e5e8ab690fef3c72018145f782af760657cf93a5
[synfig.git] / synfig-studio / images / layer_gradient_lineal_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Gradient Icon</name>
4   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <vector id="duck1_orig">
13       <x>-1.6735321283</x>
14       <y>1.6797120571</y>
15     </vector>
16     <real value="0.4218754923" id="duck_outline"/>
17   </defs>
18   <layer type="linear_gradient" active="true" version="0.0">
19     <param name="z_depth">
20       <real value="0.0000000000"/>
21     </param>
22     <param name="amount">
23       <real value="1.0000000000"/>
24     </param>
25     <param name="blend_method">
26       <integer value="0"/>
27     </param>
28     <param name="p1">
29       <vector>
30         <x>-0.6717824340</x>
31         <y>8.4043684006</y>
32       </vector>
33     </param>
34     <param name="p2">
35       <vector>
36         <x>-0.4427109957</x>
37         <y>-1.6098945141</y>
38       </vector>
39     </param>
40     <param name="gradient">
41       <gradient>
42         <color pos="0.000000">
43           <r>0.064115</r>
44           <g>0.064115</g>
45           <b>0.064115</b>
46           <a>1.000000</a>
47         </color>
48         <color pos="1.000000">
49           <r>1.000000</r>
50           <g>1.000000</g>
51           <b>1.000000</b>
52           <a>0.000000</a>
53         </color>
54       </gradient>
55     </param>
56     <param name="loop">
57       <bool value="false"/>
58     </param>
59     <param name="zigzag">
60       <bool value="false"/>
61     </param>
62   </layer>
63   <layer type="warp" active="true" version="0.1">
64     <param name="src_tl">
65       <vector>
66         <x>-1.8803261518</x>
67         <y>2.0255250931</y>
68       </vector>
69     </param>
70     <param name="src_br">
71       <vector>
72         <x>1.9384056330</x>
73         <y>-1.9093658924</y>
74       </vector>
75     </param>
76     <param name="dest_tl">
77       <vector>
78         <x>-2.3365411758</x>
79         <y>-2.3365411758</y>
80       </vector>
81     </param>
82     <param name="dest_tr">
83       <vector>
84         <x>2.3365411758</x>
85         <y>-2.3365411758</y>
86       </vector>
87     </param>
88     <param name="dest_br">
89       <vector>
90         <x>3.1153881550</x>
91         <y>-3.1153881550</y>
92       </vector>
93     </param>
94     <param name="dest_bl">
95       <vector>
96         <x>-1.5576940775</x>
97         <y>-3.1153881550</y>
98       </vector>
99     </param>
100     <param name="clip">
101       <bool value="true"/>
102     </param>
103     <param name="horizon">
104       <real value="2.0000000000"/>
105     </param>
106   </layer>
107   <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
108     <param name="z_depth">
109       <real value="0.0000000000"/>
110     </param>
111     <param name="amount">
112       <real value="1.0000000000"/>
113     </param>
114     <param name="blend_method">
115       <integer value="0"/>
116     </param>
117     <param name="color">
118       <color>
119         <r>0.000000</r>
120         <g>0.000000</g>
121         <b>0.000000</b>
122         <a>1.000000</a>
123       </color>
124     </param>
125     <param name="point1">
126       <vector>
127         <x>-2.3365411758</x>
128         <y>-2.3365411758</y>
129       </vector>
130     </param>
131     <param name="point2">
132       <vector>
133         <x>2.3365411758</x>
134         <y>2.3365411758</y>
135       </vector>
136     </param>
137     <param name="expand">
138       <real value="0.0000000000"/>
139     </param>
140     <param name="invert">
141       <bool value="false"/>
142     </param>
143   </layer>
144   <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
145     <param name="z_depth">
146       <real value="0.0000000000"/>
147     </param>
148     <param name="amount">
149       <real value="1.0000000000"/>
150     </param>
151     <param name="blend_method">
152       <integer value="0"/>
153     </param>
154     <param name="color">
155       <color>
156         <r>1.000000</r>
157         <g>1.000000</g>
158         <b>1.000000</b>
159         <a>1.000000</a>
160       </color>
161     </param>
162     <param name="point1">
163       <vector>
164         <x>-2.0769255161</x>
165         <y>-2.0769255161</y>
166       </vector>
167     </param>
168     <param name="point2">
169       <vector>
170         <x>2.0769255161</x>
171         <y>2.0769255161</y>
172       </vector>
173     </param>
174     <param name="expand">
175       <real value="0.0000000000"/>
176     </param>
177     <param name="invert">
178       <bool value="false"/>
179     </param>
180   </layer>
181   <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
182     <param name="z_depth">
183       <real value="0.0000000000"/>
184     </param>
185     <param name="amount">
186       <real value="1.0000000000"/>
187     </param>
188     <param name="blend_method">
189       <integer value="0"/>
190     </param>
191     <param name="origin">
192       <vector>
193         <x>0.0000000000</x>
194         <y>0.0000000000</y>
195       </vector>
196     </param>
197     <param name="canvas">
198       <canvas width="200" height="200">
199         <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
200           <param name="z_depth">
201             <real value="0.0000000000"/>
202           </param>
203           <param name="amount">
204             <real value="1.0000000000"/>
205           </param>
206           <param name="blend_method">
207             <integer value="0"/>
