Do not resize png images. Let the system do it. Result is sharper in all cases.
[synfig.git] / synfig-studio / images / layer_distortion_curvewarp_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Curve Wrap Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh), in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <real value="5.0000000000" id="to"/>
13     <duplicate type="real" to="to" id="Index 1">
14       <from>
15         <real value="0.0000000000"/>
16       </from>
17       <step>
18         <real value="1.0000000000"/>
19       </step>
20     </duplicate>
21   </defs>
22   <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
23     <param name="z_depth">
24       <real value="0.0000000000"/>
25     </param>
26     <param name="amount">
27       <real value="1.0000000000"/>
28     </param>
29     <param name="blend_method">
30       <integer value="0"/>
31     </param>
32     <param name="origin">
33       <vector>
34         <x>0.0000000000</x>
35         <y>0.0000000000</y>
36       </vector>
37     </param>
38     <param name="canvas">
39       <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
40         <layer type="radial_gradient" active="true" version="0.1">
41           <param name="z_depth">
42             <real value="0.0000000000"/>
43           </param>
44           <param name="amount">
45             <real value="1.0000000000"/>
46           </param>
47           <param name="blend_method">
48             <integer value="0"/>
49           </param>
50           <param name="gradient">
51             <gradient>
52               <color pos="0.021505">
53                 <r>0.036113</r>
54                 <g>0.036189</g>
55                 <b>0.036189</b>
56                 <a>0.700000</a>
57               </color>
58               <color pos="0.564516">
59                 <r>0.012815</r>
60                 <g>0.012910</g>
61                 <b>0.012910</b>
62                 <a>0.300000</a>
63               </color>
64               <color pos="1.000000">
65                 <r>1.000000</r>
66                 <g>1.000000</g>
67                 <b>1.000000</b>
68                 <a>0.000000</a>
69               </color>
70             </gradient>
71           </param>
72           <param name="center">
73             <vector>
74               <x>0.0000000000</x>
75               <y>-1.1364002228</y>
76             </vector>
77           </param>
78           <param name="radius">
79             <real value="1.8879068686"/>
80           </param>
81           <param name="loop">
82             <bool value="false"/>
83           </param>
84           <param name="zigzag">
85             <bool value="false"/>
86           </param>
87         </layer>
88         <layer type="stretch" active="true" version="0.1">
89           <param name="amount">
90             <vector>
91               <x>1.6070324183</x>
92               <y>0.2128458172</y>
93             </vector>
94           </param>
95           <param name="center">
96             <vector>
97               <x>0.0000000000</x>
98               <y>-3.1892864704</y>
99             </vector>
100           </param>
101         </layer>
102       </canvas>
103     </param>
104     <param name="zoom">
105       <real value="0.0000000000"/>
106     </param>
107     <param name="time_offset">
108       <time value="0s"/>
109     </param>
110     <param name="children_lock">
111       <bool value="false"/>
112     </param>
113     <param name="focus">
114       <vector>
115         <x>0.0000000000</x>
116         <y>0.0000000000</y>
117       </vector>
118     </param>
119   </layer>
120   <layer type="PasteCanvas" active="true" version="0.1" desc="curvewarp">
121     <param name="z_depth">
122       <real value="0.0000000000"/>
123     </param>
124     <param name="amount">
125       <real value="1.0000000000"/>
126     </param>
127     <param name="blend_method">
128       <integer value="0"/>
129     </param>
130     <param name="origin">
131       <vector>
132         <x>0.0000000000</x>
133         <y>0.0000000000</y>
134       </vector>
135     </param>
136     <param name="canvas">
137       <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
138         <layer type="outline" active="true" version="0.2" desc="wing">
139           <param name="z_depth">
140             <real value="0.0000000000"/>
141           </param>
142           <param name="amount">
143             <real value="1.0000000000"/>
144           </param>
145           <param name="blend_method">
146             <integer value="0"/>
147           </param>
148           <param name="color">
149             <color>
150               <r>0.013061</r>
151               <g>0.013061</g>
152               <b>0.013061</b>
153               <a>1.000000</a>
154             </color>
155           </param>
156           <param name="origin">
157             <vector>
158               <x>-1.2980784178</x>
159               <y>-0.1298078448</y>
160             </vector>
161           </param>
162           <param name="invert">
163             <bool value="false"/>
164           </param>
165           <param name="antialias">
166             <bool value="true"/>
167           </param>
168           <param name="feather">
169             <real value="0.0000000000"/>
170           </param>
171           <param name="blurtype">
172             <integer value="1"/>
173           </param>
174           <param name="winding_style">
175             <integer value="0"/>
176           </param>
177           <param name="bline">
178             <bline type="bline_point" loop="false">
179               <entry>
180                 <composite type="bline_point">
181                   <point>
182                     <vector>
183                       <x>-1.3156199455</x>
184                       <y>2.8812077045</y>
185                     </vector>
186                   </point>
187                   <width>
188                     <real value="1.0000000000"/>
189                   </width>
190                   <origin>
191                     <real value="0.5000000000"/>
