b7f7323ce0c53a74cbc5f00a6b488c5890033b7f
[synfig.git] / synfig-studio / images / layer_gradient_curve_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Curve Gradient Icon</name>
4   <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="linear_gradient" active="true" version="0.0">
12     <param name="z_depth">
13       <real value="0.0000000000"/>
14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="p1">
22       <vector>
23         <x>-0.6717824340</x>
24         <y>8.4043684006</y>
25       </vector>
26     </param>
27     <param name="p2">
28       <vector>
29         <x>-0.4427109957</x>
30         <y>-1.6098945141</y>
31       </vector>
32     </param>
33     <param name="gradient">
34       <gradient>
35         <color pos="0.000000">
36           <r>0.064115</r>
37           <g>0.064115</g>
38           <b>0.064115</b>
39           <a>1.000000</a>
40         </color>
41         <color pos="1.000000">
42           <r>1.000000</r>
43           <g>1.000000</g>
44           <b>1.000000</b>
45           <a>0.000000</a>
46         </color>
47       </gradient>
48     </param>
49     <param name="loop">
50       <bool value="false"/>
51     </param>
52     <param name="zigzag">
53       <bool value="false"/>
54     </param>
55   </layer>
56   <layer type="warp" active="true" version="0.1">
57     <param name="src_tl">
58       <vector>
59         <x>-1.8803261518</x>
60         <y>2.0255250931</y>
61       </vector>
62     </param>
63     <param name="src_br">
64       <vector>
65         <x>1.9384056330</x>
66         <y>-1.9093658924</y>
67       </vector>
68     </param>
69     <param name="dest_tl">
70       <vector>
71         <x>-2.3365411758</x>
72         <y>-2.3365411758</y>
73       </vector>
74     </param>
75     <param name="dest_tr">
76       <vector>
77         <x>2.3365411758</x>
78         <y>-2.3365411758</y>
79       </vector>
80     </param>
81     <param name="dest_br">
82       <vector>
83         <x>3.1153881550</x>
84         <y>-3.1153881550</y>
85       </vector>
86     </param>
87     <param name="dest_bl">
88       <vector>
89         <x>-1.5576940775</x>
90         <y>-3.1153881550</y>
91       </vector>
92     </param>
93     <param name="clip">
94       <bool value="true"/>
95     </param>
96     <param name="horizon">
97       <real value="2.0000000000"/>
98     </param>
99   </layer>
100   <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
101     <param name="z_depth">
102       <real value="0.0000000000"/>
103     </param>
104     <param name="amount">
105       <real value="1.0000000000"/>
106     </param>
107     <param name="blend_method">
108       <integer value="0"/>
109     </param>
110     <param name="color">
111       <color>
112         <r>0.000000</r>
113         <g>0.000000</g>
114         <b>0.000000</b>
115         <a>1.000000</a>
116       </color>
117     </param>
118     <param name="point1">
119       <vector>
120         <x>-2.3365411758</x>
121         <y>-2.3365411758</y>
122       </vector>
123     </param>
124     <param name="point2">
125       <vector>
126         <x>2.3365411758</x>
127         <y>2.3365411758</y>
128       </vector>
129     </param>
130     <param name="expand">
131       <real value="0.0000000000"/>
132     </param>
133     <param name="invert">
134       <bool value="false"/>
135     </param>
136   </layer>
137   <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
138     <param name="z_depth">
139       <real value="0.0000000000"/>
140     </param>
141     <param name="amount">
142       <real value="1.0000000000"/>
143     </param>
144     <param name="blend_method">
145       <integer value="0"/>
146     </param>
147     <param name="color">
148       <color>
149         <r>1.000000</r>
150         <g>1.000000</g>
151         <b>1.000000</b>
152         <a>1.000000</a>
153       </color>
154     </param>
155     <param name="point1">
156       <vector>
157         <x>-2.0769255161</x>
158         <y>-2.0769255161</y>
159       </vector>
160     </param>
161     <param name="point2">
162       <vector>
163         <x>2.0769255161</x>
164         <y>2.0769255161</y>
165       </vector>
166     </param>
167     <param name="expand">
168       <real value="0.0000000000"/>
169     </param>
170     <param name="invert">
171       <bool value="false"/>
172     </param>
173   </layer>
174   <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
175     <param name="z_depth">
176       <real value="0.0000000000"/>
177     </param>
178     <param name="amount">
179       <real value="1.0000000000"/>
180     </param>
181     <param name="blend_method">
182       <integer value="0"/>
183     </param>
184     <param name="origin">
185       <vector>
186         <x>0.0000000000</x>
187         <y>0.0000000000</y>
188       </vector>
189     </param>
190     <param name="canvas">
191       <canvas>
192         <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
193           <param name="z_depth">
194             <real value="0.0000000000"/>
195           </param>
196           <param name="amount">
197             <real value="1.0000000000"/>
198           </param>
199           <param name="blend_method">
200             <integer value="0"/>
201           </param>
202           <param name="color">
203             <color>
204               <r>1.000000</r>
205               <g>1.000000</g>
206               <b>1.000000</b>
207               <a>1.000000</a>
208             </color>
209           </param>
210           <param name="point1">
211             <vector>
212               <x>-1.8173098564</x>
213               <y>-1.8173098564</y>
214             </vector>
215           </param>
216           <param name="point2">
217             <vector>
218               <x>1.8173098564</x>
219               <y>1.8173098564</y>
220             </vector>
221           </param>
222           <param name="expand">
223             <real value="0.0000000000"/>
224           </param>
225           <param name="invert">
226             <bool value="false"/>
227           </param>
228         </layer>
229         <layer type="curve_gradient" active="true" version="0.0">
230           <param name="z_depth">
231             <real value="0.0000000000"/>
232           </param>
233           <param name="amount">
234             <real value="1.0000000000"/>
235           </param>
236           <param name="blend_method">
237             <integer value="13"/>
238           </param>
239           <param name="origin">
240             <vector>
241               <x>0.0000000000</x>
242               <y>0.0000000000</y>
243             </vector>
244           </param>
245           <param name="width">
246             <real value="0.0486779414"/>
247           </param>
248           <param name="bline">
249             <bline type="bline_point" loop="false">
250               <entry>
251                 <composite type="bline_point">
252                   <point>
253                     <vector>
254                       <x>-0.4803912044</x>
255                       <y>2.8805587292</y>
256                     </vector>
257                   </point>
258                   <width>