208           </param>
209           <param name="color">
210             <color>
211               <r>1.000000</r>
212               <g>1.000000</g>
213               <b>1.000000</b>
214               <a>1.000000</a>
215             </color>
216           </param>
217           <param name="point1">
218             <vector>
219               <x>-1.8173098564</x>
220               <y>-1.8173098564</y>
221             </vector>
222           </param>
223           <param name="point2">
224             <vector>
225               <x>1.8173098564</x>
226               <y>1.8173098564</y>
227             </vector>
228           </param>
229           <param name="expand">
230             <real value="0.0000000000"/>
231           </param>
232           <param name="invert">
233             <bool value="false"/>
234           </param>
235         </layer>
236         <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
237           <param name="z_depth">
238             <real value="0.0000000000"/>
239           </param>
240           <param name="amount">
241             <real value="1.0000000000"/>
242           </param>
243           <param name="blend_method">
244             <integer value="13"/>
245           </param>
246           <param name="p1">
247             <vector>
248               <x>-1.6974871159</x>
249               <y>1.7141292095</y>
250             </vector>
251           </param>
252           <param name="p2">
253             <vector>
254               <x>1.7973393202</x>
255               <y>-1.7640552521</y>
256             </vector>
257           </param>
258           <param name="gradient">
259             <gradient>
260               <color pos="0.000000">
261                 <r>0.000000</r>
262                 <g>0.793110</g>
263                 <b>1.000000</b>
264                 <a>1.000000</a>
265               </color>
266               <color pos="0.992593">
267                 <r>1.000000</r>
268                 <g>0.010309</g>
269                 <b>0.000000</b>
270                 <a>1.000000</a>
271               </color>
272             </gradient>
273           </param>
274           <param name="loop">
275             <bool value="false"/>
276           </param>
277           <param name="zigzag">
278             <bool value="false"/>
279           </param>
280         </layer>
281       </canvas>
282     </param>
283     <param name="zoom">
284       <real value="0.0000000000"/>
285     </param>
286     <param name="time_offset">
287       <time value="0s"/>
288     </param>
289     <param name="children_lock">
290       <bool value="false"/>
291     </param>
292     <param name="focus">
293       <vector>
294         <x>0.0000000000</x>
295         <y>0.0000000000</y>
296       </vector>
297     </param>
298   </layer>
299   <layer type="PasteCanvas" active="true" version="0.1" desc="docks">
300     <param name="z_depth">
301       <real value="0.0000000000"/>
302     </param>
303     <param name="amount">
304       <real value="1.0000000000"/>
305     </param>
306     <param name="blend_method">
307       <integer value="0"/>
308     </param>
309     <param name="origin">
310       <vector>
311         <x>0.0000000000</x>
312         <y>0.0000000000</y>
313       </vector>
314     </param>
315     <param name="canvas">
316       <canvas width="200" height="200">
317         <layer type="outline" active="true" version="0.2" desc="line">
318           <param name="z_depth">
319             <real value="0.0000000000"/>
320           </param>
321           <param name="amount">
322             <real value="1.0000000000"/>
323           </param>
324           <param name="blend_method">
325             <integer value="0"/>
326           </param>
327           <param name="color">
328             <color>
329               <r>0.000000</r>
330               <g>0.000000</g>
331               <b>0.000000</b>
332               <a>1.000000</a>
333             </color>
334           </param>
335           <param name="origin">
336             <vector>
337               <x>0.0000000000</x>
338               <y>0.0000000000</y>
339             </vector>
340           </param>
341           <param name="invert">
342             <bool value="false"/>
343           </param>
344           <param name="antialias">
345             <bool value="true"/>
346           </param>
347           <param name="feather">
348             <real value="0.0000000000"/>
349           </param>
350           <param name="blurtype">
351             <integer value="1"/>
352           </param>
353           <param name="winding_style">
354             <integer value="0"/>
355           </param>
356           <param name="bline">
357             <bline type="bline_point" loop="false">
358               <entry>
359                 <composite type="bline_point">
360                   <point>
361                     <vector>
362                       <x>-1.6475610733</x>
363                       <y>1.6142770052</y>
364                     </vector>
365                   </point>
366                   <width>
367                     <real value="1.0000000000"/>
368                   </width>
369                   <origin>
370                     <real value="0.5000000000"/>
371                   </origin>
372                   <split>
373                     <bool value="false"/>
374                   </split>
375                   <t1>
376                     <radial_composite type="vector">
377                       <radius>
