03f241154ca1ebf09b0e84f6f7c05a5f3a208a27
[synfig.git] / synfig-studio / images / layer_geometry_polygon_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Polygon Icon</name>
4   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="radial_gradient" active="true" version="0.1">
12     <param name="z_depth">
13       <real value="0.0000000000"/>
14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="gradient">
22       <gradient>
23         <color pos="0.021505">
24           <r>0.012910</r>
25           <g>0.012910</g>
26           <b>0.012910</b>
27           <a>1.000000</a>
28         </color>
29         <color pos="0.564516">
30           <r>0.012910</r>
31           <g>0.012910</g>
32           <b>0.012910</b>
33           <a>0.731343</a>
34         </color>
35         <color pos="1.000000">
36           <r>1.000000</r>
37           <g>1.000000</g>
38           <b>1.000000</b>
39           <a>0.000000</a>
40         </color>
41       </gradient>
42     </param>
43     <param name="center">
44       <vector>
45         <x>0.1808688790</x>
46         <y>-0.3216028810</y>
47       </vector>
48     </param>
49     <param name="radius">
50       <real value="1.7765365254"/>
51     </param>
52     <param name="loop">
53       <bool value="false"/>
54     </param>
55     <param name="zigzag">
56       <bool value="false"/>
57     </param>
58   </layer>
59   <layer type="warp" active="true" version="0.1">
60     <param name="src_tl">
61       <vector>
62         <x>-1.8803261518</x>
63         <y>2.0255250931</y>
64       </vector>
65     </param>
66     <param name="src_br">
67       <vector>
68         <x>1.9384056330</x>
69         <y>-1.9093658924</y>
70       </vector>
71     </param>
72     <param name="dest_tl">
73       <vector>
74         <x>-2.7515196800</x>
75         <y>-1.2269309759</y>
76       </vector>
77     </param>
78     <param name="dest_tr">
79       <vector>
80         <x>2.7515196800</x>
81         <y>-1.2269309759</y>
82       </vector>
83     </param>
84     <param name="dest_br">
85       <vector>
86         <x>2.7515196800</x>
87         <y>-2.7224798203</y>
88       </vector>
89     </param>
90     <param name="dest_bl">
91       <vector>
92         <x>-2.7515196800</x>
93         <y>-2.7079598904</y>
94       </vector>
95     </param>
96     <param name="clip">
97       <bool value="false"/>
98     </param>
99     <param name="horizon">
100       <real value="2.0000000000"/>
101     </param>
102   </layer>
103   <layer type="region" active="true" version="0.1" desc="black polygon">
104     <param name="z_depth">
105       <real value="0.0000000000"/>
106     </param>
107     <param name="amount">
108       <real value="1.0000000000"/>
109     </param>
110     <param name="blend_method">
111       <integer value="0"/>
112     </param>
113     <param name="color">
114       <color>
115         <r>0.000000</r>
116         <g>0.000000</g>
117         <b>0.000000</b>
118         <a>1.000000</a>
119       </color>
120     </param>
121     <param name="offset">
122       <vector>
123         <x>0.0000000000</x>
124         <y>0.0000000000</y>
125       </vector>
126     </param>
127     <param name="invert">
128       <bool value="false"/>
129     </param>
130     <param name="antialias">
131       <bool value="true"/>
132     </param>
133     <param name="feather">
134       <real value="0.0000000000"/>
135     </param>
136     <param name="blurtype">
137       <integer value="1"/>
138     </param>
139     <param name="bline">
140       <bline type="bline_point" loop="true" guid="B3AD0768095C15B9FF9CB17CFD225A50">
141         <entry>
142           <composite type="bline_point">
143             <c1>
144               <vector>
145                 <x>0.0000000000</x>
146                 <y>2.5961568356</y>
147               </vector>
148             </c1>
149             <c2>
150               <real value="1.0000000000"/>
151             </c2>
152             <c3>
153               <real value="0.5000000000"/>
154             </c3>
155             <c4>
156               <bool value="false"/>
157             </c4>
158             <c5>
159               <radial_composite type="vector">
160                 <c0>
161                   <real value="0.0452818027"/>
162                 </c0>
163                 <c1>
164                   <angle value="90.000000"/>
165                 </c1>
166               </radial_composite>
167             </c5>
168             <c6>
169               <radial_composite type="vector">
170                 <c0>
171                   <real value="0.0452818027"/>
172                 </c0>
173                 <c1>
174                   <angle value="90.000000"/>
175                 </c1>
176               </radial_composite>
177             </c6>
178           </composite>
179         </entry>
180         <entry>
181           <composite type="bline_point">
182             <c1>
183               <vector>
184                 <x>-2.3407971859</x>
185                 <y>0.4787994027</y>
186               </vector>
187             </c1>
188             <c2>
189               <real value="1.0000000000"/>
190             </c2>
191             <c3>
192               <real value="0.5000000000"/>
193             </c3>
194             <c4>
195               <bool value="false"/>
196             </c4>
197             <c5>
198               <radial_composite type="vector">
199                 <c0>
200                   <real value="0.0000000000"/>
201                 </c0>
202                 <c1>
203                   <angle value="0.000000"/>
204                 </c1>
