Use 128x128 default sizes for source icons.
[synfig.git] / synfig-studio / images / layer_geometry_checkerboard_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Checkerboard Icon</name>
4   <meta name="grid_show" content="0"/>
5   <meta name="grid_size" content="0.250000 0.250000"/>
6   <meta name="grid_snap" content="1"/>
7   <meta name="guide_show" content="1"/>
8   <meta name="guide_snap" content="0"/>
9   <meta name="onion_skin" content="0"/>
10   <defs>
11     <color id="outline">
12       <r>0.097626</r>
13       <g>0.016710</g>
14       <b>0.000000</b>
15       <a>1.000000</a>
16     </color>
17     <canvas id="Layer" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
18       <layer type="polygon" active="true" version="0.1">
19         <param name="z_depth">
20           <real value="0.0000000000"/>
21         </param>
22         <param name="amount">
23           <real value="0.5000000000"/>
24         </param>
25         <param name="blend_method">
26           <integer value="0"/>
27         </param>
28         <param name="color">
29           <color>
30             <r>0.000000</r>
31             <g>0.000000</g>
32             <b>0.000000</b>
33             <a>1.000000</a>
34           </color>
35         </param>
36         <param name="origin">
37           <vector>
38             <x>0.1000000015</x>
39             <y>-0.1000000015</y>
40           </vector>
41         </param>
42         <param name="invert">
43           <bool value="false"/>
44         </param>
45         <param name="antialias">
46           <bool value="true"/>
47         </param>
48         <param name="feather">
49           <real value="0.0000000000"/>
50         </param>
51         <param name="blurtype">
52           <integer value="1"/>
53         </param>
54         <param name="winding_style">
55           <integer value="0"/>
56         </param>
57         <param name="vector_list">
58           <dynamic_list type="vector">
59             <entry>
60               <vector>
61                 <x>-0.8000000119</x>
62                 <y>0.8000000119</y>
63               </vector>
64             </entry>
65             <entry>
66               <vector>
67                 <x>-0.8000000119</x>
68                 <y>-0.2000000030</y>
69               </vector>
70             </entry>
71             <entry>
72               <vector>
73                 <x>0.2000000030</x>
74                 <y>-0.2000000030</y>
75               </vector>
76             </entry>
77             <entry>
78               <vector>
79                 <x>0.2000000030</x>
80                 <y>0.8000000119</y>
81               </vector>
82             </entry>
83           </dynamic_list>
84         </param>
85       </layer>
86       <layer type="blur" active="true" version="0.2">
87         <param name="z_depth">
88           <real value="0.0000000000"/>
89         </param>
90         <param name="amount">
91           <real value="1.0000000000"/>
92         </param>
93         <param name="blend_method">
94           <integer value="1"/>
95         </param>
96         <param name="size">
97           <vector>
98             <x>0.2000000030</x>
99             <y>0.2000000030</y>
100           </vector>
101         </param>
102         <param name="type">
103           <integer value="1"/>
104         </param>
105       </layer>
106       <layer type="polygon" active="true" version="0.1">
107         <param name="z_depth">
108           <real value="0.0000000000"/>
109         </param>
110         <param name="amount">
111           <real value="1.0000000000"/>
112         </param>
113         <param name="blend_method">
114           <integer value="0"/>
115         </param>
116         <param name="color">
117           <color>
118             <r>0.000000</r>
119             <g>0.000000</g>
120             <b>0.000000</b>
121             <a>1.000000</a>
122           </color>
123         </param>
124         <param name="origin">
125           <vector>
126             <x>0.0000000000</x>
127             <y>0.0000000000</y>
128           </vector>
129         </param>
130         <param name="invert">
131           <bool value="false"/>
132         </param>
133         <param name="antialias">
134           <bool value="true"/>
135         </param>
136         <param name="feather">
137           <real value="0.0000000000"/>
138         </param>
139         <param name="blurtype">
140           <integer value="1"/>
141         </param>
142         <param name="winding_style">
143           <integer value="0"/>
144         </param>
145         <param name="vector_list">
146           <dynamic_list type="vector">
147             <entry>
148               <vector>
149                 <x>-0.8000000119</x>
150                 <y>0.8000000119</y>
151               </vector>
152             </entry>
153             <entry>
154               <vector>
155                 <x>-0.8000000119</x>
156                 <y>-0.2000000030</y>
157               </vector>
158             </entry>
159             <entry>
160               <vector>
161                 <x>0.2000000030</x>
162                 <y>-0.2000000030</y>
163               </vector>
164             </entry>
165             <entry>
166               <vector>
167                 <x>0.2000000030</x>
168                 <y>0.8000000119</y>
169               </vector>
170             </entry>
171           </dynamic_list>
172         </param>
173       </layer>
174       <layer type="polygon" active="true" version="0.1">
175         <param name="z_depth">
176           <real value="0.0000000000"/>
177         </param>
178         <param name="amount">
179           <real value="1.0000000000"/>
180         </param>
181         <param name="blend_method">
182           <integer value="0"/>
183         </param>
184         <param name="color">
185           <color>
186             <r>1.000000</r>
187             <g>0.900000</g>
188             <b>0.600000</b>
189             <a>1.000000</a>
190           </color>
191         </param>
192         <param name="origin">
193           <vector>
194             <x>0.0000000000</x>
195             <y>0.0000000000</y>
196           </vector>
197         </param>
198         <param name="invert">
199           <bool value="false"/>
200         </param>
201         <param name="antialias">
202           <bool value="true"/>
203         </param>
204         <param name="feather">
205           <real value="0.0000000000"/>
206         </param>
207         <param name="blurtype">
208           <integer value="1"/>
209         </param>
210         <param name="winding_style">
211           <integer value="0"/>
212         </param>
213         <param name="vector_list">
214           <dynamic_list type="vector">
215             <entry>
216               <vector>
217                 <x>-0.6999999881</x>
218                 <y>0.6999999881</y>
219               </vector>
220             </entry>
221             <entry>
222               <vector>
223                 <x>-0.6999999881</x>
224                 <y>-0.1000000015</y>
225               </vector>
226             </entry>
227             <entry>
228               <vector>
229                 <x>0.1000000015</x>
230                 <y>-0.1000000015</y>
231               </vector>
232             </entry>
233             <entry>
234               <vector>
235                 <x>0.1000000015</x>
236                 <y>0.6999999881</y>
237               </vector>
238             </entry>
239           </dynamic_list>
240         </param>
241       </layer>
242     </canvas>
243   </defs>
244   <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
245     <param name="z_depth">
246       <real value="0.0000000000"/>
247     </param>
248     <param name="amount">
249       <real value="1.0000000000"/>
250     </param>
251     <param name="blend_method">
252       <integer value="0"/>
253     </param>
254     <param name="origin">
255       <vector>
256         <x>0.0000000000</x>
257         <y>0.0000000000</y>
258       </vector>
259     </param>
260     <param name="canvas">
261       <canvas width="24" height="24">
262         <layer type="SolidColor" active="false" version="0.1">
263           <param name="z_depth">
264             <real value="0.0000000000"/>
265           </param>
266           <param name="amount">
267             <real value="1.0000000000"/>
268           </param>
269           <param name="blend_method">
270             <integer value="0"/>
271           </param>
272           <param name="color">
273             <color>
274               <r>1.000000</r>
275               <g>1.000000</g>
276               <b>1.000000</b>
277               <a>1.000000</a>
278             </color>
279           </param>
280         </layer>
281         <layer type="outline" active="true" version="0.2" desc="NewBLine117 Outline">
282           <param name="z_depth">
283             <real value="0.0000000000"/>
284           </param>
285           <param name="amount">
286             <real value="1.0000000000"/>
287           </param>
288           <param name="blend_method">
289             <integer value="0"/>
290           </param>
291           <param name="color">
292             <color>
293               <r>0.089194</r>
294               <g>0.093876</g>
295               <b>0.084642</b>
296               <a>1.000000</a>
297             </color>
298           </param>
299           <param name="origin">
300             <vector>
301               <x>0.0000000000</x>
302               <y>0.0000000000</y>
303             </vector>
304           </param>
305           <param name="invert">
306             <bool value="false"/>
307           </param>
308           <param name="antialias">
309             <bool value="true"/>
310           </param>
311           <param name="feather">
312             <real value="0.0833333358"/>
313           </param>
314           <param name="blurtype">
315             <integer value="1"/>
316           </param>
317           <param name="winding_style">
318             <integer value="0"/>
319           </param>
320           <param name="bline">
321             <bline type="bline_point" loop="false">
322               <entry>
323                 <composite type="bline_point">
324                   <point>
325                     <vector>
326                       <x>-0.8307185173</x>
327                       <y>-0.7682205439</y>
328                     </vector>
329                   </point>
330                   <width>
331                     <real value="1.0000000000"/>
332                   </width>
333                   <origin>
334                     <real value="0.5000000000"/>
335                   </origin>
336                   <split>
337                     <bool value="false"/>
338                   </split>
339                   <t1>
340                     <radial_composite type="vector">
341                       <radius>
342                         <real value="0.0000000000"/>
343                       </radius>
344                       <theta>
345                         <angle value="0.000000"/>
346                       </theta>
347                     </radial_composite>
348                   </t1>
349                   <t2>
350                     <radial_composite type="vector">
351                       <radius>
352                         <real value="0.0000000000"/>
353                       </radius>
354                       <theta>
355                         <angle value="0.000000"/>
356                       </theta>
357                     </radial_composite>
358                   </t2>
359                 </composite>
360               </entry>
361               <entry>
362                 <composite type="bline_point">
363                   <point>
364                     <vector>
365                       <x>0.8204998970</x>
366                       <y>-0.7682205439</y>
367                     </vector>
368                   </point>
369                   <width>
370                     <real value="1.0000000000"/>
371                   </width>
372                   <origin>
373                     <real value="0.5000000000"/>
374                   </origin>
375                   <split>
376                     <bool value="false"/>
377                   </split>
378                   <t1>
379                     <radial_composite type="vector">
380                       <radius>
381                         <real value="0.0000000000"/>
382                       </radius>
383                       <theta>
384                         <angle value="0.000000"/>
385                       </theta>
386                     </radial_composite>
387                   </t1>
388                   <t2>
389                     <radial_composite type="vector">
390                       <radius>
391                         <real value="0.0000000000"/>
392                       </radius>
393                       <theta>
394                         <angle value="0.000000"/>
395                       </theta>
396                     </radial_composite>
397                   </t2>
398                 </composite>
399               </entry>
400             </bline>
401           </param>
402           <param name="width">
403             <real value="0.1250000036"/>
404           </param>
405           <param name="expand">
406             <real value="0.0000000000"/>
407           </param>
408           <param name="sharp_cusps">
409             <bool value="true"/>
410           </param>
411           <param name="round_tip[0]">
412             <bool value="true"/>
413           </param>
414           <param name="round_tip[1]">
415             <bool value="true"/>
416           </param>
417           <param name="loopyness">
418             <real value="1.0000000000"/>
419           </param>
420           <param name="homogeneous_width">
421             <bool value="true"/>
422           </param>
423         </layer>
424       </canvas>
425     </param>
426     <param name="zoom">
427       <real value="0.0000000000"/>
428     </param>
429     <param name="time_offset">
430       <time value="0s"/>
431     </param>
432     <param name="children_lock">
433       <bool value="false" static="true"/>
434     </param>
435     <param name="focus">
436       <vector>
437         <x>0.0000000000</x>
438         <y>0.0000000000</y>
439       </vector>
440     </param>
441   </layer>
442   <layer type="PasteCanvas" active="true" version="0.1" desc="checkerboard">
443     <param name="z_depth">
444       <real value="0.0000000000"/>
445     </param>
446     <param name="amount">
447       <real value="1.0000000000"/>
448     </param>
449     <param name="blend_method">
450       <integer value="0"/>
451     </param>
452     <param name="origin">
453       <vector>
454         <x>0.0000000000</x>
455         <y>0.0416666679</y>
456       </vector>
457     </param>
458     <param name="canvas">
459       <canvas width="24" height="24">
460         <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
461           <param name="z_depth">
462             <real value="0.0000000000"/>
463           </param>
464           <param name="amount">
465             <real value="1.0000000000"/>
466           </param>
467           <param name="blend_method">
468             <integer value="0"/>
469           </param>
470           <param name="origin">
471             <vector>
472               <x>0.0000000000</x>
473               <y>0.0000000000</y>
474             </vector>
475           </param>
476           <param name="canvas">
477             <canvas>
478               <layer type="region" active="true" version="0.1" desc="Rectangle">
479                 <param name="z_depth">
480                   <real value="0.0000000000"/>
481                 </param>
482                 <param name="amount">
483                   <real value="1.0000000000"/>
484                 </param>
485                 <param name="blend_method">
486                   <integer value="0"/>
487                 </param>
488                 <param name="color">
489                   <color>
490                     <r>0.000000</r>
491                     <g>0.013205</g>
492                     <b>0.160993</b>
493                     <a>1.000000</a>
494                   </color>
495                 </param>
496                 <param name="origin">
497                   <vector>
498                     <x>0.0000000000</x>
499                     <y>0.0000000000</y>
500                   </vector>
501                 </param>
502                 <param name="invert">
503                   <bool value="false"/>
504                 </param>
505                 <param name="antialias">
506                   <bool value="true"/>
507                 </param>
508                 <param name="feather">
509                   <real value="0.0000000000"/>
510                 </param>
511                 <param name="blurtype">
512                   <integer value="1"/>
513                 </param>
514                 <param name="winding_style">
515                   <integer value="1"/>
516                 </param>
517                 <param name="bline">
518                   <bline type="bline_point" loop="true">
519                     <entry>
520                       <composite type="bline_point">
521                         <point>
522                           <vector>
523                             <x>-0.8680555820</x>
524                             <y>-0.8680555820</y>
525                           </vector>
526                         </point>
527                         <width>
528                           <real value="1.0000000000"/>
529                         </width>
530                         <origin>
531                           <real value="0.5000000000"/>
532                         </origin>
533                         <split>
534                           <bool value="false"/>
535                         </split>
536                         <t1>
537                           <radial_composite type="vector">
538                             <radius>
539                               <real value="0.0000000000"/>
540                             </radius>
541                             <theta>
542                               <angle value="0.000000"/>
543                             </theta>
544                           </radial_composite>
545                         </t1>
546                         <t2>
547                           <radial_composite type="vector">
548                             <radius>
549                               <real value="0.0000000000"/>
550                             </radius>
551                             <theta>
552                               <angle value="0.000000"/>
553                             </theta>
554                           </radial_composite>
555                         </t2>
556                       </composite>
557                     </entry>
558                     <entry>
559                       <composite type="bline_point">
560                         <point>
561                           <vector>
562                             <x>0.8680555820</x>
563                             <y>-0.8680555820</y>
564                           </vector>
565                         </point>
566                         <width>
567                           <real value="1.0000000000"/>
568                         </width>
569                         <origin>
570                           <real value="0.5000000000"/>
571                         </origin>
572                         <split>
573                           <bool value="false"/>
574                         </split>
575                         <t1>
576                           <radial_composite type="vector">
577                             <radius>
578                               <real value="0.0000000000"/>
579                             </radius>
580                             <theta>
581                               <angle value="0.000000"/>
582                             </theta>
583                           </radial_composite>
584                         </t1>
585                         <t2>
586                           <radial_composite type="vector">
587                             <radius>
588                               <real value="0.0000000000"/>
589                             </radius>
590                             <theta>
591                               <angle value="0.000000"/>
592                             </theta>
593                           </radial_composite>
594                         </t2>
595                       </composite>
596                     </entry>
597                     <entry>
598                       <composite type="bline_point">
599                         <point>
600                           <vector>
601                             <x>0.8680555820</x>
602                             <y>0.8680555820</y>
603                           </vector>
604                         </point>
605                         <width>
606                           <real value="1.0000000000"/>
607                         </width>
608                         <origin>
