950               </param>
52951               <param name="round_tip[0]">
52952                 <bool value="true"/>
52953               </param>
52954               <param name="round_tip[1]">
52955                 <bool value="true"/>
52956               </param>
52957               <param name="loopyness">
52958                 <real value="1.0000000000"/>
52959               </param>
52960               <param name="homogeneous_width">
52961                 <bool value="true"/>
52962               </param>
52963             </layer>
52964             <layer type="outline" active="true" version="0.2" desc="Scratch012 Outline">
52965               <param name="z_depth">
52966                 <real value="0.0000000000"/>
52967               </param>
52968               <param name="amount">
52969                 <real value="0.7400000095"/>
52970               </param>
52971               <param name="blend_method">
52972                 <integer value="0"/>
52973               </param>
52974               <param name="color">
52975                 <color>
52976                   <r>0.000000</r>
52977                   <g>0.000000</g>
52978                   <b>0.000000</b>
52979                   <a>1.000000</a>
52980                 </color>
52981               </param>
52982               <param name="offset">
52983                 <vector>
52984                   <x>0.0000000000</x>
52985                   <y>0.0000000000</y>
52986                 </vector>
52987               </param>
52988               <param name="invert">
52989                 <bool value="false"/>
52990               </param>
52991               <param name="antialias">
52992                 <bool value="true"/>
52993               </param>
52994               <param name="feather">
52995                 <real value="0.0000000000"/>
52996               </param>
52997               <param name="blurtype">
52998                 <integer value="1"/>
52999               </param>
53000               <param name="bline" use=":Scratch012"/>
53001               <param name="width">
53002                 <real value="0.0079061633"/>
53003               </param>
53004               <param name="expand">
53005                 <real value="0.0000000000"/>
53006               </param>
53007               <param name="sharp_cusps">
53008                 <bool value="true"/>
53009               </param>
53010               <param name="round_tip[0]">
53011                 <bool value="true"/>
53012               </param>
53013               <param name="round_tip[1]">
53014                 <bool value="true"/>
53015               </param>
53016               <param name="loopyness">
53017                 <real value="1.0000000000"/>
53018               </param>
53019               <param name="homogeneous_width">
53020                 <bool value="true"/>
53021               </param>
53022             </layer>
53023             <layer type="outline" active="true" version="0.2" desc="Scratch011 Outline">
53024               <param name="z_depth">
53025                 <real value="0.0000000000"/>
53026               </param>
53027               <param name="amount">
53028                 <real value="0.7400000095"/>
53029               </param>
53030               <param name="blend_method">
53031                 <integer value="0"/>
53032               </param>
53033               <param name="color">
53034                 <color>
53035                   <r>0.000000</r>
53036                   <g>0.000000</g>
53037                   <b>0.000000</b>
53038                   <a>1.000000</a>
53039                 </color>
53040               </param>
53041               <param name="offset">
53042                 <vector>
53043                   <x>0.0000000000</x>
53044                   <y>0.0000000000</y>
53045                 </vector>
53046               </param>
53047               <param name="invert">
53048                 <bool value="false"/>
53049               </param>
53050               <param name="antialias">
53051                 <bool value="true"/>
53052               </param>
53053               <param name="feather">
53054                 <real value="0.0000000000"/>
53055               </param>
53056               <param name="blurtype">
53057                 <integer value="1"/>
53058               </param>
53059               <param name="bline" use=":Scratch011"/>
53060               <param name="width">
53061                 <real value="0.0079061633"/>
53062               </param>
53063               <param name="expand">
53064                 <real value="0.0000000000"/>
53065               </param>
53066               <param name="sharp_cusps">
53067                 <bool value="true"/>
53068               </param>
53069               <param name="round_tip[0]">
53070                 <bool value="true"/>
53071               </param>
53072               <param name="round_tip[1]">
53073                 <bool value="true"/>
53074               </param>
53075               <param name="loopyness">
53076                 <real value="1.0000000000"/>
53077               </param>
53078               <param name="homogeneous_width">
53079                 <bool value="true"/>
53080               </param>
53081             </layer>
53082             <layer type="outline" active="true" version="0.2" desc="Scratch010 Outline">
53083               <param name="z_depth">
53084                 <real value="0.0000000000"/>
53085               </param>
53086               <param name="amount">
53087                 <real value="0.7400000095"/>
53088               </param>
53089               <param name="blend_method">
53090                 <integer value="0"/>
53091               </param>
53092               <param name="color">
53093                 <color>
53094                   <r>0.000000</r>
53095                   <g>0.000000</g>
53096                   <b>0.000000</b>
53097                   <a>1.000000</a>
53098                 </color>
53099               </param>
53100               <param name="offset">
53101                 <vector>
53102                   <x>0.0000000000</x>
53103                   <y>0.0000000000</y>
53104                 </vector>
53105               </param>
53106               <param name="invert">
53107                 <bool value="false"/>
53108               </param>
53109               <param name="antialias">
53110                 <bool value="true"/>
53111               </param>
53112               <param name="feather">
53113                 <real value="0.0000000000"/>
53114               </param>
53115               <param name="blurtype">
53116                 <integer value="1"/>
53117               </param>
53118               <param name="bline" use=":Scratch010"/>
53119               <param name="width">
53120                 <real value="0.0079061633"/>
53121               </param>
53122               <param name="expand">
53123                 <real value="0.0000000000"/>
53124               </param>
53125               <param name="sharp_cusps">
53126                 <bool value="true"/>
53127               </param>
53128               <param name="round_tip[0]">
53129                 <bool value="true"/>
53130               </param>
53131               <param name="round_tip[1]">
53132                 <bool value="true"/>
53133               </param>
53134               <param name="loopyness">
53135                 <real value="1.0000000000"/>
53136               </param>
53137               <param name="homogeneous_width">
53138                 <bool value="true"/>
53139               </param>
53140             </layer>
53141           </canvas>
53142         </param>
53143         <param name="zoom">
53144           <real value="0.0000000000"/>
53145         </param>
53146         <param name="time_offset">
53147           <time value="0s"/>
53148         </param>
53149         <param name="children_lock">
53150           <bool value="false"/>
53151         </param>
53152       </layer>
53153       <layer type="PasteCanvas" active="true" version="0.1" desc="Long Scarf">
53154         <param name="z_depth">
53155           <real value="0.0000000000"/>
53156         </param>
53157         <param name="amount">
53158           <real value="1.0000000000"/>
53159         </param>
53160         <param name="blend_method">
53161           <integer value="0"/>
53162         </param>
53163         <param name="origin">
53164           <vector>
53165             <x>0.0000000000</x>
53166             <y>0.0000000000</y>
53167           </vector>
53168         </param>
53169         <param name="canvas">
53170           <canvas end-time="0f">
53171             <layer type="region" active="true" version="0.1" desc="Short Scarf Region">
53172               <param name="z_depth">
53173                 <real value="0.0000000000"/>
53174               </param>
53175               <param name="amount">
53176                 <real value="1.0000000000"/>
53177               </param>
53178               <param name="blend_method">
53179                 <integer value="0"/>
53180               </param>
53181               <param name="color" use=":ScarfColor"/>
53182               <param name="offset">
53183                 <vector>
53184                   <x>0.0000000000</x>
53185                   <y>0.0000000000</y>
53186                 </vector>
53187               </param>
53188               <param name="invert">
53189                 <bool value="false"/>
53190               </param>
53191               <param name="antialias">
53192                 <bool value="true"/>
53193               </param>
53194               <param name="feather">
53195                 <real value="0.0000000000"/>
53196               </param>
53197               <param name="blurtype">
53198                 <integer value="1"/>
53199               </param>
53200               <param name="bline" use=":Short Scarf"/>
53201             </layer>
53202             <layer type="outline" active="true" version="0.2" desc="Short Scarf Outline">
53203               <param name="z_depth">
53204                 <real value="0.0000000000"/>
53205               </param>
53206               <param name="amount">
53207                 <real value="1.0000000000"/>
53208               </param>
53209               <param name="blend_method">
53210                 <integer value="0"/>
53211               </param>
53212               <param name="color">
53213                 <color>
53214                   <r>0.000000</r>
53215                   <g>0.000000</g>
53216                   <b>0.000000</b>
53217                   <a>1.000000</a>
53218                 </color>
53219               </param>
53220               <param name="offset">
53221                 <vector>
53222                   <x>0.0000000000</x>
53223                   <y>0.0000000000</y>
53224                 </vector>
53225               </param>
53226               <param name="invert">
53227                 <bool value="false"/>
53228               </param>
53229               <param name="antialias">
53230                 <bool value="true"/>
53231               </param>
53232               <param name="feather">
53233                 <real value="0.0000000000"/>
53234               </param>
53235               <param name="blurtype">
53236                 <integer value="1"/>
53237               </param>
53238               <param name="bline" use=":Short Scarf"/>
53239               <param name="width">
53240                 <real value="0.0158123265"/>
53241               </param>
53242               <param name="expand">
53243                 <real value="0.0000000000"/>
53244               </param>
53245               <param name="sharp_cusps">
53246                 <bool value="true"/>
53247               </param>
53248               <param name="round_tip[0]">
53249                 <bool value="true"/>
53250               </param>
53251               <param name="round_tip[1]">
53252                 <bool value="true"/>
53253               </param>
53254               <param name="loopyness">
53255                 <real value="1.0000000000"/>
53256               </param>
53257               <param name="homogeneous_width">
53258                 <bool value="true"/>
53259               </param>
53260             </layer>
53261             <layer type="region" active="true" version="0.1" desc="Long Scarf Region">
53262               <param name="z_depth">
53263                 <real value="0.0000000000"/>
53264               </param>
53265               <param name="amount">
53266                 <real value="1.0000000000"/>
53267               </param>
53268               <param name="blend_method">
53269                 <integer value="0"/>
53270               </param>
53271               <param name="color" use=":ScarfColor"/>
53272               <param name="offset">
53273                 <vector>
53274                   <x>0.0000000000</x>
53275                   <y>0.0000000000</y>
53276                 </vector>
53277               </param>
53278               <param name="invert">
53279                 <bool value="false"/>
53280               </param>
53281               <param name="antialias">
53282                 <bool value="true"/>
53283               </param>
53284               <param name="feather">
53285                 <real value="0.0000000000"/>
53286               </param>
53287               <param name="blurtype">
53288                 <integer value="1"/>
53289               </param>
53290               <param name="bline" use=":Long Scarf"/>
53291             </layer>
53292             <layer type="outline" active="true" version="0.2">
53293               <param name="z_depth">
53294                 <real value="0.0000000000"/>
53295               </param>
53296               <param name="amount">
53297                 <real value="1.0000000000"/>
53298               </param>
53299               <param name="blend_method">
53300                 <integer value="0"/>
53301               </param>
53302               <param name="color">
53303                 <color>
53304                   <r>0.000000</r>
53305                   <g>0.000000</g>
53306                   <b>0.000000</b>
53307                   <a>1.000000</a>
53308                 </color>
53309               </param>
53310               <param name="offset">
53311                 <vector>
53312                   <x>0.0000000000</x>
53313                   <y>0.0000000000</y>
53314                 </vector>
53315               </param>
53316               <param name="invert">
53317                 <bool value="false"/>
53318               </param>
53319               <param name="antialias">
53320                 <bool value="true"/>
53321               </param>
53322               <param name="feather">
53323                 <real value="0.0000000000"/>
53324               </param>
53325               <param name="blurtype">
53326                 <integer value="1"/>
53327               </param>
53328               <param name="bline">
53329                 <bline type="bline_point" loop="false">
53330                   <entry on="2.50000000s, 4.50000000s, 5s">
53331                     <composite type="bline_point">
53332                       <c1>
53333                         <vector guid="BF2DC77A1CB87A4635C128F257DBA80A">
53334                           <x>0.1469659507</x>
53335                           <y>-3.0435440540</y>
53336                         </vector>
53337                       </c1>
53338                       <c2>
53339                         <real value="1.0000000000"/>
53340                       </c2>
53341                       <c3>
53342                         <real value="0.5000000000"/>
53343                       </c3>
53344                       <c4>
53345                         <bool value="true"/>
53346                       </c4>
53347                       <c5>
53348                         <radial_composite type="vector">
53349                           <c0>
53350                             <real value="0.0889830406"/>
53351                           </c0>
53352                           <c1>
53353                             <angle value="-100.308212"/>
53354                           </c1>
53355                         </radial_composite>
53356                       </c5>
53357                       <c6>
53358                         <radial_composite type="vector">
53359                           <c0>
53360                             <real value="0.1268662096"/>
53361                           </c0>
53362                           <c1>
53363                             <angle value="-72.468948"/>
53364                           </c1>
53365                         </radial_composite>
53366                       </c6>
53367                     </composite>
53368                   </entry>
53369                   <entry on="0s, 0s, 4.50000000s">
53370                     <composite type="bline_point">
53371                       <c1>
53372                         <vector>
53373                           <x>0.1915500760</x>
53374                           <y>-3.1411721706</y>
53375                         </vector>
53376                       </c1>
53377                       <c2>
53378                         <real value="1.0000000000"/>
53379                       </c2>
53380                       <c3>
53381                         <real value="0.5000000000"/>
53382                       </c3>
53383                       <c4>
53384                         <bool value="false"/>
53385                       </c4>
53386                       <c5>
53387                         <radial_composite type="vector">
53388                           <c0>
53389                             <real value="0.0971712553"/>
53390                           </c0>
53391                           <c1>
53392                             <angle value="-34.983055"/>
53393                           </c1>
53394                         </radial_composite>
53395                       </c5>
53396                       <c6>
53397                         <radial_composite type="vector">
53398                           <c0>
53399                             <real value="0.0986350744"/>
53400                           </c0>
53401                           <c1>
53402                             <angle value="-13.219649"/>
53403                           </c1>
53404                         </radial_composite>
53405                       </c6>
53406                     </composite>
53407                   </entry>
53408                   <entry on="0s, 0s, 4.50000000s">
53409                     <composite type="bline_point">
53410                       <c1>
53411                         <vector>
53412                           <x>0.3292287588</x>
53413                           <y>-3.1337437630</y>
53414                         </vector>
53415                       </c1>
53416                       <c2>
53417                         <real value="0.2951285200"/>
53418                       </c2>
53419                       <c3>
53420                         <real value="0.5000000000"/>
53421                       </c3>
53422                       <c4>
53423                         <bool value="false"/>
53424                       </c4>
53425                       <c5>
53426                         <radial_composite type="vector">
53427                           <c0>
53428                             <real value="0.1703615623"/>
53429                           </c0>
53430                           <c1>
53431                             <angle value="37.396149"/>
53432                           </c1>
53433                         </radial_composite>
53434                       </c5>
53435                       <c6>
53436                         <radial_composite type="vector">
53437                           <c0>
53438                             <real value="0.1079601835"/>
53439                           </c0>
53440                           <c1>
53441                             <angle value="71.488564"/>
53442                           </c1>
53443                         </radial_composite>
53444                       </c6>
53445                     </composite>
53446                   </entry>
53447                 </bline>
53448               </param>
53449               <param name="width">
53450                 <real value="0.0158123265"/>
53451               </param>
53452               <param name="expand">
53453                 <real value="0.0000000000"/>
53454               </param>
53455               <param name="sharp_cusps">
53456                 <bool value="true"/>
53457               </param>
53458               <param name="round_tip[0]">
53459                 <bool value="true"/>
53460               </param>
53461               <param name="round_tip[1]">
53462                 <bool value="true"/>
53463               </param>
53464               <param name="loopyness">
53465                 <real value="1.0000000000"/>
53466               </param>
53467               <param name="homogeneous_width">
53468                 <bool value="true"/>
53469               </param>
53470             </layer>
53471             <layer type="outline" active="true" version="0.2">
53472               <param name="z_depth">
53473                 <real value="0.0000000000"/>
53474               </param>
53475               <param name="amount">
53476                 <real value="1.0000000000"/>
53477               </param>
53478               <param name="blend_method">
53479                 <integer value="0"/>
53480               </param>
53481               <param name="color">
53482                 <color>
53483                   <r>0.000000</r>
53484                   <g>0.000000</g>
53485                   <b>0.000000</b>
53486                   <a>1.000000</a>
53487                 </color>
53488               </param>
53489               <param name="offset">
53490                 <vector>
53491                   <x>0.0000000000</x>
53492                   <y>0.0000000000</y>
53493                 </vector>
53494               </param>
53495               <param name="invert">
53496                 <bool value="false"/>
53497               </param>
53498               <param name="antialias">
53499                 <bool value="true"/>
53500               </param>
53501               <param name="feather">
53502                 <real value="0.0000000000"/>
53503               </param>
53504               <param name="blurtype">
53505                 <integer value="1"/>
53506               </param>
53507               <param name="bline">
53508                 <bline type="bline_point" loop="false">
53509                   <entry on="2.50000000s, 4.50000000s, 5s">
53510                     <composite type="bline_point">
53511                       <c1>
53512                         <vector guid="497939AB592876E5406B45DD9EB7F1B8">
53513                           <x>0.4008818269</x>
53514                           <y>-3.2345552444</y>
53515                         </vector>
53516                       </c1>
53517                       <c2>
53518                         <real value="1.0000000000"/>
53519                       </c2>
53520                       <c3>
53521                         <real value="0.5000000000"/>
53522                       </c3>
53523                       <c4>
53524                         <bool value="false"/>
53525                       </c4>
53526                       <c5>
53527                         <radial_composite type="vector">
53528                           <c0>
53529                             <real value="0.0989705853"/>
53530                           </c0>
53531                           <c1>
53532                             <angle value="-102.965019"/>
53533                           </c1>
53534                         </radial_composite>
53535                       </c5>
53536                       <c6>
53537                         <radial_composite type="vector">
53538                           <c0>
53539                             <real value="0.0839342614"/>
53540                           </c0>
53541                           <c1>
53542                             <angle value="-169.810883"/>
53543                           </c1>
53544                         </radial_composite>
53545                       </c6>
53546                     </composite>
53547                   </entry>
53548                   <entry on="0s, 0s, 4.50000000s">
53549                     <composite type="bline_point">
53550                       <c1>
53551                         <vector>
53552                           <x>0.4008818269</x>
53553                           <y>-3.3035316467</y>
53554                         </vector>
53555                       </c1>
53556                       <c2>
53557                         <real value="0.4387833299"/>
53558                       </c2>
53559                       <c3>
53560                         <real value="0.5000000000"/>
53561                       </c3>
53562                       <c4>
53563                         <bool value="false"/>
53564                       </c4>
53565                       <c5>
53566                         <radial_composite type="vector">
53567                           <c0>
53568                             <real value="0.0839342614"/>
53569                           </c0>
53570                           <c1>
53571                             <angle value="4.444207"/>
53572                           </c1>
53573                         </radial_composite>
53574                       </c5>
53575                       <c6>
53576                         <radial_composite type="vector">
53577                           <c0>
53578                             <real value="0.0839342614"/>
53579                           </c0>
53580                           <c1>
53581                             <angle value="4.444207"/>
53582                           </c1>
53583                         </radial_composite>
53584                       </c6>
53585                     </composite>
53586                   </entry>
53587                 </bline>
53588               </param>
53589               <param name="width">
53590                 <real value="0.0158123265"/>
53591               </param>
53592               <param name="expand">
53593                 <real value="0.0000000000"/>
53594               </param>
53595               <param name="sharp_cusps">
53596                 <bool value="true"/>
53597               </param>
53598               <param name="round_tip[0]">
53599                 <bool value="true"/>
53600               </param>
53601               <param name="round_tip[1]">
53602                 <bool value="true"/>
53603               </param>
53604               <param name="loopyness">
53605                 <real value="1.0000000000"/>
53606               </param>
53607               <param name="homogeneous_width">
53608                 <bool value="true"/>
53609               </param>
53610             </layer>
53611             <layer type="outline" active="true" version="0.2">
53612               <param name="z_depth">
53613                 <real value="0.0000000000"/>
53614               </param>
53615               <param name="amount">
53616                 <real value="1.0000000000"/>
53617               </param>
53618               <param name="blend_method">
53619                 <integer value="0"/>
53620               </param>
53621               <param name="color">
53622                 <color>
53623                   <r>0.000000</r>
53624                   <g>0.000000</g>
53625                   <b>0.000000</b>
53626                   <a>1.000000</a>
53627                 </color>
53628               </param>
53629               <param name="offset">
53630                 <vector>
53631                   <x>0.0000000000</x>
53632                   <y>0.0000000000</y>
53633                 </vector>
53634               </param>
53635               <param name="invert">
53636                 <bool value="false"/>
53637               </param>
53638               <param name="antialias">
53639                 <bool value="true"/>
53640               </param>
53641               <param name="feather">
53642                 <real value="0.0000000000"/>
53643               </param>
53644               <param name="blurtype">
53645                 <integer value="1"/>
53646               </param>
53647               <param name="bline">
53648                 <bline type="bline_point" loop="false">
53649                   <entry on="2.50000000s, 4.50000000s, 5s">
53650                     <composite type="bline_point">
53651                       <c1>
53652                         <vector guid="6B822D328E2E2A5BCB17585FAE723D9E">
53653                           <x>-0.0758002549</x>
53654                           <y>-2.9050288200</y>
53655                         </vector>
53656                       </c1>
53657                       <c2>
53658                         <real value="1.0000000000"/>
53659                       </c2>
53660                       <c3>
53661                         <real value="0.5000000000"/>
53662                       </c3>
53663                       <c4>
53664                         <bool value="false"/>
53665                       </c4>
53666                       <c5>
53667                         <radial_composite type="vector">
53668                           <c0>
53669                             <real value="0.1140863607"/>
53670                           </c0>
53671                           <c1>
53672                             <angle value="-161.211655"/>
53673                           </c1>
53674                         </radial_composite>
53675                       </c5>
53676                       <c6>
53677                         <radial_composite type="vector">
53678                           <c0>
53679                             <real value="0.0794944514"/>
53680                           </c0>
53681                           <c1>
53682                             <angle value="112.332352"/>
53683                           </c1>
53684                         </radial_composite>
53685                       </c6>
53686                     </composite>
53687                   </entry>
53688                   <entry on="0s, 0s, 4.50000000s">
53689                     <composite type="bline_point">
53690                       <c1>
53691                         <vector>
53692                           <x>-0.4325721860</x>
53693                           <y>-2.9996371269</y>
53694                         </vector>
53695                       </c1>
53696                       <c2>
53697                         <real value="2.1533612185"/>
53698                       </c2>
53699                       <c3>
53700                         <real value="0.5000000000"/>
53701                       </c3>
53702                       <c4>
53703                         <bool value="false"/>
53704                       </c4>
53705                       <c5>
53706                         <radial_composite type="vector">
53707                           <c0>
53708                             <real value="0.3470582622"/>
53709                           </c0>
53710                           <c1>
53711                             <angle value="139.842361"/>
53712                           </c1>
53713                         </radial_composite>
53714                       </c5>
53715                       <c6>
53716                         <radial_composite type="vector">
53717                           <c0>
53718                             <real value="0.1107676998"/>
53719                           </c0>
53720                           <c1>
53721                             <angle value="104.159897"/>
53722                           </c1>
53723                         </radial_composite>
53724                       </c6>
53725                     </composite>
53726                   </entry>
53727                   <entry on="0s, 0s, 4.50000000s">
53728                     <composite type="bline_point">
53729                       <c1>
53730                         <vector>
53731                           <x>-0.5174943209</x>
53732                           <y>-2.6070029736</y>
53733                         </vector>
53734                       </c1>
53735                       <c2>
53736                         <real value="0.2867879261"/>
53737                       </c2>
53738                       <c3>
53739                         <real value="0.5000000000"/>
53740                       </c3>
53741                       <c4>
53742                         <bool value="false"/>
53743                       </c4>
53744                       <c5>
53745                         <radial_composite type="vector">
53746                           <c0>
53747                             <real value="0.1916737326"/>
53748                           </c0>
53749                           <c1>
53750                             <angle value="94.765221"/>
53751                           </c1>
53752                         </radial_composite>
53753                       </c5>
53754                       <c6>
53755                         <radial_composite type="vector">
53756                           <c0>
53757                             <real value="0.2042204388"/>
53758                           </c0>
53759                           <c1>
53760                             <angle value="128.400558"/>
53761                           </c1>
53762                         </radial_composite>
53763                       </c6>
53764                     </composite>
53765                   </entry>
53766                 </bline>
53767               </param>
53768               <param name="width">
53769                 <real value="0.0158123265"/>
53770               </param>
53771               <param name="expand">
53772                 <real value="0.0000000000"/>
53773               </param>
53774               <param name="sharp_cusps">
53775                 <bool value="true"/>
53776               </param>
53777               <param name="round_tip[0]">
53778                 <bool value="true"/>
53779               </param>
53780               <param name="round_tip[1]">
53781                 <bool value="true"/>
53782               </param>
53783               <param name="loopyness">
53784                 <real value="1.0000000000"/>
53785               </param>
53786               <param name="homogeneous_width">
53787                 <bool value="true"/>
53788               </param>
53789             </layer>
53790             <layer type="outline" active="true" version="0.2">
53791               <param name="z_depth">
53792                 <real value="0.0000000000"/>
53793               </param>
53794               <param name="amount">
53795                 <real value="1.0000000000"/>
53796               </param>
53797               <param name="blend_method">
53798                 <integer value="0"/>
53799               </param>
53800               <param name="color">
53801                 <color>
53802                   <r>0.000000</r>
53803                   <g>0.000000</g>
53804                   <b>0.000000</b>
53805                   <a>1.000000</a>
53806                 </color>
53807               </param>
53808               <param name="offset">
53809                 <vector>
53810                   <x>0.0000000000</x>
53811                   <y>0.0000000000</y>
53812                 </vector>
53813               </param>
53814               <param name="invert">
53815                 <bool value="false"/>
53816               </param>
53817               <param name="antialias">
53818                 <bool value="true"/>
53819               </param>
53820               <param name="feather">
53821                 <real value="0.0000000000"/>
53822               </param>
53823               <param name="blurtype">
53824                 <integer value="1"/>
53825               </param>
53826               <param name="bline">
53827                 <bline type="bline_point" loop="false">
53828                   <entry on="2.50000000s, 4.50000000s, 5s">
53829                     <composite type="bline_point">
53830                       <c1>
53831                         <vector guid="97906C8FC3775A9C80585336B4A63D4C">
53832                           <x>-0.3400436044</x>
53833                           <y>-3.1496720314</y>
53834                         </vector>
53835                       </c1>
53836                       <c2>
53837                         <real value="1.0000000000"/>
53838                       </c2>
53839                       <c3>
53840                         <real value="0.5000000000"/>
53841                       </c3>
53842                       <c4>
53843                         <bool value="false"/>
53844                       </c4>
53845                       <c5>
53846                         <radial_composite type="vector">
53847                           <c0>
53848                             <real value="0.1320351586"/>
53849                           </c0>
53850                           <c1>
53851                             <angle value="31.595650"/>
53852                           </c1>
53853                         </radial_composite>
53854                       </c5>
53855                       <c6>
53856                         <radial_composite type="vector">
53857                           <c0>
53858                             <real value="0.1127074228"/>
53859                           </c0>
53860                           <c1>
53861                             <angle value="41.397026"/>
53862                           </c1>
53863                         </radial_composite>
53864                       </c6>
53865                     </composite>
53866                   </entry>
53867                   <entry on="0s, 0s, 4.50000000s">
53868                     <composite type="bline_point">
53869                       <c1>
53870                         <vector>
53871                           <x>-0.1533004194</x>
53872                           <y>-3.0403859615</y>
53873                         </vector>
53874                       </c1>
53875                       <c2>
53876                         <real value="0.2825294313"/>
53877                       </c2>
53878                       <c3>
53879                         <real value="0.5000000000"/>
53880                       </c3>
53881                       <c4>
53882                         <bool value="false"/>
53883                       </c4>
53884                       <c5>
53885                         <radial_composite type="vector">
53886                           <c0>
53887                             <real value="0.2244893002"/>
53888                           </c0>
53889                           <c1>
53890                             <angle value="12.802977"/>
53891                           </c1>
53892                         </radial_composite>
53893                       </c5>
53894                       <c6>
53895                         <radial_composite type="vector">
53896                           <c0>
53897                             <real value="0.1017235235"/>
53898                           </c0>
53899                           <c1>
53900                             <angle value="2.662639"/>
53901                           </c1>
53902                         </radial_composite>
53903                       </c6>
53904                     </composite>
53905                   </entry>
53906                 </bline>
53907               </param>
53908               <param name="width">
53909                 <real value="0.0158123265"/>
53910               </param>
53911               <param name="expand">
53912                 <real value="0.0000000000"/>
53913               </param>
53914               <param name="sharp_cusps">
53915                 <bool value="true"/>
53916               </param>
53917               <param name="round_tip[0]">
53918                 <bool value="true"/>
53919               </param>
53920               <param name="round_tip[1]">
53921                 <bool value="true"/>
53922               </param>
53923               <param name="loopyness">
53924                 <real value="1.0000000000"/>
53925               </param>
53926               <param name="homogeneous_width">
53927                 <bool value="true"/>
53928               </param>
53929             </layer>
53930             <layer type="outline" active="true" version="0.2">
53931               <param name="z_depth">
53932                 <real value="0.0000000000"/>
53933               </param>
53934               <param name="amount">
53935                 <real value="1.0000000000"/>
53936               </param>
53937               <param name="blend_method">
53938                 <integer value="0"/>
53939               </param>
53940               <param name="color">
53941                 <color>
53942                   <r>0.000000</r>
53943                   <g>0.000000</g>
53944                   <b>0.000000</b>
53945                   <a>1.000000</a>
53946                 </color>
53947               </param>
53948               <param name="offset">
53949                 <vector>
53950                   <x>0.0000000000</x>
53951                   <y>0.0000000000</y>
53952                 </vector>
53953               </param>
53954               <param name="invert">
53955                 <bool value="false"/>
53956               </param>
53957               <param name="antialias">
53958                 <bool value="true"/>
53959               </param>
53960               <param name="feather">
53961                 <real value="0.0000000000"/>
53962               </param>
53963               <param name="blurtype">
53964                 <integer value="1"/>
53965               </param>
53966               <param name="bline">
53967                 <bline type="bline_point" loop="false">
53968                   <entry on="2.50000000s, 4.50000000s, 5s">
53969                     <composite type="bline_point">
53970                       <c1>
53971                         <vector guid="CA2E4D411796D7287AF874D8E7BB176A">
53972                           <x>-0.1154793873</x>
53973                           <y>-3.1657731533</y>
53974                         </vector>
53975                       </c1>
53976                       <c2>
53977                         <real value="1.0000000000"/>
53978                       </c2>
53979                       <c3>
53980                         <real value="0.5000000000"/>
53981                       </c3>
53982                       <c4>
53983                         <bool value="false"/>
53984                       </c4>
53985                       <c5>
53986                         <radial_composite type="vector">
53987                           <c0>
53988                             <real value="0.1489728503"/>
53989                           </c0>
53990                           <c1>
53991                             <angle value="50.782143"/>
53992                           </c1>
53993                         </radial_composite>
53994                       </c5>
53995                       <c6>
53996                         <radial_composite type="vector">
53997                           <c0>
53998                             <real value="0.1550241586"/>
53999                           </c0>
54000                           <c1>
54001                             <angle value="76.599983"/>
54002                           </c1>
54003                         </radial_composite>
54004                       </c6>
54005                     </composite>
54006                   </entry>
54007                   <entry on="0s, 0s, 4.50000000s">
54008                     <composite type="bline_point">
54009                       <c1>
54010                         <vector>
54011                           <x>-0.0074196383</x>
54012                           <y>-3.0519154072</y>
54013                         </vector>
54014                       </c1>
54015                       <c2>
54016                         <real value="1.0000000000"/>
54017                       </c2>
54018                       <c3>
54019                         <real value="0.5000000000"/>
54020                       </c3>
54021                       <c4>
54022                         <bool value="false"/>
54023                       </c4>
54024                       <c5>
54025                         <radial_composite type="vector">
54026                           <c0>
54027                             <real value="0.0432390687"/>
54028                           </c0>
54029                           <c1>
54030                             <angle value="79.865242"/>
54031                           </c1>
54032                         </radial_composite>
54033                       </c5>
54034                       <c6>
54035                         <radial_composite type="vector">
54036                           <c0>
54037                             <real value="0.0432390687"/>
54038                           </c0>
54039                           <c1>
54040                             <angle value="79.865242"/>
54041                           </c1>
54042                         </radial_composite>
54043                       </c6>
54044                     </composite>
54045                   </entry>
54046                   <entry on="0s, 0s, 4.50000000s">
54047                     <composite type="bline_point">
54048                       <c1>
54049                         <vector>
54050                           <x>-0.0188918319</x>
54051                           <y>-3.0166714191</y>
54052                         </vector>
54053                       </c1>
54054                       <c2>
54055                         <real value="1.0000000000"/>
54056                       </c2>
54057                       <c3>
54058                         <real value="0.5000000000"/>
54059                       </c3>
54060                       <c4>
54061                         <bool value="false"/>
54062                       </c4>
54063                       <c5>
54064                         <radial_composite type="vector">
54065                           <c0>
54066                             <real value="0.0424071354"/>
54067                           </c0>
54068                           <c1>
54069                             <angle value="163.143631"/>
54070                           </c1>
54071                         </radial_composite>
54072                       </c5>
54073                       <c6>
54074                         <radial_composite type="vector">
54075                           <c0>
54076                             <real value="0.0424071354"/>
54077                           </c0>
54078                           <c1>
54079                             <angle value="163.143631"/>
54080                           </c1>
54081                         </radial_composite>
54082                       </c6>
54083                     </composite>
54084                   </entry>
54085                   <entry on="0s, 0s, 4.50000000s">
54086                     <composite type="bline_point">
54087                       <c1>
54088                         <vector>
54089                           <x>-0.0597662702</x>
54090                           <y>-3.0154585838</y>
54091                         </vector>
54092                       </c1>
54093                       <c2>
54094                         <real value="0.4259810645"/>
54095                       </c2>
54096                       <c3>
54097                         <real value="0.5000000000"/>
54098                       </c3>
54099                       <c4>
54100                         <bool value="false"/>
54101                       </c4>
54102                       <c5>
54103                         <radial_composite type="vector">
54104                           <c0>
54105                             <real value="0.0424071354"/>
54106                           </c0>
54107                           <c1>
54108                             <angle value="-165.563034"/>
54109                           </c1>
54110                         </radial_composite>
54111                       </c5>
54112                       <c6>
54113                         <radial_composite type="vector">
54114                           <c0>
54115                             <real value="0.0424071354"/>
54116                           </c0>
54117                           <c1>
54118                             <angle value="-165.563034"/>
54119                           </c1>
54120                         </radial_composite>
54121                       </c6>
54122                     </composite>
54123                   </entry>
54124                 </bline>
54125               </param>
54126               <param name="width">
54127                 <real value="0.0158123265"/>
54128               </param>
54129               <param name="expand">
54130                 <real value="0.0000000000"/>
54131               </param>
54132               <param name="sharp_cusps">
54133                 <bool value="true"/>
54134               </param>
54135               <param name="round_tip[0]">
54136                 <bool value="true"/>
54137               </param>
54138               <param name="round_tip[1]">
54139                 <bool value="true"/>
54140               </param>
54141               <param name="loopyness">
54142                 <real value="1.0000000000"/>
54143               </param>
54144               <param name="homogeneous_width">
54145                 <bool value="true"/>
54146               </param>
54147             </layer>
54148             <layer type="outline" active="true" version="0.2">
54149               <param name="z_depth">
54150                 <real value="0.0000000000"/>
54151               </param>
54152               <param name="amount">
54153                 <real value="1.0000000000"/>
54154               </param>
54155               <param name="blend_method">
54156                 <integer value="0"/>
54157               </param>
54158               <param name="color">
54159                 <color>
54160                   <r>0.000000</r>
54161                   <g>0.000000</g>
54162                   <b>0.000000</b>
54163                   <a>1.000000</a>
54164                 </color>
54165               </param>
54166               <param name="offset">
54167                 <vector>
54168                   <x>0.0000000000</x>
54169                   <y>0.0000000000</y>
54170                 </vector>
54171               </param>
54172               <param name="invert">
54173                 <bool value="false"/>
54174               </param>
54175               <param name="antialias">
54176                 <bool value="true"/>
54177               </param>
54178               <param name="feather">
54179                 <real value="0.0000000000"/>
54180               </param>
54181               <param name="blurtype">
54182                 <integer value="1"/>
54183               </param>
54184               <param name="bline">
54185                 <bline type="bline_point" loop="false">
54186                   <entry on="2.50000000s, 4.50000000s, 5s">
54187                     <composite type="bline_point">
54188                       <c1>
54189                         <vector guid="A8E9F2476A579A265A699F65B138C9B2">
54190                           <x>0.5241365433</x>
54191                           <y>-3.2931139469</y>
54192                         </vector>
54193                       </c1>
54194                       <c2>
54195                         <real value="1.0000000000"/>
54196                       </c2>
54197                       <c3>
54198                         <real value="0.5000000000"/>
54199                       </c3>
54200                       <c4>
54201                         <bool value="false"/>
54202                       </c4>
54203                       <c5>
54204                         <radial_composite type="vector">
54205                           <c0>
54206                             <real value="0.5031351698"/>
54207                           </c0>
54208                           <c1>
54209                             <angle value="-165.225327"/>
54210                           </c1>
54211                         </radial_composite>
54212                       </c5>
54213                       <c6>
54214                         <radial_composite type="vector">
54215                           <c0>
54216                             <real value="0.0938009347"/>
54217                           </c0>
54218                           <c1>
54219                             <angle value="110.185143"/>
54220                           </c1>
54221                         </radial_composite>
54222                       </c6>
54223                     </composite>
54224                   </entry>
54225                   <entry on="0s, 0s, 4.50000000s">
54226                     <composite type="bline_point">
54227                       <c1>
54228                         <vector>
