181759e374e5e9155053a4ae3dc4129ba19d7824
[synfig.git] / synfig-studio / images / duck_tangent_icon.sif
1 <?xml version="1.0"?>
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3   <name>Duck Tangent Icon.</name>
4   <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
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8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
12     <param name="z_depth">
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14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="color">
22       <color>
23         <r>0.172709</r>
24         <g>0.660939</g>
25         <b>1.000000</b>
26         <a>1.000000</a>
27       </color>
28     </param>
29     <param name="origin">
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31         <x>-0.5070610046</x>
32         <y>2.0282440186</y>
33       </vector>
34     </param>
35     <param name="invert">
36       <bool value="false"/>
37     </param>
38     <param name="antialias">
39       <bool value="true"/>
40     </param>
41     <param name="feather">
42       <real value="0.0000000000"/>
43     </param>
44     <param name="blurtype">
45       <integer value="1"/>
46     </param>
47     <param name="winding_style">
48       <integer value="0"/>
49     </param>
50     <param name="bline">
51       <bline type="bline_point" loop="true" guid="F842115471F11A19818AEFAD7CDDDB0D">
52         <entry>
53           <composite type="bline_point">
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58               </vector>
59             </point>
60             <width>
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62             </width>
63             <origin>
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65             </origin>
66             <split>
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68             </split>
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86                 </theta>
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88             </t2>
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90         </entry>
91         <entry>
92           <composite type="bline_point">
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94               <vector>
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101             </width>
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104             </origin>
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107             </split>
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115                 </theta>
116               </radial_composite>
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118             <t2>
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120                 <radius>
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122                 </radius>
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126               </radial_composite>
127             </t2>
128           </composite>
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133               <vector>
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136               </vector>
137             </point>
138             <width>
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140             </width>
141             <origin>
142               <real value="0.5000000000"/>
143             </origin>
144             <split>
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146             </split>
147             <t1>
148               <radial_composite type="vector">
149                 <radius>
150                   <real value="0.0000000000"/>
151                 </radius>
152                 <theta>
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154                 </theta>
155               </radial_composite>
156             </t1>
157             <t2>
158               <radial_composite type="vector">
159                 <radius>
160                   <real value="0.0000000000"/>
161                 </radius>
162                 <theta>
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165               </radial_composite>
166             </t2>
167           </composite>
168         </entry>
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179             </width>
180             <origin>
181               <real value="0.5000000000"/>
182             </origin>
183             <split>
184               <bool value="false"/>
185             </split>
186             <t1>
187               <radial_composite type="vector">
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191                 <theta>
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194               </radial_composite>
195             </t1>
196             <t2>
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200                 </radius>
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203                 </theta>
204               </radial_composite>
205             </t2>
206           </composite>
207         </entry>
208       </bline>
209     </param>
210   </layer>
211   <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
212     <param name="z_depth">
213       <real value="0.0000000000"/>
214     </param>
215     <param name="amount">
216       <real value="1.0000000000"/>
217     </param>
218     <param name="blend_method">
219       <integer value="0"/>
220     </param>
221     <param name="color">
222       <color>
223         <r>0.000000</r>
224         <g>0.000000</g>
225         <b>0.000000</b>
226         <a>1.000000</a>
227       </color>
228     </param>
229     <param name="origin">
230       <vector guid="68EE018FB49E227DB2BF4F0EE6FA874F">
231         <x>-0.5070610046</x>
232         <y>2.0282440186</y>
233       </vector>
234     </param>
235     <param name="invert">
236       <bool value="false"/>
237     </param>
238     <param name="antialias">
239       <bool value="true"/>
240     </param>
241     <param name="feather">
242       <real value="0.0000000000"/>
243     </param>
244     <param name="blurtype">
245       <integer value="1"/>
246     </param>
247     <param name="winding_style">
248       <integer value="0"/>
249     </param>
250     <param name="bline">
251       <bline type="bline_point" loop="true" guid="F842115471F11A19818AEFAD7CDDDB0D">
252         <entry>
253           <composite type="bline_point">
254             <point>
255               <vector>
256                 <x>-2.5107734203</x>
257                 <y>0.3518353105</y>
258               </vector>
259             </point>
260             <width>
261               <real value="1.0000000000"/>
262             </width>
263             <origin>
264               <real value="0.5000000000"/>
265             </origin>
266             <split>
267               <bool value="false"/>
268             </split>
269             <t1>
270               <radial_composite type="vector">
271                 <radius>
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273                 </radius>
274                 <theta>
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276                 </theta>
277               </radial_composite>
278             </t1>
279             <t2>
