e6b18cd02446966c788c9048f39922368fdb0cbd
[synfig.git] / synfig-studio / images / action_export_icon.sif
1 <?xml version="1.0"?>
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3   <name>Synfig Studio Export Icon</name>
4   <desc>Placed in the Public Domain in 2009 by Bertrand Gr&#xE9;goire (Berteh)</desc>
5   <defs>
6     <color id="color">
7       <r>1.000000</r>
8       <g>0.900000</g>
9       <b>0.600000</b>
10       <a>1.000000</a>
11     </color>
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14         <param name="z_depth">
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16         </param>
17         <param name="amount">
18           <real value="0.5000000000"/>
19         </param>
20         <param name="blend_method">
21           <integer value="0"/>
22         </param>
23         <param name="color">
24           <color>
25             <r>0.000000</r>
26             <g>0.000000</g>
27             <b>0.000000</b>
28             <a>1.000000</a>
29           </color>
30         </param>
31         <param name="origin">
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33             <x>0.1000000015</x>
34             <y>-0.1000000015</y>
35           </vector>
36         </param>
37         <param name="invert">
38           <bool value="false"/>
39         </param>
40         <param name="antialias">
41           <bool value="true"/>
42         </param>
43         <param name="feather">
44           <real value="0.0000000000"/>
45         </param>
46         <param name="blurtype">
47           <integer value="1"/>
48         </param>
49         <param name="winding_style">
50           <integer value="0"/>
51         </param>
52         <param name="vector_list">
53           <dynamic_list type="vector">
54             <entry>
55               <vector>
56                 <x>-0.4000000060</x>
57                 <y>0.4000000060</y>
58               </vector>
59             </entry>
60             <entry>
61               <vector>
62                 <x>-0.4000000060</x>
63                 <y>-0.4000000060</y>
64               </vector>
65             </entry>
66             <entry>
67               <vector>
68                 <x>0.4000000060</x>
69                 <y>-0.4000000060</y>
70               </vector>
71             </entry>
72             <entry>
73               <vector>
74                 <x>0.4000000060</x>
75                 <y>0.4000000060</y>
76               </vector>
77             </entry>
78           </dynamic_list>
79         </param>
80       </layer>
81       <layer type="blur" active="true" version="0.2">
82         <param name="z_depth">
83           <real value="0.0000000000"/>
84         </param>
85         <param name="amount">
86           <real value="1.0000000000"/>
87         </param>
88         <param name="blend_method">
89           <integer value="1"/>
90         </param>
91         <param name="size">
92           <vector>
93             <x>0.1000000015</x>
94             <y>0.1000000015</y>
95           </vector>
96         </param>
97         <param name="type">
98           <integer value="1"/>
99         </param>
100       </layer>
101       <layer type="polygon" active="true" version="0.1">
102         <param name="z_depth">
103           <real value="0.0000000000"/>
104         </param>
105         <param name="amount">
106           <real value="1.0000000000"/>
107         </param>
108         <param name="blend_method">
109           <integer value="0"/>
110         </param>
111         <param name="color">
112           <color>
113             <r>0.000000</r>
114             <g>0.000000</g>
115             <b>0.000000</b>
116             <a>1.000000</a>
117           </color>
118         </param>
119         <param name="origin">
120           <vector>
121             <x>0.0000000000</x>
122             <y>0.0000000000</y>
123           </vector>
124         </param>
125         <param name="invert">
126           <bool value="false"/>
127         </param>
128         <param name="antialias">
129           <bool value="true"/>
130         </param>
131         <param name="feather">
132           <real value="0.0000000000"/>
133         </param>
134         <param name="blurtype">
135           <integer value="1"/>
136         </param>
137         <param name="winding_style">
138           <integer value="0"/>
139         </param>
140         <param name="vector_list">
141           <dynamic_list type="vector">
142             <entry>
143               <vector>
144                 <x>-0.4000000060</x>
145                 <y>0.4000000060</y>
146               </vector>
147             </entry>
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149               <vector>
150                 <x>-0.4000000060</x>
151                 <y>-0.4000000060</y>
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156                 <x>0.4000000060</x>
157                 <y>-0.4000000060</y>
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162                 <x>0.4000000060</x>
163                 <y>0.4000000060</y>
164               </vector>
165             </entry>
166           </dynamic_list>
167         </param>
168       </layer>
169       <layer type="polygon" active="true" version="0.1">
170         <param name="z_depth">
171           <real value="0.0000000000"/>
172         </param>
173         <param name="amount">
174           <real value="1.0000000000"/>
175         </param>
176         <param name="blend_method">
177           <integer value="0"/>
178         </param>
179         <param name="color" use=":color"/>
180         <param name="origin">
181           <vector>
182             <x>0.0000000000</x>
183             <y>0.0000000000</y>
184           </vector>
185         </param>
186         <param name="invert">
187           <bool value="false"/>
188         </param>
189         <param name="antialias">
190           <bool value="true"/>
191         </param>
192         <param name="feather">
193           <real value="0.0000000000"/>
194         </param>
195         <param name="blurtype">
196           <integer value="1"/>
197         </param>
198         <param name="winding_style">
199           <integer value="0"/>
200         </param>
201         <param name="vector_list">
202           <dynamic_list type="vector">
203             <entry>
204               <vector>
205                 <x>-0.3000000119</x>
206                 <y>0.3000000119</y>
207               </vector>
208             </entry>
209             <entry>
210               <vector>
211                 <x>-0.3000000119</x>
212                 <y>-0.3000000119</y>
213               </vector>
214             </entry>
215             <entry>
216               <vector>
217                 <x>0.3000000119</x>
218                 <y>-0.3000000119</y>
219               </vector>
220             </entry>
221             <entry>
222               <vector>
223                 <x>0.3000000119</x>
224                 <y>0.3000000119</y>
225               </vector>
226             </entry>
227           </dynamic_list>
228         </param>
229       </layer>
230     </canvas>
231     <canvas id="paste-canvas" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
232       <name>Untitled0</name>
233       <meta name="grid_show" content="1"/>
234       <meta name="grid_size" content="0.250000 0.250000"/>
235       <meta name="grid_snap" content="0"/>
236       <meta name="guide_snap" content="0"/>
237       <meta name="onion_skin" content="0"/>
238       <defs>
239         <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
240           <layer type="polygon" active="true" version="0.1">
241             <param name="z_depth">
242               <real value="0.0000000000"/>
243             </param>
244             <param name="amount">
245               <real value="0.5000000000"/>
246             </param>
247             <param name="blend_method">
248               <integer value="0"/>
249             </param>
250             <param name="color">
251               <color>
252                 <r>0.000000</r>
253                 <g>0.000000</g>
254                 <b>0.000000</b>
255                 <a>1.000000</a>
256               </color>
257             </param>
258             <param name="origin">
259               <vector>
260                 <x>0.1000000015</x>
261                 <y>-0.1000000015</y>
262               </vector>
263             </param>
264             <param name="invert">
265               <bool value="false"/>
266             </param>
267             <param name="antialias">
268               <bool value="true"/>
269             </param>
270             <param name="feather">
271               <real value="0.0000000000"/>
272             </param>
273             <param name="blurtype">
274               <integer value="1"/>
275             </param>
276             <param name="winding_style">
277               <integer value="0"/>
278             </param>
279             <param name="vector_list">
280               <dynamic_list type="vector">
281                 <entry>
282                   <vector>
283                     <x>-0.8000000119</x>
284                     <y>0.8000000119</y>
285                   </vector>
286                 </entry>
287                 <entry>
288                   <vector>
289                     <x>-0.8000000119</x>
290                     <y>-0.2000000030</y>
291                   </vector>
292                 </entry>
293                 <entry>
294                   <vector>
295                     <x>0.2000000030</x>
296                     <y>-0.2000000030</y>
297                   </vector>
298                 </entry>
299                 <entry>
300                   <vector>
301                     <x>0.2000000030</x>
302                     <y>0.8000000119</y>
303                   </vector>
304                 </entry>
305               </dynamic_list>
306             </param>
307           </layer>
308           <layer type="blur" active="true" version="0.2">
309             <param name="z_depth">
310               <real value="0.0000000000"/>
311             </param>
312             <param name="amount">
313               <real value="1.0000000000"/>
314             </param>
315             <param name="blend_method">
316               <integer value="1"/>
317             </param>
318             <param name="size">
319               <vector>
320                 <x>0.2000000030</x>
321                 <y>0.2000000030</y>
322               </vector>
323             </param>
324             <param name="type">
325               <integer value="1"/>
326             </param>
327           </layer>
328           <layer type="polygon" active="true" version="0.1">
329             <param name="z_depth">
330               <real value="0.0000000000"/>
331             </param>
332             <param name="amount">
333               <real value="1.0000000000"/>
334             </param>
335             <param name="blend_method">
336               <integer value="0"/>
337             </param>
338             <param name="color">
339               <color>
340                 <r>0.000000</r>
341                 <g>0.000000</g>
342                 <b>0.000000</b>
343                 <a>1.000000</a>
344               </color>
345             </param>
346             <param name="origin">
347               <vector>
348                 <x>0.0000000000</x>
349                 <y>0.0000000000</y>
350               </vector>
351             </param>
352             <param name="invert">
353               <bool value="false"/>
354             </param>
355             <param name="antialias">
356               <bool value="true"/>
357             </param>
358             <param name="feather">
359               <real value="0.0000000000"/>
360             </param>
361             <param name="blurtype">
362               <integer value="1"/>
363             </param>
364             <param name="winding_style">
365               <integer value="0"/>
366             </param>
367             <param name="vector_list">
368               <dynamic_list type="vector">
369                 <entry>
370                   <vector>
371                     <x>-0.8000000119</x>
372                     <y>0.8000000119</y>
373                   </vector>
374                 </entry>
375                 <entry>
376                   <vector>
377                     <x>-0.8000000119</x>
378                     <y>-0.2000000030</y>
379                   </vector>
380                 </entry>
381                 <entry>
382                   <vector>
383                     <x>0.2000000030</x>
384                     <y>-0.2000000030</y>
385                   </vector>
386                 </entry>
387                 <entry>
388                   <vector>
389                     <x>0.2000000030</x>
390                     <y>0.8000000119</y>
391                   </vector>
392                 </entry>
393               </dynamic_list>
394             </param>
395           </layer>
396           <layer type="polygon" active="true" version="0.1">
397             <param name="z_depth">
398               <real value="0.0000000000"/>
399             </param>
400             <param name="amount">
401               <real value="1.0000000000"/>
402             </param>
403             <param name="blend_method">
404               <integer value="0"/>
405             </param>
406             <param name="color">
407               <color>
408                 <r>1.000000</r>
409                 <g>0.900000</g>
410                 <b>0.600000</b>
411                 <a>1.000000</a>
412               </color>
413             </param>
414             <param name="origin">
415               <vector>
416                 <x>0.0000000000</x>
417                 <y>0.0000000000</y>
418               </vector>
419             </param>
420             <param name="invert">
421               <bool value="false"/>
422             </param>
423             <param name="antialias">
424               <bool value="true"/>
425             </param>
426             <param name="feather">
427               <real value="0.0000000000"/>
428             </param>
429             <param name="blurtype">
430               <integer value="1"/>
431             </param>
432             <param name="winding_style">
433               <integer value="0"/>
434             </param>
435             <param name="vector_list">
436               <dynamic_list type="vector">
437                 <entry>
438                   <vector>
439                     <x>-0.6999999881</x>
440                     <y>0.6999999881</y>
441                   </vector>
442                 </entry>
443                 <entry>
444                   <vector>
445                     <x>-0.6999999881</x>
446                     <y>-0.1000000015</y>
447                   </vector>
448                 </entry>
449                 <entry>
450                   <vector>
451                     <x>0.1000000015</x>
452                     <y>-0.1000000015</y>
453                   </vector>
454                 </entry>
455                 <entry>
456                   <vector>
457                     <x>0.1000000015</x>
458                     <y>0.6999999881</y>
459                   </vector>
460                 </entry>
461               </dynamic_list>
462             </param>
463           </layer>
464         </canvas>
465       </defs>
466       <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
467         <param name="z_depth">
468           <real value="0.0000000000"/>
469         </param>
470         <param name="amount">
471           <real value="1.0000000000"/>
472         </param>
473         <param name="blend_method">
474           <integer value="0"/>
475         </param>
476         <param name="origin">
477           <vector>
478             <x>0.0000000000</x>
479             <y>0.0000000000</y>
480           </vector>
481         </param>
482         <param name="canvas">
483           <canvas>
484             <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
485               <param name="z_depth">
486                 <real value="0.0000000000"/>
487               </param>
488               <param name="amount">
489                 <real value="1.0000000000"/>
490               </param>
491               <param name="blend_method">
492                 <integer value="0"/>
493               </param>
494               <param name="color">
495                 <color>
496                   <r>0.850000</r>
497                   <g>0.640000</g>
498                   <b>0.200000</b>
499                   <a>1.000000</a>
500                 </color>
501               </param>
502               <param name="origin">
503                 <vector>
504                   <x>0.0000000000</x>
505                   <y>0.0000000000</y>
506                 </vector>
507               </param>
508               <param name="invert">
509                 <bool value="false"/>
510               </param>
511               <param name="antialias">
512                 <bool value="true"/>
513               </param>
514               <param name="feather">
515                 <real value="0.0000000000"/>
516               </param>
517               <param name="blurtype">
518                 <integer value="1"/>
519               </param>
520               <param name="winding_style">
521                 <integer value="0"/>
522               </param>
523               <param name="bline">
524                 <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
525                   <entry>
526                     <composite type="bline_point">
527                       <point>
528                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
529                           <x>-0.2500000000</x>
530                           <y>0.6217948794</y>
531                         </vector>
532                       </point>
533                       <width>
534                         <real value="1.0000000000"/>
535                       </width>
536                       <origin>
537                         <real value="0.5000000000"/>
538                       </origin>
539                       <split>
540                         <bool value="false"/>
541                       </split>
542                       <t1>
543                         <radial_composite type="vector">
544                           <radius>
545                             <real value="0.0000000000"/>
546                           </radius>
547                           <theta>
548                             <angle value="-180.000000"/>
549                           </theta>
550                         </radial_composite>
551                       </t1>
552                       <t2>
553                         <radial_composite type="vector">
554                           <radius>
555                             <real value="0.0000000000"/>
556                           </radius>
557                           <theta>
558                             <angle value="-180.000000"/>
559                           </theta>
560                         </radial_composite>
561                       </t2>
562                     </composite>
563                   </entry>
564                   <entry>
565                     <composite type="bline_point">
566                       <point>
567                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
568                           <x>0.7500000000</x>
569                           <y>0.6217948794</y>
570                         </vector>
571                       </point>
572                       <width>
573                         <real value="1.0000000000"/>
574                       </width>
575                       <origin>
576                         <real value="0.5000000000"/>
577                       </origin>
578                       <split>
579                         <bool value="false"/>
580                       </split>
581                       <t1>
582                         <radial_composite type="vector">
583                           <radius>
584                             <real value="0.0000000000"/>
585                           </radius>
586                           <theta>
587                             <angle value="0.000000"/>
588                           </theta>
589                         </radial_composite>
590                       </t1>
591                       <t2>
592                         <radial_composite type="vector">
593                           <radius>
594                             <real value="0.0000000000"/>
595                           </radius>
596                           <theta>
597                             <angle value="0.000000"/>
598                           </theta>
599                         </radial_composite>
600                       </t2>
601                     </composite>
602                   </entry>
603                   <entry>
604                     <composite type="bline_point">
605                       <point>
606                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
607                           <x>0.7500000000</x>
608                           <y>-0.3782051206</y>
609                         </vector>
610                       </point>
611                       <width>
612                         <real value="1.0000000000"/>
613                       </width>
614                       <origin>
615                         <real value="0.5000000000"/>
616                       </origin>
617                       <split>
618                         <bool value="false"/>
619                       </split>
620                       <t1>
621                         <radial_composite type="vector">
622                           <radius>
623                             <real value="0.0000000000"/>
624                           </radius>
625                           <theta>
626                             <angle value="0.000000"/>
627                           </theta>
628                         </radial_composite>
629                       </t1>
630                       <t2>
631                         <radial_composite type="vector">
632                           <radius>
633                             <real value="0.0000000000"/>
634                           </radius>
635                           <theta>
636                             <angle value="0.000000"/>
637                           </theta>
638                         </radial_composite>
639                       </t2>
640                     </composite>
641                   </entry>
642                   <entry>
643                     <composite type="bline_point">
644                       <point>
645                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
646                           <x>-0.2500000000</x>
647                           <y>-0.3782051206</y>
648                         </vector>
649                       </point>
650                       <width>
651                         <real value="1.0000000000"/>
652                       </width>
653                       <origin>
654                         <real value="0.5000000000"/>
655                       </origin>
656                       <split>
657                         <bool value="false"/>
658                       </split>
659                       <t1>
660                         <radial_composite type="vector">
661                           <radius>
662                             <real value="0.0000000000"/>
663                           </radius>
664                           <theta>
665                             <angle value="0.000000"/>
666                           </theta>
667                         </radial_composite>
668                       </t1>
669                       <t2>
670                         <radial_composite type="vector">
671                           <radius>
672                             <real value="0.0000000000"/>
673                           </radius>
674                           <theta>
675                             <angle value="0.000000"/>
676                           </theta>
677                         </radial_composite>
678                       </t2>
679                     </composite>
680                   </entry>
681                 </bline>
682               </param>
683             </layer>
684             <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
685               <param name="z_depth">
686                 <real value="0.0000000000"/>
687               </param>
688               <param name="amount">
689                 <real value="1.0000000000"/>
690               </param>
691               <param name="blend_method">
692                 <integer value="0"/>
693               </param>
694               <param name="color">
695                 <color>
696                   <r>0.000000</r>
697                   <g>0.000000</g>
698                   <b>0.000000</b>
699                   <a>1.000000</a>
700                 </color>
701               </param>
702               <param name="origin">
703                 <vector>
704                   <x>0.0000000000</x>
705                   <y>0.0000000000</y>
706                 </vector>
707               </param>
708               <param name="invert">
709                 <bool value="false"/>
710               </param>
711               <param name="antialias">
712                 <bool value="true"/>
713               </param>
714               <param name="feather">
715                 <real value="0.0000000000"/>
716               </param>
717               <param name="blurtype">
718                 <integer value="1"/>
719               </param>
720               <param name="winding_style">
721                 <integer value="0"/>
722               </param>
723               <param name="bline">
724                 <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
725                   <entry>
726                     <composite type="bline_point">
727                       <point>
728                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
729                           <x>-0.2500000000</x>
730                           <y>0.6217948794</y>
731                         </vector>
732                       </point>
733                       <width>
734                         <real value="1.0000000000"/>
735                       </width>
736                       <origin>
737                         <real value="0.5000000000"/>
738                       </origin>
739                       <split>
740                         <bool value="false"/>
741                       </split>
742                       <t1>
743                         <radial_composite type="vector">
744                           <radius>
745                             <real value="0.0000000000"/>
746                           </radius>
747                           <theta>
748                             <angle value="-180.000000"/>
749                           </theta>
750                         </radial_composite>
751                       </t1>
752                       <t2>
753                         <radial_composite type="vector">
754                           <radius>
755                             <real value="0.0000000000"/>
756                           </radius>
757                           <theta>
758                             <angle value="-180.000000"/>
759                           </theta>
760                         </radial_composite>
761                       </t2>
762                     </composite>
763                   </entry>
764                   <entry>
765                     <composite type="bline_point">
766                       <point>
767                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
768                           <x>0.7500000000</x>
769                           <y>0.6217948794</y>
770                         </vector>
771                       </point>
772                       <width>
773                         <real value="1.0000000000"/>
774                       </width>
775                       <origin>
776                         <real value="0.5000000000"/>
777                       </origin>
778                       <split>
779                         <bool value="false"/>
780                       </split>
781                       <t1>
782                         <radial_composite type="vector">
783                           <radius>
784                             <real value="0.0000000000"/>
785                           </radius>
786                           <theta>
787                             <angle value="0.000000"/>
788                           </theta>
789                         </radial_composite>
790                       </t1>
791                       <t2>
792                         <radial_composite type="vector">
793                           <radius>
794                             <real value="0.0000000000"/>
795                           </radius>
796                           <theta>
797                             <angle value="0.000000"/>
798                           </theta>
799                         </radial_composite>
800                       </t2>
801                     </composite>
802                   </entry>
803                   <entry>
804                     <composite type="bline_point">
805                       <point>
806                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
807                           <x>0.7500000000</x>
808                           <y>-0.3782051206</y>
809                         </vector>
810                       </point>
811                       <width>
812                         <real value="1.0000000000"/>
813                       </width>
814                       <origin>
815                         <real value="0.5000000000"/>
816                       </origin>
817                       <split>
818                         <bool value="false"/>
819                       </split>
820                       <t1>
821                         <radial_composite type="vector">
822                           <radius>
823                             <real value="0.0000000000"/>
824                           </radius>
825                           <theta>
826                             <angle value="0.000000"/>
827                           </theta>
828                         </radial_composite>
829                       </t1>
830                       <t2>
831                         <radial_composite type="vector">
832                           <radius>
833                             <real value="0.0000000000"/>
834                           </radius>
835                           <theta>
836                             <angle value="0.000000"/>
837                           </theta>
838                         </radial_composite>
839                       </t2>
840                     </composite>
841                   </entry>
842                   <entry>
843                     <composite type="bline_point">
844                       <point>
845                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
846                           <x>-0.2500000000</x>
847                           <y>-0.3782051206</y>
848                         </vector>
849                       </point>
850                       <width>
851                         <real value="1.0000000000"/>
852                       </width>
853                       <origin>
854                         <real value="0.5000000000"/>
855                       </origin>
856                       <split>
857                         <bool value="false"/>
858                       </split>
859                       <t1>
860                         <radial_composite type="vector">
861                           <radius>
862                             <real value="0.0000000000"/>
863                           </radius>
864                           <theta>
865                             <angle value="0.000000"/>
866                           </theta>
867                         </radial_composite>
868                       </t1>
869                       <t2>
870                         <radial_composite type="vector">
871                           <radius>
872                             <real value="0.0000000000"/>
873                           </radius>
874                           <theta>
875                             <angle value="0.000000"/>
876                           </theta>
877                         </radial_composite>
878                       </t2>
879                     </composite>
880                   </entry>
