0b52e8bf6df3f22865a0a4dbe9851467cec3a749
[synfig.git] / synfig-studio / images / layer_other_duplicate_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Duplicate Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Carlos L&#xF3;pez (genete)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <real value="5.0000000000" id="to"/>
13     <duplicate type="real" to="to" id="Index 1" guid="C0234887057B7BF0F9AC62AC1B69ED1B">
14       <from>
15         <real value="0.0000000000"/>
16       </from>
17       <step>
18         <real value="1.0000000000"/>
19       </step>
20     </duplicate>
21   </defs>
22   <layer type="region" active="true" version="0.1" desc="Circle019 Region">
23     <param name="z_depth">
24       <real value="0.0000000000"/>
25     </param>
26     <param name="amount">
27       <real value="0.5000000000"/>
28     </param>
29     <param name="blend_method">
30       <integer value="0"/>
31     </param>
32     <param name="color">
33       <color>
34         <r>0.000000</r>
35         <g>0.000000</g>
36         <b>0.000000</b>
37         <a>1.000000</a>
38       </color>
39     </param>
40     <param name="origin">
41       <vector>
42         <x>0.0000000000</x>
43         <y>-2.5847954750</y>
44       </vector>
45     </param>
46     <param name="invert">
47       <bool value="false"/>
48     </param>
49     <param name="antialias">
50       <bool value="true"/>
51     </param>
52     <param name="feather">
53       <real value="0.4867794142"/>
54     </param>
55     <param name="blurtype">
56       <integer value="1"/>
57     </param>
58     <param name="winding_style">
59       <integer value="0"/>
60     </param>
61     <param name="bline">
62       <bline type="bline_point" loop="true">
63         <entry>
64           <composite type="bline_point">
65             <point>
66               <vector>
67                 <x>2.8454256058</x>
68                 <y>-0.0260592941</y>
69               </vector>
70             </point>
71             <width>
72               <real value="1.0000000000"/>
73             </width>
74             <origin>
75               <real value="0.5000000000"/>
76             </origin>
77             <split>
78               <bool value="true"/>
79             </split>
80             <t1>
81               <radial_composite type="vector">
82                 <radius>
83                   <real value="0.8542030127"/>
84                 </radius>
85                 <theta>
86                   <angle value="90.000000"/>
87                 </theta>
88               </radial_composite>
89             </t1>
90             <t2>
91               <radial_composite type="vector">
92                 <radius>
93                   <real value="0.8542030127"/>
94                 </radius>
95                 <theta>
96                   <angle value="90.000000"/>
97                 </theta>
98               </radial_composite>
99             </t2>
100           </composite>
101         </entry>
102         <entry>
103           <composite type="bline_point">
104             <point>
105               <vector>
106                 <x>-0.0175705366</x>
107                 <y>0.4894979596</y>
108               </vector>
109             </point>
110             <width>
111               <real value="1.0000000000"/>
112             </width>
113             <origin>
114               <real value="0.5000000000"/>
115             </origin>
116             <split>
117               <bool value="false"/>
118             </split>
119             <t1>
120               <radial_composite type="vector">
121                 <radius>
122                   <real value="4.7435666483"/>
123                 </radius>
124                 <theta>
125                   <angle value="-179.999985"/>
126                 </theta>
127               </radial_composite>
128             </t1>
129             <t2>
130               <radial_composite type="vector">
131                 <radius>
132                   <real value="4.7435666483"/>
133                 </radius>
134                 <theta>
135                   <angle value="-179.999985"/>
136                 </theta>
137               </radial_composite>
138             </t2>
139           </composite>
140         </entry>
141         <entry>
142           <composite type="bline_point">
143             <point>
144               <vector>
145                 <x>-2.8805663586</x>
146                 <y>-0.0260595623</y>
147               </vector>
148             </point>
149             <width>
150               <real value="1.0000000000"/>
151             </width>
152             <origin>
153               <real value="0.5000000000"/>
154             </origin>
155             <split>
156               <bool value="false"/>
157             </split>
158             <t1>
159               <radial_composite type="vector">
160                 <radius>
161                   <real value="0.8542030127"/>
162                 </radius>
163                 <theta>
164                   <angle value="-89.999992"/>
165                 </theta>
166               </radial_composite>
167             </t1>
168             <t2>
