cd0baa8eb808869efd1aa29bbbd5e9590c18e6aa
[synfig.git] / synfig-studio / images / duck_width_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Duck Width Icon.</name>
4   <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
5   <meta name="grid_show" content="1"/>
6   <meta name="grid_size" content="0.507061 0.507061"/>
7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="PasteCanvas" active="false" version="0.1">
12     <param name="z_depth">
13       <real value="0.0000000000"/>
14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="origin">
22       <vector>
23         <x>0.0000000000</x>
24         <y>-0.5070610046</y>
25       </vector>
26     </param>
27     <param name="canvas">
28       <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
29         <layer type="region" active="true" version="0.1" desc="Circle052 Region">
30           <param name="z_depth">
31             <real value="0.0000000000"/>
32           </param>
33           <param name="amount">
34             <real value="1.0000000000"/>
35           </param>
36           <param name="blend_method">
37             <integer value="0"/>
38           </param>
39           <param name="color">
40             <color>
41               <r>0.000000</r>
42               <g>0.000000</g>
43               <b>0.000000</b>
44               <a>1.000000</a>
45             </color>
46           </param>
47           <param name="origin">
48             <vector>
49               <x>0.0000000000</x>
50               <y>0.0000000000</y>
51             </vector>
52           </param>
53           <param name="invert">
54             <bool value="false"/>
55           </param>
56           <param name="antialias">
57             <bool value="true"/>
58           </param>
59           <param name="feather">
60             <real value="0.0000000000"/>
61           </param>
62           <param name="blurtype">
63             <integer value="1"/>
64           </param>
65           <param name="winding_style">
66             <integer value="0"/>
67           </param>
68           <param name="bline">
69             <bline type="bline_point" loop="true">
70               <entry>
71                 <composite type="bline_point">
72                   <point>
73                     <vector>
74                       <x>2.5394833088</x>
75                       <y>0.0000000046</y>
76                     </vector>
77                   </point>
78                   <width>
79                     <real value="1.0000000000"/>
80                   </width>
81                   <origin>
82                     <real value="0.5000000000"/>
83                   </origin>
84                   <split>
85                     <bool value="false"/>
86                   </split>
87                   <t1>
88                     <radial_composite type="vector">
89                       <radius>
90                         <real value="4.2075540228"/>
91                       </radius>
92                       <theta>
93                         <angle value="90.000000"/>
94                       </theta>
95                     </radial_composite>
96                   </t1>
97                   <t2>
98                     <radial_composite type="vector">
99                       <radius>
100                         <real value="4.2075540228"/>
101                       </radius>
102                       <theta>
103                         <angle value="90.000000"/>
104                       </theta>
105                     </radial_composite>
106                   </t2>
107                 </composite>
108               </entry>
109               <entry>
110                 <composite type="bline_point">
111                   <point>
112                     <vector>
113                       <x>-0.0000001121</x>
114                       <y>2.5394833088</y>
115                     </vector>
116                   </point>
117                   <width>
118                     <real value="1.0000000000"/>
119                   </width>
120                   <origin>
121                     <real value="0.5000000000"/>
122                   </origin>
123                   <split>
124                     <bool value="false"/>
125                   </split>
126                   <t1>
127                     <radial_composite type="vector">
128                       <radius>
129                         <real value="4.2075540228"/>
130                       </radius>
131                       <theta>
132                         <angle value="-179.999985"/>
133                       </theta>
134                     </radial_composite>
135                   </t1>
136                   <t2>
137                     <radial_composite type="vector">
138                       <radius>
139                         <real value="4.2075540228"/>
140                       </radius>
141                       <theta>
142                         <angle value="-179.999985"/>
143                       </theta>
144                     </radial_composite>
145                   </t2>
146                 </composite>
147               </entry>
148               <entry>
149                 <composite type="bline_point">
150                   <point>
151                     <vector>
152                       <x>-2.5394833088</x>
153                       <y>-0.0000002174</y>
154                     </vector>
155                   </point>
156                   <width>
157                     <real value="1.0000000000"/>
158                   </width>
159                   <origin>
160                     <real value="0.5000000000"/>
161                   </origin>
162                   <split>
163                     <bool value="false"/>
164                   </split>
165                   <t1>
166                     <radial_composite type="vector">
167                       <radius>
168                         <real value="4.2075540228"/>
169                       </radius>
170                       <theta>
171                         <angle value="-89.999992"/>
172                       </theta>
173                     </radial_composite>
174                   </t1>
175                   <t2>