54229                           <x>0.0158642065</x>
54230                           <y>-3.4602670670</y>
54231                         </vector>
54232                       </c1>
54233                       <c2>
54234                         <real value="1.0000000000"/>
54235                       </c2>
54236                       <c3>
54237                         <real value="0.5000000000"/>
54238                       </c3>
54239                       <c4>
54240                         <bool value="false"/>
54241                       </c4>
54242                       <c5>
54243                         <radial_composite type="vector">
54244                           <c0>
54245                             <real value="0.1166970600"/>
54246                           </c0>
54247                           <c1>
54248                             <angle value="-155.196777"/>
54249                           </c1>
54250                         </radial_composite>
54251                       </c5>
54252                       <c6>
54253                         <radial_composite type="vector">
54254                           <c0>
54255                             <real value="0.1166970600"/>
54256                           </c0>
54257                           <c1>
54258                             <angle value="-155.196777"/>
54259                           </c1>
54260                         </radial_composite>
54261                       </c6>
54262                     </composite>
54263                   </entry>
54264                   <entry on="0s, 0s, 4.50000000s">
54265                     <composite type="bline_point">
54266                       <c1>
54267                         <vector guid="C67CB5F6A9F81D8B68E79FAA6582C718">
54268                           <x>-0.0930836424</x>
54269                           <y>-3.5003623962</y>
54270                         </vector>
54271                       </c1>
54272                       <c2>
54273                         <real value="1.0000000000"/>
54274                       </c2>
54275                       <c3>
54276                         <real value="0.5000000000"/>
54277                       </c3>
54278                       <c4>
54279                         <bool value="false"/>
54280                       </c4>
54281                       <c5>
54282                         <radial_composite type="vector">
54283                           <c0>
54284                             <real value="0.0734151165"/>
54285                           </c0>
54286                           <c1>
54287                             <angle value="-156.959457"/>
54288                           </c1>
54289                         </radial_composite>
54290                       </c5>
54291                       <c6>
54292                         <radial_composite type="vector">
54293                           <c0>
54294                             <real value="0.0734151165"/>
54295                           </c0>
54296                           <c1>
54297                             <angle value="-156.959457"/>
54298                           </c1>
54299                         </radial_composite>
54300                       </c6>
54301                     </composite>
54302                   </entry>
54303                   <entry on="0s, 0s, 4.50000000s">
54304                     <composite type="bline_point">
54305                       <c1>
54306                         <vector>
54307                           <x>-0.1705921739</x>
54308                           <y>-3.5070350170</y>
54309                         </vector>
54310                       </c1>
54311                       <c2>
54312                         <real value="1.0000000000"/>
54313                       </c2>
54314                       <c3>
54315                         <real value="0.5000000000"/>
54316                       </c3>
54317                       <c4>
54318                         <bool value="false"/>
54319                       </c4>
54320                       <c5>
54321                         <radial_composite type="vector">
54322                           <c0>
54323                             <real value="0.0693601963"/>
54324                           </c0>
54325                           <c1>
54326                             <angle value="171.397629"/>
54327                           </c1>
54328                         </radial_composite>
54329                       </c5>
54330                       <c6>
54331                         <radial_composite type="vector">
54332                           <c0>
54333                             <real value="0.0734151165"/>
54334                           </c0>
54335                           <c1>
54336                             <angle value="142.583237"/>
54337                           </c1>
54338                         </radial_composite>
54339                       </c6>
54340                     </composite>
54341                   </entry>
54342                   <entry on="0s, 0s, 4.50000000s">
54343                     <composite type="bline_point">
54344                       <c1>
54345                         <vector>
54346                           <x>-0.2249352485</x>
54347                           <y>-3.4391176701</y>
54348                         </vector>
54349                       </c1>
54350                       <c2>
54351                         <real value="2.2338901977"/>
54352                       </c2>
54353                       <c3>
54354                         <real value="0.5000000000"/>
54355                       </c3>
54356                       <c4>
54357                         <bool value="false"/>
54358                       </c4>
54359                       <c5>
54360                         <radial_composite type="vector">
54361                           <c0>
54362                             <real value="0.1467579008"/>
54363                           </c0>
54364                           <c1>
54365                             <angle value="91.591408"/>
54366                           </c1>
54367                         </radial_composite>
54368                       </c5>
54369                       <c6>
54370                         <radial_composite type="vector">
54371                           <c0>
54372                             <real value="0.0835160551"/>
54373                           </c0>
54374                           <c1>
54375                             <angle value="84.502922"/>
54376                           </c1>
54377                         </radial_composite>
54378                       </c6>
54379                     </composite>
54380                   </entry>
54381                   <entry on="0s, 0s, 4.50000000s">
54382                     <composite type="bline_point">
54383                       <c1>
54384                         <vector>
54385                           <x>-0.1692335904</x>
54386                           <y>-3.3481085300</y>
54387                         </vector>
54388                       </c1>
54389                       <c2>
54390                         <real value="1.0000000000"/>
54391                       </c2>
54392                       <c3>
54393                         <real value="0.5000000000"/>
54394                       </c3>
54395                       <c4>
54396                         <bool value="false"/>
54397                       </c4>
54398                       <c5>
54399                         <radial_composite type="vector">
54400                           <c0>
54401                             <real value="0.0843195926"/>
54402                           </c0>
54403                           <c1>
54404                             <angle value="26.606049"/>
54405                           </c1>
54406                         </radial_composite>
54407                       </c5>
54408                       <c6>
54409                         <radial_composite type="vector">
54410                           <c0>
54411                             <real value="0.0835160551"/>
54412                           </c0>
54413                           <c1>
54414                             <angle value="83.554802"/>
54415                           </c1>
54416                         </radial_composite>
54417                       </c6>
54418                     </composite>
54419                   </entry>
54420                 </bline>
54421               </param>
54422               <param name="width">
54423                 <real value="0.0158123265"/>
54424               </param>
54425               <param name="expand">
54426                 <real value="0.0000000000"/>
54427               </param>
54428               <param name="sharp_cusps">
54429                 <bool value="true"/>
54430               </param>
54431               <param name="round_tip[0]">
54432                 <bool value="true"/>
54433               </param>
54434               <param name="round_tip[1]">
54435                 <bool value="true"/>
54436               </param>
54437               <param name="loopyness">
54438                 <real value="1.0000000000"/>
54439               </param>
54440               <param name="homogeneous_width">
54441                 <bool value="true"/>
54442               </param>
54443             </layer>
54444             <layer type="outline" active="true" version="0.2">
54445               <param name="z_depth">
54446                 <real value="0.0000000000"/>
54447               </param>
54448               <param name="amount">
54449                 <real value="1.0000000000"/>
54450               </param>
54451               <param name="blend_method">
54452                 <integer value="0"/>
54453               </param>
54454               <param name="color">
54455                 <color>
54456                   <r>0.000000</r>
54457                   <g>0.000000</g>
54458                   <b>0.000000</b>
54459                   <a>1.000000</a>
54460                 </color>
54461               </param>
54462               <param name="offset">
54463                 <vector>
54464                   <x>0.0000000000</x>
54465                   <y>0.0000000000</y>
54466                 </vector>
54467               </param>
54468               <param name="invert">
54469                 <bool value="false"/>
54470               </param>
54471               <param name="antialias">
54472                 <bool value="true"/>
54473               </param>
54474               <param name="feather">
54475                 <real value="0.0000000000"/>
54476               </param>
54477               <param name="blurtype">
54478                 <integer value="1"/>
54479               </param>
54480               <param name="bline">
54481                 <bline type="bline_point" loop="false">
54482                   <entry on="2.50000000s, 4.50000000s, 5s">
54483                     <composite type="bline_point">
54484                       <c1>
54485                         <vector guid="C67CB5F6A9F81D8B68E79FAA6582C718">
54486                           <x>-0.0930836424</x>
54487                           <y>-3.5003623962</y>
54488                         </vector>
54489                       </c1>
54490                       <c2>
54491                         <real value="1.0000000000"/>
54492                       </c2>
54493                       <c3>
54494                         <real value="0.5000000000"/>
54495                       </c3>
54496                       <c4>
54497                         <bool value="false"/>
54498                       </c4>
54499                       <c5>
54500                         <radial_composite type="vector">
54501                           <c0>
54502                             <real value="0.1043779802"/>
54503                           </c0>
54504                           <c1>
54505                             <angle value="-161.725662"/>
54506                           </c1>
54507                         </radial_composite>
54508                       </c5>
54509                       <c6>
54510                         <radial_composite type="vector">
54511                           <c0>
54512                             <real value="0.1043779802"/>
54513                           </c0>
54514                           <c1>
54515                             <angle value="-161.725662"/>
54516                           </c1>
54517                         </radial_composite>
54518                       </c6>
54519                     </composite>
54520                   </entry>
54521                   <entry on="0s, 0s, 4.50000000s">
54522                     <composite type="bline_point">
54523                       <c1>
54524                         <vector>
54525                           <x>-0.1856209338</x>
54526                           <y>-3.5508739948</y>
54527                         </vector>
54528                       </c1>
54529                       <c2>
54530                         <real value="1.0000000000"/>
54531                       </c2>
54532                       <c3>
54533                         <real value="0.5000000000"/>
54534                       </c3>
54535                       <c4>
54536                         <bool value="false"/>
54537                       </c4>
54538                       <c5>
54539                         <radial_composite type="vector">
54540                           <c0>
54541                             <real value="0.0921121606"/>
54542                           </c0>
54543                           <c1>
54544                             <angle value="-153.339859"/>
54545                           </c1>
54546                         </radial_composite>
54547                       </c5>
54548                       <c6>
54549                         <radial_composite type="vector">
54550                           <c0>
54551                             <real value="0.0921121606"/>
54552                           </c0>
54553                           <c1>
54554                             <angle value="-153.339859"/>
54555                           </c1>
54556                         </radial_composite>
54557                       </c6>
54558                     </composite>
54559                   </entry>
54560                   <entry on="0s, 0s, 4.50000000s">
54561                     <composite type="bline_point">
54562                       <c1>
54563                         <vector>
54564                           <x>-0.2724854350</x>
54565                           <y>-3.5695188046</y>
54566                         </vector>
54567                       </c1>
54568                       <c2>
54569                         <real value="0.6195371624"/>
54570                       </c2>
54571                       <c3>
54572                         <real value="0.5000000000"/>
54573                       </c3>
54574                       <c4>
54575                         <bool value="false"/>
54576                       </c4>
54577                       <c5>
54578                         <radial_composite type="vector">
54579                           <c0>
54580                             <real value="0.0921121606"/>
54581                           </c0>
54582                           <c1>
54583                             <angle value="157.154404"/>
54584                           </c1>
54585                         </radial_composite>
54586                       </c5>
54587                       <c6>
54588                         <radial_composite type="vector">
54589                           <c0>
54590                             <real value="0.0921121606"/>
54591                           </c0>
54592                           <c1>
54593                             <angle value="157.154404"/>
54594                           </c1>
54595                         </radial_composite>
54596                       </c6>
54597                     </composite>
54598                   </entry>
54599                 </bline>
54600               </param>
54601               <param name="width">
54602                 <real value="0.0158123265"/>
54603               </param>
54604               <param name="expand">
54605                 <real value="0.0000000000"/>
54606               </param>
54607               <param name="sharp_cusps">
54608                 <bool value="true"/>
54609               </param>
54610               <param name="round_tip[0]">
54611                 <bool value="true"/>
54612               </param>
54613               <param name="round_tip[1]">
54614                 <bool value="true"/>
54615               </param>
54616               <param name="loopyness">
54617                 <real value="1.0000000000"/>
54618               </param>
54619               <param name="homogeneous_width">
54620                 <bool value="true"/>
54621               </param>
54622             </layer>
54623             <layer type="outline" active="true" version="0.2">
54624               <param name="z_depth">
54625                 <real value="0.0000000000"/>
54626               </param>
54627               <param name="amount">
54628                 <real value="1.0000000000"/>
54629               </param>
54630               <param name="blend_method">
54631                 <integer value="0"/>
54632               </param>
54633               <param name="color">
54634                 <color>
54635                   <r>0.000000</r>
54636                   <g>0.000000</g>
54637                   <b>0.000000</b>
54638                   <a>1.000000</a>
54639                 </color>
54640               </param>
54641               <param name="offset">
54642                 <vector>
54643                   <x>0.0000000000</x>
54644                   <y>0.0000000000</y>
54645                 </vector>
54646               </param>
54647               <param name="invert">
54648                 <bool value="false"/>
54649               </param>
54650               <param name="antialias">
54651                 <bool value="true"/>
54652               </param>
54653               <param name="feather">
54654                 <real value="0.0000000000"/>
54655               </param>
54656               <param name="blurtype">
54657                 <integer value="1"/>
54658               </param>
54659               <param name="bline">
54660                 <bline type="bline_point" loop="false">
54661                   <entry on="2.50000000s, 4.50000000s, 5s">
54662                     <composite type="bline_point">
54663                       <c1>
54664                         <vector guid="553D84E66ECB6D95CB4735E6FB31E2A5">
54665                           <x>-0.2375598848</x>
54666                           <y>-3.7563269138</y>
54667                         </vector>
54668                       </c1>
54669                       <c2>
54670                         <real value="1.0000000000"/>
54671                       </c2>
54672                       <c3>
54673                         <real value="0.5000000000"/>
54674                       </c3>
54675                       <c4>
54676                         <bool value="false"/>
54677                       </c4>
54678                       <c5>
54679                         <radial_composite type="vector">
54680                           <c0>
54681                             <real value="0.4161177687"/>
54682                           </c0>
54683                           <c1>
54684                             <angle value="26.774323"/>
54685                           </c1>
54686                         </radial_composite>
54687                       </c5>
54688                       <c6>
54689                         <radial_composite type="vector">
54690                           <c0>
54691                             <real value="0.4544937619"/>
54692                           </c0>
54693                           <c1>
54694                             <angle value="14.565836"/>
54695                           </c1>
54696                         </radial_composite>
54697                       </c6>
54698                     </composite>
54699                   </entry>
54700                   <entry on="0s, 0s, 4.50000000s">
54701                     <composite type="bline_point">
54702                       <c1>
54703                         <vector>
54704                           <x>0.1022888049</x>
54705                           <y>-3.5987586975</y>
54706                         </vector>
54707                       </c1>
54708                       <c2>
54709                         <real value="1.0000000000"/>
54710                       </c2>
54711                       <c3>
54712                         <real value="0.5000000000"/>
54713                       </c3>
54714                       <c4>
54715                         <bool value="false"/>
54716                       </c4>
54717                       <c5>
54718                         <radial_composite type="vector">
54719                           <c0>
54720                             <real value="0.2662683073"/>
54721                           </c0>
54722                           <c1>
54723                             <angle value="26.038988"/>
54724                           </c1>
54725                         </radial_composite>
54726                       </c5>
54727                       <c6>
54728                         <radial_composite type="vector">
54729                           <c0>
54730                             <real value="0.2662683073"/>
54731                           </c0>
54732                           <c1>
54733                             <angle value="26.038988"/>
54734                           </c1>
54735                         </radial_composite>
54736                       </c6>
54737                     </composite>
54738                   </entry>
54739                   <entry on="0s, 0s, 4.50000000s">
54740                     <composite type="bline_point">
54741                       <c1>
54742                         <vector>
54743                           <x>0.4147615135</x>
54744                           <y>-3.4602074623</y>
54745                         </vector>
54746                       </c1>
54747                       <c2>
54748                         <real value="1.0000000000"/>
54749                       </c2>
54750                       <c3>
54751                         <real value="0.5000000000"/>
54752                       </c3>
54753                       <c4>
54754                         <bool value="false"/>
54755                       </c4>
54756                       <c5>
54757                         <radial_composite type="vector">
54758                           <c0>
54759                             <real value="0.2193379699"/>
54760                           </c0>
54761                           <c1>
54762                             <angle value="21.127840"/>
54763                           </c1>
54764                         </radial_composite>
54765                       </c5>
54766                       <c6>
54767                         <radial_composite type="vector">
54768                           <c0>
54769                             <real value="0.2193379699"/>
54770                           </c0>
54771                           <c1>
54772                             <angle value="21.127840"/>
54773                           </c1>
54774                         </radial_composite>
54775                       </c6>
54776                     </composite>
54777                   </entry>
54778                   <entry on="0s, 0s, 4.50000000s">
54779                     <composite type="bline_point">
54780                       <c1>
54781                         <vector>
54782                           <x>0.6185480356</x>
54783                           <y>-3.4085903168</y>
54784                         </vector>
54785                       </c1>
54786                       <c2>
54787                         <real value="0.5433892790"/>
54788                       </c2>
54789                       <c3>
54790                         <real value="0.5000000000"/>
54791                       </c3>
54792                       <c4>
54793                         <bool value="false"/>
54794                       </c4>
54795                       <c5>
54796                         <radial_composite type="vector">
54797                           <c0>
54798                             <real value="0.2331136521"/>
54799                           </c0>
54800                           <c1>
54801                             <angle value="-17.185513"/>
54802                           </c1>
54803                         </radial_composite>
54804                       </c5>
54805                       <c6>
54806                         <radial_composite type="vector">
54807                           <c0>
54808                             <real value="0.2193379699"/>
54809                           </c0>
54810                           <c1>
54811                             <angle value="-7.622324"/>
54812                           </c1>
54813                         </radial_composite>
54814                       </c6>
54815                     </composite>
54816                   </entry>
54817                 </bline>
54818               </param>
54819               <param name="width">
54820                 <real value="0.0158123265"/>
54821               </param>
54822               <param name="expand">
54823                 <real value="0.0000000000"/>
54824               </param>
54825               <param name="sharp_cusps">
54826                 <bool value="true"/>
54827               </param>
54828               <param name="round_tip[0]">
54829                 <bool value="true"/>
54830               </param>
54831               <param name="round_tip[1]">
54832                 <bool value="true"/>
54833               </param>
54834               <param name="loopyness">
54835                 <real value="1.0000000000"/>
54836               </param>
54837               <param name="homogeneous_width">
54838                 <bool value="true"/>
54839               </param>
54840             </layer>
54841             <layer type="outline" active="true" version="0.2">
54842               <param name="z_depth">
54843                 <real value="0.0000000000"/>
54844               </param>
54845               <param name="amount">
54846                 <real value="1.0000000000"/>
54847               </param>
54848               <param name="blend_method">
54849                 <integer value="0"/>
54850               </param>
54851               <param name="color">
54852                 <color>
54853                   <r>0.000000</r>
54854                   <g>0.000000</g>
54855                   <b>0.000000</b>
54856                   <a>1.000000</a>
54857                 </color>
54858               </param>
54859               <param name="offset">
54860                 <vector>
54861                   <x>0.0000000000</x>
54862                   <y>0.0000000000</y>
54863                 </vector>
54864               </param>
54865               <param name="invert">
54866                 <bool value="false"/>
54867               </param>
54868               <param name="antialias">
54869                 <bool value="true"/>
54870               </param>
54871               <param name="feather">
54872                 <real value="0.0000000000"/>
54873               </param>
54874               <param name="blurtype">
54875                 <integer value="1"/>
54876               </param>
54877               <param name="bline">
54878                 <bline type="bline_point" loop="false">
54879                   <entry on="2.50000000s, 4.50000000s, 5s">
54880                     <composite type="bline_point">
54881                       <c1>
54882                         <vector guid="8CA07FAF3A49B73B6B371CF0D6EBB8A2">
54883                           <x>0.8933852315</x>
54884                           <y>-3.6326894760</y>
54885                         </vector>
54886                       </c1>
54887                       <c2>
54888                         <real value="1.0000000000"/>
54889                       </c2>
54890                       <c3>
54891                         <real value="0.5000000000"/>
54892                       </c3>
54893                       <c4>
54894                         <bool value="false"/>
54895                       </c4>
54896                       <c5>
54897                         <radial_composite type="vector">
54898                           <c0>
54899                             <real value="0.0940948234"/>
54900                           </c0>
54901                           <c1>
54902                             <angle value="101.525177"/>
54903                           </c1>
54904                         </radial_composite>
54905                       </c5>
54906                       <c6>
54907                         <radial_composite type="vector">
54908                           <c0>
54909                             <real value="0.0986994185"/>
54910                           </c0>
54911                           <c1>
54912                             <angle value="-148.891068"/>
54913                           </c1>
54914                         </radial_composite>
54915                       </c6>
54916                     </composite>
54917                   </entry>
54918                   <entry on="0s, 0s, 4.50000000s">
54919                     <composite type="bline_point">
54920                       <c1>
54921                         <vector>
54922                           <x>0.8195769787</x>
54923                           <y>-3.5299706459</y>
54924                         </vector>
54925                       </c1>
54926                       <c2>
54927                         <real value="1.0000000000"/>
54928                       </c2>
54929                       <c3>
54930                         <real value="0.5000000000"/>
54931                       </c3>
54932                       <c4>
54933                         <bool value="false"/>
54934                       </c4>
54935                       <c5>
54936                         <radial_composite type="vector">
54937                           <c0>
54938                             <real value="0.0986994185"/>
54939                           </c0>
54940                           <c1>
54941                             <angle value="130.550354"/>
54942                           </c1>
54943                         </radial_composite>
54944                       </c5>
54945                       <c6>
54946                         <radial_composite type="vector">
54947                           <c0>
54948                             <real value="0.0986994185"/>
54949                           </c0>
54950                           <c1>
54951                             <angle value="130.550354"/>
54952                           </c1>
54953                         </radial_composite>
54954                       </c6>
54955                     </composite>
54956                   </entry>
54957                   <entry on="0s, 0s, 4.50000000s">
54958                     <composite type="bline_point">
54959                       <c1>
54960                         <vector>
54961                           <x>0.7204298973</x>
54962                           <y>-3.4452853203</y>
54963                         </vector>
54964                       </c1>
54965                       <c2>
54966                         <real value="1.0000000000"/>
54967                       </c2>
54968                       <c3>
54969                         <real value="0.5000000000"/>
54970                       </c3>
54971                       <c4>
54972                         <bool value="false"/>
54973                       </c4>
54974                       <c5>
54975                         <radial_composite type="vector">
54976                           <c0>
54977                             <real value="0.1607381395"/>
54978                           </c0>
54979                           <c1>
54980                             <angle value="152.305298"/>
54981                           </c1>
54982                         </radial_composite>
54983                       </c5>
54984                       <c6>
54985                         <radial_composite type="vector">
54986                           <c0>
54987                             <real value="0.1607381395"/>
54988                           </c0>
54989                           <c1>
54990                             <angle value="152.305298"/>
54991                           </c1>
54992                         </radial_composite>
54993                       </c6>
54994                     </composite>
54995                   </entry>
54996                 </bline>
54997               </param>
54998               <param name="width">
54999                 <real value="0.0158123265"/>
55000               </param>
55001               <param name="expand">
55002                 <real value="0.0000000000"/>
55003               </param>
55004               <param name="sharp_cusps">
55005                 <bool value="true"/>
55006               </param>
55007               <param name="round_tip[0]">
55008                 <bool value="true"/>
55009               </param>
55010               <param name="round_tip[1]">
55011                 <bool value="true"/>
55012               </param>
55013               <param name="loopyness">
55014                 <real value="1.0000000000"/>
55015               </param>
55016               <param name="homogeneous_width">
55017                 <bool value="true"/>
55018               </param>
55019             </layer>
55020             <layer type="outline" active="true" version="0.2">
55021               <param name="z_depth">
55022                 <real value="0.0000000000"/>
55023               </param>
55024               <param name="amount">
55025                 <real value="1.0000000000"/>
55026               </param>
55027               <param name="blend_method">
55028                 <integer value="0"/>
55029               </param>
55030               <param name="color">
55031                 <color>
55032                   <r>0.000000</r>
55033                   <g>0.000000</g>
55034                   <b>0.000000</b>
55035                   <a>1.000000</a>
55036                 </color>
55037               </param>
55038               <param name="offset">
55039                 <vector>
55040                   <x>0.0000000000</x>
55041                   <y>0.0000000000</y>
55042                 </vector>
55043               </param>
55044               <param name="invert">
55045                 <bool value="false"/>
55046               </param>
55047               <param name="antialias">
55048                 <bool value="true"/>
55049               </param>
55050               <param name="feather">
55051                 <real value="0.0000000000"/>
55052               </param>
55053               <param name="blurtype">
55054                 <integer value="1"/>
55055               </param>
55056               <param name="bline">
55057                 <bline type="bline_point" loop="false">
55058                   <entry on="2.50000000s, 4.50000000s, 5s">
55059                     <composite type="bline_point">
55060                       <c1>
55061                         <vector guid="73517B6C3EDB78B445911B6349DF5145">
55062                           <x>0.9593625069</x>
55063                           <y>-3.4814722538</y>
55064                         </vector>
55065                       </c1>
55066                       <c2>
55067                         <real value="1.0000000000"/>
55068                       </c2>
55069                       <c3>
55070                         <real value="0.5000000000"/>
55071                       </c3>
55072                       <c4>
55073                         <bool value="false"/>
55074                       </c4>
55075                       <c5>
55076                         <radial_composite type="vector">
55077                           <c0>
55078                             <real value="0.0803893179"/>
55079                           </c0>
55080                           <c1>
55081                             <angle value="160.291367"/>
55082                           </c1>
55083                         </radial_composite>
55084                       </c5>
55085                       <c6>
55086                         <radial_composite type="vector">
55087                           <c0>
55088                             <real value="0.0803893179"/>
55089                           </c0>
55090                           <c1>
55091                             <angle value="160.291367"/>
55092                           </c1>
55093                         </radial_composite>
55094                       </c6>
55095                     </composite>
55096                   </entry>
55097                   <entry on="0s, 0s, 4.50000000s">
55098                     <composite type="bline_point">
55099                       <c1>
55100                         <vector>
55101                           <x>1.0275200605</x>
55102                           <y>-3.5162012577</y>
55103                         </vector>
55104                       </c1>
55105                       <c2>
55106                         <real value="1.0000000000"/>
55107                       </c2>
55108                       <c3>
55109                         <real value="0.5000000000"/>
55110                       </c3>
55111                       <c4>
55112                         <bool value="false"/>
55113                       </c4>
55114                       <c5>
55115                         <radial_composite type="vector">
55116                           <c0>
55117                             <real value="0.0803893179"/>
55118                           </c0>
55119                           <c1>
55120                             <angle value="-19.586145"/>
55121                           </c1>
55122                         </radial_composite>
55123                       </c5>
55124                       <c6>
55125                         <radial_composite type="vector">
55126                           <c0>
55127                             <real value="0.0803893179"/>
55128                           </c0>
55129                           <c1>
55130                             <angle value="-19.586145"/>
55131                           </c1>
55132                         </radial_composite>
55133                       </c6>
55134                     </composite>
55135                   </entry>
55136                   <entry on="0s, 0s, 4.50000000s">
55137                     <composite type="bline_point">
55138                       <c1>
55139                         <vector>
55140                           <x>1.1490037441</x>
55141                           <y>-3.5358922482</y>
55142                         </vector>
55143                       </c1>
55144                       <c2>
55145                         <real value="1.0000000000"/>
55146                       </c2>
55147                       <c3>
55148                         <real value="0.5000000000"/>
55149                       </c3>
55150                       <c4>
55151                         <bool value="false"/>
55152                       </c4>
55153                       <c5>
55154                         <radial_composite type="vector">
55155                           <c0>
55156                             <real value="0.1042889414"/>
55157                           </c0>
55158                           <c1>
55159                             <angle value="0.738038"/>
55160                           </c1>
55161                         </radial_composite>
55162                       </c5>
55163                       <c6>
55164                         <radial_composite type="vector">
55165                           <c0>
55166                             <real value="0.1042889414"/>
55167                           </c0>
55168                           <c1>
55169                             <angle value="0.738038"/>
55170                           </c1>
55171                         </radial_composite>
55172                       </c6>
55173                     </composite>
55174                   </entry>
55175                   <entry on="0s, 0s, 4.50000000s">
55176                     <composite type="bline_point">
55177                       <c1>
55178                         <vector>
55179                           <x>1.2509618998</x>
55180                           <y>-3.5208384991</y>
55181                         </vector>
55182                       </c1>
55183                       <c2>
55184                         <real value="1.0000000000"/>
55185                       </c2>
55186                       <c3>
55187                         <real value="0.5000000000"/>
55188                       </c3>
55189                       <c4>
55190                         <bool value="false"/>
55191                       </c4>
55192                       <c5>
55193                         <radial_composite type="vector">
55194                           <c0>
55195                             <real value="0.0768880337"/>
55196                           </c0>
55197                           <c1>
55198                             <angle value="21.410212"/>
55199                           </c1>
55200                         </radial_composite>
55201                       </c5>
55202                       <c6>
55203                         <radial_composite type="vector">
55204                           <c0>
55205                             <real value="0.0768880337"/>
55206                           </c0>
55207                           <c1>
55208                             <angle value="21.410212"/>
55209                           </c1>
55210                         </radial_composite>
55211                       </c6>
55212                     </composite>
55213                   </entry>
55214                   <entry on="0s, 0s, 4.50000000s">
55215                     <composite type="bline_point">
55216                       <c1>
55217                         <vector>
55218                           <x>1.2850570679</x>
55219                           <y>-3.4724326134</y>
55220                         </vector>
55221                       </c1>
55222                       <c2>
55223                         <real value="1.0000000000"/>
55224                       </c2>
55225                       <c3>
55226                         <real value="0.5000000000"/>
55227                       </c3>
55228                       <c4>
55229                         <bool value="false"/>
55230                       </c4>
55231                       <c5>
55232                         <radial_composite type="vector">
55233                           <c0>
55234                             <real value="0.0768880337"/>
55235                           </c0>
55236                           <c1>
55237                             <angle value="81.099976"/>
55238                           </c1>
55239                         </radial_composite>
55240                       </c5>
55241                       <c6>
55242                         <radial_composite type="vector">
55243                           <c0>
55244                             <real value="0.0768880337"/>
55245                           </c0>
55246                           <c1>
55247                             <angle value="81.099976"/>
55248                           </c1>
55249                         </radial_composite>
55250                       </c6>
55251                     </composite>
55252                   </entry>
55253                 </bline>
55254               </param>
55255               <param name="width">
55256                 <real value="0.0158123265"/>
55257               </param>
55258               <param name="expand">
55259                 <real value="0.0000000000"/>
55260               </param>
55261               <param name="sharp_cusps">
55262                 <bool value="true"/>
55263               </param>
55264               <param name="round_tip[0]">
55265                 <bool value="true"/>
55266               </param>
55267               <param name="round_tip[1]">
55268                 <bool value="true"/>
55269               </param>
55270               <param name="loopyness">
55271                 <real value="1.0000000000"/>
55272               </param>
55273               <param name="homogeneous_width">
55274                 <bool value="true"/>
55275               </param>
55276             </layer>
55277             <layer type="outline" active="true" version="0.2">
55278               <param name="z_depth">
55279                 <real value="0.0000000000"/>
55280               </param>
55281               <param name="amount">
55282                 <real value="1.0000000000"/>
55283               </param>
55284               <param name="blend_method">
55285                 <integer value="0"/>
55286               </param>
55287               <param name="color">
55288                 <color>
55289                   <r>0.000000</r>
55290                   <g>0.000000</g>
55291                   <b>0.000000</b>
55292                   <a>1.000000</a>
55293                 </color>
55294               </param>
55295               <param name="offset">
55296                 <vector>
55297                   <x>0.0000000000</x>
55298                   <y>0.0000000000</y>
55299                 </vector>
55300               </param>
55301               <param name="invert">
55302                 <bool value="false"/>
55303               </param>
55304               <param name="antialias">
55305                 <bool value="true"/>
55306               </param>
55307               <param name="feather">
55308                 <real value="0.0000000000"/>
55309               </param>
55310               <param name="blurtype">
55311                 <integer value="1"/>
55312               </param>
55313               <param name="bline">
55314                 <bline type="bline_point" loop="false">
55315                   <entry on="2.50000000s, 4.50000000s, 5s">
55316                     <composite type="bline_point">
55317                       <c1>
55318                         <vector guid="3907288CCF86EB421C38F05B6066FD14">
55319                           <x>1.8009907007</x>
55320                           <y>-3.3700489998</y>
55321                         </vector>
55322                       </c1>
55323                       <c2>
55324                         <real value="1.0000000000"/>
55325                       </c2>
55326                       <c3>
55327                         <real value="0.5000000000"/>
55328                       </c3>
55329                       <c4>
55330                         <bool value="false"/>
55331                       </c4>
55332                       <c5>
55333                         <radial_composite type="vector">
55334                           <c0>
55335                             <real value="0.0834899397"/>
55336                           </c0>
55337                           <c1>
55338                             <angle value="-96.055908"/>
55339                           </c1>
55340                         </radial_composite>
55341                       </c5>
55342                       <c6>
55343                         <radial_composite type="vector">
55344                           <c0>
55345                             <real value="0.0745114060"/>
55346                           </c0>
55347                           <c1>
55348                             <angle value="-136.277863"/>
55349                           </c1>
55350                         </radial_composite>
55351                       </c6>
55352                     </composite>
55353                   </entry>
55354                   <entry on="0s, 0s, 4.50000000s">
55355                     <composite type="bline_point">
55356                       <c1>
55357                         <vector>
55358                           <x>1.8206951618</x>
55359                           <y>-3.4379367828</y>
55360                         </vector>
55361                       </c1>
55362                       <c2>
55363                         <real value="0.5771180214"/>
55364                       </c2>
55365                       <c3>
55366                         <real value="0.5000000000"/>
55367                       </c3>
55368                       <c4>
55369                         <bool value="false"/>
55370                       </c4>
55371                       <c5>
55372                         <radial_composite type="vector">
55373                           <c0>
55374                             <real value="0.0745114060"/>
55375                           </c0>
55376                           <c1>
55377                             <angle value="-38.383602"/>
55378                           </c1>
55379                         </radial_composite>
55380                       </c5>
55381                       <c6>
55382                         <radial_composite type="vector">
55383                           <c0>
55384                             <real value="0.0745114060"/>
55385                           </c0>
55386                           <c1>
55387                             <angle value="-38.383602"/>
55388                           </c1>
55389                         </radial_composite>
55390                       </c6>
55391                     </composite>
55392                   </entry>
55393                 </bline>
55394               </param>
55395               <param name="width">
55396                 <real value="0.0158123265"/>
55397               </param>
55398               <param name="expand">
55399                 <real value="0.0000000000"/>
55400               </param>
55401               <param name="sharp_cusps">
55402                 <bool value="true"/>
55403               </param>
55404               <param name="round_tip[0]">
55405                 <bool value="true"/>
55406               </param>
55407               <param name="round_tip[1]">
55408                 <bool value="true"/>
55409               </param>
55410               <param name="loopyness">
55411                 <real value="1.0000000000"/>
55412               </param>
55413               <param name="homogeneous_width">
55414                 <bool value="true"/>
55415               </param>
55416             </layer>
55417             <layer type="outline" active="true" version="0.2">
55418               <param name="z_depth">
55419                 <real value="0.0000000000"/>
55420               </param>
55421               <param name="amount">
55422                 <real value="1.0000000000"/>
55423               </param>
55424               <param name="blend_method">
55425                 <integer value="0"/>
55426               </param>
55427               <param name="color">
55428                 <color>
55429                   <r>0.000000</r>
55430                   <g>0.000000</g>
55431                   <b>0.000000</b>
55432                   <a>1.000000</a>
55433                 </color>
55434               </param>
55435               <param name="offset">
55436                 <vector>
55437                   <x>0.0000000000</x>
55438                   <y>0.0000000000</y>
55439                 </vector>
55440               </param>
55441               <param name="invert">
55442                 <bool value="false"/>
55443               </param>
55444               <param name="antialias">
55445                 <bool value="true"/>
55446               </param>
55447               <param name="feather">
55448                 <real value="0.0000000000"/>
55449               </param>
55450               <param name="blurtype">
55451                 <integer value="1"/>
55452               </param>
55453               <param name="bline">
55454                 <bline type="bline_point" loop="false">
55455                   <entry on="2.50000000s, 4.50000000s, 5s">
55456                     <composite type="bline_point">
55457                       <c1>
55458                         <vector>
55459                           <x>1.8237341642</x>
55460                           <y>-3.4718251228</y>
55461                         </vector>
55462                       </c1>
55463                       <c2>
55464                         <real value="1.0000000000"/>
55465                       </c2>
55466                       <c3>
55467                         <real value="0.5000000000"/>
55468                       </c3>
55469                       <c4>
55470                         <bool value="false"/>
55471                       </c4>
55472                       <c5>
55473                         <radial_composite type="vector">
55474                           <c0>
55475                             <real value="0.0514723667"/>
55476                           </c0>
55477                           <c1>
55478                             <angle value="-55.801609"/>
55479                           </c1>