169               <radial_composite type="vector">
170                 <radius>
171                   <real value="0.8542030127"/>
172                 </radius>
173                 <theta>
174                   <angle value="-89.999992"/>
175                 </theta>
176               </radial_composite>
177             </t2>
178           </composite>
179         </entry>
180         <entry>
181           <composite type="bline_point">
182             <point>
183               <vector>
184                 <x>-0.0175703783</x>
185                 <y>-0.5416163802</y>
186               </vector>
187             </point>
188             <width>
189               <real value="1.0000000000"/>
190             </width>
191             <origin>
192               <real value="0.5000000000"/>
193             </origin>
194             <split>
195               <bool value="false"/>
196             </split>
197             <t1>
198               <radial_composite type="vector">
199                 <radius>
200                   <real value="4.7435666483"/>
201                 </radius>
202                 <theta>
203                   <angle value="0.000001"/>
204                 </theta>
205               </radial_composite>
206             </t1>
207             <t2>
208               <radial_composite type="vector">
209                 <radius>
210                   <real value="4.7435666483"/>
211                 </radius>
212                 <theta>
213                   <angle value="0.000001"/>
214                 </theta>
215               </radial_composite>
216             </t2>
217           </composite>
218         </entry>
219       </bline>
220     </param>
221   </layer>
222   <layer type="PasteCanvas" active="true" version="0.1">
223     <param name="z_depth">
224       <real value="0.0000000000"/>
225     </param>
226     <param name="amount">
227       <real value="1.0000000000"/>
228     </param>
229     <param name="blend_method">
230       <integer value="0"/>
231     </param>
232     <param name="origin">
233       <vector>
234         <x>0.0000000000</x>
235         <y>0.0000000000</y>
236       </vector>
237     </param>
238     <param name="canvas">
239       <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
240         <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
241           <param name="z_depth">
242             <real value="0.0000000000"/>
243           </param>
244           <param name="amount">
245             <real value="1.0000000000"/>
246           </param>
247           <param name="blend_method">
248             <integer value="0"/>
249           </param>
250           <param name="color">
251             <gradientcolor type="color">
252               <gradient>
253                 <gradient>
254                   <color pos="0.159763">
255                     <r>1.000000</r>
256                     <g>1.000000</g>
257                     <b>1.000000</b>
258                     <a>1.000000</a>
259                   </color>
260                   <color pos="1.000000">
261                     <r>0.302085</r>
262                     <g>0.302085</g>
263                     <b>0.302086</b>
264                     <a>1.000000</a>
265                   </color>
266                 </gradient>
267               </gradient>
268               <index>
269                 <scale type="real" scalar=":Index 1">
270                   <link>
271                     <reciprocal type="real" link=":to">
272                       <epsilon>
273                         <real value="0.0000010000"/>
274                       </epsilon>
275                       <infinite>
276                         <real value="999999.0000000000"/>
277                       </infinite>
278                     </reciprocal>
279                   </link>
280                 </scale>
281               </index>
282               <loop>
283                 <bool value="false"/>
284               </loop>
285             </gradientcolor>
286           </param>
287           <param name="origin">
288             <vector guid="04BB660366B2E92614AA83FE5C23FB1E">
289               <x>0.0000000000</x>
290               <y>0.0000000000</y>
291             </vector>
292           </param>
293           <param name="invert">
294             <bool value="false"/>
295           </param>
296           <param name="antialias">
297             <bool value="true"/>
298           </param>
299           <param name="feather">
300             <real value="0.0000000000"/>
301           </param>
302           <param name="blurtype">
303             <integer value="1"/>
304           </param>
305           <param name="winding_style">
306             <integer value="0"/>
307           </param>
308           <param name="bline">
309             <bline type="bline_point" loop="true" guid="F372A3C2C31A78C986E6D080F20CD4D7">
310               <entry>
311                 <composite type="bline_point">
312                   <point>
313                     <vector>
314                       <x>-2.1418292522</x>
315                       <y>1.9795695543</y>
316                     </vector>
317                   </point>
318                   <width>
