e693ab661c2ed37c9ad0b82eb220521c0e77c429
[synfig.git] / synfig-studio / images / action_set_layer_description_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Set Layer Description Icon</name>
4   <desc>Placed in the Public Domain in 2009 by Bertrand Gr&#xE9;goire (Berteh). Pencil from Tango icon set.</desc>
5   <defs>
6     <canvas id="Item" bgcolor="0.500000 0.500000 0.500000 1.000000">
7       <layer type="polygon" active="true" version="0.1">
8         <param name="z_depth">
9           <real value="0.0000000000"/>
10         </param>
11         <param name="amount">
12           <real value="0.5000000000"/>
13         </param>
14         <param name="blend_method">
15           <integer value="0"/>
16         </param>
17         <param name="color">
18           <color>
19             <r>0.000000</r>
20             <g>0.000000</g>
21             <b>0.000000</b>
22             <a>1.000000</a>
23           </color>
24         </param>
25         <param name="origin">
26           <vector>
27             <x>0.1000000015</x>
28             <y>-0.1000000015</y>
29           </vector>
30         </param>
31         <param name="invert">
32           <bool value="false"/>
33         </param>
34         <param name="antialias">
35           <bool value="true"/>
36         </param>
37         <param name="feather">
38           <real value="0.0000000000"/>
39         </param>
40         <param name="blurtype">
41           <integer value="1"/>
42         </param>
43         <param name="winding_style">
44           <integer value="0"/>
45         </param>
46         <param name="vector_list">
47           <dynamic_list type="vector">
48             <entry>
49               <vector>
50                 <x>-0.4000000060</x>
51                 <y>0.4000000060</y>
52               </vector>
53             </entry>
54             <entry>
55               <vector>
56                 <x>-0.4000000060</x>
57                 <y>-0.4000000060</y>
58               </vector>
59             </entry>
60             <entry>
61               <vector>
62                 <x>0.4000000060</x>
63                 <y>-0.4000000060</y>
64               </vector>
65             </entry>
66             <entry>
67               <vector>
68                 <x>0.4000000060</x>
69                 <y>0.4000000060</y>
70               </vector>
71             </entry>
72           </dynamic_list>
73         </param>
74       </layer>
75       <layer type="blur" active="true" version="0.2">
76         <param name="z_depth">
77           <real value="0.0000000000"/>
78         </param>
79         <param name="amount">
80           <real value="1.0000000000"/>
81         </param>
82         <param name="blend_method">
83           <integer value="1"/>
84         </param>
85         <param name="size">
86           <vector>
87             <x>0.1000000015</x>
88             <y>0.1000000015</y>
89           </vector>
90         </param>
91         <param name="type">
92           <integer value="1"/>
93         </param>
94       </layer>
95       <layer type="polygon" active="true" version="0.1">
96         <param name="z_depth">
97           <real value="0.0000000000"/>
98         </param>
99         <param name="amount">
100           <real value="1.0000000000"/>
101         </param>
102         <param name="blend_method">
103           <integer value="0"/>
104         </param>
105         <param name="color">
106           <color>
107             <r>0.000000</r>
108             <g>0.000000</g>
109             <b>0.000000</b>
110             <a>1.000000</a>
111           </color>
112         </param>
113         <param name="origin">
114           <vector>
115             <x>0.0000000000</x>
116             <y>0.0000000000</y>
117           </vector>
118         </param>
119         <param name="invert">
120           <bool value="false"/>
121         </param>
122         <param name="antialias">
123           <bool value="true"/>
124         </param>
125         <param name="feather">
126           <real value="0.0000000000"/>
127         </param>
128         <param name="blurtype">
129           <integer value="1"/>
130         </param>
131         <param name="winding_style">
132           <integer value="0"/>
133         </param>
134         <param name="vector_list">
135           <dynamic_list type="vector">
136             <entry>
137               <vector>
138                 <x>-0.4000000060</x>
139                 <y>0.4000000060</y>
140               </vector>
141             </entry>
142             <entry>
143               <vector>
144                 <x>-0.4000000060</x>
145                 <y>-0.4000000060</y>
146               </vector>
147             </entry>
148             <entry>
149               <vector>
150                 <x>0.4000000060</x>
151                 <y>-0.4000000060</y>
152               </vector>
153             </entry>
154             <entry>
155               <vector>
156                 <x>0.4000000060</x>
157                 <y>0.4000000060</y>
158               </vector>
159             </entry>
160           </dynamic_list>
161         </param>
162       </layer>
163       <layer type="polygon" active="true" version="0.1">
164         <param name="z_depth">
165           <real value="0.0000000000"/>
166         </param>
167         <param name="amount">
168           <real value="1.0000000000"/>
169         </param>
170         <param name="blend_method">
171           <integer value="0"/>
172         </param>
173         <param name="color">
174           <color>
175             <r>1.000000</r>
176             <g>0.900000</g>
177             <b>0.600000</b>
178             <a>1.000000</a>
179           </color>
180         </param>
181         <param name="origin">
182           <vector>
183             <x>0.0000000000</x>
184             <y>0.0000000000</y>
185           </vector>
186         </param>
187         <param name="invert">
188           <bool value="false"/>
189         </param>
190         <param name="antialias">
191           <bool value="true"/>
192         </param>
193         <param name="feather">
194           <real value="0.0000000000"/>
195         </param>
196         <param name="blurtype">
197           <integer value="1"/>
198         </param>
199         <param name="winding_style">
200           <integer value="0"/>
201         </param>
202         <param name="vector_list">
203           <dynamic_list type="vector">
204             <entry>
205               <vector>
206                 <x>-0.3000000119</x>
207                 <y>0.3000000119</y>
208               </vector>
209             </entry>
210             <entry>
211               <vector>
212                 <x>-0.3000000119</x>
213                 <y>-0.3000000119</y>
214               </vector>
215             </entry>
216             <entry>
217               <vector>
218                 <x>0.3000000119</x>
219                 <y>-0.3000000119</y>
220               </vector>
221             </entry>
222             <entry>
223               <vector>
224                 <x>0.3000000119</x>
225                 <y>0.3000000119</y>
226               </vector>
227             </entry>
228           </dynamic_list>
229         </param>
230       </layer>
231     </canvas>
232     <canvas id="paste-canvas" bgcolor="0.500000 0.500000 0.500000 1.000000">
233       <name>Untitled0</name>
234       <meta name="grid_show" content="1"/>
235       <meta name="grid_size" content="0.250000 0.250000"/>
236       <meta name="grid_snap" content="0"/>
237       <meta name="guide_snap" content="0"/>
238       <meta name="onion_skin" content="0"/>
239       <defs>
240         <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
241           <layer type="polygon" active="true" version="0.1">
242             <param name="z_depth">
243               <real value="0.0000000000"/>
244             </param>
245             <param name="amount">
246               <real value="0.5000000000"/>
247             </param>
248             <param name="blend_method">
249               <integer value="0"/>
250             </param>
251             <param name="color">
252               <color>
253                 <r>0.000000</r>
254                 <g>0.000000</g>
255                 <b>0.000000</b>
256                 <a>1.000000</a>
257               </color>
258             </param>
259             <param name="origin">
260               <vector>
261                 <x>0.1000000015</x>
262                 <y>-0.1000000015</y>
263               </vector>
264             </param>
265             <param name="invert">
266               <bool value="false"/>
267             </param>
268             <param name="antialias">
269               <bool value="true"/>
270             </param>
271             <param name="feather">
272               <real value="0.0000000000"/>
273             </param>
274             <param name="blurtype">
275               <integer value="1"/>
276             </param>
277             <param name="winding_style">
278               <integer value="0"/>
279             </param>
280             <param name="vector_list">
281               <dynamic_list type="vector">
282                 <entry>
283                   <vector>
284                     <x>-0.8000000119</x>
285                     <y>0.8000000119</y>
286                   </vector>
287                 </entry>
288                 <entry>
289                   <vector>
290                     <x>-0.8000000119</x>
291                     <y>-0.2000000030</y>
292                   </vector>
293                 </entry>
294                 <entry>
295                   <vector>
296                     <x>0.2000000030</x>
297                     <y>-0.2000000030</y>
298                   </vector>
299                 </entry>
300                 <entry>
301                   <vector>
302                     <x>0.2000000030</x>
303                     <y>0.8000000119</y>
304                   </vector>
305                 </entry>
306               </dynamic_list>
307             </param>
308           </layer>
309           <layer type="blur" active="true" version="0.2">
310             <param name="z_depth">
311               <real value="0.0000000000"/>
312             </param>
313             <param name="amount">
314               <real value="1.0000000000"/>
315             </param>
316             <param name="blend_method">
317               <integer value="1"/>
318             </param>
319             <param name="size">
320               <vector>
321                 <x>0.2000000030</x>
322                 <y>0.2000000030</y>
323               </vector>
324             </param>
325             <param name="type">
326               <integer value="1"/>
327             </param>
328           </layer>
329           <layer type="polygon" active="true" version="0.1">
330             <param name="z_depth">
331               <real value="0.0000000000"/>
332             </param>
333             <param name="amount">
334               <real value="1.0000000000"/>
335             </param>
336             <param name="blend_method">
337               <integer value="0"/>
338             </param>
339             <param name="color">
340               <color>
341                 <r>0.000000</r>
342                 <g>0.000000</g>
343                 <b>0.000000</b>
344                 <a>1.000000</a>
345               </color>
346             </param>
347             <param name="origin">
348               <vector>
349                 <x>0.0000000000</x>
350                 <y>0.0000000000</y>
351               </vector>
352             </param>
353             <param name="invert">
354               <bool value="false"/>
355             </param>
356             <param name="antialias">
357               <bool value="true"/>
358             </param>
359             <param name="feather">
360               <real value="0.0000000000"/>
361             </param>
362             <param name="blurtype">
363               <integer value="1"/>
364             </param>
365             <param name="winding_style">
366               <integer value="0"/>
367             </param>
368             <param name="vector_list">
369               <dynamic_list type="vector">
370                 <entry>
371                   <vector>
372                     <x>-0.8000000119</x>
373                     <y>0.8000000119</y>
374                   </vector>
375                 </entry>
376                 <entry>
377                   <vector>
378                     <x>-0.8000000119</x>
379                     <y>-0.2000000030</y>
380                   </vector>
381                 </entry>
382                 <entry>
383                   <vector>
384                     <x>0.2000000030</x>
385                     <y>-0.2000000030</y>
386                   </vector>
387                 </entry>
388                 <entry>
389                   <vector>
390                     <x>0.2000000030</x>
391                     <y>0.8000000119</y>
392                   </vector>
393                 </entry>
394               </dynamic_list>
395             </param>
396           </layer>
397           <layer type="polygon" active="true" version="0.1">
398             <param name="z_depth">
399               <real value="0.0000000000"/>
400             </param>
401             <param name="amount">
402               <real value="1.0000000000"/>
403             </param>
404             <param name="blend_method">
405               <integer value="0"/>
406             </param>
407             <param name="color">
408               <color>
409                 <r>1.000000</r>
410                 <g>0.900000</g>
411                 <b>0.600000</b>
412                 <a>1.000000</a>
413               </color>
414             </param>
415             <param name="origin">
416               <vector>
417                 <x>0.0000000000</x>
418                 <y>0.0000000000</y>
419               </vector>
420             </param>
421             <param name="invert">
422               <bool value="false"/>
423             </param>
424             <param name="antialias">
425               <bool value="true"/>
426             </param>
427             <param name="feather">
428               <real value="0.0000000000"/>
429             </param>
430             <param name="blurtype">
431               <integer value="1"/>
432             </param>
433             <param name="winding_style">
434               <integer value="0"/>
435             </param>
436             <param name="vector_list">
437               <dynamic_list type="vector">
438                 <entry>
439                   <vector>
440                     <x>-0.6999999881</x>
441                     <y>0.6999999881</y>
442                   </vector>
443                 </entry>
444                 <entry>
445                   <vector>
446                     <x>-0.6999999881</x>
447                     <y>-0.1000000015</y>
448                   </vector>
449                 </entry>
450                 <entry>
451                   <vector>
452                     <x>0.1000000015</x>
453                     <y>-0.1000000015</y>
454                   </vector>
455                 </entry>
456                 <entry>
457                   <vector>
458                     <x>0.1000000015</x>
459                     <y>0.6999999881</y>
460                   </vector>
461                 </entry>
462               </dynamic_list>
463             </param>
464           </layer>
465         </canvas>
466       </defs>
467       <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
468         <param name="z_depth">
469           <real value="0.0000000000"/>
470         </param>
471         <param name="amount">
472           <real value="1.0000000000"/>
473         </param>
474         <param name="blend_method">
475           <integer value="0"/>
476         </param>
477         <param name="origin">
478           <vector>
479             <x>0.0000000000</x>
480             <y>0.0000000000</y>
481           </vector>
482         </param>
483         <param name="canvas">
484           <canvas>
485             <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
486               <param name="z_depth">
487                 <real value="0.0000000000"/>
488               </param>
489               <param name="amount">
490                 <real value="1.0000000000"/>
491               </param>
492               <param name="blend_method">
493                 <integer value="0"/>
494               </param>
495               <param name="color">
496                 <color>
497                   <r>0.850000</r>
498                   <g>0.640000</g>
499                   <b>0.200000</b>
500                   <a>1.000000</a>
501                 </color>
502               </param>
503               <param name="origin">
504                 <vector>
505                   <x>0.0000000000</x>
506                   <y>0.0000000000</y>
507                 </vector>
508               </param>
509               <param name="invert">
510                 <bool value="false"/>
511               </param>
512               <param name="antialias">
513                 <bool value="true"/>
514               </param>
515               <param name="feather">
516                 <real value="0.0000000000"/>
517               </param>
518               <param name="blurtype">
519                 <integer value="1"/>
520               </param>
521               <param name="winding_style">
522                 <integer value="0"/>
523               </param>
524               <param name="bline">
525                 <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
526                   <entry>
527                     <composite type="bline_point">
528                       <point>
529                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
530                           <x>-0.2500000000</x>
531                           <y>0.6217948794</y>
532                         </vector>
533                       </point>
534                       <width>
535                         <real value="1.0000000000"/>
536                       </width>
537                       <origin>
538                         <real value="0.5000000000"/>
539                       </origin>
540                       <split>
541                         <bool value="false"/>
542                       </split>
543                       <t1>
544                         <radial_composite type="vector">
545                           <radius>
546                             <real value="0.0000000000"/>
547                           </radius>
548                           <theta>
549                             <angle value="-180.000000"/>
550                           </theta>
551                         </radial_composite>
552                       </t1>
553                       <t2>
554                         <radial_composite type="vector">
555                           <radius>
556                             <real value="0.0000000000"/>
557                           </radius>
558                           <theta>
559                             <angle value="-180.000000"/>
560                           </theta>
561                         </radial_composite>
562                       </t2>
563                     </composite>
564                   </entry>
565                   <entry>
566                     <composite type="bline_point">
567                       <point>
568                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
569                           <x>0.7500000000</x>
570                           <y>0.6217948794</y>
571                         </vector>
572                       </point>
573                       <width>
574                         <real value="1.0000000000"/>
575                       </width>
576                       <origin>
577                         <real value="0.5000000000"/>
578                       </origin>
579                       <split>
580                         <bool value="false"/>
581                       </split>
582                       <t1>
583                         <radial_composite type="vector">
584                           <radius>
585                             <real value="0.0000000000"/>
586                           </radius>
587                           <theta>
588                             <angle value="0.000000"/>
589                           </theta>
590                         </radial_composite>
591                       </t1>
592                       <t2>
593                         <radial_composite type="vector">
594                           <radius>
595                             <real value="0.0000000000"/>
596                           </radius>
597                           <theta>
598                             <angle value="0.000000"/>
599                           </theta>
600                         </radial_composite>
601                       </t2>
602                     </composite>
603                   </entry>
604                   <entry>
605                     <composite type="bline_point">
606                       <point>
607                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
608                           <x>0.7500000000</x>
609                           <y>-0.3782051206</y>
610                         </vector>
611                       </point>
612                       <width>
613                         <real value="1.0000000000"/>
614                       </width>
615                       <origin>
616                         <real value="0.5000000000"/>
617                       </origin>
618                       <split>
619                         <bool value="false"/>
620                       </split>
621                       <t1>
622                         <radial_composite type="vector">
623                           <radius>
624                             <real value="0.0000000000"/>
625                           </radius>
626                           <theta>
627                             <angle value="0.000000"/>
628                           </theta>
629                         </radial_composite>
630                       </t1>
631                       <t2>
632                         <radial_composite type="vector">
633                           <radius>
634                             <real value="0.0000000000"/>
635                           </radius>
636                           <theta>
637                             <angle value="0.000000"/>
638                           </theta>
639                         </radial_composite>
640                       </t2>
641                     </composite>
642                   </entry>
643                   <entry>
644                     <composite type="bline_point">
645                       <point>
646                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
647                           <x>-0.2500000000</x>
648                           <y>-0.3782051206</y>
649                         </vector>
650                       </point>
651                       <width>
652                         <real value="1.0000000000"/>
653                       </width>
654                       <origin>
655                         <real value="0.5000000000"/>
656                       </origin>
657                       <split>
658                         <bool value="false"/>
659                       </split>
660                       <t1>
661                         <radial_composite type="vector">
662                           <radius>
663                             <real value="0.0000000000"/>
664                           </radius>
665                           <theta>
666                             <angle value="0.000000"/>
667                           </theta>
668                         </radial_composite>
669                       </t1>
670                       <t2>
671                         <radial_composite type="vector">
672                           <radius>
673                             <real value="0.0000000000"/>
674                           </radius>
675                           <theta>
676                             <angle value="0.000000"/>
677                           </theta>
678                         </radial_composite>
679                       </t2>
680                     </composite>
681                   </entry>
682                 </bline>
683               </param>
684             </layer>
685             <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
686               <param name="z_depth">
687                 <real value="0.0000000000"/>
688               </param>
689               <param name="amount">
690                 <real value="1.0000000000"/>
691               </param>
692               <param name="blend_method">
693                 <integer value="0"/>
694               </param>
695               <param name="color">
696                 <color>
697                   <r>0.000000</r>
698                   <g>0.000000</g>
699                   <b>0.000000</b>
