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[synfig.git] / synfig-studio / images / layer_other_timeloop_icon.sif
1 <?xml version="1.0"?>
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3   <name>Synfig Studio Time Loop Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Carlos L&#xF3;pez (Genete)</desc>
5   <defs>
6     <duplicate type="real" id="&#xCD;ndice 1">
7       <from>
8         <real value="0.0000000000"/>
9       </from>
10       <to>
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12       </to>
13       <step>
14         <real value="15.0000000000"/>
15       </step>
16     </duplicate>
17   </defs>
18   <layer type="SolidColor" active="false" version="0.1">
19     <param name="z_depth">
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21     </param>
22     <param name="amount">
23       <real value="1.0000000000"/>
24     </param>
25     <param name="blend_method">
26       <integer value="0"/>
27     </param>
28     <param name="color">
29       <color>
30         <r>1.000000</r>
31         <g>1.000000</g>
32         <b>1.000000</b>
33         <a>1.000000</a>
34       </color>
35     </param>
36   </layer>
37   <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
38     <param name="z_depth">
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41     <param name="amount">
42       <real value="1.0000000000"/>
43     </param>
44     <param name="blend_method">
45       <integer value="0"/>
46     </param>
47     <param name="origin">
48       <vector>
49         <x>0.0000000000</x>
50         <y>0.0000000000</y>
51       </vector>
52     </param>
53     <param name="canvas">
54       <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
55         <layer type="circle" active="true" version="0.1" desc="Circle034">
56           <param name="z_depth">
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58           </param>
59           <param name="amount">
60             <real value="1.0000000000"/>
61           </param>
62           <param name="blend_method">
63             <integer value="0"/>
64           </param>
65           <param name="color">
66             <color>
67               <r>0.000000</r>
68               <g>0.000000</g>
69               <b>0.000000</b>
70               <a>0.302831</a>
71             </color>
72           </param>
73           <param name="radius">
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75           </param>
76           <param name="feather">
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78           </param>
79           <param name="origin">
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83             </vector>
84           </param>
85           <param name="invert">
86             <bool value="false"/>
87           </param>
88           <param name="falloff">
89             <integer value="2"/>
90           </param>
91         </layer>
92         <layer type="stretch" active="true" version="0.1">
93           <param name="amount">
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96               <y>0.4160498679</y>
97             </vector>
98           </param>
99           <param name="center">
100             <vector>
101               <x>0.0000000000</x>
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103             </vector>
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105         </layer>
106       </canvas>
107     </param>
108     <param name="zoom">
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110     </param>
111     <param name="time_offset">
112       <time value="0s"/>
113     </param>
114     <param name="children_lock">
115       <bool value="false"/>
116     </param>
117     <param name="focus">
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119         <x>0.0000000000</x>
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121       </vector>
122     </param>
123   </layer>
124   <layer type="PasteCanvas" active="true" version="0.1" desc="sphere">
125     <param name="z_depth">
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127     </param>
128     <param name="amount">
129       <real value="1.0000000000"/>
130     </param>
131     <param name="blend_method">
132       <integer value="0"/>
133     </param>
134     <param name="origin">
135       <vector>
136         <x>0.0000000000</x>
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138       </vector>
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142         <layer type="circle" active="true" version="0.1" desc="Circle036">
143           <param name="z_depth">
144             <real value="0.0000000000"/>
145           </param>
146           <param name="amount">
147             <real value="1.0000000000"/>
148           </param>
149           <param name="blend_method">
150             <integer value="0"/>
151           </param>
152           <param name="color">
153             <color>
154               <r>0.116374</r>
155               <g>0.093697</g>
156               <b>0.173189</b>
157               <a>0.998120</a>
158             </color>
159           </param>
160           <param name="radius">
161             <real value="2.9130919540"/>
162           </param>
163           <param name="feather">
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165           </param>
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171           </param>
172           <param name="invert">
173             <bool value="false"/>
174           </param>
175           <param name="falloff">
176             <integer value="2"/>
177           </param>
178         </layer>
179         <layer type="PasteCanvas" active="true" version="0.1">
180           <param name="z_depth">
181             <real value="0.0000000000"/>
182           </param>
183           <param name="amount">
184             <real value="1.0000000000"/>
185           </param>
186           <param name="blend_method">
187             <integer value="0"/>
188           </param>
189           <param name="origin">
190             <vector>
191               <x>0.0000000000</x>
192               <y>0.0000000000</y>
193             </vector>
194           </param>
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196             <canvas>
197               <layer type="circle" active="true" version="0.1" desc="Circle036">
198                 <param name="z_depth">
199                   <real value="0.0000000000"/>
200                 </param>
201                 <param name="amount">
202                   <real value="1.0000000000"/>
203                 </param>
204                 <param name="blend_method">
205                   <integer value="0"/>
206                 </param>
207                 <param name="color">
208                   <color>
209                     <r>0.284698</r>
210                     <g>0.292440</g>
211                     <b>0.430366</b>
212                     <a>1.000000</a>
213                   </color>
214                 </param>
