8b5e59332a4c08bb923df32a092c3dc658218117
[synfig.git] / synfig-studio / images / polyline_icon.sif
1 <?xml version="1.0"?>
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3   <name>Synfig Studio Polyline Icon</name>
4   <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.129808 0.129808"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <bline type="bline_point" loop="true" id="a" guid="FF107635E435E3D6AD3BB52EFD478547">
13       <entry>
14         <composite type="bline_point">
15           <point>
16             <vector>
17               <x>-2.3637278080</x>
18               <y>0.2062759846</y>
19             </vector>
20           </point>
21           <width>
22             <real value="1.0000000000"/>
23           </width>
24           <origin>
25             <real value="0.5000000000"/>
26           </origin>
27           <split>
28             <bool value="true"/>
29           </split>
30           <t1>
31             <radial_composite type="vector">
32               <radius>
33                 <real value="0.0000000000"/>
34               </radius>
35               <theta>
36                 <angle value="0.000000"/>
37               </theta>
38             </radial_composite>
39           </t1>
40           <t2>
41             <radial_composite type="vector">
42               <radius>
43                 <real value="0.0000000000"/>
44               </radius>
45               <theta>
46                 <angle value="0.000000"/>
47               </theta>
48             </radial_composite>
49           </t2>
50         </composite>
51       </entry>
52       <entry>
53         <composite type="bline_point">
54           <point>
55             <vector>
56               <x>-0.5688224435</x>
57               <y>2.1194937229</y>
58             </vector>
59           </point>
60           <width>
61             <real value="1.0000000000"/>
62           </width>
63           <origin>
64             <real value="0.5000000000"/>
65           </origin>
66           <split>
67             <bool value="true"/>
68           </split>
69           <t1>
70             <radial_composite type="vector">
71               <radius>
72                 <real value="0.0000000000"/>
73               </radius>
74               <theta>
75                 <angle value="0.000000"/>
76               </theta>
77             </radial_composite>
78           </t1>
79           <t2>
80             <radial_composite type="vector">
81               <radius>
82                 <real value="0.0000000000"/>
83               </radius>
84               <theta>
85                 <angle value="0.000000"/>
86               </theta>
87             </radial_composite>
88           </t2>
89         </composite>
90       </entry>
91       <entry>
92         <composite type="bline_point">
93           <point>
94             <vector>
95               <x>2.4810948372</x>
96               <y>-0.9839330316</y>
97             </vector>
98           </point>
99           <width>
100             <real value="1.0000000000"/>
101           </width>
102           <origin>
103             <real value="0.5000000000"/>
104           </origin>
105           <split>
106             <bool value="true"/>
107           </split>
108           <t1>
109             <radial_composite type="vector">
110               <radius>
111                 <real value="0.0000000000"/>
112               </radius>
113               <theta>
114                 <angle value="0.000000"/>
115               </theta>
116             </radial_composite>
117           </t1>
118           <t2>
119             <radial_composite type="vector">
120               <radius>
121                 <real value="0.0000000000"/>
122               </radius>
123               <theta>
124                 <angle value="0.000000"/>
125               </theta>
126             </radial_composite>
127           </t2>
128         </composite>
129       </entry>
130       <entry>
131         <composite type="bline_point">
132           <point>
133             <vector>
134               <x>1.5429599285</x>
135               <y>-2.0844035149</y>
136             </vector>
137           </point>
138           <width>
139             <real value="1.0000000000"/>
140           </width>
141           <origin>
142             <real value="0.5000000000"/>
143           </origin>
144           <split>
145             <bool value="true"/>
146           </split>
147           <t1>
148             <radial_composite type="vector">
149               <radius>
150                 <real value="0.0000000000"/>
151               </radius>
152               <theta>
153                 <angle value="0.000000"/>
154               </theta>
155             </radial_composite>
156           </t1>
157           <t2>
158             <radial_composite type="vector">
159               <radius>
160                 <real value="0.0000000000"/>
161               </radius>
162               <theta>
163                 <angle value="0.000000"/>
164               </theta>
165             </radial_composite>
166           </t2>
167         </composite>
168       </entry>
169       <entry>
170         <composite type="bline_point">
171           <point>
172             <vector>
173               <x>-0.6772783995</x>
