Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-core / tags / synfig_0_61_06 / examples / macwolfen.sif
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4846 </entry>
4847 <entry>
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4852 <y>-4.4296321869</y>
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4859 <real value="0.5000000000"/>
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4862 <bool value="false"/>
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4864 <c5>
4865 <radial_composite type="vector">
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4867 <real value="0.8091863191"/>
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4869 <c1>
4870 <angle value="-117.255333"/>
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4874 <c6>
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4877 <real value="0.3579350817"/>
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4880 <angle value="-103.240509"/>
4881 </c1>
4882 </radial_composite>
4883 </c6>
4884 </composite>
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4886 </bline>
4887 </param>
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4889 <layer type="outline" active="true" version="0.2" desc="Ash170 Outline">
4890 <param name="z_depth">
4891 <real value="0.0000000000"/>
4892 </param>
4893 <param name="amount">
4894 <real value="1.0000000000"/>
4895 </param>
4896 <param name="blend_method">
4897 <integer value="0"/>
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4899 <param name="color">
4900 <color guid="3EC647DF6F8289AEA51382D5EA6B7CC5">
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4902 <g>0.021198</g>
4903 <b>0.008135</b>
4904 <a>1.000000</a>
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4910 <y>0.0000000000</y>
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4912 </param>
4913 <param name="invert">
4914 <bool value="false"/>
4915 </param>
4916 <param name="antialias">
4917 <bool value="true"/>
4918 </param>
4919 <param name="feather">
4920 <real value="0.0000000000"/>
4921 </param>
4922 <param name="blurtype">
4923 <integer value="1"/>
4924 </param>
4925 <param name="bline">
4926 <bline type="bline_point" loop="true" guid="144F07B3F5C9849CA46B947FFB098AFE">
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4928 <composite type="bline_point">
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4930 <vector>
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4932 <y>-3.9854121208</y>
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4938 <c3>
4939 <real value="0.5000000000"/>
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4941 <c4>
4942 <bool value="false"/>
4943 </c4>
4944 <c5>
4945 <radial_composite type="vector">
4946 <c0>
4947 <real value="0.0000000000"/>
4948 </c0>
4949 <c1>
4950 <angle value="0.000000"/>
4951 </c1>
4952 </radial_composite>
4953 </c5>
4954 <c6>
4955 <radial_composite type="vector">
4956 <c0>
4957 <real value="0.0000000000"/>
4958 </c0>
4959 <c1>
4960 <angle value="0.000000"/>
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4962 </radial_composite>
4963 </c6>
4964 </composite>
4965 </entry>
4966 <entry>
4967 <composite type="bline_point">
4968 <c1>
4969 <vector>
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4971 <y>-3.4320390224</y>
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4974 <c2>
4975 <real value="4.1802379080"/>
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4977 <c3>
4978 <real value="0.5000000000"/>
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4981 <bool value="false"/>
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4983 <c5>
4984 <radial_composite type="vector">
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4989 <angle value="77.471191"/>
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4993 <c6>
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4999 <angle value="77.471191"/>
5000 </c1>
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5004 </entry>
5005 <entry>
5006 <composite type="bline_point">
5007 <c1>
5008 <vector>
5009 <x>-0.9954359531</x>
5010 <y>-4.4296321869</y>
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5017 <real value="0.5000000000"/>
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5020 <bool value="false"/>
5021 </c4>
5022 <c5>
5023 <radial_composite type="vector">
5024 <c0>
5025 <real value="0.8091863191"/>
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5027 <c1>
5028 <angle value="-117.255333"/>
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5030 </radial_composite>
5031 </c5>
5032 <c6>
5033 <radial_composite type="vector">
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5035 <real value="0.3579350817"/>
5036 </c0>
5037 <c1>
5038 <angle value="-103.240509"/>
5039 </c1>
5040 </radial_composite>
5041 </c6>
5042 </composite>
5043 </entry>
5044 </bline>
5045 </param>
5046 <param name="width">
5047 <real value="0.0166666672"/>
5048 </param>
5049 <param name="sharp_cusps">
5050 <bool value="true"/>
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5052 <param name="round_tip[0]">
5053 <bool value="true"/>
5054 </param>
5055 <param name="round_tip[1]">
5056 <bool value="true"/>
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5058 <param name="loopyness">
5059 <real value="1.0000000000"/>
5060 </param>
5061 </layer>
5062 <layer type="region" active="true" version="0.1" desc="Ash167 Region">
5063 <param name="z_depth">
5064 <real value="0.0000000000"/>
5065 </param>
5066 <param name="amount">
5067 <real value="1.0000000000"/>
5068 </param>
5069 <param name="blend_method">
5070 <integer value="0"/>
5071 </param>
5072 <param name="color">
5073 <color>
5074 <r>1.000000</r>
5075 <g>1.000000</g>
5076 <b>1.000000</b>
5077 <a>1.000000</a>
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5080 <param name="offset">
5081 <vector>
5082 <x>0.0000000000</x>
5083 <y>0.0000000000</y>
5084 </vector>
5085 </param>
5086 <param name="invert">
5087 <bool value="false"/>
5088 </param>
5089 <param name="antialias">
5090 <bool value="true"/>
5091 </param>
5092 <param name="feather">
5093 <real value="0.0000000000"/>
5094 </param>
5095 <param name="blurtype">
5096 <integer value="1"/>
5097 </param>
5098 <param name="bline">
5099 <bline type="bline_point" loop="true" guid="2EBDDBB6B8A0550F2EE493C70254AFE6">
5100 <entry>
5101 <composite type="bline_point">
5102 <c1>
5103 <vector>
5104 <x>-2.5902199745</x>
5105 <y>-2.9565713406</y>
5106 </vector>
5107 </c1>
5108 <c2>
5109 <real value="5.5108982681"/>
5110 </c2>
5111 <c3>
5112 <real value="0.5000000000"/>
5113 </c3>
5114 <c4>
5115 <bool value="true"/>
5116 </c4>
5117 <c5>
5118 <radial_composite type="vector">
5119 <c0>
5120 <real value="3.1665778190"/>
5121 </c0>
5122 <c1>
5123 <angle value="-170.690063"/>
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5126 </c5>
5127 <c6>
5128 <radial_composite type="vector">
5129 <c0>
5130 <real value="1.6338624649"/>
5131 </c0>
5132 <c1>
5133 <angle value="-170.980667"/>
5134 </c1>
5135 </radial_composite>
5136 </c6>
5137 </composite>
5138 </entry>
5139 <entry>
5140 <composite type="bline_point">
5141 <c1>
5142 <vector>
5143 <x>-3.6233043671</x>
5144 <y>-3.8103599548</y>
5145 </vector>
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5147 <c2>
5148 <real value="4.8694441927"/>
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5150 <c3>
5151 <real value="0.5000000000"/>
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5153 <c4>
5154 <bool value="false"/>
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5156 <c5>
5157 <radial_composite type="vector">
5158 <c0>
5159 <real value="1.5120739869"/>
5160 </c0>
5161 <c1>
5162 <angle value="-88.058517"/>
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5164 </radial_composite>
5165 </c5>
5166 <c6>
5167 <radial_composite type="vector">
5168 <c0>
5169 <real value="1.5120739869"/>
5170 </c0>
5171 <c1>
5172 <angle value="-88.058517"/>
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5174 </radial_composite>
5175 </c6>
5176 </composite>
5177 </entry>
5178 <entry>
5179 <composite type="bline_point">
5180 <c1>
5181 <vector>
5182 <x>-1.9669542313</x>
5183 <y>-4.6812243462</y>
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5185 </c1>
5186 <c2>
5187 <real value="1.0000000000"/>
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5189 <c3>
5190 <real value="0.5000000000"/>
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5192 <c4>
5193 <bool value="false"/>
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5195 <c5>
5196 <radial_composite type="vector">
5197 <c0>
5198 <real value="3.8527283076"/>
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5200 <c1>
5201 <angle value="4.011484"/>
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5203 </radial_composite>
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5205 <c6>
5206 <radial_composite type="vector">
5207 <c0>
5208 <real value="1.9211952966"/>
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5210 <c1>
5211 <angle value="-0.763898"/>
5212 </c1>
5213 </radial_composite>
5214 </c6>
5215 </composite>
5216 </entry>
5217 <entry>
5218 <composite type="bline_point">
5219 <c1>
5220 <vector>
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5222 <y>-4.1971969604</y>
5223 </vector>
5224 </c1>
5225 <c2>
5226 <real value="1.0000000000"/>
5227 </c2>
5228 <c3>
5229 <real value="0.5000000000"/>
5230 </c3>
5231 <c4>
5232 <bool value="false"/>
5233 </c4>
5234 <c5>
5235 <radial_composite type="vector">
5236 <c0>
5237 <real value="0.3842049093"/>
5238 </c0>
5239 <c1>
5240 <angle value="53.130100"/>
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5242 </radial_composite>
5243 </c5>
5244 <c6>
5245 <radial_composite type="vector">
5246 <c0>
5247 <real value="0.3842049093"/>
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5249 <c1>
5250 <angle value="53.130100"/>
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5252 </radial_composite>
5253 </c6>
5254 </composite>
5255 </entry>
5256 <entry>
5257 <composite type="bline_point">
5258 <c1>
5259 <vector>
5260 <x>-1.1131656170</x>
5261 <y>-3.4346928596</y>
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5263 </c1>
5264 <c2>
5265 <real value="4.6553481652"/>
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5267 <c3>
5268 <real value="0.5000000000"/>
5269 </c3>
5270 <c4>
5271 <bool value="false"/>
5272 </c4>
5273 <c5>
5274 <radial_composite type="vector">
5275 <c0>
5276 <real value="0.6664475645"/>
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5278 <c1>
5279 <angle value="92.202606"/>
5280 </c1>
5281 </radial_composite>
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5283 <c6>
5284 <radial_composite type="vector">
5285 <c0>
5286 <real value="0.2829121285"/>
5287 </c0>
5288 <c1>
5289 <angle value="95.194435"/>
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5291 </radial_composite>
5292 </c6>
5293 </composite>
5294 </entry>
5295 </bline>
5296 </param>
5297 </layer>
5298 <layer type="linear_gradient" active="true" version="0.0" desc="Gradient042" group="Shading.Shirt">
5299 <param name="z_depth">
5300 <real value="0.0000000000"/>
5301 </param>
5302 <param name="amount">
5303 <real value="1.0000000000"/>
5304 </param>
5305 <param name="blend_method">
5306 <integer value="6"/>
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5308 <param name="p1">
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5310 <x>1.5757516623</x>
5311 <y>-0.9612906575</y>
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5313 </param>
5314 <param name="p2">
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5316 <x>1.5763763189</x>
5317 <y>-3.9690003395</y>
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5319 </param>
5320 <param name="gradient">
5321 <gradient>
5322 <color pos="0.000000">
5323 <r>0.899070</r>
5324 <g>0.899070</g>
5325 <b>0.899070</b>
5326 <a>1.000000</a>
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5328 <color pos="1.000000">
5329 <r>0.854911</r>
5330 <g>0.854912</g>
5331 <b>0.780928</b>
5332 <a>1.000000</a>
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5334 </gradient>
5335 </param>
5336 <param name="loop">
5337 <bool value="false"/>
5338 </param>
5339 <param name="zigzag">
5340 <bool value="false"/>
5341 </param>
5342 </layer>
5343 <layer type="outline" active="true" version="0.2" desc="Ash167 Outline">
5344 <param name="z_depth">
5345 <real value="0.0000000000"/>
5346 </param>
5347 <param name="amount">
5348 <real value="1.0000000000"/>
5349 </param>
5350 <param name="blend_method">
5351 <integer value="0"/>
5352 </param>
5353 <param name="color">
5354 <color guid="3EC647DF6F8289AEA51382D5EA6B7CC5">
5355 <r>0.018551</r>
5356 <g>0.021198</g>
5357 <b>0.008135</b>
5358 <a>1.000000</a>
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5360 </param>
5361 <param name="offset">
5362 <vector>
5363 <x>0.0000000000</x>
5364 <y>0.0000000000</y>
5365 </vector>
5366 </param>
5367 <param name="invert">
5368 <bool value="false"/>
5369 </param>
5370 <param name="antialias">
5371 <bool value="true"/>
5372 </param>
5373 <param name="feather">
5374 <real value="0.0000000000"/>
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5376 <param name="blurtype">
5377 <integer value="1"/>
5378 </param>
5379 <param name="bline">
5380 <bline type="bline_point" loop="true" guid="2EBDDBB6B8A0550F2EE493C70254AFE6">
5381 <entry>
5382 <composite type="bline_point">
5383 <c1>
5384 <vector>
5385 <x>-2.5902199745</x>
5386 <y>-2.9565713406</y>
5387 </vector>
5388 </c1>
5389 <c2>
5390 <real value="5.5108982681"/>
5391 </c2>
5392 <c3>
5393 <real value="0.5000000000"/>
5394 </c3>
5395 <c4>
5396 <bool value="true"/>
5397 </c4>
5398 <c5>
5399 <radial_composite type="vector">
5400 <c0>
5401 <real value="3.1665778190"/>
5402 </c0>
5403 <c1>
5404 <angle value="-170.690063"/>
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5406 </radial_composite>
5407 </c5>
5408 <c6>
5409 <radial_composite type="vector">
5410 <c0>
5411 <real value="1.6338624649"/>
5412 </c0>
5413 <c1>
5414 <angle value="-170.980667"/>
5415 </c1>
5416 </radial_composite>
5417 </c6>
5418 </composite>
5419 </entry>
5420 <entry>
5421 <composite type="bline_point">
5422 <c1>
5423 <vector>
5424 <x>-3.6233043671</x>
5425 <y>-3.8103599548</y>
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5427 </c1>
5428 <c2>
5429 <real value="4.8694441927"/>
5430 </c2>
5431 <c3>
5432 <real value="0.5000000000"/>
5433 </c3>
5434 <c4>
5435 <bool value="false"/>
5436 </c4>
5437 <c5>
5438 <radial_composite type="vector">
5439 <c0>
5440 <real value="1.5120739869"/>
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5442 <c1>
5443 <angle value="-88.058517"/>
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5445 </radial_composite>
5446 </c5>
5447 <c6>
5448 <radial_composite type="vector">
5449 <c0>
5450 <real value="1.5120739869"/>
5451 </c0>
5452 <c1>
5453 <angle value="-88.058517"/>
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5455 </radial_composite>
5456 </c6>
5457 </composite>
5458 </entry>
5459 <entry>
5460 <composite type="bline_point">
5461 <c1>
5462 <vector>
5463 <x>-1.9669542313</x>
5464 <y>-4.6812243462</y>
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5466 </c1>
5467 <c2>
5468 <real value="1.0000000000"/>
5469 </c2>
5470 <c3>
5471 <real value="0.5000000000"/>
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5473 <c4>
5474 <bool value="false"/>
5475 </c4>
5476 <c5>
5477 <radial_composite type="vector">
5478 <c0>
5479 <real value="3.8527283076"/>
5480 </c0>
5481 <c1>
5482 <angle value="4.011484"/>
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5484 </radial_composite>
5485 </c5>
5486 <c6>
5487 <radial_composite type="vector">
5488 <c0>
5489 <real value="1.9211952966"/>
5490 </c0>
5491 <c1>
5492 <angle value="-0.763898"/>
5493 </c1>
5494 </radial_composite>
5495 </c6>
5496 </composite>
5497 </entry>
5498 <entry>
5499 <composite type="bline_point">
5500 <c1>
5501 <vector>
5502 <x>-1.1985204220</x>
5503 <y>-4.1971969604</y>
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5507 <real value="1.0000000000"/>
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5509 <c3>
5510 <real value="0.5000000000"/>
5511 </c3>
5512 <c4>
5513 <bool value="false"/>
5514 </c4>
5515 <c5>
5516 <radial_composite type="vector">
5517 <c0>
5518 <real value="0.3842049093"/>
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5520 <c1>
5521 <angle value="53.130100"/>
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5523 </radial_composite>
5524 </c5>
5525 <c6>
5526 <radial_composite type="vector">
5527 <c0>
5528 <real value="0.3842049093"/>
5529 </c0>
5530 <c1>
5531 <angle value="53.130100"/>
5532 </c1>
5533 </radial_composite>
5534 </c6>
5535 </composite>
5536 </entry>
5537 <entry>
5538 <composite type="bline_point">
5539 <c1>
5540 <vector>
5541 <x>-1.1131656170</x>
5542 <y>-3.4346928596</y>
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5548 <c3>
5549 <real value="0.5000000000"/>
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5551 <c4>
5552 <bool value="false"/>
5553 </c4>
5554 <c5>
5555 <radial_composite type="vector">
5556 <c0>
5557 <real value="0.6664475645"/>
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5559 <c1>
5560 <angle value="92.202606"/>
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5562 </radial_composite>
5563 </c5>
5564 <c6>
5565 <radial_composite type="vector">
5566 <c0>
5567 <real value="0.2829121285"/>
5568 </c0>
5569 <c1>
5570 <angle value="95.194435"/>
5571 </c1>
5572 </radial_composite>
5573 </c6>
5574 </composite>
5575 </entry>
5576 </bline>
5577 </param>
5578 <param name="width">
5579 <real value="0.0166666672"/>
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5581 <param name="sharp_cusps">
5582 <bool value="true"/>
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5584 <param name="round_tip[0]">
5585 <bool value="true"/>
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5587 <param name="round_tip[1]">
5588 <bool value="true"/>
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5590 <param name="loopyness">
5591 <real value="1.0000000000"/>
5592 </param>
5593 </layer>
5594 <layer type="outline" active="true" version="0.2" desc="Ash168 Outline">
5595 <param name="z_depth">
5596 <real value="0.0000000000"/>
5597 </param>
5598 <param name="amount">
5599 <real value="1.0000000000"/>
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5601 <param name="blend_method">
5602 <integer value="0"/>
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5604 <param name="color">
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19699 <c0>
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19703 <angle value="22.383142"/>
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19710 <composite type="bline_point">
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19712 <vector>
19713 <x>1.2459341288</x>
19714 <y>-0.2779018879</y>
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19718 <real value="1.0000000000"/>
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19720 <c3>
19721 <real value="0.5000000000"/>
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19723 <c4>
19724 <bool value="false"/>
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19726 <c5>
19727 <radial_composite type="vector">
19728 <c0>
19729 <real value="0.0990025147"/>
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19731 <c1>
19732 <angle value="12.530618"/>
19733 </c1>
19734 </radial_composite>
19735 </c5>
19736 <c6>
19737 <radial_composite type="vector">
19738 <c0>
19739 <real value="0.0990025147"/>
19740 </c0>
19741 <c1>
19742 <angle value="12.530618"/>
19743 </c1>
19744 </radial_composite>
19745 </c6>
19746 </composite>
19747 </entry>
19748 <entry>
19749 <composite type="bline_point">
19750 <c1>
19751 <vector>
19752 <x>1.3157328367</x>
19753 <y>-0.2474722862</y>
19754 </vector>
19755 </c1>
19756 <c2>
19757 <real value="1.0000000000"/>
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19759 <c3>
19760 <real value="0.5000000000"/>
19761 </c3>
19762 <c4>
19763 <bool value="false"/>
19764 </c4>
19765 <c5>
19766 <radial_composite type="vector">
19767 <c0>
19768 <real value="0.0990025147"/>
19769 </c0>
19770 <c1>
19771 <angle value="12.530618"/>
19772 </c1>
19773 </radial_composite>
19774 </c5>
19775 <c6>
19776 <radial_composite type="vector">
19777 <c0>
19778 <real value="0.0990025147"/>
19779 </c0>
19780 <c1>
19781 <angle value="12.530618"/>
19782 </c1>
19783 </radial_composite>
19784 </c6>
19785 </composite>
19786 </entry>
19787 <entry>
19788 <composite type="bline_point">
19789 <c1>
19790 <vector>
19791 <x>1.3868314028</x>
19792 <y>-0.2614316940</y>
19793 </vector>
19794 </c1>
19795 <c2>
19796 <real value="1.3867383048"/>
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19798 <c3>
19799 <real value="0.5000000000"/>
19800 </c3>
19801 <c4>
19802 <bool value="false"/>
19803 </c4>
19804 <c5>
19805 <radial_composite type="vector">
19806 <c0>
19807 <real value="0.0698075291"/>
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19809 <c1>
19810 <angle value="-67.383171"/>
19811 </c1>
19812 </radial_composite>
19813 </c5>
19814 <c6>
19815 <radial_composite type="vector">
19816 <c0>
19817 <real value="0.0698075291"/>
19818 </c0>
19819 <c1>
19820 <angle value="-67.383171"/>
19821 </c1>
19822 </radial_composite>
19823 </c6>
19824 </composite>
19825 </entry>
19826 <entry>
19827 <composite type="bline_point">
19828 <c1>
19829 <vector>
19830 <x>1.3840352297</x>
19831 <y>-0.4460183680</y>
19832 </vector>
19833 </c1>
19834 <c2>
19835 <real value="1.3635650441"/>
19836 </c2>
19837 <c3>
19838 <real value="0.5000000000"/>
19839 </c3>
19840 <c4>
19841 <bool value="false"/>
19842 </c4>
19843 <c5>
19844 <radial_composite type="vector">
19845 <c0>
19846 <real value="0.0759365928"/>
19847 </c0>
19848 <c1>
19849 <angle value="-134.995728"/>
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19851 </radial_composite>
19852 </c5>
19853 <c6>
19854 <radial_composite type="vector">
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19856 <real value="0.0759365928"/>
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19858 <c1>
19859 <angle value="-134.995728"/>
19860 </c1>
19861 </radial_composite>
19862 </c6>
19863 </composite>
19864 </entry>
19865 <entry>
19866 <composite type="bline_point">
19867 <c1>
19868 <vector>
19869 <x>1.2853077650</x>
19870 <y>-0.3763505518</y>
19871 </vector>
19872 </c1>
19873 <c2>
19874 <real value="0.8586822815"/>
19875 </c2>
19876 <c3>
19877 <real value="0.5000000000"/>
19878 </c3>
19879 <c4>
19880 <bool value="true"/>
19881 </c4>
19882 <c5>
19883 <radial_composite type="vector">
19884 <c0>
19885 <real value="0.0322147651"/>
19886 </c0>
19887 <c1>
19888 <angle value="-180.000000"/>
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19890 </radial_composite>
19891 </c5>
19892 <c6>
19893 <radial_composite type="vector">
19894 <c0>
19895 <real value="0.0273812126"/>
19896 </c0>
19897 <c1>
19898 <angle value="-101.308289"/>
19899 </c1>
19900 </radial_composite>
19901 </c6>
19902 </composite>
19903 </entry>
19904 <entry>
19905 <composite type="bline_point">
19906 <c1>
19907 <vector>
19908 <x>1.2470202446</x>
19909 <y>-0.4655957520</y>
19910 </vector>
19911 </c1>
19912 <c2>
19913 <real value="1.3442028362"/>
19914 </c2>
19915 <c3>
19916 <real value="0.5000000000"/>
19917 </c3>
19918 <c4>
19919 <bool value="false"/>
19920 </c4>
19921 <c5>
19922 <radial_composite type="vector">
19923 <c0>
19924 <real value="0.0698001980"/>
19925 </c0>
19926 <c1>
19927 <angle value="-157.377090"/>
19928 </c1>
19929 </radial_composite>
19930 </c5>
19931 <c6>
19932 <radial_composite type="vector">
19933 <c0>
19934 <real value="0.0698001980"/>
19935 </c0>
19936 <c1>
19937 <angle value="-157.377090"/>
19938 </c1>
19939 </radial_composite>
19940 </c6>
19941 </composite>
19942 </entry>
19943 <entry>
19944 <composite type="bline_point">
19945 <c1>
19946 <vector>
19947 <x>1.1832942963</x>
19948 <y>-0.3674006760</y>
19949 </vector>
19950 </c1>
19951 <c2>
19952 <real value="1.0000000000"/>
19953 </c2>
19954 <c3>
19955 <real value="0.5000000000"/>
19956 </c3>
19957 <c4>
19958 <bool value="true"/>
19959 </c4>
19960 <c5>
19961 <radial_composite type="vector">
19962 <c0>
19963 <real value="0.0343811919"/>
19964 </c0>
19965 <c1>
19966 <angle value="141.336029"/>
19967 </c1>
19968 </radial_composite>
19969 </c5>
19970 <c6>
19971 <radial_composite type="vector">
19972 <c0>
19973 <real value="0.0408952099"/>
19974 </c0>
19975 <c1>
19976 <angle value="-113.195496"/>
19977 </c1>
19978 </radial_composite>
19979 </c6>
19980 </composite>
19981 </entry>
19982 <entry>
19983 <composite type="bline_point">
19984 <c1>
19985 <vector>
19986 <x>1.1457104683</x>
19987 <y>-0.3906703591</y>
19988 </vector>
19989 </c1>
19990 <c2>
19991 <real value="1.0871993605"/>
19992 </c2>
19993 <c3>
19994 <real value="0.5000000000"/>
19995 </c3>
19996 <c4>
19997 <bool value="false"/>
19998 </c4>
19999 <c5>
20000 <radial_composite type="vector">
20001 <c0>
20002 <real value="0.0990103330"/>
20003 </c0>
20004 <c1>
20005 <angle value="130.597076"/>
20006 </c1>
20007 </radial_composite>
20008 </c5>
20009 <c6>
20010 <radial_composite type="vector">
20011 <c0>
20012 <real value="0.0990103330"/>
20013 </c0>
20014 <c1>
20015 <angle value="130.597076"/>
20016 </c1>
20017 </radial_composite>
20018 </c6>
20019 </composite>
20020 </entry>
20021 </bline>
20022 </param>
20023 </layer>
20024 <layer type="linear_gradient" active="true" version="0.0" desc="Tooth Decay" group="Old.TeethShading">
20025 <param name="z_depth">
20026 <real value="0.0000000000"/>
20027 </param>
20028 <param name="amount">
20029 <real value="1.0000000000"/>
20030 </param>
20031 <param name="blend_method">
20032 <integer value="13"/>
20033 </param>
20034 <param name="p1">
20035 <vector>
20036 <x>1.3101574183</x>
20037 <y>-0.4575545788</y>
20038 </vector>
20039 </param>
20040 <param name="p2">
20041 <vector>
20042 <x>1.2507169247</x>
20043 <y>-0.2547573745</y>
20044 </vector>
20045 </param>
20046 <param name="gradient">
20047 <gradient>
20048 <color pos="0.000000">
20049 <r>1.000000</r>
20050 <g>1.000000</g>
20051 <b>0.956527</b>
20052 <a>1.000000</a>
20053 </color>
20054 <color pos="0.564912">
20055 <r>1.000000</r>
20056 <g>1.000000</g>
20057 <b>0.872733</b>
20058 <a>1.000000</a>
20059 </color>
20060 <color pos="0.828070">
20061 <r>0.488215</r>
20062 <g>0.482334</g>
20063 <b>0.400562</b>
20064 <a>1.000000</a>
20065 </color>
20066 <color pos="1.000000">
20067 <r>0.070963</r>
20068 <g>0.060287</g>
20069 <b>0.008584</b>
20070 <a>1.000000</a>
20071 </color>
20072 </gradient>
20073 </param>
20074 <param name="loop">
20075 <bool value="false"/>
20076 </param>
20077 <param name="zigzag">
20078 <bool value="false"/>
20079 </param>
20080 </layer>
20081 </canvas>
20082 </param>
20083 <param name="zoom">
20084 <real value="0.0000000000"/>
20085 </param>
20086 <param name="time_offset">
20087 <time value="0f"/>
20088 </param>
20089 <param name="children_lock">
20090 <bool value="false"/>
20091 </param>
20092 </layer>
20093 <layer type="PasteCanvas" active="true" version="0.1" desc="Molar 2">
20094 <param name="z_depth">
20095 <real value="0.0000000000"/>
20096 </param>
20097 <param name="amount">
20098 <real value="1.0000000000"/>
20099 </param>
20100 <param name="blend_method">
20101 <integer value="0"/>
20102 </param>
20103 <param name="origin">
20104 <vector>
20105 <x>0.0000000000</x>
20106 <y>0.0000000000</y>
20107 </vector>
20108 </param>
20109 <param name="canvas">
20110 <canvas>
20111 <layer type="region" active="true" version="0.1" desc="Molar 2">
20112 <param name="z_depth">
20113 <real value="0.0000000000"/>
20114 </param>
20115 <param name="amount">
20116 <real value="1.0000000000"/>
20117 </param>
20118 <param name="blend_method">
20119 <integer value="0"/>
20120 </param>
20121 <param name="color">
20122 <color>
20123 <r>1.017215</r>
20124 <g>1.017224</g>
20125 <b>0.866143</b>
20126 <a>1.000000</a>
20127 </color>
20128 </param>
20129 <param name="offset">
20130 <vector>
20131 <x>0.0000000000</x>
20132 <y>0.0000000000</y>
20133 </vector>
20134 </param>
20135 <param name="invert">
20136 <bool value="false"/>
20137 </param>
20138 <param name="antialias">
20139 <bool value="true"/>
20140 </param>
20141 <param name="feather">
20142 <real value="0.0000000000"/>
20143 </param>
20144 <param name="blurtype">
20145 <integer value="1"/>
20146 </param>
20147 <param name="bline">
20148 <bline type="bline_point" loop="true" guid="971868C50663E6CC675A4EB0E557458E">
20149 <entry>
20150 <composite type="bline_point">
20151 <c1>
20152 <vector>
20153 <x>1.4642786980</x>
20154 <y>-0.3369710743</y>
20155 </vector>
20156 </c1>
20157 <c2>
20158 <real value="1.3289674506"/>
20159 </c2>
20160 <c3>
20161 <real value="0.5000000000"/>
20162 </c3>
20163 <c4>
20164 <bool value="false"/>
20165 </c4>
20166 <c5>
20167 <radial_composite type="vector">
20168 <c0>
20169 <real value="0.0590604027"/>
20170 </c0>
20171 <c1>
20172 <angle value="-180.000000"/>
20173 </c1>
20174 </radial_composite>
20175 </c5>
20176 <c6>
20177 <radial_composite type="vector">
20178 <c0>
20179 <real value="0.0590604027"/>
20180 </c0>
20181 <c1>
20182 <angle value="-180.000000"/>
20183 </c1>
20184 </radial_composite>
20185 </c6>
20186 </composite>
20187 </entry>
20188 <entry>
20189 <composite type="bline_point">
20190 <c1>
20191 <vector>
20192 <x>1.3944799900</x>
20193 <y>-0.2635820508</y>
20194 </vector>
20195 </c1>
20196 <c2>
20197 <real value="1.3773223272"/>
20198 </c2>
20199 <c3>
20200 <real value="0.5000000000"/>
20201 </c3>
20202 <c4>
20203 <bool value="false"/>
20204 </c4>
20205 <c5>
20206 <radial_composite type="vector">
20207 <c0>
20208 <real value="0.0580819912"/>
20209 </c0>
20210 <c1>
20211 <angle value="123.686119"/>
20212 </c1>
20213 </radial_composite>
20214 </c5>
20215 <c6>
20216 <radial_composite type="vector">
20217 <c0>
20218 <real value="0.0580819912"/>
20219 </c0>
20220 <c1>
20221 <angle value="123.686119"/>
20222 </c1>
20223 </radial_composite>
20224 </c6>
20225 </composite>
20226 </entry>
20227 <entry>
20228 <composite type="bline_point">
20229 <c1>
20230 <vector>
20231 <x>1.4177461863</x>
20232 <y>-0.1884030700</y>
20233 </vector>
20234 </c1>
20235 <c2>
20236 <real value="1.0000000000"/>
20237 </c2>
20238 <c3>
20239 <real value="0.5000000000"/>
20240 </c3>
20241 <c4>
20242 <bool value="false"/>
20243 </c4>
20244 <c5>
20245 <radial_composite type="vector">
20246 <c0>
20247 <real value="0.1085842406"/>
20248 </c0>
20249 <c1>
20250 <angle value="8.532020"/>
20251 </c1>
20252 </radial_composite>
20253 </c5>
20254 <c6>
20255 <radial_composite type="vector">
20256 <c0>
20257 <real value="0.1085842406"/>
20258 </c0>
20259 <c1>
20260 <angle value="8.532020"/>
20261 </c1>
20262 </radial_composite>
20263 </c6>
20264 </composite>
20265 </entry>
20266 <entry>
20267 <composite type="bline_point">
20268 <c1>
20269 <vector>
20270 <x>1.5627126694</x>
20271 <y>-0.1490235925</y>
20272 </vector>
20273 </c1>
20274 <c2>
20275 <real value="1.0000000000"/>
20276 </c2>
20277 <c3>
20278 <real value="0.5000000000"/>
20279 </c3>
20280 <c4>
20281 <bool value="false"/>
20282 </c4>
20283 <c5>
20284 <radial_composite type="vector">
20285 <c0>
20286 <real value="0.1298666382"/>
20287 </c0>
20288 <c1>
20289 <angle value="-29.748562"/>
20290 </c1>
20291 </radial_composite>
20292 </c5>
20293 <c6>
20294 <radial_composite type="vector">
20295 <c0>
20296 <real value="0.1298666382"/>
20297 </c0>
20298 <c1>
20299 <angle value="-29.748562"/>
20300 </c1>
20301 </radial_composite>
20302 </c6>
20303 </composite>
20304 </entry>
20305 <entry>
20306 <composite type="bline_point">
20307 <c1>
20308 <vector>
20309 <x>1.5823994875</x>
20310 <y>-0.2474722862</y>
20311 </vector>
20312 </c1>
20313 <c2>
20314 <real value="1.4871847145"/>
20315 </c2>
20316 <c3>
20317 <real value="0.5000000000"/>
20318 </c3>
20319 <c4>
20320 <bool value="false"/>
20321 </c4>
20322 <c5>
20323 <radial_composite type="vector">
20324 <c0>
20325 <real value="0.0646582443"/>
20326 </c0>
20327 <c1>
20328 <angle value="-131.629303"/>
20329 </c1>
20330 </radial_composite>
20331 </c5>
20332 <c6>
20333 <radial_composite type="vector">
20334 <c0>
20335 <real value="0.0646582443"/>
20336 </c0>
20337 <c1>
20338 <angle value="-131.629303"/>
20339 </c1>
20340 </radial_composite>
20341 </c6>
20342 </composite>
20343 </entry>
20344 <entry>
20345 <composite type="bline_point">
20346 <c1>
20347 <vector>
20348 <x>1.5018625259</x>
20349 <y>-0.2546321750</y>
20350 </vector>
20351 </c1>
20352 <c2>
20353 <real value="0.8319849705"/>
20354 </c2>
20355 <c3>
20356 <real value="0.5000000000"/>
20357 </c3>
20358 <c4>
20359 <bool value="false"/>
20360 </c4>
20361 <c5>
20362 <radial_composite type="vector">
20363 <c0>
20364 <real value="0.0379655780"/>
20365 </c0>
20366 <c1>
20367 <angle value="-171.868729"/>
20368 </c1>
20369 </radial_composite>
20370 </c5>
20371 <c6>
20372 <radial_composite type="vector">
20373 <c0>
20374 <real value="0.0379655780"/>
20375 </c0>
20376 <c1>
20377 <angle value="-171.868729"/>
20378 </c1>
20379 </radial_composite>
20380 </c6>
20381 </composite>
20382 </entry>
20383 </bline>
20384 </param>
20385 </layer>
20386 <layer type="linear_gradient" active="true" version="0.0" desc="Tooth Decay" group="Old.TeethShading">
20387 <param name="z_depth">
20388 <real value="0.0000000000"/>
20389 </param>
20390 <param name="amount">
20391 <real value="1.0000000000"/>
20392 </param>
20393 <param name="blend_method">
20394 <integer value="13"/>
20395 </param>
20396 <param name="p1">
20397 <vector>
20398 <x>1.5409266949</x>
20399 <y>-0.4610510767</y>
20400 </vector>
20401 </param>
20402 <param name="p2">
20403 <vector>
20404 <x>1.4640035629</x>
20405 <y>-0.1673447937</y>
20406 </vector>
20407 </param>
20408 <param name="gradient">
20409 <gradient>
20410 <color pos="0.000000">
20411 <r>1.000000</r>
20412 <g>1.000000</g>
20413 <b>0.956527</b>
20414 <a>1.000000</a>
20415 </color>
20416 <color pos="0.564912">
20417 <r>1.000000</r>
20418 <g>1.000000</g>
20419 <b>0.872733</b>
20420 <a>1.000000</a>
20421 </color>
20422 <color pos="0.828070">
20423 <r>0.488215</r>
20424 <g>0.482334</g>
20425 <b>0.400562</b>
20426 <a>1.000000</a>
20427 </color>
20428 <color pos="1.000000">
20429 <r>0.070963</r>
20430 <g>0.060287</g>
20431 <b>0.008584</b>
20432 <a>1.000000</a>
20433 </color>
20434 </gradient>
20435 </param>
20436 <param name="loop">
20437 <bool value="false"/>
20438 </param>
20439 <param name="zigzag">
20440 <bool value="false"/>
20441 </param>
20442 </layer>
20443 </canvas>
20444 </param>
20445 <param name="zoom">
20446 <real value="0.0000000000"/>
20447 </param>
20448 <param name="time_offset">
20449 <time value="0f"/>
20450 </param>
20451 <param name="children_lock">
20452 <bool value="false"/>
20453 </param>
20454 </layer>
20455 </canvas>
20456 </param>
20457 <param name="zoom">
20458 <real value="0.0000000000"/>
20459 </param>
20460 <param name="time_offset">
20461 <time value="0f"/>
20462 </param>
20463 <param name="children_lock">
20464 <bool value="false"/>
20465 </param>
20466 </layer>
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24560 <bool value="true"/>
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24680 <radial_composite type="vector">
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24741 <composite type="bline_point">
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24755 <bool value="false"/>
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24890 <angle value="21.457699"/>
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25025 <real value="0.5000000000"/>
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25064 <real value="0.5000000000"/>
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25066 <c4>
25067 <bool value="true"/>
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25069 <c5>
25070 <radial_composite type="vector">
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25075 <angle value="-114.908676"/>
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25079 <c6>
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25085 <angle value="117.270905"/>
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25092 </param>
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25094 <layer type="linear_gradient" active="true" version="0.0" desc="Tooth Decay" group="Old.TeethShading">
25095 <param name="z_depth">
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25099 <real value="1.0000000000"/>
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25138 <g>0.060287</g>
25139 <b>0.008584</b>
25140 <a>1.000000</a>
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25145 <bool value="false"/>
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25147 <param name="zigzag">
25148 <bool value="false"/>
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25153 <param name="zoom">
25154 <real value="0.0000000000"/>
25155 </param>
25156 <param name="time_offset">
25157 <time value="0f"/>
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25159 <param name="children_lock">
25160 <bool value="false"/>
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25162 </layer>
25163 <layer type="PasteCanvas" active="true" version="0.1" desc="Canine 1">
25164 <param name="z_depth">
25165 <real value="0.0000000000"/>
25166 </param>
25167 <param name="amount">
25168 <real value="1.0000000000"/>
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25170 <param name="blend_method">
25171 <integer value="0"/>
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25173 <param name="origin">
25174 <vector>
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25176 <y>0.0000000000</y>
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25179 <param name="canvas">
25180 <canvas>
25181 <layer type="region" active="true" version="0.1" desc="Canine">
25182 <param name="z_depth">
25183 <real value="0.0000000000"/>
25184 </param>
25185 <param name="amount">
25186 <real value="1.0000000000"/>
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25188 <param name="blend_method">
25189 <integer value="0"/>
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25191 <param name="color">
25192 <color>
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25194 <g>1.017224</g>
25195 <b>0.866143</b>
25196 <a>1.000000</a>
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25199 <param name="offset">
25200 <vector>
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25202 <y>0.0000000000</y>
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25204 </param>
25205 <param name="invert">
25206 <bool value="false"/>
25207 </param>
25208 <param name="antialias">
25209 <bool value="true"/>
25210 </param>
25211 <param name="feather">
25212 <real value="0.0000000000"/>
25213 </param>
25214 <param name="blurtype">
25215 <integer value="1"/>
25216 </param>
25217 <param name="bline">
25218 <bline type="bline_point" loop="true" guid="8011849391F4DD783A5CB2F67CCC833E">
25219 <entry>
25220 <composite type="bline_point">
25221 <c1>
25222 <vector>
25223 <x>-0.7105287910</x>
25224 <y>-1.2644366026</y>
25225 </vector>
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25227 <c2>
25228 <real value="1.0000000000"/>
25229 </c2>
25230 <c3>
25231 <real value="0.5000000000"/>
25232 </c3>
25233 <c4>
25234 <bool value="false"/>
25235 </c4>
25236 <c5>
25237 <radial_composite type="vector">
25238 <c0>
25239 <real value="0.1208512058"/>
25240 </c0>
25241 <c1>
25242 <angle value="-167.460144"/>
25243 </c1>
25244 </radial_composite>
25245 </c5>
25246 <c6>
25247 <radial_composite type="vector">
25248 <c0>
25249 <real value="0.0000000000"/>
25250 </c0>
25251 <c1>
25252 <angle value="0.000000"/>
25253 </c1>
25254 </radial_composite>
25255 </c6>
25256 </composite>
25257 </entry>
25258 <entry>
25259 <composite type="bline_point">
25260 <c1>
25261 <vector>
25262 <x>-0.8896659017</x>
25263 <y>-1.1944657564</y>
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25265 </c1>
25266 <c2>
25267 <real value="1.0000000000"/>
25268 </c2>
25269 <c3>
25270 <real value="0.5000000000"/>
25271 </c3>
25272 <c4>
25273 <bool value="true"/>
25274 </c4>
25275 <c5>
25276 <radial_composite type="vector">
25277 <c0>
25278 <real value="0.1237377958"/>
25279 </c0>
25280 <c1>
25281 <angle value="121.981918"/>
25282 </c1>
25283 </radial_composite>
25284 </c5>
25285 <c6>
25286 <radial_composite type="vector">
25287 <c0>
25288 <real value="0.2898178070"/>
25289 </c0>
25290 <c1>
25291 <angle value="84.810272"/>
25292 </c1>
25293 </radial_composite>
25294 </c6>
25295 </composite>
25296 </entry>
25297 <entry>
25298 <composite type="bline_point">
25299 <c1>
25300 <vector>
25301 <x>-0.8197587132</x>
25302 <y>-0.9451946616</y>
25303 </vector>
25304 </c1>
25305 <c2>
25306 <real value="1.6160345227"/>
25307 </c2>
25308 <c3>
25309 <real value="0.5000000000"/>
25310 </c3>
25311 <c4>
25312 <bool value="false"/>
25313 </c4>
25314 <c5>
25315 <radial_composite type="vector">
25316 <c0>
25317 <real value="0.1208512058"/>
25318 </c0>
25319 <c1>
25320 <angle value="12.539862"/>
25321 </c1>
25322 </radial_composite>
25323 </c5>
25324 <c6>
25325 <radial_composite type="vector">
25326 <c0>
25327 <real value="0.0000000000"/>
25328 </c0>
25329 <c1>
25330 <angle value="0.000000"/>
25331 </c1>
25332 </radial_composite>
25333 </c6>
25334 </composite>
25335 </entry>
25336 <entry>
25337 <composite type="bline_point">
25338 <c1>
25339 <vector>
25340 <x>-0.6799443960</x>
25341 <y>-0.9233287573</y>
25342 </vector>
25343 </c1>
25344 <c2>
25345 <real value="1.4636142201"/>
25346 </c2>
25347 <c3>
25348 <real value="0.5000000000"/>
25349 </c3>
25350 <c4>
25351 <bool value="false"/>
25352 </c4>
25353 <c5>
25354 <radial_composite type="vector">
25355 <c0>
25356 <real value="0.1724070820"/>
25357 </c0>
25358 <c1>
25359 <angle value="-8.754007"/>
25360 </c1>
25361 </radial_composite>
25362 </c5>
25363 <c6>
25364 <radial_composite type="vector">
25365 <c0>
25366 <real value="0.0000000000"/>
25367 </c0>
25368 <c1>
25369 <angle value="0.000000"/>
25370 </c1>
25371 </radial_composite>
25372 </c6>
25373 </composite>
25374 </entry>
25375 <entry>
25376 <composite type="bline_point">
25377 <c1>
25378 <vector>
25379 <x>-0.6056680679</x>
25380 <y>-1.1944657564</y>
25381 </vector>
25382 </c1>
25383 <c2>
25384 <real value="1.4823432038"/>
25385 </c2>
25386 <c3>
25387 <real value="0.5000000000"/>
25388 </c3>
25389 <c4>
25390 <bool value="true"/>
25391 </c4>
25392 <c5>
25393 <radial_composite type="vector">
25394 <c0>
25395 <real value="0.2700897541"/>
25396 </c0>
25397 <c1>
25398 <angle value="-60.967537"/>
25399 </c1>
25400 </radial_composite>
25401 </c5>
25402 <c6>
25403 <radial_composite type="vector">
25404 <c0>
25405 <real value="0.1936679731"/>
25406 </c0>
25407 <c1>
25408 <angle value="-61.721020"/>
25409 </c1>
25410 </radial_composite>
25411 </c6>
25412 </composite>
25413 </entry>
25414 </bline>
25415 </param>
25416 </layer>
25417 <layer type="linear_gradient" active="true" version="0.0" desc="Tooth Decay" group="Old.TeethShading">
25418 <param name="z_depth">
25419 <real value="0.0000000000"/>
25420 </param>
25421 <param name="amount">
25422 <real value="1.0000000000"/>
25423 </param>
25424 <param name="blend_method">
25425 <integer value="13"/>
25426 </param>
25427 <param name="p1">
25428 <vector>
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25430 <y>-0.8775436878</y>
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25433 <param name="p2">
25434 <vector>
25435 <x>-0.6718664765</x>
25436 <y>-1.2468446493</y>
