Set the proper local name string for some icons that were victim of a copy - paste.
[synfig.git] / synfig-studio / images / fill_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Fill Icon</name>
4   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
12     <param name="z_depth">
13       <real value="0.0000000000"/>
14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="origin">
22       <vector>
23         <x>0.0000000000</x>
24         <y>0.0000000000</y>
25       </vector>
26     </param>
27     <param name="canvas">
28       <canvas>
29         <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
30           <param name="z_depth">
31             <real value="0.0000000000"/>
32           </param>
33           <param name="amount">
34             <real value="1.0000000000"/>
35           </param>
36           <param name="blend_method">
37             <integer value="0"/>
38           </param>
39           <param name="gradient">
40             <gradient>
41               <color pos="0.021505">
42                 <r>0.012910</r>
43                 <g>0.012910</g>
44                 <b>0.012910</b>
45                 <a>1.000000</a>
46               </color>
47               <color pos="0.564516">
48                 <r>0.012910</r>
49                 <g>0.012910</g>
50                 <b>0.012910</b>
51                 <a>0.731343</a>
52               </color>
53               <color pos="1.000000">
54                 <r>1.000000</r>
55                 <g>1.000000</g>
56                 <b>1.000000</b>
57                 <a>0.000000</a>
58               </color>
59             </gradient>
60           </param>
61           <param name="center">
62             <vector>
63               <x>0.4421221614</x>
64               <y>-0.2282502055</y>
65             </vector>
66           </param>
67           <param name="radius">
68             <real value="1.7765365254"/>
69           </param>
70           <param name="loop">
71             <bool value="false"/>
72           </param>
73           <param name="zigzag">
74             <bool value="false"/>
75           </param>
76         </layer>
77         <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
78           <param name="src_tl">
79             <vector>
80               <x>-1.8803261518</x>
81               <y>2.0255250931</y>
82             </vector>
83           </param>
84           <param name="src_br">
85             <vector>
86               <x>1.9384056330</x>
87               <y>-1.9093658924</y>
88             </vector>
89           </param>
90           <param name="dest_tl">
91             <vector>
92               <x>-2.7515196800</x>
93               <y>-1.2269309759</y>
94             </vector>
95           </param>
96           <param name="dest_tr">
97             <vector>
98               <x>2.7515196800</x>
99               <y>-1.2269309759</y>
100             </vector>
101           </param>
102           <param name="dest_br">
103             <vector>
104               <x>2.7515196800</x>
105               <y>-2.7224798203</y>
106             </vector>
107           </param>
108           <param name="dest_bl">
109             <vector>
110               <x>-2.7515196800</x>
111               <y>-2.7079598904</y>
112             </vector>
113           </param>
114           <param name="clip">
115             <bool value="false"/>
116           </param>
117           <param name="horizon">
118             <real value="2.0000000000"/>
119           </param>
120         </layer>
121       </canvas>
122     </param>
123     <param name="zoom">
124       <real value="0.0000000000"/>
125     </param>
126     <param name="time_offset">
127       <time value="0s"/>
128     </param>
129     <param name="children_lock">
130       <bool value="false"/>
131     </param>
132   </layer>
133   <layer type="PasteCanvas" active="true" version="0.1" desc="Paint">
134     <param name="z_depth">
135       <real value="0.0000000000"/>
136     </param>
137     <param name="amount">
138       <real value="1.0000000000"/>
139     </param>
140     <param name="blend_method">
141       <integer value="0"/>
142     </param>
143     <param name="origin">
144       <vector>
145         <x>0.0000000000</x>
146         <y>0.0000000000</y>
147       </vector>
148     </param>
149     <param name="canvas">
150       <canvas>
151         <layer type="region" active="true" version="0.1" desc="NewBLine005 Region">
152           <param name="z_depth">
153             <real value="0.0000000000"/>
154           </param>
155           <param name="amount">
156             <real value="1.0000000000"/>
157           </param>
158           <param name="blend_method">
159             <integer value="0"/>
160           </param>
161           <param name="color">
162             <color>
163               <r>0.011238</r>
164               <g>0.065656</g>
165               <b>0.247404</b>
166               <a>1.000000</a>
167             </color>
168           </param>
169           <param name="offset">
170             <vector>
171               <x>0.0000000000</x>
172               <y>0.0000000000</y>
173             </vector>
174           </param>
175           <param name="invert">
176             <bool value="false"/>
177           </param>
178           <param name="antialias">
179             <bool value="true"/>
180           </param>
181           <param name="feather">
182             <real value="0.0000000000"/>
183           </param>
184           <param name="blurtype">
185             <integer value="1"/>
186           </param>
187           <param name="bline">
188             <bline type="bline_point" loop="true" guid="5D296C73C4E24094445881529EA0F284">
189               <entry>
190                 <composite type="bline_point">
191                   <c1>
192                     <vector>
193                       <x>-1.4603400230</x>
194                       <y>1.2980799675</y>
195                     </vector>
196                   </c1>
197                   <c2>
198                     <real value="1.0000000000"/>
199                   </c2>
200                   <c3>
201                     <real value="0.5000000000"/>
202                   </c3>
203                   <c4>
204                     <bool value="false"/>
205                   </c4>
206                   <c5>
207                     <radial_composite type="vector">
208                       <c0>
209                         <real value="1.4603399634"/>
210                       </c0>
211                       <c1>
212                         <angle value="-180.000000"/>
213                       </c1>
214                     </radial_composite>
215                   </c5>
216                   <c6>
217                     <radial_composite type="vector">
218                       <c0>
219                         <real value="1.4603399634"/>
220                       </c0>
221                       <c1>
222                         <angle value="-180.000000"/>
223                       </c1>
224                     </radial_composite>
225                   </c6>
226                 </composite>
227               </entry>
228               <entry>
229                 <composite type="bline_point">
230                   <c1>
231                     <vector>
232                       <x>-2.2716398239</x>
233                       <y>1.1358199120</y>
234                     </vector>
235                   </c1>
236                   <c2>
237                     <real value="1.0000000000"/>
238                   </c2>
239                   <c3>
240                     <real value="0.5000000000"/>
241                   </c3>
242                   <c4>
243                     <bool value="false"/>
244                   </c4>
245                   <c5>
246                     <radial_composite type="vector">
247                       <c0>
248                         <real value="0.6884108607"/>
249                       </c0>
250                       <c1>
251                         <angle value="-135.000000"/>
252                       </c1>
253                     </radial_composite>
254                   </c5>
255                   <c6>
256                     <radial_composite type="vector">
257                       <c0>
258                         <real value="0.6884108607"/>
259                       </c0>
260                       <c1>
261                         <angle value="-135.000000"/>
262                       </c1>
263                     </radial_composite>
264                   </c6>
265                 </composite>
266               </entry>
267               <entry>
268                 <composite type="bline_point">
269                   <c1>
270                     <vector>
271                       <x>-2.4338970184</x>
272                       <y>0.8112990260</y>
273                     </vector>
274                   </c1>
275                   <c2>
276                     <real value="1.0000000000"/>
277                   </c2>