378                         <real value="0.0000000000"/>
379                       </radius>
380                       <theta>
381                         <angle value="0.000000"/>
382                       </theta>
383                     </radial_composite>
384                   </t1>
385                   <t2>
386                     <radial_composite type="vector">
387                       <radius>
388                         <real value="0.0000000000"/>
389                       </radius>
390                       <theta>
391                         <angle value="0.000000"/>
392                       </theta>
393                     </radial_composite>
394                   </t2>
395                 </composite>
396               </entry>
397               <entry>
398                 <composite type="bline_point">
399                   <point>
400                     <vector>
401                       <x>1.6309189796</x>
402                       <y>-1.6309189796</y>
403                     </vector>
404                   </point>
405                   <width>
406                     <real value="1.0000000000"/>
407                   </width>
408                   <origin>
409                     <real value="0.5000000000"/>
410                   </origin>
411                   <split>
412                     <bool value="false"/>
413                   </split>
414                   <t1>
415                     <radial_composite type="vector">
416                       <radius>
417                         <real value="0.0000000000"/>
418                       </radius>
419                       <theta>
420                         <angle value="0.000000"/>
421                       </theta>
422                     </radial_composite>
423                   </t1>
424                   <t2>
425                     <radial_composite type="vector">
426                       <radius>
427                         <real value="0.0000000000"/>
428                       </radius>
429                       <theta>
430                         <angle value="0.000000"/>
431                       </theta>
432                     </radial_composite>
433                   </t2>
434                 </composite>
435               </entry>
436             </bline>
437           </param>
438           <param name="width">
439             <real value="0.3245196095"/>
440           </param>
441           <param name="expand">
442             <real value="0.0000000000"/>
443           </param>
444           <param name="sharp_cusps">
445             <bool value="true"/>
446           </param>
447           <param name="round_tip[0]">
448             <bool value="true"/>
449           </param>
450           <param name="round_tip[1]">
451             <bool value="true"/>
452           </param>
453           <param name="loopyness">
454             <real value="1.0000000000"/>
455           </param>
456           <param name="homogeneous_width">
457             <bool value="true"/>
458           </param>
459         </layer>
460         <layer type="outline" active="true" version="0.2" desc="line">
461           <param name="z_depth">
462             <real value="0.0000000000"/>
463           </param>
464           <param name="amount">
465             <real value="1.0000000000"/>
466           </param>
467           <param name="blend_method">
468             <integer value="0"/>
469           </param>
470           <param name="color">
471             <color>
472               <r>0.000000</r>
473               <g>0.973842</g>
474               <b>1.000000</b>
475               <a>1.000000</a>
476             </color>
477           </param>
478           <param name="origin">
479             <vector>
480               <x>0.0000000000</x>
481               <y>0.0000000000</y>
482             </vector>
483           </param>
484           <param name="invert">
485             <bool value="false"/>
486           </param>
487           <param name="antialias">
488             <bool value="true"/>
489           </param>
490           <param name="feather">
491             <real value="0.0000000000"/>
492           </param>
493           <param name="blurtype">
494             <integer value="1"/>
495           </param>
496           <param name="winding_style">
497             <integer value="0"/>
498           </param>
499           <param name="bline">
500             <bline type="bline_point" loop="false">
501               <entry>
502                 <composite type="bline_point">
503                   <point>
504                     <vector>
505                       <x>-1.6475610733</x>
506                       <y>1.6142770052</y>
507                     </vector>
508                   </point>
509                   <width>
510                     <real value="1.0000000000"/>
511                   </width>
512                   <origin>
513                     <real value="0.5000000000"/>
514                   </origin>
515                   <split>
516                     <bool value="false"/>
517                   </split>
518                   <t1>
519                     <radial_composite type="vector">
520                       <radius>
521                         <real value="0.0000000000"/>
522                       </radius>
523                       <theta>
524                         <angle value="0.000000"/>
525                       </theta>
526                     </radial_composite>
527                   </t1>
528                   <t2>
529                     <radial_composite type="vector">
