Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-core / tags / synfig_0_61_06 / examples / newjulia.sif
1 <?xml version="1.0"?>
2 <canvas version="0.1" width="600" height="300" xres="2952.755900" yres="2952.755900" view-box="-2.683282 1.341641 2.683282 -1.341641" antialias="3" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Interesting Julia #1</name>
4   <defs>
5     <canvas id="saffire" width="300" view-box="-1.000000 1.000000 1.000000 -1.000000" bgcolor="0.500000 0.500000 0.500000 1.000000">
6       <layer type="SolidColor" active="true" version="0.1">
7         <param name="z_depth">
8           <real value="0.0000000000"/>
9         </param>
10         <param name="amount">
11           <real value="1.0000000000"/>
12         </param>
13         <param name="blend_method">
14           <integer value="1"/>
15         </param>
16         <param name="color">
17           <color>
18             <r>0.000000</r>
19             <g>0.300000</g>
20             <b>0.400000</b>
21             <a>1.000000</a>
22           </color>
23         </param>
24       </layer>
25       <layer type="polygon" active="false" version="0.1">
26         <param name="z_depth">
27           <real value="0.0000000000"/>
28         </param>
29         <param name="amount">
30           <real value="0.4499999881"/>
31         </param>
32         <param name="blend_method">
33           <integer value="0"/>
34         </param>
35         <param name="color">
36           <color>
37             <r>0.000000</r>
38             <g>0.000000</g>
39             <b>0.000000</b>
40             <a>1.000000</a>
41           </color>
42         </param>
43         <param name="offset">
44           <vector>
45             <x>0.0000000000</x>
46             <y>0.0000000000</y>
47           </vector>
48         </param>
49         <param name="invert">
50           <bool value="false"/>
51         </param>
52         <param name="antialias">
53           <bool value="true"/>
54         </param>
55         <param name="feather">
56           <real value="0.0000000000"/>
57         </param>
58         <param name="blurtype">
59           <integer value="1"/>
60         </param>
61         <param name="vector_list">
62           <dynamic_list type="vector">
63             <entry>
64               <vector>
65                 <x>0.0000000000</x>
66                 <y>1.0000000000</y>
67               </vector>
68             </entry>
69             <entry>
70               <vector>
71                 <x>-0.2000000030</x>
72                 <y>0.2000000030</y>
73               </vector>
74             </entry>
75             <entry>
76               <vector>
77                 <x>-1.0000000000</x>
78                 <y>0.0000000000</y>
79               </vector>
80             </entry>
81             <entry>
82               <vector>
83                 <x>-0.2000000030</x>
84                 <y>-0.2000000030</y>
85               </vector>
86             </entry>
87             <entry>
88               <vector>
89                 <x>0.0000000000</x>
90                 <y>-1.0000000000</y>
91               </vector>
92             </entry>
93             <entry>
94               <vector>
95                 <x>0.2000000030</x>
96                 <y>-0.2000000030</y>
97               </vector>
98             </entry>
99             <entry>
100               <vector>
101                 <x>1.0000000000</x>
102                 <y>0.0000000000</y>
103               </vector>
104             </entry>
105             <entry>
106               <vector>
107                 <x>0.2000000030</x>
108                 <y>0.2000000030</y>
109               </vector>
110             </entry>
111           </dynamic_list>
112         </param>
113       </layer>
114       <layer type="blur" active="false" version="0.2">
115         <param name="z_depth">
116           <real value="0.0000000000"/>
117         </param>
118         <param name="amount">
119           <real value="1.0000000000"/>
120         </param>
121         <param name="blend_method">
122           <integer value="1"/>
123         </param>
124         <param name="size">
125           <vector>
126             <x>0.2000000030</x>
127             <y>0.2000000030</y>
128           </vector>
129         </param>
130         <param name="type">
131           <integer value="0"/>
132         </param>
133       </layer>
134       <layer type="circle" active="true" version="0.1">
135         <param name="z_depth">
136           <real value="0.0000000000"/>
137         </param>
138         <param name="amount">