278                   <c3>
279                     <real value="0.5000000000"/>
280                   </c3>
281                   <c4>
282                     <bool value="false"/>
283                   </c4>
284                   <c5>
285                     <radial_composite type="vector">
286                       <c0>
287                         <real value="0.0000000000"/>
288                       </c0>
289                       <c1>
290                         <angle value="0.000000"/>
291                       </c1>
292                     </radial_composite>
293                   </c5>
294                   <c6>
295                     <radial_composite type="vector">
296                       <c0>
297                         <real value="0.0000000000"/>
298                       </c0>
299                       <c1>
300                         <angle value="0.000000"/>
301                       </c1>
302                     </radial_composite>
303                   </c6>
304                 </composite>
305               </entry>
306               <entry>
307                 <composite type="bline_point">
308                   <c1>
309                     <vector>
310                       <x>-2.4338970184</x>
311                       <y>-1.1358186007</y>
312                     </vector>
313                   </c1>
314                   <c2>
315                     <real value="1.0000000000"/>
316                   </c2>
317                   <c3>
318                     <real value="1.0000000000"/>
319                   </c3>
320                   <c4>
321                     <bool value="false"/>
322                   </c4>
323                   <c5>
324                     <radial_composite type="vector">
325                       <c0>
326                         <real value="0.0000000000"/>
327                       </c0>
328                       <c1>
329                         <angle value="-180.000000"/>
330                       </c1>
331                     </radial_composite>
332                   </c5>
333                   <c6>
334                     <radial_composite type="vector">
335                       <c0>
336                         <real value="0.0000000000"/>
337                       </c0>
338                       <c1>
339                         <angle value="-180.000000"/>
340                       </c1>
341                     </radial_composite>
342                   </c6>
343                 </composite>
344               </entry>
345               <entry>
346                 <composite type="bline_point">
347                   <c1>
348                     <vector>
349                       <x>-2.1093800068</x>
350                       <y>-1.4603400230</y>
351                     </vector>
352                   </c1>
353                   <c2>
354                     <real value="1.0000000000"/>
355                   </c2>
356                   <c3>
357                     <real value="0.5000000000"/>
358                   </c3>
359                   <c4>
360                     <bool value="false"/>
361                   </c4>
362                   <c5>
363                     <radial_composite type="vector">
364                       <c0>
365                         <real value="0.5186993607"/>
366                       </c0>
367                       <c1>
368                         <angle value="0.000000"/>
369                       </c1>
370                     </radial_composite>
371                   </c5>
372                   <c6>
373                     <radial_composite type="vector">
374                       <c0>
375                         <real value="0.5186993607"/>
376                       </c0>
377                       <c1>
378                         <angle value="0.000000"/>
379                       </c1>
380                     </radial_composite>
381                   </c6>
382                 </composite>
383               </entry>
384               <entry>
385                 <composite type="bline_point">
386                   <c1>
387                     <vector>
388                       <x>-1.7848598957</x>
389                       <y>-1.1358199120</y>
390                     </vector>
391                   </c1>
392                   <c2>
393                     <real value="1.0000000000"/>
394                   </c2>
395                   <c3>
396                     <real value="1.0000000000"/>
397                   </c3>
398                   <c4>
399                     <bool value="false"/>
400                   </c4>
401                   <c5>
402                     <radial_composite type="vector">
403                       <c0>
404                         <real value="0.0000000000"/>
405                       </c0>
406                       <c1>
407                         <angle value="180.000000"/>
408                       </c1>
409                     </radial_composite>
410                   </c5>
411                   <c6>
412                     <radial_composite type="vector">
413                       <c0>
414                         <real value="0.0000000000"/>
415                       </c0>
416                       <c1>
417                         <angle value="180.000000"/>
418                       </c1>
419                     </radial_composite>
420                   </c6>
421                 </composite>
422               </entry>
423               <entry>
424                 <composite type="bline_point">
425                   <c1>
426                     <vector>
427                       <x>-1.7848578691</x>
428                       <y>0.8112990260</y>
429                     </vector>
430                   </c1>
431                   <c2>
432                     <real value="1.0000000000"/>
433                   </c2>
434                   <c3>
435                     <real value="0.5000000000"/>
436                   </c3>
437                   <c4>
438                     <bool value="false"/>
439                   </c4>
440                   <c5>
441                     <radial_composite type="vector">
442                       <c0>
443                         <real value="0.0000000000"/>
444                       </c0>
445                       <c1>
446                         <angle value="0.000000"/>
447                       </c1>
448                     </radial_composite>
449                   </c5>
450                   <c6>
451                     <radial_composite type="vector">
452                       <c0>
453                         <real value="0.0000000000"/>
454                       </c0>
455                       <c1>
456                         <angle value="0.000000"/>
457                       </c1>
458                     </radial_composite>
459                   </c6>
460                 </composite>
461               </entry>
462               <entry>
463                 <composite type="bline_point">
464                   <c1>
465                     <vector>
466                       <x>-0.4867799878</x>
467                       <y>0.8112999797</y>
468                     </vector>
469                   </c1>
470                   <c2>
471                     <real value="1.0000000000"/>
472                   </c2>
473                   <c3>
474                     <real value="0.5000000000"/>
475                   </c3>
476                   <c4>
477                     <bool value="false"/>
478                   </c4>
479                   <c5>
480                     <radial_composite type="vector">
481                       <c0>
482                         <real value="0.0000000000"/>
483                       </c0>
484                       <c1>
485                         <angle value="0.000000"/>
486                       </c1>
487                     </radial_composite>
488                   </c5>
489                   <c6>
490                     <radial_composite type="vector">
491                       <c0>
492                         <real value="0.0000000000"/>
493                       </c0>
494                       <c1>
495                         <angle value="0.000000"/>
496                       </c1>
497                     </radial_composite>
498                   </c6>
499                 </composite>
500               </entry>
501             </bline>
502           </param>
503         </layer>
504         <layer type="curve_gradient" active="true" version="0.0">
505           <param name="z_depth">
506             <real value="0.0000000000"/>
507           </param>
508           <param name="amount">
509             <real value="1.0000000000"/>
510           </param>
511           <param name="blend_method">
512             <integer value="13"/>
513           </param>
514           <param name="offset">
515             <vector>
516               <x>-0.0797998980</x>
517               <y>0.0531999357</y>
518             </vector>
519           </param>
520           <param name="width">