192                   </origin>
193                   <split>
194                     <bool value="false"/>
195                   </split>
196                   <t1>
197                     <radial_composite type="vector">
198                       <radius>
199                         <real value="9.7751856675"/>
200                       </radius>
201                       <theta>
202                         <angle value="-87.271523"/>
203                       </theta>
204                     </radial_composite>
205                   </t1>
206                   <t2>
207                     <radial_composite type="vector">
208                       <radius>
209                         <real value="9.7751856675"/>
210                       </radius>
211                       <theta>
212                         <angle value="-87.271523"/>
213                       </theta>
214                     </radial_composite>
215                   </t2>
216                 </composite>
217               </entry>
218               <entry>
219                 <composite type="bline_point">
220                   <point>
221                     <vector>
222                       <x>3.9249331951</x>
223                       <y>-2.1488459110</y>
224                     </vector>
225                   </point>
226                   <width>
227                     <real value="1.0000000000"/>
228                   </width>
229                   <origin>
230                     <real value="0.5000000000"/>
231                   </origin>
232                   <split>
233                     <bool value="false"/>
234                   </split>
235                   <t1>
236                     <radial_composite type="vector">
237                       <radius>
238                         <real value="13.0483219526"/>
239                       </radius>
240                       <theta>
241                         <angle value="0.034663"/>
242                       </theta>
243                     </radial_composite>
244                   </t1>
245                   <t2>
246                     <radial_composite type="vector">
247                       <radius>
248                         <real value="13.0483219526"/>
249                       </radius>
250                       <theta>
251                         <angle value="0.034663"/>
252                       </theta>
253                     </radial_composite>
254                   </t2>
255                 </composite>
256               </entry>
257             </bline>
258           </param>
259           <param name="width">
260             <real value="0.3894235314"/>
261           </param>
262           <param name="expand">
263             <real value="0.0000000000"/>
264           </param>
265           <param name="sharp_cusps">
266             <bool value="false"/>
267           </param>
268           <param name="round_tip[0]">
269             <bool value="true"/>
270           </param>
271           <param name="round_tip[1]">
272             <bool value="true"/>
273           </param>
274           <param name="loopyness">
275             <real value="1.0000000000"/>
276           </param>
277           <param name="homogeneous_width">
278             <bool value="true"/>
279           </param>
280         </layer>
281         <layer type="PasteCanvas" active="true" version="0.1" desc="shape">
282           <param name="z_depth">
283             <real value="0.0000000000"/>
284           </param>
285           <param name="amount">
286             <real value="1.0000000000"/>
287           </param>
288           <param name="blend_method">
289             <integer value="0"/>
290           </param>
291           <param name="origin">
292             <vector>
293               <x>1.9941018820</x>
294               <y>-0.2567747533</y>
295             </vector>
296           </param>
297           <param name="canvas">
298             <canvas>
299               <layer type="outline" active="true" version="0.2" desc="Outline">
300                 <param name="z_depth">
301                   <real value="0.0000000000"/>
302                 </param>
303                 <param name="amount">
304                   <real value="1.0000000000"/>
305                 </param>
306                 <param name="blend_method">
307                   <integer value="0"/>
308                 </param>
309                 <param name="color">
310                   <color>
311                     <r>0.000000</r>
312                     <g>0.000000</g>
313                     <b>0.000000</b>
314                     <a>1.000000</a>
315                   </color>
316                 </param>
317                 <param name="origin">
318                   <vector>
319                     <x>0.0000000000</x>
320                     <y>0.0000000000</y>
321                   </vector>
322                 </param>
323                 <param name="invert">
324                   <bool value="false"/>
325                 </param>
326                 <param name="antialias">
327                   <bool value="true"/>
328                 </param>
329                 <param name="feather">
330                   <real value="0.0000000000"/>
331                 </param>
332                 <param name="blurtype">
333                   <integer value="1"/>
334                 </param>
335                 <param name="winding_style">
336                   <integer value="0"/>
337                 </param>
338                 <param name="bline">
339                   <bline type="bline_point" loop="true" guid="E96155872AD3C4063FC99CBEFFB3CC24">
340                     <entry>
341                       <composite type="bline_point">
342                         <point>
343                           <vector>
344                             <x>-2.0842697620</x>
345                             <y>-0.0235736556</y>
346                           </vector>
347                         </point>
348                         <width>
349                           <real value="1.0000000000"/>
350                         </width>
