Do not resize png images. Let the system do it. Result is sharper in all cases.
[synfig.git] / synfig-studio / images / layer_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Layer Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.250000 0.250000"/>
7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <real value="0.1627604164" id="outline width"/>
13     <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
14       <layer type="polygon" active="true" version="0.1">
15         <param name="z_depth">
16           <real value="0.0000000000"/>
17         </param>
18         <param name="amount">
19           <real value="0.5000000000"/>
20         </param>
21         <param name="blend_method">
22           <integer value="0"/>
23         </param>
24         <param name="color">
25           <color>
26             <r>0.000000</r>
27             <g>0.000000</g>
28             <b>0.000000</b>
29             <a>1.000000</a>
30           </color>
31         </param>
32         <param name="origin">
33           <vector>
34             <x>0.1000000015</x>
35             <y>-0.1000000015</y>
36           </vector>
37         </param>
38         <param name="invert">
39           <bool value="false"/>
40         </param>
41         <param name="antialias">
42           <bool value="true"/>
43         </param>
44         <param name="feather">
45           <real value="0.0000000000"/>
46         </param>
47         <param name="blurtype">
48           <integer value="1"/>
49         </param>
50         <param name="winding_style">
51           <integer value="0"/>
52         </param>
53         <param name="vector_list">
54           <dynamic_list type="vector">
55             <entry>
56               <vector>
57                 <x>-0.8000000119</x>
58                 <y>0.8000000119</y>
59               </vector>
60             </entry>
61             <entry>
62               <vector>
63                 <x>-0.8000000119</x>
64                 <y>-0.2000000030</y>
65               </vector>
66             </entry>
67             <entry>
68               <vector>
69                 <x>0.2000000030</x>
70                 <y>-0.2000000030</y>
71               </vector>
72             </entry>
73             <entry>
74               <vector>
75                 <x>0.2000000030</x>
76                 <y>0.8000000119</y>
77               </vector>
78             </entry>
79           </dynamic_list>
80         </param>
81       </layer>
82       <layer type="blur" active="true" version="0.2">
83         <param name="z_depth">
84           <real value="0.0000000000"/>
85         </param>
86         <param name="amount">
87           <real value="1.0000000000"/>
88         </param>
89         <param name="blend_method">
90           <integer value="1"/>
91         </param>
92         <param name="size">
93           <vector>
94             <x>0.2000000030</x>
95             <y>0.2000000030</y>
96           </vector>
97         </param>
98         <param name="type">
99           <integer value="1"/>
100         </param>
101       </layer>
102       <layer type="polygon" active="true" version="0.1">
103         <param name="z_depth">
104           <real value="0.0000000000"/>
105         </param>
106         <param name="amount">
107           <real value="1.0000000000"/>
108         </param>
109         <param name="blend_method">
110           <integer value="0"/>
111         </param>
112         <param name="color">
113           <color>
114             <r>0.000000</r>
115             <g>0.000000</g>
116             <b>0.000000</b>
117             <a>1.000000</a>
118           </color>
119         </param>
120         <param name="origin">
121           <vector>
122             <x>0.0000000000</x>
123             <y>0.0000000000</y>
124           </vector>
125         </param>
126         <param name="invert">
127           <bool value="false"/>
128         </param>
129         <param name="antialias">
130           <bool value="true"/>
131         </param>
132         <param name="feather">
133           <real value="0.0000000000"/>
134         </param>
135         <param name="blurtype">
136           <integer value="1"/>
137         </param>
138         <param name="winding_style">
139           <integer value="0"/>
140         </param>
141         <param name="vector_list">
142           <dynamic_list type="vector">
143             <entry>
144               <vector>
145                 <x>-0.8000000119</x>
146                 <y>0.8000000119</y>
147               </vector>
148             </entry>
149             <entry>
150               <vector>
151                 <x>-0.8000000119</x>
152                 <y>-0.2000000030</y>
153               </vector>
154             </entry>
155             <entry>
156               <vector>
157                 <x>0.2000000030</x>
158                 <y>-0.2000000030</y>
159               </vector>
160             </entry>
161             <entry>
162               <vector>
163                 <x>0.2000000030</x>
164                 <y>0.8000000119</y>
165               </vector>
166             </entry>
167           </dynamic_list>
168         </param>
169       </layer>
170       <layer type="polygon" active="true" version="0.1">
171         <param name="z_depth">
172           <real value="0.0000000000"/>
173         </param>
174         <param name="amount">
175           <real value="1.0000000000"/>
176         </param>
177         <param name="blend_method">
178           <integer value="0"/>
179         </param>
180         <param name="color">
181           <color>
182             <r>1.000000</r>
183             <g>0.900000</g>
184             <b>0.600000</b>
185             <a>1.000000</a>
186           </color>
187         </param>
188         <param name="origin">
189           <vector>
190             <x>0.0000000000</x>
191             <y>0.0000000000</y>
192           </vector>
193         </param>
194         <param name="invert">
195           <bool value="false"/>
196         </param>
197         <param name="antialias">
198           <bool value="true"/>
199         </param>
200         <param name="feather">
201           <real value="0.0000000000"/>
202         </param>
203         <param name="blurtype">
204           <integer value="1"/>
205         </param>
206         <param name="winding_style">
207           <integer value="0"/>
208         </param>
209         <param name="vector_list">
210           <dynamic_list type="vector">
211             <entry>
212               <vector>
213                 <x>-0.6999999881</x>
214                 <y>0.6999999881</y>
215               </vector>
216             </entry>
217             <entry>
218               <vector>
219                 <x>-0.6999999881</x>
220                 <y>-0.1000000015</y>
221               </vector>
222             </entry>
223             <entry>
224               <vector>
225                 <x>0.1000000015</x>
226                 <y>-0.1000000015</y>
227               </vector>
228             </entry>
229             <entry>
230               <vector>
231                 <x>0.1000000015</x>
232                 <y>0.6999999881</y>
233               </vector>
234             </entry>
235           </dynamic_list>
236         </param>
237       </layer>
238     </canvas>
239   </defs>
240   <layer type="PasteCanvas" active="true" version="0.1" desc="layer">
241     <param name="z_depth">
242       <real value="0.0000000000"/>
243     </param>
244     <param name="amount">
245       <real value="1.0000000000"/>
246     </param>
247     <param name="blend_method">
248       <integer value="0"/>
249     </param>
250     <param name="origin">
251       <vector>
252         <x>0.0000000000</x>
253         <y>0.0000000000</y>
254       </vector>
255     </param>
256     <param name="canvas">
257       <canvas>
258         <layer type="PasteCanvas" active="true" version="0.1" desc="layer 3">
259           <param name="z_depth">
260             <real value="0.0000000000"/>
261           </param>
262           <param name="amount">
263             <real value="1.0000000000"/>
264           </param>
265           <param name="blend_method">
266             <integer value="0"/>
267           </param>
268           <param name="origin">
269             <vector>
270               <x>0.0000000000</x>
271               <y>0.0000000000</y>
272             </vector>
273           </param>
274           <param name="canvas">
275             <canvas>
276               <layer type="SolidColor" active="false" version="0.1">
277                 <param name="z_depth">
278                   <real value="0.0000000000"/>
279                 </param>
280                 <param name="amount">
281                   <real value="1.0000000000"/>
282                 </param>
283                 <param name="blend_method">
284                   <integer value="0"/>
285                 </param>
286                 <param name="color">
287                   <color>
288                     <r>1.000000</r>
289                     <g>1.000000</g>
290                     <b>1.000000</b>
291                     <a>1.000000</a>
292                   </color>
293                 </param>
294               </layer>
295               <layer type="region" active="true" version="0.1" desc="shadow">
296                 <param name="z_depth">
297                   <real value="0.0000000000"/>
298                 </param>
299                 <param name="amount">
300                   <real value="1.0000000000"/>
301                 </param>
302                 <param name="blend_method">
303                   <integer value="0"/>
304                 </param>
305                 <param name="color">
306                   <color>
307                     <r>0.089194</r>
308                     <g>0.093876</g>
309                     <b>0.084642</b>
310                     <a>1.000000</a>
311                   </color>
312                 </param>
313                 <param name="origin">
314                   <vector>
315                     <x>0.0000000000</x>
316                     <y>0.0000000000</y>
317                   </vector>
318                 </param>
319                 <param name="invert">
320                   <bool value="false"/>
321                 </param>
322                 <param name="antialias">
323                   <bool value="true"/>
324                 </param>
325                 <param name="feather">
326                   <real value="0.0732421874"/>
327                 </param>
328                 <param name="blurtype">
329                   <integer value="1"/>
330                 </param>
331                 <param name="winding_style">
332                   <integer value="0"/>
333                 </param>
334                 <param name="bline">
335                   <bline type="bline_point" loop="true">
336                     <entry>
337                       <composite type="bline_point">
338                         <point>
339                           <vector>
340                             <x>-0.9283337593</x>
341                             <y>-0.0954747275</y>
342                           </vector>
343                         </point>
344                         <width>
345                           <real value="1.0000000000"/>
346                         </width>
347                         <origin>
348                           <real value="0.5000000000"/>
349                         </origin>
350                         <split>
351                           <bool value="false"/>
352                         </split>
353                         <t1>
354                           <radial_composite type="vector">
355                             <radius>
356                               <real value="0.0000000000"/>
357                             </radius>
358                             <theta>
359                               <angle value="0.000000"/>
360                             </theta>
361                           </radial_composite>
362                         </t1>
363                         <t2>
364                           <radial_composite type="vector">
365                             <radius>
366                               <real value="0.0000000000"/>
367                             </radius>
368                             <theta>
369                               <angle value="0.000000"/>
370                             </theta>
371                           </radial_composite>
372                         </t2>
373                       </composite>
374                     </entry>
375                     <entry>
376                       <composite type="bline_point">
377                         <point>
378                           <vector>
379                             <x>0.6669688225</x>
380                             <y>-0.0954747275</y>
381                           </vector>
382                         </point>
383                         <width>
384                           <real value="1.0000000000"/>
385                         </width>
386                         <origin>
387                           <real value="0.5000000000"/>
388                         </origin>
389                         <split>
390                           <bool value="false"/>
391                         </split>
392                         <t1>
393                           <radial_composite type="vector">
394                             <radius>
395                               <real value="0.0000000000"/>
396                             </radius>
397                             <theta>
398                               <angle value="0.000000"/>
399                             </theta>
400                           </radial_composite>
401                         </t1>
402                         <t2>
403                           <radial_composite type="vector">
404                             <radius>
405                               <real value="0.0000000000"/>
406                             </radius>
407                             <theta>
408                               <angle value="0.000000"/>
409                             </theta>
410                           </radial_composite>
411                         </t2>
412                       </composite>
413                     </entry>
414                     <entry>
415                       <composite type="bline_point">
416                         <point>
417                           <vector>
418                             <x>0.9613335729</x>
419                             <y>0.8437500000</y>
420                           </vector>
421                         </point>
422                         <width>
423                           <real value="1.0000000000"/>
424                         </width>
425                         <origin>
426                           <real value="0.5000000000"/>
427                         </origin>
428                         <split>
429                           <bool value="false"/>
430                         </split>
431                         <t1>
432                           <radial_composite type="vector">
433                             <radius>
434                               <real value="0.0000000000"/>
435                             </radius>
436                             <theta>
437                               <angle value="0.000000"/>
438                             </theta>
439                           </radial_composite>
440                         </t1>
441                         <t2>
442                           <radial_composite type="vector">
443                             <radius>
444                               <real value="0.0000000000"/>
445                             </radius>
446                             <theta>
447                               <angle value="0.000000"/>
448                             </theta>
449                           </radial_composite>
450                         </t2>
451                       </composite>
452                     </entry>
453                     <entry>
454                       <composite type="bline_point">
455                         <point>
456                           <vector>
457                             <x>-0.6470837593</x>
458                             <y>0.8437500000</y>
459                           </vector>
460                         </point>
461                         <width>
462                           <real value="1.0000000000"/>
463                         </width>
464                         <origin>
465                           <real value="0.5000000000"/>
466                         </origin>
467                         <split>
468                           <bool value="false"/>
469                         </split>
470                         <t1>
471                           <radial_composite type="vector">
472                             <radius>
473                               <real value="0.0000000000"/>
474                             </radius>
475                             <theta>
