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[synfig.git] / synfig-studio / images / layer_geometry_polygon_icon.sif
1 <?xml version="1.0"?>
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3   <name>Synfig Studio Polyline Icon</name>
4   <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete), in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.129808 0.129808"/>
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8   <meta name="guide_show" content="1"/>
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10   <meta name="onion_skin" content="0"/>
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141           <origin>
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144           <split>
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180           <origin>
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221           </origin>
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232               </theta>
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242               </theta>
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261         <x>0.0000000000</x>
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274           <param name="blend_method">
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303             </vector>
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307           </param>
308           <param name="loop">
309             <bool value="false"/>
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311           <param name="zigzag">
312             <bool value="false"/>
313           </param>
314         </layer>
315         <layer type="stretch" active="true" version="0.1">
316           <param name="amount">
317             <vector>
318               <x>1.6070324183</x>
319               <y>0.2128458172</y>
320             </vector>
321           </param>
322           <param name="center">
323             <vector>
324               <x>0.0000000000</x>
325               <y>-3.1892864704</y>
326             </vector>
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328         </layer>
329       </canvas>
330     </param>
331     <param name="zoom">
332       <real value="0.0000000000"/>
333     </param>
334     <param name="time_offset">
335       <time value="0s"/>
336     </param>
337     <param name="children_lock">
338       <bool value="false"/>
339     </param>
340     <param name="focus">
341       <vector>
342         <x>0.0000000000</x>
343         <y>0.0000000000</y>
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345     </param>
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348     <param name="z_depth">
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351     <param name="amount">
352       <real value="1.0000000000"/>
353     </param>
354     <param name="blend_method">
355       <integer value="0"/>
356     </param>
357     <param name="origin">
358       <vector>
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360         <y>0.0000000000</y>
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366           <param name="z_depth">
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369           <param name="amount">
370             <real value="1.0000000000"/>
371           </param>
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375           <param name="color">
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379               <b>1.000000</b>
380               <a>1.000000</a>
381             </color>
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384             <vector>
385               <x>0.0000000000</x>
386               <y>0.0000000000</y>
387             </vector>
388           </param>
389           <param name="invert">
390             <bool value="false"/>
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392           <param name="antialias">
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395           <param name="feather">
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398           <param name="blurtype">
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401           <param name="winding_style">
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404           <param name="bline">
405             <bline type="bline_point" loop="true">
406               <entry>
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417                   <origin>
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442                   </t2>
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446                 <composite type="bline_point">
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456                   <origin>
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459                   <split>
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462                   <t1>
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464                       <radius>
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467                       <theta>
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470                     </radial_composite>
471                   </t1>
472                   <t2>
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476                       </radius>
477                       <theta>
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480                     </radial_composite>
481                   </t2>
482                 </composite>
483               </entry>
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485                 <composite type="bline_point">
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491                   </point>
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494                   </width>
495                   <origin>
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497                   </origin>
498                   <split>
499                     <bool value="false"/>
500                   </split>
501                   <t1>
502                     <radial_composite type="vector">
503                       <radius>
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505                       </radius>
506                       <theta>
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508                       </theta>
509                     </radial_composite>
510                   </t1>
511                   <t2>
512                     <radial_composite type="vector">
513                       <radius>
514                         <real value="0.0000000000"/>
