1e28a4398844ca71bf831d77a87b85342ac9a887
[synfig.git] / synfig-studio / images / action_remove_from_group_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Action Remove Layer from Group Icon</name>
4   <desc>Released for Public Domain by Carlos L&#xF3;pez (genete) 2010</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.250000 0.250000"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
13       <layer type="polygon" active="true" version="0.1">
14         <param name="z_depth">
15           <real value="0.0000000000"/>
16         </param>
17         <param name="amount">
18           <real value="0.5000000000"/>
19         </param>
20         <param name="blend_method">
21           <integer value="0"/>
22         </param>
23         <param name="color">
24           <color>
25             <r>0.000000</r>
26             <g>0.000000</g>
27             <b>0.000000</b>
28             <a>1.000000</a>
29           </color>
30         </param>
31         <param name="origin">
32           <vector>
33             <x>0.1000000015</x>
34             <y>-0.1000000015</y>
35           </vector>
36         </param>
37         <param name="invert">
38           <bool value="false"/>
39         </param>
40         <param name="antialias">
41           <bool value="true"/>
42         </param>
43         <param name="feather">
44           <real value="0.0000000000"/>
45         </param>
46         <param name="blurtype">
47           <integer value="1"/>
48         </param>
49         <param name="winding_style">
50           <integer value="0"/>
51         </param>
52         <param name="vector_list">
53           <dynamic_list type="vector">
54             <entry>
55               <vector>
56                 <x>-0.8000000119</x>
57                 <y>0.8000000119</y>
58               </vector>
59             </entry>
60             <entry>
61               <vector>
62                 <x>-0.8000000119</x>
63                 <y>-0.2000000030</y>
64               </vector>
65             </entry>
66             <entry>
67               <vector>
68                 <x>0.2000000030</x>
69                 <y>-0.2000000030</y>
70               </vector>
71             </entry>
72             <entry>
73               <vector>
74                 <x>0.2000000030</x>
75                 <y>0.8000000119</y>
76               </vector>
77             </entry>
78           </dynamic_list>
79         </param>
80       </layer>
81       <layer type="blur" active="true" version="0.2">
82         <param name="z_depth">
83           <real value="0.0000000000"/>
84         </param>
85         <param name="amount">
86           <real value="1.0000000000"/>
87         </param>
88         <param name="blend_method">
89           <integer value="1"/>
90         </param>
91         <param name="size">
92           <vector>
93             <x>0.2000000030</x>
94             <y>0.2000000030</y>
95           </vector>
96         </param>
97         <param name="type">
98           <integer value="1"/>
99         </param>
100       </layer>
101       <layer type="polygon" active="true" version="0.1">
102         <param name="z_depth">
103           <real value="0.0000000000"/>
104         </param>
105         <param name="amount">
106           <real value="1.0000000000"/>
107         </param>
108         <param name="blend_method">
109           <integer value="0"/>
110         </param>
111         <param name="color">
112           <color>
113             <r>0.000000</r>
114             <g>0.000000</g>
115             <b>0.000000</b>
116             <a>1.000000</a>
117           </color>
118         </param>
119         <param name="origin">
120           <vector>
121             <x>0.0000000000</x>
122             <y>0.0000000000</y>
123           </vector>
124         </param>
125         <param name="invert">
126           <bool value="false"/>
127         </param>
128         <param name="antialias">
129           <bool value="true"/>
130         </param>
131         <param name="feather">
132           <real value="0.0000000000"/>
133         </param>
134         <param name="blurtype">
135           <integer value="1"/>
136         </param>
137         <param name="winding_style">
138           <integer value="0"/>
139         </param>
140         <param name="vector_list">
141           <dynamic_list type="vector">
142             <entry>
143               <vector>
144                 <x>-0.8000000119</x>
145                 <y>0.8000000119</y>
146               </vector>
147             </entry>
148             <entry>
149               <vector>
150                 <x>-0.8000000119</x>
151                 <y>-0.2000000030</y>
152               </vector>
153             </entry>
154             <entry>
155               <vector>
156                 <x>0.2000000030</x>
157                 <y>-0.2000000030</y>
158               </vector>
159             </entry>
160             <entry>
161               <vector>
162                 <x>0.2000000030</x>
163                 <y>0.8000000119</y>
164               </vector>
165             </entry>
166           </dynamic_list>
167         </param>
168       </layer>
169       <layer type="polygon" active="true" version="0.1">
170         <param name="z_depth">
171           <real value="0.0000000000"/>
172         </param>
173         <param name="amount">
174           <real value="1.0000000000"/>
175         </param>
176         <param name="blend_method">
177           <integer value="0"/>
178         </param>
179         <param name="color">
180           <color>
181             <r>1.000000</r>
182             <g>0.900000</g>
183             <b>0.600000</b>
184             <a>1.000000</a>
185           </color>
186         </param>
187         <param name="origin">
188           <vector>
189             <x>0.0000000000</x>
190             <y>0.0000000000</y>
191           </vector>
192         </param>
193         <param name="invert">
194           <bool value="false"/>
195         </param>
196         <param name="antialias">
197           <bool value="true"/>
198         </param>
199         <param name="feather">
200           <real value="0.0000000000"/>
201         </param>
202         <param name="blurtype">
203           <integer value="1"/>
204         </param>
205         <param name="winding_style">
206           <integer value="0"/>
207         </param>
208         <param name="vector_list">
209           <dynamic_list type="vector">
210             <entry>
211               <vector>
212                 <x>-0.6999999881</x>
213                 <y>0.6999999881</y>
214               </vector>
215             </entry>
216             <entry>
217               <vector>
218                 <x>-0.6999999881</x>
219                 <y>-0.1000000015</y>
220               </vector>
221             </entry>
222             <entry>
223               <vector>
224                 <x>0.1000000015</x>
225                 <y>-0.1000000015</y>
226               </vector>
227             </entry>
228             <entry>
229               <vector>
230                 <x>0.1000000015</x>
231                 <y>0.6999999881</y>
232               </vector>
233             </entry>
234           </dynamic_list>
235         </param>
236       </layer>
237     </canvas>
238   </defs>
239   <layer type="PasteCanvas" active="true" version="0.1" desc="Group">
240     <param name="z_depth">
241       <real value="0.0000000000"/>
242     </param>
243     <param name="amount">
244       <real value="1.0000000000"/>
245     </param>
246     <param name="blend_method">
247       <integer value="0"/>
248     </param>
249     <param name="origin">
250       <vector>
251         <x>-0.4079999924</x>
252         <y>-0.4453333318</y>
253       </vector>
254     </param>
255     <param name="canvas">
256       <canvas>
257         <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
258           <param name="z_depth">
259             <real value="0.0000000000"/>
260           </param>
261           <param name="amount">
262             <real value="1.0000000000"/>
263           </param>
264           <param name="blend_method">
265             <integer value="0"/>
266           </param>
267           <param name="origin">
268             <vector>
269               <x>0.0000000000</x>
270               <y>0.0000000000</y>
271             </vector>
272           </param>
273           <param name="canvas">
274             <canvas>
275               <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
276                 <param name="z_depth">
277                   <real value="0.0000000000"/>
278                 </param>
279                 <param name="amount">
280                   <real value="1.0000000000"/>
281                 </param>
282                 <param name="blend_method">
283                   <integer value="0"/>
284                 </param>
285                 <param name="color">
286                   <color>
287                     <r>0.000000</r>
288                     <g>1.000000</g>
289                     <b>0.250000</b>
290                     <a>1.000000</a>
291                   </color>
292                 </param>
293                 <param name="origin">
294                   <vector>
295                     <x>0.0000000000</x>
296                     <y>0.0000000000</y>
297                   </vector>
298                 </param>
299                 <param name="invert">
300                   <bool value="false"/>
301                 </param>
302                 <param name="antialias">
303                   <bool value="true"/>
304                 </param>
305                 <param name="feather">
306                   <real value="0.0000000000"/>
307                 </param>
308                 <param name="blurtype">
309                   <integer value="1"/>
310                 </param>
311                 <param name="winding_style">
312                   <integer value="0"/>
313                 </param>
314                 <param name="bline">
315                   <bline type="bline_point" loop="true" guid="A562AB022428E182DE31F5816326C95D">
316                     <entry>
317                       <composite type="bline_point">
318                         <point>
319                           <vector guid="FCF91E0786FF918D46630AF312DE635E">
320                             <x>-0.2500000000</x>
321                             <y>0.6217948794</y>
322                           </vector>
323                         </point>
324                         <width>
325                           <real value="1.0000000000"/>
326                         </width>
327                         <origin>
328                           <real value="0.5000000000"/>
329                         </origin>
330                         <split>
331                           <bool value="false"/>
332                         </split>
333                         <t1>
334                           <radial_composite type="vector">
335                             <radius>
336                               <real value="0.0000000000"/>
337                             </radius>
338                             <theta>
339                               <angle value="-180.000000"/>
340                             </theta>
341                           </radial_composite>
342                         </t1>
343                         <t2>
344                           <radial_composite type="vector">
345                             <radius>
346                               <real value="0.0000000000"/>
347                             </radius>
348                             <theta>
349                               <angle value="-180.000000"/>
350                             </theta>
351                           </radial_composite>
352                         </t2>
353                       </composite>
354                     </entry>
355                     <entry>
356                       <composite type="bline_point">
357                         <point>
358                           <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
359                             <x>0.7500000000</x>
360                             <y>0.6217948794</y>
361                           </vector>
362                         </point>
363                         <width>
364                           <real value="1.0000000000"/>
365                         </width>
366                         <origin>
367                           <real value="0.5000000000"/>
368                         </origin>
369                         <split>
370                           <bool value="false"/>
371                         </split>
372                         <t1>
373                           <radial_composite type="vector">
374                             <radius>
375                               <real value="0.0000000000"/>
376                             </radius>