476                               <angle value="0.000000"/>
477                             </theta>
478                           </radial_composite>
479                         </t1>
480                         <t2>
481                           <radial_composite type="vector">
482                             <radius>
483                               <real value="0.0000000000"/>
484                             </radius>
485                             <theta>
486                               <angle value="0.000000"/>
487                             </theta>
488                           </radial_composite>
489                         </t2>
490                       </composite>
491                     </entry>
492                   </bline>
493                 </param>
494               </layer>
495               <layer type="region" active="true" version="0.1" desc="region">
496                 <param name="z_depth">
497                   <real value="0.0000000000"/>
498                 </param>
499                 <param name="amount">
500                   <real value="1.0000000000"/>
501                 </param>
502                 <param name="blend_method">
503                   <integer value="0"/>
504                 </param>
505                 <param name="color">
506                   <color>
507                     <r>1.000000</r>
508                     <g>1.000000</g>
509                     <b>1.000000</b>
510                     <a>1.000000</a>
511                   </color>
512                 </param>
513                 <param name="origin">
514                   <vector>
515                     <x>0.0000000000</x>
516                     <y>0.0000000000</y>
517                   </vector>
518                 </param>
519                 <param name="invert">
520                   <bool value="false"/>
521                 </param>
522                 <param name="antialias">
523                   <bool value="true"/>
524                 </param>
525                 <param name="feather">
526                   <real value="0.0000000000"/>
527                 </param>
528                 <param name="blurtype">
529                   <integer value="1"/>
530                 </param>
531                 <param name="winding_style">
532                   <integer value="0"/>
533                 </param>
534                 <param name="bline">
535                   <bline type="bline_point" loop="true">
536                     <entry>
537                       <composite type="bline_point">
538                         <point>
539                           <vector>
540                             <x>-0.9152190089</x>
541                             <y>-0.0156250000</y>
542                           </vector>
543                         </point>
544                         <width>
545                           <real value="1.0000000000"/>
546                         </width>
547                         <origin>
548                           <real value="0.5000000000"/>
549                         </origin>
550                         <split>
551                           <bool value="false"/>
552                         </split>
553                         <t1>
554                           <radial_composite type="vector">
555                             <radius>
556                               <real value="0.0000000000"/>
557                             </radius>
558                             <theta>
559                               <angle value="0.000000"/>
560                             </theta>
561                           </radial_composite>
562                         </t1>
563                         <t2>
564                           <radial_composite type="vector">
565                             <radius>
566                               <real value="0.0000000000"/>
567                             </radius>
568                             <theta>
569                               <angle value="0.000000"/>
570                             </theta>
571                           </radial_composite>
572                         </t2>
573                       </composite>
574                     </entry>
575                     <entry>
576                       <composite type="bline_point">
577                         <point>
578                           <vector>
579                             <x>0.6264633536</x>
580                             <y>-0.0156250000</y>
581                           </vector>
582                         </point>
583                         <width>
584                           <real value="1.0000000000"/>
585                         </width>
586                         <origin>
587                           <real value="0.5000000000"/>
588                         </origin>
589                         <split>
590                           <bool value="false"/>
591                         </split>
592                         <t1>
593                           <radial_composite type="vector">
594                             <radius>
595                               <real value="0.0000000000"/>
596                             </radius>
597                             <theta>
598                               <angle value="0.000000"/>
599                             </theta>
600                           </radial_composite>
601                         </t1>
602                         <t2>
603                           <radial_composite type="vector">
604                             <radius>
605                               <real value="0.0000000000"/>
606                             </radius>
607                             <theta>
608                               <angle value="0.000000"/>
609                             </theta>
610                           </radial_composite>
611                         </t2>
612                       </composite>
613                     </entry>
614                     <entry>
615                       <composite type="bline_point">
616                         <point>
617                           <vector>
618                             <x>0.9077133536</x>
619                             <y>0.8437500000</y>
620                           </vector>
621                         </point>
622                         <width>
623                           <real value="1.0000000000"/>
624                         </width>
625                         <origin>
626                           <real value="0.5000000000"/>
627                         </origin>
628                         <split>
629                           <bool value="false"/>
630                         </split>
631                         <t1>
632                           <radial_composite type="vector">
633                             <radius>
634                               <real value="0.0000000000"/>
635                             </radius>
636                             <theta>
637                               <angle value="0.000000"/>
638                             </theta>
639                           </radial_composite>
640                         </t1>
641                         <t2>
642                           <radial_composite type="vector">
643                             <radius>
644                               <real value="0.0000000000"/>
645                             </radius>
646                             <theta>
647                               <angle value="0.000000"/>
648                             </theta>
649                           </radial_composite>
650                         </t2>
651                       </composite>
652                     </entry>
653                     <entry>
654                       <composite type="bline_point">
655                         <point>
656                           <vector>
657                             <x>-0.6339690089</x>
658                             <y>0.8437500000</y>
659                           </vector>
660                         </point>
661                         <width>
662                           <real value="1.0000000000"/>
663                         </width>
664                         <origin>
665                           <real value="0.5000000000"/>
666                         </origin>
667                         <split>
668                           <bool value="false"/>
669                         </split>
670                         <t1>
671                           <radial_composite type="vector">
672                             <radius>
673                               <real value="0.0000000000"/>
674                             </radius>
675                             <theta>
676                               <angle value="0.000000"/>
677                             </theta>
678                           </radial_composite>
679                         </t1>
680                         <t2>
681                           <radial_composite type="vector">
682                             <radius>
683                               <real value="0.0000000000"/>
684                             </radius>
685                             <theta>
686                               <angle value="0.000000"/>
687                             </theta>
688                           </radial_composite>
689                         </t2>
690                       </composite>
691                     </entry>
692                   </bline>
693                 </param>
694               </layer>
695               <layer type="outline" active="true" version="0.2" desc="outline">
696                 <param name="z_depth">
697                   <real value="0.0000000000"/>
698                 </param>
699                 <param name="amount">
700                   <real value="1.0000000000"/>
701                 </param>
702                 <param name="blend_method">
703                   <integer value="0"/>
704                 </param>
705                 <param name="color">
706                   <color guid="43695C9DF5AAF82CEED7B91DEA63CA78">
707                     <r>0.010398</r>
708                     <g>0.065754</g>
709                     <b>0.246800</b>
710                     <a>1.000000</a>
711                   </color>
712                 </param>
713                 <param name="origin">
714                   <vector>
715                     <x>0.0000000000</x>
716                     <y>0.0000000000</y>
717                   </vector>
718                 </param>
719                 <param name="invert">
720                   <bool value="false"/>
721                 </param>
722                 <param name="antialias">
723                   <bool value="true"/>
724                 </param>
725                 <param name="feather">
726                   <real value="0.0000000000"/>
727                 </param>
728                 <param name="blurtype">
729                   <integer value="1"/>
730                 </param>
731                 <param name="winding_style">
732                   <integer value="0"/>
733                 </param>
734                 <param name="bline">
735                   <bline type="bline_point" loop="true">
736                     <entry>
737                       <composite type="bline_point">
738                         <point>
739                           <vector>
740                             <x>-0.9152190089</x>
741                             <y>-0.0156250000</y>
742                           </vector>
743                         </point>
744                         <width>
745                           <real value="1.0000000000"/>
746                         </width>
747                         <origin>
748                           <real value="0.5000000000"/>
749                         </origin>
750                         <split>
751                           <bool value="true"/>
752                         </split>
753                         <t1>
754                           <radial_composite type="vector">
755                             <radius>
756                               <real value="0.0000000000"/>
757                             </radius>
758                             <theta>
759                               <angle value="0.000000"/>
760                             </theta>
761                           </radial_composite>
762                         </t1>
763                         <t2>
764                           <radial_composite type="vector">
765                             <radius>
766                               <real value="0.0000000000"/>
767                             </radius>
768                             <theta>
769                               <angle value="0.000000"/>
770                             </theta>
771                           </radial_composite>
772                         </t2>
773                       </composite>
774                     </entry>
775                     <entry>
776                       <composite type="bline_point">
777                         <point>
778                           <vector>
779                             <x>0.6385479569</x>
780                             <y>-0.0156250000</y>
781                           </vector>
782                         </point>
783                         <width>
784                           <real value="1.0000000000"/>
785                         </width>
786                         <origin>
787                           <real value="0.5000000000"/>
788                         </origin>
789                         <split>
790                           <bool value="true"/>
791                         </split>
792                         <t1>
793                           <radial_composite type="vector">
794                             <radius>
795                               <real value="0.0000000000"/>
796                             </radius>
797                             <theta>
798                               <angle value="0.000000"/>
799                             </theta>
800                           </radial_composite>
801                         </t1>
802                         <t2>
803                           <radial_composite type="vector">
804                             <radius>
805                               <real value="0.0000000000"/>
806                             </radius>
807                             <theta>
808                               <angle value="0.000000"/>
809                             </theta>
810                           </radial_composite>
811                         </t2>
812                       </composite>
813                     </entry>
814                     <entry>
815                       <composite type="bline_point">
816                         <point>
817                           <vector>
818                             <x>0.9197979569</x>
819                             <y>0.8558346033</y>
820                           </vector>
821                         </point>
822                         <width>
823                           <real value="1.0000000000"/>
824                         </width>
825                         <origin>
826                           <real value="0.5000000000"/>
827                         </origin>
828                         <split>
829                           <bool value="true"/>
830                         </split>
831                         <t1>
832                           <radial_composite type="vector">
833                             <radius>
834                               <real value="0.0000000000"/>
835                             </radius>
836                             <theta>
837                               <angle value="0.000000"/>
838                             </theta>
839                           </radial_composite>
840                         </t1>
841                         <t2>
842                           <radial_composite type="vector">
843                             <radius>
844                               <real value="0.0000000000"/>
845                             </radius>
846                             <theta>
847                               <angle value="0.000000"/>
848                             </theta>
849                           </radial_composite>
850                         </t2>
851                       </composite>
852                     </entry>
853                     <entry>
854                       <composite type="bline_point">
855                         <point>
856                           <vector>
857                             <x>-0.6339690089</x>
858                             <y>0.8558346033</y>
859                           </vector>
860                         </point>
861                         <width>
862                           <real value="1.0000000000"/>
863                         </width>
864                         <origin>
865                           <real value="0.5000000000"/>
866                         </origin>
867                         <split>
868                           <bool value="true"/>
