Use 128x128 default sizes for source icons.
[synfig.git] / synfig-studio / images / layer_geometry_region_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Region Icon</name>
4   <meta name="grid_show" content="0"/>
5   <meta name="grid_size" content="0.250000 0.250000"/>
6   <meta name="grid_snap" content="1"/>
7   <meta name="guide_show" content="1"/>
8   <meta name="guide_snap" content="0"/>
9   <meta name="onion_skin" content="0"/>
10   <defs>
11     <color id="outline">
12       <r>0.097626</r>
13       <g>0.016710</g>
14       <b>0.000000</b>
15       <a>1.000000</a>
16     </color>
17     <canvas id="Layer" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
18       <layer type="polygon" active="true" version="0.1">
19         <param name="z_depth">
20           <real value="0.0000000000"/>
21         </param>
22         <param name="amount">
23           <real value="0.5000000000"/>
24         </param>
25         <param name="blend_method">
26           <integer value="0"/>
27         </param>
28         <param name="color">
29           <color>
30             <r>0.000000</r>
31             <g>0.000000</g>
32             <b>0.000000</b>
33             <a>1.000000</a>
34           </color>
35         </param>
36         <param name="origin">
37           <vector>
38             <x>0.1000000015</x>
39             <y>-0.1000000015</y>
40           </vector>
41         </param>
42         <param name="invert">
43           <bool value="false"/>
44         </param>
45         <param name="antialias">
46           <bool value="true"/>
47         </param>
48         <param name="feather">
49           <real value="0.0000000000"/>
50         </param>
51         <param name="blurtype">
52           <integer value="1"/>
53         </param>
54         <param name="winding_style">
55           <integer value="0"/>
56         </param>
57         <param name="vector_list">
58           <dynamic_list type="vector">
59             <entry>
60               <vector>
61                 <x>-0.8000000119</x>
62                 <y>0.8000000119</y>
63               </vector>
64             </entry>
65             <entry>
66               <vector>
67                 <x>-0.8000000119</x>
68                 <y>-0.2000000030</y>
69               </vector>
70             </entry>
71             <entry>
72               <vector>
73                 <x>0.2000000030</x>
74                 <y>-0.2000000030</y>
75               </vector>
76             </entry>
77             <entry>
78               <vector>
79                 <x>0.2000000030</x>
80                 <y>0.8000000119</y>
81               </vector>
82             </entry>
83           </dynamic_list>
84         </param>
85       </layer>
86       <layer type="blur" active="true" version="0.2">
87         <param name="z_depth">
88           <real value="0.0000000000"/>
89         </param>
90         <param name="amount">
91           <real value="1.0000000000"/>
92         </param>
93         <param name="blend_method">
94           <integer value="1"/>
95         </param>
96         <param name="size">
97           <vector>
98             <x>0.2000000030</x>
99             <y>0.2000000030</y>
100           </vector>
101         </param>
102         <param name="type">
103           <integer value="1"/>
104         </param>
105       </layer>
106       <layer type="polygon" active="true" version="0.1">
107         <param name="z_depth">
108           <real value="0.0000000000"/>
109         </param>
110         <param name="amount">
111           <real value="1.0000000000"/>
112         </param>
113         <param name="blend_method">
114           <integer value="0"/>
115         </param>
116         <param name="color">
117           <color>
118             <r>0.000000</r>
119             <g>0.000000</g>
120             <b>0.000000</b>
121             <a>1.000000</a>
122           </color>
123         </param>
124         <param name="origin">
125           <vector>
126             <x>0.0000000000</x>
127             <y>0.0000000000</y>
128           </vector>
129         </param>
130         <param name="invert">
131           <bool value="false"/>
132         </param>
133         <param name="antialias">
134           <bool value="true"/>
135         </param>
136         <param name="feather">
137           <real value="0.0000000000"/>
138         </param>
139         <param name="blurtype">
140           <integer value="1"/>
141         </param>
142         <param name="winding_style">
143           <integer value="0"/>
144         </param>
145         <param name="vector_list">
146           <dynamic_list type="vector">
147             <entry>
148               <vector>
149                 <x>-0.8000000119</x>
150                 <y>0.8000000119</y>
151               </vector>
152             </entry>
153             <entry>
154               <vector>
155                 <x>-0.8000000119</x>
156                 <y>-0.2000000030</y>
157               </vector>
158             </entry>
159             <entry>
160               <vector>
161                 <x>0.2000000030</x>
162                 <y>-0.2000000030</y>
163               </vector>
164             </entry>
165             <entry>
166               <vector>
167                 <x>0.2000000030</x>
168                 <y>0.8000000119</y>
169               </vector>
170             </entry>
171           </dynamic_list>
172         </param>
173       </layer>
174       <layer type="polygon" active="true" version="0.1">
175         <param name="z_depth">
176           <real value="0.0000000000"/>
177         </param>
178         <param name="amount">
179           <real value="1.0000000000"/>
180         </param>
181         <param name="blend_method">
182           <integer value="0"/>
