c2ce15eac306cb6fd27dcd53226149593288630d
[synfig.git] / synfig-studio / images / encapsulate_icon.sif
1 <?xml version="1.0"?>
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3   <name>Synfig Studio Encapsulate Icon</name>
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8     <param name="amount">
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11     <param name="blend_method">
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14     <param name="origin">
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16         <x>0.0000000000</x>
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21       <canvas end-time="5s">
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26           <param name="amount">
27             <real value="1.0000000000"/>
28           </param>
29           <param name="blend_method">
30             <integer value="0"/>
31           </param>
32           <param name="gradient">
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44                 <a>0.000000</a>
45               </color>
46             </gradient>
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57           <param name="loop">
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60           <param name="zigzag">
61             <bool value="false"/>
62           </param>
63         </layer>
64         <layer type="stretch" active="true" version="0.1">
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68               <y>0.1537531912</y>
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83     <param name="time_offset">
84       <time value="0s"/>
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86     <param name="children_lock">
87       <bool value="false" static="true"/>
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96   <layer type="PasteCanvas" active="true" version="0.1" desc="balls">
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100     <param name="amount">
101       <real value="1.0000000000"/>
102     </param>
103     <param name="blend_method">
104       <integer value="0"/>
105     </param>
106     <param name="origin">
107       <vector>
108         <x>0.0000000000</x>
109         <y>-0.2190201730</y>
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114         <layer type="PasteCanvas" active="false" version="0.1" desc="ball">
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117           </param>
118           <param name="amount">
119             <real value="1.0000000000"/>
120           </param>
121           <param name="blend_method">
122             <integer value="0"/>
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131             <canvas>
132               <layer type="circle" active="true" version="0.1" desc="Circle085">
133                 <param name="z_depth">
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135                 </param>
136                 <param name="amount">
137                   <real value="1.0000000000"/>
138                 </param>
139                 <param name="blend_method">
140                   <integer value="0"/>
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142                 <param name="color">
143                   <color>
144                     <r>0.010398</r>
145                     <g>0.065754</g>
146                     <b>0.246800</b>
147                     <a>1.000000</a>
148                   </color>
149                 </param>
150                 <param name="radius">
151                   <real value="0.2266661846"/>
152                 </param>
153                 <param name="feather">
154                   <real value="0.0000000000"/>
155                 </param>
156                 <param name="origin">
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158                     <x>-0.0364583321</x>
159                     <y>-0.0156250000</y>
160                   </vector>
161                 </param>
162                 <param name="invert">
163                   <bool value="false"/>
164                 </param>
165                 <param name="falloff">
166                   <integer value="1"/>
167                 </param>
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169               <layer type="radial_gradient" active="true" version="0.1">
170                 <param name="z_depth">
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172                 </param>
173                 <param name="amount">
174                   <real value="1.0000000000"/>
175                 </param>
176                 <param name="blend_method">
177                   <integer value="13"/>
178                 </param>
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180                   <gradient>
181                     <color pos="0.000000">
182                       <r>0.170138</r>
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190                       <b>0.246800</b>
191                       <a>1.000000</a>
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193                   </gradient>
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197                     <x>-0.1093750000</x>
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204                 <param name="loop">
205                   <bool value="false"/>
206                 </param>
207                 <param name="zigzag">
208                   <bool value="false"/>
209                 </param>
210               </layer>
211             </canvas>
212           </param>
213           <param name="zoom">
214             <real value="0.0000000000"/>
215           </param>
216           <param name="time_offset">
217             <time value="0s"/>
218           </param>
219           <param name="children_lock">
220             <bool value="false" static="true"/>
221           </param>
222           <param name="focus">
223             <vector>
224               <x>0.0000000000</x>
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229         <layer type="PasteCanvas" active="true" version="0.1" desc="ball">
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231             <real value="0.0000000000"/>
232           </param>
233           <param name="amount">
234             <real value="1.0000000000"/>
235           </param>
236           <param name="blend_method">
237             <integer value="0"/>
238           </param>
239           <param name="origin">
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241               <x>-0.1527377516</x>
242               <y>-0.1296830028</y>
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247               <layer type="circle" active="true" version="0.1" desc="Circle085">
248                 <param name="z_depth">
249                   <real value="0.0000000000"/>
250                 </param>
251                 <param name="amount">
252                   <real value="1.0000000000"/>
253                 </param>
254                 <param name="blend_method">
255                   <integer value="0"/>
256                 </param>
257                 <param name="color">
258                   <color>
259                     <r>0.010398</r>
260                     <g>0.065754</g>
261                     <b>0.246800</b>
262                     <a>1.000000</a>
263                   </color>
264                 </param>
265                 <param name="radius">
266                   <real value="0.1927937928"/>
267                 </param>
268                 <param name="feather">
269                   <real value="0.0000000000"/>
270                 </param>
271                 <param name="origin">
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273                     <x>0.1523980647</x>
274                     <y>-0.0527984314</y>
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278                   <bool value="false"/>
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280                 <param name="falloff">
281                   <integer value="1"/>
282                 </param>
283               </layer>
284               <layer type="radial_gradient" active="true" version="0.1">
285                 <param name="z_depth">
286                   <real value="0.0000000000"/>
287                 </param>
288                 <param name="amount">
289                   <real value="1.0000000000"/>
290                 </param>
291                 <param name="blend_method">
292                   <integer value="13"/>
293                 </param>
294                 <param name="gradient">
295                   <gradient>
296                     <color pos="0.000000">
297                       <r>0.170138</r>
298                       <g>0.353741</g>
299                       <b>0.632043</b>
300                       <a>1.000000</a>
301                     </color>
302                     <color pos="1.000000">
303                       <r>0.010398</r>
304                       <g>0.065754</g>
305                       <b>0.246800</b>
306                       <a>1.000000</a>
307                     </color>
308                   </gradient>
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310                 <param name="center">
311                   <vector>
312                     <x>0.0518731996</x>
313                     <y>0.0518731996</y>
314                   </vector>
315                 </param>
316                 <param name="radius">
317                   <real value="0.2709546807"/>
318                 </param>
319                 <param name="loop">
320                   <bool value="false"/>
321                 </param>
322                 <param name="zigzag">
323                   <bool value="false"/>
324                 </param>
325               </layer>
326             </canvas>
327           </param>
328           <param name="zoom">
329             <real value="0.0000000000"/>
330           </param>
331           <param name="time_offset">
332             <time value="0s"/>
333           </param>
334           <param name="children_lock">
335             <bool value="false" static="true"/>
336           </param>
337           <param name="focus">
338             <vector>
339               <x>-0.0357142873</x>
340               <y>0.0663265288</y>
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342           </param>
343         </layer>
344         <layer type="PasteCanvas" active="false" version="0.1" desc="ball">
345           <param name="z_depth">
346             <real value="0.0000000000"/>
347           </param>
348           <param name="amount">
349             <real value="1.0000000000"/>
350           </param>
351           <param name="blend_method">
352             <integer value="0"/>
353           </param>
354           <param name="origin">
355             <vector>
356               <x>-0.0835734904</x>
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360           <param name="canvas">
361             <canvas>
362               <layer type="circle" active="true" version="0.1" desc="Circle085">
363                 <param name="z_depth">
364                   <real value="0.0000000000"/>
365                 </param>
366                 <param name="amount">
367                   <real value="1.0000000000"/>
368                 </param>
369                 <param name="blend_method">
370                   <integer value="0"/>
371                 </param>
372                 <param name="color">
373                   <color>
374                     <r>0.010398</r>
375                     <g>0.065754</g>
376                     <b>0.246800</b>
377                     <a>1.000000</a>
378                   </color>
379                 </param>
380                 <param name="radius">
381                   <real value="0.2682047431"/>
382                 </param>
383                 <param name="feather">
384                   <real value="0.0000000000"/>
385                 </param>
386                 <param name="origin">
387                   <vector>
388                     <x>0.0330041461</x>
389                     <y>-0.0293384269</y>
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393                   <bool value="false"/>
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395                 <param name="falloff">
396                   <integer value="1"/>
397                 </param>
398               </layer>
399               <layer type="radial_gradient" active="true" version="0.1">
400                 <param name="z_depth">
401                   <real value="0.0000000000"/>
402                 </param>
403                 <param name="amount">
404                   <real value="1.0000000000"/>
405                 </param>
406                 <param name="blend_method">
407                   <integer value="13"/>
408                 </param>
409                 <param name="gradient">
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411                     <color pos="0.000000">
412                       <r>0.170138</r>
413                       <g>0.353741</g>
414                       <b>0.632043</b>
415                       <a>1.000000</a>
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417                     <color pos="1.000000">
418                       <r>0.010398</r>
419                       <g>0.065754</g>
420                       <b>0.246800</b>
421                       <a>1.000000</a>
422                     </color>
423                   </gradient>
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432                   <real value="0.3188836010"/>
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434                 <param name="loop">
435                   <bool value="false"/>
436                 </param>
437                 <param name="zigzag">
438                   <bool value="false"/>
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440               </layer>
441             </canvas>
442           </param>
443           <param name="zoom">
444             <real value="0.0000000000"/>
445           </param>
446           <param name="time_offset">
447             <time value="0s"/>
448           </param>
449           <param name="children_lock">
450             <bool value="false" static="true"/>
451           </param>
452           <param name="focus">
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455               <y>0.0255102050</y>
456             </vector>
457           </param>
458         </layer>
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460     </param>
461     <param name="zoom">
462       <real value="0.0000000000"/>
463     </param>
464     <param name="time_offset">
465       <time value="0s"/>
466     </param>
467     <param name="children_lock">
468       <bool value="false" static="true"/>
469     </param>
470     <param name="focus">
471       <vector>
472         <x>0.0000000000</x>
473         <y>0.0000000000</y>
474       </vector>
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476   </layer>
477   <layer type="PasteCanvas" active="true" version="0.1" desc="pill">
478     <param name="z_depth">
479       <real value="0.0000000000"/>
480     </param>
481     <param name="amount">
482       <real value="1.0000000000"/>
483     </param>
484     <param name="blend_method">
485       <integer value="0"/>
486     </param>
487     <param name="origin">
488       <vector>
489         <x>0.0000000000</x>
490         <y>-0.0922190174</y>
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494       <canvas>
495         <layer type="PasteCanvas" active="true" version="0.1" desc="pill-l">
496           <param name="z_depth">
497             <real value="0.0000000000"/>
498           </param>
499           <param name="amount">
500             <real value="1.0000000000"/>
501           </param>
502           <param name="blend_method">
503             <integer value="0"/>
504           </param>
505           <param name="origin">
506             <vector>
507               <x>0.0000000000</x>
508               <y>0.0000000000</y>
509             </vector>
510           </param>
511           <param name="canvas">
512             <canvas>
513               <layer type="region" active="true" version="0.1" desc="Rectangle.154 Region">
514                 <param name="z_depth">
515                   <real value="0.0000000000"/>
516                 </param>
517                 <param name="amount">
518                   <real value="1.0000000000"/>
519                 </param>
520                 <param name="blend_method">
521                   <integer value="0"/>
522                 </param>
523                 <param name="color">
524                   <color>
525                     <r>0.030257</r>
526                     <g>0.130352</g>
527                     <b>0.378676</b>
528                     <a>1.000000</a>
529                   </color>
530                 </param>
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532                   <vector>
533                     <x>0.0000000000</x>
534                     <y>0.0000000000</y>
535                   </vector>
536                 </param>
537                 <param name="invert">
538                   <bool value="false"/>
539                 </param>
540                 <param name="antialias">
541                   <bool value="true"/>
542                 </param>
543                 <param name="feather">
544                   <real value="0.0000000000"/>
545                 </param>
546                 <param name="blurtype">
547                   <integer value="1"/>
548                 </param>
549                 <param name="winding_style">
550                   <integer value="0"/>
551                 </param>
552                 <param name="bline">