515                       </radius>
516                       <theta>
517                         <angle value="0.000000"/>
518                       </theta>
519                     </radial_composite>
520                   </t2>
521                 </composite>
522               </entry>
523               <entry>
524                 <composite type="bline_point">
525                   <point>
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533                   </width>
534                   <origin>
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536                   </origin>
537                   <split>
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540                   <t1>
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545                       <theta>
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549                   </t1>
550                   <t2>
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552                       <radius>
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555                       <theta>
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557                       </theta>
558                     </radial_composite>
559                   </t2>
560                 </composite>
561               </entry>
562               <entry>
563                 <composite type="bline_point">
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572                   </width>
573                   <origin>
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575                   </origin>
576                   <split>
577                     <bool value="false"/>
578                   </split>
579                   <t1>
580                     <radial_composite type="vector">
581                       <radius>
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583                       </radius>
584                       <theta>
585                         <angle value="0.000000"/>
586                       </theta>
587                     </radial_composite>
588                   </t1>
589                   <t2>
590                     <radial_composite type="vector">
591                       <radius>
592                         <real value="0.0000000000"/>
593                       </radius>
594                       <theta>
595                         <angle value="0.000000"/>
596                       </theta>
597                     </radial_composite>
598                   </t2>
599                 </composite>
600               </entry>
601               <entry>
602                 <composite type="bline_point">
603                   <point>
604                     <vector>
605                       <x>-1.3464418650</x>
606                       <y>-0.8009691834</y>
607                     </vector>
608                   </point>
609                   <width>
610                     <real value="1.0000000000"/>
611                   </width>
612                   <origin>
613                     <real value="0.5000000000"/>
614                   </origin>
615                   <split>
616                     <bool value="false"/>
617                   </split>
618                   <t1>
619                     <radial_composite type="vector">
620                       <radius>
621                         <real value="0.0000000000"/>
622                       </radius>
623                       <theta>
624                         <angle value="0.000000"/>
625                       </theta>
626                     </radial_composite>
627                   </t1>
628                   <t2>
629                     <radial_composite type="vector">
630                       <radius>
631                         <real value="0.0000000000"/>
632                       </radius>
633                       <theta>
634                         <angle value="0.000000"/>
635                       </theta>
636                     </radial_composite>
637                   </t2>
638                 </composite>
639               </entry>
640             </bline>
641           </param>
642           <param name="width">
643             <real value="0.3894235314"/>
644           </param>
645           <param name="expand">
646             <real value="0.0000000000"/>
647           </param>
648           <param name="sharp_cusps">
649             <bool value="true"/>
650           </param>
651           <param name="round_tip[0]">
652             <bool value="true"/>
653           </param>
654           <param name="round_tip[1]">
655             <bool value="true"/>
656           </param>
657           <param name="loopyness">
658             <real value="1.0000000000"/>
659           </param>
660           <param name="homogeneous_width">
661             <bool value="true"/>
662           </param>
663         </layer>
664         <layer type="outline" active="true" version="0.2" desc="Outline">
665           <param name="z_depth">
666             <real value="0.0000000000"/>
667           </param>
668           <param name="amount">
669             <real value="1.0000000000"/>
670           </param>
671           <param name="blend_method">
672             <integer value="0"/>
673           </param>
674           <param name="color">
675             <color>
676               <r>0.000000</r>
677               <g>0.000000</g>
678               <b>0.000000</b>
679               <a>1.000000</a>
680             </color>
681           </param>
682           <param name="origin">
683             <vector>
684               <x>0.0000000000</x>
685               <y>0.0000000000</y>
686             </vector>
687           </param>
688           <param name="invert">
689             <bool value="false"/>
690           </param>
691           <param name="antialias">
692             <bool value="true"/>
693           </param>
694           <param name="feather">
695             <real value="0.0000000000"/>
696           </param>
697           <param name="blurtype">
698             <integer value="1"/>
699           </param>
700           <param name="winding_style">
701             <integer value="0"/>
702           </param>
703           <param name="bline">
704             <bline type="bline_point" loop="true">
705               <entry>
706                 <composite type="bline_point">
707                   <point>
708                     <vector>
709                       <x>-3.0328524113</x>
710                       <y>0.6490399837</y>
711                     </vector>