176                     <radial_composite type="vector">
177                       <radius>
178                         <real value="4.2075540228"/>
179                       </radius>
180                       <theta>
181                         <angle value="-89.999992"/>
182                       </theta>
183                     </radial_composite>
184                   </t2>
185                 </composite>
186               </entry>
187               <entry>
188                 <composite type="bline_point">
189                   <point>
190                     <vector>
191                       <x>0.0000000292</x>
192                       <y>-2.5394835472</y>
193                     </vector>
194                   </point>
195                   <width>
196                     <real value="1.0000000000"/>
197                   </width>
198                   <origin>
199                     <real value="0.5000000000"/>
200                   </origin>
201                   <split>
202                     <bool value="false"/>
203                   </split>
204                   <t1>
205                     <radial_composite type="vector">
206                       <radius>
207                         <real value="4.2075540228"/>
208                       </radius>
209                       <theta>
210                         <angle value="0.000001"/>
211                       </theta>
212                     </radial_composite>
213                   </t1>
214                   <t2>
215                     <radial_composite type="vector">
216                       <radius>
217                         <real value="4.2075540228"/>
218                       </radius>
219                       <theta>
220                         <angle value="0.000001"/>
221                       </theta>
222                     </radial_composite>
223                   </t2>
224                 </composite>
225               </entry>
226             </bline>
227           </param>
228         </layer>
229         <layer type="region" active="true" version="0.1" desc="Circle054 Region">
230           <param name="z_depth">
231             <real value="0.0000000000"/>
232           </param>
233           <param name="amount">
234             <real value="1.0000000000"/>
235           </param>
236           <param name="blend_method">
237             <integer value="0"/>
238           </param>
239           <param name="color">
240             <color>
241               <r>0.000000</r>
242               <g>0.488248</g>
243               <b>1.000000</b>
244               <a>1.000000</a>
245             </color>
246           </param>
247           <param name="origin">
248             <vector>
249               <x>0.0000000000</x>
250               <y>0.0000000000</y>
251             </vector>
252           </param>
253           <param name="invert">
254             <bool value="false"/>
255           </param>
256           <param name="antialias">
257             <bool value="true"/>
258           </param>
259           <param name="feather">
260             <real value="0.0000000000"/>
261           </param>
262           <param name="blurtype">
263             <integer value="1"/>
264           </param>
265           <param name="winding_style">
266             <integer value="0"/>
267           </param>
268           <param name="bline">
269             <bline type="bline_point" loop="true">
270               <entry>
271                 <composite type="bline_point">
272                   <point>
273                     <vector>
274                       <x>2.3143825531</x>
275                       <y>0.0000000046</y>
276                     </vector>
277                   </point>
278                   <width>
279                     <real value="1.0000000000"/>
280                   </width>
281                   <origin>
282                     <real value="0.5000000000"/>
283                   </origin>
284                   <split>
285                     <bool value="false"/>
286                   </split>
287                   <t1>
288                     <radial_composite type="vector">
289                       <radius>
290                         <real value="3.8345947449"/>
291                       </radius>
292                       <theta>
293                         <angle value="90.000000"/>
294                       </theta>
295                     </radial_composite>
296                   </t1>
297                   <t2>
298                     <radial_composite type="vector">
299                       <radius>
300                         <real value="3.8345947449"/>
301                       </radius>
302                       <theta>
303                         <angle value="90.000000"/>
304                       </theta>
305                     </radial_composite>
306                   </t2>
307                 </composite>
308               </entry>
309               <entry>
310                 <composite type="bline_point">
311                   <point>
312                     <vector>
313                       <x>-0.0000001023</x>
314                       <y>2.3143825531</y>
315                     </vector>
316                   </point>
317                   <width>
318                     <real value="1.0000000000"/>
319                   </width>
320                   <origin>
321                     <real value="0.5000000000"/>
322                   </origin>
323                   <split>
324                     <bool value="false"/>
325                   </split>
326                   <t1>
327                     <radial_composite type="vector">
328                       <radius>
329                         <real value="3.8345947449"/>
330                       </radius>
331                       <theta>
332                         <angle value="-179.999985"/>
333                       </theta>
334                     </radial_composite>
335                   </t1>
336                   <t2>
337                     <radial_composite type="vector">
338                       <radius>
339                         <real value="3.8345947449"/>
340                       </radius>