55480                         </radial_composite>
55481                       </c5>
55482                       <c6>
55483                         <radial_composite type="vector">
55484                           <c0>
55485                             <real value="0.0771603026"/>
55486                           </c0>
55487                           <c1>
55488                             <angle value="176.866669"/>
55489                           </c1>
55490                         </radial_composite>
55491                       </c6>
55492                     </composite>
55493                   </entry>
55494                   <entry on="0s, 0s, 4.50000000s">
55495                     <composite type="bline_point">
55496                       <c1>
55497                         <vector>
55498                           <x>1.8753969669</x>
55499                           <y>-3.5024318695</y>
55500                         </vector>
55501                       </c1>
55502                       <c2>
55503                         <real value="1.0000000000"/>
55504                       </c2>
55505                       <c3>
55506                         <real value="0.5000000000"/>
55507                       </c3>
55508                       <c4>
55509                         <bool value="false"/>
55510                       </c4>
55511                       <c5>
55512                         <radial_composite type="vector">
55513                           <c0>
55514                             <real value="0.0610067713"/>
55515                           </c0>
55516                           <c1>
55517                             <angle value="-4.156515"/>
55518                           </c1>
55519                         </radial_composite>
55520                       </c5>
55521                       <c6>
55522                         <radial_composite type="vector">
55523                           <c0>
55524                             <real value="0.0714580759"/>
55525                           </c0>
55526                           <c1>
55527                             <angle value="15.231226"/>
55528                           </c1>
55529                         </radial_composite>
55530                       </c6>
55531                     </composite>
55532                   </entry>
55533                   <entry on="0s, 0s, 4.50000000s">
55534                     <composite type="bline_point">
55535                       <c1>
55536                         <vector guid="91321A5D2D8196B665AC70342ECBAD8C">
55537                           <x>1.9389891624</x>
55538                           <y>-3.4867780209</y>
55539                         </vector>
55540                       </c1>
55541                       <c2>
55542                         <real value="1.0000000000"/>
55543                       </c2>
55544                       <c3>
55545                         <real value="0.5000000000"/>
55546                       </c3>
55547                       <c4>
55548                         <bool value="false"/>
55549                       </c4>
55550                       <c5>
55551                         <radial_composite type="vector">
55552                           <c0>
55553                             <real value="0.0714580759"/>
55554                           </c0>
55555                           <c1>
55556                             <angle value="-3.031374"/>
55557                           </c1>
55558                         </radial_composite>
55559                       </c5>
55560                       <c6>
55561                         <radial_composite type="vector">
55562                           <c0>
55563                             <real value="0.0714580759"/>
55564                           </c0>
55565                           <c1>
55566                             <angle value="-3.031374"/>
55567                           </c1>
55568                         </radial_composite>
55569                       </c6>
55570                     </composite>
55571                   </entry>
55572                 </bline>
55573               </param>
55574               <param name="width">
55575                 <real value="0.0158123265"/>
55576               </param>
55577               <param name="expand">
55578                 <real value="0.0000000000"/>
55579               </param>
55580               <param name="sharp_cusps">
55581                 <bool value="true"/>
55582               </param>
55583               <param name="round_tip[0]">
55584                 <bool value="true"/>
55585               </param>
55586               <param name="round_tip[1]">
55587                 <bool value="true"/>
55588               </param>
55589               <param name="loopyness">
55590                 <real value="1.0000000000"/>
55591               </param>
55592               <param name="homogeneous_width">
55593                 <bool value="true"/>
55594               </param>
55595             </layer>
55596             <layer type="outline" active="true" version="0.2" desc="Long Scarf Outline">
55597               <param name="z_depth">
55598                 <real value="0.0000000000"/>
55599               </param>
55600               <param name="amount">
55601                 <real value="1.0000000000"/>
55602               </param>
55603               <param name="blend_method">
55604                 <integer value="0"/>
55605               </param>
55606               <param name="color">
55607                 <color>
55608                   <r>0.000000</r>
55609                   <g>0.000000</g>
55610                   <b>0.000000</b>
55611                   <a>1.000000</a>
55612                 </color>
55613               </param>
55614               <param name="offset">
55615                 <vector>
55616                   <x>0.0000000000</x>
55617                   <y>0.0000000000</y>
55618                 </vector>
55619               </param>
55620               <param name="invert">
55621                 <bool value="false"/>
55622               </param>
55623               <param name="antialias">
55624                 <bool value="true"/>
55625               </param>
55626               <param name="feather">
55627                 <real value="0.0000000000"/>
55628               </param>
55629               <param name="blurtype">
55630                 <integer value="1"/>
55631               </param>
55632               <param name="bline" use=":Long Scarf"/>
55633               <param name="width">
55634                 <real value="0.0158123265"/>
55635               </param>
55636               <param name="expand">
55637                 <real value="0.0000000000"/>
55638               </param>
55639               <param name="sharp_cusps">
55640                 <bool value="true"/>
55641               </param>
55642               <param name="round_tip[0]">
55643                 <bool value="true"/>
55644               </param>
55645               <param name="round_tip[1]">
55646                 <bool value="true"/>
55647               </param>
55648               <param name="loopyness">
55649                 <real value="1.0000000000"/>
55650               </param>
55651               <param name="homogeneous_width">
55652                 <bool value="true"/>
55653               </param>
55654             </layer>
55655             <layer type="outline" active="true" version="0.2" desc="Long Scarf Detail01 Outline">
55656               <param name="z_depth">
55657                 <real value="0.0000000000"/>
55658               </param>
55659               <param name="amount">
55660                 <real value="1.0000000000"/>
55661               </param>
55662               <param name="blend_method">
55663                 <integer value="0"/>
55664               </param>
55665               <param name="color">
55666                 <color>
55667                   <r>0.000000</r>
55668                   <g>0.000000</g>
55669                   <b>0.000000</b>
55670                   <a>1.000000</a>
55671                 </color>
55672               </param>
55673               <param name="offset">
55674                 <vector>
55675                   <x>0.0000000000</x>
55676                   <y>0.0000000000</y>
55677                 </vector>
55678               </param>
55679               <param name="invert">
55680                 <bool value="false"/>
55681               </param>
55682               <param name="antialias">
55683                 <bool value="true"/>
55684               </param>
55685               <param name="feather">
55686                 <real value="0.0000000000"/>
55687               </param>
55688               <param name="blurtype">
55689                 <integer value="1"/>
55690               </param>
55691               <param name="bline" use=":Long Scarf Detail01"/>
55692               <param name="width">
55693                 <real value="0.0158123265"/>
55694               </param>
55695               <param name="expand">
55696                 <real value="0.0000000000"/>
55697               </param>
55698               <param name="sharp_cusps">
55699                 <bool value="true"/>
55700               </param>
55701               <param name="round_tip[0]">
55702                 <bool value="true"/>
55703               </param>
55704               <param name="round_tip[1]">
55705                 <bool value="true"/>
55706               </param>
55707               <param name="loopyness">
55708                 <real value="1.0000000000"/>
55709               </param>
55710               <param name="homogeneous_width">
55711                 <bool value="true"/>
55712               </param>
55713             </layer>
55714             <layer type="region" active="true" version="0.1" desc="Shadow07 Region">
55715               <param name="z_depth">
55716                 <real value="0.0000000000"/>
55717               </param>
55718               <param name="amount" use=":ShadowDepth"/>
55719               <param name="blend_method">
55720                 <integer value="13"/>
55721               </param>
55722               <param name="color">
55723                 <color>
55724                   <r>0.000000</r>
55725                   <g>0.000000</g>
55726                   <b>0.000000</b>
55727                   <a>1.000000</a>
55728                 </color>
55729               </param>
55730               <param name="offset">
55731                 <vector>
55732                   <x>0.0000000000</x>
55733                   <y>0.0000000000</y>
55734                 </vector>
55735               </param>
55736               <param name="invert">
55737                 <bool value="false"/>
55738               </param>
55739               <param name="antialias">
55740                 <bool value="true"/>
55741               </param>
55742               <param name="feather" use=":ShadowFeather"/>
55743               <param name="blurtype">
55744                 <integer value="1"/>
55745               </param>
55746               <param name="bline" use=":Shadow07"/>
55747             </layer>
55748             <layer type="region" active="true" version="0.1" desc="Shadow08 Region">
55749               <param name="z_depth">
55750                 <real value="0.0000000000"/>
55751               </param>
55752               <param name="amount" use=":ShadowDepth"/>
55753               <param name="blend_method">
55754                 <integer value="13"/>
55755               </param>
55756               <param name="color">
55757                 <color>
55758                   <r>0.000000</r>
55759                   <g>0.000000</g>
55760                   <b>0.000000</b>
55761                   <a>1.000000</a>
55762                 </color>
55763               </param>
55764               <param name="offset">
55765                 <vector>
55766                   <x>0.0000000000</x>
55767                   <y>0.0000000000</y>
55768                 </vector>
55769               </param>
55770               <param name="invert">
55771                 <bool value="false"/>
55772               </param>
55773               <param name="antialias">
55774                 <bool value="true"/>
55775               </param>
55776               <param name="feather">
55777                 <real value="0.0000000000"/>
55778               </param>
55779               <param name="blurtype">
55780                 <integer value="1"/>
55781               </param>
55782               <param name="bline" use=":Shadow08"/>
55783             </layer>
55784             <layer type="region" active="true" version="0.1" desc="Shadow09 Region">
55785               <param name="z_depth">
55786                 <real value="0.0000000000"/>
55787               </param>
55788               <param name="amount" use=":ShadowDepth"/>
55789               <param name="blend_method">
55790                 <integer value="13"/>
55791               </param>
55792               <param name="color">
55793                 <color>
55794                   <r>0.000000</r>
55795                   <g>0.000000</g>
55796                   <b>0.000000</b>
55797                   <a>1.000000</a>
55798                 </color>
55799               </param>
55800               <param name="offset">
55801                 <vector>
55802                   <x>0.0000000000</x>
55803                   <y>0.0000000000</y>
55804                 </vector>
55805               </param>
55806               <param name="invert">
55807                 <bool value="false"/>
55808               </param>
55809               <param name="antialias">
55810                 <bool value="true"/>
55811               </param>
55812               <param name="feather" use=":ShadowFeather"/>
55813               <param name="blurtype">
55814                 <integer value="1"/>
55815               </param>
55816               <param name="bline" use=":Shadow09"/>
55817             </layer>
55818             <layer type="region" active="true" version="0.1" desc="Shadow10 Region">
55819               <param name="z_depth">
55820                 <real value="0.0000000000"/>
55821               </param>
55822               <param name="amount" use=":ShadowDepth"/>
55823               <param name="blend_method">
55824                 <integer value="13"/>
55825               </param>
55826               <param name="color">
55827                 <color>
55828                   <r>0.000000</r>
55829                   <g>0.000000</g>
55830                   <b>0.000000</b>
55831                   <a>1.000000</a>
55832                 </color>
55833               </param>
55834               <param name="offset">
55835                 <vector>
55836                   <x>0.0000000000</x>
55837                   <y>0.0000000000</y>
55838                 </vector>
55839               </param>
55840               <param name="invert">
55841                 <bool value="false"/>
55842               </param>
55843               <param name="antialias">
55844                 <bool value="true"/>
55845               </param>
55846               <param name="feather" use=":ShadowFeather"/>
55847               <param name="blurtype">
55848                 <integer value="1"/>
55849               </param>
55850               <param name="bline" use=":Shadow10"/>
55851             </layer>
55852           </canvas>
55853         </param>
55854         <param name="zoom">
55855           <real value="0.0000000000"/>
55856         </param>
55857         <param name="time_offset">
55858           <time value="0s"/>
55859         </param>
55860         <param name="children_lock">
55861           <bool value="false"/>
55862         </param>
55863       </layer>
55864       <layer type="PasteCanvas" active="true" version="0.1" desc="Neck Scarf Back">
55865         <param name="z_depth">
55866           <real value="0.0000000000"/>
55867         </param>
55868         <param name="amount">
55869           <real value="1.0000000000"/>
55870         </param>
55871         <param name="blend_method">
55872           <integer value="0"/>
55873         </param>
55874         <param name="origin">
55875           <vector>
55876             <x>0.0000000000</x>
55877             <y>0.0000000000</y>
55878           </vector>
55879         </param>
55880         <param name="canvas">
55881           <canvas end-time="0f">
55882             <layer type="region" active="true" version="0.1" desc="Neck Scarf Back Region">
55883               <param name="z_depth">
55884                 <real value="0.0000000000"/>
55885               </param>
55886               <param name="amount">
55887                 <real value="1.0000000000"/>
55888               </param>
55889               <param name="blend_method">
55890                 <integer value="0"/>
55891               </param>
55892               <param name="color" use=":ScarfColor"/>
55893               <param name="offset">
55894                 <vector>
55895                   <x>0.0000000000</x>
55896                   <y>0.0000000000</y>
55897                 </vector>
55898               </param>
55899               <param name="invert">
55900                 <bool value="false"/>
55901               </param>
55902               <param name="antialias">
55903                 <bool value="true"/>
55904               </param>
55905               <param name="feather">
55906                 <real value="0.0000000000"/>
55907               </param>
55908               <param name="blurtype">
55909                 <integer value="1"/>
55910               </param>
55911               <param name="bline" use=":Neck Scarf Back"/>
55912             </layer>
55913             <layer type="region" active="true" version="0.1" desc="Shadow003 Region">
55914               <param name="z_depth">
55915                 <real value="0.0000000000"/>
55916               </param>
55917               <param name="amount" use=":ShadowDepth"/>
55918               <param name="blend_method">
55919                 <integer value="13"/>
55920               </param>
55921               <param name="color">
55922                 <color>
55923                   <r>0.000000</r>
55924                   <g>0.000000</g>
55925                   <b>0.000000</b>
55926                   <a>1.000000</a>
55927                 </color>
55928               </param>
55929               <param name="offset">
55930                 <vector>
55931                   <x>0.0000000000</x>
55932                   <y>0.0000000000</y>
55933                 </vector>
55934               </param>
55935               <param name="invert">
55936                 <bool value="false"/>
55937               </param>
55938               <param name="antialias">
55939                 <bool value="true"/>
55940               </param>
55941               <param name="feather" use=":ShadowFeather"/>
55942               <param name="blurtype">
55943                 <integer value="1"/>
55944               </param>
55945               <param name="bline" use=":Shadow003"/>
55946             </layer>
55947             <layer type="outline" active="true" version="0.2" desc="Neck Scarf Back Outline">
55948               <param name="z_depth">
55949                 <real value="0.0000000000"/>
55950               </param>
55951               <param name="amount">
55952                 <real value="1.0000000000"/>
55953               </param>
55954               <param name="blend_method">
55955                 <integer value="0"/>
55956               </param>
55957               <param name="color">
55958                 <color>
55959                   <r>0.000000</r>
55960                   <g>0.000000</g>
55961                   <b>0.000000</b>
55962                   <a>1.000000</a>
55963                 </color>
55964               </param>
55965               <param name="offset">
55966                 <vector>
55967                   <x>0.0000000000</x>
55968                   <y>0.0000000000</y>
55969                 </vector>
55970               </param>
55971               <param name="invert">
55972                 <bool value="false"/>
55973               </param>
55974               <param name="antialias">
55975                 <bool value="true"/>
55976               </param>
55977               <param name="feather">
55978                 <real value="0.0000000000"/>
55979               </param>
55980               <param name="blurtype">
55981                 <integer value="1"/>
55982               </param>
55983               <param name="bline" use=":Neck Scarf Back"/>
55984               <param name="width">
55985                 <real value="0.0158123264"/>
55986               </param>
55987               <param name="expand">
55988                 <real value="0.0000000000"/>
55989               </param>
55990               <param name="sharp_cusps">
55991                 <bool value="true"/>
55992               </param>
55993               <param name="round_tip[0]">
55994                 <bool value="true"/>
55995               </param>
55996               <param name="round_tip[1]">
55997                 <bool value="true"/>
55998               </param>
55999               <param name="loopyness">
56000                 <real value="1.0000000000"/>
56001               </param>
56002               <param name="homogeneous_width">
56003                 <bool value="true"/>
56004               </param>
56005             </layer>
56006             <layer type="outline" active="true" version="0.2" desc="Neck Scarf Detail01">
56007               <param name="z_depth">
56008                 <real value="0.0000000000"/>
56009               </param>
56010               <param name="amount">
56011                 <real value="1.0000000000"/>
56012               </param>
56013               <param name="blend_method">
56014                 <integer value="0"/>
56015               </param>
56016               <param name="color">
56017                 <color>
56018                   <r>0.000000</r>
56019                   <g>0.000000</g>
56020                   <b>0.000000</b>
56021                   <a>1.000000</a>
56022                 </color>
56023               </param>
56024               <param name="offset">
56025                 <vector>
56026                   <x>0.0000000000</x>
56027                   <y>0.0000000000</y>
56028                 </vector>
56029               </param>
56030               <param name="invert">
56031                 <bool value="false"/>
56032               </param>
56033               <param name="antialias">
56034                 <bool value="true"/>
56035               </param>
56036               <param name="feather">
56037                 <real value="0.0000000000"/>
56038               </param>
56039               <param name="blurtype">
56040                 <integer value="1"/>
56041               </param>
56042               <param name="bline" use=":Neck Scarf Detail01"/>
56043               <param name="width">
56044                 <real value="0.0158123264"/>
56045               </param>
56046               <param name="expand">
56047                 <real value="0.0000000000"/>
56048               </param>
56049               <param name="sharp_cusps">
56050                 <bool value="true"/>
56051               </param>
56052               <param name="round_tip[0]">
56053                 <bool value="true"/>
56054               </param>
56055               <param name="round_tip[1]">
56056                 <bool value="true"/>
56057               </param>
56058               <param name="loopyness">
56059                 <real value="1.0000000000"/>
56060               </param>
56061               <param name="homogeneous_width">
56062                 <bool value="true"/>
56063               </param>
56064             </layer>
56065           </canvas>
56066         </param>
56067         <param name="zoom">
56068           <real value="0.0000000000"/>
56069         </param>
56070         <param name="time_offset">
56071           <time value="0s"/>
56072         </param>
56073         <param name="children_lock">
56074           <bool value="false"/>
56075         </param>
56076       </layer>
56077       <layer type="PasteCanvas" active="true" version="0.1" desc="Head">
56078         <param name="z_depth">
56079           <real value="0.0000000000"/>
56080         </param>
56081         <param name="amount">
56082           <real value="1.0000000000"/>
56083         </param>
56084         <param name="blend_method">
56085           <integer value="0"/>
56086         </param>
56087         <param name="origin">
56088           <vector>
56089             <x>0.0000000000</x>
56090             <y>0.0000000000</y>
56091           </vector>
56092         </param>
56093         <param name="canvas">
56094           <canvas end-time="0f">
56095             <layer type="region" active="true" version="0.1" desc="Bandanna Back04 Region">
56096               <param name="z_depth">
56097                 <real value="0.0000000000"/>
56098               </param>
56099               <param name="amount">
56100                 <real value="1.0000000000"/>
56101               </param>
56102               <param name="blend_method">
56103                 <integer value="0"/>
56104               </param>
56105               <param name="color" use=":BandanaColor"/>
56106               <param name="offset">
56107                 <vector>
56108                   <x>0.0000000000</x>
56109                   <y>0.0000000000</y>
56110                 </vector>
56111               </param>
56112               <param name="invert">
56113                 <bool value="false"/>
56114               </param>
56115               <param name="antialias">
56116                 <bool value="true"/>
56117               </param>
56118               <param name="feather">
56119                 <real value="0.0000000000"/>
56120               </param>
56121               <param name="blurtype">
56122                 <integer value="1"/>
56123               </param>
56124               <param name="bline" use=":Bandanna Back04"/>
56125             </layer>
56126             <layer type="outline" active="true" version="0.2" desc="Bandanna Back04 Outline">
56127               <param name="z_depth">
56128                 <real value="0.0000000000"/>
56129               </param>
56130               <param name="amount">
56131                 <real value="1.0000000000"/>
56132               </param>
56133               <param name="blend_method">
56134                 <integer value="0"/>
56135               </param>
56136               <param name="color">
56137                 <color>
56138                   <r>0.000000</r>
56139                   <g>0.000000</g>
56140                   <b>0.000000</b>
56141                   <a>1.000000</a>
56142                 </color>
56143               </param>
56144               <param name="offset">
56145                 <vector>
56146                   <x>0.0000000000</x>
56147                   <y>0.0000000000</y>
56148                 </vector>
56149               </param>
56150               <param name="invert">
56151                 <bool value="false"/>
56152               </param>
56153               <param name="antialias">
56154                 <bool value="true"/>
56155               </param>
56156               <param name="feather">
56157                 <real value="0.0000000000"/>
56158               </param>
56159               <param name="blurtype">
56160                 <integer value="1"/>
56161               </param>
56162               <param name="bline" use=":Bandanna Back04"/>
56163               <param name="width">
56164                 <real value="0.0158123264"/>
56165               </param>
56166               <param name="expand">
56167                 <real value="0.0000000000"/>
56168               </param>
56169               <param name="sharp_cusps">
56170                 <bool value="true"/>
56171               </param>
56172               <param name="round_tip[0]">
56173                 <bool value="true"/>
56174               </param>
56175               <param name="round_tip[1]">
56176                 <bool value="true"/>
56177               </param>
56178               <param name="loopyness">
56179                 <real value="1.0000000000"/>
56180               </param>
56181               <param name="homogeneous_width">
56182                 <bool value="true"/>
56183               </param>
56184             </layer>
56185             <layer type="region" active="true" version="0.1" desc="Hair Behind Head Region">
56186               <param name="z_depth">
56187                 <real value="0.0000000000"/>
56188               </param>
56189               <param name="amount">
56190                 <real value="1.0000000000"/>
56191               </param>
56192               <param name="blend_method">
56193                 <integer value="0"/>
56194               </param>
56195               <param name="color" use=":HairColor"/>
56196               <param name="offset">
56197                 <vector>
56198                   <x>0.0000000000</x>
56199                   <y>0.0000000000</y>
56200                 </vector>
56201               </param>
56202               <param name="invert">
56203                 <bool value="false"/>
56204               </param>
56205               <param name="antialias">
56206                 <bool value="true"/>
56207               </param>
56208               <param name="feather">
56209                 <real value="0.0000000000"/>
56210               </param>
56211               <param name="blurtype">
56212                 <integer value="1"/>
56213               </param>
56214               <param name="bline" use=":Hair Behind Head"/>
56215             </layer>
56216             <layer type="rectangle" active="true" version="0.2" desc="Hair Behind Head Shadow">
56217               <param name="z_depth">
56218                 <real value="0.0000000000"/>
56219               </param>
56220               <param name="amount" use=":ShadowDepth"/>
56221               <param name="blend_method">
56222                 <integer value="13"/>
56223               </param>
56224               <param name="color">
56225                 <color>
56226                   <r>0.000000</r>
56227                   <g>0.000000</g>
56228                   <b>0.000000</b>
56229                   <a>1.000000</a>
56230                 </color>
56231               </param>
56232               <param name="point1">
56233                 <vector>
56234                   <x>-0.8799572587</x>
56235                   <y>2.9673943520</y>
56236                 </vector>
56237               </param>
56238               <param name="point2">
56239                 <vector>
56240                   <x>-0.4850692749</x>
56241                   <y>2.4728877544</y>
56242                 </vector>
56243               </param>
56244               <param name="expand">
56245                 <real value="0.0000000000"/>
56246               </param>
56247               <param name="invert">
56248                 <bool value="false"/>
56249               </param>
56250             </layer>
56251             <layer type="outline" active="true" version="0.2" desc="Hair Behind Head Outline">
56252               <param name="z_depth">
56253                 <real value="0.0000000000"/>
56254               </param>
56255               <param name="amount">
56256                 <real value="1.0000000000"/>
56257               </param>
56258               <param name="blend_method">
56259                 <integer value="0"/>
56260               </param>
56261               <param name="color">
56262                 <color>
56263                   <r>0.000000</r>
56264                   <g>0.000000</g>
56265                   <b>0.000000</b>
56266                   <a>1.000000</a>
56267                 </color>
56268               </param>
56269               <param name="offset">
56270                 <vector>
56271                   <x>0.0000000000</x>
56272                   <y>0.0000000000</y>
56273                 </vector>
56274               </param>
56275               <param name="invert">
56276                 <bool value="false"/>
56277               </param>
56278               <param name="antialias">
56279                 <bool value="true"/>
56280               </param>
56281               <param name="feather">
56282                 <real value="0.0000000000"/>
56283               </param>
56284               <param name="blurtype">
56285                 <integer value="1"/>
56286               </param>
56287               <param name="bline" use=":Hair Behind Head"/>
56288               <param name="width">
56289                 <real value="0.0158123264"/>
56290               </param>
56291               <param name="expand">
56292                 <real value="0.0000000000"/>
56293               </param>
56294               <param name="sharp_cusps">
56295                 <bool value="true"/>
56296               </param>
56297               <param name="round_tip[0]">
56298                 <bool value="true"/>
56299               </param>
56300               <param name="round_tip[1]">
56301                 <bool value="true"/>
56302               </param>
56303               <param name="loopyness">
56304                 <real value="1.0000000000"/>
56305               </param>
56306               <param name="homogeneous_width">
56307                 <bool value="true"/>
56308               </param>
56309             </layer>
56310             <layer type="region" active="true" version="0.1" desc="Head Region">
56311               <param name="z_depth">
56312                 <real value="0.0000000000"/>
56313               </param>
56314               <param name="amount">
56315                 <real value="1.0000000000"/>
56316               </param>
56317               <param name="blend_method">
56318                 <integer value="0"/>
56319               </param>
56320               <param name="color" use=":SkinColor"/>
56321               <param name="offset">
56322                 <vector>
56323                   <x>0.0000000000</x>
56324                   <y>0.0000000000</y>
56325                 </vector>
56326               </param>
56327               <param name="invert">
56328                 <bool value="false"/>
56329               </param>
56330               <param name="antialias">
56331                 <bool value="true"/>
56332               </param>
56333               <param name="feather">
56334                 <real value="0.0000000000"/>
56335               </param>
56336               <param name="blurtype">
56337                 <integer value="1"/>
56338               </param>
56339               <param name="bline" use=":Handle003"/>
56340             </layer>
56341             <layer type="outline" active="true" version="0.2" desc="ScratchMark06 Outline">
56342               <param name="z_depth">
56343                 <real value="0.0000000000"/>
56344               </param>
56345               <param name="amount">
56346                 <real value="0.6999999881"/>
56347               </param>
56348               <param name="blend_method">
56349                 <integer value="0"/>
56350               </param>
56351               <param name="color">
56352                 <color>
56353                   <r>0.000000</r>
56354                   <g>0.000000</g>
56355                   <b>0.000000</b>
56356                   <a>1.000000</a>
56357                 </color>
56358               </param>
56359               <param name="offset">
56360                 <vector>
56361                   <x>0.0000000000</x>
56362                   <y>0.0000000000</y>
56363                 </vector>
56364               </param>
56365               <param name="invert">
56366                 <bool value="false"/>
56367               </param>
56368               <param name="antialias">
56369                 <bool value="true"/>
56370               </param>
56371               <param name="feather">
56372                 <real value="0.0000000000"/>
56373               </param>
56374               <param name="blurtype">
56375                 <integer value="1"/>
56376               </param>
56377               <param name="bline" use=":ScratchMark06"/>
56378               <param name="width">
56379                 <real value="0.0079061633"/>
56380               </param>
56381               <param name="expand">
56382                 <real value="0.0000000000"/>
56383               </param>
56384               <param name="sharp_cusps">
56385                 <bool value="true"/>
56386               </param>
56387               <param name="round_tip[0]">
56388                 <bool value="true"/>
56389               </param>
56390               <param name="round_tip[1]">
56391                 <bool value="true"/>
56392               </param>
56393               <param name="loopyness">
56394                 <real value="1.0000000000"/>
56395               </param>
56396               <param name="homogeneous_width">
56397                 <bool value="true"/>
56398               </param>
56399             </layer>
56400             <layer type="outline" active="true" version="0.2" desc="ScratchMark05 Outline">
56401               <param name="z_depth">
56402                 <real value="0.0000000000"/>
56403               </param>
56404               <param name="amount">
56405                 <real value="0.6999999881"/>
56406               </param>
56407               <param name="blend_method">
56408                 <integer value="0"/>
56409               </param>
56410               <param name="color">
56411                 <color>
56412                   <r>0.000000</r>
56413                   <g>0.000000</g>
56414                   <b>0.000000</b>
56415                   <a>1.000000</a>
56416                 </color>
56417               </param>
56418               <param name="offset">
56419                 <vector>
56420                   <x>0.0000000000</x>
56421                   <y>0.0000000000</y>
56422                 </vector>
56423               </param>
56424               <param name="invert">
56425                 <bool value="false"/>
56426               </param>
56427               <param name="antialias">
56428                 <bool value="true"/>
56429               </param>
56430               <param name="feather">
56431                 <real value="0.0000000000"/>
56432               </param>
56433               <param name="blurtype">
56434                 <integer value="1"/>
56435               </param>
56436               <param name="bline" use=":ScratchMark05"/>
56437               <param name="width">
56438                 <real value="0.0079061633"/>
56439               </param>
56440               <param name="expand">
56441                 <real value="0.0000000000"/>
56442               </param>
56443               <param name="sharp_cusps">
56444                 <bool value="true"/>
56445               </param>
56446               <param name="round_tip[0]">
56447                 <bool value="true"/>
56448               </param>
56449               <param name="round_tip[1]">
56450                 <bool value="true"/>
56451               </param>
56452               <param name="loopyness">
56453                 <real value="1.0000000000"/>
56454               </param>
56455               <param name="homogeneous_width">
56456                 <bool value="true"/>
56457               </param>
56458             </layer>
56459             <layer type="outline" active="true" version="0.2" desc="ScratchMark04 Outline">
56460               <param name="z_depth">
56461                 <real value="0.0000000000"/>
56462               </param>
56463               <param name="amount">
56464                 <real value="0.6999999881"/>
56465               </param>
56466               <param name="blend_method">
56467                 <integer value="0"/>
56468               </param>
56469               <param name="color">
56470                 <color>
56471                   <r>0.000000</r>
56472                   <g>0.000000</g>
56473                   <b>0.000000</b>
56474                   <a>1.000000</a>
56475                 </color>
56476               </param>
56477               <param name="offset">
56478                 <vector>
56479                   <x>0.0000000000</x>
56480                   <y>0.0000000000</y>
56481                 </vector>
56482               </param>
56483               <param name="invert">
56484                 <bool value="false"/>
56485               </param>
56486               <param name="antialias">
56487                 <bool value="true"/>
56488               </param>
56489               <param name="feather">
56490                 <real value="0.0000000000"/>
56491               </param>
56492               <param name="blurtype">
56493                 <integer value="1"/>
56494               </param>
56495               <param name="bline" use=":ScratchMark04"/>
56496               <param name="width">
56497                 <real value="0.0079061633"/>
56498               </param>
56499               <param name="expand">
56500                 <real value="0.0000000000"/>
56501               </param>
56502               <param name="sharp_cusps">
56503                 <bool value="true"/>
56504               </param>
56505               <param name="round_tip[0]">
56506                 <bool value="true"/>
56507               </param>
56508               <param name="round_tip[1]">
56509                 <bool value="true"/>
56510               </param>
56511               <param name="loopyness">
56512                 <real value="1.0000000000"/>
56513               </param>
56514               <param name="homogeneous_width">
56515                 <bool value="true"/>
56516               </param>
56517             </layer>
56518             <layer type="outline" active="true" version="0.2" desc="ScratchMark03 Outline">
56519               <param name="z_depth">
56520                 <real value="0.0000000000"/>
56521               </param>
56522               <param name="amount">
56523                 <real value="0.6999999881"/>
56524               </param>
56525               <param name="blend_method">
56526                 <integer value="0"/>
56527               </param>
56528               <param name="color">
56529                 <color>
56530                   <r>0.000000</r>
56531                   <g>0.000000</g>
56532                   <b>0.000000</b>
56533                   <a>1.000000</a>
56534                 </color>
56535               </param>
56536               <param name="offset">
56537                 <vector>
56538                   <x>0.0000000000</x>
56539                   <y>0.0000000000</y>
56540                 </vector>
56541               </param>
56542               <param name="invert">
56543                 <bool value="false"/>
56544               </param>
56545               <param name="antialias">
56546                 <bool value="true"/>
56547               </param>
56548               <param name="feather">
56549                 <real value="0.0000000000"/>
56550               </param>
56551               <param name="blurtype">
56552                 <integer value="1"/>
56553               </param>
56554               <param name="bline" use=":ScratchMark03"/>
56555               <param name="width">
56556                 <real value="0.0079061633"/>
56557               </param>
56558               <param name="expand">
56559                 <real value="0.0000000000"/>
56560               </param>
56561               <param name="sharp_cusps">
56562                 <bool value="true"/>
56563               </param>
56564               <param name="round_tip[0]">
56565                 <bool value="true"/>
56566               </param>
56567               <param name="round_tip[1]">
56568                 <bool value="true"/>
56569               </param>
56570               <param name="loopyness">
56571                 <real value="1.0000000000"/>
56572               </param>
56573               <param name="homogeneous_width">
56574                 <bool value="true"/>
56575               </param>
56576             </layer>
56577             <layer type="outline" active="true" version="0.2" desc="ScratchMark02 Outline">
56578               <param name="z_depth">
56579                 <real value="0.0000000000"/>
56580               </param>
56581               <param name="amount">
56582                 <real value="0.6999999881"/>
56583               </param>
56584               <param name="blend_method">
56585                 <integer value="0"/>
56586               </param>
56587               <param name="color">
56588                 <color>
56589                   <r>0.000000</r>
56590                   <g>0.000000</g>
56591                   <b>0.000000</b>
56592                   <a>1.000000</a>
56593                 </color>
56594               </param>
56595               <param name="offset">
56596                 <vector>
56597                   <x>0.0000000000</x>
56598                   <y>0.0000000000</y>
56599                 </vector>
56600               </param>
56601               <param name="invert">
56602                 <bool value="false"/>
56603               </param>
56604               <param name="antialias">
56605                 <bool value="true"/>
56606               </param>
56607               <param name="feather">
56608                 <real value="0.0000000000"/>
56609               </param>
56610               <param name="blurtype">
56611                 <integer value="1"/>
56612               </param>
56613               <param name="bline" use=":ScratchMark02"/>
56614               <param name="width">
56615                 <real value="0.0079061633"/>
56616               </param>
56617               <param name="expand">
56618                 <real value="0.0000000000"/>
56619               </param>
56620               <param name="sharp_cusps">
56621                 <bool value="true"/>
56622               </param>
56623               <param name="round_tip[0]">
56624                 <bool value="true"/>
56625               </param>
56626               <param name="round_tip[1]">
56627                 <bool value="true"/>
56628               </param>
56629               <param name="loopyness">
56630                 <real value="1.0000000000"/>
56631               </param>
56632               <param name="homogeneous_width">
56633                 <bool value="true"/>
56634               </param>
56635             </layer>
56636             <layer type="outline" active="true" version="0.2" desc="ScratchMark01 Outline">
56637               <param name="z_depth">
56638                 <real value="0.0000000000"/>
56639               </param>
56640               <param name="amount">
56641                 <real value="0.6999999881"/>
56642               </param>
56643               <param name="blend_method">
56644                 <integer value="0"/>
56645               </param>
56646               <param name="color">
56647                 <color>
56648                   <r>0.000000</r>
56649                   <g>0.000000</g>
56650                   <b>0.000000</b>
56651                   <a>1.000000</a>
56652                 </color>
56653               </param>
56654               <param name="offset">
56655                 <vector>
56656                   <x>0.0000000000</x>
56657                   <y>0.0000000000</y>
56658                 </vector>
56659               </param>
56660               <param name="invert">
56661                 <bool value="false"/>
56662               </param>
56663               <param name="antialias">
56664                 <bool value="true"/>
56665               </param>
56666               <param name="feather">
56667                 <real value="0.0000000000"/>
56668               </param>
56669               <param name="blurtype">
56670                 <integer value="1"/>
56671               </param>
56672               <param name="bline" use=":ScratchMark01"/>
56673               <param name="width">
56674                 <real value="0.0079061633"/>
56675               </param>
56676               <param name="expand">
56677                 <real value="0.0000000000"/>
56678               </param>
56679               <param name="sharp_cusps">
56680                 <bool value="true"/>
56681               </param>
56682               <param name="round_tip[0]">
56683                 <bool value="true"/>
56684               </param>
56685               <param name="round_tip[1]">
56686                 <bool value="true"/>
56687               </param>
56688               <param name="loopyness">
56689                 <real value="1.0000000000"/>
56690               </param>
56691               <param name="homogeneous_width">
56692                 <bool value="true"/>
56693               </param>
56694             </layer>
56695             <layer type="outline" active="true" version="0.2" desc="Lip Outline">
56696               <param name="z_depth">
56697                 <real value="0.0000000000"/>
56698               </param>
56699               <param name="amount">
56700                 <real value="1.0000000000"/>
56701               </param>
56702               <param name="blend_method">
56703                 <integer value="0"/>
56704               </param>
56705               <param name="color">
56706                 <color>
56707                   <r>0.000000</r>
56708                   <g>0.000000</g>
56709                   <b>0.000000</b>
56710                   <a>1.000000</a>
56711                 </color>
56712               </param>
56713               <param name="offset">
56714                 <vector>
56715                   <x>0.0000000000</x>
56716                   <y>0.0000000000</y>
56717                 </vector>
56718               </param>
56719               <param name="invert">
56720                 <bool value="false"/>
56721               </param>
56722               <param name="antialias">
56723                 <bool value="true"/>
56724               </param>
56725               <param name="feather">
56726                 <real value="0.0000000000"/>
56727               </param>
56728               <param name="blurtype">
56729                 <integer value="1"/>
56730               </param>
56731               <param name="bline" use=":Lip"/>
56732               <param name="width">
56733                 <real value="0.0158123265"/>
56734               </param>
56735               <param name="expand">
56736                 <real value="0.0000000000"/>
56737               </param>
56738               <param name="sharp_cusps">
56739                 <bool value="true"/>
56740               </param>
56741               <param name="round_tip[0]">
56742                 <bool value="true"/>
56743               </param>
56744               <param name="round_tip[1]">
56745                 <bool value="true"/>
56746               </param>
56747               <param name="loopyness">
56748                 <real value="1.0000000000"/>
56749               </param>
56750               <param name="homogeneous_width">
56751                 <bool value="true"/>
56752               </param>
56753             </layer>
56754             <layer type="region" active="true" version="0.1" desc="Shadow005 Region">
56755               <param name="z_depth">
56756                 <real value="0.0000000000"/>
56757               </param>
56758               <param name="amount" use=":ShadowDepth"/>
56759               <param name="blend_method">
56760                 <integer value="13"/>
56761               </param>
56762               <param name="color">
56763                 <color>
56764                   <r>0.000000</r>
56765                   <g>0.000000</g>
56766                   <b>0.000000</b>
56767                   <a>1.000000</a>
56768                 </color>
56769               </param>
56770               <param name="offset">
56771                 <vector>
56772                   <x>0.0000000000</x>
56773                   <y>0.0000000000</y>
56774                 </vector>
56775               </param>
56776               <param name="invert">
56777                 <bool value="false"/>
56778               </param>
56779               <param name="antialias">
56780                 <bool value="true"/>
56781               </param>
56782               <param name="feather" use=":ShadowFeather"/>
56783               <param name="blurtype">
56784                 <integer value="1"/>
56785               </param>
56786               <param name="bline" use=":Shadow005"/>
56787             </layer>
56788             <layer type="outline" active="true" version="0.2" desc="Head Outline">
56789               <param name="z_depth">
56790                 <real value="0.0000000000"/>
56791               </param>
56792               <param name="amount">
56793                 <real value="1.0000000000"/>
56794               </param>
56795               <param name="blend_method">
56796                 <integer value="0"/>
56797               </param>
56798               <param name="color">
56799                 <color>