881                 </bline>
882               </param>
883               <param name="width">
884                 <real value="0.0651041665"/>
885               </param>
886               <param name="expand">
887                 <real value="0.0000000000"/>
888               </param>
889               <param name="sharp_cusps">
890                 <bool value="false"/>
891               </param>
892               <param name="round_tip[0]">
893                 <bool value="true"/>
894               </param>
895               <param name="round_tip[1]">
896                 <bool value="true"/>
897               </param>
898               <param name="loopyness">
899                 <real value="1.0000000000"/>
900               </param>
901               <param name="homogeneous_width">
902                 <bool value="true"/>
903               </param>
904             </layer>
905           </canvas>
906         </param>
907         <param name="zoom">
908           <real value="0.0000000000"/>
909         </param>
910         <param name="time_offset">
911           <time value="0s"/>
912         </param>
913         <param name="children_lock">
914           <bool value="false"/>
915         </param>
916         <param name="focus">
917           <vector>
918             <x>0.0000000000</x>
919             <y>0.0000000000</y>
920           </vector>
921         </param>
922       </layer>
923       <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
924         <param name="z_depth">
925           <real value="0.0000000000"/>
926         </param>
927         <param name="amount">
928           <real value="1.0000000000"/>
929         </param>
930         <param name="blend_method">
931           <integer value="0"/>
932         </param>
933         <param name="origin">
934           <vector>
935             <x>0.0000000000</x>
936             <y>0.0000000000</y>
937           </vector>
938         </param>
939         <param name="canvas">
940           <canvas>
941             <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
942               <param name="z_depth">
943                 <real value="0.0000000000"/>
944               </param>
945               <param name="amount">
946                 <real value="1.0000000000"/>
947               </param>
948               <param name="blend_method">
949                 <integer value="0"/>
950               </param>
951               <param name="color">
952                 <color>
953                   <r>0.850000</r>
954                   <g>0.640000</g>
955                   <b>0.200000</b>
956                   <a>1.000000</a>
957                 </color>
958               </param>
959               <param name="origin">
960                 <vector>
961                   <x>0.0000000000</x>
962                   <y>0.0000000000</y>
963                 </vector>
964               </param>
965               <param name="invert">
966                 <bool value="false"/>
967               </param>
968               <param name="antialias">
969                 <bool value="true"/>
970               </param>
971               <param name="feather">
972                 <real value="0.0000000000"/>
973               </param>
974               <param name="blurtype">
975                 <integer value="1"/>
976               </param>
977               <param name="winding_style">
978                 <integer value="0"/>
979               </param>
980               <param name="bline">
981                 <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
982                   <entry>
983                     <composite type="bline_point">
984                       <point>
985                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
986                           <x>-0.2500000000</x>
987                           <y>0.6217948794</y>
988                         </vector>
989                       </point>
990                       <width>
991                         <real value="1.0000000000"/>
992                       </width>
993                       <origin>
994                         <real value="0.5000000000"/>
995                       </origin>
996                       <split>
997                         <bool value="false"/>
998                       </split>
999                       <t1>
1000                         <radial_composite type="vector">
1001                           <radius>
1002                             <real value="0.0000000000"/>
1003                           </radius>
1004                           <theta>
1005                             <angle value="-180.000000"/>
1006                           </theta>
1007                         </radial_composite>
1008                       </t1>
1009                       <t2>
1010                         <radial_composite type="vector">
1011                           <radius>
1012                             <real value="0.0000000000"/>
1013                           </radius>
1014                           <theta>
1015                             <angle value="-180.000000"/>
1016                           </theta>
1017                         </radial_composite>
1018                       </t2>
1019                     </composite>
1020                   </entry>
1021                   <entry>
1022                     <composite type="bline_point">
1023                       <point>
1024                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1025                           <x>-0.7500000000</x>
1026                           <y>0.2500000000</y>
1027                         </vector>
1028                       </point>
1029                       <width>
1030                         <real value="1.0000000000"/>
1031                       </width>
1032                       <origin>
1033                         <real value="0.5000000000"/>
1034                       </origin>
1035                       <split>
1036                         <bool value="false"/>
1037                       </split>
1038                       <t1>
1039                         <radial_composite type="vector">
1040                           <radius>
1041                             <real value="0.0000000000"/>
1042                           </radius>
1043                           <theta>
1044                             <angle value="0.000000"/>
1045                           </theta>
1046                         </radial_composite>
1047                       </t1>
1048                       <t2>
1049                         <radial_composite type="vector">
1050                           <radius>
1051                             <real value="0.0000000000"/>
1052                           </radius>
1053                           <theta>
1054                             <angle value="0.000000"/>
1055                           </theta>
1056                         </radial_composite>
1057                       </t2>
1058                     </composite>
1059                   </entry>
1060                   <entry>
1061                     <composite type="bline_point">
1062                       <point>
1063                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
1064                           <x>-0.7500000000</x>
1065                           <y>-0.7500000000</y>
1066                         </vector>
1067                       </point>
1068                       <width>
1069                         <real value="1.0000000000"/>
1070                       </width>
1071                       <origin>
1072                         <real value="0.5000000000"/>
1073                       </origin>
1074                       <split>
1075                         <bool value="false"/>
1076                       </split>
1077                       <t1>
1078                         <radial_composite type="vector">
1079                           <radius>
1080                             <real value="0.0000000000"/>
1081                           </radius>
1082                           <theta>
1083                             <angle value="-180.000000"/>
1084                           </theta>
1085                         </radial_composite>
1086                       </t1>
1087                       <t2>
1088                         <radial_composite type="vector">
1089                           <radius>
1090                             <real value="0.0000000000"/>
1091                           </radius>
1092                           <theta>
1093                             <angle value="0.000000"/>
1094                           </theta>
1095                         </radial_composite>
1096                       </t2>
1097                     </composite>
1098                   </entry>
1099                   <entry>
1100                     <composite type="bline_point">
1101                       <point>
1102                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
1103                           <x>-0.2500000000</x>
1104                           <y>-0.3782051206</y>
1105                         </vector>
1106                       </point>
1107                       <width>
1108                         <real value="1.0000000000"/>
1109                       </width>
1110                       <origin>
1111                         <real value="0.5000000000"/>
1112                       </origin>
1113                       <split>
1114                         <bool value="false"/>
1115                       </split>
1116                       <t1>
1117                         <radial_composite type="vector">
1118                           <radius>
1119                             <real value="0.0000000000"/>
1120                           </radius>
1121                           <theta>
1122                             <angle value="0.000000"/>
1123                           </theta>
1124                         </radial_composite>
1125                       </t1>
1126                       <t2>
1127                         <radial_composite type="vector">
1128                           <radius>
1129                             <real value="0.0000000000"/>
1130                           </radius>
1131                           <theta>
1132                             <angle value="0.000000"/>
1133                           </theta>
1134                         </radial_composite>
1135                       </t2>
1136                     </composite>
1137                   </entry>
1138                 </bline>
1139               </param>
1140             </layer>
1141             <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
1142               <param name="z_depth">
1143                 <real value="0.0000000000"/>
1144               </param>
1145               <param name="amount">
1146                 <real value="1.0000000000"/>
1147               </param>
1148               <param name="blend_method">
1149                 <integer value="0"/>
1150               </param>
1151               <param name="color">
1152                 <color>
1153                   <r>0.000000</r>
1154                   <g>0.000000</g>
1155                   <b>0.000000</b>
1156                   <a>1.000000</a>
1157                 </color>
1158               </param>
1159               <param name="origin">
1160                 <vector>
1161                   <x>0.0000000000</x>
1162                   <y>0.0000000000</y>
1163                 </vector>
1164               </param>
1165               <param name="invert">
1166                 <bool value="false"/>
1167               </param>
1168               <param name="antialias">
1169                 <bool value="true"/>
1170               </param>
1171               <param name="feather">
1172                 <real value="0.0000000000"/>
1173               </param>
1174               <param name="blurtype">
1175                 <integer value="1"/>
1176               </param>
1177               <param name="winding_style">
1178                 <integer value="0"/>
1179               </param>
1180               <param name="bline">
1181                 <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
1182                   <entry>
1183                     <composite type="bline_point">
1184                       <point>
1185                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
1186                           <x>-0.2500000000</x>
1187                           <y>0.6217948794</y>
1188                         </vector>
1189                       </point>
1190                       <width>
1191                         <real value="1.0000000000"/>
1192                       </width>
1193                       <origin>
1194                         <real value="0.5000000000"/>
1195                       </origin>
1196                       <split>
1197                         <bool value="false"/>
1198                       </split>
1199                       <t1>
1200                         <radial_composite type="vector">
1201                           <radius>
1202                             <real value="0.0000000000"/>
1203                           </radius>
1204                           <theta>
1205                             <angle value="-180.000000"/>
1206                           </theta>
1207                         </radial_composite>
1208                       </t1>
1209                       <t2>
1210                         <radial_composite type="vector">
1211                           <radius>
1212                             <real value="0.0000000000"/>
1213                           </radius>
1214                           <theta>
1215                             <angle value="-180.000000"/>
1216                           </theta>
1217                         </radial_composite>
1218                       </t2>
1219                     </composite>
1220                   </entry>
1221                   <entry>
1222                     <composite type="bline_point">
1223                       <point>
1224                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1225                           <x>-0.7500000000</x>
1226                           <y>0.2500000000</y>
1227                         </vector>
1228                       </point>
1229                       <width>
1230                         <real value="1.0000000000"/>
1231                       </width>
1232                       <origin>
1233                         <real value="0.5000000000"/>
1234                       </origin>
1235                       <split>
1236                         <bool value="false"/>
1237                       </split>
1238                       <t1>
1239                         <radial_composite type="vector">
1240                           <radius>
1241                             <real value="0.0000000000"/>
1242                           </radius>
1243                           <theta>
1244                             <angle value="0.000000"/>
1245                           </theta>
1246                         </radial_composite>
1247                       </t1>
1248                       <t2>
1249                         <radial_composite type="vector">
1250                           <radius>
1251                             <real value="0.0000000000"/>
1252                           </radius>
1253                           <theta>
1254                             <angle value="0.000000"/>
1255                           </theta>
1256                         </radial_composite>
1257                       </t2>
1258                     </composite>
1259                   </entry>
1260                   <entry>
1261                     <composite type="bline_point">
1262                       <point>
1263                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
1264                           <x>-0.7500000000</x>
1265                           <y>-0.7500000000</y>
1266                         </vector>
1267                       </point>
1268                       <width>
1269                         <real value="1.0000000000"/>
1270                       </width>
1271                       <origin>
1272                         <real value="0.5000000000"/>
1273                       </origin>
1274                       <split>
1275                         <bool value="false"/>
1276                       </split>
1277                       <t1>
1278                         <radial_composite type="vector">
1279                           <radius>
1280                             <real value="0.0000000000"/>
1281                           </radius>
1282                           <theta>
1283                             <angle value="-180.000000"/>
1284                           </theta>
1285                         </radial_composite>
1286                       </t1>
1287                       <t2>
1288                         <radial_composite type="vector">
1289                           <radius>
1290                             <real value="0.0000000000"/>
1291                           </radius>
1292                           <theta>
1293                             <angle value="0.000000"/>
1294                           </theta>
1295                         </radial_composite>
1296                       </t2>
1297                     </composite>
1298                   </entry>
1299                   <entry>
1300                     <composite type="bline_point">
1301                       <point>
1302                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
1303                           <x>-0.2500000000</x>
1304                           <y>-0.3782051206</y>
1305                         </vector>
1306                       </point>
1307                       <width>
1308                         <real value="1.0000000000"/>
1309                       </width>
1310                       <origin>
1311                         <real value="0.5000000000"/>
1312                       </origin>
1313                       <split>
1314                         <bool value="false"/>
1315                       </split>
1316                       <t1>
1317                         <radial_composite type="vector">
1318                           <radius>
1319                             <real value="0.0000000000"/>
1320                           </radius>
1321                           <theta>
1322                             <angle value="0.000000"/>
1323                           </theta>
1324                         </radial_composite>
1325                       </t1>
1326                       <t2>
1327                         <radial_composite type="vector">
1328                           <radius>
1329                             <real value="0.0000000000"/>
1330                           </radius>
1331                           <theta>
1332                             <angle value="0.000000"/>
1333                           </theta>
1334                         </radial_composite>
1335                       </t2>
1336                     </composite>
1337                   </entry>
1338                 </bline>
1339               </param>
1340               <param name="width">
1341                 <real value="0.0651041665"/>
1342               </param>
1343               <param name="expand">
1344                 <real value="0.0000000000"/>
1345               </param>
1346               <param name="sharp_cusps">
1347                 <bool value="false"/>
1348               </param>
1349               <param name="round_tip[0]">
1350                 <bool value="true"/>
1351               </param>
1352               <param name="round_tip[1]">
1353                 <bool value="true"/>
1354               </param>
1355               <param name="loopyness">
1356                 <real value="1.0000000000"/>
1357               </param>
1358               <param name="homogeneous_width">
1359                 <bool value="true"/>
1360               </param>
1361             </layer>
1362           </canvas>
1363         </param>
1364         <param name="zoom">
1365           <real value="0.0000000000"/>
1366         </param>
1367         <param name="time_offset">
1368           <time value="0s"/>
1369         </param>
1370         <param name="children_lock">
1371           <bool value="false"/>
1372         </param>
1373         <param name="focus">
1374           <vector>
1375             <x>0.0000000000</x>
1376             <y>0.0000000000</y>
1377           </vector>
1378         </param>
1379       </layer>
1380       <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
1381         <param name="z_depth">
1382           <real value="0.0000000000"/>
1383         </param>
1384         <param name="amount">
1385           <real value="0.8000000119"/>
1386         </param>
1387         <param name="blend_method">
1388           <integer value="13"/>
1389         </param>
1390         <param name="color">
1391           <color>
1392             <r>0.000000</r>
1393             <g>0.000000</g>
1394             <b>0.000000</b>
1395             <a>1.000000</a>
1396           </color>
1397         </param>
1398         <param name="radius">
1399           <real value="0.5000000000"/>
1400         </param>
1401         <param name="feather">
1402           <real value="0.4882812491"/>
1403         </param>
1404         <param name="origin">
1405           <vector>
1406             <x>0.3589743674</x>
1407             <y>-0.1217948720</y>
1408           </vector>
1409         </param>
1410         <param name="invert">
1411           <bool value="true"/>
1412         </param>
1413         <param name="falloff">
1414           <integer value="2"/>
1415         </param>
1416       </layer>
1417       <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
1418         <param name="z_depth">
1419           <real value="0.0000000000"/>
1420         </param>
1421         <param name="amount">
1422           <real value="1.0000000000"/>
1423         </param>
1424         <param name="blend_method">
1425           <integer value="0"/>
1426         </param>
1427         <param name="origin">
1428           <vector>
1429             <x>0.0000000000</x>
1430             <y>0.0000000000</y>
1431           </vector>
1432         </param>
1433         <param name="canvas">
1434           <canvas>
1435             <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
1436               <param name="z_depth">
1437                 <real value="0.0000000000"/>
1438               </param>
1439               <param name="amount">
1440                 <real value="1.0000000000"/>
1441               </param>
1442               <param name="blend_method">
1443                 <integer value="0"/>
1444               </param>
1445               <param name="color">
1446                 <color>
1447                   <r>0.850000</r>
1448                   <g>0.640000</g>
1449                   <b>0.200000</b>
1450                   <a>1.000000</a>
1451                 </color>
1452               </param>
1453               <param name="origin">
1454                 <vector>
1455                   <x>0.0000000000</x>
1456                   <y>0.0000000000</y>
1457                 </vector>
1458               </param>
1459               <param name="invert">
1460                 <bool value="false"/>
1461               </param>
1462               <param name="antialias">
1463                 <bool value="true"/>
1464               </param>
1465               <param name="feather">
1466                 <real value="0.0000000000"/>
1467               </param>
1468               <param name="blurtype">
1469                 <integer value="1"/>
1470               </param>
1471               <param name="winding_style">
1472                 <integer value="0"/>
1473               </param>
1474               <param name="bline">
1475                 <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
1476                   <entry>
1477                     <composite type="bline_point">
1478                       <point>
1479                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
1480                           <x>0.7500000000</x>
1481                           <y>0.6217948794</y>
1482                         </vector>
1483                       </point>
1484                       <width>
1485                         <real value="1.0000000000"/>
1486                       </width>
1487                       <origin>
1488                         <real value="0.5000000000"/>
1489                       </origin>
1490                       <split>
1491                         <bool value="false"/>
1492                       </split>
1493                       <t1>
1494                         <radial_composite type="vector">
1495                           <radius>
1496                             <real value="0.0000000000"/>
1497                           </radius>
1498                           <theta>
1499                             <angle value="-180.000000"/>
1500                           </theta>
1501                         </radial_composite>
1502                       </t1>
1503                       <t2>
1504                         <radial_composite type="vector">
1505                           <radius>
1506                             <real value="0.0000000000"/>
1507                           </radius>
1508                           <theta>
1509                             <angle value="-180.000000"/>
1510                           </theta>
1511                         </radial_composite>
1512                       </t2>
1513                     </composite>
1514                   </entry>
1515                   <entry>
1516                     <composite type="bline_point">
1517                       <point>
1518                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1519                           <x>0.2500000000</x>
1520                           <y>0.2500000000</y>
1521                         </vector>
1522                       </point>
1523                       <width>
1524                         <real value="1.0000000000"/>
1525                       </width>
1526                       <origin>
1527                         <real value="0.5000000000"/>
1528                       </origin>
1529                       <split>
1530                         <bool value="false"/>
1531                       </split>
1532                       <t1>
1533                         <radial_composite type="vector">
1534                           <radius>
1535                             <real value="0.0000000000"/>
1536                           </radius>
1537                           <theta>
1538                             <angle value="0.000000"/>
1539                           </theta>
1540                         </radial_composite>
1541                       </t1>
1542                       <t2>
1543                         <radial_composite type="vector">
1544                           <radius>
1545                             <real value="0.0000000000"/>
1546                           </radius>
1547                           <theta>
1548                             <angle value="0.000000"/>
1549                           </theta>
1550                         </radial_composite>
1551                       </t2>
1552                     </composite>
1553                   </entry>
1554                   <entry>
1555                     <composite type="bline_point">
1556                       <point>
1557                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
1558                           <x>0.2500000000</x>
1559                           <y>-0.7500000000</y>
1560                         </vector>
1561                       </point>
1562                       <width>
1563                         <real value="1.0000000000"/>
1564                       </width>
1565                       <origin>
1566                         <real value="0.5000000000"/>
1567                       </origin>
1568                       <split>
1569                         <bool value="false"/>
1570                       </split>
1571                       <t1>
1572                         <radial_composite type="vector">
1573                           <radius>
1574                             <real value="0.0000000000"/>
1575                           </radius>
1576                           <theta>
1577                             <angle value="0.000000"/>
1578                           </theta>
1579                         </radial_composite>
1580                       </t1>
1581                       <t2>
1582                         <radial_composite type="vector">
1583                           <radius>
1584                             <real value="0.0000000000"/>
1585                           </radius>
1586                           <theta>
1587                             <angle value="0.000000"/>
1588                           </theta>
1589                         </radial_composite>
1590                       </t2>
1591                     </composite>
1592                   </entry>
1593                   <entry>
1594                     <composite type="bline_point">
1595                       <point>
1596                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
1597                           <x>0.7500000000</x>
1598                           <y>-0.3782051206</y>
1599                         </vector>
1600                       </point>
1601                       <width>
1602                         <real value="1.0000000000"/>
1603                       </width>
1604                       <origin>
1605                         <real value="0.5000000000"/>
1606                       </origin>
1607                       <split>
1608                         <bool value="false"/>
1609                       </split>
1610                       <t1>
1611                         <radial_composite type="vector">
1612                           <radius>
1613                             <real value="0.0000000000"/>
1614                           </radius>
1615                           <theta>
1616                             <angle value="0.000000"/>
1617                           </theta>
1618                         </radial_composite>
1619                       </t1>
1620                       <t2>
1621                         <radial_composite type="vector">
1622                           <radius>
1623                             <real value="0.0000000000"/>
1624                           </radius>
1625                           <theta>
1626                             <angle value="0.000000"/>
1627                           </theta>
1628                         </radial_composite>
1629                       </t2>
1630                     </composite>
1631                   </entry>
1632                 </bline>
1633               </param>
1634             </layer>
1635             <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
1636               <param name="z_depth">
1637                 <real value="0.0000000000"/>
1638               </param>
1639               <param name="amount">
1640                 <real value="1.0000000000"/>
1641               </param>
1642               <param name="blend_method">
1643                 <integer value="0"/>
1644               </param>
1645               <param name="color">
1646                 <color>
1647                   <r>0.000000</r>
1648                   <g>0.000000</g>
1649                   <b>0.000000</b>
1650                   <a>1.000000</a>
1651                 </color>
1652               </param>
1653               <param name="origin">
1654                 <vector>
1655                   <x>0.0000000000</x>
1656                   <y>0.0000000000</y>
1657                 </vector>
1658               </param>
1659               <param name="invert">
1660                 <bool value="false"/>
1661               </param>
1662               <param name="antialias">
1663                 <bool value="true"/>
1664               </param>
1665               <param name="feather">
1666                 <real value="0.0000000000"/>
1667               </param>
1668               <param name="blurtype">
1669                 <integer value="1"/>
1670               </param>
1671               <param name="winding_style">
1672                 <integer value="0"/>
1673               </param>
1674               <param name="bline">
1675                 <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
1676                   <entry>
1677                     <composite type="bline_point">
1678                       <point>
1679                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
1680                           <x>0.7500000000</x>