341                       <theta>
342                         <angle value="-179.999985"/>
343                       </theta>
344                     </radial_composite>
345                   </t2>
346                 </composite>
347               </entry>
348               <entry>
349                 <composite type="bline_point">
350                   <point>
351                     <vector>
352                       <x>-2.3143825531</x>
353                       <y>-0.0000001978</y>
354                     </vector>
355                   </point>
356                   <width>
357                     <real value="1.0000000000"/>
358                   </width>
359                   <origin>
360                     <real value="0.5000000000"/>
361                   </origin>
362                   <split>
363                     <bool value="false"/>
364                   </split>
365                   <t1>
366                     <radial_composite type="vector">
367                       <radius>
368                         <real value="3.8345947449"/>
369                       </radius>
370                       <theta>
371                         <angle value="-89.999992"/>
372                       </theta>
373                     </radial_composite>
374                   </t1>
375                   <t2>
376                     <radial_composite type="vector">
377                       <radius>
378                         <real value="3.8345947449"/>
379                       </radius>
380                       <theta>
381                         <angle value="-89.999992"/>
382                       </theta>
383                     </radial_composite>
384                   </t2>
385                 </composite>
386               </entry>
387               <entry>
388                 <composite type="bline_point">
389                   <point>
390                     <vector>
391                       <x>0.0000000265</x>
392                       <y>-2.3143825531</y>
393                     </vector>
394                   </point>
395                   <width>
396                     <real value="1.0000000000"/>
397                   </width>
398                   <origin>
399                     <real value="0.5000000000"/>
400                   </origin>
401                   <split>
402                     <bool value="false"/>
403                   </split>
404                   <t1>
405                     <radial_composite type="vector">
406                       <radius>
407                         <real value="3.8345947449"/>
408                       </radius>
409                       <theta>
410                         <angle value="0.000001"/>
411                       </theta>
412                     </radial_composite>
413                   </t1>
414                   <t2>
415                     <radial_composite type="vector">
416                       <radius>
417                         <real value="3.8345947449"/>
418                       </radius>
419                       <theta>
420                         <angle value="0.000001"/>
421                       </theta>
422                     </radial_composite>
423                   </t2>
424                 </composite>
425               </entry>
426             </bline>
427           </param>
428         </layer>
429         <layer type="region" active="true" version="0.1" desc="Circle056 Region">
430           <param name="z_depth">
431             <real value="0.0000000000"/>
432           </param>
433           <param name="amount">
434             <real value="1.0000000000"/>
435           </param>
436           <param name="blend_method">
437             <integer value="0"/>
438           </param>
439           <param name="color">
440             <color>
441               <r>0.000000</r>
442               <g>0.000000</g>
443               <b>0.000000</b>
444               <a>1.000000</a>
445             </color>
446           </param>
447           <param name="origin">
448             <vector>
449               <x>0.0000000000</x>
450               <y>0.0000000000</y>
451             </vector>
452           </param>
453           <param name="invert">
454             <bool value="false"/>
455           </param>
456           <param name="antialias">
457             <bool value="true"/>
458           </param>
459           <param name="feather">
460             <real value="0.0000000000"/>
461           </param>
462           <param name="blurtype">
463             <integer value="1"/>
464           </param>
465           <param name="winding_style">
466             <integer value="0"/>
467           </param>
468           <param name="bline">
469             <bline type="bline_point" loop="true">
470               <entry>
471                 <composite type="bline_point">
472                   <point>
473                     <vector>
474                       <x>2.0342750549</x>
475                       <y>0.0000000046</y>
476                     </vector>
477                   </point>
478                   <width>
479                     <real value="1.0000000000"/>
480                   </width>
481                   <origin>
482                     <real value="0.5000000000"/>
483                   </origin>
484                   <split>
485                     <bool value="false"/>
486                   </split>
487                   <t1>
488                     <radial_composite type="vector">
489                       <radius>
490                         <real value="3.3704973422"/>
491                       </radius>
492                       <theta>
493                         <angle value="90.000000"/>
494                       </theta>
495                     </radial_composite>
496                   </t1>
497                   <t2>
498                     <radial_composite type="vector">
499                       <radius>
500                         <real value="3.3704973422"/>
501                       </radius>
502                       <theta>
503                         <angle value="90.000000"/>
504                       </theta>
505                     </radial_composite>
506                   </t2>
