Do not resize png images. Let the system do it. Result is sharper in all cases.
[synfig.git] / synfig-studio / images / layer_blur_blur_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Blur Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <real value="5.0000000000" id="to"/>
13     <duplicate type="real" to="to" id="Index 1">
14       <from>
15         <real value="0.0000000000"/>
16       </from>
17       <step>
18         <real value="1.0000000000"/>
19       </step>
20     </duplicate>
21   </defs>
22   <layer type="region" active="true" version="0.1" desc="Circle019 Region">
23     <param name="z_depth">
24       <real value="0.0000000000"/>
25     </param>
26     <param name="amount">
27       <real value="0.5000000000"/>
28     </param>
29     <param name="blend_method">
30       <integer value="0"/>
31     </param>
32     <param name="color">
33       <color>
34         <r>0.000000</r>
35         <g>0.000000</g>
36         <b>0.000000</b>
37         <a>1.000000</a>
38       </color>
39     </param>
40     <param name="origin">
41       <vector>
42         <x>0.0000000000</x>
43         <y>-2.5847954750</y>
44       </vector>
45     </param>
46     <param name="invert">
47       <bool value="false"/>
48     </param>
49     <param name="antialias">
50       <bool value="false"/>
51     </param>
52     <param name="feather">
53       <real value="0.4867794142"/>
54     </param>
55     <param name="blurtype">
56       <integer value="1"/>
57     </param>
58     <param name="winding_style">
59       <integer value="0"/>
60     </param>
61     <param name="bline">
62       <bline type="bline_point" loop="true">
63         <entry>
64           <composite type="bline_point">
65             <point>
66               <vector>
67                 <x>2.2337062359</x>
68                 <y>0.0139259165</y>
69               </vector>
70             </point>
71             <width>
72               <real value="1.0000000000"/>
73             </width>
74             <origin>
75               <real value="0.5000000000"/>
76             </origin>
77             <split>
78               <bool value="true"/>
79             </split>
80             <t1>
81               <radial_composite type="vector">
82                 <radius>
83                   <real value="0.8542030127"/>
84                 </radius>
85                 <theta>
86                   <angle value="90.000000"/>
87                 </theta>
88               </radial_composite>
89             </t1>
90             <t2>
91               <radial_composite type="vector">
92                 <radius>
93                   <real value="0.8542030127"/>
94                 </radius>
95                 <theta>
96                   <angle value="90.000000"/>
97                 </theta>
98               </radial_composite>
99             </t2>
100           </composite>
101         </entry>
102         <entry>
103           <composite type="bline_point">
104             <point>
105               <vector>
106                 <x>-0.0175705366</x>
107                 <y>0.4894979596</y>
108               </vector>
109             </point>
110             <width>
111               <real value="1.0000000000"/>
112             </width>
113             <origin>
114               <real value="0.5000000000"/>
115             </origin>
116             <split>
117               <bool value="false"/>
118             </split>
119             <t1>
120               <radial_composite type="vector">
121                 <radius>
122                   <real value="4.7435666483"/>
123                 </radius>
124                 <theta>
125                   <angle value="-179.999985"/>
126                 </theta>
127               </radial_composite>
128             </t1>
129             <t2>
130               <radial_composite type="vector">
131                 <radius>
132                   <real value="4.7435666483"/>
133                 </radius>
134                 <theta>
135                   <angle value="-179.999985"/>
136                 </theta>
137               </radial_composite>
138             </t2>
139           </composite>
140         </entry>
141         <entry>
142           <composite type="bline_point">
143             <point>
144               <vector>
145                 <x>-2.8805663586</x>
146                 <y>-0.0260595623</y>
147               </vector>
148             </point>
149             <width>
150               <real value="1.0000000000"/>
151             </width>
152             <origin>
153               <real value="0.5000000000"/>
154             </origin>
155             <split>
156               <bool value="false"/>
157             </split>
158             <t1>
159               <radial_composite type="vector">
160                 <radius>
161                   <real value="0.8542030127"/>
162                 </radius>
163                 <theta>
164                   <angle value="-89.999992"/>
165                 </theta>
166               </radial_composite>
167             </t1>
168             <t2>
169               <radial_composite type="vector">
170                 <radius>
171                   <real value="0.8542030127"/>
172                 </radius>
173                 <theta>
174                   <angle value="-89.999992"/>
175                 </theta>
176               </radial_composite>
177             </t2>
178           </composite>
179         </entry>
180         <entry>
181           <composite type="bline_point">
182             <point>
183               <vector>