553                   <bline type="bline_point" loop="true" guid="B0611494EB73FE118506E7FA1DFD66F1">
554                     <entry>
555                       <composite type="bline_point">
556                         <point>
557                           <vector>
558                             <x>-0.6690087914</x>
559                             <y>-0.0255684666</y>
560                           </vector>
561                         </point>
562                         <width>
563                           <real value="1.0000000000"/>
564                         </width>
565                         <origin>
566                           <real value="0.5188763142"/>
567                         </origin>
568                         <split>
569                           <bool value="false"/>
570                         </split>
571                         <t1>
572                           <radial_composite type="vector">
573                             <radius>
574                               <real value="1.2356918813"/>
575                             </radius>
576                             <theta>
577                               <angle value="-90.000000"/>
578                             </theta>
579                           </radial_composite>
580                         </t1>
581                         <t2>
582                           <radial_composite type="vector">
583                             <radius>
584                               <real value="1.2356918813"/>
585                             </radius>
586                             <theta>
587                               <angle value="-90.000000"/>
588                             </theta>
589                           </radial_composite>
590                         </t2>
591                       </composite>
592                     </entry>
593                     <entry>
594                       <composite type="bline_point">
595                         <point>
596                           <vector>
597                             <x>-0.3526149690</x>
598                             <y>-0.5005108118</y>
599                           </vector>
600                         </point>
601                         <width>
602                           <real value="1.0000000000"/>
603                         </width>
604                         <origin>
605                           <real value="0.5000000000"/>
606                         </origin>
607                         <split>
608                           <bool value="false"/>
609                         </split>
610                         <t1>
611                           <radial_composite type="vector">
612                             <radius>
613                               <real value="0.0000000000"/>
614                             </radius>
615                             <theta>
616                               <angle value="0.000000"/>
617                             </theta>
618                           </radial_composite>
619                         </t1>
620                         <t2>
621                           <radial_composite type="vector">
622                             <radius>
623                               <real value="0.0000000000"/>
624                             </radius>
625                             <theta>
626                               <angle value="0.000000"/>
627                             </theta>
628                           </radial_composite>
629                         </t2>
630                       </composite>
631                     </entry>
632                     <entry>
633                       <composite type="bline_point">
634                         <point>
635                           <vector>
636                             <x>0.0047993753</x>
637                             <y>-0.5005108118</y>
638                           </vector>
639                         </point>
640                         <width>
641                           <real value="1.0000000000"/>
642                         </width>
643                         <origin>
644                           <real value="0.4941919148"/>
645                         </origin>
646                         <split>
647                           <bool value="true"/>
648                         </split>
649                         <t1>
650                           <radial_composite type="vector">
651                             <radius>
652                               <real value="0.0000000000"/>
653                             </radius>
654                             <theta>
655                               <angle value="0.000000"/>
656                             </theta>
657                           </radial_composite>
658                         </t1>
659                         <t2>
660                           <radial_composite type="vector">
661                             <radius>
662                               <real value="0.0000000000"/>
663                             </radius>
664                             <theta>
665                               <angle value="0.000000"/>
666                             </theta>
667                           </radial_composite>
668                         </t2>
669                       </composite>
670                     </entry>
671                     <entry>
672                       <composite type="bline_point">
673                         <point>
674                           <vector>
675                             <x>0.0047993753</x>
676                             <y>0.4493739307</y>
677                           </vector>
678                         </point>
679                         <width>
680                           <real value="1.0000000000"/>
681                         </width>
682                         <origin>
683                           <real value="0.4988383949"/>
684                         </origin>
685                         <split>
686                           <bool value="true"/>
687                         </split>
688                         <t1>
689                           <radial_composite type="vector">
690                             <radius>
691                               <real value="0.0000000000"/>
692                             </radius>
693                             <theta>
694                               <angle value="0.000000"/>
695                             </theta>
696                           </radial_composite>
697                         </t1>
698                         <t2>
699                           <radial_composite type="vector">
700                             <radius>
701                               <real value="0.0000000000"/>
702                             </radius>
703                             <theta>
704                               <angle value="0.000000"/>
705                             </theta>
706                           </radial_composite>
707                         </t2>
708                       </composite>
709                     </entry>
710                     <entry>
711                       <composite type="bline_point">
712                         <point>
713                           <vector>
714                             <x>-0.3526149690</x>
715                             <y>0.4493739307</y>
716                           </vector>
717                         </point>
718                         <width>
719                           <real value="1.0000000000"/>
720                         </width>
721                         <origin>
722                           <real value="0.5000000000"/>
723                         </origin>
724                         <split>
725                           <bool value="false"/>
726                         </split>
727                         <t1>
728                           <radial_composite type="vector">
729                             <radius>
730                               <real value="0.0000000000"/>
731                             </radius>
732                             <theta>
733                               <angle value="0.000000"/>
734                             </theta>
735                           </radial_composite>
736                         </t1>
737                         <t2>
738                           <radial_composite type="vector">
739                             <radius>
740                               <real value="0.0000000000"/>
741                             </radius>
742                             <theta>
743                               <angle value="0.000000"/>
744                             </theta>
745                           </radial_composite>
746                         </t2>
747                       </composite>
748                     </entry>
749                   </bline>
750                 </param>
751               </layer>
752               <layer type="linear_gradient" active="true" version="0.0">
753                 <param name="z_depth">
754                   <real value="0.0000000000"/>
755                 </param>
756                 <param name="amount">
757                   <real value="1.0000000000"/>
758                 </param>
759                 <param name="blend_method">
760                   <integer value="21"/>
761                 </param>
762                 <param name="p1">
763                   <vector>
764                     <x>-0.3695357144</x>
765                     <y>0.3349559307</y>
766                   </vector>
767                 </param>
768                 <param name="p2">
769                   <vector>
770                     <x>-0.3718599081</x>
771                     <y>-0.5404966474</y>
772                   </vector>
773                 </param>
774                 <param name="gradient">
775                   <gradient>
776                     <color pos="0.000000">
777                       <r>0.260589</r>
778                       <g>0.580137</g>
779                       <b>0.147914</b>
780                       <a>1.000000</a>
781                     </color>
782                     <color pos="1.000000">
783                       <r>-0.025302</r>
784                       <g>0.158524</g>
785                       <b>-0.025213</b>
786                       <a>1.000000</a>
787                     </color>
788                   </gradient>
789                 </param>
790                 <param name="loop">
791                   <bool value="false"/>
792                 </param>
793                 <param name="zigzag">
794                   <bool value="false"/>
795                 </param>
796               </layer>
797               <layer type="region" active="true" version="0.1" desc="Circle045&#x533A;&#x57DF;">
798                 <param name="z_depth">
799                   <real value="0.0000000000"/>
800                 </param>
801                 <param name="amount">
802                   <real value="1.0000000000"/>
803                 </param>
804                 <param name="blend_method">
805                   <integer value="13"/>
806                 </param>
807                 <param name="color">
808                   <color>
809                     <r>1.000000</r>
810                     <g>1.000000</g>
811                     <b>1.000000</b>
812                     <a>0.763006</a>
813                   </color>
814                 </param>
815                 <param name="origin">
816                   <vector>
817                     <x>0.0000000000</x>
818                     <y>0.0000000000</y>
819                   </vector>
820                 </param>
821                 <param name="invert">
822                   <bool value="false"/>
823                 </param>
824                 <param name="antialias">
825                   <bool value="true"/>
826                 </param>
827                 <param name="feather">
828                   <real value="0.1464843747"/>
829                 </param>
830                 <param name="blurtype">
831                   <integer value="1"/>
832                 </param>
833                 <param name="winding_style">
834                   <integer value="0"/>
835                 </param>
836                 <param name="bline">
837                   <bline type="bline_point" loop="true">
838                     <entry>
839                       <composite type="bline_point">
840                         <point>
841                           <vector>
842                             <x>-0.2830522656</x>
843                             <y>0.3825294971</y>
844                           </vector>
845                         </point>
846                         <width>
847                           <real value="1.0000000000"/>
848                         </width>
849                         <origin>
850                           <real value="0.5000000000"/>
851                         </origin>
852                         <split>
853                           <bool value="false"/>
854                         </split>
855                         <t1>
856                           <radial_composite type="vector">
857                             <radius>
858                               <real value="0.1158430505"/>
859                             </radius>
860                             <theta>
861                               <angle value="112.643318"/>
862                             </theta>
863                           </radial_composite>
864                         </t1>
865                         <t2>
866                           <radial_composite type="vector">
867                             <radius>
868                               <real value="0.1158430505"/>
869                             </radius>
870                             <theta>
871                               <angle value="112.643318"/>
872                             </theta>
873                           </radial_composite>
874                         </t2>
875                       </composite>
876                     </entry>
877                     <entry>
878                       <composite type="bline_point">
879                         <point>
880                           <vector>
881                             <x>-0.4540559649</x>
882                             <y>0.3874636590</y>
883                           </vector>
884                         </point>
885                         <width>
886                           <real value="1.0000000000"/>
887                         </width>
888                         <origin>
889                           <real value="0.5000000000"/>
890                         </origin>
891                         <split>
892                           <bool value="false"/>
893                         </split>
894                         <t1>
895                           <radial_composite type="vector">
896                             <radius>
897                               <real value="0.1626106442"/>
898                             </radius>
899                             <theta>
900                               <angle value="-158.937912"/>
901                             </theta>
902                           </radial_composite>
903                         </t1>
904                         <t2>
905                           <radial_composite type="vector">
906                             <radius>
907                               <real value="0.1626106442"/>
908                             </radius>
909                             <theta>
910                               <angle value="-158.937912"/>
911                             </theta>
912                           </radial_composite>
913                         </t2>
914                       </composite>
915                     </entry>
916                     <entry>
917                       <composite type="bline_point">
918                         <point>
919                           <vector>
920                             <x>-0.5417908430</x>
921                             <y>0.2828875184</y>
922                           </vector>
923                         </point>
924                         <width>
925                           <real value="1.0000000000"/>
926                         </width>
927                         <origin>
928                           <real value="0.5000000000"/>
929                         </origin>
930                         <split>
931                           <bool value="false"/>
932                         </split>
933                         <t1>
934                           <radial_composite type="vector">
935                             <radius>
936                               <real value="0.1158431432"/>
937                             </radius>
938                             <theta>
939                               <angle value="-67.356628"/>
940                             </theta>
941                           </radial_composite>
942                         </t1>
943                         <t2>
944                           <radial_composite type="vector">
945                             <radius>
946                               <real value="0.1158431432"/>
947                             </radius>
948                             <theta>
949                               <angle value="-67.356628"/>
950                             </theta>
951                           </radial_composite>
952                         </t2>
953                       </composite>
954                     </entry>
955                     <entry>
956                       <composite type="bline_point">
957                         <point>
958                           <vector>
959                             <x>-0.4074079394</x>