377                             <theta>
378                               <angle value="0.000000"/>
379                             </theta>
380                           </radial_composite>
381                         </t1>
382                         <t2>
383                           <radial_composite type="vector">
384                             <radius>
385                               <real value="0.0000000000"/>
386                             </radius>
387                             <theta>
388                               <angle value="0.000000"/>
389                             </theta>
390                           </radial_composite>
391                         </t2>
392                       </composite>
393                     </entry>
394                     <entry>
395                       <composite type="bline_point">
396                         <point>
397                           <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
398                             <x>0.7500000000</x>
399                             <y>-0.3782051206</y>
400                           </vector>
401                         </point>
402                         <width>
403                           <real value="1.0000000000"/>
404                         </width>
405                         <origin>
406                           <real value="0.5000000000"/>
407                         </origin>
408                         <split>
409                           <bool value="false"/>
410                         </split>
411                         <t1>
412                           <radial_composite type="vector">
413                             <radius>
414                               <real value="0.0000000000"/>
415                             </radius>
416                             <theta>
417                               <angle value="0.000000"/>
418                             </theta>
419                           </radial_composite>
420                         </t1>
421                         <t2>
422                           <radial_composite type="vector">
423                             <radius>
424                               <real value="0.0000000000"/>
425                             </radius>
426                             <theta>
427                               <angle value="0.000000"/>
428                             </theta>
429                           </radial_composite>
430                         </t2>
431                       </composite>
432                     </entry>
433                     <entry>
434                       <composite type="bline_point">
435                         <point>
436                           <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
437                             <x>-0.2500000000</x>
438                             <y>-0.3782051206</y>
439                           </vector>
440                         </point>
441                         <width>
442                           <real value="1.0000000000"/>
443                         </width>
444                         <origin>
445                           <real value="0.5000000000"/>
446                         </origin>
447                         <split>
448                           <bool value="false"/>
449                         </split>
450                         <t1>
451                           <radial_composite type="vector">
452                             <radius>
453                               <real value="0.0000000000"/>
454                             </radius>
455                             <theta>
456                               <angle value="0.000000"/>
457                             </theta>
458                           </radial_composite>
459                         </t1>
460                         <t2>
461                           <radial_composite type="vector">
462                             <radius>
463                               <real value="0.0000000000"/>
464                             </radius>
465                             <theta>
466                               <angle value="0.000000"/>
467                             </theta>
468                           </radial_composite>
469                         </t2>
470                       </composite>
471                     </entry>
472                   </bline>
473                 </param>
474               </layer>
475               <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
476                 <param name="z_depth">
477                   <real value="0.0000000000"/>
478                 </param>
479                 <param name="amount">
480                   <real value="1.0000000000"/>
481                 </param>
482                 <param name="blend_method">
483                   <integer value="0"/>
484                 </param>
485                 <param name="color">
486                   <color>
487                     <r>0.000000</r>
488                     <g>0.000000</g>
489                     <b>0.000000</b>
490                     <a>1.000000</a>
491                   </color>
492                 </param>
493                 <param name="origin">
494                   <vector>
495                     <x>0.0000000000</x>
496                     <y>0.0000000000</y>
497                   </vector>
498                 </param>
499                 <param name="invert">
500                   <bool value="false"/>
501                 </param>
502                 <param name="antialias">
503                   <bool value="true"/>
504                 </param>
505                 <param name="feather">
506                   <real value="0.0000000000"/>
507                 </param>
508                 <param name="blurtype">
509                   <integer value="1"/>
510                 </param>
511                 <param name="winding_style">
512                   <integer value="0"/>
513                 </param>
514                 <param name="bline">
515                   <bline type="bline_point" loop="true" guid="A562AB022428E182DE31F5816326C95D">
516                     <entry>
517                       <composite type="bline_point">
518                         <point>
519                           <vector guid="FCF91E0786FF918D46630AF312DE635E">
520                             <x>-0.2500000000</x>
521                             <y>0.6217948794</y>
522                           </vector>
523                         </point>
524                         <width>
525                           <real value="1.0000000000"/>
526                         </width>
527                         <origin>
528                           <real value="0.5000000000"/>
529                         </origin>
530                         <split>
531                           <bool value="false"/>
532                         </split>
533                         <t1>
534                           <radial_composite type="vector">
535                             <radius>
536                               <real value="0.0000000000"/>
537                             </radius>
538                             <theta>
539                               <angle value="-180.000000"/>
540                             </theta>
541                           </radial_composite>
542                         </t1>
543                         <t2>
544                           <radial_composite type="vector">
545                             <radius>
546                               <real value="0.0000000000"/>
547                             </radius>
548                             <theta>
549                               <angle value="-180.000000"/>
550                             </theta>
551                           </radial_composite>
552                         </t2>
553                       </composite>
554                     </entry>
555                     <entry>
556                       <composite type="bline_point">
557                         <point>
558                           <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
559                             <x>0.7500000000</x>
560                             <y>0.6217948794</y>
561                           </vector>
562                         </point>
563                         <width>
564                           <real value="1.0000000000"/>
565                         </width>
566                         <origin>
567                           <real value="0.5000000000"/>
568                         </origin>
569                         <split>
570                           <bool value="false"/>
571                         </split>
572                         <t1>
573                           <radial_composite type="vector">
574                             <radius>
575                               <real value="0.0000000000"/>
576                             </radius>
577                             <theta>
578                               <angle value="0.000000"/>
579                             </theta>
580                           </radial_composite>
581                         </t1>
582                         <t2>
583                           <radial_composite type="vector">
584                             <radius>
585                               <real value="0.0000000000"/>
586                             </radius>
587                             <theta>
588                               <angle value="0.000000"/>
589                             </theta>
590                           </radial_composite>
591                         </t2>
592                       </composite>
593                     </entry>
594                     <entry>
595                       <composite type="bline_point">
596                         <point>
597                           <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
598                             <x>0.7500000000</x>
599                             <y>-0.3782051206</y>
600                           </vector>
601                         </point>
602                         <width>
603                           <real value="1.0000000000"/>
604                         </width>
605                         <origin>
606                           <real value="0.5000000000"/>
607                         </origin>
608                         <split>
609                           <bool value="false"/>
610                         </split>
611                         <t1>
612                           <radial_composite type="vector">
613                             <radius>
614                               <real value="0.0000000000"/>
615                             </radius>
616                             <theta>
617                               <angle value="0.000000"/>
618                             </theta>
619                           </radial_composite>
620                         </t1>
621                         <t2>
622                           <radial_composite type="vector">
623                             <radius>
624                               <real value="0.0000000000"/>
625                             </radius>
626                             <theta>
627                               <angle value="0.000000"/>
628                             </theta>
629                           </radial_composite>
630                         </t2>
631                       </composite>
632                     </entry>
633                     <entry>
634                       <composite type="bline_point">
635                         <point>
636                           <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
637                             <x>-0.2500000000</x>
638                             <y>-0.3782051206</y>
639                           </vector>
640                         </point>
641                         <width>
642                           <real value="1.0000000000"/>
643                         </width>
644                         <origin>
645                           <real value="0.5000000000"/>
646                         </origin>
647                         <split>
648                           <bool value="false"/>
649                         </split>
650                         <t1>
651                           <radial_composite type="vector">
652                             <radius>
653                               <real value="0.0000000000"/>
654                             </radius>
655                             <theta>
656                               <angle value="0.000000"/>
657                             </theta>
658                           </radial_composite>
659                         </t1>
660                         <t2>
661                           <radial_composite type="vector">
662                             <radius>
663                               <real value="0.0000000000"/>
664                             </radius>
665                             <theta>