609                           <real value="0.5000000000"/>
610                         </origin>
611                         <split>
612                           <bool value="false"/>
613                         </split>
614                         <t1>
615                           <radial_composite type="vector">
616                             <radius>
617                               <real value="0.0000000000"/>
618                             </radius>
619                             <theta>
620                               <angle value="0.000000"/>
621                             </theta>
622                           </radial_composite>
623                         </t1>
624                         <t2>
625                           <radial_composite type="vector">
626                             <radius>
627                               <real value="0.0000000000"/>
628                             </radius>
629                             <theta>
630                               <angle value="0.000000"/>
631                             </theta>
632                           </radial_composite>
633                         </t2>
634                       </composite>
635                     </entry>
636                     <entry>
637                       <composite type="bline_point">
638                         <point>
639                           <vector>
640                             <x>-0.8680555820</x>
641                             <y>0.8680555820</y>
642                           </vector>
643                         </point>
644                         <width>
645                           <real value="1.0000000000"/>
646                         </width>
647                         <origin>
648                           <real value="0.5000000000"/>
649                         </origin>
650                         <split>
651                           <bool value="false"/>
652                         </split>
653                         <t1>
654                           <radial_composite type="vector">
655                             <radius>
656                               <real value="0.0000000000"/>
657                             </radius>
658                             <theta>
659                               <angle value="0.000000"/>
660                             </theta>
661                           </radial_composite>
662                         </t1>
663                         <t2>
664                           <radial_composite type="vector">
665                             <radius>
666                               <real value="0.0000000000"/>
667                             </radius>
668                             <theta>
669                               <angle value="0.000000"/>
670                             </theta>
671                           </radial_composite>
672                         </t2>
673                       </composite>
674                     </entry>
675                   </bline>
676                 </param>
677               </layer>
678               <layer type="PasteCanvas" active="true" version="0.1">
679                 <param name="z_depth">
680                   <real value="0.0000000000"/>
681                 </param>
682                 <param name="amount">
683                   <real value="1.0000000000"/>
684                 </param>
685                 <param name="blend_method">
686                   <integer value="0"/>
687                 </param>
688                 <param name="origin">
689                   <vector>
690                     <x>0.0000000000</x>
691                     <y>0.0000000000</y>
692                   </vector>
693                 </param>
694                 <param name="canvas">
695                   <canvas xres="2952.755900" yres="2952.755900">
696                     <layer type="region" active="true" version="0.1" desc="Rectangle">
697                       <param name="z_depth">
698                         <real value="0.0000000000"/>
699                       </param>
700                       <param name="amount">
701                         <real value="1.0000000000"/>
702                       </param>
703                       <param name="blend_method">
704                         <integer value="0"/>
705                       </param>
706                       <param name="color">
707                         <color>
708                           <r>1.000000</r>
709                           <g>1.000000</g>
710                           <b>1.000000</b>
711                           <a>1.000000</a>
712                         </color>
713                       </param>
714                       <param name="origin">
715                         <vector>
716                           <x>0.0000000000</x>
717                           <y>0.0000000000</y>
718                         </vector>
719                       </param>
720                       <param name="invert">
721                         <bool value="false"/>
722                       </param>
723                       <param name="antialias">
724                         <bool value="true"/>
725                       </param>
726                       <param name="feather">
727                         <real value="0.0000000000"/>
728                       </param>
729                       <param name="blurtype">
730                         <integer value="1"/>
731                       </param>
732                       <param name="winding_style">
733                         <integer value="0"/>
734                       </param>
735                       <param name="bline">
736                         <bline type="bline_point" loop="true">
737                           <entry>
738                             <composite type="bline_point">
739                               <point>
740                                 <vector>
741                                   <x>-0.7812500000</x>
742                                   <y>-0.7812500000</y>
743                                 </vector>
744                               </point>
745                               <width>
746                                 <real value="1.0000000000"/>
747                               </width>
748                               <origin>
749                                 <real value="0.5000000000"/>
750                               </origin>
751                               <split>
752                                 <bool value="false"/>
753                               </split>
754                               <t1>
755                                 <radial_composite type="vector">
756                                   <radius>
757                                     <real value="0.0000000000"/>
758                                   </radius>
759                                   <theta>
760                                     <angle value="0.000000"/>
761                                   </theta>
762                                 </radial_composite>
763                               </t1>
764                               <t2>
765                                 <radial_composite type="vector">
766                                   <radius>
767                                     <real value="0.0000000000"/>
768                                   </radius>
769                                   <theta>
770                                     <angle value="0.000000"/>
771                                   </theta>
772                                 </radial_composite>
773                               </t2>
774                             </composite>
775                           </entry>
776                           <entry>
777                             <composite type="bline_point">
778                               <point>
779                                 <vector>
780                                   <x>0.7812500000</x>
781                                   <y>-0.7812500000</y>
782                                 </vector>
783                               </point>
784                               <width>
785                                 <real value="1.0000000000"/>
786                               </width>
787                               <origin>
788                                 <real value="0.5000000000"/>
789                               </origin>
790                               <split>
791                                 <bool value="false"/>
792                               </split>
793                               <t1>
794                                 <radial_composite type="vector">
795                                   <radius>
796                                     <real value="0.0000000000"/>
797                                   </radius>
798                                   <theta>
799                                     <angle value="0.000000"/>
800                                   </theta>
801                                 </radial_composite>
802                               </t1>
803                               <t2>
804                                 <radial_composite type="vector">
805                                   <radius>
806                                     <real value="0.0000000000"/>
807                                   </radius>
808                                   <theta>
809                                     <angle value="0.000000"/>
810                                   </theta>
811                                 </radial_composite>
812                               </t2>
813                             </composite>
814                           </entry>
815                           <entry>
816                             <composite type="bline_point">
817                               <point>
818                                 <vector>
819                                   <x>0.7812500000</x>
820                                   <y>0.7812500000</y>
821                                 </vector>
822                               </point>
823                               <width>
824                                 <real value="1.0000000000"/>
825                               </width>
826                               <origin>
827                                 <real value="0.5000000000"/>
828                               </origin>
829                               <split>
830                                 <bool value="false"/>
831                               </split>
832                               <t1>
833                                 <radial_composite type="vector">
834                                   <radius>
835                                     <real value="0.0000000000"/>
836                                   </radius>
837                                   <theta>
838                                     <angle value="0.000000"/>
839                                   </theta>
840                                 </radial_composite>
841                               </t1>
842                               <t2>
843                                 <radial_composite type="vector">
844                                   <radius>
845                                     <real value="0.0000000000"/>
846                                   </radius>
847                                   <theta>
848                                     <angle value="0.000000"/>
849                                   </theta>
850                                 </radial_composite>
851                               </t2>
852                             </composite>
853                           </entry>
854                           <entry>
855                             <composite type="bline_point">
856                               <point>
857                                 <vector>
858                                   <x>-0.7812500000</x>
859                                   <y>0.7812500000</y>
860                                 </vector>
861                               </point>
862                               <width>
863                                 <real value="1.0000000000"/>
864                               </width>
865                               <origin>
866                                 <real value="0.5000000000"/>
867                               </origin>
868                               <split>
869                                 <bool value="false"/>
870                               </split>
871                               <t1>
872                                 <radial_composite type="vector">
873                                   <radius>
874                                     <real value="0.0000000000"/>
875                                   </radius>
876                                   <theta>
877                                     <angle value="0.000000"/>
878                                   </theta>
879                                 </radial_composite>
880                               </t1>
881                               <t2>
882                                 <radial_composite type="vector">
883                                   <radius>
884                                     <real value="0.0000000000"/>
885                                   </radius>
886                                   <theta>
887                                     <angle value="0.000000"/>
888                                   </theta>
889                                 </radial_composite>
890                               </t2>
891                             </composite>
892                           </entry>
893                         </bline>
894                       </param>
895                     </layer>
896                     <layer type="linear_gradient" active="true" version="0.0">
897                       <param name="z_depth">
898                         <real value="0.0000000000"/>
899                       </param>
900                       <param name="amount">
901                         <real value="1.0000000000"/>
902                       </param>
903                       <param name="blend_method">
904                         <integer value="13"/>
905                       </param>
906                       <param name="p1">
907                         <vector>
908                           <x>1.0000000000</x>
909                           <y>-1.0416666269</y>
910                         </vector>
911                       </param>
912                       <param name="p2">
913                         <vector>
914                           <x>-1.0000000000</x>
915                           <y>0.9583333135</y>
916                         </vector>
917                       </param>
918                       <param name="gradient">
919                         <gradient>
920                           <color pos="0.000000">
921                             <r>1.000000</r>
922                             <g>1.000000</g>
923                             <b>1.000000</b>
924                             <a>1.000000</a>
925                           </color>
926                           <color pos="1.000000">
927                             <r>0.170138</r>
928                             <g>0.353741</g>
929                             <b>0.632043</b>
930                             <a>1.000000</a>
931                           </color>
932                         </gradient>
933                       </param>
934                       <param name="loop">
935                         <bool value="false"/>
936                       </param>
937                       <param name="zigzag">
938                         <bool value="false"/>
939                       </param>
940                     </layer>
941                     <layer type="region" active="true" version="0.1" desc="Rectangle">
942                       <param name="z_depth">
943                         <real value="0.0000000000"/>
944                       </param>
945                       <param name="amount">
946                         <real value="1.0000000000"/>
947                       </param>
948                       <param name="blend_method">
949                         <integer value="0"/>
950                       </param>
951                       <param name="color">
952                         <color>
953                           <r>0.030257</r>
954                           <g>0.130352</g>
955                           <b>0.378676</b>
956                           <a>1.000000</a>
957                         </color>
958                       </param>
959                       <param name="origin">
960                         <vector>
961                           <x>0.0000000000</x>
962                           <y>0.0000000000</y>
963                         </vector>
964                       </param>
965                       <param name="invert">
966                         <bool value="false"/>
967                       </param>
968                       <param name="antialias">
969                         <bool value="true"/>
970                       </param>
971                       <param name="feather">
972                         <real value="0.0000000000"/>
973                       </param>
974                       <param name="blurtype">
975                         <integer value="1"/>
976                       </param>
977                       <param name="winding_style">
978                         <integer value="0"/>
979                       </param>
980                       <param name="bline">
981                         <bline type="bline_point" loop="true">
982                           <entry>
983                             <composite type="bline_point">
984                               <point>
985                                 <vector>
986                                   <x>0.6738281250</x>
987                                   <y>-0.7812500000</y>
988                                 </vector>
989                               </point>
990                               <width>
991                                 <real value="1.0000000000"/>
992                               </width>
993                               <origin>
994                                 <real value="0.5000000000"/>
995                               </origin>
996                               <split>
997                                 <bool value="false"/>
998                               </split>
999                               <t1>
1000                                 <radial_composite type="vector">
1001                                   <radius>
1002                                     <real value="0.0000000000"/>
1003                                   </radius>
1004                                   <theta>
1005                                     <angle value="0.000000"/>
1006                                   </theta>
1007                                 </radial_composite>
1008                               </t1>
1009                               <t2>
1010                                 <radial_composite type="vector">
1011                                   <radius>
1012                                     <real value="0.0000000000"/>
1013                                   </radius>
1014                                   <theta>
1015                                     <angle value="0.000000"/>
1016                                   </theta>
1017                                 </radial_composite>
1018                               </t2>
1019                             </composite>
1020                           </entry>
1021                           <entry>
1022                             <composite type="bline_point">
1023                               <point>
1024                                 <vector>
1025                                   <x>0.7812500000</x>
1026                                   <y>-0.7812500000</y>
1027                                 </vector>
1028                               </point>
1029                               <width>
1030                                 <real value="1.0000000000"/>
1031                               </width>
1032                               <origin>
1033                                 <real value="0.5000000000"/>
1034                               </origin>
1035                               <split>
1036                                 <bool value="false"/>
1037                               </split>
1038                               <t1>
1039                                 <radial_composite type="vector">
1040                                   <radius>
1041                                     <real value="0.0000000000"/>
1042                                   </radius>
1043                                   <theta>
1044                                     <angle value="0.000000"/>
1045                                   </theta>
1046                                 </radial_composite>
1047                               </t1>
1048                               <t2>
1049                                 <radial_composite type="vector">
1050                                   <radius>
1051                                     <real value="0.0000000000"/>
