Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-core / tags / synfig_0_61_06 / examples / backdrop.sif
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1196 <entry>
1197 <composite type="bline_point">
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1399 <real value="1.0000000000"/>
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1401 <param name="blend_method">
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1408 <b>0.130240</b>
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1421 <param name="antialias">
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1424 <param name="feather">
1425 <real value="0.0000000000"/>
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1427 <param name="blurtype">
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1429 </param>
1430 <param name="bline">
1431 <bline type="bline_point" loop="true">
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1433 <composite type="bline_point">
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1618 <param name="antialias">
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1621 <param name="feather">
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1624 <param name="blurtype">
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1627 <param name="bline">
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1634 <y>0.0668819845</y>
1635 </vector>
1636 </c1>
1637 <c2>
1638 <real value="1.0000000000"/>
1639 </c2>
1640 <c3>
1641 <real value="0.5000000000"/>
1642 </c3>
1643 <c4>
1644 <bool value="false"/>
1645 </c4>
1646 <c5>
1647 <radial_composite type="vector">
1648 <c0>
1649 <real value="0.0000000000"/>
1650 </c0>
1651 <c1>
1652 <angle value="0.000000"/>
1653 </c1>
1654 </radial_composite>
1655 </c5>
1656 <c6>
1657 <radial_composite type="vector">
1658 <c0>
1659 <real value="0.0000000000"/>
1660 </c0>
1661 <c1>
1662 <angle value="0.000000"/>
1663 </c1>
1664 </radial_composite>
1665 </c6>
1666 </composite>
1667 </entry>
1668 <entry>
1669 <composite type="bline_point">
1670 <c1>
1671 <vector>
1672 <x>-3.2492954731</x>
1673 <y>0.3273070157</y>
1674 </vector>
1675 </c1>
1676 <c2>
1677 <real value="1.0000000000"/>
1678 </c2>
1679 <c3>
1680 <real value="0.5000000000"/>
1681 </c3>
1682 <c4>
1683 <bool value="false"/>
1684 </c4>
1685 <c5>
1686 <radial_composite type="vector">
1687 <c0>
1688 <real value="0.0000000000"/>
1689 </c0>
1690 <c1>
1691 <angle value="0.000000"/>
1692 </c1>
1693 </radial_composite>
1694 </c5>
1695 <c6>
1696 <radial_composite type="vector">
1697 <c0>
1698 <real value="0.0000000000"/>
1699 </c0>
1700 <c1>
1701 <angle value="0.000000"/>
1702 </c1>
1703 </radial_composite>
1704 </c6>
1705 </composite>
1706 </entry>
1707 <entry>
1708 <composite type="bline_point">
1709 <c1>
1710 <vector>
1711 <x>-4.8772745132</x>
1712 <y>1.8440747261</y>
1713 </vector>
1714 </c1>
1715 <c2>
1716 <real value="1.0000000000"/>
1717 </c2>
1718 <c3>
1719 <real value="0.5000000000"/>
1720 </c3>
1721 <c4>
1722 <bool value="false"/>
1723 </c4>
1724 <c5>
1725 <radial_composite type="vector">
1726 <c0>
1727 <real value="0.0000000000"/>
1728 </c0>
1729 <c1>
1730 <angle value="0.000000"/>
1731 </c1>
1732 </radial_composite>
1733 </c5>
1734 <c6>
1735 <radial_composite type="vector">
1736 <c0>
1737 <real value="0.0000000000"/>
1738 </c0>
1739 <c1>
1740 <angle value="0.000000"/>
1741 </c1>
1742 </radial_composite>
1743 </c6>
1744 </composite>
1745 </entry>
1746 <entry>
1747 <composite type="bline_point">
1748 <c1>
1749 <vector>
1750 <x>-4.3906145096</x>
1751 <y>2.6125757694</y>
1752 </vector>
1753 </c1>
1754 <c2>
1755 <real value="1.0000000000"/>
1756 </c2>
1757 <c3>
1758 <real value="0.5000000000"/>
1759 </c3>
1760 <c4>
1761 <bool value="false"/>
1762 </c4>
1763 <c5>
1764 <radial_composite type="vector">
1765 <c0>
1766 <real value="0.0768409819"/>
1767 </c0>
1768 <c1>
1769 <angle value="0.000000"/>
1770 </c1>
1771 </radial_composite>
1772 </c5>
1773 <c6>
1774 <radial_composite type="vector">
1775 <c0>
1776 <real value="0.0768409819"/>
1777 </c0>
1778 <c1>
1779 <angle value="0.000000"/>
1780 </c1>
1781 </radial_composite>
1782 </c6>
1783 </composite>
1784 </entry>
1785 <entry>
1786 <composite type="bline_point">
1787 <c1>
1788 <vector>
1789 <x>-2.9539303780</x>
1790 <y>2.2944858074</y>
1791 </vector>
1792 </c1>
1793 <c2>
1794 <real value="1.0000000000"/>
1795 </c2>
1796 <c3>
1797 <real value="0.5000000000"/>
1798 </c3>
1799 <c4>
1800 <bool value="false"/>
1801 </c4>
1802 <c5>
1803 <radial_composite type="vector">
1804 <c0>
1805 <real value="0.0000000000"/>
1806 </c0>
1807 <c1>
1808 <angle value="0.000000"/>
1809 </c1>
1810 </radial_composite>
1811 </c5>
1812 <c6>
1813 <radial_composite type="vector">
1814 <c0>
1815 <real value="0.0000000000"/>
1816 </c0>
1817 <c1>
1818 <angle value="0.000000"/>
1819 </c1>
1820 </radial_composite>
1821 </c6>
1822 </composite>
1823 </entry>
1824 </bline>
1825 </param>
1826 </layer>
1827 <layer type="region" active="true" version="0.1" desc="Ash748 Region">
1828 <param name="z_depth">
1829 <real value="0.0000000000"/>
1830 </param>
1831 <param name="amount">
1832 <real value="0.6000000238"/>
1833 </param>
1834 <param name="blend_method">
1835 <integer value="0"/>
1836 </param>
1837 <param name="color">
1838 <color>
1839 <r>0.000000</r>
1840 <g>0.000000</g>
1841 <b>0.000000</b>
1842 <a>1.000000</a>
1843 </color>
1844 </param>
1845 <param name="offset">
1846 <vector>
1847 <x>0.0000000000</x>
1848 <y>0.0000000000</y>
1849 </vector>
1850 </param>
1851 <param name="invert">
1852 <bool value="false"/>
1853 </param>
1854 <param name="antialias">
1855 <bool value="true"/>
1856 </param>
1857 <param name="feather">
1858 <real value="0.0000000000"/>
1859 </param>
1860 <param name="blurtype">
1861 <integer value="1"/>
1862 </param>
1863 <param name="bline">
1864 <bline type="bline_point" loop="true">
1865 <entry>
1866 <composite type="bline_point">
1867 <c1>
1868 <vector>
1869 <x>0.7999320030</x>
1870 <y>1.1904355288</y>
1871 </vector>
1872 </c1>
1873 <c2>
1874 <real value="1.0000000000"/>
1875 </c2>
1876 <c3>
1877 <real value="0.5000000000"/>
1878 </c3>
1879 <c4>
1880 <bool value="false"/>
1881 </c4>
1882 <c5>
1883 <radial_composite type="vector">
1884 <c0>
1885 <real value="0.0000000000"/>
1886 </c0>
1887 <c1>
1888 <angle value="0.000000"/>
1889 </c1>
1890 </radial_composite>
1891 </c5>
1892 <c6>
1893 <radial_composite type="vector">
1894 <c0>
1895 <real value="0.0000000000"/>
1896 </c0>
1897 <c1>
1898 <angle value="0.000000"/>
1899 </c1>
1900 </radial_composite>
1901 </c6>
1902 </composite>
1903 </entry>
1904 <entry>
1905 <composite type="bline_point">
1906 <c1>
1907 <vector>
1908 <x>0.7203299999</x>
1909 <y>1.7037036419</y>
1910 </vector>
1911 </c1>
1912 <c2>
1913 <real value="1.0000000000"/>
1914 </c2>
1915 <c3>
1916 <real value="0.5000000000"/>
1917 </c3>
1918 <c4>
1919 <bool value="false"/>
1920 </c4>
1921 <c5>
1922 <radial_composite type="vector">
1923 <c0>
1924 <real value="0.0000000000"/>
1925 </c0>
1926 <c1>
1927 <angle value="0.000000"/>
1928 </c1>
1929 </radial_composite>
1930 </c5>
1931 <c6>
1932 <radial_composite type="vector">
1933 <c0>
1934 <real value="0.0000000000"/>
1935 </c0>
1936 <c1>
1937 <angle value="0.000000"/>
1938 </c1>
1939 </radial_composite>
1940 </c6>
1941 </composite>
1942 </entry>
1943 <entry>
1944 <composite type="bline_point">
1945 <c1>
1946 <vector>
1947 <x>0.7065036893</x>
1948 <y>2.4417977333</y>
1949 </vector>
1950 </c1>
1951 <c2>
1952 <real value="1.0000000000"/>
1953 </c2>
1954 <c3>
1955 <real value="0.5000000000"/>
1956 </c3>
1957 <c4>
1958 <bool value="false"/>
1959 </c4>
1960 <c5>
1961 <radial_composite type="vector">
1962 <c0>
1963 <real value="0.0000000000"/>
1964 </c0>
1965 <c1>
1966 <angle value="0.000000"/>
1967 </c1>
1968 </radial_composite>
1969 </c5>
1970 <c6>
1971 <radial_composite type="vector">
1972 <c0>
1973 <real value="0.0000000000"/>
1974 </c0>
1975 <c1>
1976 <angle value="0.000000"/>
1977 </c1>
1978 </radial_composite>
1979 </c6>
1980 </composite>
1981 </entry>
1982 <entry>
1983 <composite type="bline_point">
1984 <c1>
1985 <vector>
1986 <x>0.3308366835</x>
1987 <y>2.5101089478</y>
1988 </vector>
1989 </c1>
1990 <c2>
1991 <real value="1.0000000000"/>
1992 </c2>
1993 <c3>
1994 <real value="0.5000000000"/>
1995 </c3>
1996 <c4>
1997 <bool value="false"/>
1998 </c4>
1999 <c5>
2000 <radial_composite type="vector">
2001 <c0>
2002 <real value="0.0000000000"/>
2003 </c0>
2004 <c1>
2005 <angle value="0.000000"/>
2006 </c1>
2007 </radial_composite>
2008 </c5>
2009 <c6>
2010 <radial_composite type="vector">
2011 <c0>
2012 <real value="0.0000000000"/>
2013 </c0>
2014 <c1>
2015 <angle value="0.000000"/>
2016 </c1>
2017 </radial_composite>
2018 </c6>
2019 </composite>
2020 </entry>
2021 </bline>
2022 </param>
2023 </layer>
2024 <layer type="outline" active="true" version="0.2" desc="Ash734 Outline">
2025 <param name="z_depth">
2026 <real value="0.0000000000"/>
2027 </param>
2028 <param name="amount">
2029 <real value="1.0000000000"/>
2030 </param>
2031 <param name="blend_method">
2032 <integer value="0"/>
2033 </param>
2034 <param name="color">
2035 <color>
2036 <r>0.000000</r>
2037 <g>0.000000</g>
2038 <b>0.000001</b>
2039 <a>1.000000</a>
2040 </color>
2041 </param>
2042 <param name="offset">
2043 <vector>
2044 <x>0.0000000000</x>
2045 <y>0.0000000000</y>
2046 </vector>
2047 </param>
2048 <param name="invert">
2049 <bool value="false"/>
2050 </param>
2051 <param name="antialias">
2052 <bool value="true"/>
2053 </param>
2054 <param name="feather">
2055 <real value="0.0000000000"/>
2056 </param>
2057 <param name="blurtype">
2058 <integer value="1"/>
2059 </param>
2060 <param name="bline">
2061 <bline type="bline_point" loop="true" guid="E7056CE4F9FB31FE38D9714558C1ADC1">
2062 <entry>
2063 <composite type="bline_point">
2064 <c1>
2065 <vector>
2066 <x>-3.1500000954</x>
2067 <y>2.3666665554</y>
2068 </vector>
2069 </c1>
2070 <c2>
2071 <real value="1.0000000000"/>
2072 </c2>
2073 <c3>
2074 <real value="0.5000000000"/>
2075 </c3>
2076 <c4>
2077 <bool value="false"/>
2078 </c4>
2079 <c5>
2080 <radial_composite type="vector">
2081 <c0>
2082 <real value="0.0000000000"/>
2083 </c0>
2084 <c1>
2085 <angle value="0.000000"/>
2086 </c1>
2087 </radial_composite>
2088 </c5>
2089 <c6>
2090 <radial_composite type="vector">
2091 <c0>
2092 <real value="0.0000000000"/>
2093 </c0>
2094 <c1>
2095 <angle value="0.000000"/>
2096 </c1>
2097 </radial_composite>
2098 </c6>
2099 </composite>
2100 </entry>
2101 <entry>
2102 <composite type="bline_point">
2103 <c1>
2104 <vector>
2105 <x>-2.3730168343</x>
2106 <y>0.2004711777</y>
2107 </vector>
2108 </c1>
2109 <c2>
2110 <real value="1.0000000000"/>
2111 </c2>
2112 <c3>
2113 <real value="0.5000000000"/>
2114 </c3>
2115 <c4>
2116 <bool value="false"/>
2117 </c4>
2118 <c5>
2119 <radial_composite type="vector">
2120 <c0>
2121 <real value="0.0000000000"/>
2122 </c0>
2123 <c1>
2124 <angle value="0.000000"/>
2125 </c1>
2126 </radial_composite>
2127 </c5>
2128 <c6>
2129 <radial_composite type="vector">
2130 <c0>
2131 <real value="0.0000000000"/>
2132 </c0>
2133 <c1>
2134 <angle value="0.000000"/>
2135 </c1>
2136 </radial_composite>
2137 </c6>
2138 </composite>
2139 </entry>
2140 <entry>
2141 <composite type="bline_point">
2142 <c1>
2143 <vector>
2144 <x>-2.2169895172</x>
2145 <y>0.0732491538</y>
2146 </vector>
2147 </c1>
2148 <c2>
2149 <real value="1.0000000000"/>
2150 </c2>
2151 <c3>
2152 <real value="0.5000000000"/>
2153 </c3>
2154 <c4>
2155 <bool value="false"/>
2156 </c4>
2157 <c5>
2158 <radial_composite type="vector">
2159 <c0>
2160 <real value="0.0000000000"/>
2161 </c0>
2162 <c1>
2163 <angle value="0.000000"/>
2164 </c1>
2165 </radial_composite>
2166 </c5>
2167 <c6>
2168 <radial_composite type="vector">
2169 <c0>
2170 <real value="0.0000000000"/>
2171 </c0>
2172 <c1>
2173 <angle value="0.000000"/>
2174 </c1>
2175 </radial_composite>
2176 </c6>
2177 </composite>
2178 </entry>
2179 <entry>
2180 <composite type="bline_point">
2181 <c1>
2182 <vector>
2183 <x>0.7948152423</x>
2184 <y>1.1934782267</y>
2185 </vector>
2186 </c1>
2187 <c2>
2188 <real value="1.0000000000"/>
2189 </c2>
2190 <c3>
2191 <real value="0.5000000000"/>
2192 </c3>
2193 <c4>
2194 <bool value="false"/>
2195 </c4>
2196 <c5>
2197 <radial_composite type="vector">
2198 <c0>
2199 <real value="0.0000000000"/>
2200 </c0>
2201 <c1>
2202 <angle value="0.000000"/>
2203 </c1>
2204 </radial_composite>
2205 </c5>
2206 <c6>
2207 <radial_composite type="vector">
2208 <c0>
2209 <real value="0.0000000000"/>
2210 </c0>
2211 <c1>
2212 <angle value="0.000000"/>
2213 </c1>
2214 </radial_composite>
2215 </c6>
2216 </composite>
2217 </entry>
2218 <entry>
2219 <composite type="bline_point">
2220 <c1>
2221 <vector>
2222 <x>0.2166666687</x>
2223 <y>2.8499999046</y>
2224 </vector>
2225 </c1>
2226 <c2>
2227 <real value="1.0000000000"/>
2228 </c2>
2229 <c3>
2230 <real value="0.5000000000"/>
2231 </c3>
2232 <c4>
2233 <bool value="false"/>
2234 </c4>
2235 <c5>
2236 <radial_composite type="vector">
2237 <c0>
2238 <real value="0.0000000000"/>
2239 </c0>
2240 <c1>
2241 <angle value="0.000000"/>
2242 </c1>
2243 </radial_composite>
2244 </c5>
2245 <c6>
2246 <radial_composite type="vector">
2247 <c0>
2248 <real value="0.0000000000"/>
2249 </c0>
2250 <c1>
2251 <angle value="0.000000"/>
2252 </c1>
2253 </radial_composite>
2254 </c6>
2255 </composite>
2256 </entry>
2257 </bline>
2258 </param>
2259 <param name="width">
2260 <real value="0.0166666672"/>
2261 </param>
2262 <param name="expand">
2263 <real value="0.0000000000"/>
2264 </param>
2265 <param name="sharp_cusps">
2266 <bool value="true"/>
2267 </param>
2268 <param name="round_tip[0]">
2269 <bool value="true"/>
2270 </param>
2271 <param name="round_tip[1]">
2272 <bool value="true"/>
2273 </param>
2274 <param name="loopyness">
2275 <real value="1.0000000000"/>
2276 </param>
2277 <param name="homogeneous_width">
2278 <bool value="true"/>
2279 </param>
2280 </layer>
2281 <layer type="outline" active="true" version="0.2" desc="Ash736 Outline">
2282 <param name="z_depth">
2283 <real value="0.0000000000"/>
2284 </param>
2285 <param name="amount">
2286 <real value="1.0000000000"/>
2287 </param>
2288 <param name="blend_method">
2289 <integer value="0"/>
2290 </param>
2291 <param name="color">
2292 <color>
2293 <r>0.000000</r>
2294 <g>0.000000</g>
2295 <b>0.000001</b>
2296 <a>1.000000</a>
2297 </color>
2298 </param>
2299 <param name="offset">
2300 <vector>
2301 <x>0.0000000000</x>
2302 <y>0.0000000000</y>
2303 </vector>
2304 </param>
2305 <param name="invert">
2306 <bool value="false"/>
2307 </param>
2308 <param name="antialias">
2309 <bool value="true"/>
2310 </param>
2311 <param name="feather">
2312 <real value="0.0000000000"/>
2313 </param>
2314 <param name="blurtype">
2315 <integer value="1"/>
2316 </param>
2317 <param name="bline">
2318 <bline type="bline_point" loop="false">
2319 <entry>
2320 <composite type="bline_point">
2321 <c1>
2322 <vector>
2323 <x>-2.2127263546</x>
2324 <y>0.0702561438</y>
2325 </vector>
2326 </c1>
2327 <c2>
2328 <real value="0.5344067991"/>
2329 </c2>
2330 <c3>
2331 <real value="0.5000000000"/>
2332 </c3>
2333 <c4>
2334 <bool value="false"/>
2335 </c4>
2336 <c5>
2337 <radial_composite type="vector">
2338 <c0>
2339 <real value="0.0368206645"/>
2340 </c0>
2341 <c1>
2342 <angle value="107.352867"/>
2343 </c1>
2344 </radial_composite>
2345 </c5>
2346 <c6>
2347 <radial_composite type="vector">
2348 <c0>
2349 <real value="0.0000000000"/>
2350 </c0>
2351 <c1>
2352 <angle value="0.000000"/>
2353 </c1>
2354 </radial_composite>
2355 </c6>
2356 </composite>
2357 </entry>
2358 <entry>
2359 <composite type="bline_point">
2360 <c1>
2361 <vector>
2362 <x>-2.7842624187</x>
2363 <y>1.7830015421</y>
2364 </vector>
2365 </c1>
2366 <c2>
2367 <real value="0.1453672121"/>
2368 </c2>
2369 <c3>
2370 <real value="0.5000000000"/>
2371 </c3>
2372 <c4>
2373 <bool value="false"/>
2374 </c4>
2375 <c5>
2376 <radial_composite type="vector">
2377 <c0>
2378 <real value="0.0000000000"/>
2379 </c0>
2380 <c1>
2381 <angle value="0.000000"/>
2382 </c1>
2383 </radial_composite>
2384 </c5>
2385 <c6>
2386 <radial_composite type="vector">
2387 <c0>
2388 <real value="0.0000000000"/>
2389 </c0>
2390 <c1>
2391 <angle value="0.000000"/>
2392 </c1>
2393 </radial_composite>
2394 </c6>
2395 </composite>
2396 </entry>
2397 </bline>
2398 </param>
2399 <param name="width">
2400 <real value="0.0166666672"/>
2401 </param>
2402 <param name="expand">
2403 <real value="0.0000000000"/>
2404 </param>
2405 <param name="sharp_cusps">
2406 <bool value="true"/>
2407 </param>
2408 <param name="round_tip[0]">
2409 <bool value="true"/>
2410 </param>
2411 <param name="round_tip[1]">
2412 <bool value="true"/>
2413 </param>
2414 <param name="loopyness">
2415 <real value="1.0000000000"/>
2416 </param>
2417 <param name="homogeneous_width">
2418 <bool value="true"/>
2419 </param>
2420 </layer>
2421 <layer type="outline" active="true" version="0.2" desc="Ash965 Outline">
2422 <param name="z_depth">
2423 <real value="0.0000000000"/>
2424 </param>
2425 <param name="amount">
2426 <real value="1.0000000000"/>
2427 </param>
2428 <param name="blend_method">
2429 <integer value="0"/>
2430 </param>
2431 <param name="color">
2432 <color>
2433 <r>0.105082</r>
2434 <g>0.055726</g>
2435 <b>0.000000</b>
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4054 <real value="0.5000000000"/>
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4121 <bline type="bline_point" loop="true">
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4285 <param name="amount">
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4294 <y>0.0000000000</y>
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4297 <param name="canvas">
4298 <canvas>
4299 <layer type="region" active="true" version="0.1" desc="Ash908 Region">
4300 <param name="z_depth">
4301 <real value="0.0000000000"/>
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4303 <param name="amount">
4304 <real value="1.0000000000"/>
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4312 <g>0.000000</g>
4313 <b>0.000000</b>
4314 <a>1.000000</a>
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4320 <y>0.0000000000</y>
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4327 <bool value="true"/>
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4329 <param name="feather">
4330 <real value="0.0000000000"/>
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4332 <param name="blurtype">
4333 <integer value="1"/>
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4336 <bline type="bline_point" loop="true">
4337 <entry>
4338 <composite type="bline_point">
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4340 <vector>
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4342 <y>1.9927484989</y>
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4346 <real value="1.0000000000"/>
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4349 <real value="0.5000000000"/>
4350 </c3>
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4352 <bool value="false"/>
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4360 <angle value="-167.004105"/>
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4364 <c6>
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4380 <x>0.0150625408</x>
4381 <y>2.0087704659</y>
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4393 <c5>
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4399 <angle value="105.253647"/>
4400 </c1>
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4411 </radial_composite>
4412 </c6>
4413 </composite>
4414 </entry>
4415 <entry>
4416 <composite type="bline_point">
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4469 <bool value="false"/>
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4471 <c5>
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4493 </bline>
4494 </param>
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4499 </param>
4500 <param name="amount">
4501 <real value="1.0000000000"/>
4502 </param>
4503 <param name="blend_method">
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4509 <g>0.000000</g>
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4511 <a>1.000000</a>
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4516 <x>0.0000000000</x>
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4520 <param name="invert">
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4523 <param name="antialias">
4524 <bool value="true"/>
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4526 <param name="feather">
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4532 <param name="bline">
4533 <bline type="bline_point" loop="true">
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4535 <composite type="bline_point">
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4554 <real value="0.0000000000"/>
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4574 <composite type="bline_point">
4575 <c1>
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4585 <real value="0.5000000000"/>
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4626 <c4>
4627 <bool value="false"/>
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4629 <c5>
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4787 <param name="canvas">
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4789 <layer type="region" active="true" version="0.1" desc="Ash942 Region">
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4796 <param name="blend_method">
4797 <integer value="0"/>
4798 </param>
4799 <param name="color">
4800 <color>
4801 <r>0.411291</r>
4802 <g>0.287900</g>
4803 <b>0.101533</b>
4804 <a>1.000000</a>
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4806 </param>
4807 <param name="offset">
4808 <vector>
4809 <x>0.0000000000</x>
4810 <y>0.0000000000</y>
4811 </vector>
4812 </param>
4813 <param name="invert">
4814 <bool value="false"/>
4815 </param>
4816 <param name="antialias">
4817 <bool value="true"/>
4818 </param>
4819 <param name="feather">
4820 <real value="0.0000000000"/>
4821 </param>
4822 <param name="blurtype">
4823 <integer value="1"/>
4824 </param>
4825 <param name="bline">
4826 <bline type="bline_point" loop="true">
4827 <entry>
4828 <composite type="bline_point">
4829 <c1>
4830 <vector>
4831 <x>-1.0013456345</x>
4832 <y>1.0802743435</y>
4833 </vector>
4834 </c1>
4835 <c2>
4836 <real value="1.0000000000"/>
4837 </c2>
4838 <c3>
4839 <real value="0.5000000000"/>
4840 </c3>
4841 <c4>
4842 <bool value="false"/>
4843 </c4>
4844 <c5>
4845 <radial_composite type="vector">
4846 <c0>
4847 <real value="0.0015625000"/>
4848 </c0>
4849 <c1>
4850 <angle value="180.000000"/>
4851 </c1>
4852 </radial_composite>
4853 </c5>
4854 <c6>
4855 <radial_composite type="vector">
4856 <c0>
4857 <real value="0.0015625000"/>
4858 </c0>
4859 <c1>
4860 <angle value="180.000000"/>
4861 </c1>
4862 </radial_composite>
4863 </c6>
4864 </composite>
4865 </entry>
4866 <entry>
4867 <composite type="bline_point">
4868 <c1>
4869 <vector>
4870 <x>-1.0174914598</x>
4871 <y>1.0781910419</y>
4872 </vector>
4873 </c1>
4874 <c2>
4875 <real value="1.0000000000"/>
4876 </c2>
4877 <c3>
4878 <real value="0.5000000000"/>
4879 </c3>
4880 <c4>
4881 <bool value="false"/>
4882 </c4>
4883 <c5>
4884 <radial_composite type="vector">
4885 <c0>
4886 <real value="0.0022097087"/>
4887 </c0>
4888 <c1>
4889 <angle value="135.000000"/>
4890 </c1>
4891 </radial_composite>
4892 </c5>
4893 <c6>
4894 <radial_composite type="vector">
4895 <c0>
4896 <real value="0.0022097087"/>
4897 </c0>
4898 <c1>
4899 <angle value="135.000000"/>
4900 </c1>
4901 </radial_composite>
4902 </c6>
4903 </composite>
4904 </entry>
4905 <entry>
4906 <composite type="bline_point">
4907 <c1>
4908 <vector>
4909 <x>-1.0315539837</x>
4910 <y>1.0922534466</y>
4911 </vector>
4912 </c1>
4913 <c2>
4914 <real value="1.0000000000"/>
4915 </c2>
4916 <c3>
4917 <real value="0.5000000000"/>
4918 </c3>
4919 <c4>
4920 <bool value="false"/>
4921 </c4>
4922 <c5>
4923 <radial_composite type="vector">
4924 <c0>
4925 <real value="0.0000000000"/>
4926 </c0>
4927 <c1>
4928 <angle value="0.000000"/>
4929 </c1>
4930 </radial_composite>
4931 </c5>
4932 <c6>
4933 <radial_composite type="vector">
4934 <c0>
4935 <real value="0.0000000000"/>
4936 </c0>
4937 <c1>
4938 <angle value="0.000000"/>
4939 </c1>
4940 </radial_composite>
4941 </c6>
4942 </composite>
4943 </entry>
4944 <entry>
4945 <composite type="bline_point">
4946 <c1>
4947 <vector>
4948 <x>-1.0450955629</x>
4949 <y>1.1042326689</y>
4950 </vector>
4951 </c1>
4952 <c2>
4953 <real value="1.0000000000"/>
4954 </c2>
4955 <c3>
4956 <real value="0.5000000000"/>
4957 </c3>
4958 <c4>
4959 <bool value="false"/>
4960 </c4>
4961 <c5>
4962 <radial_composite type="vector">
4963 <c0>
4964 <real value="0.0015625000"/>
4965 </c0>
4966 <c1>
4967 <angle value="90.000000"/>
4968 </c1>
4969 </radial_composite>
4970 </c5>
4971 <c6>
4972 <radial_composite type="vector">
4973 <c0>
4974 <real value="0.0015625000"/>
4975 </c0>
4976 <c1>
4977 <angle value="90.000000"/>
4978 </c1>
4979 </radial_composite>
4980 </c6>
4981 </composite>
4982 </entry>
4983 <entry>
4984 <composite type="bline_point">
4985 <c1>
4986 <vector>
4987 <x>-1.0367622375</x>
4988 <y>1.1276701689</y>
4989 </vector>
4990 </c1>
4991 <c2>
4992 <real value="1.0000000000"/>
4993 </c2>
4994 <c3>
4995 <real value="0.5000000000"/>
4996 </c3>
4997 <c4>
4998 <bool value="false"/>
4999 </c4>
5000 <c5>
5001 <radial_composite type="vector">
5002 <c0>
5003 <real value="0.0022097087"/>
5004 </c0>
5005 <c1>
5006 <angle value="45.000000"/>
5007 </c1>
5008 </radial_composite>
5009 </c5>
5010 <c6>
5011 <radial_composite type="vector">
5012 <c0>
5013 <real value="0.0022097087"/>
5014 </c0>
5015 <c1>
5016 <angle value="45.000000"/>
5017 </c1>
5018 </radial_composite>
5019 </c6>
5020 </composite>
5021 </entry>
5022 <entry>
5023 <composite type="bline_point">
5024 <c1>
5025 <vector>
5026 <x>-1.0237414837</x>
5027 <y>1.1432951689</y>
5028 </vector>
5029 </c1>
5030 <c2>
5031 <real value="1.0000000000"/>
5032 </c2>
5033 <c3>
5034 <real value="0.5000000000"/>
5035 </c3>
5036 <c4>
5037 <bool value="false"/>
5038 </c4>
5039 <c5>
5040 <radial_composite type="vector">
5041 <c0>
5042 <real value="0.0015625000"/>
5043 </c0>
5044 <c1>
5045 <angle value="0.000000"/>
5046 </c1>
5047 </radial_composite>
5048 </c5>
5049 <c6>
5050 <radial_composite type="vector">
5051 <c0>
5052 <real value="0.0015625000"/>
5053 </c0>
5054 <c1>
5055 <angle value="0.000000"/>
5056 </c1>
5057 </radial_composite>
5058 </c6>
5059 </composite>
5060 </entry>
5061 <entry>
5062 <composite type="bline_point">
5063 <c1>
5064 <vector>
5065 <x>-0.9997830987</x>
5066 <y>1.1333993673</y>
5067 </vector>
5068 </c1>
5069 <c2>
5070 <real value="1.0000000000"/>
5071 </c2>
5072 <c3>
5073 <real value="0.5000000000"/>