215                 <param name="radius">
216                   <real value="2.7737380438"/>
217                 </param>
218                 <param name="feather">
219                   <real value="0.0000000000"/>
220                 </param>
221                 <param name="origin">
222                   <vector guid="3F7EB29C512DC87C0955EE5894059F95">
223                     <x>0.0000000000</x>
224                     <y>0.2535304129</y>
225                   </vector>
226                 </param>
227                 <param name="invert">
228                   <bool value="false"/>
229                 </param>
230                 <param name="falloff">
231                   <integer value="2"/>
232                 </param>
233               </layer>
234               <layer type="linear_gradient" active="true" version="0.0">
235                 <param name="z_depth">
236                   <real value="0.0000000000"/>
237                 </param>
238                 <param name="amount">
239                   <real value="0.3000000119"/>
240                 </param>
241                 <param name="blend_method">
242                   <integer value="13"/>
243                 </param>
244                 <param name="p1">
245                   <vector>
246                     <x>1.8662887812</x>
247                     <y>-2.0927865505</y>
248                   </vector>
249                 </param>
250                 <param name="p2">
251                   <vector>
252                     <x>-1.6451721191</x>
253                     <y>2.3339841366</y>
254                   </vector>
255                 </param>
256                 <param name="gradient">
257                   <gradient>
258                     <color pos="0.000000">
259                       <r>0.000000</r>
260                       <g>0.000000</g>
261                       <b>0.000000</b>
262                       <a>0.998689</a>
263                     </color>
264                     <color pos="1.000000">
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267                       <b>1.000000</b>
268                       <a>1.000000</a>
269                     </color>
270                   </gradient>
271                 </param>
272                 <param name="loop">
273                   <bool value="false"/>
274                 </param>
275                 <param name="zigzag">
276                   <bool value="false"/>
277                 </param>
278               </layer>
279             </canvas>
280           </param>
281           <param name="zoom">
282             <real value="0.0000000000"/>
283           </param>
284           <param name="time_offset">
285             <time value="0s"/>
286           </param>
287           <param name="children_lock">
288             <bool value="false"/>
289           </param>
290           <param name="focus">
291             <vector>
292               <x>0.0000000000</x>
293               <y>0.0000000000</y>
294             </vector>
295           </param>
296         </layer>
297         <layer type="PasteCanvas" active="true" version="0.1">
298           <param name="z_depth">
299             <real value="0.0000000000"/>
300           </param>
301           <param name="amount">
302             <real value="1.0000000000"/>
303           </param>
304           <param name="blend_method">
305             <integer value="0"/>
306           </param>
307           <param name="origin">
308             <vector>
309               <x>0.0000000000</x>
310               <y>0.0000000000</y>
311             </vector>
312           </param>
313           <param name="canvas">
314             <canvas>
315               <layer type="circle" active="true" version="0.1" desc="Circle036">
316                 <param name="z_depth">
317                   <real value="0.0000000000"/>
318                 </param>
319                 <param name="amount">
320                   <real value="1.0000000000"/>
321                 </param>
322                 <param name="blend_method">
323                   <integer value="0"/>
324                 </param>
325                 <param name="color">
326                   <color>
327                     <r>0.116308</r>
328                     <g>0.093644</g>
329                     <b>0.173090</b>
330                     <a>0.998689</a>
331                   </color>
332                 </param>
333                 <param name="radius">
334                   <real value="2.6634504167"/>
335                 </param>
336                 <param name="feather">
337                   <real value="0.0000000000"/>
338                 </param>
339                 <param name="origin">
340                   <vector guid="3F7EB29C512DC87C0955EE5894059F95">
341                     <x>0.0000000000</x>
342                     <y>0.2535304129</y>
343                   </vector>
344                 </param>
345                 <param name="invert">
346                   <bool value="false"/>
347                 </param>
348                 <param name="falloff">
349                   <integer value="2"/>
350                 </param>
351               </layer>
352               <layer type="linear_gradient" active="true" version="0.0">
353                 <param name="z_depth">
354                   <real value="0.0000000000"/>
355                 </param>
356                 <param name="amount">
357                   <real value="0.2000000030"/>
358                 </param>
359                 <param name="blend_method">
360                   <integer value="13"/>
361                 </param>
362                 <param name="p1">
363                   <vector>
364                     <x>0.6514231563</x>
365                     <y>-0.6562495232</y>
366                   </vector>
367                 </param>
368                 <param name="p2">
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370                     <x>-2.6456887722</x>
371                     <y>3.5754768848</y>
372                   </vector>
373                 </param>
374                 <param name="gradient">
375                   <gradient>
376                     <color pos="0.000000">
377                       <r>0.000000</r>
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379                       <b>0.000000</b>
380                       <a>0.998689</a>
381                     </color>
382                     <color pos="1.000000">
383                       <r>1.000000</r>
384                       <g>1.000000</g>
385                       <b>1.000000</b>
386                       <a>1.000000</a>
387                     </color>
388                   </gradient>
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390                 <param name="loop">
391                   <bool value="false"/>
392                 </param>
393                 <param name="zigzag">
394                   <bool value="false"/>
395                 </param>
