Use 128x128 default sizes for source icons.
[synfig.git] / synfig-studio / images / layer_geometry_polygon_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio: Layer: Polygon Icon</name>
4   <desc>Placed in Public Domain in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.250000 0.250000"/>
7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <color id="outline">
13       <r>0.097626</r>
14       <g>0.016710</g>
15       <b>0.000000</b>
16       <a>1.000000</a>
17     </color>
18     <canvas id="Layer" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
19       <layer type="polygon" active="true" version="0.1">
20         <param name="z_depth">
21           <real value="0.0000000000"/>
22         </param>
23         <param name="amount">
24           <real value="0.5000000000"/>
25         </param>
26         <param name="blend_method">
27           <integer value="0"/>
28         </param>
29         <param name="color">
30           <color>
31             <r>0.000000</r>
32             <g>0.000000</g>
33             <b>0.000000</b>
34             <a>1.000000</a>
35           </color>
36         </param>
37         <param name="origin">
38           <vector>
39             <x>0.1000000015</x>
40             <y>-0.1000000015</y>
41           </vector>
42         </param>
43         <param name="invert">
44           <bool value="false"/>
45         </param>
46         <param name="antialias">
47           <bool value="true"/>
48         </param>
49         <param name="feather">
50           <real value="0.0000000000"/>
51         </param>
52         <param name="blurtype">
53           <integer value="1"/>
54         </param>
55         <param name="winding_style">
56           <integer value="0"/>
57         </param>
58         <param name="vector_list">
59           <dynamic_list type="vector">
60             <entry>
61               <vector>
62                 <x>-0.8000000119</x>
63                 <y>0.8000000119</y>
64               </vector>
65             </entry>
66             <entry>
67               <vector>
68                 <x>-0.8000000119</x>
69                 <y>-0.2000000030</y>
70               </vector>
71             </entry>
72             <entry>
73               <vector>
74                 <x>0.2000000030</x>
75                 <y>-0.2000000030</y>
76               </vector>
77             </entry>
78             <entry>
79               <vector>
80                 <x>0.2000000030</x>
81                 <y>0.8000000119</y>
82               </vector>
83             </entry>
84           </dynamic_list>
85         </param>
86       </layer>
87       <layer type="blur" active="true" version="0.2">
88         <param name="z_depth">
89           <real value="0.0000000000"/>
90         </param>
91         <param name="amount">
92           <real value="1.0000000000"/>
93         </param>
94         <param name="blend_method">
95           <integer value="1"/>
96         </param>
97         <param name="size">
98           <vector>
99             <x>0.2000000030</x>
100             <y>0.2000000030</y>
101           </vector>
102         </param>
103         <param name="type">
104           <integer value="1"/>
105         </param>
106       </layer>
107       <layer type="polygon" active="true" version="0.1">
108         <param name="z_depth">
109           <real value="0.0000000000"/>
110         </param>
111         <param name="amount">
112           <real value="1.0000000000"/>
113         </param>
114         <param name="blend_method">
115           <integer value="0"/>
116         </param>
117         <param name="color">
118           <color>
119             <r>0.000000</r>
120             <g>0.000000</g>
121             <b>0.000000</b>
122             <a>1.000000</a>
123           </color>
124         </param>
125         <param name="origin">
126           <vector>
127             <x>0.0000000000</x>
128             <y>0.0000000000</y>
129           </vector>
130         </param>
131         <param name="invert">
132           <bool value="false"/>
133         </param>
134         <param name="antialias">
135           <bool value="true"/>
136         </param>
137         <param name="feather">
138           <real value="0.0000000000"/>
139         </param>
140         <param name="blurtype">
141           <integer value="1"/>
142         </param>
143         <param name="winding_style">
144           <integer value="0"/>
145         </param>
146         <param name="vector_list">
147           <dynamic_list type="vector">
148             <entry>
149               <vector>
150                 <x>-0.8000000119</x>
151                 <y>0.8000000119</y>
152               </vector>
153             </entry>
154             <entry>
155               <vector>
156                 <x>-0.8000000119</x>
157                 <y>-0.2000000030</y>
158               </vector>
159             </entry>
160             <entry>
161               <vector>
162                 <x>0.2000000030</x>
163                 <y>-0.2000000030</y>
164               </vector>
165             </entry>
166             <entry>
167               <vector>
168                 <x>0.2000000030</x>
169                 <y>0.8000000119</y>
170               </vector>
171             </entry>
172           </dynamic_list>
173         </param>
174       </layer>
175       <layer type="polygon" active="true" version="0.1">
176         <param name="z_depth">
177           <real value="0.0000000000"/>
178         </param>
179         <param name="amount">
180           <real value="1.0000000000"/>
181         </param>
182         <param name="blend_method">
183           <integer value="0"/>
184         </param>
185         <param name="color">
186           <color>
187             <r>1.000000</r>
188             <g>0.900000</g>
189             <b>0.600000</b>
190             <a>1.000000</a>
191           </color>
192         </param>
193         <param name="origin">
194           <vector>
195             <x>0.0000000000</x>