5074 </c3>
5075 <c4>
5076 <bool value="false"/>
5077 </c4>
5078 <c5>
5079 <radial_composite type="vector">
5080 <c0>
5081 <real value="0.0000000000"/>
5082 </c0>
5083 <c1>
5084 <angle value="0.000000"/>
5085 </c1>
5086 </radial_composite>
5087 </c5>
5088 <c6>
5089 <radial_composite type="vector">
5090 <c0>
5091 <real value="0.0000000000"/>
5092 </c0>
5093 <c1>
5094 <angle value="0.000000"/>
5095 </c1>
5096 </radial_composite>
5097 </c6>
5098 </composite>
5099 </entry>
5100 <entry>
5101 <composite type="bline_point">
5102 <c1>
5103 <vector>
5104 <x>-0.9753039479</x>
5105 <y>1.1323577166</y>
5106 </vector>
5107 </c1>
5108 <c2>
5109 <real value="1.0000000000"/>
5110 </c2>
5111 <c3>
5112 <real value="0.5000000000"/>
5113 </c3>
5114 <c4>
5115 <bool value="false"/>
5116 </c4>
5117 <c5>
5118 <radial_composite type="vector">
5119 <c0>
5120 <real value="0.0022097087"/>
5121 </c0>
5122 <c1>
5123 <angle value="-45.000000"/>
5124 </c1>
5125 </radial_composite>
5126 </c5>
5127 <c6>
5128 <radial_composite type="vector">
5129 <c0>
5130 <real value="0.0022097087"/>
5131 </c0>
5132 <c1>
5133 <angle value="-45.000000"/>
5134 </c1>
5135 </radial_composite>
5136 </c6>
5137 </composite>
5138 </entry>
5139 <entry>
5140 <composite type="bline_point">
5141 <c1>
5142 <vector>
5143 <x>-0.9737414122</x>
5144 <y>1.1120451689</y>
5145 </vector>
5146 </c1>
5147 <c2>
5148 <real value="1.0000000000"/>
5149 </c2>
5150 <c3>
5151 <real value="0.5000000000"/>
5152 </c3>
5153 <c4>
5154 <bool value="false"/>
5155 </c4>
5156 <c5>
5157 <radial_composite type="vector">
5158 <c0>
5159 <real value="0.0000000000"/>
5160 </c0>
5161 <c1>
5162 <angle value="0.000000"/>
5163 </c1>
5164 </radial_composite>
5165 </c5>
5166 <c6>
5167 <radial_composite type="vector">
5168 <c0>
5169 <real value="0.0000000000"/>
5170 </c0>
5171 <c1>
5172 <angle value="0.000000"/>
5173 </c1>
5174 </radial_composite>
5175 </c6>
5176 </composite>
5177 </entry>
5178 <entry>
5179 <composite type="bline_point">
5180 <c1>
5181 <vector>
5182 <x>-0.9862414598</x>
5183 <y>1.0917326212</y>
5184 </vector>
5185 </c1>
5186 <c2>
5187 <real value="1.0000000000"/>
5188 </c2>
5189 <c3>
5190 <real value="0.5000000000"/>
5191 </c3>
5192 <c4>
5193 <bool value="false"/>
5194 </c4>
5195 <c5>
5196 <radial_composite type="vector">
5197 <c0>
5198 <real value="0.0000000000"/>
5199 </c0>
5200 <c1>
5201 <angle value="0.000000"/>
5202 </c1>
5203 </radial_composite>
5204 </c5>
5205 <c6>
5206 <radial_composite type="vector">
5207 <c0>
5208 <real value="0.0000000000"/>
5209 </c0>
5210 <c1>
5211 <angle value="0.000000"/>
5212 </c1>
5213 </radial_composite>
5214 </c6>
5215 </composite>
5216 </entry>
5217 </bline>
5218 </param>
5219 </layer>
5220 <layer type="region" active="true" version="0.1" desc="Ash910 Region">
5221 <param name="z_depth">
5222 <real value="0.0000000000"/>
5223 </param>
5224 <param name="amount">
5225 <real value="1.0000000000"/>
5226 </param>
5227 <param name="blend_method">
5228 <integer value="0"/>
5229 </param>
5230 <param name="color">
5231 <color>
5232 <r>0.000000</r>
5233 <g>0.000000</g>
5234 <b>0.000000</b>
5235 <a>1.000000</a>
5236 </color>
5237 </param>
5238 <param name="offset">
5239 <vector>
5240 <x>0.0000000000</x>
5241 <y>0.0000000000</y>
5242 </vector>
5243 </param>
5244 <param name="invert">
5245 <bool value="false"/>
5246 </param>
5247 <param name="antialias">
5248 <bool value="true"/>
5249 </param>
5250 <param name="feather">
5251 <real value="0.0000000000"/>
5252 </param>
5253 <param name="blurtype">
5254 <integer value="1"/>
5255 </param>
5256 <param name="bline">
5257 <bline type="bline_point" loop="true">
5258 <entry>
5259 <composite type="bline_point">
5260 <c1>
5261 <vector>
5262 <x>-1.0066437721</x>
5263 <y>1.0931171179</y>
5264 </vector>
5265 </c1>
5266 <c2>
5267 <real value="1.0000000000"/>
5268 </c2>
5269 <c3>
5270 <real value="0.5000000000"/>
5271 </c3>
5272 <c4>
5273 <bool value="false"/>
5274 </c4>
5275 <c5>
5276 <radial_composite type="vector">
5277 <c0>
5278 <real value="0.0303382622"/>
5279 </c0>
5280 <c1>
5281 <angle value="-168.111313"/>
5282 </c1>
5283 </radial_composite>
5284 </c5>
5285 <c6>
5286 <radial_composite type="vector">
5287 <c0>
5288 <real value="0.0303382622"/>
5289 </c0>
5290 <c1>
5291 <angle value="-168.111313"/>
5292 </c1>
5293 </radial_composite>
5294 </c6>
5295 </composite>
5296 </entry>
5297 <entry>
5298 <composite type="bline_point">
5299 <c1>
5300 <vector>
5301 <x>-1.0253937244</x>
5302 <y>1.1014504433</y>
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5304 </c1>
5305 <c2>
5306 <real value="1.0000000000"/>
5307 </c2>
5308 <c3>
5309 <real value="0.5000000000"/>
5310 </c3>
5311 <c4>
5312 <bool value="false"/>
5313 </c4>
5314 <c5>
5315 <radial_composite type="vector">
5316 <c0>
5317 <real value="0.0144055382"/>
5318 </c0>
5319 <c1>
5320 <angle value="102.528809"/>
5321 </c1>
5322 </radial_composite>
5323 </c5>
5324 <c6>
5325 <radial_composite type="vector">
5326 <c0>
5327 <real value="0.0144055382"/>
5328 </c0>
5329 <c1>
5330 <angle value="102.528809"/>
5331 </c1>
5332 </radial_composite>
5333 </c6>
5334 </composite>
5335 </entry>
5336 <entry>
5337 <composite type="bline_point">
5338 <c1>
5339 <vector>
5340 <x>-1.0144562721</x>
5341 <y>1.1254087687</y>
5342 </vector>
5343 </c1>
5344 <c2>
5345 <real value="1.0000000000"/>
5346 </c2>
5347 <c3>
5348 <real value="0.5000000000"/>
5349 </c3>
5350 <c4>
5351 <bool value="false"/>
5352 </c4>
5353 <c5>
5354 <radial_composite type="vector">
5355 <c0>
5356 <real value="0.0212522977"/>
5357 </c0>
5358 <c1>
5359 <angle value="17.102730"/>
5360 </c1>
5361 </radial_composite>
5362 </c5>
5363 <c6>
5364 <radial_composite type="vector">
5365 <c0>
5366 <real value="0.0212522977"/>
5367 </c0>
5368 <c1>
5369 <angle value="17.102730"/>
5370 </c1>
5371 </radial_composite>
5372 </c6>
5373 </composite>
5374 </entry>
5375 <entry>
5376 <composite type="bline_point">
5377 <c1>
5378 <vector>
5379 <x>-0.9951854348</x>
5380 <y>1.1123880148</y>
5381 </vector>
5382 </c1>
5383 <c2>
5384 <real value="1.0000000000"/>
5385 </c2>
5386 <c3>
5387 <real value="0.5000000000"/>
5388 </c3>
5389 <c4>
5390 <bool value="false"/>
5391 </c4>
5392 <c5>
5393 <radial_composite type="vector">
5394 <c0>
5395 <real value="0.0147405955"/>
5396 </c0>
5397 <c1>
5398 <angle value="-57.994617"/>
5399 </c1>
5400 </radial_composite>
5401 </c5>
5402 <c6>
5403 <radial_composite type="vector">
5404 <c0>
5405 <real value="0.0147405955"/>
5406 </c0>
5407 <c1>
5408 <angle value="-57.994617"/>
5409 </c1>
5410 </radial_composite>
5411 </c6>
5412 </composite>
5413 </entry>
5414 </bline>
5415 </param>
5416 </layer>
5417 <layer type="region" active="true" version="0.1" desc="Ash943 Region">
5418 <param name="z_depth">
5419 <real value="0.0000000000"/>
5420 </param>
5421 <param name="amount">
5422 <real value="1.0000000000"/>
5423 </param>
5424 <param name="blend_method">
5425 <integer value="0"/>
5426 </param>
5427 <param name="color">
5428 <color>
5429 <r>0.817259</r>
5430 <g>0.693864</g>
5431 <b>0.507498</b>
5432 <a>1.000000</a>
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5434 </param>
5435 <param name="offset">
5436 <vector>
5437 <x>0.0000000000</x>
5438 <y>0.0000000000</y>
5439 </vector>
5440 </param>
5441 <param name="invert">
5442 <bool value="false"/>
5443 </param>
5444 <param name="antialias">
5445 <bool value="true"/>
5446 </param>
5447 <param name="feather">
5448 <real value="0.0000000000"/>
5449 </param>
5450 <param name="blurtype">
5451 <integer value="1"/>
5452 </param>
5453 <param name="bline">
5454 <bline type="bline_point" loop="true">
5455 <entry>
5456 <composite type="bline_point">
5457 <c1>
5458 <vector>
5459 <x>-1.0305122137</x>
5460 <y>1.0896493196</y>
5461 </vector>
5462 </c1>
5463 <c2>
5464 <real value="1.0000000000"/>
5465 </c2>
5466 <c3>
5467 <real value="0.5000000000"/>
5468 </c3>
5469 <c4>
5470 <bool value="false"/>
5471 </c4>
5472 <c5>
5473 <radial_composite type="vector">
5474 <c0>
5475 <real value="0.0015625000"/>
5476 </c0>
5477 <c1>
5478 <angle value="-90.000000"/>
5479 </c1>
5480 </radial_composite>
5481 </c5>
5482 <c6>
5483 <radial_composite type="vector">
5484 <c0>
5485 <real value="0.0015625000"/>
5486 </c0>
5487 <c1>
5488 <angle value="-90.000000"/>
5489 </c1>
5490 </radial_composite>
5491 </c6>
5492 </composite>
5493 </entry>
5494 <entry>
5495 <composite type="bline_point">
5496 <c1>
5497 <vector>
5498 <x>-1.0226997137</x>
5499 <y>1.0943368673</y>
5500 </vector>
5501 </c1>
5502 <c2>
5503 <real value="1.0000000000"/>
5504 </c2>
5505 <c3>
5506 <real value="0.5000000000"/>
5507 </c3>
5508 <c4>
5509 <bool value="false"/>
5510 </c4>
5511 <c5>
5512 <radial_composite type="vector">
5513 <c0>
5514 <real value="0.0000000000"/>
5515 </c0>
5516 <c1>
5517 <angle value="0.000000"/>
5518 </c1>
5519 </radial_composite>
5520 </c5>
5521 <c6>
5522 <radial_composite type="vector">
5523 <c0>
5524 <real value="0.0000000000"/>
5525 </c0>
5526 <c1>
5527 <angle value="0.000000"/>
5528 </c1>
5529 </radial_composite>
5530 </c6>
5531 </composite>
5532 </entry>
5533 <entry>
5534 <composite type="bline_point">
5535 <c1>
5536 <vector>
5537 <x>-1.0143663883</x>
5538 <y>1.0906909704</y>
5539 </vector>
5540 </c1>
5541 <c2>
5542 <real value="1.0000000000"/>
5543 </c2>
5544 <c3>
5545 <real value="0.5000000000"/>
5546 </c3>
5547 <c4>
5548 <bool value="false"/>
5549 </c4>
5550 <c5>
5551 <radial_composite type="vector">
5552 <c0>
5553 <real value="0.0000000000"/>
5554 </c0>
5555 <c1>
5556 <angle value="0.000000"/>
5557 </c1>
5558 </radial_composite>
5559 </c5>
5560 <c6>
5561 <radial_composite type="vector">
5562 <c0>
5563 <real value="0.0000000000"/>
5564 </c0>
5565 <c1>
5566 <angle value="0.000000"/>
5567 </c1>
5568 </radial_composite>
5569 </c6>
5570 </composite>
5571 </entry>
5572 <entry>
5573 <composite type="bline_point">
5574 <c1>
5575 <vector>
5576 <x>-1.0159289837</x>
5577 <y>1.0750659704</y>
5578 </vector>
5579 </c1>
5580 <c2>
5581 <real value="1.0000000000"/>
5582 </c2>
5583 <c3>
5584 <real value="0.5000000000"/>
5585 </c3>
5586 <c4>
5587 <bool value="false"/>
5588 </c4>
5589 <c5>
5590 <radial_composite type="vector">
5591 <c0>
5592 <real value="0.0000000000"/>
5593 </c0>
5594 <c1>
5595 <angle value="0.000000"/>
5596 </c1>
5597 </radial_composite>
5598 </c5>
5599 <c6>
5600 <radial_composite type="vector">
5601 <c0>
5602 <real value="0.0000000000"/>
5603 </c0>
5604 <c1>
5605 <angle value="0.000000"/>
5606 </c1>
5607 </radial_composite>
5608 </c6>
5609 </composite>
5610 </entry>
5611 </bline>
5612 </param>
5613 </layer>
5614 <layer type="region" active="true" version="0.1" desc="Ash944 Region">
5615 <param name="z_depth">
5616 <real value="0.0000000000"/>
5617 </param>
5618 <param name="amount">
5619 <real value="1.0000000000"/>
5620 </param>
5621 <param name="blend_method">
5622 <integer value="0"/>
5623 </param>
5624 <param name="color">
5625 <color>
5626 <r>0.817259</r>
5627 <g>0.693864</g>
5628 <b>0.507498</b>
5629 <a>1.000000</a>
5630 </color>
5631 </param>
5632 <param name="offset">
5633 <vector>
5634 <x>0.0000000000</x>
5635 <y>0.0000000000</y>
5636 </vector>
5637 </param>
5638 <param name="invert">
5639 <bool value="false"/>
5640 </param>
5641 <param name="antialias">
5642 <bool value="true"/>
5643 </param>
5644 <param name="feather">
5645 <real value="0.0000000000"/>
5646 </param>
5647 <param name="blurtype">
5648 <integer value="1"/>
5649 </param>
5650 <param name="bline">
5651 <bline type="bline_point" loop="true">
5652 <entry>
5653 <composite type="bline_point">
5654 <c1>
5655 <vector>
5656 <x>-1.0023872852</x>
5657 <y>1.0912117958</y>
5658 </vector>
5659 </c1>
5660 <c2>
5661 <real value="1.0000000000"/>
5662 </c2>
5663 <c3>
5664 <real value="0.4836732745"/>
5665 </c3>
5666 <c4>
5667 <bool value="false"/>
5668 </c4>
5669 <c5>
5670 <radial_composite type="vector">
5671 <c0>
5672 <real value="0.0139754249"/>
5673 </c0>
5674 <c1>
5675 <angle value="-153.434952"/>
5676 </c1>
5677 </radial_composite>
5678 </c5>
5679 <c6>
5680 <radial_composite type="vector">
5681 <c0>
5682 <real value="1.0773846630"/>
5683 </c0>
5684 <c1>
5685 <angle value="132.862640"/>
5686 </c1>
5687 </radial_composite>
5688 </c6>
5689 </composite>
5690 </entry>
5691 <entry>
5692 <composite type="bline_point">
5693 <c1>
5694 <vector>
5695 <x>-1.0112414360</x>
5696 <y>1.0896493196</y>
5697 </vector>
5698 </c1>
5699 <c2>
5700 <real value="1.0000000000"/>
5701 </c2>
5702 <c3>
5703 <real value="0.5000000000"/>
5704 </c3>
5705 <c4>
5706 <bool value="false"/>
5707 </c4>
5708 <c5>
5709 <radial_composite type="vector">
5710 <c0>
5711 <real value="0.0000000000"/>
5712 </c0>
5713 <c1>
5714 <angle value="0.000000"/>
5715 </c1>
5716 </radial_composite>
5717 </c5>
5718 <c6>
5719 <radial_composite type="vector">
5720 <c0>
5721 <real value="0.0000000000"/>
5722 </c0>
5723 <c1>
5724 <angle value="0.000000"/>
5725 </c1>
5726 </radial_composite>
5727 </c6>
5728 </composite>
5729 </entry>
5730 <entry>
5731 <composite type="bline_point">
5732 <c1>
5733 <vector>
5734 <x>-1.0112414360</x>
5735 <y>1.0745451450</y>
5736 </vector>
5737 </c1>
5738 <c2>
5739 <real value="1.0000000000"/>
5740 </c2>
5741 <c3>
5742 <real value="0.5000000000"/>
5743 </c3>
5744 <c4>
5745 <bool value="false"/>
5746 </c4>
5747 <c5>
5748 <radial_composite type="vector">
5749 <c0>
5750 <real value="0.0000000000"/>
5751 </c0>
5752 <c1>
5753 <angle value="0.000000"/>
5754 </c1>
5755 </radial_composite>
5756 </c5>
5757 <c6>
5758 <radial_composite type="vector">
5759 <c0>
5760 <real value="0.0000000000"/>
5761 </c0>
5762 <c1>
5763 <angle value="0.000000"/>
5764 </c1>
5765 </radial_composite>
5766 </c6>
5767 </composite>
5768 </entry>
5769 <entry>
5770 <composite type="bline_point">
5771 <c1>
5772 <vector>
5773 <x>-0.9940539598</x>
5774 <y>1.0802743435</y>
5775 </vector>
5776 </c1>
5777 <c2>
5778 <real value="1.0000000000"/>
5779 </c2>
5780 <c3>
5781 <real value="0.5000000000"/>
5782 </c3>
5783 <c4>
5784 <bool value="false"/>
5785 </c4>
5786 <c5>
5787 <radial_composite type="vector">
5788 <c0>
5789 <real value="0.0015625000"/>
5790 </c0>
5791 <c1>
5792 <angle value="90.000000"/>
5793 </c1>
5794 </radial_composite>
5795 </c5>
5796 <c6>
5797 <radial_composite type="vector">
5798 <c0>
5799 <real value="0.0015625000"/>
5800 </c0>
5801 <c1>
5802 <angle value="90.000000"/>
5803 </c1>
5804 </radial_composite>
5805 </c6>
5806 </composite>
5807 </entry>
5808 <entry>
5809 <composite type="bline_point">
5810 <c1>
5811 <vector>
5812 <x>-1.0018664598</x>
5813 <y>1.0886076689</y>
5814 </vector>
5815 </c1>
5816 <c2>
5817 <real value="1.0000000000"/>
5818 </c2>
5819 <c3>
5820 <real value="0.5000000000"/>
5821 </c3>
5822 <c4>
5823 <bool value="false"/>
5824 </c4>
5825 <c5>
5826 <radial_composite type="vector">
5827 <c0>
5828 <real value="0.0044194174"/>
5829 </c0>
5830 <c1>
5831 <angle value="-45.000000"/>
5832 </c1>
5833 </radial_composite>
5834 </c5>
5835 <c6>
5836 <radial_composite type="vector">
5837 <c0>
5838 <real value="0.0044194174"/>
5839 </c0>
5840 <c1>
5841 <angle value="-45.000000"/>
5842 </c1>
5843 </radial_composite>
5844 </c6>
5845 </composite>
5846 </entry>
5847 <entry>
5848 <composite type="bline_point">
5849 <c1>
5850 <vector>
5851 <x>-0.9878039360</x>
5852 <y>1.0781910419</y>
5853 </vector>
5854 </c1>
5855 <c2>
5856 <real value="1.0000000000"/>
5857 </c2>
5858 <c3>
5859 <real value="0.5000000000"/>
5860 </c3>
5861 <c4>
5862 <bool value="false"/>
5863 </c4>
5864 <c5>
5865 <radial_composite type="vector">
5866 <c0>
5867 <real value="0.0000000000"/>
5868 </c0>
5869 <c1>
5870 <angle value="0.000000"/>
5871 </c1>
5872 </radial_composite>
5873 </c5>
5874 <c6>
5875 <radial_composite type="vector">
5876 <c0>
5877 <real value="0.0000000000"/>
5878 </c0>
5879 <c1>
5880 <angle value="0.000000"/>
5881 </c1>
5882 </radial_composite>
5883 </c6>
5884 </composite>
5885 </entry>
5886 <entry>
5887 <composite type="bline_point">
5888 <c1>
5889 <vector>
5890 <x>-0.9815539122</x>
5891 <y>1.0886076689</y>
5892 </vector>
5893 </c1>
5894 <c2>
5895 <real value="1.0000000000"/>
5896 </c2>
5897 <c3>
5898 <real value="0.5000000000"/>
5899 </c3>
5900 <c4>
5901 <bool value="false"/>
5902 </c4>
5903 <c5>
5904 <radial_composite type="vector">
5905 <c0>
5906 <real value="0.0000000000"/>
5907 </c0>
5908 <c1>
5909 <angle value="0.000000"/>
5910 </c1>
5911 </radial_composite>
5912 </c5>
5913 <c6>
5914 <radial_composite type="vector">
5915 <c0>
5916 <real value="0.0000000000"/>
5917 </c0>
5918 <c1>
5919 <angle value="0.000000"/>
5920 </c1>
5921 </radial_composite>
5922 </c6>
5923 </composite>
5924 </entry>
5925 <entry>
5926 <composite type="bline_point">
5927 <c1>
5928 <vector>
5929 <x>-0.9940539598</x>
5930 <y>1.0979826450</y>
5931 </vector>
5932 </c1>
5933 <c2>
5934 <real value="1.0000000000"/>
5935 </c2>
5936 <c3>
5937 <real value="0.5000000000"/>
5938 </c3>
5939 <c4>
5940 <bool value="false"/>
5941 </c4>
5942 <c5>
5943 <radial_composite type="vector">
5944 <c0>
5945 <real value="0.0000000000"/>
5946 </c0>
5947 <c1>
5948 <angle value="0.000000"/>
5949 </c1>
5950 </radial_composite>
5951 </c5>
5952 <c6>
5953 <radial_composite type="vector">
5954 <c0>
5955 <real value="0.0000000000"/>
5956 </c0>
5957 <c1>
5958 <angle value="0.000000"/>
5959 </c1>
5960 </radial_composite>
5961 </c6>
5962 </composite>
5963 </entry>
5964 </bline>
5965 </param>
5966 </layer>
5967 <layer type="region" active="true" version="0.1" desc="Ash945 Region">
5968 <param name="z_depth">
5969 <real value="0.0000000000"/>
5970 </param>
5971 <param name="amount">
5972 <real value="1.0000000000"/>
5973 </param>
5974 <param name="blend_method">
5975 <integer value="0"/>
5976 </param>
5977 <param name="color">
5978 <color>
5979 <r>0.817259</r>
5980 <g>0.693864</g>
5981 <b>0.507498</b>
5982 <a>1.000000</a>
5983 </color>
5984 </param>
5985 <param name="offset">
5986 <vector>
5987 <x>0.0000000000</x>
5988 <y>0.0000000000</y>
5989 </vector>
5990 </param>
5991 <param name="invert">
5992 <bool value="false"/>
5993 </param>
5994 <param name="antialias">
5995 <bool value="true"/>
5996 </param>
5997 <param name="feather">
5998 <real value="0.0000000000"/>
5999 </param>
6000 <param name="blurtype">
6001 <integer value="1"/>
6002 </param>
6003 <param name="bline">
6004 <bline type="bline_point" loop="true">
6005 <entry>
6006 <composite type="bline_point">
6007 <c1>
6008 <vector>
6009 <x>-0.9919705987</x>
6010 <y>1.1000659466</y>
6011 </vector>
6012 </c1>
6013 <c2>
6014 <real value="1.0000000000"/>
6015 </c2>
6016 <c3>
6017 <real value="0.5000000000"/>
6018 </c3>
6019 <c4>
6020 <bool value="false"/>
6021 </c4>
6022 <c5>
6023 <radial_composite type="vector">
6024 <c0>
6025 <real value="0.0000000000"/>
6026 </c0>
6027 <c1>
6028 <angle value="0.000000"/>
6029 </c1>
6030 </radial_composite>
6031 </c5>
6032 <c6>
6033 <radial_composite type="vector">
6034 <c0>
6035 <real value="0.0000000000"/>
6036 </c0>
6037 <c1>
6038 <angle value="0.000000"/>
6039 </c1>
6040 </radial_composite>
6041 </c6>
6042 </composite>
6043 </entry>
6044 <entry>
6045 <composite type="bline_point">
6046 <c1>
6047 <vector>
6048 <x>-0.9909289479</x>
6049 <y>1.1052743196</y>
6050 </vector>
6051 </c1>
6052 <c2>
6053 <real value="1.0000000000"/>
6054 </c2>
6055 <c3>
6056 <real value="0.5000000000"/>
6057 </c3>
6058 <c4>
6059 <bool value="false"/>
6060 </c4>
6061 <c5>
6062 <radial_composite type="vector">
6063 <c0>
6064 <real value="0.0000000000"/>
6065 </c0>
6066 <c1>
6067 <angle value="0.000000"/>
6068 </c1>
6069 </radial_composite>
6070 </c5>
6071 <c6>
6072 <radial_composite type="vector">
6073 <c0>
6074 <real value="0.0000000000"/>
6075 </c0>
6076 <c1>
6077 <angle value="0.000000"/>
6078 </c1>
6079 </radial_composite>
6080 </c6>
6081 </composite>
6082 </entry>
6083 <entry>
6084 <composite type="bline_point">
6085 <c1>
6086 <vector>
6087 <x>-0.9726997614</x>
6088 <y>1.1089202166</y>
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6090 </c1>
6091 <c2>
6092 <real value="1.0000000000"/>
6093 </c2>
6094 <c3>
6095 <real value="0.5000000000"/>
6096 </c3>
6097 <c4>
6098 <bool value="false"/>
6099 </c4>
6100 <c5>
6101 <radial_composite type="vector">
6102 <c0>
6103 <real value="0.0015625000"/>
6104 </c0>
6105 <c1>
6106 <angle value="-90.000000"/>
6107 </c1>
6108 </radial_composite>
6109 </c5>
6110 <c6>
6111 <radial_composite type="vector">
6112 <c0>
6113 <real value="0.0015625000"/>
6114 </c0>
6115 <c1>
6116 <angle value="-90.000000"/>
6117 </c1>
6118 </radial_composite>
6119 </c6>
6120 </composite>
6121 </entry>
6122 <entry>
6123 <composite type="bline_point">
6124 <c1>
6125 <vector>
6126 <x>-0.9799914360</x>
6127 <y>1.0922534466</y>
6128 </vector>
6129 </c1>
6130 <c2>
6131 <real value="1.0000000000"/>
6132 </c2>
6133 <c3>
6134 <real value="0.5000000000"/>
6135 </c3>
6136 <c4>
6137 <bool value="false"/>
6138 </c4>
6139 <c5>
6140 <radial_composite type="vector">
6141 <c0>
6142 <real value="0.0000000000"/>
6143 </c0>
6144 <c1>
6145 <angle value="0.000000"/>
6146 </c1>
6147 </radial_composite>
6148 </c5>
6149 <c6>
6150 <radial_composite type="vector">
6151 <c0>
6152 <real value="0.0000000000"/>
6153 </c0>
6154 <c1>
6155 <angle value="0.000000"/>
6156 </c1>
6157 </radial_composite>
6158 </c6>
6159 </composite>
6160 </entry>
6161 </bline>
6162 </param>
6163 </layer>
6164 <layer type="region" active="true" version="0.1" desc="Ash946 Region">
6165 <param name="z_depth">
6166 <real value="0.0000000000"/>
6167 </param>
6168 <param name="amount">
6169 <real value="1.0000000000"/>
6170 </param>
6171 <param name="blend_method">
6172 <integer value="0"/>
6173 </param>
6174 <param name="color">
6175 <color>
6176 <r>0.817259</r>
6177 <g>0.693864</g>
6178 <b>0.507498</b>
6179 <a>1.000000</a>
6180 </color>
6181 </param>
6182 <param name="offset">
6183 <vector>
6184 <x>0.0000000000</x>
6185 <y>0.0000000000</y>
6186 </vector>
6187 </param>
6188 <param name="invert">
6189 <bool value="false"/>
6190 </param>
6191 <param name="antialias">
6192 <bool value="true"/>
6193 </param>
6194 <param name="feather">
6195 <real value="0.0000000000"/>
6196 </param>
6197 <param name="blurtype">
6198 <integer value="1"/>
6199 </param>
6200 <param name="bline">
6201 <bline type="bline_point" loop="true">
6202 <entry>
6203 <composite type="bline_point">
6204 <c1>
6205 <vector>
6206 <x>-1.0268664360</x>
6207 <y>1.0953785181</y>
6208 </vector>
6209 </c1>
6210 <c2>
6211 <real value="1.0000000000"/>
6212 </c2>
6213 <c3>
6214 <real value="0.5000000000"/>
6215 </c3>
6216 <c4>
6217 <bool value="false"/>
6218 </c4>
6219 <c5>
6220 <radial_composite type="vector">
6221 <c0>
6222 <real value="0.0000000000"/>
6223 </c0>
6224 <c1>
6225 <angle value="0.000000"/>
6226 </c1>
6227 </radial_composite>
6228 </c5>
6229 <c6>
6230 <radial_composite type="vector">
6231 <c0>
6232 <real value="0.0000000000"/>
6233 </c0>
6234 <c1>
6235 <angle value="0.000000"/>
6236 </c1>
6237 </radial_composite>
6238 </c6>
6239 </composite>
6240 </entry>
6241 <entry>
6242 <composite type="bline_point">
6243 <c1>
6244 <vector>
6245 <x>-1.0367622375</x>
6246 <y>1.0865243673</y>
6247 </vector>
6248 </c1>
6249 <c2>
6250 <real value="1.0000000000"/>
6251 </c2>
6252 <c3>
6253 <real value="0.5000000000"/>
6254 </c3>
6255 <c4>
6256 <bool value="false"/>
6257 </c4>
6258 <c5>
6259 <radial_composite type="vector">
6260 <c0>
6261 <real value="0.0000000000"/>
6262 </c0>
6263 <c1>
6264 <angle value="0.000000"/>
6265 </c1>
6266 </radial_composite>
6267 </c5>
6268 <c6>
6269 <radial_composite type="vector">
6270 <c0>
6271 <real value="0.0000000000"/>
6272 </c0>
6273 <c1>
6274 <angle value="0.000000"/>
6275 </c1>
6276 </radial_composite>
6277 </c6>
6278 </composite>
6279 </entry>
6280 <entry>
6281 <composite type="bline_point">
6282 <c1>
6283 <vector>
6284 <x>-1.0503039360</x>
6285 <y>1.0979826450</y>
6286 </vector>
6287 </c1>
6288 <c2>
6289 <real value="1.0000000000"/>
6290 </c2>
6291 <c3>
6292 <real value="0.5000000000"/>
6293 </c3>
6294 <c4>
6295 <bool value="false"/>
6296 </c4>
6297 <c5>
6298 <radial_composite type="vector">
6299 <c0>
6300 <real value="0.0000000000"/>
6301 </c0>
6302 <c1>
6303 <angle value="0.000000"/>
6304 </c1>
6305 </radial_composite>
6306 </c5>
6307 <c6>
6308 <radial_composite type="vector">
6309 <c0>
6310 <real value="0.0000000000"/>
6311 </c0>
6312 <c1>
6313 <angle value="0.000000"/>
6314 </c1>
6315 </radial_composite>
6316 </c6>
6317 </composite>
6318 </entry>
6319 <entry>
6320 <composite type="bline_point">
6321 <c1>
6322 <vector>
6323 <x>-1.0305122137</x>
6324 <y>1.0995451212</y>
6325 </vector>
6326 </c1>
6327 <c2>
6328 <real value="1.0000000000"/>
6329 </c2>
6330 <c3>
6331 <real value="0.5000000000"/>
6332 </c3>
6333 <c4>
6334 <bool value="false"/>
6335 </c4>
6336 <c5>
6337 <radial_composite type="vector">
6338 <c0>
6339 <real value="0.0000000000"/>
6340 </c0>
6341 <c1>
6342 <angle value="0.000000"/>
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6344 </radial_composite>
6345 </c5>
6346 <c6>
6347 <radial_composite type="vector">
6348 <c0>
6349 <real value="0.0000000000"/>
6350 </c0>
6351 <c1>
6352 <angle value="0.000000"/>
6353 </c1>
6354 </radial_composite>
6355 </c6>
6356 </composite>
6357 </entry>
6358 </bline>
6359 </param>
6360 </layer>
6361 <layer type="region" active="true" version="0.1" desc="Ash947 Region">
6362 <param name="z_depth">
6363 <real value="0.0000000000"/>
6364 </param>
6365 <param name="amount">
6366 <real value="1.0000000000"/>
6367 </param>
6368 <param name="blend_method">
6369 <integer value="0"/>
6370 </param>
6371 <param name="color">
6372 <color>
6373 <r>0.228903</r>
6374 <g>0.140681</g>
6375 <b>0.044487</b>
6376 <a>1.000000</a>
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6378 </param>
6379 <param name="offset">
6380 <vector>
6381 <x>0.0000000000</x>
6382 <y>0.0000000000</y>
6383 </vector>
6384 </param>
6385 <param name="invert">
6386 <bool value="false"/>
6387 </param>
6388 <param name="antialias">
6389 <bool value="true"/>
6390 </param>
6391 <param name="feather">
6392 <real value="0.0000000000"/>
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6680 <real value="1.0000000000"/>
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6688 <g>0.140681</g>
6689 <b>0.044487</b>
6690 <a>1.000000</a>
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6714 <composite type="bline_point">
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7105 </bline>
7106 </param>
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8000 </param>
8001 </layer>
8002 <layer type="region" active="true" version="0.1" desc="Ash910 Region">
8003 <param name="z_depth">
8004 <real value="0.0000000000"/>
8005 </param>
8006 <param name="amount">
8007 <real value="1.0000000000"/>
8008 </param>
8009 <param name="blend_method">
8010 <integer value="0"/>
8011 </param>
8012 <param name="color">
8013 <color>
8014 <r>0.000000</r>
