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[synfig.git] / synfig-studio / images / layer_geometry_rectangle_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Rectangle Icon</name>
4   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
12     <param name="z_depth">
13       <real value="0.0000000000"/>
14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="origin">
22       <vector>
23         <x>0.0000000000</x>
24         <y>-0.0507061891</y>
25       </vector>
26     </param>
27     <param name="canvas">
28       <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
29         <layer type="linear_gradient" active="true" version="0.0">
30           <param name="z_depth">
31             <real value="0.0000000000"/>
32           </param>
33           <param name="amount">
34             <real value="1.0000000000"/>
35           </param>
36           <param name="blend_method">
37             <integer value="0"/>
38           </param>
39           <param name="p1">
40             <vector>
41               <x>-0.6323263645</x>
42               <y>7.7884917259</y>
43             </vector>
44           </param>
45           <param name="p2">
46             <vector>
47               <x>-0.3517891169</x>
48               <y>-2.5961844921</y>
49             </vector>
50           </param>
51           <param name="gradient">
52             <gradient>
53               <color pos="0.000000">
54                 <r>0.064115</r>
55                 <g>0.064115</g>
56                 <b>0.064115</b>
57                 <a>1.000000</a>
58               </color>
59               <color pos="1.000000">
60                 <r>1.000000</r>
61                 <g>1.000000</g>
62                 <b>1.000000</b>
63                 <a>0.000000</a>
64               </color>
65             </gradient>
66           </param>
67           <param name="loop">
68             <bool value="false"/>
69           </param>
70           <param name="zigzag">
71             <bool value="false"/>
72           </param>
73         </layer>
74         <layer type="warp" active="true" version="0.1">
75           <param name="src_tl">
76             <vector>
77               <x>-2.6927909851</x>
78               <y>2.8879861832</y>
79             </vector>
80           </param>
81           <param name="src_br">
82             <vector>
83               <x>2.6927909851</x>
84               <y>-2.3365437984</y>
85             </vector>
86           </param>
87           <param name="dest_tl">
88             <vector>
89               <x>-2.7481141090</x>
90               <y>-2.5207901001</y>
91             </vector>
92           </param>
93           <param name="dest_tr">
94             <vector>
95               <x>2.7473614216</x>
96               <y>-2.5212490559</y>
97             </vector>
98           </param>
99           <param name="dest_br">
100             <vector>
101               <x>3.2120192051</x>
102               <y>-3.1153881550</y>
103             </vector>
104           </param>
105           <param name="dest_bl">
106             <vector>
107               <x>-2.2972397804</x>
108               <y>-3.1153917313</y>
109             </vector>
110           </param>
111           <param name="clip">
112             <bool value="true"/>
113           </param>
114           <param name="horizon">
115             <real value="2.0000000000"/>
116           </param>
117         </layer>
118       </canvas>
119     </param>
120     <param name="zoom">
121       <real value="0.0000000000"/>
122     </param>
123     <param name="time_offset">
124       <time value="0s"/>
125     </param>
126     <param name="children_lock">
127       <bool value="false"/>
128     </param>
129     <param name="focus">
130       <vector>
131         <x>0.0000000000</x>
132         <y>0.0000000000</y>
133       </vector>
134     </param>
135   </layer>
136   <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
137     <param name="z_depth">
138       <real value="0.0000000000"/>
139     </param>
140     <param name="amount">
141       <real value="1.0000000000"/>
142     </param>
143     <param name="blend_method">
144       <integer value="0"/>
145     </param>
146     <param name="origin">
147       <vector>
148         <x>0.0000000000</x>
149         <y>0.2596159875</y>
150       </vector>
151     </param>
152     <param name="canvas">
153       <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
154         <layer type="rectangle" active="true" version="0.2" desc="Rectangle White">
155           <param name="z_depth">
156             <real value="0.0000000000"/>
157           </param>
158           <param name="amount">
159             <real value="1.0000000000"/>
160           </param>
161           <param name="blend_method">
162             <integer value="0"/>
163           </param>
164           <param name="color">
165             <color>
166               <r>1.000000</r>
167               <g>1.000000</g>
168               <b>1.000000</b>
169               <a>1.000000</a>
170             </color>
171           </param>
172           <param name="point1">
173             <vector>
174               <x>-2.7475929260</x>
175               <y>2.6462929249</y>
176             </vector>
177           </param>
178           <param name="point2">
179             <vector>
180               <x>2.7471959591</x>
181               <y>-2.8485701084</y>
182             </vector>
183           </param>
184           <param name="expand">
185             <real value="0.0000000000"/>
186           </param>
187           <param name="invert">
188             <bool value="false"/>
189           </param>
190         </layer>
191         <layer type="outline" active="true" version="0.2" desc="Outline">
192           <param name="z_depth">
193             <real value="0.0000000000"/>
194           </param>
195           <param name="amount">
196             <real value="1.0000000000"/>
197           </param>
198           <param name="blend_method">
199             <integer value="0"/>
200           </param>
201           <param name="color">
202             <color>
203               <r>0.000000</r>
204               <g>0.000000</g>
205               <b>0.000000</b>
206               <a>1.000000</a>
207             </color>
208           </param>
209           <param name="origin">
210             <vector>
211               <x>0.0000000000</x>
212               <y>-0.1014123783</y>
213             </vector>
214           </param>
215           <param name="invert">
216             <bool value="false"/>
217           </param>
218           <param name="antialias">
219             <bool value="true"/>
220           </param>
221           <param name="feather">
222             <real value="0.0000000000"/>
223           </param>
224           <param name="blurtype">
225             <integer value="1"/>
226           </param>
227           <param name="winding_style">
228             <integer value="0"/>
229           </param>
230           <param name="bline">
231             <bline type="bline_point" loop="true">
232               <entry>
233                 <composite type="bline_point">
234                   <point>
235                     <vector>
236                       <x>-2.5961599350</x>
237                       <y>-2.5961599350</y>
238                     </vector>
