6cda50fefd5cc3695fda42e8e6701426539d885b
[synfig.git] / synfig-studio / images / layer_example_filledrectangle_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Rectangle Icon</name>
4   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
12     <param name="z_depth">
13       <real value="0.0000000000"/>
14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="origin">
22       <vector>
23         <x>0.0000000000</x>
24         <y>-0.0507061891</y>
25       </vector>
26     </param>
27     <param name="canvas">
28       <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
29         <layer type="linear_gradient" active="true" version="0.0">
30           <param name="z_depth">
31             <real value="0.0000000000"/>
32           </param>
33           <param name="amount">
34             <real value="1.0000000000"/>
35           </param>
36           <param name="blend_method">
37             <integer value="0"/>
38           </param>
39           <param name="p1">
40             <vector>
41               <x>-0.6323263645</x>
42               <y>7.7884917259</y>
43             </vector>
44           </param>
45           <param name="p2">
46             <vector>
47               <x>-0.3517891169</x>
48               <y>-2.5961844921</y>
49             </vector>
50           </param>
51           <param name="gradient">
52             <gradient>
53               <color pos="0.000000">
54                 <r>0.064115</r>
55                 <g>0.064115</g>
56                 <b>0.064115</b>
57                 <a>1.000000</a>
58               </color>
59               <color pos="1.000000">
60                 <r>1.000000</r>
61                 <g>1.000000</g>
62                 <b>1.000000</b>
63                 <a>0.000000</a>
64               </color>
65             </gradient>
66           </param>
67           <param name="loop">
68             <bool value="false"/>
69           </param>
70           <param name="zigzag">
71             <bool value="false"/>
72           </param>
73         </layer>
74         <layer type="warp" active="true" version="0.1">
75           <param name="src_tl">
76             <vector>
77               <x>-2.6927909851</x>
78               <y>2.8879861832</y>
79             </vector>
80           </param>
81           <param name="src_br">
82             <vector>
83               <x>2.6927909851</x>
84               <y>-2.3365437984</y>
85             </vector>
86           </param>
87           <param name="dest_tl">
88             <vector>
89               <x>-2.7481141090</x>
90               <y>-2.5207901001</y>
91             </vector>
92           </param>
93           <param name="dest_tr">
94             <vector>
95               <x>2.7473614216</x>
96               <y>-2.5212490559</y>
97             </vector>
98           </param>
99           <param name="dest_br">
100             <vector>
101               <x>3.2120192051</x>
102               <y>-3.1153881550</y>
103             </vector>
104           </param>
105           <param name="dest_bl">
106             <vector>
107               <x>-2.2972397804</x>
108               <y>-3.1153917313</y>
109             </vector>
110           </param>
111           <param name="clip">
112             <bool value="true"/>
113           </param>
114           <param name="horizon">
115             <real value="2.0000000000"/>
116           </param>
117         </layer>
118       </canvas>
119     </param>
120     <param name="zoom">
121       <real value="0.0000000000"/>
122     </param>
123     <param name="time_offset">
124       <time value="0s"/>
125     </param>
126     <param name="children_lock">
127       <bool value="false"/>
128     </param>
129     <param name="focus">
130       <vector>
131         <x>0.0000000000</x>
132         <y>0.0000000000</y>
133       </vector>
134     </param>
135   </layer>
136   <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
137     <param name="z_depth">
138       <real value="0.0000000000"/>
139     </param>
140     <param name="amount">
141       <real value="1.0000000000"/>
142     </param>
143     <param name="blend_method">
144       <integer value="0"/>
145     </param>
146     <param name="origin">
147       <vector>
148         <x>0.0000000000</x>
149         <y>0.2596159875</y>
150       </vector>
151     </param>
152     <param name="canvas">
153       <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
154         <layer type="rectangle" active="true" version="0.2" desc="Rectangle White">
155           <param name="z_depth">
156             <real value="0.0000000000"/>
157           </param>
158           <param name="amount">
159             <real value="1.0000000000"/>
160           </param>
161           <param name="blend_method">
162             <integer value="0"/>
163           </param>
164           <param name="color">
165             <color>
166               <r>1.000000</r>
167               <g>1.000000</g>
168               <b>1.000000</b>
169               <a>1.000000</a>
170             </color>
171           </param>
172           <param name="point1">
173             <vector>
174               <x>-2.7475929260</x>
175               <y>2.6462929249</y>
176             </vector>
177           </param>
178           <param name="point2">
179             <vector>
180               <x>2.7471959591</x>
181               <y>-2.8485701084</y>
182             </vector>
183           </param>
184           <param name="expand">
185             <real value="0.0000000000"/>
186           </param>
187           <param name="invert">
188             <bool value="false"/>
189           </param>
190         </layer>
191         <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle Gradient">
192           <param name="z_depth">
193             <real value="0.0000000000"/>
194           </param>
195           <param name="amount">
196             <real value="1.0000000000"/>
197           </param>
198           <param name="blend_method">
199             <integer value="0"/>
200           </param>
201           <param name="origin">
202             <vector>
203               <x>0.0000000000</x>
204               <y>0.0000000000</y>
205             </vector>
206           </param>
207           <param name="canvas">
208             <canvas>
209               <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
