Use 128x128 default sizes for source icons.
[synfig.git] / synfig-studio / images / layer_other_importimage_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Import Image Icon</name>
4   <meta name="grid_show" content="0"/>
5   <meta name="grid_size" content="0.250000 0.250000"/>
6   <meta name="grid_snap" content="1"/>
7   <meta name="guide_show" content="1"/>
8   <meta name="guide_snap" content="0"/>
9   <meta name="onion_skin" content="0"/>
10   <defs>
11     <color id="outline">
12       <r>0.097626</r>
13       <g>0.016710</g>
14       <b>0.000000</b>
15       <a>1.000000</a>
16     </color>
17     <canvas id="Layer" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
18       <layer type="polygon" active="true" version="0.1">
19         <param name="z_depth">
20           <real value="0.0000000000"/>
21         </param>
22         <param name="amount">
23           <real value="0.5000000000"/>
24         </param>
25         <param name="blend_method">
26           <integer value="0"/>
27         </param>
28         <param name="color">
29           <color>
30             <r>0.000000</r>
31             <g>0.000000</g>
32             <b>0.000000</b>
33             <a>1.000000</a>
34           </color>
35         </param>
36         <param name="origin">
37           <vector>
38             <x>0.1000000015</x>
39             <y>-0.1000000015</y>
40           </vector>
41         </param>
42         <param name="invert">
43           <bool value="false"/>
44         </param>
45         <param name="antialias">
46           <bool value="true"/>
47         </param>
48         <param name="feather">
49           <real value="0.0000000000"/>
50         </param>
51         <param name="blurtype">
52           <integer value="1"/>
53         </param>
54         <param name="winding_style">
55           <integer value="0"/>
56         </param>
57         <param name="vector_list">
58           <dynamic_list type="vector">
59             <entry>
60               <vector>
61                 <x>-0.8000000119</x>
62                 <y>0.8000000119</y>
63               </vector>
64             </entry>
65             <entry>
66               <vector>
67                 <x>-0.8000000119</x>
68                 <y>-0.2000000030</y>
69               </vector>
70             </entry>
71             <entry>
72               <vector>
73                 <x>0.2000000030</x>
74                 <y>-0.2000000030</y>
75               </vector>
76             </entry>
77             <entry>
78               <vector>
79                 <x>0.2000000030</x>
80                 <y>0.8000000119</y>
81               </vector>
82             </entry>
83           </dynamic_list>
84         </param>
85       </layer>
86       <layer type="blur" active="true" version="0.2">
87         <param name="z_depth">
88           <real value="0.0000000000"/>
89         </param>
90         <param name="amount">
91           <real value="1.0000000000"/>
92         </param>
93         <param name="blend_method">
94           <integer value="1"/>
95         </param>
96         <param name="size">
97           <vector>
98             <x>0.2000000030</x>
99             <y>0.2000000030</y>
100           </vector>
101         </param>
102         <param name="type">
103           <integer value="1"/>
104         </param>
105       </layer>
106       <layer type="polygon" active="true" version="0.1">
107         <param name="z_depth">
108           <real value="0.0000000000"/>
109         </param>
110         <param name="amount">
111           <real value="1.0000000000"/>
112         </param>
113         <param name="blend_method">
114           <integer value="0"/>
115         </param>
116         <param name="color">
117           <color>
118             <r>0.000000</r>
119             <g>0.000000</g>
120             <b>0.000000</b>
121             <a>1.000000</a>
122           </color>
123         </param>
124         <param name="origin">
125           <vector>
126             <x>0.0000000000</x>
127             <y>0.0000000000</y>
128           </vector>
129         </param>
130         <param name="invert">
131           <bool value="false"/>
132         </param>
133         <param name="antialias">
134           <bool value="true"/>
135         </param>
136         <param name="feather">
137           <real value="0.0000000000"/>
138         </param>
139         <param name="blurtype">
140           <integer value="1"/>
141         </param>
142         <param name="winding_style">
143           <integer value="0"/>
144         </param>
145         <param name="vector_list">
146           <dynamic_list type="vector">
147             <entry>
148               <vector>
149                 <x>-0.8000000119</x>
150                 <y>0.8000000119</y>
151               </vector>
152             </entry>
153             <entry>
154               <vector>
155                 <x>-0.8000000119</x>
156                 <y>-0.2000000030</y>
157               </vector>
158             </entry>
159             <entry>
160               <vector>
161                 <x>0.2000000030</x>
162                 <y>-0.2000000030</y>
163               </vector>
164             </entry>
165             <entry>
166               <vector>
167                 <x>0.2000000030</x>
168                 <y>0.8000000119</y>
169               </vector>
170             </entry>
171           </dynamic_list>
172         </param>
173       </layer>
174       <layer type="polygon" active="true" version="0.1">
175         <param name="z_depth">
176           <real value="0.0000000000"/>
177         </param>
178         <param name="amount">
179           <real value="1.0000000000"/>
180         </param>
181         <param name="blend_method">
182           <integer value="0"/>
183         </param>
184         <param name="color">
185           <color>
186             <r>1.000000</r>
187             <g>0.900000</g>
188             <b>0.600000</b>
189             <a>1.000000</a>
190           </color>
191         </param>
192         <param name="origin">
193           <vector>
194             <x>0.0000000000</x>
195             <y>0.0000000000</y>
196           </vector>
197         </param>
198         <param name="invert">
199           <bool value="false"/>
200         </param>
201         <param name="antialias">
202           <bool value="true"/>
203         </param>
204         <param name="feather">
205           <real value="0.0000000000"/>
206         </param>
207         <param name="blurtype">
208           <integer value="1"/>
209         </param>
210         <param name="winding_style">
211           <integer value="0"/>
212         </param>
213         <param name="vector_list">
214           <dynamic_list type="vector">
215             <entry>
216               <vector>
217                 <x>-0.6999999881</x>
218                 <y>0.6999999881</y>
219               </vector>
220             </entry>
221             <entry>
222               <vector>
223                 <x>-0.6999999881</x>
224                 <y>-0.1000000015</y>
225               </vector>
226             </entry>
227             <entry>
228               <vector>
229                 <x>0.1000000015</x>
230                 <y>-0.1000000015</y>
231               </vector>
232             </entry>
233             <entry>
234               <vector>
235                 <x>0.1000000015</x>
236                 <y>0.6999999881</y>
237               </vector>
238             </entry>
239           </dynamic_list>
240         </param>
241       </layer>
242     </canvas>
243   </defs>
244   <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
245     <param name="z_depth">
246       <real value="0.0000000000"/>
247     </param>
248     <param name="amount">
249       <real value="1.0000000000"/>
250     </param>
251     <param name="blend_method">
252       <integer value="0"/>
253     </param>
254     <param name="origin">
255       <vector>
256         <x>0.0000000000</x>
257         <y>0.0000000000</y>
258       </vector>
259     </param>
260     <param name="canvas">
261       <canvas width="24" height="24" xres="2952.755900" yres="2952.755900">
262         <layer type="outline" active="true" version="0.2" desc="NewBLine105&#x8F6E;&#x5ED3;">
263           <param name="z_depth">
264             <real value="0.0000000000"/>
265           </param>
266           <param name="amount">
267             <real value="1.0000000000"/>
268           </param>
269           <param name="blend_method">
270             <integer value="0"/>
271           </param>
272           <param name="color">
273             <color>
274               <r>0.000000</r>
275               <g>0.000000</g>
276               <b>0.000000</b>
277               <a>1.000000</a>
278             </color>
279           </param>
280           <param name="origin">
281             <vector>
282               <x>0.0000000000</x>
283               <y>0.0000000000</y>
284             </vector>
285           </param>
286           <param name="invert">
287             <bool value="false"/>
288           </param>
289           <param name="antialias">
290             <bool value="true"/>
291           </param>
292           <param name="feather">
293             <real value="0.1302083331"/>
294           </param>
295           <param name="blurtype">
296             <integer value="1"/>
297           </param>
298           <param name="winding_style">
299             <integer value="0"/>
300           </param>
301           <param name="bline">
302             <bline type="bline_point" loop="false">
303               <entry>
304                 <composite type="bline_point">
305                   <point>
306                     <vector>
307                       <x>-0.7968750596</x>
308                       <y>-0.7154384255</y>
309                     </vector>
310                   </point>
311                   <width>
312                     <real value="1.0000000000"/>
313                   </width>
314                   <origin>
315                     <real value="0.5000000000"/>
316                   </origin>
317                   <split>
318                     <bool value="false"/>
319                   </split>
320                   <t1>
321                     <radial_composite type="vector">
322                       <radius>
323                         <real value="0.0000000000"/>
324                       </radius>
325                       <theta>
326                         <angle value="0.000000"/>
327                       </theta>
328                     </radial_composite>
329                   </t1>
330                   <t2>
331                     <radial_composite type="vector">
332                       <radius>
333                         <real value="0.0000000000"/>
334                       </radius>
335                       <theta>
336                         <angle value="0.000000"/>
337                       </theta>
338                     </radial_composite>
339                   </t2>
340                 </composite>
341               </entry>
342               <entry>
343                 <composite type="bline_point">
344                   <point>
345                     <vector>
346                       <x>0.4732457399</x>
347                       <y>-0.7050217986</y>
348                     </vector>
349                   </point>
350                   <width>
351                     <real value="1.0000000000"/>
352                   </width>
353                   <origin>
354                     <real value="0.5000000000"/>
355                   </origin>
356                   <split>
357                     <bool value="false"/>
358                   </split>
359                   <t1>
360                     <radial_composite type="vector">
361                       <radius>
362                         <real value="0.0000000000"/>
363                       </radius>
364                       <theta>
365                         <angle value="0.000000"/>
366                       </theta>
367                     </radial_composite>
368                   </t1>
369                   <t2>
370                     <radial_composite type="vector">
371                       <radius>
372                         <real value="0.0000000000"/>
373                       </radius>
374                       <theta>
375                         <angle value="0.000000"/>
376                       </theta>
377                     </radial_composite>
378                   </t2>
379                 </composite>
380               </entry>
381             </bline>
382           </param>
383           <param name="width">
384             <real value="0.1302083331"/>
385           </param>
386           <param name="expand">
387             <real value="0.0000000000"/>
388           </param>
389           <param name="sharp_cusps">
390             <bool value="true"/>
391           </param>
392           <param name="round_tip[0]">
393             <bool value="true"/>
394           </param>
395           <param name="round_tip[1]">
396             <bool value="true"/>
397           </param>
398           <param name="loopyness">
399             <real value="1.0000000000"/>
400           </param>
401           <param name="homogeneous_width">
402             <bool value="true"/>
403           </param>
404         </layer>
405         <layer type="outline" active="true" version="0.2" desc="Rectangle.123&#x8F6E;&#x5ED3;">
406           <param name="z_depth">
407             <real value="0.0000000000"/>
408           </param>
409           <param name="amount">
410             <real value="1.0000000000"/>
411           </param>
412           <param name="blend_method">
413             <integer value="0"/>
414           </param>
415           <param name="color">
416             <color>
417               <r>0.000000</r>
418               <g>0.000000</g>
419               <b>0.000000</b>
420               <a>1.000000</a>
421             </color>
422           </param>
423           <param name="origin">
424             <vector>
425               <x>0.0000000000</x>
426               <y>0.0000000000</y>
427             </vector>
428           </param>
429           <param name="invert">
430             <bool value="false"/>
431           </param>
432           <param name="antialias">
433             <bool value="true"/>
434           </param>
435           <param name="feather">
436             <real value="0.1302083331"/>
437           </param>
438           <param name="blurtype">
439             <integer value="1"/>
440           </param>
441           <param name="winding_style">
442             <integer value="0"/>
443           </param>
444           <param name="bline">
445             <bline type="bline_point" loop="true">
446               <entry>
447                 <composite type="bline_point">
448                   <point>
449                     <vector>
450                       <x>0.3611891866</x>
451                       <y>0.5220338106</y>
452                     </vector>
453                   </point>
454                   <width>
455                     <real value="1.0000000000"/>
456                   </width>
457                   <origin>
458                     <real value="0.5000000000"/>
459                   </origin>
460                   <split>
461                     <bool value="false"/>
462                   </split>
463                   <t1>
464                     <radial_composite type="vector">
465                       <radius>
466                         <real value="0.0000000000"/>
467                       </radius>
468                       <theta>
469                         <angle value="0.000000"/>
470                       </theta>
471                     </radial_composite>
472                   </t1>
473                   <t2>
474                     <radial_composite type="vector">
475                       <radius>
476                         <real value="0.0000000000"/>
477                       </radius>
478                       <theta>
479                         <angle value="0.000000"/>
480                       </theta>
481                     </radial_composite>
482                   </t2>
483                 </composite>
484               </entry>
485               <entry>
486                 <composite type="bline_point">
487                   <point>
488                     <vector>
489                       <x>0.3614993691</x>
490                       <y>0.2335817367</y>
491                     </vector>
492                   </point>
493                   <width>
494                     <real value="1.0000000000"/>
495                   </width>
496                   <origin>
497                     <real value="0.5000000000"/>
498                   </origin>
499                   <split>
500                     <bool value="false"/>
501                   </split>
502                   <t1>
503                     <radial_composite type="vector">
504                       <radius>
505                         <real value="0.0000000000"/>
506                       </radius>
507                       <theta>
508                         <angle value="0.000000"/>
509                       </theta>
510                     </radial_composite>
511                   </t1>
512                   <t2>
513                     <radial_composite type="vector">
514                       <radius>
515                         <real value="0.0000000000"/>
516                       </radius>
517                       <theta>
518                         <angle value="0.000000"/>
519                       </theta>
520                     </radial_composite>
521                   </t2>
522                 </composite>
523               </entry>
524               <entry>
525                 <composite type="bline_point">
526                   <point>
527                     <vector>
528                       <x>0.7797549367</x>
529                       <y>0.2340314984</y>
530                     </vector>
531                   </point>
532                   <width>
533                     <real value="1.0000000000"/>
534                   </width>
535                   <origin>
536                     <real value="0.5000000000"/>
537                   </origin>
538                   <split>
539                     <bool value="false"/>
540                   </split>
541                   <t1>
542                     <radial_composite type="vector">
543                       <radius>
544                         <real value="0.0000000000"/>
545                       </radius>
546                       <theta>
547                         <angle value="0.000000"/>
548                       </theta>
549                     </radial_composite>
550                   </t1>
551                   <t2>
552                     <radial_composite type="vector">
553                       <radius>
554                         <real value="0.0000000000"/>
555                       </radius>
556                       <theta>
557                         <angle value="0.000000"/>
558                       </theta>
559                     </radial_composite>
560                   </t2>
561                 </composite>
562               </entry>
563               <entry>
564                 <composite type="bline_point">
565                   <point>
566                     <vector>
567                       <x>0.7794447541</x>
568                       <y>0.5224835873</y>
569                     </vector>
570                   </point>
571                   <width>
572                     <real value="1.0000000000"/>
573                   </width>
574                   <origin>
575                     <real value="0.5000000000"/>
576                   </origin>
577                   <split>
578                     <bool value="false"/>
579                   </split>
580                   <t1>
581                     <radial_composite type="vector">
582                       <radius>
583                         <real value="0.0000000000"/>
584                       </radius>
585                       <theta>
586                         <angle value="0.000000"/>
587                       </theta>
588                     </radial_composite>
589                   </t1>
590                   <t2>
591                     <radial_composite type="vector">
592                       <radius>
593                         <real value="0.0000000000"/>
594                       </radius>
595                       <theta>
596                         <angle value="0.000000"/>
597                       </theta>
598                     </radial_composite>
599                   </t2>
600                 </composite>
601               </entry>
602             </bline>
603           </param>
604           <param name="width">
605             <real value="0.0173611113" guid="8183AD2AEE115904039A144C0C6B980E"/>
606           </param>
607           <param name="expand">
608             <real value="0.0000000000"/>
609           </param>
610           <param name="sharp_cusps">
611             <bool value="true"/>
612           </param>
613           <param name="round_tip[0]">
614             <bool value="true"/>
615           </param>
616           <param name="round_tip[1]">
617             <bool value="true"/>
618           </param>
619           <param name="loopyness">
620             <real value="1.0000000000"/>
621           </param>
622           <param name="homogeneous_width">
623             <bool value="true"/>
624           </param>
625         </layer>
626         <layer type="outline" active="true" version="0.2" desc="Rectangle.123&#x8F6E;&#x5ED3;">
627           <param name="z_depth">
