18fa75c7654627f41afd195f629a0daf38115c56
[synfig.git] / synfig-studio / images / layer_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Layer Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.250000 0.250000"/>
7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <real value="0.1627604164" id="outline width"/>
13     <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
14       <layer type="polygon" active="true" version="0.1">
15         <param name="z_depth">
16           <real value="0.0000000000"/>
17         </param>
18         <param name="amount">
19           <real value="0.5000000000"/>
20         </param>
21         <param name="blend_method">
22           <integer value="0"/>
23         </param>
24         <param name="color">
25           <color>
26             <r>0.000000</r>
27             <g>0.000000</g>
28             <b>0.000000</b>
29             <a>1.000000</a>
30           </color>
31         </param>
32         <param name="origin">
33           <vector>
34             <x>0.1000000015</x>
35             <y>-0.1000000015</y>
36           </vector>
37         </param>
38         <param name="invert">
39           <bool value="false"/>
40         </param>
41         <param name="antialias">
42           <bool value="true"/>
43         </param>
44         <param name="feather">
45           <real value="0.0000000000"/>
46         </param>
47         <param name="blurtype">
48           <integer value="1"/>
49         </param>
50         <param name="winding_style">
51           <integer value="0"/>
52         </param>
53         <param name="vector_list">
54           <dynamic_list type="vector">
55             <entry>
56               <vector>
57                 <x>-0.8000000119</x>
58                 <y>0.8000000119</y>
59               </vector>
60             </entry>
61             <entry>
62               <vector>
63                 <x>-0.8000000119</x>
64                 <y>-0.2000000030</y>
65               </vector>
66             </entry>
67             <entry>
68               <vector>
69                 <x>0.2000000030</x>
70                 <y>-0.2000000030</y>
71               </vector>
72             </entry>
73             <entry>
74               <vector>
75                 <x>0.2000000030</x>
76                 <y>0.8000000119</y>
77               </vector>
78             </entry>
79           </dynamic_list>
80         </param>
81       </layer>
82       <layer type="blur" active="true" version="0.2">
83         <param name="z_depth">
84           <real value="0.0000000000"/>
85         </param>
86         <param name="amount">
87           <real value="1.0000000000"/>
88         </param>
89         <param name="blend_method">
90           <integer value="1"/>
91         </param>
92         <param name="size">
93           <vector>
94             <x>0.2000000030</x>
95             <y>0.2000000030</y>
96           </vector>
97         </param>
98         <param name="type">
99           <integer value="1"/>
100         </param>
101       </layer>
102       <layer type="polygon" active="true" version="0.1">
103         <param name="z_depth">
104           <real value="0.0000000000"/>
105         </param>
106         <param name="amount">
107           <real value="1.0000000000"/>
108         </param>
109         <param name="blend_method">
110           <integer value="0"/>
111         </param>
112         <param name="color">
113           <color>
114             <r>0.000000</r>
115             <g>0.000000</g>
116             <b>0.000000</b>
117             <a>1.000000</a>
118           </color>
119         </param>
120         <param name="origin">
121           <vector>
122             <x>0.0000000000</x>
123             <y>0.0000000000</y>
124           </vector>
125         </param>
126         <param name="invert">
127           <bool value="false"/>
128         </param>
129         <param name="antialias">
130           <bool value="true"/>
131         </param>
132         <param name="feather">
133           <real value="0.0000000000"/>
134         </param>
135         <param name="blurtype">
136           <integer value="1"/>
137         </param>
138         <param name="winding_style">
139           <integer value="0"/>
140         </param>
141         <param name="vector_list">
142           <dynamic_list type="vector">
143             <entry>
144               <vector>
145                 <x>-0.8000000119</x>
146                 <y>0.8000000119</y>
147               </vector>
148             </entry>
149             <entry>
150               <vector>
151                 <x>-0.8000000119</x>
152                 <y>-0.2000000030</y>
153               </vector>
154             </entry>
155             <entry>
156               <vector>
157                 <x>0.2000000030</x>
158                 <y>-0.2000000030</y>
159               </vector>
160             </entry>
161             <entry>
162               <vector>
163                 <x>0.2000000030</x>
164                 <y>0.8000000119</y>
165               </vector>
166             </entry>
167           </dynamic_list>
168         </param>
169       </layer>
170       <layer type="polygon" active="true" version="0.1">
171         <param name="z_depth">
172           <real value="0.0000000000"/>
173         </param>
174         <param name="amount">
175           <real value="1.0000000000"/>
176         </param>
177         <param name="blend_method">
178           <integer value="0"/>
179         </param>
180         <param name="color">
181           <color>
182             <r>1.000000</r>
183             <g>0.900000</g>
184             <b>0.600000</b>
185             <a>1.000000</a>
186           </color>
187         </param>
188         <param name="origin">
189           <vector>
190             <x>0.0000000000</x>
191             <y>0.0000000000</y>
192           </vector>
193         </param>
194         <param name="invert">
195           <bool value="false"/>
196         </param>
197         <param name="antialias">
198           <bool value="true"/>
199         </param>
200         <param name="feather">
201           <real value="0.0000000000"/>
202         </param>
203         <param name="blurtype">
204           <integer value="1"/>
205         </param>
206         <param name="winding_style">
207           <integer value="0"/>
208         </param>
209         <param name="vector_list">
210           <dynamic_list type="vector">
211             <entry>
212               <vector>
213                 <x>-0.6999999881</x>
214                 <y>0.6999999881</y>
215               </vector>
216             </entry>
217             <entry>
218               <vector>
219                 <x>-0.6999999881</x>
220                 <y>-0.1000000015</y>
221               </vector>
222             </entry>
223             <entry>
224               <vector>
225                 <x>0.1000000015</x>
226                 <y>-0.1000000015</y>
227               </vector>
228             </entry>
229             <entry>
230               <vector>
231                 <x>0.1000000015</x>
232                 <y>0.6999999881</y>
233               </vector>
234             </entry>
235           </dynamic_list>
236         </param>
237       </layer>
238     </canvas>
239   </defs>
240   <layer type="PasteCanvas" active="true" version="0.1" desc="drop shadow">
241     <param name="z_depth">
242       <real value="0.0000000000"/>
243     </param>
244     <param name="amount">
245       <real value="1.0000000000"/>
246     </param>
247     <param name="blend_method">
248       <integer value="0"/>
249     </param>
250     <param name="origin">
251       <vector>
252         <x>0.0000000000</x>
253         <y>0.0000000000</y>
254       </vector>
255     </param>
256     <param name="canvas">
257       <canvas>
258         <layer type="region" active="true" version="0.1" desc="  tem031 Region">
259           <param name="z_depth">
260             <real value="0.0000000000"/>
261           </param>
262           <param name="amount">
263             <real value="1.0000000000"/>
264           </param>
265           <param name="blend_method">
266             <integer value="0"/>
267           </param>
268           <param name="color">
269             <color>
270               <r>0.000000</r>
271               <g>0.000000</g>
272               <b>0.000000</b>
273               <a>0.705202</a>
274             </color>
275           </param>
276           <param name="origin">
277             <vector>
278               <x>0.0000000000</x>
279               <y>0.0000000000</y>
280             </vector>
281           </param>
282           <param name="invert">
283             <bool value="false"/>
284           </param>
285           <param name="antialias">
286             <bool value="true"/>
287           </param>
288           <param name="feather">
289             <real value="0.0976562498"/>
290           </param>
291           <param name="blurtype">
292             <integer value="1"/>
293           </param>
294           <param name="winding_style">
295             <integer value="0"/>
296           </param>
297           <param name="bline">
298             <bline type="bline_point" loop="true">
299               <entry>
300                 <composite type="bline_point">
301                   <point>
302                     <vector>
303                       <x>-0.9381365776</x>
304                       <y>-0.4973958135</y>
305                     </vector>
306                   </point>
307                   <width>
308                     <real value="1.0000000000"/>
309                   </width>
310                   <origin>
311                     <real value="0.5000000000"/>
312                   </origin>
313                   <split>
314                     <bool value="true"/>
315                   </split>
316                   <t1>
317                     <radial_composite type="vector">
318                       <radius>
319                         <real value="0.5480394349"/>
320                       </radius>
321                       <theta>
322                         <angle value="-81.253838"/>
323                       </theta>
324                     </radial_composite>
325                   </t1>
326                   <t2>
327                     <radial_composite type="vector">
328                       <radius>
329                         <real value="0.2894259164"/>
330                       </radius>
331                       <theta>
332                         <angle value="-30.256435"/>
333                       </theta>
334                     </radial_composite>
335                   </t2>
336                 </composite>
337               </entry>
338               <entry>
339                 <composite type="bline_point">
340                   <point>
341                     <vector>
342                       <x>0.4507523179</x>
343                       <y>-0.4973958135</y>
344                     </vector>
345                   </point>
346                   <width>
347                     <real value="1.0000000000"/>
348                   </width>
349                   <origin>
350                     <real value="0.5000000000"/>
351                   </origin>
352                   <split>
353                     <bool value="true"/>
354                   </split>
355                   <t1>
356                     <radial_composite type="vector">
357                       <radius>
358                         <real value="0.4305074130"/>
359                       </radius>
360                       <theta>
361                         <angle value="23.153076"/>
362                       </theta>
363                     </radial_composite>
364                   </t1>
365                   <t2>
366                     <radial_composite type="vector">
367                       <radius>
368                         <real value="0.5468501979"/>
369                       </radius>
370                       <theta>
371                         <angle value="40.364536"/>
372                       </theta>
373                     </radial_composite>
374                   </t2>
375                 </composite>
376               </entry>
377               <entry>
378                 <composite type="bline_point">
379                   <point>
380                     <vector>
381                       <x>0.8674190044</x>
382                       <y>0.0928819552</y>
383                     </vector>
384                   </point>
385                   <width>
386                     <real value="1.0000000000"/>
387                   </width>
388                   <origin>
389                     <real value="0.5000000000"/>
390                   </origin>
391                   <split>
392                     <bool value="true"/>
393                   </split>
394                   <t1>
395                     <radial_composite type="vector">
396                       <radius>
397                         <real value="0.2982879388"/>
398                       </radius>
399                       <theta>
400                         <angle value="77.905243"/>
401                       </theta>
402                     </radial_composite>
403                   </t1>
404                   <t2>
405                     <radial_composite type="vector">
406                       <radius>
407                         <real value="0.2779513347"/>
408                       </radius>
409                       <theta>
410                         <angle value="102.994621"/>
411                       </theta>
412                     </radial_composite>
413                   </t2>
414                 </composite>
415               </entry>
416               <entry>
417                 <composite type="bline_point">
418                   <point>
419                     <vector>
420                       <x>-0.4311921299</x>
421                       <y>-0.0251736008</y>
422                     </vector>
423                   </point>
424                   <width>
425                     <real value="1.0000000000"/>
426                   </width>
427                   <origin>
428                     <real value="0.5000000000"/>
429                   </origin>
430                   <split>
431                     <bool value="false"/>
432                   </split>
433                   <t1>
434                     <radial_composite type="vector">
435                       <radius>
436                         <real value="0.4560861845"/>
437                       </radius>
438                       <theta>
439                         <angle value="-150.214539"/>
440                       </theta>
441                     </radial_composite>
442                   </t1>
443                   <t2>
444                     <radial_composite type="vector">
445                       <radius>
446                         <real value="0.4560861845"/>
447                       </radius>
448                       <theta>
449                         <angle value="-150.214539"/>
450                       </theta>
451                     </radial_composite>
452                   </t2>
453                 </composite>
454               </entry>
455             </bline>
456           </param>
457         </layer>
458         <layer type="PasteCanvas" active="true" version="0.1">
459           <param name="z_depth">
460             <real value="0.0000000000"/>
461           </param>
462           <param name="amount">
463             <real value="1.0000000000"/>
464           </param>
465           <param name="blend_method">
466             <integer value="0"/>
467           </param>
468           <param name="origin">
469             <vector>
470               <x>0.0000000000</x>
471               <y>0.0000000000</y>
472             </vector>
473           </param>
474           <param name="canvas">
475             <canvas>
476               <layer type="radial_blur" active="true" version="0.1">
477                 <param name="z_depth">
478                   <real value="0.0000000000"/>
479                 </param>
480                 <param name="amount">
481                   <real value="1.0000000000"/>
482                 </param>
483                 <param name="blend_method">
484                   <integer value="0"/>
485                 </param>
486                 <param name="origin">
487                   <vector>
488                     <x>0.0000000000</x>
489                     <y>0.0000000000</y>
490                   </vector>
491                 </param>
492                 <param name="size">
493                   <real value="0.7700279061"/>
494                 </param>
495                 <param name="fade_out">
496                   <bool value="true"/>
497                 </param>
498               </layer>
499               <layer type="stretch" active="true" version="0.1">
500                 <param name="amount">
501                   <vector>
502                     <x>1.2500000000</x>
503                     <y>0.3255208433</y>
504                   </vector>
505                 </param>
506                 <param name="center">
507                   <vector>
508                     <x>0.0000000000</x>
509                     <y>0.0000000000</y>
510                   </vector>
511                 </param>