8015 <g>0.000000</g>
8016 <b>0.000000</b>
8017 <a>1.000000</a>
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8019 </param>
8020 <param name="offset">
8021 <vector>
8022 <x>0.0000000000</x>
8023 <y>0.0000000000</y>
8024 </vector>
8025 </param>
8026 <param name="invert">
8027 <bool value="false"/>
8028 </param>
8029 <param name="antialias">
8030 <bool value="true"/>
8031 </param>
8032 <param name="feather">
8033 <real value="0.0000000000"/>
8034 </param>
8035 <param name="blurtype">
8036 <integer value="1"/>
8037 </param>
8038 <param name="bline">
8039 <bline type="bline_point" loop="true">
8040 <entry>
8041 <composite type="bline_point">
8042 <c1>
8043 <vector>
8044 <x>0.0504725911</x>
8045 <y>2.0087590218</y>
8046 </vector>
8047 </c1>
8048 <c2>
8049 <real value="1.0000000000"/>
8050 </c2>
8051 <c3>
8052 <real value="0.5000000000"/>
8053 </c3>
8054 <c4>
8055 <bool value="false"/>
8056 </c4>
8057 <c5>
8058 <radial_composite type="vector">
8059 <c0>
8060 <real value="0.0303382622"/>
8061 </c0>
8062 <c1>
8063 <angle value="-168.111313"/>
8064 </c1>
8065 </radial_composite>
8066 </c5>
8067 <c6>
8068 <radial_composite type="vector">
8069 <c0>
8070 <real value="0.0303382622"/>
8071 </c0>
8072 <c1>
8073 <angle value="-168.111313"/>
8074 </c1>
8075 </radial_composite>
8076 </c6>
8077 </composite>
8078 </entry>
8079 <entry>
8080 <composite type="bline_point">
8081 <c1>
8082 <vector>
8083 <x>0.0299645197</x>
8084 <y>2.0081062317</y>
8085 </vector>
8086 </c1>
8087 <c2>
8088 <real value="1.0000000000"/>
8089 </c2>
8090 <c3>
8091 <real value="0.5000000000"/>
8092 </c3>
8093 <c4>
8094 <bool value="false"/>
8095 </c4>
8096 <c5>
8097 <radial_composite type="vector">
8098 <c0>
8099 <real value="0.0144055382"/>
8100 </c0>
8101 <c1>
8102 <angle value="102.528809"/>
8103 </c1>
8104 </radial_composite>
8105 </c5>
8106 <c6>
8107 <radial_composite type="vector">
8108 <c0>
8109 <real value="0.0144055382"/>
8110 </c0>
8111 <c1>
8112 <angle value="102.528809"/>
8113 </c1>
8114 </radial_composite>
8115 </c6>
8116 </composite>
8117 </entry>
8118 <entry>
8119 <composite type="bline_point">
8120 <c1>
8121 <vector>
8122 <x>0.0293910615</x>
8123 <y>2.0344369411</y>
8124 </vector>
8125 </c1>
8126 <c2>
8127 <real value="1.0000000000"/>
8128 </c2>
8129 <c3>
8130 <real value="0.5000000000"/>
8131 </c3>
8132 <c4>
8133 <bool value="false"/>
8134 </c4>
8135 <c5>
8136 <radial_composite type="vector">
8137 <c0>
8138 <real value="0.0212522977"/>
8139 </c0>
8140 <c1>
8141 <angle value="17.102730"/>
8142 </c1>
8143 </radial_composite>
8144 </c5>
8145 <c6>
8146 <radial_composite type="vector">
8147 <c0>
8148 <real value="0.0212522977"/>
8149 </c0>
8150 <c1>
8151 <angle value="17.102730"/>
8152 </c1>
8153 </radial_composite>
8154 </c6>
8155 </composite>
8156 </entry>
8157 <entry>
8158 <composite type="bline_point">
8159 <c1>
8160 <vector>
8161 <x>0.0524071753</x>
8162 <y>2.0310955048</y>
8163 </vector>
8164 </c1>
8165 <c2>
8166 <real value="1.0000000000"/>
8167 </c2>
8168 <c3>
8169 <real value="0.5000000000"/>
8170 </c3>
8171 <c4>
8172 <bool value="false"/>
8173 </c4>
8174 <c5>
8175 <radial_composite type="vector">
8176 <c0>
8177 <real value="0.0147405955"/>
8178 </c0>
8179 <c1>
8180 <angle value="-57.994617"/>
8181 </c1>
8182 </radial_composite>
8183 </c5>
8184 <c6>
8185 <radial_composite type="vector">
8186 <c0>
8187 <real value="0.0147405955"/>
8188 </c0>
8189 <c1>
8190 <angle value="-57.994617"/>
8191 </c1>
8192 </radial_composite>
8193 </c6>
8194 </composite>
8195 </entry>
8196 </bline>
8197 </param>
8198 </layer>
8199 <layer type="region" active="true" version="0.1" desc="Ash943 Region">
8200 <param name="z_depth">
8201 <real value="0.0000000000"/>
8202 </param>
8203 <param name="amount">
8204 <real value="1.0000000000"/>
8205 </param>
8206 <param name="blend_method">
8207 <integer value="0"/>
8208 </param>
8209 <param name="color">
8210 <color>
8211 <r>0.817259</r>
8212 <g>0.693864</g>
8213 <b>0.507498</b>
8214 <a>1.000000</a>
8215 </color>
8216 </param>
8217 <param name="offset">
8218 <vector>
8219 <x>0.0000000000</x>
8220 <y>0.0000000000</y>
8221 </vector>
8222 </param>
8223 <param name="invert">
8224 <bool value="false"/>
8225 </param>
8226 <param name="antialias">
8227 <bool value="true"/>
8228 </param>
8229 <param name="feather">
8230 <real value="0.0000000000"/>
8231 </param>
8232 <param name="blurtype">
8233 <integer value="1"/>
8234 </param>
8235 <param name="bline">
8236 <bline type="bline_point" loop="true">
8237 <entry>
8238 <composite type="bline_point">
8239 <c1>
8240 <vector>
8241 <x>0.0304891914</x>
8242 <y>1.9952536821</y>
8243 </vector>
8244 </c1>
8245 <c2>
8246 <real value="1.0000000000"/>
8247 </c2>
8248 <c3>
8249 <real value="0.5000000000"/>
8250 </c3>
8251 <c4>
8252 <bool value="false"/>
8253 </c4>
8254 <c5>
8255 <radial_composite type="vector">
8256 <c0>
8257 <real value="0.0015625000"/>
8258 </c0>
8259 <c1>
8260 <angle value="-90.000000"/>
8261 </c1>
8262 </radial_composite>
8263 </c5>
8264 <c6>
8265 <radial_composite type="vector">
8266 <c0>
8267 <real value="0.0015625000"/>
8268 </c0>
8269 <c1>
8270 <angle value="-90.000000"/>
8271 </c1>
8272 </radial_composite>
8273 </c6>
8274 </composite>
8275 </entry>
8276 <entry>
8277 <composite type="bline_point">
8278 <c1>
8279 <vector>
8280 <x>0.0354847275</x>
8281 <y>2.0028729439</y>
8282 </vector>
8283 </c1>
8284 <c2>
8285 <real value="1.0000000000"/>
8286 </c2>
8287 <c3>
8288 <real value="0.5000000000"/>
8289 </c3>
8290 <c4>
8291 <bool value="false"/>
8292 </c4>
8293 <c5>
8294 <radial_composite type="vector">
8295 <c0>
8296 <real value="0.0000000000"/>
8297 </c0>
8298 <c1>
8299 <angle value="0.000000"/>
8300 </c1>
8301 </radial_composite>
8302 </c5>
8303 <c6>
8304 <radial_composite type="vector">
8305 <c0>
8306 <real value="0.0000000000"/>
8307 </c0>
8308 <c1>
8309 <angle value="0.000000"/>
8310 </c1>
8311 </radial_composite>
8312 </c6>
8313 </composite>
8314 </entry>
8315 <entry>
8316 <composite type="bline_point">
8317 <c1>
8318 <vector>
8319 <x>0.0445742533</x>
8320 <y>2.0032150745</y>
8321 </vector>
8322 </c1>
8323 <c2>
8324 <real value="1.0000000000"/>
8325 </c2>
8326 <c3>
8327 <real value="0.5000000000"/>
8328 </c3>
8329 <c4>
8330 <bool value="false"/>
8331 </c4>
8332 <c5>
8333 <radial_composite type="vector">
8334 <c0>
8335 <real value="0.0000000000"/>
8336 </c0>
8337 <c1>
8338 <angle value="0.000000"/>
8339 </c1>
8340 </radial_composite>
8341 </c5>
8342 <c6>
8343 <radial_composite type="vector">
8344 <c0>
8345 <real value="0.0000000000"/>
8346 </c0>
8347 <c1>
8348 <angle value="0.000000"/>
8349 </c1>
8350 </radial_composite>
8351 </c6>
8352 </composite>
8353 </entry>
8354 <entry>
8355 <composite type="bline_point">
8356 <c1>
8357 <vector>
8358 <x>0.0499642305</x>
8359 <y>1.9884661436</y>
8360 </vector>
8361 </c1>
8362 <c2>
8363 <real value="1.0000000000"/>
8364 </c2>
8365 <c3>
8366 <real value="0.5000000000"/>
8367 </c3>
8368 <c4>
8369 <bool value="false"/>
8370 </c4>
8371 <c5>
8372 <radial_composite type="vector">
8373 <c0>
8374 <real value="0.0000000000"/>
8375 </c0>
8376 <c1>
8377 <angle value="0.000000"/>
8378 </c1>
8379 </radial_composite>
8380 </c5>
8381 <c6>
8382 <radial_composite type="vector">
8383 <c0>
8384 <real value="0.0000000000"/>
8385 </c0>
8386 <c1>
8387 <angle value="0.000000"/>
8388 </c1>
8389 </radial_composite>
8390 </c6>
8391 </composite>
8392 </entry>
8393 </bline>
8394 </param>
8395 </layer>
8396 <layer type="region" active="true" version="0.1" desc="Ash944 Region">
8397 <param name="z_depth">
8398 <real value="0.0000000000"/>
8399 </param>
8400 <param name="amount">
8401 <real value="1.0000000000"/>
8402 </param>
8403 <param name="blend_method">
8404 <integer value="0"/>
8405 </param>
8406 <param name="color">
8407 <color>
8408 <r>0.817259</r>
8409 <g>0.693864</g>
8410 <b>0.507498</b>
8411 <a>1.000000</a>
8412 </color>
8413 </param>
8414 <param name="offset">
8415 <vector>
8416 <x>0.0000000000</x>
8417 <y>0.0000000000</y>
8418 </vector>
8419 </param>
8420 <param name="invert">
8421 <bool value="false"/>
8422 </param>
8423 <param name="antialias">
8424 <bool value="true"/>
8425 </param>
8426 <param name="feather">
8427 <real value="0.0000000000"/>
8428 </param>
8429 <param name="blurtype">
8430 <integer value="1"/>
8431 </param>
8432 <param name="bline">
8433 <bline type="bline_point" loop="true">
8434 <entry>
8435 <composite type="bline_point">
8436 <c1>
8437 <vector>
8438 <x>0.0551340878</x>
8439 <y>2.0088949203</y>
8440 </vector>
8441 </c1>
8442 <c2>
8443 <real value="1.0000000000"/>
8444 </c2>
8445 <c3>
8446 <real value="0.4836732745"/>
8447 </c3>
8448 <c4>
8449 <bool value="false"/>
8450 </c4>
8451 <c5>
8452 <radial_composite type="vector">
8453 <c0>
8454 <real value="0.0139754249"/>
8455 </c0>
8456 <c1>
8457 <angle value="-153.434952"/>
8458 </c1>
8459 </radial_composite>
8460 </c5>
8461 <c6>
8462 <radial_composite type="vector">
8463 <c0>
8464 <real value="1.0773846630"/>
8465 </c0>
8466 <c1>
8467 <angle value="132.862640"/>
8468 </c1>
8469 </radial_composite>
8470 </c6>
8471 </composite>
8472 </entry>
8473 <entry>
8474 <composite type="bline_point">
8475 <c1>
8476 <vector>
8477 <x>0.0478412211</x>
8478 <y>2.0036365986</y>
8479 </vector>
8480 </c1>
8481 <c2>
8482 <real value="1.0000000000"/>
8483 </c2>
8484 <c3>
8485 <real value="0.5000000000"/>
8486 </c3>
8487 <c4>
8488 <bool value="false"/>
8489 </c4>
8490 <c5>
8491 <radial_composite type="vector">
8492 <c0>
8493 <real value="0.0000000000"/>
8494 </c0>
8495 <c1>
8496 <angle value="0.000000"/>
8497 </c1>
8498 </radial_composite>
8499 </c5>
8500 <c6>
8501 <radial_composite type="vector">
8502 <c0>
8503 <real value="0.0000000000"/>
8504 </c0>
8505 <c1>
8506 <angle value="0.000000"/>
8507 </c1>
8508 </radial_composite>
8509 </c6>
8510 </composite>
8511 </entry>
8512 <entry>
8513 <composite type="bline_point">
8514 <c1>
8515 <vector>
8516 <x>0.0544115566</x>
8517 <y>1.9900362492</y>
8518 </vector>
8519 </c1>
8520 <c2>
8521 <real value="1.0000000000"/>
8522 </c2>
8523 <c3>
8524 <real value="0.5000000000"/>
8525 </c3>
8526 <c4>
8527 <bool value="false"/>
8528 </c4>
8529 <c5>
8530 <radial_composite type="vector">
8531 <c0>
8532 <real value="0.0000000000"/>
8533 </c0>
8534 <c1>
8535 <angle value="0.000000"/>
8536 </c1>
8537 </radial_composite>
8538 </c5>
8539 <c6>
8540 <radial_composite type="vector">
8541 <c0>
8542 <real value="0.0000000000"/>
8543 </c0>
8544 <c1>
8545 <angle value="0.000000"/>
8546 </c1>
8547 </radial_composite>
8548 </c6>
8549 </composite>
8550 </entry>
8551 <entry>
8552 <composite type="bline_point">
8553 <c1>
8554 <vector>
8555 <x>0.0673955008</x>
8556 <y>2.0026714802</y>
8557 </vector>
8558 </c1>
8559 <c2>
8560 <real value="1.0000000000"/>
8561 </c2>
8562 <c3>
8563 <real value="0.5000000000"/>
8564 </c3>
8565 <c4>
8566 <bool value="false"/>
8567 </c4>
8568 <c5>
8569 <radial_composite type="vector">
8570 <c0>
8571 <real value="0.0015625000"/>
8572 </c0>
8573 <c1>
8574 <angle value="90.000000"/>
8575 </c1>
8576 </radial_composite>
8577 </c5>
8578 <c6>
8579 <radial_composite type="vector">
8580 <c0>
8581 <real value="0.0015625000"/>
8582 </c0>
8583 <c1>
8584 <angle value="90.000000"/>
8585 </c1>
8586 </radial_composite>
8587 </c6>
8588 </composite>
8589 </entry>
8590 <entry>
8591 <composite type="bline_point">
8592 <c1>
8593 <vector>
8594 <x>0.0567358769</x>
8595 <y>2.0067768097</y>
8596 </vector>
8597 </c1>
8598 <c2>
8599 <real value="1.0000000000"/>
8600 </c2>
8601 <c3>
8602 <real value="0.5000000000"/>
8603 </c3>
8604 <c4>
8605 <bool value="false"/>
8606 </c4>
8607 <c5>
8608 <radial_composite type="vector">
8609 <c0>
8610 <real value="0.0044194174"/>
8611 </c0>
8612 <c1>
8613 <angle value="-45.000000"/>
8614 </c1>
8615 </radial_composite>
8616 </c5>
8617 <c6>
8618 <radial_composite type="vector">
8619 <c0>
8620 <real value="0.0044194174"/>
8621 </c0>
8622 <c1>
8623 <angle value="-45.000000"/>
8624 </c1>
8625 </radial_composite>
8626 </c6>
8627 </composite>
8628 </entry>
8629 <entry>
8630 <composite type="bline_point">
8631 <c1>
8632 <vector>
8633 <x>0.0739294365</x>
8634 <y>2.0035145283</y>
8635 </vector>
8636 </c1>
8637 <c2>
8638 <real value="1.0000000000"/>
8639 </c2>
8640 <c3>
8641 <real value="0.5000000000"/>
8642 </c3>
8643 <c4>
8644 <bool value="false"/>
8645 </c4>
8646 <c5>
8647 <radial_composite type="vector">
8648 <c0>
8649 <real value="0.0000000000"/>
8650 </c0>
8651 <c1>
8652 <angle value="0.000000"/>
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8654 </radial_composite>
8655 </c5>
8656 <c6>
8657 <radial_composite type="vector">
8658 <c0>
8659 <real value="0.0000000000"/>
8660 </c0>
8661 <c1>
8662 <angle value="0.000000"/>
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8664 </radial_composite>
8665 </c6>
8666 </composite>
8667 </entry>
8668 <entry>
8669 <composite type="bline_point">
8670 <c1>
8671 <vector>
8672 <x>0.0750258565</x>
8673 <y>2.0156126022</y>
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8675 </c1>
8676 <c2>
8677 <real value="1.0000000000"/>
8678 </c2>
8679 <c3>
8680 <real value="0.5000000000"/>
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8682 <c4>
8683 <bool value="false"/>
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8685 <c5>
8686 <radial_composite type="vector">
8687 <c0>
8688 <real value="0.0000000000"/>
8689 </c0>
8690 <c1>
8691 <angle value="0.000000"/>
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8694 </c5>
8695 <c6>
8696 <radial_composite type="vector">
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8698 <real value="0.0000000000"/>
8699 </c0>
8700 <c1>
8701 <angle value="0.000000"/>
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8704 </c6>
8705 </composite>
8706 </entry>
8707 <entry>
8708 <composite type="bline_point">
8709 <c1>
8710 <vector>
8711 <x>0.0596923456</x>
8712 <y>2.0186166763</y>
8713 </vector>
8714 </c1>
8715 <c2>
8716 <real value="1.0000000000"/>
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8718 <c3>
8719 <real value="0.5000000000"/>
8720 </c3>
8721 <c4>
8722 <bool value="false"/>
8723 </c4>
8724 <c5>
8725 <radial_composite type="vector">
8726 <c0>
8727 <real value="0.0000000000"/>
8728 </c0>
8729 <c1>
8730 <angle value="0.000000"/>
8731 </c1>
8732 </radial_composite>
8733 </c5>
8734 <c6>
8735 <radial_composite type="vector">
8736 <c0>
8737 <real value="0.0000000000"/>
8738 </c0>
8739 <c1>
8740 <angle value="0.000000"/>
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8742 </radial_composite>
8743 </c6>
8744 </composite>
8745 </entry>
8746 </bline>
8747 </param>
8748 </layer>
8749 <layer type="region" active="true" version="0.1" desc="Ash945 Region">
8750 <param name="z_depth">
8751 <real value="0.0000000000"/>
8752 </param>
8753 <param name="amount">
8754 <real value="1.0000000000"/>
8755 </param>
8756 <param name="blend_method">
8757 <integer value="0"/>
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8760 <color>
8761 <r>0.817259</r>
8762 <g>0.693864</g>
8763 <b>0.507498</b>
8764 <a>1.000000</a>
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8767 <param name="offset">
8768 <vector>
8769 <x>0.0000000000</x>
8770 <y>0.0000000000</y>
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8773 <param name="invert">
8774 <bool value="false"/>
8775 </param>
8776 <param name="antialias">
8777 <bool value="true"/>
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8779 <param name="feather">
8780 <real value="0.0000000000"/>
8781 </param>
8782 <param name="blurtype">
8783 <integer value="1"/>
8784 </param>
8785 <param name="bline">
8786 <bline type="bline_point" loop="true">
8787 <entry>
8788 <composite type="bline_point">
8789 <c1>
8790 <vector>
8791 <x>0.0606619902</x>
8792 <y>2.0213987827</y>
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9614 <c1>
9615 <vector>
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9617 <y>2.0272278786</y>
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9620 <c2>
9621 <real value="1.0000000000"/>
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9624 <real value="0.5000000000"/>
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9627 <bool value="false"/>
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9630 <radial_composite type="vector">
9631 <c0>
9632 <real value="0.0000000000"/>
9633 </c0>
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9635 <angle value="0.000000"/>
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9638 </c5>
9639 <c6>
9640 <radial_composite type="vector">
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9650 </entry>
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9667 <g>0.140681</g>
9668 <b>0.044487</b>
9669 <a>1.000000</a>
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9675 <y>0.0000000000</y>
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9685 <real value="0.0000000000"/>
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9687 <param name="blurtype">
9688 <integer value="1"/>
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9690 <param name="bline">
9691 <bline type="bline_point" loop="true">
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9693 <composite type="bline_point">
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9695 <vector>
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9701 <real value="1.0000000000"/>
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9704 <real value="0.5000000000"/>
9705 </c3>
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9707 <bool value="false"/>
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9710 <radial_composite type="vector">
9711 <c0>
9712 <real value="0.0000000000"/>
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9715 <angle value="0.000000"/>
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9720 <radial_composite type="vector">
9721 <c0>
9722 <real value="0.0000000000"/>
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9725 <angle value="0.000000"/>
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9730 </entry>
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9732 <composite type="bline_point">
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9741 </c2>
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9743 <real value="0.5000000000"/>
9744 </c3>
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9746 <bool value="false"/>
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9749 <radial_composite type="vector">
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9764 <angle value="90.000000"/>
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9767 </c6>
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9769 </entry>
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9775 <y>2.0431888103</y>
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9780 </c2>
9781 <c3>
9782 <real value="0.5000000000"/>
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9785 <bool value="false"/>
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9788 <radial_composite type="vector">
9789 <c0>
9790 <real value="0.0000000000"/>
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9795 </radial_composite>
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9800 <real value="0.0000000000"/>
9801 </c0>
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9810 <composite type="bline_point">
9811 <c1>
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9814 <y>2.0450217724</y>
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9818 <real value="1.0000000000"/>
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9821 <real value="0.5000000000"/>
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9824 <bool value="false"/>
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9829 <real value="0.0015625000"/>
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9832 <angle value="-90.000000"/>
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9839 <real value="0.0015625000"/>
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9847 </entry>
9848 <entry>
9849 <composite type="bline_point">
9850 <c1>
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9853 <y>2.0359640121</y>
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9860 <real value="0.5000000000"/>
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9865 <c5>
9866 <radial_composite type="vector">
9867 <c0>
9868 <real value="0.0000000000"/>
9869 </c0>
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9886 </entry>
9887 </bline>
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9895 <real value="1.0000000000"/>
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9903 <g>0.140681</g>
9904 <b>0.044487</b>
9905 <a>1.000000</a>
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9918 <bool value="true"/>
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9920 <param name="feather">
9921 <real value="0.0000000000"/>
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9923 <param name="blurtype">
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9925 </param>
9926 <param name="bline">
9927 <bline type="bline_point" loop="true">
9928 <entry>
9929 <composite type="bline_point">
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9931 <vector>
9932 <x>0.0400177389</x>
9933 <y>2.0449743271</y>
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9937 <real value="1.0000000000"/>
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9940 <real value="0.5000000000"/>
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9943 <bool value="false"/>
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9948 <real value="0.0000000000"/>
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9956 <radial_composite type="vector">
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9958 <real value="0.0000000000"/>
9959 </c0>
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9965 </composite>
9966 </entry>
9967 <entry>
9968 <composite type="bline_point">
9969 <c1>
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9972 <y>2.0377764702</y>
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9979 <real value="0.5000000000"/>
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9987 <real value="0.0000000000"/>
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10009 <vector>
10010 <x>0.0459242314</x>
10011 <y>2.0339455605</y>
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10015 <real value="1.0000000000"/>
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10018 <real value="0.5000000000"/>
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10021 <bool value="false"/>
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10025 <c0>
10026 <real value="0.0000000000"/>
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10029 <angle value="0.000000"/>
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10032 </c5>
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10034 <radial_composite type="vector">
10035 <c0>
10036 <real value="0.0000000000"/>
10037 </c0>
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10039 <angle value="0.000000"/>
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10041 </radial_composite>
10042 </c6>
10043 </composite>
10044 </entry>
10045 <entry>
10046 <composite type="bline_point">
10047 <c1>
10048 <vector>
10049 <x>0.0633238032</x>
10050 <y>2.0458219051</y>
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10054 <real value="1.0000000000"/>
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10056 <c3>
10057 <real value="0.5000000000"/>
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10060 <bool value="false"/>
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10065 <real value="0.0000000000"/>
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10068 <angle value="0.000000"/>
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10075 <real value="0.0000000000"/>
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10083 </entry>
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10085 <composite type="bline_point">
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10087 <vector>
10088 <x>0.0615588427</x>
10089 <y>2.0530672073</y>
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10093 <real value="1.0000000000"/>
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10095 <c3>
10096 <real value="0.5000000000"/>
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10099 <bool value="false"/>
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10104 <real value="0.0015625000"/>
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10121 </composite>
10122 </entry>
10123 </bline>
10124 </param>
10125 </layer>
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10127 <param name="z_depth">
10128 <real value="0.0000000000"/>
10129 </param>
10130 <param name="amount">
10131 <real value="1.0000000000"/>
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10133 <param name="blend_method">
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10139 <g>0.140681</g>
10140 <b>0.044487</b>
10141 <a>1.000000</a>
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10147 <y>0.0000000000</y>
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10150 <param name="invert">
10151 <bool value="false"/>
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10153 <param name="antialias">
10154 <bool value="true"/>
10155 </param>
10156 <param name="feather">
10157 <real value="0.0000000000"/>
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10159 <param name="blurtype">
10160 <integer value="1"/>
10161 </param>
10162 <param name="bline">
10163 <bline type="bline_point" loop="true">
10164 <entry>
10165 <composite type="bline_point">
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10167 <vector>
10168 <x>0.0651521608</x>
10169 <y>2.0432345867</y>
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10173 <real value="1.0000000000"/>
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10175 <c3>
10176 <real value="0.5000000000"/>
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10178 <c4>
10179 <bool value="false"/>
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10181 <c5>
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10183 <c0>
10184 <real value="0.0000000000"/>
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10186 <c1>
10187 <angle value="0.000000"/>
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10194 <real value="0.0000000000"/>
10195 </c0>
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10225 <c1>
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10243 <composite type="bline_point">
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10246 <x>0.0572793894</x>
10247 <y>2.0295979977</y>
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10257 <bool value="false"/>
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10264 <c1>