351                         <origin>
352                           <real value="0.5756335855"/>
353                         </origin>
354                         <split>
355                           <bool value="false"/>
356                         </split>
357                         <t1>
358                           <radial_composite type="vector">
359                             <radius>
360                               <real value="1.8823426591"/>
361                             </radius>
362                             <theta>
363                               <angle value="137.178131"/>
364                             </theta>
365                           </radial_composite>
366                         </t1>
367                         <t2>
368                           <radial_composite type="vector">
369                             <radius>
370                               <real value="1.8823426591"/>
371                             </radius>
372                             <theta>
373                               <angle value="137.178131"/>
374                             </theta>
375                           </radial_composite>
376                         </t2>
377                       </composite>
378                     </entry>
379                     <entry>
380                       <composite type="bline_point">
381                         <point>
382                           <vector>
383                             <x>-2.6106891632</x>
384                             <y>2.6582198143</y>
385                           </vector>
386                         </point>
387                         <width>
388                           <real value="1.0000000000"/>
389                         </width>
390                         <origin>
391                           <real value="0.5000000000"/>
392                         </origin>
393                         <split>
394                           <bool value="false"/>
395                         </split>
396                         <t1>
397                           <radial_composite type="vector">
398                             <radius>
399                               <real value="3.0986099378"/>
400                             </radius>
401                             <theta>
402                               <angle value="43.726967"/>
403                             </theta>
404                           </radial_composite>
405                         </t1>
406                         <t2>
407                           <radial_composite type="vector">
408                             <radius>
409                               <real value="3.0986099378"/>
410                             </radius>
411                             <theta>
412                               <angle value="43.726967"/>
413                             </theta>
414                           </radial_composite>
415                         </t2>
416                       </composite>
417                     </entry>
418                     <entry>
419                       <composite type="bline_point">
420                         <point>
421                           <vector>
422                             <x>-1.2663369179</x>
423                             <y>1.0812274218</y>
424                           </vector>
425                         </point>
426                         <width>
427                           <real value="1.0000000000"/>
428                         </width>
429                         <origin>
430                           <real value="0.6088231206"/>
431                         </origin>
432                         <split>
433                           <bool value="false"/>
434                         </split>
435                         <t1>
436                           <radial_composite type="vector">
437                             <radius>
438                               <real value="3.1271013856"/>
439                             </radius>
440                             <theta>
441                               <angle value="-40.815083"/>
442                             </theta>
443                           </radial_composite>
444                         </t1>
445                         <t2>
446                           <radial_composite type="vector">
447                             <radius>
448                               <real value="3.1271013856"/>
449                             </radius>
450                             <theta>
451                               <angle value="-40.815083"/>
452                             </theta>
453                           </radial_composite>
454                         </t2>
455                       </composite>
456                     </entry>
457                     <entry>
458                       <composite type="bline_point">
459                         <point>
460                           <vector>
461                             <x>0.6020548940</x>
462                             <y>-0.1326487660</y>
463                           </vector>
464                         </point>
465                         <width>
466                           <real value="1.0000000000"/>
467                         </width>
468                         <origin>
469                           <real value="0.5000000000"/>
470                         </origin>
471                         <split>
472                           <bool value="false"/>
473                         </split>
474                         <t1>
475                           <radial_composite type="vector">
476                             <radius>
477                               <real value="2.5113766885"/>
478                             </radius>
479                             <theta>
480                               <angle value="-99.865814"/>
481                             </theta>
482                           </radial_composite>
483                         </t1>
484                         <t2>
485                           <radial_composite type="vector">
486                             <radius>