319                     <real value="1.0000000000"/>
320                   </width>
321                   <origin>
322                     <real value="0.5000000000"/>
323                   </origin>
324                   <split>
325                     <bool value="false"/>
326                   </split>
327                   <t1>
328                     <radial_composite type="vector">
329                       <radius>
330                         <real value="3.0986099378"/>
331                       </radius>
332                       <theta>
333                         <angle value="43.726967"/>
334                       </theta>
335                     </radial_composite>
336                   </t1>
337                   <t2>
338                     <radial_composite type="vector">
339                       <radius>
340                         <real value="3.0986099378"/>
341                       </radius>
342                       <theta>
343                         <angle value="43.726967"/>
344                       </theta>
345                     </radial_composite>
346                   </t2>
347                 </composite>
348               </entry>
349               <entry>
350                 <composite type="bline_point">
351                   <point>
352                     <vector>
353                       <x>-0.1622598022</x>
354                       <y>0.3894235194</y>
355                     </vector>
356                   </point>
357                   <width>
358                     <real value="1.0000000000"/>
359                   </width>
360                   <origin>
361                     <real value="0.5000000000"/>
362                   </origin>
363                   <split>
364                     <bool value="false"/>
365                   </split>
366                   <t1>
367                     <radial_composite type="vector">
368                       <radius>
369                         <real value="3.3100999200"/>
370                       </radius>
371                       <theta>
372                         <angle value="-90.000000"/>
373                       </theta>
374                     </radial_composite>
375                   </t1>
376                   <t2>
377                     <radial_composite type="vector">
378                       <radius>
379                         <real value="3.3100999200"/>
380                       </radius>
381                       <theta>
382                         <angle value="-90.000000"/>
383                       </theta>
384                     </radial_composite>
385                   </t2>
386                 </composite>
387               </entry>
388             </bline>
389           </param>
390         </layer>
391         <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
392           <param name="z_depth">
393             <real value="0.0000000000"/>
394           </param>
395           <param name="amount">
396             <real value="1.0000000000"/>
397           </param>
398           <param name="blend_method">
399             <integer value="0"/>
400           </param>
401           <param name="color">
402             <color>
403               <r>0.000000</r>
404               <g>0.000000</g>
405               <b>0.000000</b>
406               <a>1.000000</a>
407             </color>
408           </param>
409           <param name="origin">
410             <vector guid="04BB660366B2E92614AA83FE5C23FB1E">
411               <x>0.0000000000</x>
412               <y>0.0000000000</y>
413             </vector>
414           </param>
415           <param name="invert">
416             <bool value="false"/>
417           </param>
418           <param name="antialias">
419             <bool value="true"/>
420           </param>
421           <param name="feather">
422             <real value="0.0000000000"/>
423           </param>
424           <param name="blurtype">
425             <integer value="1"/>
426           </param>
427           <param name="winding_style">
428             <integer value="0"/>
429           </param>
430           <param name="bline">
431             <bline type="bline_point" loop="true" guid="F372A3C2C31A78C986E6D080F20CD4D7">
432               <entry>
433                 <composite type="bline_point">
434                   <point>
435                     <vector>
436                       <x>-2.1418292522</x>
437                       <y>1.9795695543</y>
438                     </vector>
439                   </point>
440                   <width>
441                     <real value="1.0000000000"/>
442                   </width>
443                   <origin>
444                     <real value="0.5000000000"/>
445                   </origin>
446                   <split>
447                     <bool value="false"/>
448                   </split>
449                   <t1>
450                     <radial_composite type="vector">
451                       <radius>
452                         <real value="3.0986099378"/>
453                       </radius>
454                       <theta>
455                         <angle value="43.726967"/>
