Do not resize png images. Let the system do it. Result is sharper in all cases.
[synfig.git] / synfig-studio / images / layer_blur_radial_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Radial Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <real value="5.0000000000" id="to"/>
13     <duplicate type="real" to="to" id="Index 1">
14       <from>
15         <real value="0.0000000000"/>
16       </from>
17       <step>
18         <real value="1.0000000000"/>
19       </step>
20     </duplicate>
21   </defs>
22   <layer type="region" active="true" version="0.1" desc="Circle019 Region">
23     <param name="z_depth">
24       <real value="0.0000000000"/>
25     </param>
26     <param name="amount">
27       <real value="0.5000000000"/>
28     </param>
29     <param name="blend_method">
30       <integer value="0"/>
31     </param>
32     <param name="color">
33       <color>
34         <r>0.000000</r>
35         <g>0.000000</g>
36         <b>0.000000</b>
37         <a>1.000000</a>
38       </color>
39     </param>
40     <param name="origin">
41       <vector>
42         <x>0.0000000000</x>
43         <y>-2.5847954750</y>
44       </vector>
45     </param>
46     <param name="invert">
47       <bool value="false"/>
48     </param>
49     <param name="antialias">
50       <bool value="false"/>
51     </param>
52     <param name="feather">
53       <real value="0.4867794142"/>
54     </param>
55     <param name="blurtype">
56       <integer value="1"/>
57     </param>
58     <param name="winding_style">
59       <integer value="0"/>
60     </param>
61     <param name="bline">
62       <bline type="bline_point" loop="true">
63         <entry>
64           <composite type="bline_point">
65             <point>
66               <vector>
67                 <x>2.6610608101</x>
68                 <y>-0.0762652457</y>
69               </vector>
70             </point>
71             <width>
72               <real value="1.0000000000"/>
73             </width>
74             <origin>
75               <real value="0.5000000000"/>
76             </origin>
77             <split>
78               <bool value="true"/>
79             </split>
80             <t1>
81               <radial_composite type="vector">
82                 <radius>
83                   <real value="0.8542030127"/>
84                 </radius>
85                 <theta>
86                   <angle value="90.000000"/>
87                 </theta>
88               </radial_composite>
89             </t1>
90             <t2>
91               <radial_composite type="vector">
92                 <radius>
93                   <real value="0.8542030127"/>
94                 </radius>
95                 <theta>
96                   <angle value="90.000000"/>
97                 </theta>
98               </radial_composite>
99             </t2>
100           </composite>
101         </entry>
102         <entry>
103           <composite type="bline_point">
104             <point>
105               <vector>
106                 <x>-0.0175705366</x>
107                 <y>0.4894979596</y>
108               </vector>
109             </point>
110             <width>
111               <real value="1.0000000000"/>
112             </width>
113             <origin>
114               <real value="0.5000000000"/>
115             </origin>
116             <split>
117               <bool value="false"/>
118             </split>
119             <t1>
120               <radial_composite type="vector">
121                 <radius>
122                   <real value="4.7435666483"/>
123                 </radius>
124                 <theta>
125                   <angle value="-179.999985"/>
126                 </theta>
127               </radial_composite>
128             </t1>
129             <t2>
130               <radial_composite type="vector">
131                 <radius>
132                   <real value="4.7435666483"/>
133                 </radius>
134                 <theta>
135                   <angle value="-179.999985"/>
136                 </theta>
137               </radial_composite>
138             </t2>
139           </composite>
140         </entry>
141         <entry>
142           <composite type="bline_point">
143             <point>
144               <vector>
145                 <x>-2.8805663586</x>
146                 <y>-0.0260595623</y>
147               </vector>
148             </point>
149             <width>
150               <real value="1.0000000000"/>
151             </width>
152             <origin>
153               <real value="0.5000000000"/>
154             </origin>
155             <split>
156               <bool value="false"/>
157             </split>
158             <t1>
159               <radial_composite type="vector">
160                 <radius>
161                   <real value="0.8542030127"/>
162                 </radius>
163                 <theta>
164                   <angle value="-89.999992"/>
165                 </theta>
166               </radial_composite>
167             </t1>
168             <t2>
169               <radial_composite type="vector">
170                 <radius>
171                   <real value="0.8542030127"/>
172                 </radius>
173                 <theta>
174                   <angle value="-89.999992"/>
175                 </theta>
176               </radial_composite>
177             </t2>
178           </composite>