507                 </composite>
508               </entry>
509               <entry>
510                 <composite type="bline_point">
511                   <point>
512                     <vector>
513                       <x>-0.0000000900</x>
514                       <y>2.0342750549</y>
515                     </vector>
516                   </point>
517                   <width>
518                     <real value="1.0000000000"/>
519                   </width>
520                   <origin>
521                     <real value="0.5000000000"/>
522                   </origin>
523                   <split>
524                     <bool value="false"/>
525                   </split>
526                   <t1>
527                     <radial_composite type="vector">
528                       <radius>
529                         <real value="3.3704973422"/>
530                       </radius>
531                       <theta>
532                         <angle value="-179.999985"/>
533                       </theta>
534                     </radial_composite>
535                   </t1>
536                   <t2>
537                     <radial_composite type="vector">
538                       <radius>
539                         <real value="3.3704973422"/>
540                       </radius>
541                       <theta>
542                         <angle value="-179.999985"/>
543                       </theta>
544                     </radial_composite>
545                   </t2>
546                 </composite>
547               </entry>
548               <entry>
549                 <composite type="bline_point">
550                   <point>
551                     <vector>
552                       <x>-2.0342750549</x>
553                       <y>-0.0000001732</y>
554                     </vector>
555                   </point>
556                   <width>
557                     <real value="1.0000000000"/>
558                   </width>
559                   <origin>
560                     <real value="0.5000000000"/>
561                   </origin>
562                   <split>
563                     <bool value="false"/>
564                   </split>
565                   <t1>
566                     <radial_composite type="vector">
567                       <radius>
568                         <real value="3.3704973422"/>
569                       </radius>
570                       <theta>
571                         <angle value="-89.999992"/>
572                       </theta>
573                     </radial_composite>
574                   </t1>
575                   <t2>
576                     <radial_composite type="vector">
577                       <radius>
578                         <real value="3.3704973422"/>
579                       </radius>
580                       <theta>
581                         <angle value="-89.999992"/>
582                       </theta>
583                     </radial_composite>
584                   </t2>
585                 </composite>
586               </entry>
587               <entry>
588                 <composite type="bline_point">
589                   <point>
590                     <vector>
591                       <x>0.0000000231</x>
592                       <y>-2.0342750549</y>
593                     </vector>
594                   </point>
595                   <width>
596                     <real value="1.0000000000"/>
597                   </width>
598                   <origin>
599                     <real value="0.5000000000"/>
600                   </origin>
601                   <split>
602                     <bool value="false"/>
603                   </split>
604                   <t1>
605                     <radial_composite type="vector">
606                       <radius>
607                         <real value="3.3704973422"/>
608                       </radius>
609                       <theta>
610                         <angle value="0.000001"/>
611                       </theta>
612                     </radial_composite>
613                   </t1>
614                   <t2>
615                     <radial_composite type="vector">
616                       <radius>
617                         <real value="3.3704973422"/>
618                       </radius>
619                       <theta>
620                         <angle value="0.000001"/>
621                       </theta>
622                     </radial_composite>
623                   </t2>
624                 </composite>
625               </entry>
626             </bline>
627           </param>
628         </layer>
629         <layer type="region" active="true" version="0.1" desc="Circle068 Region">
630           <param name="z_depth">
631             <real value="0.0000000000"/>
632           </param>
633           <param name="amount">
634             <real value="1.0000000000"/>
635           </param>
636           <param name="blend_method">
637             <integer value="19"/>
638           </param>
639           <param name="color">
640             <color>
641               <r>0.000000</r>
642               <g>0.000000</g>
643               <b>0.000000</b>
644               <a>1.000000</a>
645             </color>
646           </param>
647           <param name="origin">
648             <vector>
649               <x>0.0000000000</x>
650               <y>0.0000000000</y>
651             </vector>
652           </param>
653           <param name="invert">
654             <bool value="false"/>
655           </param>
656           <param name="antialias">
657             <bool value="true"/>
658           </param>
659           <param name="feather">
660             <real value="0.0000000000"/>
661           </param>
662           <param name="blurtype">
663             <integer value="1"/>
664           </param>
665           <param name="winding_style">
666             <integer value="0"/>
667           </param>
668           <param name="bline">
669             <bline type="bline_point" loop="true">
670               <entry>
671                 <composite type="bline_point">
672                   <point>
673                     <vector>