628             <real value="0.0000000000"/>
629           </param>
630           <param name="amount">
631             <real value="1.0000000000"/>
632           </param>
633           <param name="blend_method">
634             <integer value="0"/>
635           </param>
636           <param name="color">
637             <color>
638               <r>0.000000</r>
639               <g>0.000000</g>
640               <b>0.000000</b>
641               <a>1.000000</a>
642             </color>
643           </param>
644           <param name="origin">
645             <vector>
646               <x>0.0000000000</x>
647               <y>0.0000000000</y>
648             </vector>
649           </param>
650           <param name="invert">
651             <bool value="false"/>
652           </param>
653           <param name="antialias">
654             <bool value="true"/>
655           </param>
656           <param name="feather">
657             <real value="0.1302083331"/>
658           </param>
659           <param name="blurtype">
660             <integer value="1"/>
661           </param>
662           <param name="winding_style">
663             <integer value="0"/>
664           </param>
665           <param name="bline">
666             <bline type="bline_point" loop="true">
667               <entry>
668                 <composite type="bline_point">
669                   <point>
670                     <vector>
671                       <x>-0.7552083135</x>
672                       <y>0.5208333135</y>
673                     </vector>
674                   </point>
675                   <width>
676                     <real value="1.0000000000"/>
677                   </width>
678                   <origin>
679                     <real value="0.5000000000"/>
680                   </origin>
681                   <split>
682                     <bool value="false"/>
683                   </split>
684                   <t1>
685                     <radial_composite type="vector">
686                       <radius>
687                         <real value="0.0000000000"/>
688                       </radius>
689                       <theta>
690                         <angle value="0.000000"/>
691                       </theta>
692                     </radial_composite>
693                   </t1>
694                   <t2>
695                     <radial_composite type="vector">
696                       <radius>
697                         <real value="0.0000000000"/>
698                       </radius>
699                       <theta>
700                         <angle value="0.000000"/>
701                       </theta>
702                     </radial_composite>
703                   </t2>
704                 </composite>
705               </entry>
706               <entry>
707                 <composite type="bline_point">
708                   <point>
709                     <vector>
710                       <x>-0.7548981309</x>
711                       <y>0.2323812395</y>
712                     </vector>
713                   </point>
714                   <width>
715                     <real value="1.0000000000"/>
716                   </width>
717                   <origin>
718                     <real value="0.5000000000"/>
719                   </origin>
720                   <split>
721                     <bool value="false"/>
722                   </split>
723                   <t1>
724                     <radial_composite type="vector">
725                       <radius>
726                         <real value="0.0000000000"/>
727                       </radius>
728                       <theta>
729                         <angle value="0.000000"/>
730                       </theta>
731                     </radial_composite>
732                   </t1>
733                   <t2>
734                     <radial_composite type="vector">
735                       <radius>
736                         <real value="0.0000000000"/>
737                       </radius>
738                       <theta>
739                         <angle value="0.000000"/>
740                       </theta>
741                     </radial_composite>
742                   </t2>
743                 </composite>
744               </entry>
745               <entry>
746                 <composite type="bline_point">
747                   <point>
748                     <vector>
749                       <x>-0.3366425633</x>
750                       <y>0.2328310013</y>
751                     </vector>
752                   </point>
753                   <width>
754                     <real value="1.0000000000"/>
755                   </width>
756                   <origin>
757                     <real value="0.5000000000"/>
758                   </origin>
759                   <split>
760                     <bool value="false"/>
761                   </split>
762                   <t1>
763                     <radial_composite type="vector">
764                       <radius>
765                         <real value="0.0000000000"/>
766                       </radius>
767                       <theta>
768                         <angle value="0.000000"/>
769                       </theta>
770                     </radial_composite>
771                   </t1>
772                   <t2>
773                     <radial_composite type="vector">
774                       <radius>
775                         <real value="0.0000000000"/>
776                       </radius>
777                       <theta>
778                         <angle value="0.000000"/>
779                       </theta>
780                     </radial_composite>
781                   </t2>
782                 </composite>
783               </entry>
784               <entry>
785                 <composite type="bline_point">
786                   <point>
787                     <vector>
788                       <x>-0.3369527459</x>
789                       <y>0.5212830901</y>
790                     </vector>
791                   </point>
792                   <width>
793                     <real value="1.0000000000"/>
794                   </width>
795                   <origin>
796                     <real value="0.5000000000"/>
797                   </origin>
798                   <split>
799                     <bool value="false"/>
800                   </split>
801                   <t1>
802                     <radial_composite type="vector">
803                       <radius>
804                         <real value="0.0000000000"/>
805                       </radius>
806                       <theta>
807                         <angle value="0.000000"/>
808                       </theta>
809                     </radial_composite>
810                   </t1>
811                   <t2>
812                     <radial_composite type="vector">
813                       <radius>
814                         <real value="0.0000000000"/>
815                       </radius>
816                       <theta>
817                         <angle value="0.000000"/>
818                       </theta>
819                     </radial_composite>
820                   </t2>
821                 </composite>
822               </entry>
823             </bline>
824           </param>
825           <param name="width">
826             <real value="0.0173611113" guid="8183AD2AEE115904039A144C0C6B980E"/>
827           </param>
828           <param name="expand">
829             <real value="0.0000000000"/>
830           </param>
831           <param name="sharp_cusps">
832             <bool value="true"/>
833           </param>
834           <param name="round_tip[0]">
835             <bool value="true"/>
836           </param>
837           <param name="round_tip[1]">
838             <bool value="true"/>
839           </param>
840           <param name="loopyness">
841             <real value="1.0000000000"/>
842           </param>
843           <param name="homogeneous_width">
844             <bool value="true"/>
845           </param>
846         </layer>
847         <layer type="outline" active="true" version="0.2" desc="Circle058&#x8F6E;&#x5ED3;">
848           <param name="z_depth">
849             <real value="0.0000000000"/>
850           </param>
851           <param name="amount">
852             <real value="1.0000000000"/>
853           </param>
854           <param name="blend_method">
855             <integer value="0"/>
856           </param>
857           <param name="color">
858             <color>
859               <r>0.000000</r>
860               <g>0.000000</g>
861               <b>0.000000</b>
862               <a>1.000000</a>
863             </color>
864           </param>
865           <param name="origin">
866             <vector>
867               <x>0.0000000000</x>
868               <y>0.0000000000</y>
869             </vector>
870           </param>
871           <param name="invert">
872             <bool value="false"/>
873           </param>
874           <param name="antialias">
875             <bool value="true"/>
876           </param>
877           <param name="feather">
878             <real value="0.1302083331"/>
879           </param>
880           <param name="blurtype">
881             <integer value="1"/>
882           </param>
883           <param name="winding_style">
884             <integer value="0"/>
885           </param>
886           <param name="bline">
887             <bline type="bline_point" loop="true">
888               <entry>
889                 <composite type="bline_point">
890                   <point>
891                     <vector>
892                       <x>0.0298779681</x>
893                       <y>0.2130553424</y>
894                     </vector>
895                   </point>
896                   <width>
897                     <real value="1.0000000000"/>
898                   </width>
899                   <origin>
900                     <real value="0.5000000000"/>
901                   </origin>
902                   <split>
903                     <bool value="false"/>
904                   </split>
905                   <t1>
906                     <radial_composite type="vector">
907                       <radius>
908                         <real value="0.2733694535"/>
909                       </radius>
910                       <theta>
911                         <angle value="0.061615"/>
912                       </theta>
913                     </radial_composite>
914                   </t1>
915                   <t2>
916                     <radial_composite type="vector">
917                       <radius>
918                         <real value="0.2733694535"/>
919                       </radius>
920                       <theta>
921                         <angle value="0.061615"/>
922                       </theta>
923                     </radial_composite>
924                   </t2>
925                 </composite>
926               </entry>
927               <entry>
928                 <composite type="bline_point">
929                   <point>
930                     <vector>
931                       <x>0.1946935356</x>
932                       <y>0.3782257438</y>
933                     </vector>
934                   </point>
935                   <width>
936                     <real value="1.0000000000"/>
937                   </width>
938                   <origin>
939                     <real value="0.5000000000"/>
940                   </origin>
941                   <split>
942                     <bool value="false"/>
943                   </split>
944                   <t1>
945                     <radial_composite type="vector">
946                       <radius>
947                         <real value="0.2733694558"/>
948                       </radius>
949                       <theta>
950                         <angle value="-269.938416"/>
951                       </theta>
952                     </radial_composite>
953                   </t1>
954                   <t2>
955                     <radial_composite type="vector">
956                       <radius>
957                         <real value="0.2733694558"/>
958                       </radius>
959                       <theta>
960                         <angle value="-269.938416"/>
961                       </theta>
962                     </radial_composite>
963                   </t2>
964                 </composite>
965               </entry>
966               <entry>
967                 <composite type="bline_point">
968                   <point>
969                     <vector>
970                       <x>0.0295231082</x>
971                       <y>0.5430412889</y>
972                     </vector>
973                   </point>
974                   <width>
975                     <real value="1.0000000000"/>
976                   </width>
977                   <origin>
978                     <real value="0.5000000000"/>
979                   </origin>
980                   <split>
981                     <bool value="false"/>
982                   </split>
983                   <t1>
984                     <radial_composite type="vector">
985                       <radius>
986                         <real value="0.2733694606"/>
987                       </radius>
988                       <theta>
989                         <angle value="-179.938385"/>
990                       </theta>
991                     </radial_composite>
992                   </t1>
993                   <t2>
994                     <radial_composite type="vector">
995                       <radius>
996                         <real value="0.2733694606"/>
997                       </radius>
998                       <theta>
999                         <angle value="-179.938385"/>
1000                       </theta>
1001                     </radial_composite>
1002                   </t2>
1003                 </composite>
1004               </entry>
1005               <entry>
1006                 <composite type="bline_point">
1007                   <point>
1008                     <vector>
1009                       <x>-0.1352924407</x>
1010                       <y>0.3778709173</y>
1011                     </vector>
1012                   </point>
1013                   <width>
1014                     <real value="1.0000000000"/>
1015                   </width>
1016                   <origin>
1017                     <real value="0.5000000000"/>
1018                   </origin>
1019                   <split>
1020                     <bool value="false"/>
1021                   </split>
1022                   <t1>
1023                     <radial_composite type="vector">
1024                       <radius>
1025                         <real value="0.2733694582"/>
1026                       </radius>
1027                       <theta>
1028                         <angle value="-89.938385"/>
1029                       </theta>
1030                     </radial_composite>
1031                   </t1>
1032                   <t2>
1033                     <radial_composite type="vector">
1034                       <radius>
1035                         <real value="0.2733694582"/>
1036                       </radius>
1037                       <theta>
1038                         <angle value="-89.938385"/>
1039                       </theta>
1040                     </radial_composite>
1041                   </t2>
1042                 </composite>
1043               </entry>
1044             </bline>
1045           </param>
1046           <param name="width">
1047             <real value="0.0173611113" guid="8183AD2AEE115904039A144C0C6B980E"/>
1048           </param>
1049           <param name="expand">
1050             <real value="0.0000000000"/>
1051           </param>
1052           <param name="sharp_cusps">
1053             <bool value="true"/>
1054           </param>
1055           <param name="round_tip[0]">
1056             <bool value="true"/>
1057           </param>
1058           <param name="round_tip[1]">
1059             <bool value="true"/>
1060           </param>
1061           <param name="loopyness">
1062             <real value="1.0000000000"/>
1063           </param>
1064           <param name="homogeneous_width">
1065             <bool value="true"/>
1066           </param>
1067         </layer>
1068       </canvas>
1069     </param>
1070     <param name="zoom">
1071       <real value="0.0000000000"/>
1072     </param>
1073     <param name="time_offset">
1074       <time value="0s"/>
1075     </param>
1076     <param name="children_lock">
1077       <bool value="false"/>
1078     </param>
1079     <param name="focus">
1080       <vector>
1081         <x>0.0000000000</x>
1082         <y>0.0000000000</y>
1083       </vector>
1084     </param>
1085   </layer>
1086   <layer type="PasteCanvas" active="true" version="0.1" desc="sheet">
1087     <param name="z_depth">
1088       <real value="0.0000000000"/>
1089     </param>
1090     <param name="amount">
1091       <real value="1.0000000000"/>
1092     </param>
1093     <param name="blend_method">
1094       <integer value="0"/>
1095     </param>
1096     <param name="origin">
1097       <vector>
1098         <x>-0.1250000000</x>
1099         <y>0.1979166716</y>
1100       </vector>
1101     </param>
1102     <param name="canvas">
1103       <canvas width="24" height="24">
1104         <layer type="PasteCanvas" active="true" version="0.1">
1105           <param name="z_depth">
1106             <real value="0.0000000000"/>
1107           </param>
1108           <param name="amount">
1109             <real value="1.0000000000"/>
1110           </param>
1111           <param name="blend_method">
1112             <integer value="0"/>
1113           </param>
1114           <param name="origin">
1115             <vector>
1116               <x>0.0000000000</x>
1117               <y>0.0000000000</y>
1118             </vector>
1119           </param>
1120           <param name="canvas">
1121             <canvas>
1122               <layer type="region" active="true" version="0.1" desc="Rectangle.122&#x533A;&#x57DF;">
1123                 <param name="z_depth">
1124                   <real value="0.0000000000"/>
1125                 </param>
1126                 <param name="amount">
1127                   <real value="1.0000000000"/>
1128                 </param>
1129                 <param name="blend_method">
1130                   <integer value="0"/>
1131                 </param>
1132                 <param name="color">
1133                   <color>
1134                     <r>0.819964</r>
1135                     <g>0.493616</g>
1136                     <b>0.157281</b>
1137                     <a>1.000000</a>
1138                   </color>
1139                 </param>
1140                 <param name="origin">
1141                   <vector>
1142                     <x>0.0000000000</x>
1143                     <y>0.0000000000</y>
1144                   </vector>
1145                 </param>
1146                 <param name="invert">
1147                   <bool value="false"/>
1148                 </param>
1149                 <param name="antialias">
1150                   <bool value="true"/>
1151                 </param>
1152                 <param name="feather">
1153                   <real value="0.0000000000"/>
1154                 </param>
1155                 <param name="blurtype">
1156                   <integer value="1"/>
1157                 </param>
1158                 <param name="winding_style">
1159                   <integer value="0"/>
1160                 </param>
1161                 <param name="bline">
1162                   <bline type="bline_point" loop="true" guid="8026782EC0A0DA00BB04ABA616E28A3E">
1163                     <entry>
1164                       <composite type="bline_point">
1165                         <point>
1166                           <vector>
1167                             <x>-0.5405052304</x>
1168                             <y>-0.7613157034</y>
1169                           </vector>
1170                         </point>
1171                         <width>
1172                           <real value="1.0000000000"/>
1173                         </width>
1174                         <origin>
1175                           <real value="0.5000000000"/>
1176                         </origin>
1177                         <split>
1178                           <bool value="true"/>
1179                         </split>
1180                         <t1>
1181                           <radial_composite type="vector">
1182                             <radius>
1183                               <real value="0.0000000000"/>
1184                             </radius>
1185                             <theta>
1186                               <angle value="0.000000"/>
1187                             </theta>
1188                           </radial_composite>
1189                         </t1>
1190                         <t2>
1191                           <radial_composite type="vector">
1192                             <radius>
1193                               <real value="0.0000000000"/>
1194                             </radius>
1195                             <theta>
1196                               <angle value="0.000000"/>
1197                             </theta>
1198                           </radial_composite>
1199                         </t2>
1200                       </composite>
1201                     </entry>
1202                     <entry>
1203                       <composite type="bline_point">
1204                         <point>