396               </layer>
397             </canvas>
398           </param>
399           <param name="zoom">
400             <real value="0.0000000000"/>
401           </param>
402           <param name="time_offset">
403             <time value="0s"/>
404           </param>
405           <param name="children_lock">
406             <bool value="false"/>
407           </param>
408           <param name="focus">
409             <vector>
410               <x>0.0000000000</x>
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413           </param>
414         </layer>
415         <layer type="PasteCanvas" active="true" version="0.1">
416           <param name="z_depth">
417             <real value="0.0000000000"/>
418           </param>
419           <param name="amount">
420             <real value="1.0000000000"/>
421           </param>
422           <param name="blend_method">
423             <integer value="0"/>
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425           <param name="origin">
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434                 <param name="z_depth">
435                   <real value="0.0000000000"/>
436                 </param>
437                 <param name="amount">
438                   <real value="1.0000000000"/>
439                 </param>
440                 <param name="blend_method">
441                   <integer value="0"/>
442                 </param>
443                 <param name="color">
444                   <color>
445                     <r>1.000000</r>
446                     <g>1.000000</g>
447                     <b>1.000000</b>
448                     <a>0.998689</a>
449                   </color>
450                 </param>
451                 <param name="radius">
452                   <real value="2.3587802151"/>
453                 </param>
454                 <param name="feather">
455                   <real value="0.0000000000"/>
456                 </param>
457                 <param name="origin">
458                   <vector>
459                     <x>0.0000000000</x>
460                     <y>0.2496299297</y>
461                   </vector>
462                 </param>
463                 <param name="invert">
464                   <bool value="false"/>
465                 </param>
466                 <param name="falloff">
467                   <integer value="2"/>
468                 </param>
469               </layer>
470               <layer type="linear_gradient" active="true" version="0.0">
471                 <param name="z_depth">
472                   <real value="0.0000000000"/>
473                 </param>
474                 <param name="amount">
475                   <real value="1.0000000000"/>
476                 </param>
477                 <param name="blend_method">
478                   <integer value="13"/>
479                 </param>
480                 <param name="p1">
481                   <vector>
482                     <x>-1.4121842384</x>
483                     <y>2.0011441708</y>
484                   </vector>
485                 </param>
486                 <param name="p2">
487                   <vector>
488                     <x>1.5667328835</x>
489                     <y>-1.4603906870</y>
490                   </vector>
491                 </param>
492                 <param name="gradient">
493                   <gradient>
494                     <color pos="0.000000">
495                       <r>0.302631</r>
496                       <g>0.302631</g>
497                       <b>0.309557</b>
498                       <a>0.998689</a>
499                     </color>
500                     <color pos="1.000000">
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502                       <g>0.956527</g>
503                       <b>0.956527</b>
504                       <a>1.000000</a>
505                     </color>
506                   </gradient>
507                 </param>
508                 <param name="loop">
509                   <bool value="false"/>
510                 </param>
511                 <param name="zigzag">
512                   <bool value="false"/>
513                 </param>
514               </layer>
515             </canvas>
516           </param>
517           <param name="zoom">
518             <real value="0.0000000000"/>
519           </param>
520           <param name="time_offset">
521             <time value="0s"/>
522           </param>
523           <param name="children_lock">
524             <bool value="false"/>
525           </param>
526           <param name="focus">
527             <vector>
528               <x>0.0000000000</x>
529               <y>0.0000000000</y>
530             </vector>
531           </param>
532         </layer>
533         <layer type="PasteCanvas" active="true" version="0.1">
534           <param name="z_depth">
535             <real value="0.0000000000"/>
536           </param>
537           <param name="amount">
538             <real value="1.0000000000"/>
539           </param>
540           <param name="blend_method">
541             <integer value="0"/>
542           </param>
543           <param name="origin">
544             <vector>
545               <x>0.0000000000</x>
546               <y>0.0000000000</y>
547             </vector>
548           </param>
549           <param name="canvas">
550             <canvas>
551               <layer type="circle" active="true" version="0.1" desc="Circle036">
552                 <param name="z_depth">
553                   <real value="0.0000000000"/>
554                 </param>
555                 <param name="amount">
556                   <real value="1.0000000000"/>
557                 </param>
558                 <param name="blend_method">
559                   <integer value="0"/>
560                 </param>
561                 <param name="color">
562                   <color>
563                     <r>1.000000</r>
564                     <g>1.000000</g>
565                     <b>1.000000</b>
566                     <a>0.998689</a>
567                   </color>
568                 </param>
569                 <param name="radius">
570                   <real value="2.2630688569"/>
571                 </param>
572                 <param name="feather">
573                   <real value="0.0000000000"/>
574                 </param>
575                 <param name="origin">
576                   <vector guid="3F7EB29C512DC87C0955EE5894059F95">
577                     <x>0.0000000000</x>
578                     <y>0.2535304129</y>
579                   </vector>
580                 </param>
581                 <param name="invert">
582                   <bool value="false"/>
583                 </param>
584                 <param name="falloff">
585                   <integer value="2"/>
586                 </param>
587               </layer>
588               <layer type="radial_gradient" active="true" version="0.1">