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10280 </entry>
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10299 <radial_composite type="vector">
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10301 <real value="0.0000000000"/>
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10311 <real value="0.0000000000"/>
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10317 </c6>
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10319 </entry>
10320 </bline>
10321 </param>
10322 </layer>
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10325 <param name="zoom">
10326 <real value="0.0000000000"/>
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10328 <param name="time_offset">
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10331 <param name="children_lock">
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10334 </layer>
10335 <layer type="PasteCanvas" active="true" version="0.1" desc="Bullet 1">
10336 <param name="z_depth">
10337 <real value="0.0000000000"/>
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10339 <param name="amount">
10340 <real value="1.0000000000"/>
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10348 <y>0.0000000000</y>
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10351 <param name="canvas">
10352 <canvas>
10353 <layer type="region" active="true" version="0.1" desc="Ash942 Region">
10354 <param name="z_depth">
10355 <real value="0.0000000000"/>
10356 </param>
10357 <param name="amount">
10358 <real value="1.0000000000"/>
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10366 <g>0.287900</g>
10367 <b>0.101533</b>
10368 <a>1.000000</a>
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10380 <param name="antialias">
10381 <bool value="true"/>
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10383 <param name="feather">
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11211 <param name="blurtype">
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11213 </param>
11214 <param name="bline">
11215 <bline type="bline_point" loop="true">
11216 <entry>
11217 <composite type="bline_point">
11218 <c1>
11219 <vector>
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11221 <y>1.9549522400</y>
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11224 <c2>
11225 <real value="1.0000000000"/>
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11227 <c3>
11228 <real value="0.4836732745"/>
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11230 <c4>
11231 <bool value="false"/>
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11233 <c5>
11234 <radial_composite type="vector">
11235 <c0>
11236 <real value="0.0139754249"/>
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11238 <c1>
11239 <angle value="-153.434952"/>
11240 </c1>
11241 </radial_composite>
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11243 <c6>
11244 <radial_composite type="vector">
11245 <c0>
11246 <real value="1.0773846630"/>
11247 </c0>
11248 <c1>
11249 <angle value="132.862640"/>
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11252 </c6>
11253 </composite>
11254 </entry>
11255 <entry>
11256 <composite type="bline_point">
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11258 <vector>
11259 <x>-2.6904773712</x>
11260 <y>1.9505968094</y>
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11264 <real value="1.0000000000"/>
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11266 <c3>
11267 <real value="0.5000000000"/>
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11269 <c4>
11270 <bool value="false"/>
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11272 <c5>
11273 <radial_composite type="vector">
11274 <c0>
11275 <real value="0.0000000000"/>
11276 </c0>
11277 <c1>
11278 <angle value="0.000000"/>
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11283 <radial_composite type="vector">
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11285 <real value="0.0000000000"/>
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11288 <angle value="0.000000"/>
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11290 </radial_composite>
11291 </c6>
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11293 </entry>
11294 <entry>
11295 <composite type="bline_point">
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11299 <y>1.9363126755</y>
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11311 <c5>
11312 <radial_composite type="vector">
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11314 <real value="0.0000000000"/>
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11317 <angle value="0.000000"/>
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11319 </radial_composite>
11320 </c5>
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11324 <real value="0.0000000000"/>
11325 </c0>
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11329 </radial_composite>
11330 </c6>
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11332 </entry>
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11334 <composite type="bline_point">
11335 <c1>
11336 <vector>
11337 <x>-2.6711759567</x>
11338 <y>1.9473172426</y>
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11342 <real value="1.0000000000"/>
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11344 <c3>
11345 <real value="0.5000000000"/>
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11347 <c4>
11348 <bool value="false"/>
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11350 <c5>
11351 <radial_composite type="vector">
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11353 <real value="0.0015625000"/>
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11356 <angle value="90.000000"/>
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11360 <c6>
11361 <radial_composite type="vector">
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11363 <real value="0.0015625000"/>
11364 </c0>
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11366 <angle value="90.000000"/>
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11370 </composite>
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11373 <composite type="bline_point">
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11377 <y>1.9526587725</y>
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11380 <c2>
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11383 <c3>
11384 <real value="0.5000000000"/>
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11386 <c4>
11387 <bool value="false"/>
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11389 <c5>
11390 <radial_composite type="vector">
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11392 <real value="0.0044194174"/>
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11394 <c1>
11395 <angle value="-45.000000"/>
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11399 <c6>
11400 <radial_composite type="vector">
11401 <c0>
11402 <real value="0.0044194174"/>
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11405 <angle value="-45.000000"/>
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11407 </radial_composite>
11408 </c6>
11409 </composite>
11410 </entry>
11411 <entry>
11412 <composite type="bline_point">
11413 <c1>
11414 <vector>
11415 <x>-2.6645882130</x>
11416 <y>1.9473783970</y>
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11418 </c1>
11419 <c2>
11420 <real value="1.0000000000"/>
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11422 <c3>
11423 <real value="0.5000000000"/>
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11425 <c4>
11426 <bool value="false"/>
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11428 <c5>
11429 <radial_composite type="vector">
11430 <c0>
11431 <real value="0.0000000000"/>
11432 </c0>
11433 <c1>
11434 <angle value="0.000000"/>
11435 </c1>
11436 </radial_composite>
11437 </c5>
11438 <c6>
11439 <radial_composite type="vector">
11440 <c0>
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11442 </c0>
11443 <c1>
11444 <angle value="0.000000"/>
11445 </c1>
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11447 </c6>
11448 </composite>
11449 </entry>
11450 <entry>
11451 <composite type="bline_point">
11452 <c1>
11453 <vector>
11454 <x>-2.6620631218</x>
11455 <y>1.9592609406</y>
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11457 </c1>
11458 <c2>
11459 <real value="1.0000000000"/>
11460 </c2>
11461 <c3>
11462 <real value="0.5000000000"/>
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11464 <c4>
11465 <bool value="false"/>
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11467 <c5>
11468 <radial_composite type="vector">
11469 <c0>
11470 <real value="0.0000000000"/>
11471 </c0>
11472 <c1>
11473 <angle value="0.000000"/>
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11475 </radial_composite>
11476 </c5>
11477 <c6>
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11480 <real value="0.0000000000"/>
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11485 </radial_composite>
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11488 </entry>
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11490 <composite type="bline_point">
11491 <c1>
11492 <vector>
11493 <x>-2.6769316196</x>
11494 <y>1.9640641212</y>
11495 </vector>
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11501 <real value="0.5000000000"/>
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11509 <real value="0.0000000000"/>
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11511 <c1>
11512 <angle value="0.000000"/>
11513 </c1>
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11517 <radial_composite type="vector">
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11519 <real value="0.0000000000"/>
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11526 </composite>
11527 </entry>
11528 </bline>
11529 </param>
11530 </layer>
11531 <layer type="region" active="true" version="0.1" desc="Ash945 Region">
11532 <param name="z_depth">
11533 <real value="0.0000000000"/>
11534 </param>
11535 <param name="amount">
11536 <real value="1.0000000000"/>
11537 </param>
11538 <param name="blend_method">
11539 <integer value="0"/>
11540 </param>
11541 <param name="color">
11542 <color>
11543 <r>0.817259</r>
11544 <g>0.693864</g>
11545 <b>0.507498</b>
11546 <a>1.000000</a>
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11548 </param>
11549 <param name="offset">
11550 <vector>
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11552 <y>0.0000000000</y>
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11555 <param name="invert">
11556 <bool value="false"/>
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11558 <param name="antialias">
11559 <bool value="true"/>
11560 </param>
11561 <param name="feather">
11562 <real value="0.0000000000"/>
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11564 <param name="blurtype">
11565 <integer value="1"/>
11566 </param>
11567 <param name="bline">
11568 <bline type="bline_point" loop="true">
11569 <entry>
11570 <composite type="bline_point">
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11572 <vector>
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11574 <y>1.9667114019</y>
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11577 <c2>
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11580 <c3>
11581 <real value="0.5000000000"/>
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11583 <c4>
11584 <bool value="false"/>
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11586 <c5>
11587 <radial_composite type="vector">
11588 <c0>
11589 <real value="0.0000000000"/>
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11599 <real value="0.0000000000"/>
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11609 <composite type="bline_point">
11610 <c1>
11611 <vector>
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11613 <y>1.9719755650</y>
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11617 <real value="1.0000000000"/>
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11619 <c3>
11620 <real value="0.5000000000"/>
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11622 <c4>
11623 <bool value="false"/>
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11626 <radial_composite type="vector">
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11628 <real value="0.0000000000"/>
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11630 <c1>
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11636 <radial_composite type="vector">
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11638 <real value="0.0000000000"/>
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11667 <real value="0.0015625000"/>
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11669 <c1>
11670 <angle value="-90.000000"/>
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11728 <layer type="region" active="true" version="0.1" desc="Ash946 Region">
11729 <param name="z_depth">
11730 <real value="0.0000000000"/>
11731 </param>
11732 <param name="amount">
11733 <real value="1.0000000000"/>
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11735 <param name="blend_method">
11736 <integer value="0"/>
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11741 <g>0.693864</g>
11742 <b>0.507498</b>
11743 <a>1.000000</a>
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11749 <y>0.0000000000</y>
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11755 <param name="antialias">
11756 <bool value="true"/>
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11758 <param name="feather">
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11764 <param name="bline">
11765 <bline type="bline_point" loop="true">
11766 <entry>
11767 <composite type="bline_point">
11768 <c1>
11769 <vector>
11770 <x>-2.7071161270</x>
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11775 <real value="1.0000000000"/>
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11777 <c3>
11778 <real value="0.5000000000"/>
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11780 <c4>
11781 <bool value="false"/>
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11786 <real value="0.0000000000"/>
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11788 <c1>
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11794 <radial_composite type="vector">
11795 <c0>
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11799 <angle value="0.000000"/>
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11806 <composite type="bline_point">
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11810 <y>1.9393464327</y>
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11814 <real value="1.0000000000"/>
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11816 <c3>
11817 <real value="0.5000000000"/>
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11820 <bool value="false"/>
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11825 <real value="0.0000000000"/>
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11828 <angle value="0.000000"/>
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11831 </c5>
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11833 <radial_composite type="vector">
11834 <c0>
11835 <real value="0.0000000000"/>
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11840 </radial_composite>
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11845 <composite type="bline_point">
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11847 <vector>
11848 <x>-2.7301275730</x>
11849 <y>1.9457812309</y>
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11864 <real value="0.0000000000"/>
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11922 </bline>
11923 </param>
11924 </layer>
11925 <layer type="region" active="true" version="0.1" desc="Ash947 Region">
11926 <param name="z_depth">
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11928 </param>
11929 <param name="amount">
11930 <real value="1.0000000000"/>
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11932 <param name="blend_method">
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11938 <g>0.140681</g>
11939 <b>0.044487</b>
11940 <a>1.000000</a>
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11945 <x>0.0000000000</x>
11946 <y>0.0000000000</y>
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11949 <param name="invert">
11950 <bool value="false"/>
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11952 <param name="antialias">
11953 <bool value="true"/>
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11955 <param name="feather">
11956 <real value="0.0000000000"/>
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11958 <param name="blurtype">
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11962 <bline type="bline_point" loop="true">
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11964 <composite type="bline_point">
11965 <c1>
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12037 </radial_composite>
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12039 </composite>
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12042 <composite type="bline_point">
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12050 <real value="1.0000000000"/>
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12077 </c6>
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12085 <y>1.9607415199</y>
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12163 <y>1.9710392952</y>
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12202 <y>1.9688528776</y>
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12209 <real value="0.5000000000"/>
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12212 <bool value="false"/>
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12214 <c5>
12215 <radial_composite type="vector">
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12217 <real value="0.0000000000"/>
12218 </c0>
12219 <c1>
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12236 </bline>
12237 </param>
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12243 <param name="amount">
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12252 <g>0.140681</g>
12253 <b>0.044487</b>
12254 <a>1.000000</a>
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12260 <y>0.0000000000</y>
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12263 <param name="invert">
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12266 <param name="antialias">
12267 <bool value="true"/>
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12269 <param name="feather">
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12272 <param name="blurtype">
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12274 </param>
12275 <param name="bline">
12276 <bline type="bline_point" loop="true">
12277 <entry>
12278 <composite type="bline_point">
12279 <c1>
12280 <vector>
12281 <x>-2.7106089592</x>
12282 <y>1.9723160267</y>
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12288 <c3>
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12291 <c4>
12292 <bool value="false"/>
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12294 <c5>
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12297 <real value="0.0022097087"/>
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12299 <c1>
12300 <angle value="45.000000"/>
12301 </c1>
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12310 <angle value="45.000000"/>
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12314 </composite>
12315 </entry>
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12317 <composite type="bline_point">
12318 <c1>
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12320 <x>-2.7232921124</x>
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12325 <real value="1.0000000000"/>
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12330 <c4>
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12360 <y>1.9802744389</y>
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12433 </bline>
12434 </param>
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12466 <param name="feather">
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12475 <composite type="bline_point">
12476 <c1>
12477 <vector>
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12483 <real value="1.0000000000"/>
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12486 <real value="0.5000000000"/>
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12488 <c4>
12489 <bool value="false"/>
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12494 <real value="0.0000000000"/>
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12501 <c6>
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12504 <real value="0.0000000000"/>
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12507 <angle value="0.000000"/>
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12511 </composite>
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12524 <c3>
12525 <real value="0.5000000000"/>
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12528 <bool value="false"/>
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12536 <angle value="90.000000"/>
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12543 <real value="0.0015625000"/>
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12549 </c6>
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12564 <real value="0.5000000000"/>
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12566 <c4>
12567 <bool value="false"/>
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12589 </composite>
12590 </entry>
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12595 <x>-2.6968011856</x>
12596 <y>1.9930329323</y>
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12611 <real value="0.0015625000"/>
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12631 <composite type="bline_point">
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12650 <real value="0.0000000000"/>
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12667 </composite>
12668 </entry>
12669 </bline>
12670 </param>
12671 </layer>
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12673 <param name="z_depth">
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12675 </param>
12676 <param name="amount">
12677 <real value="1.0000000000"/>
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12685 <g>0.140681</g>
12686 <b>0.044487</b>
12687 <a>1.000000</a>
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12699 <param name="antialias">
12700 <bool value="true"/>
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12702 <param name="feather">
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12705 <param name="blurtype">
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12711 <composite type="bline_point">
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12750 <composite type="bline_point">
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12768 <c0>
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13687 <param name="amount">
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13726 <y>1.6804112196</y>
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13956 </param>
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13963 <real value="1.0000000000"/>
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13971 <g>0.140681</g>
13972 <b>0.044487</b>
13973 <a>1.000000</a>
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13979 <y>0.0000000000</y>
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13982 <param name="invert">
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13985 <param name="antialias">
13986 <bool value="true"/>
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13988 <param name="feather">
13989 <real value="0.0000000000"/>
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13991 <param name="blurtype">
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13993 </param>
13994 <param name="bline">
13995 <bline type="bline_point" loop="true">
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13999 <vector>
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14029 <angle value="134.996811"/>
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14260 <real value="0.0000000000"/>
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14386 </bline>
14387 </param>
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14389 <layer type="region" active="true" version="0.1" desc="Ash956 Region">
14390 <param name="z_depth">
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14393 <param name="amount">
14394 <real value="1.0000000000"/>
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14402 <g>0.140681</g>
14403 <b>0.044487</b>
14404 <a>1.000000</a>
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14407 <param name="offset">
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14410 <y>0.0000000000</y>
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14412 </param>
14413 <param name="invert">
14414 <bool value="false"/>
14415 </param>
14416 <param name="antialias">
14417 <bool value="true"/>
14418 </param>
14419 <param name="feather">
14420 <real value="0.0000000000"/>
14421 </param>
14422 <param name="blurtype">
14423 <integer value="1"/>
14424 </param>
14425 <param name="bline">
14426 <bline type="bline_point" loop="true">
14427 <entry>
14428 <composite type="bline_point">
14429 <c1>
14430 <vector>
14431 <x>-1.0190043449</x>
14432 <y>1.8789014816</y>
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14435 <c2>
14436 <real value="1.0000000000"/>
14437 </c2>
14438 <c3>
14439 <real value="0.5000000000"/>
14440 </c3>
14441 <c4>
14442 <bool value="false"/>
14443 </c4>
14444 <c5>
14445 <radial_composite type="vector">
14446 <c0>
14447 <real value="0.0000000000"/>
14448 </c0>
14449 <c1>
14450 <angle value="0.000000"/>
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14452 </radial_composite>
14453 </c5>
14454 <c6>
14455 <radial_composite type="vector">
14456 <c0>
14457 <real value="0.0000000000"/>
14458 </c0>
14459 <c1>
14460 <angle value="0.000000"/>
14461 </c1>
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14463 </c6>
14464 </composite>
14465 </entry>
14466 <entry>
14467 <composite type="bline_point">
14468 <c1>
14469 <vector>
14470 <x>-0.9819951653</x>
14471 <y>1.9331426620</y>
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14475 <real value="1.0000000000"/>
14476 </c2>
14477 <c3>
14478 <real value="0.5000000000"/>
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14480 <c4>
14481 <bool value="false"/>
14482 </c4>
14483 <c5>
14484 <radial_composite type="vector">
14485 <c0>
14486 <real value="0.0000000000"/>
14487 </c0>
14488 <c1>
14489 <angle value="0.000000"/>
14490 </c1>
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14493 <c6>
14494 <radial_composite type="vector">
14495 <c0>
14496 <real value="0.0000000000"/>
14497 </c0>