1205                           <vector>
1206                             <x>0.9184829593</x>
1207                             <y>-0.7613157034</y>
1208                           </vector>
1209                         </point>
1210                         <width>
1211                           <real value="1.0000000000"/>
1212                         </width>
1213                         <origin>
1214                           <real value="0.5000000000"/>
1215                         </origin>
1216                         <split>
1217                           <bool value="true"/>
1218                         </split>
1219                         <t1>
1220                           <radial_composite type="vector">
1221                             <radius>
1222                               <real value="0.0000000000"/>
1223                             </radius>
1224                             <theta>
1225                               <angle value="0.000000"/>
1226                             </theta>
1227                           </radial_composite>
1228                         </t1>
1229                         <t2>
1230                           <radial_composite type="vector">
1231                             <radius>
1232                               <real value="0.0000000000"/>
1233                             </radius>
1234                             <theta>
1235                               <angle value="0.000000"/>
1236                             </theta>
1237                           </radial_composite>
1238                         </t2>
1239                       </composite>
1240                     </entry>
1241                     <entry>
1242                       <composite type="bline_point">
1243                         <point>
1244                           <vector>
1245                             <x>0.9184829593</x>
1246                             <y>0.4408057630</y>
1247                           </vector>
1248                         </point>
1249                         <width>
1250                           <real value="1.0000000000"/>
1251                         </width>
1252                         <origin>
1253                           <real value="0.6795955896"/>
1254                         </origin>
1255                         <split>
1256                           <bool value="false"/>
1257                         </split>
1258                         <t1>
1259                           <radial_composite type="vector">
1260                             <radius>
1261                               <real value="0.9173370691"/>
1262                             </radius>
1263                             <theta>
1264                               <angle value="90.000000"/>
1265                             </theta>
1266                           </radial_composite>
1267                         </t1>
1268                         <t2>
1269                           <radial_composite type="vector">
1270                             <radius>
1271                               <real value="0.9173370691"/>
1272                             </radius>
1273                             <theta>
1274                               <angle value="90.000000"/>
1275                             </theta>
1276                           </radial_composite>
1277                         </t2>
1278                       </composite>
1279                     </entry>
1280                     <entry>
1281                       <composite type="bline_point">
1282                         <point>
1283                           <vector>
1284                             <x>0.6052374840</x>
1285                             <y>1.0103361607</y>
1286                           </vector>
1287                         </point>
1288                         <width>
1289                           <real value="1.0000000000"/>
1290                         </width>
1291                         <origin>
1292                           <real value="0.2989676595"/>
1293                         </origin>
1294                         <split>
1295                           <bool value="false"/>
1296                         </split>
1297                         <t1>
1298                           <radial_composite type="vector">
1299                             <radius>
1300                               <real value="0.5485162529"/>
1301                             </radius>
1302                             <theta>
1303                               <angle value="180.000000"/>
1304                             </theta>
1305                           </radial_composite>
1306                         </t1>
1307                         <t2>
1308                           <radial_composite type="vector">
1309                             <radius>
1310                               <real value="0.5485162529"/>
1311                             </radius>
1312                             <theta>
1313                               <angle value="180.000000"/>
1314                             </theta>
1315                           </radial_composite>
1316                         </t2>
1317                       </composite>
1318                     </entry>
1319                     <entry>
1320                       <composite type="bline_point">
1321                         <point>
1322                           <vector>
1323                             <x>-0.5405052304</x>
1324                             <y>1.0103361607</y>
1325                           </vector>
1326                         </point>
1327                         <width>
1328                           <real value="1.0000000000"/>
1329                         </width>
1330                         <origin>
1331                           <real value="0.5000000000"/>
1332                         </origin>
1333                         <split>
1334                           <bool value="true"/>
1335                         </split>
1336                         <t1>
1337                           <radial_composite type="vector">
1338                             <radius>
1339                               <real value="0.0000000000"/>
1340                             </radius>
1341                             <theta>
1342                               <angle value="0.000000"/>
1343                             </theta>
1344                           </radial_composite>
1345                         </t1>
1346                         <t2>
1347                           <radial_composite type="vector">
1348                             <radius>
1349                               <real value="0.0000000000"/>
1350                             </radius>
1351                             <theta>
1352                               <angle value="0.000000"/>
1353                             </theta>
1354                           </radial_composite>
1355                         </t2>
1356                       </composite>
1357                     </entry>
1358                   </bline>
1359                 </param>
1360               </layer>
1361               <layer type="PasteCanvas" active="true" version="0.1">
1362                 <param name="z_depth">
1363                   <real value="0.0000000000"/>
1364                 </param>
1365                 <param name="amount">
1366                   <real value="1.0000000000"/>
1367                 </param>
1368                 <param name="blend_method">
1369                   <integer value="0"/>
1370                 </param>
1371                 <param name="origin">
1372                   <vector>
1373                     <x>0.0000000000</x>
1374                     <y>0.0000000000</y>
1375                   </vector>
1376                 </param>
1377                 <param name="canvas">
1378                   <canvas>
1379                     <layer type="region" active="true" version="0.1" desc="Rectangle.122&#x533A;&#x57DF;">
1380                       <param name="z_depth">
1381                         <real value="0.0000000000"/>
1382                       </param>
1383                       <param name="amount">
1384                         <real value="1.0000000000"/>
1385                       </param>
1386                       <param name="blend_method">
1387                         <integer value="0"/>
1388                       </param>
1389                       <param name="color">
1390                         <color>
1391                           <r>0.819964</r>
1392                           <g>0.493616</g>
1393                           <b>0.157281</b>
1394                           <a>1.000000</a>
1395                         </color>
1396                       </param>
1397                       <param name="origin">
1398                         <vector>
1399                           <x>0.0000000000</x>
1400                           <y>0.0000000000</y>
1401                         </vector>
1402                       </param>
1403                       <param name="invert">
1404                         <bool value="false"/>
1405                       </param>
1406                       <param name="antialias">
1407                         <bool value="true"/>
1408                       </param>
1409                       <param name="feather">
1410                         <real value="0.0000000000"/>
1411                       </param>
1412                       <param name="blurtype">
1413                         <integer value="1"/>
1414                       </param>
1415                       <param name="winding_style">
1416                         <integer value="0"/>
1417                       </param>
1418                       <param name="bline">
1419                         <bline type="bline_point" loop="true">
1420                           <entry>
1421                             <composite type="bline_point">
1422                               <point>
1423                                 <vector>
1424                                   <x>-0.5405052304</x>
1425                                   <y>-0.7613157034</y>
1426                                 </vector>
1427                               </point>
1428                               <width>
1429                                 <real value="1.0000000000"/>
1430                               </width>
1431                               <origin>
1432                                 <real value="0.5000000000"/>
1433                               </origin>
1434                               <split>
1435                                 <bool value="true"/>
1436                               </split>
1437                               <t1>
1438                                 <radial_composite type="vector">
1439                                   <radius>
1440                                     <real value="0.0000000000"/>
1441                                   </radius>
1442                                   <theta>
1443                                     <angle value="0.000000"/>
1444                                   </theta>
1445                                 </radial_composite>
1446                               </t1>
1447                               <t2>
1448                                 <radial_composite type="vector">
1449                                   <radius>
1450                                     <real value="0.0000000000"/>
1451                                   </radius>
1452                                   <theta>
1453                                     <angle value="0.000000"/>
1454                                   </theta>
1455                                 </radial_composite>
1456                               </t2>
1457                             </composite>
1458                           </entry>
1459                           <entry>
1460                             <composite type="bline_point">
1461                               <point>
1462                                 <vector>
1463                                   <x>0.9184829593</x>
1464                                   <y>-0.7613157034</y>
1465                                 </vector>
1466                               </point>
1467                               <width>
1468                                 <real value="1.0000000000"/>
1469                               </width>
1470                               <origin>
1471                                 <real value="0.5000000000"/>
1472                               </origin>
1473                               <split>
1474                                 <bool value="true"/>
1475                               </split>
1476                               <t1>
1477                                 <radial_composite type="vector">
1478                                   <radius>
1479                                     <real value="0.0000000000"/>
1480                                   </radius>
1481                                   <theta>
1482                                     <angle value="0.000000"/>
1483                                   </theta>
1484                                 </radial_composite>
1485                               </t1>
1486                               <t2>
1487                                 <radial_composite type="vector">
1488                                   <radius>
1489                                     <real value="0.0000000000"/>
1490                                   </radius>
1491                                   <theta>
1492                                     <angle value="0.000000"/>
1493                                   </theta>
1494                                 </radial_composite>
1495                               </t2>
1496                             </composite>
1497                           </entry>
1498                           <entry>
1499                             <composite type="bline_point">
1500                               <point>
1501                                 <vector>
1502                                   <x>0.9184829593</x>
1503                                   <y>0.4408057630</y>
1504                                 </vector>
1505                               </point>
1506                               <width>
1507                                 <real value="1.0000000000"/>
1508                               </width>
1509                               <origin>
1510                                 <real value="0.6795955896"/>
1511                               </origin>
1512                               <split>
1513                                 <bool value="false"/>
1514                               </split>
1515                               <t1>
1516                                 <radial_composite type="vector">
1517                                   <radius>
1518                                     <real value="0.9001949108"/>
1519                                   </radius>
1520                                   <theta>
1521                                     <angle value="90.000000"/>
1522                                   </theta>
1523                                 </radial_composite>
1524                               </t1>
1525                               <t2>
1526                                 <radial_composite type="vector">
1527                                   <radius>
1528                                     <real value="0.9001949108"/>
1529                                   </radius>
1530                                   <theta>
1531                                     <angle value="90.000000"/>
1532                                   </theta>
1533                                 </radial_composite>
1534                               </t2>
1535                             </composite>
1536                           </entry>
1537                           <entry>
1538                             <composite type="bline_point">
1539                               <point>
1540                                 <vector>
1541                                   <x>0.6052374840</x>
1542                                   <y>1.0103361607</y>
1543                                 </vector>
1544                               </point>
1545                               <width>
1546                                 <real value="1.0000000000"/>
1547                               </width>
1548                               <origin>
1549                                 <real value="0.2989676595"/>
1550                               </origin>
1551                               <split>
1552                                 <bool value="false"/>
1553                               </split>
1554                               <t1>
1555                                 <radial_composite type="vector">
1556                                   <radius>
1557                                     <real value="0.5485162529"/>
1558                                   </radius>
1559                                   <theta>
1560                                     <angle value="180.000000"/>
1561                                   </theta>
1562                                 </radial_composite>
1563                               </t1>
1564                               <t2>
1565                                 <radial_composite type="vector">
1566                                   <radius>
1567                                     <real value="0.5485162529"/>
1568                                   </radius>
1569                                   <theta>
1570                                     <angle value="180.000000"/>
1571                                   </theta>
1572                                 </radial_composite>
1573                               </t2>
1574                             </composite>
1575                           </entry>
1576                           <entry>
1577                             <composite type="bline_point">
1578                               <point>
1579                                 <vector>
1580                                   <x>-0.5405052304</x>
1581                                   <y>1.0103361607</y>
1582                                 </vector>
1583                               </point>
1584                               <width>
1585                                 <real value="1.0000000000"/>
1586                               </width>
1587                               <origin>
1588                                 <real value="0.5000000000"/>
1589                               </origin>
1590                               <split>
1591                                 <bool value="true"/>
1592                               </split>
1593                               <t1>
1594                                 <radial_composite type="vector">
1595                                   <radius>
1596                                     <real value="0.0000000000"/>
1597                                   </radius>
1598                                   <theta>
1599                                     <angle value="0.000000"/>
1600                                   </theta>
1601                                 </radial_composite>
1602                               </t1>
1603                               <t2>
1604                                 <radial_composite type="vector">
1605                                   <radius>
1606                                     <real value="0.0000000000"/>
1607                                   </radius>
1608                                   <theta>
1609                                     <angle value="0.000000"/>
1610                                   </theta>
1611                                 </radial_composite>
1612                               </t2>
1613                             </composite>
1614                           </entry>
1615                         </bline>
1616                       </param>
1617                     </layer>
1618                     <layer type="linear_gradient" active="true" version="0.0">
1619                       <param name="z_depth">
1620                         <real value="0.0000000000"/>
1621                       </param>
1622                       <param name="amount">
1623                         <real value="1.0000000000"/>
1624                       </param>
1625                       <param name="blend_method">
1626                         <integer value="13"/>
1627                       </param>
1628                       <param name="p1">
1629                         <vector>
1630                           <x>-0.8020833135</x>
1631                           <y>-0.8750000596</y>
1632                         </vector>
1633                       </param>
1634                       <param name="p2">
1635                         <vector>
1636                           <x>1.1979166269</x>
1637                           <y>1.1250000000</y>
1638                         </vector>
1639                       </param>
1640                       <param name="gradient">
1641                         <gradient>
1642                           <color pos="0.285185">
1643                             <r>1.000000</r>
1644                             <g>0.908607</g>
1645                             <b>0.572264</b>
1646                             <a>1.000000</a>
1647                           </color>
1648                           <color pos="1.000000">
1649                             <r>0.280124</r>
1650                             <g>0.098689</g>
1651                             <b>0.000023</b>
1652                             <a>1.000000</a>
1653                           </color>
1654                         </gradient>
1655                       </param>
1656                       <param name="loop">
1657                         <bool value="false"/>