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281                 <radius>
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283                 </radius>
284                 <theta>
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286                 </theta>
287               </radial_composite>
288             </t2>
289           </composite>
290         </entry>
291         <entry>
292           <composite type="bline_point">
293             <point>
294               <vector>
295                 <x>2.5088565350</x>
296                 <y>0.3652547002</y>
297               </vector>
298             </point>
299             <width>
300               <real value="1.0000000000"/>
301             </width>
302             <origin>
303               <real value="0.5000000000"/>
304             </origin>
305             <split>
306               <bool value="false"/>
307             </split>
308             <t1>
309               <radial_composite type="vector">
310                 <radius>
311                   <real value="0.0000000000"/>
312                 </radius>
313                 <theta>
314                   <angle value="0.000000"/>
315                 </theta>
316               </radial_composite>
317             </t1>
318             <t2>
319               <radial_composite type="vector">
320                 <radius>
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322                 </radius>
323                 <theta>
324                   <angle value="0.000000"/>
325                 </theta>
326               </radial_composite>
327             </t2>
328           </composite>
329         </entry>
330         <entry>
331           <composite type="bline_point">
332             <point>
333               <vector>
334                 <x>2.5107734203</x>
335                 <y>-0.3518353105</y>
336               </vector>
337             </point>
338             <width>
339               <real value="1.0000000000"/>
340             </width>
341             <origin>
342               <real value="0.5000000000"/>
343             </origin>
344             <split>
345               <bool value="false"/>
346             </split>
347             <t1>
348               <radial_composite type="vector">
349                 <radius>
350                   <real value="0.0000000000"/>
351                 </radius>
352                 <theta>
353                   <angle value="0.000000"/>
354                 </theta>
355               </radial_composite>
356             </t1>
357             <t2>
358               <radial_composite type="vector">
359                 <radius>
360                   <real value="0.0000000000"/>
361                 </radius>
362                 <theta>
363                   <angle value="0.000000"/>
364                 </theta>
365               </radial_composite>
366             </t2>
367           </composite>
368         </entry>
369         <entry>
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371             <point>
372               <vector>
373                 <x>-2.5088565350</x>
374                 <y>-0.3652547002</y>
375               </vector>
376             </point>
377             <width>
378               <real value="1.0000000000"/>
379             </width>
380             <origin>
381               <real value="0.5000000000"/>
382             </origin>
383             <split>
384               <bool value="false"/>
385             </split>
386             <t1>
387               <radial_composite type="vector">
388                 <radius>
389                   <real value="0.0000000000"/>
390                 </radius>
391                 <theta>
392                   <angle value="0.000000"/>
393                 </theta>
394               </radial_composite>
395             </t1>
396             <t2>
397               <radial_composite type="vector">
398                 <radius>
399                   <real value="0.0000000000"/>
400                 </radius>
401                 <theta>
402                   <angle value="0.000000"/>
403                 </theta>
404               </radial_composite>
405             </t2>
406           </composite>
407         </entry>
408       </bline>
409     </param>
410     <param name="width">
411       <real value="0.2535303980"/>
412     </param>
413     <param name="expand">
414       <real value="0.0000000000"/>
415     </param>
416     <param name="sharp_cusps">
417       <bool value="true"/>
418     </param>
419     <param name="round_tip[0]">
420       <bool value="true"/>
421     </param>
422     <param name="round_tip[1]">
423       <bool value="true"/>
424     </param>
425     <param name="loopyness">
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427     </param>
428     <param name="homogeneous_width">
429       <bool value="true"/>
430     </param>
431   </layer>
432   <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
433     <param name="z_depth">
434       <real value="0.0000000000"/>
435     </param>
436     <param name="amount">
437       <real value="1.0000000000"/>
438     </param>
439     <param name="blend_method">
440       <integer value="0"/>
441     </param>
442     <param name="color">
443       <color>
444         <r>0.172709</r>
445         <g>0.660939</g>
446         <b>1.000000</b>
447         <a>1.000000</a>
448       </color>
449     </param>
450     <param name="origin">
451       <vector guid="FA138A15F15D33F9A7D7FEA5D35D5350">
452         <x>0.5070610046</x>
453         <y>-2.0282440186</y>
454       </vector>
455     </param>
456     <param name="invert">
457       <bool value="false"/>
458     </param>
459     <param name="antialias">
460       <bool value="true"/>
461     </param>
462     <param name="feather">
463       <real value="0.0000000000"/>
464     </param>
465     <param name="blurtype">
466       <integer value="1"/>
467     </param>
468     <param name="winding_style">
469       <integer value="0"/>
470     </param>
471     <param name="bline">
472       <bline type="bline_point" loop="true" guid="6ABF9ACE34320B9D94E25E06497A0F12">
473         <entry>
474           <composite type="bline_point">
475             <point>
476               <vector>
477                 <x>-2.5107734203</x>
478                 <y>0.3518353105</y>
479               </vector>
480             </point>
481             <width>
482               <real value="1.0000000000"/>
483             </width>
484             <origin>
485               <real value="0.5000000000"/>
486             </origin>
487             <split>
488               <bool value="false"/>
489             </split>
490             <t1>
491               <radial_composite type="vector">
492                 <radius>
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494                 </radius>
495                 <theta>
496                   <angle value="0.000000"/>
497                 </theta>
498               </radial_composite>
499             </t1>
500             <t2>
501               <radial_composite type="vector">
502                 <radius>
503                   <real value="0.0000000000"/>
504                 </radius>