712                   </point>
713                   <width>
714                     <real value="1.0000000000"/>
715                   </width>
716                   <origin>
717                     <real value="0.5000000000"/>
718                   </origin>
719                   <split>
720                     <bool value="true"/>
721                   </split>
722                   <t1>
723                     <radial_composite type="vector">
724                       <radius>
725                         <real value="0.0000000000"/>
726                       </radius>
727                       <theta>
728                         <angle value="0.000000"/>
729                       </theta>
730                     </radial_composite>
731                   </t1>
732                   <t2>
733                     <radial_composite type="vector">
734                       <radius>
735                         <real value="0.0000000000"/>
736                       </radius>
737                       <theta>
738                         <angle value="0.000000"/>
739                       </theta>
740                     </radial_composite>
741                   </t2>
742                 </composite>
743               </entry>
744               <entry>
745                 <composite type="bline_point">
746                   <point>
747                     <vector>
748                       <x>-0.6215841770</x>
749                       <y>3.0211579800</y>
750                     </vector>
751                   </point>
752                   <width>
753                     <real value="1.0000000000"/>
754                   </width>
755                   <origin>
756                     <real value="0.5000000000"/>
757                   </origin>
758                   <split>
759                     <bool value="true"/>
760                   </split>
761                   <t1>
762                     <radial_composite type="vector">
763                       <radius>
764                         <real value="0.0000000000"/>
765                       </radius>
766                       <theta>
767                         <angle value="0.000000"/>
768                       </theta>
769                     </radial_composite>
770                   </t1>
771                   <t2>
772                     <radial_composite type="vector">
773                       <radius>
774                         <real value="0.0000000000"/>
775                       </radius>
776                       <theta>
777                         <angle value="0.000000"/>
778                       </theta>
779                     </radial_composite>
780                   </t2>
781                 </composite>
782               </entry>
783               <entry>
784                 <composite type="bline_point">
785                   <point>
786                     <vector>
787                       <x>3.0195577145</x>
788                       <y>-0.6100772619</y>
789                     </vector>
790                   </point>
791                   <width>
792                     <real value="1.0000000000"/>
793                   </width>
794                   <origin>
795                     <real value="0.5000000000"/>
796                   </origin>
797                   <split>
798                     <bool value="true"/>
799                   </split>
800                   <t1>
801                     <radial_composite type="vector">
802                       <radius>
803                         <real value="0.0000000000"/>
804                       </radius>
805                       <theta>
806                         <angle value="0.000000"/>
807                       </theta>
808                     </radial_composite>
809                   </t1>
810                   <t2>
811                     <radial_composite type="vector">
812                       <radius>
813                         <real value="0.0000000000"/>
814                       </radius>
815                       <theta>
816                         <angle value="0.000000"/>
817                       </theta>
818                     </radial_composite>
819                   </t2>
820                 </composite>
821               </entry>
822               <entry>
823                 <composite type="bline_point">
824                   <point>
825                     <vector>
826                       <x>1.5893906355</x>
827                       <y>-2.1072096825</y>
828                     </vector>
829                   </point>
830                   <width>
831                     <real value="1.0000000000"/>
832                   </width>
833                   <origin>
834                     <real value="0.5000000000"/>
835                   </origin>
836                   <split>
837                     <bool value="true"/>
838                   </split>
839                   <t1>
840                     <radial_composite type="vector">
841                       <radius>
842                         <real value="0.0000000000"/>
843                       </radius>
844                       <theta>
845                         <angle value="0.000000"/>
846                       </theta>
847                     </radial_composite>
848                   </t1>
849                   <t2>
850                     <radial_composite type="vector">
851                       <radius>
852                         <real value="0.0000000000"/>
853                       </radius>
854                       <theta>
855                         <angle value="0.000000"/>
856                       </theta>
857                     </radial_composite>
858                   </t2>
859                 </composite>
860               </entry>
861               <entry>
862                 <composite type="bline_point">
863                   <point>
864                     <vector>
865                       <x>-0.3894239664</x>
866                       <y>-0.1298079938</y>
867                     </vector>
868                   </point>
869                   <width>
870                     <real value="1.0000000000"/>
871                   </width>
872                   <origin>
873                     <real value="0.5000000000"/>
874                   </origin>
875                   <split>
876                     <bool value="true"/>
877                   </split>
878                   <t1>
879                     <radial_composite type="vector">
880                       <radius>
881                         <real value="0.0000000000"/>