521             <real value="0.7139431408"/>
522           </param>
523           <param name="bline">
524             <bline type="bline_point" loop="true" guid="5D296C73C4E24094445881529EA0F284">
525               <entry>
526                 <composite type="bline_point">
527                   <c1>
528                     <vector>
529                       <x>-1.4603400230</x>
530                       <y>1.2980799675</y>
531                     </vector>
532                   </c1>
533                   <c2>
534                     <real value="1.0000000000"/>
535                   </c2>
536                   <c3>
537                     <real value="0.5000000000"/>
538                   </c3>
539                   <c4>
540                     <bool value="false"/>
541                   </c4>
542                   <c5>
543                     <radial_composite type="vector">
544                       <c0>
545                         <real value="1.4603399634"/>
546                       </c0>
547                       <c1>
548                         <angle value="-180.000000"/>
549                       </c1>
550                     </radial_composite>
551                   </c5>
552                   <c6>
553                     <radial_composite type="vector">
554                       <c0>
555                         <real value="1.4603399634"/>
556                       </c0>
557                       <c1>
558                         <angle value="-180.000000"/>
559                       </c1>
560                     </radial_composite>
561                   </c6>
562                 </composite>
563               </entry>
564               <entry>
565                 <composite type="bline_point">
566                   <c1>
567                     <vector>
568                       <x>-2.2716398239</x>
569                       <y>1.1358199120</y>
570                     </vector>
571                   </c1>
572                   <c2>
573                     <real value="1.0000000000"/>
574                   </c2>
575                   <c3>
576                     <real value="0.5000000000"/>
577                   </c3>
578                   <c4>
579                     <bool value="false"/>
580                   </c4>
581                   <c5>
582                     <radial_composite type="vector">
583                       <c0>
584                         <real value="0.6884108607"/>
585                       </c0>
586                       <c1>
587                         <angle value="-135.000000"/>
588                       </c1>
589                     </radial_composite>
590                   </c5>
591                   <c6>
592                     <radial_composite type="vector">
593                       <c0>
594                         <real value="0.6884108607"/>
595                       </c0>
596                       <c1>
597                         <angle value="-135.000000"/>
598                       </c1>
599                     </radial_composite>
600                   </c6>
601                 </composite>
602               </entry>
603               <entry>
604                 <composite type="bline_point">
605                   <c1>
606                     <vector>
607                       <x>-2.4338970184</x>
608                       <y>0.8112990260</y>
609                     </vector>
610                   </c1>
611                   <c2>
612                     <real value="1.0000000000"/>
613                   </c2>
614                   <c3>
615                     <real value="0.5000000000"/>
616                   </c3>
617                   <c4>
618                     <bool value="false"/>
619                   </c4>
620                   <c5>
621                     <radial_composite type="vector">
622                       <c0>
623                         <real value="0.0000000000"/>
624                       </c0>
625                       <c1>
626                         <angle value="0.000000"/>
627                       </c1>
628                     </radial_composite>
629                   </c5>
630                   <c6>
631                     <radial_composite type="vector">
632                       <c0>
633                         <real value="0.0000000000"/>
634                       </c0>
635                       <c1>
636                         <angle value="0.000000"/>
637                       </c1>
638                     </radial_composite>
639                   </c6>
640                 </composite>
641               </entry>
642               <entry>
643                 <composite type="bline_point">
644                   <c1>
645                     <vector>
646                       <x>-2.4338970184</x>
647                       <y>-1.1358186007</y>
648                     </vector>
649                   </c1>
650                   <c2>
651                     <real value="1.0000000000"/>
652                   </c2>
653                   <c3>
654                     <real value="1.0000000000"/>
655                   </c3>
656                   <c4>
657                     <bool value="false"/>
658                   </c4>
659                   <c5>
660                     <radial_composite type="vector">
661                       <c0>
662                         <real value="0.0000000000"/>
663                       </c0>
664                       <c1>
665                         <angle value="-180.000000"/>
666                       </c1>
667                     </radial_composite>
668                   </c5>
669                   <c6>
670                     <radial_composite type="vector">
671                       <c0>
672                         <real value="0.0000000000"/>
673                       </c0>
674                       <c1>
675                         <angle value="-180.000000"/>
676                       </c1>
677                     </radial_composite>
678                   </c6>
679                 </composite>
680               </entry>
681               <entry>
682                 <composite type="bline_point">
683                   <c1>
684                     <vector>
685                       <x>-2.1093800068</x>
686                       <y>-1.4603400230</y>
687                     </vector>
688                   </c1>
689                   <c2>
690                     <real value="1.0000000000"/>
691                   </c2>
692                   <c3>
693                     <real value="0.5000000000"/>
694                   </c3>
695                   <c4>
696                     <bool value="false"/>
697                   </c4>
698                   <c5>
699                     <radial_composite type="vector">
700                       <c0>
701                         <real value="0.5186993607"/>
702                       </c0>
703                       <c1>
704                         <angle value="0.000000"/>
705                       </c1>
706                     </radial_composite>
707                   </c5>
708                   <c6>
709                     <radial_composite type="vector">
710                       <c0>
711                         <real value="0.5186993607"/>
712                       </c0>
713                       <c1>
714                         <angle value="0.000000"/>
715                       </c1>
716                     </radial_composite>
717                   </c6>
718                 </composite>
719               </entry>
720               <entry>
721                 <composite type="bline_point">
722                   <c1>
723                     <vector>
724                       <x>-1.7848598957</x>
725                       <y>-1.1358199120</y>
726                     </vector>
727                   </c1>
728                   <c2>
729                     <real value="1.0000000000"/>
730                   </c2>
731                   <c3>
732                     <real value="1.0000000000"/>
733                   </c3>
734                   <c4>
735                     <bool value="false"/>
736                   </c4>
737                   <c5>
738                     <radial_composite type="vector">
739                       <c0>
740                         <real value="0.0000000000"/>
741                       </c0>
742                       <c1>
743                         <angle value="180.000000"/>
744                       </c1>
745                     </radial_composite>
746                   </c5>
747                   <c6>
748                     <radial_composite type="vector">
749                       <c0>
750                         <real value="0.0000000000"/>
751                       </c0>
752                       <c1>
753                         <angle value="180.000000"/>
754                       </c1>
755                     </radial_composite>
756                   </c6>
757                 </composite>
758               </entry>
759               <entry>
760                 <composite type="bline_point">
761                   <c1>