512               </layer>
513             </canvas>
514           </param>
515           <param name="zoom">
516             <real value="0.0000000000"/>
517           </param>
518           <param name="time_offset">
519             <time value="0s"/>
520           </param>
521           <param name="children_lock">
522             <bool value="false"/>
523           </param>
524           <param name="focus">
525             <vector>
526               <x>0.0000000000</x>
527               <y>0.0000000000</y>
528             </vector>
529           </param>
530         </layer>
531       </canvas>
532     </param>
533     <param name="zoom">
534       <real value="0.0000000000"/>
535     </param>
536     <param name="time_offset">
537       <time value="0s"/>
538     </param>
539     <param name="children_lock">
540       <bool value="false"/>
541     </param>
542     <param name="focus">
543       <vector>
544         <x>0.0000000000</x>
545         <y>0.0000000000</y>
546       </vector>
547     </param>
548   </layer>
549   <layer type="PasteCanvas" active="true" version="0.1" desc="bottom layer">
550     <param name="z_depth">
551       <real value="0.0000000000"/>
552     </param>
553     <param name="amount">
554       <real value="1.0000000000"/>
555     </param>
556     <param name="blend_method">
557       <integer value="0"/>
558     </param>
559     <param name="origin">
560       <vector>
561         <x>0.0000000000</x>
562         <y>0.0000000000</y>
563       </vector>
564     </param>
565     <param name="canvas">
566       <canvas>
567         <layer type="PasteCanvas" active="true" version="0.1" desc="layer shape">
568           <param name="z_depth">
569             <real value="0.0000000000"/>
570           </param>
571           <param name="amount">
572             <real value="1.0000000000"/>
573           </param>
574           <param name="blend_method">
575             <integer value="0"/>
576           </param>
577           <param name="origin">
578             <vector>
579               <x>0.0000000000</x>
580               <y>0.0000000000</y>
581             </vector>
582           </param>
583           <param name="canvas">
584             <canvas>
585               <layer type="outline" active="true" version="0.2" desc="Outline">
586                 <param name="z_depth">
587                   <real value="0.0000000000"/>
588                 </param>
589                 <param name="amount">
590                   <real value="1.0000000000"/>
591                 </param>
592                 <param name="blend_method">
593                   <integer value="0"/>
594                 </param>
595                 <param name="color">
596                   <color>
597                     <r>0.000000</r>
598                     <g>0.000000</g>
599                     <b>0.000000</b>
600                     <a>1.000000</a>
601                   </color>
602                 </param>
603                 <param name="origin">
604                   <vector guid="1F96465EC21953737BEFBCCA4D50BF22">
605                     <x>0.0000000000</x>
606                     <y>0.0000000000</y>
607                   </vector>
608                 </param>
609                 <param name="invert">
610                   <bool value="false"/>
611                 </param>
612                 <param name="antialias">
613                   <bool value="true"/>
614                 </param>
615                 <param name="feather">
616                   <real value="0.0000000000"/>
617                 </param>
618                 <param name="blurtype">
619                   <integer value="1"/>
620                 </param>
621                 <param name="winding_style">
622                   <integer value="0"/>
623                 </param>
624                 <param name="bline">
625                   <bline type="bline_point" loop="true" guid="1675B4FFA2B743592807165D1E7DC511">
626                     <entry>
627                       <composite type="bline_point">
628                         <point>
629                           <vector>
630                             <x>-0.7500000000</x>
631                             <y>-0.0024752475</y>
632                           </vector>
633                         </point>
634                         <width>
635                           <real value="1.0000000000"/>
636                         </width>
637                         <origin>
638                           <real value="0.5000000000"/>
639                         </origin>
640                         <split>
641                           <bool value="true"/>
642                         </split>
643                         <t1>
644                           <radial_composite type="vector">
645                             <radius>
646                               <real value="0.0094768314"/>
647                             </radius>
648                             <theta>
649                               <angle value="-133.137772"/>
650                             </theta>
651                           </radial_composite>
652                         </t1>
653                         <t2>
654                           <radial_composite type="vector">
655                             <radius>
656                               <real value="0.0073817723"/>
657                             </radius>
658                             <theta>
659                               <angle value="-2.039863"/>
660                             </theta>
661                           </radial_composite>
662                         </t2>
663                       </composite>
664                     </entry>
665                     <entry>
666                       <composite type="bline_point">
667                         <point>
668                           <vector>
669                             <x>0.3688118756</x>
670                             <y>-0.0024752475</y>
671                           </vector>
672                         </point>
673                         <width>
674                           <real value="1.0000000000"/>
675                         </width>
676                         <origin>
677                           <real value="0.5000000000"/>
678                         </origin>
679                         <split>
680                           <bool value="true"/>
681                         </split>
682                         <t1>
683                           <radial_composite type="vector">
684                             <radius>
685                               <real value="0.0037806208"/>
686                             </radius>
687                             <theta>
688                               <angle value="12.705752"/>
689                             </theta>
690                           </radial_composite>
691                         </t1>
692                         <t2>
693                           <radial_composite type="vector">
694                             <radius>
695                               <real value="0.0045729825"/>
696                             </radius>
697                             <theta>
698                               <angle value="44.351734"/>
699                             </theta>
700                           </radial_composite>
701                         </t2>
702                       </composite>
703                     </entry>
704                     <entry>
705                       <composite type="bline_point">
706                         <point>
707                           <vector>
708                             <x>0.7202970386</x>
709                             <y>0.4449165165</y>
710                           </vector>
711                         </point>
712                         <width>
713                           <real value="1.0000000000"/>
714                         </width>
715                         <origin>
716                           <real value="0.5000000000"/>
717                         </origin>
718                         <split>
719                           <bool value="true"/>
720                         </split>
721                         <t1>
722                           <radial_composite type="vector">
723                             <radius>
724                               <real value="0.0092632249"/>
725                             </radius>
726                             <theta>
727                               <angle value="80.048401"/>
728                             </theta>
729                           </radial_composite>
730                         </t1>
731                         <t2>
732                           <radial_composite type="vector">
733                             <radius>
734                               <real value="0.0073274715"/>
735                             </radius>
736                             <theta>
737                               <angle value="170.613220"/>
738                             </theta>
739                           </radial_composite>
740                         </t2>
741                       </composite>
742                     </entry>
743                     <entry>
744                       <composite type="bline_point">
745                         <point>
746                           <vector>
747                             <x>-0.2797029614</x>
748                             <y>0.4449165165</y>
749                           </vector>
750                         </point>
751                         <width>
752                           <real value="1.0000000000"/>
753                         </width>
754                         <origin>
755                           <real value="0.5000000000"/>
756                         </origin>
757                         <split>
758                           <bool value="false"/>
759                         </split>
760                         <t1>
761                           <radial_composite type="vector">
762                             <radius>
763                               <real value="0.0000000000"/>
764                             </radius>
765                             <theta>
766                               <angle value="0.000000"/>
767                             </theta>
768                           </radial_composite>
769                         </t1>
770                         <t2>
771                           <radial_composite type="vector">
772                             <radius>
773                               <real value="0.0000000000"/>
774                             </radius>
775                             <theta>
776                               <angle value="0.000000"/>
777                             </theta>
778                           </radial_composite>
779                         </t2>
780                       </composite>
781                     </entry>
782                   </bline>
783                 </param>
784                 <param name="width" use=":outline width"/>
785                 <param name="expand">
786                   <real value="0.0000000000"/>
787                 </param>
788                 <param name="sharp_cusps">
789                   <bool value="true"/>
790                 </param>
791                 <param name="round_tip[0]">
792                   <bool value="true"/>
793                 </param>
794                 <param name="round_tip[1]">
795                   <bool value="true"/>
796                 </param>
797                 <param name="loopyness">
798                   <real value="100.0000000000"/>
799                 </param>
800                 <param name="homogeneous_width">
801                   <bool value="false"/>
802                 </param>
803               </layer>
804               <layer type="region" active="true" version="0.1" desc="Region">
805                 <param name="z_depth">
806                   <real value="0.0000000000"/>
807                 </param>
808                 <param name="amount">
809                   <real value="1.0000000000"/>
810                 </param>
811                 <param name="blend_method">
812                   <integer value="0"/>
813                 </param>
814                 <param name="color">
815                   <color>
816                     <r>1.000000</r>
817                     <g>1.000000</g>
818                     <b>1.000000</b>
819                     <a>1.000000</a>
820                   </color>
821                 </param>
822                 <param name="origin">
823                   <vector guid="1F96465EC21953737BEFBCCA4D50BF22">
824                     <x>0.0000000000</x>
825                     <y>0.0000000000</y>
826                   </vector>
827                 </param>
828                 <param name="invert">
829                   <bool value="false"/>
830                 </param>
831                 <param name="antialias">
832                   <bool value="true"/>
833                 </param>
834                 <param name="feather">
835                   <real value="0.0000000000"/>
836                 </param>
837                 <param name="blurtype">
838                   <integer value="1"/>
839                 </param>
840                 <param name="winding_style">
841                   <integer value="0"/>
842                 </param>
843                 <param name="bline">
844                   <bline type="bline_point" loop="true" guid="1675B4FFA2B743592807165D1E7DC511">
845                     <entry>
846                       <composite type="bline_point">
847                         <point>
848                           <vector>
849                             <x>-0.7500000000</x>
850                             <y>-0.0024752475</y>
851                           </vector>
852                         </point>
853                         <width>
854                           <real value="1.0000000000"/>
855                         </width>
856                         <origin>
857                           <real value="0.5000000000"/>
858                         </origin>
859                         <split>
860                           <bool value="true"/>
861                         </split>
862                         <t1>
863                           <radial_composite type="vector">
864                             <radius>
865                               <real value="0.0094768314"/>
866                             </radius>
867                             <theta>
868                               <angle value="-133.137772"/>
869                             </theta>
870                           </radial_composite>
871                         </t1>
872                         <t2>
873                           <radial_composite type="vector">
874                             <radius>
875                               <real value="0.0073817723"/>
876                             </radius>
877                             <theta>
878                               <angle value="-2.039863"/>
879                             </theta>
880                           </radial_composite>
881                         </t2>
882                       </composite>
883                     </entry>
884                     <entry>
885                       <composite type="bline_point">
886                         <point>
887                           <vector>
888                             <x>0.3688118756</x>
889                             <y>-0.0024752475</y>
890                           </vector>
891                         </point>
892                         <width>
893                           <real value="1.0000000000"/>
894                         </width>
895                         <origin>
896                           <real value="0.5000000000"/>
897                         </origin>
898                         <split>
899                           <bool value="true"/>
900                         </split>
901                         <t1>
902                           <radial_composite type="vector">
903                             <radius>
904                               <real value="0.0037806208"/>
905                             </radius>
906                             <theta>
907                               <angle value="12.705752"/>
908                             </theta>
909                           </radial_composite>
910                         </t1>
911                         <t2>
912                           <radial_composite type="vector">
913                             <radius>
914                               <real value="0.0045729825"/>
915                             </radius>
916                             <theta>
917                               <angle value="44.351734"/>
918                             </theta>
919                           </radial_composite>
920                         </t2>
921                       </composite>
922                     </entry>
923                     <entry>
924                       <composite type="bline_point">
925                         <point>
926                           <vector>
927                             <x>0.7202970386</x>
928                             <y>0.4449165165</y>
929                           </vector>
930                         </point>
931                         <width>
932                           <real value="1.0000000000"/>