505                 <theta>
506                   <angle value="0.000000"/>
507                 </theta>
508               </radial_composite>
509             </t2>
510           </composite>
511         </entry>
512         <entry>
513           <composite type="bline_point">
514             <point>
515               <vector>
516                 <x>2.5088565350</x>
517                 <y>0.3652547002</y>
518               </vector>
519             </point>
520             <width>
521               <real value="1.0000000000"/>
522             </width>
523             <origin>
524               <real value="0.5000000000"/>
525             </origin>
526             <split>
527               <bool value="false"/>
528             </split>
529             <t1>
530               <radial_composite type="vector">
531                 <radius>
532                   <real value="0.0000000000"/>
533                 </radius>
534                 <theta>
535                   <angle value="0.000000"/>
536                 </theta>
537               </radial_composite>
538             </t1>
539             <t2>
540               <radial_composite type="vector">
541                 <radius>
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543                 </radius>
544                 <theta>
545                   <angle value="0.000000"/>
546                 </theta>
547               </radial_composite>
548             </t2>
549           </composite>
550         </entry>
551         <entry>
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553             <point>
554               <vector>
555                 <x>2.5107734203</x>
556                 <y>-0.3518353105</y>
557               </vector>
558             </point>
559             <width>
560               <real value="1.0000000000"/>
561             </width>
562             <origin>
563               <real value="0.5000000000"/>
564             </origin>
565             <split>
566               <bool value="false"/>
567             </split>
568             <t1>
569               <radial_composite type="vector">
570                 <radius>
571                   <real value="0.0000000000"/>
572                 </radius>
573                 <theta>
574                   <angle value="0.000000"/>
575                 </theta>
576               </radial_composite>
577             </t1>
578             <t2>
579               <radial_composite type="vector">
580                 <radius>
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582                 </radius>
583                 <theta>
584                   <angle value="0.000000"/>
585                 </theta>
586               </radial_composite>
587             </t2>
588           </composite>
589         </entry>
590         <entry>
591           <composite type="bline_point">
592             <point>
593               <vector>
594                 <x>-2.5088565350</x>
595                 <y>-0.3652547002</y>
596               </vector>
597             </point>
598             <width>
599               <real value="1.0000000000"/>
600             </width>
601             <origin>
602               <real value="0.5000000000"/>
603             </origin>
604             <split>
605               <bool value="false"/>
606             </split>
607             <t1>
608               <radial_composite type="vector">
609                 <radius>
610                   <real value="0.0000000000"/>
611                 </radius>
612                 <theta>
613                   <angle value="0.000000"/>
614                 </theta>
615               </radial_composite>
616             </t1>
617             <t2>
618               <radial_composite type="vector">
619                 <radius>
620                   <real value="0.0000000000"/>
621                 </radius>
622                 <theta>
623                   <angle value="0.000000"/>
624                 </theta>
625               </radial_composite>
626             </t2>
627           </composite>
628         </entry>
629       </bline>
630     </param>
631   </layer>
632   <layer type="outline" active="true" version="0.2" desc="NewBLine057 Outline">
633     <param name="z_depth">
634       <real value="0.0000000000"/>
635     </param>
636     <param name="amount">
637       <real value="1.0000000000"/>
638     </param>
639     <param name="blend_method">
640       <integer value="0"/>
641     </param>
642     <param name="color">
643       <color>
644         <r>0.000000</r>
645         <g>0.000000</g>
646         <b>0.000000</b>
647         <a>1.000000</a>
648       </color>
649     </param>
650     <param name="origin">
651       <vector>
652         <x>0.0000000000</x>
653         <y>0.0000000000</y>
654       </vector>
655     </param>
656     <param name="invert">
657       <bool value="false"/>
658     </param>
659     <param name="antialias">
660       <bool value="true"/>
661     </param>
662     <param name="feather">
663       <real value="0.0000000000"/>
664     </param>
665     <param name="blurtype">
666       <integer value="1"/>
667     </param>
668     <param name="winding_style">
669       <integer value="0"/>
670     </param>
671     <param name="bline">
672       <bline type="bline_point" loop="false">
673         <entry>
674           <composite type="bline_point">
675             <point>
676               <vector>
677                 <x>-3.0423660278</x>
678                 <y>2.0282440186</y>
679               </vector>
680             </point>
681             <width>
682               <real value="1.0000000000"/>
683             </width>
684             <origin>
685               <real value="0.5000000000"/>
686             </origin>
687             <split>
688               <bool value="false"/>
689             </split>
690             <t1>
691               <radial_composite type="vector">
692                 <radius>
693                   <real value="12.1694641112"/>
694                 </radius>
695                 <theta>
696                   <angle value="-0.000000"/>
697                 </theta>
698               </radial_composite>
699             </t1>
700             <t2>
701               <radial_composite type="vector">
702                 <radius>
703                   <real value="12.1694641112"/>
704                 </radius>
705                 <theta>
706                   <angle value="-0.000000"/>
707                 </theta>
708               </radial_composite>
709             </t2>
710           </composite>
711         </entry>
712         <entry>
713           <composite type="bline_point">
714             <point>
715               <vector>
716                 <x>3.0423660278</x>
717                 <y>-2.0282440186</y>
718               </vector>
719             </point>
720             <width>
721               <real value="1.0000000000"/>
722             </width>
723             <origin>
724               <real value="0.5000000000"/>
725             </origin>
726             <split>
727               <bool value="false"/>
728             </split>
729             <t1>
730               <radial_composite type="vector">
731                 <radius>