196             <y>0.0000000000</y>
197           </vector>
198         </param>
199         <param name="invert">
200           <bool value="false"/>
201         </param>
202         <param name="antialias">
203           <bool value="true"/>
204         </param>
205         <param name="feather">
206           <real value="0.0000000000"/>
207         </param>
208         <param name="blurtype">
209           <integer value="1"/>
210         </param>
211         <param name="winding_style">
212           <integer value="0"/>
213         </param>
214         <param name="vector_list">
215           <dynamic_list type="vector">
216             <entry>
217               <vector>
218                 <x>-0.6999999881</x>
219                 <y>0.6999999881</y>
220               </vector>
221             </entry>
222             <entry>
223               <vector>
224                 <x>-0.6999999881</x>
225                 <y>-0.1000000015</y>
226               </vector>
227             </entry>
228             <entry>
229               <vector>
230                 <x>0.1000000015</x>
231                 <y>-0.1000000015</y>
232               </vector>
233             </entry>
234             <entry>
235               <vector>
236                 <x>0.1000000015</x>
237                 <y>0.6999999881</y>
238               </vector>
239             </entry>
240           </dynamic_list>
241         </param>
242       </layer>
243     </canvas>
244   </defs>
245   <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
246     <param name="z_depth">
247       <real value="0.0000000000"/>
248     </param>
249     <param name="amount">
250       <real value="1.0000000000"/>
251     </param>
252     <param name="blend_method">
253       <integer value="0"/>
254     </param>
255     <param name="origin">
256       <vector>
257         <x>0.0000000000</x>
258         <y>0.0000000000</y>
259       </vector>
260     </param>
261     <param name="canvas">
262       <canvas width="24" height="24" xres="2952.755900" yres="2952.755900">
263         <layer type="SolidColor" active="false" version="0.1">
264           <param name="z_depth">
265             <real value="0.0000000000"/>
266           </param>
267           <param name="amount">
268             <real value="1.0000000000"/>
269           </param>
270           <param name="blend_method">
271             <integer value="0"/>
272           </param>
273           <param name="color">
274             <color>
275               <r>1.000000</r>
276               <g>1.000000</g>
277               <b>1.000000</b>
278               <a>1.000000</a>
279             </color>
280           </param>
281         </layer>
282         <layer type="radial_gradient" active="true" version="0.1">
283           <param name="z_depth">
284             <real value="0.0000000000"/>
285           </param>
286           <param name="amount">
287             <real value="1.0000000000"/>
288           </param>
289           <param name="blend_method">
290             <integer value="0"/>
291           </param>
292           <param name="gradient">
293             <gradient>
294               <color pos="0.000000">
295                 <r>0.012665</r>
296                 <g>0.000000</g>
297                 <b>0.001145</b>
298                 <a>0.700000</a>
299               </color>
300               <color pos="1.000000">
301                 <r>1.000000</r>
302                 <g>1.000000</g>
303                 <b>1.000000</b>
304                 <a>0.000000</a>
305               </color>
306             </gradient>
307           </param>
308           <param name="center">
309             <vector guid="5FB6205904B9E520574AB7EC043F2F9C">
310               <x>0.0000000000</x>
311               <y>-0.8020833135</y>
312             </vector>
313           </param>
314           <param name="radius">
315             <real value="0.9816616975"/>
316           </param>
317           <param name="loop">
318             <bool value="false"/>
319           </param>
320           <param name="zigzag">
321             <bool value="false"/>
322           </param>
323         </layer>
324         <layer type="stretch" active="true" version="0.1">
325           <param name="amount">
326             <vector>
327               <x>0.8697916865</x>
328               <y>0.1302083284</y>
329             </vector>
330           </param>
331           <param name="center">
332             <vector guid="5FB6205904B9E520574AB7EC043F2F9C">
333               <x>0.0000000000</x>
334               <y>-0.8020833135</y>
335             </vector>
336           </param>
337         </layer>
338         <layer type="blur" active="true" version="0.2">
339           <param name="z_depth">
340             <real value="0.0000000000"/>
341           </param>
342           <param name="amount">
343             <real value="1.0000000000"/>
344           </param>
345           <param name="blend_method">
346             <integer value="1" static="true"/>
347           </param>
348           <param name="size">
349             <vector>
350               <x>0.1000000015</x>
351               <y>0.1000000015</y>
352             </vector>
353           </param>
354           <param name="type">
355             <integer value="1"/>
356           </param>
357         </layer>
358       </canvas>
359     </param>
360     <param name="zoom">
361       <real value="0.0000000000"/>
362     </param>
363     <param name="time_offset">
364       <time value="0s"/>
365     </param>
366     <param name="children_lock">
367       <bool value="false"/>
368     </param>
369     <param name="focus">
370       <vector>
371         <x>0.0000000000</x>
372         <y>0.0000000000</y>
373       </vector>
374     </param>
375   </layer>
376   <layer type="PasteCanvas" active="true" version="0.1" desc="polygon">
377     <param name="z_depth">
378       <real value="0.0000000000"/>
379     </param>
380     <param name="amount">
381       <real value="1.0000000000"/>
