Use 128x128 default sizes for source icons.
[synfig.git] / synfig-studio / images / layer_example_filledrectangle_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Rectangle Icon</name>
4   <meta name="grid_show" content="0"/>
5   <meta name="grid_size" content="0.250000 0.250000"/>
6   <meta name="grid_snap" content="1"/>
7   <meta name="guide_show" content="1"/>
8   <meta name="guide_snap" content="0"/>
9   <meta name="onion_skin" content="0"/>
10   <defs>
11     <color id="outline">
12       <r>0.097626</r>
13       <g>0.016710</g>
14       <b>0.000000</b>
15       <a>1.000000</a>
16     </color>
17     <canvas id="Layer" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
18       <layer type="polygon" active="true" version="0.1">
19         <param name="z_depth">
20           <real value="0.0000000000"/>
21         </param>
22         <param name="amount">
23           <real value="0.5000000000"/>
24         </param>
25         <param name="blend_method">
26           <integer value="0"/>
27         </param>
28         <param name="color">
29           <color>
30             <r>0.000000</r>
31             <g>0.000000</g>
32             <b>0.000000</b>
33             <a>1.000000</a>
34           </color>
35         </param>
36         <param name="origin">
37           <vector>
38             <x>0.1000000015</x>
39             <y>-0.1000000015</y>
40           </vector>
41         </param>
42         <param name="invert">
43           <bool value="false"/>
44         </param>
45         <param name="antialias">
46           <bool value="true"/>
47         </param>
48         <param name="feather">
49           <real value="0.0000000000"/>
50         </param>
51         <param name="blurtype">
52           <integer value="1"/>
53         </param>
54         <param name="winding_style">
55           <integer value="0"/>
56         </param>
57         <param name="vector_list">
58           <dynamic_list type="vector">
59             <entry>
60               <vector>
61                 <x>-0.8000000119</x>
62                 <y>0.8000000119</y>
63               </vector>
64             </entry>
65             <entry>
66               <vector>
67                 <x>-0.8000000119</x>
68                 <y>-0.2000000030</y>
69               </vector>
70             </entry>
71             <entry>
72               <vector>
73                 <x>0.2000000030</x>
74                 <y>-0.2000000030</y>
75               </vector>
76             </entry>
77             <entry>
78               <vector>
79                 <x>0.2000000030</x>
80                 <y>0.8000000119</y>
81               </vector>
82             </entry>
83           </dynamic_list>
84         </param>
85       </layer>
86       <layer type="blur" active="true" version="0.2">
87         <param name="z_depth">
88           <real value="0.0000000000"/>
89         </param>
90         <param name="amount">
91           <real value="1.0000000000"/>
92         </param>
93         <param name="blend_method">
94           <integer value="1"/>
95         </param>
96         <param name="size">
97           <vector>
98             <x>0.2000000030</x>
99             <y>0.2000000030</y>
100           </vector>
101         </param>
102         <param name="type">
103           <integer value="1"/>
104         </param>
105       </layer>
106       <layer type="polygon" active="true" version="0.1">
107         <param name="z_depth">
108           <real value="0.0000000000"/>
109         </param>
110         <param name="amount">
111           <real value="1.0000000000"/>
112         </param>
113         <param name="blend_method">
114           <integer value="0"/>
115         </param>
116         <param name="color">
117           <color>
118             <r>0.000000</r>
119             <g>0.000000</g>
120             <b>0.000000</b>
121             <a>1.000000</a>
122           </color>
123         </param>
124         <param name="origin">
125           <vector>
126             <x>0.0000000000</x>
127             <y>0.0000000000</y>
128           </vector>
129         </param>
130         <param name="invert">
131           <bool value="false"/>
132         </param>
133         <param name="antialias">
134           <bool value="true"/>
135         </param>
136         <param name="feather">
137           <real value="0.0000000000"/>
138         </param>
139         <param name="blurtype">
140           <integer value="1"/>
141         </param>
142         <param name="winding_style">
143           <integer value="0"/>
144         </param>
145         <param name="vector_list">
146           <dynamic_list type="vector">
147             <entry>
148               <vector>
149                 <x>-0.8000000119</x>
150                 <y>0.8000000119</y>
151               </vector>
152             </entry>
153             <entry>
154               <vector>
155                 <x>-0.8000000119</x>
156                 <y>-0.2000000030</y>
157               </vector>
158             </entry>
159             <entry>
160               <vector>
161                 <x>0.2000000030</x>
162                 <y>-0.2000000030</y>
163               </vector>
164             </entry>
165             <entry>
166               <vector>
167                 <x>0.2000000030</x>