183         </param>
184         <param name="color">
185           <color>
186             <r>1.000000</r>
187             <g>0.900000</g>
188             <b>0.600000</b>
189             <a>1.000000</a>
190           </color>
191         </param>
192         <param name="origin">
193           <vector>
194             <x>0.0000000000</x>
195             <y>0.0000000000</y>
196           </vector>
197         </param>
198         <param name="invert">
199           <bool value="false"/>
200         </param>
201         <param name="antialias">
202           <bool value="true"/>
203         </param>
204         <param name="feather">
205           <real value="0.0000000000"/>
206         </param>
207         <param name="blurtype">
208           <integer value="1"/>
209         </param>
210         <param name="winding_style">
211           <integer value="0"/>
212         </param>
213         <param name="vector_list">
214           <dynamic_list type="vector">
215             <entry>
216               <vector>
217                 <x>-0.6999999881</x>
218                 <y>0.6999999881</y>
219               </vector>
220             </entry>
221             <entry>
222               <vector>
223                 <x>-0.6999999881</x>
224                 <y>-0.1000000015</y>
225               </vector>
226             </entry>
227             <entry>
228               <vector>
229                 <x>0.1000000015</x>
230                 <y>-0.1000000015</y>
231               </vector>
232             </entry>
233             <entry>
234               <vector>
235                 <x>0.1000000015</x>
236                 <y>0.6999999881</y>
237               </vector>
238             </entry>
239           </dynamic_list>
240         </param>
241       </layer>
242     </canvas>
243   </defs>
244   <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
245     <param name="z_depth">
246       <real value="0.0000000000"/>
247     </param>
248     <param name="amount">
249       <real value="1.0000000000"/>
250     </param>
251     <param name="blend_method">
252       <integer value="0"/>
253     </param>
254     <param name="origin">
255       <vector>
256         <x>0.0000000000</x>
257         <y>0.0000000000</y>
258       </vector>
259     </param>
260     <param name="canvas">
261       <canvas width="24" height="24" xres="2952.755900" yres="2952.755900">
262         <layer type="radial_gradient" active="true" version="0.1">
263           <param name="z_depth">
264             <real value="0.0000000000"/>
265           </param>
266           <param name="amount">
267             <real value="1.0000000000"/>
268           </param>
269           <param name="blend_method">
270             <integer value="0"/>
271           </param>
272           <param name="gradient">
273             <gradient>
274               <color pos="0.021505">
275                 <r>0.036113</r>
276                 <g>0.036189</g>
277                 <b>0.036189</b>
278                 <a>0.253012</a>
279               </color>
280               <color pos="0.564516">
281                 <r>0.012815</r>
282                 <g>0.012910</g>
283                 <b>0.012910</b>
284                 <a>0.144578</a>
285               </color>
286               <color pos="1.000000">
287                 <r>1.000000</r>
288                 <g>1.000000</g>
289                 <b>1.000000</b>
290                 <a>0.000000</a>
291               </color>
292             </gradient>
293           </param>
294           <param name="center">
295             <vector>
296               <x>0.0127454400</x>
297               <y>-0.9645608664</y>
298             </vector>
299           </param>
300           <param name="radius">
301             <real value="1.0469853812"/>
302           </param>
303           <param name="loop">
304             <bool value="false"/>
305           </param>
306           <param name="zigzag">
307             <bool value="false"/>
308           </param>
309         </layer>
310         <layer type="stretch" active="true" version="0.1">
311           <param name="amount">
312             <vector>
313               <x>0.7031250000</x>
314               <y>0.1041666642</y>
315             </vector>
316           </param>
317           <param name="center">
318             <vector>
319               <x>-0.6145833135</x>
320               <y>-0.8020833135</y>
321             </vector>
322           </param>
323         </layer>
324       </canvas>
325     </param>
326     <param name="zoom">
327       <real value="0.0000000000"/>
328     </param>
329     <param name="time_offset">
330       <time value="0s"/>
331     </param>
332     <param name="children_lock">
333       <bool value="false"/>
334     </param>
335     <param name="focus">
336       <vector>
337         <x>0.0000000000</x>
338         <y>0.0000000000</y>
339       </vector>
340     </param>
341   </layer>
342   <layer type="PasteCanvas" active="true" version="0.1" desc="region">
343     <param name="z_depth">
344       <real value="0.0000000000"/>
345     </param>
346     <param name="amount">
347       <real value="1.0000000000"/>
348     </param>
349     <param name="blend_method">
350       <integer value="0"/>
351     </param>
352     <param name="origin">
353       <vector>
354         <x>0.0000000000</x>
355         <y>0.0000000000</y>
356       </vector>
357     </param>
358     <param name="canvas">
359       <canvas width="24" height="24">
360         <layer type="PasteCanvas" active="true" version="0.1">
361           <param name="z_depth">
362             <real value="0.0000000000"/>
363           </param>
364           <param name="amount">
365             <real value="1.0000000000"/>
366           </param>