933                         </width>
934                         <origin>
935                           <real value="0.5000000000"/>
936                         </origin>
937                         <split>
938                           <bool value="true"/>
939                         </split>
940                         <t1>
941                           <radial_composite type="vector">
942                             <radius>
943                               <real value="0.0092632249"/>
944                             </radius>
945                             <theta>
946                               <angle value="80.048401"/>
947                             </theta>
948                           </radial_composite>
949                         </t1>
950                         <t2>
951                           <radial_composite type="vector">
952                             <radius>
953                               <real value="0.0073274715"/>
954                             </radius>
955                             <theta>
956                               <angle value="170.613220"/>
957                             </theta>
958                           </radial_composite>
959                         </t2>
960                       </composite>
961                     </entry>
962                     <entry>
963                       <composite type="bline_point">
964                         <point>
965                           <vector>
966                             <x>-0.2797029614</x>
967                             <y>0.4449165165</y>
968                           </vector>
969                         </point>
970                         <width>
971                           <real value="1.0000000000"/>
972                         </width>
973                         <origin>
974                           <real value="0.5000000000"/>
975                         </origin>
976                         <split>
977                           <bool value="false"/>
978                         </split>
979                         <t1>
980                           <radial_composite type="vector">
981                             <radius>
982                               <real value="0.0000000000"/>
983                             </radius>
984                             <theta>
985                               <angle value="0.000000"/>
986                             </theta>
987                           </radial_composite>
988                         </t1>
989                         <t2>
990                           <radial_composite type="vector">
991                             <radius>
992                               <real value="0.0000000000"/>
993                             </radius>
994                             <theta>
995                               <angle value="0.000000"/>
996                             </theta>
997                           </radial_composite>
998                         </t2>
999                       </composite>
1000                     </entry>
1001                   </bline>
1002                 </param>
1003               </layer>
1004               <layer type="region" active="true" version="0.1" desc="Region">
1005                 <param name="z_depth">
1006                   <real value="0.0000000000"/>
1007                 </param>
1008                 <param name="amount">
1009                   <real value="1.0000000000"/>
1010                 </param>
1011                 <param name="blend_method">
1012                   <integer value="0"/>
1013                 </param>
1014                 <param name="color">
1015                   <color>
1016                     <r>0.828426</r>
1017                     <g>0.843137</g>
1018                     <b>0.811765</b>
1019                     <a>1.000000</a>
1020                   </color>
1021                 </param>
1022                 <param name="origin">
1023                   <vector>
1024                     <x>0.0000000000</x>
1025                     <y>0.0000000000</y>
1026                   </vector>
1027                 </param>
1028                 <param name="invert">
1029                   <bool value="false"/>
1030                 </param>
1031                 <param name="antialias">
1032                   <bool value="true"/>
1033                 </param>
1034                 <param name="feather">
1035                   <real value="0.0000000000"/>
1036                 </param>
1037                 <param name="blurtype">
1038                   <integer value="1"/>
1039                 </param>
1040                 <param name="winding_style">
1041                   <integer value="0"/>
1042                 </param>
1043                 <param name="bline">
1044                   <bline type="bline_point" loop="true">
1045                     <entry>
1046                       <composite type="bline_point">
1047                         <point>
1048                           <vector>
1049                             <x>-0.6841559410</x>
1050                             <y>0.0256229863</y>
1051                           </vector>
1052                         </point>
1053                         <width>
1054                           <real value="1.0000000000"/>
1055                         </width>
1056                         <origin>
1057                           <real value="0.5000000000"/>
1058                         </origin>
1059                         <split>
1060                           <bool value="true"/>
1061                         </split>
1062                         <t1>
1063                           <radial_composite type="vector">
1064                             <radius>
1065                               <real value="0.0094768314"/>
1066                             </radius>
1067                             <theta>
1068                               <angle value="-133.137772"/>
1069                             </theta>
1070                           </radial_composite>
1071                         </t1>
1072                         <t2>
1073                           <radial_composite type="vector">
1074                             <radius>
1075                               <real value="0.0073817723"/>
1076                             </radius>
1077                             <theta>
1078                               <angle value="-2.039863"/>
1079                             </theta>
1080                           </radial_composite>
1081                         </t2>
1082                       </composite>
1083                     </entry>
1084                     <entry>
1085                       <composite type="bline_point">
1086                         <point>
1087                           <vector>
1088                             <x>0.3464910686</x>
1089                             <y>0.0324334279</y>
1090                           </vector>
1091                         </point>
1092                         <width>
1093                           <real value="1.0000000000"/>
1094                         </width>
1095                         <origin>
1096                           <real value="0.5000000000"/>
1097                         </origin>
1098                         <split>
1099                           <bool value="true"/>
1100                         </split>
1101                         <t1>
1102                           <radial_composite type="vector">
1103                             <radius>
1104                               <real value="0.0037806208"/>
1105                             </radius>
1106                             <theta>
1107                               <angle value="12.705752"/>
1108                             </theta>
1109                           </radial_composite>
1110                         </t1>
1111                         <t2>
1112                           <radial_composite type="vector">
1113                             <radius>
1114                               <real value="0.0045729825"/>
1115                             </radius>
1116                             <theta>
1117                               <angle value="44.351734"/>
1118                             </theta>
1119                           </radial_composite>
1120                         </t2>
1121                       </composite>
1122                     </entry>
1123                     <entry>
1124                       <composite type="bline_point">
1125                         <point>
1126                           <vector>
1127                             <x>0.6575012803</x>
1128                             <y>0.4206286669</y>
1129                           </vector>
1130                         </point>
1131                         <width>
1132                           <real value="1.0000000000"/>
1133                         </width>
1134                         <origin>
1135                           <real value="0.5000000000"/>
1136                         </origin>
1137                         <split>
1138                           <bool value="true"/>
1139                         </split>
1140                         <t1>
1141                           <radial_composite type="vector">
1142                             <radius>
1143                               <real value="0.0092632249"/>
1144                             </radius>
1145                             <theta>
1146                               <angle value="80.048401"/>
1147                             </theta>
1148                           </radial_composite>
1149                         </t1>
1150                         <t2>
1151                           <radial_composite type="vector">
1152                             <radius>
1153                               <real value="0.0073274715"/>
1154                             </radius>
1155                             <theta>
1156                               <angle value="170.613220"/>
1157                             </theta>
1158                           </radial_composite>
1159                         </t2>
1160                       </composite>
1161                     </entry>
1162                     <entry>
1163                       <composite type="bline_point">
1164                         <point>
1165                           <vector>
1166                             <x>-0.2709890902</x>
1167                             <y>0.4138182104</y>
1168                           </vector>
1169                         </point>
1170                         <width>
1171                           <real value="1.0000000000"/>
1172                         </width>
1173                         <origin>
1174                           <real value="0.5000000000"/>
1175                         </origin>
1176                         <split>
1177                           <bool value="false"/>
1178                         </split>
1179                         <t1>
1180                           <radial_composite type="vector">
1181                             <radius>
1182                               <real value="0.0000000000"/>
1183                             </radius>
1184                             <theta>
1185                               <angle value="0.000000"/>
1186                             </theta>
1187                           </radial_composite>
1188                         </t1>
1189                         <t2>
1190                           <radial_composite type="vector">
1191                             <radius>
1192                               <real value="0.0000000000"/>
1193                             </radius>
1194                             <theta>
1195                               <angle value="0.000000"/>
1196                             </theta>
1197                           </radial_composite>
1198                         </t2>
1199                       </composite>
1200                     </entry>
1201                   </bline>
1202                 </param>
1203               </layer>
1204             </canvas>
1205           </param>
1206           <param name="zoom">
1207             <real value="0.0000000000"/>
1208           </param>
1209           <param name="time_offset">
1210             <time value="0s"/>
1211           </param>
1212           <param name="children_lock">
1213             <bool value="false"/>
1214           </param>
1215           <param name="focus">
1216             <vector>
1217               <x>0.0000000000</x>
1218               <y>0.0000000000</y>
1219             </vector>
1220           </param>
1221         </layer>
1222         <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
1223           <param name="z_depth">
1224             <real value="0.0000000000"/>
1225           </param>
1226           <param name="amount">
1227             <real value="0.5000000000"/>
1228           </param>
1229           <param name="blend_method">
1230             <integer value="13"/>
1231           </param>
1232           <param name="color">
1233             <color>
1234               <r>0.000000</r>
1235               <g>0.000000</g>
1236               <b>0.000000</b>
1237               <a>1.000000</a>
1238             </color>
1239           </param>
1240           <param name="radius">
1241             <real value="0.4187078029"/>
1242           </param>
1243           <param name="feather">
1244             <real value="0.4882812491"/>
1245           </param>
1246           <param name="origin">
1247             <vector>
1248               <x>-0.5000000000</x>
1249               <y>-0.2838541567</y>
1250             </vector>
1251           </param>
1252           <param name="invert">
1253             <bool value="true"/>
1254           </param>
1255           <param name="falloff">
1256             <integer value="2"/>
1257           </param>
1258         </layer>
1259         <layer type="translate" active="true" version="0.1">
1260           <param name="origin">
1261             <vector>
1262               <x>0.0000000000</x>
1263               <y>-0.3906250000</y>
1264             </vector>
1265           </param>
1266         </layer>
1267       </canvas>
1268     </param>
1269     <param name="zoom">
1270       <real value="0.0000000000"/>
1271     </param>
1272     <param name="time_offset">
1273       <time value="0s"/>
1274     </param>
1275     <param name="children_lock">
1276       <bool value="false"/>
1277     </param>
1278     <param name="focus">
1279       <vector>
1280         <x>0.0000000000</x>
1281         <y>0.0000000000</y>
1282       </vector>
1283     </param>
1284   </layer>
1285   <layer type="PasteCanvas" active="true" version="0.1" desc="middle layer">
1286     <param name="z_depth">
1287       <real value="0.0000000000"/>
1288     </param>
1289     <param name="amount">
1290       <real value="1.0000000000"/>
1291     </param>
1292     <param name="blend_method">
1293       <integer value="0"/>
1294     </param>
1295     <param name="origin">
1296       <vector>
1297         <x>0.0000000000</x>
1298         <y>0.0000000000</y>
1299       </vector>
1300     </param>
1301     <param name="canvas">
1302       <canvas>
1303         <layer type="PasteCanvas" active="true" version="0.1" desc="layer shape">
1304           <param name="z_depth">
1305             <real value="0.0000000000"/>
1306           </param>
1307           <param name="amount">
1308             <real value="1.0000000000"/>
1309           </param>
1310           <param name="blend_method">
1311             <integer value="0"/>
1312           </param>
1313           <param name="origin">
1314             <vector>
1315               <x>0.0000000000</x>
1316               <y>0.0000000000</y>
1317             </vector>
1318           </param>
1319           <param name="canvas">
1320             <canvas>
1321               <layer type="outline" active="true" version="0.2" desc="Outline">
1322                 <param name="z_depth">
1323                   <real value="0.0000000000"/>
1324                 </param>
1325                 <param name="amount">
1326                   <real value="1.0000000000"/>
1327                 </param>
1328                 <param name="blend_method">
1329                   <integer value="0"/>
1330                 </param>
1331                 <param name="color">
1332                   <color>
1333                     <r>0.000000</r>
1334                     <g>0.000000</g>
1335                     <b>0.000000</b>
1336                     <a>1.000000</a>
1337                   </color>
1338                 </param>
1339                 <param name="origin">
1340                   <vector guid="27389BBE5C9511A3107704D59EDD2746">
1341                     <x>0.0000000000</x>
1342                     <y>0.0000000000</y>
1343                   </vector>
1344                 </param>
1345                 <param name="invert">
1346                   <bool value="false"/>
1347                 </param>
1348                 <param name="antialias">
1349                   <bool value="true"/>
1350                 </param>
1351                 <param name="feather">
1352                   <real value="0.0000000000"/>
1353                 </param>
1354                 <param name="blurtype">
1355                   <integer value="1"/>
1356                 </param>
1357                 <param name="winding_style">