1681                           <y>0.6217948794</y>
1682                         </vector>
1683                       </point>
1684                       <width>
1685                         <real value="1.0000000000"/>
1686                       </width>
1687                       <origin>
1688                         <real value="0.5000000000"/>
1689                       </origin>
1690                       <split>
1691                         <bool value="false"/>
1692                       </split>
1693                       <t1>
1694                         <radial_composite type="vector">
1695                           <radius>
1696                             <real value="0.0000000000"/>
1697                           </radius>
1698                           <theta>
1699                             <angle value="-180.000000"/>
1700                           </theta>
1701                         </radial_composite>
1702                       </t1>
1703                       <t2>
1704                         <radial_composite type="vector">
1705                           <radius>
1706                             <real value="0.0000000000"/>
1707                           </radius>
1708                           <theta>
1709                             <angle value="-180.000000"/>
1710                           </theta>
1711                         </radial_composite>
1712                       </t2>
1713                     </composite>
1714                   </entry>
1715                   <entry>
1716                     <composite type="bline_point">
1717                       <point>
1718                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1719                           <x>0.2500000000</x>
1720                           <y>0.2500000000</y>
1721                         </vector>
1722                       </point>
1723                       <width>
1724                         <real value="1.0000000000"/>
1725                       </width>
1726                       <origin>
1727                         <real value="0.5000000000"/>
1728                       </origin>
1729                       <split>
1730                         <bool value="false"/>
1731                       </split>
1732                       <t1>
1733                         <radial_composite type="vector">
1734                           <radius>
1735                             <real value="0.0000000000"/>
1736                           </radius>
1737                           <theta>
1738                             <angle value="0.000000"/>
1739                           </theta>
1740                         </radial_composite>
1741                       </t1>
1742                       <t2>
1743                         <radial_composite type="vector">
1744                           <radius>
1745                             <real value="0.0000000000"/>
1746                           </radius>
1747                           <theta>
1748                             <angle value="0.000000"/>
1749                           </theta>
1750                         </radial_composite>
1751                       </t2>
1752                     </composite>
1753                   </entry>
1754                   <entry>
1755                     <composite type="bline_point">
1756                       <point>
1757                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
1758                           <x>0.2500000000</x>
1759                           <y>-0.7500000000</y>
1760                         </vector>
1761                       </point>
1762                       <width>
1763                         <real value="1.0000000000"/>
1764                       </width>
1765                       <origin>
1766                         <real value="0.5000000000"/>
1767                       </origin>
1768                       <split>
1769                         <bool value="false"/>
1770                       </split>
1771                       <t1>
1772                         <radial_composite type="vector">
1773                           <radius>
1774                             <real value="0.0000000000"/>
1775                           </radius>
1776                           <theta>
1777                             <angle value="0.000000"/>
1778                           </theta>
1779                         </radial_composite>
1780                       </t1>
1781                       <t2>
1782                         <radial_composite type="vector">
1783                           <radius>
1784                             <real value="0.0000000000"/>
1785                           </radius>
1786                           <theta>
1787                             <angle value="0.000000"/>
1788                           </theta>
1789                         </radial_composite>
1790                       </t2>
1791                     </composite>
1792                   </entry>
1793                   <entry>
1794                     <composite type="bline_point">
1795                       <point>
1796                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
1797                           <x>0.7500000000</x>
1798                           <y>-0.3782051206</y>
1799                         </vector>
1800                       </point>
1801                       <width>
1802                         <real value="1.0000000000"/>
1803                       </width>
1804                       <origin>
1805                         <real value="0.5000000000"/>
1806                       </origin>
1807                       <split>
1808                         <bool value="false"/>
1809                       </split>
1810                       <t1>
1811                         <radial_composite type="vector">
1812                           <radius>
1813                             <real value="0.0000000000"/>
1814                           </radius>
1815                           <theta>
1816                             <angle value="0.000000"/>
1817                           </theta>
1818                         </radial_composite>
1819                       </t1>
1820                       <t2>
1821                         <radial_composite type="vector">
1822                           <radius>
1823                             <real value="0.0000000000"/>
1824                           </radius>
1825                           <theta>
1826                             <angle value="0.000000"/>
1827                           </theta>
1828                         </radial_composite>
1829                       </t2>
1830                     </composite>
1831                   </entry>
1832                 </bline>
1833               </param>
1834               <param name="width">
1835                 <real value="0.0651041665"/>
1836               </param>
1837               <param name="expand">
1838                 <real value="0.0000000000"/>
1839               </param>
1840               <param name="sharp_cusps">
1841                 <bool value="false"/>
1842               </param>
1843               <param name="round_tip[0]">
1844                 <bool value="true"/>
1845               </param>
1846               <param name="round_tip[1]">
1847                 <bool value="true"/>
1848               </param>
1849               <param name="loopyness">
1850                 <real value="1.0000000000"/>
1851               </param>
1852               <param name="homogeneous_width">
1853                 <bool value="true"/>
1854               </param>
1855             </layer>
1856             <layer type="SolidColor" active="true" version="0.1" group="Shading">
1857               <param name="z_depth">
1858                 <real value="0.0000000000"/>
1859               </param>
1860               <param name="amount">
1861                 <real value="0.7500000000"/>
1862               </param>
1863               <param name="blend_method">
1864                 <integer value="13"/>
1865               </param>
1866               <param name="color">
1867                 <color>
1868                   <r>0.000000</r>
1869                   <g>0.000000</g>
1870                   <b>0.000000</b>
1871                   <a>1.000000</a>
1872                 </color>
1873               </param>
1874             </layer>
1875           </canvas>
1876         </param>
1877         <param name="zoom">
1878           <real value="0.0000000000"/>
1879         </param>
1880         <param name="time_offset">
1881           <time value="0s"/>
1882         </param>
1883         <param name="children_lock">
1884           <bool value="false"/>
1885         </param>
1886         <param name="focus">
1887           <vector>
1888             <x>0.0000000000</x>
1889             <y>0.0000000000</y>
1890           </vector>
1891         </param>
1892       </layer>
1893       <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
1894         <param name="z_depth">
1895           <real value="0.0000000000"/>
1896         </param>
1897         <param name="amount">
1898           <real value="1.0000000000"/>
1899         </param>
1900         <param name="blend_method">
1901           <integer value="0"/>
1902         </param>
1903         <param name="origin">
1904           <vector>
1905             <x>0.0000000000</x>
1906             <y>0.0000000000</y>
1907           </vector>
1908         </param>
1909         <param name="canvas">
1910           <canvas>
1911             <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
1912               <param name="z_depth">
1913                 <real value="0.0000000000"/>
1914               </param>
1915               <param name="amount">
1916                 <real value="1.0000000000"/>
1917               </param>
1918               <param name="blend_method">
1919                 <integer value="0"/>
1920               </param>
1921               <param name="color">
1922                 <color>
1923                   <r>0.850000</r>
1924                   <g>0.640000</g>
1925                   <b>0.200000</b>
1926                   <a>1.000000</a>
1927                 </color>
1928               </param>
1929               <param name="origin">
1930                 <vector>
1931                   <x>0.0000000000</x>
1932                   <y>0.0000000000</y>
1933                 </vector>
1934               </param>
1935               <param name="invert">
1936                 <bool value="false"/>
1937               </param>
1938               <param name="antialias">
1939                 <bool value="true"/>
1940               </param>
1941               <param name="feather">
1942                 <real value="0.0000000000"/>
1943               </param>
1944               <param name="blurtype">
1945                 <integer value="1"/>
1946               </param>
1947               <param name="winding_style">
1948                 <integer value="0"/>
1949               </param>
1950               <param name="bline">
1951                 <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
1952                   <entry>
1953                     <composite type="bline_point">
1954                       <point>
1955                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1956                           <x>-0.7500000000</x>
1957                           <y>0.2500000000</y>
1958                         </vector>
1959                       </point>
1960                       <width>
1961                         <real value="1.0000000000"/>
1962                       </width>
1963                       <origin>
1964                         <real value="0.5000000000"/>
1965                       </origin>
1966                       <split>
1967                         <bool value="false"/>
1968                       </split>
1969                       <t1>
1970                         <radial_composite type="vector">
1971                           <radius>
1972                             <real value="0.0000000000"/>
1973                           </radius>
1974                           <theta>
1975                             <angle value="-180.000000"/>
1976                           </theta>
1977                         </radial_composite>
1978                       </t1>
1979                       <t2>
1980                         <radial_composite type="vector">
1981                           <radius>
1982                             <real value="0.0000000000"/>
1983                           </radius>
1984                           <theta>
1985                             <angle value="-180.000000"/>
1986                           </theta>
1987                         </radial_composite>
1988                       </t2>
1989                     </composite>
1990                   </entry>
1991                   <entry>
1992                     <composite type="bline_point">
1993                       <point>
1994                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1995                           <x>0.2500000000</x>
1996                           <y>0.2500000000</y>
1997                         </vector>
1998                       </point>
1999                       <width>
2000                         <real value="1.0000000000"/>
2001                       </width>
2002                       <origin>
2003                         <real value="0.5000000000"/>
2004                       </origin>
2005                       <split>
2006                         <bool value="false"/>
2007                       </split>
2008                       <t1>
2009                         <radial_composite type="vector">
2010                           <radius>
2011                             <real value="0.0000000000"/>
2012                           </radius>
2013                           <theta>
2014                             <angle value="0.000000"/>
2015                           </theta>
2016                         </radial_composite>
2017                       </t1>
2018                       <t2>
2019                         <radial_composite type="vector">
2020                           <radius>
2021                             <real value="0.0000000000"/>
2022                           </radius>
2023                           <theta>
2024                             <angle value="0.000000"/>
2025                           </theta>
2026                         </radial_composite>
2027                       </t2>
2028                     </composite>
2029                   </entry>
2030                   <entry>
2031                     <composite type="bline_point">
2032                       <point>
2033                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
2034                           <x>0.2500000000</x>
2035                           <y>-0.7500000000</y>
2036                         </vector>
2037                       </point>
2038                       <width>
2039                         <real value="1.0000000000"/>
2040                       </width>
2041                       <origin>
2042                         <real value="0.5000000000"/>
2043                       </origin>
2044                       <split>
2045                         <bool value="false"/>
2046                       </split>
2047                       <t1>
2048                         <radial_composite type="vector">
2049                           <radius>
2050                             <real value="0.0000000000"/>
2051                           </radius>
2052                           <theta>
2053                             <angle value="-180.000000"/>
2054                           </theta>
2055                         </radial_composite>
2056                       </t1>
2057                       <t2>
2058                         <radial_composite type="vector">
2059                           <radius>
2060                             <real value="0.0000000000"/>
2061                           </radius>
2062                           <theta>
2063                             <angle value="0.000000"/>
2064                           </theta>
2065                         </radial_composite>
2066                       </t2>
2067                     </composite>
2068                   </entry>
2069                   <entry>
2070                     <composite type="bline_point">
2071                       <point>
2072                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
2073                           <x>-0.7500000000</x>
2074                           <y>-0.7500000000</y>
2075                         </vector>
2076                       </point>
2077                       <width>
2078                         <real value="1.0000000000"/>
2079                       </width>
2080                       <origin>
2081                         <real value="0.5000000000"/>
2082                       </origin>
2083                       <split>
2084                         <bool value="false"/>
2085                       </split>
2086                       <t1>
2087                         <radial_composite type="vector">
2088                           <radius>
2089                             <real value="0.0000000000"/>
2090                           </radius>
2091                           <theta>
2092                             <angle value="0.000000"/>
2093                           </theta>
2094                         </radial_composite>
2095                       </t1>
2096                       <t2>
2097                         <radial_composite type="vector">
2098                           <radius>
2099                             <real value="0.0000000000"/>
2100                           </radius>
2101                           <theta>
2102                             <angle value="0.000000"/>
2103                           </theta>
2104                         </radial_composite>
2105                       </t2>
2106                     </composite>
2107                   </entry>
2108                 </bline>
2109               </param>
2110             </layer>
2111             <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
2112               <param name="z_depth">
2113                 <real value="0.0000000000"/>
2114               </param>
2115               <param name="amount">
2116                 <real value="1.0000000000"/>
2117               </param>
2118               <param name="blend_method">
2119                 <integer value="0"/>
2120               </param>
2121               <param name="color">
2122                 <color>
2123                   <r>0.000000</r>
2124                   <g>0.000000</g>
2125                   <b>0.000000</b>
2126                   <a>1.000000</a>
2127                 </color>
2128               </param>
2129               <param name="origin">
2130                 <vector>
2131                   <x>0.0000000000</x>
2132                   <y>0.0000000000</y>
2133                 </vector>
2134               </param>
2135               <param name="invert">
2136                 <bool value="false"/>
2137               </param>
2138               <param name="antialias">
2139                 <bool value="true"/>
2140               </param>
2141               <param name="feather">
2142                 <real value="0.0000000000"/>
2143               </param>
2144               <param name="blurtype">
2145                 <integer value="1"/>
2146               </param>
2147               <param name="winding_style">
2148                 <integer value="0"/>
2149               </param>
2150               <param name="bline">
2151                 <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
2152                   <entry>
2153                     <composite type="bline_point">
2154                       <point>
2155                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
2156                           <x>-0.7500000000</x>
2157                           <y>0.2500000000</y>
2158                         </vector>
2159                       </point>
2160                       <width>
2161                         <real value="1.0000000000"/>
2162                       </width>
2163                       <origin>
2164                         <real value="0.5000000000"/>
2165                       </origin>
2166                       <split>
2167                         <bool value="false"/>
2168                       </split>
2169                       <t1>
2170                         <radial_composite type="vector">
2171                           <radius>
2172                             <real value="0.0000000000"/>
2173                           </radius>
2174                           <theta>
2175                             <angle value="-180.000000"/>
2176                           </theta>
2177                         </radial_composite>
2178                       </t1>
2179                       <t2>
2180                         <radial_composite type="vector">
2181                           <radius>
2182                             <real value="0.0000000000"/>
2183                           </radius>
2184                           <theta>
2185                             <angle value="-180.000000"/>
2186                           </theta>
2187                         </radial_composite>
2188                       </t2>
2189                     </composite>
2190                   </entry>
2191                   <entry>
2192                     <composite type="bline_point">
2193                       <point>
2194                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
2195                           <x>0.2500000000</x>
2196                           <y>0.2500000000</y>
2197                         </vector>
2198                       </point>
2199                       <width>
2200                         <real value="1.0000000000"/>
2201                       </width>
2202                       <origin>
2203                         <real value="0.5000000000"/>
2204                       </origin>
2205                       <split>
2206                         <bool value="false"/>
2207                       </split>
2208                       <t1>
2209                         <radial_composite type="vector">
2210                           <radius>
2211                             <real value="0.0000000000"/>
2212                           </radius>
2213                           <theta>
2214                             <angle value="0.000000"/>
2215                           </theta>
2216                         </radial_composite>
2217                       </t1>
2218                       <t2>
2219                         <radial_composite type="vector">
2220                           <radius>
2221                             <real value="0.0000000000"/>
2222                           </radius>
2223                           <theta>
2224                             <angle value="0.000000"/>
2225                           </theta>
2226                         </radial_composite>
2227                       </t2>
2228                     </composite>
2229                   </entry>
2230                   <entry>
2231                     <composite type="bline_point">
2232                       <point>
2233                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
2234                           <x>0.2500000000</x>
2235                           <y>-0.7500000000</y>
2236                         </vector>
2237                       </point>
2238                       <width>
2239                         <real value="1.0000000000"/>
2240                       </width>
2241                       <origin>
2242                         <real value="0.5000000000"/>
2243                       </origin>
2244                       <split>
2245                         <bool value="false"/>
2246                       </split>
2247                       <t1>
2248                         <radial_composite type="vector">
2249                           <radius>
2250                             <real value="0.0000000000"/>
2251                           </radius>
2252                           <theta>
2253                             <angle value="-180.000000"/>
2254                           </theta>
2255                         </radial_composite>
2256                       </t1>
2257                       <t2>
2258                         <radial_composite type="vector">
2259                           <radius>
2260                             <real value="0.0000000000"/>
2261                           </radius>
2262                           <theta>
2263                             <angle value="0.000000"/>
2264                           </theta>
2265                         </radial_composite>
2266                       </t2>
2267                     </composite>
2268                   </entry>
2269                   <entry>
2270                     <composite type="bline_point">
2271                       <point>
2272                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
2273                           <x>-0.7500000000</x>
2274                           <y>-0.7500000000</y>
2275                         </vector>
2276                       </point>
2277                       <width>
2278                         <real value="1.0000000000"/>
2279                       </width>
2280                       <origin>
2281                         <real value="0.5000000000"/>
2282                       </origin>
2283                       <split>
2284                         <bool value="false"/>
2285                       </split>
2286                       <t1>
2287                         <radial_composite type="vector">
2288                           <radius>
2289                             <real value="0.0000000000"/>
2290                           </radius>
2291                           <theta>
2292                             <angle value="0.000000"/>
2293                           </theta>
2294                         </radial_composite>
2295                       </t1>
2296                       <t2>
2297                         <radial_composite type="vector">
2298                           <radius>
2299                             <real value="0.0000000000"/>
2300                           </radius>
2301                           <theta>
2302                             <angle value="0.000000"/>
2303                           </theta>
2304                         </radial_composite>
2305                       </t2>
2306                     </composite>
2307                   </entry>
2308                 </bline>
2309               </param>
2310               <param name="width">
2311                 <real value="0.0651041665"/>
2312               </param>
2313               <param name="expand">
2314                 <real value="0.0000000000"/>
2315               </param>
2316               <param name="sharp_cusps">
2317                 <bool value="false"/>
2318               </param>
2319               <param name="round_tip[0]">
2320                 <bool value="true"/>
2321               </param>
2322               <param name="round_tip[1]">
2323                 <bool value="true"/>
2324               </param>
2325               <param name="loopyness">
2326                 <real value="1.0000000000"/>
2327               </param>
2328               <param name="homogeneous_width">
2329                 <bool value="true"/>
2330               </param>
2331             </layer>
2332             <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
2333               <param name="z_depth">
2334                 <real value="0.0000000000"/>
2335               </param>
2336               <param name="amount">
2337                 <real value="0.5500000119"/>
2338               </param>
2339               <param name="blend_method">
2340                 <integer value="13"/>
2341               </param>
2342               <param name="color">
2343                 <color>
2344                   <r>0.000000</r>
2345                   <g>0.000000</g>
2346                   <b>0.000000</b>
2347                   <a>1.000000</a>
2348                 </color>
2349               </param>
2350               <param name="radius">
2351                 <real value="0.7500000000"/>
2352               </param>
2353               <param name="feather">
2354                 <real value="0.4882812491"/>
2355               </param>
2356               <param name="origin">
2357                 <vector>
2358                   <x>-0.7500000000</x>
2359                   <y>0.2500000000</y>
2360                 </vector>
2361               </param>
2362               <param name="invert">
2363                 <bool value="true"/>
2364               </param>
2365               <param name="falloff">
2366                 <integer value="2"/>
2367               </param>
2368             </layer>
2369           </canvas>
2370         </param>
2371         <param name="zoom">
2372           <real value="0.0000000000"/>
2373         </param>
2374         <param name="time_offset">
2375           <time value="0s"/>
2376         </param>
2377         <param name="children_lock">
2378           <bool value="false"/>
2379         </param>
2380         <param name="focus">
2381           <vector>
2382             <x>0.0000000000</x>
2383             <y>0.0000000000</y>
2384           </vector>
2385         </param>
2386       </layer>
2387     </canvas>
2388   </defs>
2389   <layer type="PasteCanvas" active="true" version="0.1">
2390     <param name="z_depth">
2391       <real value="0.0000000000"/>
2392     </param>
2393     <param name="amount">
2394       <real value="1.0000000000"/>
2395     </param>
2396     <param name="blend_method">
2397       <integer value="0"/>
2398     </param>
2399     <param name="origin">
2400       <vector>
2401         <x>0.0000000000</x>
2402         <y>0.0000000000</y>
2403       </vector>
2404     </param>
2405     <param name="canvas">
2406       <canvas width="128" height="128" xres="2952.755900" yres="2952.755900">
2407         <layer type="PasteCanvas" active="true" version="0.1" desc="group">
2408           <param name="z_depth">
2409             <real value="0.0000000000"/>
2410           </param>
2411           <param name="amount">
2412             <real value="1.0000000000"/>
2413           </param>
2414           <param name="blend_method">
2415             <integer value="0"/>
2416           </param>
2417           <param name="origin">
2418             <vector>
2419               <x>0.0000000000</x>
2420               <y>0.0000000000</y>
2421             </vector>
2422           </param>
2423           <param name="canvas">
2424             <canvas>
2425               <layer type="outline" active="true" version="0.2" desc="blur">
2426                 <param name="z_depth">
2427                   <real value="0.0000000000"/>
2428                 </param>
2429                 <param name="amount">
2430                   <real value="2.0000000000"/>
2431                 </param>
2432                 <param name="blend_method">
2433                   <integer value="0"/>
2434                 </param>
2435                 <param name="color">
2436                   <color>
2437                     <r>0.000000</r>
2438                     <g>0.000000</g>
2439                     <b>0.000000</b>
2440                     <a>1.000000</a>
2441                   </color>
2442                 </param>
2443                 <param name="origin">
2444                   <vector>
2445                     <x>0.0323400013</x>
2446                     <y>-0.0336462483</y>
2447                   </vector>
2448                 </param>
2449                 <param name="invert">
2450                   <bool value="false"/>
2451                 </param>
2452                 <param name="antialias">
2453                   <bool value="true"/>
2454                 </param>
2455                 <param name="feather">
2456                   <real value="0.0813802082"/>
2457                 </param>
2458                 <param name="blurtype">
2459                   <integer value="1"/>
2460                 </param>
2461                 <param name="winding_style">
2462                   <integer value="0"/>
2463                 </param>
2464                 <param name="bline">
2465                   <bline type="bline_point" loop="true">
2466                     <entry>
2467                       <composite type="bline_point">
2468                         <point>
2469                           <vector>
2470                             <x>-0.7982812524</x>
2471                             <y>-0.7376462221</y>
2472                           </vector>