674                       <x>1.8463052511</x>
675                       <y>0.0000000046</y>
676                     </vector>
677                   </point>
678                   <width>
679                     <real value="1.0000000000"/>
680                   </width>
681                   <origin>
682                     <real value="0.5000000000"/>
683                   </origin>
684                   <split>
685                     <bool value="false"/>
686                   </split>
687                   <t1>
688                     <radial_composite type="vector">
689                       <radius>
690                         <real value="3.0590587291"/>
691                       </radius>
692                       <theta>
693                         <angle value="90.000000"/>
694                       </theta>
695                     </radial_composite>
696                   </t1>
697                   <t2>
698                     <radial_composite type="vector">
699                       <radius>
700                         <real value="3.0590587291"/>
701                       </radius>
702                       <theta>
703                         <angle value="90.000000"/>
704                       </theta>
705                     </radial_composite>
706                   </t2>
707                 </composite>
708               </entry>
709               <entry>
710                 <composite type="bline_point">
711                   <point>
712                     <vector>
713                       <x>-0.0000000818</x>
714                       <y>1.8463052511</y>
715                     </vector>
716                   </point>
717                   <width>
718                     <real value="1.0000000000"/>
719                   </width>
720                   <origin>
721                     <real value="0.5000000000"/>
722                   </origin>
723                   <split>
724                     <bool value="false"/>
725                   </split>
726                   <t1>
727                     <radial_composite type="vector">
728                       <radius>
729                         <real value="3.0590587291"/>
730                       </radius>
731                       <theta>
732                         <angle value="-179.999985"/>
733                       </theta>
734                     </radial_composite>
735                   </t1>
736                   <t2>
737                     <radial_composite type="vector">
738                       <radius>
739                         <real value="3.0590587291"/>
740                       </radius>
741                       <theta>
742                         <angle value="-179.999985"/>
743                       </theta>
744                     </radial_composite>
745                   </t2>
746                 </composite>
747               </entry>
748               <entry>
749                 <composite type="bline_point">
750                   <point>
751                     <vector>
752                       <x>-1.8463052511</x>
753                       <y>-0.0000001568</y>
754                     </vector>
755                   </point>
756                   <width>
757                     <real value="1.0000000000"/>
758                   </width>
759                   <origin>
760                     <real value="0.5000000000"/>
761                   </origin>
762                   <split>
763                     <bool value="false"/>
764                   </split>
765                   <t1>
766                     <radial_composite type="vector">
767                       <radius>
768                         <real value="3.0590587291"/>
769                       </radius>
770                       <theta>
771                         <angle value="-89.999992"/>
772                       </theta>
773                     </radial_composite>
774                   </t1>
775                   <t2>
776                     <radial_composite type="vector">
777                       <radius>
778                         <real value="3.0590587291"/>
779                       </radius>
780                       <theta>
781                         <angle value="-89.999992"/>
782                       </theta>
783                     </radial_composite>
784                   </t2>
785                 </composite>
786               </entry>
787               <entry>
788                 <composite type="bline_point">
789                   <point>
790                     <vector>
791                       <x>0.0000000209</x>
792                       <y>-1.8463051319</y>
793                     </vector>
794                   </point>
795                   <width>
796                     <real value="1.0000000000"/>
797                   </width>
798                   <origin>
799                     <real value="0.5000000000"/>
800                   </origin>
801                   <split>
802                     <bool value="false"/>
803                   </split>
804                   <t1>
805                     <radial_composite type="vector">
806                       <radius>
807                         <real value="3.0590587291"/>
808                       </radius>
809                       <theta>
810                         <angle value="0.000001"/>
811                       </theta>
812                     </radial_composite>
813                   </t1>
814                   <t2>
815                     <radial_composite type="vector">
816                       <radius>
817                         <real value="3.0590587291"/>
818                       </radius>
819                       <theta>
820                         <angle value="0.000001"/>
821                       </theta>
822                     </radial_composite>
823                   </t2>
824                 </composite>
825               </entry>
826             </bline>
827           </param>
828         </layer>
829       </canvas>
830     </param>
831     <param name="zoom">
832       <real value="0.0000000000"/>
833     </param>
834     <param name="time_offset">
835       <time value="0s"/>
836     </param>
837     <param name="children_lock">