168                 <y>0.8000000119</y>
169               </vector>
170             </entry>
171           </dynamic_list>
172         </param>
173       </layer>
174       <layer type="polygon" active="true" version="0.1">
175         <param name="z_depth">
176           <real value="0.0000000000"/>
177         </param>
178         <param name="amount">
179           <real value="1.0000000000"/>
180         </param>
181         <param name="blend_method">
182           <integer value="0"/>
183         </param>
184         <param name="color">
185           <color>
186             <r>1.000000</r>
187             <g>0.900000</g>
188             <b>0.600000</b>
189             <a>1.000000</a>
190           </color>
191         </param>
192         <param name="origin">
193           <vector>
194             <x>0.0000000000</x>
195             <y>0.0000000000</y>
196           </vector>
197         </param>
198         <param name="invert">
199           <bool value="false"/>
200         </param>
201         <param name="antialias">
202           <bool value="true"/>
203         </param>
204         <param name="feather">
205           <real value="0.0000000000"/>
206         </param>
207         <param name="blurtype">
208           <integer value="1"/>
209         </param>
210         <param name="winding_style">
211           <integer value="0"/>
212         </param>
213         <param name="vector_list">
214           <dynamic_list type="vector">
215             <entry>
216               <vector>
217                 <x>-0.6999999881</x>
218                 <y>0.6999999881</y>
219               </vector>
220             </entry>
221             <entry>
222               <vector>
223                 <x>-0.6999999881</x>
224                 <y>-0.1000000015</y>
225               </vector>
226             </entry>
227             <entry>
228               <vector>
229                 <x>0.1000000015</x>
230                 <y>-0.1000000015</y>
231               </vector>
232             </entry>
233             <entry>
234               <vector>
235                 <x>0.1000000015</x>
236                 <y>0.6999999881</y>
237               </vector>
238             </entry>
239           </dynamic_list>
240         </param>
241       </layer>
242     </canvas>
243   </defs>
244   <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
245     <param name="z_depth">
246       <real value="0.0000000000"/>
247     </param>
248     <param name="amount">
249       <real value="1.0000000000"/>
250     </param>
251     <param name="blend_method">
252       <integer value="0"/>
253     </param>
254     <param name="origin">
255       <vector>
256         <x>0.0000000000</x>
257         <y>0.0000000000</y>
258       </vector>
259     </param>
260     <param name="canvas">
261       <canvas width="24" height="24">
262         <layer type="SolidColor" active="false" version="0.1">
263           <param name="z_depth">
264             <real value="0.0000000000"/>
265           </param>
266           <param name="amount">
267             <real value="1.0000000000"/>
268           </param>
269           <param name="blend_method">
270             <integer value="0"/>
271           </param>
272           <param name="color">
273             <color>
274               <r>1.000000</r>
275               <g>1.000000</g>
276               <b>1.000000</b>
277               <a>1.000000</a>
278             </color>
279           </param>
280         </layer>
281         <layer type="outline" active="true" version="0.2" desc="NewBLine117 Outline">
282           <param name="z_depth">
283             <real value="0.0000000000"/>
284           </param>
285           <param name="amount">
286             <real value="1.0000000000"/>
287           </param>
288           <param name="blend_method">
289             <integer value="0"/>
290           </param>
291           <param name="color">
292             <color>
293               <r>0.000000</r>
294               <g>0.000000</g>
295               <b>0.000000</b>
296               <a>0.700000</a>
297             </color>
298           </param>
299           <param name="origin">
300             <vector>
301               <x>0.0000000000</x>
302               <y>0.0000000000</y>
303             </vector>
304           </param>
305           <param name="invert">
306             <bool value="false"/>
307           </param>
308           <param name="antialias">
309             <bool value="true"/>
310           </param>
311           <param name="feather">
312             <real value="0.1000000069"/>
313           </param>
314           <param name="blurtype">
315             <integer value="1"/>
316           </param>
317           <param name="winding_style">
318             <integer value="0"/>
319           </param>
320           <param name="bline">
321             <bline type="bline_point" loop="false">
322               <entry>
323                 <composite type="bline_point">
324                   <point>
325                     <vector>
326                       <x>-0.8307185173</x>
327                       <y>-0.7682205439</y>
328                     </vector>
329                   </point>
330                   <width>
331                     <real value="1.0000000000"/>
