f05636459dc67590170f9e85178323b6022abe19
[synfig.git] / synfig-studio / images / select_all_child_layers_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.3" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Select All Child Icon</name>
4   <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
5   <meta name="grid_show" content="1"/>
6   <meta name="grid_size" content="0.250000 0.250000"/>
7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <canvas id="Item" bgcolor="0.500000 0.500000 0.500000 1.000000">
13       <layer type="polygon" active="true" version="0.1">
14         <param name="z_depth">
15           <real value="0.0000000000"/>
16         </param>
17         <param name="amount">
18           <real value="0.5000000000"/>
19         </param>
20         <param name="blend_method">
21           <integer value="0"/>
22         </param>
23         <param name="color">
24           <color>
25             <r>0.000000</r>
26             <g>0.000000</g>
27             <b>0.000000</b>
28             <a>1.000000</a>
29           </color>
30         </param>
31         <param name="offset">
32           <vector>
33             <x>0.1000000015</x>
34             <y>-0.1000000015</y>
35           </vector>
36         </param>
37         <param name="invert">
38           <bool value="false"/>
39         </param>
40         <param name="antialias">
41           <bool value="true"/>
42         </param>
43         <param name="feather">
44           <real value="0.0000000000"/>
45         </param>
46         <param name="blurtype">
47           <integer value="1"/>
48         </param>
49         <param name="winding_style">
50           <integer value="0"/>
51         </param>
52         <param name="vector_list">
53           <dynamic_list type="vector">
54             <entry>
55               <vector>
56                 <x>-0.4000000060</x>
57                 <y>0.4000000060</y>
58               </vector>
59             </entry>
60             <entry>
61               <vector>
62                 <x>-0.4000000060</x>
63                 <y>-0.4000000060</y>
64               </vector>
65             </entry>
66             <entry>
67               <vector>
68                 <x>0.4000000060</x>
69                 <y>-0.4000000060</y>
70               </vector>
71             </entry>
72             <entry>
73               <vector>
74                 <x>0.4000000060</x>
75                 <y>0.4000000060</y>
76               </vector>
77             </entry>
78           </dynamic_list>
79         </param>
80       </layer>
81       <layer type="blur" active="true" version="0.2">
82         <param name="z_depth">
83           <real value="0.0000000000"/>
84         </param>
85         <param name="amount">
86           <real value="1.0000000000"/>
87         </param>
88         <param name="blend_method">
89           <integer value="1"/>
90         </param>
91         <param name="size">
92           <vector>
93             <x>0.1000000015</x>
94             <y>0.1000000015</y>
95           </vector>
96         </param>
97         <param name="type">
98           <integer value="1"/>
99         </param>
100       </layer>
101       <layer type="polygon" active="true" version="0.1">
102         <param name="z_depth">
103           <real value="0.0000000000"/>
104         </param>
105         <param name="amount">
106           <real value="1.0000000000"/>
107         </param>
108         <param name="blend_method">
109           <integer value="0"/>
110         </param>
111         <param name="color">
112           <color>
113             <r>0.000000</r>
114             <g>0.000000</g>
115             <b>0.000000</b>
116             <a>1.000000</a>
117           </color>
118         </param>
119         <param name="offset">
120           <vector>
121             <x>0.0000000000</x>
122             <y>0.0000000000</y>
123           </vector>
124         </param>
125         <param name="invert">
126           <bool value="false"/>
127         </param>
128         <param name="antialias">
129           <bool value="true"/>
130         </param>
131         <param name="feather">
132           <real value="0.0000000000"/>
133         </param>
134         <param name="blurtype">
135           <integer value="1"/>
136         </param>
137         <param name="winding_style">
138           <integer value="0"/>
139         </param>
140         <param name="vector_list">
141           <dynamic_list type="vector">
142             <entry>
143               <vector>
144                 <x>-0.4000000060</x>
145                 <y>0.4000000060</y>
146               </vector>
147             </entry>
148             <entry>
149               <vector>
150                 <x>-0.4000000060</x>
151                 <y>-0.4000000060</y>
152               </vector>
153             </entry>
154             <entry>
155               <vector>
156                 <x>0.4000000060</x>
157                 <y>-0.4000000060</y>
158               </vector>
159             </entry>
160             <entry>
161               <vector>
162                 <x>0.4000000060</x>
163                 <y>0.4000000060</y>
164               </vector>
165             </entry>
166           </dynamic_list>
167         </param>
168       </layer>
169       <layer type="polygon" active="true" version="0.1">
170         <param name="z_depth">
171           <real value="0.0000000000"/>
172         </param>
173         <param name="amount">
174           <real value="1.0000000000"/>
175         </param>
176         <param name="blend_method">
177           <integer value="0"/>
178         </param>
179         <param name="color">
180           <color>
181             <r>1.000000</r>
182             <g>0.900000</g>
183             <b>0.600000</b>
184             <a>1.000000</a>
185           </color>
186         </param>
187         <param name="offset">
188           <vector>
189             <x>0.0000000000</x>
190             <y>0.0000000000</y>
191           </vector>
192         </param>
193         <param name="invert">
194           <bool value="false"/>
195         </param>
196         <param name="antialias">
197           <bool value="true"/>
198         </param>
199         <param name="feather">
200           <real value="0.0000000000"/>
201         </param>
202         <param name="blurtype">
203           <integer value="1"/>
204         </param>
205         <param name="winding_style">
206           <integer value="0"/>
207         </param>
208         <param name="vector_list">
209           <dynamic_list type="vector">
210             <entry>
211               <vector>
212                 <x>-0.3000000119</x>
213                 <y>0.3000000119</y>
214               </vector>
215             </entry>
216             <entry>
217               <vector>
218                 <x>-0.3000000119</x>
219                 <y>-0.3000000119</y>
220               </vector>
221             </entry>
222             <entry>
223               <vector>
224                 <x>0.3000000119</x>
225                 <y>-0.3000000119</y>
226               </vector>
227             </entry>
228             <entry>
229               <vector>
230                 <x>0.3000000119</x>
231                 <y>0.3000000119</y>
232               </vector>
233             </entry>
234           </dynamic_list>
235         </param>
236       </layer>
237     </canvas>
238     <canvas id="paste-canvas" bgcolor="0.500000 0.500000 0.500000 1.000000">
239       <name>Untitled0</name>
240       <meta name="grid_show" content="1"/>
241       <meta name="grid_size" content="0.250000 0.250000"/>
242       <meta name="grid_snap" content="0"/>
243       <meta name="guide_snap" content="0"/>
244       <meta name="onion_skin" content="0"/>
245       <defs>
246         <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
247           <layer type="polygon" active="true" version="0.1">
248             <param name="z_depth">
249               <real value="0.0000000000"/>
250             </param>
251             <param name="amount">
252               <real value="0.5000000000"/>
253             </param>
254             <param name="blend_method">
255               <integer value="0"/>
256             </param>
257             <param name="color">
258               <color>
259                 <r>0.000000</r>
260                 <g>0.000000</g>
261                 <b>0.000000</b>
262                 <a>1.000000</a>
263               </color>
264             </param>
265             <param name="offset">
266               <vector>
267                 <x>0.1000000015</x>
268                 <y>-0.1000000015</y>
269               </vector>
270             </param>
271             <param name="invert">
272               <bool value="false"/>
273             </param>
274             <param name="antialias">
275               <bool value="true"/>
276             </param>
277             <param name="feather">
278               <real value="0.0000000000"/>
279             </param>
280             <param name="blurtype">
281               <integer value="1"/>
282             </param>
283             <param name="winding_style">
284               <integer value="0"/>
285             </param>
286             <param name="vector_list">
287               <dynamic_list type="vector">
288                 <entry>
289                   <vector>
290                     <x>-0.8000000119</x>
291                     <y>0.8000000119</y>
292                   </vector>
293                 </entry>
294                 <entry>
295                   <vector>
296                     <x>-0.8000000119</x>
297                     <y>-0.2000000030</y>
298                   </vector>
299                 </entry>
300                 <entry>
301                   <vector>
302                     <x>0.2000000030</x>
303                     <y>-0.2000000030</y>
304                   </vector>
305                 </entry>
306                 <entry>
307                   <vector>
308                     <x>0.2000000030</x>
309                     <y>0.8000000119</y>
310                   </vector>
311                 </entry>
312               </dynamic_list>
313             </param>
314           </layer>
315           <layer type="blur" active="true" version="0.2">
316             <param name="z_depth">
317               <real value="0.0000000000"/>
318             </param>
319             <param name="amount">
320               <real value="1.0000000000"/>
321             </param>
322             <param name="blend_method">
323               <integer value="1"/>
324             </param>
325             <param name="size">