14498 <c1>
14499 <angle value="0.000000"/>
14500 </c1>
14501 </radial_composite>
14502 </c6>
14503 </composite>
14504 </entry>
14505 <entry>
14506 <composite type="bline_point">
14507 <c1>
14508 <vector>
14509 <x>-0.9678219557</x>
14510 <y>1.9205442667</y>
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14512 </c1>
14513 <c2>
14514 <real value="1.0000000000"/>
14515 </c2>
14516 <c3>
14517 <real value="0.5000000000"/>
14518 </c3>
14519 <c4>
14520 <bool value="false"/>
14521 </c4>
14522 <c5>
14523 <radial_composite type="vector">
14524 <c0>
14525 <real value="0.0000000000"/>
14526 </c0>
14527 <c1>
14528 <angle value="0.000000"/>
14529 </c1>
14530 </radial_composite>
14531 </c5>
14532 <c6>
14533 <radial_composite type="vector">
14534 <c0>
14535 <real value="0.0000000000"/>
14536 </c0>
14537 <c1>
14538 <angle value="0.000000"/>
14539 </c1>
14540 </radial_composite>
14541 </c6>
14542 </composite>
14543 </entry>
14544 <entry>
14545 <composite type="bline_point">
14546 <c1>
14547 <vector>
14548 <x>-0.9910323620</x>
14549 <y>1.8642477989</y>
14550 </vector>
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14553 <real value="1.0000000000"/>
14554 </c2>
14555 <c3>
14556 <real value="0.5000000000"/>
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14559 <bool value="false"/>
14560 </c4>
14561 <c5>
14562 <radial_composite type="vector">
14563 <c0>
14564 <real value="0.0000000000"/>
14565 </c0>
14566 <c1>
14567 <angle value="0.000000"/>
14568 </c1>
14569 </radial_composite>
14570 </c5>
14571 <c6>
14572 <radial_composite type="vector">
14573 <c0>
14574 <real value="0.0000000000"/>
14575 </c0>
14576 <c1>
14577 <angle value="0.000000"/>
14578 </c1>
14579 </radial_composite>
14580 </c6>
14581 </composite>
14582 </entry>
14583 </bline>
14584 </param>
14585 </layer>
14586 <layer type="region" active="true" version="0.1" desc="Ash957 Region">
14587 <param name="z_depth">
14588 <real value="0.0000000000"/>
14589 </param>
14590 <param name="amount">
14591 <real value="1.0000000000"/>
14592 </param>
14593 <param name="blend_method">
14594 <integer value="0"/>
14595 </param>
14596 <param name="color">
14597 <color>
14598 <r>0.228903</r>
14599 <g>0.140681</g>
14600 <b>0.044487</b>
14601 <a>1.000000</a>
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14603 </param>
14604 <param name="offset">
14605 <vector>
14606 <x>0.0000000000</x>
14607 <y>0.0000000000</y>
14608 </vector>
14609 </param>
14610 <param name="invert">
14611 <bool value="false"/>
14612 </param>
14613 <param name="antialias">
14614 <bool value="true"/>
14615 </param>
14616 <param name="feather">
14617 <real value="0.0000000000"/>
14618 </param>
14619 <param name="blurtype">
14620 <integer value="1"/>
14621 </param>
14622 <param name="bline">
14623 <bline type="bline_point" loop="true">
14624 <entry>
14625 <composite type="bline_point">
14626 <c1>
14627 <vector>
14628 <x>-0.9870363474</x>
14629 <y>1.8602513075</y>
14630 </vector>
14631 </c1>
14632 <c2>
14633 <real value="1.0000000000"/>
14634 </c2>
14635 <c3>
14636 <real value="0.5000000000"/>
14637 </c3>
14638 <c4>
14639 <bool value="false"/>
14640 </c4>
14641 <c5>
14642 <radial_composite type="vector">
14643 <c0>
14644 <real value="0.0000000000"/>
14645 </c0>
14646 <c1>
14647 <angle value="0.000000"/>
14648 </c1>
14649 </radial_composite>
14650 </c5>
14651 <c6>
14652 <radial_composite type="vector">
14653 <c0>
14654 <real value="0.0000000000"/>
14655 </c0>
14656 <c1>
14657 <angle value="0.000000"/>
14658 </c1>
14659 </radial_composite>
14660 </c6>
14661 </composite>
14662 </entry>
14663 <entry>
14664 <composite type="bline_point">
14665 <c1>
14666 <vector>
14667 <x>-0.9657242894</x>
14668 <y>1.9188659191</y>
14669 </vector>
14670 </c1>
14671 <c2>
14672 <real value="1.0000000000"/>
14673 </c2>
14674 <c3>
14675 <real value="0.5000000000"/>
14676 </c3>
14677 <c4>
14678 <bool value="false"/>
14679 </c4>
14680 <c5>
14681 <radial_composite type="vector">
14682 <c0>
14683 <real value="0.0039964476"/>
14684 </c0>
14685 <c1>
14686 <angle value="-90.000000"/>
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14688 </radial_composite>
14689 </c5>
14690 <c6>
14691 <radial_composite type="vector">
14692 <c0>
14693 <real value="0.0039964476"/>
14694 </c0>
14695 <c1>
14696 <angle value="-90.000000"/>
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14698 </radial_composite>
14699 </c6>
14700 </composite>
14701 </entry>
14702 <entry>
14703 <composite type="bline_point">
14704 <c1>
14705 <vector>
14706 <x>-0.9177722931</x>
14707 <y>1.8749049902</y>
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14709 </c1>
14710 <c2>
14711 <real value="1.0000000000"/>
14712 </c2>
14713 <c3>
14714 <real value="0.5000000000"/>
14715 </c3>
14716 <c4>
14717 <bool value="false"/>
14718 </c4>
14719 <c5>
14720 <radial_composite type="vector">
14721 <c0>
14722 <real value="0.0000000000"/>
14723 </c0>
14724 <c1>
14725 <angle value="0.000000"/>
14726 </c1>
14727 </radial_composite>
14728 </c5>
14729 <c6>
14730 <radial_composite type="vector">
14731 <c0>
14732 <real value="0.0000000000"/>
14733 </c0>
14734 <c1>
14735 <angle value="0.000000"/>
14736 </c1>
14737 </radial_composite>
14738 </c6>
14739 </composite>
14740 </entry>
14741 <entry>
14742 <composite type="bline_point">
14743 <c1>
14744 <vector>
14745 <x>-0.9001054168</x>
14746 <y>1.8331426382</y>
14747 </vector>
14748 </c1>
14749 <c2>
14750 <real value="1.0000000000"/>
14751 </c2>
14752 <c3>
14753 <real value="0.5000000000"/>
14754 </c3>
14755 <c4>
14756 <bool value="false"/>
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14758 <c5>
14759 <radial_composite type="vector">
14760 <c0>
14761 <real value="0.0000000000"/>
14762 </c0>
14763 <c1>
14764 <angle value="0.000000"/>
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14766 </radial_composite>
14767 </c5>
14768 <c6>
14769 <radial_composite type="vector">
14770 <c0>
14771 <real value="0.0000000000"/>
14772 </c0>
14773 <c1>
14774 <angle value="0.000000"/>
14775 </c1>
14776 </radial_composite>
14777 </c6>
14778 </composite>
14779 </entry>
14780 <entry>
14781 <composite type="bline_point">
14782 <c1>
14783 <vector>
14784 <x>-0.9331762791</x>
14785 <y>1.8299930096</y>
14786 </vector>
14787 </c1>
14788 <c2>
14789 <real value="1.0000000000"/>
14790 </c2>
14791 <c3>
14792 <real value="0.5000000000"/>
14793 </c3>
14794 <c4>
14795 <bool value="false"/>
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14797 <c5>
14798 <radial_composite type="vector">
14799 <c0>
14800 <real value="0.0000000000"/>
14801 </c0>
14802 <c1>
14803 <angle value="0.000000"/>
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14805 </radial_composite>
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14807 <c6>
14808 <radial_composite type="vector">
14809 <c0>
14810 <real value="0.0000000000"/>
14811 </c0>
14812 <c1>
14813 <angle value="0.000000"/>
14814 </c1>
14815 </radial_composite>
14816 </c6>
14817 </composite>
14818 </entry>
14819 <entry>
14820 <composite type="bline_point">
14821 <c1>
14822 <vector>
14823 <x>-0.9377523065</x>
14824 <y>1.8495941162</y>
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14826 </c1>
14827 <c2>
14828 <real value="1.0000000000"/>
14829 </c2>
14830 <c3>
14831 <real value="0.5000000000"/>
14832 </c3>
14833 <c4>
14834 <bool value="false"/>
14835 </c4>
14836 <c5>
14837 <radial_composite type="vector">
14838 <c0>
14839 <real value="0.0000000000"/>
14840 </c0>
14841 <c1>
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14844 </radial_composite>
14845 </c5>
14846 <c6>
14847 <radial_composite type="vector">
14848 <c0>
14849 <real value="0.0000000000"/>
14850 </c0>
14851 <c1>
14852 <angle value="0.000000"/>
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14858 <entry>
14859 <composite type="bline_point">
14860 <c1>
14861 <vector>
14862 <x>-0.9537363052</x>
14863 <y>1.8455977440</y>
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14865 </c1>
14866 <c2>
14867 <real value="1.0000000000"/>
14868 </c2>
14869 <c3>
14870 <real value="0.5000000000"/>
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14872 <c4>
14873 <bool value="false"/>
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14875 <c5>
14876 <radial_composite type="vector">
14877 <c0>
14878 <real value="0.0039964476"/>
14879 </c0>
14880 <c1>
14881 <angle value="90.000000"/>
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14883 </radial_composite>
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14885 <c6>
14886 <radial_composite type="vector">
14887 <c0>
14888 <real value="0.0039964476"/>
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14890 <c1>
14891 <angle value="90.000000"/>
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14893 </radial_composite>
14894 </c6>
14895 </composite>
14896 </entry>
14897 </bline>
14898 </param>
14899 </layer>
14900 <layer type="region" active="true" version="0.1" desc="Ash958 Region">
14901 <param name="z_depth">
14902 <real value="0.0000000000"/>
14903 </param>
14904 <param name="amount">
14905 <real value="1.0000000000"/>
14906 </param>
14907 <param name="blend_method">
14908 <integer value="0"/>
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14910 <param name="color">
14911 <color>
14912 <r>0.228903</r>
14913 <g>0.140681</g>
14914 <b>0.044487</b>
14915 <a>1.000000</a>
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14918 <param name="offset">
14919 <vector>
14920 <x>0.0000000000</x>
14921 <y>0.0000000000</y>
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14923 </param>
14924 <param name="invert">
14925 <bool value="false"/>
14926 </param>
14927 <param name="antialias">
14928 <bool value="true"/>
14929 </param>
14930 <param name="feather">
14931 <real value="0.0000000000"/>
14932 </param>
14933 <param name="blurtype">
14934 <integer value="1"/>
14935 </param>
14936 <param name="bline">
14937 <bline type="bline_point" loop="true">
14938 <entry>
14939 <composite type="bline_point">
14940 <c1>
14941 <vector>
14942 <x>-0.8969558477</x>
14943 <y>1.8292056322</y>
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14946 <c2>
14947 <real value="1.0000000000"/>
14948 </c2>
14949 <c3>
14950 <real value="0.5000000000"/>
14951 </c3>
14952 <c4>
14953 <bool value="false"/>
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14955 <c5>
14956 <radial_composite type="vector">
14957 <c0>
14958 <real value="0.0056515167"/>
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14960 <c1>
14961 <angle value="-134.996811"/>
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14964 </c5>
14965 <c6>
14966 <radial_composite type="vector">
14967 <c0>
14968 <real value="0.0056515167"/>
14969 </c0>
14970 <c1>
14971 <angle value="-134.996811"/>
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14973 </radial_composite>
14974 </c6>
14975 </composite>
14976 </entry>
14977 <entry>
14978 <composite type="bline_point">
14979 <c1>
14980 <vector>
14981 <x>-0.9331762791</x>
14982 <y>1.8244812489</y>
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14985 <c2>
14986 <real value="1.0000000000"/>
14987 </c2>
14988 <c3>
14989 <real value="0.5000000000"/>
14990 </c3>
14991 <c4>
14992 <bool value="false"/>
14993 </c4>
14994 <c5>
14995 <radial_composite type="vector">
14996 <c0>
14997 <real value="0.0039960040"/>
14998 </c0>
14999 <c1>
15000 <angle value="0.000000"/>
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15004 <c6>
15005 <radial_composite type="vector">
15006 <c0>
15007 <real value="0.0039960040"/>
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15010 <angle value="0.000000"/>
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15013 </c6>
15014 </composite>
15015 </entry>
15016 <entry>
15017 <composite type="bline_point">
15018 <c1>
15019 <vector>
15020 <x>-0.9390842915</x>
15021 <y>1.7789902687</y>
15022 </vector>
15023 </c1>
15024 <c2>
15025 <real value="1.0000000000"/>
15026 </c2>
15027 <c3>
15028 <real value="0.5000000000"/>
15029 </c3>
15030 <c4>
15031 <bool value="false"/>
15032 </c4>
15033 <c5>
15034 <radial_composite type="vector">
15035 <c0>
15036 <real value="0.0000000000"/>
15037 </c0>
15038 <c1>
15039 <angle value="0.000000"/>
15040 </c1>
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15043 <c6>
15044 <radial_composite type="vector">
15045 <c0>
15046 <real value="0.0000000000"/>
15047 </c0>
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15050 </c1>
15051 </radial_composite>
15052 </c6>
15053 </composite>
15054 </entry>
15055 <entry>
15056 <composite type="bline_point">
15057 <c1>
15058 <vector>
15059 <x>-0.8890818357</x>
15060 <y>1.7630639076</y>
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15063 <c2>
15064 <real value="1.0000000000"/>
15065 </c2>
15066 <c3>
15067 <real value="0.5000000000"/>
15068 </c3>
15069 <c4>
15070 <bool value="false"/>
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15073 <radial_composite type="vector">
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15075 <real value="0.0000000000"/>
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15077 <c1>
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15083 <radial_composite type="vector">
15084 <c0>
15085 <real value="0.0000000000"/>
15086 </c0>
15087 <c1>
15088 <angle value="0.000000"/>
15089 </c1>
15090 </radial_composite>
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15093 </entry>
15094 <entry>
15095 <composite type="bline_point">
15096 <c1>
15097 <vector>
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15099 <y>1.7851111889</y>
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15105 <c3>
15106 <real value="0.5000000000"/>
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15111 <c5>
15112 <radial_composite type="vector">
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15114 <real value="0.0000000000"/>
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15122 <radial_composite type="vector">
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15124 <real value="0.0000000000"/>
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15130 </c6>
15131 </composite>
15132 </entry>
15133 </bline>
15134 </param>
15135 </layer>
15136 <layer type="region" active="true" version="0.1" desc="Ash959 Region">
15137 <param name="z_depth">
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15139 </param>
15140 <param name="amount">
15141 <real value="1.0000000000"/>
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15143 <param name="blend_method">
15144 <integer value="0"/>
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15146 <param name="color">
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15148 <r>0.817259</r>
15149 <g>0.693864</g>
15150 <b>0.507498</b>
15151 <a>1.000000</a>
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15157 <y>0.0000000000</y>
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15160 <param name="invert">
15161 <bool value="false"/>
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15163 <param name="antialias">
15164 <bool value="true"/>
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15166 <param name="feather">
15167 <real value="0.0000000000"/>
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15169 <param name="blurtype">
15170 <integer value="1"/>
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15172 <param name="bline">
15173 <bline type="bline_point" loop="true">
15174 <entry>
15175 <composite type="bline_point">
15176 <c1>
15177 <vector>
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15179 <y>1.6788119078</y>
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15183 <real value="1.0000000000"/>
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15185 <c3>
15186 <real value="0.5000000000"/>
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15188 <c4>
15189 <bool value="false"/>
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15191 <c5>
15192 <radial_composite type="vector">
15193 <c0>
15194 <real value="0.0000000000"/>
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15415 <param name="amount">
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15439 <bool value="true"/>
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15469 <real value="0.0000000000"/>
15470 </c0>
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15480 </c0>
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15490 <c1>
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15564 </composite>
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15567 <composite type="bline_point">
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15765 <param name="z_depth">
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15767 </param>
15768 <param name="amount">
15769 <real value="1.0000000000"/>
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15779 <a>1.000000</a>
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15785 <y>0.0000000000</y>
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15788 <param name="invert">
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15794 <param name="feather">
15795 <real value="0.0000000000"/>
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15801 <bline type="bline_point" loop="true">
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15816 <c4>
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32151 <r>0.127949</r>
32152 <g>0.046074</g>
32153 <b>0.000000</b>
32154 <a>1.000000</a>
32155 </color>
32156 </param>
32157 <param name="offset">
32158 <vector>
32159 <x>0.0000000000</x>
32160 <y>0.0000000000</y>
32161 </vector>
32162 </param>
32163 <param name="invert">
32164 <bool value="false"/>
32165 </param>
32166 <param name="antialias">
32167 <bool value="true"/>
32168 </param>
32169 <param name="feather">
32170 <real value="0.0000000000"/>
32171 </param>
32172 <param name="blurtype">
32173 <integer value="1"/>
32174 </param>
32175 <param name="bline">
32176 <bline type="bline_point" loop="true">
32177 <entry>
32178 <composite type="bline_point">
32179 <c1>
32180 <vector>
32181 <x>-1.2553079128</x>
32182 <y>-1.4378516674</y>
32183 </vector>
32184 </c1>
32185 <c2>
32186 <real value="1.0000000000"/>
32187 </c2>
32188 <c3>
32189 <real value="0.5000000000"/>
32190 </c3>
32191 <c4>
32192 <bool value="false"/>
32193 </c4>
32194 <c5>
32195 <radial_composite type="vector">
32196 <c0>
32197 <real value="0.3577326115"/>
32198 </c0>
32199 <c1>
32200 <angle value="121.317741"/>
32201 </c1>
32202 </radial_composite>
32203 </c5>
32204 <c6>
32205 <radial_composite type="vector">
32206 <c0>
32207 <real value="0.0000000000"/>
32208 </c0>
32209 <c1>
32210 <angle value="0.000000"/>
32211 </c1>
32212 </radial_composite>
32213 </c6>
32214 </composite>
32215 </entry>
32216 <entry>
32217 <composite type="bline_point">
32218 <c1>
32219 <vector>
32220 <x>-0.9454019666</x>
32221 <y>-1.1100958586</y>
32222 </vector>
32223 </c1>
32224 <c2>
32225 <real value="1.0000000000"/>
32226 </c2>
32227 <c3>
32228 <real value="0.5000000000"/>
32229 </c3>
32230 <c4>
32231 <bool value="false"/>
32232 </c4>
32233 <c5>
32234 <radial_composite type="vector">
32235 <c0>
32236 <real value="0.1188359036"/>
32237 </c0>
32238 <c1>
32239 <angle value="63.444813"/>
32240 </c1>
32241 </radial_composite>
32242 </c5>
32243 <c6>
32244 <radial_composite type="vector">
32245 <c0>
32246 <real value="0.0000000000"/>
32247 </c0>
32248 <c1>
32249 <angle value="0.000000"/>
32250 </c1>
32251 </radial_composite>
32252 </c6>
32253 </composite>
32254 </entry>
32255 <entry>
32256 <composite type="bline_point">
32257 <c1>
32258 <vector>
32259 <x>-0.8524301648</x>
32260 <y>-0.8399186134</y>
32261 </vector>
32262 </c1>
32263 <c2>
32264 <real value="1.0000000000"/>
32265 </c2>
32266 <c3>
32267 <real value="0.5000000000"/>
32268 </c3>
32269 <c4>
32270 <bool value="false"/>
32271 </c4>
32272 <c5>
32273 <radial_composite type="vector">
32274 <c0>
32275 <real value="0.1335361642"/>
32276 </c0>
32277 <c1>
32278 <angle value="95.708153"/>
32279 </c1>
32280 </radial_composite>
32281 </c5>
32282 <c6>
32283 <radial_composite type="vector">
32284 <c0>
32285 <real value="0.0000000000"/>
32286 </c0>
32287 <c1>
32288 <angle value="0.000000"/>
32289 </c1>
32290 </radial_composite>
32291 </c6>
32292 </composite>
32293 </entry>
32294 <entry>
32295 <composite type="bline_point">
32296 <c1>
32297 <vector>
32298 <x>-0.8701390624</x>
32299 <y>-0.2419855595</y>
32300 </vector>
32301 </c1>
32302 <c2>
32303 <real value="1.0000000000"/>
32304 </c2>
32305 <c3>
32306 <real value="0.5000000000"/>
32307 </c3>
32308 <c4>
32309 <bool value="false"/>
32310 </c4>
32311 <c5>
32312 <radial_composite type="vector">
32313 <c0>
32314 <real value="0.0957882652"/>
32315 </c0>
32316 <c1>
32317 <angle value="146.298538"/>
32318 </c1>
32319 </radial_composite>
32320 </c5>
32321 <c6>
32322 <radial_composite type="vector">
32323 <c0>
32324 <real value="0.0000000000"/>
32325 </c0>
32326 <c1>
32327 <angle value="0.000000"/>
32328 </c1>
32329 </radial_composite>
32330 </c6>
32331 </composite>
32332 </entry>
32333 <entry>
32334 <composite type="bline_point">
32335 <c1>
32336 <vector>
32337 <x>-1.0472282171</x>
32338 <y>-0.2021233439</y>
32339 </vector>
32340 </c1>
32341 <c2>
32342 <real value="1.0000000000"/>
32343 </c2>
32344 <c3>
32345 <real value="0.5000000000"/>
32346 </c3>
32347 <c4>
32348 <bool value="false"/>
32349 </c4>
32350 <c5>
32351 <radial_composite type="vector">
32352 <c0>
32353 <real value="0.2773395317"/>
32354 </c0>
32355 <c1>
32356 <angle value="163.293961"/>
32357 </c1>
32358 </radial_composite>
32359 </c5>
32360 <c6>
32361 <radial_composite type="vector">
32362 <c0>
32363 <real value="0.0000000000"/>
32364 </c0>
32365 <c1>
32366 <angle value="0.000000"/>
32367 </c1>
32368 </radial_composite>
32369 </c6>
32370 </composite>
32371 </entry>
32372 <entry>
32373 <composite type="bline_point">
32374 <c1>
32375 <vector>
32376 <x>-1.3261435032</x>
32377 <y>-0.0515328385</y>
32378 </vector>
32379 </c1>
32380 <c2>
32381 <real value="1.0000000000"/>
32382 </c2>
32383 <c3>
32384 <real value="0.5000000000"/>
32385 </c3>
32386 <c4>
32387 <bool value="false"/>
32388 </c4>
32389 <c5>
32390 <radial_composite type="vector">
32391 <c0>
32392 <real value="0.0132816823"/>
32393 </c0>
32394 <c1>
32395 <angle value="0.000000"/>
32396 </c1>
32397 </radial_composite>
32398 </c5>
32399 <c6>
32400 <radial_composite type="vector">
32401 <c0>
32402 <real value="0.0132816823"/>
32403 </c0>
32404 <c1>
32405 <angle value="0.000000"/>
32406 </c1>
32407 </radial_composite>
32408 </c6>
32409 </composite>
32410 </entry>
32411 <entry>
32412 <composite type="bline_point">
32413 <c1>
32414 <vector>
32415 <x>-0.6664866209</x>
32416 <y>-0.0648202077</y>
32417 </vector>
32418 </c1>
32419 <c2>
32420 <real value="1.0000000000"/>
32421 </c2>
32422 <c3>
32423 <real value="0.5000000000"/>
32424 </c3>
32425 <c4>
32426 <bool value="false"/>
32427 </c4>
32428 <c5>
32429 <radial_composite type="vector">
32430 <c0>
32431 <real value="0.0000000000"/>
32432 </c0>
32433 <c1>
32434 <angle value="0.000000"/>
32435 </c1>
32436 </radial_composite>
32437 </c5>
32438 <c6>
32439 <radial_composite type="vector">
32440 <c0>
32441 <real value="0.0000000000"/>
32442 </c0>
32443 <c1>
32444 <angle value="0.000000"/>
32445 </c1>
32446 </radial_composite>
32447 </c6>
32448 </composite>
32449 </entry>
32450 <entry>
32451 <composite type="bline_point">
32452 <c1>
32453 <vector>
32454 <x>-0.6576321721</x>
32455 <y>-1.4334225655</y>
32456 </vector>
32457 </c1>
32458 <c2>
32459 <real value="1.0000000000"/>
32460 </c2>
32461 <c3>
32462 <real value="0.5000000000"/>
32463 </c3>
32464 <c4>
32465 <bool value="false"/>
32466 </c4>
32467 <c5>
32468 <radial_composite type="vector">
32469 <c0>
32470 <real value="0.0000000000"/>
32471 </c0>
32472 <c1>
32473 <angle value="0.000000"/>
32474 </c1>
32475 </radial_composite>
32476 </c5>
32477 <c6>
32478 <radial_composite type="vector">
32479 <c0>
32480 <real value="0.0000000000"/>
32481 </c0>
32482 <c1>
32483 <angle value="0.000000"/>
32484 </c1>
32485 </radial_composite>
32486 </c6>
32487 </composite>
32488 </entry>
32489 </bline>
32490 </param>
32491 </layer>
32492 <layer type="linear_gradient" active="true" version="0.0" desc="Gun Grade055">
32493 <param name="z_depth">
32494 <real value="0.0000000000"/>
32495 </param>
32496 <param name="amount">
32497 <real value="0.5000000000"/>
32498 </param>
32499 <param name="blend_method">
32500 <integer value="20"/>
32501 </param>
32502 <param name="p1">
32503 <vector>
32504 <x>-1.7053090334</x>
32505 <y>-0.0899986178</y>
32506 </vector>
32507 </param>
32508 <param name="p2">
32509 <vector>
32510 <x>-1.7053090334</x>
32511 <y>-1.4055907726</y>
32512 </vector>
32513 </param>
32514 <param name="gradient">
32515 <gradient>
32516 <color pos="0.000000">
32517 <r>0.361867</r>
32518 <g>0.138933</g>
32519 <b>0.000000</b>
32520 <a>1.000000</a>
32521 </color>
32522 <color pos="1.000000">
32523 <r>0.623683</r>
32524 <g>0.357596</g>
32525 <b>0.041746</b>
32526 <a>1.000000</a>
32527 </color>
32528 </gradient>
32529 </param>
32530 <param name="loop">
32531 <bool value="false"/>
32532 </param>
32533 <param name="zigzag">
32534 <bool value="false"/>
32535 </param>
32536 </layer>
32537 </canvas>
32538 </param>
32539 <param name="zoom">
32540 <real value="0.0000000000"/>
32541 </param>
32542 <param name="time_offset">
32543 <time value="0s"/>
32544 </param>
32545 <param name="children_lock">
32546 <bool value="false"/>
32547 </param>
32548 </layer>
32549 <layer type="PasteCanvas" active="true" version="0.1" desc="Painting Shade">
32550 <param name="z_depth">
32551 <real value="0.0000000000"/>
32552 </param>
32553 <param name="amount">
32554 <real value="1.0000000000"/>
32555 </param>
32556 <param name="blend_method">
32557 <integer value="13"/>
32558 </param>
32559 <param name="origin">
32560 <vector>
32561 <x>0.0000000000</x>
32562 <y>0.0000000000</y>
32563 </vector>
32564 </param>
32565 <param name="canvas">
32566 <canvas>
32567 <layer type="linear_gradient" active="true" version="0.0" desc="Gun Grade054">
32568 <param name="z_depth">
32569 <real value="0.0000000000"/>
32570 </param>
32571 <param name="amount">
32572 <real value="1.0000000000"/>
32573 </param>
32574 <param name="blend_method">
32575 <integer value="0"/>
32576 </param>
32577 <param name="p1">
32578 <vector>
32579 <x>-1.8103410006</x>
32580 <y>-0.1021308675</y>
32581 </vector>
32582 </param>
32583 <param name="p2">
32584 <vector>
32585 <x>-1.8103410006</x>
32586 <y>-1.0644638538</y>
32587 </vector>
32588 </param>
32589 <param name="gradient">
32590 <gradient>
32591 <color pos="0.000000">
32592 <r>0.000000</r>
32593 <g>0.000000</g>
32594 <b>0.000000</b>
32595 <a>0.678112</a>
32596 </color>
32597 <color pos="1.000000">
32598 <r>0.000000</r>
32599 <g>0.000000</g>
32600 <b>0.000000</b>
32601 <a>0.000000</a>
32602 </color>
32603 </gradient>