666                               <angle value="0.000000"/>
667                             </theta>
668                           </radial_composite>
669                         </t2>
670                       </composite>
671                     </entry>
672                   </bline>
673                 </param>
674                 <param name="width">
675                   <real value="0.0651041665"/>
676                 </param>
677                 <param name="expand">
678                   <real value="0.0000000000"/>
679                 </param>
680                 <param name="sharp_cusps">
681                   <bool value="false"/>
682                 </param>
683                 <param name="round_tip[0]">
684                   <bool value="true"/>
685                 </param>
686                 <param name="round_tip[1]">
687                   <bool value="true"/>
688                 </param>
689                 <param name="loopyness">
690                   <real value="1.0000000000"/>
691                 </param>
692                 <param name="homogeneous_width">
693                   <bool value="true"/>
694                 </param>
695               </layer>
696             </canvas>
697           </param>
698           <param name="zoom">
699             <real value="0.0000000000"/>
700           </param>
701           <param name="time_offset">
702             <time value="0s"/>
703           </param>
704           <param name="children_lock">
705             <bool value="false"/>
706           </param>
707           <param name="focus">
708             <vector>
709               <x>0.0000000000</x>
710               <y>0.0000000000</y>
711             </vector>
712           </param>
713         </layer>
714         <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
715           <param name="z_depth">
716             <real value="0.0000000000"/>
717           </param>
718           <param name="amount">
719             <real value="1.0000000000"/>
720           </param>
721           <param name="blend_method">
722             <integer value="0"/>
723           </param>
724           <param name="origin">
725             <vector>
726               <x>0.0000000000</x>
727               <y>0.0000000000</y>
728             </vector>
729           </param>
730           <param name="canvas">
731             <canvas>
732               <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
733                 <param name="z_depth">
734                   <real value="0.0000000000"/>
735                 </param>
736                 <param name="amount">
737                   <real value="1.0000000000"/>
738                 </param>
739                 <param name="blend_method">
740                   <integer value="0"/>
741                 </param>
742                 <param name="color">
743                   <color>
744                     <r>0.000000</r>
745                     <g>1.000000</g>
746                     <b>0.250000</b>
747                     <a>1.000000</a>
748                   </color>
749                 </param>
750                 <param name="origin">
751                   <vector>
752                     <x>0.0000000000</x>
753                     <y>0.0000000000</y>
754                   </vector>
755                 </param>
756                 <param name="invert">
757                   <bool value="false"/>
758                 </param>
759                 <param name="antialias">
760                   <bool value="true"/>
761                 </param>
762                 <param name="feather">
763                   <real value="0.0000000000"/>
764                 </param>
765                 <param name="blurtype">
766                   <integer value="1"/>
767                 </param>
768                 <param name="winding_style">
769                   <integer value="0"/>
770                 </param>
771                 <param name="bline">
772                   <bline type="bline_point" loop="true" guid="021D9E8AB6EED15123AC58C3DA723836">
773                     <entry>
774                       <composite type="bline_point">
775                         <point>
776                           <vector guid="FCF91E0786FF918D46630AF312DE635E">
777                             <x>-0.2500000000</x>
778                             <y>0.6217948794</y>
779                           </vector>
780                         </point>
781                         <width>
782                           <real value="1.0000000000"/>
783                         </width>
784                         <origin>
785                           <real value="0.5000000000"/>
786                         </origin>
787                         <split>
788                           <bool value="false"/>
789                         </split>
790                         <t1>
791                           <radial_composite type="vector">
792                             <radius>
793                               <real value="0.0000000000"/>
794                             </radius>
795                             <theta>
796                               <angle value="-180.000000"/>
797                             </theta>
798                           </radial_composite>
799                         </t1>
800                         <t2>
801                           <radial_composite type="vector">
802                             <radius>
803                               <real value="0.0000000000"/>
804                             </radius>
805                             <theta>
806                               <angle value="-180.000000"/>
807                             </theta>
808                           </radial_composite>
809                         </t2>
810                       </composite>
811                     </entry>
812                     <entry>
813                       <composite type="bline_point">
814                         <point>
815                           <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
816                             <x>-0.7500000000</x>
817                             <y>0.2500000000</y>
818                           </vector>
819                         </point>
820                         <width>
821                           <real value="1.0000000000"/>
822                         </width>
823                         <origin>
824                           <real value="0.5000000000"/>
825                         </origin>
826                         <split>
827                           <bool value="false"/>
828                         </split>
829                         <t1>
830                           <radial_composite type="vector">
831                             <radius>
832                               <real value="0.0000000000"/>
833                             </radius>
834                             <theta>
835                               <angle value="0.000000"/>
836                             </theta>
837                           </radial_composite>
838                         </t1>
839                         <t2>
840                           <radial_composite type="vector">
841                             <radius>
842                               <real value="0.0000000000"/>
843                             </radius>
844                             <theta>
845                               <angle value="0.000000"/>
846                             </theta>
847                           </radial_composite>
848                         </t2>
849                       </composite>
850                     </entry>
851                     <entry>
852                       <composite type="bline_point">
853                         <point>
854                           <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
855                             <x>-0.7500000000</x>
856                             <y>-0.7500000000</y>
857                           </vector>
858                         </point>
859                         <width>
860                           <real value="1.0000000000"/>
861                         </width>
862                         <origin>
863                           <real value="0.5000000000"/>
864                         </origin>
865                         <split>
866                           <bool value="false"/>
867                         </split>
868                         <t1>
869                           <radial_composite type="vector">
870                             <radius>
871                               <real value="0.0000000000"/>
872                             </radius>
873                             <theta>
874                               <angle value="-180.000000"/>
875                             </theta>
876                           </radial_composite>
877                         </t1>
878                         <t2>
879                           <radial_composite type="vector">
880                             <radius>
881                               <real value="0.0000000000"/>
882                             </radius>
883                             <theta>
884                               <angle value="0.000000"/>
885                             </theta>
886                           </radial_composite>
887                         </t2>
888                       </composite>
889                     </entry>
890                     <entry>
891                       <composite type="bline_point">
892                         <point>
893                           <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
894                             <x>-0.2500000000</x>
895                             <y>-0.3782051206</y>
896                           </vector>
897                         </point>
898                         <width>
899                           <real value="1.0000000000"/>
900                         </width>
901                         <origin>
902                           <real value="0.5000000000"/>
903                         </origin>
904                         <split>
905                           <bool value="false"/>
906                         </split>
907                         <t1>
908                           <radial_composite type="vector">
909                             <radius>
910                               <real value="0.0000000000"/>
911                             </radius>
912                             <theta>
913                               <angle value="0.000000"/>
914                             </theta>
915                           </radial_composite>
916                         </t1>
917                         <t2>
918                           <radial_composite type="vector">
919                             <radius>
920                               <real value="0.0000000000"/>
921                             </radius>
922                             <theta>
923                               <angle value="0.000000"/>
924                             </theta>
925                           </radial_composite>
926                         </t2>
927                       </composite>
928                     </entry>
929                   </bline>
930                 </param>
931               </layer>
932               <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
933                 <param name="z_depth">
934                   <real value="0.0000000000"/>
935                 </param>
936                 <param name="amount">
937                   <real value="1.0000000000"/>
938                 </param>
939                 <param name="blend_method">
940                   <integer value="0"/>
941                 </param>
942                 <param name="color">
943                   <color>
944                     <r>0.000000</r>
945                     <g>0.000000</g>
946                     <b>0.000000</b>
947                     <a>1.000000</a>
948                   </color>
949                 </param>
950                 <param name="origin">
951                   <vector>
952                     <x>0.0000000000</x>
953                     <y>0.0000000000</y>
954                   </vector>
955                 </param>
956                 <param name="invert">
957                   <bool value="false"/>
958                 </param>
959                 <param name="antialias">
960                   <bool value="true"/>
961                 </param>
962                 <param name="feather">
963                   <real value="0.0000000000"/>
964                 </param>
965                 <param name="blurtype">
966                   <integer value="1"/>
967                 </param>
968                 <param name="winding_style">
969                   <integer value="0"/>
970                 </param>
971                 <param name="bline">
972                   <bline type="bline_point" loop="true" guid="021D9E8AB6EED15123AC58C3DA723836">
