8fe448d207fa4811c0b49f4b829dc471a7bf2e0e
[synfig.git] / synfig-studio / images / duck_position_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Duck Position Icon.</name>
4   <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
5   <meta name="grid_show" content="1"/>
6   <meta name="grid_size" content="0.507061 0.507061"/>
7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="PasteCanvas" active="true" version="0.1">
12     <param name="z_depth">
13       <real value="0.0000000000"/>
14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="origin">
22       <vector>
23         <x>0.0000000000</x>
24         <y>0.0000000000</y>
25       </vector>
26     </param>
27     <param name="canvas">
28       <canvas>
29         <layer type="PasteCanvas" active="true" version="0.1" desc="Circle">
30           <param name="z_depth">
31             <real value="0.0000000000"/>
32           </param>
33           <param name="amount">
34             <real value="1.0000000000"/>
35           </param>
36           <param name="blend_method">
37             <integer value="0"/>
38           </param>
39           <param name="origin">
40             <vector>
41               <x>0.0000000000</x>
42               <y>0.0000000000</y>
43             </vector>
44           </param>
45           <param name="canvas">
46             <canvas>
47               <layer type="circle" active="true" version="0.1" desc="Black Circle">
48                 <param name="z_depth">
49                   <real value="0.0000000000"/>
50                 </param>
51                 <param name="amount">
52                   <real value="1.0000000000"/>
53                 </param>
54                 <param name="blend_method">
55                   <integer value="0"/>
56                 </param>
57                 <param name="color">
58                   <color>
59                     <r>0.000000</r>
60                     <g>0.000000</g>
61                     <b>0.000000</b>
62                     <a>1.000000</a>
63                   </color>
64                 </param>
65                 <param name="radius">
66                   <real value="2.3365411882"/>
67                 </param>
68                 <param name="feather">
69                   <real value="0.0000000000"/>
70                 </param>
71                 <param name="origin">
72                   <vector>
73                     <x>0.0000000000</x>
74                     <y>0.0000000000</y>
75                   </vector>
76                 </param>
77                 <param name="invert">
78                   <bool value="false"/>
79                 </param>
80                 <param name="falloff">
81                   <integer value="1"/>
82                 </param>
83               </layer>
84               <layer type="circle" active="true" version="0.1" desc="White Circle">
85                 <param name="z_depth">
86                   <real value="0.0000000000"/>
87                 </param>
88                 <param name="amount">
89                   <real value="1.0000000000"/>
90                 </param>
91                 <param name="blend_method">
92                   <integer value="0"/>
93                 </param>
94                 <param name="color">
95                   <color>
96                     <r>1.000000</r>
97                     <g>1.000000</g>
98                     <b>1.000000</b>
99                     <a>1.000000</a>
100                   </color>
101                 </param>
102                 <param name="radius">
103                   <real value="2.0769255006"/>
104                 </param>
105                 <param name="feather">
106                   <real value="0.0000000000"/>
107                 </param>
108                 <param name="origin">
109                   <vector>
110                     <x>0.0000000000</x>
111                     <y>0.0000000000</y>
112                   </vector>
113                 </param>
114                 <param name="invert">
115                   <bool value="false"/>
116                 </param>
117                 <param name="falloff">
118                   <integer value="1"/>
119                 </param>
120               </layer>
121               <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
122                 <param name="z_depth">
123                   <real value="0.0000000000"/>
124                 </param>
125                 <param name="amount">
126                   <real value="1.0000000000"/>
127                 </param>
128                 <param name="blend_method">
129                   <integer value="0"/>
130                 </param>
131                 <param name="origin">
132                   <vector>
133                     <x>0.0000000000</x>
134                     <y>0.0000000000</y>
135                   </vector>
136                 </param>
137                 <param name="canvas">
138                   <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
139                     <layer type="circle" active="true" version="0.1">
140                       <param name="z_depth">
141                         <real value="0.0000000000"/>
142                       </param>
143                       <param name="amount">
144                         <real value="1.0000000000"/>
145                       </param>
146                       <param name="blend_method">
147                         <integer value="0"/>
148                       </param>
149                       <param name="color">
150                         <color>
151                           <r>1.000000</r>
152                           <g>1.000000</g>
153                           <b>1.000000</b>
154                           <a>1.000000</a>
155                         </color>
156                       </param>
157                       <param name="radius">
158                         <real value="1.8173098130"/>
159                       </param>
160                       <param name="feather">
161                         <real value="0.0000000000"/>
162                       </param>
163                       <param name="origin">
164                         <vector>
165                           <x>0.0000000000</x>
166                           <y>0.0000000000</y>
