Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-core / tags / synfig_0_61_07_rc3 / src / modules / mod_filter / radialblur.cpp
1 /* === S Y N F I G ========================================================= */
2 /*!     \file radialblur.cpp
3 **      \brief Template Header
4 **
5 **      $Id$
6 **
7 **      \legal
8 **      Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
9 **      Copyright (c) 2007 Chris Moore
10 **
11 **      This package is free software; you can redistribute it and/or
12 **      modify it under the terms of the GNU General Public License as
13 **      published by the Free Software Foundation; either version 2 of
14 **      the License, or (at your option) any later version.
15 **
16 **      This package is distributed in the hope that it will be useful,
17 **      but WITHOUT ANY WARRANTY; without even the implied warranty of
18 **      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 **      General Public License for more details.
20 **      \endlegal
21 **
22 ** === N O T E S ===========================================================
23 **
24 ** ========================================================================= */
25
26 /* === H E A D E R S ======================================================= */
27
28 #ifdef USING_PCH
29 #       include "pch.h"
30 #else
31 #ifdef HAVE_CONFIG_H
32 #       include <config.h>
33 #endif
34
35 #include "radialblur.h"
36 #include <synfig/string.h>
37 #include <synfig/time.h>
38 #include <synfig/context.h>
39 #include <synfig/paramdesc.h>
40 #include <synfig/renddesc.h>
41 #include <synfig/surface.h>
42 #include <synfig/value.h>
43 #include <synfig/valuenode.h>
44 #include <synfig/transform.h>
45 #include <ETL/misc>
46
47 #endif
48
49 /* === M A C R O S ========================================================= */
50
51 /* === G L O B A L S ======================================================= */
52
53 SYNFIG_LAYER_INIT(RadialBlur);
54 SYNFIG_LAYER_SET_NAME(RadialBlur,"radial_blur");
55 SYNFIG_LAYER_SET_LOCAL_NAME(RadialBlur,_("Radial Blur"));
56 SYNFIG_LAYER_SET_CATEGORY(RadialBlur,_("Blurs"));
57 SYNFIG_LAYER_SET_VERSION(RadialBlur,"0.1");
58 SYNFIG_LAYER_SET_CVS_ID(RadialBlur,"$Id$");
59
60 /* === P R O C E D U R E S ================================================= */
61
62 /* === M E T H O D S ======================================================= */
63
64 /* === E N T R Y P O I N T ================================================= */
65
66 RadialBlur::RadialBlur():
67         origin  (0,0),
68         size    (0.2),
69         fade_out(false)
70 {
71 }
72
73 RadialBlur::~RadialBlur()
74 {
75 }
76
77 bool
78 RadialBlur::set_param(const String & param, const ValueBase &value)
79 {
80         IMPORT(origin);
81         IMPORT(size);
82         IMPORT(fade_out);
83
84         return Layer_Composite::set_param(param,value);
85 }
86
87 ValueBase
88 RadialBlur::get_param(const String &param)const
89 {
90         EXPORT(origin);
91         EXPORT(size);
92         EXPORT(fade_out);
93
94         EXPORT_NAME();
95         EXPORT_VERSION();
96
97         return Layer_Composite::get_param(param);
98 }
99
100 Layer::Vocab
101 RadialBlur::get_param_vocab()const
102 {
103         Layer::Vocab ret(Layer_Composite::get_param_vocab());
104
105         ret.push_back(ParamDesc("origin")
106                 .set_local_name(_("Origin"))
107                 .set_description(_("Point where you want the origin to be"))
108         );
109
110         ret.push_back(ParamDesc("size")
111                 .set_local_name(_("Size"))
112                 .set_description(_("Size of blur"))
113                 .set_origin("origin")
114         );
115
116         ret.push_back(ParamDesc("fade_out")
117                 .set_local_name(_("Fade Out"))
118         );
119
120         return ret;
121 }
122
123 Color
124 RadialBlur::get_color(Context context, const Point &p)const
125 {
126         //! \writeme
127         return context.get_color(p);
128 }
129
130 bool
131 RadialBlur::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
132 {
133         if(cb && !cb->amount_complete(0,10000))
134                 return false;
135
136         Surface tmp_surface;
137         const Point tl(renddesc.get_tl()), br(renddesc.get_br());