239                   </point>
240                   <width>
241                     <real value="1.0000000000"/>
242                   </width>
243                   <origin>
244                     <real value="0.5000000000"/>
245                   </origin>
246                   <split>
247                     <bool value="true"/>
248                   </split>
249                   <t1>
250                     <radial_composite type="vector">
251                       <radius>
252                         <real value="0.0000000000"/>
253                       </radius>
254                       <theta>
255                         <angle value="-90.000000"/>
256                       </theta>
257                     </radial_composite>
258                   </t1>
259                   <t2>
260                     <radial_composite type="vector">
261                       <radius>
262                         <real value="0.0000000000"/>
263                       </radius>
264                       <theta>
265                         <angle value="0.000000"/>
266                       </theta>
267                     </radial_composite>
268                   </t2>
269                 </composite>
270               </entry>
271               <entry>
272                 <composite type="bline_point">
273                   <point>
274                     <vector>
275                       <x>2.5961599350</x>
276                       <y>-2.5961599350</y>
277                     </vector>
278                   </point>
279                   <width>
280                     <real value="1.0000000000"/>
281                   </width>
282                   <origin>
283                     <real value="0.5000000000"/>
284                   </origin>
285                   <split>
286                     <bool value="true"/>
287                   </split>
288                   <t1>
289                     <radial_composite type="vector">
290                       <radius>
291                         <real value="0.0000000000"/>
292                       </radius>
293                       <theta>
294                         <angle value="0.000000"/>
295                       </theta>
296                     </radial_composite>
297                   </t1>
298                   <t2>
299                     <radial_composite type="vector">
300                       <radius>
301                         <real value="0.0000000000"/>
302                       </radius>
303                       <theta>
304                         <angle value="-270.000000"/>
305                       </theta>
306                     </radial_composite>
307                   </t2>
308                 </composite>
309               </entry>
310               <entry>
311                 <composite type="bline_point">
312                   <point>
313                     <vector>
314                       <x>2.5961599350</x>
315                       <y>2.5961599350</y>
316                     </vector>
317                   </point>
318                   <width>
319                     <real value="1.0000000000"/>
320                   </width>
321                   <origin>
322                     <real value="0.5000000000"/>
323                   </origin>
324                   <split>
325                     <bool value="true"/>
326                   </split>
327                   <t1>
328                     <radial_composite type="vector">
329                       <radius>
330                         <real value="0.0000000000"/>
331                       </radius>
332                       <theta>
333                         <angle value="90.000000"/>
334                       </theta>
335                     </radial_composite>
336                   </t1>
337                   <t2>
338                     <radial_composite type="vector">
339                       <radius>
340                         <real value="0.0000000000"/>
341                       </radius>
342                       <theta>
343                         <angle value="180.000000"/>
344                       </theta>
345                     </radial_composite>
346                   </t2>
347                 </composite>
348               </entry>
349               <entry>
350                 <composite type="bline_point">
351                   <point>
352                     <vector>
353                       <x>-2.5961599350</x>
354                       <y>2.5961599350</y>
355                     </vector>
356                   </point>
357                   <width>
358                     <real value="1.0000000000"/>
359                   </width>
360                   <origin>
361                     <real value="0.5000000000"/>
362                   </origin>
363                   <split>
364                     <bool value="true"/>
365                   </split>
366                   <t1>
367                     <radial_composite type="vector">
368                       <radius>
369                         <real value="0.0000000000"/>
370                       </radius>
371                       <theta>
372                         <angle value="-180.000000"/>
373                       </theta>
374                     </radial_composite>
375                   </t1>
376                   <t2>
377                     <radial_composite type="vector">
378                       <radius>
379                         <real value="0.0000000000"/>
380                       </radius>
381                       <theta>
382                         <angle value="-90.000000"/>
383                       </theta>
384                     </radial_composite>
385                   </t2>
386                 </composite>
387               </entry>
388             </bline>
389           </param>
390           <param name="width">
391             <real value="0.3042371402"/>
392           </param>
393           <param name="expand">
394             <real value="0.0000000000"/>
395           </param>
396           <param name="sharp_cusps">
397             <bool value="true"/>
398           </param>
399           <param name="round_tip[0]">
400             <bool value="true"/>
401           </param>
402           <param name="round_tip[1]">
403             <bool value="true"/>
404           </param>
405           <param name="loopyness">
406             <real value="1.0000000000"/>
407           </param>
408           <param name="homogeneous_width">
409             <bool value="true"/>
410           </param>
411         </layer>
412       </canvas>
413     </param>
414     <param name="zoom">
415       <real value="0.0000000000"/>
416     </param>
417     <param name="time_offset">
418       <time value="0s"/>
419     </param>
420     <param name="children_lock">
421       <bool value="false"/>
422     </param>
423     <param name="focus">
424       <vector>
425         <x>0.0000000000</x>
426         <y>0.0000000000</y>
427       </vector>
428     </param>
429   </layer>
430   <layer type="zoom" active="true" version="0.1">
431     <param name="amount">
432       <real value="-1.2000000000"/>
433     </param>
434     <param name="center">
435       <vector>
436         <x>0.0000000000</x>
437         <y>0.0000000000</y>
438       </vector>
439     </param>
440   </layer>
441 </canvas>