326               <vector>
327                 <x>0.2000000030</x>
328                 <y>0.2000000030</y>
329               </vector>
330             </param>
331             <param name="type">
332               <integer value="1"/>
333             </param>
334           </layer>
335           <layer type="polygon" active="true" version="0.1">
336             <param name="z_depth">
337               <real value="0.0000000000"/>
338             </param>
339             <param name="amount">
340               <real value="1.0000000000"/>
341             </param>
342             <param name="blend_method">
343               <integer value="0"/>
344             </param>
345             <param name="color">
346               <color>
347                 <r>0.000000</r>
348                 <g>0.000000</g>
349                 <b>0.000000</b>
350                 <a>1.000000</a>
351               </color>
352             </param>
353             <param name="offset">
354               <vector>
355                 <x>0.0000000000</x>
356                 <y>0.0000000000</y>
357               </vector>
358             </param>
359             <param name="invert">
360               <bool value="false"/>
361             </param>
362             <param name="antialias">
363               <bool value="true"/>
364             </param>
365             <param name="feather">
366               <real value="0.0000000000"/>
367             </param>
368             <param name="blurtype">
369               <integer value="1"/>
370             </param>
371             <param name="winding_style">
372               <integer value="0"/>
373             </param>
374             <param name="vector_list">
375               <dynamic_list type="vector">
376                 <entry>
377                   <vector>
378                     <x>-0.8000000119</x>
379                     <y>0.8000000119</y>
380                   </vector>
381                 </entry>
382                 <entry>
383                   <vector>
384                     <x>-0.8000000119</x>
385                     <y>-0.2000000030</y>
386                   </vector>
387                 </entry>
388                 <entry>
389                   <vector>
390                     <x>0.2000000030</x>
391                     <y>-0.2000000030</y>
392                   </vector>
393                 </entry>
394                 <entry>
395                   <vector>
396                     <x>0.2000000030</x>
397                     <y>0.8000000119</y>
398                   </vector>
399                 </entry>
400               </dynamic_list>
401             </param>
402           </layer>
403           <layer type="polygon" active="true" version="0.1">
404             <param name="z_depth">
405               <real value="0.0000000000"/>
406             </param>
407             <param name="amount">
408               <real value="1.0000000000"/>
409             </param>
410             <param name="blend_method">
411               <integer value="0"/>
412             </param>
413             <param name="color">
414               <color>
415                 <r>1.000000</r>
416                 <g>0.900000</g>
417                 <b>0.600000</b>
418                 <a>1.000000</a>
419               </color>
420             </param>
421             <param name="offset">
422               <vector>
423                 <x>0.0000000000</x>
424                 <y>0.0000000000</y>
425               </vector>
426             </param>
427             <param name="invert">
428               <bool value="false"/>
429             </param>
430             <param name="antialias">
431               <bool value="true"/>
432             </param>
433             <param name="feather">
434               <real value="0.0000000000"/>
435             </param>
436             <param name="blurtype">
437               <integer value="1"/>
438             </param>
439             <param name="winding_style">
440               <integer value="0"/>
441             </param>
442             <param name="vector_list">
443               <dynamic_list type="vector">
444                 <entry>
445                   <vector>
446                     <x>-0.6999999881</x>
447                     <y>0.6999999881</y>
448                   </vector>
449                 </entry>
450                 <entry>
451                   <vector>
452                     <x>-0.6999999881</x>
453                     <y>-0.1000000015</y>
454                   </vector>
455                 </entry>
456                 <entry>
457                   <vector>
458                     <x>0.1000000015</x>
459                     <y>-0.1000000015</y>
460                   </vector>
461                 </entry>
462                 <entry>
463                   <vector>
464                     <x>0.1000000015</x>
465                     <y>0.6999999881</y>
466                   </vector>
467                 </entry>
468               </dynamic_list>
469             </param>
470           </layer>
471         </canvas>
472       </defs>
473       <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
474         <param name="z_depth">
475           <real value="0.0000000000"/>
476         </param>
477         <param name="amount">
478           <real value="1.0000000000"/>
479         </param>
480         <param name="blend_method">
481           <integer value="0"/>
482         </param>
483         <param name="origin">
484           <vector>
485             <x>0.0000000000</x>
486             <y>0.0000000000</y>
487           </vector>
488         </param>
489         <param name="canvas">
490           <canvas>
491             <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
492               <param name="z_depth">
493                 <real value="0.0000000000"/>
494               </param>
495               <param name="amount">
496                 <real value="1.0000000000"/>
497               </param>
498               <param name="blend_method">
499                 <integer value="0"/>
500               </param>
501               <param name="color">
502                 <color>
503                   <r>0.850000</r>
504                   <g>0.640000</g>
505                   <b>0.200000</b>
506                   <a>1.000000</a>
507                 </color>
508               </param>
509               <param name="offset">
510                 <vector>
511                   <x>0.0000000000</x>
512                   <y>0.0000000000</y>
513                 </vector>
514               </param>
515               <param name="invert">
516                 <bool value="false"/>
517               </param>
518               <param name="antialias">
519                 <bool value="true"/>
520               </param>
521               <param name="feather">
522                 <real value="0.0000000000"/>
523               </param>
524               <param name="blurtype">
525                 <integer value="1"/>
526               </param>
527               <param name="winding_style">
528                 <integer value="0"/>
529               </param>
530               <param name="bline">
531                 <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
532                   <entry>
533                     <composite type="bline_point">
534                       <point>
535                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
536                           <x>-0.2500000000</x>
537                           <y>0.6217948794</y>
538                         </vector>
539                       </point>
540                       <width>
541                         <real value="1.0000000000"/>
542                       </width>
543                       <origin>
544                         <real value="0.5000000000"/>
545                       </origin>
546                       <split>
547                         <bool value="false"/>
548                       </split>
549                       <t1>
550                         <radial_composite type="vector">
551                           <radius>
552                             <real value="0.0000000000"/>
553                           </radius>
554                           <theta>
555                             <angle value="-180.000000"/>
556                           </theta>
557                         </radial_composite>
558                       </t1>
559                       <t2>
560                         <radial_composite type="vector">
561                           <radius>
562                             <real value="0.0000000000"/>
563                           </radius>
564                           <theta>
565                             <angle value="-180.000000"/>
566                           </theta>
567                         </radial_composite>
568                       </t2>
569                     </composite>
570                   </entry>
571                   <entry>
572                     <composite type="bline_point">
573                       <point>
574                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
575                           <x>0.7500000000</x>
576                           <y>0.6217948794</y>
577                         </vector>
578                       </point>
579                       <width>
580                         <real value="1.0000000000"/>
581                       </width>
582                       <origin>
583                         <real value="0.5000000000"/>
584                       </origin>
585                       <split>
586                         <bool value="false"/>
587                       </split>
588                       <t1>
589                         <radial_composite type="vector">
590                           <radius>
591                             <real value="0.0000000000"/>
592                           </radius>
593                           <theta>
594                             <angle value="0.000000"/>
595                           </theta>
596                         </radial_composite>
597                       </t1>
598                       <t2>
599                         <radial_composite type="vector">
600                           <radius>
601                             <real value="0.0000000000"/>
602                           </radius>
603                           <theta>
604                             <angle value="0.000000"/>
605                           </theta>
606                         </radial_composite>
607                       </t2>
608                     </composite>
609                   </entry>
610                   <entry>