367           <param name="blend_method">
368             <integer value="0"/>
369           </param>
370           <param name="origin">
371             <vector>
372               <x>0.0000000000</x>
373               <y>0.0000000000</y>
374             </vector>
375           </param>
376           <param name="canvas">
377             <canvas>
378               <layer type="region" active="true" version="0.1" desc="NewBLine097&#x533A;&#x57DF;">
379                 <param name="z_depth">
380                   <real value="0.0000000000"/>
381                 </param>
382                 <param name="amount">
383                   <real value="1.0000000000"/>
384                 </param>
385                 <param name="blend_method">
386                   <integer value="0"/>
387                 </param>
388                 <param name="color">
389                   <color>
390                     <r>0.425905</r>
391                     <g>0.215764</g>
392                     <b>0.399293</b>
393                     <a>1.000000</a>
394                   </color>
395                 </param>
396                 <param name="origin">
397                   <vector>
398                     <x>0.0000000000</x>
399                     <y>0.0000000000</y>
400                   </vector>
401                 </param>
402                 <param name="invert">
403                   <bool value="false"/>
404                 </param>
405                 <param name="antialias">
406                   <bool value="true"/>
407                 </param>
408                 <param name="feather">
409                   <real value="0.0000000000"/>
410                 </param>
411                 <param name="blurtype">
412                   <integer value="1"/>
413                 </param>
414                 <param name="winding_style">
415                   <integer value="0"/>
416                 </param>
417                 <param name="bline">
418                   <bline type="bline_point" loop="true" guid="95219DD2C910C58D1E7FDB1C00F38A7B">
419                     <entry>
420                       <composite type="bline_point">
421                         <point>
422                           <vector>
423                             <x>-0.2887118757</x>
424                             <y>0.9237817526</y>
425                           </vector>
426                         </point>
427                         <width>
428                           <real value="1.0000000000"/>
429                         </width>
430                         <origin>
431                           <real value="0.5000000000"/>
432                         </origin>
433                         <split>
434                           <bool value="true"/>
435                         </split>
436                         <t1>
437                           <vector>
438                             <x>-0.1434938908</x>
439                             <y>0.0935339779</y>
440                           </vector>
441                         </t1>
442                         <t2>
443                           <radial_composite type="vector">
444                             <radius>
445                               <real value="0.0740570854"/>
446                             </radius>
447                             <theta>
448                               <angle value="226.816406"/>
449                             </theta>
450                           </radial_composite>
451                         </t2>
452                       </composite>
453                     </entry>
454                     <entry>
455                       <composite type="bline_point">
456                         <point>
457                           <vector>
458                             <x>-0.7443698645</x>
459                             <y>-0.5986970663</y>
460                           </vector>
461                         </point>
462                         <width>
463                           <real value="1.0000000000"/>
464                         </width>
465                         <origin>
466                           <real value="0.5000000000"/>
467                         </origin>
468                         <split>
469                           <bool value="false"/>
470                         </split>
471                         <t1>
472                           <radial_composite type="vector">
473                             <radius>
474                               <real value="2.2024313238"/>
475                             </radius>
476                             <theta>
477                               <angle value="-34.173679"/>
478                             </theta>
479                           </radial_composite>
480                         </t1>
481                         <t2>
482                           <radial_composite type="vector">
483                             <radius>
484                               <real value="2.0127133392"/>
485                             </radius>
486                             <theta>
487                               <angle value="-37.926464"/>
488                             </theta>
489                           </radial_composite>
490                         </t2>
491                       </composite>
492                     </entry>
493                     <entry>
494                       <composite type="bline_point">
495                         <point>
496                           <vector>
497                             <x>0.9128090739</x>
498                             <y>0.1671222597</y>
499                           </vector>
500                         </point>
501                         <width>
502                           <real value="1.0000000000"/>