2473                         </point>
2474                         <width>
2475                           <real value="1.0000000000"/>
2476                         </width>
2477                         <origin>
2478                           <real value="0.5000000000"/>
2479                         </origin>
2480                         <split>
2481                           <bool value="false"/>
2482                         </split>
2483                         <t1>
2484                           <radial_composite type="vector">
2485                             <radius>
2486                               <real value="0.0000000000"/>
2487                             </radius>
2488                             <theta>
2489                               <angle value="0.000000"/>
2490                             </theta>
2491                           </radial_composite>
2492                         </t1>
2493                         <t2>
2494                           <radial_composite type="vector">
2495                             <radius>
2496                               <real value="0.0000000000"/>
2497                             </radius>
2498                             <theta>
2499                               <angle value="0.000000"/>
2500                             </theta>
2501                           </radial_composite>
2502                         </t2>
2503                       </composite>
2504                     </entry>
2505                     <entry>
2506                       <composite type="bline_point">
2507                         <point>
2508                           <vector>
2509                             <x>0.2803399861</x>
2510                             <y>-0.7216462493</y>
2511                           </vector>
2512                         </point>
2513                         <width>
2514                           <real value="1.0000000000"/>
2515                         </width>
2516                         <origin>
2517                           <real value="0.5000000000"/>
2518                         </origin>
2519                         <split>
2520                           <bool value="false"/>
2521                         </split>
2522                         <t1>
2523                           <radial_composite type="vector">
2524                             <radius>
2525                               <real value="0.0000000000"/>
2526                             </radius>
2527                             <theta>
2528                               <angle value="0.000000"/>
2529                             </theta>
2530                           </radial_composite>
2531                         </t1>
2532                         <t2>
2533                           <radial_composite type="vector">
2534                             <radius>
2535                               <real value="0.0000000000"/>
2536                             </radius>
2537                             <theta>
2538                               <angle value="0.000000"/>
2539                             </theta>
2540                           </radial_composite>
2541                         </t2>
2542                       </composite>
2543                     </entry>
2544                     <entry>
2545                       <composite type="bline_point">
2546                         <point>
2547                           <vector>
2548                             <x>0.2883400023</x>
2549                             <y>0.8576874733</y>
2550                           </vector>
2551                         </point>
2552                         <width>
2553                           <real value="1.0000000000"/>
2554                         </width>
2555                         <origin>
2556                           <real value="0.5000000000"/>
2557                         </origin>
2558                         <split>
2559                           <bool value="false"/>
2560                         </split>
2561                         <t1>
2562                           <radial_composite type="vector">
2563                             <radius>
2564                               <real value="0.0000000000"/>
2565                             </radius>
2566                             <theta>
2567                               <angle value="0.000000"/>
2568                             </theta>
2569                           </radial_composite>
2570                         </t1>
2571                         <t2>
2572                           <radial_composite type="vector">
2573                             <radius>
2574                               <real value="0.0000000000"/>
2575                             </radius>
2576                             <theta>
2577                               <angle value="0.000000"/>
2578                             </theta>
2579                           </radial_composite>
2580                         </t2>
2581                       </composite>
2582                     </entry>
2583                     <entry>
2584                       <composite type="bline_point">
2585                         <point>
2586                           <vector>
2587                             <x>-0.7982812524</x>
2588                             <y>0.8576874733</y>
2589                           </vector>
2590                         </point>
2591                         <width>
2592                           <real value="1.0000000000"/>
2593                         </width>
2594                         <origin>
2595                           <real value="0.5000000000"/>
2596                         </origin>
2597                         <split>
2598                           <bool value="false"/>
2599                         </split>
2600                         <t1>
2601                           <radial_composite type="vector">
2602                             <radius>
2603                               <real value="0.0000000000"/>
2604                             </radius>
2605                             <theta>
2606                               <angle value="0.000000"/>
2607                             </theta>
2608                           </radial_composite>
2609                         </t1>
2610                         <t2>
2611                           <radial_composite type="vector">
2612                             <radius>
2613                               <real value="0.0000000000"/>
2614                             </radius>
2615                             <theta>
2616                               <angle value="0.000000"/>
2617                             </theta>
2618                           </radial_composite>
2619                         </t2>
2620                       </composite>
2621                     </entry>
2622                   </bline>
2623                 </param>
2624                 <param name="width">
2625                   <real value="0.0325520833"/>
2626                 </param>
2627                 <param name="expand">
2628                   <real value="0.0000000000"/>
2629                 </param>
2630                 <param name="sharp_cusps">
2631                   <bool value="true"/>
2632                 </param>
2633                 <param name="round_tip[0]">
2634                   <bool value="true"/>
2635                 </param>
2636                 <param name="round_tip[1]">
2637                   <bool value="true"/>
2638                 </param>
2639                 <param name="loopyness">
2640                   <real value="1.0000000000"/>
2641                 </param>
2642                 <param name="homogeneous_width">
2643                   <bool value="true"/>
2644                 </param>
2645               </layer>
2646               <layer type="region" active="true" version="0.1" desc="Rectangle003 Region">
2647                 <param name="z_depth">
2648                   <real value="0.0000000000"/>
2649                 </param>
2650                 <param name="amount">
2651                   <real value="0.8000000119"/>
2652                 </param>
2653                 <param name="blend_method">
2654                   <integer value="0"/>
2655                 </param>
2656                 <param name="color">
2657                   <color>
2658                     <r>1.000000</r>
2659                     <g>1.000000</g>
2660                     <b>1.000000</b>
2661                     <a>1.000000</a>
2662                   </color>
2663                 </param>
2664                 <param name="origin">
2665                   <vector guid="E3942C2D0ED65BAF99FF779A0091A9E8">
2666                     <x>0.0000000000</x>
2667                     <y>0.0000000000</y>
2668                   </vector>
2669                 </param>
2670                 <param name="invert">
2671                   <bool value="false"/>
2672                 </param>
2673                 <param name="antialias">
2674                   <bool value="true"/>
2675                 </param>
2676                 <param name="feather">
2677                   <real value="0.0000000000"/>
2678                 </param>
2679                 <param name="blurtype">
2680                   <integer value="1"/>
2681                 </param>
2682                 <param name="winding_style">
2683                   <integer value="0"/>
2684                 </param>
2685                 <param name="bline">
2686                   <bline type="bline_point" loop="true" guid="0DB9F053E003E0BF1A3EED22DBA10954">
2687                     <entry>
2688                       <composite type="bline_point">
2689                         <point>
2690                           <vector>
2691                             <x>-0.7982812524</x>
2692                             <y>-0.7376462221</y>
2693                           </vector>
2694                         </point>
2695                         <width>
2696                           <real value="1.0000000000"/>
2697                         </width>
2698                         <origin>
2699                           <real value="0.5000000000"/>
2700                         </origin>
2701                         <split>
2702                           <bool value="false"/>
2703                         </split>
2704                         <t1>
2705                           <radial_composite type="vector">
2706                             <radius>
2707                               <real value="0.0000000000"/>
2708                             </radius>
2709                             <theta>
2710                               <angle value="0.000000"/>
2711                             </theta>
2712                           </radial_composite>
2713                         </t1>
2714                         <t2>
2715                           <radial_composite type="vector">
2716                             <radius>
2717                               <real value="0.0000000000"/>
2718                             </radius>
2719                             <theta>
2720                               <angle value="0.000000"/>
2721                             </theta>
2722                           </radial_composite>
2723                         </t2>
2724                       </composite>
2725                     </entry>
2726                     <entry>
2727                       <composite type="bline_point">
2728                         <point>
2729                           <vector>
2730                             <x>0.2803399861</x>
2731                             <y>-0.7216462493</y>
2732                           </vector>
2733                         </point>
2734                         <width>
2735                           <real value="1.0000000000"/>
2736                         </width>
2737                         <origin>
2738                           <real value="0.5000000000"/>
2739                         </origin>
2740                         <split>
2741                           <bool value="false"/>
2742                         </split>
2743                         <t1>
2744                           <radial_composite type="vector">
2745                             <radius>
2746                               <real value="0.0000000000"/>
2747                             </radius>
2748                             <theta>
2749                               <angle value="0.000000"/>
2750                             </theta>
2751                           </radial_composite>
2752                         </t1>
2753                         <t2>
2754                           <radial_composite type="vector">
2755                             <radius>
2756                               <real value="0.0000000000"/>
2757                             </radius>
2758                             <theta>
2759                               <angle value="0.000000"/>
2760                             </theta>
2761                           </radial_composite>
2762                         </t2>
2763                       </composite>
2764                     </entry>
2765                     <entry>
2766                       <composite type="bline_point">
2767                         <point>
2768                           <vector>
2769                             <x>0.2883400023</x>
2770                             <y>0.8576874733</y>
2771                           </vector>
2772                         </point>
2773                         <width>
2774                           <real value="1.0000000000"/>
2775                         </width>
2776                         <origin>
2777                           <real value="0.5000000000"/>
2778                         </origin>
2779                         <split>
2780                           <bool value="false"/>
2781                         </split>
2782                         <t1>
2783                           <radial_composite type="vector">
2784                             <radius>
2785                               <real value="0.0000000000"/>
2786                             </radius>
2787                             <theta>
2788                               <angle value="0.000000"/>
2789                             </theta>
2790                           </radial_composite>
2791                         </t1>
2792                         <t2>
2793                           <radial_composite type="vector">
2794                             <radius>
2795                               <real value="0.0000000000"/>
2796                             </radius>
2797                             <theta>
2798                               <angle value="0.000000"/>
2799                             </theta>
2800                           </radial_composite>
2801                         </t2>
2802                       </composite>
2803                     </entry>
2804                     <entry>
2805                       <composite type="bline_point">
2806                         <point>
2807                           <vector>
2808                             <x>-0.7982812524</x>
2809                             <y>0.8576874733</y>
2810                           </vector>
2811                         </point>
2812                         <width>
2813                           <real value="1.0000000000"/>
2814                         </width>
2815                         <origin>
2816                           <real value="0.5000000000"/>
2817                         </origin>
2818                         <split>
2819                           <bool value="false"/>
2820                         </split>
2821                         <t1>
2822                           <radial_composite type="vector">
2823                             <radius>
2824                               <real value="0.0000000000"/>
2825                             </radius>
2826                             <theta>
2827                               <angle value="0.000000"/>
2828                             </theta>
2829                           </radial_composite>
2830                         </t1>
2831                         <t2>
2832                           <radial_composite type="vector">
2833                             <radius>
2834                               <real value="0.0000000000"/>
2835                             </radius>
2836                             <theta>
2837                               <angle value="0.000000"/>
2838                             </theta>
2839                           </radial_composite>
2840                         </t2>
2841                       </composite>
2842                     </entry>
2843                   </bline>
2844                 </param>
2845               </layer>
2846               <layer type="outline" active="true" version="0.2" desc="outline">
2847                 <param name="z_depth">
2848                   <real value="0.0000000000"/>
2849                 </param>
2850                 <param name="amount">
2851                   <real value="2.0000000000"/>
2852                 </param>
2853                 <param name="blend_method">
2854                   <integer value="0"/>
2855                 </param>
2856                 <param name="color">
2857                   <color>
2858                     <r>0.000000</r>
2859                     <g>0.000000</g>
2860                     <b>0.000000</b>
2861                     <a>1.000000</a>
2862                   </color>
2863                 </param>
2864                 <param name="origin">
2865                   <vector guid="E3942C2D0ED65BAF99FF779A0091A9E8">
2866                     <x>0.0000000000</x>
2867                     <y>0.0000000000</y>
2868                   </vector>
2869                 </param>
2870                 <param name="invert">
2871                   <bool value="false"/>
2872                 </param>
2873                 <param name="antialias">
2874                   <bool value="true"/>
2875                 </param>
2876                 <param name="feather">
2877                   <real value="0.0000000000"/>
2878                 </param>
2879                 <param name="blurtype">
2880                   <integer value="1"/>
2881                 </param>
2882                 <param name="winding_style">
2883                   <integer value="0"/>
2884                 </param>
2885                 <param name="bline">
2886                   <bline type="bline_point" loop="true" guid="0DB9F053E003E0BF1A3EED22DBA10954">
2887                     <entry>
2888                       <composite type="bline_point">
2889                         <point>
2890                           <vector>
2891                             <x>-0.7982812524</x>
2892                             <y>-0.7376462221</y>
2893                           </vector>
2894                         </point>
2895                         <width>
2896                           <real value="1.0000000000"/>
2897                         </width>
2898                         <origin>
2899                           <real value="0.5000000000"/>
2900                         </origin>
2901                         <split>
2902                           <bool value="false"/>
2903                         </split>
2904                         <t1>
2905                           <radial_composite type="vector">
2906                             <radius>
2907                               <real value="0.0000000000"/>
2908                             </radius>
2909                             <theta>
2910                               <angle value="0.000000"/>
2911                             </theta>
2912                           </radial_composite>
2913                         </t1>
2914                         <t2>
2915                           <radial_composite type="vector">
2916                             <radius>
2917                               <real value="0.0000000000"/>
2918                             </radius>
2919                             <theta>
2920                               <angle value="0.000000"/>
2921                             </theta>
2922                           </radial_composite>
2923                         </t2>
2924                       </composite>
2925                     </entry>
2926                     <entry>
2927                       <composite type="bline_point">
2928                         <point>
2929                           <vector>
2930                             <x>0.2803399861</x>
2931                             <y>-0.7216462493</y>
2932                           </vector>
2933                         </point>
2934                         <width>
2935                           <real value="1.0000000000"/>
2936                         </width>
2937                         <origin>
2938                           <real value="0.5000000000"/>
2939                         </origin>
2940                         <split>
2941                           <bool value="false"/>
2942                         </split>
2943                         <t1>
2944                           <radial_composite type="vector">
2945                             <radius>
2946                               <real value="0.0000000000"/>
2947                             </radius>
2948                             <theta>
2949                               <angle value="0.000000"/>
2950                             </theta>
2951                           </radial_composite>
2952                         </t1>
2953                         <t2>
2954                           <radial_composite type="vector">
2955                             <radius>
2956                               <real value="0.0000000000"/>
2957                             </radius>
2958                             <theta>
2959                               <angle value="0.000000"/>
2960                             </theta>
2961                           </radial_composite>
2962                         </t2>
2963                       </composite>
2964                     </entry>
2965                     <entry>
2966                       <composite type="bline_point">
2967                         <point>
2968                           <vector>
2969                             <x>0.2883400023</x>
2970                             <y>0.8576874733</y>
2971                           </vector>
2972                         </point>
2973                         <width>
2974                           <real value="1.0000000000"/>
2975                         </width>
2976                         <origin>
2977                           <real value="0.5000000000"/>
2978                         </origin>
2979                         <split>
2980                           <bool value="false"/>
2981                         </split>
2982                         <t1>
2983                           <radial_composite type="vector">
2984                             <radius>
2985                               <real value="0.0000000000"/>
2986                             </radius>
2987                             <theta>
2988                               <angle value="0.000000"/>
2989                             </theta>
2990                           </radial_composite>
2991                         </t1>
2992                         <t2>
2993                           <radial_composite type="vector">
2994                             <radius>
2995                               <real value="0.0000000000"/>
2996                             </radius>
2997                             <theta>
2998                               <angle value="0.000000"/>
2999                             </theta>
3000                           </radial_composite>
3001                         </t2>
3002                       </composite>
3003                     </entry>
3004                     <entry>
3005                       <composite type="bline_point">
3006                         <point>
3007                           <vector>
3008                             <x>-0.7982812524</x>
3009                             <y>0.8576874733</y>
3010                           </vector>
3011                         </point>
3012                         <width>
3013                           <real value="1.0000000000"/>
3014                         </width>
3015                         <origin>
3016                           <real value="0.5000000000"/>
3017                         </origin>
3018                         <split>
3019                           <bool value="false"/>
3020                         </split>
3021                         <t1>
3022                           <radial_composite type="vector">
3023                             <radius>
3024                               <real value="0.0000000000"/>
3025                             </radius>
3026                             <theta>
3027                               <angle value="0.000000"/>
3028                             </theta>
3029                           </radial_composite>
3030                         </t1>
3031                         <t2>
3032                           <radial_composite type="vector">
3033                             <radius>
3034                               <real value="0.0000000000"/>
3035                             </radius>
3036                             <theta>
3037                               <angle value="0.000000"/>
3038                             </theta>
3039                           </radial_composite>
3040                         </t2>
3041                       </composite>
3042                     </entry>
3043                   </bline>
3044                 </param>
3045                 <param name="width">
3046                   <real value="0.0325520833"/>
3047                 </param>
3048                 <param name="expand">
3049                   <real value="0.0000000000"/>
3050                 </param>
3051                 <param name="sharp_cusps">
3052                   <bool value="true"/>
3053                 </param>
3054                 <param name="round_tip[0]">
3055                   <bool value="true"/>
3056                 </param>
3057                 <param name="round_tip[1]">
3058                   <bool value="true"/>
3059                 </param>
3060                 <param name="loopyness">
3061                   <real value="1.0000000000"/>
3062                 </param>
3063                 <param name="homogeneous_width">
3064                   <bool value="true"/>
3065                 </param>
3066               </layer>
3067             </canvas>
3068           </param>
3069           <param name="zoom">
3070             <real value="0.0000000000"/>
3071           </param>
3072           <param name="time_offset">
3073             <time value="0s"/>
3074           </param>
3075           <param name="children_lock">
3076             <bool value="false"/>
3077           </param>
3078           <param name="focus">
3079             <vector>
3080               <x>0.0000000000</x>
3081               <y>0.0000000000</y>
3082             </vector>
3083           </param>
3084         </layer>
3085         <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
3086           <param name="z_depth">
3087             <real value="0.0000000000"/>
3088           </param>
3089           <param name="amount">
3090             <real value="1.0000000000"/>
3091           </param>
3092           <param name="blend_method">
3093             <integer value="0"/>
3094           </param>
3095           <param name="origin">
3096             <vector>
3097               <x>0.0739657283</x>
3098               <y>-0.0578522161</y>
3099             </vector>
3100           </param>
3101           <param name="canvas">
3102             <canvas>
3103               <layer type="PasteCanvas" active="true" version="0.1">
3104                 <param name="z_depth">
3105                   <real value="0.0000000000"/>
3106                 </param>
3107                 <param name="amount">
3108                   <real value="1.0000000000"/>
3109                 </param>
3110                 <param name="blend_method">
3111                   <integer value="0"/>
3112                 </param>
3113                 <param name="origin">
3114                   <vector>
3115                     <x>-0.0152343493</x>
3116                     <y>0.1002905518</y>
3117                   </vector>
3118                 </param>
3119                 <param name="canvas">
3120                   <canvas>
3121                     <layer type="region" active="true" version="0.1" desc="Arrow Region">
3122                       <param name="z_depth">
3123                         <real value="0.0000000000"/>
3124                       </param>
3125                       <param name="amount">
3126                         <real value="1.0000000000"/>
3127                       </param>
3128                       <param name="blend_method">
3129                         <integer value="0"/>
3130                       </param>
3131                       <param name="color">
3132                         <color>
3133                           <r>0.213899</r>
3134                           <g>0.706536</g>
3135                           <b>0.150728</b>
3136                           <a>1.000000</a>
3137                         </color>
3138                       </param>
3139                       <param name="origin">
3140                         <vector>
3141                           <x>0.0000000000</x>
3142                           <y>0.0000000000</y>
3143                         </vector>
3144                       </param>
3145                       <param name="invert">
3146                         <bool value="false"/>
3147                       </param>
3148                       <param name="antialias">
3149                         <bool value="true"/>
3150                       </param>
3151                       <param name="feather">
3152                         <real value="0.0000000000"/>
3153                       </param>
3154                       <param name="blurtype">
3155                         <integer value="1"/>
3156                       </param>
3157                       <param name="winding_style">
3158                         <integer value="0"/>
3159                       </param>
3160                       <param name="bline">
3161                         <bline type="bline_point" loop="true" guid="15CF29A6F4C16AF4E32C38265BEEA584">
3162                           <entry>
3163                             <composite type="bline_point">
3164                               <point>
3165                                 <vector>
3166                                   <x>0.1905245781</x>
3167                                   <y>-1.3070586920</y>
3168                                 </vector>
3169                               </point>
3170                               <width>
3171                                 <real value="1.0000000000"/>
3172                               </width>
3173                               <origin>
3174                                 <real value="0.5000000000"/>
3175                               </origin>
3176                               <split>
3177                                 <bool value="false"/>
3178                               </split>
3179                               <t1>
3180                                 <radial_composite type="vector">
3181                                   <radius>
3182                                     <real value="0.0000000000"/>
3183                                   </radius>
3184                                   <theta>
3185                                     <angle value="-180.000000"/>
3186                                   </theta>
3187                                 </radial_composite>
3188                               </t1>
3189                               <t2>
3190                                 <radial_composite type="vector">
3191                                   <radius>
3192                                     <real value="0.0000000000"/>
3193                                   </radius>
3194                                   <theta>
3195                                     <angle value="0.000000"/>
3196                                   </theta>
3197                                 </radial_composite>
3198                               </t2>
3199                             </composite>
3200                           </entry>
3201                           <entry>
3202                             <composite type="bline_point">
3203                               <point>
3204                                 <vector>
3205                                   <x>-1.1971031427</x>
3206                                   <y>-1.0341312885</y>
3207                                 </vector>