611                     <composite type="bline_point">
612                       <point>
613                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
614                           <x>0.7500000000</x>
615                           <y>-0.3782051206</y>
616                         </vector>
617                       </point>
618                       <width>
619                         <real value="1.0000000000"/>
620                       </width>
621                       <origin>
622                         <real value="0.5000000000"/>
623                       </origin>
624                       <split>
625                         <bool value="false"/>
626                       </split>
627                       <t1>
628                         <radial_composite type="vector">
629                           <radius>
630                             <real value="0.0000000000"/>
631                           </radius>
632                           <theta>
633                             <angle value="0.000000"/>
634                           </theta>
635                         </radial_composite>
636                       </t1>
637                       <t2>
638                         <radial_composite type="vector">
639                           <radius>
640                             <real value="0.0000000000"/>
641                           </radius>
642                           <theta>
643                             <angle value="0.000000"/>
644                           </theta>
645                         </radial_composite>
646                       </t2>
647                     </composite>
648                   </entry>
649                   <entry>
650                     <composite type="bline_point">
651                       <point>
652                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
653                           <x>-0.2500000000</x>
654                           <y>-0.3782051206</y>
655                         </vector>
656                       </point>
657                       <width>
658                         <real value="1.0000000000"/>
659                       </width>
660                       <origin>
661                         <real value="0.5000000000"/>
662                       </origin>
663                       <split>
664                         <bool value="false"/>
665                       </split>
666                       <t1>
667                         <radial_composite type="vector">
668                           <radius>
669                             <real value="0.0000000000"/>
670                           </radius>
671                           <theta>
672                             <angle value="0.000000"/>
673                           </theta>
674                         </radial_composite>
675                       </t1>
676                       <t2>
677                         <radial_composite type="vector">
678                           <radius>
679                             <real value="0.0000000000"/>
680                           </radius>
681                           <theta>
682                             <angle value="0.000000"/>
683                           </theta>
684                         </radial_composite>
685                       </t2>
686                     </composite>
687                   </entry>
688                 </bline>
689               </param>
690             </layer>
691             <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
692               <param name="z_depth">
693                 <real value="0.0000000000"/>
694               </param>
695               <param name="amount">
696                 <real value="1.0000000000"/>
697               </param>
698               <param name="blend_method">
699                 <integer value="0"/>
700               </param>
701               <param name="color">
702                 <color>
703                   <r>0.000000</r>
704                   <g>0.000000</g>
705                   <b>0.000000</b>
706                   <a>1.000000</a>
707                 </color>
708               </param>
709               <param name="offset">
710                 <vector>
711                   <x>0.0000000000</x>
712                   <y>0.0000000000</y>
713                 </vector>
714               </param>
715               <param name="invert">
716                 <bool value="false"/>
717               </param>
718               <param name="antialias">
719                 <bool value="true"/>
720               </param>
721               <param name="feather">
722                 <real value="0.0000000000"/>
723               </param>
724               <param name="blurtype">
725                 <integer value="1"/>
726               </param>
727               <param name="winding_style">
728                 <integer value="0"/>
729               </param>
730               <param name="bline">
731                 <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
732                   <entry>
733                     <composite type="bline_point">
734                       <point>
735                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
736                           <x>-0.2500000000</x>
737                           <y>0.6217948794</y>
738                         </vector>
739                       </point>
740                       <width>
741                         <real value="1.0000000000"/>
742                       </width>
743                       <origin>
744                         <real value="0.5000000000"/>
745                       </origin>
746                       <split>
747                         <bool value="false"/>
748                       </split>
749                       <t1>
750                         <radial_composite type="vector">
751                           <radius>
752                             <real value="0.0000000000"/>
753                           </radius>
754                           <theta>
755                             <angle value="-180.000000"/>
756                           </theta>
757                         </radial_composite>
758                       </t1>
759                       <t2>
760                         <radial_composite type="vector">
761                           <radius>
762                             <real value="0.0000000000"/>
763                           </radius>
764                           <theta>
765                             <angle value="-180.000000"/>
766                           </theta>
767                         </radial_composite>
768                       </t2>
769                     </composite>
770                   </entry>
771                   <entry>
772                     <composite type="bline_point">
773                       <point>
774                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
775                           <x>0.7500000000</x>
776                           <y>0.6217948794</y>
777                         </vector>
778                       </point>
779                       <width>
780                         <real value="1.0000000000"/>
781                       </width>
782                       <origin>
783                         <real value="0.5000000000"/>
784                       </origin>
785                       <split>
786                         <bool value="false"/>
787                       </split>
788                       <t1>
789                         <radial_composite type="vector">
790                           <radius>
791                             <real value="0.0000000000"/>
792                           </radius>
793                           <theta>
794                             <angle value="0.000000"/>
795                           </theta>
796                         </radial_composite>
797                       </t1>
798                       <t2>
799                         <radial_composite type="vector">
800                           <radius>
801                             <real value="0.0000000000"/>
802                           </radius>
803                           <theta>
804                             <angle value="0.000000"/>
805                           </theta>
806                         </radial_composite>
807                       </t2>
808                     </composite>
809                   </entry>
810                   <entry>
811                     <composite type="bline_point">
812                       <point>
813                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
814                           <x>0.7500000000</x>
815                           <y>-0.3782051206</y>
816                         </vector>
817                       </point>
818                       <width>
819                         <real value="1.0000000000"/>
820                       </width>
821                       <origin>
822                         <real value="0.5000000000"/>
823                       </origin>
824                       <split>
825                         <bool value="false"/>
826                       </split>
827                       <t1>
828                         <radial_composite type="vector">
829                           <radius>
830                             <real value="0.0000000000"/>
831                           </radius>
832                           <theta>
833                             <angle value="0.000000"/>
834                           </theta>
835                         </radial_composite>
836                       </t1>
837                       <t2>
838                         <radial_composite type="vector">
839                           <radius>
840                             <real value="0.0000000000"/>
841                           </radius>
842                           <theta>
843                             <angle value="0.000000"/>
844                           </theta>
845                         </radial_composite>
846                       </t2>
847                     </composite>
848                   </entry>
849                   <entry>
850                     <composite type="bline_point">
851                       <point>
852                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
853                           <x>-0.2500000000</x>
854                           <y>-0.3782051206</y>
855                         </vector>
856                       </point>
857                       <width>
858                         <real value="1.0000000000"/>
859                       </width>
860                       <origin>