973                     <entry>
974                       <composite type="bline_point">
975                         <point>
976                           <vector guid="FCF91E0786FF918D46630AF312DE635E">
977                             <x>-0.2500000000</x>
978                             <y>0.6217948794</y>
979                           </vector>
980                         </point>
981                         <width>
982                           <real value="1.0000000000"/>
983                         </width>
984                         <origin>
985                           <real value="0.5000000000"/>
986                         </origin>
987                         <split>
988                           <bool value="false"/>
989                         </split>
990                         <t1>
991                           <radial_composite type="vector">
992                             <radius>
993                               <real value="0.0000000000"/>
994                             </radius>
995                             <theta>
996                               <angle value="-180.000000"/>
997                             </theta>
998                           </radial_composite>
999                         </t1>
1000                         <t2>
1001                           <radial_composite type="vector">
1002                             <radius>
1003                               <real value="0.0000000000"/>
1004                             </radius>
1005                             <theta>
1006                               <angle value="-180.000000"/>
1007                             </theta>
1008                           </radial_composite>
1009                         </t2>
1010                       </composite>
1011                     </entry>
1012                     <entry>
1013                       <composite type="bline_point">
1014                         <point>
1015                           <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
1016                             <x>-0.7500000000</x>
1017                             <y>0.2500000000</y>
1018                           </vector>
1019                         </point>
1020                         <width>
1021                           <real value="1.0000000000"/>
1022                         </width>
1023                         <origin>
1024                           <real value="0.5000000000"/>
1025                         </origin>
1026                         <split>
1027                           <bool value="false"/>
1028                         </split>
1029                         <t1>
1030                           <radial_composite type="vector">
1031                             <radius>
1032                               <real value="0.0000000000"/>
1033                             </radius>
1034                             <theta>
1035                               <angle value="0.000000"/>
1036                             </theta>
1037                           </radial_composite>
1038                         </t1>
1039                         <t2>
1040                           <radial_composite type="vector">
1041                             <radius>
1042                               <real value="0.0000000000"/>
1043                             </radius>
1044                             <theta>
1045                               <angle value="0.000000"/>
1046                             </theta>
1047                           </radial_composite>
1048                         </t2>
1049                       </composite>
1050                     </entry>
1051                     <entry>
1052                       <composite type="bline_point">
1053                         <point>
1054                           <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
1055                             <x>-0.7500000000</x>
1056                             <y>-0.7500000000</y>
1057                           </vector>
1058                         </point>
1059                         <width>
1060                           <real value="1.0000000000"/>
1061                         </width>
1062                         <origin>
1063                           <real value="0.5000000000"/>
1064                         </origin>
1065                         <split>
1066                           <bool value="false"/>
1067                         </split>
1068                         <t1>
1069                           <radial_composite type="vector">
1070                             <radius>
1071                               <real value="0.0000000000"/>
1072                             </radius>
1073                             <theta>
1074                               <angle value="-180.000000"/>
1075                             </theta>
1076                           </radial_composite>
1077                         </t1>
1078                         <t2>
1079                           <radial_composite type="vector">
1080                             <radius>
1081                               <real value="0.0000000000"/>
1082                             </radius>
1083                             <theta>
1084                               <angle value="0.000000"/>
1085                             </theta>
1086                           </radial_composite>
1087                         </t2>
1088                       </composite>
1089                     </entry>
1090                     <entry>
1091                       <composite type="bline_point">
1092                         <point>
1093                           <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
1094                             <x>-0.2500000000</x>
1095                             <y>-0.3782051206</y>
1096                           </vector>
1097                         </point>
1098                         <width>
1099                           <real value="1.0000000000"/>
1100                         </width>
1101                         <origin>
1102                           <real value="0.5000000000"/>
1103                         </origin>
1104                         <split>
1105                           <bool value="false"/>
1106                         </split>
1107                         <t1>
1108                           <radial_composite type="vector">
1109                             <radius>
1110                               <real value="0.0000000000"/>
1111                             </radius>
1112                             <theta>
1113                               <angle value="0.000000"/>
1114                             </theta>
1115                           </radial_composite>
1116                         </t1>
1117                         <t2>
1118                           <radial_composite type="vector">
1119                             <radius>
1120                               <real value="0.0000000000"/>
1121                             </radius>
1122                             <theta>
1123                               <angle value="0.000000"/>
1124                             </theta>
1125                           </radial_composite>
1126                         </t2>
1127                       </composite>
1128                     </entry>
1129                   </bline>
1130                 </param>
1131                 <param name="width">
1132                   <real value="0.0651041665"/>
1133                 </param>
1134                 <param name="expand">
1135                   <real value="0.0000000000"/>
1136                 </param>
1137                 <param name="sharp_cusps">
1138                   <bool value="false"/>
1139                 </param>
1140                 <param name="round_tip[0]">
1141                   <bool value="true"/>
1142                 </param>
1143                 <param name="round_tip[1]">
1144                   <bool value="true"/>
1145                 </param>
1146                 <param name="loopyness">
1147                   <real value="1.0000000000"/>
1148                 </param>
1149                 <param name="homogeneous_width">
1150                   <bool value="true"/>
1151                 </param>
1152               </layer>
1153             </canvas>
1154           </param>
1155           <param name="zoom">
1156             <real value="0.0000000000"/>
1157           </param>
1158           <param name="time_offset">
1159             <time value="0s"/>
1160           </param>
1161           <param name="children_lock">
1162             <bool value="false"/>
1163           </param>
1164           <param name="focus">
1165             <vector>
1166               <x>0.0000000000</x>
1167               <y>0.0000000000</y>
1168             </vector>
1169           </param>
1170         </layer>
1171         <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
1172           <param name="z_depth">
1173             <real value="0.0000000000"/>
1174           </param>
1175           <param name="amount">
1176             <real value="0.8000000119"/>
1177           </param>
1178           <param name="blend_method">
1179             <integer value="13"/>
1180           </param>
1181           <param name="color">
1182             <color>
1183               <r>0.000000</r>
1184               <g>0.000000</g>
1185               <b>0.000000</b>
1186               <a>1.000000</a>
1187             </color>
1188           </param>
1189           <param name="radius">
1190             <real value="0.5000000000"/>
1191           </param>
1192           <param name="feather">
1193             <real value="0.4882812491"/>
1194           </param>
1195           <param name="origin">
1196             <vector>
1197               <x>0.3589743674</x>
1198               <y>-0.1217948720</y>
1199             </vector>
1200           </param>
1201           <param name="invert">
1202             <bool value="true"/>
1203           </param>
1204           <param name="falloff">
1205             <integer value="2"/>
1206           </param>
1207         </layer>
1208         <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
1209           <param name="z_depth">
1210             <real value="0.0000000000"/>
1211           </param>
1212           <param name="amount">
1213             <real value="1.0000000000"/>
1214           </param>
1215           <param name="blend_method">
1216             <integer value="0"/>
1217           </param>
1218           <param name="origin">
1219             <vector>
1220               <x>0.0000000000</x>
1221               <y>0.0000000000</y>
1222             </vector>
1223           </param>
1224           <param name="canvas">
1225             <canvas>
1226               <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
1227                 <param name="z_depth">
1228                   <real value="0.0000000000"/>
1229                 </param>
1230                 <param name="amount">
1231                   <real value="1.0000000000"/>
1232                 </param>
1233                 <param name="blend_method">
1234                   <integer value="0"/>
1235                 </param>
1236                 <param name="color">
1237                   <color>
1238                     <r>0.000000</r>
1239                     <g>1.000000</g>
1240                     <b>0.250000</b>
1241                     <a>1.000000</a>
1242                   </color>
1243                 </param>
1244                 <param name="origin">
1245                   <vector>
1246                     <x>0.0000000000</x>
1247                     <y>0.0000000000</y>
1248                   </vector>
1249                 </param>
1250                 <param name="invert">
1251                   <bool value="false"/>
1252                 </param>
1253                 <param name="antialias">
1254                   <bool value="true"/>
1255                 </param>
1256                 <param name="feather">
1257                   <real value="0.0000000000"/>
1258                 </param>
1259                 <param name="blurtype">
1260                   <integer value="1"/>
1261                 </param>
1262                 <param name="winding_style">
1263                   <integer value="0"/>
1264                 </param>
1265                 <param name="bline">
1266                   <bline type="bline_point" loop="true" guid="268982196DB71162D54030DD1F8267FF">
1267                     <entry>
1268                       <composite type="bline_point">
1269                         <point>
1270                           <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
1271                             <x>0.7500000000</x>
1272                             <y>0.6217948794</y>
1273                           </vector>
1274                         </point>
1275                         <width>
1276                           <real value="1.0000000000"/>
1277                         </width>