205               </radial_composite>
206             </c5>
207             <c6>
208               <radial_composite type="vector">
209                 <c0>
210                   <real value="0.0000000000"/>
211                 </c0>
212                 <c1>
213                   <angle value="0.000000"/>
214                 </c1>
215               </radial_composite>
216             </c6>
217           </composite>
218         </entry>
219         <entry>
220           <composite type="bline_point">
221             <c1>
222               <vector>
223                 <x>-1.3033983707</x>
224                 <y>-2.2077972889</y>
225               </vector>
226             </c1>
227             <c2>
228               <real value="1.0000000000"/>
229             </c2>
230             <c3>
231               <real value="0.5000000000"/>
232             </c3>
233             <c4>
234               <bool value="false"/>
235             </c4>
236             <c5>
237               <radial_composite type="vector">
238                 <c0>
239                   <real value="0.0000000000"/>
240                 </c0>
241                 <c1>
242                   <angle value="0.000000"/>
243                 </c1>
244               </radial_composite>
245             </c5>
246             <c6>
247               <radial_composite type="vector">
248                 <c0>
249                   <real value="0.0000000000"/>
250                 </c0>
251                 <c1>
252                   <angle value="0.000000"/>
253                 </c1>
254               </radial_composite>
255             </c6>
256           </composite>
257         </entry>
258         <entry>
259           <composite type="bline_point">
260             <c1>
261               <vector>
262                 <x>1.4895981550</x>
263                 <y>-2.2077972889</y>
264               </vector>
265             </c1>
266             <c2>
267               <real value="1.0000000000"/>
268             </c2>
269             <c3>
270               <real value="0.5000000000"/>
271             </c3>
272             <c4>
273               <bool value="false"/>
274             </c4>
275             <c5>
276               <radial_composite type="vector">
277                 <c0>
278                   <real value="0.0000000000"/>
279                 </c0>
280                 <c1>
281                   <angle value="0.000000"/>
282                 </c1>
283               </radial_composite>
284             </c5>
285             <c6>
286               <radial_composite type="vector">
287                 <c0>
288                   <real value="0.0000000000"/>
289                 </c0>
290                 <c1>
291                   <angle value="0.000000"/>
292                 </c1>
293               </radial_composite>
294             </c6>
295           </composite>
296         </entry>
297         <entry>
298           <composite type="bline_point">
299             <c1>
300               <vector>
301                 <x>2.3008971214</x>
302                 <y>0.4920994043</y>
303               </vector>
304             </c1>
305             <c2>
306               <real value="1.0000000000"/>
307             </c2>
308             <c3>
309               <real value="0.5000000000"/>
310             </c3>
311             <c4>
312               <bool value="false"/>
313             </c4>
314             <c5>
315               <radial_composite type="vector">
316                 <c0>
317                   <real value="0.0000000000"/>
318                 </c0>
319                 <c1>
320                   <angle value="0.000000"/>
321                 </c1>
322               </radial_composite>
323             </c5>
324             <c6>
325               <radial_composite type="vector">
326                 <c0>
327                   <real value="0.0000000000"/>
328                 </c0>
329                 <c1>
330                   <angle value="0.000000"/>
331                 </c1>
332               </radial_composite>
333             </c6>
334           </composite>
335         </entry>
336       </bline>
337     </param>
338   </layer>
339   <layer type="region" active="true" version="0.1" desc="White Polygon">
340     <param name="z_depth">
341       <real value="0.0000000000"/>
342     </param>
343     <param name="amount">
344       <real value="1.0000000000"/>
345     </param>
346     <param name="blend_method">
347       <integer value="1"/>
348     </param>
349     <param name="color">
350       <color>
351         <r>1.000000</r>
352         <g>1.000000</g>
353         <b>1.000000</b>
354         <a>1.000000</a>
355       </color>
356     </param>
357     <param name="offset">
358       <vector>
359         <x>0.0000000000</x>
360         <y>0.0000000000</y>
361       </vector>
362     </param>
363     <param name="invert">
364       <bool value="false"/>
365     </param>
366     <param name="antialias">
367       <bool value="true"/>
368     </param>
369     <param name="feather">
370       <real value="0.0000000000"/>
371     </param>
372     <param name="blurtype">
373       <integer value="1"/>
374     </param>
375     <param name="bline">
376       <bline type="bline_point" loop="true">
377         <entry>
378           <composite type="bline_point">
379             <c1>
380               <vector>
381                 <x>0.0000000000</x>
382                 <y>2.2875971794</y>
383               </vector>
384             </c1>
385             <c2>
386               <real value="1.0000000000"/>
387             </c2>
388             <c3>
