Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-core / tags / synfig_0_61_06 / examples / cells.sif
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577       <bool value="false"/>
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579     <param name="falloff">
580       <integer value="1" guid="24311A9C4E3CBFBF872BBDDBE0854ACA"/>
581     </param>
582   </layer>
583   <layer type="circle" active="true" version="0.1">
584     <param name="z_depth">
585       <real value="0.0000000000"/>
586     </param>
587     <param name="amount">
588       <real value="1.0000000000"/>
589     </param>
590     <param name="blend_method">
591       <integer value="3"/>
592     </param>
593     <param name="color">
594       <color>
595         <r>0.000000</r>
596         <g>0.000000</g>
597         <b>0.000000</b>
598         <a>1.000000</a>
599       </color>
600     </param>
601     <param name="radius">
602       <real value="0.5000000000"/>
603     </param>
604     <param name="feather">
605       <real value="0.5000000000"/>
606     </param>
607     <param name="pos">
608       <vector>
609         <x>2.4000000954</x>
610         <y>-1.7999999523</y>
611       </vector>
612     </param>
613     <param name="invert">
614       <bool value="false"/>
615     </param>
616     <param name="falloff">
617       <integer value="1" guid="24311A9C4E3CBFBF872BBDDBE0854ACA"/>
618     </param>
619   </layer>
620   <layer type="circle" active="true" version="0.1">
621     <param name="z_depth">
622       <real value="0.0000000000"/>
623     </param>
624     <param name="amount">
625       <real value="1.0000000000"/>
626     </param>
627     <param name="blend_method">
628       <integer value="3"/>
629     </param>
630     <param name="color">
631       <color>
632         <r>0.000000</r>
633         <g>0.000000</g>
634         <b>0.000000</b>
635         <a>1.000000</a>
636       </color>
637     </param>
638     <param name="radius">
639       <real value="0.5000000000"/>
640     </param>
641     <param name="feather">
642       <real value="0.5000000000"/>
643     </param>
644     <param name="pos">
645       <vector>
646         <x>0.4000000060</x>
647         <y>-2.0000000000</y>
648       </vector>
649     </param>
650     <param name="invert">
651       <bool value="false"/>
652     </param>
653     <param name="falloff">
654       <integer value="1" guid="24311A9C4E3CBFBF872BBDDBE0854ACA"/>
655     </param>
656   </layer>
657   <layer type="circle" active="true" version="0.1">
658     <param name="z_depth">
659       <real value="0.0000000000"/>
660     </param>
661     <param name="amount">
662       <real value="1.0000000000"/>
663     </param>
664     <param name="blend_method">
665       <integer value="3"/>
666     </param>
667     <param name="color">
668       <color>
669         <r>0.000000</r>
670         <g>0.000000</g>
671         <b>0.000000</b>
672         <a>1.000000</a>
673       </color>
674     </param>
675     <param name="radius">
676       <real value="0.5000000000"/>
677     </param>
678     <param name="feather">
679       <real value="0.5000000000"/>
680     </param>
681     <param name="pos">
682       <vector>
683         <x>-2.2000000477</x>
684         <y>-0.6000000238</y>
685       </vector>
686     </param>
687     <param name="invert">
688       <bool value="false"/>
689     </param>
690     <param name="falloff">
691       <integer value="1" guid="24311A9C4E3CBFBF872BBDDBE0854ACA"/>
692     </param>
693   </layer>
694   <layer type="circle" active="true" version="0.1">
695     <param name="z_depth">
696       <real value="0.0000000000"/>
697     </param>
698     <param name="amount">
699       <real value="1.0000000000"/>
700     </param>
701     <param name="blend_method">
702       <integer value="3"/>
703     </param>
704     <param name="color">
705       <color>
706         <r>0.000000</r>
707         <g>0.000000</g>
708         <b>0.000000</b>
709         <a>1.000000</a>
710       </color>
711     </param>
712     <param name="radius">
713       <real value="0.5000000000"/>
714     </param>
715     <param name="feather">
716       <real value="0.5000000000"/>
717     </param>
718     <param name="pos">
719       <vector>
720         <x>-0.7900000215</x>
721         <y>0.7099999785</y>
722       </vector>
723     </param>
724     <param name="invert">