1052                                   </radius>
1053                                   <theta>
1054                                     <angle value="0.000000"/>
1055                                   </theta>
1056                                 </radial_composite>
1057                               </t2>
1058                             </composite>
1059                           </entry>
1060                           <entry>
1061                             <composite type="bline_point">
1062                               <point>
1063                                 <vector>
1064                                   <x>0.7812500000</x>
1065                                   <y>0.7812500000</y>
1066                                 </vector>
1067                               </point>
1068                               <width>
1069                                 <real value="1.0000000000"/>
1070                               </width>
1071                               <origin>
1072                                 <real value="0.5000000000"/>
1073                               </origin>
1074                               <split>
1075                                 <bool value="false"/>
1076                               </split>
1077                               <t1>
1078                                 <radial_composite type="vector">
1079                                   <radius>
1080                                     <real value="0.0000000000"/>
1081                                   </radius>
1082                                   <theta>
1083                                     <angle value="0.000000"/>
1084                                   </theta>
1085                                 </radial_composite>
1086                               </t1>
1087                               <t2>
1088                                 <radial_composite type="vector">
1089                                   <radius>
1090                                     <real value="0.0000000000"/>
1091                                   </radius>
1092                                   <theta>
1093                                     <angle value="0.000000"/>
1094                                   </theta>
1095                                 </radial_composite>
1096                               </t2>
1097                             </composite>
1098                           </entry>
1099                           <entry>
1100                             <composite type="bline_point">
1101                               <point>
1102                                 <vector>
1103                                   <x>0.6738281250</x>
1104                                   <y>0.6754522920</y>
1105                                 </vector>
1106                               </point>
1107                               <width>
1108                                 <real value="1.0000000000"/>
1109                               </width>
1110                               <origin>
1111                                 <real value="0.5000000000"/>
1112                               </origin>
1113                               <split>
1114                                 <bool value="false"/>
1115                               </split>
1116                               <t1>
1117                                 <radial_composite type="vector">
1118                                   <radius>
1119                                     <real value="0.0000000000"/>
1120                                   </radius>
1121                                   <theta>
1122                                     <angle value="0.000000"/>
1123                                   </theta>
1124                                 </radial_composite>
1125                               </t1>
1126                               <t2>
1127                                 <radial_composite type="vector">
1128                                   <radius>
1129                                     <real value="0.0000000000"/>
1130                                   </radius>
1131                                   <theta>
1132                                     <angle value="0.000000"/>
1133                                   </theta>
1134                                 </radial_composite>
1135                               </t2>
1136                             </composite>
1137                           </entry>
1138                         </bline>
1139                       </param>
1140                     </layer>
1141                     <layer type="region" active="true" version="0.1" desc="Rectangle">
1142                       <param name="z_depth">
1143                         <real value="0.0000000000"/>
1144                       </param>
1145                       <param name="amount">
1146                         <real value="1.0000000000"/>
1147                       </param>
1148                       <param name="blend_method">
1149                         <integer value="0"/>
1150                       </param>
1151                       <param name="color">
1152                         <color>
1153                           <r>0.030257</r>
1154                           <g>0.130352</g>
1155                           <b>0.378676</b>
1156                           <a>1.000000</a>
1157                         </color>
1158                       </param>
1159                       <param name="origin">
1160                         <vector>
1161                           <x>0.0000000000</x>
1162                           <y>0.0000000000</y>
1163                         </vector>
1164                       </param>
1165                       <param name="invert">
1166                         <bool value="false"/>
1167                       </param>
1168                       <param name="antialias">
1169                         <bool value="true"/>
1170                       </param>
1171                       <param name="feather">
1172                         <real value="0.0000000000"/>
1173                       </param>
1174                       <param name="blurtype">
1175                         <integer value="1"/>
1176                       </param>
1177                       <param name="winding_style">
1178                         <integer value="0"/>
1179                       </param>
1180                       <param name="bline">
1181                         <bline type="bline_point" loop="true">
1182                           <entry>
1183                             <composite type="bline_point">
1184                               <point>
1185                                 <vector>
1186                                   <x>-0.7812500000</x>
1187                                   <y>-0.7812500000</y>
1188                                 </vector>
1189                               </point>
1190                               <width>
1191                                 <real value="1.0000000000"/>
1192                               </width>
1193                               <origin>
1194                                 <real value="0.5000000000"/>
1195                               </origin>
1196                               <split>
1197                                 <bool value="false"/>
1198                               </split>
1199                               <t1>
1200                                 <radial_composite type="vector">
1201                                   <radius>
1202                                     <real value="0.0000000000"/>
1203                                   </radius>
1204                                   <theta>
1205                                     <angle value="0.000000"/>
1206                                   </theta>
1207                                 </radial_composite>
1208                               </t1>
1209                               <t2>
1210                                 <radial_composite type="vector">
1211                                   <radius>
1212                                     <real value="0.0000000000"/>
1213                                   </radius>
1214                                   <theta>
1215                                     <angle value="0.000000"/>
1216                                   </theta>
1217                                 </radial_composite>
1218                               </t2>
1219                             </composite>
1220                           </entry>
1221                           <entry>
1222                             <composite type="bline_point">
1223                               <point>
1224                                 <vector>
1225                                   <x>0.7812500000</x>
1226                                   <y>-0.7812500000</y>
1227                                 </vector>
1228                               </point>
1229                               <width>
1230                                 <real value="1.0000000000"/>
1231                               </width>
1232                               <origin>
1233                                 <real value="0.5000000000"/>
1234                               </origin>
1235                               <split>
1236                                 <bool value="false"/>
1237                               </split>
1238                               <t1>
1239                                 <radial_composite type="vector">
1240                                   <radius>
1241                                     <real value="0.0000000000"/>
1242                                   </radius>
1243                                   <theta>
1244                                     <angle value="0.000000"/>
1245                                   </theta>
1246                                 </radial_composite>
1247                               </t1>
1248                               <t2>
1249                                 <radial_composite type="vector">
1250                                   <radius>
1251                                     <real value="0.0000000000"/>
1252                                   </radius>
1253                                   <theta>
1254                                     <angle value="0.000000"/>
1255                                   </theta>
1256                                 </radial_composite>
1257                               </t2>
1258                             </composite>
1259                           </entry>
1260                           <entry>
1261                             <composite type="bline_point">
1262                               <point>
1263                                 <vector>
1264                                   <x>0.6749135256</x>
1265                                   <y>-0.6723620892</y>
1266                                 </vector>
1267                               </point>
1268                               <width>
1269                                 <real value="1.0000000000"/>
1270                               </width>
1271                               <origin>
1272                                 <real value="0.5000000000"/>
1273                               </origin>
1274                               <split>
1275                                 <bool value="false"/>
1276                               </split>
1277                               <t1>
1278                                 <radial_composite type="vector">
1279                                   <radius>
1280                                     <real value="0.0000000000"/>
1281                                   </radius>
1282                                   <theta>
1283                                     <angle value="0.000000"/>
1284                                   </theta>
1285                                 </radial_composite>
1286                               </t1>
1287                               <t2>
1288                                 <radial_composite type="vector">
1289                                   <radius>
1290                                     <real value="0.0000000000"/>
1291                                   </radius>
1292                                   <theta>
1293                                     <angle value="0.000000"/>
1294                                   </theta>
1295                                 </radial_composite>
1296                               </t2>
1297                             </composite>
1298                           </entry>
1299                           <entry>
1300                             <composite type="bline_point">
1301                               <point>
1302                                 <vector>
1303                                   <x>-0.6748999357</x>
1304                                   <y>-0.6723620892</y>
1305                                 </vector>
1306                               </point>
1307                               <width>
1308                                 <real value="1.0000000000"/>
1309                               </width>
1310                               <origin>
1311                                 <real value="0.5000000000"/>
1312                               </origin>
1313                               <split>
1314                                 <bool value="false"/>
1315                               </split>
1316                               <t1>
1317                                 <radial_composite type="vector">
1318                                   <radius>
1319                                     <real value="0.0000000000"/>
1320                                   </radius>
1321                                   <theta>
1322                                     <angle value="0.000000"/>
1323                                   </theta>
1324                                 </radial_composite>
1325                               </t1>
1326                               <t2>
1327                                 <radial_composite type="vector">
1328                                   <radius>
1329                                     <real value="0.0000000000"/>
1330                                   </radius>
1331                                   <theta>
1332                                     <angle value="0.000000"/>
1333                                   </theta>
1334                                 </radial_composite>
1335                               </t2>
1336                             </composite>
1337                           </entry>
1338                         </bline>
1339                       </param>
1340                     </layer>
1341                   </canvas>
1342                 </param>
1343                 <param name="zoom">
1344                   <real value="0.0000000000"/>
1345                 </param>
1346                 <param name="time_offset">
1347                   <time value="0s"/>
1348                 </param>
1349                 <param name="children_lock">
1350                   <bool value="false" static="true"/>
1351                 </param>
1352                 <param name="focus">
1353                   <vector>
1354                     <x>0.0000000000</x>
1355                     <y>0.0000000000</y>
1356                   </vector>
1357                 </param>
1358               </layer>
1359               <layer type="PasteCanvas" active="true" version="0.1">
1360                 <param name="z_depth">
1361                   <real value="0.0000000000"/>
1362                 </param>
1363                 <param name="amount">
1364                   <real value="1.0000000000"/>
1365                 </param>
1366                 <param name="blend_method">
1367                   <integer value="0"/>
1368                 </param>
1369                 <param name="origin">
1370                   <vector>
1371                     <x>0.0000000000</x>
1372                     <y>0.0000000000</y>
1373                   </vector>
1374                 </param>
1375                 <param name="canvas">
1376                   <canvas xres="2952.755900" yres="2952.755900">
1377                     <layer type="region" active="true" version="0.1" desc="Rectangle">
1378                       <param name="z_depth">
1379                         <real value="0.0000000000"/>
1380                       </param>
1381                       <param name="amount">
1382                         <real value="1.0000000000"/>
1383                       </param>
1384                       <param name="blend_method">
1385                         <integer value="0"/>
1386                       </param>
1387                       <param name="color">
1388                         <color>
1389                           <r>0.170138</r>
1390                           <g>0.353741</g>
1391                           <b>0.632043</b>
1392                           <a>1.000000</a>
1393                         </color>
1394                       </param>
1395                       <param name="origin">
1396                         <vector>
1397                           <x>0.0000000000</x>
1398                           <y>0.0000000000</y>
1399                         </vector>
1400                       </param>
1401                       <param name="invert">
1402                         <bool value="false"/>
1403                       </param>
1404                       <param name="antialias">
1405                         <bool value="true"/>
1406                       </param>
1407                       <param name="feather">
1408                         <real value="0.0000000000"/>
1409                       </param>
1410                       <param name="blurtype">
1411                         <integer value="1"/>
1412                       </param>
1413                       <param name="winding_style">
1414                         <integer value="0"/>
1415                       </param>
1416                       <param name="bline">
1417                         <bline type="bline_point" loop="true">
1418                           <entry>
1419                             <composite type="bline_point">
1420                               <point>
1421                                 <vector>
1422                                   <x>-0.6748999953</x>
1423                                   <y>-0.6749004722</y>
1424                                 </vector>
1425                               </point>
1426                               <width>
1427                                 <real value="1.0000000000"/>
1428                               </width>
1429                               <origin>
1430                                 <real value="0.5000000000"/>
1431                               </origin>
1432                               <split>
1433                                 <bool value="false"/>
1434                               </split>
1435                               <t1>
1436                                 <radial_composite type="vector">
1437                                   <radius>
1438                                     <real value="0.0000000000"/>
1439                                   </radius>
1440                                   <theta>
1441                                     <angle value="0.000000"/>
1442                                   </theta>
1443                                 </radial_composite>
1444                               </t1>
1445                               <t2>
1446                                 <radial_composite type="vector">
1447                                   <radius>
1448                                     <real value="0.0000000000"/>
1449                                   </radius>
1450                                   <theta>
1451                                     <angle value="0.000000"/>
1452                                   </theta>
1453                                 </radial_composite>
1454                               </t2>
1455                             </composite>
1456                           </entry>
1457                           <entry>
1458                             <composite type="bline_point">
1459                               <point>
1460                                 <vector>
1461                                   <x>0.6749004722</x>
1462                                   <y>-0.6749004722</y>
1463                                 </vector>
1464                               </point>
1465                               <width>
1466                                 <real value="1.0000000000"/>
1467                               </width>
1468                               <origin>
1469                                 <real value="0.5000000000"/>
1470                               </origin>
1471                               <split>
1472                                 <bool value="false"/>
1473                               </split>
1474                               <t1>
1475                                 <radial_composite type="vector">
1476                                   <radius>
1477                                     <real value="0.0000000000"/>
1478                                   </radius>
1479                                   <theta>
1480                                     <angle value="0.000000"/>