762                     <vector>
763                       <x>-1.7848578691</x>
764                       <y>0.8112990260</y>
765                     </vector>
766                   </c1>
767                   <c2>
768                     <real value="1.0000000000"/>
769                   </c2>
770                   <c3>
771                     <real value="0.5000000000"/>
772                   </c3>
773                   <c4>
774                     <bool value="false"/>
775                   </c4>
776                   <c5>
777                     <radial_composite type="vector">
778                       <c0>
779                         <real value="0.0000000000"/>
780                       </c0>
781                       <c1>
782                         <angle value="0.000000"/>
783                       </c1>
784                     </radial_composite>
785                   </c5>
786                   <c6>
787                     <radial_composite type="vector">
788                       <c0>
789                         <real value="0.0000000000"/>
790                       </c0>
791                       <c1>
792                         <angle value="0.000000"/>
793                       </c1>
794                     </radial_composite>
795                   </c6>
796                 </composite>
797               </entry>
798               <entry>
799                 <composite type="bline_point">
800                   <c1>
801                     <vector>
802                       <x>-0.4867799878</x>
803                       <y>0.8112999797</y>
804                     </vector>
805                   </c1>
806                   <c2>
807                     <real value="1.0000000000"/>
808                   </c2>
809                   <c3>
810                     <real value="0.5000000000"/>
811                   </c3>
812                   <c4>
813                     <bool value="false"/>
814                   </c4>
815                   <c5>
816                     <radial_composite type="vector">
817                       <c0>
818                         <real value="0.0000000000"/>
819                       </c0>
820                       <c1>
821                         <angle value="0.000000"/>
822                       </c1>
823                     </radial_composite>
824                   </c5>
825                   <c6>
826                     <radial_composite type="vector">
827                       <c0>
828                         <real value="0.0000000000"/>
829                       </c0>
830                       <c1>
831                         <angle value="0.000000"/>
832                       </c1>
833                     </radial_composite>
834                   </c6>
835                 </composite>
836               </entry>
837             </bline>
838           </param>
839           <param name="gradient">
840             <gradient>
841               <color pos="0.016129">
842                 <r>1.000000</r>
843                 <g>1.000000</g>
844                 <b>1.000000</b>
845                 <a>1.000000</a>
846               </color>
847               <color pos="0.338710">
848                 <r>0.028991</r>
849                 <g>0.133209</g>
850                 <b>0.374624</b>
851                 <a>1.000000</a>
852               </color>
853               <color pos="0.462366">
854                 <r>0.011238</r>
855                 <g>0.065656</g>
856                 <b>0.247059</b>
857                 <a>1.000000</a>
858               </color>
859             </gradient>
860           </param>
861           <param name="loop">
862             <bool value="false"/>
863           </param>
864           <param name="zigzag">
865             <bool value="false"/>
866           </param>
867           <param name="perpendicular">
868             <bool value="false"/>
869           </param>
870         </layer>
871         <layer type="outline" active="true" version="0.2" desc="NewBLine005 Outline">
872           <param name="z_depth">
873             <real value="0.0000000000"/>
874           </param>
875           <param name="amount">
876             <real value="1.0000000000"/>
877           </param>
878           <param name="blend_method">
879             <integer value="0"/>
880           </param>
881           <param name="color">
882             <color>
883               <r>0.011238</r>
884               <g>0.065656</g>
885               <b>0.247059</b>
886               <a>1.000000</a>
887             </color>
888           </param>
889           <param name="offset">
890             <vector>
891               <x>0.0000000000</x>
892               <y>0.0000000000</y>
893             </vector>
894           </param>
895           <param name="invert">
896             <bool value="false"/>
897           </param>
898           <param name="antialias">
899             <bool value="true"/>
900           </param>
901           <param name="feather">
902             <real value="0.0000000000"/>
903           </param>
904           <param name="blurtype">
905             <integer value="1"/>
906           </param>
907           <param name="bline">
908             <bline type="bline_point" loop="true" guid="5D296C73C4E24094445881529EA0F284">
909               <entry>
910                 <composite type="bline_point">
911                   <c1>
912                     <vector>
913                       <x>-1.4603400230</x>
914                       <y>1.2980799675</y>
915                     </vector>
916                   </c1>
917                   <c2>
918                     <real value="1.0000000000"/>
919                   </c2>
920                   <c3>
921                     <real value="0.5000000000"/>
922                   </c3>
923                   <c4>
924                     <bool value="false"/>
925                   </c4>
926                   <c5>
927                     <radial_composite type="vector">
928                       <c0>
929                         <real value="1.4603399634"/>
930                       </c0>
931                       <c1>
932                         <angle value="-180.000000"/>
933                       </c1>
934                     </radial_composite>
935                   </c5>
936                   <c6>
937                     <radial_composite type="vector">
938                       <c0>
939                         <real value="1.4603399634"/>
940                       </c0>
941                       <c1>
942                         <angle value="-180.000000"/>
943                       </c1>
944                     </radial_composite>
945                   </c6>
946                 </composite>
947               </entry>
948               <entry>
949                 <composite type="bline_point">
950                   <c1>
951                     <vector>
952                       <x>-2.2716398239</x>
953                       <y>1.1358199120</y>
954                     </vector>
955                   </c1>
956                   <c2>
957                     <real value="1.0000000000"/>
958                   </c2>
959                   <c3>
960                     <real value="0.5000000000"/>
961                   </c3>
962                   <c4>
963                     <bool value="false"/>
964                   </c4>
965                   <c5>
966                     <radial_composite type="vector">
967                       <c0>
968                         <real value="0.6884108607"/>
969                       </c0>
970                       <c1>
971                         <angle value="-135.000000"/>
972                       </c1>
973                     </radial_composite>
974                   </c5>
975                   <c6>
976                     <radial_composite type="vector">
977                       <c0>
978                         <real value="0.6884108607"/>
979                       </c0>
980                       <c1>
981                         <angle value="-135.000000"/>
982                       </c1>
983                     </radial_composite>
984                   </c6>
985                 </composite>
986               </entry>
987               <entry>
988                 <composite type="bline_point">
989                   <c1>
990                     <vector>
991                       <x>-2.4338970184</x>
992                       <y>0.8112990260</y>
993                     </vector>
994                   </c1>
995                   <c2>
996                     <real value="1.0000000000"/>
997                   </c2>
998                   <c3>
999                     <real value="0.5000000000"/>
1000                   </c3>
1001                   <c4>
1002                     <bool value="false"/>
1003                   </c4>
1004                   <c5>
1005                     <radial_composite type="vector">
1006                       <c0>
1007                         <real value="0.0000000000"/>
1008                       </c0>