139           <real value="1.0000000000"/>
140         </param>
141         <param name="blend_method">
142           <integer value="1"/>
143         </param>
144         <param name="color">
145           <color>
146             <r>0.000000</r>
147             <g>0.600000</g>
148             <b>0.800000</b>
149             <a>1.000000</a>
150           </color>
151         </param>
152         <param name="radius">
153           <real value="0.8999999985"/>
154         </param>
155         <param name="feather">
156           <real value="0.8999999985"/>
157         </param>
158         <param name="pos">
159           <vector>
160             <x>0.0000000000</x>
161             <y>0.0000000000</y>
162           </vector>
163         </param>
164         <param name="invert">
165           <bool value="true"/>
166         </param>
167         <param name="falloff">
168           <integer value="2"/>
169         </param>
170       </layer>
171       <layer type="circle" active="true" version="0.1">
172         <param name="z_depth">
173           <real value="0.0000000000"/>
174         </param>
175         <param name="amount">
176           <real value="1.0000000000"/>
177         </param>
178         <param name="blend_method">
179           <integer value="1"/>
180         </param>
181         <param name="color">
182           <color>
183             <r>0.000000</r>
184             <g>0.000000</g>
185             <b>0.000000</b>
186             <a>0.000000</a>
187           </color>
188         </param>
189         <param name="radius">
190           <real value="1.0000000000"/>
191         </param>
192         <param name="feather">
193           <real value="0.0000000000"/>
194         </param>
195         <param name="pos">
196           <vector>
197             <x>0.0000000000</x>
198             <y>0.0000000000</y>
199           </vector>
200         </param>
201         <param name="invert">
202           <bool value="true"/>
203         </param>
204         <param name="falloff">
205           <integer value="1"/>
206         </param>
207       </layer>
208       <layer type="circle" active="true" version="0.1">
209         <param name="z_depth">
210           <real value="0.0000000000"/>
211         </param>
212         <param name="amount">
213           <real value="1.0000000000"/>
214         </param>
215         <param name="blend_method">
216           <integer value="12"/>
217         </param>
218         <param name="color">
219           <color>
220             <r>0.000000</r>
221             <g>0.000000</g>
222             <b>0.000000</b>
223             <a>1.000000</a>
224           </color>
225         </param>
226         <param name="radius">
227           <real value="1.0500000007"/>
228         </param>
229         <param name="feather">
230           <real value="0.4500000067"/>
231         </param>
232         <param name="pos">
233           <vector>
234             <x>0.0000000000</x>
235             <y>0.0000000000</y>
236           </vector>
237         </param>
238         <param name="invert">
239           <bool value="false"/>
240         </param>
241         <param name="falloff">
242           <integer value="2"/>
243         </param>
244       </layer>
245     </canvas>
246   </defs>
247   <layer type="SolidColor" active="true" version="0.1">
248     <param name="z_depth">
249       <real value="0.0000000000"/>
250     </param>
251     <param name="amount">
252       <real value="1.0000000000"/>
253     </param>
254     <param name="blend_method">
255       <integer value="1"/>
256     </param>
257     <param name="color">
258       <color>
259         <r>0.800000</r>
260         <g>0.800000</g>
261         <b>1.000000</b>
262         <a>1.000000</a>
263       </color>
264     </param>
265   </layer>
266   <layer type="checker_board" active="true" version="0.1">
267     <param name="z_depth">
268       <real value="0.0000000000"/>
269     </param>
270     <param name="amount">
271       <real value="0.2000000030"/>
272     </param>
273     <param name="blend_method">
274       <integer value="0"/>
275     </param>
276     <param name="color">
277       <color>
278         <r>0.000000</r>
279         <g>0.000000</g>
280         <b>0.000000</b>
281         <a>1.000000</a>
282       </color>
283     </param>
284     <param name="pos">
285       <vector>
286         <x>0.2500000000</x>
287         <y>0.2500000000</y>
288       </vector>
289     </param>
290     <param name="size">
291       <vector>
292         <x>0.5000000000</x>
293         <y>0.5000000000</y>
294       </vector>
295     </param>
296   </layer>