389               <real value="0.5000000000"/>
390             </c3>
391             <c4>
392               <bool value="false"/>
393             </c4>
394             <c5>
395               <radial_composite type="vector">
396                 <c0>
397                   <real value="0.0452818027"/>
398                 </c0>
399                 <c1>
400                   <angle value="90.000000"/>
401                 </c1>
402               </radial_composite>
403             </c5>
404             <c6>
405               <radial_composite type="vector">
406                 <c0>
407                   <real value="0.0452818027"/>
408                 </c0>
409                 <c1>
410                   <angle value="90.000000"/>
411                 </c1>
412               </radial_composite>
413             </c6>
414           </composite>
415         </entry>
416         <entry>
417           <composite type="bline_point">
418             <c1>
419               <vector>
420                 <x>-2.0747973919</x>
421                 <y>0.4388994575</y>
422               </vector>
423             </c1>
424             <c2>
425               <real value="1.0000000000"/>
426             </c2>
427             <c3>
428               <real value="0.5000000000"/>
429             </c3>
430             <c4>
431               <bool value="false"/>
432             </c4>
433             <c5>
434               <radial_composite type="vector">
435                 <c0>
436                   <real value="0.0000000000"/>
437                 </c0>
438                 <c1>
439                   <angle value="0.000000"/>
440                 </c1>
441               </radial_composite>
442             </c5>
443             <c6>
444               <radial_composite type="vector">
445                 <c0>
446                   <real value="0.0000000000"/>
447                 </c0>
448                 <c1>
449                   <angle value="0.000000"/>
450                 </c1>
451               </radial_composite>
452             </c6>
453           </composite>
454         </entry>
455         <entry>
456           <composite type="bline_point">
457             <c1>
458               <vector>
459                 <x>-1.1171985865</x>
460                 <y>-1.9816975594</y>
461               </vector>
462             </c1>
463             <c2>
464               <real value="1.0000000000"/>
465             </c2>
466             <c3>
467               <real value="0.5000000000"/>
468             </c3>
469             <c4>
470               <bool value="false"/>
471             </c4>
472             <c5>
473               <radial_composite type="vector">
474                 <c0>
475                   <real value="0.0000000000"/>
476                 </c0>
477                 <c1>
478                   <angle value="0.000000"/>
479                 </c1>
480               </radial_composite>
481             </c5>
482             <c6>
483               <radial_composite type="vector">
484                 <c0>
485                   <real value="0.0000000000"/>
486                 </c0>
487                 <c1>
488                   <angle value="0.000000"/>
489                 </c1>
490               </radial_composite>
491             </c6>
492           </composite>
493         </entry>
494         <entry>
495           <composite type="bline_point">
496             <c1>
497               <vector>
498                 <x>1.3432983160</x>
499                 <y>-1.9550975561</y>
500               </vector>
501             </c1>
502             <c2>
503               <real value="1.0000000000"/>
504             </c2>
505             <c3>
506               <real value="0.5000000000"/>
507             </c3>
508             <c4>
509               <bool value="false"/>
510             </c4>
511             <c5>
512               <radial_composite type="vector">
513                 <c0>
514                   <real value="0.0000000000"/>
515                 </c0>
516                 <c1>
517                   <angle value="0.000000"/>
518                 </c1>
519               </radial_composite>
520             </c5>
521             <c6>
522               <radial_composite type="vector">
523                 <c0>
524                   <real value="0.0000000000"/>
525                 </c0>
526                 <c1>
527                   <angle value="0.000000"/>
528                 </c1>
529               </radial_composite>
530             </c6>
531           </composite>
532         </entry>
533         <entry>
534           <composite type="bline_point">
535             <c1>
536               <vector>
537                 <x>2.0747973919</x>
538                 <y>0.4388994575</y>
539               </vector>
540             </c1>
541             <c2>
542               <real value="1.0000000000"/>
543             </c2>
544             <c3>
545               <real value="0.5000000000"/>
546             </c3>
547             <c4>
548               <bool value="false"/>
549             </c4>
550             <c5>
551               <radial_composite type="vector">
552                 <c0>
553                   <real value="0.0000000000"/>
554                 </c0>
555                 <c1>
556                   <angle value="0.000000"/>
557                 </c1>
558               </radial_composite>
559             </c5>
560             <c6>
561               <radial_composite type="vector">
562                 <c0>
563                   <real value="0.0000000000"/>
564                 </c0>
565                 <c1>
566                   <angle value="0.000000"/>