32604 </param>
32605 <param name="loop">
32606 <bool value="false"/>
32607 </param>
32608 <param name="zigzag">
32609 <bool value="false"/>
32610 </param>
32611 </layer>
32612 </canvas>
32613 </param>
32614 <param name="zoom">
32615 <real value="0.0000000000"/>
32616 </param>
32617 <param name="time_offset">
32618 <time value="0s"/>
32619 </param>
32620 <param name="children_lock">
32621 <bool value="false"/>
32622 </param>
32623 </layer>
32624 <layer type="PasteCanvas" active="true" version="0.1" desc="Frame">
32625 <param name="z_depth">
32626 <real value="0.0000000000"/>
32627 </param>
32628 <param name="amount">
32629 <real value="1.0000000000"/>
32630 </param>
32631 <param name="blend_method">
32632 <integer value="0"/>
32633 </param>
32634 <param name="origin">
32635 <vector>
32636 <x>0.0000000000</x>
32637 <y>0.0000000000</y>
32638 </vector>
32639 </param>
32640 <param name="canvas">
32641 <canvas>
32642 <layer type="region" active="true" version="0.1" desc="Ash873 Region">
32643 <param name="z_depth">
32644 <real value="0.0000000000"/>
32645 </param>
32646 <param name="amount">
32647 <real value="1.0000000000"/>
32648 </param>
32649 <param name="blend_method">
32650 <integer value="0"/>
32651 </param>
32652 <param name="color">
32653 <color>
32654 <r>0.081532</r>
32655 <g>0.027384</g>
32656 <b>0.000000</b>
32657 <a>1.000000</a>
32658 </color>
32659 </param>
32660 <param name="offset">
32661 <vector>
32662 <x>0.0000000000</x>
32663 <y>0.0000000000</y>
32664 </vector>
32665 </param>
32666 <param name="invert">
32667 <bool value="false"/>
32668 </param>
32669 <param name="antialias">
32670 <bool value="true"/>
32671 </param>
32672 <param name="feather">
32673 <real value="0.0000000000"/>
32674 </param>
32675 <param name="blurtype">
32676 <integer value="1"/>
32677 </param>
32678 <param name="bline">
32679 <bline type="bline_point" loop="true">
32680 <entry>
32681 <composite type="bline_point">
32682 <c1>
32683 <vector>
32684 <x>-2.7915537357</x>
32685 <y>0.0012899300</y>
32686 </vector>
32687 </c1>
32688 <c2>
32689 <real value="1.0000000000"/>
32690 </c2>
32691 <c3>
32692 <real value="0.5000000000"/>
32693 </c3>
32694 <c4>
32695 <bool value="true"/>
32696 </c4>
32697 <c5>
32698 <radial_composite type="vector">
32699 <c0>
32700 <real value="0.2043069367"/>
32701 </c0>
32702 <c1>
32703 <angle value="-180.000000"/>
32704 </c1>
32705 </radial_composite>
32706 </c5>
32707 <c6>
32708 <radial_composite type="vector">
32709 <c0>
32710 <real value="0.2134406092"/>
32711 </c0>
32712 <c1>
32713 <angle value="-90.000000"/>
32714 </c1>
32715 </radial_composite>
32716 </c6>
32717 </composite>
32718 </entry>
32719 <entry>
32720 <composite type="bline_point">
32721 <c1>
32722 <vector>
32723 <x>-2.7915537357</x>
32724 <y>-1.4844583273</y>
32725 </vector>
32726 </c1>
32727 <c2>
32728 <real value="1.0000000000"/>
32729 </c2>
32730 <c3>
32731 <real value="0.5000000000"/>
32732 </c3>
32733 <c4>
32734 <bool value="true"/>
32735 </c4>
32736 <c5>
32737 <radial_composite type="vector">
32738 <c0>
32739 <real value="0.2886405630"/>
32740 </c0>
32741 <c1>
32742 <angle value="-90.000000"/>
32743 </c1>
32744 </radial_composite>
32745 </c5>
32746 <c6>
32747 <radial_composite type="vector">
32748 <c0>
32749 <real value="0.2523681055"/>
32750 </c0>
32751 <c1>
32752 <angle value="0.000000"/>
32753 </c1>
32754 </radial_composite>
32755 </c6>
32756 </composite>
32757 </entry>
32758 <entry>
32759 <composite type="bline_point">
32760 <c1>
32761 <vector>
32762 <x>-0.5942203999</x>
32763 <y>-1.4844583273</y>
32764 </vector>
32765 </c1>
32766 <c2>
32767 <real value="1.0000000000"/>
32768 </c2>
32769 <c3>
32770 <real value="0.5000000000"/>
32771 </c3>
32772 <c4>
32773 <bool value="true"/>
32774 </c4>
32775 <c5>
32776 <radial_composite type="vector">
32777 <c0>
32778 <real value="0.2926630251"/>
32779 </c0>
32780 <c1>
32781 <angle value="0.000000"/>
32782 </c1>
32783 </radial_composite>
32784 </c5>
32785 <c6>
32786 <radial_composite type="vector">
32787 <c0>
32788 <real value="0.2230853672"/>
32789 </c0>
32790 <c1>
32791 <angle value="90.000000"/>
32792 </c1>
32793 </radial_composite>
32794 </c6>
32795 </composite>
32796 </entry>
32797 <entry>
32798 <composite type="bline_point">
32799 <c1>
32800 <vector>
32801 <x>-0.5942203999</x>
32802 <y>0.0012899300</y>
32803 </vector>
32804 </c1>
32805 <c2>
32806 <real value="1.0000000000"/>
32807 </c2>
32808 <c3>
32809 <real value="0.5000000000"/>
32810 </c3>
32811 <c4>
32812 <bool value="true"/>
32813 </c4>
32814 <c5>
32815 <radial_composite type="vector">
32816 <c0>
32817 <real value="0.2702551123"/>
32818 </c0>
32819 <c1>
32820 <angle value="90.000000"/>
32821 </c1>
32822 </radial_composite>
32823 </c5>
32824 <c6>
32825 <radial_composite type="vector">
32826 <c0>
32827 <real value="0.4062621512"/>
32828 </c0>
32829 <c1>
32830 <angle value="180.000000"/>
32831 </c1>
32832 </radial_composite>
32833 </c6>
32834 </composite>
32835 </entry>
32836 </bline>
32837 </param>
32838 </layer>
32839 <layer type="rectangle" active="true" version="0.2" desc="Rectangle033">
32840 <param name="z_depth">
32841 <real value="0.0000000000"/>
32842 </param>
32843 <param name="amount">
32844 <real value="1.0000000000"/>
32845 </param>
32846 <param name="blend_method">
32847 <integer value="19"/>
32848 </param>
32849 <param name="color">
32850 <color>
32851 <r>0.000000</r>
32852 <g>0.324756</g>
32853 <b>0.553049</b>
32854 <a>1.000000</a>
32855 </color>
32856 </param>
32857 <param name="point1">
32858 <vector>
32859 <x>-2.7168974876</x>
32860 <y>-0.0639462844</y>
32861 </vector>
32862 </param>
32863 <param name="point2">
32864 <vector>
32865 <x>-0.6677441001</x>
32866 <y>-1.4196314812</y>
32867 </vector>
32868 </param>
32869 <param name="expand">
32870 <real value="0.0000000000"/>
32871 </param>
32872 <param name="invert">
32873 <bool value="false"/>
32874 </param>
32875 </layer>
32876 <layer type="outline" active="true" version="0.2" desc="Ash874 Outline">
32877 <param name="z_depth">
32878 <real value="0.0000000000"/>
32879 </param>
32880 <param name="amount">
32881 <real value="1.0000000000"/>
32882 </param>
32883 <param name="blend_method">
32884 <integer value="0"/>
32885 </param>
32886 <param name="color">
32887 <color>
32888 <r>0.289158</r>
32889 <g>0.095112</g>
32890 <b>0.012236</b>
32891 <a>1.000000</a>
32892 </color>
32893 </param>
32894 <param name="offset">
32895 <vector>
32896 <x>0.0000000000</x>
32897 <y>0.0000000000</y>
32898 </vector>
32899 </param>
32900 <param name="invert">
32901 <bool value="false"/>
32902 </param>
32903 <param name="antialias">
32904 <bool value="true"/>
32905 </param>
32906 <param name="feather">
32907 <real value="0.0000000000"/>
32908 </param>
32909 <param name="blurtype">
32910 <integer value="1"/>
32911 </param>
32912 <param name="bline">
32913 <bline type="bline_point" loop="true">
32914 <entry>
32915 <composite type="bline_point">
32916 <c1>
32917 <vector>
32918 <x>-2.7390944958</x>
32919 <y>-0.0447733738</y>
32920 </vector>
32921 </c1>
32922 <c2>
32923 <real value="1.0000000000"/>
32924 </c2>
32925 <c3>
32926 <real value="0.5000000000"/>
32927 </c3>
32928 <c4>
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33744 <param name="homogeneous_width">
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33749 <param name="z_depth">
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33752 <param name="amount">
33753 <real value="1.0000000000"/>
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33761 <g>0.090530</g>
33762 <b>0.000000</b>
33763 <a>1.000000</a>
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33769 <y>0.0000000000</y>
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33772 <param name="invert">
33773 <bool value="false"/>
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33775 <param name="antialias">
33776 <bool value="true"/>
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33778 <param name="feather">
33779 <real value="0.0000000000"/>
33780 </param>
33781 <param name="blurtype">
33782 <integer value="1"/>
33783 </param>
33784 <param name="bline">
33785 <bline type="bline_point" loop="false">
33786 <entry>
33787 <composite type="bline_point">
33788 <c1>
33789 <vector>
33790 <x>-2.7819824219</x>
33791 <y>-1.4763532877</y>
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33794 <c2>
33795 <real value="0.1987649527"/>
33796 </c2>
33797 <c3>
33798 <real value="0.5000000000"/>
33799 </c3>
33800 <c4>
33801 <bool value="false"/>
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33803 <c5>
33804 <radial_composite type="vector">
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33806 <real value="0.1339320237"/>
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33808 <c1>
33809 <angle value="90.000000"/>
33810 </c1>
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33812 </c5>
33813 <c6>
33814 <radial_composite type="vector">
33815 <c0>
33816 <real value="0.0000000000"/>
33817 </c0>
33818 <c1>
33819 <angle value="0.000000"/>
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33821 </radial_composite>
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33825 <entry>
33826 <composite type="bline_point">
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33836 <c3>
33837 <real value="0.5000000000"/>
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33839 <c4>
33840 <bool value="false"/>
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33843 <radial_composite type="vector">
33844 <c0>
33845 <real value="0.0000000000"/>
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33847 <c1>
33848 <angle value="0.000000"/>
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33865 <composite type="bline_point">
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33869 <y>-0.0091389157</y>
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33875 <c3>
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33877 </c3>
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33879 <bool value="false"/>
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33887 <angle value="0.000000"/>
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33890 </c5>
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33892 <radial_composite type="vector">
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33894 <real value="0.0000000000"/>
33895 </c0>
33896 <c1>
33897 <angle value="0.000000"/>
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33899 </radial_composite>
33900 </c6>
33901 </composite>
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33903 <entry>
33904 <composite type="bline_point">
33905 <c1>
33906 <vector>
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33908 <y>-1.4728362560</y>
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33911 <c2>
33912 <real value="0.0667293936"/>
33913 </c2>
33914 <c3>
33915 <real value="0.5000000000"/>
33916 </c3>
33917 <c4>
33918 <bool value="false"/>
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33920 <c5>
33921 <radial_composite type="vector">
33922 <c0>
33923 <real value="0.1624216227"/>
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33925 <c1>
33926 <angle value="-90.000000"/>
33927 </c1>
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33929 </c5>
33930 <c6>
33931 <radial_composite type="vector">
33932 <c0>
33933 <real value="0.0000000000"/>
33934 </c0>
33935 <c1>
33936 <angle value="0.000000"/>
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33939 </c6>
33940 </composite>
33941 </entry>
33942 </bline>
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33945 <real value="0.0083333336"/>
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33947 <param name="expand">
33948 <real value="0.0000000000"/>
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33950 <param name="sharp_cusps">
33951 <bool value="true"/>
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33953 <param name="round_tip[0]">
33954 <bool value="true"/>
33955 </param>
33956 <param name="round_tip[1]">
33957 <bool value="true"/>
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33959 <param name="loopyness">
33960 <real value="1.0000000000"/>
33961 </param>
33962 <param name="homogeneous_width">
33963 <bool value="true"/>
33964 </param>
33965 </layer>
33966 </canvas>
33967 </param>
33968 <param name="zoom">
33969 <real value="0.0000000000"/>
33970 </param>
33971 <param name="time_offset">
33972 <time value="0s"/>
33973 </param>
33974 <param name="children_lock">
33975 <bool value="false"/>
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33977 </layer>
33978 </canvas>
33979 </param>
33980 <param name="zoom">
33981 <real value="0.0000000000"/>
33982 </param>
33983 <param name="time_offset">
33984 <time value="0s"/>
33985 </param>
33986 <param name="children_lock">
33987 <bool value="false"/>
33988 </param>
33989 </layer>
33990 <layer type="PasteCanvas" active="true" version="0.1" desc="Picture 1">
33991 <param name="z_depth">
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33993 </param>
33994 <param name="amount">
33995 <real value="1.0000000000"/>
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33997 <param name="blend_method">
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34000 <param name="origin">
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34003 <y>0.0000000000</y>
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34006 <param name="canvas">
34007 <canvas>
34008 <layer type="PasteCanvas" active="true" version="0.1" desc="picture 1">
34009 <param name="z_depth">
34010 <real value="0.0000000000"/>
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34012 <param name="amount">
34013 <real value="1.0000000000"/>
34014 </param>
34015 <param name="blend_method">
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34018 <param name="origin">
34019 <vector>
34020 <x>0.0000000000</x>
34021 <y>0.0000000000</y>
34022 </vector>
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34024 <param name="canvas">
34025 <canvas>
34026 <layer type="rectangle" active="true" version="0.2" desc="Rectangle034">
34027 <param name="z_depth">
34028 <real value="0.0000000000"/>
34029 </param>
34030 <param name="amount">
34031 <real value="1.0000000000"/>
34032 </param>
34033 <param name="blend_method">
34034 <integer value="0"/>
34035 </param>
34036 <param name="color">
34037 <color>
34038 <r>0.098722</r>
34039 <g>0.245645</g>
34040 <b>0.937698</b>
34041 <a>1.000000</a>
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34045 <vector>
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34047 <y>0.5787814260</y>
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34053 <y>-0.7769037485</y>
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34056 <param name="expand">
34057 <real value="0.0000000000"/>
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34059 <param name="invert">
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34062 </layer>
34063 <layer type="region" active="true" version="0.1" desc="Ash875 Region">
34064 <param name="z_depth">
34065 <real value="0.0000000000"/>
34066 </param>
34067 <param name="amount">
34068 <real value="1.0000000000"/>
34069 </param>
34070 <param name="blend_method">
34071 <integer value="0"/>
34072 </param>
34073 <param name="color">
34074 <color>
34075 <r>0.000748</r>
34076 <g>0.554820</g>
34077 <b>0.131718</b>
34078 <a>1.000000</a>
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34082 <vector>
34083 <x>0.0000000000</x>
34084 <y>0.0000000000</y>
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34086 </param>
34087 <param name="invert">
34088 <bool value="false"/>
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34090 <param name="antialias">
34091 <bool value="true"/>
34092 </param>
34093 <param name="feather">
34094 <real value="0.0000000000"/>
34095 </param>
34096 <param name="blurtype">
34097 <integer value="1"/>
34098 </param>
34099 <param name="bline">
34100 <bline type="bline_point" loop="true">
34101 <entry>
34102 <composite type="bline_point">
34103 <c1>
34104 <vector>
34105 <x>-0.0300859902</x>
34106 <y>-0.7725305557</y>
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34109 <c2>
34110 <real value="1.0000000000"/>
34111 </c2>
34112 <c3>
34113 <real value="0.5000000000"/>
34114 </c3>
34115 <c4>
34116 <bool value="false"/>
34117 </c4>
34118 <c5>
34119 <radial_composite type="vector">
34120 <c0>
34121 <real value="0.0000000000"/>
34122 </c0>
34123 <c1>
34124 <angle value="0.000000"/>
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34126 </radial_composite>
34127 </c5>
34128 <c6>
34129 <radial_composite type="vector">
34130 <c0>
34131 <real value="0.0000000000"/>
34132 </c0>
34133 <c1>
34134 <angle value="0.000000"/>
34135 </c1>
34136 </radial_composite>
34137 </c6>
34138 </composite>
34139 </entry>
34140 <entry>
34141 <composite type="bline_point">
34142 <c1>
34143 <vector>
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34145 <y>-0.3352127969</y>
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34149 <real value="1.0000000000"/>
34150 </c2>
34151 <c3>
34152 <real value="0.5000000000"/>
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34154 <c4>
34155 <bool value="false"/>
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34157 <c5>
34158 <radial_composite type="vector">
34159 <c0>
34160 <real value="0.0000000000"/>
34161 </c0>
34162 <c1>
34163 <angle value="0.000000"/>
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34168 <radial_composite type="vector">
34169 <c0>
34170 <real value="0.0000000000"/>
34171 </c0>
34172 <c1>
34173 <angle value="0.000000"/>
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34180 <composite type="bline_point">
34181 <c1>
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34184 <y>0.1283440739</y>
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34190 <c3>
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34193 <c4>
34194 <bool value="false"/>
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34197 <radial_composite type="vector">
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34201 <c1>
34202 <angle value="-21.731876"/>
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34207 <radial_composite type="vector">
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34209 <real value="1.5944829610"/>
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34211 <c1>
34212 <angle value="-21.731876"/>
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34214 </radial_composite>
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34216 </composite>
34217 </entry>
34218 <entry>
34219 <composite type="bline_point">
34220 <c1>
34221 <vector>
34222 <x>2.0103290081</x>
34223 <y>-0.3964372873</y>
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34226 <c2>
34227 <real value="1.0000000000"/>
34228 </c2>
34229 <c3>
34230 <real value="0.5000000000"/>
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34232 <c4>
34233 <bool value="true"/>
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34235 <c5>
34236 <radial_composite type="vector">
34237 <c0>
34238 <real value="2.0803283933"/>
34239 </c0>
34240 <c1>
34241 <angle value="-5.428131"/>
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34245 <c6>
34246 <radial_composite type="vector">
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34248 <real value="0.2623906706"/>
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34250 <c1>
34251 <angle value="-90.000000"/>
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34257 <entry>
34258 <composite type="bline_point">
34259 <c1>
34260 <vector>
34261 <x>2.0278058052</x>
34262 <y>-0.7987695932</y>
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34266 <real value="1.0000000000"/>
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34268 <c3>
34269 <real value="0.5000000000"/>
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34271 <c4>
34272 <bool value="false"/>
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34274 <c5>
34275 <radial_composite type="vector">
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34277 <real value="0.0000000000"/>
34278 </c0>
34279 <c1>
34280 <angle value="0.000000"/>
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34284 <c6>
34285 <radial_composite type="vector">
34286 <c0>
34287 <real value="0.0000000000"/>
34288 </c0>
34289 <c1>
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34294 </composite>
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34296 </bline>
34297 </param>
34298 </layer>
34299 <layer type="circle" active="true" version="0.1" desc="Circle095">
34300 <param name="z_depth">
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34303 <param name="amount">
34304 <real value="1.0000000000"/>
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34314 <a>1.000000</a>
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34317 <param name="radius">
34318 <real value="0.0852380174"/>
34319 </param>
34320 <param name="feather">
34321 <real value="0.0000000000"/>
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34325 <x>0.8166875243</x>
34326 <y>0.2019419223</y>
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34329 <param name="invert">
34330 <bool value="false"/>
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34332 <param name="falloff">
34333 <integer value="2"/>
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34336 <layer type="region" active="true" version="0.1" desc="Ash876 Region">
34337 <param name="z_depth">
34338 <real value="0.0000000000"/>
34339 </param>
34340 <param name="amount">
34341 <real value="1.0000000000"/>
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34343 <param name="blend_method">
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34346 <param name="color">
34347 <color>
34348 <r>0.000748</r>
34349 <g>0.554820</g>
34350 <b>0.131718</b>
34351 <a>1.000000</a>
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34357 <y>0.0000000000</y>
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34360 <param name="invert">
34361 <bool value="false"/>
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34363 <param name="antialias">
34364 <bool value="true"/>
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34366 <param name="feather">
34367 <real value="0.0000000000"/>
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34369 <param name="blurtype">
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34372 <param name="bline">
34373 <bline type="bline_point" loop="false">
34374 <entry>
34375 <composite type="bline_point">
34376 <c1>
34377 <vector>
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34379 <y>-0.2346296757</y>
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34385 <c3>
34386 <real value="0.5000000000"/>
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34388 <c4>
34389 <bool value="false"/>
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34396 <c1>
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34401 <c6>
34402 <radial_composite type="vector">
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34410 </c6>
34411 </composite>
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34413 <entry>
34414 <composite type="bline_point">
34415 <c1>
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34418 <y>0.4213469625</y>
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34420 </c1>
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34423 </c2>
34424 <c3>
34425 <real value="0.5000000000"/>
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34427 <c4>
34428 <bool value="false"/>
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34430 <c5>
34431 <radial_composite type="vector">
34432 <c0>
34433 <real value="1.9399679017"/>
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34435 <c1>
34436 <angle value="0.387480"/>
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34439 </c5>
34440 <c6>
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34443 <real value="1.9399679017"/>
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34445 <c1>
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34452 <entry>
34453 <composite type="bline_point">
34454 <c1>
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34460 <c2>
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34464 <real value="0.5000000000"/>
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34466 <c4>
34467 <bool value="false"/>
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34469 <c5>
34470 <radial_composite type="vector">
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34475 <angle value="10.793892"/>
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34490 </entry>
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34492 <composite type="bline_point">
34493 <c1>
34494 <vector>
34495 <x>2.0321750641</x>
34496 <y>-0.0159707982</y>
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36849 <composite type="bline_point">
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36977 <param name="antialias">
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36986 <param name="bline">
36987 <bline type="bline_point" loop="true">
36988 <entry>
36989 <composite type="bline_point">
36990 <c1>
36991 <vector>
36992 <x>0.0229319837</x>
36993 <y>0.5499604940</y>
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37002 <c4>
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37005 <c5>
37006 <radial_composite type="vector">
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37011 <angle value="-180.000000"/>
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37028 <composite type="bline_point">
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37063 </c6>
37064 </composite>
37065 </entry>
37066 <entry>
37067 <composite type="bline_point">
37068 <c1>
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37075 <real value="1.0000000000"/>
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37084 <radial_composite type="vector">
37085 <c0>
37086 <real value="0.4291134647"/>
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37095 <c0>
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37183 <a>1.000000</a>
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37189 <y>0.0000000000</y>
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37195 <param name="antialias">
37196 <bool value="true"/>
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37198 <param name="feather">
37199 <real value="0.0000000000"/>
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37201 <param name="blurtype">
37202 <integer value="1"/>
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37204 <param name="bline">
37205 <bline type="bline_point" loop="true">
37206 <entry>
37207 <composite type="bline_point">
37208 <c1>
37209 <vector>
37210 <x>-0.0018554420</x>
37211 <y>0.5718606114</y>