1481                                   </theta>
1482                                 </radial_composite>
1483                               </t1>
1484                               <t2>
1485                                 <radial_composite type="vector">
1486                                   <radius>
1487                                     <real value="0.0000000000"/>
1488                                   </radius>
1489                                   <theta>
1490                                     <angle value="0.000000"/>
1491                                   </theta>
1492                                 </radial_composite>
1493                               </t2>
1494                             </composite>
1495                           </entry>
1496                           <entry>
1497                             <composite type="bline_point">
1498                               <point>
1499                                 <vector>
1500                                   <x>0.6749004722</x>
1501                                   <y>0.6749004722</y>
1502                                 </vector>
1503                               </point>
1504                               <width>
1505                                 <real value="1.0000000000"/>
1506                               </width>
1507                               <origin>
1508                                 <real value="0.5000000000"/>
1509                               </origin>
1510                               <split>
1511                                 <bool value="false"/>
1512                               </split>
1513                               <t1>
1514                                 <radial_composite type="vector">
1515                                   <radius>
1516                                     <real value="0.0000000000"/>
1517                                   </radius>
1518                                   <theta>
1519                                     <angle value="0.000000"/>
1520                                   </theta>
1521                                 </radial_composite>
1522                               </t1>
1523                               <t2>
1524                                 <radial_composite type="vector">
1525                                   <radius>
1526                                     <real value="0.0000000000"/>
1527                                   </radius>
1528                                   <theta>
1529                                     <angle value="0.000000"/>
1530                                   </theta>
1531                                 </radial_composite>
1532                               </t2>
1533                             </composite>
1534                           </entry>
1535                           <entry>
1536                             <composite type="bline_point">
1537                               <point>
1538                                 <vector>
1539                                   <x>-0.6749004722</x>
1540                                   <y>0.6749004722</y>
1541                                 </vector>
1542                               </point>
1543                               <width>
1544                                 <real value="1.0000000000"/>
1545                               </width>
1546                               <origin>
1547                                 <real value="0.5000000000"/>
1548                               </origin>
1549                               <split>
1550                                 <bool value="false"/>
1551                               </split>
1552                               <t1>
1553                                 <radial_composite type="vector">
1554                                   <radius>
1555                                     <real value="0.0000000000"/>
1556                                   </radius>
1557                                   <theta>
1558                                     <angle value="0.000000"/>
1559                                   </theta>
1560                                 </radial_composite>
1561                               </t1>
1562                               <t2>
1563                                 <radial_composite type="vector">
1564                                   <radius>
1565                                     <real value="0.0000000000"/>
1566                                   </radius>
1567                                   <theta>
1568                                     <angle value="0.000000"/>
1569                                   </theta>
1570                                 </radial_composite>
1571                               </t2>
1572                             </composite>
1573                           </entry>
1574                         </bline>
1575                       </param>
1576                     </layer>
1577                     <layer type="radial_gradient" active="true" version="0.1">
1578                       <param name="z_depth">
1579                         <real value="0.0000000000"/>
1580                       </param>
1581                       <param name="amount">
1582                         <real value="1.0000000000"/>
1583                       </param>
1584                       <param name="blend_method">
1585                         <integer value="13"/>
1586                       </param>
1587                       <param name="gradient">
1588                         <gradient>
1589                           <color pos="0.000000">
1590                             <r>1.000000</r>
1591                             <g>1.000000</g>
1592                             <b>1.000000</b>
1593                             <a>1.000000</a>
1594                           </color>
1595                           <color pos="1.000000">
1596                             <r>0.170138</r>
1597                             <g>0.353741</g>
1598                             <b>0.632043</b>
1599                             <a>1.000000</a>
1600                           </color>
1601                         </gradient>
1602                       </param>
1603                       <param name="center">
1604                         <vector>
1605                           <x>-1.0000000000</x>
1606                           <y>1.0000000000</y>
1607                         </vector>
1608                       </param>
1609                       <param name="radius">
1610                         <real value="2.8284271247"/>
1611                       </param>
1612                       <param name="loop">
1613                         <bool value="false"/>
1614                       </param>
1615                       <param name="zigzag">
1616                         <bool value="false"/>
1617                       </param>
1618                     </layer>
1619                   </canvas>
1620                 </param>
1621                 <param name="zoom">
1622                   <real value="0.0000000000"/>
1623                 </param>
1624                 <param name="time_offset">
1625                   <time value="0s"/>
1626                 </param>
1627                 <param name="children_lock">
1628                   <bool value="false" static="true"/>
1629                 </param>
1630                 <param name="focus">
1631                   <vector>
1632                     <x>0.0000000000</x>
1633                     <y>0.0000000000</y>
1634                   </vector>
1635                 </param>
1636               </layer>
1637               <layer type="PasteCanvas" active="true" version="0.1">
1638                 <param name="z_depth">
1639                   <real value="0.0000000000"/>
1640                 </param>
1641                 <param name="amount">
1642                   <real value="1.0000000000"/>
1643                 </param>
1644                 <param name="blend_method">
1645                   <integer value="0"/>
1646                 </param>
1647                 <param name="origin">
1648                   <vector>
1649                     <x>0.0000000000</x>
1650                     <y>0.0000000000</y>
1651                   </vector>
1652                 </param>
1653                 <param name="canvas">
1654                   <canvas xres="2952.755900" yres="2952.755900"/>
1655                 </param>
1656                 <param name="zoom">
1657                   <real value="0.0000000000"/>
1658                 </param>
1659                 <param name="time_offset">
1660                   <time value="0s"/>
1661                 </param>
1662                 <param name="children_lock">
1663                   <bool value="false" static="true"/>
1664                 </param>
1665                 <param name="focus">
1666                   <vector>
1667                     <x>0.0000000000</x>
1668                     <y>0.0000000000</y>
1669                   </vector>
1670                 </param>
1671               </layer>
1672             </canvas>
1673           </param>
1674           <param name="zoom">
1675             <real value="0.0000000000"/>
1676           </param>
1677           <param name="time_offset">
1678             <time value="0s"/>
1679           </param>
1680           <param name="children_lock">
1681             <bool value="false" static="true"/>
1682           </param>
1683           <param name="focus">
1684             <vector>
1685               <x>0.0000000000</x>
1686               <y>0.0000000000</y>
1687             </vector>
1688           </param>
1689         </layer>
1690         <layer type="PasteCanvas" active="true" version="0.1" desc="cheker">
1691           <param name="z_depth">
1692             <real value="0.0000000000"/>
1693           </param>
1694           <param name="amount">
1695             <real value="1.0000000000"/>
1696           </param>
1697           <param name="blend_method">
1698             <integer value="0"/>
1699           </param>
1700           <param name="origin">
1701             <vector>
1702               <x>0.0000000000</x>
1703               <y>0.0000000000</y>
1704             </vector>
1705           </param>
1706           <param name="canvas">
1707             <canvas>
1708               <layer type="PasteCanvas" active="true" version="0.1">
1709                 <param name="z_depth">
1710                   <real value="0.0000000000"/>
1711                 </param>
1712                 <param name="amount">
1713                   <real value="1.0000000000"/>
1714                 </param>
1715                 <param name="blend_method">
1716                   <integer value="0"/>
1717                 </param>
1718                 <param name="origin">
1719                   <vector>
1720                     <x>0.0000000000</x>
1721                     <y>0.0000000000</y>
1722                   </vector>
1723                 </param>
1724                 <param name="canvas">
1725                   <canvas>
1726                     <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
1727                       <param name="z_depth">
1728                         <real value="0.0000000000"/>
1729                       </param>
1730                       <param name="amount">
1731                         <real value="1.0000000000"/>
1732                       </param>
1733                       <param name="blend_method">
1734                         <integer value="0"/>
1735                       </param>
1736                       <param name="color">
1737                         <color guid="F01F8E77D2022BFC13996A48B4BF2269">
1738                           <r>0.010398</r>
1739                           <g>0.065754</g>
1740                           <b>0.246800</b>
1741                           <a>1.000000</a>
1742                         </color>
1743                       </param>
1744                       <param name="origin">
1745                         <vector>
1746                           <x>0.0000000000</x>
1747                           <y>0.0000000000</y>
1748                         </vector>
1749                       </param>
1750                       <param name="invert">
1751                         <bool value="false"/>
1752                       </param>
1753                       <param name="antialias">
1754                         <bool value="true"/>
1755                       </param>
1756                       <param name="feather">
1757                         <real value="0.0000000000"/>
1758                       </param>
1759                       <param name="blurtype">
1760                         <integer value="1"/>
1761                       </param>
1762                       <param name="winding_style">
1763                         <integer value="0"/>
1764                       </param>
1765                       <param name="bline">
1766                         <bline type="bline_point" loop="true">
1767                           <entry>
1768                             <composite type="bline_point">
1769                               <point>
1770                                 <vector>
1771                                   <x>0.0000000000</x>
1772                                   <y>0.0000000000</y>
1773                                 </vector>
1774                               </point>
1775                               <width>
1776                                 <real value="1.0000000000"/>
1777                               </width>
1778                               <origin>
1779                                 <real value="0.5000000000"/>
1780                               </origin>
1781                               <split>
1782                                 <bool value="false"/>
1783                               </split>
1784                               <t1>
1785                                 <radial_composite type="vector">
1786                                   <radius>
1787                                     <real value="0.0000000000"/>
1788                                   </radius>
1789                                   <theta>
1790                                     <angle value="0.000000"/>
1791                                   </theta>
1792                                 </radial_composite>
1793                               </t1>
1794                               <t2>
1795                                 <radial_composite type="vector">
1796                                   <radius>
1797                                     <real value="0.0000000000"/>
1798                                   </radius>
1799                                   <theta>
1800                                     <angle value="0.000000"/>
1801                                   </theta>
1802                                 </radial_composite>
1803                               </t2>
1804                             </composite>
1805                           </entry>
1806                           <entry>
1807                             <composite type="bline_point">
1808                               <point>
1809                                 <vector>
1810                                   <x>0.3374499977</x>
1811                                   <y>0.0000000000</y>
1812                                 </vector>
1813                               </point>
1814                               <width>
1815                                 <real value="1.0000000000"/>
1816                               </width>
1817                               <origin>
1818                                 <real value="0.5000000000"/>
1819                               </origin>
1820                               <split>
1821                                 <bool value="false"/>
1822                               </split>
1823                               <t1>
1824                                 <radial_composite type="vector">
1825                                   <radius>
1826                                     <real value="0.0000000000"/>
1827                                   </radius>
1828                                   <theta>
1829                                     <angle value="0.000000"/>
1830                                   </theta>
1831                                 </radial_composite>
1832                               </t1>
1833                               <t2>
1834                                 <radial_composite type="vector">
1835                                   <radius>
1836                                     <real value="0.0000000000"/>
1837                                   </radius>
1838                                   <theta>
1839                                     <angle value="0.000000"/>
1840                                   </theta>
1841                                 </radial_composite>
1842                               </t2>
1843                             </composite>
1844                           </entry>
1845                           <entry>
1846                             <composite type="bline_point">
1847                               <point>
1848                                 <vector>
1849                                   <x>0.3374499977</x>
1850                                   <y>0.3374499977</y>
1851                                 </vector>
1852                               </point>
1853                               <width>
1854                                 <real value="1.0000000000"/>
1855                               </width>
1856                               <origin>
1857                                 <real value="0.5000000000"/>
1858                               </origin>
1859                               <split>
1860                                 <bool value="false"/>
1861                               </split>
1862                               <t1>
1863                                 <radial_composite type="vector">
1864                                   <radius>
1865                                     <real value="0.0000000000"/>
1866                                   </radius>
1867                                   <theta>
1868                                     <angle value="0.000000"/>
1869                                   </theta>
1870                                 </radial_composite>
1871                               </t1>
1872                               <t2>
1873                                 <radial_composite type="vector">
1874                                   <radius>
1875                                     <real value="0.0000000000"/>
1876                                   </radius>
1877                                   <theta>
1878                                     <angle value="0.000000"/>
1879                                   </theta>
1880                                 </radial_composite>
1881                               </t2>
1882                             </composite>
1883                           </entry>
1884                           <entry>
1885                             <composite type="bline_point">
1886                               <point>
1887                                 <vector>
1888                                   <x>0.0000000000</x>
1889                                   <y>0.3374499977</y>
1890                                 </vector>
1891                               </point>
1892                               <width>
1893                                 <real value="1.0000000000"/>
1894                               </width>
1895                               <origin>
1896                                 <real value="0.5000000000"/>
1897                               </origin>
1898                               <split>
1899                                 <bool value="false"/>
1900                               </split>
1901                               <t1>
1902                                 <radial_composite type="vector">
1903                                   <radius>
1904                                     <real value="0.0000000000"/>
1905                                   </radius>
1906                                   <theta>
1907                                     <angle value="0.000000"/>
1908                                   </theta>
1909                                 </radial_composite>
1910                               </t1>
1911                               <t2>
1912                                 <radial_composite type="vector">
1913                                   <radius>
1914                                     <real value="0.0000000000"/>
1915                                   </radius>
1916                                   <theta>
1917                                     <angle value="0.000000"/>
1918                                   </theta>
1919                                 </radial_composite>
1920                               </t2>
1921                             </composite>
1922                           </entry>
1923                         </bline>
1924                       </param>
1925                     </layer>
1926                   </canvas>
1927                 </param>
1928                 <param name="zoom">
1929                   <real value="0.0000000000"/>
1930                 </param>