332                   </width>
333                   <origin>
334                     <real value="0.5000000000"/>
335                   </origin>
336                   <split>
337                     <bool value="false"/>
338                   </split>
339                   <t1>
340                     <radial_composite type="vector">
341                       <radius>
342                         <real value="0.0000000000"/>
343                       </radius>
344                       <theta>
345                         <angle value="0.000000"/>
346                       </theta>
347                     </radial_composite>
348                   </t1>
349                   <t2>
350                     <radial_composite type="vector">
351                       <radius>
352                         <real value="0.0000000000"/>
353                       </radius>
354                       <theta>
355                         <angle value="0.000000"/>
356                       </theta>
357                     </radial_composite>
358                   </t2>
359                 </composite>
360               </entry>
361               <entry>
362                 <composite type="bline_point">
363                   <point>
364                     <vector>
365                       <x>0.8204998970</x>
366                       <y>-0.7682205439</y>
367                     </vector>
368                   </point>
369                   <width>
370                     <real value="1.0000000000"/>
371                   </width>
372                   <origin>
373                     <real value="0.5000000000"/>
374                   </origin>
375                   <split>
376                     <bool value="false"/>
377                   </split>
378                   <t1>
379                     <radial_composite type="vector">
380                       <radius>
381                         <real value="0.0000000000"/>
382                       </radius>
383                       <theta>
384                         <angle value="0.000000"/>
385                       </theta>
386                     </radial_composite>
387                   </t1>
388                   <t2>
389                     <radial_composite type="vector">
390                       <radius>
391                         <real value="0.0000000000"/>
392                       </radius>
393                       <theta>
394                         <angle value="0.000000"/>
395                       </theta>
396                     </radial_composite>
397                   </t2>
398                 </composite>
399               </entry>
400             </bline>
401           </param>
402           <param name="width">
403             <real value="0.1250000036"/>
404           </param>
405           <param name="expand">
406             <real value="0.0000000000"/>
407           </param>
408           <param name="sharp_cusps">
409             <bool value="true"/>
410           </param>
411           <param name="round_tip[0]">
412             <bool value="true"/>
413           </param>
414           <param name="round_tip[1]">
415             <bool value="true"/>
416           </param>
417           <param name="loopyness">
418             <real value="1.0000000000"/>
419           </param>
420           <param name="homogeneous_width">
421             <bool value="true"/>
422           </param>
423         </layer>
424       </canvas>
425     </param>
426     <param name="zoom">
427       <real value="0.0000000000"/>
428     </param>
429     <param name="time_offset">
430       <time value="0s"/>
431     </param>
432     <param name="children_lock">
433       <bool value="false" static="true"/>
434     </param>
435     <param name="focus">
436       <vector>
437         <x>0.0000000000</x>
438         <y>0.0000000000</y>
439       </vector>
440     </param>
441   </layer>
442   <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
443     <param name="z_depth">
444       <real value="0.0000000000"/>
445     </param>
446     <param name="amount">
447       <real value="1.0000000000"/>
448     </param>
449     <param name="blend_method">
450       <integer value="0"/>
451     </param>
452     <param name="origin">
453       <vector>
454         <x>0.0000000000</x>
455         <y>0.0416666679</y>
456       </vector>
457     </param>
458     <param name="canvas">
459       <canvas width="24" height="24" xres="2952.755900" yres="2952.755900">
460         <layer type="region" active="true" version="0.1" desc="Rectangle">
461           <param name="z_depth">
462             <real value="0.0000000000"/>
463           </param>
464           <param name="amount">
465             <real value="1.0000000000"/>
466           </param>
467           <param name="blend_method">
468             <integer value="0"/>
469           </param>
470           <param name="color">
471             <color>
472               <r>0.010398</r>
473               <g>0.065754</g>
474               <b>0.246800</b>
475               <a>1.000000</a>
476             </color>
477           </param>
478           <param name="origin">
479             <vector>
480               <x>0.0000000000</x>
481               <y>0.0000000000</y>
482             </vector>