210                 <param name="z_depth">
211                   <real value="0.0000000000"/>
212                 </param>
213                 <param name="amount">
214                   <real value="1.0000000000"/>
215                 </param>
216                 <param name="blend_method">
217                   <integer value="0"/>
218                 </param>
219                 <param name="color">
220                   <color>
221                     <r>1.000000</r>
222                     <g>1.000000</g>
223                     <b>1.000000</b>
224                     <a>1.000000</a>
225                   </color>
226                 </param>
227                 <param name="point1">
228                   <vector>
229                     <x>-2.1379981041</x>
230                     <y>2.0366981030</y>
231                   </vector>
232                 </param>
233                 <param name="point2">
234                   <vector>
235                     <x>2.1196720600</x>
236                     <y>-2.2031168938</y>
237                   </vector>
238                 </param>
239                 <param name="expand">
240                   <real value="0.0000000000"/>
241                 </param>
242                 <param name="invert">
243                   <bool value="false"/>
244                 </param>
245               </layer>
246               <layer type="linear_gradient" active="true" version="0.0">
247                 <param name="z_depth">
248                   <real value="0.0000000000"/>
249                 </param>
250                 <param name="amount">
251                   <real value="1.0000000000"/>
252                 </param>
253                 <param name="blend_method">
254                   <integer value="13"/>
255                 </param>
256                 <param name="p1">
257                   <vector>
258                     <x>-2.2052989006</x>
259                     <y>-0.9588571191</y>
260                   </vector>
261                 </param>
262                 <param name="p2">
263                   <vector>
264                     <x>2.2052989006</x>
265                     <y>-0.9588571191</y>
266                   </vector>
267                 </param>
268                 <param name="gradient">
269                   <gradient>
270                     <color pos="0.000000">
271                       <r>0.793110</r>
272                       <g>0.793110</g>
273                       <b>1.000000</b>
274                       <a>1.000000</a>
275                     </color>
276                     <color pos="1.000000">
277                       <r>0.612066</r>
278                       <g>0.612066</g>
279                       <b>1.000000</b>
280                       <a>1.000000</a>
281                     </color>
282                   </gradient>
283                 </param>
284                 <param name="loop">
285                   <bool value="false"/>
286                 </param>
287                 <param name="zigzag">
288                   <bool value="false"/>
289                 </param>
290               </layer>
291             </canvas>
292           </param>
293           <param name="zoom">
294             <real value="0.0000000000"/>
295           </param>
296           <param name="time_offset">
297             <time value="0s"/>
298           </param>
299           <param name="children_lock">
300             <bool value="false"/>
301           </param>
302           <param name="focus">
303             <vector>
304               <x>0.0000000000</x>
305               <y>0.0000000000</y>
306             </vector>
307           </param>
308         </layer>
309         <layer type="outline" active="true" version="0.2" desc="Outline">
310           <param name="z_depth">
311             <real value="0.0000000000"/>
312           </param>
313           <param name="amount">
314             <real value="1.0000000000"/>
315           </param>
316           <param name="blend_method">
317             <integer value="0"/>
318           </param>
319           <param name="color">
320             <color>
321               <r>0.000000</r>
322               <g>0.000000</g>
323               <b>0.000000</b>
324               <a>1.000000</a>
325             </color>
326           </param>
327           <param name="origin">
328             <vector>
329               <x>0.0000000000</x>
330               <y>-0.1014123783</y>
331             </vector>
332           </param>
333           <param name="invert">
334             <bool value="false"/>
335           </param>
336           <param name="antialias">
337             <bool value="true"/>
338           </param>
339           <param name="feather">
340             <real value="0.0000000000"/>
341           </param>
342           <param name="blurtype">
343             <integer value="1"/>
344           </param>
345           <param name="winding_style">
346             <integer value="0"/>
347           </param>
348           <param name="bline">
349             <bline type="bline_point" loop="true">
350               <entry>
351                 <composite type="bline_point">
352                   <point>
353                     <vector>
354                       <x>-2.5961599350</x>
355                       <y>-2.5961599350</y>
356                     </vector>
357                   </point>
358                   <width>
359                     <real value="1.0000000000"/>
360                   </width>
361                   <origin>
362                     <real value="0.5000000000"/>
363                   </origin>
364                   <split>
365                     <bool value="true"/>
366                   </split>
367                   <t1>
368                     <radial_composite type="vector">
369                       <radius>
370                         <real value="0.0000000000"/>
371                       </radius>
372                       <theta>
373                         <angle value="-90.000000"/>
374                       </theta>
375                     </radial_composite>
376                   </t1>
377                   <t2>
378                     <radial_composite type="vector">
379                       <radius>
380                         <real value="0.0000000000"/>
381                       </radius>