56800                   <r>0.000000</r>
56801                   <g>0.000000</g>
56802                   <b>0.000000</b>
56803                   <a>1.000000</a>
56804                 </color>
56805               </param>
56806               <param name="offset">
56807                 <vector>
56808                   <x>0.0000000000</x>
56809                   <y>0.0000000000</y>
56810                 </vector>
56811               </param>
56812               <param name="invert">
56813                 <bool value="false"/>
56814               </param>
56815               <param name="antialias">
56816                 <bool value="true"/>
56817               </param>
56818               <param name="feather">
56819                 <real value="0.0000000000"/>
56820               </param>
56821               <param name="blurtype">
56822                 <integer value="1"/>
56823               </param>
56824               <param name="bline" use=":Handle003"/>
56825               <param name="width">
56826                 <real value="0.0158123264"/>
56827               </param>
56828               <param name="expand">
56829                 <real value="0.0000000000"/>
56830               </param>
56831               <param name="sharp_cusps">
56832                 <bool value="true"/>
56833               </param>
56834               <param name="round_tip[0]">
56835                 <bool value="true"/>
56836               </param>
56837               <param name="round_tip[1]">
56838                 <bool value="true"/>
56839               </param>
56840               <param name="loopyness">
56841                 <real value="1.0000000000"/>
56842               </param>
56843               <param name="homogeneous_width">
56844                 <bool value="true"/>
56845               </param>
56846             </layer>
56847             <layer type="region" active="true" version="0.1" desc="Face Shadow Region">
56848               <param name="z_depth">
56849                 <real value="0.0000000000"/>
56850               </param>
56851               <param name="amount" use=":ShadowDepth"/>
56852               <param name="blend_method">
56853                 <integer value="13"/>
56854               </param>
56855               <param name="color">
56856                 <color>
56857                   <r>0.000000</r>
56858                   <g>0.000000</g>
56859                   <b>0.000000</b>
56860                   <a>1.000000</a>
56861                 </color>
56862               </param>
56863               <param name="offset">
56864                 <vector>
56865                   <x>0.0000000000</x>
56866                   <y>0.0000000000</y>
56867                 </vector>
56868               </param>
56869               <param name="invert">
56870                 <bool value="true"/>
56871               </param>
56872               <param name="antialias">
56873                 <bool value="true"/>
56874               </param>
56875               <param name="feather" use=":ShadowFeather"/>
56876               <param name="blurtype">
56877                 <integer value="1"/>
56878               </param>
56879               <param name="bline" use=":Face Shadow"/>
56880             </layer>
56881             <layer type="PasteCanvas" active="true" version="0.1" desc="Hair">
56882               <param name="z_depth">
56883                 <real value="0.0000000000"/>
56884               </param>
56885               <param name="amount">
56886                 <real value="1.0000000000"/>
56887               </param>
56888               <param name="blend_method">
56889                 <integer value="0"/>
56890               </param>
56891               <param name="origin">
56892                 <vector>
56893                   <x>0.0000000000</x>
56894                   <y>0.0000000000</y>
56895                 </vector>
56896               </param>
56897               <param name="canvas">
56898                 <canvas>
56899                   <layer type="region" active="true" version="0.1" desc="Hair Region">
56900                     <param name="z_depth">
56901                       <real value="0.0000000000"/>
56902                     </param>
56903                     <param name="amount">
56904                       <real value="1.0000000000"/>
56905                     </param>
56906                     <param name="blend_method">
56907                       <integer value="0"/>
56908                     </param>
56909                     <param name="color" use=":HairColor"/>
56910                     <param name="offset">
56911                       <vector>
56912                         <x>0.0000000000</x>
56913                         <y>0.0000000000</y>
56914                       </vector>
56915                     </param>
56916                     <param name="invert">
56917                       <bool value="false"/>
56918                     </param>
56919                     <param name="antialias">
56920                       <bool value="true"/>
56921                     </param>
56922                     <param name="feather">
56923                       <real value="0.0000000000"/>
56924                     </param>
56925                     <param name="blurtype">
56926                       <integer value="1"/>
56927                     </param>
56928                     <param name="bline" use=":Hair"/>
56929                   </layer>
56930                   <layer type="region" active="true" version="0.1" desc="Shadow002 Region">
56931                     <param name="z_depth">
56932                       <real value="0.0000000000"/>
56933                     </param>
56934                     <param name="amount" use=":ShadowDepth"/>
56935                     <param name="blend_method">
56936                       <integer value="13"/>
56937                     </param>
56938                     <param name="color">
56939                       <color>
56940                         <r>0.000000</r>
56941                         <g>0.000000</g>
56942                         <b>0.000000</b>
56943                         <a>1.000000</a>
56944                       </color>
56945                     </param>
56946                     <param name="offset">
56947                       <vector>
56948                         <x>0.0000000000</x>
56949                         <y>0.0000000000</y>
56950                       </vector>
56951                     </param>
56952                     <param name="invert">
56953                       <bool value="false"/>
56954                     </param>
56955                     <param name="antialias">
56956                       <bool value="true"/>
56957                     </param>
56958                     <param name="feather" use=":ShadowFeather"/>
56959                     <param name="blurtype">
56960                       <integer value="1"/>
56961                     </param>
56962                     <param name="bline" use=":Shadow002"/>
56963                   </layer>
56964                   <layer type="outline" active="true" version="0.2" desc="Hair Outline">
56965                     <param name="z_depth">
56966                       <real value="0.0000000000"/>
56967                     </param>
56968                     <param name="amount">
56969                       <real value="1.0000000000"/>
56970                     </param>
56971                     <param name="blend_method">
56972                       <integer value="0"/>
56973                     </param>
56974                     <param name="color">
56975                       <color>
56976                         <r>0.000000</r>
56977                         <g>0.000000</g>
56978                         <b>0.000000</b>
56979                         <a>1.000000</a>
56980                       </color>
56981                     </param>
56982                     <param name="offset">
56983                       <vector>
56984                         <x>0.0000000000</x>
56985                         <y>0.0000000000</y>
56986                       </vector>
56987                     </param>
56988                     <param name="invert">
56989                       <bool value="false"/>
56990                     </param>
56991                     <param name="antialias">
56992                       <bool value="true"/>
56993                     </param>
56994                     <param name="feather">
56995                       <real value="0.0000000000"/>
56996                     </param>
56997                     <param name="blurtype">
56998                       <integer value="1"/>
56999                     </param>
57000                     <param name="bline" use=":Hair"/>
57001                     <param name="width">
57002                       <real value="0.0158123264"/>
57003                     </param>
57004                     <param name="expand">
57005                       <real value="0.0000000000"/>
57006                     </param>
57007                     <param name="sharp_cusps">
57008                       <bool value="true"/>
57009                     </param>
57010                     <param name="round_tip[0]">
57011                       <bool value="true"/>
57012                     </param>
57013                     <param name="round_tip[1]">
57014                       <bool value="true"/>
57015                     </param>
57016                     <param name="loopyness">
57017                       <real value="1.0000000000"/>
57018                     </param>
57019                     <param name="homogeneous_width">
57020                       <bool value="true"/>
57021                     </param>
57022                   </layer>
57023                   <layer type="outline" active="true" version="0.2" desc="Hair Detail01 Outline">
57024                     <param name="z_depth">
57025                       <real value="0.0000000000"/>
57026                     </param>
57027                     <param name="amount">
57028                       <real value="1.0000000000"/>
57029                     </param>
57030                     <param name="blend_method">
57031                       <integer value="0"/>
57032                     </param>
57033                     <param name="color">
57034                       <color>
57035                         <r>0.000000</r>
57036                         <g>0.000000</g>
57037                         <b>0.000000</b>
57038                         <a>1.000000</a>
57039                       </color>
57040                     </param>
57041                     <param name="offset">
57042                       <vector>
57043                         <x>0.0000000000</x>
57044                         <y>0.0000000000</y>
57045                       </vector>
57046                     </param>
57047                     <param name="invert">
57048                       <bool value="false"/>
57049                     </param>
57050                     <param name="antialias">
57051                       <bool value="true"/>
57052                     </param>
57053                     <param name="feather">
57054                       <real value="0.0000000000"/>
57055                     </param>
57056                     <param name="blurtype">
57057                       <integer value="1"/>
57058                     </param>
57059                     <param name="bline" use=":Hair Detail01"/>
57060                     <param name="width">
57061                       <real value="0.0158123264"/>
57062                     </param>
57063                     <param name="expand">
57064                       <real value="0.0000000000"/>
57065                     </param>
57066                     <param name="sharp_cusps">
57067                       <bool value="true"/>
57068                     </param>
57069                     <param name="round_tip[0]">
57070                       <bool value="true"/>
57071                     </param>
57072                     <param name="round_tip[1]">
57073                       <bool value="true"/>
57074                     </param>
57075                     <param name="loopyness">
57076                       <real value="1.0000000000"/>
57077                     </param>
57078                     <param name="homogeneous_width">
57079                       <bool value="true"/>
57080                     </param>
57081                   </layer>
57082                   <layer type="outline" active="true" version="0.2" desc="Hair Detail03 Outline">
57083                     <param name="z_depth">
57084                       <real value="0.0000000000"/>
57085                     </param>
57086                     <param name="amount">
57087                       <real value="1.0000000000"/>
57088                     </param>
57089                     <param name="blend_method">
57090                       <integer value="0"/>
57091                     </param>
57092                     <param name="color">
57093                       <color>
57094                         <r>0.000000</r>
57095                         <g>0.000000</g>
57096                         <b>0.000000</b>
57097                         <a>1.000000</a>
57098                       </color>
57099                     </param>
57100                     <param name="offset">
57101                       <vector>
57102                         <x>0.0000000000</x>
57103                         <y>0.0000000000</y>
57104                       </vector>
57105                     </param>
57106                     <param name="invert">
57107                       <bool value="false"/>
57108                     </param>
57109                     <param name="antialias">
57110                       <bool value="true"/>
57111                     </param>
57112                     <param name="feather">
57113                       <real value="0.0000000000"/>
57114                     </param>
57115                     <param name="blurtype">
57116                       <integer value="1"/>
57117                     </param>
57118                     <param name="bline" use=":Hair Detail03"/>
57119                     <param name="width">
57120                       <real value="0.0158123264"/>
57121                     </param>
57122                     <param name="expand">
57123                       <real value="0.0000000000"/>
57124                     </param>
57125                     <param name="sharp_cusps">
57126                       <bool value="true"/>
57127                     </param>
57128                     <param name="round_tip[0]">
57129                       <bool value="true"/>
57130                     </param>
57131                     <param name="round_tip[1]">
57132                       <bool value="false"/>
57133                     </param>
57134                     <param name="loopyness">
57135                       <real value="1.0000000000"/>
57136                     </param>
57137                     <param name="homogeneous_width">
57138                       <bool value="true"/>
57139                     </param>
57140                   </layer>
57141                   <layer type="outline" active="true" version="0.2" desc="Hair Detail02 Outline">
57142                     <param name="z_depth">
57143                       <real value="0.0000000000"/>
57144                     </param>
57145                     <param name="amount">
57146                       <real value="1.0000000000"/>
57147                     </param>
57148                     <param name="blend_method">
57149                       <integer value="0"/>
57150                     </param>
57151                     <param name="color">
57152                       <color>
57153                         <r>0.000000</r>
57154                         <g>0.000000</g>
57155                         <b>0.000000</b>
57156                         <a>1.000000</a>
57157                       </color>
57158                     </param>
57159                     <param name="offset">
57160                       <vector>
57161                         <x>0.0000000000</x>
57162                         <y>0.0000000000</y>
57163                       </vector>
57164                     </param>
57165                     <param name="invert">
57166                       <bool value="false"/>
57167                     </param>
57168                     <param name="antialias">
57169                       <bool value="true"/>
57170                     </param>
57171                     <param name="feather">
57172                       <real value="0.0000000000"/>
57173                     </param>
57174                     <param name="blurtype">
57175                       <integer value="1"/>
57176                     </param>
57177                     <param name="bline" use=":Hair Detail02"/>
57178                     <param name="width">
57179                       <real value="0.0158123264"/>
57180                     </param>
57181                     <param name="expand">
57182                       <real value="0.0000000000"/>
57183                     </param>
57184                     <param name="sharp_cusps">
57185                       <bool value="true"/>
57186                     </param>
57187                     <param name="round_tip[0]">
57188                       <bool value="true"/>
57189                     </param>
57190                     <param name="round_tip[1]">
57191                       <bool value="true"/>
57192                     </param>
57193                     <param name="loopyness">
57194                       <real value="1.0000000000"/>
57195                     </param>
57196                     <param name="homogeneous_width">
57197                       <bool value="true"/>
57198                     </param>
57199                   </layer>
57200                 </canvas>
57201               </param>
57202               <param name="zoom">
57203                 <real value="0.0000000000"/>
57204               </param>
57205               <param name="time_offset">
57206                 <time value="0s"/>
57207               </param>
57208               <param name="children_lock">
57209                 <bool value="false"/>
57210               </param>
57211             </layer>
57212             <layer type="region" active="true" version="0.1" desc="Ear Region">
57213               <param name="z_depth">
57214                 <real value="0.0000000000"/>
57215               </param>
57216               <param name="amount">
57217                 <real value="1.0000000000"/>
57218               </param>
57219               <param name="blend_method">
57220                 <integer value="0"/>
57221               </param>
57222               <param name="color" use=":SkinColor"/>
57223               <param name="offset">
57224                 <vector>
57225                   <x>0.0000000000</x>
57226                   <y>0.0000000000</y>
57227                 </vector>
57228               </param>
57229               <param name="invert">
57230                 <bool value="false"/>
57231               </param>
57232               <param name="antialias">
57233                 <bool value="true"/>
57234               </param>
57235               <param name="feather">
57236                 <real value="0.0000000000"/>
57237               </param>
57238               <param name="blurtype">
57239                 <integer value="1"/>
57240               </param>
57241               <param name="bline" use=":Ear"/>
57242             </layer>
57243             <layer type="outline" active="true" version="0.2" desc="Ear Outline">
57244               <param name="z_depth">
57245                 <real value="0.0000000000"/>
57246               </param>
57247               <param name="amount">
57248                 <real value="1.0000000000"/>
57249               </param>
57250               <param name="blend_method">
57251                 <integer value="0"/>
57252               </param>
57253               <param name="color">
57254                 <color>
57255                   <r>0.000000</r>
57256                   <g>0.000000</g>
57257                   <b>0.000000</b>
57258                   <a>1.000000</a>
57259                 </color>
57260               </param>
57261               <param name="offset">
57262                 <vector>
57263                   <x>0.0000000000</x>
57264                   <y>0.0000000000</y>
57265                 </vector>
57266               </param>
57267               <param name="invert">
57268                 <bool value="false"/>
57269               </param>
57270               <param name="antialias">
57271                 <bool value="true"/>
57272               </param>
57273               <param name="feather">
57274                 <real value="0.0000000000"/>
57275               </param>
57276               <param name="blurtype">
57277                 <integer value="1"/>
57278               </param>
57279               <param name="bline" use=":Ear"/>
57280               <param name="width">
57281                 <real value="0.0158123264"/>
57282               </param>
57283               <param name="expand">
57284                 <real value="0.0000000000"/>
57285               </param>
57286               <param name="sharp_cusps">
57287                 <bool value="true"/>
57288               </param>
57289               <param name="round_tip[0]">
57290                 <bool value="true"/>
57291               </param>
57292               <param name="round_tip[1]">
57293                 <bool value="true"/>
57294               </param>
57295               <param name="loopyness">
57296                 <real value="1.0000000000"/>
57297               </param>
57298               <param name="homogeneous_width">
57299                 <bool value="true"/>
57300               </param>
57301             </layer>
57302             <layer type="outline" active="true" version="0.2" desc="Ear Detail Outline">
57303               <param name="z_depth">
57304                 <real value="0.0000000000"/>
57305               </param>
57306               <param name="amount">
57307                 <real value="1.0000000000"/>
57308               </param>
57309               <param name="blend_method">
57310                 <integer value="0"/>
57311               </param>
57312               <param name="color">
57313                 <color>
57314                   <r>0.000000</r>
57315                   <g>0.000000</g>
57316                   <b>0.000000</b>
57317                   <a>1.000000</a>
57318                 </color>
57319               </param>
57320               <param name="offset">
57321                 <vector>
57322                   <x>0.0000000000</x>
57323                   <y>0.0000000000</y>
57324                 </vector>
57325               </param>
57326               <param name="invert">
57327                 <bool value="false"/>
57328               </param>
57329               <param name="antialias">
57330                 <bool value="true"/>
57331               </param>
57332               <param name="feather">
57333                 <real value="0.0000000000"/>
57334               </param>
57335               <param name="blurtype">
57336                 <integer value="1"/>
57337               </param>
57338               <param name="bline" use=":Ear Detail"/>
57339               <param name="width">
57340                 <real value="0.0158123264"/>
57341               </param>
57342               <param name="expand">
57343                 <real value="0.0000000000"/>
57344               </param>
57345               <param name="sharp_cusps">
57346                 <bool value="true"/>
57347               </param>
57348               <param name="round_tip[0]">
57349                 <bool value="true"/>
57350               </param>
57351               <param name="round_tip[1]">
57352                 <bool value="true"/>
57353               </param>
57354               <param name="loopyness">
57355                 <real value="1.0000000000"/>
57356               </param>
57357               <param name="homogeneous_width">
57358                 <bool value="true"/>
57359               </param>
57360             </layer>
57361             <layer type="PasteCanvas" active="true" version="0.1" desc="Hair Under Bandanna">
57362               <param name="z_depth">
57363                 <real value="0.0000000000"/>
57364               </param>
57365               <param name="amount">
57366                 <real value="1.0000000000"/>
57367               </param>
57368               <param name="blend_method">
57369                 <integer value="0"/>
57370               </param>
57371               <param name="origin">
57372                 <vector>
57373                   <x>0.0000000000</x>
57374                   <y>0.0000000000</y>
57375                 </vector>
57376               </param>
57377               <param name="canvas">
57378                 <canvas>
57379                   <layer type="region" active="true" version="0.1" desc="Hair Under Bandana Region">
57380                     <param name="z_depth">
57381                       <real value="0.0000000000"/>
57382                     </param>
57383                     <param name="amount">
57384                       <real value="1.0000000000"/>
57385                     </param>
57386                     <param name="blend_method">
57387                       <integer value="0"/>
57388                     </param>
57389                     <param name="color" use=":HairColor"/>
57390                     <param name="offset">
57391                       <vector>
57392                         <x>0.0000000000</x>
57393                         <y>0.0000000000</y>
57394                       </vector>
57395                     </param>
57396                     <param name="invert">
57397                       <bool value="false"/>
57398                     </param>
57399                     <param name="antialias">
57400                       <bool value="true"/>
57401                     </param>
57402                     <param name="feather">
57403                       <real value="0.0000000000"/>
57404                     </param>
57405                     <param name="blurtype">
57406                       <integer value="1"/>
57407                     </param>
57408                     <param name="bline" use=":Hair Under Bandana"/>
57409                   </layer>
57410                   <layer type="region" active="true" version="0.1" desc="Shadow Region">
57411                     <param name="z_depth">
57412                       <real value="0.0000000000"/>
57413                     </param>
57414                     <param name="amount" use=":ShadowDepth"/>
57415                     <param name="blend_method">
57416                       <integer value="13"/>
57417                     </param>
57418                     <param name="color">
57419                       <color>
57420                         <r>0.000000</r>
57421                         <g>0.000000</g>
57422                         <b>0.000000</b>
57423                         <a>1.000000</a>
57424                       </color>
57425                     </param>
57426                     <param name="offset">
57427                       <vector>
57428                         <x>0.0000000000</x>
57429                         <y>0.0000000000</y>
57430                       </vector>
57431                     </param>
57432                     <param name="invert">
57433                       <bool value="false"/>
57434                     </param>
57435                     <param name="antialias">
57436                       <bool value="true"/>
57437                     </param>
57438                     <param name="feather" use=":ShadowFeather"/>
57439                     <param name="blurtype">
57440                       <integer value="1"/>
57441                     </param>
57442                     <param name="bline" use=":Shadow"/>
57443                   </layer>
57444                   <layer type="outline" active="true" version="0.2" desc="Hair Under Bandana Outline">
57445                     <param name="z_depth">
57446                       <real value="0.0000000000"/>
57447                     </param>
57448                     <param name="amount">
57449                       <real value="1.0000000000"/>
57450                     </param>
57451                     <param name="blend_method">
57452                       <integer value="0"/>
57453                     </param>
57454                     <param name="color">
57455                       <color>
57456                         <r>0.000000</r>
57457                         <g>0.000000</g>
57458                         <b>0.000000</b>
57459                         <a>1.000000</a>
57460                       </color>
57461                     </param>
57462                     <param name="offset">
57463                       <vector>
57464                         <x>0.0000000000</x>
57465                         <y>0.0000000000</y>
57466                       </vector>
57467                     </param>
57468                     <param name="invert">
57469                       <bool value="false"/>
57470                     </param>
57471                     <param name="antialias">
57472                       <bool value="true"/>
57473                     </param>
57474                     <param name="feather">
57475                       <real value="0.0000000000"/>
57476                     </param>
57477                     <param name="blurtype">
57478                       <integer value="1"/>
57479                     </param>
57480                     <param name="bline" use=":Hair Under Bandana"/>
57481                     <param name="width">
57482                       <real value="0.0158123264"/>
57483                     </param>
57484                     <param name="expand">
57485                       <real value="0.0000000000"/>
57486                     </param>
57487                     <param name="sharp_cusps">
57488                       <bool value="true"/>
57489                     </param>
57490                     <param name="round_tip[0]">
57491                       <bool value="true"/>
57492                     </param>
57493                     <param name="round_tip[1]">
57494                       <bool value="true"/>
57495                     </param>
57496                     <param name="loopyness">
57497                       <real value="1.0000000000"/>
57498                     </param>
57499                     <param name="homogeneous_width">
57500                       <bool value="true"/>
57501                     </param>
57502                   </layer>
57503                 </canvas>
57504               </param>
57505               <param name="zoom">
57506                 <real value="0.0000000000"/>
57507               </param>
57508               <param name="time_offset">
57509                 <time value="0s"/>
57510               </param>
57511               <param name="children_lock">
57512                 <bool value="false"/>
57513               </param>
57514             </layer>
57515             <layer type="PasteCanvas" active="true" version="0.1" desc="Bandana">
57516               <param name="z_depth">
57517                 <real value="0.0000000000"/>
57518               </param>
57519               <param name="amount">
57520                 <real value="1.0000000000"/>
57521               </param>
57522               <param name="blend_method">
57523                 <integer value="0"/>
57524               </param>
57525               <param name="origin">
57526                 <vector>
57527                   <x>0.0000000000</x>
57528                   <y>0.0000000000</y>
57529                 </vector>
57530               </param>
57531               <param name="canvas">
57532                 <canvas>
57533                   <layer type="region" active="true" version="0.1" desc="Bandanna Front Region">
57534                     <param name="z_depth">
57535                       <real value="0.0000000000"/>
57536                     </param>
57537                     <param name="amount">
57538                       <real value="1.0000000000"/>
57539                     </param>
57540                     <param name="blend_method">
57541                       <integer value="0"/>
57542                     </param>
57543                     <param name="color" use=":BandanaColor"/>
57544                     <param name="offset">
57545                       <vector>
57546                         <x>0.0000000000</x>
57547                         <y>0.0000000000</y>
57548                       </vector>
57549                     </param>
57550                     <param name="invert">
57551                       <bool value="false"/>
57552                     </param>
57553                     <param name="antialias">
57554                       <bool value="true"/>
57555                     </param>
57556                     <param name="feather">
57557                       <real value="0.0000000000"/>
57558                     </param>
57559                     <param name="blurtype">
57560                       <integer value="1"/>
57561                     </param>
57562                     <param name="bline" use=":Bandanna Front"/>
57563                   </layer>
57564                   <layer type="region" active="true" version="0.1" desc="Bandanna Front Shadow002 Region">
57565                     <param name="z_depth">
57566                       <real value="0.0000000000"/>
57567                     </param>
57568                     <param name="amount">
57569                       <real value="0.6600000262"/>
57570                     </param>
57571                     <param name="blend_method">
57572                       <integer value="0"/>
57573                     </param>
57574                     <param name="color">
57575                       <color>
57576                         <r>0.000000</r>
57577                         <g>0.000000</g>
57578                         <b>0.000000</b>
57579                         <a>1.000000</a>
57580                       </color>
57581                     </param>
57582                     <param name="offset">
57583                       <vector>
57584                         <x>0.0000000000</x>
57585                         <y>0.0000000000</y>
57586                       </vector>
57587                     </param>
57588                     <param name="invert">
57589                       <bool value="false"/>
57590                     </param>
57591                     <param name="antialias">
57592                       <bool value="true"/>
57593                     </param>
57594                     <param name="feather">
57595                       <real value="0.0000000000"/>
57596                     </param>
57597                     <param name="blurtype">
57598                       <integer value="1"/>
57599                     </param>
57600                     <param name="bline" use=":Bandanna Front Shadow002"/>
57601                   </layer>
57602                   <layer type="outline" active="true" version="0.2" desc="Bandanna Front Shadow002 Outline">
57603                     <param name="z_depth">
57604                       <real value="0.0000000000"/>
57605                     </param>
57606                     <param name="amount">
57607                       <real value="1.0000000000"/>
57608                     </param>
57609                     <param name="blend_method">
57610                       <integer value="0"/>
57611                     </param>
57612                     <param name="color">
57613                       <color>
57614                         <r>0.000000</r>
57615                         <g>0.000000</g>
57616                         <b>0.000000</b>
57617                         <a>1.000000</a>
57618                       </color>
57619                     </param>
57620                     <param name="offset">
57621                       <vector>
57622                         <x>0.0000000000</x>
57623                         <y>0.0000000000</y>
57624                       </vector>
57625                     </param>
57626                     <param name="invert">
57627                       <bool value="false"/>
57628                     </param>
57629                     <param name="antialias">
57630                       <bool value="true"/>
57631                     </param>
57632                     <param name="feather">
57633                       <real value="0.0000000000"/>
57634                     </param>
57635                     <param name="blurtype">
57636                       <integer value="1"/>
57637                     </param>
57638                     <param name="bline" use=":Bandanna Front Shadow002"/>
57639                     <param name="width">
57640                       <real value="0.0158123265"/>
57641                     </param>
57642                     <param name="expand">
57643                       <real value="0.0000000000"/>
57644                     </param>
57645                     <param name="sharp_cusps">
57646                       <bool value="true"/>
57647                     </param>
57648                     <param name="round_tip[0]">
57649                       <bool value="true"/>
57650                     </param>
57651                     <param name="round_tip[1]">
57652                       <bool value="true"/>
57653                     </param>
57654                     <param name="loopyness">
57655                       <real value="1.0000000000"/>
57656                     </param>
57657                     <param name="homogeneous_width">
57658                       <bool value="true"/>
57659                     </param>
57660                   </layer>
57661                   <layer type="region" active="true" version="0.1" desc="Bandanna Front Shadow Region">
57662                     <param name="z_depth">
57663                       <real value="0.0000000000"/>
57664                     </param>
57665                     <param name="amount" use=":ShadowDepth"/>
57666                     <param name="blend_method">
57667                       <integer value="13"/>
57668                     </param>
57669                     <param name="color">
57670                       <color>
57671                         <r>0.000000</r>
57672                         <g>0.000000</g>
57673                         <b>0.000000</b>
57674                         <a>1.000000</a>
57675                       </color>
57676                     </param>
57677                     <param name="offset">
57678                       <vector>
57679                         <x>0.0000000000</x>
57680                         <y>0.0000000000</y>
57681                       </vector>
57682                     </param>
57683                     <param name="invert">
57684                       <bool value="true"/>
57685                     </param>
57686                     <param name="antialias">
57687                       <bool value="true"/>
57688                     </param>
57689                     <param name="feather" use=":ShadowFeather"/>
57690                     <param name="blurtype">
57691                       <integer value="1"/>
57692                     </param>
57693                     <param name="bline" use=":Bandanna Front Shadow"/>
57694                   </layer>
57695                   <layer type="outline" active="true" version="0.2" desc="Bandanna Front Outline">
57696                     <param name="z_depth">
57697                       <real value="0.0000000000"/>
57698                     </param>
57699                     <param name="amount">
57700                       <real value="1.0000000000"/>
57701                     </param>
57702                     <param name="blend_method">
57703                       <integer value="0"/>
57704                     </param>
57705                     <param name="color">
57706                       <color>
57707                         <r>0.000000</r>
57708                         <g>0.000000</g>
57709                         <b>0.000000</b>
57710                         <a>1.000000</a>
57711                       </color>
57712                     </param>
57713                     <param name="offset">
57714                       <vector>
57715                         <x>0.0000000000</x>
57716                         <y>0.0000000000</y>
57717                       </vector>
57718                     </param>
57719                     <param name="invert">
57720                       <bool value="false"/>
57721                     </param>
57722                     <param name="antialias">
57723                       <bool value="true"/>
57724                     </param>
57725                     <param name="feather">
57726                       <real value="0.0000000000"/>
57727                     </param>
57728                     <param name="blurtype">
57729                       <integer value="1"/>
57730                     </param>
57731                     <param name="bline" use=":Bandanna Front"/>
57732                     <param name="width">
57733                       <real value="0.0158123264"/>
57734                     </param>
57735                     <param name="expand">
57736                       <real value="0.0000000000"/>
57737                     </param>
57738                     <param name="sharp_cusps">
57739                       <bool value="true"/>
57740                     </param>
57741                     <param name="round_tip[0]">
57742                       <bool value="true"/>
57743                     </param>
57744                     <param name="round_tip[1]">
57745                       <bool value="true"/>
57746                     </param>
57747                     <param name="loopyness">
57748                       <real value="1.0000000000"/>
57749                     </param>
57750                     <param name="homogeneous_width">
57751                       <bool value="true"/>
57752                     </param>
57753                   </layer>
57754                   <layer type="outline" active="true" version="0.2">
57755                     <param name="z_depth">
57756                       <real value="0.0000000000"/>
57757                     </param>
57758                     <param name="amount">
57759                       <real value="1.0000000000"/>
57760                     </param>
57761                     <param name="blend_method">
57762                       <integer value="0"/>
57763                     </param>
57764                     <param name="color">
57765                       <color>
57766                         <r>0.000000</r>
57767                         <g>0.000000</g>
57768                         <b>0.000000</b>
57769                         <a>1.000000</a>
57770                       </color>
57771                     </param>
57772                     <param name="offset">
57773                       <vector>
57774                         <x>0.0000000000</x>
57775                         <y>0.0000000000</y>
57776                       </vector>
57777                     </param>
57778                     <param name="invert">
57779                       <bool value="false"/>
57780                     </param>
57781                     <param name="antialias">
57782                       <bool value="true"/>
57783                     </param>
57784                     <param name="feather">
57785                       <real value="0.0000000000"/>
57786                     </param>
57787                     <param name="blurtype">
57788                       <integer value="1"/>
57789                     </param>
57790                     <param name="bline">
57791                       <bline type="bline_point" loop="false">
57792                         <entry on="2.50000000s, 4.50000000s, 5s">
57793                           <composite type="bline_point">
57794                             <c1>
57795                               <animated type="vector" guid="F34C3BA98D2F3372644D5E3254CC4DC3">
57796                                 <waypoint time="0s">
57797                                   <vector>
57798                                     <x>-0.7227677703</x>
57799                                     <y>3.2407732010</y>
57800                                   </vector>
57801                                 </waypoint>
57802                                 <waypoint time="2.50000000s">
57803                                   <vector>
57804                                     <x>-0.6834709644</x>
57805                                     <y>3.2859363556</y>
57806                                   </vector>
57807                                 </waypoint>
57808                                 <waypoint time="5s">
57809                                   <vector>
57810                                     <x>-0.7227677703</x>
57811                                     <y>3.2407732010</y>
57812                                   </vector>
57813                                 </waypoint>
57814                               </animated>
57815                             </c1>
57816                             <c2>
57817                               <real value="1.0000000000"/>
57818                             </c2>
57819                             <c3>
57820                               <real value="0.5000000000"/>
57821                             </c3>
57822                             <c4>
57823                               <bool value="false"/>
57824                             </c4>
57825                             <c5>
57826                               <radial_composite type="vector" guid="E103067DDD3E40B8757D88CD236F0412">
57827                                 <c0>
57828                                   <animated type="real">
57829                                     <waypoint time="0s">
57830                                       <real value="0.0979699329"/>
57831                                     </waypoint>
57832                                     <waypoint time="2.50000000s">
57833                                       <real value="0.0979699329"/>
57834                                     </waypoint>
57835                                     <waypoint time="5s">
57836                                       <real value="0.0979699329"/>
57837                                     </waypoint>
57838                                   </animated>
57839                                 </c0>
57840                                 <c1>
57841                                   <animated type="angle">
57842                                     <waypoint time="0s" before="linear" after="linear">
57843                                       <angle value="-7.051617"/>
57844                                     </waypoint>
57845                                     <waypoint time="2.50000000s" before="linear" after="linear">
57846                                       <angle value="-7.051617"/>
57847                                     </waypoint>
57848                                     <waypoint time="5s" before="linear" after="linear">
57849                                       <angle value="-7.051617"/>
57850                                     </waypoint>
57851                                   </animated>
57852                                 </c1>
57853                               </radial_composite>
57854                             </c5>
57855                             <c6>
57856                               <radial_composite type="vector">
57857                                 <c0>
57858                                   <real value="0.2843002990"/>
57859                                 </c0>
57860                                 <c1>
57861                                   <angle value="9.184627"/>
57862                                 </c1>
57863                               </radial_composite>
57864                             </c6>
57865                           </composite>
57866                         </entry>
57867                         <entry on="0s, 0s, 4.50000000s">
57868                           <composite type="bline_point">
57869                             <c1>
57870                               <animated type="vector">
57871                                 <waypoint time="0s">
57872                                   <vector>
57873                                     <x>-0.4517122507</x>
57874                                     <y>3.1311106682</y>
57875                                   </vector>
57876                                 </waypoint>
57877                                 <waypoint time="2.50000000s">
57878                                   <vector>
57879                                     <x>-0.4124154747</x>
57880                                     <y>3.1762740612</y>
57881                                   </vector>
57882                                 </waypoint>
57883                                 <waypoint time="4.50000000s">
57884                                   <vector>
57885                                     <x>-0.4517122507</x>
57886                                     <y>3.1311106682</y>
57887                                   </vector>
57888                                 </waypoint>
57889                               </animated>
57890                             </c1>
57891                             <c2>
57892                               <real value="1.0000000000"/>
57893                             </c2>
57894                             <c3>
57895                               <real value="0.5000000000"/>
57896                             </c3>
57897                             <c4>
57898                               <bool value="false"/>
57899                             </c4>
57900                             <c5>
57901                               <radial_composite type="vector">
57902                                 <c0>
57903                                   <animated type="real">
57904                                     <waypoint time="0s">
57905                                       <real value="0.3705878934"/>
57906                                     </waypoint>
57907                                     <waypoint time="2.50000000s">
57908                                       <real value="0.3705878934"/>
57909                                     </waypoint>
57910                                     <waypoint time="4.50000000s">
57911                                       <real value="0.3705878934"/>
57912                                     </waypoint>
57913                                   </animated>
57914                                 </c0>
57915                                 <c1>
57916                                   <animated type="angle">
57917                                     <waypoint time="0s" before="linear" after="linear">
57918                                       <angle value="-30.331770"/>
57919                                     </waypoint>
57920                                     <waypoint time="2.50000000s" before="linear" after="linear">
57921                                       <angle value="-30.331770"/>
57922                                     </waypoint>
57923                                     <waypoint time="4.50000000s" before="linear" after="linear">
57924                                       <angle value="-30.331770"/>
57925                                     </waypoint>
57926                                   </animated>
57927                                 </c1>
57928                               </radial_composite>
57929                             </c5>
57930                             <c6>
57931                               <radial_composite type="vector">
57932                                 <c0>
57933                                   <real value="0.0990881706"/>
57934                                 </c0>
57935                                 <c1>
57936                                   <angle value="-23.366951"/>
57937                                 </c1>
57938                               </radial_composite>
57939                             </c6>
57940                           </composite>
57941                         </entry>
57942                         <entry on="0s, 0s, 4.50000000s">
57943                           <composite type="bline_point">
57944                             <c1>
57945                               <animated type="vector">
57946                                 <waypoint time="0s">
57947                                   <vector>
57948                                     <x>-0.1481864601</x>
57949                                     <y>2.9042587280</y>
57950                                   </vector>
57951                                 </waypoint>
57952                                 <waypoint time="2.50000000s">
57953                                   <vector>
57954                                     <x>-0.1088896766</x>