483           </param>
484           <param name="invert">
485             <bool value="false"/>
486           </param>
487           <param name="antialias">
488             <bool value="true"/>
489           </param>
490           <param name="feather">
491             <real value="0.0000000000"/>
492           </param>
493           <param name="blurtype">
494             <integer value="1"/>
495           </param>
496           <param name="winding_style">
497             <integer value="1"/>
498           </param>
499           <param name="bline">
500             <bline type="bline_point" loop="true">
501               <entry>
502                 <composite type="bline_point">
503                   <point>
504                     <vector>
505                       <x>-0.8619831204</x>
506                       <y>-0.8619831204</y>
507                     </vector>
508                   </point>
509                   <width>
510                     <real value="1.0000000000"/>
511                   </width>
512                   <origin>
513                     <real value="0.5000000000"/>
514                   </origin>
515                   <split>
516                     <bool value="false"/>
517                   </split>
518                   <t1>
519                     <radial_composite type="vector">
520                       <radius>
521                         <real value="0.0000000000"/>
522                       </radius>
523                       <theta>
524                         <angle value="0.000000"/>
525                       </theta>
526                     </radial_composite>
527                   </t1>
528                   <t2>
529                     <radial_composite type="vector">
530                       <radius>
531                         <real value="0.0000000000"/>
532                       </radius>
533                       <theta>
534                         <angle value="0.000000"/>
535                       </theta>
536                     </radial_composite>
537                   </t2>
538                 </composite>
539               </entry>
540               <entry>
541                 <composite type="bline_point">
542                   <point>
543                     <vector>
544                       <x>0.8619831204</x>
545                       <y>-0.8619831204</y>
546                     </vector>
547                   </point>
548                   <width>
549                     <real value="1.0000000000"/>
550                   </width>
551                   <origin>
552                     <real value="0.5000000000"/>
553                   </origin>
554                   <split>
555                     <bool value="false"/>
556                   </split>
557                   <t1>
558                     <radial_composite type="vector">
559                       <radius>
560                         <real value="0.0000000000"/>
561                       </radius>
562                       <theta>
563                         <angle value="0.000000"/>
564                       </theta>
565                     </radial_composite>
566                   </t1>
567                   <t2>
568                     <radial_composite type="vector">
569                       <radius>
570                         <real value="0.0000000000"/>
571                       </radius>
572                       <theta>
573                         <angle value="0.000000"/>
574                       </theta>
575                     </radial_composite>
576                   </t2>
577                 </composite>
578               </entry>
579               <entry>
580                 <composite type="bline_point">
581                   <point>
582                     <vector>
583                       <x>0.8619831204</x>
584                       <y>0.8619831204</y>
585                     </vector>
586                   </point>
587                   <width>
588                     <real value="1.0000000000"/>
589                   </width>
590                   <origin>
591                     <real value="0.5000000000"/>
592                   </origin>
593                   <split>
594                     <bool value="false"/>
595                   </split>
596                   <t1>
597                     <radial_composite type="vector">
598                       <radius>
599                         <real value="0.0000000000"/>
600                       </radius>
601                       <theta>
602                         <angle value="0.000000"/>
603                       </theta>
604                     </radial_composite>
605                   </t1>
606                   <t2>
607                     <radial_composite type="vector">
608                       <radius>
609                         <real value="0.0000000000"/>
610                       </radius>
611                       <theta>
612                         <angle value="0.000000"/>
613                       </theta>
614                     </radial_composite>
615                   </t2>
616                 </composite>
617               </entry>
618               <entry>
619                 <composite type="bline_point">
620                   <point>
621                     <vector>