167                         </vector>
168                       </param>
169                       <param name="invert">
170                         <bool value="false"/>
171                       </param>
172                       <param name="falloff">
173                         <integer value="1"/>
174                       </param>
175                     </layer>
176                     <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
177                       <param name="z_depth">
178                         <real value="0.0000000000"/>
179                       </param>
180                       <param name="amount">
181                         <real value="1.0000000000"/>
182                       </param>
183                       <param name="blend_method">
184                         <integer value="13"/>
185                       </param>
186                       <param name="p1">
187                         <vector>
188                           <x>1.6642030478</x>
189                           <y>-1.9762411118</y>
190                         </vector>
191                       </param>
192                       <param name="p2">
193                         <vector>
194                           <x>-0.6339452267</x>
195                           <y>0.8150724769</y>
196                         </vector>
197                       </param>
198                       <param name="gradient">
199                         <gradient>
200                           <color pos="0.000000">
201                             <r>0.064115</r>
202                             <g>0.064115</g>
203                             <b>0.064115</b>
204                             <a>1.000000</a>
205                           </color>
206                           <color pos="1.000000">
207                             <r>1.000000</r>
208                             <g>1.000000</g>
209                             <b>1.000000</b>
210                             <a>1.000000</a>
211                           </color>
212                         </gradient>
213                       </param>
214                       <param name="loop">
215                         <bool value="false"/>
216                       </param>
217                       <param name="zigzag">
218                         <bool value="false"/>
219                       </param>
220                     </layer>
221                   </canvas>
222                 </param>
223                 <param name="zoom">
224                   <real value="0.0000000000"/>
225                 </param>
226                 <param name="time_offset">
227                   <time value="0s"/>
228                 </param>
229                 <param name="children_lock">
230                   <bool value="false"/>
231                 </param>
232                 <param name="focus">
233                   <vector>
234                     <x>0.0000000000</x>
235                     <y>0.0000000000</y>
236                   </vector>
237                 </param>
238               </layer>
239             </canvas>
240           </param>
241           <param name="zoom">
242             <real value="0.2500000000"/>
243           </param>
244           <param name="time_offset">
245             <time value="0s"/>
246           </param>
247           <param name="children_lock">
248             <bool value="false"/>
249           </param>
250           <param name="focus">
251             <vector>
252               <x>0.0000000000</x>
253               <y>0.0000000000</y>
254             </vector>
255           </param>
256         </layer>
257         <layer type="region" active="true" version="0.1" desc="Circle193Region">
258           <param name="z_depth">
259             <real value="0.0000000000"/>
260           </param>
261           <param name="amount">
262             <real value="1.0000000000"/>
263           </param>
264           <param name="blend_method">
265             <integer value="0"/>
266           </param>
267           <param name="color">
268             <color>
269               <r>0.000000</r>
270               <g>1.000000</g>
271               <b>0.000000</b>
272               <a>1.000000</a>
273             </color>
274           </param>
275           <param name="origin">
276             <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
277               <x>0.0000000000</x>
278               <y>0.0000000000</y>
279             </vector>
280           </param>
281           <param name="invert">
282             <bool value="false"/>
283           </param>
284           <param name="antialias">
285             <bool value="true"/>
286           </param>
287           <param name="feather">
288             <real value="0.0000000000"/>
289           </param>
290           <param name="blurtype">
291             <integer value="1"/>
292           </param>
293           <param name="winding_style">
294             <integer value="0"/>
295           </param>
296           <param name="bline">
297             <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
298               <entry>
299                 <composite type="bline_point">
300                   <point>
301                     <vector>
302                       <x>1.0194250345</x>
303                       <y>0.0000000290</y>
304                     </vector>
305                   </point>
306                   <width>
307                     <real value="1.0000000000"/>
308                   </width>
309                   <origin>
310                     <real value="0.5000000000"/>
311                   </origin>
312                   <split>
313                     <bool value="false"/>
314                   </split>
315                   <t1>
316                     <radial_composite type="vector">
317                       <radius>
318                         <real value="1.6483675183"/>
319                       </radius>
320                       <theta>
321                         <angle value="90.000000"/>
322                       </theta>
323                     </radial_composite>
324                   </t1>
325                   <t2>
326                     <radial_composite type="vector">
327                       <radius>
328                         <real value="1.6483675183"/>