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25439 <param name="gradient">
25440 <gradient>
25441 <color pos="0.000000">
25442 <r>1.000000</r>
25443 <g>1.000000</g>
25444 <b>0.956527</b>
25445 <a>1.000000</a>
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25447 <color pos="0.564912">
25448 <r>1.000000</r>
25449 <g>1.000000</g>
25450 <b>0.872733</b>
25451 <a>1.000000</a>
25452 </color>
25453 <color pos="0.828070">
25454 <r>0.488215</r>
25455 <g>0.482334</g>
25456 <b>0.400562</b>
25457 <a>1.000000</a>
25458 </color>
25459 <color pos="1.000000">
25460 <r>0.070963</r>
25461 <g>0.060287</g>
25462 <b>0.008584</b>
25463 <a>1.000000</a>
25464 </color>
25465 </gradient>
25466 </param>
25467 <param name="loop">
25468 <bool value="false"/>
25469 </param>
25470 <param name="zigzag">
25471 <bool value="false"/>
25472 </param>
25473 </layer>
25474 </canvas>
25475 </param>
25476 <param name="zoom">
25477 <real value="0.0000000000"/>
25478 </param>
25479 <param name="time_offset">
25480 <time value="0f"/>
25481 </param>
25482 <param name="children_lock">
25483 <bool value="false"/>
25484 </param>
25485 </layer>
25486 <layer type="PasteCanvas" active="true" version="0.1" desc="Canine 2">
25487 <param name="z_depth">
25488 <real value="0.0000000000"/>
25489 </param>
25490 <param name="amount">
25491 <real value="1.0000000000"/>
25492 </param>
25493 <param name="blend_method">
25494 <integer value="0"/>
25495 </param>
25496 <param name="origin">
25497 <vector>
25498 <x>0.0000000000</x>
25499 <y>0.0000000000</y>
25500 </vector>
25501 </param>
25502 <param name="canvas">
25503 <canvas>
25504 <layer type="region" active="true" version="0.1" desc="Canine 2">
25505 <param name="z_depth">
25506 <real value="0.0000000000"/>
25507 </param>
25508 <param name="amount">
25509 <real value="1.0000000000"/>
25510 </param>
25511 <param name="blend_method">
25512 <integer value="0"/>
25513 </param>
25514 <param name="color">
25515 <color>
25516 <r>1.017215</r>
25517 <g>1.017224</g>
25518 <b>0.866143</b>
25519 <a>1.000000</a>
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25521 </param>
25522 <param name="offset">
25523 <vector>
25524 <x>0.0000000000</x>
25525 <y>0.0000000000</y>
25526 </vector>
25527 </param>
25528 <param name="invert">
25529 <bool value="false"/>
25530 </param>
25531 <param name="antialias">
25532 <bool value="true"/>
25533 </param>
25534 <param name="feather">
25535 <real value="0.0000000000"/>
25536 </param>
25537 <param name="blurtype">
25538 <integer value="1"/>
25539 </param>
25540 <param name="bline">
25541 <bline type="bline_point" loop="true" guid="504787D89163D8302682CB01F764CD14">
25542 <entry>
25543 <composite type="bline_point">
25544 <c1>
25545 <vector>
25546 <x>-0.3975444734</x>
25547 <y>-1.2620469332</y>
25548 </vector>
25549 </c1>
25550 <c2>
25551 <real value="1.0000000000"/>
25552 </c2>
25553 <c3>
25554 <real value="0.5000000000"/>
25555 </c3>
25556 <c4>
25557 <bool value="false"/>
25558 </c4>
25559 <c5>
25560 <radial_composite type="vector">
25561 <c0>
25562 <real value="0.2840335142"/>
25563 </c0>
25564 <c1>
25565 <angle value="178.492767"/>
25566 </c1>
25567 </radial_composite>
25568 </c5>
25569 <c6>
25570 <radial_composite type="vector">
25571 <c0>
25572 <real value="0.0000000000"/>
25573 </c0>
25574 <c1>
25575 <angle value="0.000000"/>
25576 </c1>
25577 </radial_composite>
25578 </c6>
25579 </composite>
25580 </entry>
25581 <entry>
25582 <composite type="bline_point">
25583 <c1>
25584 <vector>
25585 <x>-0.5510146618</x>
25586 <y>-1.2202119827</y>
25587 </vector>
25588 </c1>
25589 <c2>
25590 <real value="1.4620664125"/>
25591 </c2>
25592 <c3>
25593 <real value="0.5000000000"/>
25594 </c3>
25595 <c4>
25596 <bool value="true"/>
25597 </c4>
25598 <c5>
25599 <radial_composite type="vector">
25600 <c0>
25601 <real value="0.5157830989"/>
25602 </c0>
25603 <c1>
25604 <angle value="178.339935"/>
25605 </c1>
25606 </radial_composite>
25607 </c5>
25608 <c6>
25609 <radial_composite type="vector">
25610 <c0>
25611 <real value="0.2055782743"/>
25612 </c0>
25613 <c1>
25614 <angle value="160.908966"/>
25615 </c1>
25616 </radial_composite>
25617 </c6>
25618 </composite>
25619 </entry>
25620 <entry>
25621 <composite type="bline_point">
25622 <c1>
25623 <vector>
25624 <x>-0.5313917398</x>
25625 <y>-0.8795970082</y>
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25627 </c1>
25628 <c2>
25629 <real value="1.7563533452"/>
25630 </c2>
25631 <c3>
25632 <real value="0.5000000000"/>
25633 </c3>
25634 <c4>
25635 <bool value="false"/>
25636 </c4>
25637 <c5>
25638 <radial_composite type="vector">
25639 <c0>
25640 <real value="0.1149195668"/>
25641 </c0>
25642 <c1>
25643 <angle value="91.082886"/>
25644 </c1>
25645 </radial_composite>
25646 </c5>
25647 <c6>
25648 <radial_composite type="vector">
25649 <c0>
25650 <real value="0.0000000000"/>
25651 </c0>
25652 <c1>
25653 <angle value="0.000000"/>
25654 </c1>
25655 </radial_composite>
25656 </c6>
25657 </composite>
25658 </entry>
25659 <entry>
25660 <composite type="bline_point">
25661 <c1>
25662 <vector>
25663 <x>-0.4614845514</x>
25664 <y>-0.7702675462</y>
25665 </vector>
25666 </c1>
25667 <c2>
25668 <real value="1.9732181293"/>
25669 </c2>
25670 <c3>
25671 <real value="0.5000000000"/>
25672 </c3>
25673 <c4>
25674 <bool value="false"/>
25675 </c4>
25676 <c5>
25677 <radial_composite type="vector">
25678 <c0>
25679 <real value="0.1137719161"/>
25680 </c0>
25681 <c1>
25682 <angle value="-5.432491"/>
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25684 </radial_composite>
25685 </c5>
25686 <c6>
25687 <radial_composite type="vector">
25688 <c0>
25689 <real value="0.0000000000"/>
25690 </c0>
25691 <c1>
25692 <angle value="0.000000"/>
25693 </c1>
25694 </radial_composite>
25695 </c6>
25696 </composite>
25697 </entry>
25698 <entry>
25699 <composite type="bline_point">
25700 <c1>
25701 <vector>
25702 <x>-0.2554679811</x>
25703 <y>-1.1909655333</y>
25704 </vector>
25705 </c1>
25706 <c2>
25707 <real value="1.2365143350"/>
25708 </c2>
25709 <c3>
25710 <real value="0.5000000000"/>
25711 </c3>
25712 <c4>
25713 <bool value="true"/>
25714 </c4>
25715 <c5>
25716 <radial_composite type="vector">
25717 <c0>
25718 <real value="0.6323138884"/>
25719 </c0>
25720 <c1>
25721 <angle value="-35.376530"/>
25722 </c1>
25723 </radial_composite>
25724 </c5>
25725 <c6>
25726 <radial_composite type="vector">
25727 <c0>
25728 <real value="0.1540303413"/>
25729 </c0>
25730 <c1>
25731 <angle value="-39.089977"/>
25732 </c1>
25733 </radial_composite>
25734 </c6>
25735 </composite>
25736 </entry>
25737 </bline>
25738 </param>
25739 </layer>
25740 <layer type="linear_gradient" active="true" version="0.0" desc="Tooth Decay" group="Old.TeethShading">
25741 <param name="z_depth">
25742 <real value="0.0000000000"/>
25743 </param>
25744 <param name="amount">
25745 <real value="1.0000000000"/>
25746 </param>
25747 <param name="blend_method">
25748 <integer value="13"/>
25749 </param>
25750 <param name="p1">
25751 <vector>
25752 <x>-0.4804134667</x>
25753 <y>-0.9094585776</y>
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25756 <param name="p2">
25757 <vector>
25758 <x>-0.4302710295</x>
25759 <y>-1.2650816441</y>
25760 </vector>
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25762 <param name="gradient">
25763 <gradient>
25764 <color pos="0.000000">
25765 <r>1.000000</r>
25766 <g>1.000000</g>
25767 <b>0.956527</b>
25768 <a>1.000000</a>
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25770 <color pos="0.564912">
25771 <r>1.000000</r>
25772 <g>1.000000</g>
25773 <b>0.872733</b>
25774 <a>1.000000</a>
25775 </color>
25776 <color pos="0.828070">
25777 <r>0.488215</r>
25778 <g>0.482334</g>
25779 <b>0.400562</b>
25780 <a>1.000000</a>
25781 </color>
25782 <color pos="1.000000">
25783 <r>0.070963</r>
25784 <g>0.060287</g>
25785 <b>0.008584</b>
25786 <a>1.000000</a>
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25788 </gradient>
25789 </param>
25790 <param name="loop">
25791 <bool value="false"/>
25792 </param>
25793 <param name="zigzag">
25794 <bool value="false"/>
25795 </param>
25796 </layer>
25797 </canvas>
25798 </param>
25799 <param name="zoom">
25800 <real value="0.0000000000"/>
25801 </param>
25802 <param name="time_offset">
25803 <time value="0f"/>
25804 </param>
25805 <param name="children_lock">
25806 <bool value="false"/>
25807 </param>
25808 </layer>
25809 </canvas>
25810 </param>
25811 <param name="zoom">
25812 <real value="0.0000000000"/>
25813 </param>
25814 <param name="time_offset">
25815 <time value="0f"/>
25816 </param>
25817 <param name="children_lock">
25818 <bool value="false"/>
25819 </param>
25820 </layer>
25821 <layer type="PasteCanvas" active="true" version="0.1" desc="Premolars">
25822 <param name="z_depth">
25823 <real value="0.0000000000"/>
25824 </param>
25825 <param name="amount">
25826 <real value="1.0000000000"/>
25827 </param>
25828 <param name="blend_method">
25829 <integer value="0"/>
25830 </param>
25831 <param name="origin">
25832 <vector>
25833 <x>0.0000000000</x>
25834 <y>0.0000000000</y>
25835 </vector>
25836 </param>
25837 <param name="canvas">
25838 <canvas>
25839 <layer type="PasteCanvas" active="true" version="0.1" desc="Premolar 1">
25840 <param name="z_depth">
25841 <real value="0.0000000000"/>
25842 </param>
25843 <param name="amount">
25844 <real value="1.0000000000"/>
25845 </param>
25846 <param name="blend_method">
25847 <integer value="0"/>
25848 </param>
25849 <param name="origin">
25850 <vector>
25851 <x>0.0000000000</x>
25852 <y>0.0000000000</y>
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25854 </param>
25855 <param name="canvas">
25856 <canvas>
25857 <layer type="region" active="true" version="0.1" desc="Premolar 1">
25858 <param name="z_depth">
25859 <real value="0.0000000000"/>
25860 </param>
25861 <param name="amount">
25862 <real value="1.0000000000"/>
25863 </param>
25864 <param name="blend_method">
25865 <integer value="0"/>
25866 </param>
25867 <param name="color">
25868 <color>
25869 <r>1.017215</r>
25870 <g>1.017224</g>
25871 <b>0.866143</b>
25872 <a>1.000000</a>
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25874 </param>
25875 <param name="offset">
25876 <vector>
25877 <x>0.0000000000</x>
25878 <y>0.0000000000</y>
25879 </vector>
25880 </param>
25881 <param name="invert">
25882 <bool value="false"/>
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25884 <param name="antialias">
25885 <bool value="true"/>
25886 </param>
25887 <param name="feather">
25888 <real value="0.0000000000"/>
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25890 <param name="blurtype">
25891 <integer value="1"/>
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25893 <param name="bline">
25894 <bline type="bline_point" loop="true" guid="8A21898FC0B10E1B470A68FCB1EC7392">
25895 <entry>
25896 <composite type="bline_point">
25897 <c1>
25898 <vector>
25899 <x>0.0286850240</x>
25900 <y>-1.2237722874</y>
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25902 </c1>
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26258 <composite type="bline_point">
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26531 <composite type="bline_point">
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26609 </param>
26610 </layer>
26611 <layer type="linear_gradient" active="true" version="0.0" desc="Tooth Decay" group="Old.TeethShading">
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26616 <real value="1.0000000000"/>
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27730 <param name="zigzag">
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27788 <param name="invert">
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27791 <param name="antialias">
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27794 <param name="feather">
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27797 <param name="blurtype">
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27801 <bline type="bline_point" loop="true" guid="CEB6152B4064E3A30226F045601B3DF1">
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27803 <composite type="bline_point">
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27816 <c4>
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27819 <c5>
27820 <radial_composite type="vector">
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27824 <c1>
27825 <angle value="-66.803055"/>
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27844 <vector>
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27895 <bool value="false"/>
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27970 <real value="0.5000000000"/>
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27995 </composite>
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28000 <vector>
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28020 <angle value="164.743729"/>
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28027 <real value="0.0651067344"/>
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28030 <angle value="164.743729"/>
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28033 </c6>
28034 </composite>
28035 </entry>
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28038 <c1>
28039 <vector>
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28041 <y>-0.5974873304</y>
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28048 <real value="0.5000000000"/>
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28050 <c4>
28051 <bool value="true"/>
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28053 <c5>
28054 <radial_composite type="vector">
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28056 <real value="0.0793334254"/>
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28058 <c1>
28059 <angle value="-120.254471"/>
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28063 <c6>
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28065 <c0>
28066 <real value="0.1130608141"/>
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28068 <c1>
28069 <angle value="134.997726"/>
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28073 </composite>
28074 </entry>
28075 <entry>
28076 <composite type="bline_point">
28077 <c1>
28078 <vector>
28079 <x>1.8214114904</x>
28080 <y>-0.5308629274</y>
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28083 <c2>
28084 <real value="1.0720290779"/>
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28087 <real value="0.5000000000"/>
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28090 <bool value="false"/>
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28095 <real value="0.0811598712"/>
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28098 <angle value="-140.708374"/>
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28200 <real value="1.0000000000"/>
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30577 <bool value="true"/>
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30579 <param name="feather">
30580 <real value="0.0000000000"/>
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30582 <param name="blurtype">
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30590 <vector>
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30592 <y>-1.0408438444</y>
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30596 <real value="1.2398593613"/>
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30599 <real value="0.5000000000"/>
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30601 <c4>
30602 <bool value="false"/>
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30605 <radial_composite type="vector">
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30607 <real value="0.0776677448"/>
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30610 <angle value="-162.895996"/>
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30615 <radial_composite type="vector">
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30620 <angle value="-162.895996"/>
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30623 </c6>
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30627 <composite type="bline_point">
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30629 <vector>
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30631 <y>-1.0218082666</y>
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30638 <real value="0.5000000000"/>
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30641 <bool value="false"/>
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30680 <bool value="false"/>
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30983 <bool value="true"/>
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31000 <real value="1.0000000000"/>
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35485 </entry>
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35510 <y>0.0000000000</y>
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35515 </param>
35516 <param name="antialias">
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35519 <param name="feather">
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35522 <param name="blurtype">
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35524 </param>
35525 <param name="bline">
35526 <bline type="bline_point" loop="true">
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35528 <composite type="bline_point">
35529 <c1>
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35567 <composite type="bline_point">
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35611 </param>
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35621 <g>0.631313</g>
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35623 <a>1.000000</a>
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35632 <param name="invert">
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35635 <param name="antialias">
35636 <bool value="true"/>
35637 </param>
35638 <param name="feather">
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35647 <composite type="bline_point">
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35727 <layer type="region" active="true" version="0.1" desc="Tooth shade018 Region" group="Shading.Mouth Skin Highlights">
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35757 <param name="feather">
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35764 <bline type="bline_point" loop="true">
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35766 <composite type="bline_point">
35767 <c1>
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35965 <layer type="region" active="true" version="0.1" desc="Tooth shade012 Region" group="Shading.Mouth Skin Highlights">
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37538 <param name="antialias">
37539 <bool value="true"/>
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37541 <param name="feather">
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37544 <param name="blurtype">
37545 <integer value="1"/>
37546 </param>
37547 <param name="bline">
37548 <bline type="bline_point" loop="true">
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37554 <y>-1.1422690153</y>
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37558 <real value="1.0000000000"/>
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37564 <bool value="false"/>
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37566 <c5>
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37569 <real value="0.4432510193"/>
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37572 <angle value="70.256775"/>
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37577 <radial_composite type="vector">
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37579 <real value="0.4432510193"/>
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37582 <angle value="70.256775"/>
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37588 <entry>
37589 <composite type="bline_point">
37590 <c1>
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37593 <y>-0.2722214758</y>
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37600 <real value="0.5000000000"/>
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37610 <c1>
37611 <angle value="102.430855"/>
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37621 <angle value="-115.861900"/>
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37632 <y>-0.8035210371</y>
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37636 <real value="1.0000000000"/>
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37639 <real value="0.5000000000"/>
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37641 <c4>
37642 <bool value="false"/>
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37647 <real value="0.9143906789"/>
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37650 <angle value="-155.829132"/>
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37660 <angle value="-155.829132"/>
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37663 </c6>
37664 </composite>
37665 </entry>
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37667 <composite type="bline_point">
37668 <c1>
37669 <vector>
37670 <x>1.4025505781</x>
37671 <y>-1.2152584791</y>
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37674 <c2>
37675 <real value="1.0000000000"/>
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37677 <c3>
37678 <real value="0.5000000000"/>
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37680 <c4>
37681 <bool value="false"/>
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37683 <c5>
37684 <radial_composite type="vector">
37685 <c0>
37686 <real value="0.7539570237"/>
37687 </c0>
37688 <c1>
37689 <angle value="-148.334183"/>
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37692 </c5>
37693 <c6>
37694 <radial_composite type="vector">
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37696 <real value="0.7539570237"/>
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37698 <c1>
37699 <angle value="-148.334183"/>
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37703 </composite>
37704 </entry>
37705 <entry>
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37710 <y>-1.4831807613</y>
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37714 <real value="1.0000000000"/>
37715 </c2>
37716 <c3>
37717 <real value="0.5000000000"/>
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37719 <c4>
37720 <bool value="true"/>
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37722 <c5>
37723 <radial_composite type="vector">
37724 <c0>
37725 <real value="2.6051316475"/>
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37727 <c1>
37728 <angle value="-173.855194"/>
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37732 <c6>
37733 <radial_composite type="vector">
37734 <c0>
37735 <real value="0.8912806007"/>
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37737 <c1>
37738 <angle value="-179.325668"/>
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37743 </entry>
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37745 <composite type="bline_point">
37746 <c1>
37747 <vector>
37748 <x>-1.0258146524</x>
37749 <y>-1.4738855362</y>
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37759 <bool value="false"/>
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37763 <c0>
37764 <real value="0.3539116464"/>
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37766 <c1>
37767 <angle value="-148.416367"/>
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37772 <radial_composite type="vector">
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37774 <real value="0.5430679523"/>
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37776 <c1>
37777 <angle value="147.869888"/>
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37780 </c6>
37781 </composite>
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37784 <composite type="bline_point">
37785 <c1>
37786 <vector>
37787 <x>-1.5482691526</x>
37788 <y>-1.4449061155</y>
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37790 </c1>
37791 <c2>
37792 <real value="1.0000000000"/>
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37794 <c3>
37795 <real value="0.5000000000"/>
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37797 <c4>
37798 <bool value="true"/>
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37800 <c5>
37801 <radial_composite type="vector">
37802 <c0>
37803 <real value="1.4449332157"/>
37804 </c0>
37805 <c1>
37806 <angle value="145.245880"/>
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37809 </c5>
37810 <c6>
37811 <radial_composite type="vector">
37812 <c0>
37813 <real value="2.7256739374"/>
37814 </c0>
37815 <c1>
37816 <angle value="-105.942406"/>
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37820 </composite>
37821 </entry>
37822 <entry>
37823 <composite type="bline_point">
37824 <c1>
37825 <vector>
37826 <x>2.2219572067</x>
37827 <y>-2.3368015289</y>
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37830 <c2>
37831 <real value="1.0000000000"/>
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37833 <c3>
37834 <real value="0.5000000000"/>
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37836 <c4>
37837 <bool value="false"/>
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37839 <c5>
37840 <radial_composite type="vector">
37841 <c0>
37842 <real value="2.0044621106"/>
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37844 <c1>
37845 <angle value="7.050561"/>
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37860 </entry>
37861 </bline>
37862 </param>
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37865 <param name="z_depth">
37866 <real value="0.0000000000"/>
37867 </param>
37868 <param name="amount">
37869 <real value="1.0000000000"/>
37870 </param>
37871 <param name="blend_method">
37872 <integer value="1"/>
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37877 <g>0.000000</g>
37878 <b>0.000000</b>
37879 <a>1.000000</a>
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37885 <y>0.0000000000</y>
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37888 <param name="invert">
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37890 </param>
37891 <param name="antialias">
37892 <bool value="true"/>
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37894 <param name="feather">
37895 <real value="0.0000000000"/>
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37897 <param name="blurtype">
37898 <integer value="1"/>
37899 </param>
37900 <param name="bline">
37901 <bline type="bline_point" loop="true">
37902 <entry>
37903 <composite type="bline_point">
37904 <c1>
37905 <vector>
37906 <x>1.4189440012</x>
37907 <y>-1.0293532610</y>
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37910 <c2>
37911 <real value="1.0000000000"/>
37912 </c2>
37913 <c3>
37914 <real value="0.5000000000"/>
37915 </c3>
37916 <c4>
37917 <bool value="false"/>
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37922 <real value="0.6893815512"/>
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37925 <angle value="25.359642"/>
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37932 <real value="0.3738437359"/>
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37935 <angle value="15.263955"/>
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37942 <composite type="bline_point">
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37946 <y>-1.2316619158</y>
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37950 <real value="1.0000000000"/>
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38063 <y>-1.5761333704</y>
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38151 <bool value="false"/>
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38180 <y>-1.4995840788</y>
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38253 </bline>
38254 </param>
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38258 <param name="zoom">
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38261 <param name="time_offset">
38262 <time value="0f"/>
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38264 <param name="children_lock">
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38267 </layer>
38268 <layer type="region" active="true" version="0.1" desc="Eye Shadow" group="Shading.Face">
38269 <param name="z_depth">
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38272 <param name="amount">
38273 <real value="0.6499999762"/>
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38275 <param name="blend_method">
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38283 <a>1.000000</a>
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38289 <y>0.0000000000</y>
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38295 <param name="antialias">
38296 <bool value="true"/>
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38301 <param name="blurtype">
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39317 <c4>
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39411 <real value="0.2282371267"/>
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39440 <real value="0.9844296082"/>
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39497 </entry>
39498 </bline>
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39501 <layer type="region" active="true" version="0.1" desc="Nose Alpha">
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39505 <param name="amount">
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39510 </param>
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39515 <b>0.058655</b>
39516 <a>1.000000</a>
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39528 <param name="antialias">
39529 <bool value="true"/>
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39531 <param name="feather">
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39534 <param name="blurtype">
39535 <integer value="1"/>
39536 </param>
39537 <param name="bline">
39538 <bline type="bline_point" loop="true">
39539 <entry>
39540 <composite type="bline_point">
39541 <c1>
39542 <vector>
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39566 <c6>
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39579 <composite type="bline_point">
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39601 <angle value="-119.129562"/>
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39656 </bline>
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39664 <real value="1.0000000000"/>
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48613 <c6>
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48625 <entry>
48626 <composite type="bline_point">
48627 <c1>
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48630 <y>-3.6347496510</y>
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48636 <c3>
48637 <real value="0.5000000000"/>
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48664 </bline>
48665 </param>
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48667 <layer type="region" active="true" version="0.1" desc="Star Ring">
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48697 <param name="feather">
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48705 <entry>
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48744 <entry>
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48784 <composite type="bline_point">
48785 <c1>
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48801 <radial_composite type="vector">
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48823 <composite type="bline_point">
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48861 </bline>
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48894 <param name="feather">
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48899 </param>
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48901 <bline type="bline_point" loop="false">
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48904 <c1>
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48915 </c3>
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48939 </composite>
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48942 <composite type="bline_point">
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49074 <bline type="bline_point" loop="false">
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52000 <bool value="false"/>
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52018 <angle value="-170.537689"/>
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52264 <bool value="true"/>
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52267 <bool value="true"/>
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53291 <param name="falloff">
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53293 </param>
53294 </layer>
53295 <layer type="circle" active="true" version="0.1" desc="Circle045">
53296 <param name="z_depth">
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53298 </param>
53299 <param name="amount">
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53301 </param>
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53305 <param name="color">
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53308 <g>0.932533</g>
53309 <b>0.385180</b>
53310 <a>1.000000</a>
53311 </color>
53312 </param>
53313 <param name="radius">
53314 <real value="0.0264222509"/>
53315 </param>
53316 <param name="feather">
53317 <real value="0.0000000000"/>
53318 </param>
53319 <param name="pos">
53320 <vector>
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53322 <y>-4.0610394478</y>
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53325 <param name="invert">
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53327 </param>
53328 <param name="falloff">
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53330 </param>
53331 </layer>
53332 <layer type="circle" active="true" version="0.1" desc="Circle046">
53333 <param name="z_depth">
53334 <real value="0.0000000000"/>
53335 </param>
53336 <param name="amount">
53337 <real value="1.0000000000"/>
53338 </param>
53339 <param name="blend_method">
53340 <integer value="0"/>
53341 </param>
53342 <param name="color">
53343 <color>
53344 <r>0.935186</r>
53345 <g>0.932533</g>
53346 <b>0.385180</b>
53347 <a>1.000000</a>
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53350 <param name="radius">
53351 <real value="0.0252408856"/>
53352 </param>
53353 <param name="feather">
53354 <real value="0.0000000000"/>
53355 </param>
53356 <param name="pos">
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53358 <x>-1.8877731562</x>
53359 <y>-4.2609071732</y>
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53362 <param name="invert">
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53364 </param>
53365 <param name="falloff">
53366 <integer value="2"/>
53367 </param>
53368 </layer>
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53370 <param name="z_depth">
53371 <real value="0.0000000000"/>
53372 </param>
53373 <param name="amount">
53374 <real value="1.0000000000"/>
53375 </param>
53376 <param name="blend_method">
53377 <integer value="0"/>
53378 </param>
53379 <param name="color">
53380 <color>
53381 <r>0.935186</r>
53382 <g>0.932533</g>
53383 <b>0.385180</b>
53384 <a>1.000000</a>
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53386 </param>
53387 <param name="radius">
53388 <real value="0.0329920186"/>
53389 </param>
53390 <param name="feather">
53391 <real value="0.0000000000"/>
53392 </param>
53393 <param name="pos">
53394 <vector>
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53396 <y>-4.2783956528</y>
53397 </vector>
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53399 <param name="invert">
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53401 </param>
53402 <param name="falloff">
53403 <integer value="2"/>
53404 </param>
53405 </layer>
53406 <layer type="circle" active="true" version="0.1" desc="Circle048">
53407 <param name="z_depth">
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53409 </param>
53410 <param name="amount">
53411 <real value="1.0000000000"/>
53412 </param>
53413 <param name="blend_method">
53414 <integer value="0"/>
53415 </param>
53416 <param name="color">
53417 <color>
53418 <r>0.935186</r>
53419 <g>0.932533</g>
53420 <b>0.385180</b>
53421 <a>1.000000</a>
53422 </color>
53423 </param>
53424 <param name="radius">
53425 <real value="0.0186547871"/>
53426 </param>
53427 <param name="feather">
53428 <real value="0.0000000000"/>
53429 </param>
53430 <param name="pos">
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53433 <y>-3.2501797676</y>
53434 </vector>
53435 </param>
53436 <param name="invert">
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53438 </param>
53439 <param name="falloff">
53440 <integer value="2"/>
53441 </param>
53442 </layer>
53443 <layer type="outline" active="true" version="0.2" desc="Ash136 Outline">
53444 <param name="z_depth">
53445 <real value="0.0000000000"/>
53446 </param>
53447 <param name="amount">
53448 <real value="1.0000000000"/>
53449 </param>
53450 <param name="blend_method">
53451 <integer value="0"/>
53452 </param>
53453 <param name="color">
53454 <color>
53455 <r>0.935186</r>
53456 <g>0.932533</g>
53457 <b>0.385180</b>
53458 <a>1.000000</a>
53459 </color>
53460 </param>
53461 <param name="offset">
53462 <vector>
53463 <x>0.0000000000</x>
53464 <y>0.0000000000</y>
53465 </vector>
53466 </param>
53467 <param name="invert">
53468 <bool value="false"/>
53469 </param>
53470 <param name="antialias">
53471 <bool value="true"/>
53472 </param>
53473 <param name="feather">
53474 <real value="0.0000000000"/>
53475 </param>
53476 <param name="blurtype">
53477 <integer value="1"/>
53478 </param>
53479 <param name="bline">
53480 <bline type="bline_point" loop="false">
53481 <entry>
53482 <composite type="bline_point">
53483 <c1>
53484 <vector>
53485 <x>-2.4069554806</x>
53486 <y>-4.3228945732</y>
53487 </vector>
53488 </c1>
53489 <c2>
53490 <real value="1.1681550289"/>
53491 </c2>
53492 <c3>
53493 <real value="0.5000000000"/>
53494 </c3>
53495 <c4>
53496 <bool value="false"/>
53497 </c4>
53498 <c5>
53499 <radial_composite type="vector">
53500 <c0>
53501 <real value="0.0000000000"/>
53502 </c0>
53503 <c1>
53504 <angle value="0.000000"/>
53505 </c1>
53506 </radial_composite>
53507 </c5>
53508 <c6>
53509 <radial_composite type="vector">
53510 <c0>
53511 <real value="0.0000000000"/>
53512 </c0>
53513 <c1>
53514 <angle value="0.000000"/>
53515 </c1>
53516 </radial_composite>
53517 </c6>
53518 </composite>
53519 </entry>
53520 <entry>
53521 <composite type="bline_point">
53522 <c1>
53523 <vector>
53524 <x>-2.2672123909</x>
53525 <y>-4.3192315102</y>
53526 </vector>
53527 </c1>
53528 <c2>
53529 <real value="1.1681550289"/>
53530 </c2>
53531 <c3>
53532 <real value="0.5000000000"/>
53533 </c3>
53534 <c4>
53535 <bool value="false"/>
53536 </c4>
53537 <c5>
53538 <radial_composite type="vector">
53539 <c0>
53540 <real value="0.0000000000"/>
53541 </c0>
53542 <c1>
53543 <angle value="0.000000"/>
53544 </c1>
53545 </radial_composite>
53546 </c5>
53547 <c6>
53548 <radial_composite type="vector">
53549 <c0>
53550 <real value="0.0000000000"/>
53551 </c0>
53552 <c1>
53553 <angle value="0.000000"/>
53554 </c1>
53555 </radial_composite>
53556 </c6>
53557 </composite>
53558 </entry>
53559 <entry>
53560 <composite type="bline_point">
53561 <c1>
53562 <vector>
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53564 <y>-4.2034249306</y>
53565 </vector>
53566 </c1>
53567 <c2>
53568 <real value="1.1681550289"/>
53569 </c2>
53570 <c3>
53571 <real value="0.5000000000"/>
53572 </c3>
53573 <c4>
53574 <bool value="false"/>
53575 </c4>
53576 <c5>
53577 <radial_composite type="vector">
53578 <c0>
53579 <real value="0.0000000000"/>
53580 </c0>
53581 <c1>
53582 <angle value="-180.000000"/>
53583 </c1>
53584 </radial_composite>
53585 </c5>
53586 <c6>
53587 <radial_composite type="vector">
53588 <c0>
53589 <real value="0.0000000000"/>
53590 </c0>
53591 <c1>
53592 <angle value="0.000000"/>
53593 </c1>
53594 </radial_composite>
53595 </c6>
53596 </composite>
53597 </entry>
53598 </bline>
53599 </param>
53600 <param name="width">
53601 <real value="0.0083333336"/>
53602 </param>
53603 <param name="sharp_cusps">
53604 <bool value="true"/>
53605 </param>
53606 <param name="round_tip[0]">
53607 <bool value="true"/>
53608 </param>
53609 <param name="round_tip[1]">
53610 <bool value="true"/>
53611 </param>
53612 <param name="loopyness">
53613 <real value="1.0000000000"/>
53614 </param>
53615 </layer>
53616 <layer type="outline" active="true" version="0.2" desc="Ash137 Outline">
53617 <param name="z_depth">
53618 <real value="0.0000000000"/>
53619 </param>
53620 <param name="amount">
53621 <real value="1.0000000000"/>
53622 </param>
53623 <param name="blend_method">
53624 <integer value="0"/>
53625 </param>
53626 <param name="color">
53627 <color>
53628 <r>0.935186</r>
53629 <g>0.932533</g>
53630 <b>0.385180</b>
53631 <a>1.000000</a>
53632 </color>
53633 </param>
53634 <param name="offset">
53635 <vector>
53636 <x>0.0000000000</x>
53637 <y>0.0000000000</y>
53638 </vector>
53639 </param>
53640 <param name="invert">
53641 <bool value="false"/>
53642 </param>
53643 <param name="antialias">
53644 <bool value="true"/>
53645 </param>
53646 <param name="feather">
53647 <real value="0.0000000000"/>
53648 </param>
53649 <param name="blurtype">
53650 <integer value="1"/>
53651 </param>
53652 <param name="bline">
53653 <bline type="bline_point" loop="false">
53654 <entry>
53655 <composite type="bline_point">
53656 <c1>
53657 <vector>
53658 <x>-2.1322131157</x>
53659 <y>-4.2499299049</y>
53660 </vector>
53661 </c1>
53662 <c2>
53663 <real value="1.1681550289"/>
53664 </c2>
53665 <c3>
53666 <real value="0.5000000000"/>
53667 </c3>
53668 <c4>
53669 <bool value="false"/>
53670 </c4>
53671 <c5>
53672 <radial_composite type="vector">
53673 <c0>
53674 <real value="0.0000000000"/>
53675 </c0>
53676 <c1>
53677 <angle value="0.000000"/>
53678 </c1>
53679 </radial_composite>
53680 </c5>
53681 <c6>
53682 <radial_composite type="vector">
53683 <c0>
53684 <real value="0.0000000000"/>
53685 </c0>
53686 <c1>
53687 <angle value="0.000000"/>
53688 </c1>
53689 </radial_composite>
53690 </c6>
53691 </composite>
53692 </entry>
53693 <entry>
53694 <composite type="bline_point">
53695 <c1>
53696 <vector>
53697 <x>-2.1119031906</x>
53698 <y>-4.3038210869</y>
53699 </vector>
53700 </c1>
53701 <c2>
53702 <real value="1.1681550289"/>
53703 </c2>
53704 <c3>
53705 <real value="0.5000000000"/>
53706 </c3>
53707 <c4>
53708 <bool value="false"/>
53709 </c4>
53710 <c5>
53711 <radial_composite type="vector">
53712 <c0>
53713 <real value="0.0000000000"/>
53714 </c0>
53715 <c1>
53716 <angle value="-180.000000"/>
53717 </c1>
53718 </radial_composite>
53719 </c5>
53720 <c6>
53721 <radial_composite type="vector">
53722 <c0>
53723 <real value="0.0000000000"/>
53724 </c0>
53725 <c1>
53726 <angle value="0.000000"/>
53727 </c1>
53728 </radial_composite>
53729 </c6>
53730 </composite>
53731 </entry>
53732 <entry>
53733 <composite type="bline_point">
53734 <c1>
53735 <vector>
53736 <x>-1.9760750532</x>
53737 <y>-4.2949700356</y>
53738 </vector>
53739 </c1>
53740 <c2>
53741 <real value="1.1681550289"/>
53742 </c2>
53743 <c3>
53744 <real value="0.5000000000"/>
53745 </c3>
53746 <c4>
53747 <bool value="false"/>
53748 </c4>
53749 <c5>
53750 <radial_composite type="vector">
53751 <c0>
53752 <real value="0.0000000000"/>
53753 </c0>
53754 <c1>
53755 <angle value="-180.000000"/>
53756 </c1>
53757 </radial_composite>
53758 </c5>
53759 <c6>
53760 <radial_composite type="vector">
53761 <c0>
53762 <real value="0.0000000000"/>
53763 </c0>
53764 <c1>
53765 <angle value="0.000000"/>
53766 </c1>
53767 </radial_composite>
53768 </c6>
53769 </composite>
53770 </entry>
53771 </bline>
53772 </param>