1358                   <integer value="0"/>
1359                 </param>
1360                 <param name="bline">
1361                   <bline type="bline_point" loop="true" guid="2EDB691F3C3B0189439FAE42CDF05D75">
1362                     <entry>
1363                       <composite type="bline_point">
1364                         <point>
1365                           <vector>
1366                             <x>-0.7500000000</x>
1367                             <y>-0.0024752475</y>
1368                           </vector>
1369                         </point>
1370                         <width>
1371                           <real value="1.0000000000"/>
1372                         </width>
1373                         <origin>
1374                           <real value="0.5000000000"/>
1375                         </origin>
1376                         <split>
1377                           <bool value="true"/>
1378                         </split>
1379                         <t1>
1380                           <radial_composite type="vector">
1381                             <radius>
1382                               <real value="0.0094768314"/>
1383                             </radius>
1384                             <theta>
1385                               <angle value="-133.137772"/>
1386                             </theta>
1387                           </radial_composite>
1388                         </t1>
1389                         <t2>
1390                           <radial_composite type="vector">
1391                             <radius>
1392                               <real value="0.0073817723"/>
1393                             </radius>
1394                             <theta>
1395                               <angle value="-2.039863"/>
1396                             </theta>
1397                           </radial_composite>
1398                         </t2>
1399                       </composite>
1400                     </entry>
1401                     <entry>
1402                       <composite type="bline_point">
1403                         <point>
1404                           <vector>
1405                             <x>0.3688118756</x>
1406                             <y>-0.0024752475</y>
1407                           </vector>
1408                         </point>
1409                         <width>
1410                           <real value="1.0000000000"/>
1411                         </width>
1412                         <origin>
1413                           <real value="0.5000000000"/>
1414                         </origin>
1415                         <split>
1416                           <bool value="true"/>
1417                         </split>
1418                         <t1>
1419                           <radial_composite type="vector">
1420                             <radius>
1421                               <real value="0.0037806208"/>
1422                             </radius>
1423                             <theta>
1424                               <angle value="12.705752"/>
1425                             </theta>
1426                           </radial_composite>
1427                         </t1>
1428                         <t2>
1429                           <radial_composite type="vector">
1430                             <radius>
1431                               <real value="0.0045729825"/>
1432                             </radius>
1433                             <theta>
1434                               <angle value="44.351734"/>
1435                             </theta>
1436                           </radial_composite>
1437                         </t2>
1438                       </composite>
1439                     </entry>
1440                     <entry>
1441                       <composite type="bline_point">
1442                         <point>
1443                           <vector>
1444                             <x>0.7202970386</x>
1445                             <y>0.4449165165</y>
1446                           </vector>
1447                         </point>
1448                         <width>
1449                           <real value="1.0000000000"/>
1450                         </width>
1451                         <origin>
1452                           <real value="0.5000000000"/>
1453                         </origin>
1454                         <split>
1455                           <bool value="true"/>
1456                         </split>
1457                         <t1>
1458                           <radial_composite type="vector">
1459                             <radius>
1460                               <real value="0.0092632249"/>
1461                             </radius>
1462                             <theta>
1463                               <angle value="80.048401"/>
1464                             </theta>
1465                           </radial_composite>
1466                         </t1>
1467                         <t2>
1468                           <radial_composite type="vector">
1469                             <radius>
1470                               <real value="0.0073274715"/>
1471                             </radius>
1472                             <theta>
1473                               <angle value="170.613220"/>
1474                             </theta>
1475                           </radial_composite>
1476                         </t2>
1477                       </composite>
1478                     </entry>
1479                     <entry>
1480                       <composite type="bline_point">
1481                         <point>
1482                           <vector>
1483                             <x>-0.2797029614</x>
1484                             <y>0.4449165165</y>
1485                           </vector>
1486                         </point>
1487                         <width>
1488                           <real value="1.0000000000"/>
1489                         </width>
1490                         <origin>
1491                           <real value="0.5000000000"/>
1492                         </origin>
1493                         <split>
1494                           <bool value="false"/>
1495                         </split>
1496                         <t1>
1497                           <radial_composite type="vector">
1498                             <radius>
1499                               <real value="0.0000000000"/>
1500                             </radius>
1501                             <theta>
1502                               <angle value="0.000000"/>
1503                             </theta>
1504                           </radial_composite>
1505                         </t1>
1506                         <t2>
1507                           <radial_composite type="vector">
1508                             <radius>
1509                               <real value="0.0000000000"/>
1510                             </radius>
1511                             <theta>
1512                               <angle value="0.000000"/>
1513                             </theta>
1514                           </radial_composite>
1515                         </t2>
1516                       </composite>
1517                     </entry>
1518                   </bline>
1519                 </param>
1520                 <param name="width" use=":outline width"/>
1521                 <param name="expand">
1522                   <real value="0.0000000000"/>
1523                 </param>
1524                 <param name="sharp_cusps">
1525                   <bool value="true"/>
1526                 </param>
1527                 <param name="round_tip[0]">
1528                   <bool value="true"/>
1529                 </param>
1530                 <param name="round_tip[1]">
1531                   <bool value="true"/>
1532                 </param>
1533                 <param name="loopyness">
1534                   <real value="100.0000000000"/>
1535                 </param>
1536                 <param name="homogeneous_width">
1537                   <bool value="false"/>
1538                 </param>
1539               </layer>
1540               <layer type="region" active="true" version="0.1" desc="Region">
1541                 <param name="z_depth">
1542                   <real value="0.0000000000"/>
1543                 </param>
1544                 <param name="amount">
1545                   <real value="1.0000000000"/>
1546                 </param>
1547                 <param name="blend_method">
1548                   <integer value="0"/>
1549                 </param>
1550                 <param name="color">
1551                   <color>
1552                     <r>1.000000</r>
1553                     <g>1.000000</g>
1554                     <b>1.000000</b>
1555                     <a>1.000000</a>
1556                   </color>
1557                 </param>
1558                 <param name="origin">
1559                   <vector guid="27389BBE5C9511A3107704D59EDD2746">
1560                     <x>0.0000000000</x>
1561                     <y>0.0000000000</y>
1562                   </vector>
1563                 </param>
1564                 <param name="invert">
1565                   <bool value="false"/>
1566                 </param>
1567                 <param name="antialias">
1568                   <bool value="true"/>
1569                 </param>
1570                 <param name="feather">
1571                   <real value="0.0000000000"/>
1572                 </param>
1573                 <param name="blurtype">
1574                   <integer value="1"/>
1575                 </param>
1576                 <param name="winding_style">
1577                   <integer value="0"/>
1578                 </param>
1579                 <param name="bline">
1580                   <bline type="bline_point" loop="true" guid="2EDB691F3C3B0189439FAE42CDF05D75">
1581                     <entry>
1582                       <composite type="bline_point">
1583                         <point>
1584                           <vector>
1585                             <x>-0.7500000000</x>
1586                             <y>-0.0024752475</y>
1587                           </vector>
1588                         </point>
1589                         <width>
1590                           <real value="1.0000000000"/>
1591                         </width>
1592                         <origin>
1593                           <real value="0.5000000000"/>
1594                         </origin>
1595                         <split>
1596                           <bool value="true"/>
1597                         </split>
1598                         <t1>
1599                           <radial_composite type="vector">
1600                             <radius>
1601                               <real value="0.0094768314"/>
1602                             </radius>
1603                             <theta>
1604                               <angle value="-133.137772"/>
1605                             </theta>
1606                           </radial_composite>
1607                         </t1>
1608                         <t2>
1609                           <radial_composite type="vector">
1610                             <radius>
1611                               <real value="0.0073817723"/>
1612                             </radius>
1613                             <theta>
1614                               <angle value="-2.039863"/>
1615                             </theta>
1616                           </radial_composite>
1617                         </t2>
1618                       </composite>
1619                     </entry>
1620                     <entry>
1621                       <composite type="bline_point">
1622                         <point>
1623                           <vector>
1624                             <x>0.3688118756</x>
1625                             <y>-0.0024752475</y>
1626                           </vector>
1627                         </point>
1628                         <width>
1629                           <real value="1.0000000000"/>
1630                         </width>
1631                         <origin>
1632                           <real value="0.5000000000"/>
1633                         </origin>
1634                         <split>
1635                           <bool value="true"/>
1636                         </split>
1637                         <t1>
1638                           <radial_composite type="vector">
1639                             <radius>
1640                               <real value="0.0037806208"/>
1641                             </radius>
1642                             <theta>
1643                               <angle value="12.705752"/>
1644                             </theta>
1645                           </radial_composite>
1646                         </t1>
1647                         <t2>
1648                           <radial_composite type="vector">
1649                             <radius>
1650                               <real value="0.0045729825"/>
1651                             </radius>
1652                             <theta>
1653                               <angle value="44.351734"/>
1654                             </theta>
1655                           </radial_composite>
1656                         </t2>
1657                       </composite>
1658                     </entry>
1659                     <entry>
1660                       <composite type="bline_point">
1661                         <point>
1662                           <vector>
1663                             <x>0.7202970386</x>
1664                             <y>0.4449165165</y>
1665                           </vector>
1666                         </point>
1667                         <width>
1668                           <real value="1.0000000000"/>
1669                         </width>
1670                         <origin>
1671                           <real value="0.5000000000"/>
1672                         </origin>
1673                         <split>
1674                           <bool value="true"/>
1675                         </split>
1676                         <t1>
1677                           <radial_composite type="vector">
1678                             <radius>
1679                               <real value="0.0092632249"/>
1680                             </radius>
1681                             <theta>
1682                               <angle value="80.048401"/>
1683                             </theta>
1684                           </radial_composite>
1685                         </t1>
1686                         <t2>
1687                           <radial_composite type="vector">
1688                             <radius>
1689                               <real value="0.0073274715"/>
1690                             </radius>
1691                             <theta>
1692                               <angle value="170.613220"/>
1693                             </theta>
1694                           </radial_composite>
1695                         </t2>
1696                       </composite>
1697                     </entry>
1698                     <entry>
1699                       <composite type="bline_point">
1700                         <point>
1701                           <vector>
1702                             <x>-0.2797029614</x>
1703                             <y>0.4449165165</y>
1704                           </vector>
1705                         </point>
1706                         <width>
1707                           <real value="1.0000000000"/>
1708                         </width>
1709                         <origin>
1710                           <real value="0.5000000000"/>
1711                         </origin>
1712                         <split>
1713                           <bool value="false"/>
1714                         </split>
1715                         <t1>
1716                           <radial_composite type="vector">
1717                             <radius>
1718                               <real value="0.0000000000"/>
1719                             </radius>
1720                             <theta>
1721                               <angle value="0.000000"/>
1722                             </theta>
1723                           </radial_composite>
1724                         </t1>
1725                         <t2>
1726                           <radial_composite type="vector">
1727                             <radius>
1728                               <real value="0.0000000000"/>
1729                             </radius>
1730                             <theta>
1731                               <angle value="0.000000"/>
1732                             </theta>
1733                           </radial_composite>
1734                         </t2>
1735                       </composite>
1736                     </entry>
1737                   </bline>
1738                 </param>
1739               </layer>
1740               <layer type="region" active="true" version="0.1" desc="Region">
1741                 <param name="z_depth">
1742                   <real value="0.0000000000"/>
1743                 </param>