174               <y>0.3616140485</y>
175             </vector>
176           </point>
177           <width>
178             <real value="1.0000000000"/>
179           </width>
180           <origin>
181             <real value="0.5000000000"/>
182           </origin>
183           <split>
184             <bool value="true"/>
185           </split>
186           <t1>
187             <radial_composite type="vector">
188               <radius>
189                 <real value="0.0000000000"/>
190               </radius>
191               <theta>
192                 <angle value="0.000000"/>
193               </theta>
194             </radial_composite>
195           </t1>
196           <t2>
197             <radial_composite type="vector">
198               <radius>
199                 <real value="0.0000000000"/>
200               </radius>
201               <theta>
202                 <angle value="0.000000"/>
203               </theta>
204             </radial_composite>
205           </t2>
206         </composite>
207       </entry>
208       <entry>
209         <composite type="bline_point">
210           <point>
211             <vector>
212               <x>-1.6594920158</x>
213               <y>-0.6549533606</y>
214             </vector>
215           </point>
216           <width>
217             <real value="1.0000000000"/>
218           </width>
219           <origin>
220             <real value="0.5000000000"/>
221           </origin>
222           <split>
223             <bool value="true"/>
224           </split>
225           <t1>
226             <radial_composite type="vector">
227               <radius>
228                 <real value="0.0000000000"/>
229               </radius>
230               <theta>
231                 <angle value="0.000000"/>
232               </theta>
233             </radial_composite>
234           </t1>
235           <t2>
236             <radial_composite type="vector">
237               <radius>
238                 <real value="0.0000000000"/>
239               </radius>
240               <theta>
241                 <angle value="0.000000"/>
242               </theta>
243             </radial_composite>
244           </t2>
245         </composite>
246       </entry>
247     </bline>
248   </defs>
249   <layer type="radial_gradient" active="true" version="0.1">
250     <param name="z_depth">
251       <real value="0.0000000000"/>
252     </param>
253     <param name="amount">
254       <real value="1.0000000000"/>
255     </param>
256     <param name="blend_method">
257       <integer value="0"/>
258     </param>
259     <param name="gradient">
260       <gradient>
261         <color pos="0.021505">
262           <r>0.036189</r>
263           <g>0.036189</g>
264           <b>0.036189</b>
265           <a>1.000000</a>
266         </color>
267         <color pos="0.564516">
268           <r>0.012910</r>
269           <g>0.012910</g>
270           <b>0.012910</b>
271           <a>0.731343</a>
272         </color>
273         <color pos="1.000000">
274           <r>1.000000</r>
275           <g>1.000000</g>
276           <b>1.000000</b>
277           <a>0.000000</a>
278         </color>
279       </gradient>
280     </param>
281     <param name="center">
282       <vector>
283         <x>0.0000000000</x>
284         <y>0.0000000000</y>
285       </vector>
286     </param>
287     <param name="radius">
288       <real value="1.7765365254"/>
289     </param>
290     <param name="loop">
291       <bool value="false"/>
292     </param>
293     <param name="zigzag">
294       <bool value="false"/>
295     </param>
296   </layer>
297   <layer type="stretch" active="true" version="0.1">
298     <param name="amount">
299       <vector>
300         <x>1.6070324183</x>
301         <y>0.3102017045</y>
302       </vector>
303     </param>
304     <param name="center">
305       <vector>
306         <x>0.0000000000</x>
307         <y>-3.4489021301</y>
308       </vector>
309     </param>
310   </layer>
311   <layer type="PasteCanvas" active="true" version="0.1">
312     <param name="z_depth">
313       <real value="0.0000000000"/>
314     </param>
315     <param name="amount">
316       <real value="1.0000000000"/>
317     </param>
318     <param name="blend_method">
319       <integer value="0"/>
320     </param>
321     <param name="origin">
322       <vector>
323         <x>0.0000000000</x>
324         <y>0.0000000000</y>
325       </vector>
326     </param>
327     <param name="canvas">
328       <canvas>
329         <layer type="region" active="true" version="0.1" desc="Bline031Region">
330           <param name="z_depth">
331             <real value="0.0000000000"/>
332           </param>
333           <param name="amount">
334             <real value="1.0000000000"/>
335           </param>
336           <param name="blend_method">
337             <integer value="0"/>
338           </param>
339           <param name="color">
340             <color>
341               <r>1.000000</r>
342               <g>1.000000</g>
343               <b>1.000000</b>
344               <a>1.000000</a>
345             </color>
346           </param>
347           <param name="offset">
348             <vector>
349               <x>0.0000000000</x>