503                         </width>
504                         <origin>
505                           <real value="0.5000000000"/>
506                         </origin>
507                         <split>
508                           <bool value="true"/>
509                         </split>
510                         <t1>
511                           <radial_composite type="vector">
512                             <radius>
513                               <real value="0.3003279038"/>
514                             </radius>
515                             <theta>
516                               <angle value="48.268982"/>
517                             </theta>
518                           </radial_composite>
519                         </t1>
520                         <t2>
521                           <radial_composite type="vector">
522                             <radius>
523                               <real value="0.1546408780"/>
524                             </radius>
525                             <theta>
526                               <angle value="146.333191"/>
527                             </theta>
528                           </radial_composite>
529                         </t2>
530                       </composite>
531                     </entry>
532                   </bline>
533                 </param>
534               </layer>
535               <layer type="radial_gradient" active="true" version="0.1">
536                 <param name="z_depth">
537                   <real value="0.0000000000"/>
538                 </param>
539                 <param name="amount">
540                   <real value="1.0000000000"/>
541                 </param>
542                 <param name="blend_method">
543                   <integer value="13"/>
544                 </param>
545                 <param name="gradient">
546                   <gradient>
547                     <color pos="0.000000">
548                       <r>0.170138</r>
549                       <g>0.353741</g>
550                       <b>0.632043</b>
551                       <a>1.000000</a>
552                     </color>
553                     <color pos="1.000000">
554                       <r>0.030257</r>
555                       <g>0.130352</g>
556                       <b>0.378676</b>
557                       <a>1.000000</a>
558                     </color>
559                   </gradient>
560                 </param>
561                 <param name="center">
562                   <vector>
563                     <x>-1.0000000000</x>
564                     <y>1.0000000000</y>
565                   </vector>
566                 </param>
567                 <param name="radius">
568                   <real value="2.8284271247"/>
569                 </param>
570                 <param name="loop">
571                   <bool value="false"/>
572                 </param>
573                 <param name="zigzag">
574                   <bool value="false"/>
575                 </param>
576               </layer>
577               <layer type="PasteCanvas" active="true" version="0.1">
578                 <param name="z_depth">
579                   <real value="0.0000000000"/>
580                 </param>
581                 <param name="amount">
582                   <real value="1.0000000000"/>
583                 </param>
584                 <param name="blend_method">
585                   <integer value="0"/>
586                 </param>
587                 <param name="origin">
588                   <vector>
589                     <x>0.0000000000</x>
590                     <y>0.0000000000</y>
591                   </vector>
592                 </param>
593                 <param name="canvas">
594                   <canvas>
595                     <layer type="region" active="true" version="0.1" desc="NewBLine097&#x533A;&#x57DF;">
596                       <param name="z_depth">
597                         <real value="0.0000000000"/>
598                       </param>
599                       <param name="amount">
600                         <real value="1.0000000000"/>
601                       </param>
602                       <param name="blend_method">
603                         <integer value="0"/>
604                       </param>
605                       <param name="color">
606                         <color>
607                           <r>0.425905</r>
608                           <g>0.215764</g>
609                           <b>0.399293</b>
610                           <a>1.000000</a>
611                         </color>
612                       </param>
613                       <param name="origin">
614                         <vector guid="3745D4680C89E21436590883D5B118C3">
615                           <x>0.0000000000</x>
616                           <y>0.0000000000</y>
617                         </vector>
618                       </param>
619                       <param name="invert">
620                         <bool value="false"/>
621                       </param>
622                       <param name="antialias">
623                         <bool value="true"/>
624                       </param>
625                       <param name="feather">
626                         <real value="0.0000000000"/>
627                       </param>
628                       <param name="blurtype">
629                         <integer value="1"/>
630                       </param>
631                       <param name="winding_style">
632                         <integer value="0"/>
633                       </param>
634                       <param name="bline">
635                         <bline type="bline_point" loop="true" guid="95219DD2C910C58D1E7FDB1C00F38A7B">