456                       </theta>
457                     </radial_composite>
458                   </t1>
459                   <t2>
460                     <radial_composite type="vector">
461                       <radius>
462                         <real value="3.0986099378"/>
463                       </radius>
464                       <theta>
465                         <angle value="43.726967"/>
466                       </theta>
467                     </radial_composite>
468                   </t2>
469                 </composite>
470               </entry>
471               <entry>
472                 <composite type="bline_point">
473                   <point>
474                     <vector>
475                       <x>-0.1622598022</x>
476                       <y>0.3894235194</y>
477                     </vector>
478                   </point>
479                   <width>
480                     <real value="1.0000000000"/>
481                   </width>
482                   <origin>
483                     <real value="0.5000000000"/>
484                   </origin>
485                   <split>
486                     <bool value="false"/>
487                   </split>
488                   <t1>
489                     <radial_composite type="vector">
490                       <radius>
491                         <real value="3.3100999200"/>
492                       </radius>
493                       <theta>
494                         <angle value="-90.000000"/>
495                       </theta>
496                     </radial_composite>
497                   </t1>
498                   <t2>
499                     <radial_composite type="vector">
500                       <radius>
501                         <real value="3.3100999200"/>
502                       </radius>
503                       <theta>
504                         <angle value="-90.000000"/>
505                       </theta>
506                     </radial_composite>
507                   </t2>
508                 </composite>
509               </entry>
510             </bline>
511           </param>
512           <param name="width">
513             <real value="0.1947117657"/>
514           </param>
515           <param name="expand">
516             <real value="0.0000000000"/>
517           </param>
518           <param name="sharp_cusps">
519             <bool value="true"/>
520           </param>
521           <param name="round_tip[0]">
522             <bool value="true"/>
523           </param>
524           <param name="round_tip[1]">
525             <bool value="true"/>
526           </param>
527           <param name="loopyness">
528             <real value="1.0000000000"/>
529           </param>
530           <param name="homogeneous_width">
531             <bool value="true"/>
532           </param>
533         </layer>
534         <layer type="rotate" active="true" version="0.1">
535           <param name="origin">
536             <vector>
537               <x>0.0000000000</x>
538               <y>0.0000000000</y>
539             </vector>
540           </param>
541           <param name="amount">
542             <scale type="angle" scalar=":Index 1">
543               <link>
544                 <scale type="angle">
545                   <link>
546                     <angle value="-360.000000"/>
547                   </link>
548                   <scalar>
549                     <reciprocal type="real" link=":to">
550                       <epsilon>
551                         <real value="0.0000010000"/>
552                       </epsilon>
553                       <infinite>
554                         <real value="999999.0000000000"/>
555                       </infinite>
556                     </reciprocal>
557                   </scalar>
558                 </scale>
559               </link>
560             </scale>
561           </param>
562         </layer>
563         <layer type="duplicate" active="true" version="0.1">
564           <param name="z_depth">
565             <real value="0.0000000000"/>
566           </param>
567           <param name="amount">
568             <real value="1.0000000000"/>
569           </param>
570           <param name="blend_method">
571             <integer value="0"/>
572           </param>
573           <param name="index" use=":Index 1"/>
574         </layer>
575       </canvas>
576     </param>
577     <param name="zoom">
578       <real value="0.0000000000"/>
579     </param>
580     <param name="time_offset">
581       <time value="0s"/>
582     </param>
583     <param name="children_lock">
584       <bool value="false"/>
585     </param>
586     <param name="focus">
587       <vector>
588         <x>0.0000000000</x>
589         <y>0.0000000000</y>
590       </vector>
591     </param>
592   </layer>
593   <layer type="zoom" active="true" version="0.1">
594     <param name="amount">
595       <real value="-1.1500000000"/>
596     </param>
597     <param name="center">
598       <vector>
599         <x>0.0000000000</x>
600         <y>0.0000000000</y>
601       </vector>
602     </param>
603   </layer>
604 </canvas>