350               <y>0.0000000000</y>
351             </vector>
352           </param>
353           <param name="invert">
354             <bool value="false"/>
355           </param>
356           <param name="antialias">
357             <bool value="true"/>
358           </param>
359           <param name="feather">
360             <real value="0.0000000000"/>
361           </param>
362           <param name="blurtype">
363             <integer value="1"/>
364           </param>
365           <param name="winding_style">
366             <integer value="0"/>
367           </param>
368           <param name="bline" use=":a"/>
369         </layer>
370         <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
371           <param name="z_depth">
372             <real value="0.0000000000"/>
373           </param>
374           <param name="amount">
375             <real value="1.0000000000"/>
376           </param>
377           <param name="blend_method">
378             <integer value="13"/>
379           </param>
380           <param name="p1">
381             <vector>
382               <x>2.9432895184</x>
383               <y>-3.7802658081</y>
384             </vector>
385           </param>
386           <param name="p2">
387             <vector>
388               <x>-1.0177584887</x>
389               <y>0.9443578720</y>
390             </vector>
391           </param>
392           <param name="gradient">
393             <gradient>
394               <color pos="0.000000">
395                 <r>0.064115</r>
396                 <g>0.064115</g>
397                 <b>0.064115</b>
398                 <a>1.000000</a>
399               </color>
400               <color pos="1.000000">
401                 <r>1.000000</r>
402                 <g>1.000000</g>
403                 <b>1.000000</b>
404                 <a>1.000000</a>
405               </color>
406             </gradient>
407           </param>
408           <param name="loop">
409             <bool value="false"/>
410           </param>
411           <param name="zigzag">
412             <bool value="false"/>
413           </param>
414         </layer>
415         <layer type="outline" active="true" version="0.2" desc="Outline">
416           <param name="z_depth">
417             <real value="0.0000000000"/>
418           </param>
419           <param name="amount">
420             <real value="1.0000000000"/>
421           </param>
422           <param name="blend_method">
423             <integer value="0"/>
424           </param>
425           <param name="color">
426             <color>
427               <r>1.000000</r>
428               <g>1.000000</g>
429               <b>1.000000</b>
430               <a>1.000000</a>
431             </color>
432           </param>
433           <param name="offset">
434             <vector>
435               <x>0.0000000000</x>
436               <y>0.0000000000</y>
437             </vector>
438           </param>
439           <param name="invert">
440             <bool value="false"/>
441           </param>
442           <param name="antialias">
443             <bool value="true"/>
444           </param>
445           <param name="feather">
446             <real value="0.0000000000"/>
447           </param>
448           <param name="blurtype">
449             <integer value="1"/>
450           </param>
451           <param name="winding_style">
452             <integer value="0"/>
453           </param>
454           <param name="bline" use=":a"/>
455           <param name="width">
456             <real value="0.1947117657"/>
457           </param>
458           <param name="expand">
459             <real value="0.0000000000"/>
460           </param>
461           <param name="sharp_cusps">
462             <bool value="true"/>
463           </param>
464           <param name="round_tip[0]">
465             <bool value="true"/>
466           </param>
467           <param name="round_tip[1]">
468             <bool value="true"/>
469           </param>
470           <param name="loopyness">
471             <real value="1.0000000000"/>
472           </param>
473           <param name="homogeneous_width">
474             <bool value="true"/>
475           </param>
476         </layer>
477         <layer type="outline" active="true" version="0.2" desc="Outline">
478           <param name="z_depth">
479             <real value="0.0000000000"/>
480           </param>
481           <param name="amount">
482             <real value="1.0000000000"/>
483           </param>
484           <param name="blend_method">
485             <integer value="0"/>
486           </param>
487           <param name="color">
488             <color>
489               <r>0.000000</r>
490               <g>0.000000</g>
491               <b>0.000000</b>
492               <a>1.000000</a>
493             </color>
494           </param>
495           <param name="offset">
496             <vector>
497               <x>0.0000000000</x>
498               <y>0.0000000000</y>
499             </vector>
500           </param>
501           <param name="invert">
502             <bool value="false"/>
503           </param>
504           <param name="antialias">
505             <bool value="true"/>
506           </param>