382     </param>
383     <param name="blend_method">
384       <integer value="0"/>
385     </param>
386     <param name="origin">
387       <vector>
388         <x>0.0000000000</x>
389         <y>0.0000000000</y>
390       </vector>
391     </param>
392     <param name="canvas">
393       <canvas width="24" height="24">
394         <layer type="region" active="true" version="0.1" desc="Rectangle.134&#x533A;&#x57DF;">
395           <param name="z_depth">
396             <real value="0.0000000000"/>
397           </param>
398           <param name="amount">
399             <real value="1.0000000000"/>
400           </param>
401           <param name="blend_method">
402             <integer value="0"/>
403           </param>
404           <param name="color">
405             <color>
406               <r>0.030257</r>
407               <g>0.130352</g>
408               <b>0.378676</b>
409               <a>1.000000</a>
410             </color>
411           </param>
412           <param name="origin">
413             <vector>
414               <x>0.0000000000</x>
415               <y>0.0000000000</y>
416             </vector>
417           </param>
418           <param name="invert">
419             <bool value="false"/>
420           </param>
421           <param name="antialias">
422             <bool value="true"/>
423           </param>
424           <param name="feather">
425             <real value="0.0000000000"/>
426           </param>
427           <param name="blurtype">
428             <integer value="1"/>
429           </param>
430           <param name="winding_style">
431             <integer value="0"/>
432           </param>
433           <param name="bline">
434             <bline type="bline_point" loop="true" guid="55BA94096AB1C86FEDD68B05A5379F59">
435               <entry>
436                 <composite type="bline_point">
437                   <point>
438                     <vector>
439                       <x>-0.7773209214</x>
440                       <y>-0.5350877047</y>
441                     </vector>
442                   </point>
443                   <width>
444                     <real value="1.0000000000"/>
445                   </width>
446                   <origin>
447                     <real value="0.5000000000"/>
448                   </origin>
449                   <split>
450                     <bool value="true"/>
451                   </split>
452                   <t1>
453                     <radial_composite type="vector">
454                       <radius>
455                         <real value="0.0000000000"/>
456                       </radius>
457                       <theta>
458                         <angle value="0.000000"/>
459                       </theta>
460                     </radial_composite>
461                   </t1>
462                   <t2>
463                     <radial_composite type="vector">
464                       <radius>
465                         <real value="0.0000000000"/>
466                       </radius>
467                       <theta>
468                         <angle value="0.000000"/>
469                       </theta>
470                     </radial_composite>
471                   </t2>
472                 </composite>
473               </entry>
474               <entry>
475                 <composite type="bline_point">
476                   <point>
477                     <vector>
478                       <x>-0.1382812560</x>
479                       <y>-0.5350916982</y>
480                     </vector>
481                   </point>
482                   <width>
483                     <real value="1.0000000000"/>
484                   </width>
485                   <origin>
486                     <real value="0.4306779802"/>
487                   </origin>
488                   <split>
489                     <bool value="true"/>
490                   </split>
491                   <t1>
492                     <radial_composite type="vector">
493                       <radius>
494                         <real value="0.0000000000"/>
495                       </radius>
496                       <theta>
497                         <angle value="0.000000"/>
498                       </theta>
499                     </radial_composite>
500                   </t1>
501                   <t2>
502                     <radial_composite type="vector">
503                       <radius>
504                         <real value="0.0000000000"/>
505                       </radius>
506                       <theta>
507                         <angle value="0.000000"/>
508                       </theta>
509                     </radial_composite>
510                   </t2>
511                 </composite>
512               </entry>
513               <entry>
514                 <composite type="bline_point">
515                   <point>
516                     <vector>
517                       <x>-0.1382812560</x>
518                       <y>-0.0523437522</y>
519                     </vector>
520                   </point>
521                   <width>
522                     <real value="1.0000000000"/>
523                   </width>
524                   <origin>
525                     <real value="0.5000000000"/>
526                   </origin>
527                   <split>
528                     <bool value="true"/>
529                   </split>
530                   <t1>
531                     <radial_composite type="vector">
532                       <radius>
533                         <real value="0.0000000000"/>
534                       </radius>
535                       <theta>
536                         <angle value="0.000000"/>
537                       </theta>
538                     </radial_composite>
539                   </t1>
540                   <t2>
541                     <radial_composite type="vector">
542                       <radius>
543                         <real value="0.0000000000"/>