861                         <real value="0.5000000000"/>
862                       </origin>
863                       <split>
864                         <bool value="false"/>
865                       </split>
866                       <t1>
867                         <radial_composite type="vector">
868                           <radius>
869                             <real value="0.0000000000"/>
870                           </radius>
871                           <theta>
872                             <angle value="0.000000"/>
873                           </theta>
874                         </radial_composite>
875                       </t1>
876                       <t2>
877                         <radial_composite type="vector">
878                           <radius>
879                             <real value="0.0000000000"/>
880                           </radius>
881                           <theta>
882                             <angle value="0.000000"/>
883                           </theta>
884                         </radial_composite>
885                       </t2>
886                     </composite>
887                   </entry>
888                 </bline>
889               </param>
890               <param name="width">
891                 <real value="0.0651041665"/>
892               </param>
893               <param name="expand">
894                 <real value="0.0000000000"/>
895               </param>
896               <param name="sharp_cusps">
897                 <bool value="false"/>
898               </param>
899               <param name="round_tip[0]">
900                 <bool value="true"/>
901               </param>
902               <param name="round_tip[1]">
903                 <bool value="true"/>
904               </param>
905               <param name="loopyness">
906                 <real value="1.0000000000"/>
907               </param>
908               <param name="homogeneous_width">
909                 <bool value="true"/>
910               </param>
911             </layer>
912           </canvas>
913         </param>
914         <param name="zoom">
915           <real value="0.0000000000"/>
916         </param>
917         <param name="time_offset">
918           <time value="0s"/>
919         </param>
920         <param name="children_lock">
921           <bool value="false"/>
922         </param>
923       </layer>
924       <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
925         <param name="z_depth">
926           <real value="0.0000000000"/>
927         </param>
928         <param name="amount">
929           <real value="1.0000000000"/>
930         </param>
931         <param name="blend_method">
932           <integer value="0"/>
933         </param>
934         <param name="origin">
935           <vector>
936             <x>0.0000000000</x>
937             <y>0.0000000000</y>
938           </vector>
939         </param>
940         <param name="canvas">
941           <canvas>
942             <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
943               <param name="z_depth">
944                 <real value="0.0000000000"/>
945               </param>
946               <param name="amount">
947                 <real value="1.0000000000"/>
948               </param>
949               <param name="blend_method">
950                 <integer value="0"/>
951               </param>
952               <param name="color">
953                 <color>
954                   <r>0.850000</r>
955                   <g>0.640000</g>
956                   <b>0.200000</b>
957                   <a>1.000000</a>
958                 </color>
959               </param>
960               <param name="offset">
961                 <vector>
962                   <x>0.0000000000</x>
963                   <y>0.0000000000</y>
964                 </vector>
965               </param>
966               <param name="invert">
967                 <bool value="false"/>
968               </param>
969               <param name="antialias">
970                 <bool value="true"/>
971               </param>
972               <param name="feather">
973                 <real value="0.0000000000"/>
974               </param>
975               <param name="blurtype">
976                 <integer value="1"/>
977               </param>
978               <param name="winding_style">
979                 <integer value="0"/>
980               </param>
981               <param name="bline">
982                 <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
983                   <entry>
984                     <composite type="bline_point">
985                       <point>
986                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
987                           <x>-0.2500000000</x>
988                           <y>0.6217948794</y>
989                         </vector>
990                       </point>
991                       <width>
992                         <real value="1.0000000000"/>
993                       </width>
994                       <origin>
995                         <real value="0.5000000000"/>
996                       </origin>
997                       <split>
998                         <bool value="false"/>
999                       </split>
1000                       <t1>
1001                         <radial_composite type="vector">
1002                           <radius>
1003                             <real value="0.0000000000"/>
1004                           </radius>
1005                           <theta>
1006                             <angle value="-180.000000"/>
1007                           </theta>
1008                         </radial_composite>
1009                       </t1>
1010                       <t2>
1011                         <radial_composite type="vector">
1012                           <radius>
1013                             <real value="0.0000000000"/>
1014                           </radius>
1015                           <theta>
1016                             <angle value="-180.000000"/>
1017                           </theta>
1018                         </radial_composite>
1019                       </t2>
1020                     </composite>
1021                   </entry>
1022                   <entry>
1023                     <composite type="bline_point">
1024                       <point>
1025                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1026                           <x>-0.7500000000</x>
1027                           <y>0.2500000000</y>
1028                         </vector>
1029                       </point>
1030                       <width>
1031                         <real value="1.0000000000"/>
1032                       </width>
1033                       <origin>
1034                         <real value="0.5000000000"/>
1035                       </origin>
1036                       <split>
1037                         <bool value="false"/>
1038                       </split>
1039                       <t1>
1040                         <radial_composite type="vector">
1041                           <radius>
1042                             <real value="0.0000000000"/>
1043                           </radius>
1044                           <theta>
1045                             <angle value="0.000000"/>
1046                           </theta>
1047                         </radial_composite>
1048                       </t1>
1049                       <t2>
1050                         <radial_composite type="vector">
1051                           <radius>
1052                             <real value="0.0000000000"/>
1053                           </radius>
1054                           <theta>
1055                             <angle value="0.000000"/>
1056                           </theta>
1057                         </radial_composite>
1058                       </t2>
1059                     </composite>
1060                   </entry>
1061                   <entry>
1062                     <composite type="bline_point">
1063                       <point>
1064                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
1065                           <x>-0.7500000000</x>
1066                           <y>-0.7500000000</y>
1067                         </vector>
1068                       </point>
1069                       <width>
1070                         <real value="1.0000000000"/>
1071                       </width>
1072                       <origin>
1073                         <real value="0.5000000000"/>
1074                       </origin>
1075                       <split>
1076                         <bool value="false"/>
1077                       </split>
1078                       <t1>
1079                         <radial_composite type="vector">
1080                           <radius>
1081                             <real value="0.0000000000"/>
1082                           </radius>
1083                           <theta>
1084                             <angle value="-180.000000"/>
1085                           </theta>
1086                         </radial_composite>
1087                       </t1>
1088                       <t2>
1089                         <radial_composite type="vector">
1090                           <radius>
1091                             <real value="0.0000000000"/>
1092                           </radius>
1093                           <theta>
1094                             <angle value="0.000000"/>
1095                           </theta>
1096                         </radial_composite>
1097                       </t2>
1098                     </composite>
1099                   </entry>
1100                   <entry>
1101                     <composite type="bline_point">
1102                       <point>
1103                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
1104                           <x>-0.2500000000</x>
1105                           <y>-0.3782051206</y>
1106                         </vector>
1107                       </point>
1108                       <width>
1109                         <real value="1.0000000000"/>
1110                       </width>
1111                       <origin>
1112                         <real value="0.5000000000"/>
1113                       </origin>
1114                       <split>
1115                         <bool value="false"/>
1116                       </split>
1117                       <t1>
1118                         <radial_composite type="vector">
1119                           <radius>
1120                             <real value="0.0000000000"/>