297   <layer type="blur" active="true" version="0.2">
298     <param name="z_depth">
299       <real value="0.0000000000"/>
300     </param>
301     <param name="amount">
302       <real value="1.0000000000"/>
303     </param>
304     <param name="blend_method">
305       <integer value="1"/>
306     </param>
307     <param name="size">
308       <vector>
309         <x>0.0250000004</x>
310         <y>0.0250000004</y>
311       </vector>
312     </param>
313     <param name="type">
314       <integer value="1"/>
315     </param>
316   </layer>
317   <layer type="inside_out" active="true" version="0.1">
318     <param name="origin">
319       <vector>
320         <x>0.0000000000</x>
321         <y>0.0000000000</y>
322       </vector>
323     </param>
324   </layer>
325   <layer type="julia" active="true" version="0.1">
326     <param name="icolor">
327       <color>
328         <r>0.000000</r>
329         <g>0.000000</g>
330         <b>0.000000</b>
331         <a>1.000000</a>
332       </color>
333     </param>
334     <param name="ocolor">
335       <color>
336         <r>0.000000</r>
337         <g>0.000000</g>
338         <b>0.000000</b>
339         <a>1.000000</a>
340       </color>
341     </param>
342     <param name="color_shift">
343       <angle value="0.000000"/>
344     </param>
345     <param name="iterations">
346       <integer value="79"/>
347     </param>
348     <param name="seed">
349       <vector>
350         <x>0.2800000012</x>
351         <y>0.4879537821</y>
352       </vector>
353     </param>
354     <param name="bailout">
355       <real value="64.0000000000"/>
356     </param>
357     <param name="distort_inside">
358       <bool value="true"/>
359     </param>
360     <param name="shade_inside">
361       <bool value="true"/>
362     </param>
363     <param name="solid_inside">
364       <bool value="false"/>
365     </param>
366     <param name="invert_inside">
367       <bool value="false"/>
368     </param>
369     <param name="color_inside">
370       <bool value="true"/>
371     </param>
372     <param name="distort_outside">
373       <bool value="true"/>
374     </param>
375     <param name="shade_outside">
376       <bool value="true"/>
377     </param>
378     <param name="solid_outside">
379       <bool value="false"/>
380     </param>
381     <param name="invert_outside">
382       <bool value="false"/>
383     </param>
384     <param name="color_outside">
385       <bool value="false"/>
386     </param>
387     <param name="color_cycle">
388       <bool value="false"/>
389     </param>
390     <param name="smooth_outside">
391       <bool value="true"/>
392     </param>
393     <param name="broken">
394       <bool value="false"/>
395     </param>
396   </layer>
397   <layer type="inside_out" active="true" version="0.1">
398     <param name="origin">
399       <vector>
400         <x>0.0000000000</x>
401         <y>0.0000000000</y>
402       </vector>
403     </param>
404   </layer>
405   <layer type="zoom" active="true" version="0.1">
406     <param name="amount">
407       <real value="-1.0500000156"/>
408     </param>
409     <param name="center">
410       <vector>
411         <x>0.0000000000</x>
412         <y>0.0000000000</y>
413       </vector>
414     </param>
415   </layer>
416   <layer type="rotate" active="true" version="0.1">
417     <param name="origin">
418       <vector>
419         <x>0.0000000000</x>
420         <y>0.0000000000</y>
421       </vector>
422     </param>
423     <param name="amount">
424       <angle value="90.000000"/>
425     </param>
426   </layer>
427   <layer type="circle" active="true" version="0.1">
428     <param name="z_depth">
429       <real value="0.0000000000"/>
430     </param>
431     <param name="amount">
432       <real value="1.0000000000"/>
433     </param>
434     <param name="blend_method">
435       <integer value="10"/>
436     </param>
437     <param name="color">
438       <color>
439         <r>0.000000</r>
440         <g>0.000000</g>
441         <b>0.000000</b>
442         <a>1.000000</a>
443       </color>
444     </param>
445     <param name="radius">
446       <real value="1.4999999925"/>
447     </param>
448     <param name="feather">
449       <real value="1.3000000045"/>
450     </param>
451     <param name="pos">
452       <vector>
453         <x>0.0000000000</x>
454         <y>0.0000000000</y>
455       </vector>
456     </param>
457     <param name="invert">
458       <bool value="true"/>
459     </param>
460     <param name="falloff">
461       <integer value="0"/>
462     </param>
463   </layer>