960                             <y>0.2756372988</y>
961                           </vector>
962                         </point>
963                         <width>
964                           <real value="1.0000000000"/>
965                         </width>
966                         <origin>
967                           <real value="0.5000000000"/>
968                         </origin>
969                         <split>
970                           <bool value="false"/>
971                         </split>
972                         <t1>
973                           <radial_composite type="vector">
974                             <radius>
975                               <real value="0.1626107300"/>
976                             </radius>
977                             <theta>
978                               <angle value="21.062017"/>
979                             </theta>
980                           </radial_composite>
981                         </t1>
982                         <t2>
983                           <radial_composite type="vector">
984                             <radius>
985                               <real value="0.1626107300"/>
986                             </radius>
987                             <theta>
988                               <angle value="21.062017"/>
989                             </theta>
990                           </radial_composite>
991                         </t2>
992                       </composite>
993                     </entry>
994                   </bline>
995                 </param>
996               </layer>
997               <layer type="outline" active="true" version="0.2" desc="Rectangle.154 Outline">
998                 <param name="z_depth">
999                   <real value="0.0000000000"/>
1000                 </param>
1001                 <param name="amount">
1002                   <real value="1.0000000000"/>
1003                 </param>
1004                 <param name="blend_method">
1005                   <integer value="0"/>
1006                 </param>
1007                 <param name="color">
1008                   <color>
1009                     <r>0.003914</r>
1010                     <g>0.195117</g>
1011                     <b>0.000000</b>
1012                     <a>1.000000</a>
1013                   </color>
1014                 </param>
1015                 <param name="origin">
1016                   <vector>
1017                     <x>0.0000000000</x>
1018                     <y>0.0000000000</y>
1019                   </vector>
1020                 </param>
1021                 <param name="invert">
1022                   <bool value="false"/>
1023                 </param>
1024                 <param name="antialias">
1025                   <bool value="true"/>
1026                 </param>
1027                 <param name="feather">
1028                   <real value="0.0000000000"/>
1029                 </param>
1030                 <param name="blurtype">
1031                   <integer value="1"/>
1032                 </param>
1033                 <param name="winding_style">
1034                   <integer value="0"/>
1035                 </param>
1036                 <param name="bline">
1037                   <bline type="bline_point" loop="true" guid="B0611494EB73FE118506E7FA1DFD66F1">
1038                     <entry>
1039                       <composite type="bline_point">
1040                         <point>
1041                           <vector>
1042                             <x>-0.6690087914</x>
1043                             <y>-0.0255684666</y>
1044                           </vector>
1045                         </point>
1046                         <width>
1047                           <real value="1.0000000000"/>
1048                         </width>
1049                         <origin>
1050                           <real value="0.5188763142"/>
1051                         </origin>
1052                         <split>
1053                           <bool value="false"/>
1054                         </split>
1055                         <t1>
1056                           <radial_composite type="vector">
1057                             <radius>
1058                               <real value="1.2356918813"/>
1059                             </radius>
1060                             <theta>
1061                               <angle value="-90.000000"/>
1062                             </theta>
1063                           </radial_composite>
1064                         </t1>
1065                         <t2>
1066                           <radial_composite type="vector">
1067                             <radius>
1068                               <real value="1.2356918813"/>
1069                             </radius>
1070                             <theta>
1071                               <angle value="-90.000000"/>
1072                             </theta>
1073                           </radial_composite>
1074                         </t2>
1075                       </composite>
1076                     </entry>
1077                     <entry>
1078                       <composite type="bline_point">
1079                         <point>
1080                           <vector>
1081                             <x>-0.3526149690</x>
1082                             <y>-0.5005108118</y>
1083                           </vector>
1084                         </point>
1085                         <width>
1086                           <real value="1.0000000000"/>
1087                         </width>
1088                         <origin>
1089                           <real value="0.5000000000"/>
1090                         </origin>
1091                         <split>
1092                           <bool value="false"/>
1093                         </split>
1094                         <t1>
1095                           <radial_composite type="vector">
1096                             <radius>
1097                               <real value="0.0000000000"/>
1098                             </radius>
1099                             <theta>
1100                               <angle value="0.000000"/>
1101                             </theta>
1102                           </radial_composite>
1103                         </t1>
1104                         <t2>
1105                           <radial_composite type="vector">
1106                             <radius>
1107                               <real value="0.0000000000"/>
1108                             </radius>
1109                             <theta>
1110                               <angle value="0.000000"/>
1111                             </theta>
1112                           </radial_composite>
1113                         </t2>
1114                       </composite>
1115                     </entry>
1116                     <entry>
1117                       <composite type="bline_point">
1118                         <point>
1119                           <vector>
1120                             <x>0.0047993753</x>
1121                             <y>-0.5005108118</y>
1122                           </vector>
1123                         </point>
1124                         <width>
1125                           <real value="1.0000000000"/>
1126                         </width>
1127                         <origin>
1128                           <real value="0.4941919148"/>
1129                         </origin>
1130                         <split>
1131                           <bool value="true"/>
1132                         </split>
1133                         <t1>
1134                           <radial_composite type="vector">
1135                             <radius>
1136                               <real value="0.0000000000"/>
1137                             </radius>
1138                             <theta>
1139                               <angle value="0.000000"/>
1140                             </theta>
1141                           </radial_composite>
1142                         </t1>
1143                         <t2>
1144                           <radial_composite type="vector">
1145                             <radius>
1146                               <real value="0.0000000000"/>
1147                             </radius>
1148                             <theta>
1149                               <angle value="0.000000"/>
1150                             </theta>
1151                           </radial_composite>
1152                         </t2>
1153                       </composite>
1154                     </entry>
1155                     <entry>
1156                       <composite type="bline_point">
1157                         <point>
1158                           <vector>
1159                             <x>0.0047993753</x>
1160                             <y>0.4493739307</y>
1161                           </vector>
1162                         </point>
1163                         <width>
1164                           <real value="1.0000000000"/>
1165                         </width>
1166                         <origin>
1167                           <real value="0.4988383949"/>
1168                         </origin>
1169                         <split>
1170                           <bool value="true"/>
1171                         </split>
1172                         <t1>
1173                           <radial_composite type="vector">
1174                             <radius>
1175                               <real value="0.0000000000"/>
1176                             </radius>
1177                             <theta>
1178                               <angle value="0.000000"/>
1179                             </theta>
1180                           </radial_composite>
1181                         </t1>
1182                         <t2>
1183                           <radial_composite type="vector">
1184                             <radius>
1185                               <real value="0.0000000000"/>
1186                             </radius>
1187                             <theta>
1188                               <angle value="0.000000"/>
1189                             </theta>
1190                           </radial_composite>
1191                         </t2>
1192                       </composite>
1193                     </entry>
1194                     <entry>
1195                       <composite type="bline_point">
1196                         <point>
1197                           <vector>
1198                             <x>-0.3526149690</x>
1199                             <y>0.4493739307</y>
1200                           </vector>
1201                         </point>
1202                         <width>
1203                           <real value="1.0000000000"/>
1204                         </width>
1205                         <origin>
1206                           <real value="0.5000000000"/>
1207                         </origin>
1208                         <split>
1209                           <bool value="false"/>
1210                         </split>
1211                         <t1>
1212                           <radial_composite type="vector">
1213                             <radius>
1214                               <real value="0.0000000000"/>
1215                             </radius>
1216                             <theta>
1217                               <angle value="0.000000"/>
1218                             </theta>
1219                           </radial_composite>
1220                         </t1>
1221                         <t2>
1222                           <radial_composite type="vector">
1223                             <radius>
1224                               <real value="0.0000000000"/>
1225                             </radius>
1226                             <theta>
1227                               <angle value="0.000000"/>
1228                             </theta>
1229                           </radial_composite>
1230                         </t2>
1231                       </composite>
1232                     </entry>
1233                   </bline>
1234                 </param>
1235                 <param name="width">
1236                   <real value="0.0833333358"/>
1237                 </param>
1238                 <param name="expand">
1239                   <real value="0.0000000000"/>
1240                 </param>
1241                 <param name="sharp_cusps">
1242                   <bool value="true"/>
1243                 </param>
1244                 <param name="round_tip[0]">
1245                   <bool value="true"/>
1246                 </param>
1247                 <param name="round_tip[1]">
1248                   <bool value="true"/>
1249                 </param>
1250                 <param name="loopyness">
1251                   <real value="1.0000000000"/>
1252                 </param>
1253                 <param name="homogeneous_width">
1254                   <bool value="true"/>
1255                 </param>
1256               </layer>
1257               <layer type="translate" active="true" version="0.1">
1258                 <param name="origin">
1259                   <vector>
1260                     <x>-0.2711482644</x>
1261                     <y>-0.2956565022</y>
1262                   </vector>
1263                 </param>
1264               </layer>
1265               <layer type="rotate" active="false" version="0.1">
1266                 <param name="origin">
1267                   <vector>
1268                     <x>0.0000000000</x>
1269                     <y>0.0000000000</y>
1270                   </vector>
1271                 </param>
1272                 <param name="amount">
1273                   <angle value="10.413827"/>
1274                 </param>
1275               </layer>
1276             </canvas>
1277           </param>
1278           <param name="zoom">
1279             <real value="0.0000000000"/>
1280           </param>
1281           <param name="time_offset">
1282             <time value="0s"/>
1283           </param>
1284           <param name="children_lock">
1285             <bool value="false" static="true"/>
1286           </param>
1287           <param name="focus">
1288             <vector>
1289               <x>0.0000000000</x>
1290               <y>0.0000000000</y>
1291             </vector>
1292           </param>
1293         </layer>
1294         <layer type="PasteCanvas" active="true" version="0.1" desc="pill-r">
1295           <param name="z_depth">
1296             <real value="0.0000000000"/>
1297           </param>
1298           <param name="amount">
1299             <real value="1.0000000000"/>
1300           </param>
1301           <param name="blend_method">
1302             <integer value="0"/>
1303           </param>
1304           <param name="origin">
1305             <vector>
1306               <x>0.0000000000</x>
1307               <y>0.0000000000</y>
1308             </vector>
1309           </param>
1310           <param name="canvas">
1311             <canvas>
1312               <layer type="region" active="true" version="0.1" desc="Rectangle.154 Region">
1313                 <param name="z_depth">
1314                   <real value="0.0000000000"/>
1315                 </param>
1316                 <param name="amount">
1317                   <real value="1.0000000000"/>
1318                 </param>
1319                 <param name="blend_method">
1320                   <integer value="0"/>
1321                 </param>
1322                 <param name="color">
1323                   <color>
1324                     <r>0.000000</r>
1325                     <g>0.182959</g>
1326                     <b>0.444444</b>
1327                     <a>1.000000</a>
1328                   </color>
1329                 </param>
1330                 <param name="origin">
1331                   <vector>
1332                     <x>0.0000000000</x>
1333                     <y>0.0000000000</y>
1334                   </vector>
1335                 </param>
1336                 <param name="invert">
1337                   <bool value="false"/>
1338                 </param>
1339                 <param name="antialias">
1340                   <bool value="true"/>
1341                 </param>
1342                 <param name="feather">
1343                   <real value="0.0000000000"/>
1344                 </param>
1345                 <param name="blurtype">
1346                   <integer value="1"/>
1347                 </param>
1348                 <param name="winding_style">
1349                   <integer value="0"/>
1350                 </param>
1351                 <param name="bline">
1352                   <bline type="bline_point" loop="true" guid="C5D426342C094F2AB862E525E037D9E6">
1353                     <entry>
1354                       <composite type="bline_point">
1355                         <point>
1356                           <vector>
1357                             <x>0.6690087914</x>
1358                             <y>-0.0253582951</y>
1359                           </vector>
1360                         </point>
1361                         <width>
1362                           <real value="1.0000000000"/>
1363                         </width>
1364                         <origin>
1365                           <real value="0.5188763142"/>
1366                         </origin>
1367                         <split>
1368                           <bool value="false"/>
1369                         </split>
1370                         <t1>