636                           <entry>
637                             <composite type="bline_point">
638                               <point>
639                                 <vector>
640                                   <x>-0.2887118757</x>
641                                   <y>0.9237817526</y>
642                                 </vector>
643                               </point>
644                               <width>
645                                 <real value="1.0000000000"/>
646                               </width>
647                               <origin>
648                                 <real value="0.5000000000"/>
649                               </origin>
650                               <split>
651                                 <bool value="true"/>
652                               </split>
653                               <t1>
654                                 <vector>
655                                   <x>-0.1434938908</x>
656                                   <y>0.0935339779</y>
657                                 </vector>
658                               </t1>
659                               <t2>
660                                 <radial_composite type="vector">
661                                   <radius>
662                                     <real value="0.0740570854"/>
663                                   </radius>
664                                   <theta>
665                                     <angle value="226.816406"/>
666                                   </theta>
667                                 </radial_composite>
668                               </t2>
669                             </composite>
670                           </entry>
671                           <entry>
672                             <composite type="bline_point">
673                               <point>
674                                 <vector>
675                                   <x>-0.7443698645</x>
676                                   <y>-0.5986970663</y>
677                                 </vector>
678                               </point>
679                               <width>
680                                 <real value="1.0000000000"/>
681                               </width>
682                               <origin>
683                                 <real value="0.5000000000"/>
684                               </origin>
685                               <split>
686                                 <bool value="false"/>
687                               </split>
688                               <t1>
689                                 <radial_composite type="vector">
690                                   <radius>
691                                     <real value="2.2024313238"/>
692                                   </radius>
693                                   <theta>
694                                     <angle value="-34.173679"/>
695                                   </theta>
696                                 </radial_composite>
697                               </t1>
698                               <t2>
699                                 <radial_composite type="vector">
700                                   <radius>
701                                     <real value="2.0127133392"/>
702                                   </radius>
703                                   <theta>
704                                     <angle value="-37.926464"/>
705                                   </theta>
706                                 </radial_composite>
707                               </t2>
708                             </composite>
709                           </entry>
710                           <entry>
711                             <composite type="bline_point">
712                               <point>
713                                 <vector>
714                                   <x>0.9128090739</x>
715                                   <y>0.1671222597</y>
716                                 </vector>
717                               </point>
718                               <width>
719                                 <real value="1.0000000000"/>
720                               </width>
721                               <origin>
722                                 <real value="0.5000000000"/>
723                               </origin>
724                               <split>
725                                 <bool value="true"/>
726                               </split>
727                               <t1>
728                                 <radial_composite type="vector">
729                                   <radius>
730                                     <real value="0.3003279038"/>
731                                   </radius>
732                                   <theta>
733                                     <angle value="48.268982"/>
734                                   </theta>
735                                 </radial_composite>
736                               </t1>
737                               <t2>
738                                 <radial_composite type="vector">
739                                   <radius>
740                                     <real value="0.1546408780"/>
741                                   </radius>
742                                   <theta>
743                                     <angle value="146.333191"/>
744                                   </theta>
745                                 </radial_composite>
746                               </t2>
747                             </composite>
748                           </entry>
749                         </bline>