487                               <real value="2.5113766885"/>
488                             </radius>
489                             <theta>
490                               <angle value="-99.865814"/>
491                             </theta>
492                           </radial_composite>
493                         </t2>
494                       </composite>
495                     </entry>
496                   </bline>
497                 </param>
498                 <param name="width">
499                   <real value="1.1682705941"/>
500                 </param>
501                 <param name="expand">
502                   <real value="0.0000000000"/>
503                 </param>
504                 <param name="sharp_cusps">
505                   <bool value="true"/>
506                 </param>
507                 <param name="round_tip[0]">
508                   <bool value="true"/>
509                 </param>
510                 <param name="round_tip[1]">
511                   <bool value="true"/>
512                 </param>
513                 <param name="loopyness">
514                   <real value="1.0000000000"/>
515                 </param>
516                 <param name="homogeneous_width">
517                   <bool value="true"/>
518                 </param>
519               </layer>
520               <layer type="region" active="true" version="0.1" desc="Region">
521                 <param name="z_depth">
522                   <real value="0.0000000000"/>
523                 </param>
524                 <param name="amount">
525                   <real value="1.0000000000"/>
526                 </param>
527                 <param name="blend_method">
528                   <integer value="0"/>
529                 </param>
530                 <param name="color">
531                   <gradientcolor type="color">
532                     <gradient>
533                       <gradient>
534                         <color pos="0.159763">
535                           <r>1.000000</r>
536                           <g>1.000000</g>
537                           <b>1.000000</b>
538                           <a>1.000000</a>
539                         </color>
540                         <color pos="1.000000">
541                           <r>0.302085</r>
542                           <g>0.302085</g>
543                           <b>0.302086</b>
544                           <a>1.000000</a>
545                         </color>
546                       </gradient>
547                     </gradient>
548                     <index>
549                       <real value="0.6000000000"/>
550                     </index>
551                     <loop>
552                       <bool value="false"/>
553                     </loop>
554                   </gradientcolor>
555                 </param>
556                 <param name="origin">
557                   <vector>
558                     <x>0.0000000000</x>
559                     <y>0.0000000000</y>
560                   </vector>
561                 </param>
562                 <param name="invert">
563                   <bool value="false"/>
564                 </param>
565                 <param name="antialias">
566                   <bool value="true"/>
567                 </param>
568                 <param name="feather">
569                   <real value="0.0000000000"/>
570                 </param>
571                 <param name="blurtype">
572                   <integer value="1"/>
573                 </param>
574                 <param name="winding_style">
575                   <integer value="0"/>
576                 </param>
577                 <param name="bline">
578                   <bline type="bline_point" loop="true" guid="E96155872AD3C4063FC99CBEFFB3CC24">
579                     <entry>
580                       <composite type="bline_point">
581                         <point>
582                           <vector>
583                             <x>-2.0842697620</x>
584                             <y>-0.0235736556</y>
585                           </vector>
586                         </point>
587                         <width>
588                           <real value="1.0000000000"/>
589                         </width>
590                         <origin>
591                           <real value="0.5756335855"/>
592                         </origin>
593                         <split>
594                           <bool value="false"/>
595                         </split>
596                         <t1>
597                           <radial_composite type="vector">
598                             <radius>
599                               <real value="1.8823426591"/>
600                             </radius>
601                             <theta>
602                               <angle value="137.178131"/>
603                             </theta>
604                           </radial_composite>
605                         </t1>
606                         <t2>
607                           <radial_composite type="vector">
608                             <radius>
609                               <real value="1.8823426591"/>
610                             </radius>
611                             <theta>
612                               <angle value="137.178131"/>
613                             </theta>
614                           </radial_composite>
615                         </t2>
616                       </composite>
617                     </entry>
618                     <entry>
619                       <composite type="bline_point">
620                         <point>
621                           <vector>
622                             <x>-2.6106891632</x>
623                             <y>2.6582198143</y>
624                           </vector>
625                         </point>
626                         <width>
627                           <real value="1.0000000000"/>
628                         </width>
629                         <origin>