53773 <param name="width">
53774 <real value="0.0083333336"/>
53775 </param>
53776 <param name="sharp_cusps">
53777 <bool value="true"/>
53778 </param>
53779 <param name="round_tip[0]">
53780 <bool value="true"/>
53781 </param>
53782 <param name="round_tip[1]">
53783 <bool value="true"/>
53784 </param>
53785 <param name="loopyness">
53786 <real value="1.0000000000"/>
53787 </param>
53788 </layer>
53789 <layer type="outline" active="true" version="0.2" desc="Ash138 Outline">
53790 <param name="z_depth">
53791 <real value="0.0000000000"/>
53792 </param>
53793 <param name="amount">
53794 <real value="1.0000000000"/>
53795 </param>
53796 <param name="blend_method">
53797 <integer value="0"/>
53798 </param>
53799 <param name="color">
53800 <color>
53801 <r>0.935186</r>
53802 <g>0.932533</g>
53803 <b>0.385180</b>
53804 <a>1.000000</a>
53805 </color>
53806 </param>
53807 <param name="offset">
53808 <vector>
53809 <x>0.0000000000</x>
53810 <y>0.0000000000</y>
53811 </vector>
53812 </param>
53813 <param name="invert">
53814 <bool value="false"/>
53815 </param>
53816 <param name="antialias">
53817 <bool value="true"/>
53818 </param>
53819 <param name="feather">
53820 <real value="0.0000000000"/>
53821 </param>
53822 <param name="blurtype">
53823 <integer value="1"/>
53824 </param>
53825 <param name="bline">
53826 <bline type="bline_point" loop="false">
53827 <entry>
53828 <composite type="bline_point">
53829 <c1>
53830 <vector>
53831 <x>-2.7185349464</x>
53832 <y>-4.0287070274</y>
53833 </vector>
53834 </c1>
53835 <c2>
53836 <real value="1.1681550289"/>
53837 </c2>
53838 <c3>
53839 <real value="0.5000000000"/>
53840 </c3>
53841 <c4>
53842 <bool value="false"/>
53843 </c4>
53844 <c5>
53845 <radial_composite type="vector">
53846 <c0>
53847 <real value="0.2509164835"/>
53848 </c0>
53849 <c1>
53850 <angle value="45.654980"/>
53851 </c1>
53852 </radial_composite>
53853 </c5>
53854 <c6>
53855 <radial_composite type="vector">
53856 <c0>
53857 <real value="0.2147972463"/>
53858 </c0>
53859 <c1>
53860 <angle value="53.615646"/>
53861 </c1>
53862 </radial_composite>
53863 </c6>
53864 </composite>
53865 </entry>
53866 <entry>
53867 <composite type="bline_point">
53868 <c1>
53869 <vector>
53870 <x>-2.3025236130</x>
53871 <y>-3.8084204197</y>
53872 </vector>
53873 </c1>
53874 <c2>
53875 <real value="1.1681550289"/>
53876 </c2>
53877 <c3>
53878 <real value="0.5000000000"/>
53879 </c3>
53880 <c4>
53881 <bool value="false"/>
53882 </c4>
53883 <c5>
53884 <radial_composite type="vector">
53885 <c0>
53886 <real value="0.2993906193"/>
53887 </c0>
53888 <c1>
53889 <angle value="8.543693"/>
53890 </c1>
53891 </radial_composite>
53892 </c5>
53893 <c6>
53894 <radial_composite type="vector">
53895 <c0>
53896 <real value="0.2562935671"/>
53897 </c0>
53898 <c1>
53899 <angle value="16.504360"/>
53900 </c1>
53901 </radial_composite>
53902 </c6>
53903 </composite>
53904 </entry>
53905 <entry>
53906 <composite type="bline_point">
53907 <c1>
53908 <vector>
53909 <x>-1.8726284504</x>
53910 <y>-3.8871016502</y>
53911 </vector>
53912 </c1>
53913 <c2>
53914 <real value="1.1681550289"/>
53915 </c2>
53916 <c3>
53917 <real value="0.5000000000"/>
53918 </c3>
53919 <c4>
53920 <bool value="false"/>
53921 </c4>
53922 <c5>
53923 <radial_composite type="vector">
53924 <c0>
53925 <real value="0.2571458548"/>
53926 </c0>
53927 <c1>
53928 <angle value="-37.705547"/>
53929 </c1>
53930 </radial_composite>
53931 </c5>
53932 <c6>
53933 <radial_composite type="vector">
53934 <c0>
53935 <real value="0.2201299044"/>
53936 </c0>
53937 <c1>
53938 <angle value="-29.744881"/>
53939 </c1>
53940 </radial_composite>
53941 </c6>
53942 </composite>
53943 </entry>
53944 </bline>
53945 </param>
53946 <param name="width">
53947 <real value="0.0083333336"/>
53948 </param>
53949 <param name="sharp_cusps">
53950 <bool value="true"/>
53951 </param>
53952 <param name="round_tip[0]">
53953 <bool value="true"/>
53954 </param>
53955 <param name="round_tip[1]">
53956 <bool value="true"/>
53957 </param>
53958 <param name="loopyness">
53959 <real value="1.0000000000"/>
53960 </param>
53961 </layer>
53962 <layer type="outline" active="true" version="0.2" desc="Ash139 Outline">
53963 <param name="z_depth">
53964 <real value="0.0000000000"/>
53965 </param>
53966 <param name="amount">
53967 <real value="1.0000000000"/>
53968 </param>
53969 <param name="blend_method">
53970 <integer value="0"/>
53971 </param>
53972 <param name="color">
53973 <color>
53974 <r>0.935186</r>
53975 <g>0.932533</g>
53976 <b>0.385180</b>
53977 <a>1.000000</a>
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53979 </param>
53980 <param name="offset">
53981 <vector>
53982 <x>0.0000000000</x>
53983 <y>0.0000000000</y>
53984 </vector>
53985 </param>
53986 <param name="invert">
53987 <bool value="false"/>
53988 </param>
53989 <param name="antialias">
53990 <bool value="true"/>
53991 </param>
53992 <param name="feather">
53993 <real value="0.0000000000"/>
53994 </param>
53995 <param name="blurtype">
53996 <integer value="1"/>
53997 </param>
53998 <param name="bline">
53999 <bline type="bline_point" loop="false">
54000 <entry>
54001 <composite type="bline_point">
54002 <c1>
54003 <vector>
54004 <x>-2.5844006538</x>
54005 <y>-3.6668994427</y>
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54008 <c2>
54009 <real value="1.1681550289"/>
54010 </c2>
54011 <c3>
54012 <real value="0.5000000000"/>
54013 </c3>
54014 <c4>
54015 <bool value="false"/>
54016 </c4>
54017 <c5>
54018 <radial_composite type="vector">
54019 <c0>
54020 <real value="0.1960383567"/>
54021 </c0>
54022 <c1>
54023 <angle value="32.640629"/>
54024 </c1>
54025 </radial_composite>
54026 </c5>
54027 <c6>
54028 <radial_composite type="vector">
54029 <c0>
54030 <real value="0.1678187842"/>
54031 </c0>
54032 <c1>
54033 <angle value="40.601295"/>
54034 </c1>
54035 </radial_composite>
54036 </c6>
54037 </composite>
54038 </entry>
54039 <entry>
54040 <composite type="bline_point">
54041 <c1>
54042 <vector>
54043 <x>-2.3356971741</x>
54044 <y>-3.5810117722</y>
54045 </vector>
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54047 <c2>
54048 <real value="1.1681550289"/>
54049 </c2>
54050 <c3>
54051 <real value="0.5000000000"/>
54052 </c3>
54053 <c4>
54054 <bool value="false"/>
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55611 <layer type="outline" active="true" version="0.2" desc="Ash106 Outline">
55612 <param name="z_depth">
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57231 <angle value="164.914322"/>
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57236 <radial_composite type="vector">
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57238 <real value="0.0416564448"/>
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57241 <angle value="172.874985"/>
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57248 <composite type="bline_point">
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57252 <y>-1.6906840801</y>
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57258 <c3>
57259 <real value="0.5000000000"/>
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57261 <c4>
57262 <bool value="true"/>
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57264 <c5>
57265 <radial_composite type="vector">
57266 <c0>
57267 <real value="0.1159415733"/>
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57269 <c1>
57270 <angle value="-136.620468"/>
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57277 <real value="0.1754503993"/>
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57279 <c1>
57280 <angle value="-11.905852"/>
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57287 <composite type="bline_point">
57288 <c1>
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57291 <y>-1.7129065990</y>
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57295 <real value="1.0000000000"/>
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57298 <real value="0.5000000000"/>
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57300 <c4>
57301 <bool value="false"/>
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57303 <c5>
57304 <radial_composite type="vector">
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57306 <real value="0.0060356773"/>
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57309 <angle value="172.039337"/>
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57314 <radial_composite type="vector">
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57319 <angle value="180.000000"/>
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57405 <g>0.207986</g>
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57407 <a>1.000000</a>
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57412 <bool value="false"/>
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57414 <param name="zigzag">
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57421 <real value="0.0000000000"/>
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57435 <real value="1.0000000000"/>
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57448 <layer type="polygon" active="true" version="0.1" desc="Polygon098">
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57453 <real value="1.0000000000"/>
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57513 <layer type="polygon" active="true" version="0.1" desc="Polygon099">
57514 <param name="z_depth">
57515 <real value="0.0000000000"/>
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57517 <param name="amount">
57518 <real value="1.0000000000"/>
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57578 <layer type="polygon" active="true" version="0.1" desc="Polygon105">
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57583 <real value="1.0000000000"/>
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57597 <vector>
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57606 <bool value="true"/>
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57643 <layer type="polygon" active="true" version="0.1" desc="Polygon104">
57644 <param name="z_depth">
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57648 <real value="1.0000000000"/>
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57680 <dynamic_list type="vector">
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57708 <layer type="polygon" active="true" version="0.1" desc="Polygon103">
57709 <param name="z_depth">
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57713 <real value="1.0000000000"/>
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57736 <bool value="true"/>
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57773 <layer type="polygon" active="true" version="0.1" desc="Polygon102">
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57775 <real value="0.0000000000"/>
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57778 <real value="1.0000000000"/>
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57904 <param name="z_depth">
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68186 <g>0.000467</g>
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68188 <a>1.000000</a>
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68197 <param name="invert">
68198 <bool value="false"/>
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68200 <param name="antialias">
68201 <bool value="true"/>
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68203 <param name="feather">
68204 <real value="0.0000000000"/>
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68206 <param name="blurtype">
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68209 <param name="bline">
68210 <bline type="bline_point" loop="false">
68211 <entry>
68212 <composite type="bline_point">
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68214 <vector>
68215 <x>-3.7054047585</x>
68216 <y>-2.1036605835</y>
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68219 <c2>
68220 <real value="3.2512199443"/>
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68223 <real value="0.5000000000"/>
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68225 <c4>
68226 <bool value="false"/>
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68228 <c5>
68229 <radial_composite type="vector">
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68231 <real value="0.7680041146"/>
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68233 <c1>
68234 <angle value="114.527725"/>
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68237 </c5>
68238 <c6>
68239 <radial_composite type="vector">
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68241 <real value="0.7680041146"/>
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68243 <c1>
68244 <angle value="114.527725"/>
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68248 </composite>
68249 </entry>
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68251 <composite type="bline_point">
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68255 <y>-1.5077770948</y>
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68267 <c5>
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68270 <real value="0.4557073989"/>
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68273 <angle value="45.603088"/>
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68294 <y>-1.4535090923</y>
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68340 <real value="0.5000000000"/>
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68342 <c4>
68343 <bool value="false"/>
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68348 <real value="0.1061784681"/>
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68381 <c4>
68382 <bool value="true"/>
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68387 <real value="0.6585580952"/>
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68390 <angle value="177.638641"/>
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68394 <c6>
68395 <radial_composite type="vector">
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68397 <real value="0.4569678632"/>
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68400 <angle value="174.035522"/>
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68407 <composite type="bline_point">
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68410 <x>-3.6535599232</x>
68411 <y>-1.8605186939</y>
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68417 <c3>
68418 <real value="0.5000000000"/>
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68421 <bool value="true"/>
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68423 <c5>
68424 <radial_composite type="vector">
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68426 <real value="0.2743753318"/>
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68429 <angle value="98.530762"/>
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68434 <radial_composite type="vector">
68435 <c0>
68436 <real value="0.1582168971"/>
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68439 <angle value="149.036255"/>
68440 </c1>
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68446 <composite type="bline_point">
68447 <c1>
68448 <vector>
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68450 <y>-1.8130342960</y>
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68457 <real value="0.5000000000"/>
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68460 <bool value="false"/>
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68462 <c5>
68463 <radial_composite type="vector">
68464 <c0>
68465 <real value="0.0000000000"/>
68466 </c0>
68467 <c1>
68468 <angle value="0.000000"/>
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68470 </radial_composite>
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68475 <real value="0.0000000000"/>
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68483 </entry>
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68487 <real value="0.0166666672"/>
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68489 <param name="sharp_cusps">
68490 <bool value="true"/>
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68495 <param name="round_tip[1]">
68496 <bool value="true"/>
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68498 <param name="loopyness">
68499 <real value="1.0000000000"/>
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68503 <param name="z_depth">
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68506 <param name="amount">
68507 <real value="1.0000000000"/>
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68513 <color guid="3C1BDDE691A85F6B4AC073FB9C28B7A3">
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68515 <g>0.000467</g>
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68517 <a>1.000000</a>
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68523 <y>0.0000000000</y>
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68526 <param name="invert">
68527 <bool value="false"/>
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68529 <param name="antialias">
68530 <bool value="true"/>
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68532 <param name="feather">
68533 <real value="0.0000000000"/>
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68535 <param name="blurtype">
68536 <integer value="1"/>
68537 </param>
68538 <param name="bline">
68539 <bline type="bline_point" loop="false">
68540 <entry>
68541 <composite type="bline_point">
68542 <c1>
68543 <vector>
68544 <x>-3.6919996738</x>
68545 <y>-1.7293711901</y>
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68548 <c2>
68549 <real value="0.3837323291"/>
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68551 <c3>
68552 <real value="0.5000000000"/>
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68554 <c4>
68555 <bool value="false"/>
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68557 <c5>
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68560 <real value="0.1832799017"/>
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68563 <angle value="-92.121094"/>
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68568 <radial_composite type="vector">
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68664 <bool value="true"/>
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68667 <real value="0.0000000000"/>
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68916 <real value="1.0000000000"/>
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68924 <g>0.000467</g>
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68926 <a>1.000000</a>
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68938 <param name="antialias">
68939 <bool value="true"/>
68940 </param>
68941 <param name="feather">
68942 <real value="0.0000000000"/>
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68944 <param name="blurtype">
68945 <integer value="1"/>
68946 </param>
68947 <param name="bline">
68948 <bline type="bline_point" loop="false">
68949 <entry>
68950 <composite type="bline_point">
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68952 <vector>
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68954 <y>-2.8729286194</y>
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68957 <c2>
68958 <real value="0.8715992414"/>
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68960 <c3>
68961 <real value="0.5000000000"/>
68962 </c3>
68963 <c4>
68964 <bool value="false"/>
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68966 <c5>
68967 <radial_composite type="vector">
68968 <c0>
68969 <real value="0.1586334611"/>
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68971 <c1>
68972 <angle value="-145.450226"/>
68973 </c1>
68974 </radial_composite>
68975 </c5>
68976 <c6>
68977 <radial_composite type="vector">
68978 <c0>
68979 <real value="0.1357982949"/>
68980 </c0>
68981 <c1>
68982 <angle value="-137.489548"/>
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68985 </c6>
68986 </composite>
68987 </entry>
68988 <entry>
68989 <composite type="bline_point">
68990 <c1>
68991 <vector>
68992 <x>-1.2045108080</x>
68993 <y>-2.9212765694</y>
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68995 </c1>
68996 <c2>
68997 <real value="3.7103905470"/>
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68999 <c3>
69000 <real value="0.5000000000"/>
69001 </c3>
69002 <c4>
69003 <bool value="false"/>
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69005 <c5>
69006 <radial_composite type="vector">
69007 <c0>
69008 <real value="0.2453671914"/>
69009 </c0>
69010 <c1>
69011 <angle value="178.882111"/>
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69013 </radial_composite>
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69015 <c6>
69016 <radial_composite type="vector">
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69018 <real value="0.2100467706"/>
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69020 <c1>
69021 <angle value="-173.157196"/>
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69025 </composite>
69026 </entry>
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69028 <composite type="bline_point">
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69030 <vector>
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69032 <y>-2.7434108257</y>
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69039 <real value="0.5000000000"/>
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69041 <c4>
69042 <bool value="false"/>
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69045 <radial_composite type="vector">
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69047 <real value="0.5135228851"/>
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69050 <angle value="138.650818"/>
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69055 <radial_composite type="vector">
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69057 <real value="0.4396016559"/>
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69060 <angle value="146.611481"/>
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69063 </c6>
69064 </composite>
69065 </entry>
69066 <entry>
69067 <composite type="bline_point">
69068 <c1>
69069 <vector>
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69071 <y>-2.2523622513</y>
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69077 <c3>
69078 <real value="0.5000000000"/>
69079 </c3>
69080 <c4>
69081 <bool value="false"/>
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69083 <c5>
69084 <radial_composite type="vector">
69085 <c0>
69086 <real value="0.6528999953"/>
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69088 <c1>
69089 <angle value="-7.960668"/>
69090 </c1>
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69093 <c6>
69094 <radial_composite type="vector">
69095 <c0>
69096 <real value="0.5589155370"/>
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69099 <angle value="0.000000"/>
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69102 </c6>
69103 </composite>
69104 </entry>
69105 <entry>
69106 <composite type="bline_point">
69107 <c1>
69108 <vector>
69109 <x>-1.2066164017</x>
69110 <y>-2.2092514038</y>
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69113 <c2>
69114 <real value="3.8906741490"/>
69115 </c2>
69116 <c3>
69117 <real value="0.5000000000"/>
69118 </c3>
69119 <c4>
69120 <bool value="false"/>
69121 </c4>
69122 <c5>
69123 <radial_composite type="vector">
69124 <c0>
69125 <real value="0.3508119378"/>
69126 </c0>
69127 <c1>
69128 <angle value="-7.960668"/>
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69130 </radial_composite>
69131 </c5>
69132 <c6>
69133 <radial_composite type="vector">
69134 <c0>
69135 <real value="0.3003128259"/>
69136 </c0>
69137 <c1>
69138 <angle value="-0.000000"/>
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69140 </radial_composite>
69141 </c6>
69142 </composite>
69143 </entry>
69144 <entry>
69145 <composite type="bline_point">
69146 <c1>
69147 <vector>
69148 <x>-0.9077278972</x>
69149 <y>-2.4642393589</y>
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69152 <c2>
69153 <real value="3.7231640897"/>
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69155 <c3>
69156 <real value="0.5000000000"/>
69157 </c3>
69158 <c4>
69159 <bool value="false"/>
69160 </c4>
69161 <c5>
69162 <radial_composite type="vector">
69163 <c0>
69164 <real value="0.2099089001"/>
69165 </c0>
69166 <c1>
69167 <angle value="-76.159256"/>
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69169 </radial_composite>
69170 </c5>
69171 <c6>
69172 <radial_composite type="vector">
69173 <c0>
69174 <real value="0.1796926734"/>
69175 </c0>
69176 <c1>
69177 <angle value="-68.198593"/>
69178 </c1>
69179 </radial_composite>
69180 </c6>
69181 </composite>
69182 </entry>
69183 <entry>
69184 <composite type="bline_point">
69185 <c1>
69186 <vector>
69187 <x>-0.8138671517</x>
69188 <y>-2.8250308037</y>
69189 </vector>
69190 </c1>
69191 <c2>
69192 <real value="3.8221081621"/>
69193 </c2>
69194 <c3>
69195 <real value="0.5000000000"/>
69196 </c3>
69197 <c4>
69198 <bool value="false"/>
69199 </c4>
69200 <c5>
69201 <radial_composite type="vector">
69202 <c0>
69203 <real value="0.2631089533"/>
69204 </c0>
69205 <c1>
69206 <angle value="-97.960670"/>
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69208 </radial_composite>
69209 </c5>
69210 <c6>
69211 <radial_composite type="vector">
69212 <c0>
69213 <real value="0.2252346194"/>
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69215 <c1>
69216 <angle value="-90.000000"/>
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69218 </radial_composite>
69219 </c6>
69220 </composite>
69221 </entry>
69222 <entry>
69223 <composite type="bline_point">
69224 <c1>
69225 <vector>
69226 <x>-1.2424679995</x>
69227 <y>-3.6595695019</y>
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69229 </c1>
69230 <c2>
69231 <real value="4.3745364604"/>
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69233 <c3>
69234 <real value="0.5000000000"/>
69235 </c3>
69236 <c4>
69237 <bool value="false"/>
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69239 <c5>
69240 <radial_composite type="vector">
69241 <c0>
69242 <real value="1.6401937401"/>
69243 </c0>
69244 <c1>
69245 <angle value="-141.997803"/>
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69247 </radial_composite>
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69249 <c6>
69250 <radial_composite type="vector">
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69252 <real value="1.4040890973"/>
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69255 <angle value="-134.037140"/>
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69257 </radial_composite>
69258 </c6>
69259 </composite>
69260 </entry>
69261 </bline>
69262 </param>
69263 <param name="width">
69264 <real value="0.0166666672"/>
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69266 <param name="sharp_cusps">
69267 <bool value="true"/>
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69269 <param name="round_tip[0]">
69270 <bool value="true"/>
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69272 <param name="round_tip[1]">
69273 <bool value="true"/>
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69275 <param name="loopyness">
69276 <real value="1.0000000000"/>
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69278 </layer>
69279 <layer type="outline" active="true" version="0.2" desc="Thumb Bend Line">
69280 <param name="z_depth">
69281 <real value="0.0000000000"/>
69282 </param>
69283 <param name="amount">
69284 <real value="1.0000000000"/>
69285 </param>
69286 <param name="blend_method">
69287 <integer value="0"/>
69288 </param>
69289 <param name="color">
69290 <color guid="3C1BDDE691A85F6B4AC073FB9C28B7A3">
69291 <r>0.003010</r>
69292 <g>0.000467</g>
69293 <b>0.000000</b>
69294 <a>1.000000</a>
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69296 </param>
69297 <param name="offset">
69298 <vector>
69299 <x>0.0000000000</x>
69300 <y>0.0000000000</y>
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69302 </param>
69303 <param name="invert">
69304 <bool value="false"/>
69305 </param>
69306 <param name="antialias">
69307 <bool value="true"/>
69308 </param>
69309 <param name="feather">
69310 <real value="0.0000000000"/>
69311 </param>
69312 <param name="blurtype">
69313 <integer value="1"/>
69314 </param>
69315 <param name="bline">
69316 <bline type="bline_point" loop="false">
69317 <entry>
69318 <composite type="bline_point">
69319 <c1>
69320 <vector>
69321 <x>-1.1436336040</x>
69322 <y>-3.1562898159</y>
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69325 <c2>
69326 <real value="0.6973278692"/>
69327 </c2>
69328 <c3>
69329 <real value="0.5000000000"/>
69330 </c3>
69331 <c4>
69332 <bool value="false"/>
69333 </c4>
69334 <c5>
69335 <radial_composite type="vector">
69336 <c0>
69337 <real value="0.1527871006"/>
69338 </c0>
69339 <c1>
69340 <angle value="176.634521"/>
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69342 </radial_composite>
69343 </c5>
69344 <c6>
69345 <radial_composite type="vector">
69346 <c0>
69347 <real value="0.0000000000"/>
69348 </c0>
69349 <c1>
69350 <angle value="0.000000"/>
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69354 </composite>
69355 </entry>
69356 <entry>
69357 <composite type="bline_point">
69358 <c1>
69359 <vector>
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69361 <y>-2.9062657356</y>
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69368 <real value="0.5000000000"/>
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69371 <bool value="false"/>
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69373 <c5>
69374 <radial_composite type="vector">
69375 <c0>
69376 <real value="0.3824197166"/>
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69378 <c1>
69379 <angle value="84.425278"/>
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69383 <c6>
69384 <radial_composite type="vector">
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69386 <real value="0.3617574256"/>
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69389 <angle value="127.504143"/>
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69392 </c6>
69393 </composite>
69394 </entry>
69395 </bline>
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69397 <param name="width">
69398 <real value="0.0166666672"/>
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69400 <param name="sharp_cusps">
69401 <bool value="true"/>
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69403 <param name="round_tip[0]">
69404 <bool value="true"/>
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69407 <bool value="true"/>
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69409 <param name="loopyness">
69410 <real value="1.0000000000"/>
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69412 </layer>
69413 <layer type="outline" active="true" version="0.2" desc="Thumb Bend Line">
69414 <param name="z_depth">
69415 <real value="0.0000000000"/>
69416 </param>
69417 <param name="amount">
69418 <real value="1.0000000000"/>
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69420 <param name="blend_method">
69421 <integer value="0"/>
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69423 <param name="color">
69424 <color guid="3C1BDDE691A85F6B4AC073FB9C28B7A3">
69425 <r>0.003010</r>
69426 <g>0.000467</g>
69427 <b>0.000000</b>
69428 <a>1.000000</a>
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69432 <vector>
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69437 <param name="invert">
69438 <bool value="false"/>
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69440 <param name="antialias">
69441 <bool value="true"/>
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69443 <param name="feather">
69444 <real value="0.0000000000"/>
69445 </param>
69446 <param name="blurtype">
69447 <integer value="1"/>
69448 </param>
69449 <param name="bline">
69450 <bline type="bline_point" loop="false">
69451 <entry>
69452 <composite type="bline_point">
69453 <c1>
69454 <vector>
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69456 <y>-2.8892781734</y>
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69463 <real value="0.5000000000"/>
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69466 <bool value="false"/>
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69474 <angle value="-153.022430"/>
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69477 </c5>
69478 <c6>
69479 <radial_composite type="vector">
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69481 <real value="0.1218980840"/>
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69483 <c1>
69484 <angle value="-116.565048"/>
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69488 </composite>
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69490 <entry>
69491 <composite type="bline_point">
69492 <c1>
69493 <vector>
69494 <x>-1.1035078764</x>
69495 <y>-2.9688000679</y>
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69499 <real value="2.0617844337"/>
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69501 <c3>
69502 <real value="0.5000000000"/>
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69504 <c4>
69505 <bool value="false"/>
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69507 <c5>
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69509 <c0>
69510 <real value="0.0751385388"/>
69511 </c0>
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69513 <angle value="-175.431854"/>
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69520 <real value="0.1218980840"/>
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69523 <angle value="-153.434952"/>
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69526 </c6>
69527 </composite>
69528 </entry>
69529 <entry>
69530 <composite type="bline_point">
69531 <c1>
69532 <vector>
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69534 <y>-2.9238362312</y>
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69538 <real value="2.3588202156"/>
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69540 <c3>
69541 <real value="0.5000000000"/>
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69543 <c4>
69544 <bool value="false"/>
69545 </c4>
69546 <c5>
69547 <radial_composite type="vector">
69548 <c0>
69549 <real value="0.0928361051"/>
69550 </c0>
69551 <c1>
69552 <angle value="102.841431"/>
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69555 </c5>
69556 <c6>
69557 <radial_composite type="vector">
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69559 <real value="0.1734640145"/>
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69561 <c1>
69562 <angle value="135.000000"/>
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69566 </composite>
69567 </entry>
69568 </bline>
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69570 <param name="width">
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69588 <param name="zoom">
69589 <real value="0.0000000000"/>
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69598 <layer type="PasteCanvas" active="true" version="0.1" desc="Nails">
69599 <param name="z_depth">
69600 <real value="0.0000000000"/>
69601 </param>
69602 <param name="amount">
69603 <real value="1.0000000000"/>
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69605 <param name="blend_method">
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69611 <y>0.0000000000</y>
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69617 <param name="z_depth">
69618 <real value="0.0000000000"/>
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69620 <param name="amount">
69621 <real value="1.0000000000"/>
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69634 <layer type="region" active="true" version="0.1" desc="Middle Nail">
69635 <param name="z_depth">
69636 <real value="0.0000000000"/>
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69638 <param name="amount">
69639 <real value="1.0000000000" guid="CF74B35F7B304C2DC853A893869DB0DF"/>
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69641 <param name="blend_method">
69642 <integer value="0" guid="5DB9C5EFA92B716C66CA50A0C74D2CA1"/>
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69644 <param name="color">
69645 <color guid="E200326967C1230B35EB924626E140D7">
69646 <r>0.365228</r>
69647 <g>0.280608</g>
69648 <b>0.167640</b>
69649 <a>1.000000</a>
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69653 <vector>
69654 <x>0.0000000000</x>
69655 <y>0.0000000000</y>
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69658 <param name="invert">
69659 <bool value="false"/>
69660 </param>
69661 <param name="antialias">
69662 <bool value="true"/>
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69664 <param name="feather">
69665 <real value="0.0000000000"/>
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69667 <param name="blurtype">
69668 <integer value="1"/>
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69670 <param name="bline">
69671 <bline type="bline_point" loop="true">
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69870 <composite type="bline_point">
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70056 <bool value="true"/>
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70067 <composite type="bline_point">
70068 <c1>
70069 <vector>
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70081 <bool value="true"/>
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70083 <c5>
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70093 <c6>
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70433 <color guid="E200326967C1230B35EB924626E140D7">
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70435 <g>0.280608</g>
70436 <b>0.167640</b>
70437 <a>1.000000</a>
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70443 <y>0.0000000000</y>
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70445 </param>
70446 <param name="invert">
70447 <bool value="false"/>
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70449 <param name="antialias">
70450 <bool value="true"/>
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70452 <param name="feather">
70453 <real value="0.0000000000"/>
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70455 <param name="blurtype">
70456 <integer value="1"/>
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70458 <param name="bline">
70459 <bline type="bline_point" loop="true">
70460 <entry>
70461 <composite type="bline_point">
70462 <c1>
70463 <vector>
70464 <x>-1.4547375441</x>
70465 <y>-2.4635467529</y>
70466 </vector>
70467 </c1>
70468 <c2>
70469 <real value="1.0000000000"/>
70470 </c2>
70471 <c3>
70472 <real value="0.4322004616"/>
70473 </c3>
70474 <c4>
70475 <bool value="false"/>
70476 </c4>
70477 <c5>
70478 <radial_composite type="vector">
70479 <c0>
70480 <real value="0.2268531437"/>
70481 </c0>
70482 <c1>
70483 <angle value="-82.166519"/>
70484 </c1>
70485 </radial_composite>
70486 </c5>
70487 <c6>
70488 <radial_composite type="vector">
70489 <c0>
70490 <real value="0.1941978060"/>
70491 </c0>
70492 <c1>
70493 <angle value="-74.205833"/>
70494 </c1>
70495 </radial_composite>
70496 </c6>
70497 </composite>
70498 </entry>
70499 <entry>
70500 <composite type="bline_point">
70501 <c1>
70502 <vector>
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70504 <y>-2.6579761505</y>
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70507 <c2>
70508 <real value="1.0000000000"/>
70509 </c2>
70510 <c3>
70511 <real value="0.5000000000"/>
70512 </c3>
70513 <c4>
70514 <bool value="false"/>
70515 </c4>
70516 <c5>
70517 <radial_composite type="vector">
70518 <c0>
70519 <real value="0.1283787734"/>
70520 </c0>
70521 <c1>
70522 <angle value="-179.165741"/>
70523 </c1>
70524 </radial_composite>
70525 </c5>
70526 <c6>
70527 <radial_composite type="vector">
70528 <c0>
70529 <real value="0.2219117542"/>
70530 </c0>
70531 <c1>
70532 <angle value="-167.195740"/>
70533 </c1>
70534 </radial_composite>
70535 </c6>
70536 </composite>
70537 </entry>
70538 <entry>
70539 <composite type="bline_point">
70540 <c1>
70541 <vector>
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70543 <y>-2.6864020824</y>
70544 </vector>
70545 </c1>
70546 <c2>
70547 <real value="1.0000000000"/>
70548 </c2>
70549 <c3>
70550 <real value="0.5000000000"/>
70551 </c3>
70552 <c4>
70553 <bool value="false"/>
70554 </c4>
70555 <c5>
70556 <radial_composite type="vector">
70557 <c0>
70558 <real value="0.1696485473"/>
70559 </c0>
70560 <c1>
70561 <angle value="143.738571"/>
70562 </c1>
70563 </radial_composite>
70564 </c5>
70565 <c6>
70566 <radial_composite type="vector">
70567 <c0>
70568 <real value="0.1452277678"/>
70569 </c0>
70570 <c1>
70571 <angle value="151.699234"/>
70572 </c1>
70573 </radial_composite>
70574 </c6>
70575 </composite>
70576 </entry>
70577 <entry>
70578 <composite type="bline_point">
70579 <c1>
70580 <vector>
70581 <x>-1.8168874979</x>
70582 <y>-2.5355284214</y>
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70584 </c1>
70585 <c2>
70586 <real value="1.0000000000"/>
70587 </c2>
70588 <c3>
70589 <real value="0.5000000000"/>
70590 </c3>
70591 <c4>
70592 <bool value="false"/>
70593 </c4>
70594 <c5>
70595 <radial_composite type="vector">
70596 <c0>
70597 <real value="0.0875056097"/>
70598 </c0>
70599 <c1>
70600 <angle value="105.237923"/>
70601 </c1>
70602 </radial_composite>
70603 </c5>
70604 <c6>
70605 <radial_composite type="vector">
70606 <c0>
70607 <real value="0.0749092437"/>
70608 </c0>
70609 <c1>
70610 <angle value="113.198593"/>
70611 </c1>
70612 </radial_composite>
70613 </c6>
70614 </composite>
70615 </entry>
70616 <entry>
70617 <composite type="bline_point">
70618 <c1>
70619 <vector>
70620 <x>-1.6854600906</x>
70621 <y>-2.2870647907</y>
70622 </vector>
70623 </c1>
70624 <c2>
70625 <real value="1.0000000000"/>
70626 </c2>
70627 <c3>
70628 <real value="0.5000000000"/>
70629 </c3>
70630 <c4>
70631 <bool value="false"/>
70632 </c4>
70633 <c5>
70634 <radial_composite type="vector">
70635 <c0>
70636 <real value="0.2080936463"/>
70637 </c0>
70638 <c1>
70639 <angle value="-1.620475"/>
70640 </c1>
70641 </radial_composite>
70642 </c5>
70643 <c6>
70644 <radial_composite type="vector">
70645 <c0>
70646 <real value="0.1781387240"/>
70647 </c0>
70648 <c1>
70649 <angle value="6.340192"/>
70650 </c1>
70651 </radial_composite>
70652 </c6>
70653 </composite>
70654 </entry>
70655 <entry>
70656 <composite type="bline_point">
70657 <c1>
70658 <vector>
70659 <x>-1.4709209204</x>
70660 <y>-2.3027250767</y>
70661 </vector>
70662 </c1>
70663 <c2>
70664 <real value="1.0000000000"/>
70665 </c2>
70666 <c3>
70667 <real value="0.5000000000"/>
70668 </c3>
70669 <c4>
70670 <bool value="false"/>
70671 </c4>
70672 <c5>
70673 <radial_composite type="vector">
70674 <c0>
70675 <real value="0.1843500070"/>
70676 </c0>
70677 <c1>
70678 <angle value="-9.002295"/>
70679 </c1>
70680 </radial_composite>
70681 </c5>
70682 <c6>
70683 <radial_composite type="vector">
70684 <c0>
70685 <real value="0.2952458561"/>
70686 </c0>
70687 <c1>
70688 <angle value="-1.909153"/>
70689 </c1>
70690 </radial_composite>
70691 </c6>
70692 </composite>
70693 </entry>
70694 </bline>
70695 </param>
70696 </layer>
70697 <layer type="PasteCanvas" active="true" version="0.1" desc="Nail over bits">
70698 <param name="z_depth">
70699 <real value="0.0000000000"/>
70700 </param>
70701 <param name="amount">
70702 <real value="1.0000000000"/>
70703 </param>
70704 <param name="blend_method">
70705 <integer value="13"/>
70706 </param>
70707 <param name="origin">
70708 <vector>
70709 <x>0.0000000000</x>
70710 <y>0.0000000000</y>
70711 </vector>
70712 </param>
70713 <param name="canvas">
70714 <canvas>
70715 <layer type="region" active="true" version="0.1" desc="Ash485 Region">
