b4634f1acc4e9187229e355d8e96e60c5a3258ea
[synfig.git] / synfig-studio / images / layer_gradient_noise_icon.sif
1 <?xml version="1.0"?>
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3   <name>Synfig Studio Noise Gradient Icon</name>
4   <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
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15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="origin">
22       <vector>
23         <x>0.0000000000</x>
24         <y>-0.0507061891</y>
25       </vector>
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27     <param name="canvas">
28       <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
29         <layer type="linear_gradient" active="true" version="0.0">
30           <param name="z_depth">
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32           </param>
33           <param name="amount">
34             <real value="1.0000000000"/>
35           </param>
36           <param name="blend_method">
37             <integer value="0"/>
38           </param>
39           <param name="p1">
40             <vector>
41               <x>-0.6323263645</x>
42               <y>7.7884917259</y>
43             </vector>
44           </param>
45           <param name="p2">
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47               <x>-0.3517891169</x>
48               <y>-2.5961844921</y>
49             </vector>
50           </param>
51           <param name="gradient">
52             <gradient>
53               <color pos="0.000000">
54                 <r>0.064115</r>
55                 <g>0.064115</g>
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58               </color>
59               <color pos="1.000000">
60                 <r>1.000000</r>
61                 <g>1.000000</g>
62                 <b>1.000000</b>
63                 <a>0.000000</a>
64               </color>
65             </gradient>
66           </param>
67           <param name="loop">
68             <bool value="false"/>
69           </param>
70           <param name="zigzag">
71             <bool value="false"/>
72           </param>
73         </layer>
74         <layer type="warp" active="true" version="0.1">
75           <param name="src_tl">
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78               <y>2.8879861832</y>
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81           <param name="src_br">
82             <vector>
83               <x>2.6927909851</x>
84               <y>-2.3365437984</y>
85             </vector>
86           </param>
87           <param name="dest_tl">
88             <vector>
89               <x>-2.7088961601</x>
90               <y>-2.5454537868</y>
91             </vector>
92           </param>
93           <param name="dest_tr">
94             <vector>
95               <x>2.6927909851</x>
96               <y>-2.5454537868</y>
97             </vector>
98           </param>
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102               <y>-3.1153881550</y>
103             </vector>
104           </param>
105           <param name="dest_bl">
106             <vector>
107               <x>-2.1896641254</x>
108               <y>-3.1153917313</y>
109             </vector>
110           </param>
111           <param name="clip">
112             <bool value="true"/>
113           </param>
114           <param name="horizon">
115             <real value="2.0000000000"/>
116           </param>
117         </layer>
118       </canvas>
119     </param>
120     <param name="zoom">
121       <real value="0.0000000000"/>
122     </param>
123     <param name="time_offset">
124       <time value="0s"/>
125     </param>
126     <param name="children_lock">
127       <bool value="false"/>
128     </param>
129     <param name="focus">
130       <vector>
131         <x>0.0000000000</x>
132         <y>0.0000000000</y>
133       </vector>
134     </param>
135   </layer>
136   <layer type="PasteCanvas" active="true" version="0.1" desc="noise gradient">
137     <param name="z_depth">
138       <real value="0.0000000000"/>
139     </param>
140     <param name="amount">
141       <real value="1.0000000000"/>
142     </param>
143     <param name="blend_method">
144       <integer value="0"/>
145     </param>
146     <param name="origin">
147       <vector>
148         <x>0.0000000000</x>
149         <y>0.2596159875</y>
150       </vector>
151     </param>
152     <param name="canvas">
153       <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
154         <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
155           <param name="z_depth">
156             <real value="0.0000000000"/>
157           </param>
158           <param name="amount">
159             <real value="1.0000000000"/>
160           </param>
161           <param name="blend_method">
162             <integer value="0"/>
163           </param>
164           <param name="color">
165             <color>
166               <r>1.000000</r>
167               <g>1.000000</g>
168               <b>1.000000</b>
169               <a>1.000000</a>
170             </color>
171           </param>
172           <param name="point1">
173             <vector>
174               <x>-2.5961599350</x>
175               <y>2.4484515190</y>
176             </vector>
177           </param>
178           <param name="point2">
179             <vector>
180               <x>2.5961599350</x>
181               <y>-2.7376513481</y>
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183           </param>
184           <param name="expand">
185             <real value="0.0000000000"/>
186           </param>
187           <param name="invert">
188             <bool value="false"/>
189           </param>
190         </layer>
191         <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
192           <param name="z_depth">
193             <real value="0.0000000000"/>
194           </param>
195           <param name="amount">
196             <real value="1.0000000000"/>
197           </param>
198           <param name="blend_method">
199             <integer value="0"/>
200           </param>
201           <param name="origin">
202             <vector>
203               <x>0.0000000000</x>
204               <y>0.0000000000</y>
205             </vector>
206           </param>
207           <param name="canvas">
208             <canvas>
209               <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
210                 <param name="z_depth">