1371                           <radial_composite type="vector">
1372                             <radius>
1373                               <real value="1.2356918813"/>
1374                             </radius>
1375                             <theta>
1376                               <angle value="-90.000000"/>
1377                             </theta>
1378                           </radial_composite>
1379                         </t1>
1380                         <t2>
1381                           <radial_composite type="vector">
1382                             <radius>
1383                               <real value="1.2356918813"/>
1384                             </radius>
1385                             <theta>
1386                               <angle value="-90.000000"/>
1387                             </theta>
1388                           </radial_composite>
1389                         </t2>
1390                       </composite>
1391                     </entry>
1392                     <entry>
1393                       <composite type="bline_point">
1394                         <point>
1395                           <vector>
1396                             <x>0.3526149690</x>
1397                             <y>-0.5003006458</y>
1398                           </vector>
1399                         </point>
1400                         <width>
1401                           <real value="1.0000000000"/>
1402                         </width>
1403                         <origin>
1404                           <real value="0.5000000000"/>
1405                         </origin>
1406                         <split>
1407                           <bool value="false"/>
1408                         </split>
1409                         <t1>
1410                           <radial_composite type="vector">
1411                             <radius>
1412                               <real value="0.0000000000"/>
1413                             </radius>
1414                             <theta>
1415                               <angle value="0.000000"/>
1416                             </theta>
1417                           </radial_composite>
1418                         </t1>
1419                         <t2>
1420                           <radial_composite type="vector">
1421                             <radius>
1422                               <real value="0.0000000000"/>
1423                             </radius>
1424                             <theta>
1425                               <angle value="0.000000"/>
1426                             </theta>
1427                           </radial_composite>
1428                         </t2>
1429                       </composite>
1430                     </entry>
1431                     <entry>
1432                       <composite type="bline_point">
1433                         <point>
1434                           <vector>
1435                             <x>-0.0047993753</x>
1436                             <y>-0.5003006458</y>
1437                           </vector>
1438                         </point>
1439                         <width>
1440                           <real value="1.0000000000"/>
1441                         </width>
1442                         <origin>
1443                           <real value="0.4941919148"/>
1444                         </origin>
1445                         <split>
1446                           <bool value="true"/>
1447                         </split>
1448                         <t1>
1449                           <radial_composite type="vector">
1450                             <radius>
1451                               <real value="0.0000000000"/>
1452                             </radius>
1453                             <theta>
1454                               <angle value="0.000000"/>
1455                             </theta>
1456                           </radial_composite>
1457                         </t1>
1458                         <t2>
1459                           <radial_composite type="vector">
1460                             <radius>
1461                               <real value="0.0000000000"/>
1462                             </radius>
1463                             <theta>
1464                               <angle value="0.000000"/>
1465                             </theta>
1466                           </radial_composite>
1467                         </t2>
1468                       </composite>
1469                     </entry>
1470                     <entry>
1471                       <composite type="bline_point">
1472                         <point>
1473                           <vector>
1474                             <x>-0.0047993753</x>
1475                             <y>0.4495840967</y>
1476                           </vector>
1477                         </point>
1478                         <width>
1479                           <real value="1.0000000000"/>
1480                         </width>
1481                         <origin>
1482                           <real value="0.4988383949"/>
1483                         </origin>
1484                         <split>
1485                           <bool value="true"/>
1486                         </split>
1487                         <t1>
1488                           <radial_composite type="vector">
1489                             <radius>
1490                               <real value="0.0000000000"/>
1491                             </radius>
1492                             <theta>
1493                               <angle value="0.000000"/>
1494                             </theta>
1495                           </radial_composite>
1496                         </t1>
1497                         <t2>
1498                           <radial_composite type="vector">
1499                             <radius>
1500                               <real value="0.0000000000"/>
1501                             </radius>
1502                             <theta>
1503                               <angle value="0.000000"/>
1504                             </theta>
1505                           </radial_composite>
1506                         </t2>
1507                       </composite>
1508                     </entry>
1509                     <entry>
1510                       <composite type="bline_point">
1511                         <point>
1512                           <vector>
1513                             <x>0.3526149690</x>
1514                             <y>0.4495840967</y>
1515                           </vector>
1516                         </point>
1517                         <width>
1518                           <real value="1.0000000000"/>
1519                         </width>
1520                         <origin>
1521                           <real value="0.5000000000"/>
1522                         </origin>
1523                         <split>
1524                           <bool value="false"/>
1525                         </split>
1526                         <t1>
1527                           <radial_composite type="vector">
1528                             <radius>
1529                               <real value="0.0000000000"/>
1530                             </radius>
1531                             <theta>
1532                               <angle value="0.000000"/>
1533                             </theta>
1534                           </radial_composite>
1535                         </t1>
1536                         <t2>
1537                           <radial_composite type="vector">
1538                             <radius>
1539                               <real value="0.0000000000"/>
1540                             </radius>
1541                             <theta>
1542                               <angle value="0.000000"/>
1543                             </theta>
1544                           </radial_composite>
1545                         </t2>
1546                       </composite>
1547                     </entry>
1548                   </bline>
1549                 </param>
1550               </layer>
1551               <layer type="linear_gradient" active="true" version="0.0">
1552                 <param name="z_depth">
1553                   <real value="0.0000000000"/>
1554                 </param>
1555                 <param name="amount">
1556                   <real value="1.0000000000"/>
1557                 </param>
1558                 <param name="blend_method">
1559                   <integer value="21"/>
1560                 </param>
1561                 <param name="p1">
1562                   <vector>
1563                     <x>0.2143900990</x>
1564                     <y>0.3993833065</y>
1565                   </vector>
1566                 </param>
1567                 <param name="p2">
1568                   <vector>
1569                     <x>0.2120562643</x>
1570                     <y>-0.5740028620</y>
1571                   </vector>
1572                 </param>
1573                 <param name="gradient">
1574                   <gradient>
1575                     <color pos="0.000000">
1576                       <r>1.000000</r>
1577                       <g>1.000000</g>
1578                       <b>1.000000</b>
1579                       <a>1.000000</a>
1580                     </color>
1581                     <color pos="0.251852">
1582                       <r>0.893289</r>
1583                       <g>0.893289</g>
1584                       <b>0.893289</b>
1585                       <a>1.000000</a>
1586                     </color>
1587                     <color pos="1.000000">
1588                       <r>0.070740</r>
1589                       <g>0.070740</g>
1590                       <b>0.070740</b>
1591                       <a>1.000000</a>
1592                     </color>
1593                   </gradient>
1594                 </param>
1595                 <param name="loop">
1596                   <bool value="false"/>
1597                 </param>
1598                 <param name="zigzag">
1599                   <bool value="false"/>
1600                 </param>
1601               </layer>
1602               <layer type="region" active="true" version="0.1" desc="Circle045&#x533A;&#x57DF;">
1603                 <param name="z_depth">
1604                   <real value="0.0000000000"/>
1605                 </param>
1606                 <param name="amount">
1607                   <real value="1.0000000000"/>
1608                 </param>
1609                 <param name="blend_method">
1610                   <integer value="13"/>
1611                 </param>
1612                 <param name="color">
1613                   <color>
1614                     <r>0.000000</r>
1615                     <g>0.000000</g>
1616                     <b>0.000000</b>
1617                     <a>0.202312</a>
1618                   </color>
1619                 </param>
1620                 <param name="origin">
1621                   <vector>
1622                     <x>0.0000000000</x>
1623                     <y>0.0000000000</y>
1624                   </vector>
1625                 </param>
1626                 <param name="invert">
1627                   <bool value="false"/>
1628                 </param>
1629                 <param name="antialias">
1630                   <bool value="true"/>
1631                 </param>
1632                 <param name="feather">
1633                   <real value="0.1464843747"/>
1634                 </param>
1635                 <param name="blurtype">
1636                   <integer value="1"/>
1637                 </param>
1638                 <param name="winding_style">
1639                   <integer value="0"/>
1640                 </param>
1641                 <param name="bline">
1642                   <bline type="bline_point" loop="true">
1643                     <entry>
1644                       <composite type="bline_point">
1645                         <point>
1646                           <vector>
1647                             <x>0.6580719948</x>
1648                             <y>0.0150859272</y>
1649                           </vector>
1650                         </point>
1651                         <width>
1652                           <real value="1.0000000000"/>
1653                         </width>
1654                         <origin>
1655                           <real value="0.5000000000"/>
1656                         </origin>
1657                         <split>
1658                           <bool value="true"/>
1659                         </split>
1660                         <t1>
1661                           <radial_composite type="vector">
1662                             <radius>
1663                               <real value="1.9246849585"/>
1664                             </radius>
1665                             <theta>
1666                               <angle value="89.563911"/>
1667                             </theta>
1668                           </radial_composite>
1669                         </t1>
1670                         <t2>
1671                           <radial_composite type="vector">
1672                             <radius>
1673                               <real value="0.3463962288"/>
1674                             </radius>
1675                             <theta>
1676                               <angle value="90.000000"/>
1677                             </theta>
1678                           </radial_composite>
1679                         </t2>
1680                       </composite>
1681                     </entry>
1682                     <entry>
1683                       <composite type="bline_point">
1684                         <point>
1685                           <vector>
1686                             <x>0.5236439109</x>
1687                             <y>0.2744272351</y>
1688                           </vector>
1689                         </point>
1690                         <width>
1691                           <real value="1.0000000000"/>
1692                         </width>
1693                         <origin>
1694                           <real value="0.5000000000"/>
1695                         </origin>
1696                         <split>
1697                           <bool value="false"/>
1698                         </split>
1699                         <t1>
1700                           <radial_composite type="vector">
1701                             <radius>
1702                               <real value="0.1634820717"/>
1703                             </radius>
1704                             <theta>
1705                               <angle value="-179.999985"/>
1706                             </theta>
1707                           </radial_composite>
1708                         </t1>
1709                         <t2>
1710                           <radial_composite type="vector">
1711                             <radius>
1712                               <real value="0.1634820717"/>
1713                             </radius>
1714                             <theta>
1715                               <angle value="-179.999985"/>
1716                             </theta>
1717                           </radial_composite>
1718                         </t2>
1719                       </composite>
1720                     </entry>
1721                     <entry>
1722                       <composite type="bline_point">
1723                         <point>
1724                           <vector>
1725                             <x>0.5535840392</x>
1726                             <y>0.0337555893</y>
1727                           </vector>
1728                         </point>
1729                         <width>
1730                           <real value="1.0000000000"/>
1731                         </width>
1732                         <origin>
1733                           <real value="0.5000000000"/>
1734                         </origin>
1735                         <split>
1736                           <bool value="true"/>
1737                         </split>
1738                         <t1>
1739                           <radial_composite type="vector">
1740                             <radius>
1741                               <real value="0.2800449779"/>
1742                             </radius>
1743                             <theta>
1744                               <angle value="-90.000000"/>
1745                             </theta>
1746                           </radial_composite>
1747                         </t1>
1748                         <t2>
1749                           <radial_composite type="vector">
1750                             <radius>
1751                               <real value="0.9521529254"/>
1752                             </radius>
1753                             <theta>
1754                               <angle value="-90.000000"/>
1755                             </theta>
1756                           </radial_composite>
1757                         </t2>
1758                       </composite>
1759                     </entry>
1760                     <entry>
1761                       <composite type="bline_point">
1762                         <point>
1763                           <vector>
1764                             <x>0.0090826899</x>
1765                             <y>-0.2724269032</y>
1766                           </vector>
1767                         </point>
1768                         <width>
1769                           <real value="1.0000000000"/>
1770                         </width>