544                       </radius>
545                       <theta>
546                         <angle value="0.000000"/>
547                       </theta>
548                     </radial_composite>
549                   </t2>
550                 </composite>
551               </entry>
552               <entry>
553                 <composite type="bline_point">
554                   <point>
555                     <vector>
556                       <x>0.7616667151</x>
557                       <y>-0.0523437522</y>
558                     </vector>
559                   </point>
560                   <width>
561                     <real value="1.0000000000"/>
562                   </width>
563                   <origin>
564                     <real value="0.4805210829"/>
565                   </origin>
566                   <split>
567                     <bool value="true"/>
568                   </split>
569                   <t1>
570                     <radial_composite type="vector">
571                       <radius>
572                         <real value="0.0000000000"/>
573                       </radius>
574                       <theta>
575                         <angle value="0.000000"/>
576                       </theta>
577                     </radial_composite>
578                   </t1>
579                   <t2>
580                     <radial_composite type="vector">
581                       <radius>
582                         <real value="0.0000000000"/>
583                       </radius>
584                       <theta>
585                         <angle value="0.000000"/>
586                       </theta>
587                     </radial_composite>
588                   </t2>
589                 </composite>
590               </entry>
591               <entry>
592                 <composite type="bline_point">
593                   <point>
594                     <vector>
595                       <x>0.7616654634</x>
596                       <y>0.5467836261</y>
597                     </vector>
598                   </point>
599                   <width>
600                     <real value="1.0000000000"/>
601                   </width>
602                   <origin>
603                     <real value="0.5000000000"/>
604                   </origin>
605                   <split>
606                     <bool value="true"/>
607                   </split>
608                   <t1>
609                     <radial_composite type="vector">
610                       <radius>
611                         <real value="0.0000000000"/>
612                       </radius>
613                       <theta>
614                         <angle value="0.000000"/>
615                       </theta>
616                     </radial_composite>
617                   </t1>
618                   <t2>
619                     <radial_composite type="vector">
620                       <radius>
621                         <real value="0.0000000000"/>
622                       </radius>
623                       <theta>
624                         <angle value="0.000000"/>
625                       </theta>
626                     </radial_composite>
627                   </t2>
628                 </composite>
629               </entry>
630               <entry>
631                 <composite type="bline_point">
632                   <point>
633                     <vector>
634                       <x>-0.7773209214</x>
635                       <y>0.5467836261</y>
636                     </vector>
637                   </point>
638                   <width>
639                     <real value="1.0000000000"/>
640                   </width>
641                   <origin>
642                     <real value="0.5000000000"/>
643                   </origin>
644                   <split>
645                     <bool value="true"/>
646                   </split>
647                   <t1>
648                     <radial_composite type="vector">
649                       <radius>
650                         <real value="0.0000000000"/>
651                       </radius>
652                       <theta>
653                         <angle value="0.000000"/>
654                       </theta>
655                     </radial_composite>
656                   </t1>
657                   <t2>
658                     <radial_composite type="vector">
659                       <radius>
660                         <real value="0.0000000000"/>
661                       </radius>
662                       <theta>
663                         <angle value="0.000000"/>
664                       </theta>
665                     </radial_composite>
666                   </t2>
667                 </composite>
668               </entry>
669             </bline>
670           </param>
671         </layer>
672         <layer type="radial_gradient" active="true" version="0.1">
673           <param name="z_depth">
674             <real value="0.0000000000"/>
675           </param>
676           <param name="amount">
677             <real value="1.0000000000"/>
678           </param>
679           <param name="blend_method">
680             <integer value="13"/>
681           </param>
682           <param name="gradient">
683             <gradient>
684               <color pos="0.000000">
685                 <r>0.170138</r>
686                 <g>0.353741</g>
687                 <b>0.632043</b>
688                 <a>1.000000</a>
689               </color>
690               <color pos="1.000000">
691                 <r>0.030257</r>
692                 <g>0.130352</g>
693                 <b>0.378676</b>
694                 <a>1.000000</a>
695               </color>
696             </gradient>
697           </param>
698           <param name="center">
699             <vector>
700               <x>-1.4142136574</x>
701               <y>-0.0000000596</y>
702             </vector>
703           </param>
704           <param name="radius">