1278                         <origin>
1279                           <real value="0.5000000000"/>
1280                         </origin>
1281                         <split>
1282                           <bool value="false"/>
1283                         </split>
1284                         <t1>
1285                           <radial_composite type="vector">
1286                             <radius>
1287                               <real value="0.0000000000"/>
1288                             </radius>
1289                             <theta>
1290                               <angle value="-180.000000"/>
1291                             </theta>
1292                           </radial_composite>
1293                         </t1>
1294                         <t2>
1295                           <radial_composite type="vector">
1296                             <radius>
1297                               <real value="0.0000000000"/>
1298                             </radius>
1299                             <theta>
1300                               <angle value="-180.000000"/>
1301                             </theta>
1302                           </radial_composite>
1303                         </t2>
1304                       </composite>
1305                     </entry>
1306                     <entry>
1307                       <composite type="bline_point">
1308                         <point>
1309                           <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
1310                             <x>0.2500000000</x>
1311                             <y>0.2500000000</y>
1312                           </vector>
1313                         </point>
1314                         <width>
1315                           <real value="1.0000000000"/>
1316                         </width>
1317                         <origin>
1318                           <real value="0.5000000000"/>
1319                         </origin>
1320                         <split>
1321                           <bool value="false"/>
1322                         </split>
1323                         <t1>
1324                           <radial_composite type="vector">
1325                             <radius>
1326                               <real value="0.0000000000"/>
1327                             </radius>
1328                             <theta>
1329                               <angle value="0.000000"/>
1330                             </theta>
1331                           </radial_composite>
1332                         </t1>
1333                         <t2>
1334                           <radial_composite type="vector">
1335                             <radius>
1336                               <real value="0.0000000000"/>
1337                             </radius>
1338                             <theta>
1339                               <angle value="0.000000"/>
1340                             </theta>
1341                           </radial_composite>
1342                         </t2>
1343                       </composite>
1344                     </entry>
1345                     <entry>
1346                       <composite type="bline_point">
1347                         <point>
1348                           <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
1349                             <x>0.2500000000</x>
1350                             <y>-0.7500000000</y>
1351                           </vector>
1352                         </point>
1353                         <width>
1354                           <real value="1.0000000000"/>
1355                         </width>
1356                         <origin>
1357                           <real value="0.5000000000"/>
1358                         </origin>
1359                         <split>
1360                           <bool value="false"/>
1361                         </split>
1362                         <t1>
1363                           <radial_composite type="vector">
1364                             <radius>
1365                               <real value="0.0000000000"/>
1366                             </radius>
1367                             <theta>
1368                               <angle value="0.000000"/>
1369                             </theta>
1370                           </radial_composite>
1371                         </t1>
1372                         <t2>
1373                           <radial_composite type="vector">
1374                             <radius>
1375                               <real value="0.0000000000"/>
1376                             </radius>
1377                             <theta>
1378                               <angle value="0.000000"/>
1379                             </theta>
1380                           </radial_composite>
1381                         </t2>
1382                       </composite>
1383                     </entry>
1384                     <entry>
1385                       <composite type="bline_point">
1386                         <point>
1387                           <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
1388                             <x>0.7500000000</x>
1389                             <y>-0.3782051206</y>
1390                           </vector>
1391                         </point>
1392                         <width>
1393                           <real value="1.0000000000"/>
1394                         </width>
1395                         <origin>
1396                           <real value="0.5000000000"/>
1397                         </origin>
1398                         <split>
1399                           <bool value="false"/>
1400                         </split>
1401                         <t1>
1402                           <radial_composite type="vector">
1403                             <radius>
1404                               <real value="0.0000000000"/>
1405                             </radius>
1406                             <theta>
1407                               <angle value="0.000000"/>
1408                             </theta>
1409                           </radial_composite>
1410                         </t1>
1411                         <t2>
1412                           <radial_composite type="vector">
1413                             <radius>
1414                               <real value="0.0000000000"/>
1415                             </radius>
1416                             <theta>
1417                               <angle value="0.000000"/>
1418                             </theta>
1419                           </radial_composite>
1420                         </t2>
1421                       </composite>
1422                     </entry>
1423                   </bline>
1424                 </param>
1425               </layer>
1426               <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
1427                 <param name="z_depth">
1428                   <real value="0.0000000000"/>
1429                 </param>
1430                 <param name="amount">
1431                   <real value="1.0000000000"/>
1432                 </param>
1433                 <param name="blend_method">
1434                   <integer value="0"/>
1435                 </param>
1436                 <param name="color">
1437                   <color>
1438                     <r>0.000000</r>
1439                     <g>0.000000</g>
1440                     <b>0.000000</b>
1441                     <a>1.000000</a>
1442                   </color>
1443                 </param>
1444                 <param name="origin">
1445                   <vector>
1446                     <x>0.0000000000</x>
1447                     <y>0.0000000000</y>
1448                   </vector>
1449                 </param>
1450                 <param name="invert">
1451                   <bool value="false"/>
1452                 </param>
1453                 <param name="antialias">
1454                   <bool value="true"/>
1455                 </param>
1456                 <param name="feather">
1457                   <real value="0.0000000000"/>
1458                 </param>
1459                 <param name="blurtype">
1460                   <integer value="1"/>
1461                 </param>
1462                 <param name="winding_style">
1463                   <integer value="0"/>
1464                 </param>
1465                 <param name="bline">
1466                   <bline type="bline_point" loop="true" guid="268982196DB71162D54030DD1F8267FF">
1467                     <entry>
1468                       <composite type="bline_point">
1469                         <point>
1470                           <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
1471                             <x>0.7500000000</x>
1472                             <y>0.6217948794</y>
1473                           </vector>
1474                         </point>
1475                         <width>
1476                           <real value="1.0000000000"/>
1477                         </width>
1478                         <origin>
1479                           <real value="0.5000000000"/>
1480                         </origin>
1481                         <split>
1482                           <bool value="false"/>
1483                         </split>
1484                         <t1>
1485                           <radial_composite type="vector">
1486                             <radius>
1487                               <real value="0.0000000000"/>
1488                             </radius>
1489                             <theta>
1490                               <angle value="-180.000000"/>
1491                             </theta>
1492                           </radial_composite>
1493                         </t1>
1494                         <t2>
1495                           <radial_composite type="vector">
1496                             <radius>
1497                               <real value="0.0000000000"/>
1498                             </radius>
1499                             <theta>
1500                               <angle value="-180.000000"/>
1501                             </theta>
1502                           </radial_composite>
1503                         </t2>
1504                       </composite>
1505                     </entry>
1506                     <entry>
1507                       <composite type="bline_point">
1508                         <point>
1509                           <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
1510                             <x>0.2500000000</x>
1511                             <y>0.2500000000</y>
1512                           </vector>
1513                         </point>
1514                         <width>
1515                           <real value="1.0000000000"/>
1516                         </width>
1517                         <origin>
1518                           <real value="0.5000000000"/>
1519                         </origin>
1520                         <split>
1521                           <bool value="false"/>
1522                         </split>
1523                         <t1>
1524                           <radial_composite type="vector">
1525                             <radius>
1526                               <real value="0.0000000000"/>
1527                             </radius>
1528                             <theta>
1529                               <angle value="0.000000"/>
1530                             </theta>
1531                           </radial_composite>
1532                         </t1>
1533                         <t2>
1534                           <radial_composite type="vector">
1535                             <radius>
1536                               <real value="0.0000000000"/>
1537                             </radius>
1538                             <theta>
1539                               <angle value="0.000000"/>
1540                             </theta>
1541                           </radial_composite>
1542                         </t2>
1543                       </composite>
1544                     </entry>
1545                     <entry>
1546                       <composite type="bline_point">
1547                         <point>
1548                           <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
1549                             <x>0.2500000000</x>
1550                             <y>-0.7500000000</y>
1551                           </vector>
1552                         </point>
1553                         <width>
1554                           <real value="1.0000000000"/>
1555                         </width>
1556                         <origin>
1557                           <real value="0.5000000000"/>
1558                         </origin>
1559                         <split>
1560                           <bool value="false"/>