1771                         <origin>
1772                           <real value="0.5000000000"/>
1773                         </origin>
1774                         <split>
1775                           <bool value="false"/>
1776                         </split>
1777                         <t1>
1778                           <radial_composite type="vector">
1779                             <radius>
1780                               <real value="0.5490120080"/>
1781                             </radius>
1782                             <theta>
1783                               <angle value="-88.783218"/>
1784                             </theta>
1785                           </radial_composite>
1786                         </t1>
1787                         <t2>
1788                           <radial_composite type="vector">
1789                             <radius>
1790                               <real value="0.5490120080"/>
1791                             </radius>
1792                             <theta>
1793                               <angle value="-88.783218"/>
1794                             </theta>
1795                           </radial_composite>
1796                         </t2>
1797                       </composite>
1798                     </entry>
1799                   </bline>
1800                 </param>
1801               </layer>
1802               <layer type="outline" active="true" version="0.2" desc="Rectangle.154 Outline">
1803                 <param name="z_depth">
1804                   <real value="0.0000000000"/>
1805                 </param>
1806                 <param name="amount">
1807                   <real value="1.0000000000"/>
1808                 </param>
1809                 <param name="blend_method">
1810                   <integer value="0"/>
1811                 </param>
1812                 <param name="color">
1813                   <color>
1814                     <r>0.089194</r>
1815                     <g>0.093876</g>
1816                     <b>0.084642</b>
1817                     <a>1.000000</a>
1818                   </color>
1819                 </param>
1820                 <param name="origin">
1821                   <vector>
1822                     <x>0.0000000000</x>
1823                     <y>0.0000000000</y>
1824                   </vector>
1825                 </param>
1826                 <param name="invert">
1827                   <bool value="false"/>
1828                 </param>
1829                 <param name="antialias">
1830                   <bool value="true"/>
1831                 </param>
1832                 <param name="feather">
1833                   <real value="0.0000000000"/>
1834                 </param>
1835                 <param name="blurtype">
1836                   <integer value="1"/>
1837                 </param>
1838                 <param name="winding_style">
1839                   <integer value="0"/>
1840                 </param>
1841                 <param name="bline">
1842                   <bline type="bline_point" loop="true" guid="C5D426342C094F2AB862E525E037D9E6">
1843                     <entry>
1844                       <composite type="bline_point">
1845                         <point>
1846                           <vector>
1847                             <x>0.6690087914</x>
1848                             <y>-0.0253582951</y>
1849                           </vector>
1850                         </point>
1851                         <width>
1852                           <real value="1.0000000000"/>
1853                         </width>
1854                         <origin>
1855                           <real value="0.5188763142"/>
1856                         </origin>
1857                         <split>
1858                           <bool value="false"/>
1859                         </split>
1860                         <t1>
1861                           <radial_composite type="vector">
1862                             <radius>
1863                               <real value="1.2356918813"/>
1864                             </radius>
1865                             <theta>
1866                               <angle value="-90.000000"/>
1867                             </theta>
1868                           </radial_composite>
1869                         </t1>
1870                         <t2>
1871                           <radial_composite type="vector">
1872                             <radius>
1873                               <real value="1.2356918813"/>
1874                             </radius>
1875                             <theta>
1876                               <angle value="-90.000000"/>
1877                             </theta>
1878                           </radial_composite>
1879                         </t2>
1880                       </composite>
1881                     </entry>
1882                     <entry>
1883                       <composite type="bline_point">
1884                         <point>
1885                           <vector>
1886                             <x>0.3526149690</x>
1887                             <y>-0.5003006458</y>
1888                           </vector>
1889                         </point>
1890                         <width>
1891                           <real value="1.0000000000"/>
1892                         </width>
1893                         <origin>
1894                           <real value="0.5000000000"/>
1895                         </origin>
1896                         <split>
1897                           <bool value="false"/>
1898                         </split>
1899                         <t1>
1900                           <radial_composite type="vector">
1901                             <radius>
1902                               <real value="0.0000000000"/>
1903                             </radius>
1904                             <theta>
1905                               <angle value="0.000000"/>
1906                             </theta>
1907                           </radial_composite>
1908                         </t1>
1909                         <t2>
1910                           <radial_composite type="vector">
1911                             <radius>
1912                               <real value="0.0000000000"/>
1913                             </radius>
1914                             <theta>
1915                               <angle value="0.000000"/>
1916                             </theta>
1917                           </radial_composite>
1918                         </t2>
1919                       </composite>
1920                     </entry>
1921                     <entry>
1922                       <composite type="bline_point">
1923                         <point>
1924                           <vector>
1925                             <x>-0.0047993753</x>
1926                             <y>-0.5003006458</y>
1927                           </vector>
1928                         </point>
1929                         <width>
1930                           <real value="1.0000000000"/>
1931                         </width>
1932                         <origin>
1933                           <real value="0.4941919148"/>
1934                         </origin>
1935                         <split>
1936                           <bool value="true"/>
1937                         </split>
1938                         <t1>
1939                           <radial_composite type="vector">
1940                             <radius>
1941                               <real value="0.0000000000"/>
1942                             </radius>
1943                             <theta>
1944                               <angle value="0.000000"/>
1945                             </theta>
1946                           </radial_composite>
1947                         </t1>
1948                         <t2>
1949                           <radial_composite type="vector">
1950                             <radius>
1951                               <real value="0.0000000000"/>
1952                             </radius>
1953                             <theta>
1954                               <angle value="0.000000"/>
1955                             </theta>
1956                           </radial_composite>
1957                         </t2>
1958                       </composite>
1959                     </entry>
1960                     <entry>
1961                       <composite type="bline_point">
1962                         <point>
1963                           <vector>
1964                             <x>-0.0047993753</x>
1965                             <y>0.4495840967</y>
1966                           </vector>
1967                         </point>
1968                         <width>
1969                           <real value="1.0000000000"/>
1970                         </width>
1971                         <origin>
1972                           <real value="0.4988383949"/>
1973                         </origin>
1974                         <split>
1975                           <bool value="true"/>
1976                         </split>
1977                         <t1>
1978                           <radial_composite type="vector">
1979                             <radius>
1980                               <real value="0.0000000000"/>
1981                             </radius>
1982                             <theta>
1983                               <angle value="0.000000"/>
1984                             </theta>
1985                           </radial_composite>
1986                         </t1>
1987                         <t2>
1988                           <radial_composite type="vector">
1989                             <radius>
1990                               <real value="0.0000000000"/>
1991                             </radius>
1992                             <theta>
1993                               <angle value="0.000000"/>
1994                             </theta>
1995                           </radial_composite>
1996                         </t2>
1997                       </composite>
1998                     </entry>
1999                     <entry>
2000                       <composite type="bline_point">
2001                         <point>
2002                           <vector>
2003                             <x>0.3526149690</x>
2004                             <y>0.4495840967</y>
2005                           </vector>
2006                         </point>
2007                         <width>
2008                           <real value="1.0000000000"/>
2009                         </width>
2010                         <origin>
2011                           <real value="0.5000000000"/>
2012                         </origin>
2013                         <split>
2014                           <bool value="false"/>
2015                         </split>
2016                         <t1>
2017                           <radial_composite type="vector">
2018                             <radius>
2019                               <real value="0.0000000000"/>
2020                             </radius>
2021                             <theta>
2022                               <angle value="0.000000"/>
2023                             </theta>
2024                           </radial_composite>
2025                         </t1>
2026                         <t2>
2027                           <radial_composite type="vector">
2028                             <radius>
2029                               <real value="0.0000000000"/>
2030                             </radius>
2031                             <theta>
2032                               <angle value="0.000000"/>
2033                             </theta>
2034                           </radial_composite>
2035                         </t2>
2036                       </composite>
2037                     </entry>
2038                   </bline>
2039                 </param>
2040                 <param name="width">
2041                   <real value="0.0833333358"/>
2042                 </param>
2043                 <param name="expand">
2044                   <real value="0.0000000000"/>
2045                 </param>
2046                 <param name="sharp_cusps">
2047                   <bool value="true"/>
2048                 </param>
2049                 <param name="round_tip[0]">
2050                   <bool value="true"/>
2051                 </param>
2052                 <param name="round_tip[1]">
2053                   <bool value="true"/>
2054                 </param>
2055                 <param name="loopyness">
2056                   <real value="1.0000000000"/>
2057                 </param>
2058                 <param name="homogeneous_width">
2059                   <bool value="true"/>
2060                 </param>
2061               </layer>
2062               <layer type="translate" active="true" version="0.1">
2063                 <param name="origin">
2064                   <vector>
2065                     <x>0.2791180015</x>
2066                     <y>-0.2973788679</y>
2067                   </vector>
2068                 </param>
2069               </layer>
2070               <layer type="rotate" active="false" version="0.1">
2071                 <param name="origin">
2072                   <vector>
2073                     <x>0.0000000000</x>
2074                     <y>0.0000000000</y>
2075                   </vector>
2076                 </param>
2077                 <param name="amount">
2078                   <angle value="-10.410000"/>
2079                 </param>
2080               </layer>
2081             </canvas>
2082           </param>
2083           <param name="zoom">
2084             <real value="0.0000000000"/>
2085           </param>
2086           <param name="time_offset">
2087             <time value="0s"/>
2088           </param>
2089           <param name="children_lock">
2090             <bool value="false" static="true"/>
2091           </param>
2092           <param name="focus">
2093             <vector>
2094               <x>0.0000000000</x>
2095               <y>0.0000000000</y>
2096             </vector>
2097           </param>
2098         </layer>
2099       </canvas>
2100     </param>
2101     <param name="zoom">
2102       <real value="0.0000000000"/>
2103     </param>
2104     <param name="time_offset">
2105       <time value="0s"/>
2106     </param>
2107     <param name="children_lock">
2108       <bool value="false" static="true"/>
2109     </param>
2110     <param name="focus">
2111       <vector>
2112         <x>0.0000000000</x>
2113         <y>0.0000000000</y>
2114       </vector>
2115     </param>
2116   </layer>
2117   <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
2118     <param name="z_depth">
2119       <real value="0.0000000000"/>
2120     </param>
2121     <param name="amount">
2122       <real value="1.0000000000"/>
2123     </param>
2124     <param name="blend_method">
2125       <integer value="0"/>
2126     </param>
2127     <param name="origin">
2128       <vector>
2129         <x>0.0000000000</x>
2130         <y>0.0000000008</y>
2131       </vector>
2132     </param>
2133     <param name="canvas">
2134       <canvas>
2135         <layer type="outline" active="true" version="0.2" desc="NewBLine153&#x8F6E;&#x5ED3;">
2136           <param name="z_depth">
2137             <real value="0.0000000000"/>
2138           </param>
2139           <param name="amount">
2140             <real value="1.0000000000"/>
2141           </param>
2142           <param name="blend_method">
2143             <integer value="0"/>
2144           </param>
2145           <param name="color">
2146             <color guid="3374B4630AD9EBF69580CB0AE9B0ABBC">
2147               <r>0.023104</r>
2148               <g>0.030257</g>
2149               <b>0.032876</b>
2150               <a>1.000000</a>
2151             </color>
2152           </param>
2153           <param name="origin">
2154             <vector>
2155               <x>0.0000000000</x>
2156               <y>0.0000000000</y>
2157             </vector>
2158           </param>
2159           <param name="invert">
2160             <bool value="false"/>
2161           </param>
2162           <param name="antialias">
2163             <bool value="true"/>
2164           </param>
2165           <param name="feather">
2166             <real value="0.0000000000"/>
2167           </param>
2168           <param name="blurtype">
2169             <integer value="1"/>
2170           </param>
2171           <param name="winding_style">
2172             <integer value="0"/>
2173           </param>
2174           <param name="bline">
2175             <bline type="bline_point" loop="false">
2176               <entry>
2177                 <composite type="bline_point">
2178                   <point>
2179                     <vector>
2180                       <x>-0.8614479303</x>
2181                       <y>0.5783386230</y>
2182                     </vector>
2183                   </point>
2184                   <width>
2185                     <real value="1.0000000000"/>
2186                   </width>
2187                   <origin>
2188                     <real value="0.5000000000"/>
2189                   </origin>
2190                   <split>
2191                     <bool value="false"/>
2192                   </split>
2193                   <t1>
2194                     <radial_composite type="vector">
2195                       <radius>
2196                         <real value="0.0000000000"/>
2197                       </radius>
2198                       <theta>