70716 <param name="z_depth">
70717 <real value="0.0000000000"/>
70718 </param>
70719 <param name="amount">
70720 <real value="1.0000000000"/>
70721 </param>
70722 <param name="blend_method">
70723 <integer value="0"/>
70724 </param>
70725 <param name="color">
70726 <color>
70727 <r>0.251032</r>
70728 <g>0.222174</g>
70729 <b>0.193456</b>
70730 <a>1.000000</a>
70731 </color>
70732 </param>
70733 <param name="offset">
70734 <vector>
70735 <x>0.0000000000</x>
70736 <y>0.0000000000</y>
70737 </vector>
70738 </param>
70739 <param name="invert">
70740 <bool value="false"/>
70741 </param>
70742 <param name="antialias">
70743 <bool value="true"/>
70744 </param>
70745 <param name="feather">
70746 <real value="0.0000000000"/>
70747 </param>
70748 <param name="blurtype">
70749 <integer value="1"/>
70750 </param>
70751 <param name="bline">
70752 <bline type="bline_point" loop="true">
70753 <entry>
70754 <composite type="bline_point">
70755 <c1>
70756 <vector>
70757 <x>-3.4704785347</x>
70758 <y>-1.8969451189</y>
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70760 </c1>
70761 <c2>
70762 <real value="1.0000000000"/>
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70764 <c3>
70765 <real value="0.5000000000"/>
70766 </c3>
70767 <c4>
70768 <bool value="false"/>
70769 </c4>
70770 <c5>
70771 <radial_composite type="vector">
70772 <c0>
70773 <real value="0.0684432149"/>
70774 </c0>
70775 <c1>
70776 <angle value="-78.690071"/>
70777 </c1>
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70779 </c5>
70780 <c6>
70781 <radial_composite type="vector">
70782 <c0>
70783 <real value="0.0684432149"/>
70784 </c0>
70785 <c1>
70786 <angle value="-78.690071"/>
70787 </c1>
70788 </radial_composite>
70789 </c6>
70790 </composite>
70791 </entry>
70792 <entry>
70793 <composite type="bline_point">
70794 <c1>
70795 <vector>
70796 <x>-3.3071675301</x>
70797 <y>-1.8320680857</y>
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70799 </c1>
70800 <c2>
70801 <real value="1.0000000000"/>
70802 </c2>
70803 <c3>
70804 <real value="0.5000000000"/>
70805 </c3>
70806 <c4>
70807 <bool value="false"/>
70808 </c4>
70809 <c5>
70810 <radial_composite type="vector">
70811 <c0>
70812 <real value="0.1725498004"/>
70813 </c0>
70814 <c1>
70815 <angle value="13.495732"/>
70816 </c1>
70817 </radial_composite>
70818 </c5>
70819 <c6>
70820 <radial_composite type="vector">
70821 <c0>
70822 <real value="0.1776939905"/>
70823 </c0>
70824 <c1>
70825 <angle value="10.885526"/>
70826 </c1>
70827 </radial_composite>
70828 </c6>
70829 </composite>
70830 </entry>
70831 <entry>
70832 <composite type="bline_point">
70833 <c1>
70834 <vector>
70835 <x>-3.2042593956</x>
70836 <y>-1.8164081573</y>
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70839 <c2>
70840 <real value="1.0000000000"/>
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70842 <c3>
70843 <real value="0.5000000000"/>
70844 </c3>
70845 <c4>
70846 <bool value="false"/>
70847 </c4>
70848 <c5>
70849 <radial_composite type="vector">
70850 <c0>
70851 <real value="0.0391339053"/>
70852 </c0>
70853 <c1>
70854 <angle value="120.963760"/>
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70858 <c6>
70859 <radial_composite type="vector">
70860 <c0>
70861 <real value="0.0391339053"/>
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70864 <angle value="120.963760"/>
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70867 </c6>
70868 </composite>
70869 </entry>
70870 <entry>
70871 <composite type="bline_point">
70872 <c1>
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70875 <y>-1.7604798079</y>
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70880 </c2>
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70882 <real value="0.5000000000"/>
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70884 <c4>
70885 <bool value="false"/>
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70887 <c5>
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70889 <c0>
70890 <real value="0.2581930747"/>
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70893 <angle value="-171.027374"/>
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70909 </bline>
70910 </param>
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70912 <layer type="region" active="true" version="0.1" desc="Ash485 Region">
70913 <param name="z_depth">
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70915 </param>
70916 <param name="amount">
70917 <real value="1.0000000000"/>
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70926 <b>0.193456</b>
70927 <a>1.000000</a>
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70933 <y>0.0000000000</y>
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70939 <param name="antialias">
70940 <bool value="true"/>
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70942 <param name="feather">
70943 <real value="0.0000000000"/>
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70945 <param name="blurtype">
70946 <integer value="1"/>
70947 </param>
70948 <param name="bline">
70949 <bline type="bline_point" loop="true">
70950 <entry>
70951 <composite type="bline_point">
70952 <c1>
70953 <vector>
70954 <x>-3.1125366688</x>
70955 <y>-1.4920233488</y>
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70958 <c2>
70959 <real value="1.0000000000"/>
70960 </c2>
70961 <c3>
70962 <real value="0.5000000000"/>
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70964 <c4>
70965 <bool value="false"/>
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70967 <c5>
70968 <radial_composite type="vector">
70969 <c0>
70970 <real value="0.0684432149"/>
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70972 <c1>
70973 <angle value="-78.690071"/>
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70977 <c6>
70978 <radial_composite type="vector">
70979 <c0>
70980 <real value="0.0684432149"/>
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70983 <angle value="-78.690071"/>
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70986 </c6>
70987 </composite>
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70989 <entry>
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70991 <c1>
70992 <vector>
70993 <x>-2.9089572430</x>
70994 <y>-1.4539921284</y>
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71000 <c3>
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71003 <c4>
71004 <bool value="false"/>
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71009 <real value="0.1776939905"/>
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71012 <angle value="10.885526"/>
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71021 <c1>
71022 <angle value="10.885526"/>
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71025 </c6>
71026 </composite>
71027 </entry>
71028 <entry>
71029 <composite type="bline_point">
71030 <c1>
71031 <vector>
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71033 <y>-1.4360949993</y>
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71036 <c2>
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71039 <c3>
71040 <real value="0.5000000000"/>
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71042 <c4>
71043 <bool value="false"/>
71044 </c4>
71045 <c5>
71046 <radial_composite type="vector">
71047 <c0>
71048 <real value="0.0391339053"/>
71049 </c0>
71050 <c1>
71051 <angle value="120.963760"/>
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71054 </c5>
71055 <c6>
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71058 <real value="0.0391339053"/>
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71064 </c6>
71065 </composite>
71066 </entry>
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71070 <vector>
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71081 <c4>
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71105 </entry>
71106 </bline>
71107 </param>
71108 </layer>
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71110 <param name="z_depth">
71111 <real value="0.0000000000"/>
71112 </param>
71113 <param name="amount">
71114 <real value="1.0000000000"/>
71115 </param>
71116 <param name="blend_method">
71117 <integer value="0"/>
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71123 <b>0.193456</b>
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71145 <param name="bline">
71146 <bline type="bline_point" loop="true">
71147 <entry>
71148 <composite type="bline_point">
71149 <c1>
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71161 <c4>
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71499 </entry>
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71546 <y>-2.6583771706</y>
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71585 <y>-2.4391376972</y>
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71592 <real value="0.5000000000"/>
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71599 <c0>
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71603 <angle value="87.207291"/>
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71621 <c1>
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71631 <real value="0.5000000000"/>
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71681 <angle value="-83.065651"/>
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71696 </entry>
71697 </bline>
71698 </param>
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71721 <y>0.0000000000</y>
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71728 <bool value="true"/>
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71730 <param name="feather">
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71736 <param name="bline">
71737 <bline type="bline_point" loop="true">
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71739 <composite type="bline_point">
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71741 <vector>
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71743 <y>-2.6978399754</y>
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71782 <y>-2.4696519375</y>
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71789 <real value="0.5000000000"/>
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72028 <bool value="false"/>
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72030 <c5>
72031 <radial_composite type="vector">
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72036 <angle value="148.840714"/>
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72067 <bool value="false"/>
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72246 </entry>
72247 </bline>
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72793 </radial_composite>
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72795 </composite>
72796 </entry>
72797 </bline>
72798 </param>
72799 </layer>
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72801 <param name="z_depth">
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72803 </param>
72804 <param name="amount">
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72807 <param name="blend_method">
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72812 <r>0.584422</r>
72813 <g>0.509171</g>
72814 <b>0.434284</b>
72815 <a>1.000000</a>
72816 </color>
72817 </param>
72818 <param name="offset">
72819 <vector>
72820 <x>0.0000000000</x>
72821 <y>0.0000000000</y>
72822 </vector>
72823 </param>
72824 <param name="invert">
72825 <bool value="false"/>
72826 </param>
72827 <param name="antialias">
72828 <bool value="true"/>
72829 </param>
72830 <param name="feather">
72831 <real value="0.0000000000"/>
72832 </param>
72833 <param name="blurtype">
72834 <integer value="1"/>
72835 </param>
72836 <param name="bline">
72837 <bline type="bline_point" loop="true">
72838 <entry>
72839 <composite type="bline_point">
72840 <c1>
72841 <vector>
72842 <x>-2.9804205894</x>
72843 <y>-1.9684160948</y>
72844 </vector>
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72846 <c2>
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72848 </c2>
72849 <c3>
72850 <real value="0.5000000000"/>
72851 </c3>
72852 <c4>
72853 <bool value="false"/>
72854 </c4>
72855 <c5>
72856 <radial_composite type="vector">
72857 <c0>
72858 <real value="0.1377019839"/>
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72860 <c1>
72861 <angle value="148.840714"/>
72862 </c1>
72863 </radial_composite>
72864 </c5>
72865 <c6>
72866 <radial_composite type="vector">
72867 <c0>
72868 <real value="0.0000000000"/>
72869 </c0>
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72871 <angle value="0.000000"/>
72872 </c1>
72873 </radial_composite>
72874 </c6>
72875 </composite>
72876 </entry>
72877 <entry>
72878 <composite type="bline_point">
72879 <c1>
72880 <vector>
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72882 <y>-2.0033812523</y>
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72885 <c2>
72886 <real value="1.0000000000"/>
72887 </c2>
72888 <c3>
72889 <real value="0.5000000000"/>
72890 </c3>
72891 <c4>
72892 <bool value="false"/>
72893 </c4>
72894 <c5>
72895 <radial_composite type="vector">
72896 <c0>
72897 <real value="0.2922039499"/>
72898 </c0>
72899 <c1>
72900 <angle value="-158.962494"/>
72901 </c1>
72902 </radial_composite>
72903 </c5>
72904 <c6>
72905 <radial_composite type="vector">
72906 <c0>
72907 <real value="0.3817842323"/>
72908 </c0>
72909 <c1>
72910 <angle value="79.875328"/>
72911 </c1>
72912 </radial_composite>
72913 </c6>
72914 </composite>
72915 </entry>
72916 <entry>
72917 <composite type="bline_point">
72918 <c1>
72919 <vector>
72920 <x>-3.4244763851</x>
72921 <y>-2.1152691841</y>
72922 </vector>
72923 </c1>
72924 <c2>
72925 <real value="1.0000000000"/>
72926 </c2>
72927 <c3>
72928 <real value="0.5000000000"/>
72929 </c3>
72930 <c4>
72931 <bool value="false"/>
72932 </c4>
72933 <c5>
72934 <radial_composite type="vector">
72935 <c0>
72936 <real value="0.1093271693"/>
72937 </c0>
72938 <c1>
72939 <angle value="-147.151901"/>
72940 </c1>
72941 </radial_composite>
72942 </c5>
72943 <c6>
72944 <radial_composite type="vector">
72945 <c0>
72946 <real value="0.0000000000"/>
72947 </c0>
72948 <c1>
72949 <angle value="0.000000"/>
72950 </c1>
72951 </radial_composite>
72952 </c6>
72953 </composite>
72954 </entry>
72955 <entry>
72956 <composite type="bline_point">
72957 <c1>
72958 <vector>
72959 <x>-3.4114203453</x>
72960 <y>-2.1575679779</y>
72961 </vector>
72962 </c1>
72963 <c2>
72964 <real value="1.0000000000"/>
72965 </c2>
72966 <c3>
72967 <real value="0.5000000000"/>
72968 </c3>
72969 <c4>
72970 <bool value="false"/>
72971 </c4>
72972 <c5>
72973 <radial_composite type="vector">
72974 <c0>
72975 <real value="0.0000000000"/>
72976 </c0>
72977 <c1>
72978 <angle value="-180.000000"/>
72979 </c1>
72980 </radial_composite>
72981 </c5>
72982 <c6>
72983 <radial_composite type="vector">
72984 <c0>
72985 <real value="0.0000000000"/>
72986 </c0>
72987 <c1>
72988 <angle value="0.000000"/>
72989 </c1>
72990 </radial_composite>
72991 </c6>
72992 </composite>
72993 </entry>
72994 <entry>
72995 <composite type="bline_point">
72996 <c1>
72997 <vector>
72998 <x>-3.1453988552</x>
72999 <y>-2.1727478504</y>
73000 </vector>
73001 </c1>
73002 <c2>
73003 <real value="1.0000000000"/>
73004 </c2>
73005 <c3>
73006 <real value="0.5000000000"/>
73007 </c3>
73008 <c4>
73009 <bool value="false"/>
73010 </c4>
73011 <c5>
73012 <radial_composite type="vector">
73013 <c0>
73014 <real value="0.0000000000"/>
73015 </c0>
73016 <c1>
73017 <angle value="-180.000000"/>
73018 </c1>
73019 </radial_composite>
73020 </c5>
73021 <c6>
73022 <radial_composite type="vector">
73023 <c0>
73024 <real value="0.0000000000"/>
73025 </c0>
73026 <c1>
73027 <angle value="0.000000"/>
73028 </c1>
73029 </radial_composite>
73030 </c6>
73031 </composite>
73032 </entry>
73033 <entry>
73034 <composite type="bline_point">
73035 <c1>
73036 <vector>
73037 <x>-2.9575417042</x>
73038 <y>-2.0328657627</y>
73039 </vector>
73040 </c1>
73041 <c2>
73042 <real value="1.0000000000"/>
73043 </c2>
73044 <c3>
73045 <real value="0.5000000000"/>
73046 </c3>
73047 <c4>
73048 <bool value="false"/>
73049 </c4>
73050 <c5>
73051 <radial_composite type="vector">
73052 <c0>
73053 <real value="0.0000000000"/>
73054 </c0>
73055 <c1>
73056 <angle value="0.000000"/>
73057 </c1>
73058 </radial_composite>
73059 </c5>
73060 <c6>
73061 <radial_composite type="vector">
73062 <c0>
73063 <real value="0.0000000000"/>
73064 </c0>
73065 <c1>
73066 <angle value="0.000000"/>
73067 </c1>
73068 </radial_composite>
73069 </c6>
73070 </composite>
73071 </entry>
73072 </bline>
73073 </param>
73074 </layer>
73075 <layer type="outline" active="true" version="0.2" desc="Ash490 Outline">
73076 <param name="z_depth">
73077 <real value="0.0000000000"/>
73078 </param>
73079 <param name="amount">
73080 <real value="0.0999999940"/>
73081 </param>
73082 <param name="blend_method">
73083 <integer value="0"/>
73084 </param>
73085 <param name="color">
73086 <color>
73087 <r>0.747801</r>
73088 <g>0.663183</g>
73089 <b>0.550214</b>
73090 <a>1.000000</a>
73091 </color>
73092 </param>
73093 <param name="offset">
73094 <vector>
73095 <x>0.0000000000</x>
73096 <y>0.0000000000</y>
73097 </vector>
73098 </param>
73099 <param name="invert">
73100 <bool value="false"/>
73101 </param>
73102 <param name="antialias">
73103 <bool value="true"/>
73104 </param>
73105 <param name="feather">
73106 <real value="0.0000000000"/>
73107 </param>
73108 <param name="blurtype">
73109 <integer value="1"/>
73110 </param>
73111 <param name="bline">
73112 <bline type="bline_point" loop="false">
73113 <entry>
73114 <composite type="bline_point">
73115 <c1>
73116 <vector>
73117 <x>-3.3514873981</x>
73118 <y>-1.7704378366</y>
73119 </vector>
73120 </c1>
73121 <c2>
73122 <real value="1.0000000000"/>
73123 </c2>
73124 <c3>
73125 <real value="0.5000000000"/>
73126 </c3>
73127 <c4>
73128 <bool value="false"/>
73129 </c4>
73130 <c5>
73131 <radial_composite type="vector">
73132 <c0>
73133 <real value="0.1487263409"/>
73134 </c0>
73135 <c1>
73136 <angle value="-54.162342"/>
73137 </c1>
73138 </radial_composite>
73139 </c5>
73140 <c6>
73141 <radial_composite type="vector">
73142 <c0>
73143 <real value="0.1487263409"/>
73144 </c0>
73145 <c1>
73146 <angle value="-54.162342"/>
73147 </c1>
73148 </radial_composite>
73149 </c6>
73150 </composite>
73151 </entry>
73152 <entry>
73153 <composite type="bline_point">
73154 <c1>
73155 <vector>
73156 <x>-3.1862628460</x>
73157 <y>-2.0517663956</y>
73158 </vector>
73159 </c1>
73160 <c2>
73161 <real value="1.0000000000"/>
73162 </c2>
73163 <c3>
73164 <real value="0.5000000000"/>
73165 </c3>
73166 <c4>
73167 <bool value="false"/>
73168 </c4>
73169 <c5>
73170 <radial_composite type="vector">
73171 <c0>
73172 <real value="0.4055098642"/>
73173 </c0>
73174 <c1>
73175 <angle value="-67.671341"/>
73176 </c1>
73177 </radial_composite>
73178 </c5>
73179 <c6>
73180 <radial_composite type="vector">
73181 <c0>
73182 <real value="0.4055098642"/>
73183 </c0>
73184 <c1>
73185 <angle value="-67.671341"/>
73186 </c1>
73187 </radial_composite>
73188 </c6>
73189 </composite>
73190 </entry>
73191 </bline>
73192 </param>
73193 <param name="width">
73194 <real value="0.0833333358"/>
73195 </param>
73196 <param name="sharp_cusps">
73197 <bool value="true"/>
73198 </param>
73199 <param name="round_tip[0]">
73200 <bool value="true"/>
73201 </param>
73202 <param name="round_tip[1]">
73203 <bool value="true"/>
73204 </param>
73205 <param name="loopyness">
73206 <real value="1.0000000000"/>
73207 </param>
73208 </layer>
73209 <layer type="outline" active="true" version="0.2" desc="Ash490 Outline">
73210 <param name="z_depth">
73211 <real value="0.0000000000"/>
73212 </param>
73213 <param name="amount">
73214 <real value="0.0999999940"/>
73215 </param>
73216 <param name="blend_method">
73217 <integer value="0"/>
73218 </param>
73219 <param name="color">
73220 <color>
73221 <r>0.747801</r>
73222 <g>0.663183</g>
73223 <b>0.550214</b>
73224 <a>1.000000</a>
73225 </color>
73226 </param>
73227 <param name="offset">
73228 <vector>
73229 <x>0.0000000000</x>
73230 <y>0.0000000000</y>
73231 </vector>
73232 </param>
73233 <param name="invert">
73234 <bool value="false"/>
73235 </param>
73236 <param name="antialias">
73237 <bool value="true"/>
73238 </param>
73239 <param name="feather">
73240 <real value="0.0000000000"/>
73241 </param>
73242 <param name="blurtype">
73243 <integer value="1"/>
73244 </param>
73245 <param name="bline">
73246 <bline type="bline_point" loop="false">
73247 <entry>
73248 <composite type="bline_point">
73249 <c1>
73250 <vector>
73251 <x>-2.9027013779</x>
73252 <y>-1.3730055094</y>
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73255 <c2>
73256 <real value="1.0000000000"/>
73257 </c2>
73258 <c3>
73259 <real value="0.5000000000"/>
73260 </c3>
73261 <c4>
73262 <bool value="false"/>
73263 </c4>
73264 <c5>
73265 <radial_composite type="vector">
73266 <c0>
73267 <real value="0.2995569716"/>
73268 </c0>
73269 <c1>
73270 <angle value="-63.434952"/>
73271 </c1>
73272 </radial_composite>
73273 </c5>
73274 <c6>
73275 <radial_composite type="vector">
73276 <c0>
73277 <real value="0.1487263409"/>
73278 </c0>
73279 <c1>
73280 <angle value="-54.162342"/>
73281 </c1>
73282 </radial_composite>
73283 </c6>
73284 </composite>
73285 </entry>
73286 <entry>
73287 <composite type="bline_point">
73288 <c1>
73289 <vector>
73290 <x>-2.7999942303</x>
73291 <y>-1.6721961498</y>
73292 </vector>
73293 </c1>
73294 <c2>
73295 <real value="1.0000000000"/>
73296 </c2>
73297 <c3>
73298 <real value="0.5000000000"/>
73299 </c3>
73300 <c4>
73301 <bool value="false"/>
73302 </c4>
73303 <c5>
73304 <radial_composite type="vector">
73305 <c0>
73306 <real value="0.3008273948"/>
73307 </c0>
73308 <c1>
73309 <angle value="-78.439865"/>
73310 </c1>
73311 </radial_composite>
73312 </c5>
73313 <c6>
73314 <radial_composite type="vector">
73315 <c0>
73316 <real value="0.4055098642"/>
73317 </c0>
73318 <c1>
73319 <angle value="-67.671341"/>
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73321 </radial_composite>
73322 </c6>
73323 </composite>
73324 </entry>
73325 </bline>
73326 </param>
73327 <param name="width">
73328 <real value="0.0833333358"/>
73329 </param>
73330 <param name="sharp_cusps">
73331 <bool value="true"/>
73332 </param>
73333 <param name="round_tip[0]">
73334 <bool value="true"/>
73335 </param>
73336 <param name="round_tip[1]">
73337 <bool value="true"/>
73338 </param>
73339 <param name="loopyness">
73340 <real value="1.0000000000"/>
73341 </param>
73342 </layer>
73343 <layer type="outline" active="true" version="0.2" desc="Ash490 Outline">
73344 <param name="z_depth">
73345 <real value="0.0000000000"/>
73346 </param>
73347 <param name="amount">
73348 <real value="0.0999999940"/>
73349 </param>
73350 <param name="blend_method">
73351 <integer value="0"/>
73352 </param>
73353 <param name="color">
73354 <color>
73355 <r>0.747801</r>
73356 <g>0.663183</g>
73357 <b>0.550214</b>
73358 <a>1.000000</a>
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73360 </param>
73361 <param name="offset">
73362 <vector>
73363 <x>0.0000000000</x>
73364 <y>0.0000000000</y>
73365 </vector>
73366 </param>
73367 <param name="invert">
73368 <bool value="false"/>
73369 </param>
73370 <param name="antialias">
73371 <bool value="true"/>
73372 </param>
73373 <param name="feather">
73374 <real value="0.0000000000"/>
73375 </param>
73376 <param name="blurtype">
73377 <integer value="1"/>
73378 </param>
73379 <param name="bline">
73380 <bline type="bline_point" loop="false">
73381 <entry>
73382 <composite type="bline_point">
73383 <c1>
73384 <vector>
73385 <x>-2.3177168369</x>
73386 <y>-1.3328157663</y>
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73389 <c2>
73390 <real value="1.0000000000"/>
73391 </c2>
73392 <c3>
73393 <real value="0.5000000000"/>
73394 </c3>
73395 <c4>
73396 <bool value="false"/>
73397 </c4>
73398 <c5>
73399 <radial_composite type="vector">
73400 <c0>
73401 <real value="0.3684672587"/>
73402 </c0>
73403 <c1>
73404 <angle value="-91.041634"/>
73405 </c1>
73406 </radial_composite>
73407 </c5>
73408 <c6>
73409 <radial_composite type="vector">
73410 <c0>
73411 <real value="0.1487263409"/>
73412 </c0>
73413 <c1>
73414 <angle value="-54.162342"/>
73415 </c1>
73416 </radial_composite>
73417 </c6>
73418 </composite>
73419 </entry>
73420 <entry>
73421 <composite type="bline_point">
73422 <c1>
73423 <vector>
73424 <x>-2.2083113194</x>
73425 <y>-1.6186097860</y>
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73427 </c1>
73428 <c2>
73429 <real value="1.0000000000"/>
73430 </c2>
73431 <c3>
73432 <real value="0.5000000000"/>
73433 </c3>
73434 <c4>
73435 <bool value="false"/>
73436 </c4>
73437 <c5>
73438 <radial_composite type="vector">
73439 <c0>
73440 <real value="0.3751644561"/>
73441 </c0>
73442 <c1>
73443 <angle value="-88.976967"/>
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73445 </radial_composite>
73446 </c5>
73447 <c6>
73448 <radial_composite type="vector">
73449 <c0>
73450 <real value="0.4055098642"/>
73451 </c0>
73452 <c1>
73453 <angle value="-67.671341"/>
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73455 </radial_composite>
73456 </c6>
73457 </composite>
73458 </entry>
73459 </bline>
73460 </param>
73461 <param name="width">
73462 <real value="0.0833333358"/>
73463 </param>
73464 <param name="sharp_cusps">
73465 <bool value="true"/>
73466 </param>
73467 <param name="round_tip[0]">
73468 <bool value="true"/>
73469 </param>
73470 <param name="round_tip[1]">
73471 <bool value="true"/>
73472 </param>
73473 <param name="loopyness">
73474 <real value="1.0000000000"/>
73475 </param>
73476 </layer>
73477 <layer type="outline" active="true" version="0.2" desc="Ash490 Outline">
73478 <param name="z_depth">
73479 <real value="0.0000000000"/>
73480 </param>
73481 <param name="amount">
73482 <real value="0.0999999940"/>
73483 </param>
73484 <param name="blend_method">
73485 <integer value="0"/>
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73487 <param name="color">
73488 <color>
73489 <r>0.747801</r>
73490 <g>0.663183</g>
73491 <b>0.550214</b>
73492 <a>1.000000</a>
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73494 </param>
73495 <param name="offset">
73496 <vector>
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73498 <y>0.0000000000</y>
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73500 </param>
73501 <param name="invert">
73502 <bool value="false"/>
73503 </param>
73504 <param name="antialias">
73505 <bool value="true"/>
73506 </param>
73507 <param name="feather">
73508 <real value="0.0000000000"/>
73509 </param>
73510 <param name="blurtype">
73511 <integer value="1"/>
73512 </param>
73513 <param name="bline">
73514 <bline type="bline_point" loop="false">
73515 <entry>
73516 <composite type="bline_point">
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73839 <c4>
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73843 <radial_composite type="vector">
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78179 <g>0.054225</g>
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78196 <param name="feather">
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78202 <param name="bline">
78203 <bline type="bline_point" loop="true" guid="1387F261ED9AFF255DD733B4EC61C238">
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78205 <composite type="bline_point">
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78207 <vector>
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78209 <y>-2.3770420551</y>
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78213 <real value="2.2290614974"/>
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78215 <c3>
78216 <real value="0.5000000000"/>
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78218 <c4>
78219 <bool value="false"/>
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78221 <c5>
78222 <radial_composite type="vector">
78223 <c0>
78224 <real value="0.1847143148"/>
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78226 <c1>
78227 <angle value="-139.135315"/>
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78231 <c6>
78232 <radial_composite type="vector">
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78243 <entry>
78244 <composite type="bline_point">
78245 <c1>
78246 <vector>
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78248 <y>-3.9104704857</y>
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78283 <composite type="bline_point">
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78300 <radial_composite type="vector">
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78304 <c1>
78305 <angle value="-164.827072"/>
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78310 <radial_composite type="vector">
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78320 </entry>
78321 </bline>
78322 </param>
78323 </layer>
78324 <layer type="outline" active="true" version="0.2" desc="Shirt Outline">
78325 <param name="z_depth">
78326 <real value="0.0000000000"/>
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78328 <param name="amount">
78329 <real value="1.0000000000"/>
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78331 <param name="blend_method">
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78335 <color guid="045E419E8E38A807ECECFFF109FD0B76">
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78351 <param name="antialias">
78352 <bool value="true"/>
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78354 <param name="feather">
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78358 <integer value="1"/>
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78360 <param name="bline">
78361 <bline type="bline_point" loop="true" guid="1387F261ED9AFF255DD733B4EC61C238">
78362 <entry>
78363 <composite type="bline_point">
78364 <c1>
78365 <vector>
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78367 <y>-2.3770420551</y>
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78373 <c3>
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78376 <c4>
78377 <bool value="false"/>
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78379 <c5>
78380 <radial_composite type="vector">
78381 <c0>
78382 <real value="0.1847143148"/>
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78384 <c1>
78385 <angle value="-139.135315"/>
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78388 </c5>
78389 <c6>
78390 <radial_composite type="vector">
78391 <c0>
78392 <real value="0.0000000000"/>
78393 </c0>
78394 <c1>
78395 <angle value="0.000000"/>
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78398 </c6>
78399 </composite>
78400 </entry>
78401 <entry>
78402 <composite type="bline_point">
78403 <c1>
78404 <vector>
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78406 <y>-3.9104704857</y>
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78409 <c2>
78410 <real value="1.5683498586"/>
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78412 <c3>
78413 <real value="0.5000000000"/>
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78415 <c4>
78416 <bool value="false"/>
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78418 <c5>
78419 <radial_composite type="vector">
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78421 <real value="2.0650552353"/>
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78423 <c1>
78424 <angle value="-69.261292"/>
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78428 <c6>
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78434 <angle value="-69.261292"/>
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78436 </radial_composite>
78437 </c6>
78438 </composite>
78439 </entry>
78440 <entry>
78441 <composite type="bline_point">
78442 <c1>
78443 <vector>
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78445 <y>-2.2655270100</y>
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78448 <c2>
78449 <real value="1.0000000000"/>
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78451 <c3>
78452 <real value="0.5000000000"/>
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78454 <c4>
78455 <bool value="false"/>
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78458 <radial_composite type="vector">
78459 <c0>
78460 <real value="0.5731031893"/>
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78462 <c1>
78463 <angle value="-164.827072"/>
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78466 </c5>
78467 <c6>
78468 <radial_composite type="vector">
78469 <c0>
78470 <real value="0.5731031893"/>
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78472 <c1>
78473 <angle value="-164.827072"/>
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78475 </radial_composite>
78476 </c6>
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78479 </bline>
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78481 <param name="width">
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78484 <param name="sharp_cusps">
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78490 <param name="round_tip[1]">
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78493 <param name="loopyness">
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78498 <param name="z_depth">
78499 <real value="0.0000000000"/>
78500 </param>
78501 <param name="amount">
78502 <real value="1.0000000000"/>
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78504 <param name="blend_method">
78505 <integer value="0"/>
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78510 <g>0.054225</g>
78511 <b>0.275808</b>
78512 <a>1.000000</a>
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78515 <param name="offset">
78516 <vector>
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78518 <y>0.0000000000</y>
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78520 </param>
78521 <param name="invert">
78522 <bool value="false"/>
78523 </param>
78524 <param name="antialias">
78525 <bool value="true"/>
78526 </param>
78527 <param name="feather">
78528 <real value="0.0000000000"/>
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78530 <param name="blurtype">
78531 <integer value="1"/>
78532 </param>
78533 <param name="bline">
78534 <bline type="bline_point" loop="true" guid="04A98B8FEF6D7CF7DD6FB4467AB0560E">
78535 <entry>
78536 <composite type="bline_point">
78537 <c1>
78538 <vector>
78539 <x>1.5508314371</x>
78540 <y>-2.3198454380</y>
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78543 <c2>
78544 <real value="2.2177045514"/>
78545 </c2>
78546 <c3>
78547 <real value="0.7356460094"/>
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78549 <c4>
78550 <bool value="false"/>
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78552 <c5>
78553 <radial_composite type="vector">
78554 <c0>
78555 <real value="0.4674804190"/>
78556 </c0>
78557 <c1>
78558 <angle value="123.511909"/>
78559 </c1>
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78561 </c5>
78562 <c6>
78563 <radial_composite type="vector">
78564 <c0>
78565 <real value="0.4009172041"/>
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78567 <c1>
78568 <angle value="116.565048"/>
78569 </c1>
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78571 </c6>
78572 </composite>
78573 </entry>
78574 <entry>
78575 <composite type="bline_point">
78576 <c1>
78577 <vector>
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78579 <y>-2.1104705334</y>
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78582 <c2>
78583 <real value="2.1080100321"/>
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78585 <c3>
78586 <real value="0.5000000000"/>
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78588 <c4>
78589 <bool value="false"/>
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78591 <c5>
78592 <radial_composite type="vector">
78593 <c0>
78594 <real value="0.3675430459"/>
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78596 <c1>
78597 <angle value="-37.746803"/>
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78614 <composite type="bline_point">
78615 <c1>
78616 <vector>
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78627 <c4>
78628 <bool value="false"/>
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78630 <c5>
78631 <radial_composite type="vector">
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78646 <angle value="57.565273"/>
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78653 <composite type="bline_point">
78654 <c1>
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78663 <c3>
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78666 <c4>
78667 <bool value="true"/>
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78669 <c5>
78670 <radial_composite type="vector">
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78679 <c6>
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78685 <angle value="-148.441315"/>
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78691 </bline>
78692 </param>
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78694 <layer type="outline" active="true" version="0.2" desc="Shirt Collar Outline">
78695 <param name="z_depth">
78696 <real value="0.0000000000"/>
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78698 <param name="amount">
78699 <real value="1.0000000000"/>
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78715 <y>0.0000000000</y>
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78721 <param name="antialias">
78722 <bool value="true"/>
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78724 <param name="feather">
78725 <real value="0.0000000000"/>
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78728 <integer value="1"/>
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78731 <bline type="bline_point" loop="true" guid="04A98B8FEF6D7CF7DD6FB4467AB0560E">
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78733 <composite type="bline_point">
78734 <c1>
78735 <vector>
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78744 <real value="0.7356460094"/>
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78746 <c4>
78747 <bool value="false"/>
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78749 <c5>
78750 <radial_composite type="vector">
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78752 <real value="0.4674804190"/>
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78755 <angle value="123.511909"/>
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78769 </composite>
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78772 <composite type="bline_point">
78773 <c1>
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78776 <y>-2.1104705334</y>
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78785 <c4>
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78863 <c4>
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78876 <c6>
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78888 </bline>
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78890 <param name="width">
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78893 <param name="sharp_cusps">
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78902 <param name="loopyness">
78903 <real value="1.0000000000"/>
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88145 <composite type="bline_point">
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88331 <bool value="true"/>
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88333 <param name="feather">
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88342 <composite type="bline_point">
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88353 <real value="0.5000000000"/>
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88356 <bool value="false"/>
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88361 <real value="0.0000000000"/>
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88612 <c3>
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88615 <c4>
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88852 <c5>
88853 <radial_composite type="vector">
88854 <c0>
88855 <real value="1.0194271662"/>
88856 </c0>
88857 <c1>
88858 <angle value="-176.460434"/>
88859 </c1>
88860 </radial_composite>
88861 </c5>
88862 <c6>
88863 <radial_composite type="vector">
88864 <c0>
88865 <real value="0.2438873155"/>
88866 </c0>
88867 <c1>
88868 <angle value="63.439400"/>
88869 </c1>
88870 </radial_composite>
88871 </c6>
88872 </composite>
88873 </entry>
88874 </bline>
88875 </param>
88876 </layer>
88877 <layer type="linear_gradient" active="true" version="0.0" desc="Strap Light" group="Shading.LenseAndStrap">
88878 <param name="z_depth">
88879 <real value="0.0000000000"/>
88880 </param>
88881 <param name="amount">
88882 <real value="1.0000000000"/>
88883 </param>
88884 <param name="blend_method">
88885 <integer value="13"/>
88886 </param>
88887 <param name="p1">
88888 <vector>
88889 <x>0.5697893500</x>
88890 <y>1.3793447018</y>
88891 </vector>
88892 </param>
88893 <param name="p2">
88894 <vector>
88895 <x>2.0734391212</x>
88896 <y>1.2917534113</y>
88897 </vector>
88898 </param>
88899 <param name="gradient">
88900 <gradient>
88901 <color pos="0.000000">
88902 <r>0.005257</r>
88903 <g>0.004853</g>
88904 <b>0.120358</b>
88905 <a>1.000000</a>
88906 </color>
88907 <color pos="0.235088">
88908 <r>0.057441</r>
88909 <g>0.057441</g>
88910 <b>0.176054</b>
88911 <a>1.000000</a>
88912 </color>
88913 <color pos="0.610526">
88914 <r>0.018507</r>
88915 <g>0.018507</g>
88916 <b>0.082595</b>
88917 <a>1.000000</a>
88918 </color>
88919 <color pos="1.000000">
88920 <r>0.050550</r>
88921 <g>0.050556</g>
88922 <b>0.152130</b>
88923 <a>1.000000</a>
88924 </color>
88925 </gradient>
88926 </param>
88927 <param name="loop">
88928 <bool value="false"/>
88929 </param>
88930 <param name="zigzag">
88931 <bool value="false"/>
88932 </param>
88933 </layer>
88934 <layer type="bevel" active="true" version="0.2" group="Shading.LenseAndStrap">
88935 <param name="z_depth">
88936 <real value="0.0000000000"/>
88937 </param>
88938 <param name="amount">
88939 <real value="0.8500000238"/>
88940 </param>
88941 <param name="blend_method">
88942 <integer value="13"/>
88943 </param>
88944 <param name="type">
88945 <integer value="1"/>
88946 </param>
88947 <param name="color1">
88948 <color>
88949 <r>1.000000</r>
88950 <g>1.000000</g>
88951 <b>1.000001</b>
88952 <a>0.306122</a>
88953 </color>
88954 </param>
88955 <param name="color2">
88956 <color>
88957 <r>0.000000</r>
88958 <g>0.000000</g>
88959 <b>0.000000</b>
88960 <a>1.000000</a>
88961 </color>
88962 </param>
88963 <param name="angle">
88964 <angle value="120.999992"/>
88965 </param>
88966 <param name="depth">
88967 <real value="0.0333333343"/>
88968 </param>
88969 <param name="softness">
88970 <real value="0.0000000000"/>
88971 </param>
88972 <param name="use_luma">
88973 <bool value="false"/>
88974 </param>
88975 <param name="solid">
88976 <bool value="false"/>
88977 </param>
88978 </layer>
88979 <layer type="region" active="false" version="0.1" desc="Strap">
88980 <param name="z_depth">
88981 <real value="0.0000000000"/>
88982 </param>
88983 <param name="amount">
88984 <real value="0.8000000119"/>
88985 </param>
88986 <param name="blend_method">
88987 <integer value="13"/>
88988 </param>
88989 <param name="color">
88990 <color>
88991 <r>0.006596</r>
88992 <g>0.006596</g>
88993 <b>0.006597</b>
88994 <a>1.000000</a>
88995 </color>
88996 </param>
88997 <param name="offset">
88998 <vector>
88999 <x>0.0000000000</x>
89000 <y>0.0000000000</y>
89001 </vector>
89002 </param>
89003 <param name="invert">
89004 <bool value="true"/>
89005 </param>
89006 <param name="antialias">
89007 <bool value="true"/>
89008 </param>
89009 <param name="feather">
89010 <real value="0.0000000000"/>
89011 </param>
89012 <param name="blurtype">
89013 <integer value="1"/>