589                 <param name="z_depth">
590                   <real value="0.0000000000"/>
591                 </param>
592                 <param name="amount">
593                   <real value="1.0000000000"/>
594                 </param>
595                 <param name="blend_method">
596                   <integer value="13"/>
597                 </param>
598                 <param name="gradient">
599                   <gradient>
600                     <color pos="0.000000">
601                       <r>0.956527</r>
602                       <g>0.956527</g>
603                       <b>0.956527</b>
604                       <a>0.000000</a>
605                     </color>
606                     <color pos="1.000000">
607                       <r>0.361867</r>
608                       <g>0.361867</g>
609                       <b>0.361867</b>
610                       <a>0.801471</a>
611                     </color>
612                   </gradient>
613                 </param>
614                 <param name="center">
615                   <vector>
616                     <x>-0.7488897443</x>
617                     <y>1.1025321484</y>
618                   </vector>
619                 </param>
620                 <param name="radius">
621                   <real value="5.0706079604"/>
622                 </param>
623                 <param name="loop">
624                   <bool value="false"/>
625                 </param>
626                 <param name="zigzag">
627                   <bool value="false"/>
628                 </param>
629               </layer>
630             </canvas>
631           </param>
632           <param name="zoom">
633             <real value="0.0000000000"/>
634           </param>
635           <param name="time_offset">
636             <time value="0s"/>
637           </param>
638           <param name="children_lock">
639             <bool value="false"/>
640           </param>
641           <param name="focus">
642             <vector>
643               <x>0.0000000000</x>
644               <y>0.0000000000</y>
645             </vector>
646           </param>
647         </layer>
648       </canvas>
649     </param>
650     <param name="zoom">
651       <real value="0.0000000000"/>
652     </param>
653     <param name="time_offset">
654       <time value="0s"/>
655     </param>
656     <param name="children_lock">
657       <bool value="false"/>
658     </param>
659     <param name="focus">
660       <vector>
661         <x>0.0000000000</x>
662         <y>0.0000000000</y>
663       </vector>
664     </param>
665   </layer>
666   <layer type="PasteCanvas" active="true" version="0.1" desc="dots">
667     <param name="z_depth">
668       <real value="0.0000000000"/>
669     </param>
670     <param name="amount">
671       <real value="1.0000000000"/>
672     </param>
673     <param name="blend_method">
674       <integer value="0"/>
675     </param>
676     <param name="origin">
677       <vector>
678         <x>0.0000000000</x>
679         <y>0.0000000000</y>
680       </vector>
681     </param>
682     <param name="canvas">
683       <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
684         <layer type="circle" active="true" version="0.1" desc="Circle036">
685           <param name="z_depth">
686             <real value="0.0000000000"/>
687           </param>
688           <param name="amount">
689             <real value="1.0000000000"/>
690           </param>
691           <param name="blend_method">
692             <integer value="0"/>
693           </param>
694           <param name="color">
695             <color>
696               <r>0.476177</r>
697               <g>0.493616</g>
698               <b>0.447871</b>
699               <a>1.000000</a>
700             </color>
701           </param>
702           <param name="radius">
703             <real value="0.2028243184" guid="EFBA339407E6C18AA96BFBC2BEEACE58"/>
704           </param>
705           <param name="feather">
706             <real value="0.0000000000"/>
707           </param>
708           <param name="origin">
709             <vector>
710               <x>0.0000000000</x>
711               <y>-1.5211824179</y>
712             </vector>
713           </param>
714           <param name="invert">
715             <bool value="false"/>
716           </param>
717           <param name="falloff">
718             <integer value="2"/>
719           </param>
720         </layer>
721         <layer type="circle" active="true" version="0.1" desc="Circle036">
722           <param name="z_depth">
723             <real value="0.0000000000"/>
724           </param>
725           <param name="amount">
726             <real value="1.0000000000"/>
727           </param>
728           <param name="blend_method">
729             <integer value="0"/>
730           </param>
731           <param name="color">
732             <color>
733               <r>0.476177</r>
734               <g>0.493616</g>
735               <b>0.447871</b>
736               <a>1.000000</a>
737             </color>
738           </param>
739           <param name="radius">
740             <real value="0.2028243184" guid="EFBA339407E6C18AA96BFBC2BEEACE58"/>
741           </param>
742           <param name="feather">
743             <real value="0.0000000000"/>
744           </param>
745           <param name="origin">
746             <vector>
747               <x>0.0000000000</x>
748               <y>2.0282433033</y>
749             </vector>
750           </param>
751           <param name="invert">
752             <bool value="false"/>
753           </param>
754           <param name="falloff">
755             <integer value="2"/>
756           </param>
757         </layer>
758         <layer type="circle" active="true" version="0.1" desc="Circle036">
759           <param name="z_depth">
760             <real value="0.0000000000"/>
761           </param>
762           <param name="amount">
763             <real value="1.0000000000"/>
764           </param>
765           <param name="blend_method">
766             <integer value="0"/>
767           </param>
768           <param name="color">
769             <color>
770               <r>0.476177</r>
771               <g>0.493616</g>
772               <b>0.447871</b>
773               <a>1.000000</a>
774             </color>
775           </param>
776           <param name="radius">
777             <real value="0.2028243184" guid="EFBA339407E6C18AA96BFBC2BEEACE58"/>
778           </param>
779           <param name="feather">
780             <real value="0.0000000000"/>
781           </param>
782           <param name="origin">
783             <vector>
784               <x>1.7747128010</x>
785               <y>0.2535304129</y>
786             </vector>
787           </param>
788           <param name="invert">
789             <bool value="false"/>
790           </param>
791           <param name="falloff">