464   <layer type="PasteCanvas" active="true" version="0.1">
465     <param name="z_depth">
466       <real value="0.0000000000"/>
467     </param>
468     <param name="amount">
469       <real value="1.0000000000"/>
470     </param>
471     <param name="blend_method">
472       <integer value="0"/>
473     </param>
474     <param name="origin">
475       <vector>
476         <x>0.0000000000</x>
477         <y>0.0000000000</y>
478       </vector>
479     </param>
480     <param name="canvas" use="saffire"/>
481     <param name="zoom">
482       <real value="-2.0000000298"/>
483     </param>
484     <param name="time_offset">
485       <time value="0s"/>
486     </param>
487     <param name="children_lock">
488       <bool value="false"/>
489     </param>
490   </layer>
491   <layer type="super_sample" active="false" version="0.1">
492     <param name="width">
493       <integer value="2"/>
494     </param>
495     <param name="height">
496       <integer value="2"/>
497     </param>
498     <param name="scanline">
499       <bool value="true"/>
500     </param>
501     <param name="alpha_aware">
502       <bool value="true"/>
503     </param>
504   </layer>
505   <layer type="colorcorrect" active="true" version="0.1">
506     <param name="hue_adjust">
507       <angle value="0.000000"/>
508     </param>
509     <param name="brightness">
510       <real value="0.0500000007"/>
511     </param>
512     <param name="contrast">
513       <real value="1.3000000045"/>
514     </param>
515     <param name="exposure">
516       <real value="0.0000000000"/>
517     </param>
518     <param name="gamma">
519       <real value="1.0000000000"/>
520     </param>
521   </layer>
522   <layer type="circle" active="true" version="0.1">
523     <param name="z_depth">
524       <real value="0.0000000000"/>
525     </param>
526     <param name="amount">
527       <real value="1.0000000000"/>
528     </param>
529     <param name="blend_method">
530       <integer value="9"/>
531     </param>
532     <param name="color">
533       <color>
534         <r>0.000000</r>
535         <g>0.200000</g>
536         <b>0.320000</b>
537         <a>1.000000</a>
538       </color>
539     </param>
540     <param name="radius">
541       <real value="0.6000000000"/>
542     </param>
543     <param name="feather">
544       <real value="0.6000000000"/>
545     </param>
546     <param name="pos">
547       <vector>
548         <x>-0.8000000119</x>
549         <y>-0.2000000030</y>
550       </vector>
551     </param>
552     <param name="invert">
553       <bool value="false"/>
554     </param>
555     <param name="falloff">
556       <integer value="2"/>
557     </param>
558   </layer>
559   <layer type="circle" active="true" version="0.1">
560     <param name="z_depth">
561       <real value="0.0000000000"/>
562     </param>
563     <param name="amount">
564       <real value="1.0000000000"/>
565     </param>
566     <param name="blend_method">
567       <integer value="9"/>
568     </param>
569     <param name="color">
570       <color>
571         <r>0.000000</r>
572         <g>0.200000</g>
573         <b>0.320000</b>
574         <a>1.000000</a>
575       </color>
576     </param>
577     <param name="radius">
578       <real value="0.6000000000"/>
579     </param>
580     <param name="feather">
581       <real value="0.6000000000"/>
582     </param>
583     <param name="pos">
584       <vector>
585         <x>0.8000000119</x>
586         <y>0.2000000030</y>
587       </vector>
588     </param>
589     <param name="invert">
590       <bool value="false"/>
591     </param>
592     <param name="falloff">
593       <integer value="2"/>
594     </param>
595   </layer>
596   <layer type="clamp" active="true" version="0.2">
597     <param name="invert_negative">
598       <bool value="true"/>
599     </param>
600     <param name="clamp_ceiling">
601       <bool value="true"/>
602     </param>
603     <param name="ceiling">
604       <real value="1.0000000000"/>
605     </param>
606     <param name="floor">
607       <real value="0.0000000000"/>
608     </param>
609   </layer>
610   <layer type="colorcorrect" active="true" version="0.1">
611     <param name="hue_adjust">
612       <angle value="0.000000"/>
613     </param>
614     <param name="brightness">
615       <real value="0.0000000000"/>
616     </param>
617     <param name="contrast">
618       <real value="1.0000000000"/>
619     </param>
620     <param name="exposure">
621       <real value="0.0000000000"/>
622     </param>
623     <param name="gamma">
624       <real value="0.6999999833"/>
625     </param>
626   </layer>
627 </canvas>