1931                 <param name="time_offset">
1932                   <time value="0s"/>
1933                 </param>
1934                 <param name="children_lock">
1935                   <bool value="false" static="true"/>
1936                 </param>
1937                 <param name="focus">
1938                   <vector>
1939                     <x>0.0000000000</x>
1940                     <y>0.0000000000</y>
1941                   </vector>
1942                 </param>
1943               </layer>
1944               <layer type="PasteCanvas" active="true" version="0.1">
1945                 <param name="z_depth">
1946                   <real value="0.0000000000"/>
1947                 </param>
1948                 <param name="amount">
1949                   <real value="1.0000000000"/>
1950                 </param>
1951                 <param name="blend_method">
1952                   <integer value="0"/>
1953                 </param>
1954                 <param name="origin">
1955                   <vector>
1956                     <x>0.0000000000</x>
1957                     <y>0.0000000000</y>
1958                   </vector>
1959                 </param>
1960                 <param name="canvas">
1961                   <canvas>
1962                     <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
1963                       <param name="z_depth">
1964                         <real value="0.0000000000"/>
1965                       </param>
1966                       <param name="amount">
1967                         <real value="1.0000000000"/>
1968                       </param>
1969                       <param name="blend_method">
1970                         <integer value="0"/>
1971                       </param>
1972                       <param name="color">
1973                         <color guid="F01F8E77D2022BFC13996A48B4BF2269">
1974                           <r>0.010398</r>
1975                           <g>0.065754</g>
1976                           <b>0.246800</b>
1977                           <a>1.000000</a>
1978                         </color>
1979                       </param>
1980                       <param name="origin">
1981                         <vector>
1982                           <x>0.0000000000</x>
1983                           <y>0.0000000000</y>
1984                         </vector>
1985                       </param>
1986                       <param name="invert">
1987                         <bool value="false"/>
1988                       </param>
1989                       <param name="antialias">
1990                         <bool value="true"/>
1991                       </param>
1992                       <param name="feather">
1993                         <real value="0.0000000000"/>
1994                       </param>
1995                       <param name="blurtype">
1996                         <integer value="1"/>
1997                       </param>
1998                       <param name="winding_style">
1999                         <integer value="0"/>
2000                       </param>
2001                       <param name="bline">
2002                         <bline type="bline_point" loop="true">
2003                           <entry>
2004                             <composite type="bline_point">
2005                               <point>
2006                                 <vector>
2007                                   <x>0.0000000000</x>
2008                                   <y>0.0000000000</y>
2009                                 </vector>
2010                               </point>
2011                               <width>
2012                                 <real value="1.0000000000"/>
2013                               </width>
2014                               <origin>
2015                                 <real value="0.5000000000"/>
2016                               </origin>
2017                               <split>
2018                                 <bool value="false"/>
2019                               </split>
2020                               <t1>
2021                                 <radial_composite type="vector">
2022                                   <radius>
2023                                     <real value="0.0000000000"/>
2024                                   </radius>
2025                                   <theta>
2026                                     <angle value="0.000000"/>
2027                                   </theta>
2028                                 </radial_composite>
2029                               </t1>
2030                               <t2>
2031                                 <radial_composite type="vector">
2032                                   <radius>
2033                                     <real value="0.0000000000"/>
2034                                   </radius>
2035                                   <theta>
2036                                     <angle value="0.000000"/>
2037                                   </theta>
2038                                 </radial_composite>
2039                               </t2>
2040                             </composite>
2041                           </entry>
2042                           <entry>
2043                             <composite type="bline_point">
2044                               <point>
2045                                 <vector>
2046                                   <x>0.3374499977</x>
2047                                   <y>0.0000000000</y>
2048                                 </vector>
2049                               </point>
2050                               <width>
2051                                 <real value="1.0000000000"/>
2052                               </width>
2053                               <origin>
2054                                 <real value="0.5000000000"/>
2055                               </origin>
2056                               <split>
2057                                 <bool value="false"/>
2058                               </split>
2059                               <t1>
2060                                 <radial_composite type="vector">
2061                                   <radius>
2062                                     <real value="0.0000000000"/>
2063                                   </radius>
2064                                   <theta>
2065                                     <angle value="0.000000"/>
2066                                   </theta>
2067                                 </radial_composite>
2068                               </t1>
2069                               <t2>
2070                                 <radial_composite type="vector">
2071                                   <radius>
2072                                     <real value="0.0000000000"/>
2073                                   </radius>
2074                                   <theta>
2075                                     <angle value="0.000000"/>
2076                                   </theta>
2077                                 </radial_composite>
2078                               </t2>
2079                             </composite>
2080                           </entry>
2081                           <entry>
2082                             <composite type="bline_point">
2083                               <point>
2084                                 <vector>
2085                                   <x>0.3374499977</x>
2086                                   <y>0.3374499977</y>
2087                                 </vector>
2088                               </point>
2089                               <width>
2090                                 <real value="1.0000000000"/>
2091                               </width>
2092                               <origin>
2093                                 <real value="0.5000000000"/>
2094                               </origin>
2095                               <split>
2096                                 <bool value="false"/>
2097                               </split>
2098                               <t1>
2099                                 <radial_composite type="vector">
2100                                   <radius>
2101                                     <real value="0.0000000000"/>
2102                                   </radius>
2103                                   <theta>
2104                                     <angle value="0.000000"/>
2105                                   </theta>
2106                                 </radial_composite>
2107                               </t1>
2108                               <t2>
2109                                 <radial_composite type="vector">
2110                                   <radius>
2111                                     <real value="0.0000000000"/>
2112                                   </radius>
2113                                   <theta>
2114                                     <angle value="0.000000"/>
2115                                   </theta>
2116                                 </radial_composite>
2117                               </t2>
2118                             </composite>
2119                           </entry>
2120                           <entry>
2121                             <composite type="bline_point">
2122                               <point>
2123                                 <vector>
2124                                   <x>0.0000000000</x>
2125                                   <y>0.3374499977</y>
2126                                 </vector>
2127                               </point>
2128                               <width>
2129                                 <real value="1.0000000000"/>
2130                               </width>
2131                               <origin>
2132                                 <real value="0.5000000000"/>
2133                               </origin>
2134                               <split>
2135                                 <bool value="false"/>
2136                               </split>
2137                               <t1>
2138                                 <radial_composite type="vector">
2139                                   <radius>
2140                                     <real value="0.0000000000"/>
2141                                   </radius>
2142                                   <theta>
2143                                     <angle value="0.000000"/>
2144                                   </theta>
2145                                 </radial_composite>
2146                               </t1>
2147                               <t2>
2148                                 <radial_composite type="vector">
2149                                   <radius>
2150                                     <real value="0.0000000000"/>
2151                                   </radius>
2152                                   <theta>
2153                                     <angle value="0.000000"/>
2154                                   </theta>
2155                                 </radial_composite>
2156                               </t2>
2157                             </composite>
2158                           </entry>
2159                         </bline>
2160                       </param>
2161                     </layer>
2162                     <layer type="translate" active="true" version="0.1">
2163                       <param name="origin">
2164                         <vector>
2165                           <x>-0.6748999953</x>
2166                           <y>0.0000000000</y>
2167                         </vector>
2168                       </param>
2169                     </layer>
2170                   </canvas>
2171                 </param>
2172                 <param name="zoom">
2173                   <real value="0.0000000000"/>
2174                 </param>
2175                 <param name="time_offset">
2176                   <time value="0s"/>
2177                 </param>
2178                 <param name="children_lock">
2179                   <bool value="false" static="true"/>
2180                 </param>
2181                 <param name="focus">
2182                   <vector>
2183                     <x>0.0000000000</x>
2184                     <y>0.0000000000</y>
2185                   </vector>
2186                 </param>
2187               </layer>
2188               <layer type="PasteCanvas" active="true" version="0.1">
2189                 <param name="z_depth">
2190                   <real value="0.0000000000"/>
2191                 </param>
2192                 <param name="amount">
2193                   <real value="1.0000000000"/>
2194                 </param>
2195                 <param name="blend_method">
2196                   <integer value="0"/>
2197                 </param>
2198                 <param name="origin">
2199                   <vector>
2200                     <x>0.0000000000</x>
2201                     <y>0.0000000000</y>
2202                   </vector>
2203                 </param>
2204                 <param name="canvas">
2205                   <canvas>
2206                     <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
2207                       <param name="z_depth">
2208                         <real value="0.0000000000"/>
2209                       </param>
2210                       <param name="amount">
2211                         <real value="1.0000000000"/>
2212                       </param>
2213                       <param name="blend_method">
2214                         <integer value="0"/>
2215                       </param>
2216                       <param name="color">
2217                         <color guid="F01F8E77D2022BFC13996A48B4BF2269">
2218                           <r>0.010398</r>
2219                           <g>0.065754</g>
2220                           <b>0.246800</b>
2221                           <a>1.000000</a>
2222                         </color>
2223                       </param>
2224                       <param name="origin">
2225                         <vector>
2226                           <x>0.0000000000</x>
2227                           <y>0.0000000000</y>
2228                         </vector>
2229                       </param>
2230                       <param name="invert">
2231                         <bool value="false"/>
2232                       </param>
2233                       <param name="antialias">
2234                         <bool value="true"/>
2235                       </param>
2236                       <param name="feather">
2237                         <real value="0.0000000000"/>
2238                       </param>
2239                       <param name="blurtype">
2240                         <integer value="1"/>
2241                       </param>
2242                       <param name="winding_style">
2243                         <integer value="0"/>
2244                       </param>
2245                       <param name="bline">
2246                         <bline type="bline_point" loop="true">
2247                           <entry>
2248                             <composite type="bline_point">
2249                               <point>
2250                                 <vector>
2251                                   <x>0.0000000000</x>
2252                                   <y>0.0000000000</y>
2253                                 </vector>
2254                               </point>
2255                               <width>
2256                                 <real value="1.0000000000"/>
2257                               </width>
2258                               <origin>
2259                                 <real value="0.5000000000"/>
2260                               </origin>
2261                               <split>
2262                                 <bool value="false"/>
2263                               </split>
2264                               <t1>
2265                                 <radial_composite type="vector">
2266                                   <radius>
2267                                     <real value="0.0000000000"/>
2268                                   </radius>
2269                                   <theta>
2270                                     <angle value="0.000000"/>
2271                                   </theta>
2272                                 </radial_composite>
2273                               </t1>
2274                               <t2>
2275                                 <radial_composite type="vector">
2276                                   <radius>
2277                                     <real value="0.0000000000"/>
2278                                   </radius>
2279                                   <theta>
2280                                     <angle value="0.000000"/>
2281                                   </theta>
2282                                 </radial_composite>
2283                               </t2>
2284                             </composite>
2285                           </entry>
2286                           <entry>
2287                             <composite type="bline_point">
2288                               <point>
2289                                 <vector>
2290                                   <x>0.3374499977</x>
2291                                   <y>0.0000000000</y>
2292                                 </vector>
2293                               </point>
2294                               <width>
2295                                 <real value="1.0000000000"/>
2296                               </width>
2297                               <origin>
2298                                 <real value="0.5000000000"/>
2299                               </origin>
2300                               <split>
2301                                 <bool value="false"/>
2302                               </split>
2303                               <t1>
2304                                 <radial_composite type="vector">
2305                                   <radius>
2306                                     <real value="0.0000000000"/>
2307                                   </radius>
2308                                   <theta>
2309                                     <angle value="0.000000"/>
2310                                   </theta>
2311                                 </radial_composite>
2312                               </t1>
2313                               <t2>
2314                                 <radial_composite type="vector">
2315                                   <radius>
2316                                     <real value="0.0000000000"/>
2317                                   </radius>
2318                                   <theta>
2319                                     <angle value="0.000000"/>
2320                                   </theta>
2321                                 </radial_composite>
2322                               </t2>
2323                             </composite>
2324                           </entry>
2325                           <entry>
2326                             <composite type="bline_point">
2327                               <point>
2328                                 <vector>
2329                                   <x>0.3374499977</x>
2330                                   <y>0.3374499977</y>
2331                                 </vector>
2332                               </point>
2333                               <width>
2334                                 <real value="1.0000000000"/>
2335                               </width>
2336                               <origin>
2337                                 <real value="0.5000000000"/>
2338                               </origin>
2339                               <split>
2340                                 <bool value="false"/>
2341                               </split>
2342                               <t1>
2343                                 <radial_composite type="vector">
2344                                   <radius>
2345                                     <real value="0.0000000000"/>
2346                                   </radius>
2347                                   <theta>
2348                                     <angle value="0.000000"/>
2349                                   </theta>
2350                                 </radial_composite>
2351                               </t1>
2352                               <t2>
2353                                 <radial_composite type="vector">
2354                                   <radius>
2355                                     <real value="0.0000000000"/>
2356                                   </radius>
2357                                   <theta>
2358                                     <angle value="0.000000"/>
2359                                   </theta>
2360                                 </radial_composite>
2361                               </t2>
2362                             </composite>
2363                           </entry>
2364                           <entry>
2365                             <composite type="bline_point">