700                   <a>1.000000</a>
701                 </color>
702               </param>
703               <param name="origin">
704                 <vector>
705                   <x>0.0000000000</x>
706                   <y>0.0000000000</y>
707                 </vector>
708               </param>
709               <param name="invert">
710                 <bool value="false"/>
711               </param>
712               <param name="antialias">
713                 <bool value="true"/>
714               </param>
715               <param name="feather">
716                 <real value="0.0000000000"/>
717               </param>
718               <param name="blurtype">
719                 <integer value="1"/>
720               </param>
721               <param name="winding_style">
722                 <integer value="0"/>
723               </param>
724               <param name="bline">
725                 <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
726                   <entry>
727                     <composite type="bline_point">
728                       <point>
729                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
730                           <x>-0.2500000000</x>
731                           <y>0.6217948794</y>
732                         </vector>
733                       </point>
734                       <width>
735                         <real value="1.0000000000"/>
736                       </width>
737                       <origin>
738                         <real value="0.5000000000"/>
739                       </origin>
740                       <split>
741                         <bool value="false"/>
742                       </split>
743                       <t1>
744                         <radial_composite type="vector">
745                           <radius>
746                             <real value="0.0000000000"/>
747                           </radius>
748                           <theta>
749                             <angle value="-180.000000"/>
750                           </theta>
751                         </radial_composite>
752                       </t1>
753                       <t2>
754                         <radial_composite type="vector">
755                           <radius>
756                             <real value="0.0000000000"/>
757                           </radius>
758                           <theta>
759                             <angle value="-180.000000"/>
760                           </theta>
761                         </radial_composite>
762                       </t2>
763                     </composite>
764                   </entry>
765                   <entry>
766                     <composite type="bline_point">
767                       <point>
768                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
769                           <x>0.7500000000</x>
770                           <y>0.6217948794</y>
771                         </vector>
772                       </point>
773                       <width>
774                         <real value="1.0000000000"/>
775                       </width>
776                       <origin>
777                         <real value="0.5000000000"/>
778                       </origin>
779                       <split>
780                         <bool value="false"/>
781                       </split>
782                       <t1>
783                         <radial_composite type="vector">
784                           <radius>
785                             <real value="0.0000000000"/>
786                           </radius>
787                           <theta>
788                             <angle value="0.000000"/>
789                           </theta>
790                         </radial_composite>
791                       </t1>
792                       <t2>
793                         <radial_composite type="vector">
794                           <radius>
795                             <real value="0.0000000000"/>
796                           </radius>
797                           <theta>
798                             <angle value="0.000000"/>
799                           </theta>
800                         </radial_composite>
801                       </t2>
802                     </composite>
803                   </entry>
804                   <entry>
805                     <composite type="bline_point">
806                       <point>
807                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
808                           <x>0.7500000000</x>
809                           <y>-0.3782051206</y>
810                         </vector>
811                       </point>
812                       <width>
813                         <real value="1.0000000000"/>
814                       </width>
815                       <origin>
816                         <real value="0.5000000000"/>
817                       </origin>
818                       <split>
819                         <bool value="false"/>
820                       </split>
821                       <t1>
822                         <radial_composite type="vector">
823                           <radius>
824                             <real value="0.0000000000"/>
825                           </radius>
826                           <theta>
827                             <angle value="0.000000"/>
828                           </theta>
829                         </radial_composite>
830                       </t1>
831                       <t2>
832                         <radial_composite type="vector">
833                           <radius>
834                             <real value="0.0000000000"/>
835                           </radius>
836                           <theta>
837                             <angle value="0.000000"/>
838                           </theta>
839                         </radial_composite>
840                       </t2>
841                     </composite>
842                   </entry>
843                   <entry>
844                     <composite type="bline_point">
845                       <point>
846                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
847                           <x>-0.2500000000</x>
848                           <y>-0.3782051206</y>
849                         </vector>
850                       </point>
851                       <width>
852                         <real value="1.0000000000"/>
853                       </width>
854                       <origin>
855                         <real value="0.5000000000"/>
856                       </origin>
857                       <split>
858                         <bool value="false"/>
859                       </split>
860                       <t1>
861                         <radial_composite type="vector">
862                           <radius>
863                             <real value="0.0000000000"/>
864                           </radius>
865                           <theta>
866                             <angle value="0.000000"/>
867                           </theta>
868                         </radial_composite>
869                       </t1>
870                       <t2>
871                         <radial_composite type="vector">
872                           <radius>
873                             <real value="0.0000000000"/>
874                           </radius>
875                           <theta>
876                             <angle value="0.000000"/>
877                           </theta>
878                         </radial_composite>
879                       </t2>
880                     </composite>
881                   </entry>
882                 </bline>
883               </param>
884               <param name="width">
885                 <real value="0.0651041665"/>
886               </param>
887               <param name="expand">
888                 <real value="0.0000000000"/>
889               </param>
890               <param name="sharp_cusps">
891                 <bool value="false"/>
892               </param>
893               <param name="round_tip[0]">
894                 <bool value="true"/>
895               </param>
896               <param name="round_tip[1]">
897                 <bool value="true"/>
898               </param>
899               <param name="loopyness">
900                 <real value="1.0000000000"/>
901               </param>
902               <param name="homogeneous_width">
903                 <bool value="true"/>
904               </param>
905             </layer>
906           </canvas>
907         </param>
908         <param name="zoom">
909           <real value="0.0000000000"/>
910         </param>
911         <param name="time_offset">
912           <time value="0s"/>
913         </param>
914         <param name="children_lock">
915           <bool value="false"/>
916         </param>
917         <param name="focus">
918           <vector>
919             <x>0.0000000000</x>
920             <y>0.0000000000</y>
921           </vector>
922         </param>
923       </layer>
924       <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
925         <param name="z_depth">
926           <real value="0.0000000000"/>
927         </param>
928         <param name="amount">
929           <real value="1.0000000000"/>
930         </param>
931         <param name="blend_method">
932           <integer value="0"/>
933         </param>
934         <param name="origin">
935           <vector>
936             <x>0.0000000000</x>
937             <y>0.0000000000</y>
938           </vector>
939         </param>
940         <param name="canvas">
941           <canvas>
942             <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
943               <param name="z_depth">
944                 <real value="0.0000000000"/>
945               </param>
946               <param name="amount">
947                 <real value="1.0000000000"/>
948               </param>
949               <param name="blend_method">
950                 <integer value="0"/>
951               </param>
952               <param name="color">
953                 <color>
954                   <r>0.850000</r>
955                   <g>0.640000</g>
956                   <b>0.200000</b>
957                   <a>1.000000</a>
958                 </color>
959               </param>
960               <param name="origin">
961                 <vector>
962                   <x>0.0000000000</x>
963                   <y>0.0000000000</y>
964                 </vector>
965               </param>
966               <param name="invert">
967                 <bool value="false"/>
968               </param>
969               <param name="antialias">
970                 <bool value="true"/>
971               </param>
972               <param name="feather">
973                 <real value="0.0000000000"/>
974               </param>
975               <param name="blurtype">
976                 <integer value="1"/>
977               </param>
978               <param name="winding_style">
979                 <integer value="0"/>
980               </param>
981               <param name="bline">
982                 <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
983                   <entry>
984                     <composite type="bline_point">
985                       <point>
986                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
987                           <x>-0.2500000000</x>
988                           <y>0.6217948794</y>
989                         </vector>
990                       </point>
991                       <width>
992                         <real value="1.0000000000"/>
993                       </width>
994                       <origin>
995                         <real value="0.5000000000"/>
996                       </origin>
997                       <split>
998                         <bool value="false"/>
999                       </split>
1000                       <t1>
1001                         <radial_composite type="vector">
1002                           <radius>
1003                             <real value="0.0000000000"/>
1004                           </radius>
1005                           <theta>
1006                             <angle value="-180.000000"/>
1007                           </theta>
1008                         </radial_composite>
1009                       </t1>
1010                       <t2>
1011                         <radial_composite type="vector">
1012                           <radius>
1013                             <real value="0.0000000000"/>
1014                           </radius>
1015                           <theta>
1016                             <angle value="-180.000000"/>
1017                           </theta>
1018                         </radial_composite>
1019                       </t2>
1020                     </composite>
1021                   </entry>
1022                   <entry>
1023                     <composite type="bline_point">
1024                       <point>
1025                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1026                           <x>-0.7500000000</x>
1027                           <y>0.2500000000</y>
1028                         </vector>
1029                       </point>
1030                       <width>
1031                         <real value="1.0000000000"/>
1032                       </width>
1033                       <origin>
1034                         <real value="0.5000000000"/>
1035                       </origin>
1036                       <split>
1037                         <bool value="false"/>
1038                       </split>
1039                       <t1>
1040                         <radial_composite type="vector">
1041                           <radius>
1042                             <real value="0.0000000000"/>
1043                           </radius>
1044                           <theta>
1045                             <angle value="0.000000"/>
1046                           </theta>
1047                         </radial_composite>
1048                       </t1>
1049                       <t2>
1050                         <radial_composite type="vector">
1051                           <radius>
1052                             <real value="0.0000000000"/>
1053                           </radius>
1054                           <theta>
1055                             <angle value="0.000000"/>
1056                           </theta>
1057                         </radial_composite>
1058                       </t2>
1059                     </composite>
1060                   </entry>
1061                   <entry>
1062                     <composite type="bline_point">
1063                       <point>
1064                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
1065                           <x>-0.7500000000</x>
1066                           <y>-0.7500000000</y>
1067                         </vector>
1068                       </point>
1069                       <width>
1070                         <real value="1.0000000000"/>
1071                       </width>
1072                       <origin>
1073                         <real value="0.5000000000"/>
1074                       </origin>
1075                       <split>
1076                         <bool value="false"/>
1077                       </split>
1078                       <t1>
1079                         <radial_composite type="vector">
1080                           <radius>
1081                             <real value="0.0000000000"/>
1082                           </radius>
1083                           <theta>
1084                             <angle value="-180.000000"/>
1085                           </theta>
1086                         </radial_composite>
1087                       </t1>
1088                       <t2>
1089                         <radial_composite type="vector">
1090                           <radius>
1091                             <real value="0.0000000000"/>
1092                           </radius>
1093                           <theta>
1094                             <angle value="0.000000"/>
1095                           </theta>
1096                         </radial_composite>
1097                       </t2>
1098                     </composite>
1099                   </entry>
1100                   <entry>
1101                     <composite type="bline_point">
1102                       <point>
1103                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
1104                           <x>-0.2500000000</x>
1105                           <y>-0.3782051206</y>
1106                         </vector>
1107                       </point>
1108                       <width>
1109                         <real value="1.0000000000"/>
1110                       </width>
1111                       <origin>
1112                         <real value="0.5000000000"/>
1113                       </origin>
1114                       <split>
1115                         <bool value="false"/>
1116                       </split>
1117                       <t1>
1118                         <radial_composite type="vector">
1119                           <radius>
1120                             <real value="0.0000000000"/>
1121                           </radius>
1122                           <theta>
1123                             <angle value="0.000000"/>
1124                           </theta>
1125                         </radial_composite>
1126                       </t1>
1127                       <t2>
1128                         <radial_composite type="vector">
1129                           <radius>
1130                             <real value="0.0000000000"/>
1131                           </radius>
1132                           <theta>
1133                             <angle value="0.000000"/>
1134                           </theta>
1135                         </radial_composite>
1136                       </t2>
1137                     </composite>
1138                   </entry>
1139                 </bline>
1140               </param>
1141             </layer>
1142             <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
1143               <param name="z_depth">
1144                 <real value="0.0000000000"/>
1145               </param>
1146               <param name="amount">
1147                 <real value="1.0000000000"/>
1148               </param>
1149               <param name="blend_method">
1150                 <integer value="0"/>
1151               </param>
1152               <param name="color">
1153                 <color>
1154                   <r>0.000000</r>
1155                   <g>0.000000</g>
1156                   <b>0.000000</b>
1157                   <a>1.000000</a>
1158                 </color>
1159               </param>
1160               <param name="origin">
1161                 <vector>
1162                   <x>0.0000000000</x>
1163                   <y>0.0000000000</y>
1164                 </vector>
1165               </param>
1166               <param name="invert">
1167                 <bool value="false"/>
1168               </param>
1169               <param name="antialias">
1170                 <bool value="true"/>
1171               </param>
1172               <param name="feather">
1173                 <real value="0.0000000000"/>
1174               </param>
1175               <param name="blurtype">
1176                 <integer value="1"/>
1177               </param>
1178               <param name="winding_style">
1179                 <integer value="0"/>
1180               </param>
1181               <param name="bline">
1182                 <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
1183                   <entry>
1184                     <composite type="bline_point">
1185                       <point>
1186                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
1187                           <x>-0.2500000000</x>
1188                           <y>0.6217948794</y>
1189                         </vector>
1190                       </point>
1191                       <width>
1192                         <real value="1.0000000000"/>
1193                       </width>
1194                       <origin>
1195                         <real value="0.5000000000"/>
1196                       </origin>
1197                       <split>
1198                         <bool value="false"/>
1199                       </split>
1200                       <t1>
1201                         <radial_composite type="vector">
1202                           <radius>
1203                             <real value="0.0000000000"/>
1204                           </radius>
1205                           <theta>
1206                             <angle value="-180.000000"/>
1207                           </theta>
1208                         </radial_composite>
1209                       </t1>
1210                       <t2>
1211                         <radial_composite type="vector">
1212                           <radius>
1213                             <real value="0.0000000000"/>
1214                           </radius>
1215                           <theta>
1216                             <angle value="-180.000000"/>
1217                           </theta>
1218                         </radial_composite>
1219                       </t2>
1220                     </composite>
1221                   </entry>
1222                   <entry>
1223                     <composite type="bline_point">
1224                       <point>
1225                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1226                           <x>-0.7500000000</x>
1227                           <y>0.2500000000</y>
1228                         </vector>
1229                       </point>
1230                       <width>
1231                         <real value="1.0000000000"/>
1232                       </width>
1233                       <origin>
1234                         <real value="0.5000000000"/>
1235                       </origin>
1236                       <split>
1237                         <bool value="false"/>
1238                       </split>
1239                       <t1>
1240                         <radial_composite type="vector">
1241                           <radius>
1242                             <real value="0.0000000000"/>
1243                           </radius>
1244                           <theta>
1245                             <angle value="0.000000"/>
1246                           </theta>
1247                         </radial_composite>
1248                       </t1>
1249                       <t2>
1250                         <radial_composite type="vector">
1251                           <radius>
1252                             <real value="0.0000000000"/>
1253                           </radius>
1254                           <theta>
1255                             <angle value="0.000000"/>
1256                           </theta>
1257                         </radial_composite>
1258                       </t2>
1259                     </composite>
1260                   </entry>
1261                   <entry>
1262                     <composite type="bline_point">
1263                       <point>
1264                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
1265                           <x>-0.7500000000</x>
1266                           <y>-0.7500000000</y>
1267                         </vector>
1268                       </point>
1269                       <width>
1270                         <real value="1.0000000000"/>
1271                       </width>
1272                       <origin>
1273                         <real value="0.5000000000"/>
1274                       </origin>
1275                       <split>
1276                         <bool value="false"/>
1277                       </split>
1278                       <t1>
1279                         <radial_composite type="vector">
1280                           <radius>
1281                             <real value="0.0000000000"/>
1282                           </radius>
1283                           <theta>
1284                             <angle value="-180.000000"/>
1285                           </theta>
1286                         </radial_composite>
1287                       </t1>
1288                       <t2>
1289                         <radial_composite type="vector">
1290                           <radius>
1291                             <real value="0.0000000000"/>
1292                           </radius>
1293                           <theta>
1294                             <angle value="0.000000"/>
1295                           </theta>
1296                         </radial_composite>
1297                       </t2>
1298                     </composite>
1299                   </entry>
1300                   <entry>
1301                     <composite type="bline_point">