622                       <x>-0.8619831204</x>
623                       <y>0.8619831204</y>
624                     </vector>
625                   </point>
626                   <width>
627                     <real value="1.0000000000"/>
628                   </width>
629                   <origin>
630                     <real value="0.5000000000"/>
631                   </origin>
632                   <split>
633                     <bool value="false"/>
634                   </split>
635                   <t1>
636                     <radial_composite type="vector">
637                       <radius>
638                         <real value="0.0000000000"/>
639                       </radius>
640                       <theta>
641                         <angle value="0.000000"/>
642                       </theta>
643                     </radial_composite>
644                   </t1>
645                   <t2>
646                     <radial_composite type="vector">
647                       <radius>
648                         <real value="0.0000000000"/>
649                       </radius>
650                       <theta>
651                         <angle value="0.000000"/>
652                       </theta>
653                     </radial_composite>
654                   </t2>
655                 </composite>
656               </entry>
657             </bline>
658           </param>
659         </layer>
660         <layer type="region" active="true" version="0.1" desc="Rectangle">
661           <param name="z_depth">
662             <real value="0.0000000000"/>
663           </param>
664           <param name="amount">
665             <real value="1.0000000000"/>
666           </param>
667           <param name="blend_method">
668             <integer value="0"/>
669           </param>
670           <param name="color">
671             <color>
672               <r>0.170138</r>
673               <g>0.353741</g>
674               <b>0.632043</b>
675               <a>1.000000</a>
676             </color>
677           </param>
678           <param name="origin">
679             <vector>
680               <x>0.0000000000</x>
681               <y>0.0000000000</y>
682             </vector>
683           </param>
684           <param name="invert">
685             <bool value="false"/>
686           </param>
687           <param name="antialias">
688             <bool value="true"/>
689           </param>
690           <param name="feather">
691             <real value="0.0000000000"/>
692           </param>
693           <param name="blurtype">
694             <integer value="1"/>
695           </param>
696           <param name="winding_style">
697             <integer value="0"/>
698           </param>
699           <param name="bline">
700             <bline type="bline_point" loop="true">
701               <entry>
702                 <composite type="bline_point">
703                   <point>
704                     <vector>
705                       <x>-0.7711578608</x>
706                       <y>-0.7711578608</y>
707                     </vector>
708                   </point>
709                   <width>
710                     <real value="1.0000000000"/>
711                   </width>
712                   <origin>
713                     <real value="0.5000000000"/>
714                   </origin>
715                   <split>
716                     <bool value="false"/>
717                   </split>
718                   <t1>
719                     <radial_composite type="vector">
720                       <radius>
721                         <real value="0.0000000000"/>
722                       </radius>
723                       <theta>
724                         <angle value="0.000000"/>
725                       </theta>
726                     </radial_composite>
727                   </t1>
728                   <t2>
729                     <radial_composite type="vector">
730                       <radius>
731                         <real value="0.0000000000"/>
732                       </radius>
733                       <theta>
734                         <angle value="0.000000"/>
735                       </theta>
736                     </radial_composite>
737                   </t2>
738                 </composite>
739               </entry>
740               <entry>
741                 <composite type="bline_point">
742                   <point>
743                     <vector>
744                       <x>0.7711578608</x>
745                       <y>-0.7711578608</y>
746                     </vector>
747                   </point>
748                   <width>
749                     <real value="1.0000000000"/>
750                   </width>
751                   <origin>
752                     <real value="0.5000000000"/>
753                   </origin>
754                   <split>
755                     <bool value="false"/>
756                   </split>
757                   <t1>
758                     <radial_composite type="vector">
759                       <radius>
760                         <real value="0.0000000000"/>
761                       </radius>
762                       <theta>
763                         <angle value="0.000000"/>