2366                               <point>
2367                                 <vector>
2368                                   <x>0.0000000000</x>
2369                                   <y>0.3374499977</y>
2370                                 </vector>
2371                               </point>
2372                               <width>
2373                                 <real value="1.0000000000"/>
2374                               </width>
2375                               <origin>
2376                                 <real value="0.5000000000"/>
2377                               </origin>
2378                               <split>
2379                                 <bool value="false"/>
2380                               </split>
2381                               <t1>
2382                                 <radial_composite type="vector">
2383                                   <radius>
2384                                     <real value="0.0000000000"/>
2385                                   </radius>
2386                                   <theta>
2387                                     <angle value="0.000000"/>
2388                                   </theta>
2389                                 </radial_composite>
2390                               </t1>
2391                               <t2>
2392                                 <radial_composite type="vector">
2393                                   <radius>
2394                                     <real value="0.0000000000"/>
2395                                   </radius>
2396                                   <theta>
2397                                     <angle value="0.000000"/>
2398                                   </theta>
2399                                 </radial_composite>
2400                               </t2>
2401                             </composite>
2402                           </entry>
2403                         </bline>
2404                       </param>
2405                     </layer>
2406                     <layer type="translate" active="true" version="0.1">
2407                       <param name="origin">
2408                         <vector>
2409                           <x>0.0000000000</x>
2410                           <y>-0.6748999953</y>
2411                         </vector>
2412                       </param>
2413                     </layer>
2414                   </canvas>
2415                 </param>
2416                 <param name="zoom">
2417                   <real value="0.0000000000"/>
2418                 </param>
2419                 <param name="time_offset">
2420                   <time value="0s"/>
2421                 </param>
2422                 <param name="children_lock">
2423                   <bool value="false" static="true"/>
2424                 </param>
2425                 <param name="focus">
2426                   <vector>
2427                     <x>0.0000000000</x>
2428                     <y>0.0000000000</y>
2429                   </vector>
2430                 </param>
2431               </layer>
2432               <layer type="PasteCanvas" active="true" version="0.1">
2433                 <param name="z_depth">
2434                   <real value="0.0000000000"/>
2435                 </param>
2436                 <param name="amount">
2437                   <real value="1.0000000000"/>
2438                 </param>
2439                 <param name="blend_method">
2440                   <integer value="0"/>
2441                 </param>
2442                 <param name="origin">
2443                   <vector>
2444                     <x>0.0000000000</x>
2445                     <y>0.0000000000</y>
2446                   </vector>
2447                 </param>
2448                 <param name="canvas">
2449                   <canvas>
2450                     <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
2451                       <param name="z_depth">
2452                         <real value="0.0000000000"/>
2453                       </param>
2454                       <param name="amount">
2455                         <real value="1.0000000000"/>
2456                       </param>
2457                       <param name="blend_method">
2458                         <integer value="0"/>
2459                       </param>
2460                       <param name="color">
2461                         <color guid="F01F8E77D2022BFC13996A48B4BF2269">
2462                           <r>0.010398</r>
2463                           <g>0.065754</g>
2464                           <b>0.246800</b>
2465                           <a>1.000000</a>
2466                         </color>
2467                       </param>
2468                       <param name="origin">
2469                         <vector>
2470                           <x>0.0000000000</x>
2471                           <y>0.0000000000</y>
2472                         </vector>
2473                       </param>
2474                       <param name="invert">
2475                         <bool value="false"/>
2476                       </param>
2477                       <param name="antialias">
2478                         <bool value="true"/>
2479                       </param>
2480                       <param name="feather">
2481                         <real value="0.0000000000"/>
2482                       </param>
2483                       <param name="blurtype">
2484                         <integer value="1"/>
2485                       </param>
2486                       <param name="winding_style">
2487                         <integer value="0"/>
2488                       </param>
2489                       <param name="bline">
2490                         <bline type="bline_point" loop="true">
2491                           <entry>
2492                             <composite type="bline_point">
2493                               <point>
2494                                 <vector>
2495                                   <x>0.0000000000</x>
2496                                   <y>0.0000000000</y>
2497                                 </vector>
2498                               </point>
2499                               <width>
2500                                 <real value="1.0000000000"/>
2501                               </width>
2502                               <origin>
2503                                 <real value="0.5000000000"/>
2504                               </origin>
2505                               <split>
2506                                 <bool value="false"/>
2507                               </split>
2508                               <t1>
2509                                 <radial_composite type="vector">
2510                                   <radius>
2511                                     <real value="0.0000000000"/>
2512                                   </radius>
2513                                   <theta>
2514                                     <angle value="0.000000"/>
2515                                   </theta>
2516                                 </radial_composite>
2517                               </t1>
2518                               <t2>
2519                                 <radial_composite type="vector">
2520                                   <radius>
2521                                     <real value="0.0000000000"/>
2522                                   </radius>
2523                                   <theta>
2524                                     <angle value="0.000000"/>
2525                                   </theta>
2526                                 </radial_composite>
2527                               </t2>
2528                             </composite>
2529                           </entry>
2530                           <entry>
2531                             <composite type="bline_point">
2532                               <point>
2533                                 <vector>
2534                                   <x>0.3374499977</x>
2535                                   <y>0.0000000000</y>
2536                                 </vector>
2537                               </point>
2538                               <width>
2539                                 <real value="1.0000000000"/>
2540                               </width>
2541                               <origin>
2542                                 <real value="0.5000000000"/>
2543                               </origin>
2544                               <split>
2545                                 <bool value="false"/>
2546                               </split>
2547                               <t1>
2548                                 <radial_composite type="vector">
2549                                   <radius>
2550                                     <real value="0.0000000000"/>
2551                                   </radius>
2552                                   <theta>
2553                                     <angle value="0.000000"/>
2554                                   </theta>
2555                                 </radial_composite>
2556                               </t1>
2557                               <t2>
2558                                 <radial_composite type="vector">
2559                                   <radius>
2560                                     <real value="0.0000000000"/>
2561                                   </radius>
2562                                   <theta>
2563                                     <angle value="0.000000"/>
2564                                   </theta>
2565                                 </radial_composite>
2566                               </t2>
2567                             </composite>
2568                           </entry>
2569                           <entry>
2570                             <composite type="bline_point">
2571                               <point>
2572                                 <vector>
2573                                   <x>0.3374499977</x>
2574                                   <y>0.3374499977</y>
2575                                 </vector>
2576                               </point>
2577                               <width>
2578                                 <real value="1.0000000000"/>
2579                               </width>
2580                               <origin>
2581                                 <real value="0.5000000000"/>
2582                               </origin>
2583                               <split>
2584                                 <bool value="false"/>
2585                               </split>
2586                               <t1>
2587                                 <radial_composite type="vector">
2588                                   <radius>
2589                                     <real value="0.0000000000"/>
2590                                   </radius>
2591                                   <theta>
2592                                     <angle value="0.000000"/>
2593                                   </theta>
2594                                 </radial_composite>
2595                               </t1>
2596                               <t2>
2597                                 <radial_composite type="vector">
2598                                   <radius>
2599                                     <real value="0.0000000000"/>
2600                                   </radius>
2601                                   <theta>
2602                                     <angle value="0.000000"/>
2603                                   </theta>
2604                                 </radial_composite>
2605                               </t2>
2606                             </composite>
2607                           </entry>
2608                           <entry>
2609                             <composite type="bline_point">
2610                               <point>
2611                                 <vector>
2612                                   <x>0.0000000000</x>
2613                                   <y>0.3374499977</y>
2614                                 </vector>
2615                               </point>
2616                               <width>
2617                                 <real value="1.0000000000"/>
2618                               </width>
2619                               <origin>
2620                                 <real value="0.5000000000"/>
2621                               </origin>
2622                               <split>
2623                                 <bool value="false"/>
2624                               </split>
2625                               <t1>
2626                                 <radial_composite type="vector">
2627                                   <radius>
2628                                     <real value="0.0000000000"/>
2629                                   </radius>
2630                                   <theta>
2631                                     <angle value="0.000000"/>
2632                                   </theta>
2633                                 </radial_composite>
2634                               </t1>
2635                               <t2>
2636                                 <radial_composite type="vector">
2637                                   <radius>
2638                                     <real value="0.0000000000"/>
2639                                   </radius>
2640                                   <theta>
2641                                     <angle value="0.000000"/>
2642                                   </theta>
2643                                 </radial_composite>
2644                               </t2>
2645                             </composite>
2646                           </entry>
2647                         </bline>
2648                       </param>
2649                     </layer>
2650                     <layer type="translate" active="true" version="0.1">
2651                       <param name="origin">
2652                         <vector>
2653                           <x>0.3374499977</x>
2654                           <y>0.3374499977</y>
2655                         </vector>
2656                       </param>
2657                     </layer>
2658                   </canvas>
2659                 </param>
2660                 <param name="zoom">
2661                   <real value="0.0000000000"/>
2662                 </param>
2663                 <param name="time_offset">
2664                   <time value="0s"/>
2665                 </param>
2666                 <param name="children_lock">
2667                   <bool value="false" static="true"/>
2668                 </param>
2669                 <param name="focus">
2670                   <vector>
2671                     <x>0.0000000000</x>
2672                     <y>0.0000000000</y>
2673                   </vector>
2674                 </param>
2675               </layer>
2676               <layer type="PasteCanvas" active="true" version="0.1">
2677                 <param name="z_depth">
2678                   <real value="0.0000000000"/>
2679                 </param>
2680                 <param name="amount">
2681                   <real value="1.0000000000"/>
2682                 </param>
2683                 <param name="blend_method">
2684                   <integer value="0"/>
2685                 </param>
2686                 <param name="origin">
2687                   <vector>
2688                     <x>0.0000000000</x>
2689                     <y>0.0000000000</y>
2690                   </vector>
2691                 </param>
2692                 <param name="canvas">
2693                   <canvas>
2694                     <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
2695                       <param name="z_depth">
2696                         <real value="0.0000000000"/>
2697                       </param>
2698                       <param name="amount">
2699                         <real value="1.0000000000"/>
2700                       </param>
2701                       <param name="blend_method">
2702                         <integer value="0"/>
2703                       </param>
2704                       <param name="color">
2705                         <color guid="F01F8E77D2022BFC13996A48B4BF2269">
2706                           <r>0.010398</r>
2707                           <g>0.065754</g>
2708                           <b>0.246800</b>
2709                           <a>1.000000</a>
2710                         </color>
2711                       </param>
2712                       <param name="origin">
2713                         <vector>
2714                           <x>0.0000000000</x>
2715                           <y>0.0000000000</y>
2716                         </vector>
2717                       </param>
2718                       <param name="invert">
2719                         <bool value="false"/>
2720                       </param>
2721                       <param name="antialias">
2722                         <bool value="true"/>
2723                       </param>
2724                       <param name="feather">
2725                         <real value="0.0000000000"/>
2726                       </param>
2727                       <param name="blurtype">
2728                         <integer value="1"/>
2729                       </param>
2730                       <param name="winding_style">
2731                         <integer value="0"/>
2732                       </param>
2733                       <param name="bline">
2734                         <bline type="bline_point" loop="true">
2735                           <entry>
2736                             <composite type="bline_point">
2737                               <point>
2738                                 <vector>
2739                                   <x>0.0000000000</x>
2740                                   <y>0.0000000000</y>
2741                                 </vector>
2742                               </point>
2743                               <width>
2744                                 <real value="1.0000000000"/>
2745                               </width>
2746                               <origin>
2747                                 <real value="0.5000000000"/>
2748                               </origin>
2749                               <split>
2750                                 <bool value="false"/>
2751                               </split>
2752                               <t1>
2753                                 <radial_composite type="vector">
2754                                   <radius>
2755                                     <real value="0.0000000000"/>
2756                                   </radius>
2757                                   <theta>
2758                                     <angle value="0.000000"/>
2759                                   </theta>
2760                                 </radial_composite>
2761                               </t1>
2762                               <t2>
2763                                 <radial_composite type="vector">
2764                                   <radius>
2765                                     <real value="0.0000000000"/>
2766                                   </radius>
2767                                   <theta>
2768                                     <angle value="0.000000"/>
2769                                   </theta>
2770                                 </radial_composite>
2771                               </t2>
2772                             </composite>
2773                           </entry>
2774                           <entry>
2775                             <composite type="bline_point">
2776                               <point>
2777                                 <vector>
2778                                   <x>0.3374499977</x>
2779                                   <y>0.0000000000</y>
2780                                 </vector>
2781                               </point>
2782                               <width>
2783                                 <real value="1.0000000000"/>
2784                               </width>
2785                               <origin>
2786                                 <real value="0.5000000000"/>
2787                               </origin>
2788                               <split>
2789                                 <bool value="false"/>
2790                               </split>
2791                               <t1>
2792                                 <radial_composite type="vector">
2793                                   <radius>
2794                                     <real value="0.0000000000"/>
2795                                   </radius>
2796                                   <theta>
2797                                     <angle value="0.000000"/>
2798                                   </theta>
2799                                 </radial_composite>
2800                               </t1>
2801                               <t2>
2802                                 <radial_composite type="vector">
2803                                   <radius>