1658                       </param>
1659                       <param name="zigzag">
1660                         <bool value="false"/>
1661                       </param>
1662                     </layer>
1663                     <layer type="region" active="true" version="0.1" desc="shadow">
1664                       <param name="z_depth">
1665                         <real value="0.0000000000"/>
1666                       </param>
1667                       <param name="amount">
1668                         <real value="0.5000000000"/>
1669                       </param>
1670                       <param name="blend_method">
1671                         <integer value="13"/>
1672                       </param>
1673                       <param name="color">
1674                         <color>
1675                           <r>0.000000</r>
1676                           <g>0.000000</g>
1677                           <b>0.000000</b>
1678                           <a>1.000000</a>
1679                         </color>
1680                       </param>
1681                       <param name="origin">
1682                         <vector>
1683                           <x>0.0000000000</x>
1684                           <y>0.0000000000</y>
1685                         </vector>
1686                       </param>
1687                       <param name="invert">
1688                         <bool value="false"/>
1689                       </param>
1690                       <param name="antialias">
1691                         <bool value="true"/>
1692                       </param>
1693                       <param name="feather">
1694                         <real value="0.1666666715"/>
1695                       </param>
1696                       <param name="blurtype">
1697                         <integer value="1"/>
1698                       </param>
1699                       <param name="winding_style">
1700                         <integer value="0"/>
1701                       </param>
1702                       <param name="bline">
1703                         <bline type="bline_point" loop="true">
1704                           <entry>
1705                             <composite type="bline_point">
1706                               <point>
1707                                 <vector>
1708                                   <x>0.5438100696</x>
1709                                   <y>0.9964835048</y>
1710                                 </vector>
1711                               </point>
1712                               <width>
1713                                 <real value="1.0000000000"/>
1714                               </width>
1715                               <origin>
1716                                 <real value="0.5000000000"/>
1717                               </origin>
1718                               <split>
1719                                 <bool value="true"/>
1720                               </split>
1721                               <t1>
1722                                 <radial_composite type="vector">
1723                                   <radius>
1724                                     <real value="0.1962745974"/>
1725                                   </radius>
1726                                   <theta>
1727                                     <angle value="-113.198593"/>
1728                                   </theta>
1729                                 </radial_composite>
1730                               </t1>
1731                               <t2>
1732                                 <radial_composite type="vector">
1733                                   <radius>
1734                                     <real value="0.3096007650"/>
1735                                   </radius>
1736                                   <theta>
1737                                     <angle value="-12.011478"/>
1738                                   </theta>
1739                                 </radial_composite>
1740                               </t2>
1741                             </composite>
1742                           </entry>
1743                           <entry>
1744                             <composite type="bline_point">
1745                               <point>
1746                                 <vector>
1747                                   <x>0.4928411543</x>
1748                                   <y>0.7263591886</y>
1749                                 </vector>
1750                               </point>
1751                               <width>
1752                                 <real value="1.0000000000"/>
1753                               </width>
1754                               <origin>
1755                                 <real value="0.5000000000"/>
1756                               </origin>
1757                               <split>
1758                                 <bool value="true"/>
1759                               </split>
1760                               <t1>
1761                                 <radial_composite type="vector">
1762                                   <radius>
1763                                     <real value="0.2797343117"/>
1764                                   </radius>
1765                                   <theta>
1766                                     <angle value="-141.546295"/>
1767                                   </theta>
1768                                 </radial_composite>
1769                               </t1>
1770                               <t2>
1771                                 <radial_composite type="vector">
1772                                   <radius>
1773                                     <real value="0.2694178524"/>
1774                                   </radius>
1775                                   <theta>
1776                                     <angle value="-11.129190"/>
1777                                   </theta>
1778                                 </radial_composite>
1779                               </t2>
1780                             </composite>
1781                           </entry>
1782                           <entry>
1783                             <composite type="bline_point">
1784                               <point>
1785                                 <vector>
1786                                   <x>0.9240818024</x>
1787                                   <y>0.0219250880</y>
1788                                 </vector>
1789                               </point>
1790                               <width>
1791                                 <real value="1.0000000000"/>
1792                               </width>
1793                               <origin>
1794                                 <real value="0.5000000000"/>
1795                               </origin>
1796                               <split>
1797                                 <bool value="true"/>
1798                               </split>
1799                               <t1>
1800                                 <radial_composite type="vector">
1801                                   <radius>
1802                                     <real value="1.2745393270"/>
1803                                   </radius>
1804                                   <theta>
1805                                     <angle value="-83.065651"/>
1806                                   </theta>
1807                                 </radial_composite>
1808                               </t1>
1809                               <t2>
1810                                 <radial_composite type="vector">
1811                                   <radius>
1812                                     <real value="0.9135942756"/>
1813                                   </radius>
1814                                   <theta>
1815                                     <angle value="82.852852"/>
1816                                   </theta>
1817                                 </radial_composite>
1818                               </t2>
1819                             </composite>
1820                           </entry>
1821                           <entry>
1822                             <composite type="bline_point">
1823                               <point>
1824                                 <vector>
1825                                   <x>0.8799473643</x>
1826                                   <y>0.6731289625</y>
1827                                 </vector>
1828                               </point>
1829                               <width>
1830                                 <real value="1.0000000000"/>
1831                               </width>
1832                               <origin>
1833                                 <real value="0.5000000000"/>
1834                               </origin>
1835                               <split>
1836                                 <bool value="false"/>
1837                               </split>
1838                               <t1>
1839                                 <radial_composite type="vector">
1840                                   <radius>
1841                                     <real value="0.7876115163"/>
1842                                   </radius>
1843                                   <theta>
1844                                     <angle value="106.083023"/>
1845                                   </theta>
1846                                 </radial_composite>
1847                               </t1>
1848                               <t2>
1849                                 <radial_composite type="vector">
1850                                   <radius>
1851                                     <real value="0.7876115163"/>
1852                                   </radius>
1853                                   <theta>
1854                                     <angle value="106.083023"/>
1855                                   </theta>
1856                                 </radial_composite>
1857                               </t2>
1858                             </composite>
1859                           </entry>
1860                         </bline>
1861                       </param>
1862                     </layer>
1863                     <layer type="PasteCanvas" active="true" version="0.1">
1864                       <param name="z_depth">
1865                         <real value="0.0000000000"/>
1866                       </param>
1867                       <param name="amount">
1868                         <real value="1.0000000000"/>
1869                       </param>
1870                       <param name="blend_method">
1871                         <integer value="0"/>
1872                       </param>
1873                       <param name="origin">
1874                         <vector>
1875                           <x>0.0000000000</x>
1876                           <y>0.0000000000</y>
1877                         </vector>
1878                       </param>
1879                       <param name="canvas">
1880                         <canvas>
1881                           <layer type="region" active="true" version="0.1" desc="NewBLine104&#x533A;&#x57DF;">
1882                             <param name="z_depth">
1883                               <real value="0.0000000000"/>
1884                             </param>
1885                             <param name="amount">
1886                               <real value="1.0000000000"/>
1887                             </param>
1888                             <param name="blend_method">
1889                               <integer value="0"/>
1890                             </param>
1891                             <param name="color">
1892                               <color>
1893                                 <r>1.000000</r>
1894                                 <g>0.892705</g>
1895                                 <b>0.556366</b>
1896                                 <a>1.000000</a>
1897                               </color>
1898                             </param>
1899                             <param name="origin">
1900                               <vector>
1901                                 <x>0.0000000000</x>
1902                                 <y>0.0000000000</y>
1903                               </vector>
1904                             </param>
1905                             <param name="invert">
1906                               <bool value="false"/>
1907                             </param>
1908                             <param name="antialias">
1909                               <bool value="true"/>
1910                             </param>
1911                             <param name="feather">
1912                               <real value="0.0000000000"/>
1913                             </param>
1914                             <param name="blurtype">
1915                               <integer value="1"/>
1916                             </param>
1917                             <param name="winding_style">
1918                               <integer value="0"/>
1919                             </param>
1920                             <param name="bline">
1921                               <bline type="bline_point" loop="true" guid="4BBBAD9D29D0C4D69FB1D45F208A61C4">
1922                                 <entry>
1923                                   <composite type="bline_point">
1924                                     <point>
1925                                       <vector>
1926                                         <x>0.5708334446</x>
1927                                         <y>0.9932386279</y>
1928                                       </vector>
1929                                     </point>
1930                                     <width>
1931                                       <real value="1.0000000000"/>
1932                                     </width>
1933                                     <origin>
1934                                       <real value="0.5000000000"/>
1935                                     </origin>
1936                                     <split>
1937                                       <bool value="true"/>
1938                                     </split>
1939                                     <t1>
1940                                       <radial_composite type="vector">
1941                                         <radius>
1942                                           <real value="0.1962745974"/>
1943                                         </radius>
1944                                         <theta>
1945                                           <angle value="-113.198593"/>
1946                                         </theta>
1947                                       </radial_composite>
1948                                     </t1>
1949                                     <t2>
1950                                       <radial_composite type="vector">
1951                                         <radius>
1952                                           <real value="0.3096007650"/>
1953                                         </radius>
1954                                         <theta>
1955                                           <angle value="-12.011478"/>
1956                                         </theta>
1957                                       </radial_composite>
1958                                     </t2>
1959                                   </composite>
1960                                 </entry>
1961                                 <entry>
1962                                   <composite type="bline_point">
1963                                     <point>
1964                                       <vector>
1965                                         <x>0.5526446104</x>
1966                                         <y>0.7375410199</y>
1967                                       </vector>
1968                                     </point>
1969                                     <width>
1970                                       <real value="1.0000000000"/>
1971                                     </width>
1972                                     <origin>
1973                                       <real value="0.5000000000"/>
1974                                     </origin>
1975                                     <split>
1976                                       <bool value="true"/>
1977                                     </split>
1978                                     <t1>
1979                                       <radial_composite type="vector">
1980                                         <radius>
1981                                           <real value="0.2797343117"/>
1982                                         </radius>
1983                                         <theta>
1984                                           <angle value="-141.546295"/>
1985                                         </theta>
1986                                       </radial_composite>
1987                                     </t1>
1988                                     <t2>
1989                                       <radial_composite type="vector">
1990                                         <radius>
1991                                           <real value="0.2694178524"/>
1992                                         </radius>
1993                                         <theta>
1994                                           <angle value="-11.129190"/>
1995                                         </theta>
1996                                       </radial_composite>
1997                                     </t2>
1998                                   </composite>
1999                                 </entry>
2000                                 <entry>
2001                                   <composite type="bline_point">
2002                                     <point>
2003                                       <vector>
2004                                         <x>0.9070845842</x>
2005                                         <y>0.0903151557</y>
2006                                       </vector>
2007                                     </point>
2008                                     <width>
2009                                       <real value="1.0000000000"/>
2010                                     </width>
2011                                     <origin>
2012                                       <real value="0.5000000000"/>
2013                                     </origin>
2014                                     <split>
2015                                       <bool value="true"/>
2016                                     </split>
2017                                     <t1>
2018                                       <radial_composite type="vector">
2019                                         <radius>
2020                                           <real value="1.4239150728"/>
2021                                         </radius>
2022                                         <theta>
2023                                           <angle value="-93.019630"/>
2024                                         </theta>
2025                                       </radial_composite>
2026                                     </t1>
2027                                     <t2>
2028                                       <radial_composite type="vector">
2029                                         <radius>
2030                                           <real value="0.9135942756"/>
2031                                         </radius>
2032                                         <theta>
2033                                           <angle value="82.852852"/>
2034                                         </theta>
2035                                       </radial_composite>
2036                                     </t2>
2037                                   </composite>
2038                                 </entry>
2039                                 <entry>
2040                                   <composite type="bline_point">
2041                                     <point>
2042                                       <vector>
2043                                         <x>0.8799473643</x>
2044                                         <y>0.7415190339</y>
2045                                       </vector>
2046                                     </point>
2047                                     <width>
2048                                       <real value="1.0000000000"/>
2049                                     </width>
2050                                     <origin>
2051                                       <real value="0.5000000000"/>
2052                                     </origin>
2053                                     <split>
2054                                       <bool value="false"/>
2055                                     </split>
2056                                     <t1>
2057                                       <radial_composite type="vector">
2058                                         <radius>
2059                                           <real value="0.8151409888"/>
2060                                         </radius>
2061                                         <theta>
2062                                           <angle value="99.659897"/>
2063                                         </theta>
2064                                       </radial_composite>
2065                                     </t1>
2066                                     <t2>
2067                                       <radial_composite type="vector">