1302                       <point>
1303                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
1304                           <x>-0.2500000000</x>
1305                           <y>-0.3782051206</y>
1306                         </vector>
1307                       </point>
1308                       <width>
1309                         <real value="1.0000000000"/>
1310                       </width>
1311                       <origin>
1312                         <real value="0.5000000000"/>
1313                       </origin>
1314                       <split>
1315                         <bool value="false"/>
1316                       </split>
1317                       <t1>
1318                         <radial_composite type="vector">
1319                           <radius>
1320                             <real value="0.0000000000"/>
1321                           </radius>
1322                           <theta>
1323                             <angle value="0.000000"/>
1324                           </theta>
1325                         </radial_composite>
1326                       </t1>
1327                       <t2>
1328                         <radial_composite type="vector">
1329                           <radius>
1330                             <real value="0.0000000000"/>
1331                           </radius>
1332                           <theta>
1333                             <angle value="0.000000"/>
1334                           </theta>
1335                         </radial_composite>
1336                       </t2>
1337                     </composite>
1338                   </entry>
1339                 </bline>
1340               </param>
1341               <param name="width">
1342                 <real value="0.0651041665"/>
1343               </param>
1344               <param name="expand">
1345                 <real value="0.0000000000"/>
1346               </param>
1347               <param name="sharp_cusps">
1348                 <bool value="false"/>
1349               </param>
1350               <param name="round_tip[0]">
1351                 <bool value="true"/>
1352               </param>
1353               <param name="round_tip[1]">
1354                 <bool value="true"/>
1355               </param>
1356               <param name="loopyness">
1357                 <real value="1.0000000000"/>
1358               </param>
1359               <param name="homogeneous_width">
1360                 <bool value="true"/>
1361               </param>
1362             </layer>
1363           </canvas>
1364         </param>
1365         <param name="zoom">
1366           <real value="0.0000000000"/>
1367         </param>
1368         <param name="time_offset">
1369           <time value="0s"/>
1370         </param>
1371         <param name="children_lock">
1372           <bool value="false"/>
1373         </param>
1374         <param name="focus">
1375           <vector>
1376             <x>0.0000000000</x>
1377             <y>0.0000000000</y>
1378           </vector>
1379         </param>
1380       </layer>
1381       <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
1382         <param name="z_depth">
1383           <real value="0.0000000000"/>
1384         </param>
1385         <param name="amount">
1386           <real value="0.8000000119"/>
1387         </param>
1388         <param name="blend_method">
1389           <integer value="13"/>
1390         </param>
1391         <param name="color">
1392           <color>
1393             <r>0.000000</r>
1394             <g>0.000000</g>
1395             <b>0.000000</b>
1396             <a>1.000000</a>
1397           </color>
1398         </param>
1399         <param name="radius">
1400           <real value="0.5000000000"/>
1401         </param>
1402         <param name="feather">
1403           <real value="0.4882812491"/>
1404         </param>
1405         <param name="origin">
1406           <vector>
1407             <x>0.3589743674</x>
1408             <y>-0.1217948720</y>
1409           </vector>
1410         </param>
1411         <param name="invert">
1412           <bool value="true"/>
1413         </param>
1414         <param name="falloff">
1415           <integer value="2"/>
1416         </param>
1417       </layer>
1418       <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
1419         <param name="z_depth">
1420           <real value="0.0000000000"/>
1421         </param>
1422         <param name="amount">
1423           <real value="1.0000000000"/>
1424         </param>
1425         <param name="blend_method">
1426           <integer value="0"/>
1427         </param>
1428         <param name="origin">
1429           <vector>
1430             <x>0.0000000000</x>
1431             <y>0.0000000000</y>
1432           </vector>
1433         </param>
1434         <param name="canvas">
1435           <canvas>
1436             <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
1437               <param name="z_depth">
1438                 <real value="0.0000000000"/>
1439               </param>
1440               <param name="amount">
1441                 <real value="1.0000000000"/>
1442               </param>
1443               <param name="blend_method">
1444                 <integer value="0"/>
1445               </param>
1446               <param name="color">
1447                 <color>
1448                   <r>0.850000</r>
1449                   <g>0.640000</g>
1450                   <b>0.200000</b>
1451                   <a>1.000000</a>
1452                 </color>
1453               </param>
1454               <param name="origin">
1455                 <vector>
1456                   <x>0.0000000000</x>
1457                   <y>0.0000000000</y>
1458                 </vector>
1459               </param>
1460               <param name="invert">
1461                 <bool value="false"/>
1462               </param>
1463               <param name="antialias">
1464                 <bool value="true"/>
1465               </param>
1466               <param name="feather">
1467                 <real value="0.0000000000"/>
1468               </param>
1469               <param name="blurtype">
1470                 <integer value="1"/>
1471               </param>
1472               <param name="winding_style">
1473                 <integer value="0"/>
1474               </param>
1475               <param name="bline">
1476                 <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
1477                   <entry>
1478                     <composite type="bline_point">
1479                       <point>
1480                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
1481                           <x>0.7500000000</x>
1482                           <y>0.6217948794</y>
1483                         </vector>
1484                       </point>
1485                       <width>
1486                         <real value="1.0000000000"/>
1487                       </width>
1488                       <origin>
1489                         <real value="0.5000000000"/>
1490                       </origin>
1491                       <split>
1492                         <bool value="false"/>
1493                       </split>
1494                       <t1>
1495                         <radial_composite type="vector">
1496                           <radius>
1497                             <real value="0.0000000000"/>
1498                           </radius>
1499                           <theta>
1500                             <angle value="-180.000000"/>
1501                           </theta>
1502                         </radial_composite>
1503                       </t1>
1504                       <t2>
1505                         <radial_composite type="vector">
1506                           <radius>
1507                             <real value="0.0000000000"/>
1508                           </radius>
1509                           <theta>
1510                             <angle value="-180.000000"/>
1511                           </theta>
1512                         </radial_composite>
1513                       </t2>
1514                     </composite>
1515                   </entry>
1516                   <entry>
1517                     <composite type="bline_point">
1518                       <point>
1519                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1520                           <x>0.2500000000</x>
1521                           <y>0.2500000000</y>
1522                         </vector>
1523                       </point>
1524                       <width>
1525                         <real value="1.0000000000"/>
1526                       </width>
1527                       <origin>
1528                         <real value="0.5000000000"/>
1529                       </origin>
1530                       <split>
1531                         <bool value="false"/>
1532                       </split>
1533                       <t1>
1534                         <radial_composite type="vector">
1535                           <radius>
1536                             <real value="0.0000000000"/>
1537                           </radius>
1538                           <theta>
1539                             <angle value="0.000000"/>
1540                           </theta>
1541                         </radial_composite>
1542                       </t1>
1543                       <t2>
1544                         <radial_composite type="vector">
1545                           <radius>
1546                             <real value="0.0000000000"/>
1547                           </radius>
1548                           <theta>
1549                             <angle value="0.000000"/>
1550                           </theta>
1551                         </radial_composite>
1552                       </t2>
1553                     </composite>
1554                   </entry>
1555                   <entry>
1556                     <composite type="bline_point">
1557                       <point>
1558                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
1559                           <x>0.2500000000</x>
1560                           <y>-0.7500000000</y>
1561                         </vector>
1562                       </point>
1563                       <width>
1564                         <real value="1.0000000000"/>
1565                       </width>
1566                       <origin>
1567                         <real value="0.5000000000"/>
1568                       </origin>
1569                       <split>
1570                         <bool value="false"/>
1571                       </split>
1572                       <t1>
1573                         <radial_composite type="vector">
1574                           <radius>
1575                             <real value="0.0000000000"/>
1576                           </radius>
1577                           <theta>
1578                             <angle value="0.000000"/>
1579                           </theta>
1580                         </radial_composite>
1581                       </t1>
1582                       <t2>
1583                         <radial_composite type="vector">
1584                           <radius>
1585                             <real value="0.0000000000"/>
1586                           </radius>
1587                           <theta>
1588                             <angle value="0.000000"/>
1589                           </theta>
1590                         </radial_composite>
1591                       </t2>
1592                     </composite>
1593                   </entry>
1594                   <entry>
1595                     <composite type="bline_point">
1596                       <point>
1597                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
1598                           <x>0.7500000000</x>
1599                           <y>-0.3782051206</y>
1600                         </vector>
1601                       </point>
1602                       <width>
1603                         <real value="1.0000000000"/>
1604                       </width>
1605                       <origin>
1606                         <real value="0.5000000000"/>
1607                       </origin>
1608                       <split>
1609                         <bool value="false"/>
1610                       </split>
1611                       <t1>
1612                         <radial_composite type="vector">
1613                           <radius>
1614                             <real value="0.0000000000"/>
1615                           </radius>
1616                           <theta>
1617                             <angle value="0.000000"/>
1618                           </theta>
1619                         </radial_composite>
1620                       </t1>
1621                       <t2>
1622                         <radial_composite type="vector">
1623                           <radius>
1624                             <real value="0.0000000000"/>
1625                           </radius>
1626                           <theta>
1627                             <angle value="0.000000"/>
1628                           </theta>
1629                         </radial_composite>
1630                       </t2>
1631                     </composite>
1632                   </entry>
1633                 </bline>
1634               </param>
1635             </layer>
1636             <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
1637               <param name="z_depth">
1638                 <real value="0.0000000000"/>
1639               </param>
1640               <param name="amount">
1641                 <real value="1.0000000000"/>
1642               </param>
1643               <param name="blend_method">
1644                 <integer value="0"/>
1645               </param>
1646               <param name="color">
1647                 <color>
1648                   <r>0.000000</r>
1649                   <g>0.000000</g>
1650                   <b>0.000000</b>
1651                   <a>1.000000</a>
1652                 </color>
1653               </param>
1654               <param name="origin">
1655                 <vector>
1656                   <x>0.0000000000</x>
1657                   <y>0.0000000000</y>
1658                 </vector>
1659               </param>
1660               <param name="invert">
1661                 <bool value="false"/>
1662               </param>
1663               <param name="antialias">
1664                 <bool value="true"/>
1665               </param>
1666               <param name="feather">
1667                 <real value="0.0000000000"/>
1668               </param>
1669               <param name="blurtype">
1670                 <integer value="1"/>
1671               </param>
1672               <param name="winding_style">
1673                 <integer value="0"/>
1674               </param>
1675               <param name="bline">
1676                 <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
1677                   <entry>
1678                     <composite type="bline_point">
1679                       <point>
1680                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
1681                           <x>0.7500000000</x>
1682                           <y>0.6217948794</y>
1683                         </vector>
1684                       </point>
1685                       <width>
1686                         <real value="1.0000000000"/>
1687                       </width>
1688                       <origin>
1689                         <real value="0.5000000000"/>
1690                       </origin>
1691                       <split>
1692                         <bool value="false"/>
1693                       </split>
1694                       <t1>
1695                         <radial_composite type="vector">
1696                           <radius>
1697                             <real value="0.0000000000"/>
1698                           </radius>
1699                           <theta>
1700                             <angle value="-180.000000"/>
1701                           </theta>
1702                         </radial_composite>
1703                       </t1>
1704                       <t2>
1705                         <radial_composite type="vector">
1706                           <radius>
1707                             <real value="0.0000000000"/>
1708                           </radius>
1709                           <theta>
1710                             <angle value="-180.000000"/>
1711                           </theta>
1712                         </radial_composite>
1713                       </t2>
1714                     </composite>
1715                   </entry>
1716                   <entry>
1717                     <composite type="bline_point">
1718                       <point>
1719                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1720                           <x>0.2500000000</x>
1721                           <y>0.2500000000</y>
1722                         </vector>
1723                       </point>
1724                       <width>
1725                         <real value="1.0000000000"/>
1726                       </width>
1727                       <origin>
1728                         <real value="0.5000000000"/>
1729                       </origin>
1730                       <split>
1731                         <bool value="false"/>
1732                       </split>
1733                       <t1>
1734                         <radial_composite type="vector">
1735                           <radius>
1736                             <real value="0.0000000000"/>
1737                           </radius>
1738                           <theta>
1739                             <angle value="0.000000"/>
1740                           </theta>
1741                         </radial_composite>
1742                       </t1>
1743                       <t2>
1744                         <radial_composite type="vector">
1745                           <radius>
1746                             <real value="0.0000000000"/>
1747                           </radius>
1748                           <theta>
1749                             <angle value="0.000000"/>
1750                           </theta>
1751                         </radial_composite>
1752                       </t2>
1753                     </composite>
1754                   </entry>
1755                   <entry>
1756                     <composite type="bline_point">
1757                       <point>
1758                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
1759                           <x>0.2500000000</x>
1760                           <y>-0.7500000000</y>
1761                         </vector>
1762                       </point>
1763                       <width>
1764                         <real value="1.0000000000"/>
1765                       </width>
1766                       <origin>
1767                         <real value="0.5000000000"/>
1768                       </origin>
1769                       <split>
1770                         <bool value="false"/>
1771                       </split>
1772                       <t1>
1773                         <radial_composite type="vector">
1774                           <radius>
1775                             <real value="0.0000000000"/>
1776                           </radius>
1777                           <theta>
1778                             <angle value="0.000000"/>
1779                           </theta>
1780                         </radial_composite>
1781                       </t1>
1782                       <t2>
1783                         <radial_composite type="vector">
1784                           <radius>
1785                             <real value="0.0000000000"/>
1786                           </radius>
1787                           <theta>
1788                             <angle value="0.000000"/>
1789                           </theta>
1790                         </radial_composite>
1791                       </t2>
1792                     </composite>
1793                   </entry>
1794                   <entry>
1795                     <composite type="bline_point">
1796                       <point>
1797                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
1798                           <x>0.7500000000</x>
1799                           <y>-0.3782051206</y>
1800                         </vector>
1801                       </point>
1802                       <width>
1803                         <real value="1.0000000000"/>
1804                       </width>
1805                       <origin>
1806                         <real value="0.5000000000"/>
1807                       </origin>
1808                       <split>
1809                         <bool value="false"/>
1810                       </split>
1811                       <t1>
1812                         <radial_composite type="vector">
1813                           <radius>
1814                             <real value="0.0000000000"/>
1815                           </radius>
1816                           <theta>
1817                             <angle value="0.000000"/>
1818                           </theta>
1819                         </radial_composite>
1820                       </t1>
1821                       <t2>
1822                         <radial_composite type="vector">
1823                           <radius>
1824                             <real value="0.0000000000"/>
1825                           </radius>
1826                           <theta>
1827                             <angle value="0.000000"/>
1828                           </theta>
1829                         </radial_composite>
1830                       </t2>
1831                     </composite>
1832                   </entry>
1833                 </bline>
1834               </param>
1835               <param name="width">
1836                 <real value="0.0651041665"/>
1837               </param>
1838               <param name="expand">
1839                 <real value="0.0000000000"/>
1840               </param>
1841               <param name="sharp_cusps">
1842                 <bool value="false"/>
1843               </param>
1844               <param name="round_tip[0]">
1845                 <bool value="true"/>
1846               </param>
1847               <param name="round_tip[1]">
1848                 <bool value="true"/>
1849               </param>
1850               <param name="loopyness">
1851                 <real value="1.0000000000"/>
1852               </param>
1853               <param name="homogeneous_width">
1854                 <bool value="true"/>
1855               </param>
1856             </layer>
1857             <layer type="SolidColor" active="true" version="0.1" group="Shading">
1858               <param name="z_depth">
1859                 <real value="0.0000000000"/>
1860               </param>
1861               <param name="amount">
1862                 <real value="0.7500000000"/>
1863               </param>
1864               <param name="blend_method">
1865                 <integer value="13"/>
1866               </param>
1867               <param name="color">
1868                 <color>
1869                   <r>0.000000</r>
1870                   <g>0.000000</g>
1871                   <b>0.000000</b>
1872                   <a>1.000000</a>
1873                 </color>
1874               </param>
1875             </layer>
1876           </canvas>
1877         </param>
1878         <param name="zoom">
1879           <real value="0.0000000000"/>
1880         </param>
1881         <param name="time_offset">
1882           <time value="0s"/>
1883         </param>
1884         <param name="children_lock">
1885           <bool value="false"/>
1886         </param>
1887         <param name="focus">
1888           <vector>
1889             <x>0.0000000000</x>
1890             <y>0.0000000000</y>
1891           </vector>
1892         </param>
1893       </layer>
1894       <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
1895         <param name="z_depth">
1896           <real value="0.0000000000"/>
1897         </param>
1898         <param name="amount">
1899           <real value="1.0000000000"/>
1900         </param>
1901         <param name="blend_method">
1902           <integer value="0"/>
1903         </param>
1904         <param name="origin">
1905           <vector>
1906             <x>0.0000000000</x>
1907             <y>0.0000000000</y>
1908           </vector>
1909         </param>
1910         <param name="canvas">
1911           <canvas>
1912             <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
1913               <param name="z_depth">
1914                 <real value="0.0000000000"/>
1915               </param>
1916               <param name="amount">
1917                 <real value="1.0000000000"/>
1918               </param>
1919               <param name="blend_method">
1920                 <integer value="0"/>