869                         </split>
870                         <t1>
871                           <radial_composite type="vector">
872                             <radius>
873                               <real value="0.0000000000"/>
874                             </radius>
875                             <theta>
876                               <angle value="0.000000"/>
877                             </theta>
878                           </radial_composite>
879                         </t1>
880                         <t2>
881                           <radial_composite type="vector">
882                             <radius>
883                               <real value="0.0000000000"/>
884                             </radius>
885                             <theta>
886                               <angle value="0.000000"/>
887                             </theta>
888                           </radial_composite>
889                         </t2>
890                       </composite>
891                     </entry>
892                   </bline>
893                 </param>
894                 <param name="width">
895                   <real value="0.0833333358" guid="37D51196D083D1BD137C9BCA0AE7FD1B"/>
896                 </param>
897                 <param name="expand">
898                   <real value="0.0000000000"/>
899                 </param>
900                 <param name="sharp_cusps">
901                   <bool value="true"/>
902                 </param>
903                 <param name="round_tip[0]">
904                   <bool value="true"/>
905                 </param>
906                 <param name="round_tip[1]">
907                   <bool value="true"/>
908                 </param>
909                 <param name="loopyness">
910                   <real value="1.0000000000"/>
911                 </param>
912                 <param name="homogeneous_width">
913                   <bool value="true"/>
914                 </param>
915               </layer>
916               <layer type="PasteCanvas" active="true" version="0.1">
917                 <param name="z_depth">
918                   <real value="0.0000000000"/>
919                 </param>
920                 <param name="amount">
921                   <real value="1.0000000000"/>
922                 </param>
923                 <param name="blend_method">
924                   <integer value="0"/>
925                 </param>
926                 <param name="origin">
927                   <vector>
928                     <x>0.0000000000</x>
929                     <y>0.0000000000</y>
930                   </vector>
931                 </param>
932                 <param name="canvas">
933                   <canvas width="128" height="128" xres="2952.755900" yres="2952.755900">
934                     <layer type="region" active="true" version="0.1" desc="Rectangle092&#x533A;&#x57DF;">
935                       <param name="z_depth">
936                         <real value="0.0000000000"/>
937                       </param>
938                       <param name="amount">
939                         <real value="1.0000000000"/>
940                       </param>
941                       <param name="blend_method">
942                         <integer value="0"/>
943                       </param>
944                       <param name="color">
945                         <color>
946                           <r>0.000000</r>
947                           <g>0.333333</g>
948                           <b>0.105186</b>
949                           <a>1.000000</a>
950                         </color>
951                       </param>
952                       <param name="origin">
953                         <vector>
954                           <x>0.0000000000</x>
955                           <y>0.0000000000</y>
956                         </vector>
957                       </param>
958                       <param name="invert">
959                         <bool value="false"/>
960                       </param>
961                       <param name="antialias">
962                         <bool value="true"/>
963                       </param>
964                       <param name="feather">
965                         <real value="0.0000000000"/>
966                       </param>
967                       <param name="blurtype">
968                         <integer value="1"/>
969                       </param>
970                       <param name="winding_style">
971                         <integer value="0"/>
972                       </param>
973                       <param name="bline">
974                         <bline type="bline_point" loop="true">
975                           <entry>
976                             <composite type="bline_point">
977                               <point>
978                                 <vector>
979                                   <x>-0.7855484486</x>
980                                   <y>0.0824797973</y>
981                                 </vector>
982                               </point>
983                               <width>
984                                 <real value="1.0000000000"/>
985                               </width>
986                               <origin>
987                                 <real value="0.5000000000"/>
988                               </origin>
989                               <split>
990                                 <bool value="true"/>
991                               </split>
992                               <t1>
993                                 <radial_composite type="vector">
994                                   <radius>
995                                     <real value="0.0000000000"/>
996                                   </radius>
997                                   <theta>
998                                     <angle value="0.000000"/>
999                                   </theta>
1000                                 </radial_composite>
1001                               </t1>
1002                               <t2>
1003                                 <radial_composite type="vector">
1004                                   <radius>
1005                                     <real value="0.0000000000"/>
1006                                   </radius>
1007                                   <theta>
1008                                     <angle value="0.000000"/>
1009                                   </theta>
1010                                 </radial_composite>
1011                               </t2>
1012                             </composite>
1013                           </entry>
1014                           <entry>
1015                             <composite type="bline_point">
1016                               <point>
1017                                 <vector>
1018                                   <x>0.5523672104</x>
1019                                   <y>0.0824797973</y>
1020                                 </vector>
1021                               </point>
1022                               <width>
1023                                 <real value="1.0000000000"/>
1024                               </width>
1025                               <origin>
1026                                 <real value="0.5000000000"/>
1027                               </origin>
1028                               <split>
1029                                 <bool value="true"/>
1030                               </split>
1031                               <t1>
1032                                 <radial_composite type="vector">
1033                                   <radius>
1034                                     <real value="0.0000000000"/>
1035                                   </radius>
1036                                   <theta>
1037                                     <angle value="0.000000"/>
1038                                   </theta>
1039                                 </radial_composite>
1040                               </t1>
1041                               <t2>
1042                                 <radial_composite type="vector">
1043                                   <radius>
1044                                     <real value="0.0000000000"/>
1045                                   </radius>
1046                                   <theta>
1047                                     <angle value="0.000000"/>
1048                                   </theta>
1049                                 </radial_composite>
1050                               </t2>
1051                             </composite>
1052                           </entry>
1053                           <entry>
1054                             <composite type="bline_point">
1055                               <point>
1056                                 <vector>
1057                                   <x>0.7733148336</x>
1058                                   <y>0.7698144317</y>
1059                                 </vector>
1060                               </point>
1061                               <width>
1062                                 <real value="1.0000000000"/>
1063                               </width>
1064                               <origin>
1065                                 <real value="0.5000000000"/>
1066                               </origin>
1067                               <split>
1068                                 <bool value="true"/>
1069                               </split>
1070                               <t1>
1071                                 <radial_composite type="vector">
1072                                   <radius>
1073                                     <real value="0.0000000000"/>
1074                                   </radius>
1075                                   <theta>
1076                                     <angle value="0.000000"/>
1077                                   </theta>
1078                                 </radial_composite>
1079                               </t1>
1080                               <t2>
1081                                 <radial_composite type="vector">
1082                                   <radius>
1083                                     <real value="0.0000000000"/>
1084                                   </radius>
1085                                   <theta>
1086                                     <angle value="0.000000"/>
1087                                   </theta>
1088                                 </radial_composite>
1089                               </t2>
1090                             </composite>
1091                           </entry>
1092                           <entry>
1093                             <composite type="bline_point">
1094                               <point>
1095                                 <vector>
1096                                   <x>-0.5647709966</x>
1097                                   <y>0.7698144317</y>
1098                                 </vector>
1099                               </point>
1100                               <width>
1101                                 <real value="1.0000000000"/>
1102                               </width>
1103                               <origin>
1104                                 <real value="0.5000000000"/>
1105                               </origin>
1106                               <split>
1107                                 <bool value="true"/>
1108                               </split>
1109                               <t1>
1110                                 <radial_composite type="vector">
1111                                   <radius>
1112                                     <real value="0.0000000000"/>
1113                                   </radius>
1114                                   <theta>
1115                                     <angle value="0.000000"/>
1116                                   </theta>
1117                                 </radial_composite>
1118                               </t1>
1119                               <t2>
1120                                 <radial_composite type="vector">
1121                                   <radius>
1122                                     <real value="0.0000000000"/>
1123                                   </radius>
1124                                   <theta>
1125                                     <angle value="0.000000"/>
1126                                   </theta>
1127                                 </radial_composite>
1128                               </t2>
1129                             </composite>
1130                           </entry>
1131                         </bline>
1132                       </param>
1133                     </layer>
1134                     <layer type="linear_gradient" active="true" version="0.0">
1135                       <param name="z_depth">
1136                         <real value="0.0000000000"/>
1137                       </param>
1138                       <param name="amount">
1139                         <real value="1.0000000000"/>
1140                       </param>
1141                       <param name="blend_method">
1142                         <integer value="13"/>
1143                       </param>
1144                       <param name="p1">
1145                         <vector guid="6B132F9C1CBAA4B5B395A0DF442D4140">
1146                           <x>0.6666666865</x>
1147                           <y>-0.0312500000</y>
1148                         </vector>
1149                       </param>
1150                       <param name="p2">
1151                         <vector guid="7B8D74B916B2AF67D64A548DF462A18E">
1152                           <x>-0.6562500000</x>
1153                           <y>0.8802083135</y>
1154                         </vector>
1155                       </param>
1156                       <param name="gradient">
1157                         <gradient guid="FB9EA98190BFEE0E495C8A11E6A86864">
1158                           <color pos="0.000000">
1159                             <r>0.170138</r>
1160                             <g>0.353741</g>
1161                             <b>0.632043</b>
1162                             <a>1.000000</a>
1163                           </color>
1164                           <color pos="1.000000">
1165                             <r>0.859174</r>
1166                             <g>0.859174</g>
1167                             <b>0.843370</b>
1168                             <a>1.000000</a>
1169                           </color>
1170                         </gradient>
1171                       </param>
1172                       <param name="loop">
1173                         <bool value="false"/>
1174                       </param>
1175                       <param name="zigzag">
1176                         <bool value="false"/>
1177                       </param>
1178                     </layer>
1179                   </canvas>
1180                 </param>
1181                 <param name="zoom">
1182                   <real value="0.0000000000"/>
1183                 </param>
1184                 <param name="time_offset">
1185                   <time value="0s"/>
1186                 </param>
1187                 <param name="children_lock">
1188                   <bool value="false"/>
1189                 </param>
1190                 <param name="focus">
1191                   <vector>
1192                     <x>0.0000000000</x>
1193                     <y>0.0000000000</y>
1194                   </vector>
1195                 </param>
1196               </layer>
1197               <layer type="region" active="true" version="0.1" desc="dropshadow">
1198                 <param name="z_depth">
1199                   <real value="0.0000000000"/>
1200                 </param>
1201                 <param name="amount">
1202                   <real value="1.0000000000"/>
1203                 </param>
1204                 <param name="blend_method">
1205                   <integer value="13"/>
1206                 </param>
1207                 <param name="color">
1208                   <color>
1209                     <r>0.000000</r>
1210                     <g>0.000000</g>
1211                     <b>0.000000</b>
1212                     <a>0.600000</a>
1213                   </color>
1214                 </param>
1215                 <param name="origin">
1216                   <vector>
1217                     <x>0.0000000000</x>
1218                     <y>0.0000000000</y>
1219                   </vector>
1220                 </param>
1221                 <param name="invert">
1222                   <bool value="false"/>
1223                 </param>
1224                 <param name="antialias">
1225                   <bool value="true"/>
1226                 </param>
1227                 <param name="feather">
1228                   <real value="0.0488281249"/>
1229                 </param>
1230                 <param name="blurtype">