567                 </c1>
568               </radial_composite>
569             </c6>
570           </composite>
571         </entry>
572       </bline>
573     </param>
574   </layer>
575   <layer type="PasteCanvas" active="true" version="0.1" desc="Polygon gradient">
576     <param name="z_depth">
577       <real value="0.0000000000"/>
578     </param>
579     <param name="amount">
580       <real value="1.0000000000"/>
581     </param>
582     <param name="blend_method">
583       <integer value="0"/>
584     </param>
585     <param name="origin">
586       <vector>
587         <x>0.0000000000</x>
588         <y>0.0000000000</y>
589       </vector>
590     </param>
591     <param name="canvas">
592       <canvas>
593         <layer type="region" active="true" version="0.1" desc="Gradient Region">
594           <param name="z_depth">
595             <real value="0.0000000000"/>
596           </param>
597           <param name="amount">
598             <real value="1.0000000000"/>
599           </param>
600           <param name="blend_method">
601             <integer value="0"/>
602           </param>
603           <param name="color">
604             <color>
605               <r>0.428529</r>
606               <g>0.428529</g>
607               <b>0.428529</b>
608               <a>1.000000</a>
609             </color>
610           </param>
611           <param name="offset">
612             <vector>
613               <x>0.0000000000</x>
614               <y>0.0000000000</y>
615             </vector>
616           </param>
617           <param name="invert">
618             <bool value="false"/>
619           </param>
620           <param name="antialias">
621             <bool value="true"/>
622           </param>
623           <param name="feather">
624             <real value="0.0000000000"/>
625           </param>
626           <param name="blurtype">
627             <integer value="1"/>
628           </param>
629           <param name="bline">
630             <bline type="bline_point" loop="true">
631               <entry>
632                 <composite type="bline_point">
633                   <c1>
634                     <vector>
635                       <x>0.0000000000</x>
636                       <y>2.0215976238</y>
637                     </vector>
638                   </c1>
639                   <c2>
640                     <real value="1.0000000000"/>
641                   </c2>
642                   <c3>
643                     <real value="0.5000000000"/>
644                   </c3>
645                   <c4>
646                     <bool value="false"/>
647                   </c4>
648                   <c5>
649                     <radial_composite type="vector">
650                       <c0>
651                         <real value="0.0452818027"/>
652                       </c0>
653                       <c1>
654                         <angle value="90.000000"/>
655                       </c1>
656                     </radial_composite>
657                   </c5>
658                   <c6>
659                     <radial_composite type="vector">
660                       <c0>
661                         <real value="0.0452818027"/>
662                       </c0>
663                       <c1>
664                         <angle value="90.000000"/>
665                       </c1>
666                     </radial_composite>
667                   </c6>
668                 </composite>
669               </entry>
670               <entry>
671                 <composite type="bline_point">
672                   <c1>
673                     <vector>
674                       <x>-1.8619977236</x>
675                       <y>0.3989995122</y>
676                     </vector>
677                   </c1>
678                   <c2>
679                     <real value="1.0000000000"/>
680                   </c2>
681                   <c3>
682                     <real value="0.5000000000"/>
683                   </c3>
684                   <c4>
685                     <bool value="false"/>
686                   </c4>
687                   <c5>
688                     <radial_composite type="vector">
689                       <c0>
690                         <real value="0.0000000000"/>
691                       </c0>
692                       <c1>
693                         <angle value="0.000000"/>
694                       </c1>
695                     </radial_composite>
696                   </c5>
697                   <c6>
698                     <radial_composite type="vector">
699                       <c0>
700                         <real value="0.0000000000"/>
701                       </c0>
702                       <c1>
703                         <angle value="0.000000"/>
704                       </c1>
705                     </radial_composite>
706                   </c6>
707                 </composite>
708               </entry>
709               <entry>
710                 <composite type="bline_point">
711                   <c1>
712                     <vector>
713                       <x>-0.9708988070</x>
714                       <y>-1.7821978331</y>
715                     </vector>
716                   </c1>
717                   <c2>
718                     <real value="1.0000000000"/>
719                   </c2>
720                   <c3>
721                     <real value="0.5000000000"/>
722                   </c3>
723                   <c4>
724                     <bool value="false"/>
725                   </c4>
726                   <c5>
