fd3cc99c6904d6acd408c29b8f937c4f3562c0ec
[synfig.git] / synfig-studio / images / layer_gradient_spiral_icon.sif
1 <?xml version="1.0"?>
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3   <name>Synfig Studio Spiral Gradient Icon</name>
4   <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
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15     <param name="amount">
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18     <param name="blend_method">
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21     <param name="origin">
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35           </param>
36           <param name="blend_method">
37             <integer value="0"/>
38           </param>
39           <param name="p1">
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49             </vector>
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63                 <a>0.000000</a>
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67           <param name="loop">
68             <bool value="false"/>
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70           <param name="zigzag">
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74         <layer type="warp" active="true" version="0.1">
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109             </vector>
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111           <param name="clip">
112             <bool value="true"/>
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114           <param name="horizon">
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118       </canvas>
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120     <param name="zoom">
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122     </param>
123     <param name="time_offset">
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125     </param>
126     <param name="children_lock">
127       <bool value="false"/>
128     </param>
129     <param name="focus">
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132         <y>0.0000000000</y>
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137     <param name="z_depth">
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139     </param>
140     <param name="amount">
141       <real value="1.0000000000"/>
142     </param>
143     <param name="blend_method">
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146     <param name="origin">
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154         <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
155           <param name="z_depth">
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157           </param>
158           <param name="amount">
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160           </param>
161           <param name="blend_method">
162             <integer value="0"/>
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164           <param name="color">
165             <color>
166               <r>1.000000</r>
167               <g>1.000000</g>
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184           <param name="expand">
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187           <param name="invert">
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190         </layer>
191         <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
192           <param name="z_depth">
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194           </param>
195           <param name="amount">
196             <real value="1.0000000000"/>
197           </param>
198           <param name="blend_method">
199             <integer value="0"/>
200           </param>
201           <param name="origin">
202             <vector>
203               <x>0.0000000000</x>
204               <y>0.0000000000</y>
205             </vector>
206           </param>
207           <param name="canvas">
208             <canvas>
209               <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
210                 <param name="z_depth">
211                   <real value="0.0000000000"/>
212                 </param>
213                 <param name="amount">
214                   <real value="1.0000000000"/>
215                 </param>
216                 <param name="blend_method">
217                   <integer value="0"/>
218                 </param>
219                 <param name="color">
220                   <color>
221                     <r>1.000000</r>
222                     <g>1.000000</g>
223                     <b>1.000000</b>
224                     <a>1.000000</a>
225                   </color>
226                 </param>
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229                     <x>-2.1126711369</x>
230                     <y>-2.2395110130</y>
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235                     <x>2.1019213200</x>
236                     <y>1.9798951149</y>
237                   </vector>
238                 </param>
239                 <param name="expand">
240                   <real value="0.0000000000"/>
241                 </param>
242                 <param name="invert">
243                   <bool value="false"/>
244                 </param>
245               </layer>
246               <layer type="spiral_gradient" active="true" version="0.1">
247                 <param name="z_depth">
248                   <real value="0.0000000000"/>
249                 </param>
250                 <param name="amount">
251                   <real value="1.0000000000"/>
252                 </param>
253                 <param name="blend_method">
254                   <integer value="13"/>
255                 </param>
256                 <param name="gradient">
257                   <gradient>
258                     <color pos="0.000000">
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260                       <g>0.893289</g>
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264                     <color pos="1.000000">
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267                       <b>0.000000</b>
268                       <a>1.000000</a>
269                     </color>
270                   </gradient>
271                 </param>
272                 <param name="center">
273                   <vector>
274                     <x>0.0000000000</x>
275                     <y>0.0000000000</y>
276                   </vector>
277                 </param>
278                 <param name="radius">
279                   <real value="1.1905813128"/>
280                 </param>
281                 <param name="angle">
282                   <angle value="0.779032"/>
283                 </param>
284                 <param name="clockwise">
285                   <bool value="false"/>
286                 </param>
287               </layer>
288             </canvas>
289           </param>
290           <param name="zoom">
291             <real value="0.0000000000"/>
292           </param>
293           <param name="time_offset">
294             <time value="0s"/>
295           </param>
296           <param name="children_lock">
297             <bool value="false"/>
298           </param>
299           <param name="focus">
300             <vector>
301               <x>0.0000000000</x>
302               <y>0.0000000000</y>
303             </vector>
304           </param>
305         </layer>
306         <layer type="outline" active="true" version="0.2" desc="Outline">
307           <param name="z_depth">
308             <real value="0.0000000000"/>
309           </param>
310           <param name="amount">
311             <real value="1.0000000000"/>
312           </param>
313           <param name="blend_method">
314             <integer value="0"/>
315           </param>
316           <param name="color">
317             <color>
318               <r>0.000000</r>
319               <g>0.000000</g>
320               <b>0.000000</b>
321               <a>1.000000</a>
322             </color>
323           </param>
324           <param name="origin">
325             <vector>
326               <x>0.0000000000</x>