705             <real value="2.8284271955"/>
706           </param>
707           <param name="loop">
708             <bool value="false"/>
709           </param>
710           <param name="zigzag">
711             <bool value="false"/>
712           </param>
713         </layer>
714         <layer type="outline" active="true" version="0.2" desc="Rectangle.134&#x8F6E;&#x5ED3;">
715           <param name="z_depth">
716             <real value="0.0000000000"/>
717           </param>
718           <param name="amount">
719             <real value="1.0000000000"/>
720           </param>
721           <param name="blend_method">
722             <integer value="13"/>
723           </param>
724           <param name="color">
725             <color>
726               <r>0.170138</r>
727               <g>0.353741</g>
728               <b>0.632043</b>
729               <a>1.000000</a>
730             </color>
731           </param>
732           <param name="origin">
733             <vector>
734               <x>0.0000000000</x>
735               <y>0.0000000000</y>
736             </vector>
737           </param>
738           <param name="invert">
739             <bool value="false"/>
740           </param>
741           <param name="antialias">
742             <bool value="true"/>
743           </param>
744           <param name="feather">
745             <real value="0.0000000000"/>
746           </param>
747           <param name="blurtype">
748             <integer value="1"/>
749           </param>
750           <param name="winding_style">
751             <integer value="0"/>
752           </param>
753           <param name="bline">
754             <bline type="bline_point" loop="true" guid="55BA94096AB1C86FEDD68B05A5379F59">
755               <entry>
756                 <composite type="bline_point">
757                   <point>
758                     <vector>
759                       <x>-0.7773209214</x>
760                       <y>-0.5350877047</y>
761                     </vector>
762                   </point>
763                   <width>
764                     <real value="1.0000000000"/>
765                   </width>
766                   <origin>
767                     <real value="0.5000000000"/>
768                   </origin>
769                   <split>
770                     <bool value="true"/>
771                   </split>
772                   <t1>
773                     <radial_composite type="vector">
774                       <radius>
775                         <real value="0.0000000000"/>
776                       </radius>
777                       <theta>
778                         <angle value="0.000000"/>
779                       </theta>
780                     </radial_composite>
781                   </t1>
782                   <t2>
783                     <radial_composite type="vector">
784                       <radius>
785                         <real value="0.0000000000"/>
786                       </radius>
787                       <theta>
788                         <angle value="0.000000"/>
789                       </theta>
790                     </radial_composite>
791                   </t2>
792                 </composite>
793               </entry>
794               <entry>
795                 <composite type="bline_point">
796                   <point>
797                     <vector>
798                       <x>-0.1382812560</x>
799                       <y>-0.5350916982</y>
800                     </vector>
801                   </point>
802                   <width>
803                     <real value="1.0000000000"/>
804                   </width>
805                   <origin>
806                     <real value="0.4306779802"/>
807                   </origin>
808                   <split>
809                     <bool value="true"/>
810                   </split>
811                   <t1>
812                     <radial_composite type="vector">
813                       <radius>
814                         <real value="0.0000000000"/>
815                       </radius>
816                       <theta>
817                         <angle value="0.000000"/>
818                       </theta>
819                     </radial_composite>
820                   </t1>
821                   <t2>
822                     <radial_composite type="vector">
823                       <radius>
824                         <real value="0.0000000000"/>
825                       </radius>
826                       <theta>
827                         <angle value="0.000000"/>
828                       </theta>
829                     </radial_composite>
830                   </t2>
831                 </composite>
832               </entry>
833               <entry>
834                 <composite type="bline_point">
835                   <point>
836                     <vector>
837                       <x>-0.1382812560</x>
838                       <y>-0.0523437522</y>
839                     </vector>
840                   </point>
841                   <width>
842                     <real value="1.0000000000"/>
843                   </width>
844                   <origin>
845                     <real value="0.5000000000"/>
846                   </origin>
847                   <split>
848                     <bool value="true"/>
849                   </split>
850                   <t1>
851                     <radial_composite type="vector">
852                       <radius>
853                         <real value="0.0000000000"/>
854                       </radius>
855                       <theta>
856                         <angle value="0.000000"/>
857                       </theta>
858                     </radial_composite>
859                   </t1>
860                   <t2>
861                     <radial_composite type="vector">
862                       <radius>
863                         <real value="0.0000000000"/>
864                       </radius>