138         const int w(renddesc.get_w()), h(renddesc.get_h());
139         const Real pw(renddesc.get_pw()),ph(renddesc.get_ph());
140
141         Rect rect(tl, br);
142         Point pos;
143
144         // find how far towards the origin of the blur we are going to
145         // wander for each of the 4 corners of our tile, expanding the
146         // render description for each of them if necessary
147         int x, y;
148         for(y=0,pos[1]=tl[1];y<h;y+=(h-1),pos[1]+=ph*(h-1))
149                 for(x=0,pos[0]=tl[0];x<w;x+=(w-1),pos[0]+=pw*(w-1))
150                         rect.expand((pos-origin)*(1.0f-size) + origin);
151
152         // round out to the nearest pixel
153         Point tmp_surface_tl = Point(tl[0] - pw*(int((tl[0]-rect.get_min()[0])/pw+1-1e-6)),
154                                                                  tl[1] - ph*(int((tl[1]-rect.get_max()[1])/ph+1-1e-6)));
155         Point tmp_surface_br = Point(br[0] + pw*(int((rect.get_max()[0]-br[0])/pw+2-1e-6)),
156                                                                  br[1] + ph*(int((rect.get_min()[1]-br[1])/ph+2-1e-6)));
157
158         // round to nearest integer width and height (should be very
159         // nearly whole numbers already, but dont want to round 5.99999
160         // down to 5)
161         int tmp_surface_width = int((tmp_surface_br[0]-tmp_surface_tl[0])/pw + 0.5);
162         int tmp_surface_height = int((tmp_surface_br[1]-tmp_surface_tl[1])/ph + 0.5);
163
164         RendDesc desc(renddesc);
165         desc.clear_flags();
166         desc.set_wh(tmp_surface_width,tmp_surface_height);
167         desc.set_tl(tmp_surface_tl);
168         desc.set_br(tmp_surface_br);
169
170         // render the layers beneath us
171         if(!context.accelerated_render(&tmp_surface,quality,desc,cb))
172                 return false;
173
174         // copy the part of the layers beneath us that corresponds to this tile
175         surface->set_wh(w, h);
176         Surface::pen pen(surface->get_pen(0, 0));
177         tmp_surface.blit_to(pen,
178                                                 int((tl[0] - tmp_surface_tl[0])/pw + 0.5),
179                                                 int((tl[1] - tmp_surface_tl[1])/ph + 0.5),
180                                                 w, h);
181
182         Surface::alpha_pen apen(surface->begin());
183
184         apen.set_alpha(get_amount());
185         apen.set_blend_method(get_blend_method());
186
187 /*
188         int steps(5);
189
190         if(quality>=9)steps=20;
191         else if(quality>=5)steps=30;
192         else if(quality>=4)steps=60;
193         else if(quality>=3)steps=100;
194         else steps=120;
195 */
196
197         Surface::value_prep_type cooker;
198
199         // loop through the pixels
200         for(y=0,pos[1]=tl[1];y<h;y++,apen.inc_y(),apen.dec_x(x),pos[1]+=ph)
201                 for(x=0,pos[0]=tl[0];x<w;x++,apen.inc_x(),pos[0]+=pw)
202                 {
203                         Point
204                                 begin(pos-tmp_surface_tl),
205                                 end((pos-origin)*(1.0f-size) + origin-tmp_surface_tl);
206                         begin[0]/=pw;begin[1]/=ph;
207                         end[0]/=pw;end[1]/=ph;
208
209                         Color pool(Color::alpha());
210                         int poolsize(0);
211
212                         int x0(round_to_int(begin[0])),
213                                 y0(round_to_int(begin[1])),
214                                 x1(round_to_int(end[0])),
215                                 y1(round_to_int(end[1]));
216
217                         int i;
218                         int steep = 1;
219                         int sx, sy;  /* step positive or negative (1 or -1) */
220                         int dx, dy;  /* delta (difference in X and Y between points) */
221                         int e;
222                         int w(tmp_surface_width), h(tmp_surface_height);
223
224                         dx = abs(x1 - x0);
225                         sx = ((x1 - x0) > 0) ? 1 : -1;
226                         dy = abs(y1 - y0);
227                         sy = ((y1 - y0) > 0) ? 1 : -1;
228                         if (dy > dx)
229                         {