57955                                     <y>2.9494221210</y>
57956                                   </vector>
57957                                 </waypoint>
57958                                 <waypoint time="4.50000000s">
57959                                   <vector>
57960                                     <x>-0.1481864601</x>
57961                                     <y>2.9042587280</y>
57962                                   </vector>
57963                                 </waypoint>
57964                               </animated>
57965                             </c1>
57966                             <c2>
57967                               <real value="0.1307230469"/>
57968                             </c2>
57969                             <c3>
57970                               <real value="0.5000000000"/>
57971                             </c3>
57972                             <c4>
57973                               <bool value="false"/>
57974                             </c4>
57975                             <c5>
57976                               <radial_composite type="vector">
57977                                 <c0>
57978                                   <animated type="real">
57979                                     <waypoint time="0s">
57980                                       <real value="0.1975436589"/>
57981                                     </waypoint>
57982                                     <waypoint time="2.50000000s">
57983                                       <real value="0.1975436589"/>
57984                                     </waypoint>
57985                                     <waypoint time="4.50000000s">
57986                                       <real value="0.1975436589"/>
57987                                     </waypoint>
57988                                   </animated>
57989                                 </c0>
57990                                 <c1>
57991                                   <animated type="angle">
57992                                     <waypoint time="0s" before="linear" after="linear">
57993                                       <angle value="-35.094353"/>
57994                                     </waypoint>
57995                                     <waypoint time="2.50000000s" before="linear" after="linear">
57996                                       <angle value="-35.094353"/>
57997                                     </waypoint>
57998                                     <waypoint time="4.50000000s" before="linear" after="linear">
57999                                       <angle value="-35.094353"/>
58000                                     </waypoint>
58001                                   </animated>
58002                                 </c1>
58003                               </radial_composite>
58004                             </c5>
58005                             <c6>
58006                               <radial_composite type="vector">
58007                                 <c0>
58008                                   <real value="0.0264910471"/>
58009                                 </c0>
58010                                 <c1>
58011                                   <angle value="-34.543499"/>
58012                                 </c1>
58013                               </radial_composite>
58014                             </c6>
58015                           </composite>
58016                         </entry>
58017                       </bline>
58018                     </param>
58019                     <param name="width">
58020                       <real value="0.0158123264"/>
58021                     </param>
58022                     <param name="expand">
58023                       <real value="0.0000000000"/>
58024                     </param>
58025                     <param name="sharp_cusps">
58026                       <bool value="true"/>
58027                     </param>
58028                     <param name="round_tip[0]">
58029                       <bool value="true"/>
58030                     </param>
58031                     <param name="round_tip[1]">
58032                       <bool value="true"/>
58033                     </param>
58034                     <param name="loopyness">
58035                       <real value="1.0000000000"/>
58036                     </param>
58037                     <param name="homogeneous_width">
58038                       <bool value="true"/>
58039                     </param>
58040                   </layer>
58041                   <layer type="outline" active="true" version="0.2" desc="Bandanna Front002 Outline">
58042                     <param name="z_depth">
58043                       <real value="0.0000000000"/>
58044                     </param>
58045                     <param name="amount">
58046                       <real value="1.0000000000"/>
58047                     </param>
58048                     <param name="blend_method">
58049                       <integer value="0"/>
58050                     </param>
58051                     <param name="color">
58052                       <color>
58053                         <r>0.000000</r>
58054                         <g>0.000000</g>
58055                         <b>0.000000</b>
58056                         <a>1.000000</a>
58057                       </color>
58058                     </param>
58059                     <param name="offset">
58060                       <vector>
58061                         <x>0.0000000000</x>
58062                         <y>0.0000000000</y>
58063                       </vector>
58064                     </param>
58065                     <param name="invert">
58066                       <bool value="false"/>
58067                     </param>
58068                     <param name="antialias">
58069                       <bool value="true"/>
58070                     </param>
58071                     <param name="feather">
58072                       <real value="0.0000000000"/>
58073                     </param>
58074                     <param name="blurtype">
58075                       <integer value="1"/>
58076                     </param>
58077                     <param name="bline" use=":Bandanna Front002"/>
58078                     <param name="width">
58079                       <real value="0.0158123264"/>
58080                     </param>
58081                     <param name="expand">
58082                       <real value="0.0000000000"/>
58083                     </param>
58084                     <param name="sharp_cusps">
58085                       <bool value="true"/>
58086                     </param>
58087                     <param name="round_tip[0]">
58088                       <bool value="true"/>
58089                     </param>
58090                     <param name="round_tip[1]">
58091                       <bool value="true"/>
58092                     </param>
58093                     <param name="loopyness">
58094                       <real value="1.0000000000"/>
58095                     </param>
58096                     <param name="homogeneous_width">
58097                       <bool value="true"/>
58098                     </param>
58099                   </layer>
58100                   <layer type="outline" active="true" version="0.2">
58101                     <param name="z_depth">
58102                       <real value="0.0000000000"/>
58103                     </param>
58104                     <param name="amount">
58105                       <real value="1.0000000000"/>
58106                     </param>
58107                     <param name="blend_method">
58108                       <integer value="0"/>
58109                     </param>
58110                     <param name="color">
58111                       <color>
58112                         <r>0.000000</r>
58113                         <g>0.000000</g>
58114                         <b>0.000000</b>
58115                         <a>1.000000</a>
58116                       </color>
58117                     </param>
58118                     <param name="offset">
58119                       <vector>
58120                         <x>0.0000000000</x>
58121                         <y>0.0000000000</y>
58122                       </vector>
58123                     </param>
58124                     <param name="invert">
58125                       <bool value="false"/>
58126                     </param>
58127                     <param name="antialias">
58128                       <bool value="true"/>
58129                     </param>
58130                     <param name="feather">
58131                       <real value="0.0000000000"/>
58132                     </param>
58133                     <param name="blurtype">
58134                       <integer value="1"/>
58135                     </param>
58136                     <param name="bline">
58137                       <bline type="bline_point" loop="false">
58138                         <entry on="2.50000000s, 4.50000000s, 5s">
58139                           <composite type="bline_point">
58140                             <c1>
58141                               <animated type="vector">
58142                                 <waypoint time="0s">
58143                                   <vector>
58144                                     <x>-0.6670638323</x>
58145                                     <y>3.2274568081</y>
58146                                   </vector>
58147                                 </waypoint>
58148                                 <waypoint time="2.50000000s">
58149                                   <vector>
58150                                     <x>-0.6277670860</x>
58151                                     <y>3.2726199627</y>
58152                                   </vector>
58153                                 </waypoint>
58154                                 <waypoint time="4.50000000s">
58155                                   <vector>
58156                                     <x>-0.6670638323</x>
58157                                     <y>3.2274568081</y>
58158                                   </vector>
58159                                 </waypoint>
58160                               </animated>
58161                             </c1>
58162                             <c2>
58163                               <real value="1.0000000000"/>
58164                             </c2>
58165                             <c3>
58166                               <real value="0.5000000000"/>
58167                             </c3>
58168                             <c4>
58169                               <bool value="false"/>
58170                             </c4>
58171                             <c5>
58172                               <radial_composite type="vector">
58173                                 <c0>
58174                                   <animated type="real">
58175                                     <waypoint time="0s">
58176                                       <real value="0.0962070981"/>
58177                                     </waypoint>
58178                                     <waypoint time="2.50000000s">
58179                                       <real value="0.0962070981"/>
58180                                     </waypoint>
58181                                     <waypoint time="4.50000000s">
58182                                       <real value="0.0962070981"/>
58183                                     </waypoint>
58184                                   </animated>
58185                                 </c0>
58186                                 <c1>
58187                                   <animated type="angle">
58188                                     <waypoint time="0s" before="linear" after="linear">
58189                                       <angle value="25.157293"/>
58190                                     </waypoint>
58191                                     <waypoint time="2.50000000s" before="linear" after="linear">
58192                                       <angle value="25.157293"/>
58193                                     </waypoint>
58194                                     <waypoint time="4.50000000s" before="linear" after="linear">
58195                                       <angle value="25.157293"/>
58196                                     </waypoint>
58197                                   </animated>
58198                                 </c1>
58199                               </radial_composite>
58200                             </c5>
58201                             <c6>
58202                               <radial_composite type="vector">
58203                                 <c0>
58204                                   <real value="0.0962070981"/>
58205                                 </c0>
58206                                 <c1>
58207                                   <angle value="25.157293"/>
58208                                 </c1>
58209                               </radial_composite>
58210                             </c6>
58211                           </composite>
58212                         </entry>
58213                         <entry on="0s, 0s, 4.50000000s">
58214                           <composite type="bline_point">
58215                             <c1>
58216                               <animated type="vector">
58217                                 <waypoint time="0s">
58218                                   <vector>
58219                                     <x>-0.6212187409</x>
58220                                     <y>3.2817976475</y>
58221                                   </vector>
58222                                 </waypoint>
58223                                 <waypoint time="2.50000000s">
58224                                   <vector>
58225                                     <x>-0.5819219351</x>
58226                                     <y>3.3269608021</y>
58227                                   </vector>
58228                                 </waypoint>
58229                                 <waypoint time="4.50000000s">
58230                                   <vector>
58231                                     <x>-0.6212187409</x>
58232                                     <y>3.2817976475</y>
58233                                   </vector>
58234                                 </waypoint>
58235                               </animated>
58236                             </c1>
58237                             <c2>
58238                               <real value="2.0464100875"/>
58239                             </c2>
58240                             <c3>
58241                               <real value="0.5000000000"/>
58242                             </c3>
58243                             <c4>
58244                               <bool value="false"/>
58245                             </c4>
58246                             <c5>
58247                               <radial_composite type="vector">
58248                                 <c0>
58249                                   <animated type="real">
58250                                     <waypoint time="0s">
58251                                       <real value="0.0744615135"/>
58252                                     </waypoint>
58253                                     <waypoint time="2.50000000s">
58254                                       <real value="0.0744615135"/>
58255                                     </waypoint>
58256                                     <waypoint time="4.50000000s">
58257                                       <real value="0.0744615135"/>
58258                                     </waypoint>
58259                                   </animated>
58260                                 </c0>
58261                                 <c1>
58262                                   <animated type="angle">
58263                                     <waypoint time="0s" before="linear" after="linear">
58264                                       <angle value="76.764732"/>
58265                                     </waypoint>
58266                                     <waypoint time="2.50000000s" before="linear" after="linear">
58267                                       <angle value="76.764732"/>
58268                                     </waypoint>
58269                                     <waypoint time="4.50000000s" before="linear" after="linear">
58270                                       <angle value="76.764732"/>
58271                                     </waypoint>
58272                                   </animated>
58273                                 </c1>
58274                               </radial_composite>
58275                             </c5>
58276                             <c6>
58277                               <radial_composite type="vector">
58278                                 <c0>
58279                                   <real value="0.0962070981"/>
58280                                 </c0>
58281                                 <c1>
58282                                   <angle value="46.156849"/>
58283                                 </c1>
58284                               </radial_composite>
58285                             </c6>
58286                           </composite>
58287                         </entry>
58288                       </bline>
58289                     </param>
58290                     <param name="width">
58291                       <real value="0.0158123264"/>
58292                     </param>
58293                     <param name="expand">
58294                       <real value="0.0000000000"/>
58295                     </param>
58296                     <param name="sharp_cusps">
58297                       <bool value="true"/>
58298                     </param>
58299                     <param name="round_tip[0]">
58300                       <bool value="false"/>
58301                     </param>
58302                     <param name="round_tip[1]">
58303                       <bool value="false"/>
58304                     </param>
58305                     <param name="loopyness">
58306                       <real value="1.0000000000"/>
58307                     </param>
58308                     <param name="homogeneous_width">
58309                       <bool value="true"/>
58310                     </param>
58311                   </layer>
58312                   <layer type="region" active="true" version="0.1" desc="Bandanna Knot03 Region">
58313                     <param name="z_depth">
58314                       <real value="0.0000000000"/>
58315                     </param>
58316                     <param name="amount">
58317                       <real value="1.0000000000"/>
58318                     </param>
58319                     <param name="blend_method">
58320                       <integer value="0"/>
58321                     </param>
58322                     <param name="color" use=":BandanaColor"/>
58323                     <param name="offset">
58324                       <vector>
58325                         <x>0.0000000000</x>
58326                         <y>0.0000000000</y>
58327                       </vector>
58328                     </param>
58329                     <param name="invert">
58330                       <bool value="false"/>
58331                     </param>
58332                     <param name="antialias">
58333                       <bool value="true"/>
58334                     </param>
58335                     <param name="feather">
58336                       <real value="0.0000000000"/>
58337                     </param>
58338                     <param name="blurtype">
58339                       <integer value="1"/>
58340                     </param>
58341                     <param name="bline" use=":Bandanna Knot03"/>
58342                   </layer>
58343                   <layer type="outline" active="true" version="0.2" desc="Bandanna Knot03 Outline">
58344                     <param name="z_depth">
58345                       <real value="0.0000000000"/>
58346                     </param>
58347                     <param name="amount">
58348                       <real value="1.0000000000"/>
58349                     </param>
58350                     <param name="blend_method">
58351                       <integer value="0"/>
58352                     </param>
58353                     <param name="color">
58354                       <color>
58355                         <r>0.000000</r>
58356                         <g>0.000000</g>
58357                         <b>0.000000</b>
58358                         <a>1.000000</a>
58359                       </color>
58360                     </param>
58361                     <param name="offset">
58362                       <vector>
58363                         <x>0.0000000000</x>
58364                         <y>0.0000000000</y>
58365                       </vector>
58366                     </param>
58367                     <param name="invert">
58368                       <bool value="false"/>
58369                     </param>
58370                     <param name="antialias">
58371                       <bool value="true"/>
58372                     </param>
58373                     <param name="feather">
58374                       <real value="0.0000000000"/>
58375                     </param>
58376                     <param name="blurtype">
58377                       <integer value="1"/>
58378                     </param>
58379                     <param name="bline" use=":Bandanna Knot03"/>
58380                     <param name="width">
58381                       <real value="0.0158123264"/>
58382                     </param>
58383                     <param name="expand">
58384                       <real value="0.0000000000"/>
58385                     </param>
58386                     <param name="sharp_cusps">
58387                       <bool value="true"/>
58388                     </param>
58389                     <param name="round_tip[0]">
58390                       <bool value="true"/>
58391                     </param>
58392                     <param name="round_tip[1]">
58393                       <bool value="true"/>
58394                     </param>
58395                     <param name="loopyness">
58396                       <real value="1.0000000000"/>
58397                     </param>
58398                     <param name="homogeneous_width">
58399                       <bool value="true"/>
58400                     </param>
58401                   </layer>
58402                   <layer type="region" active="true" version="0.1" desc="Bandanna Back02 Region">
58403                     <param name="z_depth">
58404                       <real value="0.0000000000"/>
58405                     </param>
58406                     <param name="amount">
58407                       <real value="1.0000000000"/>
58408                     </param>
58409                     <param name="blend_method">
58410                       <integer value="0"/>
58411                     </param>
58412                     <param name="color" use=":BandanaColor"/>
58413                     <param name="offset">
58414                       <vector>
58415                         <x>0.0000000000</x>
58416                         <y>0.0000000000</y>
58417                       </vector>
58418                     </param>
58419                     <param name="invert">
58420                       <bool value="false"/>
58421                     </param>
58422                     <param name="antialias">
58423                       <bool value="true"/>
58424                     </param>
58425                     <param name="feather">
58426                       <real value="0.0000000000"/>
58427                     </param>
58428                     <param name="blurtype">
58429                       <integer value="1"/>
58430                     </param>
58431                     <param name="bline" use=":Bandanna Back02"/>
58432                   </layer>
58433                   <layer type="outline" active="true" version="0.2">
58434                     <param name="z_depth">
58435                       <real value="0.0000000000"/>
58436                     </param>
58437                     <param name="amount">
58438                       <real value="1.0000000000"/>
58439                     </param>
58440                     <param name="blend_method">
58441                       <integer value="0"/>
58442                     </param>
58443                     <param name="color">
58444                       <color>
58445                         <r>0.000000</r>
58446                         <g>0.000000</g>
58447                         <b>0.000000</b>
58448                         <a>1.000000</a>
58449                       </color>
58450                     </param>
58451                     <param name="offset">
58452                       <vector>
58453                         <x>0.0000000000</x>
58454                         <y>0.0000000000</y>
58455                       </vector>
58456                     </param>
58457                     <param name="invert">
58458                       <bool value="false"/>
58459                     </param>
58460                     <param name="antialias">
58461                       <bool value="true"/>
58462                     </param>
58463                     <param name="feather">
58464                       <real value="0.0000000000"/>
58465                     </param>
58466                     <param name="blurtype">
58467                       <integer value="1"/>
58468                     </param>
58469                     <param name="bline">
58470                       <bline type="bline_point" loop="false">
58471                         <entry on="2.50000000s, 4.50000000s, 5s">
58472                           <composite type="bline_point">
58473                             <c1>
58474                               <animated type="vector">
58475                                 <waypoint time="0s">
58476                                   <vector>
58477                                     <x>0.3186285198</x>
58478                                     <y>1.9768033028</y>
58479                                   </vector>
58480                                 </waypoint>
58481                                 <waypoint time="2.50000000s">
58482                                   <vector>
58483                                     <x>0.3579253256</x>
58484                                     <y>2.0219664574</y>
58485                                   </vector>
58486                                 </waypoint>
58487                                 <waypoint time="4.50000000s">
58488                                   <vector>
58489                                     <x>0.3186285198</x>
58490                                     <y>1.9768033028</y>
58491                                   </vector>
58492                                 </waypoint>
58493                               </animated>
58494                             </c1>
58495                             <c2>
58496                               <real value="1.0000000000"/>
58497                             </c2>
58498                             <c3>
58499                               <real value="0.5000000000"/>
58500                             </c3>
58501                             <c4>
58502                               <bool value="false"/>
58503                             </c4>
58504                             <c5>
58505                               <radial_composite type="vector">
58506                                 <c0>
58507                                   <animated type="real">
58508                                     <waypoint time="0s">
58509                                       <real value="0.0596282254"/>
58510                                     </waypoint>
58511                                     <waypoint time="2.50000000s">
58512                                       <real value="0.0596282254"/>
58513                                     </waypoint>
58514                                     <waypoint time="4.50000000s">
58515                                       <real value="0.0596282254"/>
58516                                     </waypoint>
58517                                   </animated>
58518                                 </c0>
58519                                 <c1>
58520                                   <animated type="angle">
58521                                     <waypoint time="0s" before="linear" after="linear">
58522                                       <angle value="109.981148"/>
58523                                     </waypoint>
58524                                     <waypoint time="2.50000000s" before="linear" after="linear">
58525                                       <angle value="109.981148"/>
58526                                     </waypoint>
58527                                     <waypoint time="4.50000000s" before="linear" after="linear">
58528                                       <angle value="109.981148"/>
58529                                     </waypoint>
58530                                   </animated>
58531                                 </c1>
58532                               </radial_composite>
58533                             </c5>
58534                             <c6>
58535                               <radial_composite type="vector">
58536                                 <c0>
58537                                   <real value="0.0557465755"/>
58538                                 </c0>
58539                                 <c1>
58540                                   <angle value="100.472794"/>
58541                                 </c1>
58542                               </radial_composite>
58543                             </c6>
58544                           </composite>
58545                         </entry>
58546                         <entry on="0s, 0s, 4.50000000s">
58547                           <composite type="bline_point">
58548                             <c1>
58549                               <animated type="vector">
58550                                 <waypoint time="0s">
58551                                   <vector>
58552                                     <x>0.3254203796</x>
58553                                     <y>2.0362384319</y>
58554                                   </vector>
58555                                 </waypoint>
58556                                 <waypoint time="2.50000000s">
58557                                   <vector>
58558                                     <x>0.3647171855</x>
58559                                     <y>2.0814018250</y>
58560                                   </vector>
58561                                 </waypoint>
58562                                 <waypoint time="4.50000000s">
58563                                   <vector>
58564                                     <x>0.3254203796</x>
58565                                     <y>2.0362384319</y>
58566                                   </vector>
58567                                 </waypoint>
58568                               </animated>
58569                             </c1>
58570                             <c2>
58571                               <real value="1.0000000000"/>
58572                             </c2>
58573                             <c3>
58574                               <real value="0.5000000000"/>
58575                             </c3>
58576                             <c4>
58577                               <bool value="false"/>
58578                             </c4>
58579                             <c5>
58580                               <radial_composite type="vector">
58581                                 <c0>
58582                                   <animated type="real">
58583                                     <waypoint time="0s">
58584                                       <real value="0.0557465755"/>
58585                                     </waypoint>
58586                                     <waypoint time="2.50000000s">
58587                                       <real value="0.0557465755"/>
58588                                     </waypoint>
58589                                     <waypoint time="4.50000000s">
58590                                       <real value="0.0557465755"/>
58591                                     </waypoint>
58592                                   </animated>
58593                                 </c0>
58594                                 <c1>
58595                                   <animated type="angle">
58596                                     <waypoint time="0s" before="linear" after="linear">
58597                                       <angle value="63.434021"/>
58598                                     </waypoint>
58599                                     <waypoint time="2.50000000s" before="linear" after="linear">
58600                                       <angle value="63.434021"/>
58601                                     </waypoint>
58602                                     <waypoint time="4.50000000s" before="linear" after="linear">
58603                                       <angle value="63.434021"/>
58604                                     </waypoint>
58605                                   </animated>
58606                                 </c1>
58607                               </radial_composite>
58608                             </c5>
58609                             <c6>
58610                               <radial_composite type="vector">
58611                                 <c0>
58612                                   <real value="0.0557465755"/>
58613                                 </c0>
58614                                 <c1>
58615                                   <angle value="63.434021"/>
58616                                 </c1>
58617                               </radial_composite>
58618                             </c6>
58619                           </composite>
58620                         </entry>
58621                       </bline>
58622                     </param>
58623                     <param name="width">
58624                       <real value="0.0158123264"/>
58625                     </param>
58626                     <param name="expand">
58627                       <real value="0.0000000000"/>
58628                     </param>
58629                     <param name="sharp_cusps">
58630                       <bool value="true"/>
58631                     </param>
58632                     <param name="round_tip[0]">
58633                       <bool value="true"/>
58634                     </param>
58635                     <param name="round_tip[1]">
58636                       <bool value="true"/>
58637                     </param>
58638                     <param name="loopyness">
58639                       <real value="1.0000000000"/>
58640                     </param>
58641                     <param name="homogeneous_width">
58642                       <bool value="true"/>
58643                     </param>
58644                   </layer>
58645                   <layer type="outline" active="true" version="0.2" desc="Bandanna Back02 Outline">
58646                     <param name="z_depth">
58647                       <real value="0.0000000000"/>
58648                     </param>
58649                     <param name="amount">
58650                       <real value="1.0000000000"/>
58651                     </param>
58652                     <param name="blend_method">
58653                       <integer value="0"/>
58654                     </param>
58655                     <param name="color">
58656                       <color>
58657                         <r>0.000000</r>
58658                         <g>0.000000</g>
58659                         <b>0.000000</b>
58660                         <a>1.000000</a>
58661                       </color>
58662                     </param>
58663                     <param name="offset">
58664                       <vector>
58665                         <x>0.0000000000</x>
58666                         <y>0.0000000000</y>
58667                       </vector>
58668                     </param>
58669                     <param name="invert">
58670                       <bool value="false"/>
58671                     </param>
58672                     <param name="antialias">
58673                       <bool value="true"/>
58674                     </param>
58675                     <param name="feather">
58676                       <real value="0.0000000000"/>
58677                     </param>
58678                     <param name="blurtype">
58679                       <integer value="1"/>
58680                     </param>
58681                     <param name="bline" use=":Bandanna Back02"/>
58682                     <param name="width">
58683                       <real value="0.0158123264"/>
58684                     </param>
58685                     <param name="expand">
58686                       <real value="0.0000000000"/>
58687                     </param>
58688                     <param name="sharp_cusps">
58689                       <bool value="true"/>
58690                     </param>
58691                     <param name="round_tip[0]">
58692                       <bool value="true"/>
58693                     </param>
58694                     <param name="round_tip[1]">
58695                       <bool value="true"/>
58696                     </param>
58697                     <param name="loopyness">
58698                       <real value="1.0000000000"/>
58699                     </param>
58700                     <param name="homogeneous_width">
58701                       <bool value="true"/>
58702                     </param>
58703                   </layer>
58704                   <layer type="region" active="true" version="0.1" desc="Bandanna Back01 Region">
58705                     <param name="z_depth">
58706                       <real value="0.0000000000"/>
58707                     </param>
58708                     <param name="amount">
58709                       <real value="1.0000000000"/>
58710                     </param>
58711                     <param name="blend_method">
58712                       <integer value="0"/>
58713                     </param>
58714                     <param name="color" use=":BandanaColor"/>
58715                     <param name="offset">
58716                       <vector>
58717                         <x>0.0000000000</x>
58718                         <y>0.0000000000</y>
58719                       </vector>
58720                     </param>
58721                     <param name="invert">
58722                       <bool value="false"/>
58723                     </param>
58724                     <param name="antialias">
58725                       <bool value="true"/>
58726                     </param>
58727                     <param name="feather">
58728                       <real value="0.0000000000"/>
58729                     </param>
58730                     <param name="blurtype">
58731                       <integer value="1"/>
58732                     </param>
58733                     <param name="bline" use=":Bandanna Front01"/>
58734                   </layer>
58735                   <layer type="region" active="true" version="0.1">
58736                     <param name="z_depth">
58737                       <real value="0.0000000000"/>
58738                     </param>
58739                     <param name="amount" use=":ShadowDepth"/>
58740                     <param name="blend_method">
58741                       <integer value="0"/>
58742                     </param>
58743                     <param name="color">
58744                       <color>
58745                         <r>0.000000</r>
58746                         <g>0.000000</g>
58747                         <b>0.000000</b>
58748                         <a>1.000000</a>
58749                       </color>
58750                     </param>
58751                     <param name="offset">
58752                       <vector>
58753                         <x>0.0000000000</x>
58754                         <y>0.0000000000</y>
58755                       </vector>
58756                     </param>
58757                     <param name="invert">
58758                       <bool value="false"/>
58759                     </param>
58760                     <param name="antialias">
58761                       <bool value="true"/>
58762                     </param>
58763                     <param name="feather" use=":ShadowFeather"/>
58764                     <param name="blurtype">
58765                       <integer value="1"/>
58766                     </param>
58767                     <param name="bline" use=":Bandanna Back01 Detail"/>
58768                   </layer>
58769                   <layer type="outline" active="true" version="0.2" desc="Bandanna Back01 Detail Outline">
58770                     <param name="z_depth">
58771                       <real value="0.0000000000"/>
58772                     </param>
58773                     <param name="amount">
58774                       <real value="1.0000000000"/>
58775                     </param>
58776                     <param name="blend_method">
58777                       <integer value="0"/>
58778                     </param>
58779                     <param name="color">
58780                       <color>
58781                         <r>0.000000</r>
58782                         <g>0.000000</g>
58783                         <b>0.000000</b>
58784                         <a>1.000000</a>
58785                       </color>
58786                     </param>
58787                     <param name="offset">
58788                       <vector>
58789                         <x>0.0000000000</x>
58790                         <y>0.0000000000</y>
58791                       </vector>
58792                     </param>
58793                     <param name="invert">
58794                       <bool value="false"/>
58795                     </param>
58796                     <param name="antialias">
58797                       <bool value="true"/>
58798                     </param>
58799                     <param name="feather">
58800                       <real value="0.0000000000"/>
58801                     </param>
58802                     <param name="blurtype">
58803                       <integer value="1"/>
58804                     </param>
58805                     <param name="bline" use=":Bandanna Back01 Detail"/>
58806                     <param name="width">
58807                       <real value="0.0158123264"/>
58808                     </param>
58809                     <param name="expand">
58810                       <real value="0.0000000000"/>
58811                     </param>
58812                     <param name="sharp_cusps">
58813                       <bool value="true"/>
58814                     </param>
58815                     <param name="round_tip[0]">
58816                       <bool value="true"/>
58817                     </param>
58818                     <param name="round_tip[1]">
58819                       <bool value="true"/>
58820                     </param>
58821                     <param name="loopyness">
58822                       <real value="1.0000000000"/>
58823                     </param>
58824                     <param name="homogeneous_width">
58825                       <bool value="true"/>
58826                     </param>
58827                   </layer>
58828                   <layer type="outline" active="true" version="0.2" desc="Bandanna Back01 Outline">
58829                     <param name="z_depth">
58830                       <real value="0.0000000000"/>
58831                     </param>
58832                     <param name="amount">
58833                       <real value="1.0000000000"/>
58834                     </param>
58835                     <param name="blend_method">
58836                       <integer value="0"/>
58837                     </param>
58838                     <param name="color">
58839                       <color>
58840                         <r>0.000000</r>
58841                         <g>0.000000</g>
58842                         <b>0.000000</b>
58843                         <a>1.000000</a>
58844                       </color>
58845                     </param>
58846                     <param name="offset">
58847                       <vector>
58848                         <x>0.0000000000</x>
58849                         <y>0.0000000000</y>
58850                       </vector>
58851                     </param>
58852                     <param name="invert">
58853                       <bool value="false"/>
58854                     </param>
58855                     <param name="antialias">
58856                       <bool value="true"/>
58857                     </param>
58858                     <param name="feather">
58859                       <real value="0.0000000000"/>
58860                     </param>
58861                     <param name="blurtype">
58862                       <integer value="1"/>
58863                     </param>
58864                     <param name="bline" use=":Bandanna Front01"/>
58865                     <param name="width">
58866                       <real value="0.0158123264"/>
58867                     </param>
58868                     <param name="expand">
58869                       <real value="0.0000000000"/>
58870                     </param>
58871                     <param name="sharp_cusps">
58872                       <bool value="true"/>
58873                     </param>
58874                     <param name="round_tip[0]">
58875                       <bool value="true"/>
58876                     </param>
58877                     <param name="round_tip[1]">
58878                       <bool value="true"/>
58879                     </param>
58880                     <param name="loopyness">
58881                       <real value="1.0000000000"/>
58882                     </param>
58883                     <param name="homogeneous_width">
58884                       <bool value="true"/>
58885                     </param>
58886                   </layer>
58887                   <layer type="region" active="true" version="0.1" desc="Bandanna Knot01 Region">
58888                     <param name="z_depth">
58889                       <real value="0.0000000000"/>
58890                     </param>
58891                     <param name="amount">
58892                       <real value="1.0000000000"/>
58893                     </param>
58894                     <param name="blend_method">
58895                       <integer value="0"/>
58896                     </param>
58897                     <param name="color" use=":BandanaColor"/>
58898                     <param name="offset">
58899                       <vector>
58900                         <x>0.0000000000</x>
58901                         <y>0.0000000000</y>
58902                       </vector>
58903                     </param>
58904                     <param name="invert">
58905                       <bool value="false"/>
58906                     </param>
58907                     <param name="antialias">
58908                       <bool value="true"/>
58909                     </param>
58910                     <param name="feather">
58911                       <real value="0.0000000000"/>
58912                     </param>
58913                     <param name="blurtype">
58914                       <integer value="1"/>
58915                     </param>
58916                     <param name="bline" use=":Bandanna Knot01"/>
58917                   </layer>
58918                   <layer type="outline" active="true" version="0.2" desc="Bandanna Knot01 Outline">
58919                     <param name="z_depth">
58920                       <real value="0.0000000000"/>
58921                     </param>
58922                     <param name="amount">
58923                       <real value="1.0000000000"/>
58924                     </param>
58925                     <param name="blend_method">
58926                       <integer value="0"/>
58927                     </param>
58928                     <param name="color">
58929                       <color>
58930                         <r>0.000000</r>
58931                         <g>0.000000</g>
58932                         <b>0.000000</b>
58933                         <a>1.000000</a>
58934                       </color>
58935                     </param>
58936                     <param name="offset">
58937                       <vector>
58938                         <x>0.0000000000</x>
58939                         <y>0.0000000000</y>
58940                       </vector>
58941                     </param>
58942                     <param name="invert">
58943                       <bool value="false"/>
58944                     </param>
58945                     <param name="antialias">
58946                       <bool value="true"/>
58947                     </param>
58948                     <param name="feather">
58949                       <real value="0.0000000000"/>
58950                     </param>
58951                     <param name="blurtype">
58952                       <integer value="1"/>
58953                     </param>
58954                     <param name="bline" use=":Bandanna Knot01"/>
58955                     <param name="width">
58956                       <real value="0.0158123264"/>
58957                     </param>
58958                     <param name="expand">
58959                       <real value="0.0000000000"/>
58960                     </param>
58961                     <param name="sharp_cusps">
58962                       <bool value="true"/>
58963                     </param>
58964                     <param name="round_tip[0]">
58965                       <bool value="true"/>
58966                     </param>
58967                     <param name="round_tip[1]">
58968                       <bool value="true"/>
58969                     </param>
58970                     <param name="loopyness">
58971                       <real value="1.0000000000"/>
58972                     </param>
58973                     <param name="homogeneous_width">
58974                       <bool value="true"/>
58975                     </param>
58976                   </layer>
58977                   <layer type="region" active="true" version="0.1" desc="Bandanna Knot02 Region">
58978                     <param name="z_depth">
58979                       <real value="0.0000000000"/>
58980                     </param>
58981                     <param name="amount">
58982                       <real value="1.0000000000"/>
58983                     </param>
58984                     <param name="blend_method">
58985                       <integer value="0"/>
58986                     </param>
58987                     <param name="color" use=":BandanaColor"/>
58988                     <param name="offset">
58989                       <vector>
58990                         <x>0.0000000000</x>
58991                         <y>0.0000000000</y>
58992                       </vector>
58993                     </param>
58994                     <param name="invert">
58995                       <bool value="false"/>
58996                     </param>
58997                     <param name="antialias">
58998                       <bool value="true"/>
58999                     </param>
59000                     <param name="feather">
59001                       <real value="0.0000000000"/>
59002                     </param>
59003                     <param name="blurtype">
59004                       <integer value="1"/>
59005                     </param>
59006                     <param name="bline" use=":Bandanna Knot02"/>
59007                   </layer>
59008                   <layer type="outline" active="true" version="0.2" desc="Bandanna Knot02 Outline">
59009                     <param name="z_depth">
59010                       <real value="0.0000000000"/>
59011                     </param>
59012                     <param name="amount">
59013                       <real value="1.0000000000"/>
59014                     </param>
59015                     <param name="blend_method">
59016                       <integer value="0"/>
59017                     </param>
59018                     <param name="color">
59019                       <color>
59020                         <r>0.000000</r>
59021                         <g>0.000000</g>
59022                         <b>0.000000</b>
59023                         <a>1.000000</a>
59024                       </color>
59025                     </param>
59026                     <param name="offset">
59027                       <vector>
59028                         <x>0.0000000000</x>
59029                         <y>0.0000000000</y>