727                     <radial_composite type="vector">
728                       <c0>
729                         <real value="0.0000000000"/>
730                       </c0>
731                       <c1>
732                         <angle value="0.000000"/>
733                       </c1>
734                     </radial_composite>
735                   </c5>
736                   <c6>
737                     <radial_composite type="vector">
738                       <c0>
739                         <real value="0.0000000000"/>
740                       </c0>
741                       <c1>
742                         <angle value="0.000000"/>
743                       </c1>
744                     </radial_composite>
745                   </c6>
746                 </composite>
747               </entry>
748               <entry>
749                 <composite type="bline_point">
750                   <c1>
751                     <vector>
752                       <x>1.1836985350</x>
753                       <y>-1.7821978331</y>
754                     </vector>
755                   </c1>
756                   <c2>
757                     <real value="1.0000000000"/>
758                   </c2>
759                   <c3>
760                     <real value="0.5000000000"/>
761                   </c3>
762                   <c4>
763                     <bool value="false"/>
764                   </c4>
765                   <c5>
766                     <radial_composite type="vector">
767                       <c0>
768                         <real value="0.0000000000"/>
769                       </c0>
770                       <c1>
771                         <angle value="0.000000"/>
772                       </c1>
773                     </radial_composite>
774                   </c5>
775                   <c6>
776                     <radial_composite type="vector">
777                       <c0>
778                         <real value="0.0000000000"/>
779                       </c0>
780                       <c1>
781                         <angle value="0.000000"/>
782                       </c1>
783                     </radial_composite>
784                   </c6>
785                 </composite>
786               </entry>
787               <entry>
788                 <composite type="bline_point">
789                   <c1>
790                     <vector>
791                       <x>1.8619977236</x>
792                       <y>0.3457995653</y>
793                     </vector>
794                   </c1>
795                   <c2>
796                     <real value="1.0000000000"/>
797                   </c2>
798                   <c3>
799                     <real value="0.5000000000"/>
800                   </c3>
801                   <c4>
802                     <bool value="false"/>
803                   </c4>
804                   <c5>
805                     <radial_composite type="vector">
806                       <c0>
807                         <real value="0.0000000000"/>
808                       </c0>
809                       <c1>
810                         <angle value="0.000000"/>
811                       </c1>
812                     </radial_composite>
813                   </c5>
814                   <c6>
815                     <radial_composite type="vector">
816                       <c0>
817                         <real value="0.0000000000"/>
818                       </c0>
819                       <c1>
820                         <angle value="0.000000"/>
821                       </c1>
822                     </radial_composite>
823                   </c6>
824                 </composite>
825               </entry>
826             </bline>
827           </param>
828         </layer>
829         <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
830           <param name="z_depth">
831             <real value="0.0000000000"/>
832           </param>
833           <param name="amount">
834             <real value="1.0000000000"/>
835           </param>
836           <param name="blend_method">
837             <integer value="13"/>
838           </param>
839           <param name="p1">
840             <vector>
841               <x>2.5355694294</x>
842               <y>-3.3529567719</y>
843             </vector>
844           </param>
845           <param name="p2">
846             <vector>
847               <x>-0.6339452267</x>
848               <y>0.8150724769</y>
849             </vector>
850           </param>
851           <param name="gradient">
852             <gradient>
853               <color pos="0.000000">
854                 <r>0.064115</r>
855                 <g>0.064115</g>
856                 <b>0.064115</b>
857                 <a>1.000000</a>
858               </color>
859               <color pos="1.000000">
860                 <r>1.000000</r>
861                 <g>1.000000</g>
862                 <b>1.000000</b>
863                 <a>1.000000</a>
864               </color>
865             </gradient>
866           </param>
867           <param name="loop">
868             <bool value="false"/>
869           </param>
870           <param name="zigzag">
871             <bool value="false"/>
872           </param>
873         </layer>
874       </canvas>
875     </param>
876     <param name="zoom">
877       <real value="0.0000000000"/>
878     </param>
879     <param name="time_offset">
880       <time value="0s"/>
881     </param>
882     <param name="children_lock">
883       <bool value="false"/>
884     </param>
885   </layer>
886 </canvas>