329                       </radius>
330                       <theta>
331                         <angle value="90.000000"/>
332                       </theta>
333                     </radial_composite>
334                   </t2>
335                 </composite>
336               </entry>
337               <entry>
338                 <composite type="bline_point">
339                   <point>
340                     <vector>
341                       <x>-0.0000000515</x>
342                       <y>1.0194250345</y>
343                     </vector>
344                   </point>
345                   <width>
346                     <real value="1.0000000000"/>
347                   </width>
348                   <origin>
349                     <real value="0.5000000000"/>
350                   </origin>
351                   <split>
352                     <bool value="false"/>
353                   </split>
354                   <t1>
355                     <radial_composite type="vector">
356                       <radius>
357                         <real value="1.6890386055"/>
358                       </radius>
359                       <theta>
360                         <angle value="-179.999985"/>
361                       </theta>
362                     </radial_composite>
363                   </t1>
364                   <t2>
365                     <radial_composite type="vector">
366                       <radius>
367                         <real value="1.6890386055"/>
368                       </radius>
369                       <theta>
370                         <angle value="-179.999985"/>
371                       </theta>
372                     </radial_composite>
373                   </t2>
374                 </composite>
375               </entry>
376               <entry>
377                 <composite type="bline_point">
378                   <point>
379                     <vector>
380                       <x>-1.0194250345</x>
381                       <y>-0.0000000601</y>
382                     </vector>
383                   </point>
384                   <width>
385                     <real value="1.0000000000"/>
386                   </width>
387                   <origin>
388                     <real value="0.5000000000"/>
389                   </origin>
390                   <split>
391                     <bool value="false"/>
392                   </split>
393                   <t1>
394                     <radial_composite type="vector">
395                       <radius>
396                         <real value="1.6890386055"/>
397                       </radius>
398                       <theta>
399                         <angle value="-89.999992"/>
400                       </theta>
401                     </radial_composite>
402                   </t1>
403                   <t2>
404                     <radial_composite type="vector">
405                       <radius>
406                         <real value="1.6890386055"/>
407                       </radius>
408                       <theta>
409                         <angle value="-89.999992"/>
410                       </theta>
411                     </radial_composite>
412                   </t2>
413                 </composite>
414               </entry>
415               <entry>
416                 <composite type="bline_point">
417                   <point>
418                     <vector>
419                       <x>0.0000000052</x>
420                       <y>-1.0194250345</y>
421                     </vector>
422                   </point>
423                   <width>
424                     <real value="1.0000000000"/>
425                   </width>
426                   <origin>
427                     <real value="0.5000000000"/>
428                   </origin>
429                   <split>
430                     <bool value="false"/>
431                   </split>
432                   <t1>
433                     <radial_composite type="vector">
434                       <radius>
435                         <real value="1.6890386055"/>
436                       </radius>
437                       <theta>
438                         <angle value="0.000001"/>
439                       </theta>
440                     </radial_composite>
441                   </t1>
442                   <t2>
443                     <radial_composite type="vector">
444                       <radius>
445                         <real value="1.6890386055"/>
446                       </radius>
447                       <theta>
448                         <angle value="0.000001"/>
449                       </theta>
450                     </radial_composite>
451                   </t2>
452                 </composite>
453               </entry>
454             </bline>
455           </param>
456         </layer>
457         <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
458           <param name="z_depth">
459             <real value="0.0000000000"/>
460           </param>
461           <param name="amount">
462             <real value="1.0000000000"/>
463           </param>
464           <param name="blend_method">
465             <integer value="0"/>
466           </param>
467           <param name="color">
468             <color>
469               <r>0.000000</r>
470               <g>0.000000</g>
471               <b>0.000000</b>
472               <a>1.000000</a>
473             </color>
474           </param>
475           <param name="origin">
476             <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
477               <x>0.0000000000</x>
478               <y>0.0000000000</y>
479             </vector>
480           </param>
481           <param name="invert">
482             <bool value="false"/>
483           </param>
484           <param name="antialias">
485             <bool value="true"/>
486           </param>
487           <param name="feather">
488             <real value="0.0000000000"/>
489           </param>
490           <param name="blurtype">
491             <integer value="1"/>
492           </param>
493           <param name="winding_style">
494             <integer value="0"/>
495           </param>
496           <param name="bline">