2068                                         <radius>
2069                                           <real value="0.8151409888"/>
2070                                         </radius>
2071                                         <theta>
2072                                           <angle value="99.659897"/>
2073                                         </theta>
2074                                       </radial_composite>
2075                                     </t2>
2076                                   </composite>
2077                                 </entry>
2078                               </bline>
2079                             </param>
2080                           </layer>
2081                           <layer type="linear_gradient" active="true" version="0.0">
2082                             <param name="z_depth">
2083                               <real value="0.0000000000"/>
2084                             </param>
2085                             <param name="amount">
2086                               <real value="1.0000000000"/>
2087                             </param>
2088                             <param name="blend_method">
2089                               <integer value="13"/>
2090                             </param>
2091                             <param name="p1">
2092                               <vector>
2093                                 <x>0.5937499404</x>
2094                                 <y>0.8333333731</y>
2095                               </vector>
2096                             </param>
2097                             <param name="p2">
2098                               <vector>
2099                                 <x>0.7812499404</x>
2100                                 <y>0.8958333731</y>
2101                               </vector>
2102                             </param>
2103                             <param name="gradient">
2104                               <gradient>
2105                                 <color pos="0.000000">
2106                                   <r>1.000000</r>
2107                                   <g>0.891451</g>
2108                                   <b>0.555109</b>
2109                                   <a>1.000000</a>
2110                                 </color>
2111                                 <color pos="1.000000">
2112                                   <r>0.280124</r>
2113                                   <g>0.098689</g>
2114                                   <b>0.000023</b>
2115                                   <a>1.000000</a>
2116                                 </color>
2117                               </gradient>
2118                             </param>
2119                             <param name="loop">
2120                               <bool value="false"/>
2121                             </param>
2122                             <param name="zigzag">
2123                               <bool value="false"/>
2124                             </param>
2125                           </layer>
2126                         </canvas>
2127                       </param>
2128                       <param name="zoom">
2129                         <real value="0.0000000000"/>
2130                       </param>
2131                       <param name="time_offset">
2132                         <time value="0s"/>
2133                       </param>
2134                       <param name="children_lock">
2135                         <bool value="false" static="true"/>
2136                       </param>
2137                       <param name="focus">
2138                         <vector>
2139                           <x>0.0000000000</x>
2140                           <y>0.0000000000</y>
2141                         </vector>
2142                       </param>
2143                     </layer>
2144                     <layer type="outline" active="true" version="0.2" desc="NewBLine104&#x8F6E;&#x5ED3;">
2145                       <param name="z_depth">
2146                         <real value="0.0000000000"/>
2147                       </param>
2148                       <param name="amount">
2149                         <real value="1.0000000000"/>
2150                       </param>
2151                       <param name="blend_method">
2152                         <integer value="0"/>
2153                       </param>
2154                       <param name="color">
2155                         <color>
2156                           <r>0.239015</r>
2157                           <g>0.060703</g>
2158                           <b>0.060702</b>
2159                           <a>1.000000</a>
2160                         </color>
2161                       </param>
2162                       <param name="origin">
2163                         <vector>
2164                           <x>0.0000000000</x>
2165                           <y>0.0000000000</y>
2166                         </vector>
2167                       </param>
2168                       <param name="invert">
2169                         <bool value="false"/>
2170                       </param>
2171                       <param name="antialias">
2172                         <bool value="true"/>
2173                       </param>
2174                       <param name="feather">
2175                         <real value="0.0000000000"/>
2176                       </param>
2177                       <param name="blurtype">
2178                         <integer value="1"/>
2179                       </param>
2180                       <param name="winding_style">
2181                         <integer value="0"/>
2182                       </param>
2183                       <param name="bline">
2184                         <bline type="bline_point" loop="true" guid="4BBBAD9D29D0C4D69FB1D45F208A61C4">
2185                           <entry>
2186                             <composite type="bline_point">
2187                               <point>
2188                                 <vector>
2189                                   <x>0.5708334446</x>
2190                                   <y>0.9932386279</y>
2191                                 </vector>
2192                               </point>
2193                               <width>
2194                                 <real value="1.0000000000"/>
2195                               </width>
2196                               <origin>
2197                                 <real value="0.5000000000"/>
2198                               </origin>
2199                               <split>
2200                                 <bool value="true"/>
2201                               </split>
2202                               <t1>
2203                                 <radial_composite type="vector">
2204                                   <radius>
2205                                     <real value="0.1962745974"/>
2206                                   </radius>
2207                                   <theta>
2208                                     <angle value="-113.198593"/>
2209                                   </theta>
2210                                 </radial_composite>
2211                               </t1>
2212                               <t2>
2213                                 <radial_composite type="vector">
2214                                   <radius>
2215                                     <real value="0.3096007650"/>
2216                                   </radius>
2217                                   <theta>
2218                                     <angle value="-12.011478"/>
2219                                   </theta>
2220                                 </radial_composite>
2221                               </t2>
2222                             </composite>
2223                           </entry>
2224                           <entry>
2225                             <composite type="bline_point">
2226                               <point>
2227                                 <vector>
2228                                   <x>0.5526446104</x>
2229                                   <y>0.7375410199</y>
2230                                 </vector>
2231                               </point>
2232                               <width>
2233                                 <real value="1.0000000000"/>
2234                               </width>
2235                               <origin>
2236                                 <real value="0.5000000000"/>
2237                               </origin>
2238                               <split>
2239                                 <bool value="true"/>
2240                               </split>
2241                               <t1>
2242                                 <radial_composite type="vector">
2243                                   <radius>
2244                                     <real value="0.2797343117"/>
2245                                   </radius>
2246                                   <theta>
2247                                     <angle value="-141.546295"/>
2248                                   </theta>
2249                                 </radial_composite>
2250                               </t1>
2251                               <t2>
2252                                 <radial_composite type="vector">
2253                                   <radius>
2254                                     <real value="0.2694178524"/>
2255                                   </radius>
2256                                   <theta>
2257                                     <angle value="-11.129190"/>
2258                                   </theta>
2259                                 </radial_composite>
2260                               </t2>
2261                             </composite>
2262                           </entry>
2263                           <entry>
2264                             <composite type="bline_point">
2265                               <point>
2266                                 <vector>
2267                                   <x>0.9070845842</x>
2268                                   <y>0.0903151557</y>
2269                                 </vector>
2270                               </point>
2271                               <width>
2272                                 <real value="1.0000000000"/>
2273                               </width>
2274                               <origin>
2275                                 <real value="0.5000000000"/>
2276                               </origin>
2277                               <split>
2278                                 <bool value="true"/>
2279                               </split>
2280                               <t1>
2281                                 <radial_composite type="vector">
2282                                   <radius>
2283                                     <real value="1.4239150728"/>
2284                                   </radius>
2285                                   <theta>
2286                                     <angle value="-93.019630"/>
2287                                   </theta>
2288                                 </radial_composite>
2289                               </t1>
2290                               <t2>
2291                                 <radial_composite type="vector">
2292                                   <radius>
2293                                     <real value="0.9135942756"/>
2294                                   </radius>
2295                                   <theta>
2296                                     <angle value="82.852852"/>
2297                                   </theta>
2298                                 </radial_composite>
2299                               </t2>
2300                             </composite>
2301                           </entry>
2302                           <entry>
2303                             <composite type="bline_point">
2304                               <point>
2305                                 <vector>
2306                                   <x>0.8799473643</x>
2307                                   <y>0.7415190339</y>
2308                                 </vector>
2309                               </point>
2310                               <width>
2311                                 <real value="1.0000000000"/>
2312                               </width>
2313                               <origin>
2314                                 <real value="0.5000000000"/>
2315                               </origin>
2316                               <split>
2317                                 <bool value="false"/>
2318                               </split>
2319                               <t1>
2320                                 <radial_composite type="vector">
2321                                   <radius>
2322                                     <real value="0.8151409888"/>
2323                                   </radius>
2324                                   <theta>
2325                                     <angle value="99.659897"/>
2326                                   </theta>
2327                                 </radial_composite>
2328                               </t1>
2329                               <t2>
2330                                 <radial_composite type="vector">
2331                                   <radius>
2332                                     <real value="0.8151409888"/>
2333                                   </radius>
2334                                   <theta>
2335                                     <angle value="99.659897"/>
2336                                   </theta>
2337                                 </radial_composite>
2338                               </t2>
2339                             </composite>
2340                           </entry>
2341                         </bline>
2342                       </param>
2343                       <param name="width">
2344                         <real value="0.0416666679"/>
2345                       </param>
2346                       <param name="expand">
2347                         <real value="0.0000000000"/>
2348                       </param>
2349                       <param name="sharp_cusps">
2350                         <bool value="true"/>
2351                       </param>
2352                       <param name="round_tip[0]">
2353                         <bool value="true"/>
2354                       </param>
2355                       <param name="round_tip[1]">
2356                         <bool value="true"/>
2357                       </param>
2358                       <param name="loopyness">
2359                         <real value="1.0000000000"/>
2360                       </param>
2361                       <param name="homogeneous_width">
2362                         <bool value="true"/>
2363                       </param>
2364                     </layer>
2365                   </canvas>
2366                 </param>
2367                 <param name="zoom">
2368                   <real value="0.0000000000"/>
2369                 </param>
2370                 <param name="time_offset">
2371                   <time value="0s"/>
2372                 </param>
2373                 <param name="children_lock">
2374                   <bool value="false" static="true"/>
2375                 </param>
2376                 <param name="focus">
2377                   <vector>
2378                     <x>0.0000000000</x>
2379                     <y>0.0000000000</y>
2380                   </vector>
2381                 </param>
2382               </layer>
2383               <layer type="outline" active="true" version="0.2" desc="Rectangle.122&#x8F6E;&#x5ED3;">
2384                 <param name="z_depth">
2385                   <real value="0.0000000000"/>
2386                 </param>
2387                 <param name="amount">
2388                   <real value="1.0000000000"/>
2389                 </param>
2390                 <param name="blend_method">
2391                   <integer value="0"/>
2392                 </param>
2393                 <param name="color">
2394                   <color>
2395                     <r>0.183322</r>
2396                     <g>0.057455</g>
2397                     <b>0.057454</b>
2398                     <a>1.000000</a>
2399                   </color>
2400                 </param>
2401                 <param name="origin">
2402                   <vector>
2403                     <x>0.0000000000</x>
2404                     <y>0.0000000000</y>
2405                   </vector>
2406                 </param>
2407                 <param name="invert">
2408                   <bool value="false"/>
2409                 </param>
2410                 <param name="antialias">
2411                   <bool value="true"/>
2412                 </param>
2413                 <param name="feather">
2414                   <real value="0.0000000000"/>
2415                 </param>
2416                 <param name="blurtype">
2417                   <integer value="1"/>
2418                 </param>
2419                 <param name="winding_style">
2420                   <integer value="0"/>
2421                 </param>
2422                 <param name="bline">
2423                   <bline type="bline_point" loop="true" guid="8026782EC0A0DA00BB04ABA616E28A3E">
2424                     <entry>
2425                       <composite type="bline_point">
2426                         <point>
2427                           <vector>
2428                             <x>-0.5405052304</x>
2429                             <y>-0.7613157034</y>
2430                           </vector>
2431                         </point>
2432                         <width>
2433                           <real value="1.0000000000"/>
2434                         </width>
2435                         <origin>
2436                           <real value="0.5000000000"/>
2437                         </origin>
2438                         <split>
2439                           <bool value="true"/>
2440                         </split>
2441                         <t1>
2442                           <radial_composite type="vector">
2443                             <radius>
2444                               <real value="0.0000000000"/>
2445                             </radius>
2446                             <theta>
2447                               <angle value="0.000000"/>
2448                             </theta>
2449                           </radial_composite>
2450                         </t1>
2451                         <t2>
2452                           <radial_composite type="vector">
2453                             <radius>
2454                               <real value="0.0000000000"/>
2455                             </radius>
2456                             <theta>
2457                               <angle value="0.000000"/>
2458                             </theta>
2459                           </radial_composite>
2460                         </t2>
2461                       </composite>
2462                     </entry>
2463                     <entry>
2464                       <composite type="bline_point">
2465                         <point>
2466                           <vector>
2467                             <x>0.9184829593</x>
2468                             <y>-0.7613157034</y>
2469                           </vector>
2470                         </point>
2471                         <width>
2472                           <real value="1.0000000000"/>
2473                         </width>
2474                         <origin>
2475                           <real value="0.5000000000"/>
2476                         </origin>
2477                         <split>
2478                           <bool value="true"/>
2479                         </split>
2480                         <t1>
2481                           <radial_composite type="vector">
2482                             <radius>
2483                               <real value="0.0000000000"/>
2484                             </radius>
2485                             <theta>
2486                               <angle value="0.000000"/>
2487                             </theta>
2488                           </radial_composite>
2489                         </t1>
2490                         <t2>
2491                           <radial_composite type="vector">
2492                             <radius>
2493                               <real value="0.0000000000"/>
2494                             </radius>
2495                             <theta>
2496                               <angle value="0.000000"/>
2497                             </theta>
2498                           </radial_composite>
2499                         </t2>
2500                       </composite>
2501                     </entry>
2502                     <entry>
2503                       <composite type="bline_point">
2504                         <point>
2505                           <vector>
2506                             <x>0.9184829593</x>
2507                             <y>0.4408057630</y>
2508                           </vector>
2509                         </point>
2510                         <width>
2511                           <real value="1.0000000000"/>
2512                         </width>
2513                         <origin>
2514                           <real value="0.6795955896"/>
2515                         </origin>
2516                         <split>
2517                           <bool value="false"/>
2518                         </split>
2519                         <t1>
2520                           <radial_composite type="vector">