3208                               </point>
3209                               <width>
3210                                 <real value="1.0000000000"/>
3211                               </width>
3212                               <origin>
3213                                 <real value="0.5000000000"/>
3214                               </origin>
3215                               <split>
3216                                 <bool value="false"/>
3217                               </split>
3218                               <t1>
3219                                 <radial_composite type="vector">
3220                                   <radius>
3221                                     <real value="0.0000000000"/>
3222                                   </radius>
3223                                   <theta>
3224                                     <angle value="0.000000"/>
3225                                   </theta>
3226                                 </radial_composite>
3227                               </t1>
3228                               <t2>
3229                                 <radial_composite type="vector">
3230                                   <radius>
3231                                     <real value="0.0000000000"/>
3232                                   </radius>
3233                                   <theta>
3234                                     <angle value="-180.000000"/>
3235                                   </theta>
3236                                 </radial_composite>
3237                               </t2>
3238                             </composite>
3239                           </entry>
3240                           <entry>
3241                             <composite type="bline_point">
3242                               <point>
3243                                 <vector>
3244                                   <x>-0.7819643617</x>
3245                                   <y>-0.7554562092</y>
3246                                 </vector>
3247                               </point>
3248                               <width>
3249                                 <real value="1.0000000000"/>
3250                               </width>
3251                               <origin>
3252                                 <real value="0.5000000000"/>
3253                               </origin>
3254                               <split>
3255                                 <bool value="true"/>
3256                               </split>
3257                               <t1>
3258                                 <radial_composite type="vector">
3259                                   <radius>
3260                                     <real value="0.7008216108"/>
3261                                   </radius>
3262                                   <theta>
3263                                     <angle value="34.873089"/>
3264                                   </theta>
3265                                 </radial_composite>
3266                               </t1>
3267                               <t2>
3268                                 <radial_composite type="vector">
3269                                   <radius>
3270                                     <real value="1.5972736543"/>
3271                                   </radius>
3272                                   <theta>
3273                                     <angle value="-237.647354"/>
3274                                   </theta>
3275                                 </radial_composite>
3276                               </t2>
3277                             </composite>
3278                           </entry>
3279                           <entry>
3280                             <composite type="bline_point">
3281                               <point>
3282                                 <vector>
3283                                   <x>-0.4408050776</x>
3284                                   <y>0.9790785313</y>
3285                                 </vector>
3286                               </point>
3287                               <width>
3288                                 <real value="1.0000000000"/>
3289                               </width>
3290                               <origin>
3291                                 <real value="0.5129950643"/>
3292                               </origin>
3293                               <split>
3294                                 <bool value="false"/>
3295                               </split>
3296                               <t1>
3297                                 <radial_composite type="vector">
3298                                   <radius>
3299                                     <real value="1.6468262514"/>
3300                                   </radius>
3301                                   <theta>
3302                                     <angle value="25.820442"/>
3303                                   </theta>
3304                                 </radial_composite>
3305                               </t1>
3306                               <t2>
3307                                 <radial_composite type="vector">
3308                                   <radius>
3309                                     <real value="1.6468262514"/>
3310                                   </radius>
3311                                   <theta>
3312                                     <angle value="25.820442"/>
3313                                   </theta>
3314                                 </radial_composite>
3315                               </t2>
3316                             </composite>
3317                           </entry>
3318                           <entry>
3319                             <composite type="bline_point">
3320                               <point>
3321                                 <vector>
3322                                   <x>1.5012990236</x>
3323                                   <y>0.7772566080</y>
3324                                 </vector>
3325                               </point>
3326                               <width>
3327                                 <real value="1.0000000000"/>
3328                               </width>
3329                               <origin>
3330                                 <real value="0.5000000000"/>
3331                               </origin>
3332                               <split>
3333                                 <bool value="true"/>
3334                               </split>
3335                               <t1>
3336                                 <radial_composite type="vector">
3337                                   <radius>
3338                                     <real value="2.2854341579"/>
3339                                   </radius>
3340                                   <theta>
3341                                     <angle value="-23.542519"/>
3342                                   </theta>
3343                                 </radial_composite>
3344                               </t1>
3345                               <t2>
3346                                 <radial_composite type="vector">
3347                                   <radius>
3348                                     <real value="2.1222465508"/>
3349                                   </radius>
3350                                   <theta>
3351                                     <angle value="175.033569"/>
3352                                   </theta>
3353                                 </radial_composite>
3354                               </t2>
3355                             </composite>
3356                           </entry>
3357                           <entry>
3358                             <composite type="bline_point">
3359                               <point>
3360                                 <vector>
3361                                   <x>0.3923463523</x>
3362                                   <y>0.6350452900</y>
3363                                 </vector>
3364                               </point>
3365                               <width>
3366                                 <real value="1.0000000000"/>
3367                               </width>
3368                               <origin>
3369                                 <real value="0.4181875288"/>
3370                               </origin>
3371                               <split>
3372                                 <bool value="false"/>
3373                               </split>
3374                               <t1>
3375                                 <radial_composite type="vector">
3376                                   <radius>
3377                                     <real value="0.4546928699"/>
3378                                   </radius>
3379                                   <theta>
3380                                     <angle value="199.076660"/>
3381                                   </theta>
3382                                 </radial_composite>
3383                               </t1>
3384                               <t2>
3385                                 <radial_composite type="vector">
3386                                   <radius>
3387                                     <real value="0.4546928699"/>
3388                                   </radius>
3389                                   <theta>
3390                                     <angle value="199.076660"/>
3391                                   </theta>
3392                                 </radial_composite>
3393                               </t2>
3394                             </composite>
3395                           </entry>
3396                           <entry>
3397                             <composite type="bline_point">
3398                               <point>
3399                                 <vector>
3400                                   <x>0.0483132377</x>
3401                                   <y>-0.1981060654</y>
3402                                 </vector>
3403                               </point>
3404                               <width>
3405                                 <real value="1.0000000000"/>
3406                               </width>
3407                               <origin>
3408                                 <real value="0.5000000000"/>
3409                               </origin>
3410                               <split>
3411                                 <bool value="true"/>
3412                               </split>
3413                               <t1>
3414                                 <radial_composite type="vector">
3415                                   <radius>
3416                                     <real value="1.1353030971"/>
3417                                   </radius>
3418                                   <theta>
3419                                     <angle value="-48.084599"/>
3420                                   </theta>
3421                                 </radial_composite>
3422                               </t1>
3423                               <t2>
3424                                 <radial_composite type="vector">
3425                                   <radius>
3426                                     <real value="0.9923014755"/>
3427                                   </radius>
3428                                   <theta>
3429                                     <angle value="31.960873"/>
3430                                   </theta>
3431                                 </radial_composite>
3432                               </t2>
3433                             </composite>
3434                           </entry>
3435                           <entry>
3436                             <composite type="bline_point">
3437                               <point>
3438                                 <vector>
3439                                   <x>0.4634520113</x>
3440                                   <y>0.0805689916</y>
3441                                 </vector>
3442                               </point>
3443                               <width>
3444                                 <real value="1.0000000000"/>
3445                               </width>
3446                               <origin>
3447                                 <real value="0.5000000000"/>
3448                               </origin>
3449                               <split>
3450                                 <bool value="false"/>
3451                               </split>
3452                               <t1>
3453                                 <radial_composite type="vector">
3454                                   <radius>
3455                                     <real value="0.0000000000"/>
3456                                   </radius>
3457                                   <theta>
3458                                     <angle value="0.000000"/>
3459                                   </theta>
3460                                 </radial_composite>
3461                               </t1>
3462                               <t2>
3463                                 <radial_composite type="vector">
3464                                   <radius>
3465                                     <real value="0.0000000000"/>
3466                                   </radius>
3467                                   <theta>
3468                                     <angle value="0.000000"/>
3469                                   </theta>
3470                                 </radial_composite>
3471                               </t2>
3472                             </composite>
3473                           </entry>
3474                         </bline>
3475                       </param>
3476                     </layer>
3477                     <layer type="outline" active="true" version="0.2" desc="blur">
3478                       <param name="z_depth">
3479                         <real value="0.0000000000"/>
3480                       </param>
3481                       <param name="amount">
3482                         <real value="1.0000000000"/>
3483                       </param>
3484                       <param name="blend_method">
3485                         <integer value="0"/>
3486                       </param>
3487                       <param name="color">
3488                         <color>
3489                           <r>0.014104</r>
3490                           <g>0.044979</g>
3491                           <b>0.014104</b>
3492                           <a>1.000000</a>
3493                         </color>
3494                       </param>
3495                       <param name="origin">
3496                         <vector>
3497                           <x>-0.0617828704</x>
3498                           <y>-0.0078992499</y>
3499                         </vector>
3500                       </param>
3501                       <param name="invert">
3502                         <bool value="false"/>
3503                       </param>
3504                       <param name="antialias">
3505                         <bool value="true"/>
3506                       </param>
3507                       <param name="feather">
3508                         <real value="0.1302083331"/>
3509                       </param>
3510                       <param name="blurtype">
3511                         <integer value="1"/>
3512                       </param>
3513                       <param name="winding_style">
3514                         <integer value="0"/>
3515                       </param>
3516                       <param name="bline">
3517                         <bline type="bline_point" loop="true" guid="15CF29A6F4C16AF4E32C38265BEEA584">
3518                           <entry>
3519                             <composite type="bline_point">
3520                               <point>
3521                                 <vector>
3522                                   <x>0.1905245781</x>
3523                                   <y>-1.3070586920</y>
3524                                 </vector>
3525                               </point>
3526                               <width>
3527                                 <real value="1.0000000000"/>
3528                               </width>
3529                               <origin>
3530                                 <real value="0.5000000000"/>
3531                               </origin>
3532                               <split>
3533                                 <bool value="false"/>
3534                               </split>
3535                               <t1>
3536                                 <radial_composite type="vector">
3537                                   <radius>
3538                                     <real value="0.0000000000"/>
3539                                   </radius>
3540                                   <theta>
3541                                     <angle value="-180.000000"/>
3542                                   </theta>
3543                                 </radial_composite>
3544                               </t1>
3545                               <t2>
3546                                 <radial_composite type="vector">
3547                                   <radius>
3548                                     <real value="0.0000000000"/>
3549                                   </radius>
3550                                   <theta>
3551                                     <angle value="0.000000"/>
3552                                   </theta>
3553                                 </radial_composite>
3554                               </t2>
3555                             </composite>
3556                           </entry>
3557                           <entry>
3558                             <composite type="bline_point">
3559                               <point>
3560                                 <vector>
3561                                   <x>-1.1971031427</x>
3562                                   <y>-1.0341312885</y>
3563                                 </vector>
3564                               </point>
3565                               <width>
3566                                 <real value="1.0000000000"/>
3567                               </width>
3568                               <origin>
3569                                 <real value="0.5000000000"/>
3570                               </origin>
3571                               <split>
3572                                 <bool value="false"/>
3573                               </split>
3574                               <t1>
3575                                 <radial_composite type="vector">
3576                                   <radius>
3577                                     <real value="0.0000000000"/>
3578                                   </radius>
3579                                   <theta>
3580                                     <angle value="0.000000"/>
3581                                   </theta>
3582                                 </radial_composite>
3583                               </t1>
3584                               <t2>
3585                                 <radial_composite type="vector">
3586                                   <radius>
3587                                     <real value="0.0000000000"/>
3588                                   </radius>
3589                                   <theta>
3590                                     <angle value="-180.000000"/>
3591                                   </theta>
3592                                 </radial_composite>
3593                               </t2>
3594                             </composite>
3595                           </entry>
3596                           <entry>
3597                             <composite type="bline_point">
3598                               <point>
3599                                 <vector>
3600                                   <x>-0.7819643617</x>
3601                                   <y>-0.7554562092</y>
3602                                 </vector>
3603                               </point>
3604                               <width>
3605                                 <real value="1.0000000000"/>
3606                               </width>
3607                               <origin>
3608                                 <real value="0.5000000000"/>
3609                               </origin>
3610                               <split>
3611                                 <bool value="true"/>
3612                               </split>
3613                               <t1>
3614                                 <radial_composite type="vector">
3615                                   <radius>
3616                                     <real value="0.7008216108"/>
3617                                   </radius>
3618                                   <theta>
3619                                     <angle value="34.873089"/>
3620                                   </theta>
3621                                 </radial_composite>
3622                               </t1>
3623                               <t2>
3624                                 <radial_composite type="vector">
3625                                   <radius>
3626                                     <real value="1.5972736543"/>
3627                                   </radius>
3628                                   <theta>
3629                                     <angle value="-237.647354"/>
3630                                   </theta>
3631                                 </radial_composite>
3632                               </t2>
3633                             </composite>
3634                           </entry>
3635                           <entry>
3636                             <composite type="bline_point">
3637                               <point>
3638                                 <vector>
3639                                   <x>-0.4408050776</x>
3640                                   <y>0.9790785313</y>
3641                                 </vector>
3642                               </point>
3643                               <width>
3644                                 <real value="1.0000000000"/>
3645                               </width>
3646                               <origin>
3647                                 <real value="0.5129950643"/>
3648                               </origin>
3649                               <split>
3650                                 <bool value="false"/>
3651                               </split>
3652                               <t1>
3653                                 <radial_composite type="vector">
3654                                   <radius>
3655                                     <real value="1.6468262514"/>
3656                                   </radius>
3657                                   <theta>
3658                                     <angle value="25.820442"/>
3659                                   </theta>
3660                                 </radial_composite>
3661                               </t1>
3662                               <t2>
3663                                 <radial_composite type="vector">
3664                                   <radius>
3665                                     <real value="1.6468262514"/>
3666                                   </radius>
3667                                   <theta>
3668                                     <angle value="25.820442"/>
3669                                   </theta>
3670                                 </radial_composite>
3671                               </t2>
3672                             </composite>
3673                           </entry>
3674                           <entry>
3675                             <composite type="bline_point">
3676                               <point>
3677                                 <vector>
3678                                   <x>1.5012990236</x>
3679                                   <y>0.7772566080</y>
3680                                 </vector>
3681                               </point>
3682                               <width>
3683                                 <real value="1.0000000000"/>
3684                               </width>
3685                               <origin>
3686                                 <real value="0.5000000000"/>
3687                               </origin>
3688                               <split>
3689                                 <bool value="true"/>
3690                               </split>
3691                               <t1>
3692                                 <radial_composite type="vector">
3693                                   <radius>
3694                                     <real value="2.2854341579"/>
3695                                   </radius>
3696                                   <theta>
3697                                     <angle value="-23.542519"/>
3698                                   </theta>
3699                                 </radial_composite>
3700                               </t1>
3701                               <t2>
3702                                 <radial_composite type="vector">
3703                                   <radius>
3704                                     <real value="2.1222465508"/>
3705                                   </radius>
3706                                   <theta>
3707                                     <angle value="175.033569"/>
3708                                   </theta>
3709                                 </radial_composite>
3710                               </t2>
3711                             </composite>
3712                           </entry>
3713                           <entry>
3714                             <composite type="bline_point">
3715                               <point>
3716                                 <vector>
3717                                   <x>0.3923463523</x>
3718                                   <y>0.6350452900</y>
3719                                 </vector>
3720                               </point>
3721                               <width>
3722                                 <real value="1.0000000000"/>
3723                               </width>
3724                               <origin>
3725                                 <real value="0.4181875288"/>
3726                               </origin>
3727                               <split>
3728                                 <bool value="false"/>
3729                               </split>
3730                               <t1>
3731                                 <radial_composite type="vector">
3732                                   <radius>
3733                                     <real value="0.4546928699"/>
3734                                   </radius>
3735                                   <theta>
3736                                     <angle value="199.076660"/>
3737                                   </theta>
3738                                 </radial_composite>
3739                               </t1>
3740                               <t2>
3741                                 <radial_composite type="vector">
3742                                   <radius>
3743                                     <real value="0.4546928699"/>
3744                                   </radius>
3745                                   <theta>
3746                                     <angle value="199.076660"/>
3747                                   </theta>
3748                                 </radial_composite>
3749                               </t2>
3750                             </composite>
3751                           </entry>
3752                           <entry>
3753                             <composite type="bline_point">
3754                               <point>
3755                                 <vector>
3756                                   <x>0.0483132377</x>
3757                                   <y>-0.1981060654</y>
3758                                 </vector>
3759                               </point>
3760                               <width>
3761                                 <real value="1.0000000000"/>
3762                               </width>
3763                               <origin>
3764                                 <real value="0.5000000000"/>
3765                               </origin>
3766                               <split>
3767                                 <bool value="true"/>
3768                               </split>
3769                               <t1>
3770                                 <radial_composite type="vector">
3771                                   <radius>
3772                                     <real value="1.1353030971"/>
3773                                   </radius>
3774                                   <theta>
3775                                     <angle value="-48.084599"/>
3776                                   </theta>
3777                                 </radial_composite>
3778                               </t1>
3779                               <t2>
3780                                 <radial_composite type="vector">
3781                                   <radius>
3782                                     <real value="0.9923014755"/>
3783                                   </radius>
3784                                   <theta>
3785                                     <angle value="31.960873"/>
3786                                   </theta>
3787                                 </radial_composite>
3788                               </t2>
3789                             </composite>
3790                           </entry>
3791                           <entry>
3792                             <composite type="bline_point">
3793                               <point>
3794                                 <vector>
3795                                   <x>0.4634520113</x>
3796                                   <y>0.0805689916</y>
3797                                 </vector>
3798                               </point>
3799                               <width>
3800                                 <real value="1.0000000000"/>
3801                               </width>
3802                               <origin>
3803                                 <real value="0.5000000000"/>
3804                               </origin>
3805                               <split>
3806                                 <bool value="false"/>
3807                               </split>
3808                               <t1>
3809                                 <radial_composite type="vector">
3810                                   <radius>
3811                                     <real value="0.0000000000"/>
3812                                   </radius>
3813                                   <theta>
3814                                     <angle value="0.000000"/>
3815                                   </theta>
3816                                 </radial_composite>
3817                               </t1>
3818                               <t2>
3819                                 <radial_composite type="vector">
3820                                   <radius>
3821                                     <real value="0.0000000000"/>
3822                                   </radius>
3823                                   <theta>
3824                                     <angle value="0.000000"/>
3825                                   </theta>
3826                                 </radial_composite>
3827                               </t2>
3828                             </composite>
3829                           </entry>
3830                         </bline>
3831                       </param>
3832                       <param name="width">
3833                         <real value="0.1562500012"/>
3834                       </param>
3835                       <param name="expand">
3836                         <real value="0.0000000000"/>
3837                       </param>
3838                       <param name="sharp_cusps">
3839                         <bool value="true"/>
3840                       </param>
3841                       <param name="round_tip[0]">
3842                         <bool value="true"/>
3843                       </param>
3844                       <param name="round_tip[1]">
3845                         <bool value="true"/>
3846                       </param>
3847                       <param name="loopyness">
3848                         <real value="1.0000000000"/>
3849                       </param>
3850                       <param name="homogeneous_width">