89014 </param>
89015 <param name="bline">
89016 <bline type="bline_point" loop="true">
89017 <entry>
89018 <composite type="bline_point">
89019 <c1>
89020 <vector>
89021 <x>0.5794876814</x>
89022 <y>1.5836731195</y>
89023 </vector>
89024 </c1>
89025 <c2>
89026 <real value="1.0000000000"/>
89027 </c2>
89028 <c3>
89029 <real value="0.5000000000"/>
89030 </c3>
89031 <c4>
89032 <bool value="true"/>
89033 </c4>
89034 <c5>
89035 <radial_composite type="vector">
89036 <c0>
89037 <real value="0.2373127278"/>
89038 </c0>
89039 <c1>
89040 <angle value="98.128540"/>
89041 </c1>
89042 </radial_composite>
89043 </c5>
89044 <c6>
89045 <radial_composite type="vector">
89046 <c0>
89047 <real value="0.6430366304"/>
89048 </c0>
89049 <c1>
89050 <angle value="7.497297"/>
89051 </c1>
89052 </radial_composite>
89053 </c6>
89054 </composite>
89055 </entry>
89056 <entry>
89057 <composite type="bline_point">
89058 <c1>
89059 <vector>
89060 <x>1.4675996304</x>
89061 <y>1.4158409834</y>
89062 </vector>
89063 </c1>
89064 <c2>
89065 <real value="1.0000000000"/>
89066 </c2>
89067 <c3>
89068 <real value="0.5000000000"/>
89069 </c3>
89070 <c4>
89071 <bool value="false"/>
89072 </c4>
89073 <c5>
89074 <radial_composite type="vector">
89075 <c0>
89076 <real value="0.9490543667"/>
89077 </c0>
89078 <c1>
89079 <angle value="-20.037210"/>
89080 </c1>
89081 </radial_composite>
89082 </c5>
89083 <c6>
89084 <radial_composite type="vector">
89085 <c0>
89086 <real value="0.8141216194"/>
89087 </c0>
89088 <c1>
89089 <angle value="-26.305437"/>
89090 </c1>
89091 </radial_composite>
89092 </c6>
89093 </composite>
89094 </entry>
89095 <entry>
89096 <composite type="bline_point">
89097 <c1>
89098 <vector>
89099 <x>2.0529763699</x>
89100 <y>1.4248853922</y>
89101 </vector>
89102 </c1>
89103 <c2>
89104 <real value="1.0000000000"/>
89105 </c2>
89106 <c3>
89107 <real value="0.5000000000"/>
89108 </c3>
89109 <c4>
89110 <bool value="true"/>
89111 </c4>
89112 <c5>
89113 <radial_composite type="vector">
89114 <c0>
89115 <real value="0.1435913722"/>
89116 </c0>
89117 <c1>
89118 <angle value="-6.711128"/>
89119 </c1>
89120 </radial_composite>
89121 </c5>
89122 <c6>
89123 <radial_composite type="vector">
89124 <c0>
89125 <real value="0.3932482561"/>
89126 </c0>
89127 <c1>
89128 <angle value="-56.315067"/>
89129 </c1>
89130 </radial_composite>
89131 </c6>
89132 </composite>
89133 </entry>
89134 <entry>
89135 <composite type="bline_point">
89136 <c1>
89137 <vector>
89138 <x>2.0004463196</x>
89139 <y>1.2114614248</y>
89140 </vector>
89141 </c1>
89142 <c2>
89143 <real value="1.0000000000"/>
89144 </c2>
89145 <c3>
89146 <real value="0.5000000000"/>
89147 </c3>
89148 <c4>
89149 <bool value="true"/>
89150 </c4>
89151 <c5>
89152 <radial_composite type="vector">
89153 <c0>
89154 <real value="0.1885440044"/>
89155 </c0>
89156 <c1>
89157 <angle value="-110.850754"/>
89158 </c1>
89159 </radial_composite>
89160 </c5>
89161 <c6>
89162 <radial_composite type="vector">
89163 <c0>
89164 <real value="0.2042818747"/>
89165 </c0>
89166 <c1>
89167 <angle value="-160.817535"/>
89168 </c1>
89169 </radial_composite>
89170 </c6>
89171 </composite>
89172 </entry>
89173 <entry>
89174 <composite type="bline_point">
89175 <c1>
89176 <vector>
89177 <x>1.3871799707</x>
89178 <y>1.1501067877</y>
89179 </vector>
89180 </c1>
89181 <c2>
89182 <real value="1.0000000000"/>
89183 </c2>
89184 <c3>
89185 <real value="0.5000000000"/>
89186 </c3>
89187 <c4>
89188 <bool value="false"/>
89189 </c4>
89190 <c5>
89191 <radial_composite type="vector">
89192 <c0>
89193 <real value="0.7232439514"/>
89194 </c0>
89195 <c1>
89196 <angle value="160.513870"/>
89197 </c1>
89198 </radial_composite>
89199 </c5>
89200 <c6>
89201 <radial_composite type="vector">
89202 <c0>
89203 <real value="0.6123732961"/>
89204 </c0>
89205 <c1>
89206 <angle value="-179.999985"/>
89207 </c1>
89208 </radial_composite>
89209 </c6>
89210 </composite>
89211 </entry>
89212 <entry>
89213 <composite type="bline_point">
89214 <c1>
89215 <vector>
89216 <x>0.5480191708</x>
89217 <y>1.2654913664</y>
89218 </vector>
89219 </c1>
89220 <c2>
89221 <real value="1.0000000000"/>
89222 </c2>
89223 <c3>
89224 <real value="0.5000000000"/>
89225 </c3>
89226 <c4>
89227 <bool value="true"/>
89228 </c4>
89229 <c5>
89230 <radial_composite type="vector">
89231 <c0>
89232 <real value="1.0194271662"/>
89233 </c0>
89234 <c1>
89235 <angle value="-176.460434"/>
89236 </c1>
89237 </radial_composite>
89238 </c5>
89239 <c6>
89240 <radial_composite type="vector">
89241 <c0>
89242 <real value="0.2438873155"/>
89243 </c0>
89244 <c1>
89245 <angle value="63.439400"/>
89246 </c1>
89247 </radial_composite>
89248 </c6>
89249 </composite>
89250 </entry>
89251 </bline>
89252 </param>
89253 </layer>
89254 <layer type="region" active="false" version="0.1" desc="Strap">
89255 <param name="z_depth">
89256 <real value="0.0000000000"/>
89257 </param>
89258 <param name="amount">
89259 <real value="0.5000000000"/>
89260 </param>
89261 <param name="blend_method">
89262 <integer value="13"/>
89263 </param>
89264 <param name="color">
89265 <color>
89266 <r>0.280608</r>
89267 <g>0.280608</g>
89268 <b>0.280609</b>
89269 <a>1.000000</a>
89270 </color>
89271 </param>
89272 <param name="offset">
89273 <vector>
89274 <x>0.0000000000</x>
89275 <y>0.0000000000</y>
89276 </vector>
89277 </param>
89278 <param name="invert">
89279 <bool value="true"/>
89280 </param>
89281 <param name="antialias">
89282 <bool value="true"/>
89283 </param>
89284 <param name="feather">
89285 <real value="0.0000000000"/>
89286 </param>
89287 <param name="blurtype">
89288 <integer value="1"/>
89289 </param>
89290 <param name="bline">
89291 <bline type="bline_point" loop="true">
89292 <entry>
89293 <composite type="bline_point">
89294 <c1>
89295 <vector>
89296 <x>0.5613671541</x>
89297 <y>1.5172905922</y>
89298 </vector>
89299 </c1>
89300 <c2>
89301 <real value="1.0000000000"/>
89302 </c2>
89303 <c3>
89304 <real value="0.5000000000"/>
89305 </c3>
89306 <c4>
89307 <bool value="true"/>
89308 </c4>
89309 <c5>
89310 <radial_composite type="vector">
89311 <c0>
89312 <real value="0.2373127278"/>
89313 </c0>
89314 <c1>
89315 <angle value="98.128540"/>
89316 </c1>
89317 </radial_composite>
89318 </c5>
89319 <c6>
89320 <radial_composite type="vector">
89321 <c0>
89322 <real value="0.6430366304"/>
89323 </c0>
89324 <c1>
89325 <angle value="7.497297"/>
89326 </c1>
89327 </radial_composite>
89328 </c6>
89329 </composite>
89330 </entry>
89331 <entry>
89332 <composite type="bline_point">
89333 <c1>
89334 <vector>
89335 <x>1.4494789839</x>
89336 <y>1.3494584560</y>
89337 </vector>
89338 </c1>
89339 <c2>
89340 <real value="1.0000000000"/>
89341 </c2>
89342 <c3>
89343 <real value="0.5000000000"/>
89344 </c3>
89345 <c4>
89346 <bool value="false"/>
89347 </c4>
89348 <c5>
89349 <radial_composite type="vector">
89350 <c0>
89351 <real value="0.9490543667"/>
89352 </c0>
89353 <c1>
89354 <angle value="-20.037210"/>
89355 </c1>
89356 </radial_composite>
89357 </c5>
89358 <c6>
89359 <radial_composite type="vector">
89360 <c0>
89361 <real value="0.8141216194"/>
89362 </c0>
89363 <c1>
89364 <angle value="-26.305437"/>
89365 </c1>
89366 </radial_composite>
89367 </c6>
89368 </composite>
89369 </entry>
89370 <entry>
89371 <composite type="bline_point">
89372 <c1>
89373 <vector>
89374 <x>2.0661396980</x>
89375 <y>1.3683956861</y>
89376 </vector>
89377 </c1>
89378 <c2>
89379 <real value="1.0000000000"/>
89380 </c2>
89381 <c3>
89382 <real value="0.5000000000"/>
89383 </c3>
89384 <c4>
89385 <bool value="true"/>
89386 </c4>
89387 <c5>
89388 <radial_composite type="vector">
89389 <c0>
89390 <real value="0.1435913722"/>
89391 </c0>
89392 <c1>
89393 <angle value="-6.711128"/>
89394 </c1>
89395 </radial_composite>
89396 </c5>
89397 <c6>
89398 <radial_composite type="vector">
89399 <c0>
89400 <real value="0.3932482561"/>
89401 </c0>
89402 <c1>
89403 <angle value="-56.315067"/>
89404 </c1>
89405 </radial_composite>
89406 </c6>
89407 </composite>
89408 </entry>
89409 <entry>
89410 <composite type="bline_point">
89411 <c1>
89412 <vector>
89413 <x>1.9823257923</x>
89414 <y>1.1450788975</y>
89415 </vector>
89416 </c1>
89417 <c2>
89418 <real value="1.0000000000"/>
89419 </c2>
89420 <c3>
89421 <real value="0.5000000000"/>
89422 </c3>
89423 <c4>
89424 <bool value="true"/>
89425 </c4>
89426 <c5>
89427 <radial_composite type="vector">
89428 <c0>
89429 <real value="0.1885440044"/>
89430 </c0>
89431 <c1>
89432 <angle value="-110.850754"/>
89433 </c1>
89434 </radial_composite>
89435 </c5>
89436 <c6>
89437 <radial_composite type="vector">
89438 <c0>
89439 <real value="0.2042818747"/>
89440 </c0>
89441 <c1>
89442 <angle value="-160.817535"/>
89443 </c1>
89444 </radial_composite>
89445 </c6>
89446 </composite>
89447 </entry>
89448 <entry>
89449 <composite type="bline_point">
89450 <c1>
89451 <vector>
89452 <x>1.3690594435</x>
89453 <y>1.0837242603</y>
89454 </vector>
89455 </c1>
89456 <c2>
89457 <real value="1.0000000000"/>
89458 </c2>
89459 <c3>
89460 <real value="0.5000000000"/>
89461 </c3>
89462 <c4>
89463 <bool value="false"/>
89464 </c4>
89465 <c5>
89466 <radial_composite type="vector">
89467 <c0>
89468 <real value="0.7232439514"/>
89469 </c0>
89470 <c1>
89471 <angle value="160.513870"/>
89472 </c1>
89473 </radial_composite>
89474 </c5>
89475 <c6>
89476 <radial_composite type="vector">
89477 <c0>
89478 <real value="0.6123732961"/>
89479 </c0>
89480 <c1>
89481 <angle value="-179.999985"/>
89482 </c1>
89483 </radial_composite>
89484 </c6>
89485 </composite>
89486 </entry>
89487 <entry>
89488 <composite type="bline_point">
89489 <c1>
89490 <vector>
89491 <x>0.5298985839</x>
89492 <y>1.1991088390</y>
89493 </vector>
89494 </c1>
89495 <c2>
89496 <real value="1.0000000000"/>
89497 </c2>
89498 <c3>
89499 <real value="0.5000000000"/>
89500 </c3>
89501 <c4>
89502 <bool value="true"/>
89503 </c4>
89504 <c5>
89505 <radial_composite type="vector">
89506 <c0>
89507 <real value="1.0194271662"/>
89508 </c0>
89509 <c1>
89510 <angle value="-176.460434"/>
89511 </c1>
89512 </radial_composite>
89513 </c5>
89514 <c6>
89515 <radial_composite type="vector">
89516 <c0>
89517 <real value="0.2438873155"/>
89518 </c0>
89519 <c1>
89520 <angle value="63.439400"/>
89521 </c1>
89522 </radial_composite>
89523 </c6>
89524 </composite>
89525 </entry>
89526 </bline>
89527 </param>
89528 </layer>
89529 <layer type="outline" active="true" version="0.2" desc="Strap Outline">
89530 <param name="z_depth">
89531 <real value="0.0000000000"/>
89532 </param>
89533 <param name="amount">
89534 <real value="1.0000000000"/>
89535 </param>
89536 <param name="blend_method">
89537 <integer value="0"/>
89538 </param>
89539 <param name="color">
89540 <color>
89541 <r>0.000000</r>
89542 <g>0.000000</g>
89543 <b>0.011655</b>
89544 <a>1.000000</a>
89545 </color>
89546 </param>
89547 <param name="offset">
89548 <vector>
89549 <x>0.0000000000</x>
89550 <y>0.0000000000</y>
89551 </vector>
89552 </param>
89553 <param name="invert">
89554 <bool value="false"/>
89555 </param>
89556 <param name="antialias">
89557 <bool value="true"/>
89558 </param>
89559 <param name="feather">
89560 <real value="0.0000000000"/>
89561 </param>
89562 <param name="blurtype">
89563 <integer value="1"/>
89564 </param>
89565 <param name="bline">
89566 <bline type="bline_point" loop="true" guid="98DFB9699E903C9BECF118168573E646">
89567 <entry>
89568 <composite type="bline_point">
89569 <c1>
89570 <vector>
89571 <x>0.5800703168</x>
89572 <y>1.5484923124</y>
89573 </vector>
89574 </c1>
89575 <c2>
89576 <real value="1.2628576241"/>
89577 </c2>
89578 <c3>
89579 <real value="0.5000000000"/>
89580 </c3>
89581 <c4>
89582 <bool value="true"/>
89583 </c4>
89584 <c5>
89585 <radial_composite type="vector">
89586 <c0>
89587 <real value="0.2373127278"/>
89588 </c0>
89589 <c1>
89590 <angle value="98.128540"/>
89591 </c1>
89592 </radial_composite>
89593 </c5>
89594 <c6>
89595 <radial_composite type="vector">
89596 <c0>
89597 <real value="0.6430366304"/>
89598 </c0>
89599 <c1>
89600 <angle value="7.497297"/>
89601 </c1>
89602 </radial_composite>
89603 </c6>
89604 </composite>
89605 </entry>
89606 <entry>
89607 <composite type="bline_point">
89608 <c1>
89609 <vector>
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94971 <y>-2.3492503166</y>
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94986 <a>1.000000</a>
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95012 <a>1.000000</a>
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95025 <bool value="true"/>
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95027 <param name="feather">
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95033 <param name="bline">
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95046 <c3>
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95049 <c4>
95050 <bool value="true"/>
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95057 <c1>
95058 <angle value="166.229843"/>
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95062 <c6>
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95075 <composite type="bline_point">
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95085 <c3>
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95088 <c4>
95089 <bool value="false"/>
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95091 <c5>
95092 <radial_composite type="vector">
95093 <c0>
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95096 <c1>
95097 <angle value="-83.994141"/>
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95115 <c1>
95116 <vector>
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95118 <y>1.1735377312</y>
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95122 <real value="1.0000000000"/>
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95124 <c3>
95125 <real value="0.5000000000"/>
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95127 <c4>
95128 <bool value="false"/>
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95133 <real value="0.2749095148"/>
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95150 </composite>
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95154 <c1>
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95157 <y>0.9778855443</y>
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95167 <bool value="false"/>
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95214 <angle value="-52.494865"/>
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95221 <real value="0.0104895105"/>
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95239 <real value="1.0000000000"/>
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95274 <y>0.2770419419</y>
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95292 <angle value="-54.476608"/>
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95302 <angle value="-46.635380"/>
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95309 <composite type="bline_point">
95310 <c1>
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95313 <y>0.3669281304</y>
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95320 <real value="0.5000000000"/>
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95323 <bool value="true"/>
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95328 <real value="0.9905307106"/>
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95331 <angle value="67.094414"/>
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95362 <bool value="false"/>
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95391 <y>0.8634316325</y>
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95419 <angle value="0.000000"/>
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95466 <c1>
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95469 <y>1.1501449347</y>
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100210 <layer type="linear_gradient" active="true" version="0.0" desc="Gun Grade026">
100211 <param name="z_depth">
100212 <real value="0.0000000000"/>
100213 </param>
100214 <param name="amount">
100215 <real value="75.0000000000"/>
100216 </param>
100217 <param name="blend_method">
100218 <integer value="13"/>
100219 </param>
100220 <param name="p1">
100221 <vector>
100222 <x>0.6879501939</x>
100223 <y>-1.5694961548</y>
100224 </vector>
100225 </param>
100226 <param name="p2">
100227 <vector>
100228 <x>1.0444179773</x>
100229 <y>-1.8373870850</y>
100230 </vector>
100231 </param>
100232 <param name="gradient">
100233 <stripes type="gradient">
100234 <color1>
100235 <color>
100236 <r>0.000000</r>
100237 <g>0.000000</g>
100238 <b>0.000000</b>
100239 <a>0.000000</a>
100240 </color>
100241 </color1>
100242 <color2>
100243 <color>
100244 <r>0.000000</r>
100245 <g>0.000000</g>
100246 <b>0.000000</b>
100247 <a>1.000000</a>
100248 </color>
100249 </color2>
100250 <stripes>
100251 <integer value="30"/>
100252 </stripes>
100253 <width>
100254 <real value="0.5000000000"/>
100255 </width>
100256 </stripes>
100257 </param>
100258 <param name="loop">
100259 <bool value="false"/>
100260 </param>
100261 <param name="zigzag">
100262 <bool value="false"/>
100263 </param>
100264 </layer>
100265 <layer type="linear_gradient" active="true" version="0.0" desc="Gun Grade026">
100266 <param name="z_depth">
100267 <real value="0.0000000000"/>
100268 </param>
100269 <param name="amount">
100270 <real value="1.0000000000"/>
100271 </param>
100272 <param name="blend_method">
100273 <integer value="13"/>
100274 </param>
100275 <param name="p1">
100276 <vector>
100277 <x>1.0854657888</x>
100278 <y>-1.4722776413</y>
100279 </vector>
100280 </param>
100281 <param name="p2">
100282 <vector>
100283 <x>0.7657249570</x>
100284 <y>-1.8935576677</y>
100285 </vector>
100286 </param>
100287 <param name="gradient">
100288 <stripes type="gradient">
100289 <color1>
100290 <color>
100291 <r>0.000000</r>
100292 <g>0.000000</g>
100293 <b>0.000000</b>
100294 <a>0.000000</a>
100295 </color>
100296 </color1>
100297 <color2>
100298 <color>
100299 <r>0.000000</r>
100300 <g>0.000000</g>
100301 <b>0.000000</b>
100302 <a>1.000000</a>
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100304 </color2>
100305 <stripes>
100306 <integer value="30"/>
100307 </stripes>
100308 <width>
100309 <real value="0.5000000000"/>
100310 </width>
100311 </stripes>
100312 </param>
100313 <param name="loop">
100314 <bool value="false"/>
100315 </param>
100316 <param name="zigzag">
100317 <bool value="false"/>
100318 </param>
100319 </layer>
100320 </canvas>
100321 </param>
100322 <param name="zoom">
100323 <real value="0.0000000000"/>
100324 </param>
100325 <param name="time_offset">
100326 <time value="0f"/>
100327 </param>
100328 <param name="children_lock">
100329 <bool value="false"/>
100330 </param>
100331 </layer>
100332 <layer type="PasteCanvas" active="true" version="0.1" desc="Shading 2" group="Shading.Gun Shading">
100333 <param name="z_depth">
100334 <real value="0.0000000000"/>
100335 </param>
100336 <param name="amount">
100337 <real value="1.0000000000"/>
100338 </param>
100339 <param name="blend_method">
100340 <integer value="0"/>
100341 </param>
100342 <param name="origin">
100343 <vector>
100344 <x>0.0000000000</x>
100345 <y>0.0000000000</y>
100346 </vector>
100347 </param>
100348 <param name="canvas">
100349 <canvas>
100350 <layer type="region" active="true" version="0.1" desc="Region">
100351 <param name="z_depth">
100352 <real value="0.0000000000"/>
100353 </param>
100354 <param name="amount">
100355 <real value="1.0000000000"/>
100356 </param>
100357 <param name="blend_method">
100358 <integer value="0"/>
100359 </param>
100360 <param name="color">
100361 <color>
100362 <r>0.000000</r>
100363 <g>0.000000</g>
100364 <b>0.000004</b>
100365 <a>1.000000</a>
100366 </color>
100367 </param>
100368 <param name="offset">
100369 <vector>
100370 <x>0.0000000000</x>
100371 <y>0.0000000000</y>
100372 </vector>
100373 </param>
100374 <param name="invert">
100375 <bool value="false"/>
100376 </param>
100377 <param name="antialias">
100378 <bool value="true"/>
100379 </param>
100380 <param name="feather">
100381 <real value="0.0000000000"/>
100382 </param>
100383 <param name="blurtype">
100384 <integer value="1"/>
100385 </param>
100386 <param name="bline">
100387 <bline type="bline_point" loop="true">
100388 <entry>
100389 <composite type="bline_point">
100390 <c1>
100391 <vector>
100392 <x>3.1231129169</x>
100393 <y>-1.5211554766</y>
100394 </vector>
100395 </c1>
100396 <c2>
100397 <real value="1.0000000000"/>
100398 </c2>
100399 <c3>
100400 <real value="0.5000000000"/>
100401 </c3>
100402 <c4>
100403 <bool value="true"/>
100404 </c4>
100405 <c5>
100406 <radial_composite type="vector">
100407 <c0>
100408 <real value="0.0000000000"/>
100409 </c0>
100410 <c1>
100411 <angle value="0.000000"/>
100412 </c1>
100413 </radial_composite>
100414 </c5>
100415 <c6>
100416 <radial_composite type="vector">
100417 <c0>
100418 <real value="0.0000000000"/>
100419 </c0>
100420 <c1>
100421 <angle value="0.000000"/>
100422 </c1>
100423 </radial_composite>
100424 </c6>
100425 </composite>
100426 </entry>
100427 <entry>
100428 <composite type="bline_point">
100429 <c1>
100430 <vector>
100431 <x>3.2193012238</x>
100432 <y>-0.8990014791</y>
100433 </vector>
100434 </c1>
100435 <c2>
100436 <real value="1.0000000000"/>
100437 </c2>
100438 <c3>
100439 <real value="0.5000000000"/>
100440 </c3>
100441 <c4>
100442 <bool value="true"/>
100443 </c4>
100444 <c5>
100445 <radial_composite type="vector">
100446 <c0>
100447 <real value="0.1300974373"/>
100448 </c0>
100449 <c1>
100450 <angle value="109.290047"/>
100451 </c1>
100452 </radial_composite>
100453 </c5>
100454 <c6>
100455 <radial_composite type="vector">
100456 <c0>
100457 <real value="0.0664107679"/>
100458 </c0>
100459 <c1>
100460 <angle value="56.309940"/>
100461 </c1>
100462 </radial_composite>
100463 </c6>
100464 </composite>
100465 </entry>
100466 <entry>
100467 <composite type="bline_point">
100468 <c1>
100469 <vector>
100470 <x>3.2459065914</x>
100471 <y>-0.8560237288</y>
100472 </vector>
100473 </c1>
100474 <c2>
100475 <real value="1.0000000000"/>
100476 </c2>
100477 <c3>
100478 <real value="0.5000000000"/>
100479 </c3>
100480 <c4>
100481 <bool value="false"/>
100482 </c4>
100483 <c5>
100484 <radial_composite type="vector">
100485 <c0>
100486 <real value="0.0000000000"/>
100487 </c0>
100488 <c1>
100489 <angle value="0.000000"/>
100490 </c1>
100491 </radial_composite>
100492 </c5>
100493 <c6>
100494 <radial_composite type="vector">
100495 <c0>
100496 <real value="0.0000000000"/>
100497 </c0>
100498 <c1>
100499 <angle value="0.000000"/>
100500 </c1>
100501 </radial_composite>
100502 </c6>
100503 </composite>
100504 </entry>
100505 <entry>
100506 <composite type="bline_point">
100507 <c1>
100508 <vector>
100509 <x>3.3154895306</x>
100510 <y>-0.4896896482</y>
100511 </vector>
100512 </c1>
100513 <c2>
100514 <real value="1.0000000000"/>
100515 </c2>
100516 <c3>
100517 <real value="0.5000000000"/>
100518 </c3>
100519 <c4>
100520 <bool value="false"/>
100521 </c4>
100522 <c5>
100523 <radial_composite type="vector">
100524 <c0>
100525 <real value="0.0000000000"/>
100526 </c0>
100527 <c1>
100528 <angle value="0.000000"/>
100529 </c1>
100530 </radial_composite>
100531 </c5>
100532 <c6>
100533 <radial_composite type="vector">
100534 <c0>
100535 <real value="0.0000000000"/>
100536 </c0>
100537 <c1>
100538 <angle value="0.000000"/>
100539 </c1>
100540 </radial_composite>
100541 </c6>
100542 </composite>
100543 </entry>
100544 <entry>
100545 <composite type="bline_point">
100546 <c1>
100547 <vector>
100548 <x>3.4157710075</x>
100549 <y>-0.4610378146</y>
100550 </vector>
100551 </c1>
100552 <c2>
100553 <real value="1.0000000000"/>
100554 </c2>
100555 <c3>
100556 <real value="0.5000000000"/>
100557 </c3>
100558 <c4>
100559 <bool value="true"/>
100560 </c4>
100561 <c5>
100562 <radial_composite type="vector">
100563 <c0>
100564 <real value="0.0434140771"/>
100565 </c0>
100566 <c1>
100567 <angle value="-81.869896"/>
100568 </c1>
100569 </radial_composite>
100570 </c5>
100571 <c6>
100572 <radial_composite type="vector">
100573 <c0>
100574 <real value="0.2200883908"/>
100575 </c0>
100576 <c1>
100577 <angle value="-30.141386"/>
100578 </c1>
100579 </radial_composite>
100580 </c6>
100581 </composite>
100582 </entry>
100583 <entry>
100584 <composite type="bline_point">
100585 <c1>
100586 <vector>
100587 <x>3.3482344151</x>
100588 <y>-0.9849569798</y>
100589 </vector>
100590 </c1>
100591 <c2>
100592 <real value="1.0000000000"/>
100593 </c2>
100594 <c3>
100595 <real value="0.5000000000"/>
100596 </c3>
100597 <c4>
100598 <bool value="true"/>
100599 </c4>
100600 <c5>
100601 <radial_composite type="vector">
100602 <c0>
100603 <real value="0.0000000000"/>
100604 </c0>
100605 <c1>
100606 <angle value="0.000000"/>
100607 </c1>
100608 </radial_composite>
100609 </c5>
100610 <c6>
100611 <radial_composite type="vector">
100612 <c0>
100613 <real value="0.0000000000"/>
100614 </c0>
100615 <c1>
100616 <angle value="0.000000"/>
100617 </c1>
100618 </radial_composite>
100619 </c6>
100620 </composite>
100621 </entry>
100622 <entry>
100623 <composite type="bline_point">
100624 <c1>
100625 <vector>
100626 <x>3.2622790337</x>
100627 <y>-1.0831918716</y>
100628 </vector>
100629 </c1>
100630 <c2>
100631 <real value="1.0000000000"/>
100632 </c2>
100633 <c3>
100634 <real value="0.5000000000"/>
100635 </c3>
100636 <c4>
100637 <bool value="true"/>
100638 </c4>
100639 <c5>
100640 <radial_composite type="vector">
100641 <c0>
100642 <real value="0.0000000000"/>
100643 </c0>
100644 <c1>
100645 <angle value="0.000000"/>
100646 </c1>
100647 </radial_composite>
100648 </c5>
100649 <c6>
100650 <radial_composite type="vector">
100651 <c0>
100652 <real value="0.0000000000"/>
100653 </c0>
100654 <c1>
100655 <angle value="0.000000"/>
100656 </c1>
100657 </radial_composite>
100658 </c6>
100659 </composite>
100660 </entry>
100661 <entry>
100662 <composite type="bline_point">
100663 <c1>
100664 <vector>
100665 <x>3.1824631691</x>
100666 <y>-1.5191088915</y>
100667 </vector>
100668 </c1>
100669 <c2>
100670 <real value="1.0000000000"/>
100671 </c2>
100672 <c3>
100673 <real value="0.5000000000"/>
100674 </c3>
100675 <c4>
100676 <bool value="true"/>
100677 </c4>
100678 <c5>
100679 <radial_composite type="vector">
100680 <c0>
100681 <real value="0.0000000000"/>
100682 </c0>
100683 <c1>
100684 <angle value="0.000000"/>
100685 </c1>
100686 </radial_composite>
100687 </c5>
100688 <c6>
100689 <radial_composite type="vector">
100690 <c0>
100691 <real value="0.0000000000"/>
100692 </c0>
100693 <c1>
100694 <angle value="0.000000"/>
100695 </c1>
100696 </radial_composite>
100697 </c6>
100698 </composite>
100699 </entry>
100700 </bline>
100701 </param>
100702 </layer>
100703 <layer type="linear_gradient" active="true" version="0.0" desc="Gun Grade006">
100704 <param name="z_depth">
100705 <real value="0.0000000000"/>
100706 </param>
100707 <param name="amount">
100708 <real value="1.0000000000"/>
100709 </param>
100710 <param name="blend_method">
100711 <integer value="13"/>
100712 </param>
100713 <param name="p1">
100714 <vector>
100715 <x>3.4661290646</x>
100716 <y>0.2427843511</y>
100717 </vector>
100718 </param>
100719 <param name="p2">
100720 <vector>
100721 <x>3.5550863743</x>
100722 <y>0.2261532098</y>
100723 </vector>
100724 </param>
100725 <param name="gradient">
100726 <gradient>
100727 <color pos="0.000000">
100728 <r>0.046920</r>
100729 <g>0.046919</g>
100730 <b>0.046924</b>
100731 <a>1.000000</a>
100732 </color>
100733 <color pos="1.000000">
100734 <r>0.132424</r>
100735 <g>0.132647</g>
100736 <b>0.132648</b>
100737 <a>1.000000</a>
100738 </color>
100739 </gradient>
100740 </param>
100741 <param name="loop">
100742 <bool value="false"/>
100743 </param>
100744 <param name="zigzag">
100745 <bool value="false"/>
100746 </param>
100747 </layer>
100748 </canvas>
100749 </param>
100750 <param name="zoom">
100751 <real value="0.0000000000"/>
100752 </param>
100753 <param name="time_offset">
100754 <time value="0f"/>
100755 </param>
100756 <param name="children_lock">
100757 <bool value="false"/>
100758 </param>
100759 </layer>
100760 <layer type="PasteCanvas" active="true" version="0.1" desc="Shading 1" group="Shading.Gun Shading">
100761 <param name="z_depth">
100762 <real value="0.0000000000"/>
100763 </param>
100764 <param name="amount">
100765 <real value="1.0000000000"/>
100766 </param>
100767 <param name="blend_method">
100768 <integer value="0"/>
100769 </param>
100770 <param name="origin">
100771 <vector>
100772 <x>0.0000000000</x>
100773 <y>0.0000000000</y>
100774 </vector>
100775 </param>
100776 <param name="canvas">
100777 <canvas>
100778 <layer type="PasteCanvas" active="true" version="0.1" desc="Straight Grade">
100779 <param name="z_depth">
100780 <real value="0.0000000000"/>
100781 </param>
100782 <param name="amount">
100783 <real value="1.0000000000"/>
100784 </param>
100785 <param name="blend_method">
100786 <integer value="0"/>
100787 </param>
100788 <param name="origin">
100789 <vector>
100790 <x>0.0000000000</x>
100791 <y>0.0000000000</y>
100792 </vector>
100793 </param>
100794 <param name="canvas">
100795 <canvas>
100796 <layer type="region" active="true" version="0.1" desc="Region">
100797 <param name="z_depth">
100798 <real value="0.0000000000"/>
100799 </param>
100800 <param name="amount">
100801 <real value="1.0000000000"/>
100802 </param>
100803 <param name="blend_method">
100804 <integer value="0"/>
100805 </param>
100806 <param name="color">
100807 <color>
100808 <r>0.000000</r>
100809 <g>0.000000</g>
100810 <b>0.000004</b>
100811 <a>1.000000</a>
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100813 </param>
100814 <param name="offset">
100815 <vector>
100816 <x>0.0000000000</x>
100817 <y>0.0000000000</y>
100818 </vector>
100819 </param>
100820 <param name="invert">
100821 <bool value="false"/>
100822 </param>
100823 <param name="antialias">
100824 <bool value="true"/>
100825 </param>
100826 <param name="feather">
100827 <real value="0.0000000000"/>
100828 </param>
100829 <param name="blurtype">
100830 <integer value="1"/>
100831 </param>
100832 <param name="bline">
100833 <bline type="bline_point" loop="true">
100834 <entry>
100835 <composite type="bline_point">
100836 <c1>
100837 <vector>
100838 <x>2.6458003521</x>
100839 <y>-1.2379006147</y>
100840 </vector>
100841 </c1>
100842 <c2>
100843 <real value="1.0000000000"/>
100844 </c2>
100845 <c3>
100846 <real value="0.5000000000"/>
100847 </c3>
100848 <c4>
100849 <bool value="true"/>
100850 </c4>
100851 <c5>
100852 <radial_composite type="vector">
100853 <c0>
100854 <real value="0.2711691659"/>
100855 </c0>
100856 <c1>
100857 <angle value="-97.594627"/>
100858 </c1>
100859 </radial_composite>
100860 </c5>
100861 <c6>
100862 <radial_composite type="vector">
100863 <c0>
100864 <real value="0.1812351465"/>
100865 </c0>
100866 <c1>
100867 <angle value="109.647820"/>
100868 </c1>
100869 </radial_composite>
100870 </c6>
100871 </composite>
100872 </entry>
100873 <entry>
100874 <composite type="bline_point">
100875 <c1>
100876 <vector>
100877 <x>2.5970199108</x>
100878 <y>-1.1473083496</y>
100879 </vector>
100880 </c1>
100881 <c2>
100882 <real value="1.0000000000"/>
100883 </c2>
100884 <c3>
100885 <real value="0.5000000000"/>
100886 </c3>
100887 <c4>
100888 <bool value="true"/>
100889 </c4>
100890 <c5>
100891 <radial_composite type="vector">
100892 <c0>
100893 <real value="0.0000000000"/>
100894 </c0>
100895 <c1>
100896 <angle value="0.000000"/>
100897 </c1>
100898 </radial_composite>
100899 </c5>
100900 <c6>
100901 <radial_composite type="vector">
100902 <c0>
100903 <real value="0.2747797948"/>
100904 </c0>
100905 <c1>
100906 <angle value="52.507347"/>
100907 </c1>
100908 </radial_composite>
100909 </c6>
100910 </composite>
100911 </entry>
100912 <entry>
100913 <composite type="bline_point">
100914 <c1>
100915 <vector>
100916 <x>2.5631721020</x>
100917 <y>-1.0009667873</y>
100918 </vector>
100919 </c1>
100920 <c2>
100921 <real value="1.0000000000"/>
100922 </c2>
100923 <c3>
100924 <real value="0.5000000000"/>
100925 </c3>
100926 <c4>
100927 <bool value="true"/>
100928 </c4>
100929 <c5>
100930 <radial_composite type="vector">
100931 <c0>
100932 <real value="0.1852630652"/>
100933 </c0>
100934 <c1>
100935 <angle value="-159.227753"/>
100936 </c1>
100937 </radial_composite>
100938 </c5>
100939 <c6>
100940 <radial_composite type="vector">
100941 <c0>
100942 <real value="0.0240784204"/>
100943 </c0>
100944 <c1>
100945 <angle value="119.744881"/>
100946 </c1>
100947 </radial_composite>
100948 </c6>
100949 </composite>
100950 </entry>
100951 <entry>
100952 <composite type="bline_point">
100953 <c1>
100954 <vector>
100955 <x>2.5482392311</x>
100956 <y>-0.9551728964</y>
100957 </vector>
100958 </c1>
100959 <c2>
100960 <real value="1.0000000000"/>
100961 </c2>
100962 <c3>
100963 <real value="0.5000000000"/>
100964 </c3>
100965 <c4>
100966 <bool value="true"/>
100967 </c4>
100968 <c5>
100969 <radial_composite type="vector">
100970 <c0>
100971 <real value="0.0427610385"/>
100972 </c0>
100973 <c1>
100974 <angle value="102.094757"/>
100975 </c1>
100976 </radial_composite>
100977 </c5>
100978 <c6>
100979 <radial_composite type="vector">
100980 <c0>
100981 <real value="0.1487894719"/>
100982 </c0>
100983 <c1>
100984 <angle value="79.592293"/>
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101140 <angle value="-177.397430"/>
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101164 <radial_composite type="vector">
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101166 <real value="0.1045722732"/>
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101168 <c1>
101169 <angle value="-178.363419"/>
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101214 <g>0.396404</g>
101215 <b>0.396404</b>
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101220 <g>0.056281</g>
101221 <b>0.056285</b>
101222 <a>1.000000</a>
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101229 <param name="zigzag">
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101235 <param name="zoom">
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101246 <param name="z_depth">
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101249 <param name="amount">
101250 <real value="1.0000000000"/>
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101258 <y>0.0000000000</y>
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101261 <param name="canvas">
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101264 <param name="z_depth">
101265 <real value="0.0000000000"/>
101266 </param>
101267 <param name="amount">
101268 <real value="1.0000000000"/>
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101278 <a>1.000000</a>
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101291 <bool value="true"/>
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101301 <entry>
101302 <composite type="bline_point">
101303 <c1>
101304 <vector>
101305 <x>2.4367411137</x>
101306 <y>-0.8924551606</y>
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101309 <c2>
101310 <real value="1.0000000000"/>
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101313 <real value="0.5000000000"/>
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101315 <c4>
101316 <bool value="false"/>
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101318 <c5>
101319 <radial_composite type="vector">
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101321 <real value="0.1081778215"/>
101322 </c0>
101323 <c1>
101324 <angle value="96.340195"/>
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101326 </radial_composite>
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101328 <c6>
101329 <radial_composite type="vector">
101330 <c0>
101331 <real value="0.1081778215"/>
101332 </c0>
101333 <c1>
101334 <angle value="96.340195"/>
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101336 </radial_composite>
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101338 </composite>
101339 </entry>
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101341 <composite type="bline_point">
101342 <c1>
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101345 <y>-0.6226691604</y>
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101354 <c4>
101355 <bool value="true"/>
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101358 <radial_composite type="vector">
101359 <c0>
101360 <real value="0.2274496697"/>
101361 </c0>
101362 <c1>
101363 <angle value="76.328697"/>
101364 </c1>
101365 </radial_composite>
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101370 <real value="0.2397633370"/>
101371 </c0>
101372 <c1>
101373 <angle value="-39.440052"/>
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101375 </radial_composite>
101376 </c6>
101377 </composite>
101378 </entry>
101379 <entry>
101380 <composite type="bline_point">
101381 <c1>
101382 <vector>
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101384 <y>-0.6814048886</y>
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101387 <c2>
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101408 <c0>
101409 <real value="0.2122349986"/>
101410 </c0>
101411 <c1>
101412 <angle value="-103.840691"/>
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101414 </radial_composite>
101415 </c6>
101416 </composite>
101417 </entry>
101418 <entry>
101419 <composite type="bline_point">
101420 <c1>
101421 <vector>
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101423 <y>-0.7869300246</y>
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101426 <c2>
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101432 <c4>
101433 <bool value="true"/>
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101436 <radial_composite type="vector">
101437 <c0>
101438 <real value="0.1108653730"/>
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101447 <c0>
101448 <real value="0.1119462308"/>
101449 </c0>
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101451 <angle value="-99.211029"/>
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101455 </composite>
101456 </entry>
101457 <entry>
101458 <composite type="bline_point">
101459 <c1>
101460 <vector>
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101462 <y>-0.9571639299</y>
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101464 </c1>
101465 <c2>
101466 <real value="1.0000000000"/>
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101468 <c3>
101469 <real value="0.5000000000"/>
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101471 <c4>
101472 <bool value="false"/>
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101474 <c5>
101475 <radial_composite type="vector">
101476 <c0>
101477 <real value="0.0179193629"/>
101478 </c0>
101479 <c1>
101480 <angle value="-90.000000"/>
101481 </c1>
101482 </radial_composite>
101483 </c5>
101484 <c6>
101485 <radial_composite type="vector">
101486 <c0>
101487 <real value="0.0179193629"/>
101488 </c0>
101489 <c1>
101490 <angle value="-90.000000"/>
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101492 </radial_composite>
101493 </c6>
101494 </composite>
101495 </entry>
101496 </bline>
101497 </param>
101498 </layer>
101499 <layer type="linear_gradient" active="true" version="0.0" desc="Curve Grade">
101500 <param name="z_depth">
101501 <real value="0.0000000000"/>
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101503 <param name="amount">
101504 <real value="1.0000000000"/>
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101506 <param name="blend_method">
101507 <integer value="13"/>
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101523 <color pos="0.000000">
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101525 <g>0.020717</g>
101526 <b>0.020722</b>
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101531 <g>0.455648</g>
101532 <b>0.455649</b>
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101537 <g>0.176803</g>
101538 <b>0.176803</b>
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101544 <bool value="false"/>
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101546 <param name="zigzag">
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101553 <real value="0.0000000000"/>
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101555 <param name="time_offset">
101556 <time value="0f"/>
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101558 <param name="children_lock">
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101561 </layer>
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101565 <real value="0.0000000000"/>
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101567 <param name="time_offset">
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101570 <param name="children_lock">
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101574 <layer type="outline" active="true" version="0.2" desc="Grip Outline">
101575 <param name="z_depth">
101576 <real value="0.0000000000"/>
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101578 <param name="amount">
101579 <real value="1.0000000000"/>
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101581 <param name="blend_method">
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101583 </param>
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101587 <g>0.004037</g>
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101592 <param name="offset">
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101598 <param name="invert">
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101601 <param name="antialias">
101602 <bool value="true"/>
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101604 <param name="feather">
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101607 <param name="blurtype">
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101612 <entry>
101613 <composite type="bline_point">
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101616 <x>2.7777736187</x>
101617 <y>1.2661458254</y>
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101620 <c2>
101621 <real value="1.0000000000"/>
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101623 <c3>
101624 <real value="0.5000000000"/>
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101626 <c4>
101627 <bool value="false"/>
101628 </c4>
101629 <c5>
101630 <radial_composite type="vector">
101631 <c0>
101632 <real value="0.0000000000"/>
101633 </c0>
101634 <c1>
101635 <angle value="0.000000"/>
101636 </c1>
101637 </radial_composite>
101638 </c5>
101639 <c6>
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101652 <composite type="bline_point">
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101665 <c4>
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101670 <c0>
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101674 <angle value="-99.574013"/>
101675 </c1>
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101680 <c0>
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101685 </c1>
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101688 </composite>
101689 </entry>
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101692 <c1>
101693 <vector>
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101695 <y>-1.4810183048</y>
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101699 <real value="2.5935076668"/>
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101704 <c4>
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101727 </composite>
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101743 <c4>
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101749 <real value="0.5456496725"/>
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103913 <param name="zigzag">