1744                 <param name="amount">
1745                   <real value="1.0000000000"/>
1746                 </param>
1747                 <param name="blend_method">
1748                   <integer value="0"/>
1749                 </param>
1750                 <param name="color">
1751                   <color>
1752                     <r>0.827451</r>
1753                     <g>0.843137</g>
1754                     <b>0.811765</b>
1755                     <a>1.000000</a>
1756                   </color>
1757                 </param>
1758                 <param name="origin">
1759                   <vector>
1760                     <x>0.0000000000</x>
1761                     <y>0.0000000000</y>
1762                   </vector>
1763                 </param>
1764                 <param name="invert">
1765                   <bool value="false"/>
1766                 </param>
1767                 <param name="antialias">
1768                   <bool value="true"/>
1769                 </param>
1770                 <param name="feather">
1771                   <real value="0.0000000000"/>
1772                 </param>
1773                 <param name="blurtype">
1774                   <integer value="1"/>
1775                 </param>
1776                 <param name="winding_style">
1777                   <integer value="0"/>
1778                 </param>
1779                 <param name="bline">
1780                   <bline type="bline_point" loop="true">
1781                     <entry>
1782                       <composite type="bline_point">
1783                         <point>
1784                           <vector>
1785                             <x>-0.6841559410</x>
1786                             <y>0.0256229863</y>
1787                           </vector>
1788                         </point>
1789                         <width>
1790                           <real value="1.0000000000"/>
1791                         </width>
1792                         <origin>
1793                           <real value="0.5000000000"/>
1794                         </origin>
1795                         <split>
1796                           <bool value="true"/>
1797                         </split>
1798                         <t1>
1799                           <radial_composite type="vector">
1800                             <radius>
1801                               <real value="0.0094768314"/>
1802                             </radius>
1803                             <theta>
1804                               <angle value="-133.137772"/>
1805                             </theta>
1806                           </radial_composite>
1807                         </t1>
1808                         <t2>
1809                           <radial_composite type="vector">
1810                             <radius>
1811                               <real value="0.0073817723"/>
1812                             </radius>
1813                             <theta>
1814                               <angle value="-2.039863"/>
1815                             </theta>
1816                           </radial_composite>
1817                         </t2>
1818                       </composite>
1819                     </entry>
1820                     <entry>
1821                       <composite type="bline_point">
1822                         <point>
1823                           <vector>
1824                             <x>0.3464910686</x>
1825                             <y>0.0324334279</y>
1826                           </vector>
1827                         </point>
1828                         <width>
1829                           <real value="1.0000000000"/>
1830                         </width>
1831                         <origin>
1832                           <real value="0.5000000000"/>
1833                         </origin>
1834                         <split>
1835                           <bool value="true"/>
1836                         </split>
1837                         <t1>
1838                           <radial_composite type="vector">
1839                             <radius>
1840                               <real value="0.0037806208"/>
1841                             </radius>
1842                             <theta>
1843                               <angle value="12.705752"/>
1844                             </theta>
1845                           </radial_composite>
1846                         </t1>
1847                         <t2>
1848                           <radial_composite type="vector">
1849                             <radius>
1850                               <real value="0.0045729825"/>
1851                             </radius>
1852                             <theta>
1853                               <angle value="44.351734"/>
1854                             </theta>
1855                           </radial_composite>
1856                         </t2>
1857                       </composite>
1858                     </entry>
1859                     <entry>
1860                       <composite type="bline_point">
1861                         <point>
1862                           <vector>
1863                             <x>0.6575012803</x>
1864                             <y>0.4206286669</y>
1865                           </vector>
1866                         </point>
1867                         <width>
1868                           <real value="1.0000000000"/>
1869                         </width>
1870                         <origin>
1871                           <real value="0.5000000000"/>
1872                         </origin>
1873                         <split>
1874                           <bool value="true"/>
1875                         </split>
1876                         <t1>
1877                           <radial_composite type="vector">
1878                             <radius>
1879                               <real value="0.0092632249"/>
1880                             </radius>
1881                             <theta>
1882                               <angle value="80.048401"/>
1883                             </theta>
1884                           </radial_composite>
1885                         </t1>
1886                         <t2>
1887                           <radial_composite type="vector">
1888                             <radius>
1889                               <real value="0.0073274715"/>
1890                             </radius>
1891                             <theta>
1892                               <angle value="170.613220"/>
1893                             </theta>
1894                           </radial_composite>
1895                         </t2>
1896                       </composite>
1897                     </entry>
1898                     <entry>
1899                       <composite type="bline_point">
1900                         <point>
1901                           <vector>
1902                             <x>-0.2709890902</x>
1903                             <y>0.4138182104</y>
1904                           </vector>
1905                         </point>
1906                         <width>
1907                           <real value="1.0000000000"/>
1908                         </width>
1909                         <origin>
1910                           <real value="0.5000000000"/>
1911                         </origin>
1912                         <split>
1913                           <bool value="false"/>
1914                         </split>
1915                         <t1>
1916                           <radial_composite type="vector">
1917                             <radius>
1918                               <real value="0.0000000000"/>
1919                             </radius>
1920                             <theta>
1921                               <angle value="0.000000"/>
1922                             </theta>
1923                           </radial_composite>
1924                         </t1>
1925                         <t2>
1926                           <radial_composite type="vector">
1927                             <radius>
1928                               <real value="0.0000000000"/>
1929                             </radius>
1930                             <theta>
1931                               <angle value="0.000000"/>
1932                             </theta>
1933                           </radial_composite>
1934                         </t2>
1935                       </composite>
1936                     </entry>
1937                   </bline>
1938                 </param>
1939               </layer>
1940             </canvas>
1941           </param>
1942           <param name="zoom">
1943             <real value="0.0000000000"/>
1944           </param>
1945           <param name="time_offset">
1946             <time value="0s"/>
1947           </param>
1948           <param name="children_lock">
1949             <bool value="false"/>
1950           </param>
1951           <param name="focus">
1952             <vector>
1953               <x>0.0000000000</x>
1954               <y>0.0000000000</y>
1955             </vector>
1956           </param>
1957         </layer>
1958         <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
1959           <param name="z_depth">
1960             <real value="0.0000000000"/>
1961           </param>
1962           <param name="amount">
1963             <real value="0.3000000119"/>
1964           </param>
1965           <param name="blend_method">
1966             <integer value="13"/>
1967           </param>
1968           <param name="color">
1969             <color>
1970               <r>0.000000</r>
1971               <g>0.000000</g>
1972               <b>0.000000</b>
1973               <a>1.000000</a>
1974             </color>
1975           </param>
1976           <param name="radius">
1977             <real value="0.3964592104"/>
1978           </param>
1979           <param name="feather">
1980             <real value="0.4882812491"/>
1981           </param>
1982           <param name="origin">
1983             <vector>
1984               <x>-0.6406250000</x>
1985               <y>-0.0651041567</y>
1986             </vector>
1987           </param>
1988           <param name="invert">
1989             <bool value="true"/>
1990           </param>
1991           <param name="falloff">
1992             <integer value="2"/>
1993           </param>
1994         </layer>
1995         <layer type="translate" active="true" version="0.1">
1996           <param name="origin">
1997             <vector>
1998               <x>0.0000000000</x>
1999               <y>0.0000000000</y>
2000             </vector>
2001           </param>
2002         </layer>
2003       </canvas>
2004     </param>
2005     <param name="zoom">
2006       <real value="0.0000000000"/>
2007     </param>
2008     <param name="time_offset">
2009       <time value="0s"/>
2010     </param>
2011     <param name="children_lock">
2012       <bool value="false"/>
2013     </param>
2014     <param name="focus">
2015       <vector>
2016         <x>0.0000000000</x>
2017         <y>0.0000000000</y>
2018       </vector>
2019     </param>
2020   </layer>
2021   <layer type="PasteCanvas" active="true" version="0.1" desc="top layer">
2022     <param name="z_depth">
2023       <real value="0.0000000000"/>
2024     </param>
2025     <param name="amount">
2026       <real value="1.0000000000"/>
2027     </param>
2028     <param name="blend_method">
2029       <integer value="0"/>
2030     </param>
2031     <param name="origin">
2032       <vector>
2033         <x>0.0000000000</x>
2034         <y>0.0000000000</y>
2035       </vector>
2036     </param>
2037     <param name="canvas">
2038       <canvas>
2039         <layer type="PasteCanvas" active="true" version="0.1" desc="layer shape">
2040           <param name="z_depth">
2041             <real value="0.0000000000"/>
2042           </param>
2043           <param name="amount">
2044             <real value="1.0000000000"/>
2045           </param>
2046           <param name="blend_method">
2047             <integer value="0"/>
2048           </param>
2049           <param name="origin">
2050             <vector>
2051               <x>0.0000000000</x>
2052               <y>0.0000000000</y>
2053             </vector>
2054           </param>
2055           <param name="canvas">
2056             <canvas>
2057               <layer type="outline" active="true" version="0.2" desc="Outline">
2058                 <param name="z_depth">
2059                   <real value="0.0000000000"/>
2060                 </param>
2061                 <param name="amount">
2062                   <real value="1.0000000000"/>
2063                 </param>
2064                 <param name="blend_method">
2065                   <integer value="0"/>
2066                 </param>
2067                 <param name="color">
2068                   <color>
2069                     <r>0.000000</r>
2070                     <g>0.000000</g>
2071                     <b>0.000000</b>
2072                     <a>1.000000</a>
2073                   </color>
2074                 </param>
2075                 <param name="origin">
2076                   <vector guid="90439A6C7B3FFA400A6AA1454B86BF07">
2077                     <x>0.0000000000</x>
2078                     <y>0.0000000000</y>
2079                   </vector>
2080                 </param>
2081                 <param name="invert">
2082                   <bool value="false"/>
2083                 </param>
2084                 <param name="antialias">
2085                   <bool value="true"/>
2086                 </param>
2087                 <param name="feather">
2088                   <real value="0.0000000000"/>
2089                 </param>
2090                 <param name="blurtype">
2091                   <integer value="1"/>
2092                 </param>
2093                 <param name="winding_style">
2094                   <integer value="0"/>
2095                 </param>
2096                 <param name="bline">
2097                   <bline type="bline_point" loop="true" guid="99A068CD1B91EA6A59820BD218ABC534">
2098                     <entry>
2099                       <composite type="bline_point">
2100                         <point>
2101                           <vector>
2102                             <x>-0.7500000000</x>
2103                             <y>-0.0024752475</y>
2104                           </vector>
2105                         </point>
2106                         <width>
2107                           <real value="1.0000000000"/>
2108                         </width>
2109                         <origin>
2110                           <real value="0.5000000000"/>
2111                         </origin>
2112                         <split>
2113                           <bool value="true"/>
2114                         </split>
2115                         <t1>
2116                           <radial_composite type="vector">
2117                             <radius>
2118                               <real value="0.0094768314"/>
2119                             </radius>
2120                             <theta>
2121                               <angle value="-133.137772"/>
2122                             </theta>
2123                           </radial_composite>
2124                         </t1>
2125                         <t2>
2126                           <radial_composite type="vector">
2127                             <radius>
2128                               <real value="0.0073817723"/>
2129                             </radius>
2130                             <theta>
2131                               <angle value="-2.039863"/>
2132                             </theta>
2133                           </radial_composite>
2134                         </t2>
2135                       </composite>
2136                     </entry>
2137                     <entry>
2138                       <composite type="bline_point">
2139                         <point>
2140                           <vector>
2141                             <x>0.3688118756</x>
2142                             <y>-0.0024752475</y>
2143                           </vector>
2144                         </point>
2145                         <width>
2146                           <real value="1.0000000000"/>
2147                         </width>
2148                         <origin>
2149                           <real value="0.5000000000"/>
2150                         </origin>
2151                         <split>
2152                           <bool value="true"/>
2153                         </split>
2154                         <t1>
2155                           <radial_composite type="vector">
2156                             <radius>
2157                               <real value="0.0037806208"/>
2158                             </radius>
2159                             <theta>
2160                               <angle value="12.705752"/>
2161                             </theta>
2162                           </radial_composite>
2163                         </t1>
2164                         <t2>
2165                           <radial_composite type="vector">
2166                             <radius>