865                       <theta>
866                         <angle value="0.000000"/>
867                       </theta>
868                     </radial_composite>
869                   </t2>
870                 </composite>
871               </entry>
872               <entry>
873                 <composite type="bline_point">
874                   <point>
875                     <vector>
876                       <x>0.7616667151</x>
877                       <y>-0.0523437522</y>
878                     </vector>
879                   </point>
880                   <width>
881                     <real value="1.0000000000"/>
882                   </width>
883                   <origin>
884                     <real value="0.4805210829"/>
885                   </origin>
886                   <split>
887                     <bool value="true"/>
888                   </split>
889                   <t1>
890                     <radial_composite type="vector">
891                       <radius>
892                         <real value="0.0000000000"/>
893                       </radius>
894                       <theta>
895                         <angle value="0.000000"/>
896                       </theta>
897                     </radial_composite>
898                   </t1>
899                   <t2>
900                     <radial_composite type="vector">
901                       <radius>
902                         <real value="0.0000000000"/>
903                       </radius>
904                       <theta>
905                         <angle value="0.000000"/>
906                       </theta>
907                     </radial_composite>
908                   </t2>
909                 </composite>
910               </entry>
911               <entry>
912                 <composite type="bline_point">
913                   <point>
914                     <vector>
915                       <x>0.7616654634</x>
916                       <y>0.5467836261</y>
917                     </vector>
918                   </point>
919                   <width>
920                     <real value="1.0000000000"/>
921                   </width>
922                   <origin>
923                     <real value="0.5000000000"/>
924                   </origin>
925                   <split>
926                     <bool value="true"/>
927                   </split>
928                   <t1>
929                     <radial_composite type="vector">
930                       <radius>
931                         <real value="0.0000000000"/>
932                       </radius>
933                       <theta>
934                         <angle value="0.000000"/>
935                       </theta>
936                     </radial_composite>
937                   </t1>
938                   <t2>
939                     <radial_composite type="vector">
940                       <radius>
941                         <real value="0.0000000000"/>
942                       </radius>
943                       <theta>
944                         <angle value="0.000000"/>
945                       </theta>
946                     </radial_composite>
947                   </t2>
948                 </composite>
949               </entry>
950               <entry>
951                 <composite type="bline_point">
952                   <point>
953                     <vector>
954                       <x>-0.7773209214</x>
955                       <y>0.5467836261</y>
956                     </vector>
957                   </point>
958                   <width>
959                     <real value="1.0000000000"/>
960                   </width>
961                   <origin>
962                     <real value="0.5000000000"/>
963                   </origin>
964                   <split>
965                     <bool value="true"/>
966                   </split>
967                   <t1>
968                     <radial_composite type="vector">
969                       <radius>
970                         <real value="0.0000000000"/>
971                       </radius>
972                       <theta>
973                         <angle value="0.000000"/>
974                       </theta>
975                     </radial_composite>
976                   </t1>
977                   <t2>
978                     <radial_composite type="vector">
979                       <radius>
980                         <real value="0.0000000000"/>
981                       </radius>
982                       <theta>
983                         <angle value="0.000000"/>
984                       </theta>
985                     </radial_composite>
986                   </t2>
987                 </composite>
988               </entry>
989             </bline>
990           </param>
991           <param name="width">
992             <real value="0.2333333362"/>
993           </param>
994           <param name="expand">
995             <real value="0.0000000000"/>
996           </param>
997           <param name="sharp_cusps">
998             <bool value="true"/>
999           </param>
1000           <param name="round_tip[0]">
1001             <bool value="true"/>
1002           </param>
1003           <param name="round_tip[1]">
1004             <bool value="true"/>
1005           </param>
1006           <param name="loopyness">
1007             <real value="1.0000000000"/>
1008           </param>
1009           <param name="homogeneous_width">
1010             <bool value="true"/>
1011           </param>
1012         </layer>
1013         <layer type="outline" active="true" version="0.2" desc="Rectangle.134&#x8F6E;&#x5ED3;">
1014           <param name="z_depth">
1015             <real value="0.0000000000"/>
1016           </param>
1017           <param name="amount">
1018             <real value="1.0000000000"/>
1019           </param>
1020           <param name="blend_method">
1021             <integer value="0"/>
1022           </param>
1023           <param name="color">