792             <integer value="2"/>
793           </param>
794         </layer>
795         <layer type="circle" active="true" version="0.1" desc="Circle036">
796           <param name="z_depth">
797             <real value="0.0000000000"/>
798           </param>
799           <param name="amount">
800             <real value="1.0000000000"/>
801           </param>
802           <param name="blend_method">
803             <integer value="0"/>
804           </param>
805           <param name="color">
806             <color>
807               <r>0.476177</r>
808               <g>0.493616</g>
809               <b>0.447871</b>
810               <a>1.000000</a>
811             </color>
812           </param>
813           <param name="radius">
814             <real value="0.2028243184" guid="EFBA339407E6C18AA96BFBC2BEEACE58"/>
815           </param>
816           <param name="feather">
817             <real value="0.0000000000"/>
818           </param>
819           <param name="origin">
820             <vector>
821               <x>-1.7747128010</x>
822               <y>0.2535304129</y>
823             </vector>
824           </param>
825           <param name="invert">
826             <bool value="false"/>
827           </param>
828           <param name="falloff">
829             <integer value="2"/>
830           </param>
831         </layer>
832       </canvas>
833     </param>
834     <param name="zoom">
835       <real value="0.0000000000"/>
836     </param>
837     <param name="time_offset">
838       <time value="0s"/>
839     </param>
840     <param name="children_lock">
841       <bool value="false"/>
842     </param>
843     <param name="focus">
844       <vector>
845         <x>0.0000000000</x>
846         <y>0.0000000000</y>
847       </vector>
848     </param>
849   </layer>
850   <layer type="PasteCanvas" active="true" version="0.1" desc="arrows">
851     <param name="z_depth">
852       <real value="0.0000000000"/>
853     </param>
854     <param name="amount">
855       <real value="1.0000000000"/>
856     </param>
857     <param name="blend_method">
858       <integer value="0"/>
859     </param>
860     <param name="origin">
861       <vector>
862         <x>0.0000000000</x>
863         <y>0.0000000000</y>
864       </vector>
865     </param>
866     <param name="canvas">
867       <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
868         <layer type="region" active="true" version="0.1">
869           <param name="z_depth">
870             <real value="0.0000000000"/>
871           </param>
872           <param name="amount">
873             <real value="1.0000000000"/>
874           </param>
875           <param name="blend_method">
876             <integer value="0"/>
877           </param>
878           <param name="color">
879             <color>
880               <r>1.000000</r>
881               <g>0.000000</g>
882               <b>0.000000</b>
883               <a>1.000000</a>
884             </color>
885           </param>
886           <param name="origin">
887             <vector>
888               <x>0.0000000000</x>
889               <y>0.0000000000</y>
890             </vector>
891           </param>
892           <param name="invert">
893             <bool value="false"/>
894           </param>
895           <param name="antialias">
896             <bool value="true"/>
897           </param>
898           <param name="feather">
899             <real value="0.0000000000"/>
900           </param>
901           <param name="blurtype">
902             <integer value="1"/>
903           </param>
904           <param name="winding_style">
905             <integer value="0"/>
906           </param>
907           <param name="bline">
908             <bline type="bline_point" loop="true">
909               <entry>
910                 <composite type="bline_point">
911                   <point>
912                     <vector>
913                       <x>0.0103431437</x>
914                       <y>0.2525563240</y>
915                     </vector>
916                   </point>
917                   <width>
918                     <real value="1.0000000000"/>
919                   </width>
920                   <origin>
921                     <real value="0.4937975407"/>
922                   </origin>
923                   <split>
924                     <bool value="false"/>
925                   </split>
926                   <t1>
927                     <radial_composite type="vector">
928                       <radius>
929                         <real value="0.1988923972"/>
930                       </radius>
931                       <theta>
932                         <angle value="-126.767036"/>
933                       </theta>
934                     </radial_composite>
935                   </t1>
936                   <t2>
937                     <radial_composite type="vector">
938                       <radius>
939                         <real value="0.1988923972"/>
940                       </radius>
941                       <theta>
942                         <angle value="-126.767036"/>
943                       </theta>
944                     </radial_composite>
945                   </t2>
946                 </composite>
947               </entry>
948               <entry>
949                 <composite type="bline_point">
950                   <point>
951                     <vector>
952                       <x>0.0103431437</x>
953                       <y>-1.7973952293</y>
954                     </vector>
955                   </point>
956                   <width>
957                     <real value="1.0000000000"/>
958                   </width>
959                   <origin>
960                     <real value="0.5000000000"/>
961                   </origin>
962                   <split>
963                     <bool value="true"/>
964                   </split>
965                   <t1>
966                     <radial_composite type="vector">
967                       <radius>
968                         <real value="5.8434190602"/>
969                       </radius>
970                       <theta>
971                         <angle value="-90.200333"/>
972                       </theta>
973                     </radial_composite>
974                   </t1>
975                   <t2>
976                     <radial_composite type="vector">
977                       <radius>
978                         <real value="4.9083016689"/>
979                       </radius>
980                       <theta>
981                         <angle value="0.214983"/>
982                       </theta>
983                     </radial_composite>
984                   </t2>
985                 </composite>
986               </entry>
987               <entry>
988                 <composite type="bline_point">
989                   <point>
990                     <vector>
991                       <x>1.6963582039</x>