2521                             <radius>
2522                               <real value="0.9173370691"/>
2523                             </radius>
2524                             <theta>
2525                               <angle value="90.000000"/>
2526                             </theta>
2527                           </radial_composite>
2528                         </t1>
2529                         <t2>
2530                           <radial_composite type="vector">
2531                             <radius>
2532                               <real value="0.9173370691"/>
2533                             </radius>
2534                             <theta>
2535                               <angle value="90.000000"/>
2536                             </theta>
2537                           </radial_composite>
2538                         </t2>
2539                       </composite>
2540                     </entry>
2541                     <entry>
2542                       <composite type="bline_point">
2543                         <point>
2544                           <vector>
2545                             <x>0.6052374840</x>
2546                             <y>1.0103361607</y>
2547                           </vector>
2548                         </point>
2549                         <width>
2550                           <real value="1.0000000000"/>
2551                         </width>
2552                         <origin>
2553                           <real value="0.2989676595"/>
2554                         </origin>
2555                         <split>
2556                           <bool value="false"/>
2557                         </split>
2558                         <t1>
2559                           <radial_composite type="vector">
2560                             <radius>
2561                               <real value="0.5485162529"/>
2562                             </radius>
2563                             <theta>
2564                               <angle value="180.000000"/>
2565                             </theta>
2566                           </radial_composite>
2567                         </t1>
2568                         <t2>
2569                           <radial_composite type="vector">
2570                             <radius>
2571                               <real value="0.5485162529"/>
2572                             </radius>
2573                             <theta>
2574                               <angle value="180.000000"/>
2575                             </theta>
2576                           </radial_composite>
2577                         </t2>
2578                       </composite>
2579                     </entry>
2580                     <entry>
2581                       <composite type="bline_point">
2582                         <point>
2583                           <vector>
2584                             <x>-0.5405052304</x>
2585                             <y>1.0103361607</y>
2586                           </vector>
2587                         </point>
2588                         <width>
2589                           <real value="1.0000000000"/>
2590                         </width>
2591                         <origin>
2592                           <real value="0.5000000000"/>
2593                         </origin>
2594                         <split>
2595                           <bool value="true"/>
2596                         </split>
2597                         <t1>
2598                           <radial_composite type="vector">
2599                             <radius>
2600                               <real value="0.0000000000"/>
2601                             </radius>
2602                             <theta>
2603                               <angle value="0.000000"/>
2604                             </theta>
2605                           </radial_composite>
2606                         </t1>
2607                         <t2>
2608                           <radial_composite type="vector">
2609                             <radius>
2610                               <real value="0.0000000000"/>
2611                             </radius>
2612                             <theta>
2613                               <angle value="0.000000"/>
2614                             </theta>
2615                           </radial_composite>
2616                         </t2>
2617                       </composite>
2618                     </entry>
2619                   </bline>
2620                 </param>
2621                 <param name="width">
2622                   <real value="0.0916666713"/>
2623                 </param>
2624                 <param name="expand">
2625                   <real value="0.0000000000"/>
2626                 </param>
2627                 <param name="sharp_cusps">
2628                   <bool value="true"/>
2629                 </param>
2630                 <param name="round_tip[0]">
2631                   <bool value="true"/>
2632                 </param>
2633                 <param name="round_tip[1]">
2634                   <bool value="true"/>
2635                 </param>
2636                 <param name="loopyness">
2637                   <real value="1.0000000000"/>
2638                 </param>
2639                 <param name="homogeneous_width">
2640                   <bool value="true"/>
2641                 </param>
2642               </layer>
2643             </canvas>
2644           </param>
2645           <param name="zoom">
2646             <real value="0.0000000000"/>
2647           </param>
2648           <param name="time_offset">
2649             <time value="0s"/>
2650           </param>
2651           <param name="children_lock">
2652             <bool value="false" static="true"/>
2653           </param>
2654           <param name="focus">
2655             <vector>
2656               <x>0.0000000000</x>
2657               <y>0.0000000000</y>
2658             </vector>
2659           </param>
2660         </layer>
2661         <layer type="PasteCanvas" active="true" version="0.1">
2662           <param name="z_depth">
2663             <real value="0.0000000000"/>
2664           </param>
2665           <param name="amount">
2666             <real value="1.0000000000"/>
2667           </param>
2668           <param name="blend_method">
2669             <integer value="19"/>
2670           </param>
2671           <param name="origin">
2672             <vector>
2673               <x>0.0000000000</x>
2674               <y>0.0000000000</y>
2675             </vector>
2676           </param>
2677           <param name="canvas">
2678             <canvas>
2679               <layer type="region" active="true" version="0.1" desc="Rectangle.123&#x533A;&#x57DF;">
2680                 <param name="z_depth">
2681                   <real value="0.0000000000"/>
2682                 </param>
2683                 <param name="amount">
2684                   <real value="1.0000000000"/>
2685                 </param>
2686                 <param name="blend_method">
2687                   <integer value="0"/>
2688                 </param>
2689                 <param name="color">
2690                   <color>
2691                     <r>0.819964</r>
2692                     <g>0.493616</g>
2693                     <b>0.157281</b>
2694                     <a>1.000000</a>
2695                   </color>
2696                 </param>
2697                 <param name="origin">
2698                   <vector>
2699                     <x>0.0000000000</x>
2700                     <y>0.0000000000</y>
2701                   </vector>
2702                 </param>
2703                 <param name="invert">
2704                   <bool value="false"/>
2705                 </param>
2706                 <param name="antialias">
2707                   <bool value="true"/>
2708                 </param>
2709                 <param name="feather">
2710                   <real value="0.0000000000"/>
2711                 </param>
2712                 <param name="blurtype">
2713                   <integer value="1"/>
2714                 </param>
2715                 <param name="winding_style">
2716                   <integer value="0"/>
2717                 </param>
2718                 <param name="bline">
2719                   <bline type="bline_point" loop="true">
2720                     <entry>
2721                       <composite type="bline_point">
2722                         <point>
2723                           <vector>
2724                             <x>-0.3310539126</x>
2725                             <y>0.4584857821</y>
2726                           </vector>
2727                         </point>
2728                         <width>
2729                           <real value="1.0000000000"/>
2730                         </width>
2731                         <origin>
2732                           <real value="0.5000000000"/>
2733                         </origin>
2734                         <split>
2735                           <bool value="false"/>
2736                         </split>
2737                         <t1>
2738                           <radial_composite type="vector">
2739                             <radius>
2740                               <real value="0.0000000000"/>
2741                             </radius>
2742                             <theta>
2743                               <angle value="0.000000"/>
2744                             </theta>
2745                           </radial_composite>
2746                         </t1>
2747                         <t2>
2748                           <radial_composite type="vector">
2749                             <radius>
2750                               <real value="0.0000000000"/>
2751                             </radius>
2752                             <theta>
2753                               <angle value="0.000000"/>
2754                             </theta>
2755                           </radial_composite>
2756                         </t2>
2757                       </composite>
2758                     </entry>
2759                     <entry>
2760                       <composite type="bline_point">
2761                         <point>
2762                           <vector>
2763                             <x>-0.0459676050</x>
2764                             <y>0.4584857821</y>
2765                           </vector>
2766                         </point>
2767                         <width>
2768                           <real value="1.0000000000"/>
2769                         </width>
2770                         <origin>
2771                           <real value="0.5000000000"/>
2772                         </origin>
2773                         <split>
2774                           <bool value="false"/>
2775                         </split>
2776                         <t1>
2777                           <radial_composite type="vector">
2778                             <radius>
2779                               <real value="0.0000000000"/>
2780                             </radius>
2781                             <theta>
2782                               <angle value="0.000000"/>
2783                             </theta>
2784                           </radial_composite>
2785                         </t1>
2786                         <t2>
2787                           <radial_composite type="vector">
2788                             <radius>
2789                               <real value="0.0000000000"/>
2790                             </radius>
2791                             <theta>
2792                               <angle value="0.000000"/>
2793                             </theta>
2794                           </radial_composite>
2795                         </t2>
2796                       </composite>
2797                     </entry>
2798                     <entry>
2799                       <composite type="bline_point">
2800                         <point>
2801                           <vector>
2802                             <x>-0.0459676050</x>
2803                             <y>0.8516997099</y>
2804                           </vector>
2805                         </point>
2806                         <width>
2807                           <real value="1.0000000000"/>
2808                         </width>
2809                         <origin>
2810                           <real value="0.5000000000"/>
2811                         </origin>
2812                         <split>
2813                           <bool value="false"/>
2814                         </split>
2815                         <t1>
2816                           <radial_composite type="vector">
2817                             <radius>
2818                               <real value="0.0000000000"/>
2819                             </radius>
2820                             <theta>
2821                               <angle value="0.000000"/>
2822                             </theta>
2823                           </radial_composite>
2824                         </t1>
2825                         <t2>
2826                           <radial_composite type="vector">
2827                             <radius>
2828                               <real value="0.0000000000"/>
2829                             </radius>
2830                             <theta>
2831                               <angle value="0.000000"/>
2832                             </theta>
2833                           </radial_composite>
2834                         </t2>
2835                       </composite>
2836                     </entry>
2837                     <entry>
2838                       <composite type="bline_point">
2839                         <point>
2840                           <vector>
2841                             <x>-0.3310539126</x>
2842                             <y>0.8516997099</y>
2843                           </vector>
2844                         </point>
2845                         <width>
2846                           <real value="1.0000000000"/>
2847                         </width>
2848                         <origin>
2849                           <real value="0.5000000000"/>
2850                         </origin>
2851                         <split>
2852                           <bool value="false"/>
2853                         </split>
2854                         <t1>
2855                           <radial_composite type="vector">
2856                             <radius>
2857                               <real value="0.0000000000"/>
2858                             </radius>
2859                             <theta>
2860                               <angle value="0.000000"/>
2861                             </theta>
2862                           </radial_composite>
2863                         </t1>
2864                         <t2>
2865                           <radial_composite type="vector">
2866                             <radius>
2867                               <real value="0.0000000000"/>
2868                             </radius>
2869                             <theta>
2870                               <angle value="0.000000"/>
2871                             </theta>
2872                           </radial_composite>
2873                         </t2>
2874                       </composite>
2875                     </entry>
2876                   </bline>
2877                 </param>
2878               </layer>
2879               <layer type="region" active="true" version="0.1" desc="Rectangle.123&#x533A;&#x57DF;">
2880                 <param name="z_depth">
2881                   <real value="0.0000000000"/>
2882                 </param>
2883                 <param name="amount">
2884                   <real value="1.0000000000"/>
2885                 </param>
2886                 <param name="blend_method">
2887                   <integer value="0"/>
2888                 </param>
2889                 <param name="color">
2890                   <color>
2891                     <r>0.819964</r>
2892                     <g>0.493616</g>
2893                     <b>0.157281</b>
2894                     <a>1.000000</a>
2895                   </color>
2896                 </param>
2897                 <param name="origin">
2898                   <vector>
2899                     <x>0.0000000000</x>
2900                     <y>0.0000000000</y>
2901                   </vector>
2902                 </param>
2903                 <param name="invert">
2904                   <bool value="false"/>
2905                 </param>
2906                 <param name="antialias">
2907                   <bool value="true"/>
2908                 </param>
2909                 <param name="feather">
2910                   <real value="0.0000000000"/>
2911                 </param>
2912                 <param name="blurtype">
2913                   <integer value="1"/>
2914                 </param>
2915                 <param name="winding_style">
2916                   <integer value="0"/>
2917                 </param>
2918                 <param name="bline">
2919                   <bline type="bline_point" loop="true">
2920                     <entry>
2921                       <composite type="bline_point">
2922                         <point>
2923                           <vector>
2924                             <x>-0.3310539126</x>
2925                             <y>-0.6038904190</y>
2926                           </vector>
2927                         </point>
2928                         <width>
2929                           <real value="1.0000000000"/>
2930                         </width>
2931                         <origin>
2932                           <real value="0.5000000000"/>
2933                         </origin>
2934                         <split>
2935                           <bool value="false"/>
2936                         </split>
2937                         <t1>
2938                           <radial_composite type="vector">
2939                             <radius>
2940                               <real value="0.0000000000"/>
2941                             </radius>
2942                             <theta>
2943                               <angle value="0.000000"/>
2944                             </theta>
2945                           </radial_composite>
2946                         </t1>
2947                         <t2>
2948                           <radial_composite type="vector">
2949                             <radius>
2950                               <real value="0.0000000000"/>
2951                             </radius>
2952                             <theta>
2953                               <angle value="0.000000"/>
2954                             </theta>
2955                           </radial_composite>
2956                         </t2>
2957                       </composite>
2958                     </entry>
2959                     <entry>
2960                       <composite type="bline_point">
2961                         <point>
2962                           <vector>
2963                             <x>-0.0459676050</x>
2964                             <y>-0.6038904190</y>
2965                           </vector>
2966                         </point>
2967                         <width>
2968                           <real value="1.0000000000"/>
2969                         </width>
2970                         <origin>
2971                           <real value="0.5000000000"/>
2972                         </origin>
2973                         <split>
2974                           <bool value="false"/>
2975                         </split>
2976                         <t1>
2977                           <radial_composite type="vector">
2978                             <radius>
2979                               <real value="0.0000000000"/>
2980                             </radius>
2981                             <theta>
2982                               <angle value="0.000000"/>
2983                             </theta>
2984                           </radial_composite>
2985                         </t1>
2986                         <t2>
2987                           <radial_composite type="vector">
2988                             <radius>
2989                               <real value="0.0000000000"/>
2990                             </radius>
2991                             <theta>
2992                               <angle value="0.000000"/>
2993                             </theta>
2994                           </radial_composite>
2995                         </t2>
2996                       </composite>
2997                     </entry>
2998                     <entry>
2999                       <composite type="bline_point">
3000                         <point>
3001                           <vector>
3002                             <x>-0.0459676050</x>
3003                             <y>-0.2106765956</y>
3004                           </vector>
3005                         </point>
3006                         <width>
3007                           <real value="1.0000000000"/>
3008                         </width>
3009                         <origin>
3010                           <real value="0.5000000000"/>
3011                         </origin>
3012                         <split>
3013                           <bool value="false"/>
3014                         </split>
3015                         <t1>
3016                           <radial_composite type="vector">
3017                             <radius>
3018                               <real value="0.0000000000"/>