1009                       <c1>
1010                         <angle value="0.000000"/>
1011                       </c1>
1012                     </radial_composite>
1013                   </c5>
1014                   <c6>
1015                     <radial_composite type="vector">
1016                       <c0>
1017                         <real value="0.0000000000"/>
1018                       </c0>
1019                       <c1>
1020                         <angle value="0.000000"/>
1021                       </c1>
1022                     </radial_composite>
1023                   </c6>
1024                 </composite>
1025               </entry>
1026               <entry>
1027                 <composite type="bline_point">
1028                   <c1>
1029                     <vector>
1030                       <x>-2.4338970184</x>
1031                       <y>-1.1358186007</y>
1032                     </vector>
1033                   </c1>
1034                   <c2>
1035                     <real value="1.0000000000"/>
1036                   </c2>
1037                   <c3>
1038                     <real value="1.0000000000"/>
1039                   </c3>
1040                   <c4>
1041                     <bool value="false"/>
1042                   </c4>
1043                   <c5>
1044                     <radial_composite type="vector">
1045                       <c0>
1046                         <real value="0.0000000000"/>
1047                       </c0>
1048                       <c1>
1049                         <angle value="-180.000000"/>
1050                       </c1>
1051                     </radial_composite>
1052                   </c5>
1053                   <c6>
1054                     <radial_composite type="vector">
1055                       <c0>
1056                         <real value="0.0000000000"/>
1057                       </c0>
1058                       <c1>
1059                         <angle value="-180.000000"/>
1060                       </c1>
1061                     </radial_composite>
1062                   </c6>
1063                 </composite>
1064               </entry>
1065               <entry>
1066                 <composite type="bline_point">
1067                   <c1>
1068                     <vector>
1069                       <x>-2.1093800068</x>
1070                       <y>-1.4603400230</y>
1071                     </vector>
1072                   </c1>
1073                   <c2>
1074                     <real value="1.0000000000"/>
1075                   </c2>
1076                   <c3>
1077                     <real value="0.5000000000"/>
1078                   </c3>
1079                   <c4>
1080                     <bool value="false"/>
1081                   </c4>
1082                   <c5>
1083                     <radial_composite type="vector">
1084                       <c0>
1085                         <real value="0.5186993607"/>
1086                       </c0>
1087                       <c1>
1088                         <angle value="0.000000"/>
1089                       </c1>
1090                     </radial_composite>
1091                   </c5>
1092                   <c6>
1093                     <radial_composite type="vector">
1094                       <c0>
1095                         <real value="0.5186993607"/>
1096                       </c0>
1097                       <c1>
1098                         <angle value="0.000000"/>
1099                       </c1>
1100                     </radial_composite>
1101                   </c6>
1102                 </composite>
1103               </entry>
1104               <entry>
1105                 <composite type="bline_point">
1106                   <c1>
1107                     <vector>
1108                       <x>-1.7848598957</x>
1109                       <y>-1.1358199120</y>
1110                     </vector>
1111                   </c1>
1112                   <c2>
1113                     <real value="1.0000000000"/>
1114                   </c2>
1115                   <c3>
1116                     <real value="1.0000000000"/>
1117                   </c3>
1118                   <c4>
1119                     <bool value="false"/>
1120                   </c4>
1121                   <c5>
1122                     <radial_composite type="vector">
1123                       <c0>
1124                         <real value="0.0000000000"/>
1125                       </c0>
1126                       <c1>
1127                         <angle value="180.000000"/>
1128                       </c1>
1129                     </radial_composite>
1130                   </c5>
1131                   <c6>
1132                     <radial_composite type="vector">
1133                       <c0>
1134                         <real value="0.0000000000"/>
1135                       </c0>
1136                       <c1>
1137                         <angle value="180.000000"/>
1138                       </c1>
1139                     </radial_composite>
1140                   </c6>
1141                 </composite>
1142               </entry>
1143               <entry>
1144                 <composite type="bline_point">
1145                   <c1>
1146                     <vector>
1147                       <x>-1.7848578691</x>
1148                       <y>0.8112990260</y>
1149                     </vector>
1150                   </c1>
1151                   <c2>
1152                     <real value="1.0000000000"/>
1153                   </c2>
1154                   <c3>
1155                     <real value="0.5000000000"/>
1156                   </c3>
1157                   <c4>
1158                     <bool value="false"/>
1159                   </c4>
1160                   <c5>
1161                     <radial_composite type="vector">
1162                       <c0>
1163                         <real value="0.0000000000"/>
1164                       </c0>
1165                       <c1>
1166                         <angle value="0.000000"/>
1167                       </c1>
1168                     </radial_composite>
1169                   </c5>
1170                   <c6>
1171                     <radial_composite type="vector">
1172                       <c0>
1173                         <real value="0.0000000000"/>
1174                       </c0>
1175                       <c1>
1176                         <angle value="0.000000"/>
1177                       </c1>
1178                     </radial_composite>
1179                   </c6>
1180                 </composite>
1181               </entry>
1182               <entry>
1183                 <composite type="bline_point">
1184                   <c1>
1185                     <vector>
1186                       <x>-0.4867799878</x>
1187                       <y>0.8112999797</y>
1188                     </vector>
1189                   </c1>
1190                   <c2>
1191                     <real value="1.0000000000"/>
1192                   </c2>
1193                   <c3>
1194                     <real value="0.5000000000"/>
1195                   </c3>
1196                   <c4>
1197                     <bool value="false"/>
1198                   </c4>
1199                   <c5>
1200                     <radial_composite type="vector">
1201                       <c0>
1202                         <real value="0.0000000000"/>
1203                       </c0>
1204                       <c1>
1205                         <angle value="0.000000"/>
1206                       </c1>
1207                     </radial_composite>
1208                   </c5>
1209                   <c6>
1210                     <radial_composite type="vector">
1211                       <c0>
1212                         <real value="0.0000000000"/>
1213                       </c0>
1214                       <c1>
1215                         <angle value="0.000000"/>
1216                       </c1>
1217                     </radial_composite>
1218                   </c6>
1219                 </composite>
1220               </entry>
1221             </bline>
1222           </param>
1223           <param name="width">
1224             <real value="0.1622598047"/>
1225           </param>
1226           <param name="expand">
1227             <real value="0.0000000000"/>
1228           </param>
1229           <param name="sharp_cusps">
1230             <bool value="true"/>
1231           </param>
1232           <param name="round_tip[0]">
1233             <bool value="true"/>
1234           </param>
1235           <param name="round_tip[1]">
1236             <bool value="true"/>
1237           </param>
1238           <param name="loopyness">
1239             <real value="1.0000000000"/>
1240           </param>
1241           <param name="homogeneous_width">
1242             <bool value="true"/>
1243           </param>
1244         </layer>
1245       </canvas>
1246     </param>
1247     <param name="zoom">