882                       </radius>
883                       <theta>
884                         <angle value="0.000000"/>
885                       </theta>
886                     </radial_composite>
887                   </t1>
888                   <t2>
889                     <radial_composite type="vector">
890                       <radius>
891                         <real value="0.0000000000"/>
892                       </radius>
893                       <theta>
894                         <angle value="0.000000"/>
895                       </theta>
896                     </radial_composite>
897                   </t2>
898                 </composite>
899               </entry>
900               <entry>
901                 <composite type="bline_point">
902                   <point>
903                     <vector>
904                       <x>-1.3487370014</x>
905                       <y>-1.0772391558</y>
906                     </vector>
907                   </point>
908                   <width>
909                     <real value="1.0000000000"/>
910                   </width>
911                   <origin>
912                     <real value="0.5000000000"/>
913                   </origin>
914                   <split>
915                     <bool value="true"/>
916                   </split>
917                   <t1>
918                     <radial_composite type="vector">
919                       <radius>
920                         <real value="0.0000000000"/>
921                       </radius>
922                       <theta>
923                         <angle value="0.000000"/>
924                       </theta>
925                     </radial_composite>
926                   </t1>
927                   <t2>
928                     <radial_composite type="vector">
929                       <radius>
930                         <real value="0.0000000000"/>
931                       </radius>
932                       <theta>
933                         <angle value="0.000000"/>
934                       </theta>
935                     </radial_composite>
936                   </t2>
937                 </composite>
938               </entry>
939             </bline>
940           </param>
941           <param name="width">
942             <real value="0.1947117657"/>
943           </param>
944           <param name="expand">
945             <real value="0.0000000000"/>
946           </param>
947           <param name="sharp_cusps">
948             <bool value="true"/>
949           </param>
950           <param name="round_tip[0]">
951             <bool value="true"/>
952           </param>
953           <param name="round_tip[1]">
954             <bool value="true"/>
955           </param>
956           <param name="loopyness">
957             <real value="1.0000000000"/>
958           </param>
959           <param name="homogeneous_width">
960             <bool value="true"/>
961           </param>
962         </layer>
963         <layer type="PasteCanvas" active="true" version="0.1" desc="polyline gradient">
964           <param name="z_depth">
965             <real value="0.0000000000"/>
966           </param>
967           <param name="amount">
968             <real value="1.0000000000"/>
969           </param>
970           <param name="blend_method">
971             <integer value="0"/>
972           </param>
973           <param name="origin">
974             <vector>
975               <x>0.0000000000</x>
976               <y>0.0000000000</y>
977             </vector>
978           </param>
979           <param name="canvas">
980             <canvas>
981               <layer type="region" active="true" version="0.1" desc="NewBLine020&#x533A;&#x57DF;">
982                 <param name="z_depth">
983                   <real value="0.0000000000"/>
984                 </param>
985                 <param name="amount">
986                   <real value="1.0000000000"/>
987                 </param>
988                 <param name="blend_method">
989                   <integer value="0"/>
990                 </param>
991                 <param name="color">
992                   <color>
993                     <r>0.000000</r>
994                     <g>0.333333</g>
995                     <b>1.000000</b>
996                     <a>1.000000</a>
997                   </color>
998                 </param>
999                 <param name="origin">
1000                   <vector>
1001                     <x>0.0000000000</x>
1002                     <y>0.0000000000</y>
1003                   </vector>
1004                 </param>
1005                 <param name="invert">
1006                   <bool value="false"/>
1007                 </param>
1008                 <param name="antialias">
1009                   <bool value="true"/>
1010                 </param>
1011                 <param name="feather">
1012                   <real value="0.0000000000"/>
1013                 </param>
1014                 <param name="blurtype">
1015                   <integer value="1"/>
1016                 </param>
1017                 <param name="winding_style">
1018                   <integer value="0"/>
1019                 </param>
1020                 <param name="bline">
1021                   <bline type="bline_point" loop="true">
1022                     <entry>
1023                       <composite type="bline_point">
1024                         <point>
1025                           <vector>
1026                             <x>-0.3882599771</x>
1027                             <y>0.1446780860</y>
1028                           </vector>
1029                         </point>
1030                         <width>
1031                           <real value="1.0000000000"/>
1032                         </width>
1033                         <origin>
1034                           <real value="0.5000000000"/>
1035                         </origin>
1036                         <split>
1037                           <bool value="false"/>
1038                         </split>
1039                         <t1>
1040                           <radial_composite type="vector">
1041                             <radius>
1042                               <real value="0.0000000000"/>
1043                             </radius>
1044                             <theta>
1045                               <angle value="0.000000"/>
1046                             </theta>