750                       </param>
751                     </layer>
752                     <layer type="outline" active="true" version="0.2" desc="NewBLine097&#x8F6E;&#x5ED3;">
753                       <param name="z_depth">
754                         <real value="0.0000000000"/>
755                       </param>
756                       <param name="amount">
757                         <real value="1.0000000000"/>
758                       </param>
759                       <param name="blend_method">
760                         <integer value="21"/>
761                       </param>
762                       <param name="color">
763                         <color>
764                           <r>0.170138</r>
765                           <g>0.353741</g>
766                           <b>0.632043</b>
767                           <a>1.000000</a>
768                         </color>
769                       </param>
770                       <param name="origin">
771                         <vector>
772                           <x>0.0000000000</x>
773                           <y>0.0000000000</y>
774                         </vector>
775                       </param>
776                       <param name="invert">
777                         <bool value="false"/>
778                       </param>
779                       <param name="antialias">
780                         <bool value="true"/>
781                       </param>
782                       <param name="feather">
783                         <real value="0.0000000000"/>
784                       </param>
785                       <param name="blurtype">
786                         <integer value="1"/>
787                       </param>
788                       <param name="winding_style">
789                         <integer value="0"/>
790                       </param>
791                       <param name="bline">
792                         <bline type="bline_point" loop="true" guid="95219DD2C910C58D1E7FDB1C00F38A7B">
793                           <entry>
794                             <composite type="bline_point">
795                               <point>
796                                 <vector>
797                                   <x>-0.2887118757</x>
798                                   <y>0.9237817526</y>
799                                 </vector>
800                               </point>
801                               <width>
802                                 <real value="1.0000000000"/>
803                               </width>
804                               <origin>
805                                 <real value="0.5000000000"/>
806                               </origin>
807                               <split>
808                                 <bool value="true"/>
809                               </split>
810                               <t1>
811                                 <vector>
812                                   <x>-0.1434938908</x>
813                                   <y>0.0935339779</y>
814                                 </vector>
815                               </t1>
816                               <t2>
817                                 <radial_composite type="vector">
818                                   <radius>
819                                     <real value="0.0740570854"/>
820                                   </radius>
821                                   <theta>
822                                     <angle value="226.816406"/>
823                                   </theta>
824                                 </radial_composite>
825                               </t2>
826                             </composite>
827                           </entry>
828                           <entry>
829                             <composite type="bline_point">
830                               <point>
831                                 <vector>
832                                   <x>-0.7443698645</x>
833                                   <y>-0.5986970663</y>
834                                 </vector>
835                               </point>
836                               <width>
837                                 <real value="1.0000000000"/>
838                               </width>
839                               <origin>
840                                 <real value="0.5000000000"/>
841                               </origin>
842                               <split>
843                                 <bool value="false"/>
844                               </split>
845                               <t1>
846                                 <radial_composite type="vector">
847                                   <radius>
848                                     <real value="2.2024313238"/>
849                                   </radius>
850                                   <theta>
851                                     <angle value="-34.173679"/>
852                                   </theta>
853                                 </radial_composite>
854                               </t1>
855                               <t2>
856                                 <radial_composite type="vector">
857                                   <radius>
858                                     <real value="2.0127133392"/>
859                                   </radius>
860                                   <theta>
861                                     <angle value="-37.926464"/>
862                                   </theta>
863                                 </radial_composite>
864                               </t2>
865                             </composite>
866                           </entry>
867                           <entry>