1121                           </radius>
1122                           <theta>
1123                             <angle value="0.000000"/>
1124                           </theta>
1125                         </radial_composite>
1126                       </t1>
1127                       <t2>
1128                         <radial_composite type="vector">
1129                           <radius>
1130                             <real value="0.0000000000"/>
1131                           </radius>
1132                           <theta>
1133                             <angle value="0.000000"/>
1134                           </theta>
1135                         </radial_composite>
1136                       </t2>
1137                     </composite>
1138                   </entry>
1139                 </bline>
1140               </param>
1141             </layer>
1142             <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
1143               <param name="z_depth">
1144                 <real value="0.0000000000"/>
1145               </param>
1146               <param name="amount">
1147                 <real value="1.0000000000"/>
1148               </param>
1149               <param name="blend_method">
1150                 <integer value="0"/>
1151               </param>
1152               <param name="color">
1153                 <color>
1154                   <r>0.000000</r>
1155                   <g>0.000000</g>
1156                   <b>0.000000</b>
1157                   <a>1.000000</a>
1158                 </color>
1159               </param>
1160               <param name="offset">
1161                 <vector>
1162                   <x>0.0000000000</x>
1163                   <y>0.0000000000</y>
1164                 </vector>
1165               </param>
1166               <param name="invert">
1167                 <bool value="false"/>
1168               </param>
1169               <param name="antialias">
1170                 <bool value="true"/>
1171               </param>
1172               <param name="feather">
1173                 <real value="0.0000000000"/>
1174               </param>
1175               <param name="blurtype">
1176                 <integer value="1"/>
1177               </param>
1178               <param name="winding_style">
1179                 <integer value="0"/>
1180               </param>
1181               <param name="bline">
1182                 <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
1183                   <entry>
1184                     <composite type="bline_point">
1185                       <point>
1186                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
1187                           <x>-0.2500000000</x>
1188                           <y>0.6217948794</y>
1189                         </vector>
1190                       </point>
1191                       <width>
1192                         <real value="1.0000000000"/>
1193                       </width>
1194                       <origin>
1195                         <real value="0.5000000000"/>
1196                       </origin>
1197                       <split>
1198                         <bool value="false"/>
1199                       </split>
1200                       <t1>
1201                         <radial_composite type="vector">
1202                           <radius>
1203                             <real value="0.0000000000"/>
1204                           </radius>
1205                           <theta>
1206                             <angle value="-180.000000"/>
1207                           </theta>
1208                         </radial_composite>
1209                       </t1>
1210                       <t2>
1211                         <radial_composite type="vector">
1212                           <radius>
1213                             <real value="0.0000000000"/>
1214                           </radius>
1215                           <theta>
1216                             <angle value="-180.000000"/>
1217                           </theta>
1218                         </radial_composite>
1219                       </t2>
1220                     </composite>
1221                   </entry>
1222                   <entry>
1223                     <composite type="bline_point">
1224                       <point>
1225                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1226                           <x>-0.7500000000</x>
1227                           <y>0.2500000000</y>
1228                         </vector>
1229                       </point>
1230                       <width>
1231                         <real value="1.0000000000"/>
1232                       </width>
1233                       <origin>
1234                         <real value="0.5000000000"/>
1235                       </origin>
1236                       <split>
1237                         <bool value="false"/>
1238                       </split>
1239                       <t1>
1240                         <radial_composite type="vector">
1241                           <radius>
1242                             <real value="0.0000000000"/>
1243                           </radius>
1244                           <theta>
1245                             <angle value="0.000000"/>
1246                           </theta>
1247                         </radial_composite>
1248                       </t1>
1249                       <t2>
1250                         <radial_composite type="vector">
1251                           <radius>
1252                             <real value="0.0000000000"/>
1253                           </radius>
1254                           <theta>
1255                             <angle value="0.000000"/>
1256                           </theta>
1257                         </radial_composite>
1258                       </t2>
1259                     </composite>
1260                   </entry>
1261                   <entry>
1262                     <composite type="bline_point">
1263                       <point>
1264                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
1265                           <x>-0.7500000000</x>
1266                           <y>-0.7500000000</y>
1267                         </vector>
1268                       </point>
1269                       <width>
1270                         <real value="1.0000000000"/>
1271                       </width>
1272                       <origin>
1273                         <real value="0.5000000000"/>
1274                       </origin>
1275                       <split>
1276                         <bool value="false"/>
1277                       </split>
1278                       <t1>
1279                         <radial_composite type="vector">
1280                           <radius>
1281                             <real value="0.0000000000"/>
1282                           </radius>
1283                           <theta>
1284                             <angle value="-180.000000"/>
1285                           </theta>
1286                         </radial_composite>
1287                       </t1>
1288                       <t2>
1289                         <radial_composite type="vector">
1290                           <radius>
1291                             <real value="0.0000000000"/>
1292                           </radius>
1293                           <theta>
1294                             <angle value="0.000000"/>
1295                           </theta>
1296                         </radial_composite>
1297                       </t2>
1298                     </composite>
1299                   </entry>
1300                   <entry>
1301                     <composite type="bline_point">
1302                       <point>
1303                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
1304                           <x>-0.2500000000</x>
1305                           <y>-0.3782051206</y>
1306                         </vector>
1307                       </point>
1308                       <width>
1309                         <real value="1.0000000000"/>
1310                       </width>
1311                       <origin>
1312                         <real value="0.5000000000"/>
1313                       </origin>
1314                       <split>
1315                         <bool value="false"/>
1316                       </split>
1317                       <t1>
1318                         <radial_composite type="vector">
1319                           <radius>
1320                             <real value="0.0000000000"/>
1321                           </radius>
1322                           <theta>
1323                             <angle value="0.000000"/>
1324                           </theta>
1325                         </radial_composite>
1326                       </t1>
1327                       <t2>
1328                         <radial_composite type="vector">
1329                           <radius>
1330                             <real value="0.0000000000"/>
1331                           </radius>
1332                           <theta>
1333                             <angle value="0.000000"/>
1334                           </theta>
1335                         </radial_composite>
1336                       </t2>
1337                     </composite>
1338                   </entry>
1339                 </bline>
1340               </param>
1341               <param name="width">
1342                 <real value="0.0651041665"/>
1343               </param>
1344               <param name="expand">
1345                 <real value="0.0000000000"/>
1346               </param>
1347               <param name="sharp_cusps">
1348                 <bool value="false"/>
1349               </param>
1350               <param name="round_tip[0]">
1351                 <bool value="true"/>
1352               </param>
1353               <param name="round_tip[1]">
1354                 <bool value="true"/>
1355               </param>
1356               <param name="loopyness">
1357                 <real value="1.0000000000"/>
1358               </param>
1359               <param name="homogeneous_width">
1360                 <bool value="true"/>
1361               </param>
1362             </layer>
1363           </canvas>
1364         </param>
1365         <param name="zoom">
1366           <real value="0.0000000000"/>
1367         </param>
1368         <param name="time_offset">
1369           <time value="0s"/>
1370         </param>
1371         <param name="children_lock">
1372           <bool value="false"/>