1047                           </radial_composite>
1048                         </t1>
1049                         <t2>
1050                           <radial_composite type="vector">
1051                             <radius>
1052                               <real value="0.0000000000"/>
1053                             </radius>
1054                             <theta>
1055                               <angle value="0.000000"/>
1056                             </theta>
1057                           </radial_composite>
1058                         </t2>
1059                       </composite>
1060                     </entry>
1061                     <entry>
1062                       <composite type="bline_point">
1063                         <point>
1064                           <vector>
1065                             <x>1.5862575769</x>
1066                             <y>-1.8290388584</y>
1067                           </vector>
1068                         </point>
1069                         <width>
1070                           <real value="1.0000000000"/>
1071                         </width>
1072                         <origin>
1073                           <real value="0.5000000000"/>
1074                         </origin>
1075                         <split>
1076                           <bool value="false"/>
1077                         </split>
1078                         <t1>
1079                           <radial_composite type="vector">
1080                             <radius>
1081                               <real value="0.0000000000"/>
1082                             </radius>
1083                             <theta>
1084                               <angle value="0.000000"/>
1085                             </theta>
1086                           </radial_composite>
1087                         </t1>
1088                         <t2>
1089                           <radial_composite type="vector">
1090                             <radius>
1091                               <real value="0.0000000000"/>
1092                             </radius>
1093                             <theta>
1094                               <angle value="0.000000"/>
1095                             </theta>
1096                           </radial_composite>
1097                         </t2>
1098                       </composite>
1099                     </entry>
1100                     <entry>
1101                       <composite type="bline_point">
1102                         <point>
1103                           <vector>
1104                             <x>2.7473807335</x>
1105                             <y>-0.6132830977</y>
1106                           </vector>
1107                         </point>
1108                         <width>
1109                           <real value="1.0000000000"/>
1110                         </width>
1111                         <origin>
1112                           <real value="0.5000000000"/>
1113                         </origin>
1114                         <split>
1115                           <bool value="false"/>
1116                         </split>
1117                         <t1>
1118                           <radial_composite type="vector">
1119                             <radius>
1120                               <real value="0.0000000000"/>
1121                             </radius>
1122                             <theta>
1123                               <angle value="0.000000"/>
1124                             </theta>
1125                           </radial_composite>
1126                         </t1>
1127                         <t2>
1128                           <radial_composite type="vector">
1129                             <radius>
1130                               <real value="0.0000000000"/>
1131                             </radius>
1132                             <theta>
1133                               <angle value="0.000000"/>
1134                             </theta>
1135                           </radial_composite>
1136                         </t2>
1137                       </composite>
1138                     </entry>
1139                     <entry>
1140                       <composite type="bline_point">
1141                         <point>
1142                           <vector>
1143                             <x>-0.6219982505</x>
1144                             <y>2.7464330196</y>
1145                           </vector>
1146                         </point>
1147                         <width>
1148                           <real value="1.0000000000"/>
1149                         </width>
1150                         <origin>
1151                           <real value="0.5000000000"/>
1152                         </origin>
1153                         <split>
1154                           <bool value="false"/>
1155                         </split>
1156                         <t1>
1157                           <radial_composite type="vector">
1158                             <radius>
1159                               <real value="0.0000000000"/>
1160                             </radius>
1161                             <theta>
1162                               <angle value="0.000000"/>
1163                             </theta>
1164                           </radial_composite>
1165                         </t1>
1166                         <t2>
1167                           <radial_composite type="vector">
1168                             <radius>
1169                               <real value="0.0000000000"/>
1170                             </radius>
1171                             <theta>
1172                               <angle value="0.000000"/>
1173                             </theta>
1174                           </radial_composite>
1175                         </t2>
1176                       </composite>
1177                     </entry>
1178                     <entry>
1179                       <composite type="bline_point">
1180                         <point>
1181                           <vector>
1182                             <x>-2.7577657700</x>
1183                             <y>0.6465590596</y>
1184                           </vector>
1185                         </point>
1186                         <width>
1187                           <real value="1.0000000000"/>
1188                         </width>
1189                         <origin>
1190                           <real value="0.5000000000"/>