1024             <color>
1025               <r>0.010398</r>
1026               <g>0.065754</g>
1027               <b>0.246800</b>
1028               <a>1.000000</a>
1029             </color>
1030           </param>
1031           <param name="origin">
1032             <vector>
1033               <x>0.0000000000</x>
1034               <y>0.0000000000</y>
1035             </vector>
1036           </param>
1037           <param name="invert">
1038             <bool value="false"/>
1039           </param>
1040           <param name="antialias">
1041             <bool value="true"/>
1042           </param>
1043           <param name="feather">
1044             <real value="0.0000000000"/>
1045           </param>
1046           <param name="blurtype">
1047             <integer value="1"/>
1048           </param>
1049           <param name="winding_style">
1050             <integer value="0"/>
1051           </param>
1052           <param name="bline">
1053             <bline type="bline_point" loop="true" guid="55BA94096AB1C86FEDD68B05A5379F59">
1054               <entry>
1055                 <composite type="bline_point">
1056                   <point>
1057                     <vector>
1058                       <x>-0.7773209214</x>
1059                       <y>-0.5350877047</y>
1060                     </vector>
1061                   </point>
1062                   <width>
1063                     <real value="1.0000000000"/>
1064                   </width>
1065                   <origin>
1066                     <real value="0.5000000000"/>
1067                   </origin>
1068                   <split>
1069                     <bool value="true"/>
1070                   </split>
1071                   <t1>
1072                     <radial_composite type="vector">
1073                       <radius>
1074                         <real value="0.0000000000"/>
1075                       </radius>
1076                       <theta>
1077                         <angle value="0.000000"/>
1078                       </theta>
1079                     </radial_composite>
1080                   </t1>
1081                   <t2>
1082                     <radial_composite type="vector">
1083                       <radius>
1084                         <real value="0.0000000000"/>
1085                       </radius>
1086                       <theta>
1087                         <angle value="0.000000"/>
1088                       </theta>
1089                     </radial_composite>
1090                   </t2>
1091                 </composite>
1092               </entry>
1093               <entry>
1094                 <composite type="bline_point">
1095                   <point>
1096                     <vector>
1097                       <x>-0.1382812560</x>
1098                       <y>-0.5350916982</y>
1099                     </vector>
1100                   </point>
1101                   <width>
1102                     <real value="1.0000000000"/>
1103                   </width>
1104                   <origin>
1105                     <real value="0.4306779802"/>
1106                   </origin>
1107                   <split>
1108                     <bool value="true"/>
1109                   </split>
1110                   <t1>
1111                     <radial_composite type="vector">
1112                       <radius>
1113                         <real value="0.0000000000"/>
1114                       </radius>
1115                       <theta>
1116                         <angle value="0.000000"/>
1117                       </theta>
1118                     </radial_composite>
1119                   </t1>
1120                   <t2>
1121                     <radial_composite type="vector">
1122                       <radius>
1123                         <real value="0.0000000000"/>
1124                       </radius>
1125                       <theta>
1126                         <angle value="0.000000"/>
1127                       </theta>
1128                     </radial_composite>
1129                   </t2>
1130                 </composite>
1131               </entry>
1132               <entry>
1133                 <composite type="bline_point">
1134                   <point>
1135                     <vector>
1136                       <x>-0.1382812560</x>
1137                       <y>-0.0523437522</y>
1138                     </vector>
1139                   </point>
1140                   <width>
1141                     <real value="1.0000000000"/>
1142                   </width>
1143                   <origin>
1144                     <real value="0.5000000000"/>
1145                   </origin>
1146                   <split>
1147                     <bool value="true"/>
1148                   </split>
1149                   <t1>
1150                     <radial_composite type="vector">
1151                       <radius>
1152                         <real value="0.0000000000"/>
1153                       </radius>
1154                       <theta>
1155                         <angle value="0.000000"/>
1156                       </theta>
1157                     </radial_composite>
1158                   </t1>
1159                   <t2>
1160                     <radial_composite type="vector">
1161                       <radius>
1162                         <real value="0.0000000000"/>
1163                       </radius>
1164                       <theta>
1165                         <angle value="0.000000"/>
1166                       </theta>
1167                     </radial_composite>
1168                   </t2>
1169                 </composite>
1170               </entry>
1171               <entry>
1172                 <composite type="bline_point">
1173                   <point>
1174                     <vector>
1175                       <x>0.7616667151</x>
1176                       <y>-0.0523437522</y>
1177                     </vector>
1178                   </point>