992                       <y>1.5303322077</y>
993                     </vector>
994                   </point>
995                   <width>
996                     <real value="1.0000000000"/>
997                   </width>
998                   <origin>
999                     <real value="0.5000000000"/>
1000                   </origin>
1001                   <split>
1002                     <bool value="true"/>
1003                   </split>
1004                   <t1>
1005                     <radial_composite type="vector">
1006                       <radius>
1007                         <real value="4.8139005749"/>
1008                       </radius>
1009                       <theta>
1010                         <angle value="125.468941"/>
1011                       </theta>
1012                     </radial_composite>
1013                   </t1>
1014                   <t2>
1015                     <radial_composite type="vector">
1016                       <radius>
1017                         <real value="4.9528693472"/>
1018                       </radius>
1019                       <theta>
1020                         <angle value="217.874969"/>
1021                       </theta>
1022                     </radial_composite>
1023                   </t2>
1024                 </composite>
1025               </entry>
1026             </bline>
1027           </param>
1028         </layer>
1029         <layer type="outline" active="true" version="0.2" desc="NewBLine004 Outline">
1030           <param name="z_depth">
1031             <real value="0.0000000000"/>
1032           </param>
1033           <param name="amount">
1034             <real value="1.0000000000"/>
1035           </param>
1036           <param name="blend_method">
1037             <integer value="0"/>
1038           </param>
1039           <param name="color">
1040             <color>
1041               <r>0.000000</r>
1042               <g>0.000000</g>
1043               <b>0.000000</b>
1044               <a>1.000000</a>
1045             </color>
1046           </param>
1047           <param name="origin">
1048             <vector>
1049               <x>0.0000000000</x>
1050               <y>0.0000000000</y>
1051             </vector>
1052           </param>
1053           <param name="invert">
1054             <bool value="false"/>
1055           </param>
1056           <param name="antialias">
1057             <bool value="true"/>
1058           </param>
1059           <param name="feather">
1060             <real value="0.0000000000"/>
1061           </param>
1062           <param name="blurtype">
1063             <integer value="1"/>
1064           </param>
1065           <param name="winding_style">
1066             <integer value="0"/>
1067           </param>
1068           <param name="bline">
1069             <bline type="bline_point" loop="false">
1070               <entry>
1071                 <composite type="bline_point">
1072                   <point>
1073                     <vector>
1074                       <x>0.0103431437</x>
1075                       <y>-1.7973952293</y>
1076                     </vector>
1077                   </point>
1078                   <width>
1079                     <real value="1.0000000000"/>
1080                   </width>
1081                   <origin>
1082                     <real value="0.5000000000"/>
1083                   </origin>
1084                   <split>
1085                     <bool value="false"/>
1086                   </split>
1087                   <t1>
1088                     <radial_composite type="vector">
1089                       <radius>
1090                         <real value="4.9082675809"/>
1091                       </radius>
1092                       <theta>
1093                         <angle value="-0.023518"/>
1094                       </theta>
1095                     </radial_composite>
1096                   </t1>
1097                   <t2>
1098                     <radial_composite type="vector">
1099                       <radius>
1100                         <real value="4.9082675809"/>
1101                       </radius>
1102                       <theta>
1103                         <angle value="-0.023518"/>
1104                       </theta>
1105                     </radial_composite>
1106                   </t2>
1107                 </composite>
1108               </entry>
1109               <entry>
1110                 <composite type="bline_point">
1111                   <point>
1112                     <vector>
1113                       <x>1.6963582039</x>
1114                       <y>1.5473673344</y>
1115                     </vector>
1116                   </point>
1117                   <width>
1118                     <real value="1.0000000000"/>
1119                   </width>
1120                   <origin>
1121                     <real value="0.5000000000"/>
1122                   </origin>
1123                   <split>
1124                     <bool value="false"/>
1125                   </split>
1126                   <t1>
1127                     <radial_composite type="vector">
1128                       <radius>
1129                         <real value="4.7891724700"/>
1130                       </radius>
1131                       <theta>
1132                         <angle value="124.788712"/>
1133                       </theta>
1134                     </radial_composite>
1135                   </t1>
1136                   <t2>
1137                     <radial_composite type="vector">
1138                       <radius>
1139                         <real value="4.7891724700"/>
1140                       </radius>
1141                       <theta>
1142                         <angle value="124.788712"/>
1143                       </theta>
1144                     </radial_composite>
1145                   </t2>
1146                 </composite>
1147               </entry>
1148             </bline>
1149           </param>
1150           <param name="width">
1151             <real value="0.2662069179"/>
1152           </param>
1153           <param name="expand">
1154             <real value="0.0000000000"/>
1155           </param>
1156           <param name="sharp_cusps">
1157             <bool value="true"/>
1158           </param>
1159           <param name="round_tip[0]">
1160             <bool value="false"/>
1161           </param>
1162           <param name="round_tip[1]">
1163             <bool value="false"/>
1164           </param>
1165           <param name="loopyness">
1166             <real value="1.0000000000"/>
1167           </param>
1168           <param name="homogeneous_width">
1169             <bool value="true"/>
1170           </param>
1171         </layer>
1172         <layer type="outline" active="true" version="0.2" desc="L&#xED;nea Beizer005Contorno">
1173           <param name="z_depth">
1174             <real value="0.0000000000"/>