838       <bool value="false"/>
839     </param>
840     <param name="focus">
841       <vector>
842         <x>0.0000000000</x>
843         <y>0.0000000000</y>
844       </vector>
845     </param>
846   </layer>
847   <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
848     <param name="z_depth">
849       <real value="0.0000000000"/>
850     </param>
851     <param name="amount">
852       <real value="1.0000000000"/>
853     </param>
854     <param name="blend_method">
855       <integer value="0"/>
856     </param>
857     <param name="color">
858       <color>
859         <r>0.000000</r>
860         <g>0.000000</g>
861         <b>0.000000</b>
862         <a>1.000000</a>
863       </color>
864     </param>
865     <param name="origin">
866       <vector>
867         <x>0.0000000000</x>
868         <y>0.0000000000</y>
869       </vector>
870     </param>
871     <param name="invert">
872       <bool value="false"/>
873     </param>
874     <param name="antialias">
875       <bool value="true"/>
876     </param>
877     <param name="feather">
878       <real value="0.1000000000"/>
879     </param>
880     <param name="blurtype">
881       <integer value="1"/>
882     </param>
883     <param name="winding_style">
884       <integer value="0"/>
885     </param>
886     <param name="bline">
887       <bline type="bline_point" loop="false">
888         <entry>
889           <composite type="bline_point">
890             <point>
891               <vector>
892                 <x>-3.0216197968</x>
893                 <y>2.5601470470</y>
894               </vector>
895             </point>
896             <width>
897               <real value="0.0000000000"/>
898             </width>
899             <origin>
900               <real value="0.5000000000"/>
901             </origin>
902             <split>
903               <bool value="false"/>
904             </split>
905             <t1>
906               <vector>
907                 <x>3.7107613087</x>
908                 <y>3.3926959038</y>
909               </vector>
910             </t1>
911             <t2>
912               <vector>
913                 <x>3.7107613087</x>
914                 <y>3.3926959038</y>
915               </vector>
916             </t2>
917           </composite>
918         </entry>
919         <entry>
920           <composite type="bline_point">
921             <point>
922               <vector>
923                 <x>0.0000000000</x>
924                 <y>-0.0373858735</y>
925               </vector>
926             </point>
927             <width>
928               <real value="31.9126958460"/>
929             </width>
930             <origin>
931               <real value="0.4728665650"/>
932             </origin>
933             <split>
934               <bool value="false"/>
935             </split>
936             <t1>
937               <vector>
938                 <x>0.7456641793</x>
939                 <y>-3.0892977715</y>
940               </vector>
941             </t1>
942             <t2>
943               <vector>
944                 <x>0.7456641793</x>
945                 <y>-3.0892977715</y>
946               </vector>
947             </t2>
948           </composite>
949         </entry>
950         <entry>
951           <composite type="bline_point">
952             <point>
953               <vector>
954                 <x>3.0216197968</x>
955                 <y>-2.7939512730</y>
956               </vector>
957             </point>
958             <width>
959               <real value="0.0000000000"/>
960             </width>
961             <origin>
962               <real value="0.5000000000"/>
963             </origin>
964             <split>
965               <bool value="false"/>
966             </split>
967             <t1>
968               <vector>
969                 <x>5.6191525459</x>
970                 <y>2.5975327492</y>
971               </vector>
972             </t1>
973             <t2>
974               <vector>
975                 <x>5.6191525459</x>
976                 <y>2.5975327492</y>
977               </vector>
978             </t2>
979           </composite>
980         </entry>
981       </bline>
982     </param>
983     <param name="width">
984       <real value="0.1200000000"/>
985     </param>
986     <param name="expand">
987       <real value="0.0000000000"/>
988     </param>
989     <param name="sharp_cusps">
990       <bool value="true"/>
991     </param>
992     <param name="round_tip[0]">
993       <bool value="true"/>
994     </param>
995     <param name="round_tip[1]">
996       <bool value="true"/>
997     </param>
998     <param name="loopyness">
999       <real value="1.0000000000"/>
1000     </param>
1001     <param name="homogeneous_width">
1002       <bool value="true"/>
1003     </param>
1004   </layer>
1005   <layer type="region" active="true" version="0.1" desc="Circle193Region">
1006     <param name="z_depth">
1007       <real value="0.0000000000"/>
1008     </param>
1009     <param name="amount">
1010       <real value="1.0000000000"/>
1011     </param>
1012     <param name="blend_method">
1013       <integer value="0"/>
1014     </param>
1015     <param name="color">
1016       <color>
1017         <r>1.000000</r>
1018         <g>0.000000</g>
1019         <b>1.000000</b>
1020         <a>1.000000</a>
1021       </color>
1022     </param>
1023     <param name="origin">
1024       <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
1025         <x>2.0282440186</x>
1026         <y>0.0000000000</y>
1027       </vector>
1028     </param>
1029     <param name="invert">
1030       <bool value="false"/>
1031     </param>
1032     <param name="antialias">
1033       <bool value="true"/>
1034     </param>
1035     <param name="feather">
1036       <real value="0.0000000000"/>
1037     </param>
1038     <param name="blurtype">
1039       <integer value="1"/>
1040     </param>
1041     <param name="winding_style">
1042       <integer value="0"/>
1043     </param>
1044     <param name="bline">
1045       <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
1046         <entry>
1047           <composite type="bline_point">
1048             <point>