497             <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
498               <entry>
499                 <composite type="bline_point">
500                   <point>
501                     <vector>
502                       <x>1.0194250345</x>
503                       <y>0.0000000290</y>
504                     </vector>
505                   </point>
506                   <width>
507                     <real value="1.0000000000"/>
508                   </width>
509                   <origin>
510                     <real value="0.5000000000"/>
511                   </origin>
512                   <split>
513                     <bool value="false"/>
514                   </split>
515                   <t1>
516                     <radial_composite type="vector">
517                       <radius>
518                         <real value="1.6483675183"/>
519                       </radius>
520                       <theta>
521                         <angle value="90.000000"/>
522                       </theta>
523                     </radial_composite>
524                   </t1>
525                   <t2>
526                     <radial_composite type="vector">
527                       <radius>
528                         <real value="1.6483675183"/>
529                       </radius>
530                       <theta>
531                         <angle value="90.000000"/>
532                       </theta>
533                     </radial_composite>
534                   </t2>
535                 </composite>
536               </entry>
537               <entry>
538                 <composite type="bline_point">
539                   <point>
540                     <vector>
541                       <x>-0.0000000515</x>
542                       <y>1.0194250345</y>
543                     </vector>
544                   </point>
545                   <width>
546                     <real value="1.0000000000"/>
547                   </width>
548                   <origin>
549                     <real value="0.5000000000"/>
550                   </origin>
551                   <split>
552                     <bool value="false"/>
553                   </split>
554                   <t1>
555                     <radial_composite type="vector">
556                       <radius>
557                         <real value="1.6890386055"/>
558                       </radius>
559                       <theta>
560                         <angle value="-179.999985"/>
561                       </theta>
562                     </radial_composite>
563                   </t1>
564                   <t2>
565                     <radial_composite type="vector">
566                       <radius>
567                         <real value="1.6890386055"/>
568                       </radius>
569                       <theta>
570                         <angle value="-179.999985"/>
571                       </theta>
572                     </radial_composite>
573                   </t2>
574                 </composite>
575               </entry>
576               <entry>
577                 <composite type="bline_point">
578                   <point>
579                     <vector>
580                       <x>-1.0194250345</x>
581                       <y>-0.0000000601</y>
582                     </vector>
583                   </point>
584                   <width>
585                     <real value="1.0000000000"/>
586                   </width>
587                   <origin>
588                     <real value="0.5000000000"/>
589                   </origin>
590                   <split>
591                     <bool value="false"/>
592                   </split>
593                   <t1>
594                     <radial_composite type="vector">
595                       <radius>
596                         <real value="1.6890386055"/>
597                       </radius>
598                       <theta>
599                         <angle value="-89.999992"/>
600                       </theta>
601                     </radial_composite>
602                   </t1>
603                   <t2>
604                     <radial_composite type="vector">
605                       <radius>
606                         <real value="1.6890386055"/>
607                       </radius>
608                       <theta>
609                         <angle value="-89.999992"/>
610                       </theta>
611                     </radial_composite>
612                   </t2>
613                 </composite>
614               </entry>
615               <entry>
616                 <composite type="bline_point">
617                   <point>
618                     <vector>
619                       <x>0.0000000052</x>
620                       <y>-1.0194250345</y>
621                     </vector>
622                   </point>
623                   <width>
624                     <real value="1.0000000000"/>
625                   </width>
626                   <origin>
627                     <real value="0.5000000000"/>
628                   </origin>
629                   <split>
630                     <bool value="false"/>
631                   </split>
632                   <t1>
633                     <radial_composite type="vector">
634                       <radius>
635                         <real value="1.6890386055"/>
636                       </radius>
637                       <theta>
638                         <angle value="0.000001"/>
639                       </theta>
640                     </radial_composite>
641                   </t1>
642                   <t2>
643                     <radial_composite type="vector">
644                       <radius>
645                         <real value="1.6890386055"/>
646                       </radius>
647                       <theta>
648                         <angle value="0.000001"/>
649                       </theta>
650                     </radial_composite>
651                   </t2>
652                 </composite>
653               </entry>
654             </bline>
655           </param>
656           <param name="width">
657             <real value="0.4056485931"/>
658           </param>
659           <param name="expand">
660             <real value="0.0000000000"/>