1561                         </split>
1562                         <t1>
1563                           <radial_composite type="vector">
1564                             <radius>
1565                               <real value="0.0000000000"/>
1566                             </radius>
1567                             <theta>
1568                               <angle value="0.000000"/>
1569                             </theta>
1570                           </radial_composite>
1571                         </t1>
1572                         <t2>
1573                           <radial_composite type="vector">
1574                             <radius>
1575                               <real value="0.0000000000"/>
1576                             </radius>
1577                             <theta>
1578                               <angle value="0.000000"/>
1579                             </theta>
1580                           </radial_composite>
1581                         </t2>
1582                       </composite>
1583                     </entry>
1584                     <entry>
1585                       <composite type="bline_point">
1586                         <point>
1587                           <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
1588                             <x>0.7500000000</x>
1589                             <y>-0.3782051206</y>
1590                           </vector>
1591                         </point>
1592                         <width>
1593                           <real value="1.0000000000"/>
1594                         </width>
1595                         <origin>
1596                           <real value="0.5000000000"/>
1597                         </origin>
1598                         <split>
1599                           <bool value="false"/>
1600                         </split>
1601                         <t1>
1602                           <radial_composite type="vector">
1603                             <radius>
1604                               <real value="0.0000000000"/>
1605                             </radius>
1606                             <theta>
1607                               <angle value="0.000000"/>
1608                             </theta>
1609                           </radial_composite>
1610                         </t1>
1611                         <t2>
1612                           <radial_composite type="vector">
1613                             <radius>
1614                               <real value="0.0000000000"/>
1615                             </radius>
1616                             <theta>
1617                               <angle value="0.000000"/>
1618                             </theta>
1619                           </radial_composite>
1620                         </t2>
1621                       </composite>
1622                     </entry>
1623                   </bline>
1624                 </param>
1625                 <param name="width">
1626                   <real value="0.0651041665"/>
1627                 </param>
1628                 <param name="expand">
1629                   <real value="0.0000000000"/>
1630                 </param>
1631                 <param name="sharp_cusps">
1632                   <bool value="false"/>
1633                 </param>
1634                 <param name="round_tip[0]">
1635                   <bool value="true"/>
1636                 </param>
1637                 <param name="round_tip[1]">
1638                   <bool value="true"/>
1639                 </param>
1640                 <param name="loopyness">
1641                   <real value="1.0000000000"/>
1642                 </param>
1643                 <param name="homogeneous_width">
1644                   <bool value="true"/>
1645                 </param>
1646               </layer>
1647               <layer type="SolidColor" active="true" version="0.1" group="Shading">
1648                 <param name="z_depth">
1649                   <real value="0.0000000000"/>
1650                 </param>
1651                 <param name="amount">
1652                   <real value="0.7500000000"/>
1653                 </param>
1654                 <param name="blend_method">
1655                   <integer value="13"/>
1656                 </param>
1657                 <param name="color">
1658                   <color>
1659                     <r>0.000000</r>
1660                     <g>0.000000</g>
1661                     <b>0.000000</b>
1662                     <a>1.000000</a>
1663                   </color>
1664                 </param>
1665               </layer>
1666             </canvas>
1667           </param>
1668           <param name="zoom">
1669             <real value="0.0000000000"/>
1670           </param>
1671           <param name="time_offset">
1672             <time value="0s"/>
1673           </param>
1674           <param name="children_lock">
1675             <bool value="false"/>
1676           </param>
1677           <param name="focus">
1678             <vector>
1679               <x>0.0000000000</x>
1680               <y>0.0000000000</y>
1681             </vector>
1682           </param>
1683         </layer>
1684         <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
1685           <param name="z_depth">
1686             <real value="0.0000000000"/>
1687           </param>
1688           <param name="amount">
1689             <real value="1.0000000000"/>
1690           </param>
1691           <param name="blend_method">
1692             <integer value="0"/>
1693           </param>
1694           <param name="origin">
1695             <vector>
1696               <x>0.0000000000</x>
1697               <y>0.0000000000</y>
1698             </vector>
1699           </param>
1700           <param name="canvas">
1701             <canvas>
1702               <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
1703                 <param name="z_depth">
1704                   <real value="0.0000000000"/>
1705                 </param>
1706                 <param name="amount">
1707                   <real value="1.0000000000"/>
1708                 </param>
1709                 <param name="blend_method">
1710                   <integer value="0"/>
1711                 </param>
1712                 <param name="color">
1713                   <color>
1714                     <r>0.000000</r>
1715                     <g>1.000000</g>
1716                     <b>0.250000</b>
1717                     <a>1.000000</a>
1718                   </color>
1719                 </param>
1720                 <param name="origin">
1721                   <vector>
1722                     <x>0.0000000000</x>
1723                     <y>0.0000000000</y>
1724                   </vector>
1725                 </param>
1726                 <param name="invert">
1727                   <bool value="false"/>
1728                 </param>
1729                 <param name="antialias">
1730                   <bool value="true"/>
1731                 </param>
1732                 <param name="feather">
1733                   <real value="0.0000000000"/>
1734                 </param>
1735                 <param name="blurtype">
1736                   <integer value="1"/>
1737                 </param>
1738                 <param name="winding_style">
1739                   <integer value="0"/>
1740                 </param>
1741                 <param name="bline">
1742                   <bline type="bline_point" loop="true" guid="49B953A1D5262D3CBF3A681E5CD36787">
1743                     <entry>
1744                       <composite type="bline_point">
1745                         <point>
1746                           <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
1747                             <x>-0.7500000000</x>
1748                             <y>0.2500000000</y>
1749                           </vector>
1750                         </point>
1751                         <width>
1752                           <real value="1.0000000000"/>
1753                         </width>
1754                         <origin>
1755                           <real value="0.5000000000"/>
1756                         </origin>
1757                         <split>
1758                           <bool value="false"/>
1759                         </split>
1760                         <t1>
1761                           <radial_composite type="vector">
1762                             <radius>
1763                               <real value="0.0000000000"/>
1764                             </radius>
1765                             <theta>
1766                               <angle value="-180.000000"/>
1767                             </theta>
1768                           </radial_composite>
1769                         </t1>
1770                         <t2>
1771                           <radial_composite type="vector">
1772                             <radius>
1773                               <real value="0.0000000000"/>
1774                             </radius>
1775                             <theta>
1776                               <angle value="-180.000000"/>
1777                             </theta>
1778                           </radial_composite>
1779                         </t2>
1780                       </composite>
1781                     </entry>
1782                     <entry>
1783                       <composite type="bline_point">
1784                         <point>
1785                           <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
1786                             <x>0.2500000000</x>
1787                             <y>0.2500000000</y>
1788                           </vector>
1789                         </point>
1790                         <width>
1791                           <real value="1.0000000000"/>
1792                         </width>
1793                         <origin>
1794                           <real value="0.5000000000"/>
1795                         </origin>
1796                         <split>
1797                           <bool value="false"/>
1798                         </split>
1799                         <t1>
1800                           <radial_composite type="vector">
1801                             <radius>
1802                               <real value="0.0000000000"/>
1803                             </radius>
1804                             <theta>
1805                               <angle value="0.000000"/>
1806                             </theta>
1807                           </radial_composite>
1808                         </t1>
1809                         <t2>
1810                           <radial_composite type="vector">
1811                             <radius>
1812                               <real value="0.0000000000"/>
1813                             </radius>
1814                             <theta>
1815                               <angle value="0.000000"/>
1816                             </theta>
1817                           </radial_composite>
1818                         </t2>
1819                       </composite>
1820                     </entry>
1821                     <entry>
1822                       <composite type="bline_point">
1823                         <point>
1824                           <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
1825                             <x>0.2500000000</x>
1826                             <y>-0.7500000000</y>
1827                           </vector>
1828                         </point>
1829                         <width>
1830                           <real value="1.0000000000"/>
1831                         </width>
1832                         <origin>
1833                           <real value="0.5000000000"/>
1834                         </origin>
1835                         <split>
1836                           <bool value="false"/>
1837                         </split>
1838                         <t1>
1839                           <radial_composite type="vector">
1840                             <radius>
1841                               <real value="0.0000000000"/>
1842                             </radius>
1843                             <theta>
1844                               <angle value="-180.000000"/>
1845                             </theta>
1846                           </radial_composite>
1847                         </t1>
1848                         <t2>
1849                           <radial_composite type="vector">
1850                             <radius>
1851                               <real value="0.0000000000"/>
1852                             </radius>
1853                             <theta>
1854                               <angle value="0.000000"/>
1855                             </theta>
1856                           </radial_composite>