1248       <real value="0.0000000000"/>
1249     </param>
1250     <param name="time_offset">
1251       <time value="0s"/>
1252     </param>
1253     <param name="children_lock">
1254       <bool value="false"/>
1255     </param>
1256   </layer>
1257   <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Can">
1258     <param name="z_depth">
1259       <real value="0.0000000000"/>
1260     </param>
1261     <param name="amount">
1262       <real value="1.0000000000"/>
1263     </param>
1264     <param name="blend_method">
1265       <integer value="0"/>
1266     </param>
1267     <param name="origin">
1268       <vector>
1269         <x>0.0000000000</x>
1270         <y>0.0000000000</y>
1271       </vector>
1272     </param>
1273     <param name="canvas">
1274       <canvas>
1275         <layer type="polygon" active="true" version="0.1" desc="Black outline">
1276           <param name="z_depth">
1277             <real value="0.0000000000"/>
1278           </param>
1279           <param name="amount">
1280             <real value="1.0000000000"/>
1281           </param>
1282           <param name="blend_method">
1283             <integer value="0"/>
1284           </param>
1285           <param name="color">
1286             <color>
1287               <r>0.000000</r>
1288               <g>0.000000</g>
1289               <b>0.000000</b>
1290               <a>1.000000</a>
1291             </color>
1292           </param>
1293           <param name="offset">
1294             <vector>
1295               <x>0.4867794216</x>
1296               <y>0.3245196044</y>
1297             </vector>
1298           </param>
1299           <param name="invert">
1300             <bool value="false"/>
1301           </param>
1302           <param name="antialias">
1303             <bool value="true"/>
1304           </param>
1305           <param name="feather">
1306             <real value="0.0000000000"/>
1307           </param>
1308           <param name="blurtype">
1309             <integer value="1"/>
1310           </param>
1311           <param name="vector_list">
1312             <dynamic_list type="vector">
1313               <entry>
1314                 <vector>
1315                   <x>-2.2821619511</x>
1316                   <y>0.5186938047</y>
1317                 </vector>
1318               </entry>
1319               <entry>
1320                 <vector>
1321                   <x>0.5516833067</x>
1322                   <y>2.2716372013</y>
1323                 </vector>
1324               </entry>
1325               <entry>
1326                 <vector>
1327                   <x>2.3689930439</x>
1328                   <y>-0.8437509537</y>
1329                 </vector>
1330               </entry>
1331               <entry>
1332                 <vector>
1333                   <x>-0.4867794216</x>
1334                   <y>-2.6610608101</y>
1335                 </vector>
1336               </entry>
1337             </dynamic_list>
1338           </param>
1339         </layer>
1340         <layer type="polygon" active="true" version="0.1" desc="White inner line">
1341           <param name="z_depth">
1342             <real value="0.0000000000"/>
1343           </param>
1344           <param name="amount">
1345             <real value="1.0000000000"/>
1346           </param>
1347           <param name="blend_method">
1348             <integer value="0"/>
1349           </param>
1350           <param name="color">
1351             <color>
1352               <r>1.000000</r>
1353               <g>1.000000</g>
1354               <b>1.000000</b>
1355               <a>1.000000</a>
1356             </color>
1357           </param>
1358           <param name="offset">
1359             <vector>
1360               <x>0.0000000000</x>
1361               <y>0.0000000000</y>
1362             </vector>
1363           </param>
1364           <param name="invert">
1365             <bool value="false"/>
1366           </param>
1367           <param name="antialias">
1368             <bool value="true"/>
1369           </param>
1370           <param name="feather">
1371             <real value="0.0000000000"/>
1372           </param>
1373           <param name="blurtype">
1374             <integer value="1"/>
1375           </param>
1376           <param name="vector_list">
1377             <dynamic_list type="vector">
1378               <entry>
1379                 <vector>
1380                   <x>-1.5144248009</x>
1381                   <y>0.7655333877</y>
1382                 </vector>
1383               </entry>
1384               <entry>
1385                 <vector>
1386                   <x>0.9818798304</x>
1387                   <y>2.2799582481</y>
1388                 </vector>
1389               </entry>
1390               <entry>
1391                 <vector>
1392                   <x>2.5462307930</x>
1393                   <y>-0.4493348300</y>
1394                 </vector>
1395               </entry>
1396               <entry>
1397                 <vector>
1398                   <x>0.0998521820</x>
1399                   <y>-1.9804016352</y>
1400                 </vector>
1401               </entry>
1402             </dynamic_list>
1403           </param>
1404         </layer>
1405         <layer type="PasteCanvas" active="true" version="0.1" desc="Gradient">
1406           <param name="z_depth">
1407             <real value="0.0000000000"/>
1408           </param>
1409           <param name="amount">
1410             <real value="1.0000000000"/>
1411           </param>
1412           <param name="blend_method">
1413             <integer value="0"/>
1414           </param>
1415           <param name="origin">
1416             <vector>
1417               <x>0.0000000000</x>
1418               <y>0.0000000000</y>
1419             </vector>
1420           </param>
1421           <param name="canvas">
1422             <canvas>
1423               <layer type="polygon" active="true" version="0.1" desc="Polygon">
1424                 <param name="z_depth">
1425                   <real value="0.0000000000"/>
1426                 </param>
1427                 <param name="amount">
1428                   <real value="1.0000000000"/>
1429                 </param>
1430                 <param name="blend_method">
1431                   <integer value="0"/>
1432                 </param>
1433                 <param name="color">
1434                   <color>
1435                     <r>1.000000</r>
1436                     <g>1.000000</g>
1437                     <b>1.000000</b>
1438                     <a>1.000000</a>
1439                   </color>
1440                 </param>
1441                 <param name="offset">
1442                   <vector>
1443                     <x>0.2081265152</x>
1444                     <y>-0.1595559418</y>
1445                   </vector>
1446                 </param>
1447                 <param name="invert">
1448                   <bool value="false"/>
1449                 </param>
1450                 <param name="antialias">
1451                   <bool value="true"/>
1452                 </param>
1453                 <param name="feather">
1454                   <real value="0.0000000000"/>
1455                 </param>
1456                 <param name="blurtype">
1457                   <integer value="1"/>
1458                 </param>
1459                 <param name="vector_list">
1460                   <dynamic_list type="vector">
1461                     <entry>
1462                       <vector>
1463                         <x>-1.4562788010</x>
1464                         <y>0.8751632571</y>
1465                       </vector>
1466                     </entry>
1467                     <entry>
1468                       <vector>
1469                         <x>0.7071851492</x>
1470                         <y>2.1565995216</y>
1471                       </vector>
1472                     </entry>
1473                     <entry>
1474                       <vector>
1475                         <x>2.0718317032</x>
1476                         <y>-0.2232107669</y>
1477                       </vector>
1478                     </entry>
1479                     <entry>
1480                       <vector>
1481                         <x>-0.0250641759</x>
1482                         <y>-1.5046471357</y>
1483                       </vector>
1484                     </entry>
1485                   </dynamic_list>
1486                 </param>
1487               </layer>
1488               <layer type="linear_gradient" active="true" version="0.0">
1489                 <param name="z_depth">
1490                   <real value="0.0000000000"/>
1491                 </param>
1492                 <param name="amount">
1493                   <real value="1.0000000000"/>
1494                 </param>
1495                 <param name="blend_method">
1496                   <integer value="13"/>
1497                 </param>
1498                 <param name="p1">