3019                             </radius>
3020                             <theta>
3021                               <angle value="0.000000"/>
3022                             </theta>
3023                           </radial_composite>
3024                         </t1>
3025                         <t2>
3026                           <radial_composite type="vector">
3027                             <radius>
3028                               <real value="0.0000000000"/>
3029                             </radius>
3030                             <theta>
3031                               <angle value="0.000000"/>
3032                             </theta>
3033                           </radial_composite>
3034                         </t2>
3035                       </composite>
3036                     </entry>
3037                     <entry>
3038                       <composite type="bline_point">
3039                         <point>
3040                           <vector>
3041                             <x>-0.3310539126</x>
3042                             <y>-0.2106765956</y>
3043                           </vector>
3044                         </point>
3045                         <width>
3046                           <real value="1.0000000000"/>
3047                         </width>
3048                         <origin>
3049                           <real value="0.5000000000"/>
3050                         </origin>
3051                         <split>
3052                           <bool value="false"/>
3053                         </split>
3054                         <t1>
3055                           <radial_composite type="vector">
3056                             <radius>
3057                               <real value="0.0000000000"/>
3058                             </radius>
3059                             <theta>
3060                               <angle value="0.000000"/>
3061                             </theta>
3062                           </radial_composite>
3063                         </t1>
3064                         <t2>
3065                           <radial_composite type="vector">
3066                             <radius>
3067                               <real value="0.0000000000"/>
3068                             </radius>
3069                             <theta>
3070                               <angle value="0.000000"/>
3071                             </theta>
3072                           </radial_composite>
3073                         </t2>
3074                       </composite>
3075                     </entry>
3076                   </bline>
3077                 </param>
3078               </layer>
3079               <layer type="region" active="true" version="0.1" desc="Circle058&#x533A;&#x57DF;">
3080                 <param name="z_depth">
3081                   <real value="0.0000000000"/>
3082                 </param>
3083                 <param name="amount">
3084                   <real value="1.0000000000"/>
3085                 </param>
3086                 <param name="blend_method">
3087                   <integer value="0"/>
3088                 </param>
3089                 <param name="color">
3090                   <color>
3091                     <r>0.819964</r>
3092                     <g>0.493616</g>
3093                     <b>0.157281</b>
3094                     <a>1.000000</a>
3095                   </color>
3096                 </param>
3097                 <param name="origin">
3098                   <vector>
3099                     <x>0.0000000000</x>
3100                     <y>0.0000000000</y>
3101                   </vector>
3102                 </param>
3103                 <param name="invert">
3104                   <bool value="false"/>
3105                 </param>
3106                 <param name="antialias">
3107                   <bool value="true"/>
3108                 </param>
3109                 <param name="feather">
3110                   <real value="0.0000000000"/>
3111                 </param>
3112                 <param name="blurtype">
3113                   <integer value="1"/>
3114                 </param>
3115                 <param name="winding_style">
3116                   <integer value="0"/>
3117                 </param>
3118                 <param name="bline">
3119                   <bline type="bline_point" loop="true">
3120                     <entry>
3121                       <composite type="bline_point">
3122                         <point>
3123                           <vector>
3124                             <x>-0.0265309885</x>
3125                             <y>0.1238240078</y>
3126                           </vector>
3127                         </point>
3128                         <width>
3129                           <real value="1.0000000000"/>
3130                         </width>
3131                         <origin>
3132                           <real value="0.5000000000"/>
3133                         </origin>
3134                         <split>
3135                           <bool value="false"/>
3136                         </split>
3137                         <t1>
3138                           <radial_composite type="vector">
3139                             <radius>
3140                               <real value="0.2693547304"/>
3141                             </radius>
3142                             <theta>
3143                               <angle value="90.000000"/>
3144                             </theta>
3145                           </radial_composite>
3146                         </t1>
3147                         <t2>
3148                           <radial_composite type="vector">
3149                             <radius>
3150                               <real value="0.2693547304"/>
3151                             </radius>
3152                             <theta>
3153                               <angle value="90.000000"/>
3154                             </theta>
3155                           </radial_composite>
3156                         </t2>
3157                       </composite>
3158                     </entry>
3159                     <entry>
3160                       <composite type="bline_point">
3161                         <point>
3162                           <vector>
3163                             <x>-0.1891009510</x>
3164                             <y>0.2863939703</y>
3165                           </vector>
3166                         </point>
3167                         <width>
3168                           <real value="1.0000000000"/>
3169                         </width>
3170                         <origin>
3171                           <real value="0.5000000000"/>
3172                         </origin>
3173                         <split>
3174                           <bool value="false"/>
3175                         </split>
3176                         <t1>
3177                           <radial_composite type="vector">
3178                             <radius>
3179                               <real value="0.2693547304"/>
3180                             </radius>
3181                             <theta>
3182                               <angle value="-179.999985"/>
3183                             </theta>
3184                           </radial_composite>
3185                         </t1>
3186                         <t2>
3187                           <radial_composite type="vector">
3188                             <radius>
3189                               <real value="0.2693547304"/>
3190                             </radius>
3191                             <theta>
3192                               <angle value="-179.999985"/>
3193                             </theta>
3194                           </radial_composite>
3195                         </t2>
3196                       </composite>
3197                     </entry>
3198                     <entry>
3199                       <composite type="bline_point">
3200                         <point>
3201                           <vector>
3202                             <x>-0.3516709208</x>
3203                             <y>0.1238239929</y>
3204                           </vector>
3205                         </point>
3206                         <width>
3207                           <real value="1.0000000000"/>
3208                         </width>
3209                         <origin>
3210                           <real value="0.5000000000"/>
3211                         </origin>
3212                         <split>
3213                           <bool value="false"/>
3214                         </split>
3215                         <t1>
3216                           <radial_composite type="vector">
3217                             <radius>
3218                               <real value="0.2693547304"/>
3219                             </radius>
3220                             <theta>
3221                               <angle value="-89.999992"/>
3222                             </theta>
3223                           </radial_composite>
3224                         </t1>
3225                         <t2>
3226                           <radial_composite type="vector">
3227                             <radius>
3228                               <real value="0.2693547304"/>
3229                             </radius>
3230                             <theta>
3231                               <angle value="-89.999992"/>
3232                             </theta>
3233                           </radial_composite>
3234                         </t2>
3235                       </composite>
3236                     </entry>
3237                     <entry>
3238                       <composite type="bline_point">
3239                         <point>
3240                           <vector>
3241                             <x>-0.1891009510</x>
3242                             <y>-0.0387459621</y>
3243                           </vector>
3244                         </point>
3245                         <width>
3246                           <real value="1.0000000000"/>
3247                         </width>
3248                         <origin>
3249                           <real value="0.5000000000"/>
3250                         </origin>
3251                         <split>
3252                           <bool value="false"/>
3253                         </split>
3254                         <t1>
3255                           <radial_composite type="vector">
3256                             <radius>
3257                               <real value="0.2693547304"/>
3258                             </radius>
3259                             <theta>
3260                               <angle value="0.000001"/>
3261                             </theta>
3262                           </radial_composite>
3263                         </t1>
3264                         <t2>
3265                           <radial_composite type="vector">
3266                             <radius>
3267                               <real value="0.2693547304"/>
3268                             </radius>
3269                             <theta>
3270                               <angle value="0.000001"/>
3271                             </theta>
3272                           </radial_composite>
3273                         </t2>
3274                       </composite>
3275                     </entry>
3276                   </bline>
3277                 </param>
3278               </layer>
3279             </canvas>
3280           </param>
3281           <param name="zoom">
3282             <real value="0.0000000000"/>
3283           </param>
3284           <param name="time_offset">
3285             <time value="0s"/>
3286           </param>
3287           <param name="children_lock">
3288             <bool value="false" static="true"/>
3289           </param>
3290           <param name="focus">
3291             <vector>
3292               <x>0.0000000000</x>
3293               <y>0.0000000000</y>
3294             </vector>
3295           </param>
3296         </layer>
3297         <layer type="PasteCanvas" active="true" version="0.1">
3298           <param name="z_depth">
3299             <real value="0.0000000000"/>
3300           </param>
3301           <param name="amount">
3302             <real value="1.0000000000"/>
3303           </param>
3304           <param name="blend_method">
3305             <integer value="0"/>
3306           </param>
3307           <param name="origin">
3308             <vector>
3309               <x>0.0000000000</x>
3310               <y>0.0000000000</y>
3311             </vector>
3312           </param>
3313           <param name="canvas">
3314             <canvas>
3315               <layer type="outline" active="true" version="0.2" desc="Rectangle.123&#x8F6E;&#x5ED3;">
3316                 <param name="z_depth">
3317                   <real value="0.0000000000"/>
3318                 </param>
3319                 <param name="amount">
3320                   <real value="1.0000000000"/>
3321                 </param>
3322                 <param name="blend_method">
3323                   <integer value="0"/>
3324                 </param>
3325                 <param name="color">
3326                   <color>
3327                     <r>0.239015</r>
3328                     <g>0.060703</g>
3329                     <b>0.060702</b>
3330                     <a>1.000000</a>
3331                   </color>
3332                 </param>
3333                 <param name="origin">
3334                   <vector>
3335                     <x>0.0000000000</x>
3336                     <y>0.0000000000</y>
3337                   </vector>
3338                 </param>
3339                 <param name="invert">
3340                   <bool value="false"/>
3341                 </param>
3342                 <param name="antialias">
3343                   <bool value="true"/>
3344                 </param>
3345                 <param name="feather">
3346                   <real value="0.0000000000"/>
3347                 </param>
3348                 <param name="blurtype">
3349                   <integer value="1"/>
3350                 </param>
3351                 <param name="winding_style">
3352                   <integer value="0"/>
3353                 </param>
3354                 <param name="bline">
3355                   <bline type="bline_point" loop="true">
3356                     <entry>
3357                       <composite type="bline_point">
3358                         <point>
3359                           <vector>
3360                             <x>-0.3310539126</x>
3361                             <y>0.4376524687</y>
3362                           </vector>
3363                         </point>
3364                         <width>
3365                           <real value="1.0000000000"/>
3366                         </width>
3367                         <origin>
3368                           <real value="0.5000000000"/>
3369                         </origin>
3370                         <split>
3371                           <bool value="true"/>
3372                         </split>
3373                         <t1>
3374                           <radial_composite type="vector">
3375                             <radius>
3376                               <real value="0.0000000000"/>
3377                             </radius>
3378                             <theta>
3379                               <angle value="0.000000"/>
3380                             </theta>
3381                           </radial_composite>
3382                         </t1>
3383                         <t2>
3384                           <radial_composite type="vector">
3385                             <radius>
3386                               <real value="0.0000000000"/>
3387                             </radius>
3388                             <theta>
3389                               <angle value="0.000000"/>
3390                             </theta>
3391                           </radial_composite>
3392                         </t2>
3393                       </composite>
3394                     </entry>
3395                     <entry>
3396                       <composite type="bline_point">
3397                         <point>
3398                           <vector>
3399                             <x>-0.0459676050</x>
3400                             <y>0.4376524687</y>
3401                           </vector>
3402                         </point>
3403                         <width>
3404                           <real value="1.0000000000"/>
3405                         </width>
3406                         <origin>
3407                           <real value="0.5000000000"/>
3408                         </origin>
3409                         <split>
3410                           <bool value="true"/>
3411                         </split>
3412                         <t1>
3413                           <radial_composite type="vector">
3414                             <radius>
3415                               <real value="0.0000000000"/>
3416                             </radius>
3417                             <theta>
3418                               <angle value="0.000000"/>
3419                             </theta>
3420                           </radial_composite>
3421                         </t1>
3422                         <t2>
3423                           <radial_composite type="vector">
3424                             <radius>
3425                               <real value="0.0000000000"/>
3426                             </radius>
3427                             <theta>
3428                               <angle value="0.000000"/>
3429                             </theta>
3430                           </radial_composite>
3431                         </t2>
3432                       </composite>
3433                     </entry>
3434                     <entry>
3435                       <composite type="bline_point">
3436                         <point>
3437                           <vector>
3438                             <x>-0.0459676050</x>
3439                             <y>0.8308663368</y>
3440                           </vector>
3441                         </point>
3442                         <width>
3443                           <real value="1.0000000000"/>
3444                         </width>
3445                         <origin>
3446                           <real value="0.5000000000"/>
3447                         </origin>
3448                         <split>
3449                           <bool value="true"/>
3450                         </split>
3451                         <t1>
3452                           <radial_composite type="vector">
3453                             <radius>
3454                               <real value="0.0000000000"/>
3455                             </radius>
3456                             <theta>
3457                               <angle value="0.000000"/>
3458                             </theta>
3459                           </radial_composite>
3460                         </t1>
3461                         <t2>
3462                           <radial_composite type="vector">
3463                             <radius>
3464                               <real value="0.0000000000"/>
3465                             </radius>
3466                             <theta>
3467                               <angle value="0.000000"/>
3468                             </theta>
3469                           </radial_composite>
3470                         </t2>
3471                       </composite>
3472                     </entry>
3473                     <entry>
3474                       <composite type="bline_point">
3475                         <point>
3476                           <vector>
3477                             <x>-0.3310539126</x>
3478                             <y>0.8308663368</y>
3479                           </vector>
3480                         </point>
3481                         <width>
3482                           <real value="1.0000000000"/>
3483                         </width>
3484                         <origin>
3485                           <real value="0.5000000000"/>
3486                         </origin>
3487                         <split>
3488                           <bool value="true"/>
3489                         </split>
3490                         <t1>
3491                           <radial_composite type="vector">
3492                             <radius>
3493                               <real value="0.0000000000"/>
3494                             </radius>
3495                             <theta>
3496                               <angle value="0.000000"/>
3497                             </theta>
3498                           </radial_composite>
3499                         </t1>
3500                         <t2>
3501                           <radial_composite type="vector">
3502                             <radius>
3503                               <real value="0.0000000000"/>
3504                             </radius>
3505                             <theta>
3506                               <angle value="0.000000"/>
3507                             </theta>
3508                           </radial_composite>
3509                         </t2>
3510                       </composite>
3511                     </entry>
3512                   </bline>
3513                 </param>
3514                 <param name="width">
3515                   <real value="0.0416666679"/>
3516                 </param>