3851                         <bool value="true"/>
3852                       </param>
3853                     </layer>
3854                     <layer type="region" active="true" version="0.1" desc="Arrow Region">
3855                       <param name="z_depth">
3856                         <real value="0.0000000000"/>
3857                       </param>
3858                       <param name="amount">
3859                         <real value="1.0000000000"/>
3860                       </param>
3861                       <param name="blend_method">
3862                         <integer value="0"/>
3863                       </param>
3864                       <param name="color">
3865                         <color>
3866                           <r>0.213899</r>
3867                           <g>0.706536</g>
3868                           <b>0.150728</b>
3869                           <a>1.000000</a>
3870                         </color>
3871                       </param>
3872                       <param name="origin">
3873                         <vector>
3874                           <x>0.0000000000</x>
3875                           <y>0.0000000000</y>
3876                         </vector>
3877                       </param>
3878                       <param name="invert">
3879                         <bool value="false"/>
3880                       </param>
3881                       <param name="antialias">
3882                         <bool value="true"/>
3883                       </param>
3884                       <param name="feather">
3885                         <real value="0.0000000000"/>
3886                       </param>
3887                       <param name="blurtype">
3888                         <integer value="1"/>
3889                       </param>
3890                       <param name="winding_style">
3891                         <integer value="0"/>
3892                       </param>
3893                       <param name="bline">
3894                         <bline type="bline_point" loop="true">
3895                           <entry>
3896                             <composite type="bline_point">
3897                               <point>
3898                                 <vector>
3899                                   <x>0.1905245781</x>
3900                                   <y>-1.3070586920</y>
3901                                 </vector>
3902                               </point>
3903                               <width>
3904                                 <real value="1.0000000000"/>
3905                               </width>
3906                               <origin>
3907                                 <real value="0.5000000000"/>
3908                               </origin>
3909                               <split>
3910                                 <bool value="false"/>
3911                               </split>
3912                               <t1>
3913                                 <radial_composite type="vector">
3914                                   <radius>
3915                                     <real value="0.0000000000"/>
3916                                   </radius>
3917                                   <theta>
3918                                     <angle value="-180.000000"/>
3919                                   </theta>
3920                                 </radial_composite>
3921                               </t1>
3922                               <t2>
3923                                 <radial_composite type="vector">
3924                                   <radius>
3925                                     <real value="0.0000000000"/>
3926                                   </radius>
3927                                   <theta>
3928                                     <angle value="0.000000"/>
3929                                   </theta>
3930                                 </radial_composite>
3931                               </t2>
3932                             </composite>
3933                           </entry>
3934                           <entry>
3935                             <composite type="bline_point">
3936                               <point>
3937                                 <vector>
3938                                   <x>-1.1971031427</x>
3939                                   <y>-1.0341312885</y>
3940                                 </vector>
3941                               </point>
3942                               <width>
3943                                 <real value="1.0000000000"/>
3944                               </width>
3945                               <origin>
3946                                 <real value="0.5000000000"/>
3947                               </origin>
3948                               <split>
3949                                 <bool value="false"/>
3950                               </split>
3951                               <t1>
3952                                 <radial_composite type="vector">
3953                                   <radius>
3954                                     <real value="0.0000000000"/>
3955                                   </radius>
3956                                   <theta>
3957                                     <angle value="0.000000"/>
3958                                   </theta>
3959                                 </radial_composite>
3960                               </t1>
3961                               <t2>
3962                                 <radial_composite type="vector">
3963                                   <radius>
3964                                     <real value="0.0000000000"/>
3965                                   </radius>
3966                                   <theta>
3967                                     <angle value="-180.000000"/>
3968                                   </theta>
3969                                 </radial_composite>
3970                               </t2>
3971                             </composite>
3972                           </entry>
3973                           <entry>
3974                             <composite type="bline_point">
3975                               <point>
3976                                 <vector>
3977                                   <x>-0.7819643617</x>
3978                                   <y>-0.7554562092</y>
3979                                 </vector>
3980                               </point>
3981                               <width>
3982                                 <real value="1.0000000000"/>
3983                               </width>
3984                               <origin>
3985                                 <real value="0.5000000000"/>
3986                               </origin>
3987                               <split>
3988                                 <bool value="true"/>
3989                               </split>
3990                               <t1>
3991                                 <radial_composite type="vector">
3992                                   <radius>
3993                                     <real value="0.7008216108"/>
3994                                   </radius>
3995                                   <theta>
3996                                     <angle value="34.873089"/>
3997                                   </theta>
3998                                 </radial_composite>
3999                               </t1>
4000                               <t2>
4001                                 <radial_composite type="vector">
4002                                   <radius>
4003                                     <real value="1.5972736543"/>
4004                                   </radius>
4005                                   <theta>
4006                                     <angle value="-237.647354"/>
4007                                   </theta>
4008                                 </radial_composite>
4009                               </t2>
4010                             </composite>
4011                           </entry>
4012                           <entry>
4013                             <composite type="bline_point">
4014                               <point>
4015                                 <vector>
4016                                   <x>-0.4408050776</x>
4017                                   <y>0.9790785313</y>
4018                                 </vector>
4019                               </point>
4020                               <width>
4021                                 <real value="1.0000000000"/>
4022                               </width>
4023                               <origin>
4024                                 <real value="0.5129950643"/>
4025                               </origin>
4026                               <split>
4027                                 <bool value="false"/>
4028                               </split>
4029                               <t1>
4030                                 <radial_composite type="vector">
4031                                   <radius>
4032                                     <real value="1.6468262514"/>
4033                                   </radius>
4034                                   <theta>
4035                                     <angle value="25.820442"/>
4036                                   </theta>
4037                                 </radial_composite>
4038                               </t1>
4039                               <t2>
4040                                 <radial_composite type="vector">
4041                                   <radius>
4042                                     <real value="1.6468262514"/>
4043                                   </radius>
4044                                   <theta>
4045                                     <angle value="25.820442"/>
4046                                   </theta>
4047                                 </radial_composite>
4048                               </t2>
4049                             </composite>
4050                           </entry>
4051                           <entry>
4052                             <composite type="bline_point">
4053                               <point>
4054                                 <vector>
4055                                   <x>1.5012990236</x>
4056                                   <y>0.7772566080</y>
4057                                 </vector>
4058                               </point>
4059                               <width>
4060                                 <real value="1.0000000000"/>
4061                               </width>
4062                               <origin>
4063                                 <real value="0.5000000000"/>
4064                               </origin>
4065                               <split>
4066                                 <bool value="true"/>
4067                               </split>
4068                               <t1>
4069                                 <radial_composite type="vector">
4070                                   <radius>
4071                                     <real value="2.2854341579"/>
4072                                   </radius>
4073                                   <theta>
4074                                     <angle value="-23.542519"/>
4075                                   </theta>
4076                                 </radial_composite>
4077                               </t1>
4078                               <t2>
4079                                 <radial_composite type="vector">
4080                                   <radius>
4081                                     <real value="2.1222465508"/>
4082                                   </radius>
4083                                   <theta>
4084                                     <angle value="175.033569"/>
4085                                   </theta>
4086                                 </radial_composite>
4087                               </t2>
4088                             </composite>
4089                           </entry>
4090                           <entry>
4091                             <composite type="bline_point">
4092                               <point>
4093                                 <vector>
4094                                   <x>0.3923463523</x>
4095                                   <y>0.6350452900</y>
4096                                 </vector>
4097                               </point>
4098                               <width>
4099                                 <real value="1.0000000000"/>
4100                               </width>
4101                               <origin>
4102                                 <real value="0.4181875288"/>
4103                               </origin>
4104                               <split>
4105                                 <bool value="false"/>
4106                               </split>
4107                               <t1>
4108                                 <radial_composite type="vector">
4109                                   <radius>
4110                                     <real value="0.4546928699"/>
4111                                   </radius>
4112                                   <theta>
4113                                     <angle value="199.076660"/>
4114                                   </theta>
4115                                 </radial_composite>
4116                               </t1>
4117                               <t2>
4118                                 <radial_composite type="vector">
4119                                   <radius>
4120                                     <real value="0.4546928699"/>
4121                                   </radius>
4122                                   <theta>
4123                                     <angle value="199.076660"/>
4124                                   </theta>
4125                                 </radial_composite>
4126                               </t2>
4127                             </composite>
4128                           </entry>
4129                           <entry>
4130                             <composite type="bline_point">
4131                               <point>
4132                                 <vector>
4133                                   <x>0.0483132377</x>
4134                                   <y>-0.1981060654</y>
4135                                 </vector>
4136                               </point>
4137                               <width>
4138                                 <real value="1.0000000000"/>
4139                               </width>
4140                               <origin>
4141                                 <real value="0.5000000000"/>
4142                               </origin>
4143                               <split>
4144                                 <bool value="true"/>
4145                               </split>
4146                               <t1>
4147                                 <radial_composite type="vector">
4148                                   <radius>
4149                                     <real value="1.1353030971"/>
4150                                   </radius>
4151                                   <theta>
4152                                     <angle value="-48.084599"/>
4153                                   </theta>
4154                                 </radial_composite>
4155                               </t1>
4156                               <t2>
4157                                 <radial_composite type="vector">
4158                                   <radius>
4159                                     <real value="0.9923014755"/>
4160                                   </radius>
4161                                   <theta>
4162                                     <angle value="31.960873"/>
4163                                   </theta>
4164                                 </radial_composite>
4165                               </t2>
4166                             </composite>
4167                           </entry>
4168                           <entry>
4169                             <composite type="bline_point">
4170                               <point>
4171                                 <vector>
4172                                   <x>0.4634520113</x>
4173                                   <y>0.0805689916</y>
4174                                 </vector>
4175                               </point>
4176                               <width>
4177                                 <real value="1.0000000000"/>
4178                               </width>
4179                               <origin>
4180                                 <real value="0.5000000000"/>
4181                               </origin>
4182                               <split>
4183                                 <bool value="false"/>
4184                               </split>
4185                               <t1>
4186                                 <radial_composite type="vector">
4187                                   <radius>
4188                                     <real value="0.0000000000"/>
4189                                   </radius>
4190                                   <theta>
4191                                     <angle value="0.000000"/>
4192                                   </theta>
4193                                 </radial_composite>
4194                               </t1>
4195                               <t2>
4196                                 <radial_composite type="vector">
4197                                   <radius>
4198                                     <real value="0.0000000000"/>
4199                                   </radius>
4200                                   <theta>
4201                                     <angle value="0.000000"/>
4202                                   </theta>
4203                                 </radial_composite>
4204                               </t2>
4205                             </composite>
4206                           </entry>
4207                         </bline>
4208                       </param>
4209                     </layer>
4210                     <layer type="bevel" active="true" version="0.2">
4211                       <param name="z_depth">
4212                         <real value="0.0000000000"/>
4213                       </param>
4214                       <param name="amount">
4215                         <real value="1.0000000000"/>
4216                       </param>
4217                       <param name="blend_method">
4218                         <integer value="13"/>
4219                       </param>
4220                       <param name="type">
4221                         <integer value="1"/>
4222                       </param>
4223                       <param name="color1">
4224                         <color>
4225                           <r>0.705367</r>
4226                           <g>1.000000</g>
4227                           <b>0.648879</b>
4228                           <a>1.000000</a>
4229                         </color>
4230                       </param>
4231                       <param name="color2">
4232                         <color>
4233                           <r>0.000000</r>
4234                           <g>0.054902</g>
4235                           <b>0.000000</b>
4236                           <a>1.000000</a>
4237                         </color>
4238                       </param>
4239                       <param name="angle">
4240                         <angle value="20.000000"/>
4241                       </param>
4242                       <param name="depth">
4243                         <real value="0.2000000000"/>
4244                       </param>
4245                       <param name="softness">
4246                         <real value="0.1000000000"/>
4247                       </param>
4248                       <param name="use_luma">
4249                         <bool value="false"/>
4250                       </param>
4251                       <param name="solid">
4252                         <bool value="false"/>
4253                       </param>
4254                     </layer>
4255                     <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
4256                       <param name="z_depth">
4257                         <real value="0.0000000000"/>
4258                       </param>
4259                       <param name="amount">
4260                         <real value="1.0000000000"/>
4261                       </param>
4262                       <param name="blend_method">
4263                         <integer value="0"/>
4264                       </param>
4265                       <param name="color">
4266                         <color>
4267                           <r>0.000000</r>
4268                           <g>0.024900</g>
4269                           <b>0.000000</b>
4270                           <a>1.000000</a>
4271                         </color>
4272                       </param>
4273                       <param name="origin">
4274                         <vector>
4275                           <x>0.0000000000</x>
4276                           <y>0.0000000000</y>
4277                         </vector>
4278                       </param>
4279                       <param name="invert">
4280                         <bool value="false"/>
4281                       </param>
4282                       <param name="antialias">
4283                         <bool value="true"/>
4284                       </param>
4285                       <param name="feather">
4286                         <real value="0.0000000000"/>
4287                       </param>
4288                       <param name="blurtype">
4289                         <integer value="1"/>
4290                       </param>
4291                       <param name="winding_style">
4292                         <integer value="0"/>
4293                       </param>
4294                       <param name="bline">
4295                         <bline type="bline_point" loop="true">
4296                           <entry>
4297                             <composite type="bline_point">
4298                               <point>
4299                                 <vector>
4300                                   <x>0.1905245781</x>
4301                                   <y>-1.3070586920</y>
4302                                 </vector>
4303                               </point>
4304                               <width>
4305                                 <real value="1.0000000000"/>
4306                               </width>
4307                               <origin>
4308                                 <real value="0.5000000000"/>
4309                               </origin>
4310                               <split>
4311                                 <bool value="false"/>
4312                               </split>
4313                               <t1>
4314                                 <radial_composite type="vector">
4315                                   <radius>
4316                                     <real value="0.0000000000"/>
4317                                   </radius>
4318                                   <theta>
4319                                     <angle value="-180.000000"/>
4320                                   </theta>
4321                                 </radial_composite>
4322                               </t1>
4323                               <t2>
4324                                 <radial_composite type="vector">
4325                                   <radius>
4326                                     <real value="0.0000000000"/>
4327                                   </radius>
4328                                   <theta>
4329                                     <angle value="0.000000"/>
4330                                   </theta>
4331                                 </radial_composite>
4332                               </t2>
4333                             </composite>
4334                           </entry>
4335                           <entry>
4336                             <composite type="bline_point">
4337                               <point>
4338                                 <vector>
4339                                   <x>-1.1971031427</x>
4340                                   <y>-1.0341312885</y>
4341                                 </vector>
4342                               </point>
4343                               <width>
4344                                 <real value="1.0000000000"/>
4345                               </width>
4346                               <origin>
4347                                 <real value="0.5000000000"/>
4348                               </origin>
4349                               <split>
4350                                 <bool value="false"/>
4351                               </split>
4352                               <t1>
4353                                 <radial_composite type="vector">
4354                                   <radius>
4355                                     <real value="0.0000000000"/>
4356                                   </radius>
4357                                   <theta>
4358                                     <angle value="0.000000"/>
4359                                   </theta>
4360                                 </radial_composite>
4361                               </t1>
4362                               <t2>
4363                                 <radial_composite type="vector">
4364                                   <radius>
4365                                     <real value="0.0000000000"/>
4366                                   </radius>
4367                                   <theta>
4368                                     <angle value="-180.000000"/>
4369                                   </theta>
4370                                 </radial_composite>
4371                               </t2>
4372                             </composite>
4373                           </entry>
4374                           <entry>
4375                             <composite type="bline_point">
4376                               <point>
4377                                 <vector>
4378                                   <x>-0.7819643617</x>
4379                                   <y>-0.7554562092</y>
4380                                 </vector>
4381                               </point>
4382                               <width>
4383                                 <real value="1.0000000000"/>
4384                               </width>
4385                               <origin>
4386                                 <real value="0.5000000000"/>
4387                               </origin>
4388                               <split>
4389                                 <bool value="true"/>
4390                               </split>
4391                               <t1>
4392                                 <radial_composite type="vector">
4393                                   <radius>
4394                                     <real value="0.7008216108"/>
4395                                   </radius>
4396                                   <theta>
4397                                     <angle value="34.873089"/>
4398                                   </theta>
4399                                 </radial_composite>
4400                               </t1>
4401                               <t2>
4402                                 <radial_composite type="vector">
4403                                   <radius>
4404                                     <real value="1.5972736543"/>
4405                                   </radius>
4406                                   <theta>
4407                                     <angle value="-237.647354"/>
4408                                   </theta>
4409                                 </radial_composite>
4410                               </t2>
4411                             </composite>
4412                           </entry>
4413                           <entry>
4414                             <composite type="bline_point">
4415                               <point>
4416                                 <vector>
4417                                   <x>-0.4408050776</x>
4418                                   <y>0.9790785313</y>
4419                                 </vector>
4420                               </point>
4421                               <width>
4422                                 <real value="1.0000000000"/>
4423                               </width>
4424                               <origin>
4425                                 <real value="0.5129950643"/>
4426                               </origin>
4427                               <split>
4428                                 <bool value="false"/>
4429                               </split>
4430                               <t1>
4431                                 <radial_composite type="vector">
4432                                   <radius>
4433                                     <real value="1.6468262514"/>
4434                                   </radius>
4435                                   <theta>
4436                                     <angle value="25.820442"/>
4437                                   </theta>
4438                                 </radial_composite>
4439                               </t1>
4440                               <t2>
4441                                 <radial_composite type="vector">
4442                                   <radius>
4443                                     <real value="1.6468262514"/>
4444                                   </radius>
4445                                   <theta>
4446                                     <angle value="25.820442"/>
4447                                   </theta>
4448                                 </radial_composite>
4449                               </t2>
4450                             </composite>
4451                           </entry>
4452                           <entry>
4453                             <composite type="bline_point">
4454                               <point>
4455                                 <vector>
4456                                   <x>1.5012990236</x>
4457                                   <y>0.7772566080</y>
4458                                 </vector>
4459                               </point>
4460                               <width>
4461                                 <real value="1.0000000000"/>
4462                               </width>
4463                               <origin>
4464                                 <real value="0.5000000000"/>
4465                               </origin>
4466                               <split>
4467                                 <bool value="true"/>
4468                               </split>
4469                               <t1>
4470                                 <radial_composite type="vector">
4471                                   <radius>
4472                                     <real value="2.2854341579"/>
4473                                   </radius>
4474                                   <theta>
4475                                     <angle value="-23.542519"/>
4476                                   </theta>
4477                                 </radial_composite>
4478                               </t1>
4479                               <t2>
4480                                 <radial_composite type="vector">
4481                                   <radius>
4482                                     <real value="2.1222465508"/>
4483                                   </radius>
4484                                   <theta>
4485                                     <angle value="175.033569"/>
4486                                   </theta>
4487                                 </radial_composite>
4488                               </t2>
4489                             </composite>
4490                           </entry>
4491                           <entry>
4492                             <composite type="bline_point">
4493                               <point>
4494                                 <vector>
4495                                   <x>0.3923463523</x>
4496                                   <y>0.6350452900</y>
4497                                 </vector>
4498                               </point>
4499                               <width>
4500                                 <real value="1.0000000000"/>
4501                               </width>
4502                               <origin>