1049               <vector>
1050                 <x>1.0194250345</x>
1051                 <y>0.0000000290</y>
1052               </vector>
1053             </point>
1054             <width>
1055               <real value="1.0000000000"/>
1056             </width>
1057             <origin>
1058               <real value="0.5000000000"/>
1059             </origin>
1060             <split>
1061               <bool value="false"/>
1062             </split>
1063             <t1>
1064               <radial_composite type="vector">
1065                 <radius>
1066                   <real value="1.6483675183"/>
1067                 </radius>
1068                 <theta>
1069                   <angle value="90.000000"/>
1070                 </theta>
1071               </radial_composite>
1072             </t1>
1073             <t2>
1074               <radial_composite type="vector">
1075                 <radius>
1076                   <real value="1.6483675183"/>
1077                 </radius>
1078                 <theta>
1079                   <angle value="90.000000"/>
1080                 </theta>
1081               </radial_composite>
1082             </t2>
1083           </composite>
1084         </entry>
1085         <entry>
1086           <composite type="bline_point">
1087             <point>
1088               <vector>
1089                 <x>-0.0000000515</x>
1090                 <y>1.0194250345</y>
1091               </vector>
1092             </point>
1093             <width>
1094               <real value="1.0000000000"/>
1095             </width>
1096             <origin>
1097               <real value="0.5000000000"/>
1098             </origin>
1099             <split>
1100               <bool value="false"/>
1101             </split>
1102             <t1>
1103               <radial_composite type="vector">
1104                 <radius>
1105                   <real value="1.6890386055"/>
1106                 </radius>
1107                 <theta>
1108                   <angle value="-179.999985"/>
1109                 </theta>
1110               </radial_composite>
1111             </t1>
1112             <t2>
1113               <radial_composite type="vector">
1114                 <radius>
1115                   <real value="1.6890386055"/>
1116                 </radius>
1117                 <theta>
1118                   <angle value="-179.999985"/>
1119                 </theta>
1120               </radial_composite>
1121             </t2>
1122           </composite>
1123         </entry>
1124         <entry>
1125           <composite type="bline_point">
1126             <point>
1127               <vector>
1128                 <x>-1.0194250345</x>
1129                 <y>-0.0000000601</y>
1130               </vector>
1131             </point>
1132             <width>
1133               <real value="1.0000000000"/>
1134             </width>
1135             <origin>
1136               <real value="0.5000000000"/>
1137             </origin>
1138             <split>
1139               <bool value="false"/>
1140             </split>
1141             <t1>
1142               <radial_composite type="vector">
1143                 <radius>
1144                   <real value="1.6890386055"/>
1145                 </radius>
1146                 <theta>
1147                   <angle value="-89.999992"/>
1148                 </theta>
1149               </radial_composite>
1150             </t1>
1151             <t2>
1152               <radial_composite type="vector">
1153                 <radius>
1154                   <real value="1.6890386055"/>
1155                 </radius>
1156                 <theta>
1157                   <angle value="-89.999992"/>
1158                 </theta>
1159               </radial_composite>
1160             </t2>
1161           </composite>
1162         </entry>
1163         <entry>
1164           <composite type="bline_point">
1165             <point>
1166               <vector>
1167                 <x>0.0000000052</x>
1168                 <y>-1.0194250345</y>
1169               </vector>
1170             </point>
1171             <width>
1172               <real value="1.0000000000"/>
1173             </width>
1174             <origin>
1175               <real value="0.5000000000"/>
1176             </origin>
1177             <split>
1178               <bool value="false"/>
1179             </split>
1180             <t1>
1181               <radial_composite type="vector">
1182                 <radius>
1183                   <real value="1.6890386055"/>
1184                 </radius>
1185                 <theta>
1186                   <angle value="0.000001"/>
1187                 </theta>
1188               </radial_composite>
1189             </t1>
1190             <t2>
1191               <radial_composite type="vector">
1192                 <radius>
1193                   <real value="1.6890386055"/>
1194                 </radius>
1195                 <theta>
1196                   <angle value="0.000001"/>
1197                 </theta>
1198               </radial_composite>
1199             </t2>
1200           </composite>
1201         </entry>
1202       </bline>
1203     </param>
1204   </layer>
1205   <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
1206     <param name="z_depth">
1207       <real value="0.0000000000"/>
1208     </param>
1209     <param name="amount">
1210       <real value="1.0000000000"/>
1211     </param>
1212     <param name="blend_method">
1213       <integer value="0"/>
1214     </param>
1215     <param name="color">
1216       <color>
1217         <r>0.000000</r>
1218         <g>0.000000</g>
1219         <b>0.000000</b>
1220         <a>1.000000</a>
1221       </color>
1222     </param>
1223     <param name="origin">
1224       <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
1225         <x>2.0282440186</x>
1226         <y>0.0000000000</y>
1227       </vector>
1228     </param>
1229     <param name="invert">
1230       <bool value="false"/>
1231     </param>
1232     <param name="antialias">
1233       <bool value="true"/>
1234     </param>
1235     <param name="feather">
1236       <real value="0.0000000000"/>
1237     </param>