1921               </param>
1922               <param name="color">
1923                 <color>
1924                   <r>0.850000</r>
1925                   <g>0.640000</g>
1926                   <b>0.200000</b>
1927                   <a>1.000000</a>
1928                 </color>
1929               </param>
1930               <param name="origin">
1931                 <vector>
1932                   <x>0.0000000000</x>
1933                   <y>0.0000000000</y>
1934                 </vector>
1935               </param>
1936               <param name="invert">
1937                 <bool value="false"/>
1938               </param>
1939               <param name="antialias">
1940                 <bool value="true"/>
1941               </param>
1942               <param name="feather">
1943                 <real value="0.0000000000"/>
1944               </param>
1945               <param name="blurtype">
1946                 <integer value="1"/>
1947               </param>
1948               <param name="winding_style">
1949                 <integer value="0"/>
1950               </param>
1951               <param name="bline">
1952                 <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
1953                   <entry>
1954                     <composite type="bline_point">
1955                       <point>
1956                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1957                           <x>-0.7500000000</x>
1958                           <y>0.2500000000</y>
1959                         </vector>
1960                       </point>
1961                       <width>
1962                         <real value="1.0000000000"/>
1963                       </width>
1964                       <origin>
1965                         <real value="0.5000000000"/>
1966                       </origin>
1967                       <split>
1968                         <bool value="false"/>
1969                       </split>
1970                       <t1>
1971                         <radial_composite type="vector">
1972                           <radius>
1973                             <real value="0.0000000000"/>
1974                           </radius>
1975                           <theta>
1976                             <angle value="-180.000000"/>
1977                           </theta>
1978                         </radial_composite>
1979                       </t1>
1980                       <t2>
1981                         <radial_composite type="vector">
1982                           <radius>
1983                             <real value="0.0000000000"/>
1984                           </radius>
1985                           <theta>
1986                             <angle value="-180.000000"/>
1987                           </theta>
1988                         </radial_composite>
1989                       </t2>
1990                     </composite>
1991                   </entry>
1992                   <entry>
1993                     <composite type="bline_point">
1994                       <point>
1995                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1996                           <x>0.2500000000</x>
1997                           <y>0.2500000000</y>
1998                         </vector>
1999                       </point>
2000                       <width>
2001                         <real value="1.0000000000"/>
2002                       </width>
2003                       <origin>
2004                         <real value="0.5000000000"/>
2005                       </origin>
2006                       <split>
2007                         <bool value="false"/>
2008                       </split>
2009                       <t1>
2010                         <radial_composite type="vector">
2011                           <radius>
2012                             <real value="0.0000000000"/>
2013                           </radius>
2014                           <theta>
2015                             <angle value="0.000000"/>
2016                           </theta>
2017                         </radial_composite>
2018                       </t1>
2019                       <t2>
2020                         <radial_composite type="vector">
2021                           <radius>
2022                             <real value="0.0000000000"/>
2023                           </radius>
2024                           <theta>
2025                             <angle value="0.000000"/>
2026                           </theta>
2027                         </radial_composite>
2028                       </t2>
2029                     </composite>
2030                   </entry>
2031                   <entry>
2032                     <composite type="bline_point">
2033                       <point>
2034                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
2035                           <x>0.2500000000</x>
2036                           <y>-0.7500000000</y>
2037                         </vector>
2038                       </point>
2039                       <width>
2040                         <real value="1.0000000000"/>
2041                       </width>
2042                       <origin>
2043                         <real value="0.5000000000"/>
2044                       </origin>
2045                       <split>
2046                         <bool value="false"/>
2047                       </split>
2048                       <t1>
2049                         <radial_composite type="vector">
2050                           <radius>
2051                             <real value="0.0000000000"/>
2052                           </radius>
2053                           <theta>
2054                             <angle value="-180.000000"/>
2055                           </theta>
2056                         </radial_composite>
2057                       </t1>
2058                       <t2>
2059                         <radial_composite type="vector">
2060                           <radius>
2061                             <real value="0.0000000000"/>
2062                           </radius>
2063                           <theta>
2064                             <angle value="0.000000"/>
2065                           </theta>
2066                         </radial_composite>
2067                       </t2>
2068                     </composite>
2069                   </entry>
2070                   <entry>
2071                     <composite type="bline_point">
2072                       <point>
2073                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
2074                           <x>-0.7500000000</x>
2075                           <y>-0.7500000000</y>
2076                         </vector>
2077                       </point>
2078                       <width>
2079                         <real value="1.0000000000"/>
2080                       </width>
2081                       <origin>
2082                         <real value="0.5000000000"/>
2083                       </origin>
2084                       <split>
2085                         <bool value="false"/>
2086                       </split>
2087                       <t1>
2088                         <radial_composite type="vector">
2089                           <radius>
2090                             <real value="0.0000000000"/>
2091                           </radius>
2092                           <theta>
2093                             <angle value="0.000000"/>
2094                           </theta>
2095                         </radial_composite>
2096                       </t1>
2097                       <t2>
2098                         <radial_composite type="vector">
2099                           <radius>
2100                             <real value="0.0000000000"/>
2101                           </radius>
2102                           <theta>
2103                             <angle value="0.000000"/>
2104                           </theta>
2105                         </radial_composite>
2106                       </t2>
2107                     </composite>
2108                   </entry>
2109                 </bline>
2110               </param>
2111             </layer>
2112             <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
2113               <param name="z_depth">
2114                 <real value="0.0000000000"/>
2115               </param>
2116               <param name="amount">
2117                 <real value="1.0000000000"/>
2118               </param>
2119               <param name="blend_method">
2120                 <integer value="0"/>
2121               </param>
2122               <param name="color">
2123                 <color>
2124                   <r>0.000000</r>
2125                   <g>0.000000</g>
2126                   <b>0.000000</b>
2127                   <a>1.000000</a>
2128                 </color>
2129               </param>
2130               <param name="origin">
2131                 <vector>
2132                   <x>0.0000000000</x>
2133                   <y>0.0000000000</y>
2134                 </vector>
2135               </param>
2136               <param name="invert">
2137                 <bool value="false"/>
2138               </param>
2139               <param name="antialias">
2140                 <bool value="true"/>
2141               </param>
2142               <param name="feather">
2143                 <real value="0.0000000000"/>
2144               </param>
2145               <param name="blurtype">
2146                 <integer value="1"/>
2147               </param>
2148               <param name="winding_style">
2149                 <integer value="0"/>
2150               </param>
2151               <param name="bline">
2152                 <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
2153                   <entry>
2154                     <composite type="bline_point">
2155                       <point>
2156                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
2157                           <x>-0.7500000000</x>
2158                           <y>0.2500000000</y>
2159                         </vector>
2160                       </point>
2161                       <width>
2162                         <real value="1.0000000000"/>
2163                       </width>
2164                       <origin>
2165                         <real value="0.5000000000"/>
2166                       </origin>
2167                       <split>
2168                         <bool value="false"/>
2169                       </split>
2170                       <t1>
2171                         <radial_composite type="vector">
2172                           <radius>
2173                             <real value="0.0000000000"/>
2174                           </radius>
2175                           <theta>
2176                             <angle value="-180.000000"/>
2177                           </theta>
2178                         </radial_composite>
2179                       </t1>
2180                       <t2>
2181                         <radial_composite type="vector">
2182                           <radius>
2183                             <real value="0.0000000000"/>
2184                           </radius>
2185                           <theta>
2186                             <angle value="-180.000000"/>
2187                           </theta>
2188                         </radial_composite>
2189                       </t2>
2190                     </composite>
2191                   </entry>
2192                   <entry>
2193                     <composite type="bline_point">
2194                       <point>
2195                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
2196                           <x>0.2500000000</x>
2197                           <y>0.2500000000</y>
2198                         </vector>
2199                       </point>
2200                       <width>
2201                         <real value="1.0000000000"/>
2202                       </width>
2203                       <origin>
2204                         <real value="0.5000000000"/>
2205                       </origin>
2206                       <split>
2207                         <bool value="false"/>
2208                       </split>
2209                       <t1>
2210                         <radial_composite type="vector">
2211                           <radius>
2212                             <real value="0.0000000000"/>
2213                           </radius>
2214                           <theta>
2215                             <angle value="0.000000"/>
2216                           </theta>
2217                         </radial_composite>
2218                       </t1>
2219                       <t2>
2220                         <radial_composite type="vector">
2221                           <radius>
2222                             <real value="0.0000000000"/>
2223                           </radius>
2224                           <theta>
2225                             <angle value="0.000000"/>
2226                           </theta>
2227                         </radial_composite>
2228                       </t2>
2229                     </composite>
2230                   </entry>
2231                   <entry>
2232                     <composite type="bline_point">
2233                       <point>
2234                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
2235                           <x>0.2500000000</x>
2236                           <y>-0.7500000000</y>
2237                         </vector>
2238                       </point>
2239                       <width>
2240                         <real value="1.0000000000"/>
2241                       </width>
2242                       <origin>
2243                         <real value="0.5000000000"/>
2244                       </origin>
2245                       <split>
2246                         <bool value="false"/>
2247                       </split>
2248                       <t1>
2249                         <radial_composite type="vector">
2250                           <radius>
2251                             <real value="0.0000000000"/>
2252                           </radius>
2253                           <theta>
2254                             <angle value="-180.000000"/>
2255                           </theta>
2256                         </radial_composite>
2257                       </t1>
2258                       <t2>
2259                         <radial_composite type="vector">
2260                           <radius>
2261                             <real value="0.0000000000"/>
2262                           </radius>
2263                           <theta>
2264                             <angle value="0.000000"/>
2265                           </theta>
2266                         </radial_composite>
2267                       </t2>
2268                     </composite>
2269                   </entry>
2270                   <entry>
2271                     <composite type="bline_point">
2272                       <point>
2273                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
2274                           <x>-0.7500000000</x>
2275                           <y>-0.7500000000</y>
2276                         </vector>
2277                       </point>
2278                       <width>
2279                         <real value="1.0000000000"/>
2280                       </width>
2281                       <origin>
2282                         <real value="0.5000000000"/>
2283                       </origin>
2284                       <split>
2285                         <bool value="false"/>
2286                       </split>
2287                       <t1>
2288                         <radial_composite type="vector">
2289                           <radius>
2290                             <real value="0.0000000000"/>
2291                           </radius>
2292                           <theta>
2293                             <angle value="0.000000"/>
2294                           </theta>
2295                         </radial_composite>
2296                       </t1>
2297                       <t2>
2298                         <radial_composite type="vector">
2299                           <radius>
2300                             <real value="0.0000000000"/>
2301                           </radius>
2302                           <theta>
2303                             <angle value="0.000000"/>
2304                           </theta>
2305                         </radial_composite>
2306                       </t2>
2307                     </composite>
2308                   </entry>
2309                 </bline>
2310               </param>
2311               <param name="width">
2312                 <real value="0.0651041665"/>
2313               </param>
2314               <param name="expand">
2315                 <real value="0.0000000000"/>
2316               </param>
2317               <param name="sharp_cusps">
2318                 <bool value="false"/>
2319               </param>
2320               <param name="round_tip[0]">
2321                 <bool value="true"/>
2322               </param>
2323               <param name="round_tip[1]">
2324                 <bool value="true"/>
2325               </param>
2326               <param name="loopyness">
2327                 <real value="1.0000000000"/>
2328               </param>
2329               <param name="homogeneous_width">
2330                 <bool value="true"/>
2331               </param>
2332             </layer>
2333             <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
2334               <param name="z_depth">
2335                 <real value="0.0000000000"/>
2336               </param>
2337               <param name="amount">
2338                 <real value="0.5500000119"/>
2339               </param>
2340               <param name="blend_method">
2341                 <integer value="13"/>
2342               </param>
2343               <param name="color">
2344                 <color>
2345                   <r>0.000000</r>
2346                   <g>0.000000</g>
2347                   <b>0.000000</b>
2348                   <a>1.000000</a>
2349                 </color>
2350               </param>
2351               <param name="radius">
2352                 <real value="0.7500000000"/>
2353               </param>
2354               <param name="feather">
2355                 <real value="0.4882812491"/>
2356               </param>
2357               <param name="origin">
2358                 <vector>
2359                   <x>-0.7500000000</x>
2360                   <y>0.2500000000</y>
2361                 </vector>
2362               </param>
2363               <param name="invert">
2364                 <bool value="true"/>
2365               </param>
2366               <param name="falloff">
2367                 <integer value="2"/>
2368               </param>
2369             </layer>
2370           </canvas>
2371         </param>
2372         <param name="zoom">
2373           <real value="0.0000000000"/>
2374         </param>
2375         <param name="time_offset">
2376           <time value="0s"/>
2377         </param>
2378         <param name="children_lock">
2379           <bool value="false"/>
2380         </param>
2381         <param name="focus">
2382           <vector>
2383             <x>0.0000000000</x>
2384             <y>0.0000000000</y>
2385           </vector>
2386         </param>
2387       </layer>
2388     </canvas>
2389   </defs>
2390   <layer type="PasteCanvas" active="true" version="0.1" desc="layer group">
2391     <param name="z_depth">
2392       <real value="0.0000000000"/>
2393     </param>
2394     <param name="amount">
2395       <real value="1.0000000000"/>
2396     </param>
2397     <param name="blend_method">
2398       <integer value="0"/>
2399     </param>
2400     <param name="origin">
2401       <vector>
2402         <x>-0.1185289994</x>
2403         <y>0.0126915788</y>
2404       </vector>
2405     </param>
2406     <param name="canvas" use="Item"/>
2407     <param name="zoom">
2408       <real value="0.6000000000"/>
2409     </param>
2410     <param name="time_offset">
2411       <time value="0s"/>
2412     </param>
2413     <param name="children_lock">
2414       <bool value="false"/>
2415     </param>
2416     <param name="focus">
2417       <vector>
2418         <x>0.0000000000</x>
2419         <y>0.0000000000</y>
2420       </vector>
2421     </param>
2422   </layer>
2423   <layer type="PasteCanvas" active="true" version="0.1" desc="pencil group">
2424     <param name="z_depth">
2425       <real value="0.0000000000"/>
2426     </param>
2427     <param name="amount">
2428       <real value="1.0000000000"/>
2429     </param>
2430     <param name="blend_method">
2431       <integer value="0"/>
2432     </param>
2433     <param name="origin">
2434       <vector>
2435         <x>0.3698430955</x>
2436         <y>0.0359473936</y>
2437       </vector>
2438     </param>
2439     <param name="canvas">
2440       <canvas>
2441         <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
2442           <param name="z_depth">
2443             <real value="0.0000000000"/>
2444           </param>
2445           <param name="amount">
2446             <real value="1.0000000000"/>
2447           </param>
2448           <param name="blend_method">
2449             <integer value="0"/>
2450           </param>
2451           <param name="origin">
2452             <vector>
2453               <x>0.0526808240</x>
2454               <y>-0.2571428716</y>
2455             </vector>
2456           </param>
2457           <param name="canvas">
2458             <canvas>
2459               <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
2460                 <param name="z_depth">
2461                   <real value="0.0000000000"/>
2462                 </param>
2463                 <param name="amount">
2464                   <real value="1.0000000000"/>
2465                 </param>
2466                 <param name="blend_method">
2467                   <integer value="0"/>
2468                 </param>
2469                 <param name="gradient">
2470                   <gradient>
2471                     <color pos="0.021505">
2472                       <r>0.012910</r>
2473                       <g>0.012910</g>
2474                       <b>0.012910</b>
2475                       <a>1.000000</a>
2476                     </color>
2477                     <color pos="0.311828">
2478                       <r>0.013228</r>
2479                       <g>0.012910</g>
2480                       <b>0.012910</b>
2481                       <a>0.731343</a>
2482                     </color>
2483                     <color pos="1.000000">
2484                       <r>1.000000</r>
2485                       <g>1.000000</g>
2486                       <b>1.000000</b>
2487                       <a>0.000000</a>
2488                     </color>
2489                   </gradient>
2490                 </param>
2491                 <param name="center">
2492                   <vector>
2493                     <x>0.2707099915</x>
2494                     <y>-0.5653312802</y>
2495                   </vector>
2496                 </param>
2497                 <param name="radius">
2498                   <real value="1.7765365254"/>
2499                 </param>
2500                 <param name="loop">
2501                   <bool value="false"/>
2502                 </param>
2503                 <param name="zigzag">
2504                   <bool value="false"/>
2505                 </param>
2506               </layer>
2507               <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
2508                 <param name="src_tl">
2509                   <vector>
2510                     <x>-1.8803261518</x>
2511                     <y>2.0255250931</y>
2512                   </vector>
2513                 </param>
2514                 <param name="src_br">
2515                   <vector>
2516                     <x>1.9384056330</x>
2517                     <y>-1.9093658924</y>
2518                   </vector>
2519                 </param>
2520                 <param name="dest_tl">
2521                   <vector>
2522                     <x>-2.8436625004</x>
2523                     <y>-1.2998692989</y>
2524                   </vector>
2525                 </param>
2526                 <param name="dest_tr">
2527                   <vector>
2528                     <x>2.9688537121</x>
2529                     <y>2.2388386726</y>
2530                   </vector>
2531                 </param>
2532                 <param name="dest_br">
2533                   <vector>
2534                     <x>2.9537954330</x>
2535                     <y>-0.7728276849</y>
2536                   </vector>
2537                 </param>
2538                 <param name="dest_bl">
2539                   <vector>
2540                     <x>-2.5876708031</x>
2541                     <y>-2.2636024952</y>
2542                   </vector>