3517                 <param name="expand">
3518                   <real value="0.0000000000"/>
3519                 </param>
3520                 <param name="sharp_cusps">
3521                   <bool value="true"/>
3522                 </param>
3523                 <param name="round_tip[0]">
3524                   <bool value="true"/>
3525                 </param>
3526                 <param name="round_tip[1]">
3527                   <bool value="true"/>
3528                 </param>
3529                 <param name="loopyness">
3530                   <real value="1.0000000000"/>
3531                 </param>
3532                 <param name="homogeneous_width">
3533                   <bool value="true"/>
3534                 </param>
3535               </layer>
3536               <layer type="outline" active="true" version="0.2" desc="Rectangle.123&#x8F6E;&#x5ED3;">
3537                 <param name="z_depth">
3538                   <real value="0.0000000000"/>
3539                 </param>
3540                 <param name="amount">
3541                   <real value="1.0000000000"/>
3542                 </param>
3543                 <param name="blend_method">
3544                   <integer value="0"/>
3545                 </param>
3546                 <param name="color">
3547                   <color>
3548                     <r>0.239015</r>
3549                     <g>0.060703</g>
3550                     <b>0.060702</b>
3551                     <a>1.000000</a>
3552                   </color>
3553                 </param>
3554                 <param name="origin">
3555                   <vector>
3556                     <x>0.0000000000</x>
3557                     <y>0.0000000000</y>
3558                   </vector>
3559                 </param>
3560                 <param name="invert">
3561                   <bool value="false"/>
3562                 </param>
3563                 <param name="antialias">
3564                   <bool value="true"/>
3565                 </param>
3566                 <param name="feather">
3567                   <real value="0.0000000000"/>
3568                 </param>
3569                 <param name="blurtype">
3570                   <integer value="1"/>
3571                 </param>
3572                 <param name="winding_style">
3573                   <integer value="0"/>
3574                 </param>
3575                 <param name="bline">
3576                   <bline type="bline_point" loop="true">
3577                     <entry>
3578                       <composite type="bline_point">
3579                         <point>
3580                           <vector>
3581                             <x>-0.3310539126</x>
3582                             <y>-0.5934737325</y>
3583                           </vector>
3584                         </point>
3585                         <width>
3586                           <real value="1.0000000000"/>
3587                         </width>
3588                         <origin>
3589                           <real value="0.5000000000"/>
3590                         </origin>
3591                         <split>
3592                           <bool value="true"/>
3593                         </split>
3594                         <t1>
3595                           <radial_composite type="vector">
3596                             <radius>
3597                               <real value="0.0000000000"/>
3598                             </radius>
3599                             <theta>
3600                               <angle value="0.000000"/>
3601                             </theta>
3602                           </radial_composite>
3603                         </t1>
3604                         <t2>
3605                           <radial_composite type="vector">
3606                             <radius>
3607                               <real value="0.0000000000"/>
3608                             </radius>
3609                             <theta>
3610                               <angle value="0.000000"/>
3611                             </theta>
3612                           </radial_composite>
3613                         </t2>
3614                       </composite>
3615                     </entry>
3616                     <entry>
3617                       <composite type="bline_point">
3618                         <point>
3619                           <vector>
3620                             <x>-0.0459676050</x>
3621                             <y>-0.5934737325</y>
3622                           </vector>
3623                         </point>
3624                         <width>
3625                           <real value="1.0000000000"/>
3626                         </width>
3627                         <origin>
3628                           <real value="0.5000000000"/>
3629                         </origin>
3630                         <split>
3631                           <bool value="true"/>
3632                         </split>
3633                         <t1>
3634                           <radial_composite type="vector">
3635                             <radius>
3636                               <real value="0.0000000000"/>
3637                             </radius>
3638                             <theta>
3639                               <angle value="0.000000"/>
3640                             </theta>
3641                           </radial_composite>
3642                         </t1>
3643                         <t2>
3644                           <radial_composite type="vector">
3645                             <radius>
3646                               <real value="0.0000000000"/>
3647                             </radius>
3648                             <theta>
3649                               <angle value="0.000000"/>
3650                             </theta>
3651                           </radial_composite>
3652                         </t2>
3653                       </composite>
3654                     </entry>
3655                     <entry>
3656                       <composite type="bline_point">
3657                         <point>
3658                           <vector>
3659                             <x>-0.0459676050</x>
3660                             <y>-0.2002599239</y>
3661                           </vector>
3662                         </point>
3663                         <width>
3664                           <real value="1.0000000000"/>
3665                         </width>
3666                         <origin>
3667                           <real value="0.5000000000"/>
3668                         </origin>
3669                         <split>
3670                           <bool value="true"/>
3671                         </split>
3672                         <t1>
3673                           <radial_composite type="vector">
3674                             <radius>
3675                               <real value="0.0000000000"/>
3676                             </radius>
3677                             <theta>
3678                               <angle value="0.000000"/>
3679                             </theta>
3680                           </radial_composite>
3681                         </t1>
3682                         <t2>
3683                           <radial_composite type="vector">
3684                             <radius>
3685                               <real value="0.0000000000"/>
3686                             </radius>
3687                             <theta>
3688                               <angle value="0.000000"/>
3689                             </theta>
3690                           </radial_composite>
3691                         </t2>
3692                       </composite>
3693                     </entry>
3694                     <entry>
3695                       <composite type="bline_point">
3696                         <point>
3697                           <vector>
3698                             <x>-0.3310539126</x>
3699                             <y>-0.2002599239</y>
3700                           </vector>
3701                         </point>
3702                         <width>
3703                           <real value="1.0000000000"/>
3704                         </width>
3705                         <origin>
3706                           <real value="0.5000000000"/>
3707                         </origin>
3708                         <split>
3709                           <bool value="true"/>
3710                         </split>
3711                         <t1>
3712                           <radial_composite type="vector">
3713                             <radius>
3714                               <real value="0.0000000000"/>
3715                             </radius>
3716                             <theta>
3717                               <angle value="0.000000"/>
3718                             </theta>
3719                           </radial_composite>
3720                         </t1>
3721                         <t2>
3722                           <radial_composite type="vector">
3723                             <radius>
3724                               <real value="0.0000000000"/>
3725                             </radius>
3726                             <theta>
3727                               <angle value="0.000000"/>
3728                             </theta>
3729                           </radial_composite>
3730                         </t2>
3731                       </composite>
3732                     </entry>
3733                   </bline>
3734                 </param>
3735                 <param name="width">
3736                   <real value="0.0416666679"/>
3737                 </param>
3738                 <param name="expand">
3739                   <real value="0.0000000000"/>
3740                 </param>
3741                 <param name="sharp_cusps">
3742                   <bool value="true"/>
3743                 </param>
3744                 <param name="round_tip[0]">
3745                   <bool value="true"/>
3746                 </param>
3747                 <param name="round_tip[1]">
3748                   <bool value="true"/>
3749                 </param>
3750                 <param name="loopyness">
3751                   <real value="1.0000000000"/>
3752                 </param>
3753                 <param name="homogeneous_width">
3754                   <bool value="true"/>
3755                 </param>
3756               </layer>
3757               <layer type="outline" active="true" version="0.2" desc="Circle058&#x8F6E;&#x5ED3;">
3758                 <param name="z_depth">
3759                   <real value="0.0000000000"/>
3760                 </param>
3761                 <param name="amount">
3762                   <real value="1.0000000000"/>
3763                 </param>
3764                 <param name="blend_method">
3765                   <integer value="0"/>
3766                 </param>
3767                 <param name="color">
3768                   <color>
3769                     <r>0.239015</r>
3770                     <g>0.060703</g>
3771                     <b>0.060702</b>
3772                     <a>1.000000</a>
3773                   </color>
3774                 </param>
3775                 <param name="origin">
3776                   <vector>
3777                     <x>0.0000000000</x>
3778                     <y>0.0000000000</y>
3779                   </vector>
3780                 </param>
3781                 <param name="invert">
3782                   <bool value="false"/>
3783                 </param>
3784                 <param name="antialias">
3785                   <bool value="true"/>
3786                 </param>
3787                 <param name="feather">
3788                   <real value="0.0000000000"/>
3789                 </param>
3790                 <param name="blurtype">
3791                   <integer value="1"/>
3792                 </param>
3793                 <param name="winding_style">
3794                   <integer value="0"/>
3795                 </param>
3796                 <param name="bline">
3797                   <bline type="bline_point" loop="true">
3798                     <entry>
3799                       <composite type="bline_point">
3800                         <point>
3801                           <vector>
3802                             <x>-0.0260331817</x>
3803                             <y>0.1238240078</y>
3804                           </vector>
3805                         </point>
3806                         <width>
3807                           <real value="1.0000000000"/>
3808                         </width>
3809                         <origin>
3810                           <real value="0.5000000000"/>
3811                         </origin>
3812                         <split>
3813                           <bool value="false"/>
3814                         </split>
3815                         <t1>
3816                           <radial_composite type="vector">
3817                             <radius>
3818                               <real value="0.2701795079"/>
3819                             </radius>
3820                             <theta>
3821                               <angle value="90.000000"/>
3822                             </theta>
3823                           </radial_composite>
3824                         </t1>
3825                         <t2>
3826                           <radial_composite type="vector">
3827                             <radius>
3828                               <real value="0.2701795079"/>
3829                             </radius>
3830                             <theta>
3831                               <angle value="90.000000"/>
3832                             </theta>
3833                           </radial_composite>
3834                         </t2>
3835                       </composite>
3836                     </entry>
3837                     <entry>
3838                       <composite type="bline_point">
3839                         <point>
3840                           <vector>
3841                             <x>-0.1891009510</x>
3842                             <y>0.2868917584</y>
3843                           </vector>
3844                         </point>
3845                         <width>
3846                           <real value="1.0000000000"/>
3847                         </width>
3848                         <origin>
3849                           <real value="0.5000000000"/>
3850                         </origin>
3851                         <split>
3852                           <bool value="false"/>
3853                         </split>
3854                         <t1>
3855                           <radial_composite type="vector">
3856                             <radius>
3857                               <real value="0.2701795079"/>
3858                             </radius>
3859                             <theta>
3860                               <angle value="-179.999985"/>
3861                             </theta>
3862                           </radial_composite>
3863                         </t1>
3864                         <t2>
3865                           <radial_composite type="vector">
3866                             <radius>
3867                               <real value="0.2701795079"/>
3868                             </radius>
3869                             <theta>
3870                               <angle value="-179.999985"/>
3871                             </theta>
3872                           </radial_composite>
3873                         </t2>
3874                       </composite>
3875                     </entry>
3876                     <entry>
3877                       <composite type="bline_point">
3878                         <point>
3879                           <vector>
3880                             <x>-0.3521686792</x>
3881                             <y>0.1238239929</y>
3882                           </vector>
3883                         </point>
3884                         <width>
3885                           <real value="1.0000000000"/>
3886                         </width>
3887                         <origin>
3888                           <real value="0.5000000000"/>
3889                         </origin>
3890                         <split>
3891                           <bool value="false"/>
3892                         </split>
3893                         <t1>
3894                           <radial_composite type="vector">
3895                             <radius>
3896                               <real value="0.2701795079"/>
3897                             </radius>
3898                             <theta>
3899                               <angle value="-89.999992"/>
3900                             </theta>
3901                           </radial_composite>
3902                         </t1>
3903                         <t2>
3904                           <radial_composite type="vector">
3905                             <radius>
3906                               <real value="0.2701795079"/>
3907                             </radius>
3908                             <theta>
3909                               <angle value="-89.999992"/>
3910                             </theta>
3911                           </radial_composite>
3912                         </t2>
3913                       </composite>
3914                     </entry>
3915                     <entry>
3916                       <composite type="bline_point">
3917                         <point>
3918                           <vector>
3919                             <x>-0.1891009510</x>
3920                             <y>-0.0392437577</y>
3921                           </vector>
3922                         </point>
3923                         <width>
3924                           <real value="1.0000000000"/>
3925                         </width>
3926                         <origin>
3927                           <real value="0.5000000000"/>
3928                         </origin>
3929                         <split>
3930                           <bool value="false"/>
3931                         </split>
3932                         <t1>
3933                           <radial_composite type="vector">
3934                             <radius>
3935                               <real value="0.2701795079"/>
3936                             </radius>
3937                             <theta>
3938                               <angle value="0.000001"/>
3939                             </theta>
3940                           </radial_composite>
3941                         </t1>
3942                         <t2>
3943                           <radial_composite type="vector">
3944                             <radius>
3945                               <real value="0.2701795079"/>
3946                             </radius>
3947                             <theta>
3948                               <angle value="0.000001"/>
3949                             </theta>
3950                           </radial_composite>
3951                         </t2>
3952                       </composite>
3953                     </entry>
3954                   </bline>
3955                 </param>
3956                 <param name="width">
3957                   <real value="0.0416666679"/>
3958                 </param>
3959                 <param name="expand">
3960                   <real value="0.0000000000"/>
3961                 </param>
3962                 <param name="sharp_cusps">
3963                   <bool value="true"/>
3964                 </param>
3965                 <param name="round_tip[0]">
3966                   <bool value="true"/>
3967                 </param>
3968                 <param name="round_tip[1]">
3969                   <bool value="true"/>
3970                 </param>
3971                 <param name="loopyness">
3972                   <real value="1.0000000000"/>
3973                 </param>
3974                 <param name="homogeneous_width">
3975                   <bool value="true"/>
3976                 </param>
3977               </layer>
3978             </canvas>
3979           </param>
3980           <param name="zoom">
3981             <real value="0.0000000000"/>
3982           </param>
3983           <param name="time_offset">
3984             <time value="0s"/>
3985           </param>
3986           <param name="children_lock">
3987             <bool value="false" static="true"/>
3988           </param>
3989           <param name="focus">
3990             <vector>
3991               <x>0.0000000000</x>
3992               <y>0.0000000000</y>
3993             </vector>
3994           </param>
3995         </layer>
3996         <layer type="rotate" active="true" version="0.1">
3997           <param name="origin">
3998             <vector>
3999               <x>0.0000000000</x>
4000               <y>0.0000000000</y>
4001             </vector>
4002           </param>
4003           <param name="amount">
4004             <angle value="-90.000000"/>
4005           </param>
4006         </layer>
4007       </canvas>
4008     </param>
4009     <param name="zoom">
4010       <real value="0.0000000000"/>
4011     </param>
4012     <param name="time_offset">
4013       <time value="0s"/>
4014     </param>
4015     <param name="children_lock">
4016       <bool value="false" static="true"/>
4017     </param>
4018     <param name="focus">
4019       <vector>
4020         <x>0.0000000000</x>
4021         <y>0.0000000000</y>
4022       </vector>
4023     </param>
4024   </layer>
4025 </canvas>