507           <param name="feather">
508             <real value="0.0000000000"/>
509           </param>
510           <param name="blurtype">
511             <integer value="1"/>
512           </param>
513           <param name="winding_style">
514             <integer value="0"/>
515           </param>
516           <param name="bline">
517             <bline type="bline_point" loop="true">
518               <entry>
519                 <composite type="bline_point">
520                   <point>
521                     <vector>
522                       <x>-2.6194977760</x>
523                       <y>0.2062759846</y>
524                     </vector>
525                   </point>
526                   <width>
527                     <real value="1.0000000000"/>
528                   </width>
529                   <origin>
530                     <real value="0.5000000000"/>
531                   </origin>
532                   <split>
533                     <bool value="true"/>
534                   </split>
535                   <t1>
536                     <radial_composite type="vector">
537                       <radius>
538                         <real value="0.0000000000"/>
539                       </radius>
540                       <theta>
541                         <angle value="0.000000"/>
542                       </theta>
543                     </radial_composite>
544                   </t1>
545                   <t2>
546                     <radial_composite type="vector">
547                       <radius>
548                         <real value="0.0000000000"/>
549                       </radius>
550                       <theta>
551                         <angle value="0.000000"/>
552                       </theta>
553                     </radial_composite>
554                   </t2>
555                 </composite>
556               </entry>
557               <entry>
558                 <composite type="bline_point">
559                   <point>
560                     <vector>
561                       <x>-0.5688224435</x>
562                       <y>2.3933870792</y>
563                     </vector>
564                   </point>
565                   <width>
566                     <real value="1.0000000000"/>
567                   </width>
568                   <origin>
569                     <real value="0.5000000000"/>
570                   </origin>
571                   <split>
572                     <bool value="true"/>
573                   </split>
574                   <t1>
575                     <radial_composite type="vector">
576                       <radius>
577                         <real value="0.0000000000"/>
578                       </radius>
579                       <theta>
580                         <angle value="0.000000"/>
581                       </theta>
582                     </radial_composite>
583                   </t1>
584                   <t2>
585                     <radial_composite type="vector">
586                       <radius>
587                         <real value="0.0000000000"/>
588                       </radius>
589                       <theta>
590                         <angle value="0.000000"/>
591                       </theta>
592                     </radial_composite>
593                   </t2>
594                 </composite>
595               </entry>
596               <entry>
597                 <composite type="bline_point">
598                   <point>
599                     <vector>
600                       <x>2.7468631268</x>
601                       <y>-0.9839330316</y>
602                     </vector>
603                   </point>
604                   <width>
605                     <real value="1.0000000000"/>
606                   </width>
607                   <origin>
608                     <real value="0.5000000000"/>
609                   </origin>
610                   <split>
611                     <bool value="true"/>
612                   </split>
613                   <t1>
614                     <radial_composite type="vector">
615                       <radius>
616                         <real value="0.0000000000"/>
617                       </radius>
618                       <theta>
619                         <angle value="0.000000"/>
620                       </theta>
621                     </radial_composite>
622                   </t1>
623                   <t2>
624                     <radial_composite type="vector">
625                       <radius>
626                         <real value="0.0000000000"/>
627                       </radius>
628                       <theta>
629                         <angle value="0.000000"/>
630                       </theta>
631                     </radial_composite>
632                   </t2>
633                 </composite>
634               </entry>
635               <entry>
636                 <composite type="bline_point">
637                   <point>
638                     <vector>
639                       <x>1.5429599285</x>
640                       <y>-2.3679156303</y>
641                     </vector>
642                   </point>
643                   <width>
644                     <real value="1.0000000000"/>