2199                         <angle value="0.000000"/>
2200                       </theta>
2201                     </radial_composite>
2202                   </t1>
2203                   <t2>
2204                     <radial_composite type="vector">
2205                       <radius>
2206                         <real value="0.0000000000"/>
2207                       </radius>
2208                       <theta>
2209                         <angle value="0.000000"/>
2210                       </theta>
2211                     </radial_composite>
2212                   </t2>
2213                 </composite>
2214               </entry>
2215               <entry>
2216                 <composite type="bline_point">
2217                   <point>
2218                     <vector guid="7722D12C92881BB9DD55D3E1A09712BD">
2219                       <x>-0.2908427417</x>
2220                       <y>0.5783386230</y>
2221                     </vector>
2222                   </point>
2223                   <width>
2224                     <real value="1.0000000000"/>
2225                   </width>
2226                   <origin>
2227                     <real value="0.5000000000"/>
2228                   </origin>
2229                   <split>
2230                     <bool value="false"/>
2231                   </split>
2232                   <t1>
2233                     <radial_composite type="vector">
2234                       <radius>
2235                         <real value="0.0000000000"/>
2236                       </radius>
2237                       <theta>
2238                         <angle value="0.000000"/>
2239                       </theta>
2240                     </radial_composite>
2241                   </t1>
2242                   <t2>
2243                     <radial_composite type="vector">
2244                       <radius>
2245                         <real value="0.0000000000"/>
2246                       </radius>
2247                       <theta>
2248                         <angle value="0.000000"/>
2249                       </theta>
2250                     </radial_composite>
2251                   </t2>
2252                 </composite>
2253               </entry>
2254             </bline>
2255           </param>
2256           <param name="width">
2257             <real value="0.1666666715" guid="853BACECF26564783FAE43622F6F89EE"/>
2258           </param>
2259           <param name="expand">
2260             <real value="0.0000000000"/>
2261           </param>
2262           <param name="sharp_cusps">
2263             <bool value="true"/>
2264           </param>
2265           <param name="round_tip[0]">
2266             <bool value="true"/>
2267           </param>
2268           <param name="round_tip[1]">
2269             <bool value="true"/>
2270           </param>
2271           <param name="loopyness">
2272             <real value="0.0000000000"/>
2273           </param>
2274           <param name="homogeneous_width">
2275             <bool value="true"/>
2276           </param>
2277         </layer>
2278         <layer type="outline" active="true" version="0.2" desc="NewBLine154&#x8F6E;&#x5ED3;">
2279           <param name="z_depth">
2280             <real value="0.0000000000"/>
2281           </param>
2282           <param name="amount">
2283             <real value="1.0000000000"/>
2284           </param>
2285           <param name="blend_method">
2286             <integer value="0"/>
2287           </param>
2288           <param name="color">
2289             <color guid="3374B4630AD9EBF69580CB0AE9B0ABBC">
2290               <r>0.023104</r>
2291               <g>0.030257</g>
2292               <b>0.032876</b>
2293               <a>1.000000</a>
2294             </color>
2295           </param>
2296           <param name="origin">
2297             <vector>
2298               <x>0.0000000000</x>
2299               <y>0.0000000000</y>
2300             </vector>
2301           </param>
2302           <param name="invert">
2303             <bool value="false"/>
2304           </param>
2305           <param name="antialias">
2306             <bool value="true"/>
2307           </param>
2308           <param name="feather">
2309             <real value="0.0000000000"/>
2310           </param>
2311           <param name="blurtype">
2312             <integer value="1"/>
2313           </param>
2314           <param name="winding_style">
2315             <integer value="0"/>
2316           </param>
2317           <param name="bline">
2318             <bline type="bline_point" loop="false">
2319               <entry>
2320                 <composite type="bline_point">
2321                   <point>
2322                     <vector>
2323                       <x>-0.4868081510</x>
2324                       <y>0.8434682488</y>
2325                     </vector>
2326                   </point>
2327                   <width>
2328                     <real value="1.0000000000"/>
2329                   </width>
2330                   <origin>
2331                     <real value="0.5000000000"/>
2332                   </origin>
2333                   <split>
2334                     <bool value="false"/>
2335                   </split>
2336                   <t1>
2337                     <radial_composite type="vector">
2338                       <radius>
2339                         <real value="0.0000000000"/>
2340                       </radius>
2341                       <theta>
2342                         <angle value="0.000000"/>
2343                       </theta>
2344                     </radial_composite>
2345                   </t1>
2346                   <t2>
2347                     <radial_composite type="vector">
2348                       <radius>
2349                         <real value="0.0000000000"/>
2350                       </radius>
2351                       <theta>
2352                         <angle value="0.000000"/>
2353                       </theta>
2354                     </radial_composite>
2355                   </t2>
2356                 </composite>
2357               </entry>
2358               <entry>
2359                 <composite type="bline_point">
2360                   <point>
2361                     <vector guid="7722D12C92881BB9DD55D3E1A09712BD">
2362                       <x>-0.2908427417</x>
2363                       <y>0.5783386230</y>
2364                     </vector>
2365                   </point>
2366                   <width>
2367                     <real value="1.0000000000"/>
2368                   </width>
2369                   <origin>
2370                     <real value="0.5000000000"/>
2371                   </origin>
2372                   <split>
2373                     <bool value="false"/>
2374                   </split>
2375                   <t1>
2376                     <radial_composite type="vector">
2377                       <radius>
2378                         <real value="0.0000000000"/>
2379                       </radius>
2380                       <theta>
2381                         <angle value="0.000000"/>
2382                       </theta>
2383                     </radial_composite>
2384                   </t1>
2385                   <t2>
2386                     <radial_composite type="vector">
2387                       <radius>
2388                         <real value="0.0000000000"/>
2389                       </radius>
2390                       <theta>
2391                         <angle value="0.000000"/>
2392                       </theta>
2393                     </radial_composite>
2394                   </t2>
2395                 </composite>
2396               </entry>
2397               <entry>
2398                 <composite type="bline_point">
2399                   <point>
2400                     <vector>
2401                       <x>-0.4868081510</x>
2402                       <y>0.3420273960</y>
2403                     </vector>
2404                   </point>
2405                   <width>
2406                     <real value="1.0000000000"/>
2407                   </width>
2408                   <origin>
2409                     <real value="0.5000000000"/>
2410                   </origin>
2411                   <split>
2412                     <bool value="false"/>
2413                   </split>
2414                   <t1>
2415                     <radial_composite type="vector">
2416                       <radius>
2417                         <real value="0.0000000000"/>
2418                       </radius>
2419                       <theta>
2420                         <angle value="0.000000"/>
2421                       </theta>
2422                     </radial_composite>
2423                   </t1>
2424                   <t2>
2425                     <radial_composite type="vector">
2426                       <radius>
2427                         <real value="0.0000000000"/>
2428                       </radius>
2429                       <theta>
2430                         <angle value="0.000000"/>
2431                       </theta>
2432                     </radial_composite>
2433                   </t2>
2434                 </composite>
2435               </entry>
2436             </bline>
2437           </param>
2438           <param name="width">
2439             <real value="0.1666666715" guid="853BACECF26564783FAE43622F6F89EE"/>
2440           </param>
2441           <param name="expand">
2442             <real value="0.0000000000"/>
2443           </param>
2444           <param name="sharp_cusps">
2445             <bool value="true"/>
2446           </param>
2447           <param name="round_tip[0]">
2448             <bool value="true"/>
2449           </param>
2450           <param name="round_tip[1]">
2451             <bool value="true"/>
2452           </param>
2453           <param name="loopyness">
2454             <real value="1.0000000000"/>
2455           </param>
2456           <param name="homogeneous_width">
2457             <bool value="true"/>
2458           </param>
2459         </layer>
2460         <layer type="outline" active="true" version="0.2" desc="NewBLine153&#x8F6E;&#x5ED3;">
2461           <param name="z_depth">
2462             <real value="0.0000000000"/>
2463           </param>
2464           <param name="amount">
2465             <real value="1.0000000000"/>
2466           </param>
2467           <param name="blend_method">
2468             <integer value="0"/>
2469           </param>
2470           <param name="color">
2471             <color guid="3374B4630AD9EBF69580CB0AE9B0ABBC">
2472               <r>0.023104</r>
2473               <g>0.030257</g>
2474               <b>0.032876</b>
2475               <a>1.000000</a>
2476             </color>
2477           </param>
2478           <param name="origin">
2479             <vector>
2480               <x>0.0000000000</x>
2481               <y>0.0000000000</y>
2482             </vector>
2483           </param>
2484           <param name="invert">
2485             <bool value="false"/>
2486           </param>
2487           <param name="antialias">
2488             <bool value="true"/>
2489           </param>
2490           <param name="feather">
2491             <real value="0.0000000000"/>
2492           </param>
2493           <param name="blurtype">
2494             <integer value="1"/>
2495           </param>
2496           <param name="winding_style">
2497             <integer value="0"/>
2498           </param>
2499           <param name="bline">
2500             <bline type="bline_point" loop="false">
2501               <entry>
2502                 <composite type="bline_point">
2503                   <point>
2504                     <vector>
2505                       <x>0.8630360365</x>
2506                       <y>0.5783386230</y>
2507                     </vector>
2508                   </point>
2509                   <width>
2510                     <real value="1.0000000000"/>
2511                   </width>
2512                   <origin>
2513                     <real value="0.5000000000"/>
2514                   </origin>
2515                   <split>
2516                     <bool value="false"/>
2517                   </split>
2518                   <t1>
2519                     <radial_composite type="vector">
2520                       <radius>
2521                         <real value="0.0000000000"/>
2522                       </radius>
2523                       <theta>
2524                         <angle value="0.000000"/>
2525                       </theta>
2526                     </radial_composite>
2527                   </t1>
2528                   <t2>
2529                     <radial_composite type="vector">
2530                       <radius>
2531                         <real value="0.0000000000"/>
2532                       </radius>
2533                       <theta>
2534                         <angle value="0.000000"/>
2535                       </theta>
2536                     </radial_composite>
2537                   </t2>
2538                 </composite>
2539               </entry>
2540               <entry>
2541                 <composite type="bline_point">
2542                   <point>
2543                     <vector guid="F58BAE31587DC0D43D846772B5E1B686">
2544                       <x>0.2924309075</x>
2545                       <y>0.5783386230</y>
2546                     </vector>
2547                   </point>
2548                   <width>
2549                     <real value="1.0000000000"/>
2550                   </width>
2551                   <origin>
2552                     <real value="0.5000000000"/>
2553                   </origin>
2554                   <split>
2555                     <bool value="false"/>
2556                   </split>
2557                   <t1>
2558                     <radial_composite type="vector">
2559                       <radius>
2560                         <real value="0.0000000000"/>
2561                       </radius>
2562                       <theta>
2563                         <angle value="0.000000"/>
2564                       </theta>
2565                     </radial_composite>
2566                   </t1>
2567                   <t2>
2568                     <radial_composite type="vector">
2569                       <radius>
2570                         <real value="0.0000000000"/>
2571                       </radius>
2572                       <theta>
2573                         <angle value="0.000000"/>
2574                       </theta>
2575                     </radial_composite>
2576                   </t2>
2577                 </composite>
2578               </entry>
2579             </bline>
2580           </param>
2581           <param name="width">
2582             <real value="0.1666666715" guid="853BACECF26564783FAE43622F6F89EE"/>
2583           </param>
2584           <param name="expand">
2585             <real value="0.0000000000"/>
2586           </param>
2587           <param name="sharp_cusps">
2588             <bool value="true"/>
2589           </param>
2590           <param name="round_tip[0]">
2591             <bool value="true"/>
2592           </param>
2593           <param name="round_tip[1]">
2594             <bool value="true"/>
2595           </param>
2596           <param name="loopyness">
2597             <real value="0.0000000000"/>
2598           </param>
2599           <param name="homogeneous_width">
2600             <bool value="true"/>
2601           </param>
2602         </layer>
2603         <layer type="outline" active="true" version="0.2" desc="NewBLine154&#x8F6E;&#x5ED3;">
2604           <param name="z_depth">
2605             <real value="0.0000000000"/>
2606           </param>
2607           <param name="amount">
2608             <real value="1.0000000000"/>
2609           </param>
2610           <param name="blend_method">
2611             <integer value="0"/>
2612           </param>
2613           <param name="color">
2614             <color guid="3374B4630AD9EBF69580CB0AE9B0ABBC">
2615               <r>0.023104</r>
2616               <g>0.030257</g>
2617               <b>0.032876</b>
2618               <a>1.000000</a>
2619             </color>
2620           </param>
2621           <param name="origin">
2622             <vector>
2623               <x>0.0000000000</x>
2624               <y>0.0000000000</y>
2625             </vector>
2626           </param>
2627           <param name="invert">
2628             <bool value="false"/>
2629           </param>
2630           <param name="antialias">
2631             <bool value="true"/>
2632           </param>
2633           <param name="feather">
2634             <real value="0.0000000000"/>
2635           </param>
2636           <param name="blurtype">
2637             <integer value="1"/>
2638           </param>
2639           <param name="winding_style">
2640             <integer value="0"/>
2641           </param>
2642           <param name="bline">
2643             <bline type="bline_point" loop="false">
2644               <entry>
2645                 <composite type="bline_point">
2646                   <point>
2647                     <vector>
2648                       <x>0.4883962870</x>
2649                       <y>0.8434682488</y>
2650                     </vector>
2651                   </point>
2652                   <width>
2653                     <real value="1.0000000000"/>
2654                   </width>
2655                   <origin>
2656                     <real value="0.5000000000"/>
2657                   </origin>
2658                   <split>
2659                     <bool value="false"/>
2660                   </split>