530                       <radius>
531                         <real value="0.0000000000"/>
532                       </radius>
533                       <theta>
534                         <angle value="0.000000"/>
535                       </theta>
536                     </radial_composite>
537                   </t2>
538                 </composite>
539               </entry>
540               <entry>
541                 <composite type="bline_point">
542                   <point>
543                     <vector>
544                       <x>1.6309189796</x>
545                       <y>-1.6309189796</y>
546                     </vector>
547                   </point>
548                   <width>
549                     <real value="1.0000000000"/>
550                   </width>
551                   <origin>
552                     <real value="0.5000000000"/>
553                   </origin>
554                   <split>
555                     <bool value="false"/>
556                   </split>
557                   <t1>
558                     <radial_composite type="vector">
559                       <radius>
560                         <real value="0.0000000000"/>
561                       </radius>
562                       <theta>
563                         <angle value="0.000000"/>
564                       </theta>
565                     </radial_composite>
566                   </t1>
567                   <t2>
568                     <radial_composite type="vector">
569                       <radius>
570                         <real value="0.0000000000"/>
571                       </radius>
572                       <theta>
573                         <angle value="0.000000"/>
574                       </theta>
575                     </radial_composite>
576                   </t2>
577                 </composite>
578               </entry>
579             </bline>
580           </param>
581           <param name="width">
582             <real value="0.0649039219"/>
583           </param>
584           <param name="expand">
585             <real value="0.0000000000"/>
586           </param>
587           <param name="sharp_cusps">
588             <bool value="true"/>
589           </param>
590           <param name="round_tip[0]">
591             <bool value="true"/>
592           </param>
593           <param name="round_tip[1]">
594             <bool value="true"/>
595           </param>
596           <param name="loopyness">
597             <real value="1.0000000000"/>
598           </param>
599           <param name="homogeneous_width">
600             <bool value="true"/>
601           </param>
602         </layer>
603         <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
604           <param name="z_depth">
605             <real value="0.0000000000"/>
606           </param>
607           <param name="amount">
608             <real value="1.0000000000"/>
609           </param>
610           <param name="blend_method">
611             <integer value="0"/>
612           </param>
613           <param name="origin">
614             <vector>
615               <x>3.5780365467</x>
616               <y>-3.5613946915</y>
617             </vector>
618           </param>
619           <param name="canvas">
620             <canvas>
621               <layer type="circle" active="true" version="0.1" desc="Circle088">
622                 <param name="z_depth">
623                   <real value="0.0000000000"/>
624                 </param>
625                 <param name="amount">
626                   <real value="1.0000000000"/>
627                 </param>
628                 <param name="blend_method">
629                   <integer value="0"/>
630                 </param>
631                 <param name="color">
632                   <color>
633                     <r>0.000000</r>
634                     <g>0.000000</g>
635                     <b>0.000000</b>
636                     <a>1.000000</a>
637                   </color>
638                 </param>
639                 <param name="radius" use=":duck_outline"/>
640                 <param name="feather">
641                   <real value="0.0000000000"/>
642                 </param>
643                 <param name="origin">
644                   <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
645                     <x>-2.0767474174</x>
646                     <y>2.0529854298</y>
647                   </vector>
648                 </param>
649                 <param name="invert">
650                   <bool value="false"/>
651                 </param>
652                 <param name="falloff">
653                   <integer value="1"/>
654                 </param>
655               </layer>
656               <layer type="circle" active="true" version="0.1" desc="Circle088">
657                 <param name="z_depth">
658                   <real value="0.0000000000"/>
659                 </param>
660                 <param name="amount">
661                   <real value="1.0000000000"/>
662                 </param>
663                 <param name="blend_method">
664                   <integer value="0"/>
665                 </param>
666                 <param name="color">
667                   <color>
668                     <r>0.000000</r>
669                     <g>1.000000</g>
670                     <b>0.000000</b>
671                     <a>1.000000</a>
672                   </color>
673                 </param>
674                 <param name="radius">