2167                               <real value="0.0045729825"/>
2168                             </radius>
2169                             <theta>
2170                               <angle value="44.351734"/>
2171                             </theta>
2172                           </radial_composite>
2173                         </t2>
2174                       </composite>
2175                     </entry>
2176                     <entry>
2177                       <composite type="bline_point">
2178                         <point>
2179                           <vector>
2180                             <x>0.7202970386</x>
2181                             <y>0.4449165165</y>
2182                           </vector>
2183                         </point>
2184                         <width>
2185                           <real value="1.0000000000"/>
2186                         </width>
2187                         <origin>
2188                           <real value="0.5000000000"/>
2189                         </origin>
2190                         <split>
2191                           <bool value="true"/>
2192                         </split>
2193                         <t1>
2194                           <radial_composite type="vector">
2195                             <radius>
2196                               <real value="0.0092632249"/>
2197                             </radius>
2198                             <theta>
2199                               <angle value="80.048401"/>
2200                             </theta>
2201                           </radial_composite>
2202                         </t1>
2203                         <t2>
2204                           <radial_composite type="vector">
2205                             <radius>
2206                               <real value="0.0073274715"/>
2207                             </radius>
2208                             <theta>
2209                               <angle value="170.613220"/>
2210                             </theta>
2211                           </radial_composite>
2212                         </t2>
2213                       </composite>
2214                     </entry>
2215                     <entry>
2216                       <composite type="bline_point">
2217                         <point>
2218                           <vector>
2219                             <x>-0.2797029614</x>
2220                             <y>0.4449165165</y>
2221                           </vector>
2222                         </point>
2223                         <width>
2224                           <real value="1.0000000000"/>
2225                         </width>
2226                         <origin>
2227                           <real value="0.5000000000"/>
2228                         </origin>
2229                         <split>
2230                           <bool value="false"/>
2231                         </split>
2232                         <t1>
2233                           <radial_composite type="vector">
2234                             <radius>
2235                               <real value="0.0000000000"/>
2236                             </radius>
2237                             <theta>
2238                               <angle value="0.000000"/>
2239                             </theta>
2240                           </radial_composite>
2241                         </t1>
2242                         <t2>
2243                           <radial_composite type="vector">
2244                             <radius>
2245                               <real value="0.0000000000"/>
2246                             </radius>
2247                             <theta>
2248                               <angle value="0.000000"/>
2249                             </theta>
2250                           </radial_composite>
2251                         </t2>
2252                       </composite>
2253                     </entry>
2254                   </bline>
2255                 </param>
2256                 <param name="width" use=":outline width"/>
2257                 <param name="expand">
2258                   <real value="0.0000000000"/>
2259                 </param>
2260                 <param name="sharp_cusps">
2261                   <bool value="true"/>
2262                 </param>
2263                 <param name="round_tip[0]">
2264                   <bool value="true"/>
2265                 </param>
2266                 <param name="round_tip[1]">
2267                   <bool value="true"/>
2268                 </param>
2269                 <param name="loopyness">
2270                   <real value="100.0000000000"/>
2271                 </param>
2272                 <param name="homogeneous_width">
2273                   <bool value="false"/>
2274                 </param>
2275               </layer>
2276               <layer type="region" active="true" version="0.1" desc="Region">
2277                 <param name="z_depth">
2278                   <real value="0.0000000000"/>
2279                 </param>
2280                 <param name="amount">
2281                   <real value="1.0000000000"/>
2282                 </param>
2283                 <param name="blend_method">
2284                   <integer value="0"/>
2285                 </param>
2286                 <param name="color">
2287                   <color>
2288                     <r>1.000000</r>
2289                     <g>1.000000</g>
2290                     <b>1.000000</b>
2291                     <a>1.000000</a>
2292                   </color>
2293                 </param>
2294                 <param name="origin">
2295                   <vector guid="90439A6C7B3FFA400A6AA1454B86BF07">
2296                     <x>0.0000000000</x>
2297                     <y>0.0000000000</y>
2298                   </vector>
2299                 </param>
2300                 <param name="invert">
2301                   <bool value="false"/>
2302                 </param>
2303                 <param name="antialias">
2304                   <bool value="true"/>
2305                 </param>
2306                 <param name="feather">
2307                   <real value="0.0000000000"/>
2308                 </param>
2309                 <param name="blurtype">
2310                   <integer value="1"/>
2311                 </param>
2312                 <param name="winding_style">
2313                   <integer value="0"/>
2314                 </param>
2315                 <param name="bline">
2316                   <bline type="bline_point" loop="true" guid="99A068CD1B91EA6A59820BD218ABC534">
2317                     <entry>
2318                       <composite type="bline_point">
2319                         <point>
2320                           <vector>
2321                             <x>-0.7500000000</x>
2322                             <y>-0.0024752475</y>
2323                           </vector>
2324                         </point>
2325                         <width>
2326                           <real value="1.0000000000"/>
2327                         </width>
2328                         <origin>
2329                           <real value="0.5000000000"/>
2330                         </origin>
2331                         <split>
2332                           <bool value="true"/>
2333                         </split>
2334                         <t1>
2335                           <radial_composite type="vector">
2336                             <radius>
2337                               <real value="0.0094768314"/>
2338                             </radius>
2339                             <theta>
2340                               <angle value="-133.137772"/>
2341                             </theta>
2342                           </radial_composite>
2343                         </t1>
2344                         <t2>
2345                           <radial_composite type="vector">
2346                             <radius>
2347                               <real value="0.0073817723"/>
2348                             </radius>
2349                             <theta>
2350                               <angle value="-2.039863"/>
2351                             </theta>
2352                           </radial_composite>
2353                         </t2>
2354                       </composite>
2355                     </entry>
2356                     <entry>
2357                       <composite type="bline_point">
2358                         <point>
2359                           <vector>
2360                             <x>0.3688118756</x>
2361                             <y>-0.0024752475</y>
2362                           </vector>
2363                         </point>
2364                         <width>
2365                           <real value="1.0000000000"/>
2366                         </width>
2367                         <origin>
2368                           <real value="0.5000000000"/>
2369                         </origin>
2370                         <split>
2371                           <bool value="true"/>
2372                         </split>
2373                         <t1>
2374                           <radial_composite type="vector">
2375                             <radius>
2376                               <real value="0.0037806208"/>
2377                             </radius>
2378                             <theta>
2379                               <angle value="12.705752"/>
2380                             </theta>
2381                           </radial_composite>
2382                         </t1>
2383                         <t2>
2384                           <radial_composite type="vector">
2385                             <radius>
2386                               <real value="0.0045729825"/>
2387                             </radius>
2388                             <theta>
2389                               <angle value="44.351734"/>
2390                             </theta>
2391                           </radial_composite>
2392                         </t2>
2393                       </composite>
2394                     </entry>
2395                     <entry>
2396                       <composite type="bline_point">
2397                         <point>
2398                           <vector>
2399                             <x>0.7202970386</x>
2400                             <y>0.4449165165</y>
2401                           </vector>
2402                         </point>
2403                         <width>
2404                           <real value="1.0000000000"/>
2405                         </width>
2406                         <origin>
2407                           <real value="0.5000000000"/>
2408                         </origin>
2409                         <split>
2410                           <bool value="true"/>
2411                         </split>
2412                         <t1>
2413                           <radial_composite type="vector">
2414                             <radius>
2415                               <real value="0.0092632249"/>
2416                             </radius>
2417                             <theta>
2418                               <angle value="80.048401"/>
2419                             </theta>
2420                           </radial_composite>
2421                         </t1>
2422                         <t2>
2423                           <radial_composite type="vector">
2424                             <radius>
2425                               <real value="0.0073274715"/>
2426                             </radius>
2427                             <theta>
2428                               <angle value="170.613220"/>
2429                             </theta>
2430                           </radial_composite>
2431                         </t2>
2432                       </composite>
2433                     </entry>
2434                     <entry>
2435                       <composite type="bline_point">
2436                         <point>
2437                           <vector>
2438                             <x>-0.2797029614</x>
2439                             <y>0.4449165165</y>
2440                           </vector>
2441                         </point>
2442                         <width>
2443                           <real value="1.0000000000"/>
2444                         </width>
2445                         <origin>
2446                           <real value="0.5000000000"/>
2447                         </origin>
2448                         <split>
2449                           <bool value="false"/>
2450                         </split>
2451                         <t1>
2452                           <radial_composite type="vector">
2453                             <radius>
2454                               <real value="0.0000000000"/>
2455                             </radius>
2456                             <theta>
2457                               <angle value="0.000000"/>
2458                             </theta>
2459                           </radial_composite>
2460                         </t1>
2461                         <t2>
2462                           <radial_composite type="vector">
2463                             <radius>
2464                               <real value="0.0000000000"/>
2465                             </radius>
2466                             <theta>
2467                               <angle value="0.000000"/>
2468                             </theta>
2469                           </radial_composite>
2470                         </t2>
2471                       </composite>
2472                     </entry>
2473                   </bline>
2474                 </param>
2475               </layer>
2476               <layer type="region" active="true" version="0.1" desc="Region">
2477                 <param name="z_depth">
2478                   <real value="0.0000000000"/>
2479                 </param>
2480                 <param name="amount">
2481                   <real value="1.0000000000"/>
2482                 </param>
2483                 <param name="blend_method">
2484                   <integer value="0"/>
2485                 </param>
2486                 <param name="color">
2487                   <color>
2488                     <r>1.000000</r>
2489                     <g>1.000000</g>
2490                     <b>1.000000</b>
2491                     <a>1.000000</a>
2492                   </color>
2493                 </param>
2494                 <param name="origin">
2495                   <vector>
2496                     <x>0.0000000000</x>
2497                     <y>0.0000000000</y>
2498                   </vector>
2499                 </param>
2500                 <param name="invert">
2501                   <bool value="false"/>
2502                 </param>
2503                 <param name="antialias">
2504                   <bool value="true"/>
2505                 </param>
2506                 <param name="feather">
2507                   <real value="0.0000000000"/>
2508                 </param>
2509                 <param name="blurtype">
2510                   <integer value="1"/>
2511                 </param>
2512                 <param name="winding_style">
2513                   <integer value="0"/>
2514                 </param>
2515                 <param name="bline">
2516                   <bline type="bline_point" loop="true">
2517                     <entry>
2518                       <composite type="bline_point">
2519                         <point>
2520                           <vector>
2521                             <x>-0.6841559410</x>
2522                             <y>0.0256229863</y>
2523                           </vector>
2524                         </point>
2525                         <width>
2526                           <real value="1.0000000000"/>
2527                         </width>
2528                         <origin>
2529                           <real value="0.5000000000"/>
2530                         </origin>
2531                         <split>
2532                           <bool value="true"/>
2533                         </split>
2534                         <t1>
2535                           <radial_composite type="vector">
2536                             <radius>
2537                               <real value="0.0094768314"/>
2538                             </radius>
2539                             <theta>
2540                               <angle value="-133.137772"/>
2541                             </theta>
2542                           </radial_composite>
2543                         </t1>
2544                         <t2>
2545                           <radial_composite type="vector">
2546                             <radius>
2547                               <real value="0.0073817723"/>
2548                             </radius>
2549                             <theta>
2550                               <angle value="-2.039863"/>
2551                             </theta>
2552                           </radial_composite>
2553                         </t2>
2554                       </composite>
2555                     </entry>
2556                     <entry>
2557                       <composite type="bline_point">
2558                         <point>