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103922 <param name="time_offset">
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103925 <param name="children_lock">
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103933 <param name="amount">
103934 <real value="1.0000000000"/>
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103942 <y>0.0000000000</y>
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103945 <param name="canvas">
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103948 <param name="z_depth">
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103951 <param name="amount">
103952 <real value="1.0000000000"/>
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103961 <b>0.000004</b>
103962 <a>1.000000</a>
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103968 <y>0.0000000000</y>
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103974 <param name="antialias">
103975 <bool value="true"/>
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103977 <param name="feather">
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103981 <integer value="1"/>
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103984 <bline type="bline_point" loop="true">
103985 <entry>
103986 <composite type="bline_point">
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103988 <vector>
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103990 <y>-1.8805639744</y>
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103993 <c2>
103994 <real value="1.0000000000"/>
103995 </c2>
103996 <c3>
103997 <real value="0.5000000000"/>
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103999 <c4>
104000 <bool value="true"/>
104001 </c4>
104002 <c5>
104003 <radial_composite type="vector">
104004 <c0>
104005 <real value="0.0277523512"/>
104006 </c0>
104007 <c1>
104008 <angle value="-45.000000"/>
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104010 </radial_composite>
104011 </c5>
104012 <c6>
104013 <radial_composite type="vector">
104014 <c0>
104015 <real value="0.5845519108"/>
104016 </c0>
104017 <c1>
104018 <angle value="-92.886414"/>
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104022 </composite>
104023 </entry>
104024 <entry>
104025 <composite type="bline_point">
104026 <c1>
104027 <vector>
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104035 <c3>
104036 <real value="0.5000000000"/>
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104038 <c4>
104039 <bool value="true"/>
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104041 <c5>
104042 <radial_composite type="vector">
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104052 <radial_composite type="vector">
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104055 </c0>
104056 <c1>
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104061 </composite>
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104063 <entry>
104064 <composite type="bline_point">
104065 <c1>
104066 <vector>
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104071 <c2>
104072 <real value="1.0000000000"/>
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104074 <c3>
104075 <real value="0.5000000000"/>
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104077 <c4>
104078 <bool value="true"/>
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104080 <c5>
104081 <radial_composite type="vector">
104082 <c0>
104083 <real value="0.0286064688"/>
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104085 <c1>
104086 <angle value="-30.963757"/>
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104090 <c6>
104091 <radial_composite type="vector">
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104095 <c1>
104096 <angle value="-91.735710"/>
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104098 </radial_composite>
104099 </c6>
104100 </composite>
104101 </entry>
104102 <entry>
104103 <composite type="bline_point">
104104 <c1>
104105 <vector>
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104107 <y>-1.8723874092</y>
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104111 <real value="1.0000000000"/>
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104113 <c3>
104114 <real value="0.5000000000"/>
104115 </c3>
104116 <c4>
104117 <bool value="true"/>
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104119 <c5>
104120 <radial_composite type="vector">
104121 <c0>
104122 <real value="0.3944350203"/>
104123 </c0>
104124 <c1>
104125 <angle value="84.289406"/>
104126 </c1>
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104128 </c5>
104129 <c6>
104130 <radial_composite type="vector">
104131 <c0>
104132 <real value="0.0343417825"/>
104133 </c0>
104134 <c1>
104135 <angle value="0.000000"/>
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104138 </c6>
104139 </composite>
104140 </entry>
104141 </bline>
104142 </param>
104143 </layer>
104144 <layer type="conical_gradient" active="true" version="0.1" desc="Gun Grade021">
104145 <param name="z_depth">
104146 <real value="0.0000000000"/>
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104148 <param name="amount">
104149 <real value="1.0000000000"/>
104150 </param>
104151 <param name="blend_method">
104152 <integer value="13"/>
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104154 <param name="gradient">
104155 <gradient>
104156 <color pos="0.189474">
104157 <r>0.032378</r>
104158 <g>0.032377</g>
104159 <b>0.032382</b>
104160 <a>1.000000</a>
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104162 <color pos="0.319298">
104163 <r>0.272342</r>
104164 <g>0.272341</g>
104165 <b>0.272345</b>
104166 <a>1.000000</a>
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104168 <color pos="0.375439">
104169 <r>0.082594</r>
104170 <g>0.082594</g>
104171 <b>0.082598</b>
104172 <a>1.000000</a>
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104176 <g>0.258602</g>
104177 <b>0.258605</b>
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104180 <color pos="0.543860">
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104182 <g>0.082594</g>
104183 <b>0.082596</b>
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104188 <g>0.040094</g>
104189 <b>0.040095</b>
104190 <a>1.000000</a>
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104197 <y>-1.8887405396</y>
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104200 <param name="angle">
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104203 <param name="symmetric">
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104207 </canvas>
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104209 <param name="zoom">
104210 <real value="0.0000000000"/>
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104212 <param name="time_offset">
104213 <time value="0f"/>
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104215 <param name="children_lock">
104216 <bool value="false"/>
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104219 <layer type="outline" active="true" version="0.2" desc="Dome Outline">
104220 <param name="z_depth">
104221 <real value="0.0000000000"/>
104222 </param>
104223 <param name="amount">
104224 <real value="1.0000000000"/>
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104226 <param name="blend_method">
104227 <integer value="0"/>
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104229 <param name="color">
104230 <color guid="32E94A1EF290BE62B2F28E2D0BCFFB0E">
104231 <r>0.004037</r>
104232 <g>0.004037</g>
104233 <b>0.004037</b>
104234 <a>1.000000</a>
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104238 <vector>
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104240 <y>0.0000000000</y>
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104243 <param name="invert">
104244 <bool value="false"/>
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104246 <param name="antialias">
104247 <bool value="true"/>
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104249 <param name="feather">
104250 <real value="0.0000000000"/>
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104252 <param name="blurtype">
104253 <integer value="1"/>
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104255 <param name="bline">
104256 <bline type="bline_point" loop="true">
104257 <entry>
104258 <composite type="bline_point">
104259 <c1>
104260 <vector>
104261 <x>2.6199543476</x>
104262 <y>-1.9011557102</y>
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104265 <c2>
104266 <real value="1.0000000000"/>
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104268 <c3>
104269 <real value="0.5000000000"/>
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104271 <c4>
104272 <bool value="true"/>
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104274 <c5>
104275 <radial_composite type="vector">
104276 <c0>
104277 <real value="0.3434621896"/>
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104279 <c1>
104280 <angle value="85.511101"/>
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104284 <c6>
104285 <radial_composite type="vector">
104286 <c0>
104287 <real value="0.0886744095"/>
104288 </c0>
104289 <c1>
104290 <angle value="8.007608"/>
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104292 </radial_composite>
104293 </c6>
104294 </composite>
104295 </entry>
104296 <entry>
104297 <composite type="bline_point">
104298 <c1>
104299 <vector>
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104304 <c2>
104305 <real value="1.0000000000"/>
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104307 <c3>
104308 <real value="0.5000000000"/>
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104310 <c4>
104311 <bool value="true"/>
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104313 <c5>
104314 <radial_composite type="vector">
104315 <c0>
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104319 <angle value="8.009030"/>
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104323 <c6>
104324 <radial_composite type="vector">
104325 <c0>
104326 <real value="0.4900535032"/>
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104328 <c1>
104329 <angle value="-95.555138"/>
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104332 </c6>
104333 </composite>
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104335 <entry>
104336 <composite type="bline_point">
104337 <c1>
104338 <vector>
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104349 <c4>
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104352 <c5>
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104354 <c0>
104355 <real value="0.3011128082"/>
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104357 <c1>
104358 <angle value="-171.566406"/>
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104361 </c5>
104362 <c6>
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104364 <c0>
104365 <real value="0.3193615540"/>
104366 </c0>
104367 <c1>
104368 <angle value="-153.004166"/>
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104371 </c6>
104372 </composite>
104373 </entry>
104374 </bline>
104375 </param>
104376 <param name="width">
104377 <real value="0.0250000007"/>
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104380 <bool value="false"/>
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104382 <param name="round_tip[0]">
104383 <bool value="true"/>
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104385 <param name="round_tip[1]">
104386 <bool value="true"/>
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104388 <param name="loopyness">
104389 <real value="1.0000000000"/>
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104391 </layer>
104392 <layer type="outline" active="true" version="0.2" desc="Dome Cylinder">
104393 <param name="z_depth">
104394 <real value="0.0000000000"/>
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104396 <param name="amount">
104397 <real value="1.0000000000"/>
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104399 <param name="blend_method">
104400 <integer value="0"/>
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104403 <color guid="32E94A1EF290BE62B2F28E2D0BCFFB0E">
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104405 <g>0.004037</g>
104406 <b>0.004037</b>
104407 <a>1.000000</a>
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104411 <vector>
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104416 <param name="invert">
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104419 <param name="antialias">
104420 <bool value="true"/>
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104422 <param name="feather">
104423 <real value="0.0000000000"/>
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104425 <param name="blurtype">
104426 <integer value="1"/>
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104428 <param name="bline">
104429 <bline type="bline_point" loop="true">
104430 <entry>
104431 <composite type="bline_point">
104432 <c1>
104433 <vector>
104434 <x>2.6226072311</x>
104435 <y>-1.9010732174</y>
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104438 <c2>
104439 <real value="0.5965701765"/>
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104441 <c3>
104442 <real value="0.5000000000"/>
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104444 <c4>
104445 <bool value="true"/>
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104447 <c5>
104448 <radial_composite type="vector">
104449 <c0>
104450 <real value="0.1445806261"/>
104451 </c0>
104452 <c1>
104453 <angle value="-173.019272"/>
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104456 </c5>
104457 <c6>
104458 <radial_composite type="vector">
104459 <c0>
104460 <real value="0.3420460150"/>
104461 </c0>
104462 <c1>
104463 <angle value="-84.989555"/>
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104466 </c6>
104467 </composite>
104468 </entry>
104469 <entry>
104470 <composite type="bline_point">
104471 <c1>
104472 <vector>
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104474 <y>-2.0051653385</y>
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104483 <c4>
104484 <bool value="false"/>
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104487 <radial_composite type="vector">
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104489 <real value="0.1704960481"/>
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104491 <c1>
104492 <angle value="19.053225"/>
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104497 <radial_composite type="vector">
104498 <c0>
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104502 <angle value="0.000000"/>
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104504 </radial_composite>
104505 </c6>
104506 </composite>
104507 </entry>
104508 <entry>
104509 <composite type="bline_point">
104510 <c1>
104511 <vector>
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104522 <c4>
104523 <bool value="true"/>
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104525 <c5>
104526 <radial_composite type="vector">
104527 <c0>
104528 <real value="0.2088445674"/>
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104530 <c1>
104531 <angle value="105.522049"/>
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104535 <c6>
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104537 <c0>
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104541 <angle value="-172.182495"/>
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104547 </bline>
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104549 <param name="width">
104550 <real value="0.0250000007"/>
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104552 <param name="sharp_cusps">
104553 <bool value="true"/>
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104555 <param name="round_tip[0]">
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104558 <param name="round_tip[1]">
104559 <bool value="true"/>
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104561 <param name="loopyness">
104562 <real value="1.0000000000"/>
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104567 <param name="zoom">
104568 <real value="0.0000000000"/>
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104570 <param name="time_offset">
104571 <time value="0f"/>
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104573 <param name="children_lock">
104574 <bool value="false"/>
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104577 <layer type="PasteCanvas" active="true" version="0.1" desc="P.Cilinder">
104578 <param name="z_depth">
104579 <real value="0.0000000000"/>
104580 </param>
104581 <param name="amount">
104582 <real value="1.0000000000"/>
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104584 <param name="blend_method">
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104587 <param name="origin">
104588 <vector>
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104590 <y>0.0000000000</y>
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104593 <param name="canvas">
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104595 <layer type="region" active="true" version="0.1" desc="P.Cylinder">
104596 <param name="z_depth">
104597 <real value="0.0000000000"/>
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104599 <param name="amount">
104600 <real value="1.0000000000"/>
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104602 <param name="blend_method">
104603 <integer value="0"/>
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104605 <param name="color" use=":dfsadf"/>
104606 <param name="offset">
104607 <vector>
104608 <x>0.0000000000</x>
104609 <y>0.0000000000</y>
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104612 <param name="invert">
104613 <bool value="false"/>
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104615 <param name="antialias">
104616 <bool value="true"/>
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104618 <param name="feather">
104619 <real value="0.0000000000"/>
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104621 <param name="blurtype">
104622 <integer value="1"/>
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104698 <angle value="-95.385025"/>
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104704 <entry>
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104707 <vector>
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104709 <y>-1.8827024698</y>
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104719 <bool value="true"/>
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104722 <radial_composite type="vector">
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104746 <vector>
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104758 <bool value="false"/>
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104786 <param name="z_depth">
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104798 <y>-2.3640882969</y>
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104804 <y>0.9859117866</y>
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104808 <gradient guid="A234BDFAE397079258DB04A62D4C67A4">
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104811 <g>0.035357</g>
104812 <b>0.035357</b>
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104818 <b>0.286471</b>
104819 <a>1.000000</a>
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104826 <param name="zigzag">
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104833 </param>
104834 <param name="amount">
104835 <real value="1.0000000000"/>
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104837 <param name="blend_method">
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104840 <param name="origin">
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104846 <param name="canvas">
104847 <canvas>
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104849 <param name="z_depth">
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104852 <param name="amount">
104853 <real value="1.0000000000"/>
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104855 <param name="blend_method">
104856 <integer value="0"/>
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104862 <b>0.000004</b>
104863 <a>1.000000</a>
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104866 <param name="offset">
104867 <vector>
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104869 <y>0.0000000000</y>
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104871 </param>
104872 <param name="invert">
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104874 </param>
104875 <param name="antialias">
104876 <bool value="true"/>
104877 </param>
104878 <param name="feather">
104879 <real value="0.0000000000"/>
104880 </param>
104881 <param name="blurtype">
104882 <integer value="1"/>
104883 </param>
104884 <param name="bline">
104885 <bline type="bline_point" loop="true">
104886 <entry>
104887 <composite type="bline_point">
104888 <c1>
104889 <vector>
104890 <x>2.6909298897</x>
104891 <y>-1.7104195356</y>
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104893 </c1>
104894 <c2>
104895 <real value="1.0000000000"/>
104896 </c2>
104897 <c3>
104898 <real value="0.5000000000"/>
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104900 <c4>
104901 <bool value="true"/>
104902 </c4>
104903 <c5>
104904 <radial_composite type="vector">
104905 <c0>
104906 <real value="0.1120649807"/>
104907 </c0>
104908 <c1>
104909 <angle value="160.709946"/>
104910 </c1>
104911 </radial_composite>
104912 </c5>
104913 <c6>
104914 <radial_composite type="vector">
104915 <c0>
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104917 </c0>
104918 <c1>
104919 <angle value="-96.911224"/>
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104921 </radial_composite>
104922 </c6>
104923 </composite>
104924 </entry>
104925 <entry>
104926 <composite type="bline_point">
104927 <c1>
104928 <vector>
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104936 <c3>
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104939 <c4>
104940 <bool value="true"/>
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104942 <c5>
104943 <radial_composite type="vector">
104944 <c0>
104945 <real value="0.2447118971"/>
104946 </c0>
104947 <c1>
104948 <angle value="-96.203453"/>
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104950 </radial_composite>
104951 </c5>
104952 <c6>
104953 <radial_composite type="vector">
104954 <c0>
104955 <real value="0.2797003330"/>
104956 </c0>
104957 <c1>
104958 <angle value="-74.649864"/>
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104960 </radial_composite>
104961 </c6>
104962 </composite>
104963 </entry>
104964 <entry>
104965 <composite type="bline_point">
104966 <c1>
104967 <vector>
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104969 <y>-1.8778941631</y>
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104972 <c2>
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104975 <c3>
104976 <real value="0.5000000000"/>
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104978 <c4>
104979 <bool value="true"/>
104980 </c4>
104981 <c5>
104982 <radial_composite type="vector">
104983 <c0>
104984 <real value="0.3299810134"/>
104985 </c0>
104986 <c1>
104987 <angle value="83.558403"/>
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104989 </radial_composite>
104990 </c5>
104991 <c6>
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104993 <c0>
104994 <real value="0.2131932415"/>
104995 </c0>
104996 <c1>
104997 <angle value="82.874985"/>
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104999 </radial_composite>
105000 </c6>
105001 </composite>
105002 </entry>
105003 <entry>
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105005 <c1>
105006 <vector>
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105008 <y>-1.7227597237</y>
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105011 <c2>
105012 <real value="1.0000000000"/>
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105014 <c3>
105015 <real value="0.5000000000"/>
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105017 <c4>
105018 <bool value="true"/>
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105020 <c5>
105021 <radial_composite type="vector">
105022 <c0>
105023 <real value="0.1182583329"/>
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105025 <c1>
105026 <angle value="79.695152"/>
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105028 </radial_composite>
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105030 <c6>
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105035 <c1>
105036 <angle value="-165.256439"/>
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105038 </radial_composite>
105039 </c6>
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105041 </entry>
105042 </bline>
105043 </param>
105044 </layer>
105045 <layer type="linear_gradient" active="true" version="0.0" desc="Gun Grade020">
105046 <param name="z_depth">
105047 <real value="0.0000000000"/>
105048 </param>
105049 <param name="amount">
105050 <real value="1.0000000000"/>
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105052 <param name="blend_method">
105053 <integer value="13"/>
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105058 <y>-1.8086097240</y>
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105064 <y>-1.8380455971</y>
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105071 <g>0.003575</g>
105072 <b>0.003579</b>
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105077 <g>0.066579</g>
105078 <b>0.066581</b>
105079 <a>1.000000</a>
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105084 <b>0.219699</b>
105085 <a>1.000000</a>
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105088 <r>0.117403</r>
105089 <g>0.117403</g>
105090 <b>0.117404</b>
105091 <a>1.000000</a>
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105094 <r>0.286470</r>
105095 <g>0.286470</g>
105096 <b>0.286471</b>
105097 <a>1.000000</a>
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105101 <param name="loop">
105102 <bool value="false"/>
105103 </param>
105104 <param name="zigzag">
105105 <bool value="false"/>
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105107 </layer>
105108 </canvas>
105109 </param>
105110 <param name="zoom">
105111 <real value="0.0000000000"/>
105112 </param>
105113 <param name="time_offset">
105114 <time value="0f"/>
105115 </param>
105116 <param name="children_lock">
105117 <bool value="false"/>
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105120 <layer type="outline" active="true" version="0.2" desc="P.Cylinder Outline">
105121 <param name="z_depth">
105122 <real value="0.0000000000"/>
105123 </param>
105124 <param name="amount">
105125 <real value="1.0000000000"/>
105126 </param>
105127 <param name="blend_method">
105128 <integer value="0"/>
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105130 <param name="color">
105131 <color guid="32E94A1EF290BE62B2F28E2D0BCFFB0E">
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105133 <g>0.004037</g>
105134 <b>0.004037</b>
105135 <a>1.000000</a>
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105137 </param>
105138 <param name="offset">
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105140 <x>0.0000000000</x>
105141 <y>0.0000000000</y>
105142 </vector>
105143 </param>
105144 <param name="invert">
105145 <bool value="false"/>
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105147 <param name="antialias">
105148 <bool value="true"/>
105149 </param>
105150 <param name="feather">
105151 <real value="0.0000000000"/>
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105153 <param name="blurtype">
105154 <integer value="1"/>
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105156 <param name="bline">
105157 <bline type="bline_point" loop="true" guid="BAA49DF8288DA1349FAC1F64EF754E9C">
105158 <entry>
105159 <composite type="bline_point">
105160 <c1>
105161 <vector>
105162 <x>2.6975584030</x>
105163 <y>-1.6338185072</y>
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105166 <c2>
105167 <real value="1.5439168784"/>
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105169 <c3>
105170 <real value="0.5000000000"/>
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105172 <c4>
105173 <bool value="false"/>
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105175 <c5>
105176 <radial_composite type="vector">
105177 <c0>
105178 <real value="0.0000000000"/>
105179 </c0>
105180 <c1>
105181 <angle value="-180.000000"/>
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105183 </radial_composite>
105184 </c5>
105185 <c6>
105186 <radial_composite type="vector">
105187 <c0>
105188 <real value="0.0000000000"/>
105189 </c0>
105190 <c1>
105191 <angle value="0.000000"/>
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105193 </radial_composite>
105194 </c6>
105195 </composite>
105196 </entry>
105197 <entry>
105198 <composite type="bline_point">
105199 <c1>
105200 <vector>
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105202 <y>-1.8968889713</y>
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105208 <c3>
105209 <real value="0.5000000000"/>
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105211 <c4>
105212 <bool value="true"/>
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105215 <radial_composite type="vector">
105216 <c0>
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105226 <c0>
105227 <real value="0.2742462881"/>
105228 </c0>
105229 <c1>
105230 <angle value="-95.385025"/>
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105232 </radial_composite>
105233 </c6>
105234 </composite>
105235 </entry>
105236 <entry>
105237 <composite type="bline_point">
105238 <c1>
105239 <vector>
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105241 <y>-1.8827024698</y>
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105244 <c2>
105245 <real value="0.9055956304"/>
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105247 <c3>
105248 <real value="0.5000000000"/>
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105250 <c4>
105251 <bool value="true"/>
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105256 <real value="0.3619684036"/>
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105258 <c1>
105259 <angle value="82.418144"/>
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105262 </c5>
105263 <c6>
105264 <radial_composite type="vector">
105265 <c0>
105266 <real value="0.0000000000"/>
105267 </c0>
105268 <c1>
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105272 </c6>
105273 </composite>
105274 </entry>
105275 <entry>
105276 <composite type="bline_point">
105277 <c1>
105278 <vector>
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105280 <y>-1.6290746927</y>
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105283 <c2>
105284 <real value="1.4286940174"/>
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105286 <c3>
105287 <real value="0.5000000000"/>
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105289 <c4>
105290 <bool value="false"/>
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105292 <c5>
105293 <radial_composite type="vector">
105294 <c0>
105295 <real value="0.0289421928"/>
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105297 <c1>
105298 <angle value="140.080475"/>
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105302 <c6>
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105304 <c0>
105305 <real value="0.0000000000"/>
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105307 <c1>
105308 <angle value="0.000000"/>
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105313 </entry>
105314 </bline>
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105316 <param name="width">
105317 <real value="0.0250000007"/>
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105319 <param name="sharp_cusps">
105320 <bool value="true"/>
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105323 <bool value="true"/>
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105325 <param name="round_tip[1]">
105326 <bool value="true"/>
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105328 <param name="loopyness">
105329 <real value="1.0000000000"/>
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105332 <layer type="outline" active="true" version="0.2" desc="Cross Line">
105333 <param name="z_depth">
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111977 <integer value="1"/>
111978 </param>
111979 <param name="bline">
111980 <bline type="bline_point" loop="true">
111981 <entry>
111982 <composite type="bline_point">
111983 <c1>
111984 <vector>
111985 <x>2.9566712379</x>
111986 <y>-0.9816819429</y>
111987 </vector>
111988 </c1>
111989 <c2>
111990 <real value="1.0000000000"/>
111991 </c2>
111992 <c3>
111993 <real value="0.5000000000"/>
111994 </c3>
111995 <c4>
111996 <bool value="false"/>
111997 </c4>
111998 <c5>
111999 <radial_composite type="vector">
112000 <c0>
112001 <real value="0.0516362868"/>
112002 </c0>
112003 <c1>
112004 <angle value="97.765160"/>
112005 </c1>
112006 </radial_composite>
112007 </c5>
112008 <c6>
112009 <radial_composite type="vector">
112010 <c0>
112011 <real value="0.0516362868"/>
112012 </c0>
112013 <c1>
112014 <angle value="97.765160"/>
112015 </c1>
112016 </radial_composite>
112017 </c6>
112018 </composite>
112019 </entry>
112020 <entry>
112021 <composite type="bline_point">
112022 <c1>
112023 <vector>
112024 <x>3.0155858994</x>
112025 <y>-0.9840075374</y>
112026 </vector>
112027 </c1>
112028 <c2>
112029 <real value="1.0000000000"/>
112030 </c2>
112031 <c3>
112032 <real value="0.5000000000"/>
112033 </c3>
112034 <c4>
112035 <bool value="false"/>
112036 </c4>
112037 <c5>
112038 <radial_composite type="vector">
112039 <c0>
112040 <real value="0.0507914643"/>
112041 </c0>
112042 <c1>
112043 <angle value="-74.054604"/>
112044 </c1>
112045 </radial_composite>
112046 </c5>
112047 <c6>
112048 <radial_composite type="vector">
112049 <c0>
112050 <real value="0.0507914643"/>
112051 </c0>
112052 <c1>
112053 <angle value="-74.054604"/>
112054 </c1>
112055 </radial_composite>
112056 </c6>
112057 </composite>
112058 </entry>
112059 </bline>
112060 </param>
112061 </layer>
112062 <layer type="circle" active="true" version="0.1" desc="Circle035">
112063 <param name="z_depth">
112064 <real value="0.0000000000"/>
112065 </param>
112066 <param name="amount">
112067 <real value="1.0000000000"/>
112068 </param>
112069 <param name="blend_method">
112070 <integer value="0"/>
112071 </param>
112072 <param name="color">
112073 <color>
112074 <r>1.055917</r>
112075 <g>1.061316</g>
112076 <b>0.537618</b>
112077 <a>1.000000</a>
112078 </color>
112079 </param>
112080 <param name="radius">
112081 <real value="0.0035388939"/>
112082 </param>
112083 <param name="feather">
112084 <real value="0.0033333335"/>
112085 </param>
112086 <param name="pos">
112087 <vector>
112088 <x>2.9884541035</x>
112089 <y>-0.9778059721</y>
112090 </vector>
112091 </param>
112092 <param name="invert">
112093 <bool value="false"/>
112094 </param>
112095 <param name="falloff">
112096 <integer value="2"/>
112097 </param>
112098 </layer>
112099 <layer type="outline" active="true" version="0.2" desc="Bullet Outline">
112100 <param name="z_depth">
112101 <real value="0.0000000000"/>
112102 </param>
112103 <param name="amount">
112104 <real value="1.0000000000"/>
112105 </param>
112106 <param name="blend_method">
112107 <integer value="0"/>
112108 </param>
112109 <param name="color">
112110 <color>
112111 <r>0.000000</r>
112112 <g>0.000000</g>
112113 <b>0.000000</b>
112114 <a>1.000000</a>
112115 </color>
112116 </param>
112117 <param name="offset">
112118 <vector>
112119 <x>0.0000000000</x>
112120 <y>0.0000000000</y>
112121 </vector>
112122 </param>
112123 <param name="invert">
112124 <bool value="false"/>
112125 </param>
112126 <param name="antialias">
112127 <bool value="true"/>
112128 </param>
112129 <param name="feather">
112130 <real value="0.0000000000"/>
112131 </param>
112132 <param name="blurtype">
112133 <integer value="1"/>
112134 </param>
112135 <param name="bline">
112136 <bline type="bline_point" loop="true" guid="79706D2A0BB53EC0C88FEE0F990EB5CE">
112137 <entry>
112138 <composite type="bline_point">
112139 <c1>
112140 <vector>
112141 <x>2.9955198765</x>
112142 <y>-0.9347959757</y>
112143 </vector>
112144 </c1>
112145 <c2>
112146 <real value="1.0000000000"/>
112147 </c2>
112148 <c3>
112149 <real value="0.5000000000"/>
112150 </c3>
112151 <c4>
112152 <bool value="false"/>
112153 </c4>
112154 <c5>
112155 <radial_composite type="vector">
112156 <c0>
112157 <real value="0.1335082838"/>
112158 </c0>
112159 <c1>
112160 <angle value="-3.869157"/>
112161 </c1>
112162 </radial_composite>
112163 </c5>
112164 <c6>
112165 <radial_composite type="vector">
112166 <c0>
112167 <real value="0.1335082838"/>
112168 </c0>
112169 <c1>
112170 <angle value="24.567171"/>
112171 </c1>
112172 </radial_composite>
112173 </c6>
112174 </composite>
112175 </entry>
112176 <entry>
112177 <composite type="bline_point">
112178 <c1>
112179 <vector>
112180 <x>3.0714302063</x>
112181 <y>-0.9855532646</y>
112182 </vector>
112183 </c1>
112184 <c2>
112185 <real value="0.7915942206"/>
112186 </c2>
112187 <c3>
112188 <real value="0.5000000000"/>
112189 </c3>
112190 <c4>
112191 <bool value="true"/>
112192 </c4>
112193 <c5>
112194 <radial_composite type="vector">
112195 <c0>
112196 <real value="0.0651805524"/>
112197 </c0>
112198 <c1>
112199 <angle value="-93.235207"/>
112200 </c1>
112201 </radial_composite>
112202 </c5>
112203 <c6>
112204 <radial_composite type="vector">
112205 <c0>
112206 <real value="0.0090749660"/>
112207 </c0>
112208 <c1>
112209 <angle value="-98.407089"/>
112210 </c1>
112211 </radial_composite>
112212 </c6>
112213 </composite>
112214 </entry>
112215 <entry>
112216 <composite type="bline_point">
112217 <c1>
112218 <vector>
112219 <x>3.0716099739</x>
112220 <y>-0.9953100681</y>
112221 </vector>
112222 </c1>
112223 <c2>
112224 <real value="0.4453696907"/>
112225 </c2>
112226 <c3>
112227 <real value="0.2918817401"/>
112228 </c3>
112229 <c4>
112230 <bool value="true"/>
112231 </c4>
112232 <c5>
112233 <radial_composite type="vector">
112234 <c0>
112235 <real value="0.0094198917"/>
112236 </c0>
112237 <c1>
112238 <angle value="-81.566422"/>
112239 </c1>
112240 </radial_composite>
112241 </c5>
112242 <c6>
112243 <radial_composite type="vector">
112244 <c0>
112245 <real value="0.0160957503"/>
112246 </c0>
112247 <c1>
112248 <angle value="-153.022324"/>
112249 </c1>
112250 </radial_composite>
112251 </c6>
112252 </composite>
112253 </entry>
112254 <entry>
112255 <composite type="bline_point">
112256 <c1>
112257 <vector>
112258 <x>2.9865036011</x>
112259 <y>-1.0048725605</y>
112260 </vector>
112261 </c1>
112262 <c2>
112263 <real value="0.3814379190"/>
112264 </c2>
112265 <c3>
112266 <real value="0.5000000000"/>
112267 </c3>
112268 <c4>
112269 <bool value="false"/>
112270 </c4>
112271 <c5>
112272 <radial_composite type="vector">
112273 <c0>
112274 <real value="0.1846519810"/>
112275 </c0>
112276 <c1>
112277 <angle value="177.165878"/>
112278 </c1>
112279 </radial_composite>
112280 </c5>
112281 <c6>
112282 <radial_composite type="vector">
112283 <c0>
112284 <real value="0.1846519810"/>
112285 </c0>
112286 <c1>
112287 <angle value="-154.397812"/>
112288 </c1>
112289 </radial_composite>
112290 </c6>
112291 </composite>
112292 </entry>
112293 <entry>
112294 <composite type="bline_point">
112295 <c1>
112296 <vector>
112297 <x>2.9026854038</x>
112298 <y>-0.9881050587</y>
112299 </vector>
112300 </c1>
112301 <c2>
112302 <real value="0.4891001880"/>
112303 </c2>
112304 <c3>
112305 <real value="0.6200466156"/>
112306 </c3>
112307 <c4>
112308 <bool value="true"/>
112309 </c4>
112310 <c5>
112311 <radial_composite type="vector">
112312 <c0>
112313 <real value="0.0377266367"/>
112314 </c0>
112315 <c1>
112316 <angle value="154.426102"/>
112317 </c1>
112318 </radial_composite>
112319 </c5>
112320 <c6>
112321 <radial_composite type="vector">
112322 <c0>
112323 <real value="0.0114597928"/>
112324 </c0>
112325 <c1>
112326 <angle value="52.101349"/>
112327 </c1>
112328 </radial_composite>
112329 </c6>
112330 </composite>
112331 </entry>
112332 <entry>
112333 <composite type="bline_point">
112334 <c1>
112335 <vector>
112336 <x>2.9054684639</x>
112337 <y>-0.9803280830</y>
112338 </vector>
112339 </c1>
112340 <c2>
112341 <real value="0.8315697461"/>
112342 </c2>
112343 <c3>
112344 <real value="0.5000000000"/>
112345 </c3>
112346 <c4>
112347 <bool value="true"/>
112348 </c4>
112349 <c5>
112350 <radial_composite type="vector">
112351 <c0>
112352 <real value="0.0109853870"/>
112353 </c0>
112354 <c1>
112355 <angle value="92.527420"/>
112356 </c1>
112357 </radial_composite>
112358 </c5>
112359 <c6>
112360 <radial_composite type="vector">
112361 <c0>
112362 <real value="0.0877648613"/>
112363 </c0>
112364 <c1>
112365 <angle value="79.998619"/>
112366 </c1>
112367 </radial_composite>
112368 </c6>
112369 </composite>
112370 </entry>
112371 </bline>
112372 </param>
112373 <param name="width">
112374 <real value="0.0250000007"/>
112375 </param>
112376 <param name="sharp_cusps">
112377 <bool value="true"/>
112378 </param>
112379 <param name="round_tip[0]">
112380 <bool value="true"/>
112381 </param>
112382 <param name="round_tip[1]">
112383 <bool value="true"/>
112384 </param>
112385 <param name="loopyness">
112386 <real value="1.0000000000"/>
112387 </param>
112388 </layer>
112389 </canvas>
112390 </param>
112391 <param name="zoom">
112392 <real value="0.0000000000"/>
112393 </param>
112394 <param name="time_offset">
112395 <time value="0f"/>
112396 </param>
112397 <param name="children_lock">
112398 <bool value="false"/>
112399 </param>
112400 </layer>
112401 <layer type="PasteCanvas" active="true" version="0.1" desc="Chamber 2">
112402 <param name="z_depth">
112403 <real value="0.0000000000"/>
112404 </param>
112405 <param name="amount">
112406 <real value="1.0000000000"/>
112407 </param>
112408 <param name="blend_method">
112409 <integer value="0"/>
112410 </param>
112411 <param name="origin">
112412 <vector>
112413 <x>0.0000000000</x>
112414 <y>0.0000000000</y>
112415 </vector>
112416 </param>
112417 <param name="canvas">
112418 <canvas>
112419 <layer type="region" active="true" version="0.1" desc="Chamber">
112420 <param name="z_depth">
112421 <real value="0.0000000000"/>
112422 </param>
112423 <param name="amount">
112424 <real value="1.0000000000"/>
112425 </param>
112426 <param name="blend_method">
112427 <integer value="0"/>
112428 </param>
112429 <param name="color">
112430 <color>
112431 <r>0.025371</r>
112432 <g>0.023470</g>
112433 <b>0.023470</b>
112434 <a>1.000000</a>
112435 </color>
112436 </param>
112437 <param name="offset">
112438 <vector>
112439 <x>0.0000000000</x>
112440 <y>0.0000000000</y>
112441 </vector>
112442 </param>
112443 <param name="invert">
112444 <bool value="false"/>
112445 </param>
112446 <param name="antialias">
112447 <bool value="true"/>
112448 </param>
112449 <param name="feather">
112450 <real value="0.0000000000"/>
112451 </param>
112452 <param name="blurtype">
112453 <integer value="1"/>
112454 </param>
112455 <param name="bline">
112456 <bline type="bline_point" loop="true">
112457 <entry>
112458 <composite type="bline_point">
112459 <c1>
112460 <vector>
112461 <x>2.6533155441</x>
112462 <y>-0.8973447084</y>
112463 </vector>
112464 </c1>
112465 <c2>
112466 <real value="1.0000000000"/>
112467 </c2>
112468 <c3>
112469 <real value="0.5000000000"/>
112470 </c3>
112471 <c4>
112472 <bool value="false"/>
112473 </c4>
112474 <c5>
112475 <radial_composite type="vector">
112476 <c0>
112477 <real value="0.0552864099"/>
112478 </c0>
112479 <c1>
112480 <angle value="72.873604"/>
112481 </c1>