675                   <real value="0.2920676485" guid="A94C18C44B68946FF710331B031C83A9"/>
676                 </param>
677                 <param name="feather">
678                   <real value="0.0000000000"/>
679                 </param>
680                 <param name="origin">
681                   <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
682                     <x>-2.0767474174</x>
683                     <y>2.0529854298</y>
684                   </vector>
685                 </param>
686                 <param name="invert">
687                   <bool value="false"/>
688                 </param>
689                 <param name="falloff">
690                   <integer value="1"/>
691                 </param>
692               </layer>
693             </canvas>
694           </param>
695           <param name="zoom">
696             <real value="0.0000000000"/>
697           </param>
698           <param name="time_offset">
699             <time value="0s"/>
700           </param>
701           <param name="children_lock">
702             <bool value="false"/>
703           </param>
704           <param name="focus">
705             <vector>
706               <x>0.0000000000</x>
707               <y>0.0000000000</y>
708             </vector>
709           </param>
710         </layer>
711         <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
712           <param name="z_depth">
713             <real value="0.0000000000"/>
714           </param>
715           <param name="amount">
716             <real value="1.0000000000"/>
717           </param>
718           <param name="blend_method">
719             <integer value="0"/>
720           </param>
721           <param name="origin">
722             <vector>
723               <x>0.1595997959</x>
724               <y>-0.1728997827</y>
725             </vector>
726           </param>
727           <param name="canvas">
728             <canvas>
729               <layer type="circle" active="true" version="0.1" desc="Circle088">
730                 <param name="z_depth">
731                   <real value="0.0000000000"/>
732                 </param>
733                 <param name="amount">
734                   <real value="1.0000000000"/>
735                 </param>
736                 <param name="blend_method">
737                   <integer value="0"/>
738                 </param>
739                 <param name="color">
740                   <color>
741                     <r>0.000000</r>
742                     <g>0.000000</g>
743                     <b>0.000000</b>
744                     <a>1.000000</a>
745                   </color>
746                 </param>
747                 <param name="radius" use=":duck_outline"/>
748                 <param name="feather">
749                   <real value="0.0000000000"/>
750                 </param>
751                 <param name="origin" use=":duck1_orig"/>
752                 <param name="invert">
753                   <bool value="false"/>
754                 </param>
755                 <param name="falloff">
756                   <integer value="1"/>
757                 </param>
758               </layer>
759               <layer type="circle" active="true" version="0.1" desc="Circle088">
760                 <param name="z_depth">
761                   <real value="0.0000000000"/>
762                 </param>
763                 <param name="amount">
764                   <real value="1.0000000000"/>
765                 </param>
766                 <param name="blend_method">
767                   <integer value="0"/>
768                 </param>
769                 <param name="color">
770                   <color>
771                     <r>0.000000</r>
772                     <g>1.000000</g>
773                     <b>0.000000</b>
774                     <a>1.000000</a>
775                   </color>
776                 </param>
777                 <param name="radius">
778                   <real value="0.2920676485" guid="A94C18C44B68946FF710331B031C83A9"/>
779                 </param>
780                 <param name="feather">
781                   <real value="0.0000000000"/>
782                 </param>
783                 <param name="origin" use=":duck1_orig"/>
784                 <param name="invert">
785                   <bool value="false"/>
786                 </param>
787                 <param name="falloff">
788                   <integer value="1"/>
789                 </param>
790               </layer>
791             </canvas>
792           </param>
793           <param name="zoom">
794             <real value="0.0000000000"/>
795           </param>
796           <param name="time_offset">
797             <time value="0s"/>
798           </param>
799           <param name="children_lock">
800             <bool value="false"/>
801           </param>
802           <param name="focus">
803             <vector>
804               <x>0.0000000000</x>
805               <y>0.0000000000</y>
806             </vector>
807           </param>
808         </layer>
809       </canvas>
810     </param>
811     <param name="zoom">
812       <real value="0.0000000000"/>
813     </param>
814     <param name="time_offset">
815       <time value="0s"/>
816     </param>
817     <param name="children_lock">
818       <bool value="false"/>
819     </param>
820     <param name="focus">
821       <vector>
822         <x>0.0000000000</x>
823         <y>0.0000000000</y>
824       </vector>
825     </param>
826   </layer>
827 </canvas>