2543                 </param>
2544                 <param name="clip">
2545                   <bool value="false"/>
2546                 </param>
2547                 <param name="horizon">
2548                   <real value="2.0000000000"/>
2549                 </param>
2550               </layer>
2551             </canvas>
2552           </param>
2553           <param name="zoom">
2554             <real value="0.0000000000"/>
2555           </param>
2556           <param name="time_offset">
2557             <time value="0s"/>
2558           </param>
2559           <param name="children_lock">
2560             <bool value="false"/>
2561           </param>
2562           <param name="focus">
2563             <vector>
2564               <x>0.0000000000</x>
2565               <y>0.0000000000</y>
2566             </vector>
2567           </param>
2568         </layer>
2569         <layer type="PasteCanvas" active="true" version="0.1" desc="Pencil">
2570           <param name="z_depth">
2571             <real value="0.0000000000"/>
2572           </param>
2573           <param name="amount">
2574             <real value="1.0000000000"/>
2575           </param>
2576           <param name="blend_method">
2577             <integer value="0"/>
2578           </param>
2579           <param name="origin">
2580             <vector>
2581               <x>-0.0044620326</x>
2582               <y>-0.2000000030</y>
2583             </vector>
2584           </param>
2585           <param name="canvas">
2586             <canvas>
2587               <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
2588                 <param name="z_depth">
2589                   <real value="0.0000000000"/>
2590                 </param>
2591                 <param name="amount">
2592                   <real value="1.0000000000"/>
2593                 </param>
2594                 <param name="blend_method">
2595                   <integer value="0"/>
2596                 </param>
2597                 <param name="color">
2598                   <color>
2599                     <r>1.000000</r>
2600                     <g>1.000000</g>
2601                     <b>1.000000</b>
2602                     <a>1.000000</a>
2603                   </color>
2604                 </param>
2605                 <param name="origin">
2606                   <vector>
2607                     <x>0.0000000000</x>
2608                     <y>0.0000000000</y>
2609                   </vector>
2610                 </param>
2611                 <param name="invert">
2612                   <bool value="false"/>
2613                 </param>
2614                 <param name="antialias">
2615                   <bool value="true"/>
2616                 </param>
2617                 <param name="feather">
2618                   <real value="0.0000000000"/>
2619                 </param>
2620                 <param name="blurtype">
2621                   <integer value="1"/>
2622                 </param>
2623                 <param name="winding_style">
2624                   <integer value="0"/>
2625                 </param>
2626                 <param name="bline">
2627                   <bline type="bline_point" loop="true" guid="A32D3DFBB5E89169571CFD14A07B053C">
2628                     <entry>
2629                       <composite type="bline_point">
2630                         <point>
2631                           <vector>
2632                             <x>2.5961599350</x>
2633                             <y>2.7584199905</y>
2634                           </vector>
2635                         </point>
2636                         <width>
2637                           <real value="1.0000000000"/>
2638                         </width>
2639                         <origin>
2640                           <real value="0.5000000000"/>
2641                         </origin>
2642                         <split>
2643                           <bool value="false"/>
2644                         </split>
2645                         <t1>
2646                           <radial_composite type="vector">
2647                             <radius>
2648                               <real value="0.0000000000"/>
2649                             </radius>
2650                             <theta>
2651                               <angle value="-180.000000"/>
2652                             </theta>
2653                           </radial_composite>
2654                         </t1>
2655                         <t2>
2656                           <radial_composite type="vector">
2657                             <radius>
2658                               <real value="0.0000000000"/>
2659                             </radius>
2660                             <theta>
2661                               <angle value="-180.000000"/>
2662                             </theta>
2663                           </radial_composite>
2664                         </t2>
2665                       </composite>
2666                     </entry>
2667                     <entry>
2668                       <composite type="bline_point">
2669                         <point>
2670                           <vector>
2671                             <x>-1.2980799675</x>
2672                             <y>-1.1358200312</y>
2673                           </vector>
2674                         </point>
2675                         <width>
2676                           <real value="1.0000000000"/>
2677                         </width>
2678                         <origin>
2679                           <real value="0.5000000000"/>
2680                         </origin>
2681                         <split>
2682                           <bool value="false"/>
2683                         </split>
2684                         <t1>
2685                           <radial_composite type="vector">
2686                             <radius>
2687                               <real value="0.0000000000"/>
2688                             </radius>
2689                             <theta>
2690                               <angle value="0.000000"/>
2691                             </theta>
2692                           </radial_composite>
2693                         </t1>
2694                         <t2>
2695                           <radial_composite type="vector">
2696                             <radius>
2697                               <real value="0.0000000000"/>
2698                             </radius>
2699                             <theta>
2700                               <angle value="0.000000"/>
2701                             </theta>
2702                           </radial_composite>
2703                         </t2>
2704                       </composite>
2705                     </entry>
2706                     <entry>
2707                       <composite type="bline_point">
2708                         <point>
2709                           <vector>
2710                             <x>-2.1093800068</x>
2711                             <y>-1.4603400230</y>
2712                           </vector>
2713                         </point>
2714                         <width>
2715                           <real value="1.0000000000"/>
2716                         </width>
2717                         <origin>
2718                           <real value="0.5000000000"/>
2719                         </origin>
2720                         <split>
2721                           <bool value="false"/>
2722                         </split>
2723                         <t1>
2724                           <radial_composite type="vector">
2725                             <radius>
2726                               <real value="0.0000000000"/>
2727                             </radius>
2728                             <theta>
2729                               <angle value="0.000000"/>
2730                             </theta>
2731                           </radial_composite>
2732                         </t1>
2733                         <t2>
2734                           <radial_composite type="vector">
2735                             <radius>
2736                               <real value="0.0000000000"/>
2737                             </radius>
2738                             <theta>
2739                               <angle value="0.000000"/>
2740                             </theta>
2741                           </radial_composite>
2742                         </t2>
2743                       </composite>
2744                     </entry>
2745                     <entry>
2746                       <composite type="bline_point">
2747                         <point>
2748                           <vector>
2749                             <x>-2.5961599350</x>
2750                             <y>-1.6225999594</y>
2751                           </vector>
2752                         </point>
2753                         <width>
2754                           <real value="1.0000000000"/>
2755                         </width>
2756                         <origin>
2757                           <real value="0.5000000000"/>
2758                         </origin>
2759                         <split>
2760                           <bool value="false"/>
2761                         </split>
2762                         <t1>
2763                           <radial_composite type="vector">
2764                             <radius>
2765                               <real value="0.0000000000"/>
2766                             </radius>
2767                             <theta>
2768                               <angle value="0.000000"/>
2769                             </theta>
2770                           </radial_composite>
2771                         </t1>
2772                         <t2>
2773                           <radial_composite type="vector">
2774                             <radius>
2775                               <real value="0.0000000000"/>
2776                             </radius>
2777                             <theta>
2778                               <angle value="0.000000"/>
2779                             </theta>
2780                           </radial_composite>
2781                         </t2>
2782                       </composite>
2783                     </entry>
2784                     <entry>
2785                       <composite type="bline_point">
2786                         <point>
2787                           <vector>
2788                             <x>-2.4338998795</x>
2789                             <y>-1.1358200312</y>
2790                           </vector>
2791                         </point>
2792                         <width>
2793                           <real value="1.0000000000"/>
2794                         </width>
2795                         <origin>
2796                           <real value="0.5000000000"/>
2797                         </origin>
2798                         <split>
2799                           <bool value="false"/>
2800                         </split>
2801                         <t1>
2802                           <radial_composite type="vector">
2803                             <radius>
2804                               <real value="0.0000000000"/>
2805                             </radius>
2806                             <theta>
2807                               <angle value="0.000000"/>
2808                             </theta>
2809                           </radial_composite>
2810                         </t1>
2811                         <t2>
2812                           <radial_composite type="vector">
2813                             <radius>
2814                               <real value="0.0000000000"/>
2815                             </radius>
2816                             <theta>
2817                               <angle value="0.000000"/>
2818                             </theta>
2819                           </radial_composite>
2820                         </t2>
2821                       </composite>
2822                     </entry>
2823                     <entry>
2824                       <composite type="bline_point">
2825                         <point>
2826                           <vector>
2827                             <x>-2.1093800068</x>
2828                             <y>-0.3245199919</y>
2829                           </vector>
2830                         </point>
2831                         <width>
2832                           <real value="1.0000000000"/>
2833                         </width>
2834                         <origin>
2835                           <real value="0.5000000000"/>
2836                         </origin>
2837                         <split>
2838                           <bool value="false"/>
2839                         </split>
2840                         <t1>
2841                           <radial_composite type="vector">
2842                             <radius>
2843                               <real value="0.0000000000"/>
2844                             </radius>
2845                             <theta>
2846                               <angle value="0.000000"/>
2847                             </theta>
2848                           </radial_composite>
2849                         </t1>
2850                         <t2>
2851                           <radial_composite type="vector">
2852                             <radius>
2853                               <real value="0.0000000000"/>
2854                             </radius>
2855                             <theta>
2856                               <angle value="0.000000"/>
2857                             </theta>
2858                           </radial_composite>
2859                         </t2>
2860                       </composite>
2861                     </entry>
2862                     <entry>
2863                       <composite type="bline_point">
2864                         <point>
2865                           <vector>
2866                             <x>1.7848598957</x>
2867                             <y>3.5697197914</y>
2868                           </vector>
2869                         </point>
2870                         <width>
2871                           <real value="1.0000000000"/>
2872                         </width>
2873                         <origin>
2874                           <real value="0.5000000000"/>
2875                         </origin>
2876                         <split>
2877                           <bool value="false"/>
2878                         </split>
2879                         <t1>
2880                           <radial_composite type="vector">
2881                             <radius>
2882                               <real value="0.0000000000"/>
2883                             </radius>
2884                             <theta>
2885                               <angle value="0.000000"/>
2886                             </theta>
2887                           </radial_composite>
2888                         </t1>
2889                         <t2>
2890                           <radial_composite type="vector">
2891                             <radius>
2892                               <real value="0.0000000000"/>
2893                             </radius>
2894                             <theta>
2895                               <angle value="0.000000"/>
2896                             </theta>
2897                           </radial_composite>
2898                         </t2>
2899                       </composite>
2900                     </entry>
2901                     <entry>
2902                       <composite type="bline_point">
2903                         <point>
2904                           <vector>
2905                             <x>2.4338998795</x>
2906                             <y>3.4074599743</y>
2907                           </vector>
2908                         </point>
2909                         <width>
2910                           <real value="1.0000000000"/>
2911                         </width>
2912                         <origin>
2913                           <real value="0.5000000000"/>
2914                         </origin>
2915                         <split>
2916                           <bool value="false"/>
2917                         </split>
2918                         <t1>
2919                           <radial_composite type="vector">
2920                             <radius>
2921                               <real value="0.6884108607"/>
2922                             </radius>
2923                             <theta>
2924                               <angle value="-45.000000"/>
2925                             </theta>
2926                           </radial_composite>
2927                         </t1>
2928                         <t2>
2929                           <radial_composite type="vector">
2930                             <radius>
2931                               <real value="0.6884108607"/>
2932                             </radius>
2933                             <theta>
2934                               <angle value="-45.000000"/>
2935                             </theta>
2936                           </radial_composite>
2937                         </t2>
2938                       </composite>
2939                     </entry>
2940                   </bline>
2941                 </param>
2942               </layer>
2943               <layer type="linear_gradient" active="false" version="0.0" desc="Pencil colours Linear Gradient">
2944                 <param name="z_depth">
2945                   <real value="0.0000000000"/>
2946                 </param>
2947                 <param name="amount">
2948                   <real value="1.0000000000"/>
2949                 </param>
2950                 <param name="blend_method">
2951                   <integer value="13"/>
2952                 </param>
2953                 <param name="p1">
2954                   <vector>
2955                     <x>-2.4338998795</x>
2956                     <y>-1.4603400230</y>
2957                   </vector>
2958                 </param>
2959                 <param name="p2">
2960                   <vector>
2961                     <x>2.1093800068</x>
2962                     <y>2.9206798077</y>
2963                   </vector>
2964                 </param>
2965                 <param name="gradient">
2966                   <gradient>
2967                     <color pos="0.010753">
2968                       <r>0.000000</r>
2969                       <g>0.000000</g>
2970                       <b>0.000000</b>
2971                       <a>1.000000</a>
2972                     </color>
2973                     <color pos="0.064516">
2974                       <r>1.000000</r>
2975                       <g>1.000000</g>
2976                       <b>1.000000</b>
2977                       <a>1.000000</a>
2978                     </color>
2979                     <color pos="0.129032">
2980                       <r>0.706375</r>
2981                       <g>0.315940</g>
2982                       <b>0.001616</b>
2983                       <a>1.000000</a>
2984                     </color>
2985                     <color pos="0.838710">
2986                       <r>0.625088</r>
2987                       <g>0.423825</g>
2988                       <b>0.000000</b>
2989                       <a>1.000000</a>
2990                     </color>
2991                     <color pos="0.892473">
2992                       <r>1.000000</r>
2993                       <g>0.000000</g>
2994                       <b>0.000000</b>
2995                       <a>1.000000</a>
2996                     </color>
2997                   </gradient>
2998                 </param>
2999                 <param name="loop">
3000                   <bool value="false"/>
3001                 </param>
3002                 <param name="zigzag">
3003                   <bool value="false"/>
3004                 </param>
3005               </layer>
3006               <layer type="region" active="true" version="0.1" desc="Pencil Lead">
3007                 <param name="z_depth">
3008                   <real value="0.0000000000"/>
3009                 </param>
3010                 <param name="amount">
3011                   <real value="1.0000000000"/>
3012                 </param>
3013                 <param name="blend_method">
3014                   <integer value="0"/>
3015                 </param>
3016                 <param name="color">
3017                   <color>
3018                     <r>0.000000</r>
3019                     <g>0.000000</g>
3020                     <b>0.000000</b>
3021                     <a>1.000000</a>
3022                   </color>
3023                 </param>
3024                 <param name="origin">
3025                   <vector>
3026                     <x>0.0000000000</x>
3027                     <y>0.0000000000</y>
3028                   </vector>
3029                 </param>
3030                 <param name="invert">
3031                   <bool value="false"/>
3032                 </param>
3033                 <param name="antialias">
3034                   <bool value="true"/>
3035                 </param>
3036                 <param name="feather">
3037                   <real value="0.0000000000"/>
3038                 </param>
3039                 <param name="blurtype">
3040                   <integer value="1"/>
3041                 </param>
3042                 <param name="winding_style">
3043                   <integer value="0"/>
3044                 </param>
3045                 <param name="bline">
3046                   <bline type="bline_point" loop="true">
3047                     <entry>
3048                       <composite type="bline_point">
3049                         <point>
3050                           <vector>
3051                             <x>-2.4338998795</x>
3052                             <y>-1.1358200312</y>
3053                           </vector>
3054                         </point>
3055                         <width>
3056                           <real value="1.0000000000"/>
3057                         </width>
3058                         <origin>
3059                           <real value="0.5000000000"/>
3060                         </origin>
3061                         <split>
3062                           <bool value="false"/>
3063                         </split>
3064                         <t1>
3065                           <radial_composite type="vector">
3066                             <radius>
3067                               <real value="0.0000000000"/>
3068                             </radius>
3069                             <theta>
3070                               <angle value="0.000000"/>
3071                             </theta>
3072                           </radial_composite>
3073                         </t1>
3074                         <t2>
3075                           <radial_composite type="vector">
3076                             <radius>
3077                               <real value="0.0000000000"/>
3078                             </radius>
3079                             <theta>
3080                               <angle value="0.000000"/>
3081                             </theta>
3082                           </radial_composite>
3083                         </t2>
3084                       </composite>
3085                     </entry>
3086                     <entry>
3087                       <composite type="bline_point">
3088                         <point>
3089                           <vector>
3090                             <x>-2.1906459332</x>
3091                             <y>-1.2300417423</y>
3092                           </vector>
3093                         </point>
3094                         <width>
3095                           <real value="1.0000000000"/>
3096                         </width>
3097                         <origin>
3098                           <real value="0.4999577701"/>
3099                         </origin>
3100                         <split>
3101                           <bool value="false"/>
3102                         </split>
3103                         <t1>
3104                           <radial_composite type="vector">
3105                             <radius>
3106                               <real value="0.3441763565"/>
3107                             </radius>
3108                             <theta>
3109                               <angle value="-45.000000"/>
3110                             </theta>
3111                           </radial_composite>
3112                         </t1>
3113                         <t2>
3114                           <radial_composite type="vector">
3115                             <radius>
3116                               <real value="0.3441763565"/>
3117                             </radius>
3118                             <theta>
3119                               <angle value="-45.000000"/>
3120                             </theta>