1191                         </origin>
1192                         <split>
1193                           <bool value="false"/>
1194                         </split>
1195                         <t1>
1196                           <radial_composite type="vector">
1197                             <radius>
1198                               <real value="0.0000000000"/>
1199                             </radius>
1200                             <theta>
1201                               <angle value="0.000000"/>
1202                             </theta>
1203                           </radial_composite>
1204                         </t1>
1205                         <t2>
1206                           <radial_composite type="vector">
1207                             <radius>
1208                               <real value="0.0000000000"/>
1209                             </radius>
1210                             <theta>
1211                               <angle value="0.000000"/>
1212                             </theta>
1213                           </radial_composite>
1214                         </t2>
1215                       </composite>
1216                     </entry>
1217                     <entry>
1218                       <composite type="bline_point">
1219                         <point>
1220                           <vector>
1221                             <x>-1.3464418650</x>
1222                             <y>-0.8009691834</y>
1223                           </vector>
1224                         </point>
1225                         <width>
1226                           <real value="1.0000000000"/>
1227                         </width>
1228                         <origin>
1229                           <real value="0.5000000000"/>
1230                         </origin>
1231                         <split>
1232                           <bool value="false"/>
1233                         </split>
1234                         <t1>
1235                           <radial_composite type="vector">
1236                             <radius>
1237                               <real value="0.0000000000"/>
1238                             </radius>
1239                             <theta>
1240                               <angle value="0.000000"/>
1241                             </theta>
1242                           </radial_composite>
1243                         </t1>
1244                         <t2>
1245                           <radial_composite type="vector">
1246                             <radius>
1247                               <real value="0.0000000000"/>
1248                             </radius>
1249                             <theta>
1250                               <angle value="0.000000"/>
1251                             </theta>
1252                           </radial_composite>
1253                         </t2>
1254                       </composite>
1255                     </entry>
1256                   </bline>
1257                 </param>
1258               </layer>
1259               <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
1260                 <param name="z_depth">
1261                   <real value="0.0000000000"/>
1262                 </param>
1263                 <param name="amount">
1264                   <real value="1.0000000000"/>
1265                 </param>
1266                 <param name="blend_method">
1267                   <integer value="13"/>
1268                 </param>
1269                 <param name="p1">
1270                   <vector>
1271                     <x>-1.9775413275</x>
1272                     <y>0.3549433053</y>
1273                   </vector>
1274                 </param>
1275                 <param name="p2">
1276                   <vector>
1277                     <x>2.0282475948</x>
1278                     <y>0.3549433053</y>
1279                   </vector>
1280                 </param>
1281                 <param name="gradient">
1282                   <gradient>
1283                     <color pos="0.000000">
1284                       <r>0.793110</r>
1285                       <g>0.793110</g>
1286                       <b>1.000000</b>
1287                       <a>1.000000</a>
1288                     </color>
1289                     <color pos="1.000000">
1290                       <r>0.612066</r>
1291                       <g>0.612066</g>
1292                       <b>1.000000</b>
1293                       <a>1.000000</a>
1294                     </color>
1295                   </gradient>
1296                 </param>
1297                 <param name="loop">
1298                   <bool value="false"/>
1299                 </param>
1300                 <param name="zigzag">
1301                   <bool value="false"/>
1302                 </param>
1303               </layer>
1304               <layer type="outline" active="true" version="0.2" desc="white line">
1305                 <param name="z_depth">
1306                   <real value="0.0000000000"/>
1307                 </param>
1308                 <param name="amount">
1309                   <real value="1.0000000000"/>
1310                 </param>
1311                 <param name="blend_method">
1312                   <integer value="0"/>
1313                 </param>
1314                 <param name="color">
1315                   <color>
1316                     <r>1.000000</r>
1317                     <g>1.000000</g>
1318                     <b>1.000000</b>
1319                     <a>1.000000</a>
1320                   </color>
1321                 </param>
1322                 <param name="origin">
1323                   <vector>
1324                     <x>0.0000000000</x>
1325                     <y>0.0000000000</y>
1326                   </vector>
1327                 </param>
1328                 <param name="invert">
1329                   <bool value="false"/>
1330                 </param>
1331                 <param name="antialias">
1332                   <bool value="true"/>
1333                 </param>
1334                 <param name="feather">
1335                   <real value="0.0000000000"/>
1336                 </param>
1337                 <param name="blurtype">
1338                   <integer value="1"/>
1339                 </param>
1340                 <param name="winding_style">
1341                   <integer value="0"/>
1342                 </param>
1343                 <param name="bline">