327               <y>-0.1014123783</y>
328             </vector>
329           </param>
330           <param name="invert">
331             <bool value="false"/>
332           </param>
333           <param name="antialias">
334             <bool value="true"/>
335           </param>
336           <param name="feather">
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338           </param>
339           <param name="blurtype">
340             <integer value="1"/>
341           </param>
342           <param name="winding_style">
343             <integer value="0"/>
344           </param>
345           <param name="bline">
346             <bline type="bline_point" loop="true">
347               <entry>
348                 <composite type="bline_point">
349                   <point>
350                     <vector>
351                       <x>-2.5961599350</x>
352                       <y>-2.5961599350</y>
353                     </vector>
354                   </point>
355                   <width>
356                     <real value="1.0000000000"/>
357                   </width>
358                   <origin>
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360                   </origin>
361                   <split>
362                     <bool value="true"/>
363                   </split>
364                   <t1>
365                     <radial_composite type="vector">
366                       <radius>
367                         <real value="2.7395687250"/>
368                       </radius>
369                       <theta>
370                         <angle value="-90.000000"/>
371                       </theta>
372                     </radial_composite>
373                   </t1>
374                   <t2>
375                     <radial_composite type="vector">
376                       <radius>
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378                       </radius>
379                       <theta>
380                         <angle value="0.000000"/>
381                       </theta>
382                     </radial_composite>
383                   </t2>
384                 </composite>
385               </entry>
386               <entry>
387                 <composite type="bline_point">
388                   <point>
389                     <vector>
390                       <x>2.5961599350</x>
391                       <y>-2.5961599350</y>
392                     </vector>
393                   </point>
394                   <width>
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396                   </width>
397                   <origin>
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399                   </origin>
400                   <split>
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403                   <t1>
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405                       <radius>
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407                       </radius>
408                       <theta>
409                         <angle value="0.000000"/>
410                       </theta>
411                     </radial_composite>
412                   </t1>
413                   <t2>
414                     <radial_composite type="vector">
415                       <radius>
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417                       </radius>
418                       <theta>
419                         <angle value="-270.000000"/>
420                       </theta>
421                     </radial_composite>
422                   </t2>
423                 </composite>
424               </entry>
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430                       <y>2.5961599350</y>
431                     </vector>
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434                     <real value="1.0000000000"/>
435                   </width>
436                   <origin>
437                     <real value="0.5000000000"/>
438                   </origin>
439                   <split>
440                     <bool value="true"/>
441                   </split>
442                   <t1>
443                     <radial_composite type="vector">
444                       <radius>
445                         <real value="1.5576959252"/>
446                       </radius>
447                       <theta>
448                         <angle value="90.000000"/>
449                       </theta>
450                     </radial_composite>
451                   </t1>
452                   <t2>
453                     <radial_composite type="vector">
454                       <radius>
455                         <real value="1.5576959252"/>
456                       </radius>
457                       <theta>
458                         <angle value="180.000000"/>
459                       </theta>
460                     </radial_composite>
461                   </t2>
462                 </composite>
463               </entry>
464               <entry>
465                 <composite type="bline_point">
466                   <point>
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468                       <x>-2.5961599350</x>
469                       <y>2.5961599350</y>
470                     </vector>
471                   </point>
472                   <width>
473                     <real value="1.0000000000"/>
474                   </width>
475                   <origin>
476                     <real value="0.5000000000"/>
477                   </origin>
478                   <split>
479                     <bool value="true"/>
480                   </split>
481                   <t1>
482                     <radial_composite type="vector">
483                       <radius>
484                         <real value="0.7788479626"/>
485                       </radius>
486                       <theta>
487                         <angle value="-180.000000"/>
488                       </theta>
489                     </radial_composite>
490                   </t1>
491                   <t2>
492                     <radial_composite type="vector">
493                       <radius>
494                         <real value="0.7788479626"/>
495                       </radius>
496                       <theta>
497                         <angle value="-90.000000"/>
498                       </theta>
499                     </radial_composite>
500                   </t2>
501                 </composite>
502               </entry>
503             </bline>
504           </param>
505           <param name="width">
506             <real value="0.3042371402"/>
507           </param>
508           <param name="expand">
509             <real value="0.0000000000"/>
510           </param>
511           <param name="sharp_cusps">
512             <bool value="true"/>
513           </param>
514           <param name="round_tip[0]">
515             <bool value="true"/>
516           </param>
517           <param name="round_tip[1]">
518             <bool value="true"/>
519           </param>
520           <param name="loopyness">
521             <real value="1.0000000000"/>
522           </param>
523           <param name="homogeneous_width">
524             <bool value="true"/>
525           </param>
526         </layer>
527       </canvas>
528     </param>
529     <param name="zoom">
530       <real value="0.0000000000"/>
531     </param>
532     <param name="time_offset">
533       <time value="0s"/>
534     </param>
535     <param name="children_lock">
536       <bool value="false"/>
537     </param>
538     <param name="focus">
539       <vector>
540         <x>0.0000000000</x>
541         <y>0.0000000000</y>
542       </vector>
543     </param>
544   </layer>
545   <layer type="zoom" active="true" version="0.1">
546     <param name="amount">
547       <real value="-1.2000000000"/>
548     </param>
549     <param name="center">
550       <vector>
551         <x>0.0000000000</x>
552         <y>0.0000000000</y>
553       </vector>
554     </param>
555   </layer>
556 </canvas>