3121                           </radial_composite>
3122                         </t2>
3123                       </composite>
3124                     </entry>
3125                     <entry>
3126                       <composite type="bline_point">
3127                         <point>
3128                           <vector>
3129                             <x>-2.1093800068</x>
3130                             <y>-1.4603400230</y>
3131                           </vector>
3132                         </point>
3133                         <width>
3134                           <real value="1.0000000000"/>
3135                         </width>
3136                         <origin>
3137                           <real value="0.5000000000"/>
3138                         </origin>
3139                         <split>
3140                           <bool value="false"/>
3141                         </split>
3142                         <t1>
3143                           <radial_composite type="vector">
3144                             <radius>
3145                               <real value="0.0000000000"/>
3146                             </radius>
3147                             <theta>
3148                               <angle value="0.000000"/>
3149                             </theta>
3150                           </radial_composite>
3151                         </t1>
3152                         <t2>
3153                           <radial_composite type="vector">
3154                             <radius>
3155                               <real value="0.0000000000"/>
3156                             </radius>
3157                             <theta>
3158                               <angle value="0.000000"/>
3159                             </theta>
3160                           </radial_composite>
3161                         </t2>
3162                       </composite>
3163                     </entry>
3164                     <entry>
3165                       <composite type="bline_point">
3166                         <point>
3167                           <vector>
3168                             <x>-2.5961599350</x>
3169                             <y>-1.6225999594</y>
3170                           </vector>
3171                         </point>
3172                         <width>
3173                           <real value="1.0000000000"/>
3174                         </width>
3175                         <origin>
3176                           <real value="0.5000000000"/>
3177                         </origin>
3178                         <split>
3179                           <bool value="false"/>
3180                         </split>
3181                         <t1>
3182                           <radial_composite type="vector">
3183                             <radius>
3184                               <real value="0.0000000000"/>
3185                             </radius>
3186                             <theta>
3187                               <angle value="0.000000"/>
3188                             </theta>
3189                           </radial_composite>
3190                         </t1>
3191                         <t2>
3192                           <radial_composite type="vector">
3193                             <radius>
3194                               <real value="0.0000000000"/>
3195                             </radius>
3196                             <theta>
3197                               <angle value="0.000000"/>
3198                             </theta>
3199                           </radial_composite>
3200                         </t2>
3201                       </composite>
3202                     </entry>
3203                   </bline>
3204                 </param>
3205               </layer>
3206               <layer type="region" active="true" version="0.1" desc="Bare Wood">
3207                 <param name="z_depth">
3208                   <real value="0.0000000000"/>
3209                 </param>
3210                 <param name="amount">
3211                   <real value="1.0000000000"/>
3212                 </param>
3213                 <param name="blend_method">
3214                   <integer value="0"/>
3215                 </param>
3216                 <param name="color">
3217                   <color>
3218                     <r>1.000000</r>
3219                     <g>0.718828</g>
3220                     <b>0.313430</b>
3221                     <a>1.000000</a>
3222                   </color>
3223                 </param>
3224                 <param name="origin">
3225                   <vector>
3226                     <x>0.0000000000</x>
3227                     <y>0.0000000000</y>
3228                   </vector>
3229                 </param>
3230                 <param name="invert">
3231                   <bool value="false"/>
3232                 </param>
3233                 <param name="antialias">
3234                   <bool value="true"/>
3235                 </param>
3236                 <param name="feather">
3237                   <real value="0.0000000000"/>
3238                 </param>
3239                 <param name="blurtype">
3240                   <integer value="1"/>
3241                 </param>
3242                 <param name="winding_style">
3243                   <integer value="0"/>
3244                 </param>
3245                 <param name="bline">
3246                   <bline type="bline_point" loop="true">
3247                     <entry>
3248                       <composite type="bline_point">
3249                         <point>
3250                           <vector>
3251                             <x>-1.4603400230</x>
3252                             <y>-0.4867799878</y>
3253                           </vector>
3254                         </point>
3255                         <width>
3256                           <real value="1.0000000000"/>
3257                         </width>
3258                         <origin>
3259                           <real value="0.5000000000"/>
3260                         </origin>
3261                         <split>
3262                           <bool value="false"/>
3263                         </split>
3264                         <t1>
3265                           <radial_composite type="vector">
3266                             <radius>
3267                               <real value="0.6884108607"/>
3268                             </radius>
3269                             <theta>
3270                               <angle value="-45.000000"/>
3271                             </theta>
3272                           </radial_composite>
3273                         </t1>
3274                         <t2>
3275                           <radial_composite type="vector">
3276                             <radius>
3277                               <real value="0.6884108607"/>
3278                             </radius>
3279                             <theta>
3280                               <angle value="-45.000000"/>
3281                             </theta>
3282                           </radial_composite>
3283                         </t2>
3284                       </composite>
3285                     </entry>
3286                     <entry>
3287                       <composite type="bline_point">
3288                         <point>
3289                           <vector>
3290                             <x>-1.2980799675</x>
3291                             <y>-1.1358200312</y>
3292                           </vector>
3293                         </point>
3294                         <width>
3295                           <real value="1.0000000000"/>
3296                         </width>
3297                         <origin>
3298                           <real value="0.5000000000"/>
3299                         </origin>
3300                         <split>
3301                           <bool value="false"/>
3302                         </split>
3303                         <t1>
3304                           <radial_composite type="vector">
3305                             <radius>
3306                               <real value="0.0000000000"/>
3307                             </radius>
3308                             <theta>
3309                               <angle value="0.000000"/>
3310                             </theta>
3311                           </radial_composite>
3312                         </t1>
3313                         <t2>
3314                           <radial_composite type="vector">
3315                             <radius>
3316                               <real value="0.0000000000"/>
3317                             </radius>
3318                             <theta>
3319                               <angle value="0.000000"/>
3320                             </theta>
3321                           </radial_composite>
3322                         </t2>
3323                       </composite>
3324                     </entry>
3325                     <entry>
3326                       <composite type="bline_point">
3327                         <point>
3328                           <vector>
3329                             <x>-2.1093800068</x>
3330                             <y>-1.4603400230</y>
3331                           </vector>
3332                         </point>
3333                         <width>
3334                           <real value="1.0000000000"/>
3335                         </width>
3336                         <origin>
3337                           <real value="0.5000000000"/>
3338                         </origin>
3339                         <split>
3340                           <bool value="false"/>
3341                         </split>
3342                         <t1>
3343                           <radial_composite type="vector">
3344                             <radius>
3345                               <real value="0.0000000000"/>
3346                             </radius>
3347                             <theta>
3348                               <angle value="0.000000"/>
3349                             </theta>
3350                           </radial_composite>
3351                         </t1>
3352                         <t2>
3353                           <radial_composite type="vector">
3354                             <radius>
3355                               <real value="0.0000000000"/>
3356                             </radius>
3357                             <theta>
3358                               <angle value="0.000000"/>
3359                             </theta>
3360                           </radial_composite>
3361                         </t2>
3362                       </composite>
3363                     </entry>
3364                     <entry>
3365                       <composite type="bline_point">
3366                         <point>
3367                           <vector>
3368                             <x>-2.1958444118</x>
3369                             <y>-1.2352403402</y>
3370                           </vector>
3371                         </point>
3372                         <width>
3373                           <real value="1.0000000000"/>
3374                         </width>
3375                         <origin>
3376                           <real value="0.5000422001"/>
3377                         </origin>
3378                         <split>
3379                           <bool value="false"/>
3380                         </split>
3381                         <t1>
3382                           <radial_composite type="vector">
3383                             <radius>
3384                               <real value="0.3441763768"/>
3385                             </radius>
3386                             <theta>
3387                               <angle value="135.000000"/>
3388                             </theta>
3389                           </radial_composite>
3390                         </t1>
3391                         <t2>
3392                           <radial_composite type="vector">
3393                             <radius>
3394                               <real value="0.3441763768"/>
3395                             </radius>
3396                             <theta>
3397                               <angle value="135.000000"/>
3398                             </theta>
3399                           </radial_composite>
3400                         </t2>
3401                       </composite>
3402                     </entry>
3403                     <entry>
3404                       <composite type="bline_point">
3405                         <point>
3406                           <vector>
3407                             <x>-2.4338998795</x>
3408                             <y>-1.1358200312</y>
3409                           </vector>
3410                         </point>
3411                         <width>
3412                           <real value="1.0000000000"/>
3413                         </width>
3414                         <origin>
3415                           <real value="0.5000000000"/>
3416                         </origin>
3417                         <split>
3418                           <bool value="false"/>
3419                         </split>
3420                         <t1>
3421                           <radial_composite type="vector">
3422                             <radius>
3423                               <real value="0.0000000000"/>
3424                             </radius>
3425                             <theta>
3426                               <angle value="0.000000"/>
3427                             </theta>
3428                           </radial_composite>
3429                         </t1>
3430                         <t2>
3431                           <radial_composite type="vector">
3432                             <radius>
3433                               <real value="0.0000000000"/>
3434                             </radius>
3435                             <theta>
3436                               <angle value="0.000000"/>
3437                             </theta>
3438                           </radial_composite>
3439                         </t2>
3440                       </composite>
3441                     </entry>
3442                     <entry>
3443                       <composite type="bline_point">
3444                         <point>
3445                           <vector>
3446                             <x>-2.1093800068</x>
3447                             <y>-0.3245199919</y>
3448                           </vector>
3449                         </point>
3450                         <width>
3451                           <real value="1.0000000000"/>
3452                         </width>
3453                         <origin>
3454                           <real value="0.5000000000"/>
3455                         </origin>
3456                         <split>
3457                           <bool value="false"/>
3458                         </split>
3459                         <t1>
3460                           <radial_composite type="vector">
3461                             <radius>
3462                               <real value="0.0000000000"/>
3463                             </radius>
3464                             <theta>
3465                               <angle value="0.000000"/>
3466                             </theta>
3467                           </radial_composite>
3468                         </t1>
3469                         <t2>
3470                           <radial_composite type="vector">
3471                             <radius>
3472                               <real value="0.0000000000"/>
3473                             </radius>
3474                             <theta>
3475                               <angle value="0.000000"/>
3476                             </theta>
3477                           </radial_composite>
3478                         </t2>
3479                       </composite>
3480                     </entry>
3481                   </bline>
3482                 </param>
3483               </layer>
3484               <layer type="region" active="true" version="0.1" desc="Pencil Shaft">
3485                 <param name="z_depth">
3486                   <real value="0.0000000000"/>
3487                 </param>
3488                 <param name="amount">
3489                   <real value="1.0000000000"/>
3490                 </param>
3491                 <param name="blend_method">
3492                   <integer value="0"/>
3493                 </param>
3494                 <param name="color">
3495                   <color>
3496                     <r>0.718828</r>
3497                     <g>0.323086</g>
3498                     <b>0.100841</b>
3499                     <a>1.000000</a>
3500                   </color>
3501                 </param>
3502                 <param name="origin">
3503                   <vector>
3504                     <x>0.0000000000</x>
3505                     <y>0.0000000000</y>
3506                   </vector>
3507                 </param>
3508                 <param name="invert">
3509                   <bool value="false"/>
3510                 </param>
3511                 <param name="antialias">
3512                   <bool value="true"/>
3513                 </param>
3514                 <param name="feather">
3515                   <real value="0.0000000000"/>
3516                 </param>
3517                 <param name="blurtype">
3518                   <integer value="1"/>
3519                 </param>
3520                 <param name="winding_style">
3521                   <integer value="0"/>
3522                 </param>
3523                 <param name="bline">
3524                   <bline type="bline_point" loop="true">
3525                     <entry>
3526                       <composite type="bline_point">
3527                         <point>
3528                           <vector>
3529                             <x>-1.4603400230</x>
3530                             <y>-0.4867799878</y>
3531                           </vector>
3532                         </point>
3533                         <width>
3534                           <real value="1.0000000000"/>
3535                         </width>
3536                         <origin>
3537                           <real value="0.5000000000"/>
3538                         </origin>
3539                         <split>
3540                           <bool value="false"/>
3541                         </split>
3542                         <t1>
3543                           <radial_composite type="vector">
3544                             <radius>
3545                               <real value="0.6884108607"/>
3546                             </radius>
3547                             <theta>
3548                               <angle value="-45.000000"/>
3549                             </theta>
3550                           </radial_composite>
3551                         </t1>
3552                         <t2>
3553                           <radial_composite type="vector">
3554                             <radius>
3555                               <real value="0.6884108607"/>
3556                             </radius>
3557                             <theta>
3558                               <angle value="-45.000000"/>
3559                             </theta>
3560                           </radial_composite>
3561                         </t2>
3562                       </composite>
3563                     </entry>
3564                     <entry>
3565                       <composite type="bline_point">
3566                         <point>
3567                           <vector>
3568                             <x>-1.2980799675</x>
3569                             <y>-1.1358200312</y>
3570                           </vector>
3571                         </point>
3572                         <width>
3573                           <real value="1.0000000000"/>
3574                         </width>
3575                         <origin>
3576                           <real value="0.5000000000"/>
3577                         </origin>
3578                         <split>
3579                           <bool value="false"/>
3580                         </split>
3581                         <t1>
3582                           <radial_composite type="vector">
3583                             <radius>
3584                               <real value="0.0000000000"/>
3585                             </radius>
3586                             <theta>
3587                               <angle value="0.000000"/>
3588                             </theta>
3589                           </radial_composite>
3590                         </t1>
3591                         <t2>
3592                           <radial_composite type="vector">
3593                             <radius>
3594                               <real value="0.0000000000"/>
3595                             </radius>
3596                             <theta>
3597                               <angle value="0.000000"/>
3598                             </theta>
3599                           </radial_composite>
3600                         </t2>
3601                       </composite>
3602                     </entry>
3603                     <entry>
3604                       <composite type="bline_point">
3605                         <point>
3606                           <vector>
3607                             <x>1.6225999594</x>
3608                             <y>1.7848598957</y>
3609                           </vector>
3610                         </point>
3611                         <width>
3612                           <real value="1.0000000000"/>
3613                         </width>
3614                         <origin>
3615                           <real value="0.5000000000"/>
3616                         </origin>
3617                         <split>
3618                           <bool value="false"/>
3619                         </split>
3620                         <t1>
3621                           <radial_composite type="vector">
3622                             <radius>
3623                               <real value="0.0000000000"/>
3624                             </radius>
3625                             <theta>
3626                               <angle value="0.000000"/>
3627                             </theta>
3628                           </radial_composite>
3629                         </t1>
3630                         <t2>
3631                           <radial_composite type="vector">
3632                             <radius>
3633                               <real value="0.0000000000"/>
3634                             </radius>
3635                             <theta>
3636                               <angle value="0.000000"/>
3637                             </theta>
3638                           </radial_composite>
3639                         </t2>
3640                       </composite>
3641                     </entry>
3642                     <entry>
3643                       <composite type="bline_point">
3644                         <point>
3645                           <vector>
3646                             <x>1.4603400230</x>
3647                             <y>2.4338998795</y>
3648                           </vector>
3649                         </point>
3650                         <width>
3651                           <real value="1.0000000000"/>
3652                         </width>
3653                         <origin>
3654                           <real value="0.5000000000"/>
3655                         </origin>
3656                         <split>
3657                           <bool value="false"/>
3658                         </split>
3659                         <t1>
3660                           <radial_composite type="vector">
3661                             <radius>
3662                               <real value="0.6884108607"/>
3663                             </radius>
3664                             <theta>
3665                               <angle value="135.000000"/>
3666                             </theta>
3667                           </radial_composite>
3668                         </t1>
3669                         <t2>
3670                           <radial_composite type="vector">
3671                             <radius>
3672                               <real value="0.6884108607"/>
3673                             </radius>
3674                             <theta>
3675                               <angle value="135.000000"/>
3676                             </theta>
3677                           </radial_composite>
3678                         </t2>
3679                       </composite>
3680                     </entry>
3681                     <entry>
3682                       <composite type="bline_point">
3683                         <point>
3684                           <vector>
3685                             <x>0.8112999797</x>