1231                   <integer value="1"/>
1232                 </param>
1233                 <param name="winding_style">
1234                   <integer value="0"/>
1235                 </param>
1236                 <param name="bline">
1237                   <bline type="bline_point" loop="true">
1238                     <entry>
1239                       <composite type="bline_point">
1240                         <point>
1241                           <vector>
1242                             <x>-0.8072617054</x>
1243                             <y>0.1905153543</y>
1244                           </vector>
1245                         </point>
1246                         <width>
1247                           <real value="1.0000000000"/>
1248                         </width>
1249                         <origin>
1250                           <real value="0.5000000000"/>
1251                         </origin>
1252                         <split>
1253                           <bool value="false"/>
1254                         </split>
1255                         <t1>
1256                           <radial_composite type="vector">
1257                             <radius>
1258                               <real value="0.0000000000"/>
1259                             </radius>
1260                             <theta>
1261                               <angle value="0.000000"/>
1262                             </theta>
1263                           </radial_composite>
1264                         </t1>
1265                         <t2>
1266                           <radial_composite type="vector">
1267                             <radius>
1268                               <real value="0.0000000000"/>
1269                             </radius>
1270                             <theta>
1271                               <angle value="0.000000"/>
1272                             </theta>
1273                           </radial_composite>
1274                         </t2>
1275                       </composite>
1276                     </entry>
1277                     <entry>
1278                       <composite type="bline_point">
1279                         <point>
1280                           <vector>
1281                             <x>0.6584983468</x>
1282                             <y>0.1905153543</y>
1283                           </vector>
1284                         </point>
1285                         <width>
1286                           <real value="1.0000000000"/>
1287                         </width>
1288                         <origin>
1289                           <real value="0.5000000000"/>
1290                         </origin>
1291                         <split>
1292                           <bool value="false"/>
1293                         </split>
1294                         <t1>
1295                           <radial_composite type="vector">
1296                             <radius>
1297                               <real value="0.0000000000"/>
1298                             </radius>
1299                             <theta>
1300                               <angle value="0.000000"/>
1301                             </theta>
1302                           </radial_composite>
1303                         </t1>
1304                         <t2>
1305                           <radial_composite type="vector">
1306                             <radius>
1307                               <real value="0.0000000000"/>
1308                             </radius>
1309                             <theta>
1310                               <angle value="0.000000"/>
1311                             </theta>
1312                           </radial_composite>
1313                         </t2>
1314                       </composite>
1315                     </entry>
1316                     <entry>
1317                       <composite type="bline_point">
1318                         <point>
1319                           <vector>
1320                             <x>0.8621068001</x>
1321                             <y>0.8157424927</y>
1322                           </vector>
1323                         </point>
1324                         <width>
1325                           <real value="1.0000000000"/>
1326                         </width>
1327                         <origin>
1328                           <real value="0.5000000000"/>
1329                         </origin>
1330                         <split>
1331                           <bool value="false"/>
1332                         </split>
1333                         <t1>
1334                           <radial_composite type="vector">
1335                             <radius>
1336                               <real value="0.0000000000"/>
1337                             </radius>
1338                             <theta>
1339                               <angle value="0.000000"/>
1340                             </theta>
1341                           </radial_composite>
1342                         </t1>
1343                         <t2>
1344                           <radial_composite type="vector">
1345                             <radius>
1346                               <real value="0.0000000000"/>
1347                             </radius>
1348                             <theta>
1349                               <angle value="0.000000"/>
1350                             </theta>
1351                           </radial_composite>
1352                         </t2>
1353                       </composite>
1354                     </entry>
1355                     <entry>
1356                       <composite type="bline_point">
1357                         <point>
1358                           <vector>
1359                             <x>-0.6049887538</x>
1360                             <y>0.8157424927</y>
1361                           </vector>
1362                         </point>
1363                         <width>
1364                           <real value="1.0000000000"/>
1365                         </width>
1366                         <origin>
1367                           <real value="0.5000000000"/>
1368                         </origin>
1369                         <split>
1370                           <bool value="false"/>
1371                         </split>
1372                         <t1>
1373                           <radial_composite type="vector">
1374                             <radius>
1375                               <real value="0.0000000000"/>
1376                             </radius>
1377                             <theta>
1378                               <angle value="0.000000"/>
1379                             </theta>
1380                           </radial_composite>
1381                         </t1>
1382                         <t2>
1383                           <radial_composite type="vector">
1384                             <radius>
1385                               <real value="0.0000000000"/>
1386                             </radius>
1387                             <theta>
1388                               <angle value="0.000000"/>
1389                             </theta>
1390                           </radial_composite>
1391                         </t2>
1392                       </composite>
1393                     </entry>
1394                   </bline>
1395                 </param>
1396               </layer>
1397               <layer type="translate" active="true" version="0.1">
1398                 <param name="origin">
1399                   <vector>
1400                     <x>0.0000000000</x>
1401                     <y>-0.8300781250</y>
1402                   </vector>
1403                 </param>
1404               </layer>
1405             </canvas>
1406           </param>
1407           <param name="zoom">
1408             <real value="0.0000000000"/>
1409           </param>
1410           <param name="time_offset">
1411             <time value="0s"/>
1412           </param>
1413           <param name="children_lock">
1414             <bool value="false"/>
1415           </param>
1416           <param name="focus">
1417             <vector>
1418               <x>0.0000000000</x>
1419               <y>0.0000000000</y>
1420             </vector>
1421           </param>
1422         </layer>
1423         <layer type="PasteCanvas" active="true" version="0.1" desc="layer 2">
1424           <param name="z_depth">
1425             <real value="0.0000000000"/>
1426           </param>
1427           <param name="amount">
1428             <real value="1.0000000000"/>
1429           </param>
1430           <param name="blend_method">
1431             <integer value="0"/>
1432           </param>
1433           <param name="origin">
1434             <vector>
1435               <x>0.0000000000</x>
1436               <y>0.0000000000</y>
1437             </vector>
1438           </param>
1439           <param name="canvas">
1440             <canvas>
1441               <layer type="region" active="true" version="0.1" desc="region">
1442                 <param name="z_depth">
1443                   <real value="0.0000000000"/>
1444                 </param>
1445                 <param name="amount">
1446                   <real value="1.0000000000"/>
1447                 </param>
1448                 <param name="blend_method">
1449                   <integer value="0"/>
1450                 </param>
1451                 <param name="color">
1452                   <color>
1453                     <r>1.000000</r>
1454                     <g>1.000000</g>
1455                     <b>1.000000</b>
1456                     <a>1.000000</a>
1457                   </color>
1458                 </param>
1459                 <param name="origin">
1460                   <vector>
1461                     <x>0.0000000000</x>
1462                     <y>0.0000000000</y>
1463                   </vector>
1464                 </param>
1465                 <param name="invert">
1466                   <bool value="false"/>
1467                 </param>
1468                 <param name="antialias">
1469                   <bool value="true"/>
1470                 </param>
1471                 <param name="feather">
1472                   <real value="0.0000000000"/>
1473                 </param>
1474                 <param name="blurtype">
1475                   <integer value="1"/>
1476                 </param>
1477                 <param name="winding_style">
1478                   <integer value="0"/>
1479                 </param>
1480                 <param name="bline">
1481                   <bline type="bline_point" loop="true">
1482                     <entry>
1483                       <composite type="bline_point">
1484                         <point>
1485                           <vector>
1486                             <x>-0.9152190089</x>
1487                             <y>-0.0156250000</y>
1488                           </vector>
1489                         </point>
1490                         <width>
1491                           <real value="1.0000000000"/>
1492                         </width>
1493                         <origin>
1494                           <real value="0.5000000000"/>
1495                         </origin>
1496                         <split>
1497                           <bool value="false"/>
1498                         </split>
1499                         <t1>
1500                           <radial_composite type="vector">
1501                             <radius>
1502                               <real value="0.0000000000"/>
1503                             </radius>
1504                             <theta>
1505                               <angle value="0.000000"/>
1506                             </theta>
1507                           </radial_composite>
1508                         </t1>
1509                         <t2>
1510                           <radial_composite type="vector">
1511                             <radius>
1512                               <real value="0.0000000000"/>
1513                             </radius>
1514                             <theta>
1515                               <angle value="0.000000"/>
1516                             </theta>
1517                           </radial_composite>
1518                         </t2>
1519                       </composite>
1520                     </entry>
1521                     <entry>
1522                       <composite type="bline_point">
1523                         <point>
1524                           <vector>
1525                             <x>0.6264633536</x>
1526                             <y>-0.0156250000</y>
1527                           </vector>
1528                         </point>
1529                         <width>
1530                           <real value="1.0000000000"/>
1531                         </width>
1532                         <origin>
1533                           <real value="0.5000000000"/>
1534                         </origin>
1535                         <split>
1536                           <bool value="false"/>
1537                         </split>
1538                         <t1>
1539                           <radial_composite type="vector">
1540                             <radius>
1541                               <real value="0.0000000000"/>
1542                             </radius>
1543                             <theta>
1544                               <angle value="0.000000"/>
1545                             </theta>
1546                           </radial_composite>
1547                         </t1>
1548                         <t2>
1549                           <radial_composite type="vector">
1550                             <radius>
1551                               <real value="0.0000000000"/>
1552                             </radius>
1553                             <theta>
1554                               <angle value="0.000000"/>
1555                             </theta>
1556                           </radial_composite>
1557                         </t2>
1558                       </composite>
1559                     </entry>
1560                     <entry>
1561                       <composite type="bline_point">
1562                         <point>
1563                           <vector>
1564                             <x>0.9077133536</x>
1565                             <y>0.8437500000</y>
1566                           </vector>
1567                         </point>
1568                         <width>
1569                           <real value="1.0000000000"/>
1570                         </width>
1571                         <origin>
1572                           <real value="0.5000000000"/>
1573                         </origin>
1574                         <split>
1575                           <bool value="false"/>
1576                         </split>
1577                         <t1>
1578                           <radial_composite type="vector">
1579                             <radius>
1580                               <real value="0.0000000000"/>
1581                             </radius>
1582                             <theta>
1583                               <angle value="0.000000"/>
1584                             </theta>
1585                           </radial_composite>
1586                         </t1>
1587                         <t2>
1588                           <radial_composite type="vector">
1589                             <radius>
1590                               <real value="0.0000000000"/>
1591                             </radius>
1592                             <theta>
1593                               <angle value="0.000000"/>
1594                             </theta>
1595                           </radial_composite>
1596                         </t2>
1597                       </composite>
1598                     </entry>
1599                     <entry>
1600                       <composite type="bline_point">
1601                         <point>
1602                           <vector>
1603                             <x>-0.6339690089</x>
1604                             <y>0.8437500000</y>
1605                           </vector>
1606                         </point>
1607                         <width>
1608                           <real value="1.0000000000"/>
1609                         </width>
1610                         <origin>
1611                           <real value="0.5000000000"/>
1612                         </origin>
1613                         <split>
1614                           <bool value="false"/>
1615                         </split>
1616                         <t1>
1617                           <radial_composite type="vector">
1618                             <radius>
1619                               <real value="0.0000000000"/>
1620                             </radius>
1621                             <theta>