725       <bool value="false"/>
726     </param>
727     <param name="falloff">
728       <integer value="1" guid="24311A9C4E3CBFBF872BBDDBE0854ACA"/>
729     </param>
730   </layer>
731   <layer type="linear_gradient" active="true" version="0.0">
732     <param name="z_depth">
733       <real value="0.0000000000"/>
734     </param>
735     <param name="amount">
736       <real value="1.0000000000"/>
737     </param>
738     <param name="blend_method">
739       <integer value="18"/>
740     </param>
741     <param name="p1">
742       <animated type="vector" guid="3A8E75EB60DEAC652DFB8EAE6FF07787">
743         <waypoint time="SOT">
744           <vector>
745             <x>2.0000000000</x>
746             <y>1.5000000000</y>
747           </vector>
748         </waypoint>
749         <waypoint time="0f">
750           <vector>
751             <x>1.5000000000</x>
752             <y>1.5000000000</y>
753           </vector>
754         </waypoint>
755         <waypoint time="2s 15f" tension="-0.500000">
756           <vector>
757             <x>-1.5000000000</x>
758             <y>1.5000000000</y>
759           </vector>
760         </waypoint>
761         <waypoint time="5s 0f">
762           <vector>
763             <x>-1.5000000000</x>
764             <y>-1.5000000000</y>
765           </vector>
766         </waypoint>
767         <waypoint time="7s 15f" tension="-0.500000">
768           <vector>
769             <x>1.5000000000</x>
770             <y>-1.5000000000</y>
771           </vector>
772         </waypoint>
773         <waypoint time="10s 0f">
774           <vector>
775             <x>1.5000000000</x>
776             <y>1.5000000000</y>
777           </vector>
778         </waypoint>
779       </animated>
780     </param>
781     <param name="p2">
782       <animated type="vector" guid="187DED8A43166FA15EAB67C20819E0B1">
783         <waypoint time="SOT">
784           <vector>
785             <x>-2.0000000000</x>
786             <y>-1.5000000000</y>
787           </vector>
788         </waypoint>
789         <waypoint time="0f">
790           <vector>
791             <x>-1.5000000000</x>
792             <y>-1.5000000000</y>
793           </vector>
794         </waypoint>
795         <waypoint time="2s 15f" tension="-0.500000">
796           <vector>
797             <x>1.5000000000</x>
798             <y>-1.5000000000</y>
799           </vector>
800         </waypoint>
801         <waypoint time="5s 0f" tension="-0.500000">
802           <vector>
803             <x>1.5000000000</x>
804             <y>1.5000000000</y>
805           </vector>
806         </waypoint>
807         <waypoint time="7s 15f" tension="-0.500000">
808           <vector>
809             <x>-1.5000000000</x>
810             <y>1.5000000000</y>
811           </vector>
812         </waypoint>
813         <waypoint time="10s 0f">
814           <vector>
815             <x>-1.5000000000</x>
816             <y>-1.5000000000</y>
817           </vector>
818         </waypoint>
819       </animated>
820     </param>
821     <param name="gradient">
822       <gradient>
823         <color pos="0.000000">
824           <r>0.000000</r>
825           <g>0.000000</g>
826           <b>0.000000</b>
827           <a>1.000000</a>
828         </color>
829         <color pos="1.000000">
830           <r>1.000000</r>
831           <g>1.000000</g>
832           <b>1.000000</b>
833           <a>1.000000</a>
834         </color>
835       </gradient>
836     </param>
837     <param name="loop">
838       <bool value="false"/>
839     </param>
840     <param name="zigzag">
841       <bool value="false"/>
842     </param>
843   </layer>
844   <layer type="blur" active="false" version="0.2">
845     <param name="z_depth">
846       <real value="0.0000000000"/>
847     </param>
848     <param name="amount">
849       <real value="1.0000000000"/>
850     </param>
851     <param name="blend_method">
852       <integer value="3"/>
853     </param>
854     <param name="size">
855       <vector>
856         <x>0.1000000015</x>
857         <y>0.1000000015</y>
858       </vector>
859     </param>
860     <param name="type">
861       <integer value="0"/>
862     </param>
863   </layer>
864   <layer type="linear_gradient" active="true" version="0.0">
865     <param name="z_depth">
866       <real value="0.0000000000"/>
867     </param>