645                   </width>
646                   <origin>
647                     <real value="0.5000000000"/>
648                   </origin>
649                   <split>
650                     <bool value="true"/>
651                   </split>
652                   <t1>
653                     <radial_composite type="vector">
654                       <radius>
655                         <real value="0.0000000000"/>
656                       </radius>
657                       <theta>
658                         <angle value="0.000000"/>
659                       </theta>
660                     </radial_composite>
661                   </t1>
662                   <t2>
663                     <radial_composite type="vector">
664                       <radius>
665                         <real value="0.0000000000"/>
666                       </radius>
667                       <theta>
668                         <angle value="0.000000"/>
669                       </theta>
670                     </radial_composite>
671                   </t2>
672                 </composite>
673               </entry>
674               <entry>
675                 <composite type="bline_point">
676                   <point>
677                     <vector>
678                       <x>-0.6772783995</x>
679                       <y>0.1130477637</y>
680                     </vector>
681                   </point>
682                   <width>
683                     <real value="1.0000000000"/>
684                   </width>
685                   <origin>
686                     <real value="0.5000000000"/>
687                   </origin>
688                   <split>
689                     <bool value="true"/>
690                   </split>
691                   <t1>
692                     <radial_composite type="vector">
693                       <radius>
694                         <real value="0.0000000000"/>
695                       </radius>
696                       <theta>
697                         <angle value="0.000000"/>
698                       </theta>
699                     </radial_composite>
700                   </t1>
701                   <t2>
702                     <radial_composite type="vector">
703                       <radius>
704                         <real value="0.0000000000"/>
705                       </radius>
706                       <theta>
707                         <angle value="0.000000"/>
708                       </theta>
709                     </radial_composite>
710                   </t2>
711                 </composite>
712               </entry>
713               <entry>
714                 <composite type="bline_point">
715                   <point>
716                     <vector>
717                       <x>-1.6594920158</x>
718                       <y>-0.9259382486</y>
719                     </vector>
720                   </point>
721                   <width>
722                     <real value="1.0000000000"/>
723                   </width>
724                   <origin>
725                     <real value="0.5000000000"/>
726                   </origin>
727                   <split>
728                     <bool value="true"/>
729                   </split>
730                   <t1>
731                     <radial_composite type="vector">
732                       <radius>
733                         <real value="0.0000000000"/>
734                       </radius>
735                       <theta>
736                         <angle value="0.000000"/>
737                       </theta>
738                     </radial_composite>
739                   </t1>
740                   <t2>
741                     <radial_composite type="vector">
742                       <radius>
743                         <real value="0.0000000000"/>
744                       </radius>
745                       <theta>
746                         <angle value="0.000000"/>
747                       </theta>
748                     </radial_composite>
749                   </t2>
750                 </composite>
751               </entry>
752             </bline>
753           </param>
754           <param name="width">
755             <real value="0.1947117657"/>
756           </param>
757           <param name="expand">
758             <real value="0.0000000000"/>
759           </param>
760           <param name="sharp_cusps">
761             <bool value="true"/>
762           </param>
763           <param name="round_tip[0]">
764             <bool value="true"/>
765           </param>
766           <param name="round_tip[1]">
767             <bool value="true"/>
768           </param>
769           <param name="loopyness">
770             <real value="1.0000000000"/>
771           </param>
772           <param name="homogeneous_width">
773             <bool value="true"/>
774           </param>
775         </layer>
776       </canvas>
777     </param>
778     <param name="zoom">
779       <real value="0.0000000000"/>
780     </param>
781     <param name="time_offset">
782       <time value="0s"/>
783     </param>
784     <param name="children_lock">
785       <bool value="false"/>
786     </param>
787   </layer>
788 </canvas>