211                   <real value="0.0000000000"/>
212                 </param>
213                 <param name="amount">
214                   <real value="1.0000000000"/>
215                 </param>
216                 <param name="blend_method">
217                   <integer value="0"/>
218                 </param>
219                 <param name="color">
220                   <color>
221                     <r>1.000000</r>
222                     <g>1.000000</g>
223                     <b>1.000000</b>
224                     <a>1.000000</a>
225                   </color>
226                 </param>
227                 <param name="point1">
228                   <vector>
229                     <x>-2.1126711369</x>
230                     <y>-2.2395110130</y>
231                   </vector>
232                 </param>
233                 <param name="point2">
234                   <vector>
235                     <x>2.1019213200</x>
236                     <y>1.9798951149</y>
237                   </vector>
238                 </param>
239                 <param name="expand">
240                   <real value="0.0000000000"/>
241                 </param>
242                 <param name="invert">
243                   <bool value="false"/>
244                 </param>
245               </layer>
246               <layer type="noise" active="true" version="0.0">
247                 <param name="z_depth">
248                   <real value="0.0000000000"/>
249                 </param>
250                 <param name="amount">
251                   <real value="1.0000000000"/>
252                 </param>
253                 <param name="blend_method">
254                   <integer value="13"/>
255                 </param>
256                 <param name="gradient">
257                   <gradient>
258                     <color pos="0.000000">
259                       <r>0.893289</r>
260                       <g>0.893289</g>
261                       <b>0.893289</b>
262                       <a>1.000000</a>
263                     </color>
264                     <color pos="1.000000">
265                       <r>0.000000</r>
266                       <g>0.000000</g>
267                       <b>0.000000</b>
268                       <a>1.000000</a>
269                     </color>
270                   </gradient>
271                 </param>
272                 <param name="seed">
273                   <integer value="1262706733"/>
274                 </param>
275                 <param name="size">
276                   <vector>
277                     <x>-0.5785136819</x>
278                     <y>0.5432509184</y>
279                   </vector>
280                 </param>
281                 <param name="smooth">
282                   <integer value="2"/>
283                 </param>
284                 <param name="detail">
285                   <integer value="4"/>
286                 </param>
287                 <param name="speed">
288                   <real value="0.0000000000"/>
289                 </param>
290                 <param name="turbulent">
291                   <bool value="false"/>
292                 </param>
293                 <param name="do_alpha">
294                   <bool value="false"/>
295                 </param>
296                 <param name="super_sample">
297                   <bool value="false"/>
298                 </param>
299               </layer>
300             </canvas>
301           </param>
302           <param name="zoom">
303             <real value="0.0000000000"/>
304           </param>
305           <param name="time_offset">
306             <time value="0s"/>
307           </param>
308           <param name="children_lock">
309             <bool value="false"/>
310           </param>
311           <param name="focus">
312             <vector>
313               <x>0.0000000000</x>
314               <y>0.0000000000</y>
315             </vector>
316           </param>
317         </layer>
318         <layer type="outline" active="true" version="0.2" desc="Outline">
319           <param name="z_depth">
320             <real value="0.0000000000"/>
321           </param>
322           <param name="amount">
323             <real value="1.0000000000"/>
324           </param>
325           <param name="blend_method">
326             <integer value="0"/>
327           </param>
328           <param name="color">
329             <color>
330               <r>0.000000</r>
331               <g>0.000000</g>
332               <b>0.000000</b>
333               <a>1.000000</a>
334             </color>
335           </param>
336           <param name="origin">
337             <vector>
338               <x>0.0000000000</x>
339               <y>-0.1014123783</y>
340             </vector>
341           </param>
342           <param name="invert">
343             <bool value="false"/>
344           </param>
345           <param name="antialias">
346             <bool value="true"/>
347           </param>
348           <param name="feather">
349             <real value="0.0000000000"/>
350           </param>
351           <param name="blurtype">
352             <integer value="1"/>
353           </param>
354           <param name="winding_style">
355             <integer value="0"/>
356           </param>
357           <param name="bline">
358             <bline type="bline_point" loop="true">
359               <entry>
360                 <composite type="bline_point">
361                   <point>
362                     <vector>
363                       <x>-2.5961599350</x>
364                       <y>-2.5961599350</y>
365                     </vector>
366                   </point>
367                   <width>
368                     <real value="1.0000000000"/>
369                   </width>
370                   <origin>
371                     <real value="0.5000000000"/>
372                   </origin>
373                   <split>
374                     <bool value="true"/>
375                   </split>
376                   <t1>
377                     <radial_composite type="vector">
378                       <radius>
379                         <real value="2.7395687250"/>
380                       </radius>
381                       <theta>
382                         <angle value="-90.000000"/>
383                       </theta>
384                     </radial_composite>
385                   </t1>
386                   <t2>