732                   <real value="12.1694641112"/>
733                 </radius>
734                 <theta>
735                   <angle value="-0.000000"/>
736                 </theta>
737               </radial_composite>
738             </t1>
739             <t2>
740               <radial_composite type="vector">
741                 <radius>
742                   <real value="12.1694641112"/>
743                 </radius>
744                 <theta>
745                   <angle value="-0.000000"/>
746                 </theta>
747               </radial_composite>
748             </t2>
749           </composite>
750         </entry>
751       </bline>
752     </param>
753     <param name="width">
754       <real value="0.2535303980"/>
755     </param>
756     <param name="expand">
757       <real value="0.0000000000"/>
758     </param>
759     <param name="sharp_cusps">
760       <bool value="true"/>
761     </param>
762     <param name="round_tip[0]">
763       <bool value="true"/>
764     </param>
765     <param name="round_tip[1]">
766       <bool value="true"/>
767     </param>
768     <param name="loopyness">
769       <real value="1.0000000000"/>
770     </param>
771     <param name="homogeneous_width">
772       <bool value="true"/>
773     </param>
774   </layer>
775   <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
776     <param name="z_depth">
777       <real value="0.0000000000"/>
778     </param>
779     <param name="amount">
780       <real value="1.0000000000"/>
781     </param>
782     <param name="blend_method">
783       <integer value="0"/>
784     </param>
785     <param name="color">
786       <color>
787         <r>0.000000</r>
788         <g>0.000000</g>
789         <b>0.000000</b>
790         <a>1.000000</a>
791       </color>
792     </param>
793     <param name="origin">
794       <vector guid="FA138A15F15D33F9A7D7FEA5D35D5350">
795         <x>0.5070610046</x>
796         <y>-2.0282440186</y>
797       </vector>
798     </param>
799     <param name="invert">
800       <bool value="false"/>
801     </param>
802     <param name="antialias">
803       <bool value="true"/>
804     </param>
805     <param name="feather">
806       <real value="0.0000000000"/>
807     </param>
808     <param name="blurtype">
809       <integer value="1"/>
810     </param>
811     <param name="winding_style">
812       <integer value="0"/>
813     </param>
814     <param name="bline">
815       <bline type="bline_point" loop="true" guid="6ABF9ACE34320B9D94E25E06497A0F12">
816         <entry>
817           <composite type="bline_point">
818             <point>
819               <vector>
820                 <x>-2.5107734203</x>
821                 <y>0.3518353105</y>
822               </vector>
823             </point>
824             <width>
825               <real value="1.0000000000"/>
826             </width>
827             <origin>
828               <real value="0.5000000000"/>
829             </origin>
830             <split>
831               <bool value="false"/>
832             </split>
833             <t1>
834               <radial_composite type="vector">
835                 <radius>
836                   <real value="0.0000000000"/>
837                 </radius>
838                 <theta>
839                   <angle value="0.000000"/>
840                 </theta>
841               </radial_composite>
842             </t1>
843             <t2>
844               <radial_composite type="vector">
845                 <radius>
846                   <real value="0.0000000000"/>
847                 </radius>
848                 <theta>
849                   <angle value="0.000000"/>
850                 </theta>
851               </radial_composite>
852             </t2>
853           </composite>
854         </entry>
855         <entry>
856           <composite type="bline_point">
857             <point>
858               <vector>
859                 <x>2.5088565350</x>
860                 <y>0.3652547002</y>
861               </vector>
862             </point>
863             <width>
864               <real value="1.0000000000"/>
865             </width>
866             <origin>
867               <real value="0.5000000000"/>
868             </origin>
869             <split>
870               <bool value="false"/>
871             </split>
872             <t1>
873               <radial_composite type="vector">
874                 <radius>
875                   <real value="0.0000000000"/>
876                 </radius>
877                 <theta>
878                   <angle value="0.000000"/>
879                 </theta>
880               </radial_composite>
881             </t1>
882             <t2>
883               <radial_composite type="vector">
884                 <radius>
885                   <real value="0.0000000000"/>
886                 </radius>
887                 <theta>
888                   <angle value="0.000000"/>
889                 </theta>
890               </radial_composite>
891             </t2>
892           </composite>
893         </entry>
894         <entry>
895           <composite type="bline_point">
896             <point>
897               <vector>
898                 <x>2.5107734203</x>
899                 <y>-0.3518353105</y>
900               </vector>
901             </point>
902             <width>
903               <real value="1.0000000000"/>
904             </width>
905             <origin>
906               <real value="0.5000000000"/>
907             </origin>
908             <split>
909               <bool value="false"/>
910             </split>
911             <t1>
912               <radial_composite type="vector">
913                 <radius>
914                   <real value="0.0000000000"/>
915                 </radius>
916                 <theta>
917                   <angle value="0.000000"/>
918                 </theta>
919               </radial_composite>
920             </t1>
921             <t2>
922               <radial_composite type="vector">
923                 <radius>
924                   <real value="0.0000000000"/>
925                 </radius>
926                 <theta>
927                   <angle value="0.000000"/>
928                 </theta>
929               </radial_composite>
930             </t2>
931           </composite>
932         </entry>
933         <entry>
934           <composite type="bline_point">
935             <point>
936               <vector>
937                 <x>-2.5088565350</x>
938                 <y>-0.3652547002</y>
939               </vector>
940             </point>
941             <width>
942               <real value="1.0000000000"/>
943             </width>
944             <origin>
945               <real value="0.5000000000"/>
946             </origin>
947             <split>
948               <bool value="false"/>
949             </split>
950             <t1>
951               <radial_composite type="vector">
952                 <radius>
953                   <real value="0.0000000000"/>
954                 </radius>
955                 <theta>
956                   <angle value="0.000000"/>
957                 </theta>