4503                                 <real value="0.4181875288"/>
4504                               </origin>
4505                               <split>
4506                                 <bool value="false"/>
4507                               </split>
4508                               <t1>
4509                                 <radial_composite type="vector">
4510                                   <radius>
4511                                     <real value="0.4546928699"/>
4512                                   </radius>
4513                                   <theta>
4514                                     <angle value="199.076660"/>
4515                                   </theta>
4516                                 </radial_composite>
4517                               </t1>
4518                               <t2>
4519                                 <radial_composite type="vector">
4520                                   <radius>
4521                                     <real value="0.4546928699"/>
4522                                   </radius>
4523                                   <theta>
4524                                     <angle value="199.076660"/>
4525                                   </theta>
4526                                 </radial_composite>
4527                               </t2>
4528                             </composite>
4529                           </entry>
4530                           <entry>
4531                             <composite type="bline_point">
4532                               <point>
4533                                 <vector>
4534                                   <x>0.0483132377</x>
4535                                   <y>-0.1981060654</y>
4536                                 </vector>
4537                               </point>
4538                               <width>
4539                                 <real value="1.0000000000"/>
4540                               </width>
4541                               <origin>
4542                                 <real value="0.5000000000"/>
4543                               </origin>
4544                               <split>
4545                                 <bool value="true"/>
4546                               </split>
4547                               <t1>
4548                                 <radial_composite type="vector">
4549                                   <radius>
4550                                     <real value="1.1353030971"/>
4551                                   </radius>
4552                                   <theta>
4553                                     <angle value="-48.084599"/>
4554                                   </theta>
4555                                 </radial_composite>
4556                               </t1>
4557                               <t2>
4558                                 <radial_composite type="vector">
4559                                   <radius>
4560                                     <real value="0.9923014755"/>
4561                                   </radius>
4562                                   <theta>
4563                                     <angle value="31.960873"/>
4564                                   </theta>
4565                                 </radial_composite>
4566                               </t2>
4567                             </composite>
4568                           </entry>
4569                           <entry>
4570                             <composite type="bline_point">
4571                               <point>
4572                                 <vector>
4573                                   <x>0.4634520113</x>
4574                                   <y>0.0805689916</y>
4575                                 </vector>
4576                               </point>
4577                               <width>
4578                                 <real value="1.0000000000"/>
4579                               </width>
4580                               <origin>
4581                                 <real value="0.5000000000"/>
4582                               </origin>
4583                               <split>
4584                                 <bool value="false"/>
4585                               </split>
4586                               <t1>
4587                                 <radial_composite type="vector">
4588                                   <radius>
4589                                     <real value="0.0000000000"/>
4590                                   </radius>
4591                                   <theta>
4592                                     <angle value="0.000000"/>
4593                                   </theta>
4594                                 </radial_composite>
4595                               </t1>
4596                               <t2>
4597                                 <radial_composite type="vector">
4598                                   <radius>
4599                                     <real value="0.0000000000"/>
4600                                   </radius>
4601                                   <theta>
4602                                     <angle value="0.000000"/>
4603                                   </theta>
4604                                 </radial_composite>
4605                               </t2>
4606                             </composite>
4607                           </entry>
4608                         </bline>
4609                       </param>
4610                       <param name="width">
4611                         <real value="0.0976562498"/>
4612                       </param>
4613                       <param name="expand">
4614                         <real value="0.0000000000"/>
4615                       </param>
4616                       <param name="sharp_cusps">
4617                         <bool value="true"/>
4618                       </param>
4619                       <param name="round_tip[0]">
4620                         <bool value="true"/>
4621                       </param>
4622                       <param name="round_tip[1]">
4623                         <bool value="true"/>
4624                       </param>
4625                       <param name="loopyness">
4626                         <real value="1.0000000000"/>
4627                       </param>
4628                       <param name="homogeneous_width">
4629                         <bool value="true"/>
4630                       </param>
4631                     </layer>
4632                     <layer type="rotate" active="true" version="0.1">
4633                       <param name="origin">
4634                         <vector>
4635                           <x>0.0000000000</x>
4636                           <y>0.0000000000</y>
4637                         </vector>
4638                       </param>
4639                       <param name="amount">
4640                         <angle value="118.063629"/>
4641                       </param>
4642                     </layer>
4643                   </canvas>
4644                 </param>
4645                 <param name="zoom">
4646                   <real value="0.0000000000"/>
4647                 </param>
4648                 <param name="time_offset">
4649                   <time value="0s"/>
4650                 </param>
4651                 <param name="children_lock">
4652                   <bool value="false"/>
4653                 </param>
4654                 <param name="focus">
4655                   <vector>
4656                     <x>0.0000000000</x>
4657                     <y>0.0000000000</y>
4658                   </vector>
4659                 </param>
4660               </layer>
4661               <layer type="PasteCanvas" active="false" version="0.1">
4662                 <param name="z_depth">
4663                   <real value="0.0000000000"/>
4664                 </param>
4665                 <param name="amount">
4666                   <real value="0.3499999940"/>
4667                 </param>
4668                 <param name="blend_method">
4669                   <integer value="0"/>
4670                 </param>
4671                 <param name="origin">
4672                   <vector>
4673                     <x>0.1145986691</x>
4674                     <y>-0.0229197331</y>
4675                   </vector>
4676                 </param>
4677                 <param name="canvas">
4678                   <canvas>
4679                     <layer type="region" active="true" version="0.1" desc="Cross Region">
4680                       <param name="z_depth">
4681                         <real value="0.0000000000"/>
4682                       </param>
4683                       <param name="amount">
4684                         <real value="1.0000000000"/>
4685                       </param>
4686                       <param name="blend_method">
4687                         <integer value="0"/>
4688                       </param>
4689                       <param name="color">
4690                         <color>
4691                           <r>1.000000</r>
4692                           <g>0.000000</g>
4693                           <b>0.000000</b>
4694                           <a>1.000000</a>
4695                         </color>
4696                       </param>
4697                       <param name="origin">
4698                         <vector>
4699                           <x>0.0000000000</x>
4700                           <y>0.0000000000</y>
4701                         </vector>
4702                       </param>
4703                       <param name="invert">
4704                         <bool value="false"/>
4705                       </param>
4706                       <param name="antialias">
4707                         <bool value="true"/>
4708                       </param>
4709                       <param name="feather">
4710                         <real value="0.0000000000"/>
4711                       </param>
4712                       <param name="blurtype">
4713                         <integer value="1"/>
4714                       </param>
4715                       <param name="winding_style">
4716                         <integer value="0"/>
4717                       </param>
4718                       <param name="bline">
4719                         <bline type="bline_point" loop="true" guid="4CBE39252E1FC7E2A5E9204B3B04116D">
4720                           <entry>
4721                             <composite type="bline_point">
4722                               <point>
4723                                 <vector>
4724                                   <x>-1.7500000000</x>
4725                                   <y>1.2500000000</y>
4726                                 </vector>
4727                               </point>
4728                               <width>
4729                                 <real value="1.0000000000"/>
4730                               </width>
4731                               <origin>
4732                                 <real value="0.5000000000"/>
4733                               </origin>
4734                               <split>
4735                                 <bool value="true"/>
4736                               </split>
4737                               <t1>
4738                                 <radial_composite type="vector">
4739                                   <radius>
4740                                     <real value="1.0606601718"/>
4741                                   </radius>
4742                                   <theta>
4743                                     <angle value="135.000000"/>
4744                                   </theta>
4745                                 </radial_composite>
4746                               </t1>
4747                               <t2>
4748                                 <radial_composite type="vector">
4749                                   <radius>
4750                                     <real value="0.7500000000"/>
4751                                   </radius>
4752                                   <theta>
4753                                     <angle value="90.000000"/>
4754                                   </theta>
4755                                 </radial_composite>
4756                               </t2>
4757                             </composite>
4758                           </entry>
4759                           <entry>
4760                             <composite type="bline_point">
4761                               <point>
4762                                 <vector>
4763                                   <x>-1.2500000000</x>
4764                                   <y>1.7500000000</y>
4765                                 </vector>
4766                               </point>
4767                               <width>
4768                                 <real value="1.0000000000"/>
4769                               </width>
4770                               <origin>
4771                                 <real value="0.5000000000"/>
4772                               </origin>
4773                               <split>
4774                                 <bool value="true"/>
4775                               </split>
4776                               <t1>
4777                                 <radial_composite type="vector">
4778                                   <radius>
4779                                     <real value="0.7500000000"/>
4780                                   </radius>
4781                                   <theta>
4782                                     <angle value="0.000000"/>
4783                                   </theta>
4784                                 </radial_composite>
4785                               </t1>
4786                               <t2>
4787                                 <radial_composite type="vector">
4788                                   <radius>
4789                                     <real value="1.0606601718"/>
4790                                   </radius>
4791                                   <theta>
4792                                     <angle value="-45.000000"/>
4793                                   </theta>
4794                                 </radial_composite>
4795                               </t2>
4796                             </composite>
4797                           </entry>
4798                           <entry>
4799                             <composite type="bline_point">
4800                               <point>
4801                                 <vector>
4802                                   <x>0.0000000000</x>
4803                                   <y>0.5000000000</y>
4804                                 </vector>
4805                               </point>
4806                               <width>
4807                                 <real value="1.0000000000"/>
4808                               </width>
4809                               <origin>
4810                                 <real value="0.5000000000"/>
4811                               </origin>
4812                               <split>
4813                                 <bool value="true"/>
4814                               </split>
4815                               <t1>
4816                                 <radial_composite type="vector">
4817                                   <radius>
4818                                     <real value="1.0606601718"/>
4819                                   </radius>
4820                                   <theta>
4821                                     <angle value="-45.000000"/>
4822                                   </theta>
4823                                 </radial_composite>
4824                               </t1>
4825                               <t2>
4826                                 <radial_composite type="vector">
4827                                   <radius>
4828                                     <real value="1.0606601718"/>
4829                                   </radius>
4830                                   <theta>
4831                                     <angle value="45.000000"/>
4832                                   </theta>
4833                                 </radial_composite>
4834                               </t2>
4835                             </composite>
4836                           </entry>
4837                           <entry>
4838                             <composite type="bline_point">
4839                               <point>
4840                                 <vector>
4841                                   <x>1.2500000000</x>
4842                                   <y>1.7500000000</y>
4843                                 </vector>
4844                               </point>
4845                               <width>
4846                                 <real value="1.0000000000"/>
4847                               </width>
4848                               <origin>
4849                                 <real value="0.5000000000"/>
4850                               </origin>
4851                               <split>
4852                                 <bool value="true"/>
4853                               </split>
4854                               <t1>
4855                                 <radial_composite type="vector">
4856                                   <radius>
4857                                     <real value="1.0606601718"/>
4858                                   </radius>
4859                                   <theta>
4860                                     <angle value="45.000000"/>
4861                                   </theta>
4862                                 </radial_composite>
4863                               </t1>
4864                               <t2>
4865                                 <radial_composite type="vector">
4866                                   <radius>
4867                                     <real value="0.7500000000"/>
4868                                   </radius>
4869                                   <theta>
4870                                     <angle value="0.000000"/>
4871                                   </theta>
4872                                 </radial_composite>
4873                               </t2>
4874                             </composite>
4875                           </entry>
4876                           <entry>
4877                             <composite type="bline_point">
4878                               <point>
4879                                 <vector>
4880                                   <x>1.7500000000</x>
4881                                   <y>1.2500000000</y>
4882                                 </vector>
4883                               </point>
4884                               <width>
4885                                 <real value="1.0000000000"/>
4886                               </width>
4887                               <origin>
4888                                 <real value="0.5000000000"/>
4889                               </origin>
4890                               <split>
4891                                 <bool value="true"/>
4892                               </split>
4893                               <t1>
4894                                 <radial_composite type="vector">
4895                                   <radius>
4896                                     <real value="0.7500000000"/>
4897                                   </radius>
4898                                   <theta>
4899                                     <angle value="-90.000000"/>
4900                                   </theta>
4901                                 </radial_composite>
4902                               </t1>
4903                               <t2>
4904                                 <radial_composite type="vector">
4905                                   <radius>
4906                                     <real value="1.0606601718"/>
4907                                   </radius>
4908                                   <theta>
4909                                     <angle value="-135.000000"/>
4910                                   </theta>
4911                                 </radial_composite>
4912                               </t2>
4913                             </composite>
4914                           </entry>
4915                           <entry>
4916                             <composite type="bline_point">
4917                               <point>
4918                                 <vector>
4919                                   <x>0.5000000000</x>
4920                                   <y>0.0000000000</y>
4921                                 </vector>
4922                               </point>
4923                               <width>
4924                                 <real value="1.0000000000"/>
4925                               </width>
4926                               <origin>
4927                                 <real value="0.5000000000"/>
4928                               </origin>
4929                               <split>
4930                                 <bool value="true"/>
4931                               </split>
4932                               <t1>
4933                                 <radial_composite type="vector">
4934                                   <radius>
4935                                     <real value="1.0606601718"/>
4936                                   </radius>
4937                                   <theta>
4938                                     <angle value="-135.000000"/>
4939                                   </theta>
4940                                 </radial_composite>
4941                               </t1>
4942                               <t2>
4943                                 <radial_composite type="vector">
4944                                   <radius>
4945                                     <real value="1.0606601718"/>
4946                                   </radius>
4947                                   <theta>
4948                                     <angle value="-45.000000"/>
4949                                   </theta>
4950                                 </radial_composite>
4951                               </t2>
4952                             </composite>
4953                           </entry>
4954                           <entry>
4955                             <composite type="bline_point">
4956                               <point>
4957                                 <vector>
4958                                   <x>1.7500000000</x>
4959                                   <y>-1.2500000000</y>
4960                                 </vector>
4961                               </point>
4962                               <width>
4963                                 <real value="1.0000000000"/>
4964                               </width>
4965                               <origin>
4966                                 <real value="0.5000000000"/>
4967                               </origin>
4968                               <split>
4969                                 <bool value="true"/>
4970                               </split>
4971                               <t1>
4972                                 <radial_composite type="vector">
4973                                   <radius>
4974                                     <real value="1.0606601718"/>
4975                                   </radius>
4976                                   <theta>
4977                                     <angle value="-45.000000"/>
4978                                   </theta>
4979                                 </radial_composite>
4980                               </t1>
4981                               <t2>
4982                                 <radial_composite type="vector">
4983                                   <radius>
4984                                     <real value="0.7500000000"/>
4985                                   </radius>
4986                                   <theta>
4987                                     <angle value="-90.000000"/>
4988                                   </theta>
4989                                 </radial_composite>
4990                               </t2>
4991                             </composite>
4992                           </entry>
4993                           <entry>
4994                             <composite type="bline_point">
4995                               <point>
4996                                 <vector>
4997                                   <x>1.2500000000</x>
4998                                   <y>-1.7500000000</y>
4999                                 </vector>
5000                               </point>
5001                               <width>
5002                                 <real value="1.0000000000"/>
5003                               </width>
5004                               <origin>
5005                                 <real value="0.5000000000"/>
5006                               </origin>
5007                               <split>
5008                                 <bool value="true"/>
5009                               </split>
5010                               <t1>
5011                                 <radial_composite type="vector">
5012                                   <radius>
5013                                     <real value="0.7500000000"/>
5014                                   </radius>
5015                                   <theta>
5016                                     <angle value="180.000000"/>
5017                                   </theta>
5018                                 </radial_composite>
5019                               </t1>
5020                               <t2>
5021                                 <radial_composite type="vector">
5022                                   <radius>
5023                                     <real value="1.0606601718"/>
5024                                   </radius>
5025                                   <theta>
5026                                     <angle value="135.000000"/>
5027                                   </theta>
5028                                 </radial_composite>
5029                               </t2>
5030                             </composite>
5031                           </entry>
5032                           <entry>
5033                             <composite type="bline_point">
5034                               <point>
5035                                 <vector>
5036                                   <x>0.0000000000</x>
5037                                   <y>-0.5000000000</y>
5038                                 </vector>
5039                               </point>
5040                               <width>
5041                                 <real value="1.0000000000"/>
5042                               </width>
5043                               <origin>
5044                                 <real value="0.5000000000"/>
5045                               </origin>
5046                               <split>
5047                                 <bool value="true"/>
5048                               </split>
5049                               <t1>
5050                                 <radial_composite type="vector">
5051                                   <radius>
5052                                     <real value="1.0606601718"/>
5053                                   </radius>
5054                                   <theta>
5055                                     <angle value="135.000000"/>
5056                                   </theta>
5057                                 </radial_composite>
5058                               </t1>
5059                               <t2>
5060                                 <radial_composite type="vector">
5061                                   <radius>
5062                                     <real value="1.0606601718"/>
5063                                   </radius>
5064                                   <theta>
5065                                     <angle value="-135.000000"/>
5066                                   </theta>
5067                                 </radial_composite>
5068                               </t2>
5069                             </composite>
5070                           </entry>
5071                           <entry>
5072                             <composite type="bline_point">
5073                               <point>
5074                                 <vector>
5075                                   <x>-1.2500000000</x>
5076                                   <y>-1.7500000000</y>
5077                                 </vector>
5078                               </point>
5079                               <width>
5080                                 <real value="1.0000000000"/>
5081                               </width>
5082                               <origin>
5083                                 <real value="0.5000000000"/>
5084                               </origin>
5085                               <split>
5086                                 <bool value="true"/>
5087                               </split>
5088                               <t1>
5089                                 <radial_composite type="vector">
5090                                   <radius>
5091                                     <real value="1.0606601718"/>
5092                                   </radius>
5093                                   <theta>
5094                                     <angle value="-135.000000"/>
5095                                   </theta>
5096                                 </radial_composite>
5097                               </t1>
5098                               <t2>
5099                                 <radial_composite type="vector">
5100                                   <radius>
5101                                     <real value="0.7500000000"/>
5102                                   </radius>
5103                                   <theta>
5104                                     <angle value="180.000000"/>
5105                                   </theta>
5106                                 </radial_composite>
5107                               </t2>
5108                             </composite>
5109                           </entry>
5110                           <entry>
5111                             <composite type="bline_point">
5112                               <point>
5113                                 <vector>
5114                                   <x>-1.7500000000</x>
5115                                   <y>-1.2500000000</y>
5116                                 </vector>
5117                               </point>
5118                               <width>
5119                                 <real value="1.0000000000"/>
5120                               </width>
5121                               <origin>
5122                                 <real value="0.5000000000"/>
5123                               </origin>
5124                               <split>
5125                                 <bool value="true"/>
5126                               </split>
5127                               <t1>
5128                                 <radial_composite type="vector">
5129                                   <radius>
5130                                     <real value="0.7500000000"/>
5131                                   </radius>
5132                                   <theta>
5133                                     <angle value="90.000000"/>
5134                                   </theta>
5135                                 </radial_composite>
5136                               </t1>
5137                               <t2>
5138                                 <radial_composite type="vector">
5139                                   <radius>
5140                                     <real value="1.0606601718"/>
5141                                   </radius>
5142                                   <theta>
5143                                     <angle value="45.000000"/>
5144                                   </theta>
5145                                 </radial_composite>
5146                               </t2>
5147                             </composite>
5148                           </entry>
5149                           <entry>
5150                             <composite type="bline_point">
5151                               <point>
5152                                 <vector>
5153                                   <x>-0.5000000000</x>