1238     <param name="blurtype">
1239       <integer value="1"/>
1240     </param>
1241     <param name="winding_style">
1242       <integer value="0"/>
1243     </param>
1244     <param name="bline">
1245       <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
1246         <entry>
1247           <composite type="bline_point">
1248             <point>
1249               <vector>
1250                 <x>1.0194250345</x>
1251                 <y>0.0000000290</y>
1252               </vector>
1253             </point>
1254             <width>
1255               <real value="1.0000000000"/>
1256             </width>
1257             <origin>
1258               <real value="0.5000000000"/>
1259             </origin>
1260             <split>
1261               <bool value="false"/>
1262             </split>
1263             <t1>
1264               <radial_composite type="vector">
1265                 <radius>
1266                   <real value="1.6483675183"/>
1267                 </radius>
1268                 <theta>
1269                   <angle value="90.000000"/>
1270                 </theta>
1271               </radial_composite>
1272             </t1>
1273             <t2>
1274               <radial_composite type="vector">
1275                 <radius>
1276                   <real value="1.6483675183"/>
1277                 </radius>
1278                 <theta>
1279                   <angle value="90.000000"/>
1280                 </theta>
1281               </radial_composite>
1282             </t2>
1283           </composite>
1284         </entry>
1285         <entry>
1286           <composite type="bline_point">
1287             <point>
1288               <vector>
1289                 <x>-0.0000000515</x>
1290                 <y>1.0194250345</y>
1291               </vector>
1292             </point>
1293             <width>
1294               <real value="1.0000000000"/>
1295             </width>
1296             <origin>
1297               <real value="0.5000000000"/>
1298             </origin>
1299             <split>
1300               <bool value="false"/>
1301             </split>
1302             <t1>
1303               <radial_composite type="vector">
1304                 <radius>
1305                   <real value="1.6890386055"/>
1306                 </radius>
1307                 <theta>
1308                   <angle value="-179.999985"/>
1309                 </theta>
1310               </radial_composite>
1311             </t1>
1312             <t2>
1313               <radial_composite type="vector">
1314                 <radius>
1315                   <real value="1.6890386055"/>
1316                 </radius>
1317                 <theta>
1318                   <angle value="-179.999985"/>
1319                 </theta>
1320               </radial_composite>
1321             </t2>
1322           </composite>
1323         </entry>
1324         <entry>
1325           <composite type="bline_point">
1326             <point>
1327               <vector>
1328                 <x>-1.0194250345</x>
1329                 <y>-0.0000000601</y>
1330               </vector>
1331             </point>
1332             <width>
1333               <real value="1.0000000000"/>
1334             </width>
1335             <origin>
1336               <real value="0.5000000000"/>
1337             </origin>
1338             <split>
1339               <bool value="false"/>
1340             </split>
1341             <t1>
1342               <radial_composite type="vector">
1343                 <radius>
1344                   <real value="1.6890386055"/>
1345                 </radius>
1346                 <theta>
1347                   <angle value="-89.999992"/>
1348                 </theta>
1349               </radial_composite>
1350             </t1>
1351             <t2>
1352               <radial_composite type="vector">
1353                 <radius>
1354                   <real value="1.6890386055"/>
1355                 </radius>
1356                 <theta>
1357                   <angle value="-89.999992"/>
1358                 </theta>
1359               </radial_composite>
1360             </t2>
1361           </composite>
1362         </entry>
1363         <entry>
1364           <composite type="bline_point">
1365             <point>
1366               <vector>
1367                 <x>0.0000000052</x>
1368                 <y>-1.0194250345</y>
1369               </vector>
1370             </point>
1371             <width>
1372               <real value="1.0000000000"/>
1373             </width>
1374             <origin>
1375               <real value="0.5000000000"/>
1376             </origin>
1377             <split>
1378               <bool value="false"/>
1379             </split>
1380             <t1>
1381               <radial_composite type="vector">
1382                 <radius>
1383                   <real value="1.6890386055"/>
1384                 </radius>
1385                 <theta>
1386                   <angle value="0.000001"/>
1387                 </theta>
1388               </radial_composite>
1389             </t1>
1390             <t2>
1391               <radial_composite type="vector">
1392                 <radius>
1393                   <real value="1.6890386055"/>
1394                 </radius>
1395                 <theta>
1396                   <angle value="0.000001"/>
1397                 </theta>
1398               </radial_composite>
1399             </t2>
1400           </composite>
1401         </entry>
1402       </bline>
1403     </param>
1404     <param name="width">
1405       <real value="0.4056485931"/>
1406     </param>
1407     <param name="expand">
1408       <real value="0.0000000000"/>
1409     </param>
1410     <param name="sharp_cusps">
1411       <bool value="true"/>
1412     </param>
1413     <param name="round_tip[0]">
1414       <bool value="true"/>
1415     </param>
1416     <param name="round_tip[1]">
1417       <bool value="true"/>
1418     </param>
1419     <param name="loopyness">
1420       <real value="1.0000000000"/>
1421     </param>
1422     <param name="homogeneous_width">
1423       <bool value="true"/>
1424     </param>
1425   </layer>
1426 </canvas>