1373         </param>
1374       </layer>
1375       <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
1376         <param name="z_depth">
1377           <real value="0.0000000000"/>
1378         </param>
1379         <param name="amount">
1380           <real value="0.8000000119"/>
1381         </param>
1382         <param name="blend_method">
1383           <integer value="13"/>
1384         </param>
1385         <param name="color">
1386           <color>
1387             <r>0.000000</r>
1388             <g>0.000000</g>
1389             <b>0.000000</b>
1390             <a>1.000000</a>
1391           </color>
1392         </param>
1393         <param name="radius">
1394           <real value="0.5000000000"/>
1395         </param>
1396         <param name="feather">
1397           <real value="0.4882812491"/>
1398         </param>
1399         <param name="pos">
1400           <vector>
1401             <x>0.3589743674</x>
1402             <y>-0.1217948720</y>
1403           </vector>
1404         </param>
1405         <param name="invert">
1406           <bool value="true"/>
1407         </param>
1408         <param name="falloff">
1409           <integer value="2"/>
1410         </param>
1411       </layer>
1412       <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
1413         <param name="z_depth">
1414           <real value="0.0000000000"/>
1415         </param>
1416         <param name="amount">
1417           <real value="1.0000000000"/>
1418         </param>
1419         <param name="blend_method">
1420           <integer value="0"/>
1421         </param>
1422         <param name="origin">
1423           <vector>
1424             <x>0.0000000000</x>
1425             <y>0.0000000000</y>
1426           </vector>
1427         </param>
1428         <param name="canvas">
1429           <canvas>
1430             <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
1431               <param name="z_depth">
1432                 <real value="0.0000000000"/>
1433               </param>
1434               <param name="amount">
1435                 <real value="1.0000000000"/>
1436               </param>
1437               <param name="blend_method">
1438                 <integer value="0"/>
1439               </param>
1440               <param name="color">
1441                 <color>
1442                   <r>0.850000</r>
1443                   <g>0.640000</g>
1444                   <b>0.200000</b>
1445                   <a>1.000000</a>
1446                 </color>
1447               </param>
1448               <param name="offset">
1449                 <vector>
1450                   <x>0.0000000000</x>
1451                   <y>0.0000000000</y>
1452                 </vector>
1453               </param>
1454               <param name="invert">
1455                 <bool value="false"/>
1456               </param>
1457               <param name="antialias">
1458                 <bool value="true"/>
1459               </param>
1460               <param name="feather">
1461                 <real value="0.0000000000"/>
1462               </param>
1463               <param name="blurtype">
1464                 <integer value="1"/>
1465               </param>
1466               <param name="winding_style">
1467                 <integer value="0"/>
1468               </param>
1469               <param name="bline">
1470                 <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
1471                   <entry>
1472                     <composite type="bline_point">
1473                       <point>
1474                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
1475                           <x>0.7500000000</x>
1476                           <y>0.6217948794</y>
1477                         </vector>
1478                       </point>
1479                       <width>
1480                         <real value="1.0000000000"/>
1481                       </width>
1482                       <origin>
1483                         <real value="0.5000000000"/>
1484                       </origin>
1485                       <split>
1486                         <bool value="false"/>
1487                       </split>
1488                       <t1>
1489                         <radial_composite type="vector">
1490                           <radius>
1491                             <real value="0.0000000000"/>
1492                           </radius>
1493                           <theta>
1494                             <angle value="-180.000000"/>
1495                           </theta>
1496                         </radial_composite>
1497                       </t1>
1498                       <t2>
1499                         <radial_composite type="vector">
1500                           <radius>
1501                             <real value="0.0000000000"/>
1502                           </radius>
1503                           <theta>
1504                             <angle value="-180.000000"/>
1505                           </theta>
1506                         </radial_composite>
1507                       </t2>
1508                     </composite>
1509                   </entry>
1510                   <entry>
1511                     <composite type="bline_point">
1512                       <point>
1513                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1514                           <x>0.2500000000</x>
1515                           <y>0.2500000000</y>
1516                         </vector>
1517                       </point>
1518                       <width>
1519                         <real value="1.0000000000"/>
1520                       </width>
1521                       <origin>
1522                         <real value="0.5000000000"/>
1523                       </origin>
1524                       <split>
1525                         <bool value="false"/>
1526                       </split>
1527                       <t1>
1528                         <radial_composite type="vector">
1529                           <radius>
1530                             <real value="0.0000000000"/>
1531                           </radius>
1532                           <theta>
1533                             <angle value="0.000000"/>
1534                           </theta>
1535                         </radial_composite>
1536                       </t1>
1537                       <t2>
1538                         <radial_composite type="vector">
1539                           <radius>
1540                             <real value="0.0000000000"/>
1541                           </radius>
1542                           <theta>
1543                             <angle value="0.000000"/>
1544                           </theta>
1545                         </radial_composite>
1546                       </t2>
1547                     </composite>
1548                   </entry>
1549                   <entry>
1550                     <composite type="bline_point">
1551                       <point>
1552                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
1553                           <x>0.2500000000</x>
1554                           <y>-0.7500000000</y>
1555                         </vector>
1556                       </point>
1557                       <width>
1558                         <real value="1.0000000000"/>
1559                       </width>
1560                       <origin>
1561                         <real value="0.5000000000"/>
1562                       </origin>
1563                       <split>
1564                         <bool value="false"/>
1565                       </split>
1566                       <t1>
1567                         <radial_composite type="vector">
1568                           <radius>
1569                             <real value="0.0000000000"/>
1570                           </radius>
1571                           <theta>
1572                             <angle value="0.000000"/>
1573                           </theta>
1574                         </radial_composite>
1575                       </t1>
1576                       <t2>
1577                         <radial_composite type="vector">
1578                           <radius>
1579                             <real value="0.0000000000"/>
1580                           </radius>
1581                           <theta>
1582                             <angle value="0.000000"/>
1583                           </theta>
1584                         </radial_composite>
1585                       </t2>
1586                     </composite>
1587                   </entry>
1588                   <entry>
1589                     <composite type="bline_point">
1590                       <point>
1591                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
1592                           <x>0.7500000000</x>
1593                           <y>-0.3782051206</y>
1594                         </vector>
1595                       </point>
1596                       <width>
1597                         <real value="1.0000000000"/>
1598                       </width>
1599                       <origin>
1600                         <real value="0.5000000000"/>
1601                       </origin>
1602                       <split>
1603                         <bool value="false"/>
1604                       </split>
1605                       <t1>
1606                         <radial_composite type="vector">
1607                           <radius>
1608                             <real value="0.0000000000"/>
1609                           </radius>
1610                           <theta>
1611                             <angle value="0.000000"/>
1612                           </theta>
1613                         </radial_composite>
1614                       </t1>
1615                       <t2>
1616                         <radial_composite type="vector">
1617                           <radius>
1618                             <real value="0.0000000000"/>
1619                           </radius>
1620                           <theta>
1621                             <angle value="0.000000"/>
1622                           </theta>
1623                         </radial_composite>
1624                       </t2>
1625                     </composite>
1626                   </entry>
1627                 </bline>
1628               </param>
1629             </layer>
1630             <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
1631               <param name="z_depth">
1632                 <real value="0.0000000000"/>
1633               </param>