2559                           <vector>
2560                             <x>0.3464910686</x>
2561                             <y>0.0324334279</y>
2562                           </vector>
2563                         </point>
2564                         <width>
2565                           <real value="1.0000000000"/>
2566                         </width>
2567                         <origin>
2568                           <real value="0.5000000000"/>
2569                         </origin>
2570                         <split>
2571                           <bool value="true"/>
2572                         </split>
2573                         <t1>
2574                           <radial_composite type="vector">
2575                             <radius>
2576                               <real value="0.0037806208"/>
2577                             </radius>
2578                             <theta>
2579                               <angle value="12.705752"/>
2580                             </theta>
2581                           </radial_composite>
2582                         </t1>
2583                         <t2>
2584                           <radial_composite type="vector">
2585                             <radius>
2586                               <real value="0.0045729825"/>
2587                             </radius>
2588                             <theta>
2589                               <angle value="44.351734"/>
2590                             </theta>
2591                           </radial_composite>
2592                         </t2>
2593                       </composite>
2594                     </entry>
2595                     <entry>
2596                       <composite type="bline_point">
2597                         <point>
2598                           <vector>
2599                             <x>0.6575012803</x>
2600                             <y>0.4206286669</y>
2601                           </vector>
2602                         </point>
2603                         <width>
2604                           <real value="1.0000000000"/>
2605                         </width>
2606                         <origin>
2607                           <real value="0.5000000000"/>
2608                         </origin>
2609                         <split>
2610                           <bool value="true"/>
2611                         </split>
2612                         <t1>
2613                           <radial_composite type="vector">
2614                             <radius>
2615                               <real value="0.0092632249"/>
2616                             </radius>
2617                             <theta>
2618                               <angle value="80.048401"/>
2619                             </theta>
2620                           </radial_composite>
2621                         </t1>
2622                         <t2>
2623                           <radial_composite type="vector">
2624                             <radius>
2625                               <real value="0.0073274715"/>
2626                             </radius>
2627                             <theta>
2628                               <angle value="170.613220"/>
2629                             </theta>
2630                           </radial_composite>
2631                         </t2>
2632                       </composite>
2633                     </entry>
2634                     <entry>
2635                       <composite type="bline_point">
2636                         <point>
2637                           <vector>
2638                             <x>-0.2709890902</x>
2639                             <y>0.4138182104</y>
2640                           </vector>
2641                         </point>
2642                         <width>
2643                           <real value="1.0000000000"/>
2644                         </width>
2645                         <origin>
2646                           <real value="0.5000000000"/>
2647                         </origin>
2648                         <split>
2649                           <bool value="false"/>
2650                         </split>
2651                         <t1>
2652                           <radial_composite type="vector">
2653                             <radius>
2654                               <real value="0.0000000000"/>
2655                             </radius>
2656                             <theta>
2657                               <angle value="0.000000"/>
2658                             </theta>
2659                           </radial_composite>
2660                         </t1>
2661                         <t2>
2662                           <radial_composite type="vector">
2663                             <radius>
2664                               <real value="0.0000000000"/>
2665                             </radius>
2666                             <theta>
2667                               <angle value="0.000000"/>
2668                             </theta>
2669                           </radial_composite>
2670                         </t2>
2671                       </composite>
2672                     </entry>
2673                   </bline>
2674                 </param>
2675               </layer>
2676               <layer type="region" active="true" version="0.1" desc="Region">
2677                 <param name="z_depth">
2678                   <real value="0.0000000000"/>
2679                 </param>
2680                 <param name="amount">
2681                   <real value="1.0000000000"/>
2682                 </param>
2683                 <param name="blend_method">
2684                   <integer value="0"/>
2685                 </param>
2686                 <param name="color">
2687                   <color>
2688                     <r>1.000000</r>
2689                     <g>1.000000</g>
2690                     <b>1.000000</b>
2691                     <a>1.000000</a>
2692                   </color>
2693                 </param>
2694                 <param name="origin">
2695                   <vector>
2696                     <x>0.0000000000</x>
2697                     <y>0.0000000000</y>
2698                   </vector>
2699                 </param>
2700                 <param name="invert">
2701                   <bool value="false"/>
2702                 </param>
2703                 <param name="antialias">
2704                   <bool value="true"/>
2705                 </param>
2706                 <param name="feather">
2707                   <real value="0.0000000000"/>
2708                 </param>
2709                 <param name="blurtype">
2710                   <integer value="1"/>
2711                 </param>
2712                 <param name="winding_style">
2713                   <integer value="0"/>
2714                 </param>
2715                 <param name="bline">
2716                   <bline type="bline_point" loop="true">
2717                     <entry>
2718                       <composite type="bline_point">
2719                         <point>
2720                           <vector>
2721                             <x>-0.6841559410</x>
2722                             <y>0.0256229863</y>
2723                           </vector>
2724                         </point>
2725                         <width>
2726                           <real value="1.0000000000"/>
2727                         </width>
2728                         <origin>
2729                           <real value="0.5000000000"/>
2730                         </origin>
2731                         <split>
2732                           <bool value="true"/>
2733                         </split>
2734                         <t1>
2735                           <radial_composite type="vector">
2736                             <radius>
2737                               <real value="0.0094768314"/>
2738                             </radius>
2739                             <theta>
2740                               <angle value="-133.137772"/>
2741                             </theta>
2742                           </radial_composite>
2743                         </t1>
2744                         <t2>
2745                           <radial_composite type="vector">
2746                             <radius>
2747                               <real value="0.0073817723"/>
2748                             </radius>
2749                             <theta>
2750                               <angle value="-2.039863"/>
2751                             </theta>
2752                           </radial_composite>
2753                         </t2>
2754                       </composite>
2755                     </entry>
2756                     <entry>
2757                       <composite type="bline_point">
2758                         <point>
2759                           <vector>
2760                             <x>0.3464910686</x>
2761                             <y>0.0324334279</y>
2762                           </vector>
2763                         </point>
2764                         <width>
2765                           <real value="1.0000000000"/>
2766                         </width>
2767                         <origin>
2768                           <real value="0.5000000000"/>
2769                         </origin>
2770                         <split>
2771                           <bool value="true"/>
2772                         </split>
2773                         <t1>
2774                           <radial_composite type="vector">
2775                             <radius>
2776                               <real value="0.0037806208"/>
2777                             </radius>
2778                             <theta>
2779                               <angle value="12.705752"/>
2780                             </theta>
2781                           </radial_composite>
2782                         </t1>
2783                         <t2>
2784                           <radial_composite type="vector">
2785                             <radius>
2786                               <real value="0.0045729825"/>
2787                             </radius>
2788                             <theta>
2789                               <angle value="44.351734"/>
2790                             </theta>
2791                           </radial_composite>
2792                         </t2>
2793                       </composite>
2794                     </entry>
2795                     <entry>
2796                       <composite type="bline_point">
2797                         <point>
2798                           <vector>
2799                             <x>0.6575012803</x>
2800                             <y>0.4206286669</y>
2801                           </vector>
2802                         </point>
2803                         <width>
2804                           <real value="1.0000000000"/>
2805                         </width>
2806                         <origin>
2807                           <real value="0.5000000000"/>
2808                         </origin>
2809                         <split>
2810                           <bool value="true"/>
2811                         </split>
2812                         <t1>
2813                           <radial_composite type="vector">
2814                             <radius>
2815                               <real value="0.0092632249"/>
2816                             </radius>
2817                             <theta>
2818                               <angle value="80.048401"/>
2819                             </theta>
2820                           </radial_composite>
2821                         </t1>
2822                         <t2>
2823                           <radial_composite type="vector">
2824                             <radius>
2825                               <real value="0.0073274715"/>
2826                             </radius>
2827                             <theta>
2828                               <angle value="170.613220"/>
2829                             </theta>
2830                           </radial_composite>
2831                         </t2>
2832                       </composite>
2833                     </entry>
2834                     <entry>
2835                       <composite type="bline_point">
2836                         <point>
2837                           <vector>
2838                             <x>-0.2709890902</x>
2839                             <y>0.4138182104</y>
2840                           </vector>
2841                         </point>
2842                         <width>
2843                           <real value="1.0000000000"/>
2844                         </width>
2845                         <origin>
2846                           <real value="0.5000000000"/>
2847                         </origin>
2848                         <split>
2849                           <bool value="false"/>
2850                         </split>
2851                         <t1>
2852                           <radial_composite type="vector">
2853                             <radius>
2854                               <real value="0.0000000000"/>
2855                             </radius>
2856                             <theta>
2857                               <angle value="0.000000"/>
2858                             </theta>
2859                           </radial_composite>
2860                         </t1>
2861                         <t2>
2862                           <radial_composite type="vector">
2863                             <radius>
2864                               <real value="0.0000000000"/>
2865                             </radius>
2866                             <theta>
2867                               <angle value="0.000000"/>
2868                             </theta>
2869                           </radial_composite>
2870                         </t2>
2871                       </composite>
2872                     </entry>
2873                   </bline>
2874                 </param>
2875               </layer>
2876               <layer type="region" active="true" version="0.1" desc="Region">
2877                 <param name="z_depth">
2878                   <real value="0.0000000000"/>
2879                 </param>
2880                 <param name="amount">
2881                   <real value="1.0000000000"/>
2882                 </param>
2883                 <param name="blend_method">
2884                   <integer value="0"/>
2885                 </param>
2886                 <param name="color">
2887                   <color>
2888                     <r>1.000000</r>
2889                     <g>1.000000</g>
2890                     <b>1.000000</b>
2891                     <a>1.000000</a>
2892                   </color>
2893                 </param>
2894                 <param name="origin">
2895                   <vector>
2896                     <x>0.0000000000</x>
2897                     <y>0.0000000000</y>
2898                   </vector>
2899                 </param>
2900                 <param name="invert">
2901                   <bool value="false"/>
2902                 </param>
2903                 <param name="antialias">
2904                   <bool value="true"/>
2905                 </param>
2906                 <param name="feather">
2907                   <real value="0.0000000000"/>
2908                 </param>
2909                 <param name="blurtype">
2910                   <integer value="1"/>
2911                 </param>
2912                 <param name="winding_style">
2913                   <integer value="0"/>
2914                 </param>
2915                 <param name="bline">
2916                   <bline type="bline_point" loop="true">
2917                     <entry>
2918                       <composite type="bline_point">
2919                         <point>
2920                           <vector>
2921                             <x>-0.6841559410</x>
2922                             <y>0.0256229863</y>
2923                           </vector>
2924                         </point>
2925                         <width>
2926                           <real value="1.0000000000"/>
2927                         </width>
2928                         <origin>
2929                           <real value="0.5000000000"/>
2930                         </origin>
2931                         <split>
2932                           <bool value="true"/>
2933                         </split>
2934                         <t1>
2935                           <radial_composite type="vector">
2936                             <radius>
2937                               <real value="0.0094768314"/>
2938                             </radius>
2939                             <theta>
2940                               <angle value="-133.137772"/>
2941                             </theta>
2942                           </radial_composite>
2943                         </t1>
2944                         <t2>
2945                           <radial_composite type="vector">
2946                             <radius>
2947                               <real value="0.0073817723"/>
2948                             </radius>
2949                             <theta>