184                 <x>-0.0175703783</x>
185                 <y>-0.5416163802</y>
186               </vector>
187             </point>
188             <width>
189               <real value="1.0000000000"/>
190             </width>
191             <origin>
192               <real value="0.5000000000"/>
193             </origin>
194             <split>
195               <bool value="false"/>
196             </split>
197             <t1>
198               <radial_composite type="vector">
199                 <radius>
200                   <real value="4.7435666483"/>
201                 </radius>
202                 <theta>
203                   <angle value="0.000001"/>
204                 </theta>
205               </radial_composite>
206             </t1>
207             <t2>
208               <radial_composite type="vector">
209                 <radius>
210                   <real value="4.7435666483"/>
211                 </radius>
212                 <theta>
213                   <angle value="0.000001"/>
214                 </theta>
215               </radial_composite>
216             </t2>
217           </composite>
218         </entry>
219       </bline>
220     </param>
221   </layer>
222   <layer type="PasteCanvas" active="false" version="0.1">
223     <param name="z_depth">
224       <real value="0.0000000000"/>
225     </param>
226     <param name="amount">
227       <real value="1.0000000000"/>
228     </param>
229     <param name="blend_method">
230       <integer value="0"/>
231     </param>
232     <param name="origin">
233       <vector>
234         <x>2.6551604271</x>
235         <y>0.3371632099</y>
236       </vector>
237     </param>
238     <param name="canvas">
239       <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
240         <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
241           <param name="z_depth">
242             <real value="0.0000000000"/>
243           </param>
244           <param name="amount">
245             <real value="1.0000000000"/>
246           </param>
247           <param name="blend_method">
248             <integer value="0"/>
249           </param>
250           <param name="color">
251             <gradientcolor type="color">
252               <gradient>
253                 <gradient>
254                   <color pos="0.159763">
255                     <r>1.000000</r>
256                     <g>1.000000</g>
257                     <b>1.000000</b>
258                     <a>1.000000</a>
259                   </color>
260                   <color pos="1.000000">
261                     <r>0.302085</r>
262                     <g>0.302085</g>
263                     <b>0.302086</b>
264                     <a>1.000000</a>
265                   </color>
266                 </gradient>
267               </gradient>
268               <index>
269                 <real value="1.0000000000"/>
270               </index>
271               <loop>
272                 <bool value="false"/>
273               </loop>
274             </gradientcolor>
275           </param>
276           <param name="origin">
277             <vector>
278               <x>0.0000000000</x>
279               <y>0.0000000000</y>
280             </vector>
281           </param>
282           <param name="invert">
283             <bool value="false"/>
284           </param>
285           <param name="antialias">
286             <bool value="true"/>
287           </param>
288           <param name="feather">
289             <real value="0.0000000000"/>
290           </param>
291           <param name="blurtype">
292             <integer value="1"/>
293           </param>
294           <param name="winding_style">
295             <integer value="0"/>
296           </param>
297           <param name="bline">
298             <bline type="bline_point" loop="true">
299               <entry>
300                 <composite type="bline_point">
301                   <point>
302                     <vector>
303                       <x>-2.1418292522</x>
304                       <y>1.9795695543</y>
305                     </vector>
306                   </point>
307                   <width>
308                     <real value="1.0000000000"/>
309                   </width>
310                   <origin>
311                     <real value="0.5000000000"/>
312                   </origin>
313                   <split>
314                     <bool value="false"/>
315                   </split>
316                   <t1>
317                     <radial_composite type="vector">
318                       <radius>
319                         <real value="3.0986099378"/>
320                       </radius>
321                       <theta>
322                         <angle value="43.726967"/>
323                       </theta>
324                     </radial_composite>
325                   </t1>
326                   <t2>
327                     <radial_composite type="vector">
328                       <radius>
329                         <real value="3.0986099378"/>
330                       </radius>
331                       <theta>
332                         <angle value="43.726967"/>
333                       </theta>
334                     </radial_composite>
335                   </t2>
336                 </composite>
337               </entry>
338               <entry>
339                 <composite type="bline_point">
340                   <point>
341                     <vector>
342                       <x>-0.1622598022</x>