958               </radial_composite>
959             </t1>
960             <t2>
961               <radial_composite type="vector">
962                 <radius>
963                   <real value="0.0000000000"/>
964                 </radius>
965                 <theta>
966                   <angle value="0.000000"/>
967                 </theta>
968               </radial_composite>
969             </t2>
970           </composite>
971         </entry>
972       </bline>
973     </param>
974     <param name="width">
975       <real value="0.2535303980"/>
976     </param>
977     <param name="expand">
978       <real value="0.0000000000"/>
979     </param>
980     <param name="sharp_cusps">
981       <bool value="true"/>
982     </param>
983     <param name="round_tip[0]">
984       <bool value="true"/>
985     </param>
986     <param name="round_tip[1]">
987       <bool value="true"/>
988     </param>
989     <param name="loopyness">
990       <real value="1.0000000000"/>
991     </param>
992     <param name="homogeneous_width">
993       <bool value="true"/>
994     </param>
995   </layer>
996   <layer type="region" active="true" version="0.1" desc="Circle193Region">
997     <param name="z_depth">
998       <real value="0.0000000000"/>
999     </param>
1000     <param name="amount">
1001       <real value="1.0000000000"/>
1002     </param>
1003     <param name="blend_method">
1004       <integer value="0"/>
1005     </param>
1006     <param name="color">
1007       <color>
1008         <r>1.000000</r>
1009         <g>0.000000</g>
1010         <b>0.000000</b>
1011         <a>1.000000</a>
1012       </color>
1013     </param>
1014     <param name="origin">
1015       <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
1016         <x>2.0282440186</x>
1017         <y>2.0282440186</y>
1018       </vector>
1019     </param>
1020     <param name="invert">
1021       <bool value="false"/>
1022     </param>
1023     <param name="antialias">
1024       <bool value="true"/>
1025     </param>
1026     <param name="feather">
1027       <real value="0.0000000000"/>
1028     </param>
1029     <param name="blurtype">
1030       <integer value="1"/>
1031     </param>
1032     <param name="winding_style">
1033       <integer value="0"/>
1034     </param>
1035     <param name="bline">
1036       <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
1037         <entry>
1038           <composite type="bline_point">
1039             <point>
1040               <vector>
1041                 <x>1.0194891691</x>
1042                 <y>0.0000000290</y>
1043               </vector>
1044             </point>
1045             <width>
1046               <real value="1.0000000000"/>
1047             </width>
1048             <origin>
1049               <real value="0.5000000000"/>
1050             </origin>
1051             <split>
1052               <bool value="false"/>
1053             </split>
1054             <t1>
1055               <radial_composite type="vector">
1056                 <radius>
1057                   <real value="1.6484711873"/>
1058                 </radius>
1059                 <theta>
1060                   <angle value="90.000000"/>
1061                 </theta>
1062               </radial_composite>
1063             </t1>
1064             <t2>
1065               <radial_composite type="vector">
1066                 <radius>
1067                   <real value="1.6484711873"/>
1068                 </radius>
1069                 <theta>
1070                   <angle value="90.000000"/>
1071                 </theta>
1072               </radial_composite>
1073             </t2>
1074           </composite>
1075         </entry>
1076         <entry>
1077           <composite type="bline_point">
1078             <point>
1079               <vector>
1080                 <x>-0.0000000515</x>
1081                 <y>1.0194891691</y>
1082               </vector>
1083             </point>
1084             <width>
1085               <real value="1.0000000000"/>
1086             </width>
1087             <origin>
1088               <real value="0.5000000000"/>
1089             </origin>
1090             <split>
1091               <bool value="false"/>
1092             </split>
1093             <t1>
1094               <radial_composite type="vector">
1095                 <radius>
1096                   <real value="1.6891448324"/>
1097                 </radius>
1098                 <theta>
1099                   <angle value="-179.999985"/>
1100                 </theta>
1101               </radial_composite>
1102             </t1>
1103             <t2>
1104               <radial_composite type="vector">
1105                 <radius>
1106                   <real value="1.6891448324"/>
1107                 </radius>
1108                 <theta>
1109                   <angle value="-179.999985"/>
1110                 </theta>
1111               </radial_composite>
1112             </t2>
1113           </composite>
1114         </entry>
1115         <entry>
1116           <composite type="bline_point">
1117             <point>
1118               <vector>
1119                 <x>-1.0194891691</x>
1120                 <y>-0.0000000601</y>
1121               </vector>
1122             </point>
1123             <width>
1124               <real value="1.0000000000"/>
1125             </width>
1126             <origin>
1127               <real value="0.5000000000"/>
1128             </origin>
1129             <split>
1130               <bool value="false"/>
1131             </split>
1132             <t1>
1133               <radial_composite type="vector">
1134                 <radius>
1135                   <real value="1.6891448324"/>
1136                 </radius>
1137                 <theta>
1138                   <angle value="-89.999992"/>
1139                 </theta>
1140               </radial_composite>
1141             </t1>
1142             <t2>
1143               <radial_composite type="vector">
1144                 <radius>
1145                   <real value="1.6891448324"/>
1146                 </radius>
1147                 <theta>
1148                   <angle value="-89.999992"/>
1149                 </theta>
1150               </radial_composite>
1151             </t2>
1152           </composite>
1153         </entry>
1154         <entry>
1155           <composite type="bline_point">
1156             <point>
1157               <vector>
1158                 <x>0.0000000052</x>
1159                 <y>-1.0194891691</y>
1160               </vector>
1161             </point>
1162             <width>
1163               <real value="1.0000000000"/>
1164             </width>
1165             <origin>
1166               <real value="0.5000000000"/>
1167             </origin>
1168             <split>
1169               <bool value="false"/>
1170             </split>
1171             <t1>
1172               <radial_composite type="vector">
1173                 <radius>
1174                   <real value="1.6891448324"/>
1175                 </radius>
1176                 <theta>
1177                   <angle value="0.000001"/>
1178                 </theta>