1622                               <angle value="0.000000"/>
1623                             </theta>
1624                           </radial_composite>
1625                         </t1>
1626                         <t2>
1627                           <radial_composite type="vector">
1628                             <radius>
1629                               <real value="0.0000000000"/>
1630                             </radius>
1631                             <theta>
1632                               <angle value="0.000000"/>
1633                             </theta>
1634                           </radial_composite>
1635                         </t2>
1636                       </composite>
1637                     </entry>
1638                   </bline>
1639                 </param>
1640               </layer>
1641               <layer type="outline" active="true" version="0.2" desc="outline">
1642                 <param name="z_depth">
1643                   <real value="0.0000000000"/>
1644                 </param>
1645                 <param name="amount">
1646                   <real value="1.0000000000"/>
1647                 </param>
1648                 <param name="blend_method">
1649                   <integer value="0"/>
1650                 </param>
1651                 <param name="color">
1652                   <color guid="43695C9DF5AAF82CEED7B91DEA63CA78">
1653                     <r>0.010398</r>
1654                     <g>0.065754</g>
1655                     <b>0.246800</b>
1656                     <a>1.000000</a>
1657                   </color>
1658                 </param>
1659                 <param name="origin">
1660                   <vector>
1661                     <x>0.0000000000</x>
1662                     <y>0.0000000000</y>
1663                   </vector>
1664                 </param>
1665                 <param name="invert">
1666                   <bool value="false"/>
1667                 </param>
1668                 <param name="antialias">
1669                   <bool value="true"/>
1670                 </param>
1671                 <param name="feather">
1672                   <real value="0.0000000000"/>
1673                 </param>
1674                 <param name="blurtype">
1675                   <integer value="1"/>
1676                 </param>
1677                 <param name="winding_style">
1678                   <integer value="0"/>
1679                 </param>
1680                 <param name="bline">
1681                   <bline type="bline_point" loop="true">
1682                     <entry>
1683                       <composite type="bline_point">
1684                         <point>
1685                           <vector>
1686                             <x>-0.9152190089</x>
1687                             <y>-0.0156250000</y>
1688                           </vector>
1689                         </point>
1690                         <width>
1691                           <real value="1.0000000000"/>
1692                         </width>
1693                         <origin>
1694                           <real value="0.5000000000"/>
1695                         </origin>
1696                         <split>
1697                           <bool value="true"/>
1698                         </split>
1699                         <t1>
1700                           <radial_composite type="vector">
1701                             <radius>
1702                               <real value="0.0000000000"/>
1703                             </radius>
1704                             <theta>
1705                               <angle value="0.000000"/>
1706                             </theta>
1707                           </radial_composite>
1708                         </t1>
1709                         <t2>
1710                           <radial_composite type="vector">
1711                             <radius>
1712                               <real value="0.0000000000"/>
1713                             </radius>
1714                             <theta>
1715                               <angle value="0.000000"/>
1716                             </theta>
1717                           </radial_composite>
1718                         </t2>
1719                       </composite>
1720                     </entry>
1721                     <entry>
1722                       <composite type="bline_point">
1723                         <point>
1724                           <vector>
1725                             <x>0.6385479569</x>
1726                             <y>-0.0156250000</y>
1727                           </vector>
1728                         </point>
1729                         <width>
1730                           <real value="1.0000000000"/>
1731                         </width>
1732                         <origin>
1733                           <real value="0.5000000000"/>
1734                         </origin>
1735                         <split>
1736                           <bool value="true"/>
1737                         </split>
1738                         <t1>
1739                           <radial_composite type="vector">
1740                             <radius>
1741                               <real value="0.0000000000"/>
1742                             </radius>
1743                             <theta>
1744                               <angle value="0.000000"/>
1745                             </theta>
1746                           </radial_composite>
1747                         </t1>
1748                         <t2>
1749                           <radial_composite type="vector">
1750                             <radius>
1751                               <real value="0.0000000000"/>
1752                             </radius>
1753                             <theta>
1754                               <angle value="0.000000"/>
1755                             </theta>
1756                           </radial_composite>
1757                         </t2>
1758                       </composite>
1759                     </entry>
1760                     <entry>
1761                       <composite type="bline_point">
1762                         <point>
1763                           <vector>
1764                             <x>0.9197979569</x>
1765                             <y>0.8558346033</y>
1766                           </vector>
1767                         </point>
1768                         <width>
1769                           <real value="1.0000000000"/>
1770                         </width>
1771                         <origin>
1772                           <real value="0.5000000000"/>
1773                         </origin>
1774                         <split>
1775                           <bool value="true"/>
1776                         </split>
1777                         <t1>
1778                           <radial_composite type="vector">
1779                             <radius>
1780                               <real value="0.0000000000"/>
1781                             </radius>
1782                             <theta>
1783                               <angle value="0.000000"/>
1784                             </theta>
1785                           </radial_composite>
1786                         </t1>
1787                         <t2>
1788                           <radial_composite type="vector">
1789                             <radius>
1790                               <real value="0.0000000000"/>
1791                             </radius>
1792                             <theta>
1793                               <angle value="0.000000"/>
1794                             </theta>
1795                           </radial_composite>
1796                         </t2>
1797                       </composite>
1798                     </entry>
1799                     <entry>
1800                       <composite type="bline_point">
1801                         <point>
1802                           <vector>
1803                             <x>-0.6339690089</x>
1804                             <y>0.8558346033</y>
1805                           </vector>
1806                         </point>
1807                         <width>
1808                           <real value="1.0000000000"/>
1809                         </width>
1810                         <origin>
1811                           <real value="0.5000000000"/>
1812                         </origin>
1813                         <split>
1814                           <bool value="true"/>
1815                         </split>
1816                         <t1>
1817                           <radial_composite type="vector">
1818                             <radius>
1819                               <real value="0.0000000000"/>
1820                             </radius>
1821                             <theta>
1822                               <angle value="0.000000"/>
1823                             </theta>
1824                           </radial_composite>
1825                         </t1>
1826                         <t2>
1827                           <radial_composite type="vector">
1828                             <radius>
1829                               <real value="0.0000000000"/>
1830                             </radius>
1831                             <theta>
1832                               <angle value="0.000000"/>
1833                             </theta>
1834                           </radial_composite>
1835                         </t2>
1836                       </composite>
1837                     </entry>
1838                   </bline>
1839                 </param>
1840                 <param name="width">
1841                   <real value="0.0833333358" guid="37D51196D083D1BD137C9BCA0AE7FD1B"/>
1842                 </param>
1843                 <param name="expand">
1844                   <real value="0.0000000000"/>
1845                 </param>
1846                 <param name="sharp_cusps">
1847                   <bool value="true"/>
1848                 </param>
1849                 <param name="round_tip[0]">
1850                   <bool value="true"/>
1851                 </param>
1852                 <param name="round_tip[1]">
1853                   <bool value="true"/>
1854                 </param>
1855                 <param name="loopyness">
1856                   <real value="1.0000000000"/>
1857                 </param>
1858                 <param name="homogeneous_width">
1859                   <bool value="true"/>
1860                 </param>
1861               </layer>
1862               <layer type="PasteCanvas" active="true" version="0.1">
1863                 <param name="z_depth">
1864                   <real value="0.0000000000"/>
1865                 </param>
1866                 <param name="amount">
1867                   <real value="1.0000000000"/>
1868                 </param>
1869                 <param name="blend_method">
1870                   <integer value="0"/>
1871                 </param>
1872                 <param name="origin">
1873                   <vector>
1874                     <x>0.0000000000</x>
1875                     <y>0.0000000000</y>
1876                   </vector>
1877                 </param>
1878                 <param name="canvas">
1879                   <canvas width="128" height="128" xres="2952.755900" yres="2952.755900">
1880                     <layer type="region" active="true" version="0.1" desc="Rectangle092&#x533A;&#x57DF;">
1881                       <param name="z_depth">
1882                         <real value="0.0000000000"/>
1883                       </param>
1884                       <param name="amount">
1885                         <real value="1.0000000000"/>
1886                       </param>
1887                       <param name="blend_method">
1888                         <integer value="0"/>
1889                       </param>
1890                       <param name="color">
1891                         <color>
1892                           <r>0.000000</r>
1893                           <g>0.333333</g>
1894                           <b>0.105186</b>
1895                           <a>1.000000</a>
1896                         </color>
1897                       </param>
1898                       <param name="origin">
1899                         <vector>
1900                           <x>0.0000000000</x>
1901                           <y>0.0000000000</y>
1902                         </vector>
1903                       </param>
1904                       <param name="invert">
1905                         <bool value="false"/>
1906                       </param>
1907                       <param name="antialias">
1908                         <bool value="true"/>
1909                       </param>
1910                       <param name="feather">
1911                         <real value="0.0000000000"/>
1912                       </param>
1913                       <param name="blurtype">
1914                         <integer value="1"/>
1915                       </param>
1916                       <param name="winding_style">
1917                         <integer value="0"/>
1918                       </param>
1919                       <param name="bline">
1920                         <bline type="bline_point" loop="true">
1921                           <entry>
1922                             <composite type="bline_point">
1923                               <point>
1924                                 <vector>
1925                                   <x>-0.7855484486</x>
1926                                   <y>0.0824797973</y>
1927                                 </vector>
1928                               </point>
1929                               <width>
1930                                 <real value="1.0000000000"/>
1931                               </width>
1932                               <origin>
1933                                 <real value="0.5000000000"/>
1934                               </origin>
1935                               <split>
1936                                 <bool value="true"/>
1937                               </split>
1938                               <t1>
1939                                 <radial_composite type="vector">
1940                                   <radius>
1941                                     <real value="0.0000000000"/>
1942                                   </radius>
1943                                   <theta>
1944                                     <angle value="0.000000"/>
1945                                   </theta>
1946                                 </radial_composite>
1947                               </t1>
1948                               <t2>
1949                                 <radial_composite type="vector">
1950                                   <radius>
1951                                     <real value="0.0000000000"/>
1952                                   </radius>
1953                                   <theta>
1954                                     <angle value="0.000000"/>
1955                                   </theta>
1956                                 </radial_composite>
1957                               </t2>
1958                             </composite>
1959                           </entry>
1960                           <entry>
1961                             <composite type="bline_point">
1962                               <point>
1963                                 <vector>
1964                                   <x>0.5523672104</x>
1965                                   <y>0.0824797973</y>
1966                                 </vector>
1967                               </point>
1968                               <width>
1969                                 <real value="1.0000000000"/>
1970                               </width>
1971                               <origin>
1972                                 <real value="0.5000000000"/>
1973                               </origin>
1974                               <split>
1975                                 <bool value="true"/>
1976                               </split>
1977                               <t1>
1978                                 <radial_composite type="vector">
1979                                   <radius>
1980                                     <real value="0.0000000000"/>
1981                                   </radius>
1982                                   <theta>
1983                                     <angle value="0.000000"/>
1984                                   </theta>
1985                                 </radial_composite>
1986                               </t1>
1987                               <t2>
1988                                 <radial_composite type="vector">
1989                                   <radius>
1990                                     <real value="0.0000000000"/>
1991                                   </radius>
1992                                   <theta>