2661                   <t1>
2662                     <radial_composite type="vector">
2663                       <radius>
2664                         <real value="0.0000000000"/>
2665                       </radius>
2666                       <theta>
2667                         <angle value="0.000000"/>
2668                       </theta>
2669                     </radial_composite>
2670                   </t1>
2671                   <t2>
2672                     <radial_composite type="vector">
2673                       <radius>
2674                         <real value="0.0000000000"/>
2675                       </radius>
2676                       <theta>
2677                         <angle value="0.000000"/>
2678                       </theta>
2679                     </radial_composite>
2680                   </t2>
2681                 </composite>
2682               </entry>
2683               <entry>
2684                 <composite type="bline_point">
2685                   <point>
2686                     <vector guid="F58BAE31587DC0D43D846772B5E1B686">
2687                       <x>0.2924309075</x>
2688                       <y>0.5783386230</y>
2689                     </vector>
2690                   </point>
2691                   <width>
2692                     <real value="1.0000000000"/>
2693                   </width>
2694                   <origin>
2695                     <real value="0.5000000000"/>
2696                   </origin>
2697                   <split>
2698                     <bool value="false"/>
2699                   </split>
2700                   <t1>
2701                     <radial_composite type="vector">
2702                       <radius>
2703                         <real value="0.0000000000"/>
2704                       </radius>
2705                       <theta>
2706                         <angle value="0.000000"/>
2707                       </theta>
2708                     </radial_composite>
2709                   </t1>
2710                   <t2>
2711                     <radial_composite type="vector">
2712                       <radius>
2713                         <real value="0.0000000000"/>
2714                       </radius>
2715                       <theta>
2716                         <angle value="0.000000"/>
2717                       </theta>
2718                     </radial_composite>
2719                   </t2>
2720                 </composite>
2721               </entry>
2722               <entry>
2723                 <composite type="bline_point">
2724                   <point>
2725                     <vector>
2726                       <x>0.4883962870</x>
2727                       <y>0.3420273960</y>
2728                     </vector>
2729                   </point>
2730                   <width>
2731                     <real value="1.0000000000"/>
2732                   </width>
2733                   <origin>
2734                     <real value="0.5000000000"/>
2735                   </origin>
2736                   <split>
2737                     <bool value="false"/>
2738                   </split>
2739                   <t1>
2740                     <radial_composite type="vector">
2741                       <radius>
2742                         <real value="0.0000000000"/>
2743                       </radius>
2744                       <theta>
2745                         <angle value="0.000000"/>
2746                       </theta>
2747                     </radial_composite>
2748                   </t1>
2749                   <t2>
2750                     <radial_composite type="vector">
2751                       <radius>
2752                         <real value="0.0000000000"/>
2753                       </radius>
2754                       <theta>
2755                         <angle value="0.000000"/>
2756                       </theta>
2757                     </radial_composite>
2758                   </t2>
2759                 </composite>
2760               </entry>
2761             </bline>
2762           </param>
2763           <param name="width">
2764             <real value="0.1666666715" guid="853BACECF26564783FAE43622F6F89EE"/>
2765           </param>
2766           <param name="expand">
2767             <real value="0.0000000000"/>
2768           </param>
2769           <param name="sharp_cusps">
2770             <bool value="true"/>
2771           </param>
2772           <param name="round_tip[0]">
2773             <bool value="true"/>
2774           </param>
2775           <param name="round_tip[1]">
2776             <bool value="true"/>
2777           </param>
2778           <param name="loopyness">
2779             <real value="1.0000000000"/>
2780           </param>
2781           <param name="homogeneous_width">
2782             <bool value="true"/>
2783           </param>
2784         </layer>
2785         <layer type="PasteCanvas" active="false" version="0.1">
2786           <param name="z_depth">
2787             <real value="0.0000000000"/>
2788           </param>
2789           <param name="amount">
2790             <real value="1.0000000000"/>
2791           </param>
2792           <param name="blend_method">
2793             <integer value="0"/>
2794           </param>
2795           <param name="origin">
2796             <vector>
2797               <x>0.0000000000</x>
2798               <y>0.0000000000</y>
2799             </vector>
2800           </param>
2801           <param name="canvas">
2802             <canvas>
2803               <layer type="outline" active="true" version="0.2" desc="NewBLine153&#x8F6E;&#x5ED3;">
2804                 <param name="z_depth">
2805                   <real value="0.0000000000"/>
2806                 </param>
2807                 <param name="amount">
2808                   <real value="1.0000000000"/>
2809                 </param>
2810                 <param name="blend_method">
2811                   <integer value="0"/>
2812                 </param>
2813                 <param name="color">
2814                   <color guid="EBAFA87E1D17FDF187B2CE4F5444E261">
2815                     <r>0.859174</r>
2816                     <g>0.859174</g>
2817                     <b>0.843370</b>
2818                     <a>1.000000</a>
2819                   </color>
2820                 </param>
2821                 <param name="origin">
2822                   <vector>
2823                     <x>0.0000000000</x>
2824                     <y>0.0000000000</y>
2825                   </vector>
2826                 </param>
2827                 <param name="invert">
2828                   <bool value="false"/>
2829                 </param>
2830                 <param name="antialias">
2831                   <bool value="true"/>
2832                 </param>
2833                 <param name="feather">
2834                   <real value="0.0000000000"/>
2835                 </param>
2836                 <param name="blurtype">
2837                   <integer value="1"/>
2838                 </param>
2839                 <param name="winding_style">
2840                   <integer value="0"/>
2841                 </param>
2842                 <param name="bline">
2843                   <bline type="bline_point" loop="false">
2844                     <entry>
2845                       <composite type="bline_point">
2846                         <point>
2847                           <vector>
2848                             <x>-0.7980473638</x>
2849                             <y>0.5783386230</y>
2850                           </vector>
2851                         </point>
2852                         <width>
2853                           <real value="1.0000000000"/>
2854                         </width>
2855                         <origin>
2856                           <real value="0.5000000000"/>
2857                         </origin>
2858                         <split>
2859                           <bool value="false"/>
2860                         </split>
2861                         <t1>
2862                           <radial_composite type="vector">
2863                             <radius>
2864                               <real value="0.0000000000"/>
2865                             </radius>
2866                             <theta>
2867                               <angle value="0.000000"/>
2868                             </theta>
2869                           </radial_composite>
2870                         </t1>
2871                         <t2>
2872                           <radial_composite type="vector">
2873                             <radius>
2874                               <real value="0.0000000000"/>
2875                             </radius>
2876                             <theta>
2877                               <angle value="0.000000"/>
2878                             </theta>
2879                           </radial_composite>
2880                         </t2>
2881                       </composite>
2882                     </entry>
2883                     <entry>
2884                       <composite type="bline_point">
2885                         <point>
2886                           <vector guid="AFF9CD3185460DBECF67D6A41D635B60">
2887                             <x>-0.2908427417</x>
2888                             <y>0.5783386230</y>
2889                           </vector>
2890                         </point>
2891                         <width>
2892                           <real value="1.0000000000"/>
2893                         </width>
2894                         <origin>
2895                           <real value="0.5000000000"/>
2896                         </origin>
2897                         <split>
2898                           <bool value="false"/>
2899                         </split>
2900                         <t1>
2901                           <radial_composite type="vector">
2902                             <radius>
2903                               <real value="0.0000000000"/>
2904                             </radius>
2905                             <theta>
2906                               <angle value="0.000000"/>
2907                             </theta>
2908                           </radial_composite>
2909                         </t1>
2910                         <t2>
2911                           <radial_composite type="vector">
2912                             <radius>
2913                               <real value="0.0000000000"/>
2914                             </radius>
2915                             <theta>
2916                               <angle value="0.000000"/>
2917                             </theta>
2918                           </radial_composite>
2919                         </t2>
2920                       </composite>
2921                     </entry>
2922                   </bline>
2923                 </param>
2924                 <param name="width">
2925                   <real value="0.0666666696" guid="5DE0B0F1E5AB727F2D9C4627929BC033"/>
2926                 </param>
2927                 <param name="expand">
2928                   <real value="0.0000000000"/>
2929                 </param>
2930                 <param name="sharp_cusps">
2931                   <bool value="true"/>
2932                 </param>
2933                 <param name="round_tip[0]">
2934                   <bool value="true"/>
2935                 </param>
2936                 <param name="round_tip[1]">
2937                   <bool value="true"/>
2938                 </param>
2939                 <param name="loopyness">
2940                   <real value="0.0000000000"/>
2941                 </param>
2942                 <param name="homogeneous_width">
2943                   <bool value="true"/>
2944                 </param>
2945               </layer>
2946               <layer type="outline" active="true" version="0.2" desc="NewBLine154&#x8F6E;&#x5ED3;">
2947                 <param name="z_depth">
2948                   <real value="0.0000000000"/>
2949                 </param>
2950                 <param name="amount">
2951                   <real value="1.0000000000"/>
2952                 </param>
2953                 <param name="blend_method">
2954                   <integer value="0"/>
2955                 </param>
2956                 <param name="color">
2957                   <color guid="EBAFA87E1D17FDF187B2CE4F5444E261">
2958                     <r>0.859174</r>
2959                     <g>0.859174</g>
2960                     <b>0.843370</b>
2961                     <a>1.000000</a>
2962                   </color>
2963                 </param>
2964                 <param name="origin">
2965                   <vector>
2966                     <x>0.0000000000</x>
2967                     <y>0.0000000000</y>
2968                   </vector>
2969                 </param>
2970                 <param name="invert">
2971                   <bool value="false"/>
2972                 </param>
2973                 <param name="antialias">
2974                   <bool value="true"/>
2975                 </param>
2976                 <param name="feather">
2977                   <real value="0.0000000000"/>
2978                 </param>
2979                 <param name="blurtype">
2980                   <integer value="1"/>
2981                 </param>
2982                 <param name="winding_style">
2983                   <integer value="0"/>
2984                 </param>
2985                 <param name="bline">
2986                   <bline type="bline_point" loop="false">
2987                     <entry>
2988                       <composite type="bline_point">
2989                         <point>
2990                           <vector>
2991                             <x>-0.4868081510</x>
2992                             <y>0.8434682488</y>
2993                           </vector>
2994                         </point>
2995                         <width>
2996                           <real value="1.0000000000"/>
2997                         </width>
2998                         <origin>
2999                           <real value="0.5000000000"/>
3000                         </origin>
3001                         <split>
3002                           <bool value="false"/>
3003                         </split>
3004                         <t1>
3005                           <radial_composite type="vector">
3006                             <radius>
3007                               <real value="0.0000000000"/>
3008                             </radius>
3009                             <theta>
3010                               <angle value="0.000000"/>
3011                             </theta>
3012                           </radial_composite>
3013                         </t1>
3014                         <t2>
3015                           <radial_composite type="vector">
3016                             <radius>
3017                               <real value="0.0000000000"/>
3018                             </radius>
3019                             <theta>
3020                               <angle value="0.000000"/>
3021                             </theta>
3022                           </radial_composite>
3023                         </t2>
3024                       </composite>
3025                     </entry>
3026                     <entry>
3027                       <composite type="bline_point">
3028                         <point>
3029                           <vector guid="AFF9CD3185460DBECF67D6A41D635B60">
3030                             <x>-0.2908427417</x>
3031                             <y>0.5783386230</y>
3032                           </vector>
3033                         </point>
3034                         <width>
3035                           <real value="1.0000000000"/>
3036                         </width>
3037                         <origin>
3038                           <real value="0.5000000000"/>
3039                         </origin>
3040                         <split>
3041                           <bool value="false"/>
3042                         </split>
3043                         <t1>
3044                           <radial_composite type="vector">
3045                             <radius>
3046                               <real value="0.0000000000"/>
3047                             </radius>
3048                             <theta>
3049                               <angle value="0.000000"/>
3050                             </theta>
3051                           </radial_composite>
3052                         </t1>
3053                         <t2>
3054                           <radial_composite type="vector">
3055                             <radius>
3056                               <real value="0.0000000000"/>
3057                             </radius>
3058                             <theta>
3059                               <angle value="0.000000"/>
3060                             </theta>
3061                           </radial_composite>
3062                         </t2>
3063                       </composite>
3064                     </entry>
3065                     <entry>
3066                       <composite type="bline_point">
3067                         <point>
3068                           <vector>
3069                             <x>-0.4868081510</x>
3070                             <y>0.3420273960</y>
3071                           </vector>
3072                         </point>
3073                         <width>
3074                           <real value="1.0000000000"/>
3075                         </width>
3076                         <origin>
3077                           <real value="0.5000000000"/>