179         </entry>
180         <entry>
181           <composite type="bline_point">
182             <point>
183               <vector>
184                 <x>-0.0175703783</x>
185                 <y>-0.5416163802</y>
186               </vector>
187             </point>
188             <width>
189               <real value="1.0000000000"/>
190             </width>
191             <origin>
192               <real value="0.5000000000"/>
193             </origin>
194             <split>
195               <bool value="false"/>
196             </split>
197             <t1>
198               <radial_composite type="vector">
199                 <radius>
200                   <real value="4.7435666483"/>
201                 </radius>
202                 <theta>
203                   <angle value="0.000001"/>
204                 </theta>
205               </radial_composite>
206             </t1>
207             <t2>
208               <radial_composite type="vector">
209                 <radius>
210                   <real value="4.7435666483"/>
211                 </radius>
212                 <theta>
213                   <angle value="0.000001"/>
214                 </theta>
215               </radial_composite>
216             </t2>
217           </composite>
218         </entry>
219       </bline>
220     </param>
221   </layer>
222   <layer type="PasteCanvas" active="true" version="0.1">
223     <param name="z_depth">
224       <real value="0.0000000000"/>
225     </param>
226     <param name="amount">
227       <real value="1.0000000000"/>
228     </param>
229     <param name="blend_method">
230       <integer value="0"/>
231     </param>
232     <param name="origin">
233       <vector>
234         <x>2.6935126781</x>
235         <y>-2.7259645462</y>
236       </vector>
237     </param>
238     <param name="canvas">
239       <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
240         <layer type="PasteCanvas" active="true" version="0.1">
241           <param name="z_depth">
242             <real value="0.0000000000"/>
243           </param>
244           <param name="amount">
245             <real value="1.0000000000"/>
246           </param>
247           <param name="blend_method">
248             <integer value="0"/>
249           </param>
250           <param name="origin">
251             <vector>
252               <x>0.0000000000</x>
253               <y>0.0000000000</y>
254             </vector>
255           </param>
256           <param name="canvas">
257             <canvas>
258               <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
259                 <param name="z_depth">
260                   <real value="0.0000000000"/>
261                 </param>
262                 <param name="amount">
263                   <real value="1.0000000000"/>
264                 </param>
265                 <param name="blend_method">
266                   <integer value="0"/>
267                 </param>
268                 <param name="color">
269                   <color>
270                     <r>0.000000</r>
271                     <g>0.000000</g>
272                     <b>0.000000</b>
273                     <a>1.000000</a>
274                   </color>
275                 </param>
276                 <param name="origin">
277                   <vector guid="AB68260E1214244DBB3B3DC96BAE8610">
278                     <x>0.0000000000</x>
279                     <y>0.0000000000</y>
280                   </vector>
281                 </param>
282                 <param name="invert">
283                   <bool value="false"/>
284                 </param>
285                 <param name="antialias">
286                   <bool value="true"/>
287                 </param>
288                 <param name="feather">
289                   <real value="0.0000000000"/>
290                 </param>
291                 <param name="blurtype">
292                   <integer value="1"/>
293                 </param>
294                 <param name="winding_style">
295                   <integer value="0"/>
296                 </param>
297                 <param name="bline">
298                   <bline type="bline_point" loop="true" guid="5CA1E3CFB7BCB5A229776EB7C581A9D9">
299                     <entry>
300                       <composite type="bline_point">
301                         <point>
302                           <vector>
303                             <x>-2.1418292522</x>
304                             <y>1.9795695543</y>
305                           </vector>
306                         </point>
307                         <width>
308                           <real value="1.0000000000"/>
309                         </width>
310                         <origin>
311                           <real value="0.5000000000"/>
312                         </origin>
313                         <split>
314                           <bool value="false"/>
315                         </split>
316                         <t1>
317                           <radial_composite type="vector">
318                             <radius>
319                               <real value="3.0986099378"/>
320                             </radius>
321                             <theta>
322                               <angle value="43.726967"/>
323                             </theta>
324                           </radial_composite>