868                             <composite type="bline_point">
869                               <point>
870                                 <vector>
871                                   <x>0.9128090739</x>
872                                   <y>0.1671222597</y>
873                                 </vector>
874                               </point>
875                               <width>
876                                 <real value="1.0000000000"/>
877                               </width>
878                               <origin>
879                                 <real value="0.5000000000"/>
880                               </origin>
881                               <split>
882                                 <bool value="true"/>
883                               </split>
884                               <t1>
885                                 <radial_composite type="vector">
886                                   <radius>
887                                     <real value="0.3003279038"/>
888                                   </radius>
889                                   <theta>
890                                     <angle value="48.268982"/>
891                                   </theta>
892                                 </radial_composite>
893                               </t1>
894                               <t2>
895                                 <radial_composite type="vector">
896                                   <radius>
897                                     <real value="0.1546408780"/>
898                                   </radius>
899                                   <theta>
900                                     <angle value="146.333191"/>
901                                   </theta>
902                                 </radial_composite>
903                               </t2>
904                             </composite>
905                           </entry>
906                         </bline>
907                       </param>
908                       <param name="width">
909                         <real value="0.2604166662"/>
910                       </param>
911                       <param name="expand">
912                         <real value="0.0000000000"/>
913                       </param>
914                       <param name="sharp_cusps">
915                         <bool value="true"/>
916                       </param>
917                       <param name="round_tip[0]">
918                         <bool value="true"/>
919                       </param>
920                       <param name="round_tip[1]">
921                         <bool value="true"/>
922                       </param>
923                       <param name="loopyness">
924                         <real value="1.0000000000"/>
925                       </param>
926                       <param name="homogeneous_width">
927                         <bool value="true"/>
928                       </param>
929                     </layer>
930                   </canvas>
931                 </param>
932                 <param name="zoom">
933                   <real value="0.0000000000"/>
934                 </param>
935                 <param name="time_offset">
936                   <time value="0s"/>
937                 </param>
938                 <param name="children_lock">
939                   <bool value="false" static="true"/>
940                 </param>
941                 <param name="focus">
942                   <vector>
943                     <x>0.0000000000</x>
944                     <y>0.0000000000</y>
945                   </vector>
946                 </param>
947               </layer>
948             </canvas>
949           </param>
950           <param name="zoom">
951             <real value="0.0000000000"/>
952           </param>
953           <param name="time_offset">
954             <time value="0s"/>
955           </param>
956           <param name="children_lock">
957             <bool value="false" static="true"/>
958           </param>
959           <param name="focus">
960             <vector>
961               <x>0.0000000000</x>
962               <y>0.0000000000</y>
963             </vector>
964           </param>
965         </layer>
966         <layer type="outline" active="true" version="0.2" desc="NewBLine097&#x8F6E;&#x5ED3;">
967           <param name="z_depth">
968             <real value="0.0000000000"/>
969           </param>
970           <param name="amount">
971             <real value="1.0000000000"/>
972           </param>
973           <param name="blend_method">
974             <integer value="0"/>
975           </param>
976           <param name="color">
977             <color>
978               <r>0.010398</r>
979               <g>0.065754</g>
980               <b>0.246800</b>
981               <a>1.000000</a>
982             </color>
983           </param>
984           <param name="origin">
985             <vector guid="3745D4680C89E21436590883D5B118C3">
986               <x>0.0000000000</x>
987               <y>0.0000000000</y>
988             </vector>
989           </param>
990           <param name="invert">
991             <bool value="false"/>
992           </param>
993           <param name="antialias">
994             <bool value="true"/>
995           </param>
996           <param name="feather">
997             <real value="0.0000000000"/>
998           </param>
999           <param name="blurtype">
1000             <integer value="1"/>
1001           </param>
1002           <param name="winding_style">
1003             <integer value="0"/>
1004           </param>
1005           <param name="bline">
1006             <bline type="bline_point" loop="true" guid="95219DD2C910C58D1E7FDB1C00F38A7B">