1634               <param name="amount">
1635                 <real value="1.0000000000"/>
1636               </param>
1637               <param name="blend_method">
1638                 <integer value="0"/>
1639               </param>
1640               <param name="color">
1641                 <color>
1642                   <r>0.000000</r>
1643                   <g>0.000000</g>
1644                   <b>0.000000</b>
1645                   <a>1.000000</a>
1646                 </color>
1647               </param>
1648               <param name="offset">
1649                 <vector>
1650                   <x>0.0000000000</x>
1651                   <y>0.0000000000</y>
1652                 </vector>
1653               </param>
1654               <param name="invert">
1655                 <bool value="false"/>
1656               </param>
1657               <param name="antialias">
1658                 <bool value="true"/>
1659               </param>
1660               <param name="feather">
1661                 <real value="0.0000000000"/>
1662               </param>
1663               <param name="blurtype">
1664                 <integer value="1"/>
1665               </param>
1666               <param name="winding_style">
1667                 <integer value="0"/>
1668               </param>
1669               <param name="bline">
1670                 <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
1671                   <entry>
1672                     <composite type="bline_point">
1673                       <point>
1674                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
1675                           <x>0.7500000000</x>
1676                           <y>0.6217948794</y>
1677                         </vector>
1678                       </point>
1679                       <width>
1680                         <real value="1.0000000000"/>
1681                       </width>
1682                       <origin>
1683                         <real value="0.5000000000"/>
1684                       </origin>
1685                       <split>
1686                         <bool value="false"/>
1687                       </split>
1688                       <t1>
1689                         <radial_composite type="vector">
1690                           <radius>
1691                             <real value="0.0000000000"/>
1692                           </radius>
1693                           <theta>
1694                             <angle value="-180.000000"/>
1695                           </theta>
1696                         </radial_composite>
1697                       </t1>
1698                       <t2>
1699                         <radial_composite type="vector">
1700                           <radius>
1701                             <real value="0.0000000000"/>
1702                           </radius>
1703                           <theta>
1704                             <angle value="-180.000000"/>
1705                           </theta>
1706                         </radial_composite>
1707                       </t2>
1708                     </composite>
1709                   </entry>
1710                   <entry>
1711                     <composite type="bline_point">
1712                       <point>
1713                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1714                           <x>0.2500000000</x>
1715                           <y>0.2500000000</y>
1716                         </vector>
1717                       </point>
1718                       <width>
1719                         <real value="1.0000000000"/>
1720                       </width>
1721                       <origin>
1722                         <real value="0.5000000000"/>
1723                       </origin>
1724                       <split>
1725                         <bool value="false"/>
1726                       </split>
1727                       <t1>
1728                         <radial_composite type="vector">
1729                           <radius>
1730                             <real value="0.0000000000"/>
1731                           </radius>
1732                           <theta>
1733                             <angle value="0.000000"/>
1734                           </theta>
1735                         </radial_composite>
1736                       </t1>
1737                       <t2>
1738                         <radial_composite type="vector">
1739                           <radius>
1740                             <real value="0.0000000000"/>
1741                           </radius>
1742                           <theta>
1743                             <angle value="0.000000"/>
1744                           </theta>
1745                         </radial_composite>
1746                       </t2>
1747                     </composite>
1748                   </entry>
1749                   <entry>
1750                     <composite type="bline_point">
1751                       <point>
1752                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
1753                           <x>0.2500000000</x>
1754                           <y>-0.7500000000</y>
1755                         </vector>
1756                       </point>
1757                       <width>
1758                         <real value="1.0000000000"/>
1759                       </width>
1760                       <origin>
1761                         <real value="0.5000000000"/>
1762                       </origin>
1763                       <split>
1764                         <bool value="false"/>
1765                       </split>
1766                       <t1>
1767                         <radial_composite type="vector">
1768                           <radius>
1769                             <real value="0.0000000000"/>
1770                           </radius>
1771                           <theta>
1772                             <angle value="0.000000"/>
1773                           </theta>
1774                         </radial_composite>
1775                       </t1>
1776                       <t2>
1777                         <radial_composite type="vector">
1778                           <radius>
1779                             <real value="0.0000000000"/>
1780                           </radius>
1781                           <theta>
1782                             <angle value="0.000000"/>
1783                           </theta>
1784                         </radial_composite>
1785                       </t2>
1786                     </composite>
1787                   </entry>
1788                   <entry>
1789                     <composite type="bline_point">
1790                       <point>
1791                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
1792                           <x>0.7500000000</x>
1793                           <y>-0.3782051206</y>
1794                         </vector>
1795                       </point>
1796                       <width>
1797                         <real value="1.0000000000"/>
1798                       </width>
1799                       <origin>
1800                         <real value="0.5000000000"/>
1801                       </origin>
1802                       <split>
1803                         <bool value="false"/>
1804                       </split>
1805                       <t1>
1806                         <radial_composite type="vector">
1807                           <radius>
1808                             <real value="0.0000000000"/>
1809                           </radius>
1810                           <theta>
1811                             <angle value="0.000000"/>
1812                           </theta>
1813                         </radial_composite>
1814                       </t1>
1815                       <t2>
1816                         <radial_composite type="vector">
1817                           <radius>
1818                             <real value="0.0000000000"/>
1819                           </radius>
1820                           <theta>
1821                             <angle value="0.000000"/>
1822                           </theta>
1823                         </radial_composite>
1824                       </t2>
1825                     </composite>
1826                   </entry>
1827                 </bline>
1828               </param>
1829               <param name="width">
1830                 <real value="0.0651041665"/>
1831               </param>
1832               <param name="expand">
1833                 <real value="0.0000000000"/>
1834               </param>
1835               <param name="sharp_cusps">
1836                 <bool value="false"/>
1837               </param>
1838               <param name="round_tip[0]">
1839                 <bool value="true"/>
1840               </param>
1841               <param name="round_tip[1]">
1842                 <bool value="true"/>
1843               </param>
1844               <param name="loopyness">
1845                 <real value="1.0000000000"/>
1846               </param>
1847               <param name="homogeneous_width">
1848                 <bool value="true"/>
1849               </param>
1850             </layer>
1851             <layer type="SolidColor" active="true" version="0.1" group="Shading">
1852               <param name="z_depth">
1853                 <real value="0.0000000000"/>
1854               </param>
1855               <param name="amount">
1856                 <real value="0.7500000000"/>
1857               </param>
1858               <param name="blend_method">
1859                 <integer value="13"/>
1860               </param>
1861               <param name="color">
1862                 <color>
1863                   <r>0.000000</r>
1864                   <g>0.000000</g>
1865                   <b>0.000000</b>
1866                   <a>1.000000</a>
1867                 </color>
1868               </param>
1869             </layer>
1870           </canvas>
1871         </param>
1872         <param name="zoom">
1873           <real value="0.0000000000"/>
1874         </param>
1875         <param name="time_offset">
1876           <time value="0s"/>
1877         </param>
1878         <param name="children_lock">
1879           <bool value="false"/>
1880         </param>
1881       </layer>
1882       <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
1883         <param name="z_depth">
1884           <real value="0.0000000000"/>
1885         </param>
1886         <param name="amount">
1887           <real value="1.0000000000"/>
1888         </param>