343                       <y>0.3894235194</y>
344                     </vector>
345                   </point>
346                   <width>
347                     <real value="1.0000000000"/>
348                   </width>
349                   <origin>
350                     <real value="0.5000000000"/>
351                   </origin>
352                   <split>
353                     <bool value="false"/>
354                   </split>
355                   <t1>
356                     <radial_composite type="vector">
357                       <radius>
358                         <real value="3.3100999200"/>
359                       </radius>
360                       <theta>
361                         <angle value="-90.000000"/>
362                       </theta>
363                     </radial_composite>
364                   </t1>
365                   <t2>
366                     <radial_composite type="vector">
367                       <radius>
368                         <real value="3.3100999200"/>
369                       </radius>
370                       <theta>
371                         <angle value="-90.000000"/>
372                       </theta>
373                     </radial_composite>
374                   </t2>
375                 </composite>
376               </entry>
377             </bline>
378           </param>
379         </layer>
380         <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
381           <param name="z_depth">
382             <real value="0.0000000000"/>
383           </param>
384           <param name="amount">
385             <real value="1.0000000000"/>
386           </param>
387           <param name="blend_method">
388             <integer value="0"/>
389           </param>
390           <param name="color">
391             <color>
392               <r>0.000000</r>
393               <g>0.000000</g>
394               <b>0.000000</b>
395               <a>1.000000</a>
396             </color>
397           </param>
398           <param name="origin">
399             <vector>
400               <x>0.0000000000</x>
401               <y>0.0000000000</y>
402             </vector>
403           </param>
404           <param name="invert">
405             <bool value="false"/>
406           </param>
407           <param name="antialias">
408             <bool value="true"/>
409           </param>
410           <param name="feather">
411             <real value="0.0000000000"/>
412           </param>
413           <param name="blurtype">
414             <integer value="1"/>
415           </param>
416           <param name="winding_style">
417             <integer value="0"/>
418           </param>
419           <param name="bline">
420             <bline type="bline_point" loop="true">
421               <entry>
422                 <composite type="bline_point">
423                   <point>
424                     <vector>
425                       <x>-2.1418292522</x>
426                       <y>1.9795695543</y>
427                     </vector>
428                   </point>
429                   <width>
430                     <real value="1.0000000000"/>
431                   </width>
432                   <origin>
433                     <real value="0.5000000000"/>
434                   </origin>
435                   <split>
436                     <bool value="false"/>
437                   </split>
438                   <t1>
439                     <radial_composite type="vector">
440                       <radius>
441                         <real value="3.0986099378"/>
442                       </radius>
443                       <theta>
444                         <angle value="43.726967"/>
445                       </theta>
446                     </radial_composite>
447                   </t1>
448                   <t2>
449                     <radial_composite type="vector">
450                       <radius>
451                         <real value="3.0986099378"/>
452                       </radius>
453                       <theta>
454                         <angle value="43.726967"/>
455                       </theta>
456                     </radial_composite>
457                   </t2>
458                 </composite>
459               </entry>
460               <entry>
461                 <composite type="bline_point">
462                   <point>
463                     <vector>
464                       <x>-0.1622598022</x>
465                       <y>0.3894235194</y>
466                     </vector>
467                   </point>
468                   <width>
469                     <real value="1.0000000000"/>
470                   </width>
471                   <origin>
472                     <real value="0.5000000000"/>
473                   </origin>
474                   <split>
475                     <bool value="false"/>
476                   </split>
477                   <t1>
478                     <radial_composite type="vector">
479                       <radius>
480                         <real value="3.3100999200"/>
481                       </radius>
482                       <theta>
483                         <angle value="-90.000000"/>
484                       </theta>
485                     </radial_composite>
486                   </t1>
487                   <t2>
488                     <radial_composite type="vector">
489                       <radius>
490                         <real value="3.3100999200"/>