112482 </radial_composite>
112483 </c5>
112484 <c6>
112485 <radial_composite type="vector">
112486 <c0>
112487 <real value="0.0552864099"/>
112488 </c0>
112489 <c1>
112490 <angle value="101.309929"/>
112491 </c1>
112492 </radial_composite>
112493 </c6>
112494 </composite>
112495 </entry>
112496 <entry>
112497 <composite type="bline_point">
112498 <c1>
112499 <vector>
112500 <x>2.7522904873</x>
112501 <y>-0.8625746965</y>
112502 </vector>
112503 </c1>
112504 <c2>
112505 <real value="1.0000000000"/>
112506 </c2>
112507 <c3>
112508 <real value="0.5000000000"/>
112509 </c3>
112510 <c4>
112511 <bool value="false"/>
112512 </c4>
112513 <c5>
112514 <radial_composite type="vector">
112515 <c0>
112516 <real value="0.0875834349"/>
112517 </c0>
112518 <c1>
112519 <angle value="-6.634921"/>
112520 </c1>
112521 </radial_composite>
112522 </c5>
112523 <c6>
112524 <radial_composite type="vector">
112525 <c0>
112526 <real value="0.0875834349"/>
112527 </c0>
112528 <c1>
112529 <angle value="21.801407"/>
112530 </c1>
112531 </radial_composite>
112532 </c6>
112533 </composite>
112534 </entry>
112535 <entry>
112536 <composite type="bline_point">
112537 <c1>
112538 <vector>
112539 <x>2.8592853546</x>
112540 <y>-0.9040740132</y>
112541 </vector>
112542 </c1>
112543 <c2>
112544 <real value="1.0000000000"/>
112545 </c2>
112546 <c3>
112547 <real value="0.5000000000"/>
112548 </c3>
112549 <c4>
112550 <bool value="false"/>
112551 </c4>
112552 <c5>
112553 <radial_composite type="vector">
112554 <c0>
112555 <real value="0.0805930991"/>
112556 </c0>
112557 <c1>
112558 <angle value="-98.782501"/>
112559 </c1>
112560 </radial_composite>
112561 </c5>
112562 <c6>
112563 <radial_composite type="vector">
112564 <c0>
112565 <real value="0.0805930991"/>
112566 </c0>
112567 <c1>
112568 <angle value="-70.346176"/>
112569 </c1>
112570 </radial_composite>
112571 </c6>
112572 </composite>
112573 </entry>
112574 <entry>
112575 <composite type="bline_point">
112576 <c1>
112577 <vector>
112578 <x>2.7522330284</x>
112579 <y>-0.9385800958</y>
112580 </vector>
112581 </c1>
112582 <c2>
112583 <real value="1.0000000000"/>
112584 </c2>
112585 <c3>
112586 <real value="0.5000000000"/>
112587 </c3>
112588 <c4>
112589 <bool value="false"/>
112590 </c4>
112591 <c5>
112592 <radial_composite type="vector">
112593 <c0>
112594 <real value="0.1802116482"/>
112595 </c0>
112596 <c1>
112597 <angle value="172.724945"/>
112598 </c1>
112599 </radial_composite>
112600 </c5>
112601 <c6>
112602 <radial_composite type="vector">
112603 <c0>
112604 <real value="0.1802116482"/>
112605 </c0>
112606 <c1>
112607 <angle value="-158.838745"/>
112608 </c1>
112609 </radial_composite>
112610 </c6>
112611 </composite>
112612 </entry>
112613 </bline>
112614 </param>
112615 </layer>
112616 <layer type="outline" active="true" version="0.2" desc="Chamber Outline">
112617 <param name="z_depth">
112618 <real value="0.0000000000"/>
112619 </param>
112620 <param name="amount">
112621 <real value="1.0000000000"/>
112622 </param>
112623 <param name="blend_method">
112624 <integer value="0"/>
112625 </param>
112626 <param name="color">
112627 <color>
112628 <r>0.000000</r>
112629 <g>0.000000</g>
112630 <b>0.000000</b>
112631 <a>1.000000</a>
112632 </color>
112633 </param>
112634 <param name="offset">
112635 <vector>
112636 <x>0.0000000000</x>
112637 <y>0.0000000000</y>
112638 </vector>
112639 </param>
112640 <param name="invert">
112641 <bool value="false"/>
112642 </param>
112643 <param name="antialias">
112644 <bool value="true"/>
112645 </param>
112646 <param name="feather">
112647 <real value="0.0000000000"/>
112648 </param>
112649 <param name="blurtype">
112650 <integer value="1"/>
112651 </param>
112652 <param name="bline">
112653 <bline type="bline_point" loop="true">
112654 <entry>
112655 <composite type="bline_point">
112656 <c1>
112657 <vector>
112658 <x>2.6574654579</x>
112659 <y>-0.9099198580</y>
112660 </vector>
112661 </c1>
112662 <c2>
112663 <real value="1.0000000000"/>
112664 </c2>
112665 <c3>
112666 <real value="0.5000000000"/>
112667 </c3>
112668 <c4>
112669 <bool value="false"/>
112670 </c4>
112671 <c5>
112672 <radial_composite type="vector">
112673 <c0>
112674 <real value="0.0787229390"/>
112675 </c0>
112676 <c1>
112677 <angle value="123.264687"/>
112678 </c1>
112679 </radial_composite>
112680 </c5>
112681 <c6>
112682 <radial_composite type="vector">
112683 <c0>
112684 <real value="0.0787229390"/>
112685 </c0>
112686 <c1>
112687 <angle value="143.130096"/>
112688 </c1>
112689 </radial_composite>
112690 </c6>
112691 </composite>
112692 </entry>
112693 <entry>
112694 <composite type="bline_point">
112695 <c1>
112696 <vector>
112697 <x>2.7349445820</x>
112698 <y>-0.8653706312</y>
112699 </vector>
112700 </c1>
112701 <c2>
112702 <real value="1.0000000000"/>
112703 </c2>
112704 <c3>
112705 <real value="0.5000000000"/>
112706 </c3>
112707 <c4>
112708 <bool value="false"/>
112709 </c4>
112710 <c5>
112711 <radial_composite type="vector">
112712 <c0>
112713 <real value="0.1361499770"/>
112714 </c0>
112715 <c1>
112716 <angle value="7.687425"/>
112717 </c1>
112718 </radial_composite>
112719 </c5>
112720 <c6>
112721 <radial_composite type="vector">
112722 <c0>
112723 <real value="0.1361499770"/>
112724 </c0>
112725 <c1>
112726 <angle value="27.552813"/>
112727 </c1>
112728 </radial_composite>
112729 </c6>
112730 </composite>
112731 </entry>
112732 <entry>
112733 <composite type="bline_point">
112734 <c1>
112735 <vector>
112736 <x>2.8538203239</x>
112737 <y>-0.8915811777</y>
112738 </vector>
112739 </c1>
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112741 <real value="1.0000000000"/>
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114957 <real value="0.0000000000"/>
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114978 <c1>
114979 <vector>
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114991 <bool value="false"/>
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114993 <c5>
114994 <radial_composite type="vector">
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114996 <real value="0.0000000000"/>
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114999 <angle value="-180.000000"/>
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115003 <c6>
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115020 <param name="sharp_cusps">
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115026 <param name="round_tip[1]">
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115037 <param name="amount">
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115047 <b>0.000000</b>
115048 <a>1.000000</a>
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115054 <y>0.0000000000</y>
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115060 <param name="antialias">
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115063 <param name="feather">
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115066 <param name="blurtype">
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115069 <param name="bline">
115070 <bline type="bline_point" loop="true">
115071 <entry>
115072 <composite type="bline_point">
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115074 <vector>
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115082 <c3>
115083 <real value="0.5000000000"/>
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115085 <c4>
115086 <bool value="false"/>
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115088 <c5>
115089 <radial_composite type="vector">
115090 <c0>
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115098 <c6>
115099 <radial_composite type="vector">
115100 <c0>
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115102 </c0>
115103 <c1>
115104 <angle value="0.000000"/>
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115106 </radial_composite>
115107 </c6>
115108 </composite>
115109 </entry>
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115111 <composite type="bline_point">
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115113 <vector>
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115115 <y>1.4942426682</y>
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115121 <c3>
115122 <real value="0.5000000000"/>
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115124 <c4>
115125 <bool value="false"/>
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115127 <c5>
115128 <radial_composite type="vector">
115129 <c0>
115130 <real value="0.0000000000"/>
115131 </c0>
115132 <c1>
115133 <angle value="0.000000"/>
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115135 </radial_composite>
115136 </c5>
115137 <c6>
115138 <radial_composite type="vector">
115139 <c0>
115140 <real value="0.0000000000"/>
115141 </c0>
115142 <c1>
115143 <angle value="0.000000"/>
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115145 </radial_composite>
115146 </c6>
115147 </composite>
115148 </entry>
115149 <entry>
115150 <composite type="bline_point">
115151 <c1>
115152 <vector>
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115154 <y>1.0102947950</y>
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115157 <c2>
115158 <real value="1.0000000000"/>
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115160 <c3>
115161 <real value="0.5000000000"/>
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115163 <c4>
115164 <bool value="false"/>
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115166 <c5>
115167 <radial_composite type="vector">
115168 <c0>
115169 <real value="0.0000000000"/>
115170 </c0>
115171 <c1>
115172 <angle value="0.000000"/>
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115174 </radial_composite>
115175 </c5>
115176 <c6>
115177 <radial_composite type="vector">
115178 <c0>
115179 <real value="0.0000000000"/>
115180 </c0>
115181 <c1>
115182 <angle value="0.000000"/>
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115184 </radial_composite>
115185 </c6>
115186 </composite>
115187 </entry>
115188 <entry>
115189 <composite type="bline_point">
115190 <c1>
115191 <vector>
115192 <x>3.5907444954</x>
115193 <y>1.0021622181</y>
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115196 <c2>
115197 <real value="1.0000000000"/>
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115199 <c3>
115200 <real value="0.5000000000"/>
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115202 <c4>
115203 <bool value="false"/>
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115205 <c5>
115206 <radial_composite type="vector">
115207 <c0>
115208 <real value="0.0000000000"/>
115209 </c0>
115210 <c1>
115211 <angle value="0.000000"/>
115212 </c1>
115213 </radial_composite>
115214 </c5>
115215 <c6>
115216 <radial_composite type="vector">
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115218 <real value="0.0000000000"/>
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115220 <c1>
115221 <angle value="0.000000"/>
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115223 </radial_composite>
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115225 </composite>
115226 </entry>
115227 </bline>
115228 </param>
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115231 <param name="z_depth">
115232 <real value="0.0000000000"/>
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115234 <param name="amount">
115235 <real value="1.0000000000"/>
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115237 <param name="blend_method">
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115243 <g>0.000000</g>
115244 <b>0.000000</b>
115245 <a>1.000000</a>
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115251 <y>0.0000000000</y>
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115254 <param name="invert">
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115257 <param name="antialias">
115258 <bool value="true"/>
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115260 <param name="feather">
115261 <real value="0.0000000000"/>
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115263 <param name="blurtype">
115264 <integer value="1"/>
115265 </param>
115266 <param name="bline">
115267 <bline type="bline_point" loop="true">
115268 <entry>
115269 <composite type="bline_point">
115270 <c1>
115271 <vector>
115272 <x>3.5647585392</x>
115273 <y>0.8440306187</y>
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115275 </c1>
115276 <c2>
115277 <real value="1.0000000000"/>
115278 </c2>
115279 <c3>
115280 <real value="0.5000000000"/>
115281 </c3>
115282 <c4>
115283 <bool value="false"/>
115284 </c4>
115285 <c5>
115286 <radial_composite type="vector">
115287 <c0>
115288 <real value="0.0000000000"/>
115289 </c0>
115290 <c1>
115291 <angle value="0.000000"/>
115292 </c1>
115293 </radial_composite>
115294 </c5>
115295 <c6>
115296 <radial_composite type="vector">
115297 <c0>
115298 <real value="0.0000000000"/>
115299 </c0>
115300 <c1>
115301 <angle value="0.000000"/>
115302 </c1>
115303 </radial_composite>
115304 </c6>
115305 </composite>
115306 </entry>
115307 <entry>
115308 <composite type="bline_point">
115309 <c1>
115310 <vector>
115311 <x>3.6174619198</x>
115312 <y>0.8488767743</y>
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115314 </c1>
115315 <c2>
115316 <real value="1.0000000000"/>
115317 </c2>
115318 <c3>
115319 <real value="0.5000000000"/>
115320 </c3>
115321 <c4>
115322 <bool value="false"/>
115323 </c4>
115324 <c5>
115325 <radial_composite type="vector">
115326 <c0>
115327 <real value="0.0000000000"/>
115328 </c0>
115329 <c1>
115330 <angle value="0.000000"/>
115331 </c1>
115332 </radial_composite>
115333 </c5>
115334 <c6>
115335 <radial_composite type="vector">
115336 <c0>
115337 <real value="0.0000000000"/>
115338 </c0>
115339 <c1>
115340 <angle value="0.000000"/>
115341 </c1>
115342 </radial_composite>
115343 </c6>
115344 </composite>
115345 </entry>
115346 <entry>
115347 <composite type="bline_point">
115348 <c1>
115349 <vector>
115350 <x>3.5245566368</x>
115351 <y>0.3602425456</y>
115352 </vector>
115353 </c1>
115354 <c2>
115355 <real value="1.0000000000"/>
115356 </c2>
115357 <c3>
115358 <real value="0.5000000000"/>
115359 </c3>
115360 <c4>
115361 <bool value="false"/>
115362 </c4>
115363 <c5>
115364 <radial_composite type="vector">
115365 <c0>
115366 <real value="0.0000000000"/>
115367 </c0>
115368 <c1>
115369 <angle value="-180.000000"/>
115370 </c1>
115371 </radial_composite>
115372 </c5>
115373 <c6>
115374 <radial_composite type="vector">
115375 <c0>
115376 <real value="0.0000000000"/>
115377 </c0>
115378 <c1>
115379 <angle value="0.000000"/>
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115381 </radial_composite>
115382 </c6>
115383 </composite>
115384 </entry>
115385 <entry>
115386 <composite type="bline_point">
115387 <c1>
115388 <vector>
115389 <x>3.4714186192</x>
115390 <y>0.3505140841</y>
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115392 </c1>
115393 <c2>
115394 <real value="1.0000000000"/>
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115396 <c3>
115397 <real value="0.5000000000"/>
115398 </c3>
115399 <c4>
115400 <bool value="false"/>
115401 </c4>
115402 <c5>
115403 <radial_composite type="vector">
115404 <c0>
115405 <real value="0.0000000000"/>
115406 </c0>
115407 <c1>
115408 <angle value="-180.000000"/>
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115410 </radial_composite>
115411 </c5>
115412 <c6>
115413 <radial_composite type="vector">
115414 <c0>
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115416 </c0>
115417 <c1>
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115420 </radial_composite>
115421 </c6>
115422 </composite>
115423 </entry>
115424 </bline>
115425 </param>
115426 </layer>
115427 <layer type="region" active="true" version="0.1" desc="Speed Hole Bottom">
115428 <param name="z_depth">
115429 <real value="0.0000000000"/>
115430 </param>
115431 <param name="amount">
115432 <real value="1.0000000000"/>
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115434 <param name="blend_method">
115435 <integer value="0"/>
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115441 <b>0.000000</b>
115442 <a>1.000000</a>
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115447 <x>0.0000000000</x>
115448 <y>0.0000000000</y>
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115451 <param name="invert">
115452 <bool value="false"/>
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115454 <param name="antialias">
115455 <bool value="true"/>
115456 </param>
115457 <param name="feather">
115458 <real value="0.0000000000"/>
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115460 <param name="blurtype">
115461 <integer value="1"/>
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115463 <param name="bline">
115464 <bline type="bline_point" loop="true">
115465 <entry>
115466 <composite type="bline_point">
115467 <c1>
115468 <vector>
115469 <x>3.4382221699</x>
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115472 </c1>
115473 <c2>
115474 <real value="1.0000000000"/>
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115476 <c3>
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115479 <c4>
115480 <bool value="false"/>
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115482 <c5>
115483 <radial_composite type="vector">
115484 <c0>
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115486 </c0>
115487 <c1>
115488 <angle value="-180.000000"/>
115489 </c1>
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115491 </c5>
115492 <c6>
115493 <radial_composite type="vector">
115494 <c0>
115495 <real value="0.0000000000"/>
115496 </c0>
115497 <c1>
115498 <angle value="0.000000"/>
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115500 </radial_composite>
115501 </c6>
115502 </composite>
115503 </entry>
115504 <entry>
115505 <composite type="bline_point">
115506 <c1>
115507 <vector>
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115515 <c3>
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115518 <c4>
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115521 <c5>
115522 <radial_composite type="vector">
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115526 <c1>
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115540 </c6>
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115542 </entry>
115543 <entry>
115544 <composite type="bline_point">
115545 <c1>
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115557 <c4>
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115583 <composite type="bline_point">
115584 <c1>
115585 <vector>
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115596 <c4>
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115600 <radial_composite type="vector">
115601 <c0>
115602 <real value="0.0000000000"/>
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115609 <c6>
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115618 </c6>
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115620 </entry>
115621 </bline>
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115626 <param name="zoom">
115627 <real value="0.0000000000"/>
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115636 <layer type="PasteCanvas" active="true" version="0.1" desc="Barrel">
115637 <param name="z_depth">
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115640 <param name="amount">
115641 <real value="1.0000000000"/>
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115646 <param name="origin">
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115649 <y>0.0000000000</y>
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115652 <param name="canvas">
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115654 <layer type="PasteCanvas" active="true" version="0.1" desc="Barrel Back">
115655 <param name="z_depth">
115656 <real value="0.0000000000"/>
115657 </param>
115658 <param name="amount">
115659 <real value="1.0000000000"/>
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115661 <param name="blend_method">
115662 <integer value="0"/>
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115664 <param name="origin">
115665 <vector>
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115667 <y>0.0000000000</y>
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115670 <param name="canvas">
115671 <canvas>
115672 <layer type="region" active="true" version="0.1" desc="Color Fill">
115673 <param name="z_depth">
115674 <real value="0.0000000000"/>
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115676 <param name="amount">
115677 <real value="1.0000000000"/>
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115679 <param name="blend_method">
115680 <integer value="0"/>
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115686 <b>0.000000</b>
115687 <a>1.000000</a>
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115699 <param name="antialias">
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115702 <param name="feather">
115703 <real value="0.0000000000"/>
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115706 <integer value="1"/>
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115708 <param name="bline">
115709 <bline type="bline_point" loop="true">
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119116 <composite type="bline_point">
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119129 <c4>
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119137 <c1>
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120093 <param name="amount">
120094 <real value="1.0000000000"/>
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120128 <composite type="bline_point">
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129737 <entry>
129738 <composite type="bline_point">
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129740 <vector>
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129742 <y>-4.3329901695</y>
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129745 <c2>
129746 <real value="0.8910801167"/>
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129748 <c3>
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129751 <c4>
129752 <bool value="false"/>
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129754 <c5>
129755 <radial_composite type="vector">
129756 <c0>
129757 <real value="1.3366201751"/>
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129759 <c1>
129760 <angle value="112.154587"/>
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129763 </c5>
129764 <c6>
129765 <radial_composite type="vector">
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129767 <real value="1.1180339887"/>
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129769 <c1>
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129772 </radial_composite>
129773 </c6>
129774 </composite>
129775 </entry>
129776 <entry>
129777 <composite type="bline_point">
129778 <c1>
129779 <vector>
129780 <x>0.3087726235</x>
129781 <y>-3.4220082760</y>
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129784 <c2>
129785 <real value="0.7395919847"/>
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129787 <c3>
129788 <real value="0.5000000000"/>
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129790 <c4>
129791 <bool value="false"/>
129792 </c4>
129793 <c5>
129794 <radial_composite type="vector">
129795 <c0>
129796 <real value="0.3871718941"/>
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129798 <c1>
129799 <angle value="98.555931"/>
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129801 </radial_composite>
129802 </c5>
129803 <c6>
129804 <radial_composite type="vector">
129805 <c0>
129806 <real value="1.1180339887"/>
129807 </c0>
129808 <c1>
129809 <angle value="-26.565050"/>
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129811 </radial_composite>
129812 </c6>
129813 </composite>
129814 </entry>
129815 <entry>
129816 <composite type="bline_point">
129817 <c1>
129818 <vector>
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129820 <y>-3.3051276207</y>
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129823 <c2>
129824 <real value="0.7141995057"/>
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129826 <c3>
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129829 <c4>
129830 <bool value="false"/>
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129832 <c5>
129833 <radial_composite type="vector">
129834 <c0>
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129837 <c1>
129838 <angle value="-53.781036"/>
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129840 </radial_composite>
129841 </c5>
129842 <c6>
129843 <radial_composite type="vector">
129844 <c0>
129845 <real value="0.5912935325"/>
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129847 <c1>
129848 <angle value="-69.555969"/>
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129850 </radial_composite>
129851 </c6>
129852 </composite>
129853 </entry>
129854 <entry>
129855 <composite type="bline_point">
129856 <c1>
129857 <vector>
129858 <x>0.9661521912</x>
129859 <y>-4.2161092758</y>
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129862 <c2>
129863 <real value="0.8910801167"/>
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129865 <c3>
129866 <real value="0.5000000000"/>
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129868 <c4>
129869 <bool value="false"/>
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129871 <c5>
129872 <radial_composite type="vector">
129873 <c0>
129874 <real value="1.3366201751"/>
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129876 <c1>
129877 <angle value="-67.845421"/>
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129881 <c6>
129882 <radial_composite type="vector">
129883 <c0>
129884 <real value="1.5000000000"/>
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129886 <c1>
129887 <angle value="90.000000"/>
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129890 </c6>
129891 </composite>
129892 </entry>
129893 </bline>
129894 </param>
129895 <param name="gradient">
129896 <gradient>
129897 <color pos="0.000000">
129898 <r>0.566782</r>
129899 <g>0.566783</g>
129900 <b>0.566784</b>
129901 <a>1.000000</a>
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129905 <g>0.199570</g>
129906 <b>0.199574</b>
129907 <a>1.000000</a>
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129909 </gradient>
129910 </param>
129911 <param name="loop">
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129913 </param>
129914 <param name="zigzag">
129915 <bool value="false"/>
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129917 </layer>
129918 <layer type="curve_gradient" active="true" version="0.0" group="Shading.Hypodermic">
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129921 </param>
129922 <param name="amount">
129923 <real value="1.0000000000"/>
129924 </param>
129925 <param name="blend_method">
129926 <integer value="19"/>
129927 </param>
129928 <param name="offset">
129929 <vector>
129930 <x>0.0000000000</x>
129931 <y>0.0000000000</y>
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129934 <param name="width">
129935 <real value="0.1583333380"/>
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129937 <param name="bline">
129938 <bline type="bline_point" loop="false">
129939 <entry>
129940 <composite type="bline_point">
129941 <c1>
129942 <vector>
129943 <x>0.6790943146</x>
129944 <y>-4.3329901695</y>
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129947 <c2>
129948 <real value="0.8910801167"/>
129949 </c2>
129950 <c3>
129951 <real value="0.5000000000"/>
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129953 <c4>
129954 <bool value="false"/>
129955 </c4>
129956 <c5>
129957 <radial_composite type="vector">
129958 <c0>
129959 <real value="1.3366201751"/>
129960 </c0>
129961 <c1>
129962 <angle value="112.154587"/>
129963 </c1>
129964 </radial_composite>
129965 </c5>
129966 <c6>
129967 <radial_composite type="vector">
129968 <c0>
129969 <real value="1.1180339887"/>
129970 </c0>
129971 <c1>
129972 <angle value="-116.565048"/>
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129974 </radial_composite>
129975 </c6>
129976 </composite>
129977 </entry>
129978 <entry>
129979 <composite type="bline_point">
129980 <c1>
129981 <vector>
129982 <x>0.3087726235</x>
129983 <y>-3.4220082760</y>
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129985 </c1>
129986 <c2>
129987 <real value="0.7395919847"/>
129988 </c2>
129989 <c3>
129990 <real value="0.5000000000"/>
129991 </c3>
129992 <c4>
129993 <bool value="false"/>
129994 </c4>
129995 <c5>
129996 <radial_composite type="vector">
129997 <c0>
129998 <real value="0.3871718941"/>
129999 </c0>
130000 <c1>
130001 <angle value="98.555931"/>
130002 </c1>
130003 </radial_composite>
130004 </c5>
130005 <c6>
130006 <radial_composite type="vector">
130007 <c0>
130008 <real value="1.1180339887"/>
130009 </c0>
130010 <c1>
130011 <angle value="-26.565050"/>
130012 </c1>
130013 </radial_composite>
130014 </c6>
130015 </composite>
130016 </entry>
130017 <entry>
130018 <composite type="bline_point">
130019 <c1>
130020 <vector>
130021 <x>0.5958305597</x>
130022 <y>-3.3051276207</y>
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130024 </c1>
130025 <c2>
130026 <real value="0.7141995057"/>
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130028 <c3>
130029 <real value="0.2915159464"/>
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130031 <c4>
130032 <bool value="false"/>
130033 </c4>
130034 <c5>
130035 <radial_composite type="vector">
130036 <c0>
130037 <real value="0.4013539113"/>
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130039 <c1>
130040 <angle value="-53.781036"/>
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130042 </radial_composite>
130043 </c5>
130044 <c6>
130045 <radial_composite type="vector">
130046 <c0>
130047 <real value="0.5912935325"/>
130048 </c0>
130049 <c1>
130050 <angle value="-69.555969"/>
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130052 </radial_composite>
130053 </c6>
130054 </composite>
130055 </entry>
130056 <entry>
130057 <composite type="bline_point">
130058 <c1>
130059 <vector>
130060 <x>0.9661521912</x>
130061 <y>-4.2161092758</y>
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130063 </c1>
130064 <c2>
130065 <real value="0.8910801167"/>
130066 </c2>
130067 <c3>
130068 <real value="0.5000000000"/>
130069 </c3>
130070 <c4>
130071 <bool value="false"/>
130072 </c4>
130073 <c5>
130074 <radial_composite type="vector">
130075 <c0>
130076 <real value="1.3366201751"/>
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130078 <c1>
130079 <angle value="-67.845421"/>
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130081 </radial_composite>
130082 </c5>
130083 <c6>
130084 <radial_composite type="vector">
130085 <c0>
130086 <real value="1.5000000000"/>
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130088 <c1>
130089 <angle value="90.000000"/>
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130091 </radial_composite>
130092 </c6>
130093 </composite>
130094 </entry>
130095 </bline>
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130098 <gradient>
130099 <color pos="0.557895">
130100 <r>0.999999</r>
130101 <g>1.000000</g>
130102 <b>1.000001</b>
130103 <a>0.077253</a>
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130105 <color pos="1.000000">
130106 <r>0.082594</r>
130107 <g>0.082594</g>
130108 <b>0.082598</b>
130109 <a>0.120172</a>
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130111 </gradient>
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130113 <param name="loop">
130114 <bool value="false"/>
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130116 <param name="zigzag">
130117 <bool value="false"/>
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130119 </layer>
130120 </canvas>
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130122 <param name="zoom">
130123 <real value="0.0000000000"/>
130124 </param>
130125 <param name="time_offset">
130126 <time value="0f"/>
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130128 <param name="children_lock">
130129 <bool value="false"/>
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130131 </layer>
130132 <layer type="PasteCanvas" active="true" version="0.1" desc="Number Lines">
130133 <param name="z_depth">
130134 <real value="0.0000000000"/>
130135 </param>
130136 <param name="amount">
130137 <real value="1.0000000000"/>
130138 </param>
130139 <param name="blend_method">
130140 <integer value="11"/>
130141 </param>
130142 <param name="origin">
130143 <vector>
130144 <x>0.0000000000</x>
130145 <y>0.0000000000</y>
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130148 <param name="canvas">
130149 <canvas>
130150 <layer type="polygon" active="true" version="0.1" desc="Polygon094">
130151 <param name="z_depth">
130152 <real value="0.0000000000"/>
130153 </param>
130154 <param name="amount">
130155 <real value="1.0000000000"/>
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130157 <param name="blend_method">
130158 <integer value="0"/>
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130161 <color>
130162 <r>0.000000</r>
130163 <g>0.000000</g>
130164 <b>0.000000</b>
130165 <a>1.000000</a>
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130169 <vector>
130170 <x>0.0000000000</x>
130171 <y>0.0000000000</y>
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130174 <param name="invert">
130175 <bool value="false"/>
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130177 <param name="antialias">
130178 <bool value="true"/>
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130180 <param name="feather">
130181 <real value="0.0000000000"/>
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130183 <param name="blurtype">
130184 <integer value="1"/>
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130186 <param name="vector_list">
130187 <dynamic_list type="vector">
130188 <entry>
130189 <vector>
130190 <x>0.5635443926</x>
130191 <y>-3.4729433060</y>
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130193 </entry>
130194 <entry>
130195 <vector>
130196 <x>0.8873622417</x>
130197 <y>-4.2682361603</y>
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130199 </entry>
130200 <entry>
130201 <vector>
130202 <x>0.9889634848</x>
130203 <y>-4.2268676758</y>
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130206 <entry>
130207 <vector>
130208 <x>0.6644325256</x>
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130215 <layer type="linear_gradient" active="true" version="0.0" desc="Gun Grade030">
130216 <param name="z_depth">
130217 <real value="0.0000000000"/>
130218 </param>
130219 <param name="amount">
130220 <real value="1.0000000000"/>
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130222 <param name="blend_method">
130223 <integer value="13"/>
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130226 <vector>
130227 <x>0.4969671965</x>
130228 <y>-3.2952079773</y>
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130233 <x>0.9133884907</x>
130234 <y>-4.3179340363</y>
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130237 <param name="gradient">
130238 <stripes type="gradient">
130239 <color1>
130240 <color>
130241 <r>0.000000</r>
130242 <g>0.000000</g>
130243 <b>0.000000</b>
130244 <a>0.000000</a>
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130246 </color1>
130247 <color2>
130248 <color>
130249 <r>1.000000</r>
130250 <g>1.000000</g>
130251 <b>1.000000</b>
130252 <a>1.000000</a>
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130254 </color2>
130255 <stripes>
130256 <integer value="25"/>
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130258 <width>
130259 <real value="0.5000000000"/>
130260 </width>
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130263 <param name="loop">
130264 <bool value="false"/>
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130266 <param name="zigzag">
130267 <bool value="false"/>
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130269 </layer>
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130271 </param>
130272 <param name="zoom">
130273 <real value="0.0000000000"/>
130274 </param>
130275 <param name="time_offset">
130276 <time value="0f"/>
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130278 <param name="children_lock">
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130281 </layer>
130282 <layer type="outline" active="true" version="0.2" desc="Glass Edge">
130283 <param name="z_depth">
130284 <real value="0.0000000000"/>
130285 </param>
130286 <param name="amount">
130287 <real value="1.0000000000"/>
130288 </param>
130289 <param name="blend_method">
130290 <integer value="0"/>
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130292 <param name="color">
130293 <color>
130294 <r>1.000000</r>
130295 <g>1.000000</g>
130296 <b>1.000000</b>
130297 <a>1.000000</a>
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130300 <param name="offset">
130301 <vector>
130302 <x>0.0000000000</x>
130303 <y>0.0000000000</y>
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130306 <param name="invert">
130307 <bool value="false"/>
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130309 <param name="antialias">
130310 <bool value="true"/>
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130312 <param name="feather">
130313 <real value="0.0000000000"/>
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130315 <param name="blurtype">
130316 <integer value="1"/>
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130318 <param name="bline">
130319 <bline type="bline_point" loop="true" guid="757B4E32619DB66249E7622418CA4A43">
130320 <entry>
130321 <composite type="bline_point">
130322 <c1>
130323 <vector>
130324 <x>0.6158705950</x>
130325 <y>-4.3668432236</y>
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130327 </c1>
130328 <c2>
130329 <real value="0.8910801167"/>
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130331 <c3>
130332 <real value="0.5000000000"/>
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130334 <c4>
130335 <bool value="false"/>
130336 </c4>
130337 <c5>
130338 <radial_composite type="vector">
130339 <c0>
130340 <real value="0.3035619359"/>
130341 </c0>
130342 <c1>
130343 <angle value="112.154587"/>
130344 </c1>
130345 </radial_composite>
130346 </c5>
130347 <c6>
130348 <radial_composite type="vector">
130349 <c0>
130350 <real value="0.3406673880"/>
130351 </c0>
130352 <c1>
130353 <angle value="90.000000"/>
130354 </c1>
130355 </radial_composite>
130356 </c6>
130357 </composite>
130358 </entry>
130359 <entry>
130360 <composite type="bline_point">
130361 <c1>
130362 <vector>
130363 <x>0.2455489635</x>
130364 <y>-3.4558615685</y>
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130366 </c1>
130367 <c2>
130368 <real value="0.8910801167"/>
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130370 <c3>
130371 <real value="0.5000000000"/>
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130373 <c4>
130374 <bool value="true"/>
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130376 <c5>
130377 <radial_composite type="vector">
130378 <c0>
130379 <real value="0.6683100875"/>
130380 </c0>
130381 <c1>
130382 <angle value="112.154587"/>
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130384 </radial_composite>
130385 </c5>
130386 <c6>
130387 <radial_composite type="vector">
130388 <c0>
130389 <real value="0.6683100875"/>
130390 </c0>
130391 <c1>
130392 <angle value="112.154587"/>
130393 </c1>
130394 </radial_composite>
130395 </c6>
130396 </composite>
130397 </entry>
130398 <entry>
130399 <composite type="bline_point">
130400 <c1>
130401 <vector>
130402 <x>0.6581947803</x>
130403 <y>-3.2878453732</y>
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130406 <c2>
130407 <real value="0.8910801167"/>
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130409 <c3>
130410 <real value="0.5000000000"/>
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130412 <c4>
130413 <bool value="true"/>
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130415 <c5>
130416 <radial_composite type="vector">
130417 <c0>
130418 <real value="0.6683100875"/>
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130420 <c1>
130421 <angle value="-67.845421"/>
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130424 </c5>
130425 <c6>
130426 <radial_composite type="vector">
130427 <c0>
130428 <real value="0.6683100875"/>
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130430 <c1>
130431 <angle value="-67.845421"/>
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130434 </c6>
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130436 </entry>
130437 <entry>
130438 <composite type="bline_point">
130439 <c1>
130440 <vector>
130441 <x>1.0285164118</x>
130442 <y>-4.1988272667</y>
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130444 </c1>
130445 <c2>
130446 <real value="0.8910801167"/>
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130448 <c3>
130449 <real value="0.5000000000"/>
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130451 <c4>
130452 <bool value="true"/>
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130454 <c5>
130455 <radial_composite type="vector">
130456 <c0>
130457 <real value="0.3400878502"/>
130458 </c0>
130459 <c1>
130460 <angle value="-67.845421"/>
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130463 </c5>
130464 <c6>
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130470 <angle value="-67.845421"/>
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130475 </entry>
130476 </bline>
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130478 <param name="width">
130479 <real value="0.0250000007"/>
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130484 <param name="round_tip[0]">
130485 <bool value="true"/>
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130487 <param name="round_tip[1]">
130488 <bool value="true"/>
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130490 <param name="loopyness">
130491 <real value="1.0000000000"/>
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130493 </layer>
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130496 <param name="zoom">
130497 <real value="0.0000000000"/>
130498 </param>
130499 <param name="time_offset">
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130502 <param name="children_lock">
130503 <bool value="false"/>
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130505 </layer>
130506 <layer type="PasteCanvas" active="false" version="0.1" desc="Bubble">
130507 <param name="z_depth">
130508 <real value="0.0000000000"/>
130509 </param>
130510 <param name="amount">
130511 <real value="1.0000000000"/>
130512 </param>
130513 <param name="blend_method">
130514 <integer value="0"/>
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130516 <param name="origin">
130517 <vector>
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130519 <y>0.0000000000</y>
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130521 </param>
130522 <param name="canvas">
130523 <canvas height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="2">
130524 <layer type="region" active="true" version="0.1" desc="Ash058 Region">
130525 <param name="z_depth">
130526 <real value="0.0000000000"/>
130527 </param>
130528 <param name="amount">
130529 <real value="1.0000000000"/>
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130531 <param name="blend_method">
130532 <integer value="0"/>
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130534 <param name="color">
130535 <color>
130536 <r>1.000000</r>
130537 <g>1.000000</g>
130538 <b>1.000000</b>
130539 <a>1.000000</a>