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37214 <c2>
37215 <real value="1.0000000000"/>
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37217 <c3>
37218 <real value="0.5000000000"/>
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37220 <c4>
37221 <bool value="true"/>
37222 </c4>
37223 <c5>
37224 <radial_composite type="vector">
37225 <c0>
37226 <real value="0.4903679145"/>
37227 </c0>
37228 <c1>
37229 <angle value="-180.000000"/>
37230 </c1>
37231 </radial_composite>
37232 </c5>
37233 <c6>
37234 <radial_composite type="vector">
37235 <c0>
37236 <real value="0.1945686655"/>
37237 </c0>
37238 <c1>
37239 <angle value="-90.000000"/>
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37241 </radial_composite>
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37243 </composite>
37244 </entry>
37245 <entry>
37246 <composite type="bline_point">
37247 <c1>
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37256 <c3>
37257 <real value="0.5000000000"/>
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37259 <c4>
37260 <bool value="true"/>
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37262 <c5>
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37264 <c0>
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37267 <c1>
37268 <angle value="-90.000000"/>
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37280 </radial_composite>
37281 </c6>
37282 </composite>
37283 </entry>
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37285 <composite type="bline_point">
37286 <c1>
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37299 <bool value="true"/>
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37317 <angle value="90.000000"/>
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37319 </radial_composite>
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37328 <y>0.5718606114</y>
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37331 <c2>
37332 <real value="1.0000000000"/>
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37334 <c3>
37335 <real value="0.5000000000"/>
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37340 <c5>
37341 <radial_composite type="vector">
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37361 </entry>
37362 </bline>
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37367 <param name="expand">
37368 <real value="0.0000000000"/>
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37382 <param name="homogeneous_width">
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37386 <layer type="outline" active="true" version="0.2" desc="Ash887 Outline">
37387 <param name="z_depth">
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37389 </param>
37390 <param name="amount">
37391 <real value="1.0000000000"/>
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37393 <param name="blend_method">
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37399 <g>0.435284</g>
37400 <b>0.188871</b>
37401 <a>1.000000</a>
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37410 <param name="invert">
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37413 <param name="antialias">
37414 <bool value="true"/>
37415 </param>
37416 <param name="feather">
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37419 <param name="blurtype">
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37421 </param>
37422 <param name="bline">
37423 <bline type="bline_point" loop="true">
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37425 <composite type="bline_point">
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37435 <c3>
37436 <real value="0.5000000000"/>
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37438 <c4>
37439 <bool value="false"/>
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37465 <c1>
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37495 <c1>
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37499 </c6>
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37501 </entry>
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37503 <composite type="bline_point">
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37546 <y>-0.8031562567</y>
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37560 <c0>
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37604 <layer type="outline" active="true" version="0.2" desc="Ash888 Outline">
37605 <param name="z_depth">
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37611 <param name="blend_method">
37612 <integer value="0"/>
37613 </param>
37614 <param name="color">
37615 <color>
37616 <r>0.194135</r>
37617 <g>0.090530</g>
37618 <b>0.000000</b>
37619 <a>1.000000</a>
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37621 </param>
37622 <param name="offset">
37623 <vector>
37624 <x>0.0000000000</x>
37625 <y>0.0000000000</y>
37626 </vector>
37627 </param>
37628 <param name="invert">
37629 <bool value="false"/>
37630 </param>
37631 <param name="antialias">
37632 <bool value="true"/>
37633 </param>
37634 <param name="feather">
37635 <real value="0.0000000000"/>
37636 </param>
37637 <param name="blurtype">
37638 <integer value="1"/>
37639 </param>
37640 <param name="bline">
37641 <bline type="bline_point" loop="false">
37642 <entry>
37643 <composite type="bline_point">
37644 <c1>
37645 <vector>
37646 <x>-0.0789803937</x>
37647 <y>-0.8368502855</y>
37648 </vector>
37649 </c1>
37650 <c2>
37651 <real value="0.1987649527"/>
37652 </c2>
37653 <c3>
37654 <real value="0.5000000000"/>
37655 </c3>
37656 <c4>
37657 <bool value="false"/>
37658 </c4>
37659 <c5>
37660 <radial_composite type="vector">
37661 <c0>
37662 <real value="0.1339320237"/>
37663 </c0>
37664 <c1>
37665 <angle value="90.000000"/>
37666 </c1>
37667 </radial_composite>
37668 </c5>
37669 <c6>
37670 <radial_composite type="vector">
37671 <c0>
37672 <real value="0.0000000000"/>
37673 </c0>
37674 <c1>
37675 <angle value="0.000000"/>
37676 </c1>
37677 </radial_composite>
37678 </c6>
37679 </composite>
37680 </entry>
37681 <entry>
37682 <composite type="bline_point">
37683 <c1>
37684 <vector>
37685 <x>-0.0762671903</x>
37686 <y>0.6296856999</y>
37687 </vector>
37688 </c1>
37689 <c2>
37690 <real value="1.0000000000"/>
37691 </c2>
37692 <c3>
37693 <real value="0.5000000000"/>
37694 </c3>
37695 <c4>
37696 <bool value="false"/>
37697 </c4>
37698 <c5>
37699 <radial_composite type="vector">
37700 <c0>
37701 <real value="0.0000000000"/>
37702 </c0>
37703 <c1>
37704 <angle value="0.000000"/>
37705 </c1>
37706 </radial_composite>
37707 </c5>
37708 <c6>
37709 <radial_composite type="vector">
37710 <c0>
37711 <real value="0.0000000000"/>
37712 </c0>
37713 <c1>
37714 <angle value="0.000000"/>
37715 </c1>
37716 </radial_composite>
37717 </c6>
37718 </composite>
37719 </entry>
37720 <entry>
37721 <composite type="bline_point">
37722 <c1>
37723 <vector>
37724 <x>2.1002480984</x>
37725 <y>0.6303640604</y>
37726 </vector>
37727 </c1>
37728 <c2>
37729 <real value="1.0000000000"/>
37730 </c2>
37731 <c3>
37732 <real value="0.5000000000"/>
37733 </c3>
37734 <c4>
37735 <bool value="false"/>
37736 </c4>
37737 <c5>
37738 <radial_composite type="vector">
37739 <c0>
37740 <real value="0.0000000000"/>
37741 </c0>
37742 <c1>
37743 <angle value="0.000000"/>
37744 </c1>
37745 </radial_composite>
37746 </c5>
37747 <c6>
37748 <radial_composite type="vector">
37749 <c0>
37750 <real value="0.0000000000"/>
37751 </c0>
37752 <c1>
37753 <angle value="0.000000"/>
37754 </c1>
37755 </radial_composite>
37756 </c6>
37757 </composite>
37758 </entry>
37759 <entry>
37760 <composite type="bline_point">
37761 <c1>
37762 <vector>
37763 <x>2.0999999046</x>
37764 <y>-0.8333333135</y>
37765 </vector>
37766 </c1>
37767 <c2>
37768 <real value="0.0667293936"/>
37769 </c2>
37770 <c3>
37771 <real value="0.5000000000"/>
37772 </c3>
37773 <c4>
37774 <bool value="false"/>
37775 </c4>
37776 <c5>
37777 <radial_composite type="vector">
37778 <c0>
37779 <real value="0.1624216227"/>
37780 </c0>
37781 <c1>
37782 <angle value="-90.000000"/>
37783 </c1>
37784 </radial_composite>
37785 </c5>
37786 <c6>
37787 <radial_composite type="vector">
37788 <c0>
37789 <real value="0.0000000000"/>
37790 </c0>
37791 <c1>
37792 <angle value="0.000000"/>
37793 </c1>
37794 </radial_composite>
37795 </c6>
37796 </composite>
37797 </entry>
37798 </bline>
37799 </param>
37800 <param name="width">
37801 <real value="0.0083333336"/>
37802 </param>
37803 <param name="expand">
37804 <real value="0.0000000000"/>
37805 </param>
37806 <param name="sharp_cusps">
37807 <bool value="true"/>
37808 </param>
37809 <param name="round_tip[0]">
37810 <bool value="true"/>
37811 </param>
37812 <param name="round_tip[1]">
37813 <bool value="true"/>
37814 </param>
37815 <param name="loopyness">
37816 <real value="1.0000000000"/>
37817 </param>
37818 <param name="homogeneous_width">
37819 <bool value="true"/>
37820 </param>
37821 </layer>
37822 </canvas>
37823 </param>
37824 <param name="zoom">
37825 <real value="0.0000000000"/>
37826 </param>
37827 <param name="time_offset">
37828 <time value="0s"/>
37829 </param>
37830 <param name="children_lock">
37831 <bool value="false"/>
37832 </param>
37833 </layer>
37834 </canvas>
37835 </param>
37836 <param name="zoom">
37837 <real value="0.0000000000"/>
37838 </param>
37839 <param name="time_offset">
37840 <time value="0s"/>
37841 </param>
37842 <param name="children_lock">
37843 <bool value="false"/>
37844 </param>
37845 </layer>
37846 <layer type="warp" active="true" version="0.1">
37847 <param name="src_tl">
37848 <vector>
37849 <x>-2.8333332539</x>
37850 <y>0.6666666865</y>
37851 </vector>
37852 </param>
37853 <param name="src_br">
37854 <vector>
37855 <x>2.1333334446</x>
37856 <y>-1.5000000000</y>
37857 </vector>
37858 </param>
37859 <param name="dest_tl">
37860 <vector>
37861 <x>-2.7333333492</x>
37862 <y>2.2666666508</y>
37863 </vector>
37864 </param>
37865 <param name="dest_tr">
37866 <vector>
37867 <x>-0.0158469938</x>
37868 <y>3.0725193024</y>
37869 </vector>
37870 </param>
37871 <param name="dest_br">
37872 <vector>
37873 <x>0.4000000060</x>
37874 <y>1.8666666746</y>
37875 </vector>
37876 </param>
37877 <param name="dest_bl">
37878 <vector>
37879 <x>-2.2999999523</x>
37880 <y>0.9674159288</y>
37881 </vector>
37882 </param>
37883 <param name="clip">
37884 <bool value="true"/>
37885 </param>
37886 <param name="horizon">
37887 <real value="4.0000000000"/>
37888 </param>
37889 </layer>
37890 <layer type="PasteCanvas" active="true" version="0.1" desc="Bullets">
37891 <param name="z_depth">
37892 <real value="0.0000000000"/>
37893 </param>
37894 <param name="amount">
37895 <real value="1.0000000000"/>
37896 </param>
37897 <param name="blend_method">
37898 <integer value="19"/>
37899 </param>
37900 <param name="origin">
37901 <vector>
37902 <x>0.0000000000</x>
37903 <y>0.0000000000</y>
37904 </vector>
37905 </param>
37906 <param name="canvas">
37907 <canvas>
37908 <layer type="region" active="true" version="0.1" desc="Ash906 Region">
37909 <param name="z_depth">
37910 <real value="0.0000000000"/>
37911 </param>
37912 <param name="amount">
37913 <real value="1.0000000000"/>
37914 </param>
37915 <param name="blend_method">
37916 <integer value="0"/>
37917 </param>
37918 <param name="color">
37919 <color>
37920 <r>0.000000</r>
37921 <g>0.000000</g>
37922 <b>0.000000</b>
37923 <a>1.000000</a>
37924 </color>
37925 </param>
37926 <param name="offset">
37927 <vector>
37928 <x>0.0000000000</x>
37929 <y>0.0000000000</y>
37930 </vector>
37931 </param>
37932 <param name="invert">
37933 <bool value="false"/>
37934 </param>
37935 <param name="antialias">
37936 <bool value="true"/>
37937 </param>
37938 <param name="feather">
37939 <real value="0.0000000000"/>
37940 </param>
37941 <param name="blurtype">
37942 <integer value="1"/>
37943 </param>
37944 <param name="bline">
37945 <bline type="bline_point" loop="true">
37946 <entry>
37947 <composite type="bline_point">
37948 <c1>
37949 <vector>
37950 <x>-2.3373782635</x>
37951 <y>1.4144103527</y>
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37953 </c1>
37954 <c2>
37955 <real value="1.0000000000"/>
37956 </c2>
37957 <c3>
37958 <real value="0.5000000000"/>
37959 </c3>
37960 <c4>
37961 <bool value="true"/>
37962 </c4>
37963 <c5>
37964 <radial_composite type="vector">
37965 <c0>
37966 <real value="0.0413146907"/>
37967 </c0>
37968 <c1>
37969 <angle value="-159.576416"/>
37970 </c1>
37971 </radial_composite>
37972 </c5>
37973 <c6>
37974 <radial_composite type="vector">
37975 <c0>
37976 <real value="0.0324019715"/>
37977 </c0>
37978 <c1>
37979 <angle value="168.266098"/>
37980 </c1>
37981 </radial_composite>
37982 </c6>
37983 </composite>
37984 </entry>
37985 <entry>
37986 <composite type="bline_point">
37987 <c1>
37988 <vector>
37989 <x>-2.3577604294</x>
37990 <y>1.4280004501</y>
37991 </vector>
37992 </c1>
37993 <c2>
37994 <real value="1.0000000000"/>
37995 </c2>
37996 <c3>
37997 <real value="0.5000000000"/>
37998 </c3>
37999 <c4>
38000 <bool value="false"/>
38001 </c4>
38002 <c5>
38003 <radial_composite type="vector">
38004 <c0>
38005 <real value="0.0219537124"/>
38006 </c0>
38007 <c1>
38008 <angle value="105.700386"/>
38009 </c1>
38010 </radial_composite>
38011 </c5>
38012 <c6>
38013 <radial_composite type="vector">
38014 <c0>
38015 <real value="0.0219537124"/>
38016 </c0>
38017 <c1>
38018 <angle value="105.700386"/>
38019 </c1>
38020 </radial_composite>
38021 </c6>
38022 </composite>
38023 </entry>
38024 <entry>
38025 <composite type="bline_point">
38026 <c1>
38027 <vector>
38028 <x>-2.3577604294</x>
38029 <y>1.4636743069</y>
38030 </vector>
38031 </c1>
38032 <c2>
38033 <real value="1.0000000000"/>
38034 </c2>
38035 <c3>
38036 <real value="0.5000000000"/>
38037 </c3>
38038 <c4>
38039 <bool value="true"/>
38040 </c4>
38041 <c5>
38042 <radial_composite type="vector">
38043 <c0>
38044 <real value="0.0353179862"/>
38045 </c0>
38046 <c1>
38047 <angle value="55.214794"/>
38048 </c1>
38049 </radial_composite>
38050 </c5>
38051 <c6>
38052 <radial_composite type="vector">
38053 <c0>
38054 <real value="0.0239689033"/>
38055 </c0>
38056 <c1>
38057 <angle value="161.709564"/>
38058 </c1>
38059 </radial_composite>
38060 </c6>
38061 </composite>
38062 </entry>
38063 <entry>
38064 <composite type="bline_point">
38065 <c1>
38066 <vector>
38067 <x>-2.3849365711</x>
38068 <y>1.4891555309</y>
38069 </vector>
38070 </c1>
38071 <c2>
38072 <real value="1.0000000000"/>
38073 </c2>
38074 <c3>
38075 <real value="0.5000000000"/>
38076 </c3>
38077 <c4>
38078 <bool value="false"/>
38079 </c4>
38080 <c5>
38081 <radial_composite type="vector">
38082 <c0>
38083 <real value="0.0229240660"/>
38084 </c0>
38085 <c1>
38086 <angle value="106.709564"/>
38087 </c1>
38088 </radial_composite>
38089 </c5>
38090 <c6>
38091 <radial_composite type="vector">
38092 <c0>
38093 <real value="0.0229240660"/>
38094 </c0>
38095 <c1>
38096 <angle value="106.709564"/>
38097 </c1>
38098 </radial_composite>
38099 </c6>
38100 </composite>
38101 </entry>
38102 <entry>
38103 <composite type="bline_point">
38104 <c1>
38105 <vector>
38106 <x>-2.3749127388</x>
38107 <y>1.5209748745</y>
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38109 </c1>
38110 <c2>
38111 <real value="1.0000000000"/>
38112 </c2>
38113 <c3>
38114 <real value="0.5000000000"/>
38115 </c3>
38116 <c4>
38117 <bool value="true"/>
38118 </c4>
38119 <c5>
38120 <radial_composite type="vector">
38121 <c0>
38122 <real value="0.0204590491"/>
38123 </c0>
38124 <c1>
38125 <angle value="26.718952"/>
38126 </c1>
38127 </radial_composite>
38128 </c5>
38129 <c6>
38130 <radial_composite type="vector">
38131 <c0>
38132 <real value="0.0204590491"/>
38133 </c0>
38134 <c1>
38135 <angle value="26.718952"/>
38136 </c1>
38137 </radial_composite>
38138 </c6>
38139 </composite>
38140 </entry>
38141 <entry>
38142 <composite type="bline_point">
38143 <c1>
38144 <vector>
38145 <x>-2.3609981537</x>
38146 <y>1.5201051235</y>
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38148 </c1>
38149 <c2>
38150 <real value="1.0000000000"/>
38151 </c2>
38152 <c3>
38153 <real value="0.5000000000"/>
38154 </c3>
38155 <c4>
38156 <bool value="false"/>
38157 </c4>
38158 <c5>
38159 <radial_composite type="vector">
38160 <c0>
38161 <real value="0.0107571505"/>
38162 </c0>
38163 <c1>
38164 <angle value="14.037384"/>
38165 </c1>
38166 </radial_composite>
38167 </c5>
38168 <c6>
38169 <radial_composite type="vector">
38170 <c0>
38171 <real value="0.0107571505"/>
38172 </c0>
38173 <c1>
38174 <angle value="14.037384"/>
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38176 </radial_composite>
38177 </c6>
38178 </composite>
38179 </entry>
38180 <entry>
38181 <composite type="bline_point">
38182 <c1>
38183 <vector>
38184 <x>-2.3479533195</x>
38185 <y>1.5435879230</y>
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38187 </c1>
38188 <c2>
38189 <real value="1.0000000000"/>
38190 </c2>
38191 <c3>
38192 <real value="0.5000000000"/>
38193 </c3>
38194 <c4>
38195 <bool value="false"/>
38196 </c4>
38197 <c5>
38198 <radial_composite type="vector">
38199 <c0>
38200 <real value="0.0314162886"/>
38201 </c0>
38202 <c1>
38203 <angle value="4.764043"/>
38204 </c1>
38205 </radial_composite>
38206 </c5>
38207 <c6>
38208 <radial_composite type="vector">
38209 <c0>
38210 <real value="0.0314162886"/>
38211 </c0>
38212 <c1>
38213 <angle value="4.764043"/>
38214 </c1>
38215 </radial_composite>
38216 </c6>
38217 </composite>
38218 </entry>
38219 <entry>
38220 <composite type="bline_point">
38221 <c1>
38222 <vector>
38223 <x>-2.2992522717</x>
38224 <y>1.5157564878</y>
38225 </vector>
38226 </c1>
38227 <c2>
38228 <real value="1.0000000000"/>
38229 </c2>
38230 <c3>
38231 <real value="0.5000000000"/>
38232 </c3>
38233 <c4>
38234 <bool value="false"/>
38235 </c4>
38236 <c5>
38237 <radial_composite type="vector">
38238 <c0>
38239 <real value="0.0481110765"/>
38240 </c0>
38241 <c1>
38242 <angle value="-77.472221"/>
38243 </c1>
38244 </radial_composite>
38245 </c5>
38246 <c6>
38247 <radial_composite type="vector">
38248 <c0>
38249 <real value="0.0481110765"/>
38250 </c0>
38251 <c1>
38252 <angle value="-77.472221"/>
38253 </c1>
38254 </radial_composite>
38255 </c6>
38256 </composite>
38257 </entry>
38258 <entry>
38259 <composite type="bline_point">
38260 <c1>
38261 <vector>
38262 <x>-2.3166453838</x>
38263 <y>1.4696606398</y>
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38265 </c1>
38266 <c2>
38267 <real value="1.0000000000"/>
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38269 <c3>
38270 <real value="0.5000000000"/>
38271 </c3>
38272 <c4>
38273 <bool value="false"/>
38274 </c4>
38275 <c5>
38276 <radial_composite type="vector">
38277 <c0>
38278 <real value="0.0167064795"/>
38279 </c0>
38280 <c1>
38281 <angle value="-128.657455"/>
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38284 </c5>
38285 <c6>
38286 <radial_composite type="vector">
38287 <c0>
38288 <real value="0.0167064795"/>
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38290 <c1>
38291 <angle value="-128.657455"/>
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38293 </radial_composite>
38294 </c6>
38295 </composite>
38296 </entry>
38297 <entry>
38298 <composite type="bline_point">
38299 <c1>
38300 <vector>
38301 <x>-2.3340387344</x>
38302 <y>1.4670513868</y>
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38304 </c1>
38305 <c2>
38306 <real value="1.0000000000"/>
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38308 <c3>
38309 <real value="0.5000000000"/>
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38311 <c4>
38312 <bool value="true"/>
38313 </c4>
38314 <c5>
38315 <radial_composite type="vector">
38316 <c0>
38317 <real value="0.0234808131"/>
38318 </c0>
38319 <c1>
38320 <angle value="180.000000"/>
38321 </c1>
38322 </radial_composite>
38323 </c5>
38324 <c6>
38325 <radial_composite type="vector">
38326 <c0>
38327 <real value="0.0354879167"/>
38328 </c0>
38329 <c1>
38330 <angle value="-53.974934"/>
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38332 </radial_composite>
38333 </c6>
38334 </composite>
38335 </entry>
38336 <entry>
38337 <composite type="bline_point">
38338 <c1>
38339 <vector>
38340 <x>-2.3192543983</x>
38341 <y>1.4444383383</y>
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38343 </c1>
38344 <c2>
38345 <real value="1.0000000000"/>
38346 </c2>
38347 <c3>
38348 <real value="0.5000000000"/>
38349 </c3>
38350 <c4>
38351 <bool value="false"/>
38352 </c4>
38353 <c5>
38354 <radial_composite type="vector">
38355 <c0>
38356 <real value="0.0133043177"/>
38357 </c0>
38358 <c1>
38359 <angle value="-78.690994"/>
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38361 </radial_composite>
38362 </c5>
38363 <c6>
38364 <radial_composite type="vector">
38365 <c0>
38366 <real value="0.0133043177"/>
38367 </c0>
38368 <c1>
38369 <angle value="-78.690994"/>
38370 </c1>
38371 </radial_composite>
38372 </c6>
38373 </composite>
38374 </entry>
38375 </bline>
38376 </param>
38377 </layer>
38378 <layer type="region" active="true" version="0.1" desc="Ash907 Region">
38379 <param name="z_depth">
38380 <real value="0.0000000000"/>
38381 </param>
38382 <param name="amount">
38383 <real value="1.0000000000"/>
38384 </param>
38385 <param name="blend_method">
38386 <integer value="0"/>
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38389 <color>
38390 <r>0.000000</r>
38391 <g>0.000000</g>
38392 <b>0.000000</b>
38393 <a>1.000000</a>
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38398 <x>0.0000000000</x>
38399 <y>0.0000000000</y>
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38401 </param>
38402 <param name="invert">
38403 <bool value="false"/>
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38405 <param name="antialias">
38406 <bool value="true"/>
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38408 <param name="feather">
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38410 </param>
38411 <param name="blurtype">
38412 <integer value="1"/>
38413 </param>
38414 <param name="bline">
38415 <bline type="bline_point" loop="true">
38416 <entry>
38417 <composite type="bline_point">
38418 <c1>
38419 <vector>
38420 <x>-1.9200806618</x>
38421 <y>1.9158338308</y>
38422 </vector>
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38424 <c2>
38425 <real value="1.0000000000"/>
38426 </c2>
38427 <c3>
38428 <real value="0.5000000000"/>
38429 </c3>
38430 <c4>
38431 <bool value="false"/>
38432 </c4>
38433 <c5>
38434 <radial_composite type="vector">
38435 <c0>
38436 <real value="0.0354862137"/>
38437 </c0>
38438 <c1>
38439 <angle value="-162.895905"/>
38440 </c1>
38441 </radial_composite>
38442 </c5>
38443 <c6>
38444 <radial_composite type="vector">
38445 <c0>
38446 <real value="0.0354862137"/>
38447 </c0>
38448 <c1>
38449 <angle value="-162.895905"/>
38450 </c1>
38451 </radial_composite>
38452 </c6>
38453 </composite>
38454 </entry>
38455 <entry>
38456 <composite type="bline_point">
38457 <c1>
38458 <vector>
38459 <x>-1.9609546661</x>
38460 <y>1.9375771284</y>
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38463 <c2>
38464 <real value="1.0000000000"/>
38465 </c2>
38466 <c3>
38467 <real value="0.5000000000"/>
38468 </c3>
38469 <c4>
38470 <bool value="false"/>
38471 </c4>
38472 <c5>
38473 <radial_composite type="vector">
38474 <c0>
38475 <real value="0.0222927809"/>
38476 </c0>
38477 <c1>
38478 <angle value="110.554451"/>
38479 </c1>
38480 </radial_composite>
38481 </c5>
38482 <c6>
38483 <radial_composite type="vector">
38484 <c0>
38485 <real value="0.0222927809"/>
38486 </c0>
38487 <c1>
38488 <angle value="110.554451"/>
38489 </c1>
38490 </radial_composite>
38491 </c6>
38492 </composite>
38493 </entry>
38494 <entry>
38495 <composite type="bline_point">
38496 <c1>
38497 <vector>
38498 <x>-1.9418221712</x>
38499 <y>1.9741059542</y>
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38501 </c1>
38502 <c2>
38503 <real value="1.0000000000"/>
38504 </c2>
38505 <c3>
38506 <real value="0.5000000000"/>
38507 </c3>
38508 <c4>
38509 <bool value="false"/>
38510 </c4>
38511 <c5>
38512 <radial_composite type="vector">
38513 <c0>
38514 <real value="0.0315248725"/>
38515 </c0>
38516 <c1>
38517 <angle value="24.445780"/>
38518 </c1>
38519 </radial_composite>
38520 </c5>
38521 <c6>
38522 <radial_composite type="vector">
38523 <c0>
38524 <real value="0.0315248725"/>
38525 </c0>
38526 <c1>
38527 <angle value="24.445780"/>
38528 </c1>
38529 </radial_composite>
38530 </c6>
38531 </composite>
38532 </entry>
38533 <entry>
38534 <composite type="bline_point">
38535 <c1>
38536 <vector>
38537 <x>-1.9166020155</x>
38538 <y>1.9732362032</y>
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38540 </c1>
38541 <c2>
38542 <real value="1.0000000000"/>
38543 </c2>
38544 <c3>
38545 <real value="0.5000000000"/>
38546 </c3>
38547 <c4>
38548 <bool value="false"/>
38549 </c4>
38550 <c5>
38551 <radial_composite type="vector">
38552 <c0>
38553 <real value="0.0167064795"/>
38554 </c0>
38555 <c1>
38556 <angle value="-51.342556"/>
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38559 </c5>
38560 <c6>
38561 <radial_composite type="vector">
38562 <c0>
38563 <real value="0.0167064795"/>
38564 </c0>
38565 <c1>
38566 <angle value="-51.342556"/>
38567 </c1>
38568 </radial_composite>
38569 </c6>
38570 </composite>
38571 </entry>
38572 <entry>
38573 <composite type="bline_point">
38574 <c1>
38575 <vector>
38576 <x>-1.8992087841</x>
38577 <y>1.9488836527</y>
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38579 </c1>
38580 <c2>
38581 <real value="1.0000000000"/>
38582 </c2>
38583 <c3>
38584 <real value="0.5000000000"/>
38585 </c3>
38586 <c4>
38587 <bool value="false"/>
38588 </c4>
38589 <c5>
38590 <radial_composite type="vector">
38591 <c0>
38592 <real value="0.0104367994"/>
38593 </c0>
38594 <c1>
38595 <angle value="-90.000000"/>
38596 </c1>
38597 </radial_composite>
38598 </c5>
38599 <c6>
38600 <radial_composite type="vector">
38601 <c0>
38602 <real value="0.0104367994"/>
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38604 <c1>
38605 <angle value="-90.000000"/>
38606 </c1>
38607 </radial_composite>
38608 </c6>
38609 </composite>
38610 </entry>
38611 </bline>
38612 </param>
38613 </layer>
38614 <layer type="region" active="true" version="0.1" desc="Ash908 Region">
38615 <param name="z_depth">
38616 <real value="0.0000000000"/>
38617 </param>
38618 <param name="amount">
38619 <real value="1.0000000000"/>
38620 </param>
38621 <param name="blend_method">
38622 <integer value="0"/>
38623 </param>
38624 <param name="color">
38625 <color>
38626 <r>0.000000</r>
38627 <g>0.000000</g>
38628 <b>0.000000</b>
38629 <a>1.000000</a>
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38631 </param>
38632 <param name="offset">
38633 <vector>
38634 <x>0.0000000000</x>
38635 <y>0.0000000000</y>
38636 </vector>
38637 </param>
38638 <param name="invert">