868     <param name="amount">
869       <real value="0.5500000119"/>
870     </param>
871     <param name="blend_method">
872       <integer value="8"/>
873     </param>
874     <param name="p1">
875       <animated type="vector" guid="187DED8A43166FA15EAB67C20819E0B1">
876         <waypoint time="SOT">
877           <vector>
878             <x>-2.0000000000</x>
879             <y>-1.5000000000</y>
880           </vector>
881         </waypoint>
882         <waypoint time="0f">
883           <vector>
884             <x>-1.5000000000</x>
885             <y>-1.5000000000</y>
886           </vector>
887         </waypoint>
888         <waypoint time="2s 15f" tension="-0.500000">
889           <vector>
890             <x>1.5000000000</x>
891             <y>-1.5000000000</y>
892           </vector>
893         </waypoint>
894         <waypoint time="5s 0f" tension="-0.500000">
895           <vector>
896             <x>1.5000000000</x>
897             <y>1.5000000000</y>
898           </vector>
899         </waypoint>
900         <waypoint time="7s 15f" tension="-0.500000">
901           <vector>
902             <x>-1.5000000000</x>
903             <y>1.5000000000</y>
904           </vector>
905         </waypoint>
906         <waypoint time="10s 0f">
907           <vector>
908             <x>-1.5000000000</x>
909             <y>-1.5000000000</y>
910           </vector>
911         </waypoint>
912       </animated>
913     </param>
914     <param name="p2">
915       <animated type="vector" guid="3A8E75EB60DEAC652DFB8EAE6FF07787">
916         <waypoint time="SOT">
917           <vector>
918             <x>2.0000000000</x>
919             <y>1.5000000000</y>
920           </vector>
921         </waypoint>
922         <waypoint time="0f">
923           <vector>
924             <x>1.5000000000</x>
925             <y>1.5000000000</y>
926           </vector>
927         </waypoint>
928         <waypoint time="2s 15f" tension="-0.500000">
929           <vector>
930             <x>-1.5000000000</x>
931             <y>1.5000000000</y>
932           </vector>
933         </waypoint>
934         <waypoint time="5s 0f">
935           <vector>
936             <x>-1.5000000000</x>
937             <y>-1.5000000000</y>
938           </vector>
939         </waypoint>
940         <waypoint time="7s 15f" tension="-0.500000">
941           <vector>
942             <x>1.5000000000</x>
943             <y>-1.5000000000</y>
944           </vector>
945         </waypoint>
946         <waypoint time="10s 0f">
947           <vector>
948             <x>1.5000000000</x>
949             <y>1.5000000000</y>
950           </vector>
951         </waypoint>
952       </animated>
953     </param>
954     <param name="gradient">
955       <twotone type="gradient">
956         <color1>
957           <color>
958             <r>1.000000</r>
959             <g>0.000000</g>
960             <b>0.000000</b>
961             <a>1.000000</a>
962           </color>
963         </color1>
964         <color2>
965           <color>
966             <r>0.000000</r>
967             <g>0.000000</g>
968             <b>1.000000</b>
969             <a>1.000000</a>
970           </color>
971         </color2>
972       </twotone>
973     </param>
974     <param name="loop">
975       <bool value="false"/>
976     </param>
977     <param name="zigzag">
978       <bool value="false"/>
979     </param>
980   </layer>
981   <layer type="clamp" active="false" version="0.2">
982     <param name="invert_negative">
983       <bool value="false"/>
984     </param>
985     <param name="clamp_ceiling">
986       <bool value="true"/>
987     </param>
988     <param name="ceiling">
989       <real value="1.0000000000"/>
990     </param>
991     <param name="floor">
992       <real value="0.0000000000"/>
993     </param>
994   </layer>
995   <layer type="colorcorrect" active="true" version="0.1">
996     <param name="hue_adjust">
997       <angle value="0.000000"/>
998     </param>
999     <param name="brightness">
1000       <real value="0.0000000000"/>
1001     </param>
1002     <param name="contrast">
1003       <real value="1.0000000000"/>
1004     </param>
1005     <param name="exposure">
1006       <real value="0.0000000000"/>
1007     </param>
1008     <param name="gamma">
1009       <real value="0.5999999714"/>
1010     </param>
1011   </layer>
1012 </canvas>