325                         </t1>
326                         <t2>
327                           <radial_composite type="vector">
328                             <radius>
329                               <real value="3.0986099378"/>
330                             </radius>
331                             <theta>
332                               <angle value="43.726967"/>
333                             </theta>
334                           </radial_composite>
335                         </t2>
336                       </composite>
337                     </entry>
338                     <entry>
339                       <composite type="bline_point">
340                         <point>
341                           <vector>
342                             <x>-0.1622598022</x>
343                             <y>0.3894235194</y>
344                           </vector>
345                         </point>
346                         <width>
347                           <real value="1.0000000000"/>
348                         </width>
349                         <origin>
350                           <real value="0.5000000000"/>
351                         </origin>
352                         <split>
353                           <bool value="false"/>
354                         </split>
355                         <t1>
356                           <radial_composite type="vector">
357                             <radius>
358                               <real value="3.3100999200"/>
359                             </radius>
360                             <theta>
361                               <angle value="-90.000000"/>
362                             </theta>
363                           </radial_composite>
364                         </t1>
365                         <t2>
366                           <radial_composite type="vector">
367                             <radius>
368                               <real value="3.3100999200"/>
369                             </radius>
370                             <theta>
371                               <angle value="-90.000000"/>
372                             </theta>
373                           </radial_composite>
374                         </t2>
375                       </composite>
376                     </entry>
377                   </bline>
378                 </param>
379                 <param name="width">
380                   <real value="0.3894235314"/>
381                 </param>
382                 <param name="expand">
383                   <real value="0.0000000000"/>
384                 </param>
385                 <param name="sharp_cusps">
386                   <bool value="true"/>
387                 </param>
388                 <param name="round_tip[0]">
389                   <bool value="true"/>
390                 </param>
391                 <param name="round_tip[1]">
392                   <bool value="true"/>
393                 </param>
394                 <param name="loopyness">
395                   <real value="1.0000000000"/>
396                 </param>
397                 <param name="homogeneous_width">
398                   <bool value="true"/>
399                 </param>
400               </layer>
401               <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
402                 <param name="z_depth">
403                   <real value="0.0000000000"/>
404                 </param>
405                 <param name="amount">
406                   <real value="1.0000000000"/>
407                 </param>
408                 <param name="blend_method">
409                   <integer value="0"/>
410                 </param>
411                 <param name="color">
412                   <color>
413                     <r>0.860658</r>
414                     <g>0.860658</g>
415                     <b>0.860659</b>
416                     <a>1.000000</a>
417                   </color>
418                 </param>
419                 <param name="origin">
420                   <vector guid="AB68260E1214244DBB3B3DC96BAE8610">
421                     <x>0.0000000000</x>
422                     <y>0.0000000000</y>
423                   </vector>
424                 </param>
425                 <param name="invert">
426                   <bool value="false"/>
427                 </param>
428                 <param name="antialias">
429                   <bool value="true"/>
430                 </param>
431                 <param name="feather">
432                   <real value="0.0000000000"/>
433                 </param>
434                 <param name="blurtype">
435                   <integer value="1"/>
436                 </param>
437                 <param name="winding_style">
438                   <integer value="0"/>
439                 </param>
440                 <param name="bline">
441                   <bline type="bline_point" loop="true" guid="5CA1E3CFB7BCB5A229776EB7C581A9D9">
442                     <entry>
443                       <composite type="bline_point">
444                         <point>
445                           <vector>
446                             <x>-2.1418292522</x>
447                             <y>1.9795695543</y>
448                           </vector>
449                         </point>
450                         <width>
451                           <real value="1.0000000000"/>