1993                                     <angle value="0.000000"/>
1994                                   </theta>
1995                                 </radial_composite>
1996                               </t2>
1997                             </composite>
1998                           </entry>
1999                           <entry>
2000                             <composite type="bline_point">
2001                               <point>
2002                                 <vector>
2003                                   <x>0.7733148336</x>
2004                                   <y>0.7698144317</y>
2005                                 </vector>
2006                               </point>
2007                               <width>
2008                                 <real value="1.0000000000"/>
2009                               </width>
2010                               <origin>
2011                                 <real value="0.5000000000"/>
2012                               </origin>
2013                               <split>
2014                                 <bool value="true"/>
2015                               </split>
2016                               <t1>
2017                                 <radial_composite type="vector">
2018                                   <radius>
2019                                     <real value="0.0000000000"/>
2020                                   </radius>
2021                                   <theta>
2022                                     <angle value="0.000000"/>
2023                                   </theta>
2024                                 </radial_composite>
2025                               </t1>
2026                               <t2>
2027                                 <radial_composite type="vector">
2028                                   <radius>
2029                                     <real value="0.0000000000"/>
2030                                   </radius>
2031                                   <theta>
2032                                     <angle value="0.000000"/>
2033                                   </theta>
2034                                 </radial_composite>
2035                               </t2>
2036                             </composite>
2037                           </entry>
2038                           <entry>
2039                             <composite type="bline_point">
2040                               <point>
2041                                 <vector>
2042                                   <x>-0.5647709966</x>
2043                                   <y>0.7698144317</y>
2044                                 </vector>
2045                               </point>
2046                               <width>
2047                                 <real value="1.0000000000"/>
2048                               </width>
2049                               <origin>
2050                                 <real value="0.5000000000"/>
2051                               </origin>
2052                               <split>
2053                                 <bool value="true"/>
2054                               </split>
2055                               <t1>
2056                                 <radial_composite type="vector">
2057                                   <radius>
2058                                     <real value="0.0000000000"/>
2059                                   </radius>
2060                                   <theta>
2061                                     <angle value="0.000000"/>
2062                                   </theta>
2063                                 </radial_composite>
2064                               </t1>
2065                               <t2>
2066                                 <radial_composite type="vector">
2067                                   <radius>
2068                                     <real value="0.0000000000"/>
2069                                   </radius>
2070                                   <theta>
2071                                     <angle value="0.000000"/>
2072                                   </theta>
2073                                 </radial_composite>
2074                               </t2>
2075                             </composite>
2076                           </entry>
2077                         </bline>
2078                       </param>
2079                     </layer>
2080                     <layer type="linear_gradient" active="true" version="0.0">
2081                       <param name="z_depth">
2082                         <real value="0.0000000000"/>
2083                       </param>
2084                       <param name="amount">
2085                         <real value="1.0000000000"/>
2086                       </param>
2087                       <param name="blend_method">
2088                         <integer value="13"/>
2089                       </param>
2090                       <param name="p1">
2091                         <vector guid="6B132F9C1CBAA4B5B395A0DF442D4140">
2092                           <x>0.6666666865</x>
2093                           <y>-0.0312500000</y>
2094                         </vector>
2095                       </param>
2096                       <param name="p2">
2097                         <vector guid="7B8D74B916B2AF67D64A548DF462A18E">
2098                           <x>-0.6562500000</x>
2099                           <y>0.8802083135</y>
2100                         </vector>
2101                       </param>
2102                       <param name="gradient">
2103                         <gradient guid="FB9EA98190BFEE0E495C8A11E6A86864">
2104                           <color pos="0.000000">
2105                             <r>0.170138</r>
2106                             <g>0.353741</g>
2107                             <b>0.632043</b>
2108                             <a>1.000000</a>
2109                           </color>
2110                           <color pos="1.000000">
2111                             <r>0.859174</r>
2112                             <g>0.859174</g>
2113                             <b>0.843370</b>
2114                             <a>1.000000</a>
2115                           </color>
2116                         </gradient>
2117                       </param>
2118                       <param name="loop">
2119                         <bool value="false"/>
2120                       </param>
2121                       <param name="zigzag">
2122                         <bool value="false"/>
2123                       </param>
2124                     </layer>
2125                   </canvas>
2126                 </param>
2127                 <param name="zoom">
2128                   <real value="0.0000000000"/>
2129                 </param>
2130                 <param name="time_offset">
2131                   <time value="0s"/>
2132                 </param>
2133                 <param name="children_lock">
2134                   <bool value="false"/>
2135                 </param>
2136                 <param name="focus">
2137                   <vector>
2138                     <x>0.0000000000</x>
2139                     <y>0.0000000000</y>
2140                   </vector>
2141                 </param>
2142               </layer>
2143               <layer type="region" active="true" version="0.1" desc="dropshadow">
2144                 <param name="z_depth">
2145                   <real value="0.0000000000"/>
2146                 </param>
2147                 <param name="amount">
2148                   <real value="1.0000000000"/>
2149                 </param>
2150                 <param name="blend_method">
2151                   <integer value="13"/>
2152                 </param>
2153                 <param name="color">
2154                   <color>
2155                     <r>0.000000</r>
2156                     <g>0.000000</g>
2157                     <b>0.000000</b>
2158                     <a>0.600000</a>
2159                   </color>
2160                 </param>
2161                 <param name="origin">
2162                   <vector>
2163                     <x>0.0000000000</x>
2164                     <y>0.0000000000</y>
2165                   </vector>
2166                 </param>
2167                 <param name="invert">
2168                   <bool value="false"/>
2169                 </param>
2170                 <param name="antialias">
2171                   <bool value="true"/>
2172                 </param>
2173                 <param name="feather">
2174                   <real value="0.0488281249"/>
2175                 </param>
2176                 <param name="blurtype">
2177                   <integer value="1"/>
2178                 </param>
2179                 <param name="winding_style">
2180                   <integer value="0"/>
2181                 </param>
2182                 <param name="bline">
2183                   <bline type="bline_point" loop="true">
2184                     <entry>
2185                       <composite type="bline_point">
2186                         <point>
2187                           <vector>
2188                             <x>-0.8090397716</x>
2189                             <y>0.1905153543</y>
2190                           </vector>
2191                         </point>
2192                         <width>
2193                           <real value="1.0000000000"/>
2194                         </width>
2195                         <origin>
2196                           <real value="0.5000000000"/>
2197                         </origin>
2198                         <split>
2199                           <bool value="false"/>
2200                         </split>
2201                         <t1>
2202                           <radial_composite type="vector">
2203                             <radius>
2204                               <real value="0.0000000000"/>
2205                             </radius>
2206                             <theta>
2207                               <angle value="0.000000"/>
2208                             </theta>
2209                           </radial_composite>
2210                         </t1>
2211                         <t2>
2212                           <radial_composite type="vector">
2213                             <radius>
2214                               <real value="0.0000000000"/>
2215                             </radius>
2216                             <theta>
2217                               <angle value="0.000000"/>
2218                             </theta>
2219                           </radial_composite>
2220                         </t2>
2221                       </composite>
2222                     </entry>
2223                     <entry>
2224                       <composite type="bline_point">
2225                         <point>
2226                           <vector>
2227                             <x>0.6522953510</x>
2228                             <y>0.1905153543</y>
2229                           </vector>
2230                         </point>
2231                         <width>
2232                           <real value="1.0000000000"/>
2233                         </width>
2234                         <origin>
2235                           <real value="0.5000000000"/>
2236                         </origin>
2237                         <split>
2238                           <bool value="false"/>
2239                         </split>
2240                         <t1>
2241                           <radial_composite type="vector">
2242                             <radius>
2243                               <real value="0.0000000002"/>
2244                             </radius>
2245                             <theta>
2246                               <angle value="-270.000000"/>
2247                             </theta>
2248                           </radial_composite>
2249                         </t1>
2250                         <t2>
2251                           <radial_composite type="vector">
2252                             <radius>
2253                               <real value="0.0000000002"/>
2254                             </radius>
2255                             <theta>
2256                               <angle value="-270.000000"/>
2257                             </theta>
2258                           </radial_composite>
2259                         </t2>
2260                       </composite>
2261                     </entry>
2262                     <entry>
2263                       <composite type="bline_point">
2264                         <point>
2265                           <vector>
2266                             <x>0.8630984426</x>
2267                             <y>0.8157551885</y>
2268                           </vector>
2269                         </point>
2270                         <width>
2271                           <real value="1.0000000000"/>
2272                         </width>
2273                         <origin>
2274                           <real value="0.5000000000"/>
2275                         </origin>
2276                         <split>
2277                           <bool value="false"/>
2278                         </split>
2279                         <t1>
2280                           <radial_composite type="vector">
2281                             <radius>
2282                               <real value="0.0000000000"/>
2283                             </radius>
2284                             <theta>
2285                               <angle value="0.000000"/>
2286                             </theta>
2287                           </radial_composite>
2288                         </t1>
2289                         <t2>
2290                           <radial_composite type="vector">
2291                             <radius>
2292                               <real value="0.0000000000"/>
2293                             </radius>
2294                             <theta>
2295                               <angle value="0.000000"/>
2296                             </theta>
2297                           </radial_composite>
2298                         </t2>
2299                       </composite>
2300                     </entry>
2301                     <entry>
2302                       <composite type="bline_point">
2303                         <point>
2304                           <vector>
2305                             <x>-0.6030735373</x>
2306                             <y>0.8159170151</y>
2307                           </vector>
2308                         </point>
2309                         <width>
2310                           <real value="1.0000000000"/>
2311                         </width>
2312                         <origin>
2313                           <real value="0.5000000000"/>
2314                         </origin>
2315                         <split>
2316                           <bool value="false"/>
2317                         </split>
2318                         <t1>
2319                           <radial_composite type="vector">
2320                             <radius>
2321                               <real value="0.0000000000"/>
2322                             </radius>
2323                             <theta>
2324                               <angle value="0.000000"/>
2325                             </theta>
2326                           </radial_composite>
2327                         </t1>
2328                         <t2>
2329                           <radial_composite type="vector">
2330                             <radius>
2331                               <real value="0.0000000000"/>
2332                             </radius>
2333                             <theta>
2334                               <angle value="0.000000"/>
2335                             </theta>
2336                           </radial_composite>
2337                         </t2>
2338                       </composite>
2339                     </entry>
2340                   </bline>
2341                 </param>
2342               </layer>
2343               <layer type="translate" active="true" version="0.1">
2344                 <param name="origin">
2345                   <vector>
2346                     <x>0.0000000000</x>
2347                     <y>-0.4069010317</y>
2348                   </vector>
2349                 </param>
2350               </layer>
2351             </canvas>
2352           </param>
2353           <param name="zoom">
2354             <real value="0.0000000000"/>
2355           </param>
2356           <param name="time_offset">
2357             <time value="0s"/>
2358           </param>
2359           <param name="children_lock">
2360             <bool value="false"/>
2361           </param>
2362           <param name="focus">
2363             <vector>
2364               <x>0.0000000000</x>
2365               <y>0.0000000000</y>
2366             </vector>
2367           </param>
2368         </layer>