661           </param>
662           <param name="sharp_cusps">
663             <bool value="true"/>
664           </param>
665           <param name="round_tip[0]">
666             <bool value="true"/>
667           </param>
668           <param name="round_tip[1]">
669             <bool value="true"/>
670           </param>
671           <param name="loopyness">
672             <real value="1.0000000000"/>
673           </param>
674           <param name="homogeneous_width">
675             <bool value="true"/>
676           </param>
677         </layer>
678         <layer type="outline" active="false" version="0.2" desc="NewBLine058 Outline">
679           <param name="z_depth">
680             <real value="0.0000000000"/>
681           </param>
682           <param name="amount">
683             <real value="1.0000000000"/>
684           </param>
685           <param name="blend_method">
686             <integer value="0"/>
687           </param>
688           <param name="color">
689             <color>
690               <r>0.000000</r>
691               <g>0.000000</g>
692               <b>0.000000</b>
693               <a>1.000000</a>
694             </color>
695           </param>
696           <param name="origin">
697             <vector>
698               <x>0.0000000000</x>
699               <y>0.0000000000</y>
700             </vector>
701           </param>
702           <param name="invert">
703             <bool value="false"/>
704           </param>
705           <param name="antialias">
706             <bool value="true"/>
707           </param>
708           <param name="feather">
709             <real value="0.0000000000"/>
710           </param>
711           <param name="blurtype">
712             <integer value="1"/>
713           </param>
714           <param name="winding_style">
715             <integer value="0"/>
716           </param>
717           <param name="bline">
718             <bline type="bline_point" loop="true">
719               <entry>
720                 <composite type="bline_point">
721                   <point>
722                     <vector>
723                       <x>-2.9076893330</x>
724                       <y>0.5070610046</y>
725                     </vector>
726                   </point>
727                   <width>
728                     <real value="1.0000000000"/>
729                   </width>
730                   <origin>
731                     <real value="0.5000000000"/>
732                   </origin>
733                   <split>
734                     <bool value="false"/>
735                   </split>
736                   <t1>
737                     <radial_composite type="vector">
738                       <radius>
739                         <real value="4.6341121148"/>
740                       </radius>
741                       <theta>
742                         <angle value="79.988579"/>
743                       </theta>
744                     </radial_composite>
745                   </t1>
746                   <t2>
747                     <radial_composite type="vector">
748                       <radius>
749                         <real value="4.6341121148"/>
750                       </radius>
751                       <theta>
752                         <angle value="79.988579"/>
753                       </theta>
754                     </radial_composite>
755                   </t2>
756                 </composite>
757               </entry>
758               <entry>
759                 <composite type="bline_point">
760                   <point>
761                     <vector>
762                       <x>-0.5070610046</x>
763                       <y>2.0282440186</y>
764                     </vector>
765                   </point>
766                   <width>
767                     <real value="1.0000000000"/>
768                   </width>
769                   <origin>
770                     <real value="0.5000000000"/>
771                   </origin>
772                   <split>
773                     <bool value="false"/>
774                   </split>
775                   <t1>
776                     <radial_composite type="vector">
777                       <radius>
778                         <real value="2.1512776491"/>
779                       </radius>
780                       <theta>
781                         <angle value="45.000000"/>
782                       </theta>
783                     </radial_composite>
784                   </t1>
785                   <t2>
786                     <radial_composite type="vector">
787                       <radius>
788                         <real value="2.1512776491"/>
789                       </radius>
790                       <theta>
791                         <angle value="45.000000"/>
792                       </theta>
793                     </radial_composite>
794                   </t2>
795                 </composite>
796               </entry>
797               <entry>
798                 <composite type="bline_point">
799                   <point>
800                     <vector>
801                       <x>2.5353050232</x>
802                       <y>2.9336509705</y>
803                     </vector>
804                   </point>
805                   <width>
806                     <real value="1.0000000000"/>
807                   </width>
808                   <origin>
809                     <real value="0.5000000000"/>
810                   </origin>
811                   <split>
812                     <bool value="false"/>
813                   </split>
814                   <t1>
815                     <radial_composite type="vector">
816                       <radius>
817                         <real value="2.3855263162"/>
818                       </radius>
819                       <theta>
820                         <angle value="-39.618435"/>
821                       </theta>
822                     </radial_composite>
823                   </t1>
824                   <t2>
825                     <radial_composite type="vector">
826                       <radius>
827                         <real value="2.3855263162"/>
828                       </radius>
829                       <theta>