59030                       </vector>
59031                     </param>
59032                     <param name="invert">
59033                       <bool value="false"/>
59034                     </param>
59035                     <param name="antialias">
59036                       <bool value="true"/>
59037                     </param>
59038                     <param name="feather">
59039                       <real value="0.0000000000"/>
59040                     </param>
59041                     <param name="blurtype">
59042                       <integer value="1"/>
59043                     </param>
59044                     <param name="bline" use=":Bandanna Knot02"/>
59045                     <param name="width">
59046                       <real value="0.0158123264"/>
59047                     </param>
59048                     <param name="expand">
59049                       <real value="0.0000000000"/>
59050                     </param>
59051                     <param name="sharp_cusps">
59052                       <bool value="true"/>
59053                     </param>
59054                     <param name="round_tip[0]">
59055                       <bool value="true"/>
59056                     </param>
59057                     <param name="round_tip[1]">
59058                       <bool value="true"/>
59059                     </param>
59060                     <param name="loopyness">
59061                       <real value="1.0000000000"/>
59062                     </param>
59063                     <param name="homogeneous_width">
59064                       <bool value="true"/>
59065                     </param>
59066                   </layer>
59067                   <layer type="outline" active="true" version="0.2" desc="Bandanna Detail01">
59068                     <param name="z_depth">
59069                       <real value="0.0000000000"/>
59070                     </param>
59071                     <param name="amount">
59072                       <real value="1.0000000000"/>
59073                     </param>
59074                     <param name="blend_method">
59075                       <integer value="0"/>
59076                     </param>
59077                     <param name="color">
59078                       <color>
59079                         <r>0.000000</r>
59080                         <g>0.000000</g>
59081                         <b>0.000000</b>
59082                         <a>1.000000</a>
59083                       </color>
59084                     </param>
59085                     <param name="offset">
59086                       <vector>
59087                         <x>0.0000000000</x>
59088                         <y>0.0000000000</y>
59089                       </vector>
59090                     </param>
59091                     <param name="invert">
59092                       <bool value="false"/>
59093                     </param>
59094                     <param name="antialias">
59095                       <bool value="true"/>
59096                     </param>
59097                     <param name="feather">
59098                       <real value="0.0000000000"/>
59099                     </param>
59100                     <param name="blurtype">
59101                       <integer value="1"/>
59102                     </param>
59103                     <param name="bline">
59104                       <bline type="bline_point" loop="false">
59105                         <entry on="2.50000000s, 4.50000000s, 5s">
59106                           <composite type="bline_point">
59107                             <c1>
59108                               <animated type="vector">
59109                                 <waypoint time="0s">
59110                                   <vector>
59111                                     <x>0.1516956687</x>
59112                                     <y>2.8615403175</y>
59113                                   </vector>
59114                                 </waypoint>
59115                                 <waypoint time="2.50000000s">
59116                                   <vector>
59117                                     <x>0.1909924597</x>
59118                                     <y>2.9067037106</y>
59119                                   </vector>
59120                                 </waypoint>
59121                                 <waypoint time="4.50000000s">
59122                                   <vector>
59123                                     <x>0.1516956687</x>
59124                                     <y>2.8615403175</y>
59125                                   </vector>
59126                                 </waypoint>
59127                               </animated>
59128                             </c1>
59129                             <c2>
59130                               <real value="0.7581193433"/>
59131                             </c2>
59132                             <c3>
59133                               <real value="0.5000000000"/>
59134                             </c3>
59135                             <c4>
59136                               <bool value="false"/>
59137                             </c4>
59138                             <c5>
59139                               <radial_composite type="vector">
59140                                 <c0>
59141                                   <animated type="real">
59142                                     <waypoint time="0s">
59143                                       <real value="0.1024912675"/>
59144                                     </waypoint>
59145                                     <waypoint time="2.50000000s">
59146                                       <real value="0.1024912675"/>
59147                                     </waypoint>
59148                                     <waypoint time="4.50000000s">
59149                                       <real value="0.1024912675"/>
59150                                     </waypoint>
59151                                   </animated>
59152                                 </c0>
59153                                 <c1>
59154                                   <animated type="angle">
59155                                     <waypoint time="0s" before="linear" after="linear">
59156                                       <angle value="-53.051830"/>
59157                                     </waypoint>
59158                                     <waypoint time="2.50000000s" before="linear" after="linear">
59159                                       <angle value="-53.051830"/>
59160                                     </waypoint>
59161                                     <waypoint time="4.50000000s" before="linear" after="linear">
59162                                       <angle value="-53.051830"/>
59163                                     </waypoint>
59164                                   </animated>
59165                                 </c1>
59166                               </radial_composite>
59167                             </c5>
59168                             <c6>
59169                               <radial_composite type="vector">
59170                                 <c0>
59171                                   <real value="0.1024912675"/>
59172                                 </c0>
59173                                 <c1>
59174                                   <angle value="-53.051830"/>
59175                                 </c1>
59176                               </radial_composite>
59177                             </c6>
59178                           </composite>
59179                         </entry>
59180                         <entry on="0s, 0s, 4.50000000s">
59181                           <composite type="bline_point">
59182                             <c1>
59183                               <animated type="vector">
59184                                 <waypoint time="0s">
59185                                   <vector>
59186                                     <x>0.2100796402</x>
59187                                     <y>2.7925641537</y>
59188                                   </vector>
59189                                 </waypoint>
59190                                 <waypoint time="2.50000000s">
59191                                   <vector>
59192                                     <x>0.2493764311</x>
59193                                     <y>2.8377273083</y>
59194                                   </vector>
59195                                 </waypoint>
59196                                 <waypoint time="4.50000000s">
59197                                   <vector>
59198                                     <x>0.2100796402</x>
59199                                     <y>2.7925641537</y>
59200                                   </vector>
59201                                 </waypoint>
59202                               </animated>
59203                             </c1>
59204                             <c2>
59205                               <real value="0.7763748565"/>
59206                             </c2>
59207                             <c3>
59208                               <real value="0.5000000000"/>
59209                             </c3>
59210                             <c4>
59211                               <bool value="false"/>
59212                             </c4>
59213                             <c5>
59214                               <radial_composite type="vector">
59215                                 <c0>
59216                                   <animated type="real">
59217                                     <waypoint time="0s">
59218                                       <real value="0.1024912675"/>
59219                                     </waypoint>
59220                                     <waypoint time="2.50000000s">
59221                                       <real value="0.1024912675"/>
59222                                     </waypoint>
59223                                     <waypoint time="4.50000000s">
59224                                       <real value="0.1024912675"/>
59225                                     </waypoint>
59226                                   </animated>
59227                                 </c0>
59228                                 <c1>
59229                                   <animated type="angle">
59230                                     <waypoint time="0s" before="linear" after="linear">
59231                                       <angle value="-57.976334"/>
59232                                     </waypoint>
59233                                     <waypoint time="2.50000000s" before="linear" after="linear">
59234                                       <angle value="-57.976334"/>
59235                                     </waypoint>
59236                                     <waypoint time="4.50000000s" before="linear" after="linear">
59237                                       <angle value="-57.976334"/>
59238                                     </waypoint>
59239                                   </animated>
59240                                 </c1>
59241                               </radial_composite>
59242                             </c5>
59243                             <c6>
59244                               <radial_composite type="vector">
59245                                 <c0>
59246                                   <real value="0.1024912675"/>
59247                                 </c0>
59248                                 <c1>
59249                                   <angle value="-57.976334"/>
59250                                 </c1>
59251                               </radial_composite>
59252                             </c6>
59253                           </composite>
59254                         </entry>
59255                       </bline>
59256                     </param>
59257                     <param name="width">
59258                       <real value="0.0158123264"/>
59259                     </param>
59260                     <param name="expand">
59261                       <real value="0.0000000000"/>
59262                     </param>
59263                     <param name="sharp_cusps">
59264                       <bool value="true"/>
59265                     </param>
59266                     <param name="round_tip[0]">
59267                       <bool value="true"/>
59268                     </param>
59269                     <param name="round_tip[1]">
59270                       <bool value="true"/>
59271                     </param>
59272                     <param name="loopyness">
59273                       <real value="1.0000000000"/>
59274                     </param>
59275                     <param name="homogeneous_width">
59276                       <bool value="true"/>
59277                     </param>
59278                   </layer>
59279                   <layer type="PasteCanvas" active="true" version="0.1" desc="Bandanna Detail02">
59280                     <param name="z_depth">
59281                       <real value="0.0000000000"/>
59282                     </param>
59283                     <param name="amount" use=":ShadowDepth"/>
59284                     <param name="blend_method">
59285                       <integer value="6"/>
59286                     </param>
59287                     <param name="origin">
59288                       <vector>
59289                         <x>0.0000000000</x>
59290                         <y>0.0000000000</y>
59291                       </vector>
59292                     </param>
59293                     <param name="canvas">
59294                       <canvas>
59295                         <layer type="region" active="true" version="0.1">
59296                           <param name="z_depth">
59297                             <real value="0.0000000000"/>
59298                           </param>
59299                           <param name="amount">
59300                             <real value="1.0000000000"/>
59301                           </param>
59302                           <param name="blend_method">
59303                             <integer value="0"/>
59304                           </param>
59305                           <param name="color">
59306                             <color>
59307                               <r>1.000000</r>
59308                               <g>1.000000</g>
59309                               <b>1.000000</b>
59310                               <a>1.000000</a>
59311                             </color>
59312                           </param>
59313                           <param name="offset">
59314                             <vector>
59315                               <x>0.0000000000</x>
59316                               <y>0.0000000000</y>
59317                             </vector>
59318                           </param>
59319                           <param name="invert">
59320                             <bool value="false"/>
59321                           </param>
59322                           <param name="antialias">
59323                             <bool value="true"/>
59324                           </param>
59325                           <param name="feather">
59326                             <real value="0.0000000000"/>
59327                           </param>
59328                           <param name="blurtype">
59329                             <integer value="1"/>
59330                           </param>
59331                           <param name="bline">
59332                             <bline type="bline_point" loop="false" guid="98F08A720CF26112381FCBC8655732AB">
59333                               <entry>
59334                                 <composite type="bline_point">
59335                                   <c1>
59336                                     <animated type="vector">
59337                                       <waypoint time="0s">
59338                                         <vector>
59339                                           <x>0.0187920053</x>
59340                                           <y>2.8115873337</y>
59341                                         </vector>
59342                                       </waypoint>
59343                                       <waypoint time="2.50000000s">
59344                                         <vector>
59345                                           <x>0.0580887981</x>
59346                                           <y>2.8567507267</y>
59347                                         </vector>
59348                                       </waypoint>
59349                                       <waypoint time="5s">
59350                                         <vector>
59351                                           <x>0.0187920053</x>
59352                                           <y>2.8115873337</y>
59353                                         </vector>
59354                                       </waypoint>
59355                                     </animated>
59356                                   </c1>
59357                                   <c2>
59358                                     <real value="0.7592025337"/>
59359                                   </c2>
59360                                   <c3>
59361                                     <real value="0.5000000000"/>
59362                                   </c3>
59363                                   <c4>
59364                                     <bool value="false"/>
59365                                   </c4>
59366                                   <c5>
59367                                     <radial_composite type="vector">
59368                                       <c0>
59369                                         <animated type="real">
59370                                           <waypoint time="0s">
59371                                             <real value="0.0735694915"/>
59372                                           </waypoint>
59373                                           <waypoint time="2.50000000s">
59374                                             <real value="0.0735694915"/>
59375                                           </waypoint>
59376                                           <waypoint time="5s">
59377                                             <real value="0.0735694915"/>
59378                                           </waypoint>
59379                                         </animated>
59380                                       </c0>
59381                                       <c1>
59382                                         <animated type="angle">
59383                                           <waypoint time="0s" before="linear" after="linear">
59384                                             <angle value="111.796829"/>
59385                                           </waypoint>
59386                                           <waypoint time="2.50000000s" before="linear" after="linear">
59387                                             <angle value="111.796829"/>
59388                                           </waypoint>
59389                                           <waypoint time="5s" before="linear" after="linear">
59390                                             <angle value="111.796829"/>
59391                                           </waypoint>
59392                                         </animated>
59393                                       </c1>
59394                                     </radial_composite>
59395                                   </c5>
59396                                   <c6>
59397                                     <radial_composite type="vector">
59398                                       <c0>
59399                                         <real value="0.0735694915"/>
59400                                       </c0>
59401                                       <c1>
59402                                         <angle value="111.796829"/>
59403                                       </c1>
59404                                     </radial_composite>
59405                                   </c6>
59406                                 </composite>
59407                               </entry>
59408                               <entry>
59409                                 <composite type="bline_point">
59410                                   <c1>
59411                                     <animated type="vector">
59412                                       <waypoint time="0s">
59413                                         <vector>
59414                                           <x>0.0014022205</x>
59415                                           <y>2.8517930508</y>
59416                                         </vector>
59417                                       </waypoint>
59418                                       <waypoint time="2.50000000s">
59419                                         <vector>
59420                                           <x>0.0406990126</x>
59421                                           <y>2.8969562054</y>
59422                                         </vector>
59423                                       </waypoint>
59424                                       <waypoint time="5s">
59425                                         <vector>
59426                                           <x>0.0014022205</x>
59427                                           <y>2.8517930508</y>
59428                                         </vector>
59429                                       </waypoint>
59430                                     </animated>
59431                                   </c1>
59432                                   <c2>
59433                                     <real value="1.3747016602"/>
59434                                   </c2>
59435                                   <c3>
59436                                     <real value="0.5000000000"/>
59437                                   </c3>
59438                                   <c4>
59439                                     <bool value="false"/>
59440                                   </c4>
59441                                   <c5>
59442                                     <radial_composite type="vector">
59443                                       <c0>
59444                                         <animated type="real">
59445                                           <waypoint time="0s">
59446                                             <real value="0.0364529541"/>
59447                                           </waypoint>
59448                                           <waypoint time="2.50000000s">
59449                                             <real value="0.0364529541"/>
59450                                           </waypoint>
59451                                           <waypoint time="5s">
59452                                             <real value="0.0364529541"/>
59453                                           </waypoint>
59454                                         </animated>
59455                                       </c0>
59456                                       <c1>
59457                                         <animated type="angle">
59458                                           <waypoint time="0s" before="linear" after="linear">
59459                                             <angle value="26.560364"/>
59460                                           </waypoint>
59461                                           <waypoint time="2.50000000s" before="linear" after="linear">
59462                                             <angle value="26.560364"/>
59463                                           </waypoint>
59464                                           <waypoint time="5s" before="linear" after="linear">
59465                                             <angle value="26.560364"/>
59466                                           </waypoint>
59467                                         </animated>
59468                                       </c1>
59469                                     </radial_composite>
59470                                   </c5>
59471                                   <c6>
59472                                     <radial_composite type="vector">
59473                                       <c0>
59474                                         <real value="0.0735694915"/>
59475                                       </c0>
59476                                       <c1>
59477                                         <angle value="-31.293123"/>
59478                                       </c1>
59479                                     </radial_composite>
59480                                   </c6>
59481                                 </composite>
59482                               </entry>
59483                               <entry>
59484                                 <composite type="bline_point">
59485                                   <c1>
59486                                     <animated type="vector">
59487                                       <waypoint time="0s">
59488                                         <vector>
59489                                           <x>0.0861774236</x>
59490                                           <y>2.7974610329</y>
59491                                         </vector>
59492                                       </waypoint>
59493                                       <waypoint time="2.50000000s">
59494                                         <vector>
59495                                           <x>0.1254742146</x>
59496                                           <y>2.8426241875</y>
59497                                         </vector>
59498                                       </waypoint>
59499                                       <waypoint time="5s">
59500                                         <vector>
59501                                           <x>0.0861774236</x>
59502                                           <y>2.7974610329</y>
59503                                         </vector>
59504                                       </waypoint>
59505                                     </animated>
59506                                   </c1>
59507                                   <c2>
59508                                     <real value="1.0000000000"/>
59509                                   </c2>
59510                                   <c3>
59511                                     <real value="0.5000000000"/>
59512                                   </c3>
59513                                   <c4>
59514                                     <bool value="false"/>
59515                                   </c4>
59516                                   <c5>
59517                                     <radial_composite type="vector">
59518                                       <c0>
59519                                         <animated type="real">
59520                                           <waypoint time="0s">
59521                                             <real value="0.0795244762"/>
59522                                           </waypoint>
59523                                           <waypoint time="2.50000000s">
59524                                             <real value="0.0795244762"/>
59525                                           </waypoint>
59526                                           <waypoint time="5s">
59527                                             <real value="0.0795244762"/>
59528                                           </waypoint>
59529                                         </animated>
59530                                       </c0>
59531                                       <c1>
59532                                         <animated type="angle">
59533                                           <waypoint time="0s" before="linear" after="linear">
59534                                             <angle value="-38.288132"/>
59535                                           </waypoint>
59536                                           <waypoint time="2.50000000s" before="linear" after="linear">
59537                                             <angle value="-38.288132"/>
59538                                           </waypoint>
59539                                           <waypoint time="5s" before="linear" after="linear">
59540                                             <angle value="-38.288132"/>
59541                                           </waypoint>
59542                                         </animated>
59543                                       </c1>
59544                                     </radial_composite>
59545                                   </c5>
59546                                   <c6>
59547                                     <radial_composite type="vector">
59548                                       <c0>
59549                                         <real value="0.0795244762"/>
59550                                       </c0>
59551                                       <c1>
59552                                         <angle value="-38.288132"/>
59553                                       </c1>
59554                                     </radial_composite>
59555                                   </c6>
59556                                 </composite>
59557                               </entry>
59558                               <entry>
59559                                 <composite type="bline_point">
59560                                   <c1>
59561                                     <animated type="vector">
59562                                       <waypoint time="0s">
59563                                         <vector>
59564                                           <x>0.2013847530</x>
59565                                           <y>2.6659777164</y>
59566                                         </vector>
59567                                       </waypoint>
59568                                       <waypoint time="2.50000000s">
59569                                         <vector>
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59571                                           <y>2.7111408710</y>
59572                                         </vector>
59573                                       </waypoint>
59574                                       <waypoint time="5s">
59575                                         <vector>
59576                                           <x>0.2013847530</x>
59577                                           <y>2.6659777164</y>
59578                                         </vector>
59579                                       </waypoint>
59580                                     </animated>
59581                                   </c1>
59582                                   <c2>
59583                                     <real value="1.1083164241"/>
59584                                   </c2>
59585                                   <c3>
59586                                     <real value="0.5000000000"/>
59587                                   </c3>
59588                                   <c4>
59589                                     <bool value="false"/>
59590                                   </c4>
59591                                   <c5>
59592                                     <radial_composite type="vector">
59593                                       <c0>
59594                                         <animated type="real">
59595                                           <waypoint time="0s">
59596                                             <real value="0.0393911168"/>
59597                                           </waypoint>
59598                                           <waypoint time="2.50000000s">
59599                                             <real value="0.0393911168"/>
59600                                           </waypoint>
59601                                           <waypoint time="5s">
59602                                             <real value="0.0393911168"/>
59603                                           </waypoint>
59604                                         </animated>
59605                                       </c0>
59606                                       <c1>
59607                                         <animated type="angle">
59608                                           <waypoint time="0s" before="linear" after="linear">
59609                                             <angle value="-65.551636"/>
59610                                           </waypoint>
59611                                           <waypoint time="2.50000000s" before="linear" after="linear">
59612                                             <angle value="-65.551636"/>
59613                                           </waypoint>
59614                                           <waypoint time="5s" before="linear" after="linear">
59615                                             <angle value="-65.551636"/>
59616                                           </waypoint>
59617                                         </animated>
59618                                       </c1>
59619                                     </radial_composite>
59620                                   </c5>
59621                                   <c6>
59622                                     <radial_composite type="vector">
59623                                       <c0>
59624                                         <real value="0.1487021285"/>
59625                                       </c0>
59626                                       <c1>
59627                                         <angle value="-56.355679"/>
59628                                       </c1>
59629                                     </radial_composite>
59630                                   </c6>
59631                                 </composite>
59632                               </entry>
59633                               <entry>
59634                                 <composite type="bline_point">
59635                                   <c1>
59636                                     <animated type="vector">
59637                                       <waypoint time="0s">
59638                                         <vector>
59639                                           <x>0.2665964365</x>
59640                                           <y>2.4725558758</y>
59641                                         </vector>
59642                                       </waypoint>
59643                                       <waypoint time="2.50000000s">
59644                                         <vector>
59645                                           <x>0.3058932424</x>
59646                                           <y>2.5177192688</y>
59647                                         </vector>
59648                                       </waypoint>
59649                                       <waypoint time="5s">
59650                                         <vector>
59651                                           <x>0.2665964365</x>
59652                                           <y>2.4725558758</y>
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59654                                       </waypoint>
59655                                     </animated>
59656                                   </c1>
59657                                   <c2>
59658                                     <real value="1.0310262451"/>
59659                                   </c2>
59660                                   <c3>
59661                                     <real value="0.5000000000"/>
59662                                   </c3>
59663                                   <c4>
59664                                     <bool value="true"/>
59665                                   </c4>
59666                                   <c5>
59667                                     <radial_composite type="vector">
59668                                       <c0>
59669                                         <animated type="real">
59670                                           <waypoint time="0s">
59671                                             <real value="0.2824737286"/>
59672                                           </waypoint>
59673                                           <waypoint time="2.50000000s">
59674                                             <real value="0.2824737286"/>
59675                                           </waypoint>
59676                                           <waypoint time="5s">
59677                                             <real value="0.2824737286"/>
59678                                           </waypoint>
59679                                         </animated>
59680                                       </c0>
59681                                       <c1>
59682                                         <animated type="angle">
59683                                           <waypoint time="0s" before="linear" after="linear">
59684                                             <angle value="-71.143257"/>
59685                                           </waypoint>
59686                                           <waypoint time="2.50000000s" before="linear" after="linear">
59687                                             <angle value="-71.143257"/>
59688                                           </waypoint>
59689                                           <waypoint time="5s" before="linear" after="linear">
59690                                             <angle value="-71.143257"/>
59691                                           </waypoint>
59692                                         </animated>
59693                                       </c1>
59694                                     </radial_composite>
59695                                   </c5>
59696                                   <c6>
59697                                     <radial_composite type="vector">
59698                                       <c0>
59699                                         <animated type="real">
59700                                           <waypoint time="0s">
59701                                             <real value="0.2494483064"/>
59702                                           </waypoint>
59703                                           <waypoint time="2.50000000s">
59704                                             <real value="0.2494483064"/>
59705                                           </waypoint>
59706                                           <waypoint time="5s">
59707                                             <real value="0.2494483064"/>
59708                                           </waypoint>
59709                                         </animated>
59710                                       </c0>
59711                                       <c1>
59712                                         <animated type="angle">
59713                                           <waypoint time="0s" before="linear" after="linear">
59714                                             <angle value="138.387268"/>
59715                                           </waypoint>
59716                                           <waypoint time="2.50000000s" before="linear" after="linear">
59717                                             <angle value="138.387268"/>
59718                                           </waypoint>
59719                                           <waypoint time="5s" before="linear" after="linear">
59720                                             <angle value="138.387268"/>
59721                                           </waypoint>
59722                                         </animated>
59723                                       </c1>
59724                                     </radial_composite>
59725                                   </c6>
59726                                 </composite>
59727                               </entry>
59728                               <entry>
59729                                 <composite type="bline_point">
59730                                   <c1>
59731                                     <animated type="vector">
59732                                       <waypoint time="0s">
59733                                         <vector>
59734                                           <x>0.1174829677</x>
59735                                           <y>2.6299300194</y>
59736                                         </vector>
59737                                       </waypoint>
59738                                       <waypoint time="2.50000000s">
59739                                         <vector>
59740                                           <x>0.1567797661</x>
59741                                           <y>2.6750931740</y>
59742                                         </vector>
59743                                       </waypoint>
59744                                       <waypoint time="5s">
59745                                         <vector>
59746                                           <x>0.1174829677</x>
59747                                           <y>2.6299300194</y>
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59749                                       </waypoint>
59750                                     </animated>
59751                                   </c1>
59752                                   <c2>
59753                                     <real value="1.1232361247"/>
59754                                   </c2>
59755                                   <c3>
59756                                     <real value="0.5000000000"/>
59757                                   </c3>
59758                                   <c4>
59759                                     <bool value="false"/>
59760                                   </c4>
59761                                   <c5>
59762                                     <radial_composite type="vector">
59763                                       <c0>
59764                                         <animated type="real">
59765                                           <waypoint time="0s">
59766                                             <real value="0.1197759354"/>
59767                                           </waypoint>
59768                                           <waypoint time="2.50000000s">
59769                                             <real value="0.1197759354"/>
59770                                           </waypoint>
59771                                           <waypoint time="5s">
59772                                             <real value="0.1197759354"/>
59773                                           </waypoint>
59774                                         </animated>
59775                                       </c0>
59776                                       <c1>
59777                                         <animated type="angle">
59778                                           <waypoint time="0s" before="linear" after="linear">
59779                                             <angle value="137.829163"/>
59780                                           </waypoint>
59781                                           <waypoint time="2.50000000s" before="linear" after="linear">
59782                                             <angle value="137.829163"/>
59783                                           </waypoint>
59784                                           <waypoint time="5s" before="linear" after="linear">
59785                                             <angle value="137.829163"/>
59786                                           </waypoint>
59787                                         </animated>
59788                                       </c1>
59789                                     </radial_composite>
59790                                   </c5>
59791                                   <c6>
59792                                     <radial_composite type="vector">
59793                                       <c0>
59794                                         <real value="0.1197759354"/>
59795                                       </c0>
59796                                       <c1>
59797                                         <angle value="137.829163"/>
59798                                       </c1>
59799                                     </radial_composite>
59800                                   </c6>
59801                                 </composite>
59802                               </entry>
59803                               <entry>
59804                                 <composite type="bline_point">
59805                                   <c1>
59806                                     <animated type="vector">
59807                                       <waypoint time="0s">
59808                                         <vector>
59809                                           <x>0.0524847135</x>
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59811                                         </vector>
59812                                       </waypoint>
59813                                       <waypoint time="2.50000000s">
59814                                         <vector>
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59816                                           <y>2.7524333000</y>
59817                                         </vector>
59818                                       </waypoint>
59819                                       <waypoint time="5s">
59820                                         <vector>
59821                                           <x>0.0524847135</x>
59822                                           <y>2.7072699070</y>
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59824                                       </waypoint>
59825                                     </animated>
59826                                   </c1>
59827                                   <c2>
59828                                     <real value="1.0333139394"/>
59829                                   </c2>
59830                                   <c3>
59831                                     <real value="0.5739513636"/>
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59833                                   <c4>
59834                                     <bool value="false"/>
59835                                   </c4>
59836                                   <c5>
59837                                     <radial_composite type="vector">
59838                                       <c0>
59839                                         <animated type="real">
59840                                           <waypoint time="0s">
59841                                             <real value="0.0443428143"/>
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59843                                           <waypoint time="2.50000000s">
59844                                             <real value="0.0443428143"/>
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59846                                           <waypoint time="5s">
59847                                             <real value="0.0443428143"/>
59848                                           </waypoint>
59849                                         </animated>
59850                                       </c0>
59851                                       <c1>
59852                                         <animated type="angle">
59853                                           <waypoint time="0s" before="linear" after="linear">
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59856                                           <waypoint time="2.50000000s" before="linear" after="linear">
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59859                                           <waypoint time="5s" before="linear" after="linear">
59860                                             <angle value="126.032944"/>
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59862                                         </animated>
59863                                       </c1>
59864                                     </radial_composite>
59865                                   </c5>
59866                                   <c6>
59867                                     <radial_composite type="vector">
59868                                       <c0>
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59870                                       </c0>
59871                                       <c1>
59872                                         <angle value="123.078613"/>
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59874                                     </radial_composite>
59875                                   </c6>
59876                                 </composite>
59877                               </entry>
59878                               <entry>
59879                                 <composite type="bline_point">
59880                                   <c1>
59881                                     <animated type="vector">
59882                                       <waypoint time="0s">
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59894                                       <waypoint time="5s">
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59900                                     </animated>
59901                                   </c1>
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59905                                   <c3>
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59908                                   <c4>
59909                                     <bool value="false"/>
59910                                   </c4>
59911                                   <c5>
59912                                     <radial_composite type="vector">
59913                                       <c0>
59914                                         <animated type="real">
59915                                           <waypoint time="0s">
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59928                                           <waypoint time="0s" before="linear" after="linear">
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59934                                           <waypoint time="5s" before="linear" after="linear">
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59937                                         </animated>
59938                                       </c1>
59939                                     </radial_composite>
59940                                   </c5>
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59947                                         <angle value="123.223961"/>
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59949                                     </radial_composite>
59950                                   </c6>
59951                                 </composite>
59952                               </entry>
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59954                           </param>
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59960                           <param name="amount">
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59963                           <param name="blend_method">
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59966                           <param name="p1">
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59969                               <y>2.7082874775</y>
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59974                               <x>0.0902782530</x>
59975                               <y>2.6723883152</y>
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59979                             <gradient>
59980                               <color pos="0.000000">
59981                                 <r>0.000000</r>
59982                                 <g>0.000000</g>
59983                                 <b>0.000000</b>
59984                                 <a>1.000000</a>
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59986                               <color pos="1.000000">
59987                                 <r>1.000000</r>
59988                                 <g>1.000000</g>
59989                                 <b>1.000000</b>
59990                                 <a>1.000000</a>
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59992                             </gradient>
59993                           </param>
59994                           <param name="loop">
59995                             <bool value="false"/>
59996                           </param>
59997                           <param name="zigzag">
59998                             <bool value="false"/>
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60000                         </layer>
60001                       </canvas>
60002                     </param>
60003                     <param name="zoom">
60004                       <real value="0.0000000000"/>
60005                     </param>
60006                     <param name="time_offset">
60007                       <time value="0s"/>
60008                     </param>