5154                                   <y>0.0000000000</y>
5155                                 </vector>
5156                               </point>
5157                               <width>
5158                                 <real value="1.0000000000"/>
5159                               </width>
5160                               <origin>
5161                                 <real value="0.5000000000"/>
5162                               </origin>
5163                               <split>
5164                                 <bool value="true"/>
5165                               </split>
5166                               <t1>
5167                                 <radial_composite type="vector">
5168                                   <radius>
5169                                     <real value="1.0606601718"/>
5170                                   </radius>
5171                                   <theta>
5172                                     <angle value="45.000000"/>
5173                                   </theta>
5174                                 </radial_composite>
5175                               </t1>
5176                               <t2>
5177                                 <radial_composite type="vector">
5178                                   <radius>
5179                                     <real value="1.0606601718"/>
5180                                   </radius>
5181                                   <theta>
5182                                     <angle value="135.000000"/>
5183                                   </theta>
5184                                 </radial_composite>
5185                               </t2>
5186                             </composite>
5187                           </entry>
5188                         </bline>
5189                       </param>
5190                     </layer>
5191                     <layer type="bevel" active="true" version="0.2">
5192                       <param name="z_depth">
5193                         <real value="0.0000000000"/>
5194                       </param>
5195                       <param name="amount">
5196                         <real value="1.0000000000"/>
5197                       </param>
5198                       <param name="blend_method">
5199                         <integer value="13"/>
5200                       </param>
5201                       <param name="type">
5202                         <integer value="1"/>
5203                       </param>
5204                       <param name="color1">
5205                         <color>
5206                           <r>1.000000</r>
5207                           <g>1.000000</g>
5208                           <b>1.000000</b>
5209                           <a>1.000000</a>
5210                         </color>
5211                       </param>
5212                       <param name="color2">
5213                         <color>
5214                           <r>0.000000</r>
5215                           <g>0.000000</g>
5216                           <b>0.000000</b>
5217                           <a>1.000000</a>
5218                         </color>
5219                       </param>
5220                       <param name="angle">
5221                         <angle value="135.000000"/>
5222                       </param>
5223                       <param name="depth">
5224                         <real value="0.2000000000"/>
5225                       </param>
5226                       <param name="softness">
5227                         <real value="0.1000000000"/>
5228                       </param>
5229                       <param name="use_luma">
5230                         <bool value="false"/>
5231                       </param>
5232                       <param name="solid">
5233                         <bool value="false"/>
5234                       </param>
5235                     </layer>
5236                     <layer type="outline" active="true" version="0.2" desc="Cross Outline">
5237                       <param name="z_depth">
5238                         <real value="0.0000000000"/>
5239                       </param>
5240                       <param name="amount">
5241                         <real value="1.0000000000"/>
5242                       </param>
5243                       <param name="blend_method">
5244                         <integer value="0"/>
5245                       </param>
5246                       <param name="color">
5247                         <color>
5248                           <r>0.000000</r>
5249                           <g>0.000000</g>
5250                           <b>0.000000</b>
5251                           <a>1.000000</a>
5252                         </color>
5253                       </param>
5254                       <param name="origin">
5255                         <vector>
5256                           <x>0.0000000000</x>
5257                           <y>0.0000000000</y>
5258                         </vector>
5259                       </param>
5260                       <param name="invert">
5261                         <bool value="false"/>
5262                       </param>
5263                       <param name="antialias">
5264                         <bool value="true"/>
5265                       </param>
5266                       <param name="feather">
5267                         <real value="0.0000000000"/>
5268                       </param>
5269                       <param name="blurtype">
5270                         <integer value="1"/>
5271                       </param>
5272                       <param name="winding_style">
5273                         <integer value="0"/>
5274                       </param>
5275                       <param name="bline">
5276                         <bline type="bline_point" loop="true" guid="4CBE39252E1FC7E2A5E9204B3B04116D">
5277                           <entry>
5278                             <composite type="bline_point">
5279                               <point>
5280                                 <vector>
5281                                   <x>-1.7500000000</x>
5282                                   <y>1.2500000000</y>
5283                                 </vector>
5284                               </point>
5285                               <width>
5286                                 <real value="1.0000000000"/>
5287                               </width>
5288                               <origin>
5289                                 <real value="0.5000000000"/>
5290                               </origin>
5291                               <split>
5292                                 <bool value="true"/>
5293                               </split>
5294                               <t1>
5295                                 <radial_composite type="vector">
5296                                   <radius>
5297                                     <real value="1.0606601718"/>
5298                                   </radius>
5299                                   <theta>
5300                                     <angle value="135.000000"/>
5301                                   </theta>
5302                                 </radial_composite>
5303                               </t1>
5304                               <t2>
5305                                 <radial_composite type="vector">
5306                                   <radius>
5307                                     <real value="0.7500000000"/>
5308                                   </radius>
5309                                   <theta>
5310                                     <angle value="90.000000"/>
5311                                   </theta>
5312                                 </radial_composite>
5313                               </t2>
5314                             </composite>
5315                           </entry>
5316                           <entry>
5317                             <composite type="bline_point">
5318                               <point>
5319                                 <vector>
5320                                   <x>-1.2500000000</x>
5321                                   <y>1.7500000000</y>
5322                                 </vector>
5323                               </point>
5324                               <width>
5325                                 <real value="1.0000000000"/>
5326                               </width>
5327                               <origin>
5328                                 <real value="0.5000000000"/>
5329                               </origin>
5330                               <split>
5331                                 <bool value="true"/>
5332                               </split>
5333                               <t1>
5334                                 <radial_composite type="vector">
5335                                   <radius>
5336                                     <real value="0.7500000000"/>
5337                                   </radius>
5338                                   <theta>
5339                                     <angle value="0.000000"/>
5340                                   </theta>
5341                                 </radial_composite>
5342                               </t1>
5343                               <t2>
5344                                 <radial_composite type="vector">
5345                                   <radius>
5346                                     <real value="1.0606601718"/>
5347                                   </radius>
5348                                   <theta>
5349                                     <angle value="-45.000000"/>
5350                                   </theta>
5351                                 </radial_composite>
5352                               </t2>
5353                             </composite>
5354                           </entry>
5355                           <entry>
5356                             <composite type="bline_point">
5357                               <point>
5358                                 <vector>
5359                                   <x>0.0000000000</x>
5360                                   <y>0.5000000000</y>
5361                                 </vector>
5362                               </point>
5363                               <width>
5364                                 <real value="1.0000000000"/>
5365                               </width>
5366                               <origin>
5367                                 <real value="0.5000000000"/>
5368                               </origin>
5369                               <split>
5370                                 <bool value="true"/>
5371                               </split>
5372                               <t1>
5373                                 <radial_composite type="vector">
5374                                   <radius>
5375                                     <real value="1.0606601718"/>
5376                                   </radius>
5377                                   <theta>
5378                                     <angle value="-45.000000"/>
5379                                   </theta>
5380                                 </radial_composite>
5381                               </t1>
5382                               <t2>
5383                                 <radial_composite type="vector">
5384                                   <radius>
5385                                     <real value="1.0606601718"/>
5386                                   </radius>
5387                                   <theta>
5388                                     <angle value="45.000000"/>
5389                                   </theta>
5390                                 </radial_composite>
5391                               </t2>
5392                             </composite>
5393                           </entry>
5394                           <entry>
5395                             <composite type="bline_point">
5396                               <point>
5397                                 <vector>
5398                                   <x>1.2500000000</x>
5399                                   <y>1.7500000000</y>
5400                                 </vector>
5401                               </point>
5402                               <width>
5403                                 <real value="1.0000000000"/>
5404                               </width>
5405                               <origin>
5406                                 <real value="0.5000000000"/>
5407                               </origin>
5408                               <split>
5409                                 <bool value="true"/>
5410                               </split>
5411                               <t1>
5412                                 <radial_composite type="vector">
5413                                   <radius>
5414                                     <real value="1.0606601718"/>
5415                                   </radius>
5416                                   <theta>
5417                                     <angle value="45.000000"/>
5418                                   </theta>
5419                                 </radial_composite>
5420                               </t1>
5421                               <t2>
5422                                 <radial_composite type="vector">
5423                                   <radius>
5424                                     <real value="0.7500000000"/>
5425                                   </radius>
5426                                   <theta>
5427                                     <angle value="0.000000"/>
5428                                   </theta>
5429                                 </radial_composite>
5430                               </t2>
5431                             </composite>
5432                           </entry>
5433                           <entry>
5434                             <composite type="bline_point">
5435                               <point>
5436                                 <vector>
5437                                   <x>1.7500000000</x>
5438                                   <y>1.2500000000</y>
5439                                 </vector>
5440                               </point>
5441                               <width>
5442                                 <real value="1.0000000000"/>
5443                               </width>
5444                               <origin>
5445                                 <real value="0.5000000000"/>
5446                               </origin>
5447                               <split>
5448                                 <bool value="true"/>
5449                               </split>
5450                               <t1>
5451                                 <radial_composite type="vector">
5452                                   <radius>
5453                                     <real value="0.7500000000"/>
5454                                   </radius>
5455                                   <theta>
5456                                     <angle value="-90.000000"/>
5457                                   </theta>
5458                                 </radial_composite>
5459                               </t1>
5460                               <t2>
5461                                 <radial_composite type="vector">
5462                                   <radius>
5463                                     <real value="1.0606601718"/>
5464                                   </radius>
5465                                   <theta>
5466                                     <angle value="-135.000000"/>
5467                                   </theta>
5468                                 </radial_composite>
5469                               </t2>
5470                             </composite>
5471                           </entry>
5472                           <entry>
5473                             <composite type="bline_point">
5474                               <point>
5475                                 <vector>
5476                                   <x>0.5000000000</x>
5477                                   <y>0.0000000000</y>
5478                                 </vector>
5479                               </point>
5480                               <width>
5481                                 <real value="1.0000000000"/>
5482                               </width>
5483                               <origin>
5484                                 <real value="0.5000000000"/>
5485                               </origin>
5486                               <split>
5487                                 <bool value="true"/>
5488                               </split>
5489                               <t1>
5490                                 <radial_composite type="vector">
5491                                   <radius>
5492                                     <real value="1.0606601718"/>
5493                                   </radius>
5494                                   <theta>
5495                                     <angle value="-135.000000"/>
5496                                   </theta>
5497                                 </radial_composite>
5498                               </t1>
5499                               <t2>
5500                                 <radial_composite type="vector">
5501                                   <radius>
5502                                     <real value="1.0606601718"/>
5503                                   </radius>
5504                                   <theta>
5505                                     <angle value="-45.000000"/>
5506                                   </theta>
5507                                 </radial_composite>
5508                               </t2>
5509                             </composite>
5510                           </entry>
5511                           <entry>
5512                             <composite type="bline_point">
5513                               <point>
5514                                 <vector>
5515                                   <x>1.7500000000</x>
5516                                   <y>-1.2500000000</y>
5517                                 </vector>
5518                               </point>
5519                               <width>
5520                                 <real value="1.0000000000"/>
5521                               </width>
5522                               <origin>
5523                                 <real value="0.5000000000"/>
5524                               </origin>
5525                               <split>
5526                                 <bool value="true"/>
5527                               </split>
5528                               <t1>
5529                                 <radial_composite type="vector">
5530                                   <radius>
5531                                     <real value="1.0606601718"/>
5532                                   </radius>
5533                                   <theta>
5534                                     <angle value="-45.000000"/>
5535                                   </theta>
5536                                 </radial_composite>
5537                               </t1>
5538                               <t2>
5539                                 <radial_composite type="vector">
5540                                   <radius>
5541                                     <real value="0.7500000000"/>
5542                                   </radius>
5543                                   <theta>
5544                                     <angle value="-90.000000"/>
5545                                   </theta>
5546                                 </radial_composite>
5547                               </t2>
5548                             </composite>
5549                           </entry>
5550                           <entry>
5551                             <composite type="bline_point">
5552                               <point>
5553                                 <vector>
5554                                   <x>1.2500000000</x>
5555                                   <y>-1.7500000000</y>
5556                                 </vector>
5557                               </point>
5558                               <width>
5559                                 <real value="1.0000000000"/>
5560                               </width>
5561                               <origin>
5562                                 <real value="0.5000000000"/>
5563                               </origin>
5564                               <split>
5565                                 <bool value="true"/>
5566                               </split>
5567                               <t1>
5568                                 <radial_composite type="vector">
5569                                   <radius>
5570                                     <real value="0.7500000000"/>
5571                                   </radius>
5572                                   <theta>
5573                                     <angle value="180.000000"/>
5574                                   </theta>
5575                                 </radial_composite>
5576                               </t1>
5577                               <t2>
5578                                 <radial_composite type="vector">
5579                                   <radius>
5580                                     <real value="1.0606601718"/>
5581                                   </radius>
5582                                   <theta>
5583                                     <angle value="135.000000"/>
5584                                   </theta>
5585                                 </radial_composite>
5586                               </t2>
5587                             </composite>
5588                           </entry>
5589                           <entry>
5590                             <composite type="bline_point">
5591                               <point>
5592                                 <vector>
5593                                   <x>0.0000000000</x>
5594                                   <y>-0.5000000000</y>
5595                                 </vector>
5596                               </point>
5597                               <width>
5598                                 <real value="1.0000000000"/>
5599                               </width>
5600                               <origin>
5601                                 <real value="0.5000000000"/>
5602                               </origin>
5603                               <split>
5604                                 <bool value="true"/>
5605                               </split>
5606                               <t1>
5607                                 <radial_composite type="vector">
5608                                   <radius>
5609                                     <real value="1.0606601718"/>
5610                                   </radius>
5611                                   <theta>
5612                                     <angle value="135.000000"/>
5613                                   </theta>
5614                                 </radial_composite>
5615                               </t1>
5616                               <t2>
5617                                 <radial_composite type="vector">
5618                                   <radius>
5619                                     <real value="1.0606601718"/>
5620                                   </radius>
5621                                   <theta>
5622                                     <angle value="-135.000000"/>
5623                                   </theta>
5624                                 </radial_composite>
5625                               </t2>
5626                             </composite>
5627                           </entry>
5628                           <entry>
5629                             <composite type="bline_point">
5630                               <point>
5631                                 <vector>
5632                                   <x>-1.2500000000</x>
5633                                   <y>-1.7500000000</y>
5634                                 </vector>
5635                               </point>
5636                               <width>
5637                                 <real value="1.0000000000"/>
5638                               </width>
5639                               <origin>
5640                                 <real value="0.5000000000"/>
5641                               </origin>
5642                               <split>
5643                                 <bool value="true"/>
5644                               </split>
5645                               <t1>
5646                                 <radial_composite type="vector">
5647                                   <radius>
5648                                     <real value="1.0606601718"/>
5649                                   </radius>
5650                                   <theta>
5651                                     <angle value="-135.000000"/>
5652                                   </theta>
5653                                 </radial_composite>
5654                               </t1>
5655                               <t2>
5656                                 <radial_composite type="vector">
5657                                   <radius>
5658                                     <real value="0.7500000000"/>
5659                                   </radius>
5660                                   <theta>
5661                                     <angle value="180.000000"/>
5662                                   </theta>
5663                                 </radial_composite>
5664                               </t2>
5665                             </composite>
5666                           </entry>
5667                           <entry>
5668                             <composite type="bline_point">
5669                               <point>
5670                                 <vector>
5671                                   <x>-1.7500000000</x>
5672                                   <y>-1.2500000000</y>
5673                                 </vector>
5674                               </point>
5675                               <width>
5676                                 <real value="1.0000000000"/>
5677                               </width>
5678                               <origin>
5679                                 <real value="0.5000000000"/>
5680                               </origin>
5681                               <split>
5682                                 <bool value="true"/>
5683                               </split>
5684                               <t1>
5685                                 <radial_composite type="vector">
5686                                   <radius>
5687                                     <real value="0.7500000000"/>
5688                                   </radius>
5689                                   <theta>
5690                                     <angle value="90.000000"/>
5691                                   </theta>
5692                                 </radial_composite>
5693                               </t1>
5694                               <t2>
5695                                 <radial_composite type="vector">
5696                                   <radius>
5697                                     <real value="1.0606601718"/>
5698                                   </radius>
5699                                   <theta>
5700                                     <angle value="45.000000"/>
5701                                   </theta>
5702                                 </radial_composite>
5703                               </t2>
5704                             </composite>
5705                           </entry>
5706                           <entry>
5707                             <composite type="bline_point">
5708                               <point>
5709                                 <vector>
5710                                   <x>-0.5000000000</x>
5711                                   <y>0.0000000000</y>
5712                                 </vector>
5713                               </point>
5714                               <width>
5715                                 <real value="1.0000000000"/>
5716                               </width>
5717                               <origin>
5718                                 <real value="0.5000000000"/>
5719                               </origin>
5720                               <split>
5721                                 <bool value="true"/>
5722                               </split>
5723                               <t1>
5724                                 <radial_composite type="vector">
5725                                   <radius>
5726                                     <real value="1.0606601718"/>
5727                                   </radius>
5728                                   <theta>
5729                                     <angle value="45.000000"/>
5730                                   </theta>
5731                                 </radial_composite>
5732                               </t1>
5733                               <t2>
5734                                 <radial_composite type="vector">
5735                                   <radius>
5736                                     <real value="1.0606601718"/>
5737                                   </radius>
5738                                   <theta>
5739                                     <angle value="135.000000"/>
5740                                   </theta>
5741                                 </radial_composite>
5742                               </t2>
5743                             </composite>
5744                           </entry>
5745                         </bline>
5746                       </param>
5747                       <param name="width">
5748                         <real value="0.0625000005"/>
5749                       </param>
5750                       <param name="expand">
5751                         <real value="0.0000000000"/>
5752                       </param>
5753                       <param name="sharp_cusps">
5754                         <bool value="true"/>
5755                       </param>
5756                       <param name="round_tip[0]">
5757                         <bool value="true"/>
5758                       </param>
5759                       <param name="round_tip[1]">
5760                         <bool value="true"/>
5761                       </param>
5762                       <param name="loopyness">
5763                         <real value="1.0000000000"/>
5764                       </param>
5765                       <param name="homogeneous_width">
5766                         <bool value="true"/>
5767                       </param>
5768                     </layer>
5769                   </canvas>
5770                 </param>
5771                 <param name="zoom">
5772                   <real value="-0.2000000000"/>
5773                 </param>
5774                 <param name="time_offset">
5775                   <time value="0s"/>
5776                 </param>
5777                 <param name="children_lock">
5778                   <bool value="false"/>
5779                 </param>
5780                 <param name="focus">
5781                   <vector>
5782                     <x>0.0000000000</x>
5783                     <y>0.0000000000</y>
5784                   </vector>
5785                 </param>
5786               </layer>
5787             </canvas>
5788           </param>
5789           <param name="zoom">
5790             <real value="-0.6000000000"/>
5791           </param>
5792           <param name="time_offset">
5793             <time value="0s"/>
5794           </param>
5795           <param name="children_lock">
5796             <bool value="false"/>
5797           </param>
5798           <param name="focus">
5799             <vector>
5800               <x>0.0000000000</x>
5801               <y>0.0000000000</y>
5802             </vector>
5803           </param>
5804         </layer>
5805       </canvas>
5806     </param>
5807     <param name="zoom">
5808       <real value="0.0000000000"/>
5809     </param>
5810     <param name="time_offset">
5811       <time value="0s"/>
5812     </param>
5813     <param name="children_lock">
5814       <bool value="false" static="true"/>
5815     </param>
5816     <param name="focus">
5817       <vector>
5818         <x>0.0000000000</x>
5819         <y>0.0000000000</y>
5820       </vector>
5821     </param>
5822   </layer>
5823 </canvas>