1179               </radial_composite>
1180             </t1>
1181             <t2>
1182               <radial_composite type="vector">
1183                 <radius>
1184                   <real value="1.6891448324"/>
1185                 </radius>
1186                 <theta>
1187                   <angle value="0.000001"/>
1188                 </theta>
1189               </radial_composite>
1190             </t2>
1191           </composite>
1192         </entry>
1193       </bline>
1194     </param>
1195   </layer>
1196   <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
1197     <param name="z_depth">
1198       <real value="0.0000000000"/>
1199     </param>
1200     <param name="amount">
1201       <real value="1.0000000000"/>
1202     </param>
1203     <param name="blend_method">
1204       <integer value="0"/>
1205     </param>
1206     <param name="color">
1207       <color>
1208         <r>0.000000</r>
1209         <g>0.000000</g>
1210         <b>0.000000</b>
1211         <a>1.000000</a>
1212       </color>
1213     </param>
1214     <param name="origin">
1215       <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
1216         <x>2.0282440186</x>
1217         <y>2.0282440186</y>
1218       </vector>
1219     </param>
1220     <param name="invert">
1221       <bool value="false"/>
1222     </param>
1223     <param name="antialias">
1224       <bool value="true"/>
1225     </param>
1226     <param name="feather">
1227       <real value="0.0000000000"/>
1228     </param>
1229     <param name="blurtype">
1230       <integer value="1"/>
1231     </param>
1232     <param name="winding_style">
1233       <integer value="0"/>
1234     </param>
1235     <param name="bline">
1236       <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
1237         <entry>
1238           <composite type="bline_point">
1239             <point>
1240               <vector>
1241                 <x>1.0194891691</x>
1242                 <y>0.0000000290</y>
1243               </vector>
1244             </point>
1245             <width>
1246               <real value="1.0000000000"/>
1247             </width>
1248             <origin>
1249               <real value="0.5000000000"/>
1250             </origin>
1251             <split>
1252               <bool value="false"/>
1253             </split>
1254             <t1>
1255               <radial_composite type="vector">
1256                 <radius>
1257                   <real value="1.6484711873"/>
1258                 </radius>
1259                 <theta>
1260                   <angle value="90.000000"/>
1261                 </theta>
1262               </radial_composite>
1263             </t1>
1264             <t2>
1265               <radial_composite type="vector">
1266                 <radius>
1267                   <real value="1.6484711873"/>
1268                 </radius>
1269                 <theta>
1270                   <angle value="90.000000"/>
1271                 </theta>
1272               </radial_composite>
1273             </t2>
1274           </composite>
1275         </entry>
1276         <entry>
1277           <composite type="bline_point">
1278             <point>
1279               <vector>
1280                 <x>-0.0000000515</x>
1281                 <y>1.0194891691</y>
1282               </vector>
1283             </point>
1284             <width>
1285               <real value="1.0000000000"/>
1286             </width>
1287             <origin>
1288               <real value="0.5000000000"/>
1289             </origin>
1290             <split>
1291               <bool value="false"/>
1292             </split>
1293             <t1>
1294               <radial_composite type="vector">
1295                 <radius>
1296                   <real value="1.6891448324"/>
1297                 </radius>
1298                 <theta>
1299                   <angle value="-179.999985"/>
1300                 </theta>
1301               </radial_composite>
1302             </t1>
1303             <t2>
1304               <radial_composite type="vector">
1305                 <radius>
1306                   <real value="1.6891448324"/>
1307                 </radius>
1308                 <theta>
1309                   <angle value="-179.999985"/>
1310                 </theta>
1311               </radial_composite>
1312             </t2>
1313           </composite>
1314         </entry>
1315         <entry>
1316           <composite type="bline_point">
1317             <point>
1318               <vector>
1319                 <x>-1.0194891691</x>
1320                 <y>-0.0000000601</y>
1321               </vector>
1322             </point>
1323             <width>
1324               <real value="1.0000000000"/>
1325             </width>
1326             <origin>
1327               <real value="0.5000000000"/>
1328             </origin>
1329             <split>
1330               <bool value="false"/>
1331             </split>
1332             <t1>
1333               <radial_composite type="vector">
1334                 <radius>
1335                   <real value="1.6891448324"/>
1336                 </radius>
1337                 <theta>
1338                   <angle value="-89.999992"/>
1339                 </theta>
1340               </radial_composite>
1341             </t1>
1342             <t2>
1343               <radial_composite type="vector">
1344                 <radius>
1345                   <real value="1.6891448324"/>
1346                 </radius>
1347                 <theta>
1348                   <angle value="-89.999992"/>
1349                 </theta>
1350               </radial_composite>
1351             </t2>
1352           </composite>
1353         </entry>
1354         <entry>
1355           <composite type="bline_point">
1356             <point>
1357               <vector>
1358                 <x>0.0000000052</x>
1359                 <y>-1.0194891691</y>
1360               </vector>
1361             </point>
1362             <width>
1363               <real value="1.0000000000"/>
1364             </width>
1365             <origin>
1366               <real value="0.5000000000"/>
1367             </origin>
1368             <split>
1369               <bool value="false"/>
1370             </split>
1371             <t1>
1372               <radial_composite type="vector">
1373                 <radius>
1374                   <real value="1.6891448324"/>
1375                 </radius>
1376                 <theta>
1377                   <angle value="0.000001"/>
1378                 </theta>
1379               </radial_composite>
1380             </t1>
1381             <t2>
1382               <radial_composite type="vector">
1383                 <radius>
1384                   <real value="1.6891448324"/>
1385                 </radius>
1386                 <theta>
1387                   <angle value="0.000001"/>
1388                 </theta>
1389               </radial_composite>
1390             </t2>
1391           </composite>
1392         </entry>
1393       </bline>
1394     </param>
1395     <param name="width">
1396       <real value="0.4056485931"/>
1397     </param>
1398     <param name="expand">