1175           </param>
1176           <param name="amount">
1177             <real value="1.0000000000"/>
1178           </param>
1179           <param name="blend_method">
1180             <integer value="0"/>
1181           </param>
1182           <param name="color">
1183             <color>
1184               <r>0.000000</r>
1185               <g>0.000000</g>
1186               <b>0.000000</b>
1187               <a>1.000000</a>
1188             </color>
1189           </param>
1190           <param name="origin">
1191             <vector>
1192               <x>0.0000000000</x>
1193               <y>0.0000000000</y>
1194             </vector>
1195           </param>
1196           <param name="invert">
1197             <bool value="false"/>
1198           </param>
1199           <param name="antialias">
1200             <bool value="true"/>
1201           </param>
1202           <param name="feather">
1203             <real value="0.0000000000"/>
1204           </param>
1205           <param name="blurtype">
1206             <integer value="1"/>
1207           </param>
1208           <param name="winding_style">
1209             <integer value="0"/>
1210           </param>
1211           <param name="bline">
1212             <bline type="bline_point" loop="false">
1213               <entry>
1214                 <composite type="bline_point">
1215                   <point>
1216                     <vector>
1217                       <x>0.0000000000</x>
1218                       <y>0.2535304129</y>
1219                     </vector>
1220                   </point>
1221                   <width>
1222                     <real value="1.0000000000"/>
1223                   </width>
1224                   <origin>
1225                     <real value="0.5000000000"/>
1226                   </origin>
1227                   <split>
1228                     <bool value="false"/>
1229                   </split>
1230                   <t1>
1231                     <radial_composite type="vector">
1232                       <radius>
1233                         <real value="0.0000000000"/>
1234                       </radius>
1235                       <theta>
1236                         <angle value="47.121098"/>
1237                       </theta>
1238                     </radial_composite>
1239                   </t1>
1240                   <t2>
1241                     <radial_composite type="vector">
1242                       <radius>
1243                         <real value="0.0000000000"/>
1244                       </radius>
1245                       <theta>
1246                         <angle value="47.121098"/>
1247                       </theta>
1248                     </radial_composite>
1249                   </t2>
1250                 </composite>
1251               </entry>
1252               <entry>
1253                 <composite type="bline_point">
1254                   <point>
1255                     <vector>
1256                       <x>1.6402822733</x>
1257                       <y>1.5116592646</y>
1258                     </vector>
1259                   </point>
1260                   <width>
1261                     <real value="1.0000000000"/>
1262                   </width>
1263                   <origin>
1264                     <real value="0.5000000000"/>
1265                   </origin>
1266                   <split>
1267                     <bool value="false"/>
1268                   </split>
1269                   <t1>
1270                     <radial_composite type="vector">
1271                       <radius>
1272                         <real value="0.0000000000"/>
1273                       </radius>
1274                       <theta>
1275                         <angle value="45.000000"/>
1276                       </theta>
1277                     </radial_composite>
1278                   </t1>
1279                   <t2>
1280                     <radial_composite type="vector">
1281                       <radius>
1282                         <real value="1.5886351026"/>
1283                       </radius>
1284                       <theta>
1285                         <angle value="45.000000"/>
1286                       </theta>
1287                     </radial_composite>
1288                   </t2>
1289                 </composite>
1290               </entry>
1291             </bline>
1292           </param>
1293           <param name="width">
1294             <real value="0.1521182388"/>
1295           </param>
1296           <param name="expand">
1297             <real value="0.0000000000"/>
1298           </param>
1299           <param name="sharp_cusps">
1300             <bool value="true"/>
1301           </param>
1302           <param name="round_tip[0]">
1303             <bool value="false"/>
1304           </param>
1305           <param name="round_tip[1]">
1306             <bool value="true"/>
1307           </param>
1308           <param name="loopyness">
1309             <real value="1.0000000000"/>
1310           </param>
1311           <param name="homogeneous_width">
1312             <bool value="true"/>
1313           </param>
1314         </layer>
1315         <layer type="outline" active="true" version="0.2" desc="L&#xED;nea Beizer006Contorno">
1316           <param name="z_depth">
1317             <real value="0.0000000000"/>
1318           </param>
1319           <param name="amount">
1320             <real value="1.0000000000"/>
1321           </param>
1322           <param name="blend_method">
1323             <integer value="0"/>
1324           </param>
1325           <param name="color">
1326             <color>
1327               <r>0.000000</r>
1328               <g>0.000000</g>
1329               <b>0.000000</b>
1330               <a>1.000000</a>
1331             </color>
1332           </param>
1333           <param name="origin">
1334             <vector>
1335               <x>0.0000000000</x>
1336               <y>0.0000000000</y>
1337             </vector>
1338           </param>
1339           <param name="invert">
1340             <bool value="false"/>
1341           </param>
1342           <param name="antialias">
1343             <bool value="true"/>
1344           </param>
1345           <param name="feather">
1346             <real value="0.0000000000"/>
1347           </param>
1348           <param name="blurtype">
1349             <integer value="1"/>
1350           </param>
1351           <param name="winding_style">
1352             <integer value="0"/>
1353           </param>
1354           <param name="bline">
1355             <bline type="bline_point" loop="false">
1356               <entry>
1357                 <composite type="bline_point">
1358                   <point>
1359                     <vector>
1360                       <x>0.0000000000</x>
1361                       <y>0.2535304129</y>
1362                     </vector>
1363                   </point>