3686                             <y>2.5961599350</y>
3687                           </vector>
3688                         </point>
3689                         <width>
3690                           <real value="1.0000000000"/>
3691                         </width>
3692                         <origin>
3693                           <real value="0.5000000000"/>
3694                         </origin>
3695                         <split>
3696                           <bool value="false"/>
3697                         </split>
3698                         <t1>
3699                           <radial_composite type="vector">
3700                             <radius>
3701                               <real value="0.0000000000"/>
3702                             </radius>
3703                             <theta>
3704                               <angle value="0.000000"/>
3705                             </theta>
3706                           </radial_composite>
3707                         </t1>
3708                         <t2>
3709                           <radial_composite type="vector">
3710                             <radius>
3711                               <real value="0.0000000000"/>
3712                             </radius>
3713                             <theta>
3714                               <angle value="0.000000"/>
3715                             </theta>
3716                           </radial_composite>
3717                         </t2>
3718                       </composite>
3719                     </entry>
3720                     <entry>
3721                       <composite type="bline_point">
3722                         <point>
3723                           <vector>
3724                             <x>-2.1093800068</x>
3725                             <y>-0.3245199919</y>
3726                           </vector>
3727                         </point>
3728                         <width>
3729                           <real value="1.0000000000"/>
3730                         </width>
3731                         <origin>
3732                           <real value="0.5000000000"/>
3733                         </origin>
3734                         <split>
3735                           <bool value="false"/>
3736                         </split>
3737                         <t1>
3738                           <radial_composite type="vector">
3739                             <radius>
3740                               <real value="0.0000000000"/>
3741                             </radius>
3742                             <theta>
3743                               <angle value="0.000000"/>
3744                             </theta>
3745                           </radial_composite>
3746                         </t1>
3747                         <t2>
3748                           <radial_composite type="vector">
3749                             <radius>
3750                               <real value="0.0000000000"/>
3751                             </radius>
3752                             <theta>
3753                               <angle value="0.000000"/>
3754                             </theta>
3755                           </radial_composite>
3756                         </t2>
3757                       </composite>
3758                     </entry>
3759                   </bline>
3760                 </param>
3761               </layer>
3762               <layer type="region" active="true" version="0.1" desc="Silver Band">
3763                 <param name="z_depth">
3764                   <real value="0.0000000000"/>
3765                 </param>
3766                 <param name="amount">
3767                   <real value="1.0000000000"/>
3768                 </param>
3769                 <param name="blend_method">
3770                   <integer value="0"/>
3771                 </param>
3772                 <param name="color">
3773                   <color>
3774                     <r>0.485435</r>
3775                     <g>0.487383</g>
3776                     <b>0.487383</b>
3777                     <a>1.000000</a>
3778                   </color>
3779                 </param>
3780                 <param name="origin">
3781                   <vector>
3782                     <x>0.0000000000</x>
3783                     <y>0.0000000000</y>
3784                   </vector>
3785                 </param>
3786                 <param name="invert">
3787                   <bool value="false"/>
3788                 </param>
3789                 <param name="antialias">
3790                   <bool value="true"/>
3791                 </param>
3792                 <param name="feather">
3793                   <real value="0.0000000000"/>
3794                 </param>
3795                 <param name="blurtype">
3796                   <integer value="1"/>
3797                 </param>
3798                 <param name="winding_style">
3799                   <integer value="0"/>
3800                 </param>
3801                 <param name="bline">
3802                   <bline type="bline_point" loop="true">
3803                     <entry>
3804                       <composite type="bline_point">
3805                         <point>
3806                           <vector>
3807                             <x>1.4603400230</x>
3808                             <y>2.4338998795</y>
3809                           </vector>
3810                         </point>
3811                         <width>
3812                           <real value="1.0000000000"/>
3813                         </width>
3814                         <origin>
3815                           <real value="0.5000000000"/>
3816                         </origin>
3817                         <split>
3818                           <bool value="false"/>
3819                         </split>
3820                         <t1>
3821                           <radial_composite type="vector">
3822                             <radius>
3823                               <real value="0.6884108607"/>
3824                             </radius>
3825                             <theta>
3826                               <angle value="-45.000000"/>
3827                             </theta>
3828                           </radial_composite>
3829                         </t1>
3830                         <t2>
3831                           <radial_composite type="vector">
3832                             <radius>
3833                               <real value="0.6884108607"/>
3834                             </radius>
3835                             <theta>
3836                               <angle value="-45.000000"/>
3837                             </theta>
3838                           </radial_composite>
3839                         </t2>
3840                       </composite>
3841                     </entry>
3842                     <entry>
3843                       <composite type="bline_point">
3844                         <point>
3845                           <vector>
3846                             <x>1.6225999594</x>
3847                             <y>1.7848598957</y>
3848                           </vector>
3849                         </point>
3850                         <width>
3851                           <real value="1.0000000000"/>
3852                         </width>
3853                         <origin>
3854                           <real value="0.5000000000"/>
3855                         </origin>
3856                         <split>
3857                           <bool value="false"/>
3858                         </split>
3859                         <t1>
3860                           <radial_composite type="vector">
3861                             <radius>
3862                               <real value="0.0000000000"/>
3863                             </radius>
3864                             <theta>
3865                               <angle value="0.000000"/>
3866                             </theta>
3867                           </radial_composite>
3868                         </t1>
3869                         <t2>
3870                           <radial_composite type="vector">
3871                             <radius>
3872                               <real value="0.0000000000"/>
3873                             </radius>
3874                             <theta>
3875                               <angle value="0.000000"/>
3876                             </theta>
3877                           </radial_composite>
3878                         </t2>
3879                       </composite>
3880                     </entry>
3881                     <entry>
3882                       <composite type="bline_point">
3883                         <point>
3884                           <vector>
3885                             <x>1.9471199512</x>
3886                             <y>2.1093800068</y>
3887                           </vector>
3888                         </point>
3889                         <width>
3890                           <real value="1.0000000000"/>
3891                         </width>
3892                         <origin>
3893                           <real value="0.5000000000"/>
3894                         </origin>
3895                         <split>
3896                           <bool value="false"/>
3897                         </split>
3898                         <t1>
3899                           <radial_composite type="vector">
3900                             <radius>
3901                               <real value="0.0000000000"/>
3902                             </radius>
3903                             <theta>
3904                               <angle value="0.000000"/>
3905                             </theta>
3906                           </radial_composite>
3907                         </t1>
3908                         <t2>
3909                           <radial_composite type="vector">
3910                             <radius>
3911                               <real value="0.0000000000"/>
3912                             </radius>
3913                             <theta>
3914                               <angle value="0.000000"/>
3915                             </theta>
3916                           </radial_composite>
3917                         </t2>
3918                       </composite>
3919                     </entry>
3920                     <entry>
3921                       <composite type="bline_point">
3922                         <point>
3923                           <vector>
3924                             <x>1.7848598957</x>
3925                             <y>2.7584199905</y>
3926                           </vector>
3927                         </point>
3928                         <width>
3929                           <real value="1.0000000000"/>
3930                         </width>
3931                         <origin>
3932                           <real value="0.5000000000"/>
3933                         </origin>
3934                         <split>
3935                           <bool value="false"/>
3936                         </split>
3937                         <t1>
3938                           <radial_composite type="vector">
3939                             <radius>
3940                               <real value="0.6884108607"/>
3941                             </radius>
3942                             <theta>
3943                               <angle value="135.000000"/>
3944                             </theta>
3945                           </radial_composite>
3946                         </t1>
3947                         <t2>
3948                           <radial_composite type="vector">
3949                             <radius>
3950                               <real value="0.6884108607"/>
3951                             </radius>
3952                             <theta>
3953                               <angle value="135.000000"/>
3954                             </theta>
3955                           </radial_composite>
3956                         </t2>
3957                       </composite>
3958                     </entry>
3959                     <entry>
3960                       <composite type="bline_point">
3961                         <point>
3962                           <vector>
3963                             <x>1.1358199120</x>
3964                             <y>2.9206798077</y>
3965                           </vector>
3966                         </point>
3967                         <width>
3968                           <real value="1.0000000000"/>
3969                         </width>
3970                         <origin>
3971                           <real value="0.5000000000"/>
3972                         </origin>
3973                         <split>
3974                           <bool value="false"/>
3975                         </split>
3976                         <t1>
3977                           <radial_composite type="vector">
3978                             <radius>
3979                               <real value="0.0000000000"/>
3980                             </radius>
3981                             <theta>
3982                               <angle value="0.000000"/>
3983                             </theta>
3984                           </radial_composite>
3985                         </t1>
3986                         <t2>
3987                           <radial_composite type="vector">
3988                             <radius>
3989                               <real value="0.0000000000"/>
3990                             </radius>
3991                             <theta>
3992                               <angle value="0.000000"/>
3993                             </theta>
3994                           </radial_composite>
3995                         </t2>
3996                       </composite>
3997                     </entry>
3998                     <entry>
3999                       <composite type="bline_point">
4000                         <point>
4001                           <vector>
4002                             <x>0.8112999797</x>
4003                             <y>2.5961599350</y>
4004                           </vector>
4005                         </point>
4006                         <width>
4007                           <real value="1.0000000000"/>
4008                         </width>
4009                         <origin>
4010                           <real value="0.5000000000"/>
4011                         </origin>
4012                         <split>
4013                           <bool value="false"/>
4014                         </split>
4015                         <t1>
4016                           <radial_composite type="vector">
4017                             <radius>
4018                               <real value="0.0000000000"/>
4019                             </radius>
4020                             <theta>
4021                               <angle value="0.000000"/>
4022                             </theta>
4023                           </radial_composite>
4024                         </t1>
4025                         <t2>
4026                           <radial_composite type="vector">
4027                             <radius>
4028                               <real value="0.0000000000"/>
4029                             </radius>
4030                             <theta>
4031                               <angle value="0.000000"/>
4032                             </theta>
4033                           </radial_composite>
4034                         </t2>
4035                       </composite>
4036                     </entry>
4037                   </bline>
4038                 </param>
4039               </layer>
4040               <layer type="region" active="true" version="0.1" desc="Red End cap">
4041                 <param name="z_depth">
4042                   <real value="0.0000000000"/>
4043                 </param>
4044                 <param name="amount">
4045                   <real value="1.0000000000"/>
4046                 </param>
4047                 <param name="blend_method">
4048                   <integer value="0"/>
4049                 </param>
4050                 <param name="color">
4051                   <color>
4052                     <r>1.000000</r>
4053                     <g>0.000000</g>
4054                     <b>0.000000</b>
4055                     <a>1.000000</a>
4056                   </color>
4057                 </param>
4058                 <param name="origin">
4059                   <vector>
4060                     <x>0.0000000000</x>
4061                     <y>0.0000000000</y>
4062                   </vector>
4063                 </param>
4064                 <param name="invert">
4065                   <bool value="false"/>
4066                 </param>
4067                 <param name="antialias">
4068                   <bool value="true"/>
4069                 </param>
4070                 <param name="feather">
4071                   <real value="0.0000000000"/>
4072                 </param>
4073                 <param name="blurtype">
4074                   <integer value="1"/>
4075                 </param>
4076                 <param name="winding_style">
4077                   <integer value="0"/>
4078                 </param>
4079                 <param name="bline">
4080                   <bline type="bline_point" loop="true">
4081                     <entry>
4082                       <composite type="bline_point">
4083                         <point>
4084                           <vector>
4085                             <x>1.7848598957</x>
4086                             <y>2.7584199905</y>
4087                           </vector>
4088                         </point>
4089                         <width>
4090                           <real value="1.0000000000"/>
4091                         </width>
4092                         <origin>
4093                           <real value="0.5000000000"/>
4094                         </origin>
4095                         <split>
4096                           <bool value="false"/>
4097                         </split>
4098                         <t1>
4099                           <radial_composite type="vector">
4100                             <radius>
4101                               <real value="0.6884108607"/>
4102                             </radius>
4103                             <theta>
4104                               <angle value="-45.000000"/>
4105                             </theta>
4106                           </radial_composite>
4107                         </t1>
4108                         <t2>
4109                           <radial_composite type="vector">
4110                             <radius>
4111                               <real value="0.6884108607"/>
4112                             </radius>
4113                             <theta>
4114                               <angle value="-45.000000"/>
4115                             </theta>
4116                           </radial_composite>
4117                         </t2>
4118                       </composite>
4119                     </entry>
4120                     <entry>
4121                       <composite type="bline_point">
4122                         <point>
4123                           <vector>
4124                             <x>1.9471199512</x>
4125                             <y>2.1093800068</y>
4126                           </vector>
4127                         </point>
4128                         <width>
4129                           <real value="1.0000000000"/>
4130                         </width>
4131                         <origin>
4132                           <real value="0.5000000000"/>
4133                         </origin>
4134                         <split>
4135                           <bool value="false"/>
4136                         </split>
4137                         <t1>
4138                           <radial_composite type="vector">
4139                             <radius>
4140                               <real value="0.0000000000"/>
4141                             </radius>
4142                             <theta>
4143                               <angle value="0.000000"/>
4144                             </theta>
4145                           </radial_composite>
4146                         </t1>
4147                         <t2>
4148                           <radial_composite type="vector">
4149                             <radius>
4150                               <real value="0.0000000000"/>
4151                             </radius>
4152                             <theta>
4153                               <angle value="0.000000"/>
4154                             </theta>
4155                           </radial_composite>
4156                         </t2>
4157                       </composite>
4158                     </entry>
4159                     <entry>
4160                       <composite type="bline_point">
4161                         <point>
4162                           <vector>
4163                             <x>2.5961599350</x>
4164                             <y>2.7584199905</y>
4165                           </vector>
4166                         </point>
4167                         <width>
4168                           <real value="1.0000000000"/>
4169                         </width>
4170                         <origin>
4171                           <real value="0.5000000000"/>
4172                         </origin>
4173                         <split>
4174                           <bool value="false"/>
4175                         </split>
4176                         <t1>
4177                           <radial_composite type="vector">
4178                             <radius>
4179                               <real value="0.0000000000"/>
4180                             </radius>
4181                             <theta>
4182                               <angle value="0.000000"/>
4183                             </theta>
4184                           </radial_composite>
4185                         </t1>
4186                         <t2>
4187                           <radial_composite type="vector">
4188                             <radius>
4189                               <real value="0.0000000000"/>
4190                             </radius>
4191                             <theta>
4192                               <angle value="0.000000"/>
4193                             </theta>
4194                           </radial_composite>
4195                         </t2>
4196                       </composite>
4197                     </entry>
4198                     <entry>
4199                       <composite type="bline_point">
4200                         <point>
4201                           <vector>
4202                             <x>2.4338998795</x>
4203                             <y>3.4074599743</y>
4204                           </vector>
4205                         </point>
4206                         <width>
4207                           <real value="1.0000000000"/>
4208                         </width>
4209                         <origin>
4210                           <real value="0.5000000000"/>
4211                         </origin>
4212                         <split>
4213                           <bool value="false"/>
4214                         </split>
4215                         <t1>
4216                           <radial_composite type="vector">
4217                             <radius>
4218                               <real value="0.6884108607"/>
4219                             </radius>
4220                             <theta>
4221                               <angle value="135.000000"/>
4222                             </theta>
4223                           </radial_composite>
4224                         </t1>
4225                         <t2>
4226                           <radial_composite type="vector">
4227                             <radius>
4228                               <real value="0.6884108607"/>
4229                             </radius>
4230                             <theta>
4231                               <angle value="135.000000"/>
4232                             </theta>
4233                           </radial_composite>
4234                         </t2>
4235                       </composite>
4236                     </entry>
4237                     <entry>
4238                       <composite type="bline_point">
4239                         <point>
4240                           <vector>
4241                             <x>1.7848598957</x>
4242                             <y>3.5697197914</y>
4243                           </vector>
4244                         </point>
4245                         <width>
4246                           <real value="1.0000000000"/>
4247                         </width>
4248                         <origin>
4249                           <real value="0.5000000000"/>