452                         </width>
453                         <origin>
454                           <real value="0.5000000000"/>
455                         </origin>
456                         <split>
457                           <bool value="false"/>
458                         </split>
459                         <t1>
460                           <radial_composite type="vector">
461                             <radius>
462                               <real value="3.0986099378"/>
463                             </radius>
464                             <theta>
465                               <angle value="43.726967"/>
466                             </theta>
467                           </radial_composite>
468                         </t1>
469                         <t2>
470                           <radial_composite type="vector">
471                             <radius>
472                               <real value="3.0986099378"/>
473                             </radius>
474                             <theta>
475                               <angle value="43.726967"/>
476                             </theta>
477                           </radial_composite>
478                         </t2>
479                       </composite>
480                     </entry>
481                     <entry>
482                       <composite type="bline_point">
483                         <point>
484                           <vector>
485                             <x>-0.1622598022</x>
486                             <y>0.3894235194</y>
487                           </vector>
488                         </point>
489                         <width>
490                           <real value="1.0000000000"/>
491                         </width>
492                         <origin>
493                           <real value="0.5000000000"/>
494                         </origin>
495                         <split>
496                           <bool value="false"/>
497                         </split>
498                         <t1>
499                           <radial_composite type="vector">
500                             <radius>
501                               <real value="3.3100999200"/>
502                             </radius>
503                             <theta>
504                               <angle value="-90.000000"/>
505                             </theta>
506                           </radial_composite>
507                         </t1>
508                         <t2>
509                           <radial_composite type="vector">
510                             <radius>
511                               <real value="3.3100999200"/>
512                             </radius>
513                             <theta>
514                               <angle value="-90.000000"/>
515                             </theta>
516                           </radial_composite>
517                         </t2>
518                       </composite>
519                     </entry>
520                   </bline>
521                 </param>
522               </layer>
523               <layer type="radial_blur" active="true" version="0.1">
524                 <param name="z_depth">
525                   <real value="0.0000000000"/>
526                 </param>
527                 <param name="amount">
528                   <real value="1.0000000000"/>
529                 </param>
530                 <param name="blend_method">
531                   <integer value="0"/>
532                 </param>
533                 <param name="origin">
534                   <vector>
535                     <x>-0.1781001389</x>
536                     <y>0.0890500173</y>
537                   </vector>
538                 </param>
539                 <param name="size">
540                   <real value="0.3225530588"/>
541                 </param>
542                 <param name="fade_out">
543                   <bool value="false"/>
544                 </param>
545               </layer>
546             </canvas>
547           </param>
548           <param name="zoom">
549             <real value="0.0000000000"/>
550           </param>
551           <param name="time_offset">
552             <time value="0s"/>
553           </param>
554           <param name="children_lock">
555             <bool value="false"/>
556           </param>
557           <param name="focus">
558             <vector>
559               <x>0.0000000000</x>
560               <y>0.0000000000</y>
561             </vector>
562           </param>
563         </layer>
564       </canvas>
565     </param>
566     <param name="zoom">
567       <real value="0.6000000000"/>
568     </param>
569     <param name="time_offset">
570       <time value="0s"/>
571     </param>
572     <param name="children_lock">
573       <bool value="false"/>
574     </param>
575     <param name="focus">
576       <vector>
577         <x>0.0000000000</x>
578         <y>0.0000000000</y>
579       </vector>
580     </param>
581   </layer>
582   <layer type="zoom" active="true" version="0.1">
583     <param name="amount">
584       <real value="-1.3000000000"/>
585     </param>
586     <param name="center">
587       <vector>
588         <x>0.1889250875</x>
589         <y>0.0000000000</y>
590       </vector>
591     </param>
592   </layer>
593 </canvas>