2369         <layer type="PasteCanvas" active="true" version="0.1" desc="layer 1">
2370           <param name="z_depth">
2371             <real value="0.0000000000"/>
2372           </param>
2373           <param name="amount">
2374             <real value="1.0000000000"/>
2375           </param>
2376           <param name="blend_method">
2377             <integer value="0"/>
2378           </param>
2379           <param name="origin">
2380             <vector>
2381               <x>0.0000000000</x>
2382               <y>0.0000000000</y>
2383             </vector>
2384           </param>
2385           <param name="canvas">
2386             <canvas>
2387               <layer type="region" active="true" version="0.1" desc="region">
2388                 <param name="z_depth">
2389                   <real value="0.0000000000"/>
2390                 </param>
2391                 <param name="amount">
2392                   <real value="1.0000000000"/>
2393                 </param>
2394                 <param name="blend_method">
2395                   <integer value="0"/>
2396                 </param>
2397                 <param name="color">
2398                   <color>
2399                     <r>1.000000</r>
2400                     <g>1.000000</g>
2401                     <b>1.000000</b>
2402                     <a>1.000000</a>
2403                   </color>
2404                 </param>
2405                 <param name="origin">
2406                   <vector>
2407                     <x>0.0000000000</x>
2408                     <y>0.0000000000</y>
2409                   </vector>
2410                 </param>
2411                 <param name="invert">
2412                   <bool value="false"/>
2413                 </param>
2414                 <param name="antialias">
2415                   <bool value="true"/>
2416                 </param>
2417                 <param name="feather">
2418                   <real value="0.0000000000"/>
2419                 </param>
2420                 <param name="blurtype">
2421                   <integer value="1"/>
2422                 </param>
2423                 <param name="winding_style">
2424                   <integer value="0"/>
2425                 </param>
2426                 <param name="bline">
2427                   <bline type="bline_point" loop="true">
2428                     <entry>
2429                       <composite type="bline_point">
2430                         <point>
2431                           <vector>
2432                             <x>-0.9152190089</x>
2433                             <y>-0.0156250000</y>
2434                           </vector>
2435                         </point>
2436                         <width>
2437                           <real value="1.0000000000"/>
2438                         </width>
2439                         <origin>
2440                           <real value="0.5000000000"/>
2441                         </origin>
2442                         <split>
2443                           <bool value="false"/>
2444                         </split>
2445                         <t1>
2446                           <radial_composite type="vector">
2447                             <radius>
2448                               <real value="0.0000000000"/>
2449                             </radius>
2450                             <theta>
2451                               <angle value="0.000000"/>
2452                             </theta>
2453                           </radial_composite>
2454                         </t1>
2455                         <t2>
2456                           <radial_composite type="vector">
2457                             <radius>
2458                               <real value="0.0000000000"/>
2459                             </radius>
2460                             <theta>
2461                               <angle value="0.000000"/>
2462                             </theta>
2463                           </radial_composite>
2464                         </t2>
2465                       </composite>
2466                     </entry>
2467                     <entry>
2468                       <composite type="bline_point">
2469                         <point>
2470                           <vector>
2471                             <x>0.6264633536</x>
2472                             <y>-0.0156250000</y>
2473                           </vector>
2474                         </point>
2475                         <width>
2476                           <real value="1.0000000000"/>
2477                         </width>
2478                         <origin>
2479                           <real value="0.5000000000"/>
2480                         </origin>
2481                         <split>
2482                           <bool value="false"/>
2483                         </split>
2484                         <t1>
2485                           <radial_composite type="vector">
2486                             <radius>
2487                               <real value="0.0000000000"/>
2488                             </radius>
2489                             <theta>
2490                               <angle value="0.000000"/>
2491                             </theta>
2492                           </radial_composite>
2493                         </t1>
2494                         <t2>
2495                           <radial_composite type="vector">
2496                             <radius>
2497                               <real value="0.0000000000"/>
2498                             </radius>
2499                             <theta>
2500                               <angle value="0.000000"/>
2501                             </theta>
2502                           </radial_composite>
2503                         </t2>
2504                       </composite>
2505                     </entry>
2506                     <entry>
2507                       <composite type="bline_point">
2508                         <point>
2509                           <vector>
2510                             <x>0.9077133536</x>
2511                             <y>0.8437500000</y>
2512                           </vector>
2513                         </point>
2514                         <width>
2515                           <real value="1.0000000000"/>
2516                         </width>
2517                         <origin>
2518                           <real value="0.5000000000"/>
2519                         </origin>
2520                         <split>
2521                           <bool value="false"/>
2522                         </split>
2523                         <t1>
2524                           <radial_composite type="vector">
2525                             <radius>
2526                               <real value="0.0000000000"/>
2527                             </radius>
2528                             <theta>
2529                               <angle value="0.000000"/>
2530                             </theta>
2531                           </radial_composite>
2532                         </t1>
2533                         <t2>
2534                           <radial_composite type="vector">
2535                             <radius>
2536                               <real value="0.0000000000"/>
2537                             </radius>
2538                             <theta>
2539                               <angle value="0.000000"/>
2540                             </theta>
2541                           </radial_composite>
2542                         </t2>
2543                       </composite>
2544                     </entry>
2545                     <entry>
2546                       <composite type="bline_point">
2547                         <point>
2548                           <vector>
2549                             <x>-0.6339690089</x>
2550                             <y>0.8437500000</y>
2551                           </vector>
2552                         </point>
2553                         <width>
2554                           <real value="1.0000000000"/>
2555                         </width>
2556                         <origin>
2557                           <real value="0.5000000000"/>
2558                         </origin>
2559                         <split>
2560                           <bool value="false"/>
2561                         </split>
2562                         <t1>
2563                           <radial_composite type="vector">
2564                             <radius>
2565                               <real value="0.0000000000"/>
2566                             </radius>
2567                             <theta>
2568                               <angle value="0.000000"/>
2569                             </theta>
2570                           </radial_composite>
2571                         </t1>
2572                         <t2>
2573                           <radial_composite type="vector">
2574                             <radius>
2575                               <real value="0.0000000000"/>
2576                             </radius>
2577                             <theta>
2578                               <angle value="0.000000"/>
2579                             </theta>
2580                           </radial_composite>
2581                         </t2>
2582                       </composite>
2583                     </entry>
2584                   </bline>
2585                 </param>
2586               </layer>
2587               <layer type="outline" active="true" version="0.2" desc="outline">
2588                 <param name="z_depth">
2589                   <real value="0.0000000000"/>
2590                 </param>
2591                 <param name="amount">
2592                   <real value="1.0000000000"/>
2593                 </param>
2594                 <param name="blend_method">
2595                   <integer value="0"/>
2596                 </param>
2597                 <param name="color">
2598                   <color guid="43695C9DF5AAF82CEED7B91DEA63CA78">
2599                     <r>0.010398</r>
2600                     <g>0.065754</g>
2601                     <b>0.246800</b>
2602                     <a>1.000000</a>
2603                   </color>
2604                 </param>
2605                 <param name="origin">
2606                   <vector>
2607                     <x>0.0000000000</x>
2608                     <y>0.0000000000</y>
2609                   </vector>
2610                 </param>
2611                 <param name="invert">
2612                   <bool value="false"/>
2613                 </param>
2614                 <param name="antialias">
2615                   <bool value="true"/>
2616                 </param>
2617                 <param name="feather">
2618                   <real value="0.0000000000"/>
2619                 </param>
2620                 <param name="blurtype">
2621                   <integer value="1"/>
2622                 </param>
2623                 <param name="winding_style">
2624                   <integer value="0"/>
2625                 </param>
2626                 <param name="bline">
2627                   <bline type="bline_point" loop="true">
2628                     <entry>
2629                       <composite type="bline_point">
2630                         <point>
2631                           <vector>
2632                             <x>-0.9152190089</x>
2633                             <y>-0.0156250000</y>
2634                           </vector>
2635                         </point>
2636                         <width>
2637                           <real value="1.0000000000"/>
2638                         </width>
2639                         <origin>
2640                           <real value="0.5000000000"/>
2641                         </origin>
2642                         <split>
2643                           <bool value="true"/>
2644                         </split>
2645                         <t1>
2646                           <radial_composite type="vector">
2647                             <radius>
2648                               <real value="0.0000000000"/>
2649                             </radius>
2650                             <theta>
2651                               <angle value="0.000000"/>
2652                             </theta>
2653                           </radial_composite>
2654                         </t1>
2655                         <t2>
2656                           <radial_composite type="vector">
2657                             <radius>
2658                               <real value="0.0000000000"/>
2659                             </radius>
2660                             <theta>
2661                               <angle value="0.000000"/>
2662                             </theta>
2663                           </radial_composite>
2664                         </t2>
2665                       </composite>
2666                     </entry>
2667                     <entry>
2668                       <composite type="bline_point">
2669                         <point>
2670                           <vector>
2671                             <x>0.6385479569</x>
2672                             <y>-0.0156250000</y>
2673                           </vector>
2674                         </point>
2675                         <width>
2676                           <real value="1.0000000000"/>
2677                         </width>
2678                         <origin>
2679                           <real value="0.5000000000"/>
2680                         </origin>
2681                         <split>
2682                           <bool value="true"/>
2683                         </split>
2684                         <t1>
2685                           <radial_composite type="vector">
2686                             <radius>
2687                               <real value="0.0000000000"/>
2688                             </radius>
2689                             <theta>
2690                               <angle value="0.000000"/>
2691                             </theta>
2692                           </radial_composite>
2693                         </t1>
2694                         <t2>
2695                           <radial_composite type="vector">
2696                             <radius>
2697                               <real value="0.0000000000"/>
2698                             </radius>
2699                             <theta>
2700                               <angle value="0.000000"/>
2701                             </theta>
2702                           </radial_composite>
2703                         </t2>
2704                       </composite>
2705                     </entry>
2706                     <entry>
2707                       <composite type="bline_point">
2708                         <point>
2709                           <vector>
2710                             <x>0.9197979569</x>
2711                             <y>0.8558346033</y>
2712                           </vector>
2713                         </point>
2714                         <width>
2715                           <real value="1.0000000000"/>
2716                         </width>
2717                         <origin>
2718                           <real value="0.5000000000"/>
2719                         </origin>
2720                         <split>
2721                           <bool value="true"/>
2722                         </split>
2723                         <t1>
2724                           <radial_composite type="vector">
2725                             <radius>
2726                               <real value="0.0000000000"/>
2727                             </radius>
2728                             <theta>
2729                               <angle value="0.000000"/>
2730                             </theta>
2731                           </radial_composite>
2732                         </t1>
2733                         <t2>
2734                           <radial_composite type="vector">
2735                             <radius>
2736                               <real value="0.0000000000"/>
2737                             </radius>
2738                             <theta>
2739                               <angle value="0.000000"/>
2740                             </theta>
2741                           </radial_composite>
2742                         </t2>
2743                       </composite>
2744                     </entry>
2745                     <entry>
2746                       <composite type="bline_point">
2747                         <point>
2748                           <vector>
2749                             <x>-0.6339690089</x>
2750                             <y>0.8558346033</y>
2751                           </vector>
2752                         </point>
2753                         <width>
2754                           <real value="1.0000000000"/>
2755                         </width>
2756                         <origin>