491                       </radius>
492                       <theta>
493                         <angle value="-90.000000"/>
494                       </theta>
495                     </radial_composite>
496                   </t2>
497                 </composite>
498               </entry>
499             </bline>
500           </param>
501           <param name="width">
502             <real value="0.1947117657"/>
503           </param>
504           <param name="expand">
505             <real value="0.0000000000"/>
506           </param>
507           <param name="sharp_cusps">
508             <bool value="true"/>
509           </param>
510           <param name="round_tip[0]">
511             <bool value="true"/>
512           </param>
513           <param name="round_tip[1]">
514             <bool value="true"/>
515           </param>
516           <param name="loopyness">
517             <real value="1.0000000000"/>
518           </param>
519           <param name="homogeneous_width">
520             <bool value="true"/>
521           </param>
522         </layer>
523       </canvas>
524     </param>
525     <param name="zoom">
526       <real value="0.0000000000"/>
527     </param>
528     <param name="time_offset">
529       <time value="0s"/>
530     </param>
531     <param name="children_lock">
532       <bool value="false"/>
533     </param>
534     <param name="focus">
535       <vector>
536         <x>0.0000000000</x>
537         <y>0.0000000000</y>
538       </vector>
539     </param>
540   </layer>
541   <layer type="PasteCanvas" active="true" version="0.1">
542     <param name="z_depth">
543       <real value="0.0000000000"/>
544     </param>
545     <param name="amount">
546       <real value="1.0000000000"/>
547     </param>
548     <param name="blend_method">
549       <integer value="0"/>
550     </param>
551     <param name="origin">
552       <vector>
553         <x>1.6436706781</x>
554         <y>-2.6973056793</y>
555       </vector>
556     </param>
557     <param name="canvas">
558       <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
559         <layer type="PasteCanvas" active="true" version="0.1">
560           <param name="z_depth">
561             <real value="0.0000000000"/>
562           </param>
563           <param name="amount">
564             <real value="1.0000000000"/>
565           </param>
566           <param name="blend_method">
567             <integer value="0"/>
568           </param>
569           <param name="origin">
570             <vector>
571               <x>0.7186456323</x>
572               <y>0.0020816422</y>
573             </vector>
574           </param>
575           <param name="canvas">
576             <canvas>
577               <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
578                 <param name="z_depth">
579                   <real value="0.0000000000"/>
580                 </param>
581                 <param name="amount">
582                   <real value="1.0000000000"/>
583                 </param>
584                 <param name="blend_method">
585                   <integer value="0"/>
586                 </param>
587                 <param name="color">
588                   <color>
589                     <r>0.744584</r>
590                     <g>0.744584</g>
591                     <b>0.744585</b>
592                     <a>1.000000</a>
593                   </color>
594                 </param>
595                 <param name="origin">
596                   <vector guid="AB68260E1214244DBB3B3DC96BAE8610">
597                     <x>0.0000000000</x>
598                     <y>0.0000000000</y>
599                   </vector>
600                 </param>
601                 <param name="invert">
602                   <bool value="false"/>
603                 </param>
604                 <param name="antialias">
605                   <bool value="true"/>
606                 </param>
607                 <param name="feather">
608                   <real value="0.0000000000"/>
609                 </param>
610                 <param name="blurtype">
611                   <integer value="1"/>
612                 </param>
613                 <param name="winding_style">
614                   <integer value="0"/>
615                 </param>
616                 <param name="bline">
617                   <bline type="bline_point" loop="true" guid="5CA1E3CFB7BCB5A229776EB7C581A9D9">
618                     <entry>
619                       <composite type="bline_point">
620                         <point>
621                           <vector>
622                             <x>-2.1418292522</x>
623                             <y>1.9795695543</y>
624                           </vector>
625                         </point>
626                         <width>
627                           <real value="1.0000000000"/>
628                         </width>
629                         <origin>
630                           <real value="0.5000000000"/>
631                         </origin>
632                         <split>
633                           <bool value="false"/>
634                         </split>
635                         <t1>
636                           <radial_composite type="vector">
637                             <radius>
638                               <real value="3.0986099378"/>
639                             </radius>
640                             <theta>
641                               <angle value="43.726967"/>
642                             </theta>