2804                                     <real value="0.0000000000"/>
2805                                   </radius>
2806                                   <theta>
2807                                     <angle value="0.000000"/>
2808                                   </theta>
2809                                 </radial_composite>
2810                               </t2>
2811                             </composite>
2812                           </entry>
2813                           <entry>
2814                             <composite type="bline_point">
2815                               <point>
2816                                 <vector>
2817                                   <x>0.3374499977</x>
2818                                   <y>0.3374499977</y>
2819                                 </vector>
2820                               </point>
2821                               <width>
2822                                 <real value="1.0000000000"/>
2823                               </width>
2824                               <origin>
2825                                 <real value="0.5000000000"/>
2826                               </origin>
2827                               <split>
2828                                 <bool value="false"/>
2829                               </split>
2830                               <t1>
2831                                 <radial_composite type="vector">
2832                                   <radius>
2833                                     <real value="0.0000000000"/>
2834                                   </radius>
2835                                   <theta>
2836                                     <angle value="0.000000"/>
2837                                   </theta>
2838                                 </radial_composite>
2839                               </t1>
2840                               <t2>
2841                                 <radial_composite type="vector">
2842                                   <radius>
2843                                     <real value="0.0000000000"/>
2844                                   </radius>
2845                                   <theta>
2846                                     <angle value="0.000000"/>
2847                                   </theta>
2848                                 </radial_composite>
2849                               </t2>
2850                             </composite>
2851                           </entry>
2852                           <entry>
2853                             <composite type="bline_point">
2854                               <point>
2855                                 <vector>
2856                                   <x>0.0000000000</x>
2857                                   <y>0.3374499977</y>
2858                                 </vector>
2859                               </point>
2860                               <width>
2861                                 <real value="1.0000000000"/>
2862                               </width>
2863                               <origin>
2864                                 <real value="0.5000000000"/>
2865                               </origin>
2866                               <split>
2867                                 <bool value="false"/>
2868                               </split>
2869                               <t1>
2870                                 <radial_composite type="vector">
2871                                   <radius>
2872                                     <real value="0.0000000000"/>
2873                                   </radius>
2874                                   <theta>
2875                                     <angle value="0.000000"/>
2876                                   </theta>
2877                                 </radial_composite>
2878                               </t1>
2879                               <t2>
2880                                 <radial_composite type="vector">
2881                                   <radius>
2882                                     <real value="0.0000000000"/>
2883                                   </radius>
2884                                   <theta>
2885                                     <angle value="0.000000"/>
2886                                   </theta>
2887                                 </radial_composite>
2888                               </t2>
2889                             </composite>
2890                           </entry>
2891                         </bline>
2892                       </param>
2893                     </layer>
2894                     <layer type="translate" active="true" version="0.1">
2895                       <param name="origin">
2896                         <vector>
2897                           <x>-0.3374499977</x>
2898                           <y>-0.3374499977</y>
2899                         </vector>
2900                       </param>
2901                     </layer>
2902                   </canvas>
2903                 </param>
2904                 <param name="zoom">
2905                   <real value="0.0000000000"/>
2906                 </param>
2907                 <param name="time_offset">
2908                   <time value="0s"/>
2909                 </param>
2910                 <param name="children_lock">
2911                   <bool value="false" static="true"/>
2912                 </param>
2913                 <param name="focus">
2914                   <vector>
2915                     <x>0.0000000000</x>
2916                     <y>0.0000000000</y>
2917                   </vector>
2918                 </param>
2919               </layer>
2920               <layer type="PasteCanvas" active="true" version="0.1">
2921                 <param name="z_depth">
2922                   <real value="0.0000000000"/>
2923                 </param>
2924                 <param name="amount">
2925                   <real value="1.0000000000"/>
2926                 </param>
2927                 <param name="blend_method">
2928                   <integer value="0"/>
2929                 </param>
2930                 <param name="origin">
2931                   <vector>
2932                     <x>0.0000000000</x>
2933                     <y>0.0000000000</y>
2934                   </vector>
2935                 </param>
2936                 <param name="canvas">
2937                   <canvas>
2938                     <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
2939                       <param name="z_depth">
2940                         <real value="0.0000000000"/>
2941                       </param>
2942                       <param name="amount">
2943                         <real value="1.0000000000"/>
2944                       </param>
2945                       <param name="blend_method">
2946                         <integer value="0"/>
2947                       </param>
2948                       <param name="color">
2949                         <color guid="F01F8E77D2022BFC13996A48B4BF2269">
2950                           <r>0.010398</r>
2951                           <g>0.065754</g>
2952                           <b>0.246800</b>
2953                           <a>1.000000</a>
2954                         </color>
2955                       </param>
2956                       <param name="origin">
2957                         <vector>
2958                           <x>0.0000000000</x>
2959                           <y>0.0000000000</y>
2960                         </vector>
2961                       </param>
2962                       <param name="invert">
2963                         <bool value="false"/>
2964                       </param>
2965                       <param name="antialias">
2966                         <bool value="true"/>
2967                       </param>
2968                       <param name="feather">
2969                         <real value="0.0000000000"/>
2970                       </param>
2971                       <param name="blurtype">
2972                         <integer value="1"/>
2973                       </param>
2974                       <param name="winding_style">
2975                         <integer value="0"/>
2976                       </param>
2977                       <param name="bline">
2978                         <bline type="bline_point" loop="true">
2979                           <entry>
2980                             <composite type="bline_point">
2981                               <point>
2982                                 <vector>
2983                                   <x>0.0000000000</x>
2984                                   <y>0.0000000000</y>
2985                                 </vector>
2986                               </point>
2987                               <width>
2988                                 <real value="1.0000000000"/>
2989                               </width>
2990                               <origin>
2991                                 <real value="0.5000000000"/>
2992                               </origin>
2993                               <split>
2994                                 <bool value="false"/>
2995                               </split>
2996                               <t1>
2997                                 <radial_composite type="vector">
2998                                   <radius>
2999                                     <real value="0.0000000000"/>
3000                                   </radius>
3001                                   <theta>
3002                                     <angle value="0.000000"/>
3003                                   </theta>
3004                                 </radial_composite>
3005                               </t1>
3006                               <t2>
3007                                 <radial_composite type="vector">
3008                                   <radius>
3009                                     <real value="0.0000000000"/>
3010                                   </radius>
3011                                   <theta>
3012                                     <angle value="0.000000"/>
3013                                   </theta>
3014                                 </radial_composite>
3015                               </t2>
3016                             </composite>
3017                           </entry>
3018                           <entry>
3019                             <composite type="bline_point">
3020                               <point>
3021                                 <vector>
3022                                   <x>0.3374499977</x>
3023                                   <y>0.0000000000</y>
3024                                 </vector>
3025                               </point>
3026                               <width>
3027                                 <real value="1.0000000000"/>
3028                               </width>
3029                               <origin>
3030                                 <real value="0.5000000000"/>
3031                               </origin>
3032                               <split>
3033                                 <bool value="false"/>
3034                               </split>
3035                               <t1>
3036                                 <radial_composite type="vector">
3037                                   <radius>
3038                                     <real value="0.0000000000"/>
3039                                   </radius>
3040                                   <theta>
3041                                     <angle value="0.000000"/>
3042                                   </theta>
3043                                 </radial_composite>
3044                               </t1>
3045                               <t2>
3046                                 <radial_composite type="vector">
3047                                   <radius>
3048                                     <real value="0.0000000000"/>
3049                                   </radius>
3050                                   <theta>
3051                                     <angle value="0.000000"/>
3052                                   </theta>
3053                                 </radial_composite>
3054                               </t2>
3055                             </composite>
3056                           </entry>
3057                           <entry>
3058                             <composite type="bline_point">
3059                               <point>
3060                                 <vector>
3061                                   <x>0.3374499977</x>
3062                                   <y>0.3374499977</y>
3063                                 </vector>
3064                               </point>
3065                               <width>
3066                                 <real value="1.0000000000"/>
3067                               </width>
3068                               <origin>
3069                                 <real value="0.5000000000"/>
3070                               </origin>
3071                               <split>
3072                                 <bool value="false"/>
3073                               </split>
3074                               <t1>
3075                                 <radial_composite type="vector">
3076                                   <radius>
3077                                     <real value="0.0000000000"/>
3078                                   </radius>
3079                                   <theta>
3080                                     <angle value="0.000000"/>
3081                                   </theta>
3082                                 </radial_composite>
3083                               </t1>
3084                               <t2>
3085                                 <radial_composite type="vector">
3086                                   <radius>
3087                                     <real value="0.0000000000"/>
3088                                   </radius>
3089                                   <theta>
3090                                     <angle value="0.000000"/>
3091                                   </theta>
3092                                 </radial_composite>
3093                               </t2>
3094                             </composite>
3095                           </entry>
3096                           <entry>
3097                             <composite type="bline_point">
3098                               <point>
3099                                 <vector>
3100                                   <x>0.0000000000</x>
3101                                   <y>0.3374499977</y>
3102                                 </vector>
3103                               </point>
3104                               <width>
3105                                 <real value="1.0000000000"/>
3106                               </width>
3107                               <origin>
3108                                 <real value="0.5000000000"/>
3109                               </origin>
3110                               <split>
3111                                 <bool value="false"/>
3112                               </split>
3113                               <t1>
3114                                 <radial_composite type="vector">
3115                                   <radius>
3116                                     <real value="0.0000000000"/>
3117                                   </radius>
3118                                   <theta>
3119                                     <angle value="0.000000"/>
3120                                   </theta>
3121                                 </radial_composite>
3122                               </t1>
3123                               <t2>
3124                                 <radial_composite type="vector">
3125                                   <radius>
3126                                     <real value="0.0000000000"/>
3127                                   </radius>
3128                                   <theta>
3129                                     <angle value="0.000000"/>
3130                                   </theta>
3131                                 </radial_composite>
3132                               </t2>
3133                             </composite>
3134                           </entry>
3135                         </bline>
3136                       </param>
3137                     </layer>
3138                     <layer type="translate" active="true" version="0.1">
3139                       <param name="origin">
3140                         <vector>
3141                           <x>-0.3374499977</x>
3142                           <y>0.3374499977</y>
3143                         </vector>
3144                       </param>
3145                     </layer>
3146                   </canvas>
3147                 </param>
3148                 <param name="zoom">
3149                   <real value="0.0000000000"/>
3150                 </param>
3151                 <param name="time_offset">
3152                   <time value="0s"/>
3153                 </param>
3154                 <param name="children_lock">
3155                   <bool value="false" static="true"/>
3156                 </param>
3157                 <param name="focus">
3158                   <vector>
3159                     <x>0.0000000000</x>
3160                     <y>0.0000000000</y>
3161                   </vector>
3162                 </param>
3163               </layer>
3164               <layer type="PasteCanvas" active="true" version="0.1">
3165                 <param name="z_depth">
3166                   <real value="0.0000000000"/>
3167                 </param>
3168                 <param name="amount">
3169                   <real value="1.0000000000"/>
3170                 </param>
3171                 <param name="blend_method">
3172                   <integer value="0"/>
3173                 </param>
3174                 <param name="origin">
3175                   <vector>
3176                     <x>0.0000000000</x>
3177                     <y>0.0000000000</y>
3178                   </vector>
3179                 </param>
3180                 <param name="canvas">
3181                   <canvas>
3182                     <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
3183                       <param name="z_depth">
3184                         <real value="0.0000000000"/>
3185                       </param>
3186                       <param name="amount">
3187                         <real value="1.0000000000"/>
3188                       </param>
3189                       <param name="blend_method">
3190                         <integer value="0"/>
3191                       </param>
3192                       <param name="color">
3193                         <color guid="F01F8E77D2022BFC13996A48B4BF2269">
3194                           <r>0.010398</r>
3195                           <g>0.065754</g>
3196                           <b>0.246800</b>
3197                           <a>1.000000</a>
3198                         </color>
3199                       </param>
3200                       <param name="origin">
3201                         <vector>
3202                           <x>0.0000000000</x>
3203                           <y>0.0000000000</y>
3204                         </vector>
3205                       </param>
3206                       <param name="invert">
3207                         <bool value="false"/>
3208                       </param>
3209                       <param name="antialias">
3210                         <bool value="true"/>
3211                       </param>
3212                       <param name="feather">
3213                         <real value="0.0000000000"/>
3214                       </param>
3215                       <param name="blurtype">
3216                         <integer value="1"/>
3217                       </param>
3218                       <param name="winding_style">
3219                         <integer value="0"/>
3220                       </param>
3221                       <param name="bline">
3222                         <bline type="bline_point" loop="true">
3223                           <entry>
3224                             <composite type="bline_point">
3225                               <point>
3226                                 <vector>
3227                                   <x>0.0000000000</x>
3228                                   <y>0.0000000000</y>
3229                                 </vector>
3230                               </point>
3231                               <width>
3232                                 <real value="1.0000000000"/>
3233                               </width>
3234                               <origin>
3235                                 <real value="0.5000000000"/>
3236                               </origin>
3237                               <split>
3238                                 <bool value="false"/>
3239                               </split>
3240                               <t1>
3241                                 <radial_composite type="vector">