2950                               <angle value="-2.039863"/>
2951                             </theta>
2952                           </radial_composite>
2953                         </t2>
2954                       </composite>
2955                     </entry>
2956                     <entry>
2957                       <composite type="bline_point">
2958                         <point>
2959                           <vector>
2960                             <x>0.3464910686</x>
2961                             <y>0.0324334279</y>
2962                           </vector>
2963                         </point>
2964                         <width>
2965                           <real value="1.0000000000"/>
2966                         </width>
2967                         <origin>
2968                           <real value="0.5000000000"/>
2969                         </origin>
2970                         <split>
2971                           <bool value="true"/>
2972                         </split>
2973                         <t1>
2974                           <radial_composite type="vector">
2975                             <radius>
2976                               <real value="0.0037806208"/>
2977                             </radius>
2978                             <theta>
2979                               <angle value="12.705752"/>
2980                             </theta>
2981                           </radial_composite>
2982                         </t1>
2983                         <t2>
2984                           <radial_composite type="vector">
2985                             <radius>
2986                               <real value="0.0045729825"/>
2987                             </radius>
2988                             <theta>
2989                               <angle value="44.351734"/>
2990                             </theta>
2991                           </radial_composite>
2992                         </t2>
2993                       </composite>
2994                     </entry>
2995                     <entry>
2996                       <composite type="bline_point">
2997                         <point>
2998                           <vector>
2999                             <x>0.6575012803</x>
3000                             <y>0.4206286669</y>
3001                           </vector>
3002                         </point>
3003                         <width>
3004                           <real value="1.0000000000"/>
3005                         </width>
3006                         <origin>
3007                           <real value="0.5000000000"/>
3008                         </origin>
3009                         <split>
3010                           <bool value="true"/>
3011                         </split>
3012                         <t1>
3013                           <radial_composite type="vector">
3014                             <radius>
3015                               <real value="0.0092632249"/>
3016                             </radius>
3017                             <theta>
3018                               <angle value="80.048401"/>
3019                             </theta>
3020                           </radial_composite>
3021                         </t1>
3022                         <t2>
3023                           <radial_composite type="vector">
3024                             <radius>
3025                               <real value="0.0073274715"/>
3026                             </radius>
3027                             <theta>
3028                               <angle value="170.613220"/>
3029                             </theta>
3030                           </radial_composite>
3031                         </t2>
3032                       </composite>
3033                     </entry>
3034                     <entry>
3035                       <composite type="bline_point">
3036                         <point>
3037                           <vector>
3038                             <x>-0.2709890902</x>
3039                             <y>0.4138182104</y>
3040                           </vector>
3041                         </point>
3042                         <width>
3043                           <real value="1.0000000000"/>
3044                         </width>
3045                         <origin>
3046                           <real value="0.5000000000"/>
3047                         </origin>
3048                         <split>
3049                           <bool value="false"/>
3050                         </split>
3051                         <t1>
3052                           <radial_composite type="vector">
3053                             <radius>
3054                               <real value="0.0000000000"/>
3055                             </radius>
3056                             <theta>
3057                               <angle value="0.000000"/>
3058                             </theta>
3059                           </radial_composite>
3060                         </t1>
3061                         <t2>
3062                           <radial_composite type="vector">
3063                             <radius>
3064                               <real value="0.0000000000"/>
3065                             </radius>
3066                             <theta>
3067                               <angle value="0.000000"/>
3068                             </theta>
3069                           </radial_composite>
3070                         </t2>
3071                       </composite>
3072                     </entry>
3073                   </bline>
3074                 </param>
3075               </layer>
3076               <layer type="region" active="true" version="0.1" desc="Region">
3077                 <param name="z_depth">
3078                   <real value="0.0000000000"/>
3079                 </param>
3080                 <param name="amount">
3081                   <real value="1.0000000000"/>
3082                 </param>
3083                 <param name="blend_method">
3084                   <integer value="0"/>
3085                 </param>
3086                 <param name="color">
3087                   <color>
3088                     <r>0.827451</r>
3089                     <g>0.843137</g>
3090                     <b>0.811765</b>
3091                     <a>1.000000</a>
3092                   </color>
3093                 </param>
3094                 <param name="origin">
3095                   <vector>
3096                     <x>0.0000000000</x>
3097                     <y>0.0000000000</y>
3098                   </vector>
3099                 </param>
3100                 <param name="invert">
3101                   <bool value="false"/>
3102                 </param>
3103                 <param name="antialias">
3104                   <bool value="true"/>
3105                 </param>
3106                 <param name="feather">
3107                   <real value="0.0000000000"/>
3108                 </param>
3109                 <param name="blurtype">
3110                   <integer value="1"/>
3111                 </param>
3112                 <param name="winding_style">
3113                   <integer value="0"/>
3114                 </param>
3115                 <param name="bline">
3116                   <bline type="bline_point" loop="true">
3117                     <entry>
3118                       <composite type="bline_point">
3119                         <point>
3120                           <vector>
3121                             <x>-0.6841559410</x>
3122                             <y>0.0256229863</y>
3123                           </vector>
3124                         </point>
3125                         <width>
3126                           <real value="1.0000000000"/>
3127                         </width>
3128                         <origin>
3129                           <real value="0.5000000000"/>
3130                         </origin>
3131                         <split>
3132                           <bool value="true"/>
3133                         </split>
3134                         <t1>
3135                           <radial_composite type="vector">
3136                             <radius>
3137                               <real value="0.0094768314"/>
3138                             </radius>
3139                             <theta>
3140                               <angle value="-133.137772"/>
3141                             </theta>
3142                           </radial_composite>
3143                         </t1>
3144                         <t2>
3145                           <radial_composite type="vector">
3146                             <radius>
3147                               <real value="0.0073817723"/>
3148                             </radius>
3149                             <theta>
3150                               <angle value="-2.039863"/>
3151                             </theta>
3152                           </radial_composite>
3153                         </t2>
3154                       </composite>
3155                     </entry>
3156                     <entry>
3157                       <composite type="bline_point">
3158                         <point>
3159                           <vector>
3160                             <x>0.3464910686</x>
3161                             <y>0.0324334279</y>
3162                           </vector>
3163                         </point>
3164                         <width>
3165                           <real value="1.0000000000"/>
3166                         </width>
3167                         <origin>
3168                           <real value="0.5000000000"/>
3169                         </origin>
3170                         <split>
3171                           <bool value="true"/>
3172                         </split>
3173                         <t1>
3174                           <radial_composite type="vector">
3175                             <radius>
3176                               <real value="0.0037806208"/>
3177                             </radius>
3178                             <theta>
3179                               <angle value="12.705752"/>
3180                             </theta>
3181                           </radial_composite>
3182                         </t1>
3183                         <t2>
3184                           <radial_composite type="vector">
3185                             <radius>
3186                               <real value="0.0045729825"/>
3187                             </radius>
3188                             <theta>
3189                               <angle value="44.351734"/>
3190                             </theta>
3191                           </radial_composite>
3192                         </t2>
3193                       </composite>
3194                     </entry>
3195                     <entry>
3196                       <composite type="bline_point">
3197                         <point>
3198                           <vector>
3199                             <x>0.6575012803</x>
3200                             <y>0.4206286669</y>
3201                           </vector>
3202                         </point>
3203                         <width>
3204                           <real value="1.0000000000"/>
3205                         </width>
3206                         <origin>
3207                           <real value="0.5000000000"/>
3208                         </origin>
3209                         <split>
3210                           <bool value="true"/>
3211                         </split>
3212                         <t1>
3213                           <radial_composite type="vector">
3214                             <radius>
3215                               <real value="0.0092632249"/>
3216                             </radius>
3217                             <theta>
3218                               <angle value="80.048401"/>
3219                             </theta>
3220                           </radial_composite>
3221                         </t1>
3222                         <t2>
3223                           <radial_composite type="vector">
3224                             <radius>
3225                               <real value="0.0073274715"/>
3226                             </radius>
3227                             <theta>
3228                               <angle value="170.613220"/>
3229                             </theta>
3230                           </radial_composite>
3231                         </t2>
3232                       </composite>
3233                     </entry>
3234                     <entry>
3235                       <composite type="bline_point">
3236                         <point>
3237                           <vector>
3238                             <x>-0.2709890902</x>
3239                             <y>0.4138182104</y>
3240                           </vector>
3241                         </point>
3242                         <width>
3243                           <real value="1.0000000000"/>
3244                         </width>
3245                         <origin>
3246                           <real value="0.5000000000"/>
3247                         </origin>
3248                         <split>
3249                           <bool value="false"/>
3250                         </split>
3251                         <t1>
3252                           <radial_composite type="vector">
3253                             <radius>
3254                               <real value="0.0000000000"/>
3255                             </radius>
3256                             <theta>
3257                               <angle value="0.000000"/>
3258                             </theta>
3259                           </radial_composite>
3260                         </t1>
3261                         <t2>
3262                           <radial_composite type="vector">
3263                             <radius>
3264                               <real value="0.0000000000"/>
3265                             </radius>
3266                             <theta>
3267                               <angle value="0.000000"/>
3268                             </theta>
3269                           </radial_composite>
3270                         </t2>
3271                       </composite>
3272                     </entry>
3273                   </bline>
3274                 </param>
3275               </layer>
3276             </canvas>
3277           </param>
3278           <param name="zoom">
3279             <real value="0.0000000000"/>
3280           </param>
3281           <param name="time_offset">
3282             <time value="0s"/>
3283           </param>
3284           <param name="children_lock">
3285             <bool value="false"/>
3286           </param>
3287           <param name="focus">
3288             <vector>
3289               <x>0.0000000000</x>
3290               <y>0.0000000000</y>
3291             </vector>
3292           </param>
3293         </layer>
3294         <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
3295           <param name="z_depth">
3296             <real value="0.0000000000"/>
3297           </param>
3298           <param name="amount">
3299             <real value="0.1000000015"/>
3300           </param>
3301           <param name="blend_method">
3302             <integer value="13"/>
3303           </param>
3304           <param name="color">
3305             <color>
3306               <r>0.000000</r>
3307               <g>0.000000</g>
3308               <b>0.000000</b>
3309               <a>1.000000</a>
3310             </color>
3311           </param>
3312           <param name="radius">
3313             <real value="0.3960437756"/>
3314           </param>
3315           <param name="feather">
3316             <real value="0.4882812491"/>
3317           </param>
3318           <param name="origin">
3319             <vector>
3320               <x>-0.5625000000</x>
3321               <y>-0.0338541567</y>
3322             </vector>
3323           </param>
3324           <param name="invert">
3325             <bool value="true"/>
3326           </param>
3327           <param name="falloff">
3328             <integer value="2"/>
3329           </param>
3330         </layer>
3331         <layer type="translate" active="true" version="0.1">
3332           <param name="origin">
3333             <vector>
3334               <x>0.0000000000</x>
3335               <y>0.3906250000</y>
3336             </vector>
3337           </param>
3338         </layer>
3339       </canvas>
3340     </param>
3341     <param name="zoom">
3342       <real value="0.0000000000"/>
3343     </param>
3344     <param name="time_offset">
3345       <time value="0s"/>
3346     </param>
3347     <param name="children_lock">
3348       <bool value="false"/>
3349     </param>
3350     <param name="focus">
3351       <vector>
3352         <x>0.0000000000</x>
3353         <y>0.0000000000</y>
3354       </vector>
3355     </param>
3356   </layer>
3357   <layer type="translate" active="true" version="0.1">
3358     <param name="origin">
3359       <vector>
3360         <x>0.0000000000</x>
3361         <y>-0.3255208433</y>
3362       </vector>
3363     </param>
3364   </layer>
3365 </canvas>