230                                 steep = 0;
231                                 swap(x0, y0);
232                                 swap(dx, dy);
233                                 swap(sx, sy);
234                                 swap(w,h);
235                         }
236                         e = (dy << 1) - dx;
237                         for (i = 0; i < dx; i++)
238                         {
239                                 if(y0>=0 && x0>=0 && y0<h && x0<w)
240                                 {
241                                         if(fade_out)
242                                         {
243                                                 if (steep)
244                                                         pool+=cooker.cook(tmp_surface[y0][x0])*(i-dx);
245                                                 else
246                                                         pool+=cooker.cook(tmp_surface[x0][y0])*(i-dx);
247                                                 poolsize+=(i-dx);
248                                         }
249                                         else
250                                         {
251                                                 if (steep)
252                                                         pool+=cooker.cook(tmp_surface[y0][x0]);
253                                                 else
254                                                         pool+=cooker.cook(tmp_surface[x0][y0]);
255                                                 poolsize+=1;
256                                         }
257                                 } else
258                                         printf("%s:%d unexpected %d >= %d or %d >= %d?\n", __FILE__, __LINE__, x0, w, y0, h);
259
260                                 while (e >= 0)
261                                 {
262                                         y0 += sy;
263                                         e -= (dx << 1);
264                                 }
265                                 x0 += sx;
266                                 e += (dy << 1);
267                         }
268                         if(poolsize)
269                         {
270                                 pool/=poolsize;
271                                 apen.put_value(cooker.uncook(pool));
272                         }
273 /*
274                         Point begin,end;
275                         begin=pos;
276                         end=(pos-origin)*(1.0f-size)+origin;
277
278                         Color pool(Color::alpha());
279                         float f,poolsize(0);
280                         int i;
281                         int steps(steps*size);
282                         for(f=0,i=0;i<steps;i++,f+=1.0f/(steps-1))
283                         {
284                                 Point loc((end-begin)*f+begin-tl);
285                                 loc[0]/=pw;loc[1]/=ph;
286
287                                 if(fade_out)
288                                         pool+=tmp_surface.linear_sample(loc[0],loc[1])*(i-steps),poolsize+=(i-steps);
289                                 else
290                                         pool+=tmp_surface.linear_sample(loc[0],loc[1]),poolsize+=1;
291                         }
292                         pool/=poolsize;
293                         apen.put_value(pool);
294 */
295                 }
296
297
298         if(cb && !cb->amount_complete(10000,10000)) return false;
299
300 // #define DRAW_TILE_OUTLINES
301 #ifdef DRAW_TILE_OUTLINES
302         // draw red lines to show tiles
303         {
304                 int x, y;
305                 if (w != 0 && h != 0) {
306                         Surface::alpha_pen apen(surface->begin());
307                         apen.set_alpha(get_amount());
308                         apen.set_blend_method(get_blend_method());
309                         apen.set_value(Color(1, 0, 0, .1));
310                         for (x = 0; x < w; x++) { apen.put_value(); apen.inc_x(); } apen.dec_x(w);
311                         for (y = 0; y < h; y++) { apen.put_value(); apen.inc_y(); } apen.dec_y(h);
312                 }
313         }
314 #endif // DRAW_TILE_OUTLINES
315
316         return true;
317 }