643                           </radial_composite>
644                         </t1>
645                         <t2>
646                           <radial_composite type="vector">
647                             <radius>
648                               <real value="3.0986099378"/>
649                             </radius>
650                             <theta>
651                               <angle value="43.726967"/>
652                             </theta>
653                           </radial_composite>
654                         </t2>
655                       </composite>
656                     </entry>
657                     <entry>
658                       <composite type="bline_point">
659                         <point>
660                           <vector>
661                             <x>-0.1622598022</x>
662                             <y>0.3894235194</y>
663                           </vector>
664                         </point>
665                         <width>
666                           <real value="1.0000000000"/>
667                         </width>
668                         <origin>
669                           <real value="0.5000000000"/>
670                         </origin>
671                         <split>
672                           <bool value="false"/>
673                         </split>
674                         <t1>
675                           <radial_composite type="vector">
676                             <radius>
677                               <real value="3.3100999200"/>
678                             </radius>
679                             <theta>
680                               <angle value="-90.000000"/>
681                             </theta>
682                           </radial_composite>
683                         </t1>
684                         <t2>
685                           <radial_composite type="vector">
686                             <radius>
687                               <real value="3.3100999200"/>
688                             </radius>
689                             <theta>
690                               <angle value="-90.000000"/>
691                             </theta>
692                           </radial_composite>
693                         </t2>
694                       </composite>
695                     </entry>
696                   </bline>
697                 </param>
698               </layer>
699               <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
700                 <param name="z_depth">
701                   <real value="0.0000000000"/>
702                 </param>
703                 <param name="amount">
704                   <real value="1.0000000000"/>
705                 </param>
706                 <param name="blend_method">
707                   <integer value="0"/>
708                 </param>
709                 <param name="color">
710                   <color>
711                     <r>0.000000</r>
712                     <g>0.000000</g>
713                     <b>0.000000</b>
714                     <a>1.000000</a>
715                   </color>
716                 </param>
717                 <param name="origin">
718                   <vector guid="AB68260E1214244DBB3B3DC96BAE8610">
719                     <x>0.0000000000</x>
720                     <y>0.0000000000</y>
721                   </vector>
722                 </param>
723                 <param name="invert">
724                   <bool value="false"/>
725                 </param>
726                 <param name="antialias">
727                   <bool value="true"/>
728                 </param>
729                 <param name="feather">
730                   <real value="0.0000000000"/>
731                 </param>
732                 <param name="blurtype">
733                   <integer value="1"/>
734                 </param>
735                 <param name="winding_style">
736                   <integer value="0"/>
737                 </param>
738                 <param name="bline">
739                   <bline type="bline_point" loop="true" guid="5CA1E3CFB7BCB5A229776EB7C581A9D9">
740                     <entry>
741                       <composite type="bline_point">
742                         <point>
743                           <vector>
744                             <x>-2.1418292522</x>
745                             <y>1.9795695543</y>
746                           </vector>
747                         </point>
748                         <width>
749                           <real value="1.0000000000"/>
750                         </width>
751                         <origin>
752                           <real value="0.5000000000"/>
753                         </origin>
754                         <split>
755                           <bool value="false"/>
756                         </split>
757                         <t1>
758                           <radial_composite type="vector">
759                             <radius>
760                               <real value="3.0986099378"/>
761                             </radius>
762                             <theta>
763                               <angle value="43.726967"/>
764                             </theta>
765                           </radial_composite>
766                         </t1>
767                         <t2>
768                           <radial_composite type="vector">
769                             <radius>