1344                   <bline type="bline_point" loop="true">
1345                     <entry>
1346                       <composite type="bline_point">
1347                         <point>
1348                           <vector>
1349                             <x>-0.3882599771</x>
1350                             <y>0.1446780860</y>
1351                           </vector>
1352                         </point>
1353                         <width>
1354                           <real value="1.0000000000"/>
1355                         </width>
1356                         <origin>
1357                           <real value="0.5000000000"/>
1358                         </origin>
1359                         <split>
1360                           <bool value="true"/>
1361                         </split>
1362                         <t1>
1363                           <radial_composite type="vector">
1364                             <radius>
1365                               <real value="0.0000000000"/>
1366                             </radius>
1367                             <theta>
1368                               <angle value="0.000000"/>
1369                             </theta>
1370                           </radial_composite>
1371                         </t1>
1372                         <t2>
1373                           <radial_composite type="vector">
1374                             <radius>
1375                               <real value="0.0000000000"/>
1376                             </radius>
1377                             <theta>
1378                               <angle value="0.000000"/>
1379                             </theta>
1380                           </radial_composite>
1381                         </t2>
1382                       </composite>
1383                     </entry>
1384                     <entry>
1385                       <composite type="bline_point">
1386                         <point>
1387                           <vector>
1388                             <x>1.5862575769</x>
1389                             <y>-1.8290388584</y>
1390                           </vector>
1391                         </point>
1392                         <width>
1393                           <real value="1.0000000000"/>
1394                         </width>
1395                         <origin>
1396                           <real value="0.5000000000"/>
1397                         </origin>
1398                         <split>
1399                           <bool value="false"/>
1400                         </split>
1401                         <t1>
1402                           <radial_composite type="vector">
1403                             <radius>
1404                               <real value="0.0000000000"/>
1405                             </radius>
1406                             <theta>
1407                               <angle value="0.000000"/>
1408                             </theta>
1409                           </radial_composite>
1410                         </t1>
1411                         <t2>
1412                           <radial_composite type="vector">
1413                             <radius>
1414                               <real value="0.0000000000"/>
1415                             </radius>
1416                             <theta>
1417                               <angle value="0.000000"/>
1418                             </theta>
1419                           </radial_composite>
1420                         </t2>
1421                       </composite>
1422                     </entry>
1423                     <entry>
1424                       <composite type="bline_point">
1425                         <point>
1426                           <vector>
1427                             <x>2.7473807335</x>
1428                             <y>-0.6132830977</y>
1429                           </vector>
1430                         </point>
1431                         <width>
1432                           <real value="1.0000000000"/>
1433                         </width>
1434                         <origin>
1435                           <real value="0.5000000000"/>
1436                         </origin>
1437                         <split>
1438                           <bool value="false"/>
1439                         </split>
1440                         <t1>
1441                           <radial_composite type="vector">
1442                             <radius>
1443                               <real value="0.0000000000"/>
1444                             </radius>
1445                             <theta>
1446                               <angle value="0.000000"/>
1447                             </theta>
1448                           </radial_composite>
1449                         </t1>
1450                         <t2>
1451                           <radial_composite type="vector">
1452                             <radius>
1453                               <real value="0.0000000000"/>
1454                             </radius>
1455                             <theta>
1456                               <angle value="0.000000"/>
1457                             </theta>
1458                           </radial_composite>
1459                         </t2>
1460                       </composite>
1461                     </entry>
1462                     <entry>
1463                       <composite type="bline_point">
1464                         <point>
1465                           <vector>
1466                             <x>-0.6219982505</x>
1467                             <y>2.7464330196</y>
1468                           </vector>
1469                         </point>
1470                         <width>
1471                           <real value="1.0000000000"/>
1472                         </width>
1473                         <origin>
1474                           <real value="0.5000000000"/>
1475                         </origin>
1476                         <split>
1477                           <bool value="false"/>
1478                         </split>
1479                         <t1>
1480                           <radial_composite type="vector">
1481                             <radius>
1482                               <real value="0.0000000000"/>
1483                             </radius>
1484                             <theta>
1485                               <angle value="0.000000"/>
1486                             </theta>