1857                         </t2>
1858                       </composite>
1859                     </entry>
1860                     <entry>
1861                       <composite type="bline_point">
1862                         <point>
1863                           <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
1864                             <x>-0.7500000000</x>
1865                             <y>-0.7500000000</y>
1866                           </vector>
1867                         </point>
1868                         <width>
1869                           <real value="1.0000000000"/>
1870                         </width>
1871                         <origin>
1872                           <real value="0.5000000000"/>
1873                         </origin>
1874                         <split>
1875                           <bool value="false"/>
1876                         </split>
1877                         <t1>
1878                           <radial_composite type="vector">
1879                             <radius>
1880                               <real value="0.0000000000"/>
1881                             </radius>
1882                             <theta>
1883                               <angle value="0.000000"/>
1884                             </theta>
1885                           </radial_composite>
1886                         </t1>
1887                         <t2>
1888                           <radial_composite type="vector">
1889                             <radius>
1890                               <real value="0.0000000000"/>
1891                             </radius>
1892                             <theta>
1893                               <angle value="0.000000"/>
1894                             </theta>
1895                           </radial_composite>
1896                         </t2>
1897                       </composite>
1898                     </entry>
1899                   </bline>
1900                 </param>
1901               </layer>
1902               <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
1903                 <param name="z_depth">
1904                   <real value="0.0000000000"/>
1905                 </param>
1906                 <param name="amount">
1907                   <real value="1.0000000000"/>
1908                 </param>
1909                 <param name="blend_method">
1910                   <integer value="0"/>
1911                 </param>
1912                 <param name="color">
1913                   <color>
1914                     <r>0.000000</r>
1915                     <g>0.000000</g>
1916                     <b>0.000000</b>
1917                     <a>1.000000</a>
1918                   </color>
1919                 </param>
1920                 <param name="origin">
1921                   <vector>
1922                     <x>0.0000000000</x>
1923                     <y>0.0000000000</y>
1924                   </vector>
1925                 </param>
1926                 <param name="invert">
1927                   <bool value="false"/>
1928                 </param>
1929                 <param name="antialias">
1930                   <bool value="true"/>
1931                 </param>
1932                 <param name="feather">
1933                   <real value="0.0000000000"/>
1934                 </param>
1935                 <param name="blurtype">
1936                   <integer value="1"/>
1937                 </param>
1938                 <param name="winding_style">
1939                   <integer value="0"/>
1940                 </param>
1941                 <param name="bline">
1942                   <bline type="bline_point" loop="true" guid="49B953A1D5262D3CBF3A681E5CD36787">
1943                     <entry>
1944                       <composite type="bline_point">
1945                         <point>
1946                           <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
1947                             <x>-0.7500000000</x>
1948                             <y>0.2500000000</y>
1949                           </vector>
1950                         </point>
1951                         <width>
1952                           <real value="1.0000000000"/>
1953                         </width>
1954                         <origin>
1955                           <real value="0.5000000000"/>
1956                         </origin>
1957                         <split>
1958                           <bool value="false"/>
1959                         </split>
1960                         <t1>
1961                           <radial_composite type="vector">
1962                             <radius>
1963                               <real value="0.0000000000"/>
1964                             </radius>
1965                             <theta>
1966                               <angle value="-180.000000"/>
1967                             </theta>
1968                           </radial_composite>
1969                         </t1>
1970                         <t2>
1971                           <radial_composite type="vector">
1972                             <radius>
1973                               <real value="0.0000000000"/>
1974                             </radius>
1975                             <theta>
1976                               <angle value="-180.000000"/>
1977                             </theta>
1978                           </radial_composite>
1979                         </t2>
1980                       </composite>
1981                     </entry>
1982                     <entry>
1983                       <composite type="bline_point">
1984                         <point>
1985                           <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
1986                             <x>0.2500000000</x>
1987                             <y>0.2500000000</y>
1988                           </vector>
1989                         </point>
1990                         <width>
1991                           <real value="1.0000000000"/>
1992                         </width>
1993                         <origin>
1994                           <real value="0.5000000000"/>
1995                         </origin>
1996                         <split>
1997                           <bool value="false"/>
1998                         </split>
1999                         <t1>
2000                           <radial_composite type="vector">
2001                             <radius>
2002                               <real value="0.0000000000"/>
2003                             </radius>
2004                             <theta>
2005                               <angle value="0.000000"/>
2006                             </theta>
2007                           </radial_composite>
2008                         </t1>
2009                         <t2>
2010                           <radial_composite type="vector">
2011                             <radius>
2012                               <real value="0.0000000000"/>
2013                             </radius>
2014                             <theta>
2015                               <angle value="0.000000"/>
2016                             </theta>
2017                           </radial_composite>
2018                         </t2>
2019                       </composite>
2020                     </entry>
2021                     <entry>
2022                       <composite type="bline_point">
2023                         <point>
2024                           <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
2025                             <x>0.2500000000</x>
2026                             <y>-0.7500000000</y>
2027                           </vector>
2028                         </point>
2029                         <width>
2030                           <real value="1.0000000000"/>
2031                         </width>
2032                         <origin>
2033                           <real value="0.5000000000"/>
2034                         </origin>
2035                         <split>
2036                           <bool value="false"/>
2037                         </split>
2038                         <t1>
2039                           <radial_composite type="vector">
2040                             <radius>
2041                               <real value="0.0000000000"/>
2042                             </radius>
2043                             <theta>
2044                               <angle value="-180.000000"/>
2045                             </theta>
2046                           </radial_composite>
2047                         </t1>
2048                         <t2>
2049                           <radial_composite type="vector">
2050                             <radius>
2051                               <real value="0.0000000000"/>
2052                             </radius>
2053                             <theta>
2054                               <angle value="0.000000"/>
2055                             </theta>
2056                           </radial_composite>
2057                         </t2>
2058                       </composite>
2059                     </entry>
2060                     <entry>
2061                       <composite type="bline_point">
2062                         <point>
2063                           <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
2064                             <x>-0.7500000000</x>
2065                             <y>-0.7500000000</y>
2066                           </vector>
2067                         </point>
2068                         <width>
2069                           <real value="1.0000000000"/>
2070                         </width>
2071                         <origin>
2072                           <real value="0.5000000000"/>
2073                         </origin>
2074                         <split>
2075                           <bool value="false"/>
2076                         </split>
2077                         <t1>
2078                           <radial_composite type="vector">
2079                             <radius>
2080                               <real value="0.0000000000"/>
2081                             </radius>
2082                             <theta>
2083                               <angle value="0.000000"/>
2084                             </theta>
2085                           </radial_composite>
2086                         </t1>
2087                         <t2>
2088                           <radial_composite type="vector">
2089                             <radius>
2090                               <real value="0.0000000000"/>
2091                             </radius>
2092                             <theta>
2093                               <angle value="0.000000"/>
2094                             </theta>
2095                           </radial_composite>
2096                         </t2>
2097                       </composite>
2098                     </entry>
2099                   </bline>
2100                 </param>
2101                 <param name="width">
2102                   <real value="0.0651041665"/>
2103                 </param>
2104                 <param name="expand">
2105                   <real value="0.0000000000"/>
2106                 </param>
2107                 <param name="sharp_cusps">
2108                   <bool value="false"/>
2109                 </param>
2110                 <param name="round_tip[0]">
2111                   <bool value="true"/>
2112                 </param>
2113                 <param name="round_tip[1]">
2114                   <bool value="true"/>
2115                 </param>
2116                 <param name="loopyness">
2117                   <real value="1.0000000000"/>
2118                 </param>
2119                 <param name="homogeneous_width">
2120                   <bool value="true"/>
2121                 </param>
2122               </layer>
2123               <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
2124                 <param name="z_depth">
2125                   <real value="0.0000000000"/>
2126                 </param>
2127                 <param name="amount">
2128                   <real value="0.5500000119"/>
2129                 </param>
2130                 <param name="blend_method">
2131                   <integer value="13"/>
2132                 </param>
2133                 <param name="color">
2134                   <color>
2135                     <r>0.000000</r>
2136                     <g>0.000000</g>
2137                     <b>0.000000</b>
2138                     <a>1.000000</a>
2139                   </color>
2140                 </param>
2141                 <param name="radius">
2142                   <real value="0.7500000000"/>
2143                 </param>
2144                 <param name="feather">
2145                   <real value="0.4882812491"/>