764                       </theta>
765                     </radial_composite>
766                   </t1>
767                   <t2>
768                     <radial_composite type="vector">
769                       <radius>
770                         <real value="0.0000000000"/>
771                       </radius>
772                       <theta>
773                         <angle value="0.000000"/>
774                       </theta>
775                     </radial_composite>
776                   </t2>
777                 </composite>
778               </entry>
779               <entry>
780                 <composite type="bline_point">
781                   <point>
782                     <vector>
783                       <x>0.7711578608</x>
784                       <y>0.7711578608</y>
785                     </vector>
786                   </point>
787                   <width>
788                     <real value="1.0000000000"/>
789                   </width>
790                   <origin>
791                     <real value="0.5000000000"/>
792                   </origin>
793                   <split>
794                     <bool value="false"/>
795                   </split>
796                   <t1>
797                     <radial_composite type="vector">
798                       <radius>
799                         <real value="0.0000000000"/>
800                       </radius>
801                       <theta>
802                         <angle value="0.000000"/>
803                       </theta>
804                     </radial_composite>
805                   </t1>
806                   <t2>
807                     <radial_composite type="vector">
808                       <radius>
809                         <real value="0.0000000000"/>
810                       </radius>
811                       <theta>
812                         <angle value="0.000000"/>
813                       </theta>
814                     </radial_composite>
815                   </t2>
816                 </composite>
817               </entry>
818               <entry>
819                 <composite type="bline_point">
820                   <point>
821                     <vector>
822                       <x>-0.7711578608</x>
823                       <y>0.7711578608</y>
824                     </vector>
825                   </point>
826                   <width>
827                     <real value="1.0000000000"/>
828                   </width>
829                   <origin>
830                     <real value="0.5000000000"/>
831                   </origin>
832                   <split>
833                     <bool value="false"/>
834                   </split>
835                   <t1>
836                     <radial_composite type="vector">
837                       <radius>
838                         <real value="0.0000000000"/>
839                       </radius>
840                       <theta>
841                         <angle value="0.000000"/>
842                       </theta>
843                     </radial_composite>
844                   </t1>
845                   <t2>
846                     <radial_composite type="vector">
847                       <radius>
848                         <real value="0.0000000000"/>
849                       </radius>
850                       <theta>
851                         <angle value="0.000000"/>
852                       </theta>
853                     </radial_composite>
854                   </t2>
855                 </composite>
856               </entry>
857             </bline>
858           </param>
859         </layer>
860         <layer type="PasteCanvas" active="true" version="0.1">
861           <param name="z_depth">
862             <real value="0.0000000000"/>
863           </param>
864           <param name="amount">
865             <real value="1.0000000000"/>
866           </param>
867           <param name="blend_method">
868             <integer value="0"/>
869           </param>
870           <param name="origin">
871             <vector>
872               <x>0.0000000000</x>
873               <y>0.0000000000</y>
874             </vector>
875           </param>
876           <param name="canvas">
877             <canvas>
878               <layer type="region" active="true" version="0.1" desc="Rectangle">
879                 <param name="z_depth">
880                   <real value="0.0000000000"/>
881                 </param>
882                 <param name="amount">
883                   <real value="1.0000000000"/>
884                 </param>
885                 <param name="blend_method">
886                   <integer value="0"/>
887                 </param>
888                 <param name="color">
889                   <color>
890                     <r>0.170138</r>
891                     <g>0.353741</g>
892                     <b>0.632043</b>
893                     <a>1.000000</a>
894                   </color>
895                 </param>
896                 <param name="origin">
897                   <vector>
898                     <x>0.0000000000</x>
899                     <y>0.0000000000</y>
900                   </vector>
901                 </param>
902                 <param name="invert">