259                     <real value="27.0814124101"/>
260                   </width>
261                   <origin>
262                     <real value="0.5000000000"/>
263                   </origin>
264                   <split>
265                     <bool value="false"/>
266                   </split>
267                   <t1>
268                     <radial_composite type="vector">
269                       <radius>
270                         <real value="5.1701882017"/>
271                       </radius>
272                       <theta>
273                         <angle value="-118.054489"/>
274                       </theta>
275                     </radial_composite>
276                   </t1>
277                   <t2>
278                     <radial_composite type="vector">
279                       <radius>
280                         <real value="5.1701882017"/>
281                       </radius>
282                       <theta>
283                         <angle value="-118.054489"/>
284                       </theta>
285                     </radial_composite>
286                   </t2>
287                 </composite>
288               </entry>
289               <entry>
290                 <composite type="bline_point">
291                   <point>
292                     <vector>
293                       <x>-1.1140987873</x>
294                       <y>-0.3411288857</y>
295                     </vector>
296                   </point>
297                   <width>
298                     <real value="26.4754331979"/>
299                   </width>
300                   <origin>
301                     <real value="0.4823928177"/>
302                   </origin>
303                   <split>
304                     <bool value="false"/>
305                   </split>
306                   <t1>
307                     <radial_composite type="vector">
308                       <radius>
309                         <real value="1.8779869414"/>
310                       </radius>
311                       <theta>
312                         <angle value="-37.637039"/>
313                       </theta>
314                     </radial_composite>
315                   </t1>
316                   <t2>
317                     <radial_composite type="vector">
318                       <radius>
319                         <real value="1.8779869414"/>
320                       </radius>
321                       <theta>
322                         <angle value="-37.637039"/>
323                       </theta>
324                     </radial_composite>
325                   </t2>
326                 </composite>
327               </entry>
328               <entry>
329                 <composite type="bline_point">
330                   <point>
331                     <vector>
332                       <x>0.9168317318</x>
333                       <y>-0.0733363181</y>
334                     </vector>
335                   </point>
336                   <width>
337                     <real value="26.9595989088"/>
338                   </width>
339                   <origin>
340                     <real value="0.5000000000"/>
341                   </origin>
342                   <split>
343                     <bool value="false"/>
344                   </split>
345                   <t1>
346                     <radial_composite type="vector">
347                       <radius>
348                         <real value="3.2236897445"/>
349                       </radius>
350                       <theta>
351                         <angle value="-29.832756"/>
352                       </theta>
353                     </radial_composite>
354                   </t1>
355                   <t2>
356                     <radial_composite type="vector">
357                       <radius>
358                         <real value="3.2236897445"/>
359                       </radius>
360                       <theta>
361                         <angle value="-29.832756"/>
362                       </theta>
363                     </radial_composite>
364                   </t2>
365                 </composite>
366               </entry>
367               <entry>
368                 <composite type="bline_point">
369                   <point>
370                     <vector>
371                       <x>0.0827908292</x>
372                       <y>-3.3328418732</y>
373                     </vector>
374                   </point>
375                   <width>
376                     <real value="27.1030889090"/>
377                   </width>
378                   <origin>
379                     <real value="0.5000000000"/>
380                   </origin>
381                   <split>
382                     <bool value="false"/>
383                   </split>
384                   <t1>
385                     <radial_composite type="vector">
386                       <radius>
387                         <real value="2.3007110706"/>
388                       </radius>
389                       <theta>
390                         <angle value="-128.530167"/>
391                       </theta>
392                     </radial_composite>
393                   </t1>
394                   <t2>
395                     <radial_composite type="vector">
396                       <radius>
397                         <real value="2.3007110706"/>
398                       </radius>
399                       <theta>
400                         <angle value="-128.530167"/>
401                       </theta>
402                     </radial_composite>
403                   </t2>
404                 </composite>
405               </entry>
406             </bline>
407           </param>
408           <param name="gradient">
409             <gradient>
410               <color pos="0.000000">
411                 <r>1.000000</r>
412                 <g>1.000000</g>
413                 <b>1.000000</b>
414                 <a>1.000000</a>
415               </color>
416               <color pos="1.000000">
417                 <r>0.000000</r>
418                 <g>0.000000</g>
419                 <b>0.000000</b>
420                 <a>1.000000</a>
421               </color>
422             </gradient>
423           </param>
424           <param name="loop">
425             <bool value="false"/>
426           </param>
427           <param name="zigzag">
428             <bool value="false"/>
429           </param>
430           <param name="perpendicular">
431             <bool value="false"/>
432           </param>
433           <param name="fast">
434             <bool value="true"/>
435           </param>
436         </layer>
437       </canvas>
438     </param>
439     <param name="zoom">
440       <real value="0.0000000000"/>
441     </param>
442     <param name="time_offset">
443       <time value="0s"/>
444     </param>
445     <param name="children_lock">
446       <bool value="false"/>
447     </param>
448     <param name="focus">
449       <vector>
450         <x>0.0000000000</x>
451         <y>0.0000000000</y>
452       </vector>
453     </param>
454   </layer>
455 </canvas>