1007               <entry>
1008                 <composite type="bline_point">
1009                   <point>
1010                     <vector>
1011                       <x>-0.2887118757</x>
1012                       <y>0.9237817526</y>
1013                     </vector>
1014                   </point>
1015                   <width>
1016                     <real value="1.0000000000"/>
1017                   </width>
1018                   <origin>
1019                     <real value="0.5000000000"/>
1020                   </origin>
1021                   <split>
1022                     <bool value="true"/>
1023                   </split>
1024                   <t1>
1025                     <vector>
1026                       <x>-0.1434938908</x>
1027                       <y>0.0935339779</y>
1028                     </vector>
1029                   </t1>
1030                   <t2>
1031                     <radial_composite type="vector">
1032                       <radius>
1033                         <real value="0.0740570854"/>
1034                       </radius>
1035                       <theta>
1036                         <angle value="226.816406"/>
1037                       </theta>
1038                     </radial_composite>
1039                   </t2>
1040                 </composite>
1041               </entry>
1042               <entry>
1043                 <composite type="bline_point">
1044                   <point>
1045                     <vector>
1046                       <x>-0.7443698645</x>
1047                       <y>-0.5986970663</y>
1048                     </vector>
1049                   </point>
1050                   <width>
1051                     <real value="1.0000000000"/>
1052                   </width>
1053                   <origin>
1054                     <real value="0.5000000000"/>
1055                   </origin>
1056                   <split>
1057                     <bool value="false"/>
1058                   </split>
1059                   <t1>
1060                     <radial_composite type="vector">
1061                       <radius>
1062                         <real value="2.2024313238"/>
1063                       </radius>
1064                       <theta>
1065                         <angle value="-34.173679"/>
1066                       </theta>
1067                     </radial_composite>
1068                   </t1>
1069                   <t2>
1070                     <radial_composite type="vector">
1071                       <radius>
1072                         <real value="2.0127133392"/>
1073                       </radius>
1074                       <theta>
1075                         <angle value="-37.926464"/>
1076                       </theta>
1077                     </radial_composite>
1078                   </t2>
1079                 </composite>
1080               </entry>
1081               <entry>
1082                 <composite type="bline_point">
1083                   <point>
1084                     <vector>
1085                       <x>0.9128090739</x>
1086                       <y>0.1671222597</y>
1087                     </vector>
1088                   </point>
1089                   <width>
1090                     <real value="1.0000000000"/>
1091                   </width>
1092                   <origin>
1093                     <real value="0.5000000000"/>
1094                   </origin>
1095                   <split>
1096                     <bool value="true"/>
1097                   </split>
1098                   <t1>
1099                     <radial_composite type="vector">
1100                       <radius>
1101                         <real value="0.3003279038"/>
1102                       </radius>
1103                       <theta>
1104                         <angle value="48.268982"/>
1105                       </theta>
1106                     </radial_composite>
1107                   </t1>
1108                   <t2>
1109                     <radial_composite type="vector">
1110                       <radius>
1111                         <real value="0.1546408780"/>
1112                       </radius>
1113                       <theta>
1114                         <angle value="146.333191"/>
1115                       </theta>
1116                     </radial_composite>
1117                   </t2>
1118                 </composite>
1119               </entry>
1120             </bline>
1121           </param>
1122           <param name="width">
1123             <real value="0.0874999986"/>
1124           </param>
1125           <param name="expand">
1126             <real value="0.0000000000"/>
1127           </param>
1128           <param name="sharp_cusps">
1129             <bool value="true"/>
1130           </param>
1131           <param name="round_tip[0]">
1132             <bool value="true"/>
1133           </param>
1134           <param name="round_tip[1]">
1135             <bool value="true"/>
1136           </param>
1137           <param name="loopyness">
1138             <real value="1.0000000000"/>
1139           </param>
1140           <param name="homogeneous_width">
1141             <bool value="true"/>
1142           </param>
1143         </layer>
1144       </canvas>
1145     </param>
1146     <param name="zoom">
1147       <real value="0.0000000000"/>
1148     </param>
1149     <param name="time_offset">
1150       <time value="0s"/>
1151     </param>
1152     <param name="children_lock">
1153       <bool value="false" static="true"/>
1154     </param>
1155     <param name="focus">
1156       <vector>
1157         <x>0.0000000000</x>
1158         <y>0.0000000000</y>
1159       </vector>
1160     </param>
1161   </layer>
1162 </canvas>