630                           <real value="0.5000000000"/>
631                         </origin>
632                         <split>
633                           <bool value="false"/>
634                         </split>
635                         <t1>
636                           <radial_composite type="vector">
637                             <radius>
638                               <real value="3.0986099378"/>
639                             </radius>
640                             <theta>
641                               <angle value="43.726967"/>
642                             </theta>
643                           </radial_composite>
644                         </t1>
645                         <t2>
646                           <radial_composite type="vector">
647                             <radius>
648                               <real value="3.0986099378"/>
649                             </radius>
650                             <theta>
651                               <angle value="43.726967"/>
652                             </theta>
653                           </radial_composite>
654                         </t2>
655                       </composite>
656                     </entry>
657                     <entry>
658                       <composite type="bline_point">
659                         <point>
660                           <vector>
661                             <x>-1.2663369179</x>
662                             <y>1.0812274218</y>
663                           </vector>
664                         </point>
665                         <width>
666                           <real value="1.0000000000"/>
667                         </width>
668                         <origin>
669                           <real value="0.6088231206"/>
670                         </origin>
671                         <split>
672                           <bool value="false"/>
673                         </split>
674                         <t1>
675                           <radial_composite type="vector">
676                             <radius>
677                               <real value="3.1271013856"/>
678                             </radius>
679                             <theta>
680                               <angle value="-40.815083"/>
681                             </theta>
682                           </radial_composite>
683                         </t1>
684                         <t2>
685                           <radial_composite type="vector">
686                             <radius>
687                               <real value="3.1271013856"/>
688                             </radius>
689                             <theta>
690                               <angle value="-40.815083"/>
691                             </theta>
692                           </radial_composite>
693                         </t2>
694                       </composite>
695                     </entry>
696                     <entry>
697                       <composite type="bline_point">
698                         <point>
699                           <vector>
700                             <x>0.6020548940</x>
701                             <y>-0.1326487660</y>
702                           </vector>
703                         </point>
704                         <width>
705                           <real value="1.0000000000"/>
706                         </width>
707                         <origin>
708                           <real value="0.5000000000"/>
709                         </origin>
710                         <split>
711                           <bool value="false"/>
712                         </split>
713                         <t1>
714                           <radial_composite type="vector">
715                             <radius>
716                               <real value="2.5113766885"/>
717                             </radius>
718                             <theta>
719                               <angle value="-99.865814"/>
720                             </theta>
721                           </radial_composite>
722                         </t1>
723                         <t2>
724                           <radial_composite type="vector">
725                             <radius>
726                               <real value="2.5113766885"/>
727                             </radius>
728                             <theta>
729                               <angle value="-99.865814"/>
730                             </theta>
731                           </radial_composite>
732                         </t2>
733                       </composite>
734                     </entry>
735                   </bline>
736                 </param>
737               </layer>
738             </canvas>
739           </param>
740           <param name="zoom">
741             <real value="0.0000000000"/>
742           </param>
743           <param name="time_offset">
744             <time value="0s"/>
745           </param>
746           <param name="children_lock">
747             <bool value="false"/>
748           </param>
749           <param name="focus">
750             <vector>
751               <x>0.0000000000</x>
752               <y>0.0000000000</y>
753             </vector>
754           </param>
755         </layer>
756       </canvas>
757     </param>
758     <param name="zoom">
759       <real value="0.0000000000"/>
760     </param>
761     <param name="time_offset">
762       <time value="0s"/>
763     </param>
764     <param name="children_lock">
765       <bool value="false"/>
766     </param>
767     <param name="focus">
768       <vector>
769         <x>0.0000000000</x>
770         <y>0.0000000000</y>
771       </vector>
772     </param>
773   </layer>
774   <layer type="zoom" active="true" version="0.1">
775     <param name="amount">
776       <real value="-1.2000000000"/>
777     </param>
778     <param name="center">
779       <vector>
780         <x>0.0000000000</x>
781         <y>0.0000000000</y>
782       </vector>
783     </param>
784   </layer>
785 </canvas>