1399       <real value="0.0000000000"/>
1400     </param>
1401     <param name="sharp_cusps">
1402       <bool value="true"/>
1403     </param>
1404     <param name="round_tip[0]">
1405       <bool value="true"/>
1406     </param>
1407     <param name="round_tip[1]">
1408       <bool value="true"/>
1409     </param>
1410     <param name="loopyness">
1411       <real value="1.0000000000"/>
1412     </param>
1413     <param name="homogeneous_width">
1414       <bool value="true"/>
1415     </param>
1416   </layer>
1417   <layer type="region" active="true" version="0.1" desc="Circle193Region">
1418     <param name="z_depth">
1419       <real value="0.0000000000"/>
1420     </param>
1421     <param name="amount">
1422       <real value="1.0000000000"/>
1423     </param>
1424     <param name="blend_method">
1425       <integer value="0"/>
1426     </param>
1427     <param name="color">
1428       <color>
1429         <r>1.000000</r>
1430         <g>1.000000</g>
1431         <b>0.000000</b>
1432         <a>1.000000</a>
1433       </color>
1434     </param>
1435     <param name="origin">
1436       <vector guid="856C54DA31FE5AFDD95778A761F574D2">
1437         <x>-2.0282440186</x>
1438         <y>-2.0282440186</y>
1439       </vector>
1440     </param>
1441     <param name="invert">
1442       <bool value="false"/>
1443     </param>
1444     <param name="antialias">
1445       <bool value="true"/>
1446     </param>
1447     <param name="feather">
1448       <real value="0.0000000000"/>
1449     </param>
1450     <param name="blurtype">
1451       <integer value="1"/>
1452     </param>
1453     <param name="winding_style">
1454       <integer value="0"/>
1455     </param>
1456     <param name="bline">
1457       <bline type="bline_point" loop="true" guid="419A9E6AA9F3607FA6B5E543AAD715F1">
1458         <entry>
1459           <composite type="bline_point">
1460             <point>
1461               <vector>
1462                 <x>1.0264549255</x>
1463                 <y>0.0000000288</y>
1464               </vector>
1465             </point>
1466             <width>
1467               <real value="1.0000000000"/>
1468             </width>
1469             <origin>
1470               <real value="0.5000000000"/>
1471             </origin>
1472             <split>
1473               <bool value="false"/>
1474             </split>
1475             <t1>
1476               <radial_composite type="vector">
1477                 <radius>
1478                   <real value="1.6597344760"/>
1479                 </radius>
1480                 <theta>
1481                   <angle value="90.000000"/>
1482                 </theta>
1483               </radial_composite>
1484             </t1>
1485             <t2>
1486               <radial_composite type="vector">
1487                 <radius>
1488                   <real value="1.6597344760"/>
1489                 </radius>
1490                 <theta>
1491                   <angle value="90.000000"/>
1492                 </theta>
1493               </radial_composite>
1494             </t2>
1495           </composite>
1496         </entry>
1497         <entry>
1498           <composite type="bline_point">
1499             <point>
1500               <vector>
1501                 <x>-0.0000000517</x>
1502                 <y>1.0264549255</y>
1503               </vector>
1504             </point>
1505             <width>
1506               <real value="1.0000000000"/>
1507             </width>
1508             <origin>
1509               <real value="0.5000000000"/>
1510             </origin>
1511             <split>
1512               <bool value="false"/>
1513             </split>
1514             <t1>
1515               <radial_composite type="vector">
1516                 <radius>
1517                   <real value="1.7006860265"/>
1518                 </radius>
1519                 <theta>
1520                   <angle value="-179.999985"/>
1521                 </theta>
1522               </radial_composite>
1523             </t1>
1524             <t2>
1525               <radial_composite type="vector">
1526                 <radius>
1527                   <real value="1.7006860265"/>
1528                 </radius>
1529                 <theta>
1530                   <angle value="-179.999985"/>
1531                 </theta>
1532               </radial_composite>
1533             </t2>
1534           </composite>
1535         </entry>
1536         <entry>
1537           <composite type="bline_point">
1538             <point>
1539               <vector>
1540                 <x>-1.0264549255</x>
1541                 <y>-0.0000000609</y>
1542               </vector>
1543             </point>
1544             <width>
1545               <real value="1.0000000000"/>
1546             </width>
1547             <origin>
1548               <real value="0.5000000000"/>
1549             </origin>
1550             <split>
1551               <bool value="false"/>
1552             </split>
1553             <t1>
1554               <radial_composite type="vector">
1555                 <radius>
1556                   <real value="1.7006860265"/>
1557                 </radius>
1558                 <theta>
1559                   <angle value="-89.999992"/>
1560                 </theta>
1561               </radial_composite>
1562             </t1>
1563             <t2>
1564               <radial_composite type="vector">
1565                 <radius>
1566                   <real value="1.7006860265"/>
1567                 </radius>
1568                 <theta>
1569                   <angle value="-89.999992"/>
1570                 </theta>
1571               </radial_composite>
1572             </t2>
1573           </composite>
1574         </entry>
1575         <entry>
1576           <composite type="bline_point">
1577             <point>
1578               <vector>
1579                 <x>0.0000000053</x>
1580                 <y>-1.0264549255</y>
1581               </vector>
1582             </point>
1583             <width>
1584               <real value="1.0000000000"/>
1585             </width>
1586             <origin>
1587               <real value="0.5000000000"/>
1588             </origin>
1589             <split>
1590               <bool value="false"/>
1591             </split>
1592             <t1>
1593               <radial_composite type="vector">
1594                 <radius>
1595                   <real value="1.7006860265"/>
1596                 </radius>
1597                 <theta>
1598                   <angle value="0.000001"/>
1599                 </theta>
1600               </radial_composite>
1601             </t1>
1602             <t2>
1603               <radial_composite type="vector">
1604                 <radius>
1605                   <real value="1.7006860265"/>
1606                 </radius>
1607                 <theta>
1608                   <angle value="0.000001"/>
1609                 </theta>
1610               </radial_composite>
1611             </t2>
1612           </composite>
1613         </entry>
1614       </bline>
1615     </param>
1616   </layer>
1617   <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