38639 <bool value="false"/>
38640 </param>
38641 <param name="antialias">
38642 <bool value="true"/>
38643 </param>
38644 <param name="feather">
38645 <real value="0.0000000000"/>
38646 </param>
38647 <param name="blurtype">
38648 <integer value="1"/>
38649 </param>
38650 <param name="bline">
38651 <bline type="bline_point" loop="true">
38652 <entry>
38653 <composite type="bline_point">
38654 <c1>
38655 <vector>
38656 <x>0.0478315204</x>
38657 <y>1.9927484989</y>
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38659 </c1>
38660 <c2>
38661 <real value="1.0000000000"/>
38662 </c2>
38663 <c3>
38664 <real value="0.5000000000"/>
38665 </c3>
38666 <c4>
38667 <bool value="false"/>
38668 </c4>
38669 <c5>
38670 <radial_composite type="vector">
38671 <c0>
38672 <real value="0.0291463294"/>
38673 </c0>
38674 <c1>
38675 <angle value="-167.004105"/>
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38677 </radial_composite>
38678 </c5>
38679 <c6>
38680 <radial_composite type="vector">
38681 <c0>
38682 <real value="0.0525243677"/>
38683 </c0>
38684 <c1>
38685 <angle value="-165.960587"/>
38686 </c1>
38687 </radial_composite>
38688 </c6>
38689 </composite>
38690 </entry>
38691 <entry>
38692 <composite type="bline_point">
38693 <c1>
38694 <vector>
38695 <x>0.0150625408</x>
38696 <y>2.0087704659</y>
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38698 </c1>
38699 <c2>
38700 <real value="1.0000000000"/>
38701 </c2>
38702 <c3>
38703 <real value="0.5000000000"/>
38704 </c3>
38705 <c4>
38706 <bool value="false"/>
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38708 <c5>
38709 <radial_composite type="vector">
38710 <c0>
38711 <real value="0.0249106012"/>
38712 </c0>
38713 <c1>
38714 <angle value="105.253647"/>
38715 </c1>
38716 </radial_composite>
38717 </c5>
38718 <c6>
38719 <radial_composite type="vector">
38720 <c0>
38721 <real value="0.0445965078"/>
38722 </c0>
38723 <c1>
38724 <angle value="90.000000"/>
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38726 </radial_composite>
38727 </c6>
38728 </composite>
38729 </entry>
38730 <entry>
38731 <composite type="bline_point">
38732 <c1>
38733 <vector>
38734 <x>0.0332675278</x>
38735 <y>2.0379014015</y>
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38738 <c2>
38739 <real value="1.0000000000"/>
38740 </c2>
38741 <c3>
38742 <real value="0.5000000000"/>
38743 </c3>
38744 <c4>
38745 <bool value="false"/>
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38747 <c5>
38748 <radial_composite type="vector">
38749 <c0>
38750 <real value="0.0381525764"/>
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38753 <angle value="13.241814"/>
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38757 <c6>
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38760 <real value="0.0382165605"/>
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38765 </radial_composite>
38766 </c6>
38767 </composite>
38768 </entry>
38769 <entry>
38770 <composite type="bline_point">
38771 <c1>
38772 <vector>
38773 <x>0.0631237105</x>
38774 <y>2.0204229355</y>
38775 </vector>
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38777 <c2>
38778 <real value="1.0000000000"/>
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38780 <c3>
38781 <real value="0.5000000000"/>
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38783 <c4>
38784 <bool value="false"/>
38785 </c4>
38786 <c5>
38787 <radial_composite type="vector">
38788 <c0>
38789 <real value="0.0222807884"/>
38790 </c0>
38791 <c1>
38792 <angle value="-78.691185"/>
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38795 </c5>
38796 <c6>
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38799 <real value="0.0450490633"/>
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38801 <c1>
38802 <angle value="-81.871796"/>
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38804 </radial_composite>
38805 </c6>
38806 </composite>
38807 </entry>
38808 </bline>
38809 </param>
38810 </layer>
38811 <layer type="region" active="true" version="0.1" desc="Ash909 Region">
38812 <param name="z_depth">
38813 <real value="0.0000000000"/>
38814 </param>
38815 <param name="amount">
38816 <real value="1.0000000000"/>
38817 </param>
38818 <param name="blend_method">
38819 <integer value="0"/>
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38821 <param name="color">
38822 <color>
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38824 <g>0.000000</g>
38825 <b>0.000000</b>
38826 <a>1.000000</a>
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38831 <x>0.0000000000</x>
38832 <y>0.0000000000</y>
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38834 </param>
38835 <param name="invert">
38836 <bool value="false"/>
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38838 <param name="antialias">
38839 <bool value="true"/>
38840 </param>
38841 <param name="feather">
38842 <real value="0.0000000000"/>
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38844 <param name="blurtype">
38845 <integer value="1"/>
38846 </param>
38847 <param name="bline">
38848 <bline type="bline_point" loop="true">
38849 <entry>
38850 <composite type="bline_point">
38851 <c1>
38852 <vector>
38853 <x>-1.6663384438</x>
38854 <y>1.4128944874</y>
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38857 <c2>
38858 <real value="1.0000000000"/>
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38860 <c3>
38861 <real value="0.5000000000"/>
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38863 <c4>
38864 <bool value="false"/>
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38866 <c5>
38867 <radial_composite type="vector">
38868 <c0>
38869 <real value="0.0304688640"/>
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38871 <c1>
38872 <angle value="-170.537247"/>
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38875 </c5>
38876 <c6>
38877 <radial_composite type="vector">
38878 <c0>
38879 <real value="0.0304688640"/>
38880 </c0>
38881 <c1>
38882 <angle value="-170.537247"/>
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38889 <composite type="bline_point">
38890 <c1>
38891 <vector>
38892 <x>-1.6970523596</x>
38893 <y>1.4310348034</y>
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38897 <real value="1.0000000000"/>
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38899 <c3>
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38901 </c3>
38902 <c4>
38903 <bool value="false"/>
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38905 <c5>
38906 <radial_composite type="vector">
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38908 <real value="0.0370787973"/>
38909 </c0>
38910 <c1>
38911 <angle value="103.502907"/>
38912 </c1>
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38914 </c5>
38915 <c6>
38916 <radial_composite type="vector">
38917 <c0>
38918 <real value="0.0174907307"/>
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38920 <c1>
38921 <angle value="83.503387"/>
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38923 </radial_composite>
38924 </c6>
38925 </composite>
38926 </entry>
38927 <entry>
38928 <composite type="bline_point">
38929 <c1>
38930 <vector>
38931 <x>-1.6763565540</x>
38932 <y>1.4585344791</y>
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38935 <c2>
38936 <real value="1.0000000000"/>
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38938 <c3>
38939 <real value="0.5000000000"/>
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38941 <c4>
38942 <bool value="false"/>
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38944 <c5>
38945 <radial_composite type="vector">
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38947 <real value="0.0444212124"/>
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38949 <c1>
38950 <angle value="1.775896"/>
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38960 <angle value="1.775896"/>
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38963 </c6>
38964 </composite>
38965 </entry>
38966 <entry>
38967 <composite type="bline_point">
38968 <c1>
38969 <vector>
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38971 <y>1.4437767267</y>
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38977 <c3>
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38980 <c4>
38981 <bool value="false"/>
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38983 <c5>
38984 <radial_composite type="vector">
38985 <c0>
38986 <real value="0.0292520864"/>
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38988 <c1>
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39003 </composite>
39004 </entry>
39005 </bline>
39006 </param>
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39009 <param name="z_depth">
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39011 </param>
39012 <param name="amount">
39013 <real value="1.0000000000"/>
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39015 <param name="blend_method">
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39023 <a>1.000000</a>
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39033 <bool value="false"/>
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39035 <param name="antialias">
39036 <bool value="true"/>
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39038 <param name="feather">
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39041 <param name="blurtype">
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39046 <entry>
39047 <composite type="bline_point">
39048 <c1>
39049 <vector>
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39060 <c4>
39061 <bool value="false"/>
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39064 <radial_composite type="vector">
39065 <c0>
39066 <real value="0.0303382622"/>
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39068 <c1>
39069 <angle value="-168.111313"/>
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39075 <c0>
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39077 </c0>
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39079 <angle value="-168.111313"/>
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39083 </composite>
39084 </entry>
39085 <entry>
39086 <composite type="bline_point">
39087 <c1>
39088 <vector>
39089 <x>-1.0253937244</x>
39090 <y>1.1014504433</y>
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42689 <a>1.000000</a>
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42702 <bool value="true"/>
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42713 <composite type="bline_point">
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56801 <r>0.416248</r>
56802 <g>0.358984</g>
56803 <b>0.150983</b>
56804 <a>1.000000</a>
56805 </color>
56806 </param>
56807 <param name="offset">
56808 <vector>
56809 <x>0.0000000000</x>
56810 <y>0.0000000000</y>
56811 </vector>
56812 </param>
56813 <param name="invert">
56814 <bool value="false"/>
56815 </param>
56816 <param name="antialias">
56817 <bool value="true"/>
56818 </param>
56819 <param name="feather">
56820 <real value="0.0000000000"/>
56821 </param>
56822 <param name="blurtype">
56823 <integer value="1"/>
56824 </param>
56825 <param name="bline">
56826 <bline type="bline_point" loop="true">
56827 <entry>
56828 <composite type="bline_point">
56829 <c1>
56830 <vector>
56831 <x>1.1958645582</x>
56832 <y>0.5636321306</y>
56833 </vector>
56834 </c1>
56835 <c2>
56836 <real value="1.0000000000"/>
56837 </c2>
56838 <c3>
56839 <real value="0.5000000000"/>
56840 </c3>
56841 <c4>
56842 <bool value="false"/>
56843 </c4>
56844 <c5>
56845 <radial_composite type="vector">
56846 <c0>
56847 <real value="0.7739637335"/>
56848 </c0>
56849 <c1>
56850 <angle value="-36.400974"/>
56851 </c1>
56852 </radial_composite>
56853 </c5>
56854 <c6>
56855 <radial_composite type="vector">
56856 <c0>
56857 <real value="0.7739637335"/>
56858 </c0>
56859 <c1>
56860 <angle value="-36.400974"/>
56861 </c1>
56862 </radial_composite>
56863 </c6>
56864 </composite>
56865 </entry>
56866 <entry>
56867 <composite type="bline_point">
56868 <c1>
56869 <vector>
56870 <x>2.7696352005</x>
56871 <y>0.5800355077</y>
56872 </vector>
56873 </c1>
56874 <c2>
56875 <real value="1.0000000000"/>
56876 </c2>
56877 <c3>
56878 <real value="0.5000000000"/>
56879 </c3>
56880 <c4>
56881 <bool value="false"/>
56882 </c4>
56883 <c5>
56884 <radial_composite type="vector">
56885 <c0>
56886 <real value="2.8788282335"/>
56887 </c0>
56888 <c1>
56889 <angle value="14.519504"/>
56890 </c1>
56891 </radial_composite>
56892 </c5>
56893 <c6>
56894 <radial_composite type="vector">
56895 <c0>
56896 <real value="2.8788282335"/>
56897 </c0>
56898 <c1>
56899 <angle value="14.519504"/>
56900 </c1>
56901 </radial_composite>
56902 </c6>
56903 </composite>
56904 </entry>
56905 <entry>
56906 <composite type="bline_point">
56907 <c1>
56908 <vector>
56909 <x>4.0865750313</x>
56910 <y>1.3072530031</y>
56911 </vector>
56912 </c1>
56913 <c2>
56914 <real value="1.0000000000"/>
56915 </c2>
56916 <c3>
56917 <real value="0.5000000000"/>
56918 </c3>
56919 <c4>
56920 <bool value="false"/>
56921 </c4>
56922 <c5>
56923 <radial_composite type="vector">
56924 <c0>
56925 <real value="0.0000000000"/>
56926 </c0>
56927 <c1>
56928 <angle value="0.000000"/>
56929 </c1>
56930 </radial_composite>
56931 </c5>
56932 <c6>
56933 <radial_composite type="vector">
56934 <c0>
56935 <real value="0.0000000000"/>
56936 </c0>
56937 <c1>
56938 <angle value="0.000000"/>
56939 </c1>
56940 </radial_composite>
56941 </c6>
56942 </composite>
56943 </entry>
56944 <entry>
56945 <composite type="bline_point">
56946 <c1>
56947 <vector>
56948 <x>4.0592527390</x>
56949 <y>1.5751752853</y>
56950 </vector>
56951 </c1>
56952 <c2>
56953 <real value="1.0000000000"/>
56954 </c2>
56955 <c3>
56956 <real value="0.5000000000"/>
56957 </c3>
56958 <c4>
56959 <bool value="false"/>
56960 </c4>
56961 <c5>
56962 <radial_composite type="vector">
56963 <c0>
56964 <real value="0.0000000000"/>
56965 </c0>
56966 <c1>
56967 <angle value="0.000000"/>
56968 </c1>
56969 </radial_composite>
56970 </c5>
56971 <c6>
56972 <radial_composite type="vector">
56973 <c0>
56974 <real value="0.0000000000"/>
56975 </c0>
56976 <c1>
56977 <angle value="0.000000"/>
56978 </c1>
56979 </radial_composite>
56980 </c6>
56981 </composite>
56982 </entry>
56983 <entry>
56984 <composite type="bline_point">
56985 <c1>
56986 <vector>
56987 <x>1.0537880659</x>
56988 <y>0.7331339121</y>
56989 </vector>
56990 </c1>
56991 <c2>
56992 <real value="1.0000000000"/>
56993 </c2>
56994 <c3>
56995 <real value="0.5000000000"/>
56996 </c3>
56997 <c4>
56998 <bool value="false"/>
56999 </c4>
57000 <c5>
57001 <radial_composite type="vector">
57002 <c0>
57003 <real value="0.0000000000"/>
57004 </c0>
57005 <c1>
57006 <angle value="0.000000"/>
57007 </c1>
57008 </radial_composite>
57009 </c5>
57010 <c6>
57011 <radial_composite type="vector">
57012 <c0>
57013 <real value="0.0000000000"/>
57014 </c0>
57015 <c1>
57016 <angle value="0.000000"/>
57017 </c1>
57018 </radial_composite>
57019 </c6>
57020 </composite>
57021 </entry>
57022 </bline>
57023 </param>
57024 </layer>
57025 <layer type="region" active="true" version="0.1" desc="Ash744 Region">
57026 <param name="z_depth">
57027 <real value="0.0000000000"/>
57028 </param>
57029 <param name="amount">
57030 <real value="1.0000000000"/>
57031 </param>
57032 <param name="blend_method">
57033 <integer value="0"/>
57034 </param>
57035 <param name="color">
57036 <color>
57037 <r>0.416248</r>
57038 <g>0.358984</g>
57039 <b>0.150983</b>
57040 <a>1.000000</a>
57041 </color>
57042 </param>
57043 <param name="offset">
57044 <vector>
57045 <x>0.0000000000</x>
57046 <y>0.0000000000</y>
57047 </vector>
57048 </param>
57049 <param name="invert">
57050 <bool value="false"/>
57051 </param>
57052 <param name="antialias">
57053 <bool value="true"/>
57054 </param>
57055 <param name="feather">
57056 <real value="0.0000000000"/>
57057 </param>
57058 <param name="blurtype">
57059 <integer value="1"/>
57060 </param>
57061 <param name="bline">
57062 <bline type="bline_point" loop="true">
57063 <entry>
57064 <composite type="bline_point">
57065 <c1>
57066 <vector>
57067 <x>1.5893071890</x>
57068 <y>-0.6502196193</y>
57069 </vector>
57070 </c1>
57071 <c2>
57072 <real value="1.0000000000"/>
57073 </c2>
57074 <c3>
57075 <real value="0.5000000000"/>
57076 </c3>
57077 <c4>
57078 <bool value="false"/>
57079 </c4>
57080 <c5>
57081 <radial_composite type="vector">
57082 <c0>
57083 <real value="1.0186918808"/>
57084 </c0>
57085 <c1>
57086 <angle value="-33.194450"/>
57087 </c1>
57088 </radial_composite>
57089 </c5>
57090 <c6>
57091 <radial_composite type="vector">
57092 <c0>
57093 <real value="1.0186918808"/>
57094 </c0>
57095 <c1>
57096 <angle value="-33.194450"/>
57097 </c1>
57098 </radial_composite>
57099 </c6>
57100 </composite>
57101 </entry>
57102 <entry>
57103 <composite type="bline_point">
57104 <c1>
57105 <vector>
57106 <x>3.0920393467</x>
57107 <y>-0.6611552238</y>
57108 </vector>
57109 </c1>
57110 <c2>
57111 <real value="1.0000000000"/>
57112 </c2>
57113 <c3>
57114 <real value="0.5000000000"/>
57115 </c3>
57116 <c4>
57117 <bool value="false"/>
57118 </c4>
57119 <c5>
57120 <radial_composite type="vector">
57121 <c0>
57122 <real value="2.2272514618"/>
57123 </c0>
57124 <c1>
57125 <angle value="15.374978"/>
57126 </c1>
57127 </radial_composite>
57128 </c5>
57129 <c6>
57130 <radial_composite type="vector">
57131 <c0>
57132 <real value="2.2272514618"/>
57133 </c0>
57134 <c1>
57135 <angle value="15.374978"/>
57136 </c1>
57137 </radial_composite>
57138 </c6>
57139 </composite>
57140 </entry>
57141 <entry>
57142 <composite type="bline_point">
57143 <c1>
57144 <vector>
57145 <x>4.1630778313</x>
57146 <y>-0.2018599957</y>
57147 </vector>
57148 </c1>
57149 <c2>
57150 <real value="1.0000000000"/>
57151 </c2>
57152 <c3>
57153 <real value="0.5000000000"/>
57154 </c3>
57155 <c4>
57156 <bool value="false"/>
57157 </c4>
57158 <c5>
57159 <radial_composite type="vector">
57160 <c0>
57161 <real value="0.0000000000"/>
57162 </c0>
57163 <c1>
57164 <angle value="0.000000"/>
57165 </c1>
57166 </radial_composite>
57167 </c5>
57168 <c6>
57169 <radial_composite type="vector">
57170 <c0>
57171 <real value="0.0000000000"/>
57172 </c0>
57173 <c1>
57174 <angle value="0.000000"/>
57175 </c1>
57176 </radial_composite>
57177 </c6>
57178 </composite>
57179 </entry>
57180 <entry>
57181 <composite type="bline_point">
57182 <c1>
57183 <vector>
57184 <x>4.0756459236</x>
57185 <y>0.0168520398</y>
57186 </vector>
57187 </c1>
57188 <c2>
57189 <real value="1.0000000000"/>
57190 </c2>
57191 <c3>
57192 <real value="0.5000000000"/>
57193 </c3>
57194 <c4>
57195 <bool value="false"/>
57196 </c4>
57197 <c5>
57198 <radial_composite type="vector">
57199 <c0>
57200 <real value="0.0000000000"/>
57201 </c0>
57202 <c1>
57203 <angle value="0.000000"/>
57204 </c1>
57205 </radial_composite>
57206 </c5>
57207 <c6>
57208 <radial_composite type="vector">
57209 <c0>
57210 <real value="0.0000000000"/>
57211 </c0>
57212 <c1>
57213 <angle value="0.000000"/>
57214 </c1>
57215 </radial_composite>
57216 </c6>
57217 </composite>
57218 </entry>
57219 <entry>
57220 <composite type="bline_point">
57221 <c1>
57222 <vector>
57223 <x>1.5182689428</x>
57224 <y>-0.5080568194</y>
57225 </vector>
57226 </c1>
57227 <c2>
57228 <real value="1.0000000000"/>
57229 </c2>
57230 <c3>
57231 <real value="0.5000000000"/>
57232 </c3>
57233 <c4>
57234 <bool value="false"/>
57235 </c4>
57236 <c5>
57237 <radial_composite type="vector">
57238 <c0>
57239 <real value="0.0000000000"/>
57240 </c0>
57241 <c1>
57242 <angle value="0.000000"/>
57243 </c1>
57244 </radial_composite>
57245 </c5>
57246 <c6>
57247 <radial_composite type="vector">
57248 <c0>
57249 <real value="0.0000000000"/>
57250 </c0>
57251 <c1>
57252 <angle value="0.000000"/>
57253 </c1>
57254 </radial_composite>
57255 </c6>
57256 </composite>
57257 </entry>
57258 </bline>
57259 </param>
57260 </layer>
57261 <layer type="region" active="true" version="0.1" desc="Ash745 Region">
57262 <param name="z_depth">
57263 <real value="0.0000000000"/>
57264 </param>
57265 <param name="amount">
57266 <real value="1.0000000000"/>
57267 </param>
57268 <param name="blend_method">
57269 <integer value="0"/>
57270 </param>
57271 <param name="color">
57272 <color>
57273 <r>0.416248</r>
57274 <g>0.358984</g>
57275 <b>0.150983</b>
57276 <a>1.000000</a>
57277 </color>
57278 </param>
57279 <param name="offset">
57280 <vector>
57281 <x>0.0000000000</x>
57282 <y>0.0000000000</y>
57283 </vector>
57284 </param>
57285 <param name="invert">
57286 <bool value="false"/>
57287 </param>
57288 <param name="antialias">
57289 <bool value="true"/>
57290 </param>
57291 <param name="feather">
57292 <real value="0.0000000000"/>
57293 </param>
57294 <param name="blurtype">
57295 <integer value="1"/>
57296 </param>
57297 <param name="bline">
57298 <bline type="bline_point" loop="true">
57299 <entry>
57300 <composite type="bline_point">
57301 <c1>
57302 <vector>
57303 <x>1.9827498198</x>
57304 <y>-1.7055051327</y>
57305 </vector>
57306 </c1>
57307 <c2>
57308 <real value="1.0000000000"/>
57309 </c2>
57310 <c3>
57311 <real value="0.5000000000"/>
57312 </c3>
57313 <c4>
57314 <bool value="false"/>
57315 </c4>
57316 <c5>
57317 <radial_composite type="vector">
57318 <c0>
57319 <real value="0.7458132982"/>
57320 </c0>
57321 <c1>
57322 <angle value="-33.356686"/>
57323 </c1>
57324 </radial_composite>
57325 </c5>
57326 <c6>
57327 <radial_composite type="vector">
57328 <c0>
57329 <real value="0.7458132982"/>
57330 </c0>
57331 <c1>
57332 <angle value="-33.356686"/>
57333 </c1>
57334 </radial_composite>
57335 </c6>
57336 </composite>
57337 </entry>
57338 <entry>
57339 <composite type="bline_point">
57340 <c1>
57341 <vector>
57342 <x>3.1193618774</x>
57343 <y>-1.7875221968</y>
57344 </vector>
57345 </c1>
57346 <c2>
57347 <real value="1.0000000000"/>
57348 </c2>
57349 <c3>
57350 <real value="0.5000000000"/>
57351 </c3>
57352 <c4>
57353 <bool value="false"/>
57354 </c4>
57355 <c5>
57356 <radial_composite type="vector">
57357 <c0>
57358 <real value="1.7492993009"/>
57359 </c0>
57360 <c1>
57361 <angle value="10.262919"/>
57362 </c1>
57363 </radial_composite>
57364 </c5>
57365 <c6>
57366 <radial_composite type="vector">
57367 <c0>
57368 <real value="1.7492993009"/>
57369 </c0>
57370 <c1>
57371 <angle value="10.262919"/>
57372 </c1>
57373 </radial_composite>
57374 </c6>
57375 </composite>
57376 </entry>
57377 <entry>
57378 <composite type="bline_point">
57379 <c1>
57380 <vector>
57381 <x>4.1193618774</x>
57382 <y>-1.4703897238</y>
57383 </vector>
57384 </c1>
57385 <c2>
57386 <real value="1.0000000000"/>
57387 </c2>
57388 <c3>
57389 <real value="0.5000000000"/>
57390 </c3>
57391 <c4>
57392 <bool value="false"/>
57393 </c4>
57394 <c5>
57395 <radial_composite type="vector">
57396 <c0>
57397 <real value="0.0000000000"/>
57398 </c0>
57399 <c1>
57400 <angle value="0.000000"/>
57401 </c1>
57402 </radial_composite>
57403 </c5>
57404 <c6>
57405 <radial_composite type="vector">
57406 <c0>
57407 <real value="0.0000000000"/>
57408 </c0>
57409 <c1>
57410 <angle value="0.000000"/>
57411 </c1>
57412 </radial_composite>
57413 </c6>
57414 </composite>
57415 </entry>
57416 <entry>
57417 <composite type="bline_point">
57418 <c1>
57419 <vector>
57420 <x>4.0811104774</x>
57421 <y>-1.3391625881</y>
57422 </vector>
57423 </c1>
57424 <c2>
57425 <real value="1.0000000000"/>
57426 </c2>
57427 <c3>
57428 <real value="0.5000000000"/>
57429 </c3>
57430 <c4>
57431 <bool value="false"/>
57432 </c4>
57433 <c5>
57434 <radial_composite type="vector">
57435 <c0>
57436 <real value="0.0000000000"/>
57437 </c0>
57438 <c1>
57439 <angle value="0.000000"/>
57440 </c1>
57441 </radial_composite>
57442 </c5>
57443 <c6>
57444 <radial_composite type="vector">
57445 <c0>
57446 <real value="0.0000000000"/>
57447 </c0>
57448 <c1>
57449 <angle value="0.000000"/>
57450 </c1>
57451 </radial_composite>
57452 </c6>
57453 </composite>
57454 </entry>
57455 <entry>
57456 <composite type="bline_point">
57457 <c1>
57458 <vector>
57459 <x>1.8843891621</x>
57460 <y>-1.5906813145</y>
57461 </vector>
57462 </c1>
57463 <c2>
57464 <real value="1.0000000000"/>
57465 </c2>
57466 <c3>
57467 <real value="0.5000000000"/>
57468 </c3>
57469 <c4>
57470 <bool value="false"/>
57471 </c4>
57472 <c5>
57473 <radial_composite type="vector">
57474 <c0>
57475 <real value="0.0000000000"/>
57476 </c0>
57477 <c1>
57478 <angle value="0.000000"/>
57479 </c1>
57480 </radial_composite>
57481 </c5>
57482 <c6>
57483 <radial_composite type="vector">
57484 <c0>
57485 <real value="0.0000000000"/>
57486 </c0>
57487 <c1>
57488 <angle value="0.000000"/>
57489 </c1>
57490 </radial_composite>
57491 </c6>
57492 </composite>
57493 </entry>
57494 </bline>
57495 </param>
57496 </layer>
57497 </canvas>
57498 </param>
57499 <param name="zoom">
57500 <real value="0.0000000000"/>
57501 </param>
57502 <param name="time_offset">
57503 <time value="0s"/>
57504 </param>
57505 <param name="children_lock">
57506 <bool value="false"/>
57507 </param>
57508 </layer>
57509 </canvas>
57510 </param>
57511 <param name="zoom">
57512 <real value="0.0000000000"/>
57513 </param>
57514 <param name="time_offset">
57515 <time value="0s"/>
57516 </param>
57517 <param name="children_lock">
57518 <bool value="false"/>
57519 </param>
57520 </layer>
57521 <layer type="region" active="true" version="0.1" desc="Ash746 Region">
57522 <param name="z_depth">
57523 <real value="0.0000000000"/>
57524 </param>
57525 <param name="amount">
57526 <real value="0.4000000060"/>
57527 </param>
57528 <param name="blend_method">
57529 <integer value="0"/>
57530 </param>
57531 <param name="color">
57532 <color>
57533 <r>0.000005</r>
57534 <g>0.000000</g>
57535 <b>0.000000</b>
57536 <a>1.000000</a>
57537 </color>
57538 </param>
57539 <param name="offset">
57540 <vector>
57541 <x>0.0000000000</x>
57542 <y>0.0000000000</y>
57543 </vector>
57544 </param>
57545 <param name="invert">
57546 <bool value="false"/>
57547 </param>
57548 <param name="antialias">
57549 <bool value="true"/>
57550 </param>
57551 <param name="feather">
57552 <real value="0.0000000000"/>
57553 </param>
57554 <param name="blurtype">
57555 <integer value="1"/>
57556 </param>
57557 <param name="bline">
57558 <bline type="bline_point" loop="true">
57559 <entry>
57560 <composite type="bline_point">
57561 <c1>
57562 <vector>
57563 <x>0.4288190305</x>
57564 <y>3.6895687580</y>
57565 </vector>
57566 </c1>
57567 <c2>
57568 <real value="1.0000000000"/>
57569 </c2>
57570 <c3>
57571 <real value="0.5000000000"/>
57572 </c3>
57573 <c4>
57574 <bool value="false"/>
57575 </c4>
57576 <c5>
57577 <radial_composite type="vector">
57578 <c0>
57579 <real value="0.0164034022"/>
57580 </c0>
57581 <c1>
57582 <angle value="-90.000000"/>
57583 </c1>
57584 </radial_composite>
57585 </c5>
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