4250                         </origin>
4251                         <split>
4252                           <bool value="false"/>
4253                         </split>
4254                         <t1>
4255                           <radial_composite type="vector">
4256                             <radius>
4257                               <real value="0.0000000000"/>
4258                             </radius>
4259                             <theta>
4260                               <angle value="0.000000"/>
4261                             </theta>
4262                           </radial_composite>
4263                         </t1>
4264                         <t2>
4265                           <radial_composite type="vector">
4266                             <radius>
4267                               <real value="0.0000000000"/>
4268                             </radius>
4269                             <theta>
4270                               <angle value="0.000000"/>
4271                             </theta>
4272                           </radial_composite>
4273                         </t2>
4274                       </composite>
4275                     </entry>
4276                     <entry>
4277                       <composite type="bline_point">
4278                         <point>
4279                           <vector>
4280                             <x>1.1358199120</x>
4281                             <y>2.9206798077</y>
4282                           </vector>
4283                         </point>
4284                         <width>
4285                           <real value="1.0000000000"/>
4286                         </width>
4287                         <origin>
4288                           <real value="0.5000000000"/>
4289                         </origin>
4290                         <split>
4291                           <bool value="false"/>
4292                         </split>
4293                         <t1>
4294                           <radial_composite type="vector">
4295                             <radius>
4296                               <real value="0.0000000000"/>
4297                             </radius>
4298                             <theta>
4299                               <angle value="0.000000"/>
4300                             </theta>
4301                           </radial_composite>
4302                         </t1>
4303                         <t2>
4304                           <radial_composite type="vector">
4305                             <radius>
4306                               <real value="0.0000000000"/>
4307                             </radius>
4308                             <theta>
4309                               <angle value="0.000000"/>
4310                             </theta>
4311                           </radial_composite>
4312                         </t2>
4313                       </composite>
4314                     </entry>
4315                   </bline>
4316                 </param>
4317               </layer>
4318               <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
4319                 <param name="z_depth">
4320                   <real value="0.0000000000"/>
4321                 </param>
4322                 <param name="amount">
4323                   <real value="1.0000000000"/>
4324                 </param>
4325                 <param name="blend_method">
4326                   <integer value="6"/>
4327                 </param>
4328                 <param name="p1">
4329                   <vector>
4330                     <x>-0.1622599959</x>
4331                     <y>-0.1622599959</y>
4332                   </vector>
4333                 </param>
4334                 <param name="p2">
4335                   <vector>
4336                     <x>-0.9735599756</x>
4337                     <y>0.6490399837</y>
4338                   </vector>
4339                 </param>
4340                 <param name="gradient">
4341                   <gradient>
4342                     <color pos="0.000000">
4343                       <r>0.000000</r>
4344                       <g>0.000000</g>
4345                       <b>0.000000</b>
4346                       <a>1.000000</a>
4347                     </color>
4348                     <color pos="0.639785">
4349                       <r>1.000000</r>
4350                       <g>1.000000</g>
4351                       <b>1.000000</b>
4352                       <a>0.000000</a>
4353                     </color>
4354                   </gradient>
4355                 </param>
4356                 <param name="loop">
4357                   <bool value="false"/>
4358                 </param>
4359                 <param name="zigzag">
4360                   <bool value="false"/>
4361                 </param>
4362               </layer>
4363               <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
4364                 <param name="z_depth">
4365                   <real value="0.0000000000"/>
4366                 </param>
4367                 <param name="amount">
4368                   <real value="1.0000000000"/>
4369                 </param>
4370                 <param name="blend_method">
4371                   <integer value="4"/>
4372                 </param>
4373                 <param name="p1">
4374                   <vector>
4375                     <x>-0.6490399837</x>
4376                     <y>0.4867799878</y>
4377                   </vector>
4378                 </param>
4379                 <param name="p2">
4380                   <vector>
4381                     <x>-1.1358199120</x>
4382                     <y>0.9735599756</y>
4383                   </vector>
4384                 </param>
4385                 <param name="gradient">
4386                   <gradient>
4387                     <color pos="0.000000">
4388                       <r>0.000000</r>
4389                       <g>0.000000</g>
4390                       <b>0.000000</b>
4391                       <a>0.000000</a>
4392                     </color>
4393                     <color pos="1.000000">
4394                       <r>1.000000</r>
4395                       <g>1.000000</g>
4396                       <b>1.000000</b>
4397                       <a>1.000000</a>
4398                     </color>
4399                   </gradient>
4400                 </param>
4401                 <param name="loop">
4402                   <bool value="false"/>
4403                 </param>
4404                 <param name="zigzag">
4405                   <bool value="false"/>
4406                 </param>
4407               </layer>
4408               <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
4409                 <param name="z_depth">
4410                   <real value="0.0000000000"/>
4411                 </param>
4412                 <param name="amount">
4413                   <real value="1.0000000000"/>
4414                 </param>
4415                 <param name="blend_method">
4416                   <integer value="0"/>
4417                 </param>
4418                 <param name="color">
4419                   <color>
4420                     <r>0.000000</r>
4421                     <g>0.000000</g>
4422                     <b>0.000000</b>
4423                     <a>1.000000</a>
4424                   </color>
4425                 </param>
4426                 <param name="origin">
4427                   <vector>
4428                     <x>0.0000000000</x>
4429                     <y>0.0000000000</y>
4430                   </vector>
4431                 </param>
4432                 <param name="invert">
4433                   <bool value="false"/>
4434                 </param>
4435                 <param name="antialias">
4436                   <bool value="true"/>
4437                 </param>
4438                 <param name="feather">
4439                   <real value="0.0000000000"/>
4440                 </param>
4441                 <param name="blurtype">
4442                   <integer value="1"/>
4443                 </param>
4444                 <param name="winding_style">
4445                   <integer value="0"/>
4446                 </param>
4447                 <param name="bline">
4448                   <bline type="bline_point" loop="true" guid="A32D3DFBB5E89169571CFD14A07B053C">
4449                     <entry>
4450                       <composite type="bline_point">
4451                         <point>
4452                           <vector>
4453                             <x>2.5961599350</x>
4454                             <y>2.7584199905</y>
4455                           </vector>
4456                         </point>
4457                         <width>
4458                           <real value="1.0000000000"/>
4459                         </width>
4460                         <origin>
4461                           <real value="0.5000000000"/>
4462                         </origin>
4463                         <split>
4464                           <bool value="false"/>
4465                         </split>
4466                         <t1>
4467                           <radial_composite type="vector">
4468                             <radius>
4469                               <real value="0.0000000000"/>
4470                             </radius>
4471                             <theta>
4472                               <angle value="-180.000000"/>
4473                             </theta>
4474                           </radial_composite>
4475                         </t1>
4476                         <t2>
4477                           <radial_composite type="vector">
4478                             <radius>
4479                               <real value="0.0000000000"/>
4480                             </radius>
4481                             <theta>
4482                               <angle value="-180.000000"/>
4483                             </theta>
4484                           </radial_composite>
4485                         </t2>
4486                       </composite>
4487                     </entry>
4488                     <entry>
4489                       <composite type="bline_point">
4490                         <point>
4491                           <vector>
4492                             <x>-1.2980799675</x>
4493                             <y>-1.1358200312</y>
4494                           </vector>
4495                         </point>
4496                         <width>
4497                           <real value="1.0000000000"/>
4498                         </width>
4499                         <origin>
4500                           <real value="0.5000000000"/>
4501                         </origin>
4502                         <split>
4503                           <bool value="false"/>
4504                         </split>
4505                         <t1>
4506                           <radial_composite type="vector">
4507                             <radius>
4508                               <real value="0.0000000000"/>
4509                             </radius>
4510                             <theta>
4511                               <angle value="0.000000"/>
4512                             </theta>
4513                           </radial_composite>
4514                         </t1>
4515                         <t2>
4516                           <radial_composite type="vector">
4517                             <radius>
4518                               <real value="0.0000000000"/>
4519                             </radius>
4520                             <theta>
4521                               <angle value="0.000000"/>
4522                             </theta>
4523                           </radial_composite>
4524                         </t2>
4525                       </composite>
4526                     </entry>
4527                     <entry>
4528                       <composite type="bline_point">
4529                         <point>
4530                           <vector>
4531                             <x>-2.1093800068</x>
4532                             <y>-1.4603400230</y>
4533                           </vector>
4534                         </point>
4535                         <width>
4536                           <real value="1.0000000000"/>
4537                         </width>
4538                         <origin>
4539                           <real value="0.5000000000"/>
4540                         </origin>
4541                         <split>
4542                           <bool value="false"/>
4543                         </split>
4544                         <t1>
4545                           <radial_composite type="vector">
4546                             <radius>
4547                               <real value="0.0000000000"/>
4548                             </radius>
4549                             <theta>
4550                               <angle value="0.000000"/>
4551                             </theta>
4552                           </radial_composite>
4553                         </t1>
4554                         <t2>
4555                           <radial_composite type="vector">
4556                             <radius>
4557                               <real value="0.0000000000"/>
4558                             </radius>
4559                             <theta>
4560                               <angle value="0.000000"/>
4561                             </theta>
4562                           </radial_composite>
4563                         </t2>
4564                       </composite>
4565                     </entry>
4566                     <entry>
4567                       <composite type="bline_point">
4568                         <point>
4569                           <vector>
4570                             <x>-2.5961599350</x>
4571                             <y>-1.6225999594</y>
4572                           </vector>
4573                         </point>
4574                         <width>
4575                           <real value="1.0000000000"/>
4576                         </width>
4577                         <origin>
4578                           <real value="0.5000000000"/>
4579                         </origin>
4580                         <split>
4581                           <bool value="false"/>
4582                         </split>
4583                         <t1>
4584                           <radial_composite type="vector">
4585                             <radius>
4586                               <real value="0.0000000000"/>
4587                             </radius>
4588                             <theta>
4589                               <angle value="0.000000"/>
4590                             </theta>
4591                           </radial_composite>
4592                         </t1>
4593                         <t2>
4594                           <radial_composite type="vector">
4595                             <radius>
4596                               <real value="0.0000000000"/>
4597                             </radius>
4598                             <theta>
4599                               <angle value="0.000000"/>
4600                             </theta>
4601                           </radial_composite>
4602                         </t2>
4603                       </composite>
4604                     </entry>
4605                     <entry>
4606                       <composite type="bline_point">
4607                         <point>
4608                           <vector>
4609                             <x>-2.4338998795</x>
4610                             <y>-1.1358200312</y>
4611                           </vector>
4612                         </point>
4613                         <width>
4614                           <real value="1.0000000000"/>
4615                         </width>
4616                         <origin>
4617                           <real value="0.5000000000"/>
4618                         </origin>
4619                         <split>
4620                           <bool value="false"/>
4621                         </split>
4622                         <t1>
4623                           <radial_composite type="vector">
4624                             <radius>
4625                               <real value="0.0000000000"/>
4626                             </radius>
4627                             <theta>
4628                               <angle value="0.000000"/>
4629                             </theta>
4630                           </radial_composite>
4631                         </t1>
4632                         <t2>
4633                           <radial_composite type="vector">
4634                             <radius>
4635                               <real value="0.0000000000"/>
4636                             </radius>
4637                             <theta>
4638                               <angle value="0.000000"/>
4639                             </theta>
4640                           </radial_composite>
4641                         </t2>
4642                       </composite>
4643                     </entry>
4644                     <entry>
4645                       <composite type="bline_point">
4646                         <point>
4647                           <vector>
4648                             <x>-2.1093800068</x>
4649                             <y>-0.3245199919</y>
4650                           </vector>
4651                         </point>
4652                         <width>
4653                           <real value="1.0000000000"/>
4654                         </width>
4655                         <origin>
4656                           <real value="0.5000000000"/>
4657                         </origin>
4658                         <split>
4659                           <bool value="false"/>
4660                         </split>
4661                         <t1>
4662                           <radial_composite type="vector">
4663                             <radius>
4664                               <real value="0.0000000000"/>
4665                             </radius>
4666                             <theta>
4667                               <angle value="0.000000"/>
4668                             </theta>
4669                           </radial_composite>
4670                         </t1>
4671                         <t2>
4672                           <radial_composite type="vector">
4673                             <radius>
4674                               <real value="0.0000000000"/>
4675                             </radius>
4676                             <theta>
4677                               <angle value="0.000000"/>
4678                             </theta>
4679                           </radial_composite>
4680                         </t2>
4681                       </composite>
4682                     </entry>
4683                     <entry>
4684                       <composite type="bline_point">
4685                         <point>
4686                           <vector>
4687                             <x>1.7848598957</x>
4688                             <y>3.5697197914</y>
4689                           </vector>
4690                         </point>
4691                         <width>
4692                           <real value="1.0000000000"/>
4693                         </width>
4694                         <origin>
4695                           <real value="0.5000000000"/>
4696                         </origin>
4697                         <split>
4698                           <bool value="false"/>
4699                         </split>
4700                         <t1>
4701                           <radial_composite type="vector">
4702                             <radius>
4703                               <real value="0.0000000000"/>
4704                             </radius>
4705                             <theta>
4706                               <angle value="0.000000"/>
4707                             </theta>
4708                           </radial_composite>
4709                         </t1>
4710                         <t2>
4711                           <radial_composite type="vector">
4712                             <radius>
4713                               <real value="0.0000000000"/>
4714                             </radius>
4715                             <theta>
4716                               <angle value="0.000000"/>
4717                             </theta>
4718                           </radial_composite>
4719                         </t2>
4720                       </composite>
4721                     </entry>
4722                     <entry>
4723                       <composite type="bline_point">
4724                         <point>
4725                           <vector>
4726                             <x>2.4338998795</x>
4727                             <y>3.4074599743</y>
4728                           </vector>
4729                         </point>
4730                         <width>
4731                           <real value="1.0000000000"/>
4732                         </width>
4733                         <origin>
4734                           <real value="0.5000000000"/>
4735                         </origin>
4736                         <split>
4737                           <bool value="false"/>
4738                         </split>
4739                         <t1>
4740                           <radial_composite type="vector">
4741                             <radius>
4742                               <real value="0.6884108607"/>
4743                             </radius>
4744                             <theta>
4745                               <angle value="-45.000000"/>
4746                             </theta>
4747                           </radial_composite>
4748                         </t1>
4749                         <t2>
4750                           <radial_composite type="vector">
4751                             <radius>
4752                               <real value="0.6884108607"/>
4753                             </radius>
4754                             <theta>
4755                               <angle value="-45.000000"/>
4756                             </theta>
4757                           </radial_composite>
4758                         </t2>
4759                       </composite>
4760                     </entry>
4761                   </bline>
4762                 </param>
4763                 <param name="width">
4764                   <real value="0.1622598047"/>
4765                 </param>
4766                 <param name="expand">
4767                   <real value="0.0000000000"/>
4768                 </param>
4769                 <param name="sharp_cusps">
4770                   <bool value="true"/>
4771                 </param>
4772                 <param name="round_tip[0]">
4773                   <bool value="true"/>
4774                 </param>
4775                 <param name="round_tip[1]">
4776                   <bool value="true"/>
4777                 </param>
4778                 <param name="loopyness">
4779                   <real value="1.0000000000"/>
4780                 </param>
4781                 <param name="homogeneous_width">
4782                   <bool value="true"/>
4783                 </param>
4784               </layer>
4785             </canvas>
4786           </param>
4787           <param name="zoom">
4788             <real value="0.0000000000"/>
4789           </param>
4790           <param name="time_offset">
4791             <time value="0s"/>
4792           </param>
4793           <param name="children_lock">
4794             <bool value="false"/>
4795           </param>
4796           <param name="focus">
4797             <vector>
4798               <x>0.0000000000</x>
4799               <y>0.0000000000</y>
4800             </vector>
4801           </param>
4802         </layer>
4803         <layer type="colorcorrect" active="true" version="0.1">
4804           <param name="hue_adjust">
4805             <angle value="0.000000"/>
4806           </param>
4807           <param name="brightness">
4808             <real value="-0.4000000000"/>
4809           </param>
4810           <param name="contrast">
4811             <real value="1.2000000000"/>
4812           </param>
4813           <param name="exposure">
4814             <real value="0.0000000000"/>
4815           </param>
4816           <param name="gamma">
4817             <real value="1.0000000000"/>
4818           </param>
4819         </layer>
4820       </canvas>
4821     </param>
4822     <param name="zoom">
4823       <real value="-1.5000000000"/>
4824     </param>
4825     <param name="time_offset">
4826       <time value="0s"/>
4827     </param>
4828     <param name="children_lock">
4829       <bool value="false"/>
4830     </param>
4831     <param name="focus">
4832       <vector>
4833         <x>0.0000000000</x>
4834         <y>0.0000000000</y>
4835       </vector>
4836     </param>
4837   </layer>
4838 </canvas>