387                     <radial_composite type="vector">
388                       <radius>
389                         <real value="2.3365438879"/>
390                       </radius>
391                       <theta>
392                         <angle value="0.000000"/>
393                       </theta>
394                     </radial_composite>
395                   </t2>
396                 </composite>
397               </entry>
398               <entry>
399                 <composite type="bline_point">
400                   <point>
401                     <vector>
402                       <x>2.5961599350</x>
403                       <y>-2.5961599350</y>
404                     </vector>
405                   </point>
406                   <width>
407                     <real value="1.0000000000"/>
408                   </width>
409                   <origin>
410                     <real value="0.5000000000"/>
411                   </origin>
412                   <split>
413                     <bool value="true"/>
414                   </split>
415                   <t1>
416                     <radial_composite type="vector">
417                       <radius>
418                         <real value="1.5576959252"/>
419                       </radius>
420                       <theta>
421                         <angle value="0.000000"/>
422                       </theta>
423                     </radial_composite>
424                   </t1>
425                   <t2>
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427                       <radius>
428                         <real value="1.5576959252"/>
429                       </radius>
430                       <theta>
431                         <angle value="-270.000000"/>
432                       </theta>
433                     </radial_composite>
434                   </t2>
435                 </composite>
436               </entry>
437               <entry>
438                 <composite type="bline_point">
439                   <point>
440                     <vector>
441                       <x>2.5961599350</x>
442                       <y>2.5961599350</y>
443                     </vector>
444                   </point>
445                   <width>
446                     <real value="1.0000000000"/>
447                   </width>
448                   <origin>
449                     <real value="0.5000000000"/>
450                   </origin>
451                   <split>
452                     <bool value="true"/>
453                   </split>
454                   <t1>
455                     <radial_composite type="vector">
456                       <radius>
457                         <real value="1.5576959252"/>
458                       </radius>
459                       <theta>
460                         <angle value="90.000000"/>
461                       </theta>
462                     </radial_composite>
463                   </t1>
464                   <t2>
465                     <radial_composite type="vector">
466                       <radius>
467                         <real value="1.5576959252"/>
468                       </radius>
469                       <theta>
470                         <angle value="180.000000"/>
471                       </theta>
472                     </radial_composite>
473                   </t2>
474                 </composite>
475               </entry>
476               <entry>
477                 <composite type="bline_point">
478                   <point>
479                     <vector>
480                       <x>-2.5961599350</x>
481                       <y>2.5961599350</y>
482                     </vector>
483                   </point>
484                   <width>
485                     <real value="1.0000000000"/>
486                   </width>
487                   <origin>
488                     <real value="0.5000000000"/>
489                   </origin>
490                   <split>
491                     <bool value="true"/>
492                   </split>
493                   <t1>
494                     <radial_composite type="vector">
495                       <radius>
496                         <real value="0.7788479626"/>
497                       </radius>
498                       <theta>
499                         <angle value="-180.000000"/>
500                       </theta>
501                     </radial_composite>
502                   </t1>
503                   <t2>
504                     <radial_composite type="vector">
505                       <radius>
506                         <real value="0.7788479626"/>
507                       </radius>
508                       <theta>
509                         <angle value="-90.000000"/>
510                       </theta>
511                     </radial_composite>
512                   </t2>
513                 </composite>
514               </entry>
515             </bline>
516           </param>
517           <param name="width">
518             <real value="0.3042371402"/>
519           </param>
520           <param name="expand">
521             <real value="0.0000000000"/>
522           </param>
523           <param name="sharp_cusps">
524             <bool value="true"/>
525           </param>
526           <param name="round_tip[0]">
527             <bool value="true"/>
528           </param>
529           <param name="round_tip[1]">
530             <bool value="true"/>
531           </param>
532           <param name="loopyness">
533             <real value="1.0000000000"/>
534           </param>
535           <param name="homogeneous_width">
536             <bool value="true"/>
537           </param>
538         </layer>
539       </canvas>
540     </param>
541     <param name="zoom">
542       <real value="0.0000000000"/>
543     </param>
544     <param name="time_offset">
545       <time value="0s"/>
546     </param>
547     <param name="children_lock">
548       <bool value="false"/>
549     </param>
550     <param name="focus">
551       <vector>
552         <x>0.0000000000</x>
553         <y>0.0000000000</y>
554       </vector>
555     </param>
556   </layer>
557   <layer type="zoom" active="true" version="0.1">
558     <param name="amount">
559       <real value="-1.2000000000"/>
560     </param>
561     <param name="center">
562       <vector>
563         <x>0.0000000000</x>
564         <y>0.0000000000</y>
565       </vector>
566     </param>
567   </layer>
568 </canvas>