1499                   <vector>
1500                     <x>1.6445538998</x>
1501                     <y>0.8490541577</y>
1502                   </vector>
1503                 </param>
1504                 <param name="p2">
1505                   <vector>
1506                     <x>-0.6709950566</x>
1507                     <y>-0.5245345235</y>
1508                   </vector>
1509                 </param>
1510                 <param name="gradient">
1511                   <gradient>
1512                     <color pos="0.000000">
1513                       <r>0.133333</r>
1514                       <g>0.133333</g>
1515                       <b>0.133333</b>
1516                       <a>1.000000</a>
1517                     </color>
1518                     <color pos="0.333333">
1519                       <r>0.880142</r>
1520                       <g>0.880142</g>
1521                       <b>0.880142</b>
1522                       <a>1.000000</a>
1523                     </color>
1524                     <color pos="0.666667">
1525                       <r>1.000000</r>
1526                       <g>1.000000</g>
1527                       <b>1.000000</b>
1528                       <a>1.000000</a>
1529                     </color>
1530                     <color pos="1.000000">
1531                       <r>0.133333</r>
1532                       <g>0.133333</g>
1533                       <b>0.133333</b>
1534                       <a>1.000000</a>
1535                     </color>
1536                   </gradient>
1537                 </param>
1538                 <param name="loop">
1539                   <bool value="false"/>
1540                 </param>
1541                 <param name="zigzag">
1542                   <bool value="false"/>
1543                 </param>
1544               </layer>
1545             </canvas>
1546           </param>
1547           <param name="zoom">
1548             <real value="0.0000000000"/>
1549           </param>
1550           <param name="time_offset">
1551             <time value="0s"/>
1552           </param>
1553           <param name="children_lock">
1554             <bool value="false"/>
1555           </param>
1556         </layer>
1557         <layer type="PasteCanvas" active="true" version="0.1" desc="Handle">
1558           <param name="z_depth">
1559             <real value="0.0000000000"/>
1560           </param>
1561           <param name="amount">
1562             <real value="1.0000000000"/>
1563           </param>
1564           <param name="blend_method">
1565             <integer value="0"/>
1566           </param>
1567           <param name="origin">
1568             <vector>
1569               <x>0.0000000000</x>
1570               <y>0.0000000000</y>
1571             </vector>
1572           </param>
1573           <param name="canvas">
1574             <canvas>
1575               <layer type="circle" active="true" version="0.1" desc="Pivot">
1576                 <param name="z_depth">
1577                   <real value="0.0000000000"/>
1578                 </param>
1579                 <param name="amount">
1580                   <real value="1.0000000000"/>
1581                 </param>
1582                 <param name="blend_method">
1583                   <integer value="0"/>
1584                 </param>
1585                 <param name="color">
1586                   <color>
1587                     <r>0.000000</r>
1588                     <g>0.000000</g>
1589                     <b>0.000000</b>
1590                     <a>1.000000</a>
1591                   </color>
1592                 </param>
1593                 <param name="radius">
1594                   <real value="0.4231217885"/>
1595                 </param>
1596                 <param name="feather">
1597                   <real value="0.0000000000"/>
1598                 </param>
1599                 <param name="pos">
1600                   <vector guid="52FFEACAD8AA6FEFAE77A5DBF488A57A">
1601                     <x>0.1497782767</x>
1602                     <y>0.6656812429</y>
1603                   </vector>
1604                 </param>
1605                 <param name="invert">
1606                   <bool value="false"/>
1607                 </param>
1608                 <param name="falloff">
1609                   <integer value="2"/>
1610                 </param>
1611               </layer>
1612               <layer type="radial_gradient" active="true" version="0.1">
1613                 <param name="z_depth">
1614                   <real value="0.0000000000"/>
1615                 </param>
1616                 <param name="amount">
1617                   <real value="1.0000000000"/>
1618                 </param>
1619                 <param name="blend_method">
1620                   <integer value="13"/>
1621                 </param>
1622                 <param name="gradient">
1623                   <gradient>
1624                     <color pos="0.000000">
1625                       <r>1.000000</r>
1626                       <g>1.000000</g>
1627                       <b>1.000000</b>
1628                       <a>1.000000</a>
1629                     </color>
1630                     <color pos="1.000000">
1631                       <r>0.000000</r>
1632                       <g>0.000000</g>
1633                       <b>0.000000</b>
1634                       <a>1.000000</a>
1635                     </color>
1636                   </gradient>
1637                 </param>
1638                 <param name="center">
1639                   <vector guid="52FFEACAD8AA6FEFAE77A5DBF488A57A">
1640                     <x>0.1497782767</x>
1641                     <y>0.6656812429</y>
1642                   </vector>
1643                 </param>
1644                 <param name="radius">
1645                   <real value="0.2791349385"/>
1646                 </param>
1647                 <param name="loop">
1648                   <bool value="false"/>
1649                 </param>
1650                 <param name="zigzag">
1651                   <bool value="false"/>
1652                 </param>
1653               </layer>
1654               <layer type="outline" active="true" version="0.2" desc="Handle">
1655                 <param name="z_depth">
1656                   <real value="0.0000000000"/>
1657                 </param>
1658                 <param name="amount">
1659                   <real value="1.0000000000"/>
1660                 </param>
1661                 <param name="blend_method">
1662                   <integer value="0"/>
1663                 </param>
1664                 <param name="color">
1665                   <color>
1666                     <r>0.000000</r>
1667                     <g>0.000000</g>
1668                     <b>0.000000</b>
1669                     <a>1.000000</a>
1670                   </color>
1671                 </param>
1672                 <param name="offset">
1673                   <vector>
1674                     <x>0.0000000000</x>
1675                     <y>0.0000000000</y>
1676                   </vector>
1677                 </param>
1678                 <param name="invert">
1679                   <bool value="false"/>
1680                 </param>
1681                 <param name="antialias">
1682                   <bool value="true"/>
1683                 </param>
1684                 <param name="feather">
1685                   <real value="0.0000000000"/>
1686                 </param>
1687                 <param name="blurtype">
1688                   <integer value="1"/>
1689                 </param>
1690                 <param name="bline">
1691                   <bline type="bline_point" loop="false">
1692                     <entry>
1693                       <composite type="bline_point">
1694                         <c1>
1695                           <vector>
1696                             <x>0.1595997959</x>
1697                             <y>1.0107988119</y>
1698                           </vector>
1699                         </c1>
1700                         <c2>
1701                           <real value="1.0000000000"/>
1702                         </c2>
1703                         <c3>
1704                           <real value="0.5000000000"/>
1705                         </c3>
1706                         <c4>
1707                           <bool value="false"/>
1708                         </c4>
1709                         <c5>
1710                           <radial_composite type="vector">
1711                             <c0>
1712                               <real value="0.0000000000"/>
1713                             </c0>
1714                             <c1>
1715                               <angle value="0.000000"/>
1716                             </c1>
1717                           </radial_composite>
1718                         </c5>
1719                         <c6>
1720                           <radial_composite type="vector">