1487                           </radial_composite>
1488                         </t1>
1489                         <t2>
1490                           <radial_composite type="vector">
1491                             <radius>
1492                               <real value="0.0000000000"/>
1493                             </radius>
1494                             <theta>
1495                               <angle value="0.000000"/>
1496                             </theta>
1497                           </radial_composite>
1498                         </t2>
1499                       </composite>
1500                     </entry>
1501                     <entry>
1502                       <composite type="bline_point">
1503                         <point>
1504                           <vector>
1505                             <x>-2.7577657700</x>
1506                             <y>0.6465590596</y>
1507                           </vector>
1508                         </point>
1509                         <width>
1510                           <real value="1.0000000000"/>
1511                         </width>
1512                         <origin>
1513                           <real value="0.5000000000"/>
1514                         </origin>
1515                         <split>
1516                           <bool value="false"/>
1517                         </split>
1518                         <t1>
1519                           <radial_composite type="vector">
1520                             <radius>
1521                               <real value="0.0000000000"/>
1522                             </radius>
1523                             <theta>
1524                               <angle value="0.000000"/>
1525                             </theta>
1526                           </radial_composite>
1527                         </t1>
1528                         <t2>
1529                           <radial_composite type="vector">
1530                             <radius>
1531                               <real value="0.0000000000"/>
1532                             </radius>
1533                             <theta>
1534                               <angle value="0.000000"/>
1535                             </theta>
1536                           </radial_composite>
1537                         </t2>
1538                       </composite>
1539                     </entry>
1540                     <entry>
1541                       <composite type="bline_point">
1542                         <point>
1543                           <vector>
1544                             <x>-1.3464418650</x>
1545                             <y>-0.8009691834</y>
1546                           </vector>
1547                         </point>
1548                         <width>
1549                           <real value="1.0000000000"/>
1550                         </width>
1551                         <origin>
1552                           <real value="0.5000000000"/>
1553                         </origin>
1554                         <split>
1555                           <bool value="false"/>
1556                         </split>
1557                         <t1>
1558                           <radial_composite type="vector">
1559                             <radius>
1560                               <real value="0.0000000000"/>
1561                             </radius>
1562                             <theta>
1563                               <angle value="0.000000"/>
1564                             </theta>
1565                           </radial_composite>
1566                         </t1>
1567                         <t2>
1568                           <radial_composite type="vector">
1569                             <radius>
1570                               <real value="0.0000000000"/>
1571                             </radius>
1572                             <theta>
1573                               <angle value="0.000000"/>
1574                             </theta>
1575                           </radial_composite>
1576                         </t2>
1577                       </composite>
1578                     </entry>
1579                   </bline>
1580                 </param>
1581                 <param name="width">
1582                   <real value="0.1298078438"/>
1583                 </param>
1584                 <param name="expand">
1585                   <real value="0.0000000000"/>
1586                 </param>
1587                 <param name="sharp_cusps">
1588                   <bool value="true"/>
1589                 </param>
1590                 <param name="round_tip[0]">
1591                   <bool value="true"/>
1592                 </param>
1593                 <param name="round_tip[1]">
1594                   <bool value="true"/>
1595                 </param>
1596                 <param name="loopyness">
1597                   <real value="1.0000000000"/>
1598                 </param>
1599                 <param name="homogeneous_width">
1600                   <bool value="true"/>
1601                 </param>
1602               </layer>
1603             </canvas>
1604           </param>
1605           <param name="zoom">
1606             <real value="0.0000000000"/>
1607           </param>
1608           <param name="time_offset">
1609             <time value="0s"/>
1610           </param>
1611           <param name="children_lock">
1612             <bool value="false"/>
1613           </param>
1614           <param name="focus">
1615             <vector>
1616               <x>0.0000000000</x>
1617               <y>0.0000000000</y>
1618             </vector>
1619           </param>
1620         </layer>
1621       </canvas>
1622     </param>
1623     <param name="zoom">
1624       <real value="0.0000000000"/>
1625     </param>
1626     <param name="time_offset">
1627       <time value="0s"/>
1628     </param>
1629     <param name="children_lock">
1630       <bool value="false"/>
1631     </param>
1632     <param name="focus">
1633       <vector>
1634         <x>0.0000000000</x>
1635         <y>0.0000000000</y>
1636       </vector>
1637     </param>
1638   </layer>
1639   <layer type="zoom" active="true" version="0.1">
1640     <param name="amount">
1641       <real value="-1.2000000000"/>
1642     </param>
1643     <param name="center">
1644       <vector>
1645         <x>0.0000000000</x>
1646         <y>0.0000000000</y>
1647       </vector>
1648     </param>
1649   </layer>
1650 </canvas>