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130541 </param>
130542 <param name="offset">
130543 <vector>
130544 <x>0.0000000000</x>
130545 <y>0.0000000000</y>
130546 </vector>
130547 </param>
130548 <param name="invert">
130549 <bool value="false"/>
130550 </param>
130551 <param name="antialias">
130552 <bool value="true"/>
130553 </param>
130554 <param name="feather">
130555 <real value="0.0000000000"/>
130556 </param>
130557 <param name="blurtype">
130558 <integer value="1"/>
130559 </param>
130560 <param name="bline">
130561 <bline type="bline_point" loop="true" guid="C34C55FDF5F0365F29FD1B4F134BBDB1">
130562 <entry>
130563 <composite type="bline_point">
130564 <c1>
130565 <vector>
130566 <x>0.4681704044</x>
130567 <y>-3.8511173725</y>
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130569 </c1>
130570 <c2>
130571 <real value="0.4098067657"/>
130572 </c2>
130573 <c3>
130574 <real value="0.5000000000"/>
130575 </c3>
130576 <c4>
130577 <bool value="false"/>
130578 </c4>
130579 <c5>
130580 <radial_composite type="vector">
130581 <c0>
130582 <real value="0.0777499002"/>
130583 </c0>
130584 <c1>
130585 <angle value="112.154587"/>
130586 </c1>
130587 </radial_composite>
130588 </c5>
130589 <c6>
130590 <radial_composite type="vector">
130591 <c0>
130592 <real value="0.1897233202"/>
130593 </c0>
130594 <c1>
130595 <angle value="90.000000"/>
130596 </c1>
130597 </radial_composite>
130598 </c6>
130599 </composite>
130600 </entry>
130601 <entry>
130602 <composite type="bline_point">
130603 <c1>
130604 <vector>
130605 <x>0.4915071726</x>
130606 <y>-3.7880711555</y>
130607 </vector>
130608 </c1>
130609 <c2>
130610 <real value="0.4098067657"/>
130611 </c2>
130612 <c3>
130613 <real value="0.5000000000"/>
130614 </c3>
130615 <c4>
130616 <bool value="false"/>
130617 </c4>
130618 <c5>
130619 <radial_composite type="vector">
130620 <c0>
130621 <real value="0.0807402810"/>
130622 </c0>
130623 <c1>
130624 <angle value="22.154579"/>
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130626 </radial_composite>
130627 </c5>
130628 <c6>
130629 <radial_composite type="vector">
130630 <c0>
130631 <real value="0.1970203709"/>
130632 </c0>
130633 <c1>
130634 <angle value="0.000000"/>
130635 </c1>
130636 </radial_composite>
130637 </c6>
130638 </composite>
130639 </entry>
130640 <entry>
130641 <composite type="bline_point">
130642 <c1>
130643 <vector>
130644 <x>0.5514436960</x>
130645 <y>-3.8137679100</y>
130646 </vector>
130647 </c1>
130648 <c2>
130649 <real value="0.4098067657"/>
130650 </c2>
130651 <c3>
130652 <real value="0.5000000000"/>
130653 </c3>
130654 <c4>
130655 <bool value="false"/>
130656 </c4>
130657 <c5>
130658 <radial_composite type="vector">
130659 <c0>
130660 <real value="0.0807402810"/>
130661 </c0>
130662 <c1>
130663 <angle value="-67.845421"/>
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130665 </radial_composite>
130666 </c5>
130667 <c6>
130668 <radial_composite type="vector">
130669 <c0>
130670 <real value="0.1970203709"/>
130671 </c0>
130672 <c1>
130673 <angle value="-90.000000"/>
130674 </c1>
130675 </radial_composite>
130676 </c6>
130677 </composite>
130678 </entry>
130679 <entry>
130680 <composite type="bline_point">
130681 <c1>
130682 <vector>
130683 <x>0.5263382196</x>
130684 <y>-3.8721973896</y>
130685 </vector>
130686 </c1>
130687 <c2>
130688 <real value="0.4098067657"/>
130689 </c2>
130690 <c3>
130691 <real value="0.5000000000"/>
130692 </c3>
130693 <c4>
130694 <bool value="false"/>
130695 </c4>
130696 <c5>
130697 <radial_composite type="vector">
130698 <c0>
130699 <real value="0.0627979963"/>
130700 </c0>
130701 <c1>
130702 <angle value="-157.845428"/>
130703 </c1>
130704 </radial_composite>
130705 </c5>
130706 <c6>
130707 <radial_composite type="vector">
130708 <c0>
130709 <real value="0.1532380663"/>
130710 </c0>
130711 <c1>
130712 <angle value="-180.000000"/>
130713 </c1>
130714 </radial_composite>
130715 </c6>
130716 </composite>
130717 </entry>
130718 </bline>
130719 </param>
130720 </layer>
130721 <layer type="linear_gradient" active="true" version="0.0" desc="Gun Grade028">
130722 <param name="z_depth">
130723 <real value="0.0000000000"/>
130724 </param>
130725 <param name="amount">
130726 <real value="1.0000000000"/>
130727 </param>
130728 <param name="blend_method">
130729 <integer value="13"/>
130730 </param>
130731 <param name="p1">
130732 <vector>
130733 <x>0.6455543041</x>
130734 <y>-3.8436279297</y>
130735 </vector>
130736 </param>
130737 <param name="p2">
130738 <vector>
130739 <x>0.6712677479</x>
130740 <y>-3.8069887161</y>
130741 </vector>
130742 </param>
130743 <param name="gradient">
130744 <gradient>
130745 <color pos="0.000000">
130746 <r>0.000000</r>
130747 <g>0.215588</g>
130748 <b>0.000000</b>
130749 <a>1.000000</a>
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130751 <color pos="1.000000">
130752 <r>0.566783</r>
130753 <g>0.566783</g>
130754 <b>0.566783</b>
130755 <a>1.000000</a>
130756 </color>
130757 </gradient>
130758 </param>
130759 <param name="loop">
130760 <bool value="false"/>
130761 </param>
130762 <param name="zigzag">
130763 <bool value="false"/>
130764 </param>
130765 </layer>
130766 <layer type="radial_gradient" active="true" version="0.1" desc="Gun Grade029">
130767 <param name="z_depth">
130768 <real value="0.0000000000"/>
130769 </param>
130770 <param name="amount">
130771 <real value="1.0000000000"/>
130772 </param>
130773 <param name="blend_method">
130774 <integer value="13"/>
130775 </param>
130776 <param name="gradient">
130777 <gradient>
130778 <color pos="0.000000">
130779 <r>0.076032</r>
130780 <g>0.290352</g>
130781 <b>0.000000</b>
130782 <a>1.000000</a>
130783 </color>
130784 <color pos="1.000000">
130785 <r>0.000000</r>
130786 <g>0.506301</g>
130787 <b>0.000000</b>
130788 <a>0.008584</a>
130789 </color>
130790 </gradient>
130791 </param>
130792 <param name="center">
130793 <vector>
130794 <x>0.5097416639</x>
130795 <y>-3.8314363956</y>
130796 </vector>
130797 </param>
130798 <param name="radius">
130799 <real value="0.0435156902"/>
130800 </param>
130801 <param name="loop">
130802 <bool value="false"/>
130803 </param>
130804 <param name="zigzag">
130805 <bool value="false"/>
130806 </param>
130807 </layer>
130808 <layer type="radial_gradient" active="true" version="0.1" desc="Gun Grade029">
130809 <param name="z_depth">
130810 <real value="0.0000000000"/>
130811 </param>
130812 <param name="amount">
130813 <real value="1.0000000000"/>
130814 </param>
130815 <param name="blend_method">
130816 <integer value="19"/>
130817 </param>
130818 <param name="gradient">
130819 <gradient>
130820 <color pos="0.000000">
130821 <r>0.000000</r>
130822 <g>0.506301</g>
130823 <b>0.000000</b>
130824 <a>1.000000</a>
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130826 <color pos="1.000000">
130827 <r>0.000000</r>
130828 <g>0.443439</g>
130829 <b>0.000000</b>
130830 <a>0.000000</a>
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130832 </gradient>
130833 </param>
130834 <param name="center">
130835 <vector>
130836 <x>0.5097416639</x>
130837 <y>-3.8314363956</y>
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130839 </param>
130840 <param name="radius">
130841 <real value="0.0416741346"/>
130842 </param>
130843 <param name="loop">
130844 <bool value="false"/>
130845 </param>
130846 <param name="zigzag">
130847 <bool value="false"/>
130848 </param>
130849 </layer>
130850 <layer type="PasteCanvas" active="true" version="0.1" desc="Lower Highlight">
130851 <param name="z_depth">
130852 <real value="0.0000000000"/>
130853 </param>
130854 <param name="amount">
130855 <real value="1.0000000000"/>
130856 </param>
130857 <param name="blend_method">
130858 <integer value="0"/>
130859 </param>
130860 <param name="origin">
130861 <vector>
130862 <x>0.0000000000</x>
130863 <y>0.0000000000</y>
130864 </vector>
130865 </param>
130866 <param name="canvas">
130867 <canvas>
130868 <layer type="region" active="true" version="0.1" desc="Ash059 Region">
130869 <param name="z_depth">
130870 <real value="0.0000000000"/>
130871 </param>
130872 <param name="amount">
130873 <real value="0.4000000358"/>
130874 </param>
130875 <param name="blend_method">
130876 <integer value="0"/>
130877 </param>
130878 <param name="color">
130879 <color>
130880 <r>1.000000</r>
130881 <g>1.000000</g>
130882 <b>1.000000</b>
130883 <a>1.000000</a>
130884 </color>
130885 </param>
130886 <param name="offset">
130887 <vector>
130888 <x>0.0000000000</x>
130889 <y>0.0000000000</y>
130890 </vector>
130891 </param>
130892 <param name="invert">
130893 <bool value="false"/>
130894 </param>
130895 <param name="antialias">
130896 <bool value="true"/>
130897 </param>
130898 <param name="feather">
130899 <real value="0.0000000000"/>
130900 </param>
130901 <param name="blurtype">
130902 <integer value="1"/>
130903 </param>
130904 <param name="bline">
130905 <bline type="bline_point" loop="true">
130906 <entry>
130907 <composite type="bline_point">
130908 <c1>
130909 <vector>
130910 <x>0.5213173628</x>
130911 <y>-3.8736021519</y>
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130913 </c1>
130914 <c2>
130915 <real value="1.0000000000"/>
130916 </c2>
130917 <c3>
130918 <real value="0.5000000000"/>
130919 </c3>
130920 <c4>
130921 <bool value="true"/>
130922 </c4>
130923 <c5>
130924 <radial_composite type="vector">
130925 <c0>
130926 <real value="0.0842675104"/>
130927 </c0>
130928 <c1>
130929 <angle value="-167.482956"/>
130930 </c1>
130931 </radial_composite>
130932 </c5>
130933 <c6>
130934 <radial_composite type="vector">
130935 <c0>
130936 <real value="0.0121671754"/>
130937 </c0>
130938 <c1>
130939 <angle value="-172.776840"/>
130940 </c1>
130941 </radial_composite>
130942 </c6>
130943 </composite>
130944 </entry>
130945 <entry>
130946 <composite type="bline_point">
130947 <c1>
130948 <vector>
130949 <x>0.5141663551</x>
130950 <y>-3.8310992718</y>
130951 </vector>
130952 </c1>
130953 <c2>
130954 <real value="1.0000000000"/>
130955 </c2>
130956 <c3>
130957 <real value="0.5000000000"/>
130958 </c3>
130959 <c4>
130960 <bool value="false"/>
130961 </c4>
130962 <c5>
130963 <radial_composite type="vector">
130964 <c0>
130965 <real value="0.0661381038"/>
130966 </c0>
130967 <c1>
130968 <angle value="71.479637"/>
130969 </c1>
130970 </radial_composite>
130971 </c5>
130972 <c6>
130973 <radial_composite type="vector">
130974 <c0>
130975 <real value="0.1613885112"/>
130976 </c0>
130977 <c1>
130978 <angle value="49.325058"/>
130979 </c1>
130980 </radial_composite>
130981 </c6>
130982 </composite>
130983 </entry>
130984 <entry>
130985 <composite type="bline_point">
130986 <c1>
130987 <vector>
130988 <x>0.5491991043</x>
130989 <y>-3.8083727360</y>
130990 </vector>
130991 </c1>
130992 <c2>
130993 <real value="1.0000000000"/>
130994 </c2>
130995 <c3>
130996 <real value="0.5000000000"/>
130997 </c3>
130998 <c4>
130999 <bool value="true"/>
131000 </c4>
131001 <c5>
131002 <radial_composite type="vector">
131003 <c0>
131004 <real value="0.0127586341"/>
131005 </c0>
131006 <c1>
131007 <angle value="-57.225765"/>
131008 </c1>
131009 </radial_composite>
131010 </c5>
131011 <c6>
131012 <radial_composite type="vector">
131013 <c0>
131014 <real value="0.0731879342"/>
131015 </c0>
131016 <c1>
131017 <angle value="-57.979610"/>
131018 </c1>
131019 </radial_composite>
131020 </c6>
131021 </composite>
131022 </entry>
131023 </bline>
131024 </param>
131025 </layer>
131026 <layer type="radial_gradient" active="true" version="0.1" desc="Gun Grade029">
131027 <param name="z_depth">
131028 <real value="0.0000000000"/>
131029 </param>
131030 <param name="amount">
131031 <real value="1.0000000000"/>
131032 </param>
131033 <param name="blend_method">
131034 <integer value="19"/>
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131036 <param name="gradient">
131037 <gradient>
131038 <color pos="0.000000">
131039 <r>1.000000</r>
131040 <g>1.000000</g>
131041 <b>1.000000</b>
131042 <a>1.000000</a>
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131046 <g>1.000000</g>
131047 <b>1.000000</b>
131048 <a>0.010000</a>
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131050 </gradient>
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131052 <param name="center">
131053 <vector>
131054 <x>0.5097416639</x>
131055 <y>-3.8314363956</y>
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131057 </param>
131058 <param name="radius">
131059 <real value="0.0470660385"/>
131060 </param>
131061 <param name="loop">
131062 <bool value="false"/>
131063 </param>
131064 <param name="zigzag">
131065 <bool value="false"/>
131066 </param>
131067 </layer>
131068 </canvas>
131069 </param>
131070 <param name="zoom">
131071 <real value="0.0000000000"/>
131072 </param>
131073 <param name="time_offset">
131074 <time value="0f"/>
131075 </param>
131076 <param name="children_lock">
131077 <bool value="false"/>
131078 </param>
131079 </layer>
131080 <layer type="circle" active="true" version="0.1" desc="Circle037">
131081 <param name="z_depth">
131082 <real value="0.0000000000"/>
131083 </param>
131084 <param name="amount">
131085 <real value="0.6000000238"/>
131086 </param>
131087 <param name="blend_method">
131088 <integer value="0"/>
131089 </param>
131090 <param name="color">
131091 <color>
131092 <r>0.412988</r>
131093 <g>1.413004</g>
131094 <b>0.413010</b>
131095 <a>1.000000</a>
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131097 </param>
131098 <param name="radius">
131099 <real value="0.0172856031"/>
131100 </param>
131101 <param name="feather">
131102 <real value="0.0500000015"/>
131103 </param>
131104 <param name="pos">
131105 <vector>
131106 <x>0.4849107265</x>
131107 <y>-3.8229835033</y>
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131109 </param>
131110 <param name="invert">
131111 <bool value="false"/>
131112 </param>
131113 <param name="falloff">
131114 <integer value="2"/>
131115 </param>
131116 </layer>
131117 <layer type="circle" active="true" version="0.1" desc="Circle038">
131118 <param name="z_depth">
131119 <real value="0.0000000000"/>
131120 </param>
131121 <param name="amount">
131122 <real value="1.0000000000"/>
131123 </param>
131124 <param name="blend_method">
131125 <integer value="0"/>
131126 </param>
131127 <param name="color">
131128 <color>
131129 <r>1.000000</r>
131130 <g>1.000000</g>
131131 <b>1.000000</b>
131132 <a>1.000000</a>
131133 </color>
131134 </param>
131135 <param name="radius">
131136 <real value="0.0058259981"/>
131137 </param>
131138 <param name="feather">
131139 <real value="0.0000000000"/>
131140 </param>
131141 <param name="pos">
131142 <vector>
131143 <x>0.4790327549</x>
131144 <y>-3.8217098713</y>
131145 </vector>
131146 </param>
131147 <param name="invert">
131148 <bool value="false"/>
131149 </param>
131150 <param name="falloff">
131151 <integer value="2"/>
131152 </param>
131153 </layer>
131154 <layer type="outline" active="true" version="0.2" desc="Ash058 Outline">
131155 <param name="z_depth">
131156 <real value="0.0000000000"/>
131157 </param>
131158 <param name="amount">
131159 <real value="1.0000000000"/>
131160 </param>
131161 <param name="blend_method">
131162 <integer value="0"/>
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131164 <param name="color">
131165 <color>
131166 <r>0.077778</r>
131167 <g>0.287856</g>
131168 <b>0.000000</b>
131169 <a>1.000000</a>
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131171 </param>
131172 <param name="offset">
131173 <vector>
131174 <x>0.0000000000</x>
131175 <y>0.0000000000</y>
131176 </vector>
131177 </param>
131178 <param name="invert">
131179 <bool value="false"/>
131180 </param>
131181 <param name="antialias">
131182 <bool value="true"/>
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137052 <composite type="bline_point">
137053 <c1>
137054 <vector>
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137056 <y>-3.8862352371</y>
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137063 <real value="0.5000000000"/>
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137068 <c5>
137069 <radial_composite type="vector">
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137074 <angle value="-64.229599"/>
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137084 <angle value="90.000000"/>
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137088 </composite>
137089 </entry>
137090 </bline>
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137092 <param name="gradient">
137093 <gradient>
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137096 <g>0.566783</g>
137097 <b>0.566784</b>
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137101 <r>0.199570</r>
137102 <g>0.199570</g>
137103 <b>0.199574</b>
137104 <a>1.000000</a>
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137106 </gradient>
137107 </param>
137108 <param name="loop">
137109 <bool value="false"/>
137110 </param>
137111 <param name="zigzag">
137112 <bool value="false"/>
137113 </param>
137114 </layer>
137115 <layer type="curve_gradient" active="true" version="0.0" group="Shading.Hypodermic">
137116 <param name="z_depth">
137117 <real value="0.0000000000"/>
137118 </param>
137119 <param name="amount">
137120 <real value="1.0000000000"/>
137121 </param>
137122 <param name="blend_method">
137123 <integer value="19"/>
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137125 <param name="offset">
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137128 <y>0.0000000000</y>
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137130 </param>
137131 <param name="width">
137132 <real value="0.1583333380"/>
137133 </param>
137134 <param name="bline">
137135 <bline type="bline_point" loop="false">
137136 <entry>
137137 <composite type="bline_point">
137138 <c1>
137139 <vector>
137140 <x>1.0823388100</x>
137141 <y>-4.0209870338</y>
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137143 </c1>
137144 <c2>
137145 <real value="0.8910801167"/>
137146 </c2>
137147 <c3>
137148 <real value="0.5000000000"/>
137149 </c3>
137150 <c4>
137151 <bool value="false"/>
137152 </c4>
137153 <c5>
137154 <radial_composite type="vector">
137155 <c0>
137156 <real value="1.3366201751"/>
137157 </c0>
137158 <c1>
137159 <angle value="115.770409"/>
137160 </c1>
137161 </radial_composite>
137162 </c5>
137163 <c6>
137164 <radial_composite type="vector">
137165 <c0>
137166 <real value="1.1180339887"/>
137167 </c0>
137168 <c1>
137169 <angle value="-116.565048"/>
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137171 </radial_composite>
137172 </c6>
137173 </composite>
137174 </entry>
137175 <entry>
137176 <composite type="bline_point">
137177 <c1>
137178 <vector>
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137180 <y>-3.1351733208</y>
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137183 <c2>
137184 <real value="0.7395919847"/>
137185 </c2>
137186 <c3>
137187 <real value="0.5000000000"/>
137188 </c3>
137189 <c4>
137190 <bool value="false"/>
137191 </c4>
137192 <c5>
137193 <radial_composite type="vector">
137194 <c0>
137195 <real value="0.3871718941"/>
137196 </c0>
137197 <c1>
137198 <angle value="102.171753"/>
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137200 </radial_composite>
137201 </c5>
137202 <c6>
137203 <radial_composite type="vector">
137204 <c0>
137205 <real value="1.1180339887"/>
137206 </c0>
137207 <c1>
137208 <angle value="-26.565050"/>
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137210 </radial_composite>
137211 </c6>
137212 </composite>
137213 </entry>
137214 <entry>
137215 <composite type="bline_point">
137216 <c1>
137217 <vector>
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137219 <y>-3.0004217625</y>
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137222 <c2>
137223 <real value="0.7141995057"/>
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137225 <c3>
137226 <real value="0.2915159464"/>
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137228 <c4>
137229 <bool value="false"/>
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137231 <c5>
137232 <radial_composite type="vector">
137233 <c0>
137234 <real value="0.4013539113"/>
137235 </c0>
137236 <c1>
137237 <angle value="-50.165207"/>
137238 </c1>
137239 </radial_composite>
137240 </c5>
137241 <c6>
137242 <radial_composite type="vector">
137243 <c0>
137244 <real value="0.5912935325"/>
137245 </c0>
137246 <c1>
137247 <angle value="-69.555969"/>
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137249 </radial_composite>
137250 </c6>
137251 </composite>
137252 </entry>
137253 <entry>
137254 <composite type="bline_point">
137255 <c1>
137256 <vector>
137257 <x>1.3614540100</x>
137258 <y>-3.8862352371</y>
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137260 </c1>
137261 <c2>
137262 <real value="0.8910801167"/>
137263 </c2>
137264 <c3>
137265 <real value="0.5000000000"/>
137266 </c3>
137267 <c4>
137268 <bool value="false"/>
137269 </c4>
137270 <c5>
137271 <radial_composite type="vector">
137272 <c0>
137273 <real value="1.3366201751"/>
137274 </c0>
137275 <c1>
137276 <angle value="-64.229599"/>
137277 </c1>
137278 </radial_composite>
137279 </c5>
137280 <c6>
137281 <radial_composite type="vector">
137282 <c0>
137283 <real value="1.5000000000"/>
137284 </c0>
137285 <c1>
137286 <angle value="90.000000"/>
137287 </c1>
137288 </radial_composite>
137289 </c6>
137290 </composite>
137291 </entry>
137292 </bline>
137293 </param>
137294 <param name="gradient">
137295 <gradient>
137296 <color pos="0.557895">
137297 <r>0.999999</r>
137298 <g>1.000000</g>
137299 <b>1.000001</b>
137300 <a>0.077253</a>
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137303 <r>0.082594</r>
137304 <g>0.082594</g>
137305 <b>0.082598</b>
137306 <a>0.120172</a>
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137308 </gradient>
137309 </param>
137310 <param name="loop">
137311 <bool value="false"/>
137312 </param>
137313 <param name="zigzag">
137314 <bool value="false"/>
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137317 </canvas>
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137319 <param name="zoom">
137320 <real value="0.0000000000"/>
137321 </param>
137322 <param name="time_offset">
137323 <time value="0f"/>
137324 </param>
137325 <param name="children_lock">
137326 <bool value="false"/>
137327 </param>
137328 </layer>
137329 <layer type="PasteCanvas" active="true" version="0.1" desc="Number Lines">
137330 <param name="z_depth">
137331 <real value="0.0000000000"/>
137332 </param>
137333 <param name="amount">
137334 <real value="1.0000000000"/>
137335 </param>
137336 <param name="blend_method">
137337 <integer value="16"/>
137338 </param>
137339 <param name="origin">
137340 <vector>
137341 <x>0.0000000000</x>
137342 <y>0.0000000000</y>
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137344 </param>
137345 <param name="canvas">
137346 <canvas>
137347 <layer type="polygon" active="true" version="0.1" desc="Polygon094">
137348 <param name="z_depth">
137349 <real value="0.0000000000"/>
137350 </param>
137351 <param name="amount">
137352 <real value="1.0000000000"/>
137353 </param>
137354 <param name="blend_method">
137355 <integer value="0"/>
137356 </param>
137357 <param name="color">
137358 <color>
137359 <r>0.000000</r>
137360 <g>0.000000</g>
137361 <b>0.000000</b>
137362 <a>1.000000</a>
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137365 <param name="offset">
137366 <vector>
137367 <x>0.0000000000</x>
137368 <y>0.0000000000</y>
137369 </vector>
137370 </param>
137371 <param name="invert">
137372 <bool value="false"/>
137373 </param>
137374 <param name="antialias">
137375 <bool value="true"/>
137376 </param>
137377 <param name="feather">
137378 <real value="0.0000000000"/>
137379 </param>
137380 <param name="blurtype">
137381 <integer value="1"/>
137382 </param>
137383 <param name="vector_list">
137384 <dynamic_list type="vector">
137385 <entry>
137386 <vector>
137387 <x>0.9127790332</x>
137388 <y>-3.1699395180</y>
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137390 </entry>
137391 <entry>
137392 <vector>
137393 <x>1.2861083746</x>
137394 <y>-3.9432272911</y>
137395 </vector>
137396 </entry>
137397 <entry>
137398 <vector>
137399 <x>1.3848984241</x>
137400 <y>-3.8955333233</y>
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137402 </entry>
137403 <entry>
137404 <vector>
137405 <x>1.0107469559</x>
137406 <y>-3.1205422878</y>
137407 </vector>
137408 </entry>
137409 </dynamic_list>
137410 </param>
137411 </layer>
137412 <layer type="linear_gradient" active="true" version="0.0" desc="Gun Grade030">
137413 <param name="z_depth">
137414 <real value="0.0000000000"/>
137415 </param>
137416 <param name="amount">
137417 <real value="1.0000000000"/>
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137419 <param name="blend_method">
137420 <integer value="13"/>
137421 </param>
137422 <param name="p1">
137423 <vector>
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137425 <y>-2.9967567921</y>
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137427 </param>
137428 <param name="p2">
137429 <vector>
137430 <x>1.3152171373</x>
137431 <y>-3.9911847115</y>
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137434 <param name="gradient">
137435 <stripes type="gradient">
137436 <color1>
137437 <color>
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137439 <g>0.000000</g>
137440 <b>0.000000</b>
137441 <a>0.000000</a>
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137443 </color1>
137444 <color2>
137445 <color>
137446 <r>1.000000</r>
137447 <g>1.000000</g>
137448 <b>1.000000</b>
137449 <a>1.000000</a>
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137451 </color2>
137452 <stripes>
137453 <integer value="25"/>
137454 </stripes>
137455 <width>
137456 <real value="0.2500000000"/>
137457 </width>
137458 </stripes>
137459 </param>
137460 <param name="loop">
137461 <bool value="false"/>
137462 </param>
137463 <param name="zigzag">
137464 <bool value="false"/>
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137466 </layer>
137467 </canvas>
137468 </param>
137469 <param name="zoom">
137470 <real value="0.0000000000"/>
137471 </param>
137472 <param name="time_offset">
137473 <time value="0f"/>
137474 </param>
137475 <param name="children_lock">
137476 <bool value="false"/>
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137478 </layer>
137479 <layer type="outline" active="true" version="0.2" desc="Glass Edge">
137480 <param name="z_depth">
137481 <real value="0.0000000000"/>
137482 </param>
137483 <param name="amount">
137484 <real value="1.0000000000"/>
137485 </param>
137486 <param name="blend_method">
137487 <integer value="0"/>
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137490 <color>
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137492 <g>1.000000</g>
137493 <b>1.000000</b>
137494 <a>1.000000</a>
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137497 <param name="offset">
137498 <vector>
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137500 <y>0.0000000000</y>
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137503 <param name="invert">
137504 <bool value="false"/>
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137506 <param name="antialias">
137507 <bool value="true"/>
137508 </param>
137509 <param name="feather">
137510 <real value="0.0000000000"/>
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137512 <param name="blurtype">
137513 <integer value="1"/>
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137515 <param name="bline">
137516 <bline type="bline_point" loop="true" guid="9CD729109B30F14D38204323074823BF">
137517 <entry>
137518 <composite type="bline_point">
137519 <c1>
137520 <vector>
137521 <x>1.0213760138</x>
137522 <y>-4.0587601662</y>
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137525 <c2>
137526 <real value="0.8910801167"/>
137527 </c2>
137528 <c3>
137529 <real value="0.5000000000"/>
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137531 <c4>
137532 <bool value="false"/>
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137534 <c5>
137535 <radial_composite type="vector">
137536 <c0>
137537 <real value="0.3035619359"/>
137538 </c0>
137539 <c1>
137540 <angle value="115.770409"/>
137541 </c1>
137542 </radial_composite>
137543 </c5>
137544 <c6>
137545 <radial_composite type="vector">
137546 <c0>
137547 <real value="0.3406673880"/>
137548 </c0>
137549 <c1>
137550 <angle value="90.000000"/>
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137552 </radial_composite>
137553 </c6>
137554 </composite>
137555 </entry>
137556 <entry>
137557 <composite type="bline_point">
137558 <c1>
137559 <vector>
137560 <x>0.5943393707</x>
137561 <y>-3.1729464531</y>
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137564 <c2>
137565 <real value="0.8910801167"/>
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137567 <c3>
137568 <real value="0.5000000000"/>
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137570 <c4>
137571 <bool value="true"/>
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137573 <c5>
137574 <radial_composite type="vector">
137575 <c0>
137576 <real value="0.6683100875"/>
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137578 <c1>
137579 <angle value="115.770409"/>
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137581 </radial_composite>
137582 </c5>
137583 <c6>
137584 <radial_composite type="vector">
137585 <c0>
137586 <real value="0.6683100875"/>
137587 </c0>
137588 <c1>
137589 <angle value="115.770409"/>
137590 </c1>
137591 </radial_composite>
137592 </c6>
137593 </composite>
137594 </entry>
137595 <entry>
137596 <composite type="bline_point">
137597 <c1>
137598 <vector>
137599 <x>0.9955676198</x>
137600 <y>-2.9792406559</y>
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137602 </c1>
137603 <c2>
137604 <real value="0.8910801167"/>
137605 </c2>
137606 <c3>
137607 <real value="0.5000000000"/>
137608 </c3>
137609 <c4>
137610 <bool value="true"/>
137611 </c4>
137612 <c5>
137613 <radial_composite type="vector">
137614 <c0>
137615 <real value="0.6683100875"/>
137616 </c0>
137617 <c1>
137618 <angle value="-64.229599"/>
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137620 </radial_composite>
137621 </c5>
137622 <c6>
137623 <radial_composite type="vector">
137624 <c0>
137625 <real value="0.6683100875"/>
137626 </c0>
137627 <c1>
137628 <angle value="-64.229599"/>
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137630 </radial_composite>
137631 </c6>
137632 </composite>
137633 </entry>
137634 <entry>
137635 <composite type="bline_point">
137636 <c1>
137637 <vector>
137638 <x>1.4226042032</x>
137639 <y>-3.8650541306</y>
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137642 <c2>
137643 <real value="0.8910801167"/>
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137645 <c3>
137646 <real value="0.5000000000"/>
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137648 <c4>
137649 <bool value="true"/>
137650 </c4>
137651 <c5>
137652 <radial_composite type="vector">
137653 <c0>
137654 <real value="0.3400878502"/>
137655 </c0>
137656 <c1>
137657 <angle value="-64.229599"/>
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137659 </radial_composite>
137660 </c5>
137661 <c6>
137662 <radial_composite type="vector">
137663 <c0>
137664 <real value="0.3400878502"/>
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137666 <c1>
137667 <angle value="-64.229599"/>
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137669 </radial_composite>
137670 </c6>
137671 </composite>
137672 </entry>
137673 </bline>
137674 </param>
137675 <param name="width">
137676 <real value="0.0250000007"/>
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137678 <param name="sharp_cusps">
137679 <bool value="true"/>
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137681 <param name="round_tip[0]">
137682 <bool value="true"/>
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137684 <param name="round_tip[1]">
137685 <bool value="true"/>
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137687 <param name="loopyness">
137688 <real value="1.0000000000"/>
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137690 </layer>
137691 </canvas>
137692 </param>
137693 <param name="zoom">
137694 <real value="0.0000000000"/>
137695 </param>
137696 <param name="time_offset">
137697 <time value="0f"/>
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137699 <param name="children_lock">
137700 <bool value="false"/>
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137703 <layer type="PasteCanvas" active="false" version="0.1" desc="Bubble">
137704 <param name="z_depth">
137705 <real value="0.0000000000"/>
137706 </param>
137707 <param name="amount">
137708 <real value="1.0000000000"/>
137709 </param>
137710 <param name="blend_method">
137711 <integer value="0"/>
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137713 <param name="origin">
137714 <vector>
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137716 <y>0.0000000000</y>
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137719 <param name="canvas">
137720 <canvas antialias="2">
137721 <layer type="region" active="true" version="0.1" desc="Ash058 Region">
137722 <param name="z_depth">
137723 <real value="0.0000000000"/>
137724 </param>
137725 <param name="amount">
137726 <real value="1.0000000000"/>
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137728 <param name="blend_method">
137729 <integer value="0"/>
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137732 <color>
137733 <r>1.000000</r>
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137735 <b>1.000000</b>
137736 <a>1.000000</a>
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137740 <vector>
137741 <x>0.0000000000</x>
137742 <y>0.0000000000</y>
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137745 <param name="invert">
137746 <bool value="false"/>
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137748 <param name="antialias">
137749 <bool value="true"/>
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137751 <param name="feather">
137752 <real value="0.0000000000"/>
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137754 <param name="blurtype">
137755 <integer value="1"/>
137756 </param>
137757 <param name="bline">
137758 <bline type="bline_point" loop="true" guid="2AE032DF0F5D7170583A3A480CC9D44D">
137759 <entry>
137760 <composite type="bline_point">
137761 <c1>
137762 <vector>
137763 <x>0.8414449096</x>
137764 <y>-3.5533757210</y>
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137767 <c2>
137768 <real value="0.4098067657"/>
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137770 <c3>
137771 <real value="0.5000000000"/>
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137773 <c4>
137774 <bool value="false"/>
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137776 <c5>
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138047 <layer type="PasteCanvas" active="true" version="0.1" desc="Lower Highlight">
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138063 <param name="canvas">
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138065 <layer type="region" active="true" version="0.1" desc="Ash059 Region">
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138104 <composite type="bline_point">
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147397 <real value="0.0596491341"/>
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147400 <angle value="-173.920349"/>
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147409 <vector>
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147411 <y>-0.8200002909</y>
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147426 <real value="0.0716725847"/>
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147429 <angle value="163.300735"/>
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147443 </composite>
147444 </entry>
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147446 </param>
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147462 <b>0.000191</b>
147463 <a>1.000000</a>
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147475 <param name="antialias">
147476 <bool value="true"/>
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147478 <param name="feather">
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147481 <param name="blurtype">
147482 <integer value="1"/>
147483 </param>
147484 <param name="bline">
147485 <bline type="bline_point" loop="true">
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147487 <composite type="bline_point">
147488 <c1>
147489 <vector>
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147491 <y>-0.6808859110</y>
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147494 <c2>
147495 <real value="1.0000000000"/>
147496 </c2>
147497 <c3>
147498 <real value="0.5000000000"/>
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147500 <c4>
147501 <bool value="false"/>
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147503 <c5>
147504 <radial_composite type="vector">
147505 <c0>
147506 <real value="0.0157497539"/>
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147508 <c1>
147509 <angle value="90.000000"/>
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147511 </radial_composite>
147512 </c5>
147513 <c6>
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147539 <c4>
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147567 <vector>
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147578 <c4>
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147591 <c6>
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147605 <c1>
147606 <vector>
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147608 <y>-0.6741150618</y>
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147621 <radial_composite type="vector">
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147623 <real value="0.0227503434"/>
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147625 <c1>
147626 <angle value="-15.945395"/>
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147639 </c6>
147640 </composite>
147641 </entry>
147642 </bline>
147643 </param>
147644 </layer>
147645 <layer type="region" active="true" version="0.1" desc="Ash085 Region">
147646 <param name="z_depth">
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147649 <param name="amount">
147650 <real value="1.0000000000"/>
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147659 <b>0.000191</b>
147660 <a>1.000000</a>
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147666 <y>0.0000000000</y>
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147669 <param name="invert">
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147672 <param name="antialias">
147673 <bool value="true"/>
147674 </param>
147675 <param name="feather">
147676 <real value="0.0000000000"/>
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147678 <param name="blurtype">
147679 <integer value="1"/>
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147681 <param name="bline">
147682 <bline type="bline_point" loop="true">
147683 <entry>
147684 <composite type="bline_point">
147685 <c1>
147686 <vector>
147687 <x>-2.3380453587</x>
147688 <y>-0.6626567841</y>
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147691 <c2>
147692 <real value="1.0000000000"/>
147693 </c2>
147694 <c3>
147695 <real value="0.5000000000"/>
147696 </c3>
147697 <c4>
147698 <bool value="false"/>
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147700 <c5>
147701 <radial_composite type="vector">
147702 <c0>
147703 <real value="0.0088388348"/>
147704 </c0>
147705 <c1>
147706 <angle value="45.000000"/>
147707 </c1>
147708 </radial_composite>
147709 </c5>
147710 <c6>
147711 <radial_composite type="vector">
147712 <c0>
147713 <real value="0.0088388348"/>
147714 </c0>
147715 <c1>
147716 <angle value="45.000000"/>
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147718 </radial_composite>
147719 </c6>
147720 </composite>
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147722 <entry>
147723 <composite type="bline_point">
147724 <c1>
147725 <vector>
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147727 <y>-0.6631776094</y>
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147730 <c2>
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147732 </c2>
147733 <c3>
147734 <real value="0.5000000000"/>
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147736 <c4>
147737 <bool value="false"/>
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147739 <c5>
147740 <radial_composite type="vector">
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147745 <angle value="161.565048"/>
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147755 <angle value="161.565048"/>
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147759 </composite>
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147761 <entry>
147762 <composite type="bline_point">
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147764 <vector>
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147766 <y>-0.6746358871</y>
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147811 <c3>
147812 <real value="0.5000000000"/>
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147814 <c4>
147815 <bool value="false"/>
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147838 </entry>
147839 </bline>
147840 </param>
147841 </layer>
147842 <layer type="PasteCanvas" active="true" version="0.1" desc="Ash Lines">
147843 <param name="z_depth">
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147845 </param>
147846 <param name="amount">
147847 <real value="0.4499999881"/>
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147855 <y>0.0000000000</y>
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147858 <param name="canvas">
147859 <canvas height="480" view-box="-4.000000 4.000000 4.000000 -4.000000">
147860 <layer type="region" active="true" version="0.1" desc="Ash077 Region">
147861 <param name="z_depth">
147862 <real value="0.0000000000"/>
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147864 <param name="amount">
147865 <real value="1.0000000000"/>
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147874 <b>0.365228</b>
147875 <a>1.000000</a>
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147884 <param name="invert">
147885 <bool value="false"/>
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147887 <param name="antialias">
147888 <bool value="true"/>
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147890 <param name="feather">
147891 <real value="0.0000000000"/>
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147893 <param name="blurtype">
147894 <integer value="1"/>
147895 </param>
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147897 <bline type="bline_point" loop="true">
147898 <entry>
147899 <composite type="bline_point">
147900 <c1>
147901 <vector>
147902 <x>-2.3797941208</x>
147903 <y>-0.6686153412</y>
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147909 <c3>
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147912 <c4>
147913 <bool value="true"/>
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147921 <angle value="-154.653839"/>
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147934 </c6>
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147951 <c4>
147952 <bool value="false"/>
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147990 <c4>
147991 <bool value="true"/>
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148056 </layer>
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