1179                   <width>
1180                     <real value="1.0000000000"/>
1181                   </width>
1182                   <origin>
1183                     <real value="0.4805210829"/>
1184                   </origin>
1185                   <split>
1186                     <bool value="true"/>
1187                   </split>
1188                   <t1>
1189                     <radial_composite type="vector">
1190                       <radius>
1191                         <real value="0.0000000000"/>
1192                       </radius>
1193                       <theta>
1194                         <angle value="0.000000"/>
1195                       </theta>
1196                     </radial_composite>
1197                   </t1>
1198                   <t2>
1199                     <radial_composite type="vector">
1200                       <radius>
1201                         <real value="0.0000000000"/>
1202                       </radius>
1203                       <theta>
1204                         <angle value="0.000000"/>
1205                       </theta>
1206                     </radial_composite>
1207                   </t2>
1208                 </composite>
1209               </entry>
1210               <entry>
1211                 <composite type="bline_point">
1212                   <point>
1213                     <vector>
1214                       <x>0.7616654634</x>
1215                       <y>0.5467836261</y>
1216                     </vector>
1217                   </point>
1218                   <width>
1219                     <real value="1.0000000000"/>
1220                   </width>
1221                   <origin>
1222                     <real value="0.5000000000"/>
1223                   </origin>
1224                   <split>
1225                     <bool value="true"/>
1226                   </split>
1227                   <t1>
1228                     <radial_composite type="vector">
1229                       <radius>
1230                         <real value="0.0000000000"/>
1231                       </radius>
1232                       <theta>
1233                         <angle value="0.000000"/>
1234                       </theta>
1235                     </radial_composite>
1236                   </t1>
1237                   <t2>
1238                     <radial_composite type="vector">
1239                       <radius>
1240                         <real value="0.0000000000"/>
1241                       </radius>
1242                       <theta>
1243                         <angle value="0.000000"/>
1244                       </theta>
1245                     </radial_composite>
1246                   </t2>
1247                 </composite>
1248               </entry>
1249               <entry>
1250                 <composite type="bline_point">
1251                   <point>
1252                     <vector>
1253                       <x>-0.7773209214</x>
1254                       <y>0.5467836261</y>
1255                     </vector>
1256                   </point>
1257                   <width>
1258                     <real value="1.0000000000"/>
1259                   </width>
1260                   <origin>
1261                     <real value="0.5000000000"/>
1262                   </origin>
1263                   <split>
1264                     <bool value="true"/>
1265                   </split>
1266                   <t1>
1267                     <radial_composite type="vector">
1268                       <radius>
1269                         <real value="0.0000000000"/>
1270                       </radius>
1271                       <theta>
1272                         <angle value="0.000000"/>
1273                       </theta>
1274                     </radial_composite>
1275                   </t1>
1276                   <t2>
1277                     <radial_composite type="vector">
1278                       <radius>
1279                         <real value="0.0000000000"/>
1280                       </radius>
1281                       <theta>
1282                         <angle value="0.000000"/>
1283                       </theta>
1284                     </radial_composite>
1285                   </t2>
1286                 </composite>
1287               </entry>
1288             </bline>
1289           </param>
1290           <param name="width">
1291             <real value="0.0833333358"/>
1292           </param>
1293           <param name="expand">
1294             <real value="0.0000000000"/>
1295           </param>
1296           <param name="sharp_cusps">
1297             <bool value="true"/>
1298           </param>
1299           <param name="round_tip[0]">
1300             <bool value="true"/>
1301           </param>
1302           <param name="round_tip[1]">
1303             <bool value="true"/>
1304           </param>
1305           <param name="loopyness">
1306             <real value="1.0000000000"/>
1307           </param>
1308           <param name="homogeneous_width">
1309             <bool value="true"/>
1310           </param>
1311         </layer>
1312         <layer type="rotate" active="true" version="0.1">
1313           <param name="origin">
1314             <vector>
1315               <x>0.0000000000</x>
1316               <y>0.0000000000</y>
1317             </vector>
1318           </param>
1319           <param name="amount">
1320             <angle value="-45.000000"/>
1321           </param>
1322         </layer>
1323       </canvas>
1324     </param>
1325     <param name="zoom">
1326       <real value="0.0000000000"/>
1327     </param>
1328     <param name="time_offset">
1329       <time value="0s"/>
1330     </param>
1331     <param name="children_lock">
1332       <bool value="false" static="true"/>
1333     </param>
1334     <param name="focus">
1335       <vector>
1336         <x>0.0000000000</x>
1337         <y>0.0000000000</y>
1338       </vector>
1339     </param>
1340   </layer>
1341 </canvas>