2146                 </param>
2147                 <param name="origin">
2148                   <vector>
2149                     <x>-0.7500000000</x>
2150                     <y>0.2500000000</y>
2151                   </vector>
2152                 </param>
2153                 <param name="invert">
2154                   <bool value="true"/>
2155                 </param>
2156                 <param name="falloff">
2157                   <integer value="2"/>
2158                 </param>
2159               </layer>
2160             </canvas>
2161           </param>
2162           <param name="zoom">
2163             <real value="0.0000000000"/>
2164           </param>
2165           <param name="time_offset">
2166             <time value="0s"/>
2167           </param>
2168           <param name="children_lock">
2169             <bool value="false"/>
2170           </param>
2171           <param name="focus">
2172             <vector>
2173               <x>0.0000000000</x>
2174               <y>0.0000000000</y>
2175             </vector>
2176           </param>
2177         </layer>
2178       </canvas>
2179     </param>
2180     <param name="zoom">
2181       <real value="-0.3500000000"/>
2182     </param>
2183     <param name="time_offset">
2184       <time value="0s"/>
2185     </param>
2186     <param name="children_lock">
2187       <bool value="false"/>
2188     </param>
2189     <param name="focus">
2190       <vector>
2191         <x>0.0000000000</x>
2192         <y>0.0000000000</y>
2193       </vector>
2194     </param>
2195   </layer>
2196   <layer type="polygon" active="true" version="0.1">
2197     <param name="z_depth">
2198       <real value="0.0000000000"/>
2199     </param>
2200     <param name="amount">
2201       <real value="1.0000000000"/>
2202     </param>
2203     <param name="blend_method">
2204       <integer value="0"/>
2205     </param>
2206     <param name="color">
2207       <color>
2208         <r>0.000000</r>
2209         <g>0.000000</g>
2210         <b>0.000000</b>
2211         <a>1.000000</a>
2212       </color>
2213     </param>
2214     <param name="origin">
2215       <vector>
2216         <x>0.0000000000</x>
2217         <y>0.0000000000</y>
2218       </vector>
2219     </param>
2220     <param name="invert">
2221       <bool value="false"/>
2222     </param>
2223     <param name="antialias">
2224       <bool value="true"/>
2225     </param>
2226     <param name="feather">
2227       <real value="0.0000000000"/>
2228     </param>
2229     <param name="blurtype">
2230       <integer value="1"/>
2231     </param>
2232     <param name="winding_style">
2233       <integer value="0"/>
2234     </param>
2235     <param name="vector_list">
2236       <dynamic_list type="vector">
2237         <entry>
2238           <vector>
2239             <x>-0.7279999852</x>
2240             <y>0.0879999995</y>
2241           </vector>
2242         </entry>
2243         <entry>
2244           <vector>
2245             <x>-0.5280027986</x>
2246             <y>0.0890586004</y>
2247           </vector>
2248         </entry>
2249         <entry>
2250           <vector>
2251             <x>-0.5295907259</x>
2252             <y>0.3890543878</y>
2253           </vector>
2254         </entry>
2255         <entry>
2256           <vector>
2257             <x>-0.2231191248</x>
2258             <y>0.3901129961</y>
2259           </vector>
2260         </entry>
2261         <entry>
2262           <vector>
2263             <x>-0.2220605314</x>
2264             <y>0.1901157945</y>
2265           </vector>
2266         </entry>
2267         <entry>
2268           <vector>
2269             <x>0.0763473809</x>
2270             <y>0.4916994572</y>
2271           </vector>
2272         </entry>
2273         <entry>
2274           <vector>
2275             <x>-0.2252363116</x>
2276             <y>0.7901073694</y>
2277           </vector>
2278         </entry>
2279         <entry>
2280           <vector>
2281             <x>-0.2241777331</x>
2282             <y>0.5901101828</y>
2283           </vector>
2284         </entry>
2285         <entry>
2286           <vector>
2287             <x>-0.7306464911</x>
2288             <y>0.5879930258</y>
2289           </vector>
2290         </entry>
2291       </dynamic_list>
2292     </param>
2293   </layer>
2294   <layer type="PasteCanvas" active="true" version="0.1" desc="Layer">
2295     <param name="z_depth">
2296       <real value="0.0000000000"/>
2297     </param>
2298     <param name="amount">
2299       <real value="1.0000000000"/>
2300     </param>
2301     <param name="blend_method">
2302       <integer value="0"/>
2303     </param>
2304     <param name="origin">
2305       <vector>
2306         <x>0.4986666739</x>
2307         <y>0.4986666739</y>
2308       </vector>
2309     </param>
2310     <param name="canvas">
2311       <canvas>
2312         <layer type="polygon" active="true" version="0.1">
2313           <param name="z_depth">
2314             <real value="0.0000000000"/>
2315           </param>
2316           <param name="amount">
2317             <real value="0.5000000000"/>
2318           </param>
2319           <param name="blend_method">
2320             <integer value="0"/>
2321           </param>
2322           <param name="color">
2323             <color>
2324               <r>0.000000</r>
2325               <g>0.000000</g>
2326               <b>0.000000</b>
2327               <a>1.000000</a>
2328             </color>
2329           </param>
2330           <param name="origin">
2331             <vector>
2332               <x>0.1000000015</x>
2333               <y>-0.1000000015</y>
2334             </vector>
2335           </param>
2336           <param name="invert">
2337             <bool value="false"/>
2338           </param>
2339           <param name="antialias">
2340             <bool value="true"/>
2341           </param>
2342           <param name="feather">
2343             <real value="0.0000000000"/>
2344           </param>
2345           <param name="blurtype">
2346             <integer value="1"/>
2347           </param>
2348           <param name="winding_style">
2349             <integer value="0"/>
2350           </param>
2351           <param name="vector_list">
2352             <dynamic_list type="vector">
2353               <entry>
2354                 <vector>
2355                   <x>-0.4000000060</x>
2356                   <y>0.4000000060</y>
2357                 </vector>
2358               </entry>
2359               <entry>
2360                 <vector>
2361                   <x>-0.4000000060</x>
2362                   <y>-0.4000000060</y>
2363                 </vector>
2364               </entry>
2365               <entry>
2366                 <vector>
2367                   <x>0.4000000060</x>
2368                   <y>-0.4000000060</y>
2369                 </vector>
2370               </entry>
2371               <entry>
2372                 <vector>
2373                   <x>0.4000000060</x>
2374                   <y>0.4000000060</y>
2375                 </vector>
2376               </entry>
2377             </dynamic_list>
2378           </param>
2379         </layer>
2380         <layer type="blur" active="true" version="0.2">
2381           <param name="z_depth">
2382             <real value="0.0000000000"/>
2383           </param>
2384           <param name="amount">
2385             <real value="1.0000000000"/>
2386           </param>
2387           <param name="blend_method">
2388             <integer value="1"/>
2389           </param>
2390           <param name="size">
2391             <vector>
2392               <x>0.1000000015</x>
2393               <y>0.1000000015</y>
2394             </vector>
2395           </param>
2396           <param name="type">
2397             <integer value="1"/>
2398           </param>
2399         </layer>
2400         <layer type="polygon" active="true" version="0.1">
2401           <param name="z_depth">
2402             <real value="0.0000000000"/>
2403           </param>
2404           <param name="amount">
2405             <real value="1.0000000000"/>
2406           </param>
2407           <param name="blend_method">
2408             <integer value="0"/>
2409           </param>
2410           <param name="color">
2411             <color>
2412               <r>0.000000</r>
2413               <g>0.000000</g>
2414               <b>0.000000</b>
2415               <a>1.000000</a>
2416             </color>
2417           </param>
2418           <param name="origin">
2419             <vector>
2420               <x>0.0000000000</x>
2421               <y>0.0000000000</y>
2422             </vector>
2423           </param>
2424           <param name="invert">
2425             <bool value="false"/>
2426           </param>
2427           <param name="antialias">
2428             <bool value="true"/>
2429           </param>
2430           <param name="feather">
2431             <real value="0.0000000000"/>
2432           </param>
2433           <param name="blurtype">
2434             <integer value="1"/>
2435           </param>
2436           <param name="winding_style">
2437             <integer value="0"/>
2438           </param>
2439           <param name="vector_list">
2440             <dynamic_list type="vector">
2441               <entry>
2442                 <vector>
2443                   <x>-0.4000000060</x>
2444                   <y>0.4000000060</y>
2445                 </vector>
2446               </entry>
2447               <entry>
2448                 <vector>
2449                   <x>-0.4000000060</x>
2450                   <y>-0.4000000060</y>
2451                 </vector>
2452               </entry>
2453               <entry>
2454                 <vector>
2455                   <x>0.4000000060</x>
2456                   <y>-0.4000000060</y>
2457                 </vector>
2458               </entry>
2459               <entry>
2460                 <vector>
2461                   <x>0.4000000060</x>
2462                   <y>0.4000000060</y>
2463                 </vector>
2464               </entry>
2465             </dynamic_list>
2466           </param>
2467         </layer>
2468         <layer type="polygon" active="true" version="0.1">
2469           <param name="z_depth">
2470             <real value="0.0000000000"/>
2471           </param>
2472           <param name="amount">
2473             <real value="1.0000000000"/>
2474           </param>
2475           <param name="blend_method">
2476             <integer value="0"/>
2477           </param>
2478           <param name="color">
2479             <color>
2480               <r>1.000000</r>
2481               <g>0.900000</g>
2482               <b>0.600000</b>
2483               <a>1.000000</a>
2484             </color>
2485           </param>
2486           <param name="origin">
2487             <vector>
2488               <x>0.0000000000</x>
2489               <y>0.0000000000</y>
2490             </vector>
2491           </param>
2492           <param name="invert">
2493             <bool value="false"/>
2494           </param>
2495           <param name="antialias">
2496             <bool value="true"/>
2497           </param>
2498           <param name="feather">
2499             <real value="0.0000000000"/>
2500           </param>
2501           <param name="blurtype">
2502             <integer value="1"/>
2503           </param>
2504           <param name="winding_style">
2505             <integer value="0"/>
2506           </param>
2507           <param name="vector_list">
2508             <dynamic_list type="vector">
2509               <entry>
2510                 <vector>
2511                   <x>-0.3000000119</x>
2512                   <y>0.3000000119</y>
2513                 </vector>
2514               </entry>
2515               <entry>
2516                 <vector>
2517                   <x>-0.3000000119</x>
2518                   <y>-0.3000000119</y>
2519                 </vector>
2520               </entry>
2521               <entry>
2522                 <vector>
2523                   <x>0.3000000119</x>
2524                   <y>-0.3000000119</y>
2525                 </vector>
2526               </entry>
2527               <entry>
2528                 <vector>
2529                   <x>0.3000000119</x>
2530                   <y>0.3000000119</y>
2531                 </vector>
2532               </entry>
2533             </dynamic_list>
2534           </param>
2535         </layer>
2536       </canvas>
2537     </param>
2538     <param name="zoom">
2539       <real value="0.0000000000"/>
2540     </param>
2541     <param name="time_offset">
2542       <time value="0s"/>
2543     </param>
2544     <param name="children_lock">
2545       <bool value="false"/>
2546     </param>
2547     <param name="focus">
2548       <vector>
2549         <x>0.0000000000</x>
2550         <y>0.0000000000</y>
2551       </vector>
2552     </param>
2553   </layer>
2554 </canvas>