830                         <angle value="-39.618435"/>
831                       </theta>
832                     </radial_composite>
833                   </t2>
834                 </composite>
835               </entry>
836               <entry>
837                 <composite type="bline_point">
838                   <point>
839                     <vector>
840                       <x>2.0282440186</x>
841                       <y>0.0000000000</y>
842                     </vector>
843                   </point>
844                   <width>
845                     <real value="1.0000000000"/>
846                   </width>
847                   <origin>
848                     <real value="0.5000000000"/>
849                   </origin>
850                   <split>
851                     <bool value="false"/>
852                   </split>
853                   <t1>
854                     <radial_composite type="vector">
855                       <radius>
856                         <real value="3.4014686253"/>
857                       </radius>
858                       <theta>
859                         <angle value="-63.434952"/>
860                       </theta>
861                     </radial_composite>
862                   </t1>
863                   <t2>
864                     <radial_composite type="vector">
865                       <radius>
866                         <real value="3.4014686253"/>
867                       </radius>
868                       <theta>
869                         <angle value="-63.434952"/>
870                       </theta>
871                     </radial_composite>
872                   </t2>
873                 </composite>
874               </entry>
875               <entry>
876                 <composite type="bline_point">
877                   <point>
878                     <vector>
879                       <x>0.1557690650</x>
880                       <y>-2.6480741501</y>
881                     </vector>
882                   </point>
883                   <width>
884                     <real value="1.0000000000"/>
885                   </width>
886                   <origin>
887                     <real value="0.5000000000"/>
888                   </origin>
889                   <split>
890                     <bool value="false"/>
891                   </split>
892                   <t1>
893                     <radial_composite type="vector">
894                       <radius>
895                         <real value="3.3971142465"/>
896                       </radius>
897                       <theta>
898                         <angle value="206.601791"/>
899                       </theta>
900                     </radial_composite>
901                   </t1>
902                   <t2>
903                     <radial_composite type="vector">
904                       <radius>
905                         <real value="3.3971142465"/>
906                       </radius>
907                       <theta>
908                         <angle value="206.601791"/>
909                       </theta>
910                     </radial_composite>
911                   </t2>
912                 </composite>
913               </entry>
914               <entry>
915                 <composite type="bline_point">
916                   <point>
917                     <vector>
918                       <x>-1.5211830139</x>
919                       <y>-1.0141220093</y>
920                     </vector>
921                   </point>
922                   <width>
923                     <real value="1.0000000000"/>
924                   </width>
925                   <origin>
926                     <real value="0.5000000000"/>
927                   </origin>
928                   <split>
929                     <bool value="false"/>
930                   </split>
931                   <t1>
932                     <radial_composite type="vector">
933                       <radius>
934                         <real value="2.1512776491"/>
935                       </radius>
936                       <theta>
937                         <angle value="135.000000"/>
938                       </theta>
939                     </radial_composite>
940                   </t1>
941                   <t2>
942                     <radial_composite type="vector">
943                       <radius>
944                         <real value="2.1512776491"/>
945                       </radius>
946                       <theta>
947                         <angle value="135.000000"/>
948                       </theta>
949                     </radial_composite>
950                   </t2>
951                 </composite>
952               </entry>
953             </bline>
954           </param>
955           <param name="width">
956             <real value="0.2535303980"/>
957           </param>
958           <param name="expand">
959             <real value="0.0000000000"/>
960           </param>
961           <param name="sharp_cusps">
962             <bool value="true"/>
963           </param>
964           <param name="round_tip[0]">
965             <bool value="true"/>
966           </param>
967           <param name="round_tip[1]">
968             <bool value="true"/>
969           </param>
970           <param name="loopyness">
971             <real value="1.0000000000"/>
972           </param>
973           <param name="homogeneous_width">
974             <bool value="true"/>
975           </param>
976         </layer>
977       </canvas>
978     </param>
979     <param name="zoom">
980       <real value="0.0000000000"/>
981     </param>
982     <param name="time_offset">
983       <time value="0s"/>
984     </param>
985     <param name="children_lock">
986       <bool value="false" static="true"/>
987     </param>
988     <param name="focus">
989       <vector>
990         <x>0.0000000000</x>
991         <y>0.0000000000</y>
992       </vector>
993     </param>
994   </layer>
995   <layer type="zoom" active="true" version="0.1">
996     <param name="amount">
997       <real value="-1.1200000000"/>
998     </param>
999     <param name="center">
1000       <vector>
1001         <x>0.0000000000</x>
1002         <y>0.0000000000</y>
1003       </vector>
1004     </param>
1005   </layer>
1006 </canvas>