2757                           <real value="0.5000000000"/>
2758                         </origin>
2759                         <split>
2760                           <bool value="true"/>
2761                         </split>
2762                         <t1>
2763                           <radial_composite type="vector">
2764                             <radius>
2765                               <real value="0.0000000000"/>
2766                             </radius>
2767                             <theta>
2768                               <angle value="0.000000"/>
2769                             </theta>
2770                           </radial_composite>
2771                         </t1>
2772                         <t2>
2773                           <radial_composite type="vector">
2774                             <radius>
2775                               <real value="0.0000000000"/>
2776                             </radius>
2777                             <theta>
2778                               <angle value="0.000000"/>
2779                             </theta>
2780                           </radial_composite>
2781                         </t2>
2782                       </composite>
2783                     </entry>
2784                   </bline>
2785                 </param>
2786                 <param name="width">
2787                   <real value="0.0833333358" guid="37D51196D083D1BD137C9BCA0AE7FD1B"/>
2788                 </param>
2789                 <param name="expand">
2790                   <real value="0.0000000000"/>
2791                 </param>
2792                 <param name="sharp_cusps">
2793                   <bool value="true"/>
2794                 </param>
2795                 <param name="round_tip[0]">
2796                   <bool value="true"/>
2797                 </param>
2798                 <param name="round_tip[1]">
2799                   <bool value="true"/>
2800                 </param>
2801                 <param name="loopyness">
2802                   <real value="1.0000000000"/>
2803                 </param>
2804                 <param name="homogeneous_width">
2805                   <bool value="true"/>
2806                 </param>
2807               </layer>
2808               <layer type="PasteCanvas" active="true" version="0.1">
2809                 <param name="z_depth">
2810                   <real value="0.0000000000"/>
2811                 </param>
2812                 <param name="amount">
2813                   <real value="1.0000000000"/>
2814                 </param>
2815                 <param name="blend_method">
2816                   <integer value="0"/>
2817                 </param>
2818                 <param name="origin">
2819                   <vector>
2820                     <x>0.0000000000</x>
2821                     <y>0.0000000000</y>
2822                   </vector>
2823                 </param>
2824                 <param name="canvas">
2825                   <canvas width="128" height="128" xres="2952.755900" yres="2952.755900">
2826                     <layer type="region" active="true" version="0.1" desc="Rectangle092&#x533A;&#x57DF;">
2827                       <param name="z_depth">
2828                         <real value="0.0000000000"/>
2829                       </param>
2830                       <param name="amount">
2831                         <real value="1.0000000000"/>
2832                       </param>
2833                       <param name="blend_method">
2834                         <integer value="0"/>
2835                       </param>
2836                       <param name="color">
2837                         <color>
2838                           <r>0.000000</r>
2839                           <g>0.333333</g>
2840                           <b>0.105186</b>
2841                           <a>1.000000</a>
2842                         </color>
2843                       </param>
2844                       <param name="origin">
2845                         <vector>
2846                           <x>0.0000000000</x>
2847                           <y>0.0000000000</y>
2848                         </vector>
2849                       </param>
2850                       <param name="invert">
2851                         <bool value="false"/>
2852                       </param>
2853                       <param name="antialias">
2854                         <bool value="true"/>
2855                       </param>
2856                       <param name="feather">
2857                         <real value="0.0000000000"/>
2858                       </param>
2859                       <param name="blurtype">
2860                         <integer value="1"/>
2861                       </param>
2862                       <param name="winding_style">
2863                         <integer value="0"/>
2864                       </param>
2865                       <param name="bline">
2866                         <bline type="bline_point" loop="true">
2867                           <entry>
2868                             <composite type="bline_point">
2869                               <point>
2870                                 <vector>
2871                                   <x>-0.7855484486</x>
2872                                   <y>0.0824797973</y>
2873                                 </vector>
2874                               </point>
2875                               <width>
2876                                 <real value="1.0000000000"/>
2877                               </width>
2878                               <origin>
2879                                 <real value="0.5000000000"/>
2880                               </origin>
2881                               <split>
2882                                 <bool value="true"/>
2883                               </split>
2884                               <t1>
2885                                 <radial_composite type="vector">
2886                                   <radius>
2887                                     <real value="0.0000000000"/>
2888                                   </radius>
2889                                   <theta>
2890                                     <angle value="0.000000"/>
2891                                   </theta>
2892                                 </radial_composite>
2893                               </t1>
2894                               <t2>
2895                                 <radial_composite type="vector">
2896                                   <radius>
2897                                     <real value="0.0000000000"/>
2898                                   </radius>
2899                                   <theta>
2900                                     <angle value="0.000000"/>
2901                                   </theta>
2902                                 </radial_composite>
2903                               </t2>
2904                             </composite>
2905                           </entry>
2906                           <entry>
2907                             <composite type="bline_point">
2908                               <point>
2909                                 <vector>
2910                                   <x>0.5523672104</x>
2911                                   <y>0.0824797973</y>
2912                                 </vector>
2913                               </point>
2914                               <width>
2915                                 <real value="1.0000000000"/>
2916                               </width>
2917                               <origin>
2918                                 <real value="0.5000000000"/>
2919                               </origin>
2920                               <split>
2921                                 <bool value="true"/>
2922                               </split>
2923                               <t1>
2924                                 <radial_composite type="vector">
2925                                   <radius>
2926                                     <real value="0.0000000000"/>
2927                                   </radius>
2928                                   <theta>
2929                                     <angle value="0.000000"/>
2930                                   </theta>
2931                                 </radial_composite>
2932                               </t1>
2933                               <t2>
2934                                 <radial_composite type="vector">
2935                                   <radius>
2936                                     <real value="0.0000000000"/>
2937                                   </radius>
2938                                   <theta>
2939                                     <angle value="0.000000"/>
2940                                   </theta>
2941                                 </radial_composite>
2942                               </t2>
2943                             </composite>
2944                           </entry>
2945                           <entry>
2946                             <composite type="bline_point">
2947                               <point>
2948                                 <vector>
2949                                   <x>0.7733148336</x>
2950                                   <y>0.7698144317</y>
2951                                 </vector>
2952                               </point>
2953                               <width>
2954                                 <real value="1.0000000000"/>
2955                               </width>
2956                               <origin>
2957                                 <real value="0.5000000000"/>
2958                               </origin>
2959                               <split>
2960                                 <bool value="true"/>
2961                               </split>
2962                               <t1>
2963                                 <radial_composite type="vector">
2964                                   <radius>
2965                                     <real value="0.0000000000"/>
2966                                   </radius>
2967                                   <theta>
2968                                     <angle value="0.000000"/>
2969                                   </theta>
2970                                 </radial_composite>
2971                               </t1>
2972                               <t2>
2973                                 <radial_composite type="vector">
2974                                   <radius>
2975                                     <real value="0.0000000000"/>
2976                                   </radius>
2977                                   <theta>
2978                                     <angle value="0.000000"/>
2979                                   </theta>
2980                                 </radial_composite>
2981                               </t2>
2982                             </composite>
2983                           </entry>
2984                           <entry>
2985                             <composite type="bline_point">
2986                               <point>
2987                                 <vector>
2988                                   <x>-0.5647709966</x>
2989                                   <y>0.7698144317</y>
2990                                 </vector>
2991                               </point>
2992                               <width>
2993                                 <real value="1.0000000000"/>
2994                               </width>
2995                               <origin>
2996                                 <real value="0.5000000000"/>
2997                               </origin>
2998                               <split>
2999                                 <bool value="true"/>
3000                               </split>
3001                               <t1>
3002                                 <radial_composite type="vector">
3003                                   <radius>
3004                                     <real value="0.0000000000"/>
3005                                   </radius>
3006                                   <theta>
3007                                     <angle value="0.000000"/>
3008                                   </theta>
3009                                 </radial_composite>
3010                               </t1>
3011                               <t2>
3012                                 <radial_composite type="vector">
3013                                   <radius>
3014                                     <real value="0.0000000000"/>
3015                                   </radius>
3016                                   <theta>
3017                                     <angle value="0.000000"/>
3018                                   </theta>
3019                                 </radial_composite>
3020                               </t2>
3021                             </composite>
3022                           </entry>
3023                         </bline>
3024                       </param>
3025                     </layer>
3026                     <layer type="linear_gradient" active="true" version="0.0">
3027                       <param name="z_depth">
3028                         <real value="0.0000000000"/>
3029                       </param>
3030                       <param name="amount">
3031                         <real value="1.0000000000"/>
3032                       </param>
3033                       <param name="blend_method">
3034                         <integer value="13"/>
3035                       </param>
3036                       <param name="p1">
3037                         <vector guid="6B132F9C1CBAA4B5B395A0DF442D4140">
3038                           <x>0.6666666865</x>
3039                           <y>-0.0312500000</y>
3040                         </vector>
3041                       </param>
3042                       <param name="p2">
3043                         <vector guid="7B8D74B916B2AF67D64A548DF462A18E">
3044                           <x>-0.6562500000</x>
3045                           <y>0.8802083135</y>
3046                         </vector>
3047                       </param>
3048                       <param name="gradient">
3049                         <gradient guid="FB9EA98190BFEE0E495C8A11E6A86864">
3050                           <color pos="0.000000">
3051                             <r>0.170138</r>
3052                             <g>0.353741</g>
3053                             <b>0.632043</b>
3054                             <a>1.000000</a>
3055                           </color>
3056                           <color pos="1.000000">
3057                             <r>0.859174</r>
3058                             <g>0.859174</g>
3059                             <b>0.843370</b>
3060                             <a>1.000000</a>
3061                           </color>
3062                         </gradient>
3063                       </param>
3064                       <param name="loop">
3065                         <bool value="false"/>
3066                       </param>
3067                       <param name="zigzag">
3068                         <bool value="false"/>
3069                       </param>
3070                     </layer>
3071                   </canvas>
3072                 </param>
3073                 <param name="zoom">
3074                   <real value="0.0000000000"/>
3075                 </param>
3076                 <param name="time_offset">
3077                   <time value="0s"/>
3078                 </param>
3079                 <param name="children_lock">
3080                   <bool value="false"/>
3081                 </param>
3082                 <param name="focus">
3083                   <vector>
3084                     <x>0.0000000000</x>
3085                     <y>0.0000000000</y>
3086                   </vector>
3087                 </param>
3088               </layer>
3089             </canvas>
3090           </param>
3091           <param name="zoom">
3092             <real value="0.0000000000"/>
3093           </param>
3094           <param name="time_offset">
3095             <time value="0s"/>
3096           </param>
3097           <param name="children_lock">
3098             <bool value="false"/>
3099           </param>
3100           <param name="focus">
3101             <vector>
3102               <x>0.0000000000</x>
3103               <y>0.0000000000</y>
3104             </vector>
3105           </param>
3106         </layer>
3107       </canvas>
3108     </param>
3109     <param name="zoom">
3110       <real value="0.0000000000"/>
3111     </param>
3112     <param name="time_offset">
3113       <time value="0s"/>
3114     </param>
3115     <param name="children_lock">
3116       <bool value="false" static="true"/>
3117     </param>
3118     <param name="focus">
3119       <vector>
3120         <x>0.0000000000</x>
3121         <y>0.0000000000</y>
3122       </vector>
3123     </param>
3124   </layer>
3125 </canvas>