903                   <bool value="false"/>
904                 </param>
905                 <param name="antialias">
906                   <bool value="true"/>
907                 </param>
908                 <param name="feather">
909                   <real value="0.0000000000"/>
910                 </param>
911                 <param name="blurtype">
912                   <integer value="1"/>
913                 </param>
914                 <param name="winding_style">
915                   <integer value="0"/>
916                 </param>
917                 <param name="bline">
918                   <bline type="bline_point" loop="true">
919                     <entry>
920                       <composite type="bline_point">
921                         <point>
922                           <vector>
923                             <x>-0.6854736209</x>
924                             <y>-0.6854736209</y>
925                           </vector>
926                         </point>
927                         <width>
928                           <real value="1.0000000000"/>
929                         </width>
930                         <origin>
931                           <real value="0.5000000000"/>
932                         </origin>
933                         <split>
934                           <bool value="false"/>
935                         </split>
936                         <t1>
937                           <radial_composite type="vector">
938                             <radius>
939                               <real value="0.0000000000"/>
940                             </radius>
941                             <theta>
942                               <angle value="0.000000"/>
943                             </theta>
944                           </radial_composite>
945                         </t1>
946                         <t2>
947                           <radial_composite type="vector">
948                             <radius>
949                               <real value="0.0000000000"/>
950                             </radius>
951                             <theta>
952                               <angle value="0.000000"/>
953                             </theta>
954                           </radial_composite>
955                         </t2>
956                       </composite>
957                     </entry>
958                     <entry>
959                       <composite type="bline_point">
960                         <point>
961                           <vector>
962                             <x>0.6854736209</x>
963                             <y>-0.6854736209</y>
964                           </vector>
965                         </point>
966                         <width>
967                           <real value="1.0000000000"/>
968                         </width>
969                         <origin>
970                           <real value="0.5000000000"/>
971                         </origin>
972                         <split>
973                           <bool value="false"/>
974                         </split>
975                         <t1>
976                           <radial_composite type="vector">
977                             <radius>
978                               <real value="0.0000000000"/>
979                             </radius>
980                             <theta>
981                               <angle value="0.000000"/>
982                             </theta>
983                           </radial_composite>
984                         </t1>
985                         <t2>
986                           <radial_composite type="vector">
987                             <radius>
988                               <real value="0.0000000000"/>
989                             </radius>
990                             <theta>
991                               <angle value="0.000000"/>
992                             </theta>
993                           </radial_composite>
994                         </t2>
995                       </composite>
996                     </entry>
997                     <entry>
998                       <composite type="bline_point">
999                         <point>
1000                           <vector>
1001                             <x>0.6854736209</x>
1002                             <y>0.6854736209</y>
1003                           </vector>
1004                         </point>
1005                         <width>
1006                           <real value="1.0000000000"/>
1007                         </width>
1008                         <origin>
1009                           <real value="0.5000000000"/>
1010                         </origin>
1011                         <split>
1012                           <bool value="false"/>
1013                         </split>
1014                         <t1>
1015                           <radial_composite type="vector">
1016                             <radius>
1017                               <real value="0.0000000000"/>
1018                             </radius>
1019                             <theta>
1020                               <angle value="0.000000"/>
1021                             </theta>
1022                           </radial_composite>