382                       <theta>
383                         <angle value="0.000000"/>
384                       </theta>
385                     </radial_composite>
386                   </t2>
387                 </composite>
388               </entry>
389               <entry>
390                 <composite type="bline_point">
391                   <point>
392                     <vector>
393                       <x>2.5961599350</x>
394                       <y>-2.5961599350</y>
395                     </vector>
396                   </point>
397                   <width>
398                     <real value="1.0000000000"/>
399                   </width>
400                   <origin>
401                     <real value="0.5000000000"/>
402                   </origin>
403                   <split>
404                     <bool value="true"/>
405                   </split>
406                   <t1>
407                     <radial_composite type="vector">
408                       <radius>
409                         <real value="0.0000000000"/>
410                       </radius>
411                       <theta>
412                         <angle value="0.000000"/>
413                       </theta>
414                     </radial_composite>
415                   </t1>
416                   <t2>
417                     <radial_composite type="vector">
418                       <radius>
419                         <real value="0.0000000000"/>
420                       </radius>
421                       <theta>
422                         <angle value="-270.000000"/>
423                       </theta>
424                     </radial_composite>
425                   </t2>
426                 </composite>
427               </entry>
428               <entry>
429                 <composite type="bline_point">
430                   <point>
431                     <vector>
432                       <x>2.5961599350</x>
433                       <y>2.5961599350</y>
434                     </vector>
435                   </point>
436                   <width>
437                     <real value="1.0000000000"/>
438                   </width>
439                   <origin>
440                     <real value="0.5000000000"/>
441                   </origin>
442                   <split>
443                     <bool value="true"/>
444                   </split>
445                   <t1>
446                     <radial_composite type="vector">
447                       <radius>
448                         <real value="0.0000000000"/>
449                       </radius>
450                       <theta>
451                         <angle value="90.000000"/>
452                       </theta>
453                     </radial_composite>
454                   </t1>
455                   <t2>
456                     <radial_composite type="vector">
457                       <radius>
458                         <real value="0.0000000000"/>
459                       </radius>
460                       <theta>
461                         <angle value="180.000000"/>
462                       </theta>
463                     </radial_composite>
464                   </t2>
465                 </composite>
466               </entry>
467               <entry>
468                 <composite type="bline_point">
469                   <point>
470                     <vector>
471                       <x>-2.5961599350</x>
472                       <y>2.5961599350</y>
473                     </vector>
474                   </point>
475                   <width>
476                     <real value="1.0000000000"/>
477                   </width>
478                   <origin>
479                     <real value="0.5000000000"/>
480                   </origin>
481                   <split>
482                     <bool value="true"/>
483                   </split>
484                   <t1>
485                     <radial_composite type="vector">
486                       <radius>
487                         <real value="0.0000000000"/>
488                       </radius>
489                       <theta>
490                         <angle value="-180.000000"/>
491                       </theta>
492                     </radial_composite>
493                   </t1>
494                   <t2>
495                     <radial_composite type="vector">
496                       <radius>
497                         <real value="0.0000000000"/>
498                       </radius>
499                       <theta>
500                         <angle value="-90.000000"/>
501                       </theta>
502                     </radial_composite>
503                   </t2>
504                 </composite>
505               </entry>
506             </bline>
507           </param>
508           <param name="width">
509             <real value="0.3042371402"/>
510           </param>
511           <param name="expand">
512             <real value="0.0000000000"/>
513           </param>
514           <param name="sharp_cusps">
515             <bool value="true"/>
516           </param>
517           <param name="round_tip[0]">
518             <bool value="true"/>
519           </param>
520           <param name="round_tip[1]">
521             <bool value="true"/>
522           </param>
523           <param name="loopyness">
524             <real value="1.0000000000"/>
525           </param>
526           <param name="homogeneous_width">
527             <bool value="true"/>
528           </param>
529         </layer>
530       </canvas>
531     </param>
532     <param name="zoom">
533       <real value="0.0000000000"/>
534     </param>
535     <param name="time_offset">
536       <time value="0s"/>
537     </param>
538     <param name="children_lock">
539       <bool value="false"/>
540     </param>
541     <param name="focus">
542       <vector>
543         <x>0.0000000000</x>
544         <y>0.0000000000</y>
545       </vector>
546     </param>
547   </layer>
548   <layer type="zoom" active="true" version="0.1">
549     <param name="amount">
550       <real value="-1.2000000000"/>
551     </param>
552     <param name="center">
553       <vector>
554         <x>0.0000000000</x>
555         <y>0.0000000000</y>
556       </vector>
557     </param>
558   </layer>
559 </canvas>