60009                     <param name="children_lock">
60010                       <bool value="false"/>
60011                     </param>
60012                   </layer>
60013                   <layer type="outline" active="true" version="0.2" desc="Bandanna Detail02">
60014                     <param name="z_depth">
60015                       <real value="0.0000000000"/>
60016                     </param>
60017                     <param name="amount">
60018                       <real value="1.0000000000"/>
60019                     </param>
60020                     <param name="blend_method">
60021                       <integer value="0"/>
60022                     </param>
60023                     <param name="color">
60024                       <color>
60025                         <r>0.000000</r>
60026                         <g>0.000000</g>
60027                         <b>0.000000</b>
60028                         <a>1.000000</a>
60029                       </color>
60030                     </param>
60031                     <param name="offset">
60032                       <vector>
60033                         <x>0.0000000000</x>
60034                         <y>0.0000000000</y>
60035                       </vector>
60036                     </param>
60037                     <param name="invert">
60038                       <bool value="false"/>
60039                     </param>
60040                     <param name="antialias">
60041                       <bool value="true"/>
60042                     </param>
60043                     <param name="feather">
60044                       <real value="0.0000000000"/>
60045                     </param>
60046                     <param name="blurtype">
60047                       <integer value="1"/>
60048                     </param>
60049                     <param name="bline">
60050                       <bline type="bline_point" loop="false">
60051                         <entry on="2.50000000s, 4.50000000s, 5s">
60052                           <composite type="bline_point">
60053                             <c1>
60054                               <animated type="vector">
60055                                 <waypoint time="0s">
60056                                   <vector>
60057                                     <x>-0.0562440865</x>
60058                                     <y>2.9514598846</y>
60059                                   </vector>
60060                                 </waypoint>
60061                                 <waypoint time="2.50000000s">
60062                                   <vector>
60063                                     <x>-0.0169472937</x>
60064                                     <y>2.9966230392</y>
60065                                   </vector>
60066                                 </waypoint>
60067                                 <waypoint time="4.50000000s">
60068                                   <vector>
60069                                     <x>-0.0562440865</x>
60070                                     <y>2.9514598846</y>
60071                                   </vector>
60072                                 </waypoint>
60073                               </animated>
60074                             </c1>
60075                             <c2>
60076                               <real value="0.4477132770"/>
60077                             </c2>
60078                             <c3>
60079                               <real value="0.5000000000"/>
60080                             </c3>
60081                             <c4>
60082                               <bool value="false"/>
60083                             </c4>
60084                             <c5>
60085                               <radial_composite type="vector">
60086                                 <c0>
60087                                   <animated type="real">
60088                                     <waypoint time="0s">
60089                                       <real value="0.0221484776"/>
60090                                     </waypoint>
60091                                     <waypoint time="2.50000000s">
60092                                       <real value="0.0221484776"/>
60093                                     </waypoint>
60094                                     <waypoint time="4.50000000s">
60095                                       <real value="0.0221484776"/>
60096                                     </waypoint>
60097                                   </animated>
60098                                 </c0>
60099                                 <c1>
60100                                   <animated type="angle">
60101                                     <waypoint time="0s" before="linear" after="linear">
60102                                       <angle value="94.495613"/>
60103                                     </waypoint>
60104                                     <waypoint time="2.50000000s" before="linear" after="linear">
60105                                       <angle value="94.495613"/>
60106                                     </waypoint>
60107                                     <waypoint time="4.50000000s" before="linear" after="linear">
60108                                       <angle value="94.495613"/>
60109                                     </waypoint>
60110                                   </animated>
60111                                 </c1>
60112                               </radial_composite>
60113                             </c5>
60114                             <c6>
60115                               <radial_composite type="vector">
60116                                 <c0>
60117                                   <real value="0.1091677349"/>
60118                                 </c0>
60119                                 <c1>
60120                                   <angle value="114.802010"/>
60121                                 </c1>
60122                               </radial_composite>
60123                             </c6>
60124                           </composite>
60125                         </entry>
60126                         <entry on="0s, 0s, 4.50000000s">
60127                           <composite type="bline_point">
60128                             <c1>
60129                               <animated type="vector">
60130                                 <waypoint time="0s">
60131                                   <vector>
60132                                     <x>-0.0437804349</x>
60133                                     <y>2.9751195908</y>
60134                                   </vector>
60135                                 </waypoint>
60136                                 <waypoint time="2.50000000s">
60137                                   <vector>
60138                                     <x>-0.0044836425</x>
60139                                     <y>3.0202827454</y>
60140                                   </vector>
60141                                 </waypoint>
60142                                 <waypoint time="4.50000000s">
60143                                   <vector>
60144                                     <x>-0.0437804349</x>
60145                                     <y>2.9751195908</y>
60146                                   </vector>
60147                                 </waypoint>
60148                               </animated>
60149                             </c1>
60150                             <c2>
60151                               <real value="1.0000000000"/>
60152                             </c2>
60153                             <c3>
60154                               <real value="0.5000000000"/>
60155                             </c3>
60156                             <c4>
60157                               <bool value="false"/>
60158                             </c4>
60159                             <c5>
60160                               <radial_composite type="vector">
60161                                 <c0>
60162                                   <animated type="real">
60163                                     <waypoint time="0s">
60164                                       <real value="0.0332513085"/>
60165                                     </waypoint>
60166                                     <waypoint time="2.50000000s">
60167                                       <real value="0.0332513085"/>
60168                                     </waypoint>
60169                                     <waypoint time="4.50000000s">
60170                                       <real value="0.0332513085"/>
60171                                     </waypoint>
60172                                   </animated>
60173                                 </c0>
60174                                 <c1>
60175                                   <animated type="angle">
60176                                     <waypoint time="0s" before="linear" after="linear">
60177                                       <angle value="-11.307677"/>
60178                                     </waypoint>
60179                                     <waypoint time="2.50000000s" before="linear" after="linear">
60180                                       <angle value="-11.307677"/>
60181                                     </waypoint>
60182                                     <waypoint time="4.50000000s" before="linear" after="linear">
60183                                       <angle value="-11.307677"/>
60184                                     </waypoint>
60185                                   </animated>
60186                                 </c1>
60187                               </radial_composite>
60188                             </c5>
60189                             <c6>
60190                               <radial_composite type="vector">
60191                                 <c0>
60192                                   <real value="0.1091659680"/>
60193                                 </c0>
60194                                 <c1>
60195                                   <angle value="-47.289249"/>
60196                                 </c1>
60197                               </radial_composite>
60198                             </c6>
60199                           </composite>
60200                         </entry>
60201                         <entry on="0s, 0s, 4.50000000s">
60202                           <composite type="bline_point">
60203                             <c1>
60204                               <animated type="vector">
60205                                 <waypoint time="0s">
60206                                   <vector>
60207                                     <x>0.0829168409</x>
60208                                     <y>2.8686289787</y>
60209                                   </vector>
60210                                 </waypoint>
60211                                 <waypoint time="2.50000000s">
60212                                   <vector>
60213                                     <x>0.1222136319</x>
60214                                     <y>2.9137921333</y>
60215                                   </vector>
60216                                 </waypoint>
60217                                 <waypoint time="4.50000000s">
60218                                   <vector>
60219                                     <x>0.0829168409</x>
60220                                     <y>2.8686289787</y>
60221                                   </vector>
60222                                 </waypoint>
60223                               </animated>
60224                             </c1>
60225                             <c2>
60226                               <real value="0.6337000549"/>
60227                             </c2>
60228                             <c3>
60229                               <real value="0.5000000000"/>
60230                             </c3>
60231                             <c4>
60232                               <bool value="false"/>
60233                             </c4>
60234                             <c5>
60235                               <radial_composite type="vector">
60236                                 <c0>
60237                                   <animated type="real">
60238                                     <waypoint time="0s">
60239                                       <real value="0.1091659680"/>
60240                                     </waypoint>
60241                                     <waypoint time="2.50000000s">
60242                                       <real value="0.1091659680"/>
60243                                     </waypoint>
60244                                     <waypoint time="4.50000000s">
60245                                       <real value="0.1091659680"/>
60246                                     </waypoint>
60247                                   </animated>
60248                                 </c0>
60249                                 <c1>
60250                                   <animated type="angle">
60251                                     <waypoint time="0s" before="linear" after="linear">
60252                                       <angle value="-41.992283"/>
60253                                     </waypoint>
60254                                     <waypoint time="2.50000000s" before="linear" after="linear">
60255                                       <angle value="-41.992283"/>
60256                                     </waypoint>
60257                                     <waypoint time="4.50000000s" before="linear" after="linear">
60258                                       <angle value="-41.992283"/>
60259                                     </waypoint>
60260                                   </animated>
60261                                 </c1>
60262                               </radial_composite>
60263                             </c5>
60264                             <c6>
60265                               <radial_composite type="vector">
60266                                 <c0>
60267                                   <real value="0.1091659680"/>
60268                                 </c0>
60269                                 <c1>
60270                                   <angle value="-41.992283"/>
60271                                 </c1>
60272                               </radial_composite>
60273                             </c6>
60274                           </composite>
60275                         </entry>
60276                         <entry on="0s, 0s, 4.50000000s">
60277                           <composite type="bline_point">
60278                             <c1>
60279                               <animated type="vector">
60280                                 <waypoint time="0s">
60281                                   <vector>
60282                                     <x>0.2372511774</x>
60283                                     <y>2.7078063488</y>
60284                                   </vector>
60285                                 </waypoint>
60286                                 <waypoint time="2.50000000s">
60287                                   <vector>
60288                                     <x>0.2765479684</x>
60289                                     <y>2.7529695034</y>
60290                                   </vector>
60291                                 </waypoint>
60292                                 <waypoint time="4.50000000s">
60293                                   <vector>
60294                                     <x>0.2372511774</x>
60295                                     <y>2.7078063488</y>
60296                                   </vector>
60297                                 </waypoint>
60298                               </animated>
60299                             </c1>
60300                             <c2>
60301                               <real value="0.2833985981"/>
60302                             </c2>
60303                             <c3>
60304                               <real value="0.5000000000"/>
60305                             </c3>
60306                             <c4>
60307                               <bool value="false"/>
60308                             </c4>
60309                             <c5>
60310                               <radial_composite type="vector">
60311                                 <c0>
60312                                   <animated type="real">
60313                                     <waypoint time="0s">
60314                                       <real value="0.2420727569"/>
60315                                     </waypoint>
60316                                     <waypoint time="2.50000000s">
60317                                       <real value="0.2420727569"/>
60318                                     </waypoint>
60319                                     <waypoint time="4.50000000s">
60320                                       <real value="0.2420727569"/>
60321                                     </waypoint>
60322                                   </animated>
60323                                 </c0>
60324                                 <c1>
60325                                   <animated type="angle">
60326                                     <waypoint time="0s" before="linear" after="linear">
60327                                       <angle value="-44.448486"/>
60328                                     </waypoint>
60329                                     <waypoint time="2.50000000s" before="linear" after="linear">
60330                                       <angle value="-44.448490"/>
60331                                     </waypoint>
60332                                     <waypoint time="4.50000000s" before="linear" after="linear">
60333                                       <angle value="-44.448486"/>
60334                                     </waypoint>
60335                                   </animated>
60336                                 </c1>
60337                               </radial_composite>
60338                             </c5>
60339                             <c6>
60340                               <radial_composite type="vector">
60341                                 <c0>
60342                                   <real value="0.2451660462"/>
60343                                 </c0>
60344                                 <c1>
60345                                   <angle value="-37.716290"/>
60346                                 </c1>
60347                               </radial_composite>
60348                             </c6>
60349                           </composite>
60350                         </entry>
60351                       </bline>
60352                     </param>
60353                     <param name="width">
60354                       <real value="0.0158123264"/>
60355                     </param>
60356                     <param name="expand">
60357                       <real value="0.0000000000"/>
60358                     </param>
60359                     <param name="sharp_cusps">
60360                       <bool value="true"/>
60361                     </param>
60362                     <param name="round_tip[0]">
60363                       <bool value="false"/>
60364                     </param>
60365                     <param name="round_tip[1]">
60366                       <bool value="true"/>
60367                     </param>
60368                     <param name="loopyness">
60369                       <real value="1.0000000000"/>
60370                     </param>
60371                     <param name="homogeneous_width">
60372                       <bool value="true"/>
60373                     </param>
60374                   </layer>
60375                   <layer type="outline" active="true" version="0.2" desc="Bandanna Detail03">
60376                     <param name="z_depth">
60377                       <real value="0.0000000000"/>
60378                     </param>
60379                     <param name="amount">
60380                       <real value="1.0000000000"/>
60381                     </param>
60382                     <param name="blend_method">
60383                       <integer value="0"/>
60384                     </param>
60385                     <param name="color">
60386                       <color>
60387                         <r>0.000000</r>
60388                         <g>0.000000</g>
60389                         <b>0.000000</b>
60390                         <a>1.000000</a>
60391                       </color>
60392                     </param>
60393                     <param name="offset">
60394                       <vector>
60395                         <x>0.0000000000</x>
60396                         <y>0.0000000000</y>
60397                       </vector>
60398                     </param>
60399                     <param name="invert">
60400                       <bool value="false"/>
60401                     </param>
60402                     <param name="antialias">
60403                       <bool value="true"/>
60404                     </param>
60405                     <param name="feather">
60406                       <real value="0.0000000000"/>
60407                     </param>
60408                     <param name="blurtype">
60409                       <integer value="1"/>
60410                     </param>
60411                     <param name="bline">
60412                       <bline type="bline_point" loop="false" guid="98F08A720CF26112381FCBC8655732AB">
60413                         <entry>
60414                           <composite type="bline_point">
60415                             <c1>
60416                               <animated type="vector">
60417                                 <waypoint time="0s">
60418                                   <vector>
60419                                     <x>0.0187920053</x>
60420                                     <y>2.8115873337</y>
60421                                   </vector>
60422                                 </waypoint>
60423                                 <waypoint time="2.50000000s">
60424                                   <vector>
60425                                     <x>0.0580887981</x>
60426                                     <y>2.8567507267</y>
60427                                   </vector>
60428                                 </waypoint>
60429                                 <waypoint time="5s">
60430                                   <vector>
60431                                     <x>0.0187920053</x>
60432                                     <y>2.8115873337</y>
60433                                   </vector>
60434                                 </waypoint>
60435                               </animated>
60436                             </c1>
60437                             <c2>
60438                               <real value="0.7592025337"/>
60439                             </c2>
60440                             <c3>
60441                               <real value="0.5000000000"/>
60442                             </c3>
60443                             <c4>
60444                               <bool value="false"/>
60445                             </c4>
60446                             <c5>
60447                               <radial_composite type="vector">
60448                                 <c0>
60449                                   <animated type="real">
60450                                     <waypoint time="0s">
60451                                       <real value="0.0735694915"/>
60452                                     </waypoint>
60453                                     <waypoint time="2.50000000s">
60454                                       <real value="0.0735694915"/>
60455                                     </waypoint>
60456                                     <waypoint time="5s">
60457                                       <real value="0.0735694915"/>
60458                                     </waypoint>
60459                                   </animated>
60460                                 </c0>
60461                                 <c1>
60462                                   <animated type="angle">
60463                                     <waypoint time="0s" before="linear" after="linear">
60464                                       <angle value="111.796829"/>
60465                                     </waypoint>
60466                                     <waypoint time="2.50000000s" before="linear" after="linear">
60467                                       <angle value="111.796829"/>
60468                                     </waypoint>
60469                                     <waypoint time="5s" before="linear" after="linear">
60470                                       <angle value="111.796829"/>
60471                                     </waypoint>
60472                                   </animated>
60473                                 </c1>
60474                               </radial_composite>
60475                             </c5>
60476                             <c6>
60477                               <radial_composite type="vector">
60478                                 <c0>
60479                                   <real value="0.0735694915"/>
60480                                 </c0>
60481                                 <c1>
60482                                   <angle value="111.796829"/>
60483                                 </c1>
60484                               </radial_composite>
60485                             </c6>
60486                           </composite>
60487                         </entry>
60488                         <entry>
60489                           <composite type="bline_point">
60490                             <c1>
60491                               <animated type="vector">
60492                                 <waypoint time="0s">
60493                                   <vector>
60494                                     <x>0.0014022205</x>
60495                                     <y>2.8517930508</y>
60496                                   </vector>
60497                                 </waypoint>
60498                                 <waypoint time="2.50000000s">
60499                                   <vector>
60500                                     <x>0.0406990126</x>
60501                                     <y>2.8969562054</y>
60502                                   </vector>
60503                                 </waypoint>
60504                                 <waypoint time="5s">
60505                                   <vector>
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60515                             <c3>
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60518                             <c4>
60519                               <bool value="false"/>
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60521                             <c5>
60522                               <radial_composite type="vector">
60523                                 <c0>
60524                                   <animated type="real">
60525                                     <waypoint time="0s">
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60531                                     <waypoint time="5s">
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60536                                 <c1>
60537                                   <animated type="angle">
60538                                     <waypoint time="0s" before="linear" after="linear">
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60549                               </radial_composite>
60550                             </c5>
60551                             <c6>
60552                               <radial_composite type="vector">
60553                                 <c0>
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60560                             </c6>
60561                           </composite>
60562                         </entry>
60563                         <entry>
60564                           <composite type="bline_point">
60565                             <c1>
60566                               <animated type="vector">
60567                                 <waypoint time="0s">
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60587                             <c2>
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60590                             <c3>
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60593                             <c4>
60594                               <bool value="false"/>
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60596                             <c5>
60597                               <radial_composite type="vector">
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60611                                 <c1>
60612                                   <animated type="angle">
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60624                               </radial_composite>
60625                             </c5>
60626                             <c6>
60627                               <radial_composite type="vector">
60628                                 <c0>
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60631                                 <c1>
60632                                   <angle value="-38.288132"/>
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60635                             </c6>
60636                           </composite>
60637                         </entry>
60638                         <entry>
60639                           <composite type="bline_point">
60640                             <c1>
60641                               <animated type="vector">
60642                                 <waypoint time="0s">
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60669                               <bool value="false"/>
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60671                             <c5>
60672                               <radial_composite type="vector">
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60675                                     <waypoint time="0s">
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60687                                   <animated type="angle">
60688                                     <waypoint time="0s" before="linear" after="linear">
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60699                               </radial_composite>
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60701                             <c6>
60702                               <radial_composite type="vector">
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60707                                   <angle value="-56.355679"/>
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60710                             </c6>
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60712                         </entry>
60713                         <entry>
60714                           <composite type="bline_point">
60715                             <c1>
60716                               <animated type="vector">
60717                                 <waypoint time="0s">
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60743                             <c4>
60744                               <bool value="true"/>
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60746                             <c5>
60747                               <radial_composite type="vector">
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60749                                   <animated type="real">
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60774                               </radial_composite>
60775                             </c5>
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60777                               <radial_composite type="vector">
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60810                             <c1>
60811                               <animated type="vector">
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60842                               <radial_composite type="vector">
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60844                                   <animated type="real">
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60880                             </c6>
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60886                               <animated type="vector">
60887                                 <waypoint time="0s">
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60914                               <bool value="false"/>
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60959                           <composite type="bline_point">
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60992                               <radial_composite type="vector">
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61008                                     <waypoint time="0s" before="linear" after="linear">
61009                                       <angle value="126.032944"/>
61010                                     </waypoint>
61011                                     <waypoint time="2.50000000s" before="linear" after="linear">
61012                                       <angle value="126.032944"/>
61013                                     </waypoint>
61014                                     <waypoint time="5s" before="linear" after="linear">
61015                                       <angle value="126.032944"/>
61016                                     </waypoint>
61017                                   </animated>
61018                                 </c1>
61019                               </radial_composite>
61020                             </c5>
61021                             <c6>
61022                               <radial_composite type="vector">
61023                                 <c0>
61024                                   <real value="0.1197759354"/>
61025                                 </c0>
61026                                 <c1>
61027                                   <angle value="123.223961"/>
61028                                 </c1>
61029                               </radial_composite>
61030                             </c6>
61031                           </composite>
61032                         </entry>
61033                       </bline>
61034                     </param>
61035                     <param name="width">
61036                       <real value="0.0158123264"/>
61037                     </param>
61038                     <param name="expand">
61039                       <real value="0.0000000000"/>
61040                     </param>
61041                     <param name="sharp_cusps">
61042                       <bool value="true"/>
61043                     </param>
61044                     <param name="round_tip[0]">
61045                       <bool value="true"/>
61046                     </param>
61047                     <param name="round_tip[1]">
61048                       <bool value="true"/>
61049                     </param>
61050                     <param name="loopyness">
61051                       <real value="1.0000000000"/>
61052                     </param>
61053                     <param name="homogeneous_width">
61054                       <bool value="true"/>
61055                     </param>
61056                   </layer>
61057                   <layer type="region" active="true" version="0.1" desc="Bandanna Detail04 Shadow">
61058                     <param name="z_depth">
61059                       <real value="0.0000000000"/>
61060                     </param>
61061                     <param name="amount" use=":ShadowDepth"/>
61062                     <param name="blend_method">
61063                       <integer value="0"/>
61064                     </param>
61065                     <param name="color">
61066                       <color>
61067                         <r>0.000000</r>
61068                         <g>0.000000</g>
61069                         <b>0.000000</b>
61070                         <a>1.000000</a>
61071                       </color>
61072                     </param>
61073                     <param name="offset">
61074                       <vector>
61075                         <x>0.0000000000</x>
61076                         <y>0.0000000000</y>
61077                       </vector>
61078                     </param>
61079                     <param name="invert">
61080                       <bool value="false"/>
61081                     </param>
61082                     <param name="antialias">
61083                       <bool value="true"/>
61084                     </param>
61085                     <param name="feather">
61086                       <real value="0.0000000000"/>
61087                     </param>
61088                     <param name="blurtype">
61089                       <integer value="1"/>
61090                     </param>
61091                     <param name="bline" use=":Bandanna Detail04"/>
61092                   </layer>
61093                   <layer type="outline" active="true" version="0.2" desc="Bandanna Detail04 Outline">
61094                     <param name="z_depth">
61095                       <real value="0.0000000000"/>
61096                     </param>
61097                     <param name="amount">
61098                       <real value="1.0000000000"/>
61099                     </param>
61100                     <param name="blend_method">
61101                       <integer value="0"/>
61102                     </param>
61103                     <param name="color">
61104                       <color>
61105                         <r>0.000000</r>
61106                         <g>0.000000</g>
61107                         <b>0.000000</b>
61108                         <a>1.000000</a>
61109                       </color>
61110                     </param>
61111                     <param name="offset">
61112                       <vector>
61113                         <x>0.0000000000</x>
61114                         <y>0.0000000000</y>
61115                       </vector>
61116                     </param>
61117                     <param name="invert">
61118                       <bool value="false"/>
61119                     </param>
61120                     <param name="antialias">
61121                       <bool value="true"/>
61122                     </param>
61123                     <param name="feather">
61124                       <real value="0.0000000000"/>
61125                     </param>
61126                     <param name="blurtype">
61127                       <integer value="1"/>
61128                     </param>
61129                     <param name="bline" use=":Bandanna Detail04"/>
61130                     <param name="width">
61131                       <real value="0.0158123264"/>
61132                     </param>
61133                     <param name="expand">
61134                       <real value="0.0000000000"/>
61135                     </param>
61136                     <param name="sharp_cusps">
61137                       <bool value="true"/>
61138                     </param>
61139                     <param name="round_tip[0]">
61140                       <bool value="true"/>
61141                     </param>
61142                     <param name="round_tip[1]">
61143                       <bool value="true"/>
61144                     </param>
61145                     <param name="loopyness">
61146                       <real value="1.0000000000"/>
61147                     </param>
61148                     <param name="homogeneous_width">
61149                       <bool value="true"/>
61150                     </param>
61151                   </layer>
61152                   <layer type="shade" active="true" version="0.2">
61153                     <param name="z_depth">
61154                       <real value="0.0000000000"/>
61155                     </param>
61156                     <param name="amount" use=":ShadowDepth"/>
61157                     <param name="blend_method">
61158                       <integer value="12"/>
61159                     </param>
61160                     <param name="color">
61161                       <color>
61162                         <r>0.000000</r>
61163                         <g>0.000000</g>
61164                         <b>0.000000</b>
61165                         <a>1.000000</a>
61166                       </color>
61167                     </param>
61168                     <param name="offset">
61169                       <vector>
61170                         <x>0.0000000000</x>
61171                         <y>-0.0474369787</y>
61172                       </vector>
61173                     </param>
61174                     <param name="size">
61175                       <vector>
61176                         <x>0.0474369787</x>
61177                         <y>0.0474369787</y>
61178                       </vector>
61179                     </param>
61180                     <param name="type">
61181                       <integer value="1"/>
61182                     </param>
61183                     <param name="invert">
61184                       <bool value="false"/>
61185                     </param>
61186                   </layer>
61187                 </canvas>
61188               </param>
61189               <param name="zoom">
61190                 <real value="0.0000000000"/>
61191               </param>
61192               <param name="time_offset">
61193                 <time value="0s"/>
61194               </param>
61195               <param name="children_lock">
61196                 <bool value="false"/>
61197               </param>
61198             </layer>
61199             <layer type="PasteCanvas" active="true" version="0.1" desc="Front Hair">
61200               <param name="z_depth">
61201                 <real value="0.0000000000"/>
61202               </param>
61203               <param name="amount">
61204                 <real value="1.0000000000"/>
61205               </param>
61206               <param name="blend_method">
61207                 <integer value="0"/>
61208               </param>
61209               <param name="origin">
61210                 <vector>
61211                   <x>0.0000000000</x>
61212                   <y>0.0000000000</y>
61213                 </vector>
61214               </param>
61215               <param name="canvas">
61216                 <canvas>
61217                   <layer type="region" active="true" version="0.1" desc="FrontHair Region">
61218                     <param name="z_depth">
61219                       <real value="0.0000000000"/>
61220                     </param>
61221                     <param name="amount">
61222                       <real value="1.0000000000"/>
61223                     </param>
61224                     <param name="blend_method">
61225                       <integer value="0"/>
61226                     </param>
61227                     <param name="color" use=":HairColor"/>
61228                     <param name="offset">
61229                       <vector>
61230                         <x>0.0000000000</x>
61231                         <y>0.0000000000</y>
61232                       </vector>
61233                     </param>
61234                     <param name="invert">
61235                       <bool value="false"/>
61236                     </param>
61237                     <param name="antialias">
61238                       <bool value="true"/>
61239                     </param>
61240                     <param name="feather">
61241                       <real value="0.0000000000"/>
61242                     </param>
61243                     <param name="blurtype">
61244                       <integer value="1"/>
61245                     </param>
61246                     <param name="bline" use=":Handle002"/>
61247                   </layer>
61248                   <layer type="region" active="true" version="0.1" desc="FrontHair Shadow Region">
61249                     <param name="z_depth">
61250                       <real value="0.0000000000"/>
61251                     </param>
61252                     <param name="amount" use=":ShadowDepth"/>
61253                     <param name="blend_method">
61254                       <integer value="13"/>
61255                     </param>
61256                     <param name="color">
61257                       <color>
61258                         <r>0.000000</r>
61259                         <g>0.000000</g>
61260                         <b>0.000000</b>
61261                         <a>1.000000</a>
61262                       </color>
61263                     </param>
61264                     <param name="offset">
61265                       <vector>
61266                         <x>0.0000000000</x>
61267                         <y>0.0000000000</y>
61268                       </vector>
61269                     </param>
61270                     <param name="invert">
61271                       <bool value="false"/>
61272                     </param>
61273                     <param name="antialias">
61274                       <bool value="true"/>
61275                     </param>
61276                     <param name="feather" use=":ShadowFeather"/>
61277                     <param name="blurtype">
61278                       <integer value="1"/>
61279                     </param>
61280                     <param name="bline" use=":FrontHair Shadow"/>
61281                   </layer>
61282                   <layer type="outline" active="true" version="0.2" desc="FrontHair Outline">
61283                     <param name="z_depth">
61284                       <real value="0.0000000000"/>
61285                     </param>
61286                     <param name="amount">
61287                       <real value="1.0000000000"/>
61288                     </param>
61289                     <param name="blend_method">
61290                       <integer value="0"/>
61291                     </param>
61292                     <param name="color">
61293                       <color>
61294                         <r>0.000000</r>
61295                         <g>0.000000</g>
61296                         <b>0.000000</b>
61297                         <a>1.000000</a>
61298                       </color>
61299                     </param>
61300                     <param name="offset">
61301                       <vector>
61302                         <x>0.0000000000</x>
61303                         <y>0.0000000000</y>
61304                       </vector>
61305                     </param>
61306                     <param name="invert">
61307                       <bool value="false"/>
61308                     </param>
61309                     <param name="antialias">
61310                       <bool value="true"/>
61311                     </param>
61312                     <param name="feather">
61313                       <real value="0.0000000000"/>
61314                     </param>
61315                     <param name="blurtype">
61316                       <integer value="1"/>
61317                     </param>
61318                     <param name="bline" use=":Handle002"/>
61319                     <param name="width">
61320                       <real value="0.0158123264"/>
61321                     </param>
61322                     <param name="expand">
61323                       <real value="0.0000000000"/>
61324                     </param>
61325                     <param name="sharp_cusps">
61326                       <bool value="true"/>
61327                     </param>
61328                     <param name="round_tip[0]">
61329                       <bool value="true"/>
61330                     </param>
61331                     <param name="round_tip[1]">
61332                       <bool value="true"/>
61333                     </param>
61334                     <param name="loopyness">
61335                       <real value="1.0000000000"/>
61336                     </param>
61337                     <param name="homogeneous_width">
61338                       <bool value="true"/>
61339                     </param>
61340                   </layer>
61341                 </canvas>
61342               </param>
61343               <param name="zoom">
61344                 <real value="0.0000000000"/>
61345               </param>
61346               <param name="time_offset">
61347                 <time value="0s"/>
61348               </param>
61349               <param name="children_lock">
61350                 <bool value="false"/>
61351               </param>
61352             </layer>
61353             <layer type="PasteCanvas" active="true" version="0.1" desc="Eye">
61354               <param name="z_depth">
61355                 <real value="0.0000000000"/>
61356               </param>
61357               <param name="amount">
61358                 <real value="1.0000000000"/>
61359               </param>
61360               <param name="blend_method">
61361                 <integer value="0"/>
61362               </param>
61363               <param name="origin">
61364                 <vector>
61365                   <x>0.0000000000</x>
61366                   <y>0.0000000000</y>
61367                 </vector>
61368               </param>
61369               <param name="canvas">
61370                 <canvas>
61371                   <layer type="region" active="true" version="0.1" desc="Outer Eye Region">
61372                     <param name="z_depth">
61373                       <real value="0.0000000000"/>
61374                     </param>
61375                     <param name="amount">
61376                       <real value="1.0000000000"/>
61377                     </param>
61378                     <param name="blend_method">
61379                       <integer value="0"/>
61380                     </param>
61381                     <param name="color">
61382                       <color>
61383                         <r>0.000000</r>
61384                         <g>0.000000</g>
61385                         <b>0.000000</b>
61386                         <a>1.000000</a>
61387                       </color>
61388                     </param>
61389                     <param name="offset">
61390                       <vector>
61391                         <x>0.0000000000</x>
61392                         <y>0.0000000000</y>
61393                       </vector>
61394                     </param>
61395                     <param name="invert">
61396                       <bool value="false"/>
61397                     </param>
61398                     <param name="antialias">
61399                       <bool value="true"/>
61400                     </param>
61401                     <param name="feather">
61402                       <real value="0.0000000000"/>
61403                     </param>
61404                     <param name="blurtype">
61405                       <integer value="1"/>
61406                     </param>
61407                     <param name="bline" use=":Outer Eye"/>
61408                   </layer>
61409                   <layer type="region" active="true" version="0.1" desc="Inner Eye Region">
61410                     <param name="z_depth">
61411                       <real value="0.0000000000"/>
61412                     </param>
61413                     <param name="amount">
61414                       <animated type="real">
61415                         <waypoint time="4.50000000s">
61416                           <real value="1.0000000000"/>
61417                         </waypoint>
61418                         <waypoint time="4.75000000s">
61419                           <real value="0.0000000000"/>
61420                         </waypoint>
61421                         <waypoint time="5s">
61422                           <real value="1.0000000000"/>
61423                         </waypoint>
61424                       </animated>
61425                     </param>
61426                     <param name="blend_method">
61427                       <integer value="1"/>
61428                     </param>
61429                     <param name="color">
61430                       <color>
61431                         <r>1.000000</r>
61432                         <g>1.000000</g>
61433                         <b>1.000000</b>
61434                         <a>1.000000</a>
61435                       </color>
61436                     </param>
61437                     <param name="offset">
61438                       <vector>
61439                         <x>0.0000000000</x>
61440                         <y>0.0000000000</y>
61441                       </vector>
61442                     </param>
61443                     <param name="invert">
61444                       <bool value="false"/>
61445                     </param>
61446                     <param name="antialias">
61447                       <bool value="true"/>
61448                     </param>