1721                             <c0>
1722                               <real value="0.0000000000"/>
1723                             </c0>
1724                             <c1>
1725                               <angle value="0.000000"/>
1726                             </c1>
1727                           </radial_composite>
1728                         </c6>
1729                       </composite>
1730                     </entry>
1731                     <entry>
1732                       <composite type="bline_point">
1733                         <c1>
1734                           <vector>
1735                             <x>0.1622598022</x>
1736                             <y>2.4338970184</y>
1737                           </vector>
1738                         </c1>
1739                         <c2>
1740                           <real value="1.0000000000"/>
1741                         </c2>
1742                         <c3>
1743                           <real value="0.5000000000"/>
1744                         </c3>
1745                         <c4>
1746                           <bool value="false"/>
1747                         </c4>
1748                         <c5>
1749                           <radial_composite type="vector">
1750                             <c0>
1751                               <real value="0.0000000000"/>
1752                             </c0>
1753                             <c1>
1754                               <angle value="0.000000"/>
1755                             </c1>
1756                           </radial_composite>
1757                         </c5>
1758                         <c6>
1759                           <radial_composite type="vector">
1760                             <c0>
1761                               <real value="0.0000000000"/>
1762                             </c0>
1763                             <c1>
1764                               <angle value="0.000000"/>
1765                             </c1>
1766                           </radial_composite>
1767                         </c6>
1768                       </composite>
1769                     </entry>
1770                     <entry>
1771                       <composite type="bline_point">
1772                         <c1>
1773                           <vector>
1774                             <x>0.9735588431</x>
1775                             <y>2.9206764698</y>
1776                           </vector>
1777                         </c1>
1778                         <c2>
1779                           <real value="1.0000000000"/>
1780                         </c2>
1781                         <c3>
1782                           <real value="0.5000000000"/>
1783                         </c3>
1784                         <c4>
1785                           <bool value="false"/>
1786                         </c4>
1787                         <c5>
1788                           <radial_composite type="vector">
1789                             <c0>
1790                               <real value="1.9471176568"/>
1791                             </c0>
1792                             <c1>
1793                               <angle value="0.000000"/>
1794                             </c1>
1795                           </radial_composite>
1796                         </c5>
1797                         <c6>
1798                           <radial_composite type="vector">
1799                             <c0>
1800                               <real value="1.9471176568"/>
1801                             </c0>
1802                             <c1>
1803                               <angle value="0.000000"/>
1804                             </c1>
1805                           </radial_composite>
1806                         </c6>
1807                       </composite>
1808                     </entry>
1809                     <entry>
1810                       <composite type="bline_point">
1811                         <c1>
1812                           <vector>
1813                             <x>1.7640552521</x>
1814                             <y>2.4297363758</y>
1815                           </vector>
1816                         </c1>
1817                         <c2>
1818                           <real value="1.0000000000"/>
1819                         </c2>
1820                         <c3>
1821                           <real value="0.5000000000"/>
1822                         </c3>
1823                         <c4>
1824                           <bool value="false"/>
1825                         </c4>
1826                         <c5>
1827                           <radial_composite type="vector">
1828                             <c0>
1829                               <real value="0.0000000000"/>
1830                             </c0>
1831                             <c1>
1832                               <angle value="0.000000"/>
1833                             </c1>
1834                           </radial_composite>
1835                         </c5>
1836                         <c6>
1837                           <radial_composite type="vector">
1838                             <c0>
1839                               <real value="0.0000000000"/>
1840                             </c0>
1841                             <c1>
1842                               <angle value="0.000000"/>
1843                             </c1>
1844                           </radial_composite>
1845                         </c6>
1846                       </composite>
1847                     </entry>
1848                     <entry>
1849                       <composite type="bline_point">
1850                         <c1>
1851                           <vector>
1852                             <x>1.7806973457</x>
1853                             <y>1.1483001709</y>
1854                           </vector>
1855                         </c1>
1856                         <c2>
1857                           <real value="1.0000000000"/>
1858                         </c2>
1859                         <c3>
1860                           <real value="0.5000000000"/>
1861                         </c3>
1862                         <c4>
1863                           <bool value="false"/>
1864                         </c4>
1865                         <c5>
1866                           <radial_composite type="vector">
1867                             <c0>
1868                               <real value="0.1787671725"/>
1869                             </c0>
1870                             <c1>
1871                               <angle value="-104.720177"/>
1872                             </c1>
1873                           </radial_composite>
1874                         </c5>
1875                         <c6>
1876                           <radial_composite type="vector">
1877                             <c0>
1878                               <real value="0.1787671725"/>
1879                             </c0>
1880                             <c1>
1881                               <angle value="-104.720177"/>
1882                             </c1>
1883                           </radial_composite>
1884                         </c6>
1885                       </composite>
1886                     </entry>
1887                   </bline>
1888                 </param>
1889                 <param name="width">
1890                   <real value="0.2596156876"/>
1891                 </param>
1892                 <param name="expand">
1893                   <real value="0.0000000000"/>
1894                 </param>
1895                 <param name="sharp_cusps">
1896                   <bool value="false"/>
1897                 </param>
1898                 <param name="round_tip[0]">
1899                   <bool value="false"/>
1900                 </param>
1901                 <param name="round_tip[1]">
1902                   <bool value="false"/>
1903                 </param>
1904                 <param name="loopyness">
1905                   <real value="1.0000000000"/>
1906                 </param>
1907                 <param name="homogeneous_width">
1908                   <bool value="true"/>
1909                 </param>
1910               </layer>
1911             </canvas>
1912           </param>
1913           <param name="zoom">
1914             <real value="0.0000000000"/>
1915           </param>
1916           <param name="time_offset">
1917             <time value="0s"/>
1918           </param>
1919           <param name="children_lock">
1920             <bool value="false"/>
1921           </param>
1922         </layer>
1923       </canvas>
1924     </param>
1925     <param name="zoom">
1926       <real value="0.0000000000"/>
1927     </param>
1928     <param name="time_offset">
1929       <time value="0s"/>
1930     </param>
1931     <param name="children_lock">
1932       <bool value="false"/>
1933     </param>
1934   </layer>
1935 </canvas>