3078                         </origin>
3079                         <split>
3080                           <bool value="false"/>
3081                         </split>
3082                         <t1>
3083                           <radial_composite type="vector">
3084                             <radius>
3085                               <real value="0.0000000000"/>
3086                             </radius>
3087                             <theta>
3088                               <angle value="0.000000"/>
3089                             </theta>
3090                           </radial_composite>
3091                         </t1>
3092                         <t2>
3093                           <radial_composite type="vector">
3094                             <radius>
3095                               <real value="0.0000000000"/>
3096                             </radius>
3097                             <theta>
3098                               <angle value="0.000000"/>
3099                             </theta>
3100                           </radial_composite>
3101                         </t2>
3102                       </composite>
3103                     </entry>
3104                   </bline>
3105                 </param>
3106                 <param name="width">
3107                   <real value="0.0666666696" guid="5DE0B0F1E5AB727F2D9C4627929BC033"/>
3108                 </param>
3109                 <param name="expand">
3110                   <real value="0.0000000000"/>
3111                 </param>
3112                 <param name="sharp_cusps">
3113                   <bool value="true"/>
3114                 </param>
3115                 <param name="round_tip[0]">
3116                   <bool value="true"/>
3117                 </param>
3118                 <param name="round_tip[1]">
3119                   <bool value="true"/>
3120                 </param>
3121                 <param name="loopyness">
3122                   <real value="1.0000000000"/>
3123                 </param>
3124                 <param name="homogeneous_width">
3125                   <bool value="true"/>
3126                 </param>
3127               </layer>
3128               <layer type="outline" active="true" version="0.2" desc="NewBLine153&#x8F6E;&#x5ED3;">
3129                 <param name="z_depth">
3130                   <real value="0.0000000000"/>
3131                 </param>
3132                 <param name="amount">
3133                   <real value="1.0000000000"/>
3134                 </param>
3135                 <param name="blend_method">
3136                   <integer value="0"/>
3137                 </param>
3138                 <param name="color">
3139                   <color guid="EBAFA87E1D17FDF187B2CE4F5444E261">
3140                     <r>0.859174</r>
3141                     <g>0.859174</g>
3142                     <b>0.843370</b>
3143                     <a>1.000000</a>
3144                   </color>
3145                 </param>
3146                 <param name="origin">
3147                   <vector>
3148                     <x>0.0000000000</x>
3149                     <y>0.0000000000</y>
3150                   </vector>
3151                 </param>
3152                 <param name="invert">
3153                   <bool value="false"/>
3154                 </param>
3155                 <param name="antialias">
3156                   <bool value="true"/>
3157                 </param>
3158                 <param name="feather">
3159                   <real value="0.0000000000"/>
3160                 </param>
3161                 <param name="blurtype">
3162                   <integer value="1"/>
3163                 </param>
3164                 <param name="winding_style">
3165                   <integer value="0"/>
3166                 </param>
3167                 <param name="bline">
3168                   <bline type="bline_point" loop="false">
3169                     <entry>
3170                       <composite type="bline_point">
3171                         <point>
3172                           <vector>
3173                             <x>0.7996354699</x>
3174                             <y>0.5783386230</y>
3175                           </vector>
3176                         </point>
3177                         <width>
3178                           <real value="1.0000000000"/>
3179                         </width>
3180                         <origin>
3181                           <real value="0.5000000000"/>
3182                         </origin>
3183                         <split>
3184                           <bool value="false"/>
3185                         </split>
3186                         <t1>
3187                           <radial_composite type="vector">
3188                             <radius>
3189                               <real value="0.0000000000"/>
3190                             </radius>
3191                             <theta>
3192                               <angle value="0.000000"/>
3193                             </theta>
3194                           </radial_composite>
3195                         </t1>
3196                         <t2>
3197                           <radial_composite type="vector">
3198                             <radius>
3199                               <real value="0.0000000000"/>
3200                             </radius>
3201                             <theta>
3202                               <angle value="0.000000"/>
3203                             </theta>
3204                           </radial_composite>
3205                         </t2>
3206                       </composite>
3207                     </entry>
3208                     <entry>
3209                       <composite type="bline_point">
3210                         <point>
3211                           <vector guid="2D50B22C4FB3D6D32FB662370815FF5B">
3212                             <x>0.2924309075</x>
3213                             <y>0.5783386230</y>
3214                           </vector>
3215                         </point>
3216                         <width>
3217                           <real value="1.0000000000"/>
3218                         </width>
3219                         <origin>
3220                           <real value="0.5000000000"/>
3221                         </origin>
3222                         <split>
3223                           <bool value="false"/>
3224                         </split>
3225                         <t1>
3226                           <radial_composite type="vector">
3227                             <radius>
3228                               <real value="0.0000000000"/>
3229                             </radius>
3230                             <theta>
3231                               <angle value="0.000000"/>
3232                             </theta>
3233                           </radial_composite>
3234                         </t1>
3235                         <t2>
3236                           <radial_composite type="vector">
3237                             <radius>
3238                               <real value="0.0000000000"/>
3239                             </radius>
3240                             <theta>
3241                               <angle value="0.000000"/>
3242                             </theta>
3243                           </radial_composite>
3244                         </t2>
3245                       </composite>
3246                     </entry>
3247                   </bline>
3248                 </param>
3249                 <param name="width">
3250                   <real value="0.0666666696" guid="5DE0B0F1E5AB727F2D9C4627929BC033"/>
3251                 </param>
3252                 <param name="expand">
3253                   <real value="0.0000000000"/>
3254                 </param>
3255                 <param name="sharp_cusps">
3256                   <bool value="true"/>
3257                 </param>
3258                 <param name="round_tip[0]">
3259                   <bool value="true"/>
3260                 </param>
3261                 <param name="round_tip[1]">
3262                   <bool value="true"/>
3263                 </param>
3264                 <param name="loopyness">
3265                   <real value="0.0000000000"/>
3266                 </param>
3267                 <param name="homogeneous_width">
3268                   <bool value="true"/>
3269                 </param>
3270               </layer>
3271               <layer type="outline" active="true" version="0.2" desc="NewBLine154&#x8F6E;&#x5ED3;">
3272                 <param name="z_depth">
3273                   <real value="0.0000000000"/>
3274                 </param>
3275                 <param name="amount">
3276                   <real value="1.0000000000"/>
3277                 </param>
3278                 <param name="blend_method">
3279                   <integer value="0"/>
3280                 </param>
3281                 <param name="color">
3282                   <color guid="EBAFA87E1D17FDF187B2CE4F5444E261">
3283                     <r>0.859174</r>
3284                     <g>0.859174</g>
3285                     <b>0.843370</b>
3286                     <a>1.000000</a>
3287                   </color>
3288                 </param>
3289                 <param name="origin">
3290                   <vector>
3291                     <x>0.0000000000</x>
3292                     <y>0.0000000000</y>
3293                   </vector>
3294                 </param>
3295                 <param name="invert">
3296                   <bool value="false"/>
3297                 </param>
3298                 <param name="antialias">
3299                   <bool value="true"/>
3300                 </param>
3301                 <param name="feather">
3302                   <real value="0.0000000000"/>
3303                 </param>
3304                 <param name="blurtype">
3305                   <integer value="1"/>
3306                 </param>
3307                 <param name="winding_style">
3308                   <integer value="0"/>
3309                 </param>
3310                 <param name="bline">
3311                   <bline type="bline_point" loop="false">
3312                     <entry>
3313                       <composite type="bline_point">
3314                         <point>
3315                           <vector>
3316                             <x>0.4883962870</x>
3317                             <y>0.8434682488</y>
3318                           </vector>
3319                         </point>
3320                         <width>
3321                           <real value="1.0000000000"/>
3322                         </width>
3323                         <origin>
3324                           <real value="0.5000000000"/>
3325                         </origin>
3326                         <split>
3327                           <bool value="false"/>
3328                         </split>
3329                         <t1>
3330                           <radial_composite type="vector">
3331                             <radius>
3332                               <real value="0.0000000000"/>
3333                             </radius>
3334                             <theta>
3335                               <angle value="0.000000"/>
3336                             </theta>
3337                           </radial_composite>
3338                         </t1>
3339                         <t2>
3340                           <radial_composite type="vector">
3341                             <radius>
3342                               <real value="0.0000000000"/>
3343                             </radius>
3344                             <theta>
3345                               <angle value="0.000000"/>
3346                             </theta>
3347                           </radial_composite>
3348                         </t2>
3349                       </composite>
3350                     </entry>
3351                     <entry>
3352                       <composite type="bline_point">
3353                         <point>
3354                           <vector guid="2D50B22C4FB3D6D32FB662370815FF5B">
3355                             <x>0.2924309075</x>
3356                             <y>0.5783386230</y>
3357                           </vector>
3358                         </point>
3359                         <width>
3360                           <real value="1.0000000000"/>
3361                         </width>
3362                         <origin>
3363                           <real value="0.5000000000"/>
3364                         </origin>
3365                         <split>
3366                           <bool value="false"/>
3367                         </split>
3368                         <t1>
3369                           <radial_composite type="vector">
3370                             <radius>
3371                               <real value="0.0000000000"/>
3372                             </radius>
3373                             <theta>
3374                               <angle value="0.000000"/>
3375                             </theta>
3376                           </radial_composite>
3377                         </t1>
3378                         <t2>
3379                           <radial_composite type="vector">
3380                             <radius>
3381                               <real value="0.0000000000"/>
3382                             </radius>
3383                             <theta>
3384                               <angle value="0.000000"/>
3385                             </theta>
3386                           </radial_composite>
3387                         </t2>
3388                       </composite>
3389                     </entry>
3390                     <entry>
3391                       <composite type="bline_point">
3392                         <point>
3393                           <vector>
3394                             <x>0.4883962870</x>
3395                             <y>0.3420273960</y>
3396                           </vector>
3397                         </point>
3398                         <width>
3399                           <real value="1.0000000000"/>
3400                         </width>
3401                         <origin>
3402                           <real value="0.5000000000"/>
3403                         </origin>
3404                         <split>
3405                           <bool value="false"/>
3406                         </split>
3407                         <t1>
3408                           <radial_composite type="vector">
3409                             <radius>
3410                               <real value="0.0000000000"/>
3411                             </radius>
3412                             <theta>
3413                               <angle value="0.000000"/>
3414                             </theta>
3415                           </radial_composite>
3416                         </t1>
3417                         <t2>
3418                           <radial_composite type="vector">
3419                             <radius>
3420                               <real value="0.0000000000"/>
3421                             </radius>
3422                             <theta>
3423                               <angle value="0.000000"/>
3424                             </theta>
3425                           </radial_composite>
3426                         </t2>
3427                       </composite>
3428                     </entry>
3429                   </bline>
3430                 </param>
3431                 <param name="width">
3432                   <real value="0.0666666696" guid="5DE0B0F1E5AB727F2D9C4627929BC033"/>
3433                 </param>
3434                 <param name="expand">
3435                   <real value="0.0000000000"/>
3436                 </param>
3437                 <param name="sharp_cusps">
3438                   <bool value="true"/>
3439                 </param>
3440                 <param name="round_tip[0]">
3441                   <bool value="true"/>
3442                 </param>
3443                 <param name="round_tip[1]">
3444                   <bool value="true"/>
3445                 </param>
3446                 <param name="loopyness">
3447                   <real value="1.0000000000"/>
3448                 </param>
3449                 <param name="homogeneous_width">
3450                   <bool value="true"/>
3451                 </param>
3452               </layer>
3453             </canvas>
3454           </param>
3455           <param name="zoom">
3456             <real value="0.0000000000"/>
3457           </param>
3458           <param name="time_offset">
3459             <time value="0s"/>
3460           </param>
3461           <param name="children_lock">
3462             <bool value="false" static="true"/>
3463           </param>
3464           <param name="focus">
3465             <vector>
3466               <x>0.0000000000</x>
3467               <y>0.0000000000</y>
3468             </vector>
3469           </param>
3470         </layer>
3471       </canvas>
3472     </param>
3473     <param name="zoom">
3474       <real value="0.0000000000"/>
3475     </param>
3476     <param name="time_offset">
3477       <time value="0s"/>
3478     </param>
3479     <param name="children_lock">
3480       <bool value="false" static="true"/>
3481     </param>
3482     <param name="focus">
3483       <vector>
3484         <x>0.0000000000</x>
3485         <y>0.0000000000</y>
3486       </vector>
3487     </param>
3488   </layer>
3489 </canvas>