61449                     <param name="feather">
61450                       <real value="0.0000000000"/>
61451                     </param>
61452                     <param name="blurtype">
61453                       <integer value="1"/>
61454                     </param>
61455                     <param name="bline" use=":Outer Eye002"/>
61456                   </layer>
61457                 </canvas>
61458               </param>
61459               <param name="zoom">
61460                 <real value="0.0000000000"/>
61461               </param>
61462               <param name="time_offset">
61463                 <time value="0s"/>
61464               </param>
61465               <param name="children_lock">
61466                 <bool value="false"/>
61467               </param>
61468             </layer>
61469             <layer type="region" active="true" version="0.1" desc="EyeBrow Region">
61470               <param name="z_depth">
61471                 <real value="0.0000000000"/>
61472               </param>
61473               <param name="amount">
61474                 <real value="1.0000000000"/>
61475               </param>
61476               <param name="blend_method">
61477                 <integer value="0"/>
61478               </param>
61479               <param name="color" use=":HairColor"/>
61480               <param name="offset">
61481                 <vector>
61482                   <x>0.0000000000</x>
61483                   <y>0.0000000000</y>
61484                 </vector>
61485               </param>
61486               <param name="invert">
61487                 <bool value="false"/>
61488               </param>
61489               <param name="antialias">
61490                 <bool value="true"/>
61491               </param>
61492               <param name="feather">
61493                 <real value="0.0000000000"/>
61494               </param>
61495               <param name="blurtype">
61496                 <integer value="1"/>
61497               </param>
61498               <param name="bline" use=":EyeBrow"/>
61499             </layer>
61500             <layer type="outline" active="true" version="0.2" desc="EyeBrow Outline">
61501               <param name="z_depth">
61502                 <real value="0.0000000000"/>
61503               </param>
61504               <param name="amount">
61505                 <real value="1.0000000000"/>
61506               </param>
61507               <param name="blend_method">
61508                 <integer value="0"/>
61509               </param>
61510               <param name="color">
61511                 <color>
61512                   <r>0.000000</r>
61513                   <g>0.000000</g>
61514                   <b>0.000000</b>
61515                   <a>1.000000</a>
61516                 </color>
61517               </param>
61518               <param name="offset">
61519                 <vector>
61520                   <x>0.0000000000</x>
61521                   <y>0.0000000000</y>
61522                 </vector>
61523               </param>
61524               <param name="invert">
61525                 <bool value="false"/>
61526               </param>
61527               <param name="antialias">
61528                 <bool value="true"/>
61529               </param>
61530               <param name="feather">
61531                 <real value="0.0000000000"/>
61532               </param>
61533               <param name="blurtype">
61534                 <integer value="1"/>
61535               </param>
61536               <param name="bline" use=":EyeBrow"/>
61537               <param name="width">
61538                 <real value="0.0158123264"/>
61539               </param>
61540               <param name="expand">
61541                 <real value="0.0000000000"/>
61542               </param>
61543               <param name="sharp_cusps">
61544                 <bool value="true"/>
61545               </param>
61546               <param name="round_tip[0]">
61547                 <bool value="true"/>
61548               </param>
61549               <param name="round_tip[1]">
61550                 <bool value="true"/>
61551               </param>
61552               <param name="loopyness">
61553                 <real value="1.0000000000"/>
61554               </param>
61555               <param name="homogeneous_width">
61556                 <bool value="true"/>
61557               </param>
61558             </layer>
61559             <layer type="outline" active="true" version="0.2" desc="EyeLash Outline">
61560               <param name="z_depth">
61561                 <real value="0.0000000000"/>
61562               </param>
61563               <param name="amount">
61564                 <real value="1.0000000000"/>
61565               </param>
61566               <param name="blend_method">
61567                 <integer value="0"/>
61568               </param>
61569               <param name="color">
61570                 <color>
61571                   <r>0.000000</r>
61572                   <g>0.000000</g>
61573                   <b>0.000000</b>
61574                   <a>1.000000</a>
61575                 </color>
61576               </param>
61577               <param name="offset">
61578                 <vector>
61579                   <x>0.0000000000</x>
61580                   <y>0.0000000000</y>
61581                 </vector>
61582               </param>
61583               <param name="invert">
61584                 <bool value="false"/>
61585               </param>
61586               <param name="antialias">
61587                 <bool value="true"/>
61588               </param>
61589               <param name="feather">
61590                 <real value="0.0000000000"/>
61591               </param>
61592               <param name="blurtype">
61593                 <integer value="1"/>
61594               </param>
61595               <param name="bline" use=":EyeLash"/>
61596               <param name="width">
61597                 <real value="0.0158123264"/>
61598               </param>
61599               <param name="expand">
61600                 <real value="0.0000000000"/>
61601               </param>
61602               <param name="sharp_cusps">
61603                 <bool value="true"/>
61604               </param>
61605               <param name="round_tip[0]">
61606                 <bool value="true"/>
61607               </param>
61608               <param name="round_tip[1]">
61609                 <bool value="true"/>
61610               </param>
61611               <param name="loopyness">
61612                 <real value="1.0000000000"/>
61613               </param>
61614               <param name="homogeneous_width">
61615                 <bool value="true"/>
61616               </param>
61617             </layer>
61618           </canvas>
61619         </param>
61620         <param name="zoom">
61621           <real value="0.0000000000"/>
61622         </param>
61623         <param name="time_offset">
61624           <time value="0s"/>
61625         </param>
61626         <param name="children_lock">
61627           <bool value="false"/>
61628         </param>
61629       </layer>
61630       <layer type="PasteCanvas" active="true" version="0.1" desc="Neck Scarf Front">
61631         <param name="z_depth">
61632           <real value="0.0000000000"/>
61633         </param>
61634         <param name="amount">
61635           <real value="1.0000000000"/>
61636         </param>
61637         <param name="blend_method">
61638           <integer value="0"/>
61639         </param>
61640         <param name="origin">
61641           <vector>
61642             <x>0.0000000000</x>
61643             <y>0.0000000000</y>
61644           </vector>
61645         </param>
61646         <param name="canvas">
61647           <canvas end-time="0f">
61648             <layer type="region" active="true" version="0.1" desc="Neck Scarf Front Region">
61649               <param name="z_depth">
61650                 <real value="0.0000000000"/>
61651               </param>
61652               <param name="amount">
61653                 <real value="1.0000000000"/>
61654               </param>
61655               <param name="blend_method">
61656                 <integer value="0"/>
61657               </param>
61658               <param name="color" use=":ScarfColor"/>
61659               <param name="offset">
61660                 <vector>
61661                   <x>0.0000000000</x>
61662                   <y>0.0000000000</y>
61663                 </vector>
61664               </param>
61665               <param name="invert">
61666                 <bool value="false"/>
61667               </param>
61668               <param name="antialias">
61669                 <bool value="true"/>
61670               </param>
61671               <param name="feather">
61672                 <real value="0.0000000000"/>
61673               </param>
61674               <param name="blurtype">
61675                 <integer value="1"/>
61676               </param>
61677               <param name="bline" use=":Neck Scarf Front"/>
61678             </layer>
61679             <layer type="region" active="true" version="0.1" desc="Shadow004 Region">
61680               <param name="z_depth">
61681                 <real value="0.0000000000"/>
61682               </param>
61683               <param name="amount" use=":ShadowDepth"/>
61684               <param name="blend_method">
61685                 <integer value="13"/>
61686               </param>
61687               <param name="color">
61688                 <color>
61689                   <r>0.000000</r>
61690                   <g>0.000000</g>
61691                   <b>0.000000</b>
61692                   <a>1.000000</a>
61693                 </color>
61694               </param>
61695               <param name="offset">
61696                 <vector>
61697                   <x>0.0000000000</x>
61698                   <y>0.0000000000</y>
61699                 </vector>
61700               </param>
61701               <param name="invert">
61702                 <bool value="true"/>
61703               </param>
61704               <param name="antialias">
61705                 <bool value="true"/>
61706               </param>
61707               <param name="feather" use=":ShadowFeather"/>
61708               <param name="blurtype">
61709                 <integer value="1"/>
61710               </param>
61711               <param name="bline" use=":Shadow004"/>
61712             </layer>
61713             <layer type="outline" active="true" version="0.2" desc="Neck Scarf Front Outline">
61714               <param name="z_depth">
61715                 <real value="0.0000000000"/>
61716               </param>
61717               <param name="amount">
61718                 <real value="1.0000000000"/>
61719               </param>
61720               <param name="blend_method">
61721                 <integer value="0"/>
61722               </param>
61723               <param name="color">
61724                 <color>
61725                   <r>0.000000</r>
61726                   <g>0.000000</g>
61727                   <b>0.000000</b>
61728                   <a>1.000000</a>
61729                 </color>
61730               </param>
61731               <param name="offset">
61732                 <vector>
61733                   <x>0.0000000000</x>
61734                   <y>0.0000000000</y>
61735                 </vector>
61736               </param>
61737               <param name="invert">
61738                 <bool value="false"/>
61739               </param>
61740               <param name="antialias">
61741                 <bool value="true"/>
61742               </param>
61743               <param name="feather">
61744                 <real value="0.0000000000"/>
61745               </param>
61746               <param name="blurtype">
61747                 <integer value="1"/>
61748               </param>
61749               <param name="bline" use=":Neck Scarf Front"/>
61750               <param name="width">
61751                 <real value="0.0158123264"/>
61752               </param>
61753               <param name="expand">
61754                 <real value="0.0000000000"/>
61755               </param>
61756               <param name="sharp_cusps">
61757                 <bool value="true"/>
61758               </param>
61759               <param name="round_tip[0]">
61760                 <bool value="true"/>
61761               </param>
61762               <param name="round_tip[1]">
61763                 <bool value="true"/>
61764               </param>
61765               <param name="loopyness">
61766                 <real value="1.0000000000"/>
61767               </param>
61768               <param name="homogeneous_width">
61769                 <bool value="true"/>
61770               </param>
61771             </layer>
61772             <layer type="outline" active="true" version="0.2" desc="Neck Scarf Detail02 Outline">
61773               <param name="z_depth">
61774                 <real value="0.0000000000"/>
61775               </param>
61776               <param name="amount">
61777                 <real value="1.0000000000"/>
61778               </param>
61779               <param name="blend_method">
61780                 <integer value="0"/>
61781               </param>
61782               <param name="color">
61783                 <color>
61784                   <r>0.000000</r>
61785                   <g>0.000000</g>
61786                   <b>0.000000</b>
61787                   <a>1.000000</a>
61788                 </color>
61789               </param>
61790               <param name="offset">
61791                 <vector>
61792                   <x>0.0000000000</x>
61793                   <y>0.0000000000</y>
61794                 </vector>
61795               </param>
61796               <param name="invert">
61797                 <bool value="false"/>
61798               </param>
61799               <param name="antialias">
61800                 <bool value="true"/>
61801               </param>
61802               <param name="feather">
61803                 <real value="0.0000000000"/>
61804               </param>
61805               <param name="blurtype">
61806                 <integer value="1"/>
61807               </param>
61808               <param name="bline" use=":Neck Scarf Detail02"/>
61809               <param name="width">
61810                 <real value="0.0158123264"/>
61811               </param>
61812               <param name="expand">
61813                 <real value="0.0000000000"/>
61814               </param>
61815               <param name="sharp_cusps">
61816                 <bool value="true"/>
61817               </param>
61818               <param name="round_tip[0]">
61819                 <bool value="true"/>
61820               </param>
61821               <param name="round_tip[1]">
61822                 <bool value="true"/>
61823               </param>
61824               <param name="loopyness">
61825                 <real value="1.0000000000"/>
61826               </param>
61827               <param name="homogeneous_width">
61828                 <bool value="true"/>
61829               </param>
61830             </layer>
61831             <layer type="outline" active="true" version="0.2" desc="Neck Scarf Detail03 Outline">
61832               <param name="z_depth">
61833                 <real value="0.0000000000"/>
61834               </param>
61835               <param name="amount">
61836                 <real value="1.0000000000"/>
61837               </param>
61838               <param name="blend_method">
61839                 <integer value="0"/>
61840               </param>
61841               <param name="color">
61842                 <color>
61843                   <r>0.000000</r>
61844                   <g>0.000000</g>
61845                   <b>0.000000</b>
61846                   <a>1.000000</a>
61847                 </color>
61848               </param>
61849               <param name="offset">
61850                 <vector>
61851                   <x>0.0000000000</x>
61852                   <y>0.0000000000</y>
61853                 </vector>
61854               </param>
61855               <param name="invert">
61856                 <bool value="false"/>
61857               </param>
61858               <param name="antialias">
61859                 <bool value="true"/>
61860               </param>
61861               <param name="feather">
61862                 <real value="0.0000000000"/>
61863               </param>
61864               <param name="blurtype">
61865                 <integer value="1"/>
61866               </param>
61867               <param name="bline" use=":Neck Scarf Detail03"/>
61868               <param name="width">
61869                 <real value="0.0158123264"/>
61870               </param>
61871               <param name="expand">
61872                 <real value="0.0000000000"/>
61873               </param>
61874               <param name="sharp_cusps">
61875                 <bool value="true"/>
61876               </param>
61877               <param name="round_tip[0]">
61878                 <bool value="true"/>
61879               </param>
61880               <param name="round_tip[1]">
61881                 <bool value="true"/>
61882               </param>
61883               <param name="loopyness">
61884                 <real value="1.0000000000"/>
61885               </param>
61886               <param name="homogeneous_width">
61887                 <bool value="true"/>
61888               </param>
61889             </layer>
61890           </canvas>
61891         </param>
61892         <param name="zoom">
61893           <real value="0.0000000000"/>
61894         </param>
61895         <param name="time_offset">
61896           <time value="0s"/>
61897         </param>
61898         <param name="children_lock">
61899           <bool value="false"/>
61900         </param>
61901       </layer>
61902       <layer type="shade" active="false" version="0.2">
61903         <param name="z_depth">
61904           <real value="0.0000000000"/>
61905         </param>
61906         <param name="amount">
61907           <real value="0.8500000238"/>
61908         </param>
61909         <param name="blend_method">
61910           <integer value="12"/>
61911         </param>
61912         <param name="color">
61913           <color>
61914             <r>0.000000</r>
61915             <g>0.000000</g>
61916             <b>0.000000</b>
61917             <a>1.000000</a>
61918           </color>
61919         </param>
61920         <param name="offset">
61921           <vector>
61922             <x>0.0316246524</x>
61923             <y>-0.0316246524</y>
61924           </vector>
61925         </param>
61926         <param name="size">
61927           <vector>
61928             <x>0.0632493049</x>
61929             <y>0.0632493049</y>
61930           </vector>
61931         </param>
61932         <param name="type">
61933           <integer value="1"/>
61934         </param>
61935         <param name="invert">
61936           <bool value="false"/>
61937         </param>
61938       </layer>
61939       <layer type="linear_gradient" active="false" version="0.0" desc="Gradient042">
61940         <param name="z_depth">
61941           <real value="0.0000000000"/>
61942         </param>
61943         <param name="amount">
61944           <real value="0.6499999762"/>
61945         </param>
61946         <param name="blend_method">
61947           <integer value="6"/>
61948         </param>
61949         <param name="p1">
61950           <vector>
61951             <x>-1.0278011560</x>
61952             <y>-0.0632493049</y>
61953           </vector>
61954         </param>
61955         <param name="p2">
61956           <vector>
61957             <x>0.1897479147</x>
61958             <y>-0.0790616274</y>
61959           </vector>
61960         </param>
61961         <param name="gradient">
61962           <gradient>
61963             <color pos="0.000000">
61964               <r>1.000000</r>
61965               <g>1.000000</g>
61966               <b>1.000000</b>
61967               <a>1.000000</a>
61968             </color>
61969             <color pos="1.000000">
61970               <r>0.000000</r>
61971               <g>0.000000</g>
61972               <b>0.000000</b>
61973               <a>1.000000</a>
61974             </color>
61975           </gradient>
61976         </param>
61977         <param name="loop">
61978           <bool value="false"/>
61979         </param>
61980         <param name="zigzag">
61981           <bool value="false"/>
61982         </param>
61983       </layer>
61984     </canvas>
61985   </defs>
61986   <layer type="super_sample" active="false" version="0.1">
61987     <param name="width">
61988       <integer value="2"/>
61989     </param>
61990     <param name="height">
61991       <integer value="2"/>
61992     </param>
61993     <param name="scanline">
61994       <bool value="false"/>
61995     </param>
61996     <param name="alpha_aware">
61997       <bool value="true"/>
61998     </param>
61999   </layer>
62000   <layer type="PasteCanvas" active="true" version="0.1" desc="Parchment">
62001     <param name="z_depth">
62002       <real value="0.0000000000"/>
62003     </param>
62004     <param name="amount">
62005       <real value="1.0000000000"/>
62006     </param>
62007     <param name="blend_method">
62008       <integer value="1"/>
62009     </param>
62010     <param name="origin">
62011       <vector>
62012         <x>0.0000000000</x>
62013         <y>0.0000000000</y>
62014       </vector>
62015     </param>
62016     <param name="canvas">
62017       <canvas end-time="0f">
62018         <layer type="noise" active="true" version="0.0" desc="Parchment">
62019           <param name="z_depth">
62020             <real value="0.0000000000"/>
62021           </param>
62022           <param name="amount">
62023             <real value="1.0000000000"/>
62024           </param>
62025           <param name="blend_method">
62026             <integer value="0"/>
62027           </param>
62028           <param name="gradient">
62029             <gradient>
62030               <color pos="0.000000">
62031                 <r>0.824707</r>
62032                 <g>0.743164</g>
62033                 <b>0.558105</b>
62034                 <a>1.000000</a>
62035               </color>
62036               <color pos="1.000000">
62037                 <r>0.848633</r>
62038                 <g>0.805176</g>
62039                 <b>0.681641</b>
62040                 <a>1.000000</a>
62041               </color>
62042             </gradient>
62043           </param>
62044           <param name="seed">
62045             <integer value="1082748851"/>
62046           </param>
62047           <param name="size">
62048             <vector>
62049               <x>0.6324930787</x>
62050               <y>0.6324930787</y>
62051             </vector>
62052           </param>
62053           <param name="smooth">
62054             <integer value="2"/>
62055           </param>
62056           <param name="detail">
62057             <integer value="4"/>
62058           </param>
62059           <param name="speed">
62060             <real value="0.0000000000"/>
62061           </param>
62062           <param name="turbulent">
62063             <bool value="false"/>
62064           </param>
62065           <param name="do_alpha">
62066             <bool value="false"/>
62067           </param>
62068           <param name="super_sample">
62069             <bool value="false"/>
62070           </param>
62071         </layer>
62072         <layer type="SolidColor" active="false" version="0.1">
62073           <param name="z_depth">
62074             <real value="0.0000000000"/>
62075           </param>
62076           <param name="amount">
62077             <real value="0.0500000007"/>
62078           </param>
62079           <param name="blend_method">
62080             <integer value="0"/>
62081           </param>
62082           <param name="color">
62083             <color>
62084               <r>0.000000</r>
62085               <g>0.000000</g>
62086               <b>0.000000</b>
62087               <a>1.000000</a>
62088             </color>
62089           </param>
62090         </layer>
62091         <layer type="noise" active="true" version="0.0">
62092           <param name="z_depth">
62093             <real value="0.0000000000"/>
62094           </param>
62095           <param name="amount">
62096             <real value="0.0750000030"/>
62097           </param>
62098           <param name="blend_method">
62099             <integer value="6"/>
62100           </param>
62101           <param name="gradient">
62102             <gradient>
62103               <color pos="0.000000">
62104                 <r>0.000000</r>
62105                 <g>0.000000</g>
62106                 <b>0.000000</b>
62107                 <a>1.000000</a>
62108               </color>
62109               <color pos="1.000000">
62110                 <r>1.000000</r>
62111                 <g>1.000000</g>
62112                 <b>1.000000</b>
62113                 <a>1.000000</a>
62114               </color>
62115             </gradient>
62116           </param>
62117           <param name="seed">
62118             <integer value="1082759627"/>
62119           </param>
62120           <param name="size">
62121             <vector>
62122               <x>0.0316246524</x>
62123               <y>0.0316246524</y>
62124             </vector>
62125           </param>
62126           <param name="smooth">
62127             <integer value="2"/>
62128           </param>
62129           <param name="detail">
62130             <integer value="2"/>
62131           </param>
62132           <param name="speed">
62133             <real value="0.0000000000"/>
62134           </param>
62135           <param name="turbulent">
62136             <bool value="false"/>
62137           </param>
62138           <param name="do_alpha">
62139             <bool value="false"/>
62140           </param>
62141           <param name="super_sample">
62142             <bool value="false"/>
62143           </param>
62144         </layer>
62145       </canvas>
62146     </param>
62147     <param name="zoom">
62148       <real value="0.0000000000"/>
62149     </param>
62150     <param name="time_offset">
62151       <time value="0s"/>
62152     </param>
62153     <param name="children_lock">
62154       <bool value="false"/>
62155     </param>
62156   </layer>
62157   <layer type="rectangle" active="false" version="0.2" desc="Water">
62158     <param name="z_depth">
62159       <real value="0.0000000000"/>
62160     </param>
62161     <param name="amount">
62162       <real value="1.0000000000"/>
62163     </param>
62164     <param name="blend_method">
62165       <integer value="0"/>
62166     </param>
62167     <param name="color">
62168       <color>
62169         <r>0.056427</r>
62170         <g>0.193970</g>
62171         <b>0.146362</b>
62172         <a>1.000000</a>
62173       </color>
62174     </param>
62175     <param name="point1">
62176       <vector>
62177         <x>-2.8145940304</x>
62178         <y>-0.9932073951</y>
62179       </vector>
62180     </param>
62181     <param name="point2">
62182       <vector>
62183         <x>2.6406586170</x>
62184         <y>-4.2821712494</y>
62185       </vector>
62186     </param>
62187     <param name="expand">
62188       <real value="0.0000000000"/>
62189     </param>
62190     <param name="invert">
62191       <bool value="false"/>
62192     </param>
62193   </layer>
62194   <layer type="linear_gradient" active="false" version="0.0" desc="Gradient040">
62195     <param name="z_depth">
62196       <real value="0.0000000000"/>
62197     </param>
62198     <param name="amount">
62199       <real value="1.0000000000"/>
62200     </param>
62201     <param name="blend_method">
62202       <integer value="13"/>
62203     </param>
62204     <param name="p1">
62205       <vector>
62206         <x>0.7537025213</x>
62207         <y>-2.2992615700</y>
62208       </vector>
62209     </param>
62210     <param name="p2">
62211       <vector>
62212         <x>0.7219676971</x>
62213         <y>-4.7867321968</y>
62214       </vector>
62215     </param>
62216     <param name="gradient">
62217       <gradient>
62218         <color pos="0.000000">
62219           <r>0.056335</r>
62220           <g>0.201782</g>
62221           <b>0.154297</b>
62222           <a>1.000000</a>
62223         </color>
62224         <color pos="1.000000">
62225           <r>0.000000</r>
62226           <g>0.000000</g>
62227           <b>0.000000</b>
62228           <a>1.000000</a>
62229         </color>
62230       </gradient>
62231     </param>
62232     <param name="loop">
62233       <bool value="false"/>
62234     </param>
62235     <param name="zigzag">
62236       <bool value="false"/>
62237     </param>
62238   </layer>
62239   <layer type="PasteCanvas" active="false" version="0.1">
62240     <param name="z_depth">
62241       <real value="0.0000000000"/>
62242     </param>
62243     <param name="amount">
62244       <real value="1.0000000000"/>
62245     </param>
62246     <param name="blend_method">
62247       <integer value="0"/>
62248     </param>
62249     <param name="origin">
62250       <vector>
62251         <x>-0.9282441735</x>
62252         <y>0.3723284006</y>
62253       </vector>
62254     </param>
62255     <param name="canvas">
62256       <canvas end-time="0f">
62257         <layer type="import" active="true" version="0.1" desc="bg_concepts05.png">
62258           <param name="z_depth">
62259             <real value="0.0000000000"/>
62260           </param>
62261           <param name="amount">
62262             <real value="1.0000000000"/>
62263           </param>
62264           <param name="blend_method">
62265             <integer value="0"/>
62266           </param>
62267           <param name="tl">
62268             <vector>
62269               <x>4.0694870949</x>
62270               <y>4.8401479721</y>
62271             </vector>
62272           </param>
62273           <param name="br">
62274             <vector>
62275               <x>-5.6682143211</x>
62276               <y>-3.0326652527</y>
62277             </vector>
62278           </param>
62279           <param name="c">
62280             <integer value="1"/>
62281           </param>
62282           <param name="gamma_adjust">
62283             <real value="1.0000000000"/>
62284           </param>
62285           <param name="filename">
62286             <string>../../../../../../Program Files\Synfig\bin</string>
62287           </param>
62288           <param name="time_offset">
62289             <time value="0s"/>
62290           </param>
62291         </layer>
62292         <layer type="noise_distort" active="true" version="0.0">
62293           <param name="z_depth">
62294             <real value="0.0000000000"/>
62295           </param>
62296           <param name="amount">
62297             <real value="1.0000000000"/>
62298           </param>
62299           <param name="blend_method">
62300             <integer value="1"/>
62301           </param>
62302           <param name="displacement">
62303             <vector>
62304               <x>0.5000000000</x>
62305               <y>0.3499999940</y>
62306             </vector>
62307           </param>
62308           <param name="size">
62309             <vector>
62310               <x>0.5000000000</x>
62311               <y>0.3000000119</y>
62312             </vector>
62313           </param>
62314           <param name="seed">
62315             <integer value="1084227399"/>
62316           </param>
62317           <param name="smooth">
62318             <integer value="3"/>
62319           </param>
62320           <param name="detail">
62321             <integer value="1"/>
62322           </param>
62323           <param name="speed">
62324             <real value="4.0000000000"/>
62325           </param>
62326           <param name="turbulent">
62327             <bool value="false"/>
62328           </param>
62329         </layer>
62330         <layer type="rectangle" active="true" version="0.2" desc="Rectangle014">
62331           <param name="z_depth">
62332             <real value="0.0000000000"/>
62333           </param>
62334           <param name="amount">
62335             <real value="1.0000000000"/>
62336           </param>
62337           <param name="blend_method">
62338             <integer value="1"/>
62339           </param>
62340           <param name="color">
62341             <color>
62342               <r>0.000000</r>
62343               <g>0.000000</g>
62344               <b>0.000000</b>
62345               <a>0.000000</a>
62346             </color>
62347           </param>
62348           <param name="point1">
62349             <vector>
62350               <x>-3.0306775570</x>
62351               <y>-1.1110472679</y>
62352             </vector>
62353           </param>
62354           <param name="point2">
62355             <vector>
62356               <x>4.6491546631</x>
62357               <y>-3.0598299503</y>
62358             </vector>
62359           </param>
62360           <param name="expand">
62361             <real value="0.0000000000"/>
62362           </param>
62363           <param name="invert">
62364             <bool value="true"/>
62365           </param>
62366         </layer>
62367         <layer type="import" active="true" version="0.1" desc="bg_concepts05.png">
62368           <param name="z_depth">
62369             <real value="0.0000000000"/>
62370           </param>
62371           <param name="amount">
62372             <real value="1.0000000000"/>
62373           </param>
62374           <param name="blend_method">
62375             <integer value="12"/>
62376           </param>
62377           <param name="tl">
62378             <vector>
62379               <x>4.0694870949</x>
62380               <y>4.8401479721</y>
62381             </vector>
62382           </param>
62383           <param name="br">
62384             <vector>
62385               <x>-5.6682143211</x>
62386               <y>-3.0326652527</y>
62387             </vector>
62388           </param>
62389           <param name="c">
62390             <integer value="1"/>
62391           </param>
62392           <param name="gamma_adjust">
62393             <real value="1.0000000000"/>
62394           </param>
62395           <param name="filename">
62396             <string>../../../../../../Program Files\Synfig\bin</string>
62397           </param>
62398           <param name="time_offset">
62399             <time value="0s"/>
62400           </param>
62401         </layer>
62402         <layer type="polygon" active="true" version="0.1" desc="Polygon013">
62403           <param name="z_depth">
62404             <real value="0.0000000000"/>
62405           </param>
62406           <param name="amount">
62407             <real value="1.0000000000"/>
62408           </param>
62409           <param name="blend_method">
62410             <integer value="1"/>
62411           </param>
62412           <param name="color">
62413             <color>
62414               <r>0.000000</r>
62415               <g>0.000000</g>
62416               <b>0.000000</b>
62417               <a>0.000000</a>
62418             </color>
62419           </param>
62420           <param name="offset">
62421             <vector>
62422               <x>0.0000000000</x>
62423               <y>0.0000000000</y>
62424             </vector>
62425           </param>
62426           <param name="invert">
62427             <bool value="false"/>
62428           </param>
62429           <param name="antialias">
62430             <bool value="true"/>
62431           </param>
62432           <param name="feather">
62433             <real value="0.5000000000"/>
62434           </param>
62435           <param name="blurtype">
62436             <integer value="1"/>
62437           </param>
62438           <param name="vector_list">
62439             <dynamic_list type="vector">
62440               <entry>
62441                 <vector>
62442                   <x>-6.1168808937</x>
62443                   <y>-2.6231210232</y>
62444                 </vector>
62445               </entry>
62446               <entry>
62447                 <vector>
62448                   <x>-6.1042308807</x>
62449                   <y>-3.6224598885</y>
62450                 </vector>
62451               </entry>
62452               <entry>
62453                 <vector>
62454                   <x>4.5582561493</x>
62455                   <y>-3.2096145153</y>
62456                 </vector>
62457               </entry>
62458               <entry>
62459                 <vector>
62460                   <x>4.4570574760</x>
62461                   <y>-2.4632728100</y>
62462                 </vector>
62463               </entry>
62464             </dynamic_list>
62465           </param>
62466         </layer>
62467       </canvas>
62468     </param>
62469     <param name="zoom">
62470       <real value="0.0000000000"/>
62471     </param>
62472     <param name="time_offset">
62473       <time value="0s"/>
62474     </param>
62475     <param name="children_lock">
62476       <bool value="false"/>
62477     </param>
62478   </layer>
62479   <layer type="import" active="false" version="0.1" desc="shortsketches01.jpg">
62480     <param name="z_depth">
62481       <real value="0.0000000000"/>
62482     </param>
62483     <param name="amount">
62484       <real value="0.6499999762"/>
62485     </param>
62486     <param name="blend_method">
62487       <integer value="6"/>
62488     </param>
62489     <param name="tl">
62490       <vector>
62491         <x>-2.3391449451</x>
62492         <y>3.9847061634</y>
62493       </vector>
62494     </param>
62495     <param name="br">
62496       <vector>
62497         <x>2.3391449451</x>
62498         <y>-3.9847061634</y>
62499       </vector>
62500     </param>
62501     <param name="c">
62502       <integer value="3"/>
62503     </param>
62504     <param name="gamma_adjust">
62505       <real value="1.0000000000"/>
62506     </param>
62507     <param name="filename">
62508       <string>../../../../../../Program Files\Synfig\bin</string>
62509     </param>
62510     <param name="time_offset">
62511       <time value="0s"/>
62512     </param>
62513   </layer>
62514   <layer type="PasteCanvas" active="false" version="0.1" desc="Child Below Water">
62515     <param name="z_depth">
62516       <real value="0.0000000000"/>
62517     </param>
62518     <param name="amount">
62519       <real value="0.8999999762"/>
62520     </param>
62521     <param name="blend_method">
62522       <integer value="16"/>
62523     </param>
62524     <param name="origin">
62525       <vector>
62526         <x>0.0000000000</x>
62527         <y>0.0000000000</y>
62528       </vector>
62529     </param>
62530     <param name="canvas">
62531       <canvas end-time="0f">
62532         <layer type="PasteCanvas" active="true" version="0.1" desc="Young Child">
62533           <param name="z_depth">
62534             <real value="0.0000000000"/>
62535           </param>
62536           <param name="amount">
62537             <real value="1.0000000000"/>
62538           </param>
62539           <param name="blend_method">
62540             <integer value="0"/>
62541           </param>
62542           <param name="origin">
62543             <vector>
62544               <x>0.0000000000</x>
62545               <y>0.0000000000</y>
62546             </vector>
62547           </param>
62548           <param name="canvas" use=":YoungChild"/>
62549           <param name="zoom">
62550             <real value="0.0000000000"/>
62551           </param>
62552           <param name="time_offset">
62553             <time value="0s"/>
62554           </param>
62555           <param name="children_lock">
62556             <bool value="false"/>
62557           </param>
62558         </layer>
62559         <layer type="noise_distort" active="true" version="0.0">
62560           <param name="z_depth">
62561             <real value="0.0000000000"/>
62562           </param>
62563           <param name="amount">
62564             <real value="1.0000000000"/>
62565           </param>
62566           <param name="blend_method">
62567             <integer value="1"/>
62568           </param>
62569           <param name="displacement">
62570             <vector>
62571               <x>0.3499999940</x>
62572               <y>0.3499999940</y>
62573             </vector>
62574           </param>
62575           <param name="size">
62576             <vector>
62577               <x>0.5000000000</x>
62578               <y>0.5000000000</y>
62579             </vector>
62580           </param>
62581           <param name="seed">
62582             <integer value="1084227390"/>
62583           </param>
62584           <param name="smooth">
62585             <integer value="3"/>
62586           </param>
62587           <param name="detail">
62588             <integer value="1"/>
62589           </param>
62590           <param name="speed">
62591             <real value="4.0000000000"/>
62592           </param>
62593           <param name="turbulent">
62594             <bool value="false"/>
62595           </param>
62596         </layer>
62597         <layer type="region" active="true" version="0.1" desc="Underwater Region">
62598           <param name="z_depth">
62599             <real value="0.0000000000"/>
62600           </param>
62601           <param name="amount">
62602             <real value="1.0000000000"/>
62603           </param>
62604           <param name="blend_method">
62605             <integer value="1"/>
62606           </param>
62607           <param name="color">
62608             <color>
62609               <r>0.000000</r>
62610               <g>0.265869</g>
62611               <b>0.265869</b>
62612               <a>0.000000</a>
62613             </color>
62614           </param>
62615           <param name="offset">
62616             <vector>
62617               <x>0.0000000000</x>
62618               <y>0.0000000000</y>
62619             </vector>
62620           </param>
62621           <param name="invert">
62622             <bool value="true"/>
62623           </param>
62624           <param name="antialias">
62625             <bool value="false"/>
62626           </param>
62627           <param name="feather">
62628             <real value="0.0000000000"/>
62629           </param>
62630           <param name="blurtype">
62631             <integer value="1"/>
62632           </param>
62633           <param name="bline" use=":Underwater"/>
62634         </layer>
62635         <layer type="linear_gradient" active="true" version="0.0" desc="Gradient041">
62636           <param name="z_depth">
62637             <real value="0.0000000000"/>
62638           </param>
62639           <param name="amount">
62640             <real value="1.0000000000"/>
62641           </param>
62642           <param name="blend_method">
62643             <integer value="6"/>
62644           </param>
62645           <param name="p1">
62646             <vector>
62647               <x>0.7748039961</x>
62648               <y>-1.5546774864</y>
62649             </vector>
62650           </param>
62651           <param name="p2">
62652             <vector>
62653               <x>0.8222409487</x>
62654               <y>-3.1486053467</y>
62655             </vector>
62656           </param>
62657           <param name="gradient">
62658             <gradient>
62659               <color pos="0.000000">
62660                 <r>0.499756</r>
62661                 <g>1.000000</g>
62662                 <b>1.000000</b>
62663                 <a>1.000000</a>
62664               </color>
62665               <color pos="1.000000">
62666                 <r>0.000000</r>
62667                 <g>0.000000</g>
62668                 <b>0.000000</b>
62669                 <a>1.000000</a>
62670               </color>
62671             </gradient>
62672           </param>
62673           <param name="loop">
62674             <bool value="false"/>
62675           </param>
62676           <param name="zigzag">
62677             <bool value="false"/>
62678           </param>
62679         </layer>
62680         <layer type="rectangle" active="false" version="0.2" desc="Clip Rectangle">
62681           <param name="z_depth">
62682             <real value="0.0000000000"/>
62683           </param>
62684           <param name="amount">
62685             <real value="1.0000000000"/>
62686           </param>
62687           <param name="blend_method">
62688             <integer value="1"/>
62689           </param>
62690           <param name="color">
62691             <color>
62692               <r>0.000000</r>
62693               <g>0.000000</g>
62694               <b>0.000000</b>
62695               <a>0.000000</a>
62696             </color>
62697           </param>
62698           <param name="point1">
62699             <vector>
62700               <x>-2.5932214260</x>
62701               <y>-1.2210415602</y>
62702             </vector>
62703           </param>
62704           <param name="point2">
62705             <vector>
62706               <x>2.6564707756</x>
62707               <y>-4.2570080757</y>
62708             </vector>
62709           </param>
62710           <param name="expand">
62711             <real value="0.0000000000"/>
62712           </param>
62713           <param name="invert">
62714             <bool value="true"/>
62715           </param>
62716         </layer>
62717       </canvas>
62718     </param>
62719     <param name="zoom">
62720       <real value="0.0000000000"/>
62721     </param>
62722     <param name="time_offset">
62723       <time value="0s"/>
62724     </param>
62725     <param name="children_lock">
62726       <bool value="false"/>
62727     </param>
62728   </layer>
62729   <layer type="PasteCanvas" active="true" version="0.1" desc="Child Above Water">
62730     <param name="z_depth">
62731       <real value="0.0000000000"/>
62732     </param>
62733     <param name="amount">
62734       <real value="1.0000000000"/>
62735     </param>
62736     <param name="blend_method">
62737       <integer value="0"/>
62738     </param>
62739     <param name="origin">
62740       <vector>
62741         <x>0.0000000000</x>
62742         <y>0.0000000000</y>
62743       </vector>
62744     </param>
62745     <param name="canvas">
62746       <canvas end-time="0f">
62747         <layer type="PasteCanvas" active="true" version="0.1" desc="Young Child">
62748           <param name="z_depth">
62749             <real value="0.0000000000"/>
62750           </param>
62751           <param name="amount">
62752             <real value="1.0000000000"/>
62753           </param>
62754           <param name="blend_method">
62755             <integer value="0"/>
62756           </param>
62757           <param name="origin">
62758             <vector>
62759               <x>0.0000000000</x>
62760               <y>0.0000000000</y>
62761             </vector>
62762           </param>
62763           <param name="canvas" use=":YoungChild"/>
62764           <param name="zoom">
62765             <real value="0.0000000000"/>
62766           </param>
62767           <param name="time_offset">
62768             <time value="0s"/>
62769           </param>
62770           <param name="children_lock">
62771             <bool value="false"/>
62772           </param>
62773         </layer>
62774         <layer type="region" active="false" version="0.1" desc="Underwater Region">
62775           <param name="z_depth">
62776             <real value="0.0000000000"/>
62777           </param>
62778           <param name="amount">
62779             <real value="1.0000000000"/>
62780           </param>
62781           <param name="blend_method">
62782             <integer value="1"/>
62783           </param>
62784           <param name="color">
62785             <color>
62786               <r>0.000000</r>
62787               <g>0.265869</g>
62788               <b>0.265869</b>
62789               <a>0.000000</a>
62790             </color>
62791           </param>
62792           <param name="offset">
62793             <vector>
62794               <x>0.0000000000</x>
62795               <y>0.0000000000</y>
62796             </vector>
62797           </param>
62798           <param name="invert">
62799             <bool value="false"/>
62800           </param>
62801           <param name="antialias">
62802             <bool value="true"/>
62803           </param>
62804           <param name="feather">
62805             <real value="0.0000000000"/>
62806           </param>
62807           <param name="blurtype">
62808             <integer value="1"/>
62809           </param>
62810           <param name="bline" use=":Underwater"/>
62811         </layer>
62812       </canvas>
62813     </param>
62814     <param name="zoom">
62815       <real value="0.0000000000"/>
62816     </param>
62817     <param name="time_offset">
62818       <time value="0s"/>
62819     </param>
62820     <param name="children_lock">
62821       <bool value="false"/>
62822     </param>
62823   </layer>
62824   <layer type="import" active="false" version="0.1" desc="web01.jpg">
62825     <param name="z_depth">
62826       <real value="0.0000000000"/>
62827     </param>
62828     <param name="amount">
62829       <real value="0.4499999881"/>
62830     </param>
62831     <param name="blend_method">
62832       <integer value="6"/>
62833     </param>
62834     <param name="tl">
62835       <vector>
62836         <x>-2.3393578529</x>
62837         <y>3.9847061634</y>
62838       </vector>
62839     </param>
62840     <param name="br">
62841       <vector>
62842         <x>2.3393578529</x>
62843         <y>-3.9847061634</y>
62844       </vector>
62845     </param>
62846     <param name="c">
62847       <integer value="3"/>
62848     </param>
62849     <param name="gamma_adjust">
62850       <real value="1.0000000000"/>
62851     </param>
62852     <param name="filename">
62853       <string>../../../../../../Program Files\Synfig\bin</string>
62854     </param>
62855     <param name="time_offset">
62856       <time value="0s"/>
62857     </param>
62858   </layer>
62859   <layer type="SolidColor" active="false" version="0.1">
62860     <param name="z_depth">
62861       <real value="0.0000000000"/>
62862     </param>
62863     <param name="amount">
62864       <real value="1.0000000000"/>
62865     </param>
62866     <param name="blend_method">
62867       <integer value="12"/>
62868     </param>
62869     <param name="color">
62870       <color>
62871         <r>1.000000</r>
62872         <g>1.000000</g>
62873         <b>1.000000</b>
62874         <a>1.000000</a>
62875       </color>
62876     </param>
62877   </layer>
62878   <layer type="text" active="true" version="0.2">
62879     <param name="z_depth">
62880       <real value="0.0000000000"/>
62881     </param>
62882     <param name="amount">
62883       <real value="0.7500000000"/>
62884     </param>
62885     <param name="blend_method">
62886       <integer value="13"/>
62887     </param>
62888     <param name="text">
62889       <string>voria.com</string>
62890     </param>
62891     <param name="color">
62892       <color>
62893         <r>0.000000</r>
62894         <g>0.000000</g>
62895         <b>0.000000</b>
62896         <a>1.000000</a>
62897       </color>
62898     </param>
62899     <param name="family">
62900       <string>Sans Serif</string>
62901     </param>
62902     <param name="style">
62903       <integer value="0"/>
62904     </param>
62905     <param name="weight">
62906       <integer value="400"/>
62907     </param>
62908     <param name="compress">
62909       <real value="1.0000000000"/>
62910     </param>
62911     <param name="vcompress">
62912       <real value="1.0000000000"/>
62913     </param>
62914     <param name="size">
62915       <vector>
62916         <x>0.1106862873</x>
62917         <y>0.1106862873</y>
62918       </vector>
62919     </param>
62920     <param name="orient">
62921       <vector>
62922         <x>0.0000000000</x>
62923         <y>1.0000000000</y>
62924       </vector>
62925     </param>
62926     <param name="pos">
62927       <vector>
62928         <x>-2.2158401012</x>
62929         <y>-3.9335911274</y>
62930       </vector>
62931     </param>
62932     <param name="use_kerning">
62933       <bool value="true"/>
62934     </param>
62935     <param name="grid_fit">
62936       <bool value="true"/>
62937     </param>
62938     <param name="invert">
62939       <bool value="false"/>
62940     </param>
62941   </layer>
62942   <layer type="blur" active="false" version="0.2">
62943     <param name="z_depth">
62944       <real value="0.0000000000"/>
62945     </param>
62946     <param name="amount">
62947       <real value="0.2999999821"/>
62948     </param>
62949     <param name="blend_method">
62950       <integer value="16"/>
62951     </param>
62952     <param name="size">
62953       <vector>
62954         <x>0.5000000000</x>
62955         <y>0.5000000000</y>
62956       </vector>
62957     </param>
62958     <param name="type">
62959       <integer value="1"/>
62960     </param>
62961   </layer>
62962 </canvas>