1618     <param name="z_depth">
1619       <real value="0.0000000000"/>
1620     </param>
1621     <param name="amount">
1622       <real value="1.0000000000"/>
1623     </param>
1624     <param name="blend_method">
1625       <integer value="0"/>
1626     </param>
1627     <param name="color">
1628       <color>
1629         <r>0.000000</r>
1630         <g>0.000000</g>
1631         <b>0.000000</b>
1632         <a>1.000000</a>
1633       </color>
1634     </param>
1635     <param name="origin">
1636       <vector guid="856C54DA31FE5AFDD95778A761F574D2">
1637         <x>-2.0282440186</x>
1638         <y>-2.0282440186</y>
1639       </vector>
1640     </param>
1641     <param name="invert">
1642       <bool value="false"/>
1643     </param>
1644     <param name="antialias">
1645       <bool value="true"/>
1646     </param>
1647     <param name="feather">
1648       <real value="0.0000000000"/>
1649     </param>
1650     <param name="blurtype">
1651       <integer value="1"/>
1652     </param>
1653     <param name="winding_style">
1654       <integer value="0"/>
1655     </param>
1656     <param name="bline">
1657       <bline type="bline_point" loop="true" guid="419A9E6AA9F3607FA6B5E543AAD715F1">
1658         <entry>
1659           <composite type="bline_point">
1660             <point>
1661               <vector>
1662                 <x>1.0264549255</x>
1663                 <y>0.0000000288</y>
1664               </vector>
1665             </point>
1666             <width>
1667               <real value="1.0000000000"/>
1668             </width>
1669             <origin>
1670               <real value="0.5000000000"/>
1671             </origin>
1672             <split>
1673               <bool value="false"/>
1674             </split>
1675             <t1>
1676               <radial_composite type="vector">
1677                 <radius>
1678                   <real value="1.6597344760"/>
1679                 </radius>
1680                 <theta>
1681                   <angle value="90.000000"/>
1682                 </theta>
1683               </radial_composite>
1684             </t1>
1685             <t2>
1686               <radial_composite type="vector">
1687                 <radius>
1688                   <real value="1.6597344760"/>
1689                 </radius>
1690                 <theta>
1691                   <angle value="90.000000"/>
1692                 </theta>
1693               </radial_composite>
1694             </t2>
1695           </composite>
1696         </entry>
1697         <entry>
1698           <composite type="bline_point">
1699             <point>
1700               <vector>
1701                 <x>-0.0000000517</x>
1702                 <y>1.0264549255</y>
1703               </vector>
1704             </point>
1705             <width>
1706               <real value="1.0000000000"/>
1707             </width>
1708             <origin>
1709               <real value="0.5000000000"/>
1710             </origin>
1711             <split>
1712               <bool value="false"/>
1713             </split>
1714             <t1>
1715               <radial_composite type="vector">
1716                 <radius>
1717                   <real value="1.7006860265"/>
1718                 </radius>
1719                 <theta>
1720                   <angle value="-179.999985"/>
1721                 </theta>
1722               </radial_composite>
1723             </t1>
1724             <t2>
1725               <radial_composite type="vector">
1726                 <radius>
1727                   <real value="1.7006860265"/>
1728                 </radius>
1729                 <theta>
1730                   <angle value="-179.999985"/>
1731                 </theta>
1732               </radial_composite>
1733             </t2>
1734           </composite>
1735         </entry>
1736         <entry>
1737           <composite type="bline_point">
1738             <point>
1739               <vector>
1740                 <x>-1.0264549255</x>
1741                 <y>-0.0000000609</y>
1742               </vector>
1743             </point>
1744             <width>
1745               <real value="1.0000000000"/>
1746             </width>
1747             <origin>
1748               <real value="0.5000000000"/>
1749             </origin>
1750             <split>
1751               <bool value="false"/>
1752             </split>
1753             <t1>
1754               <radial_composite type="vector">
1755                 <radius>
1756                   <real value="1.7006860265"/>
1757                 </radius>
1758                 <theta>
1759                   <angle value="-89.999992"/>
1760                 </theta>
1761               </radial_composite>
1762             </t1>
1763             <t2>
1764               <radial_composite type="vector">
1765                 <radius>
1766                   <real value="1.7006860265"/>
1767                 </radius>
1768                 <theta>
1769                   <angle value="-89.999992"/>
1770                 </theta>
1771               </radial_composite>
1772             </t2>
1773           </composite>
1774         </entry>
1775         <entry>
1776           <composite type="bline_point">
1777             <point>
1778               <vector>
1779                 <x>0.0000000053</x>
1780                 <y>-1.0264549255</y>
1781               </vector>
1782             </point>
1783             <width>
1784               <real value="1.0000000000"/>
1785             </width>
1786             <origin>
1787               <real value="0.5000000000"/>
1788             </origin>
1789             <split>
1790               <bool value="false"/>
1791             </split>
1792             <t1>
1793               <radial_composite type="vector">
1794                 <radius>
1795                   <real value="1.7006860265"/>
1796                 </radius>
1797                 <theta>
1798                   <angle value="0.000001"/>
1799                 </theta>
1800               </radial_composite>
1801             </t1>
1802             <t2>
1803               <radial_composite type="vector">
1804                 <radius>
1805                   <real value="1.7006860265"/>
1806                 </radius>
1807                 <theta>
1808                   <angle value="0.000001"/>
1809                 </theta>
1810               </radial_composite>
1811             </t2>
1812           </composite>
1813         </entry>
1814       </bline>
1815     </param>
1816     <param name="width">
1817       <real value="0.4056485931"/>
1818     </param>
1819     <param name="expand">
1820       <real value="0.0000000000"/>
1821     </param>
1822     <param name="sharp_cusps">
1823       <bool value="true"/>
1824     </param>
1825     <param name="round_tip[0]">
1826       <bool value="true"/>
1827     </param>
1828     <param name="round_tip[1]">
1829       <bool value="true"/>
1830     </param>
1831     <param name="loopyness">
1832       <real value="1.0000000000"/>
1833     </param>
1834     <param name="homogeneous_width">
1835       <bool value="true"/>
1836     </param>
1837   </layer>
1838 </canvas>