1023                         </t1>
1024                         <t2>
1025                           <radial_composite type="vector">
1026                             <radius>
1027                               <real value="0.0000000000"/>
1028                             </radius>
1029                             <theta>
1030                               <angle value="0.000000"/>
1031                             </theta>
1032                           </radial_composite>
1033                         </t2>
1034                       </composite>
1035                     </entry>
1036                     <entry>
1037                       <composite type="bline_point">
1038                         <point>
1039                           <vector>
1040                             <x>-0.6854736209</x>
1041                             <y>0.6854736209</y>
1042                           </vector>
1043                         </point>
1044                         <width>
1045                           <real value="1.0000000000"/>
1046                         </width>
1047                         <origin>
1048                           <real value="0.5000000000"/>
1049                         </origin>
1050                         <split>
1051                           <bool value="false"/>
1052                         </split>
1053                         <t1>
1054                           <radial_composite type="vector">
1055                             <radius>
1056                               <real value="0.0000000000"/>
1057                             </radius>
1058                             <theta>
1059                               <angle value="0.000000"/>
1060                             </theta>
1061                           </radial_composite>
1062                         </t1>
1063                         <t2>
1064                           <radial_composite type="vector">
1065                             <radius>
1066                               <real value="0.0000000000"/>
1067                             </radius>
1068                             <theta>
1069                               <angle value="0.000000"/>
1070                             </theta>
1071                           </radial_composite>
1072                         </t2>
1073                       </composite>
1074                     </entry>
1075                   </bline>
1076                 </param>
1077               </layer>
1078               <layer type="radial_gradient" active="true" version="0.1">
1079                 <param name="z_depth">
1080                   <real value="0.0000000000"/>
1081                 </param>
1082                 <param name="amount">
1083                   <real value="1.0000000000"/>
1084                 </param>
1085                 <param name="blend_method">
1086                   <integer value="13"/>
1087                 </param>
1088                 <param name="gradient">
1089                   <gradient>
1090                     <color pos="0.000000">
1091                       <r>0.170138</r>
1092                       <g>0.353741</g>
1093                       <b>0.632043</b>
1094                       <a>1.000000</a>
1095                     </color>
1096                     <color pos="1.000000">
1097                       <r>0.030257</r>
1098                       <g>0.130352</g>
1099                       <b>0.378676</b>
1100                       <a>1.000000</a>
1101                     </color>
1102                   </gradient>
1103                 </param>
1104                 <param name="center">
1105                   <vector>
1106                     <x>-1.0000000000</x>
1107                     <y>0.9583333135</y>
1108                   </vector>
1109                 </param>
1110                 <param name="radius">
1111                   <real value="2.8284271247"/>
1112                 </param>
1113                 <param name="loop">
1114                   <bool value="false"/>
1115                 </param>
1116                 <param name="zigzag">
1117                   <bool value="false"/>
1118                 </param>
1119               </layer>
1120             </canvas>
1121           </param>
1122           <param name="zoom">
1123             <real value="0.0000000000"/>
1124           </param>
1125           <param name="time_offset">
1126             <time value="0s"/>
1127           </param>
1128           <param name="children_lock">
1129             <bool value="false" static="true"/>
1130           </param>
1131           <param name="focus">
1132             <vector>
1133               <x>0.0000000000</x>
1134               <y>0.0000000000</y>
1135             </vector>
1136           </param>
1137         </layer>
1138       </canvas>
1139     </param>
1140     <param name="zoom">
1141       <real value="0.0000000000"/>
1142     </param>
1143     <param name="time_offset">
1144       <time value="0s"/>
1145     </param>
1146     <param name="children_lock">
1147       <bool value="false" static="true"/>
1148     </param>
1149     <param name="focus">
1150       <vector>
1151         <x>0.0000000000</x>
1152         <y>0.0000000000</y>
1153       </vector>
1154     </param>
1155   </layer>
1156 </canvas>