1364                   <width>
1365                     <real value="1.0000000000"/>
1366                   </width>
1367                   <origin>
1368                     <real value="0.5000000000"/>
1369                   </origin>
1370                   <split>
1371                     <bool value="false"/>
1372                   </split>
1373                   <t1>
1374                     <radial_composite type="vector">
1375                       <radius>
1376                         <real value="0.0000000000"/>
1377                       </radius>
1378                       <theta>
1379                         <angle value="128.367493"/>
1380                       </theta>
1381                     </radial_composite>
1382                   </t1>
1383                   <t2>
1384                     <radial_composite type="vector">
1385                       <radius>
1386                         <real value="0.0000000000"/>
1387                       </radius>
1388                       <theta>
1389                         <angle value="128.367493"/>
1390                       </theta>
1391                     </radial_composite>
1392                   </t2>
1393                 </composite>
1394               </entry>
1395               <entry>
1396                 <composite type="bline_point">
1397                   <point>
1398                     <vector>
1399                       <x>-0.9831250906</x>
1400                       <y>1.0006059408</y>
1401                     </vector>
1402                   </point>
1403                   <width>
1404                     <real value="1.0000000000"/>
1405                   </width>
1406                   <origin>
1407                     <real value="0.5000000000"/>
1408                   </origin>
1409                   <split>
1410                     <bool value="false"/>
1411                   </split>
1412                   <t1>
1413                     <radial_composite type="vector">
1414                       <radius>
1415                         <real value="0.0000000000"/>
1416                       </radius>
1417                       <theta>
1418                         <angle value="128.659805"/>
1419                       </theta>
1420                     </radial_composite>
1421                   </t1>
1422                   <t2>
1423                     <radial_composite type="vector">
1424                       <radius>
1425                         <real value="0.0000000000"/>
1426                       </radius>
1427                       <theta>
1428                         <angle value="128.659805"/>
1429                       </theta>
1430                     </radial_composite>
1431                   </t2>
1432                 </composite>
1433               </entry>
1434             </bline>
1435           </param>
1436           <param name="width">
1437             <real value="0.3042364776"/>
1438           </param>
1439           <param name="expand">
1440             <real value="0.0000000000"/>
1441           </param>
1442           <param name="sharp_cusps">
1443             <bool value="true"/>
1444           </param>
1445           <param name="round_tip[0]">
1446             <bool value="true"/>
1447           </param>
1448           <param name="round_tip[1]">
1449             <bool value="true"/>
1450           </param>
1451           <param name="loopyness">
1452             <real value="1.0000000000"/>
1453           </param>
1454           <param name="homogeneous_width">
1455             <bool value="true"/>
1456           </param>
1457         </layer>
1458         <layer type="circle" active="true" version="0.1" desc="Circle037">
1459           <param name="z_depth">
1460             <real value="0.0000000000"/>
1461           </param>
1462           <param name="amount">
1463             <real value="1.0000000000"/>
1464           </param>
1465           <param name="blend_method">
1466             <integer value="0"/>
1467           </param>
1468           <param name="color">
1469             <color>
1470               <r>0.000000</r>
1471               <g>0.000000</g>
1472               <b>0.000000</b>
1473               <a>1.000000</a>
1474             </color>
1475           </param>
1476           <param name="radius">
1477             <real value="0.4056486368"/>
1478           </param>
1479           <param name="feather">
1480             <real value="0.0000000000"/>
1481           </param>
1482           <param name="origin">
1483             <vector>
1484               <x>0.0000000000</x>
1485               <y>0.2535304129</y>
1486             </vector>
1487           </param>
1488           <param name="invert">
1489             <bool value="false"/>
1490           </param>
1491           <param name="falloff">
1492             <integer value="2"/>
1493           </param>
1494         </layer>
1495         <layer type="circle" active="true" version="0.1" desc="Circle037">
1496           <param name="z_depth">
1497             <real value="0.0000000000"/>
1498           </param>
1499           <param name="amount">
1500             <real value="1.0000000000"/>
1501           </param>
1502           <param name="blend_method">
1503             <integer value="19"/>
1504           </param>
1505           <param name="color">
1506             <color>
1507               <r>1.000000</r>
1508               <g>1.000000</g>
1509               <b>1.000000</b>
1510               <a>1.000000</a>
1511             </color>
1512           </param>
1513           <param name="radius">
1514             <real value="0.3042364776"/>
1515           </param>
1516           <param name="feather">
1517             <real value="0.0000000000"/>
1518           </param>
1519           <param name="origin">
1520             <vector>
1521               <x>0.0000000000</x>
1522               <y>0.2535304129</y>
1523             </vector>
1524           </param>
1525           <param name="invert">
1526             <bool value="false"/>
1527           </param>
1528           <param name="falloff">
1529             <integer value="2"/>
1530           </param>
1531         </layer>
1532       </canvas>
1533     </param>
1534     <param name="zoom">
1535       <real value="0.0000000000"/>
1536     </param>
1537     <param name="time_offset">
1538       <time value="0s"/>
1539     </param>
1540     <param name="children_lock">
1541       <bool value="false"/>
1542     </param>
1543     <param name="focus">
1544       <vector>
1545         <x>0.0000000000</x>
1546         <y>0.0000000000</y>
1547       </vector>
1548     </param>
1549   </layer>
1550   <layer type="zoom" active="true" version="0.1">
1551     <param name="amount">
1552       <real value="-1.2000000000"/>
1553     </param>
1554     <param name="center">
1555       <vector>
1556         <x>0.0000000000</x>
1557         <y>0.0000000000</y>
1558       </vector>
1559     </param>
1560   </layer>
1561 </canvas>