770                               <real value="3.0986099378"/>
771                             </radius>
772                             <theta>
773                               <angle value="43.726967"/>
774                             </theta>
775                           </radial_composite>
776                         </t2>
777                       </composite>
778                     </entry>
779                     <entry>
780                       <composite type="bline_point">
781                         <point>
782                           <vector>
783                             <x>-0.1622598022</x>
784                             <y>0.3894235194</y>
785                           </vector>
786                         </point>
787                         <width>
788                           <real value="1.0000000000"/>
789                         </width>
790                         <origin>
791                           <real value="0.5000000000"/>
792                         </origin>
793                         <split>
794                           <bool value="false"/>
795                         </split>
796                         <t1>
797                           <radial_composite type="vector">
798                             <radius>
799                               <real value="3.3100999200"/>
800                             </radius>
801                             <theta>
802                               <angle value="-90.000000"/>
803                             </theta>
804                           </radial_composite>
805                         </t1>
806                         <t2>
807                           <radial_composite type="vector">
808                             <radius>
809                               <real value="3.3100999200"/>
810                             </radius>
811                             <theta>
812                               <angle value="-90.000000"/>
813                             </theta>
814                           </radial_composite>
815                         </t2>
816                       </composite>
817                     </entry>
818                   </bline>
819                 </param>
820                 <param name="width">
821                   <real value="0.1947117657"/>
822                 </param>
823                 <param name="expand">
824                   <real value="0.0000000000"/>
825                 </param>
826                 <param name="sharp_cusps">
827                   <bool value="true"/>
828                 </param>
829                 <param name="round_tip[0]">
830                   <bool value="true"/>
831                 </param>
832                 <param name="round_tip[1]">
833                   <bool value="true"/>
834                 </param>
835                 <param name="loopyness">
836                   <real value="1.0000000000"/>
837                 </param>
838                 <param name="homogeneous_width">
839                   <bool value="true"/>
840                 </param>
841               </layer>
842               <layer type="blur" active="true" version="0.2">
843                 <param name="z_depth">
844                   <real value="0.0000000000"/>
845                 </param>
846                 <param name="amount">
847                   <real value="1.0000000000"/>
848                 </param>
849                 <param name="blend_method">
850                   <add type="integer">
851                     <lhs>
852                       <integer value="1"/>
853                     </lhs>
854                     <rhs>
855                       <integer value="0"/>
856                     </rhs>
857                     <scalar>
858                       <real value="1.0000000000"/>
859                     </scalar>
860                   </add>
861                 </param>
862                 <param name="size">
863                   <vector>
864                     <x>0.2596156895</x>
865                     <y>0.2596156895</y>
866                   </vector>
867                 </param>
868                 <param name="type">
869                   <integer value="1"/>
870                 </param>
871               </layer>
872             </canvas>
873           </param>
874           <param name="zoom">
875             <real value="0.3000000000"/>
876           </param>
877           <param name="time_offset">
878             <time value="0s"/>
879           </param>
880           <param name="children_lock">
881             <bool value="false"/>
882           </param>
883           <param name="focus">
884             <vector>
885               <x>0.0000000000</x>
886               <y>0.0000000000</y>
887             </vector>
888           </param>
889         </layer>
890       </canvas>
891     </param>
892     <param name="zoom">
893       <real value="0.6000000000"/>
894     </param>
895     <param name="time_offset">
896       <time value="0s"/>
897     </param>
898     <param name="children_lock">
899       <bool value="false"/>
900     </param>
901     <param name="focus">
902       <vector>
903         <x>0.0000000000</x>
904         <y>0.0000000000</y>
905       </vector>
906     </param>
907   </layer>
908   <layer type="zoom" active="true" version="0.1">
909     <param name="amount">
910       <real value="-1.2000000000"/>
911     </param>
912     <param name="center">
913       <vector>
914         <x>0.0000000000</x>
915         <y>0.0000000000</y>
916       </vector>
917     </param>
918   </layer>
919 </canvas>