3242                                   <radius>
3243                                     <real value="0.0000000000"/>
3244                                   </radius>
3245                                   <theta>
3246                                     <angle value="0.000000"/>
3247                                   </theta>
3248                                 </radial_composite>
3249                               </t1>
3250                               <t2>
3251                                 <radial_composite type="vector">
3252                                   <radius>
3253                                     <real value="0.0000000000"/>
3254                                   </radius>
3255                                   <theta>
3256                                     <angle value="0.000000"/>
3257                                   </theta>
3258                                 </radial_composite>
3259                               </t2>
3260                             </composite>
3261                           </entry>
3262                           <entry>
3263                             <composite type="bline_point">
3264                               <point>
3265                                 <vector>
3266                                   <x>0.3374499977</x>
3267                                   <y>0.0000000000</y>
3268                                 </vector>
3269                               </point>
3270                               <width>
3271                                 <real value="1.0000000000"/>
3272                               </width>
3273                               <origin>
3274                                 <real value="0.5000000000"/>
3275                               </origin>
3276                               <split>
3277                                 <bool value="false"/>
3278                               </split>
3279                               <t1>
3280                                 <radial_composite type="vector">
3281                                   <radius>
3282                                     <real value="0.0000000000"/>
3283                                   </radius>
3284                                   <theta>
3285                                     <angle value="0.000000"/>
3286                                   </theta>
3287                                 </radial_composite>
3288                               </t1>
3289                               <t2>
3290                                 <radial_composite type="vector">
3291                                   <radius>
3292                                     <real value="0.0000000000"/>
3293                                   </radius>
3294                                   <theta>
3295                                     <angle value="0.000000"/>
3296                                   </theta>
3297                                 </radial_composite>
3298                               </t2>
3299                             </composite>
3300                           </entry>
3301                           <entry>
3302                             <composite type="bline_point">
3303                               <point>
3304                                 <vector>
3305                                   <x>0.3374499977</x>
3306                                   <y>0.3374499977</y>
3307                                 </vector>
3308                               </point>
3309                               <width>
3310                                 <real value="1.0000000000"/>
3311                               </width>
3312                               <origin>
3313                                 <real value="0.5000000000"/>
3314                               </origin>
3315                               <split>
3316                                 <bool value="false"/>
3317                               </split>
3318                               <t1>
3319                                 <radial_composite type="vector">
3320                                   <radius>
3321                                     <real value="0.0000000000"/>
3322                                   </radius>
3323                                   <theta>
3324                                     <angle value="0.000000"/>
3325                                   </theta>
3326                                 </radial_composite>
3327                               </t1>
3328                               <t2>
3329                                 <radial_composite type="vector">
3330                                   <radius>
3331                                     <real value="0.0000000000"/>
3332                                   </radius>
3333                                   <theta>
3334                                     <angle value="0.000000"/>
3335                                   </theta>
3336                                 </radial_composite>
3337                               </t2>
3338                             </composite>
3339                           </entry>
3340                           <entry>
3341                             <composite type="bline_point">
3342                               <point>
3343                                 <vector>
3344                                   <x>0.0000000000</x>
3345                                   <y>0.3374499977</y>
3346                                 </vector>
3347                               </point>
3348                               <width>
3349                                 <real value="1.0000000000"/>
3350                               </width>
3351                               <origin>
3352                                 <real value="0.5000000000"/>
3353                               </origin>
3354                               <split>
3355                                 <bool value="false"/>
3356                               </split>
3357                               <t1>
3358                                 <radial_composite type="vector">
3359                                   <radius>
3360                                     <real value="0.0000000000"/>
3361                                   </radius>
3362                                   <theta>
3363                                     <angle value="0.000000"/>
3364                                   </theta>
3365                                 </radial_composite>
3366                               </t1>
3367                               <t2>
3368                                 <radial_composite type="vector">
3369                                   <radius>
3370                                     <real value="0.0000000000"/>
3371                                   </radius>
3372                                   <theta>
3373                                     <angle value="0.000000"/>
3374                                   </theta>
3375                                 </radial_composite>
3376                               </t2>
3377                             </composite>
3378                           </entry>
3379                         </bline>
3380                       </param>
3381                     </layer>
3382                     <layer type="translate" active="true" version="0.1">
3383                       <param name="origin">
3384                         <vector>
3385                           <x>0.3374499977</x>
3386                           <y>-0.3374499977</y>
3387                         </vector>
3388                       </param>
3389                     </layer>
3390                   </canvas>
3391                 </param>
3392                 <param name="zoom">
3393                   <real value="0.0000000000"/>
3394                 </param>
3395                 <param name="time_offset">
3396                   <time value="0s"/>
3397                 </param>
3398                 <param name="children_lock">
3399                   <bool value="false" static="true"/>
3400                 </param>
3401                 <param name="focus">
3402                   <vector>
3403                     <x>0.0000000000</x>
3404                     <y>0.0000000000</y>
3405                   </vector>
3406                 </param>
3407               </layer>
3408               <layer type="PasteCanvas" active="true" version="0.1">
3409                 <param name="z_depth">
3410                   <real value="0.0000000000"/>
3411                 </param>
3412                 <param name="amount">
3413                   <real value="1.0000000000"/>
3414                 </param>
3415                 <param name="blend_method">
3416                   <integer value="0"/>
3417                 </param>
3418                 <param name="origin">
3419                   <vector>
3420                     <x>0.0000000000</x>
3421                     <y>0.0000000000</y>
3422                   </vector>
3423                 </param>
3424                 <param name="canvas">
3425                   <canvas>
3426                     <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
3427                       <param name="z_depth">
3428                         <real value="0.0000000000"/>
3429                       </param>
3430                       <param name="amount">
3431                         <real value="1.0000000000"/>
3432                       </param>
3433                       <param name="blend_method">
3434                         <integer value="0"/>
3435                       </param>
3436                       <param name="color">
3437                         <color guid="F01F8E77D2022BFC13996A48B4BF2269">
3438                           <r>0.010398</r>
3439                           <g>0.065754</g>
3440                           <b>0.246800</b>
3441                           <a>1.000000</a>
3442                         </color>
3443                       </param>
3444                       <param name="origin">
3445                         <vector>
3446                           <x>0.0000000000</x>
3447                           <y>0.0000000000</y>
3448                         </vector>
3449                       </param>
3450                       <param name="invert">
3451                         <bool value="false"/>
3452                       </param>
3453                       <param name="antialias">
3454                         <bool value="true"/>
3455                       </param>
3456                       <param name="feather">
3457                         <real value="0.0000000000"/>
3458                       </param>
3459                       <param name="blurtype">
3460                         <integer value="1"/>
3461                       </param>
3462                       <param name="winding_style">
3463                         <integer value="0"/>
3464                       </param>
3465                       <param name="bline">
3466                         <bline type="bline_point" loop="true">
3467                           <entry>
3468                             <composite type="bline_point">
3469                               <point>
3470                                 <vector>
3471                                   <x>0.0000000000</x>
3472                                   <y>0.0000000000</y>
3473                                 </vector>
3474                               </point>
3475                               <width>
3476                                 <real value="1.0000000000"/>
3477                               </width>
3478                               <origin>
3479                                 <real value="0.5000000000"/>
3480                               </origin>
3481                               <split>
3482                                 <bool value="false"/>
3483                               </split>
3484                               <t1>
3485                                 <radial_composite type="vector">
3486                                   <radius>
3487                                     <real value="0.0000000000"/>
3488                                   </radius>
3489                                   <theta>
3490                                     <angle value="0.000000"/>
3491                                   </theta>
3492                                 </radial_composite>
3493                               </t1>
3494                               <t2>
3495                                 <radial_composite type="vector">
3496                                   <radius>
3497                                     <real value="0.0000000000"/>
3498                                   </radius>
3499                                   <theta>
3500                                     <angle value="0.000000"/>
3501                                   </theta>
3502                                 </radial_composite>
3503                               </t2>
3504                             </composite>
3505                           </entry>
3506                           <entry>
3507                             <composite type="bline_point">
3508                               <point>
3509                                 <vector>
3510                                   <x>0.3374499977</x>
3511                                   <y>0.0000000000</y>
3512                                 </vector>
3513                               </point>
3514                               <width>
3515                                 <real value="1.0000000000"/>
3516                               </width>
3517                               <origin>
3518                                 <real value="0.5000000000"/>
3519                               </origin>
3520                               <split>
3521                                 <bool value="false"/>
3522                               </split>
3523                               <t1>
3524                                 <radial_composite type="vector">
3525                                   <radius>
3526                                     <real value="0.0000000000"/>
3527                                   </radius>
3528                                   <theta>
3529                                     <angle value="0.000000"/>
3530                                   </theta>
3531                                 </radial_composite>
3532                               </t1>
3533                               <t2>
3534                                 <radial_composite type="vector">
3535                                   <radius>
3536                                     <real value="0.0000000000"/>
3537                                   </radius>
3538                                   <theta>
3539                                     <angle value="0.000000"/>
3540                                   </theta>
3541                                 </radial_composite>
3542                               </t2>
3543                             </composite>
3544                           </entry>
3545                           <entry>
3546                             <composite type="bline_point">
3547                               <point>
3548                                 <vector>
3549                                   <x>0.3374499977</x>
3550                                   <y>0.3374499977</y>
3551                                 </vector>
3552                               </point>
3553                               <width>
3554                                 <real value="1.0000000000"/>
3555                               </width>
3556                               <origin>
3557                                 <real value="0.5000000000"/>
3558                               </origin>
3559                               <split>
3560                                 <bool value="false"/>
3561                               </split>
3562                               <t1>
3563                                 <radial_composite type="vector">
3564                                   <radius>
3565                                     <real value="0.0000000000"/>
3566                                   </radius>
3567                                   <theta>
3568                                     <angle value="0.000000"/>
3569                                   </theta>
3570                                 </radial_composite>
3571                               </t1>
3572                               <t2>
3573                                 <radial_composite type="vector">
3574                                   <radius>
3575                                     <real value="0.0000000000"/>
3576                                   </radius>
3577                                   <theta>
3578                                     <angle value="0.000000"/>
3579                                   </theta>
3580                                 </radial_composite>
3581                               </t2>
3582                             </composite>
3583                           </entry>
3584                           <entry>
3585                             <composite type="bline_point">
3586                               <point>
3587                                 <vector>
3588                                   <x>0.0000000000</x>
3589                                   <y>0.3374499977</y>
3590                                 </vector>
3591                               </point>
3592                               <width>
3593                                 <real value="1.0000000000"/>
3594                               </width>
3595                               <origin>
3596                                 <real value="0.5000000000"/>
3597                               </origin>
3598                               <split>
3599                                 <bool value="false"/>
3600                               </split>
3601                               <t1>
3602                                 <radial_composite type="vector">
3603                                   <radius>
3604                                     <real value="0.0000000000"/>
3605                                   </radius>
3606                                   <theta>
3607                                     <angle value="0.000000"/>
3608                                   </theta>
3609                                 </radial_composite>
3610                               </t1>
3611                               <t2>
3612                                 <radial_composite type="vector">
3613                                   <radius>
3614                                     <real value="0.0000000000"/>
3615                                   </radius>
3616                                   <theta>
3617                                     <angle value="0.000000"/>
3618                                   </theta>
3619                                 </radial_composite>
3620                               </t2>
3621                             </composite>
3622                           </entry>
3623                         </bline>
3624                       </param>
3625                     </layer>
3626                     <layer type="translate" active="true" version="0.1">
3627                       <param name="origin">
3628                         <vector>
3629                           <x>-0.6748999953</x>
3630                           <y>-0.6748999953</y>
3631                         </vector>
3632                       </param>
3633                     </layer>
3634                   </canvas>
3635                 </param>
3636                 <param name="zoom">
3637                   <real value="0.0000000000"/>
3638                 </param>
3639                 <param name="time_offset">
3640                   <time value="0s"/>
3641                 </param>
3642                 <param name="children_lock">
3643                   <bool value="false" static="true"/>
3644                 </param>
3645                 <param name="focus">
3646                   <vector>
3647                     <x>0.0000000000</x>
3648                     <y>0.0000000000</y>
3649                   </vector>
3650                 </param>
3651               </layer>
3652             </canvas>
3653           </param>
3654           <param name="zoom">
3655             <real value="0.0000000000"/>
3656           </param>
3657           <param name="time_offset">
3658             <time value="0s"/>
3659           </param>
3660           <param name="children_lock">
3661             <bool value="false" static="true"/>
3662           </param>
3663           <param name="focus">
3664             <vector>
3665               <x>0.0000000000</x>
3666               <y>0.0000000000</y>
3667             </vector>
3668           </param>
3669         </layer>
3670       </canvas>
3671     </param>
3672     <param name="zoom">
3673       <real value="0.0000000000"/>
3674     </param>
3675     <param name="time_offset">
3676       <time value="0s"/>
3677     </param>
3678     <param name="children_lock">
3679       <bool value="false" static="true"/>
3680     </param>
3681     <param name="focus">
3682       <vector>
3683         <x>0.0000000000</x>
3684         <y>0.0000000000</y>
3685       </vector>
3686     </param>
3687   </layer>
3688 </canvas>