1889         <param name="blend_method">
1890           <integer value="0"/>
1891         </param>
1892         <param name="origin">
1893           <vector>
1894             <x>0.0000000000</x>
1895             <y>0.0000000000</y>
1896           </vector>
1897         </param>
1898         <param name="canvas">
1899           <canvas>
1900             <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
1901               <param name="z_depth">
1902                 <real value="0.0000000000"/>
1903               </param>
1904               <param name="amount">
1905                 <real value="1.0000000000"/>
1906               </param>
1907               <param name="blend_method">
1908                 <integer value="0"/>
1909               </param>
1910               <param name="color">
1911                 <color>
1912                   <r>0.850000</r>
1913                   <g>0.640000</g>
1914                   <b>0.200000</b>
1915                   <a>1.000000</a>
1916                 </color>
1917               </param>
1918               <param name="offset">
1919                 <vector>
1920                   <x>0.0000000000</x>
1921                   <y>0.0000000000</y>
1922                 </vector>
1923               </param>
1924               <param name="invert">
1925                 <bool value="false"/>
1926               </param>
1927               <param name="antialias">
1928                 <bool value="true"/>
1929               </param>
1930               <param name="feather">
1931                 <real value="0.0000000000"/>
1932               </param>
1933               <param name="blurtype">
1934                 <integer value="1"/>
1935               </param>
1936               <param name="winding_style">
1937                 <integer value="0"/>
1938               </param>
1939               <param name="bline">
1940                 <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
1941                   <entry>
1942                     <composite type="bline_point">
1943                       <point>
1944                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1945                           <x>-0.7500000000</x>
1946                           <y>0.2500000000</y>
1947                         </vector>
1948                       </point>
1949                       <width>
1950                         <real value="1.0000000000"/>
1951                       </width>
1952                       <origin>
1953                         <real value="0.5000000000"/>
1954                       </origin>
1955                       <split>
1956                         <bool value="false"/>
1957                       </split>
1958                       <t1>
1959                         <radial_composite type="vector">
1960                           <radius>
1961                             <real value="0.0000000000"/>
1962                           </radius>
1963                           <theta>
1964                             <angle value="-180.000000"/>
1965                           </theta>
1966                         </radial_composite>
1967                       </t1>
1968                       <t2>
1969                         <radial_composite type="vector">
1970                           <radius>
1971                             <real value="0.0000000000"/>
1972                           </radius>
1973                           <theta>
1974                             <angle value="-180.000000"/>
1975                           </theta>
1976                         </radial_composite>
1977                       </t2>
1978                     </composite>
1979                   </entry>
1980                   <entry>
1981                     <composite type="bline_point">
1982                       <point>
1983                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1984                           <x>0.2500000000</x>
1985                           <y>0.2500000000</y>
1986                         </vector>
1987                       </point>
1988                       <width>
1989                         <real value="1.0000000000"/>
1990                       </width>
1991                       <origin>
1992                         <real value="0.5000000000"/>
1993                       </origin>
1994                       <split>
1995                         <bool value="false"/>
1996                       </split>
1997                       <t1>
1998                         <radial_composite type="vector">
1999                           <radius>
2000                             <real value="0.0000000000"/>
2001                           </radius>
2002                           <theta>
2003                             <angle value="0.000000"/>
2004                           </theta>
2005                         </radial_composite>
2006                       </t1>
2007                       <t2>
2008                         <radial_composite type="vector">
2009                           <radius>
2010                             <real value="0.0000000000"/>
2011                           </radius>
2012                           <theta>
2013                             <angle value="0.000000"/>
2014                           </theta>
2015                         </radial_composite>
2016                       </t2>
2017                     </composite>
2018                   </entry>
2019                   <entry>
2020                     <composite type="bline_point">
2021                       <point>
2022                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
2023                           <x>0.2500000000</x>
2024                           <y>-0.7500000000</y>
2025                         </vector>
2026                       </point>
2027                       <width>
2028                         <real value="1.0000000000"/>
2029                       </width>
2030                       <origin>
2031                         <real value="0.5000000000"/>
2032                       </origin>
2033                       <split>
2034                         <bool value="false"/>
2035                       </split>
2036                       <t1>
2037                         <radial_composite type="vector">
2038                           <radius>
2039                             <real value="0.0000000000"/>
2040                           </radius>
2041                           <theta>
2042                             <angle value="-180.000000"/>
2043                           </theta>
2044                         </radial_composite>
2045                       </t1>
2046                       <t2>
2047                         <radial_composite type="vector">
2048                           <radius>
2049                             <real value="0.0000000000"/>
2050                           </radius>
2051                           <theta>
2052                             <angle value="0.000000"/>
2053                           </theta>
2054                         </radial_composite>
2055                       </t2>
2056                     </composite>
2057                   </entry>
2058                   <entry>
2059                     <composite type="bline_point">
2060                       <point>
2061                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
2062                           <x>-0.7500000000</x>
2063                           <y>-0.7500000000</y>
2064                         </vector>
2065                       </point>
2066                       <width>
2067                         <real value="1.0000000000"/>
2068                       </width>
2069                       <origin>
2070                         <real value="0.5000000000"/>
2071                       </origin>
2072                       <split>
2073                         <bool value="false"/>
2074                       </split>
2075                       <t1>
2076                         <radial_composite type="vector">
2077                           <radius>
2078                             <real value="0.0000000000"/>
2079                           </radius>
2080                           <theta>
2081                             <angle value="0.000000"/>
2082                           </theta>
2083                         </radial_composite>
2084                       </t1>
2085                       <t2>
2086                         <radial_composite type="vector">
2087                           <radius>
2088                             <real value="0.0000000000"/>
2089                           </radius>
2090                           <theta>
2091                             <angle value="0.000000"/>
2092                           </theta>
2093                         </radial_composite>
2094                       </t2>
2095                     </composite>
2096                   </entry>
2097                 </bline>
2098               </param>
2099             </layer>
2100             <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
2101               <param name="z_depth">
2102                 <real value="0.0000000000"/>
2103               </param>
2104               <param name="amount">
2105                 <real value="1.0000000000"/>
2106               </param>
2107               <param name="blend_method">
2108                 <integer value="0"/>
2109               </param>
2110               <param name="color">
2111                 <color>
2112                   <r>0.000000</r>
2113                   <g>0.000000</g>
2114                   <b>0.000000</b>
2115                   <a>1.000000</a>
2116                 </color>
2117               </param>
2118               <param name="offset">
2119                 <vector>
2120                   <x>0.0000000000</x>
2121                   <y>0.0000000000</y>
2122                 </vector>
2123               </param>
2124               <param name="invert">
2125                 <bool value="false"/>
2126               </param>
2127               <param name="antialias">
2128                 <bool value="true"/>
2129               </param>
2130               <param name="feather">
2131                 <real value="0.0000000000"/>
2132               </param>
2133               <param name="blurtype">
2134                 <integer value="1"/>
2135               </param>
2136               <param name="winding_style">
2137                 <integer value="0"/>
2138               </param>
2139               <param name="bline">
2140                 <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
2141                   <entry>
2142                     <composite type="bline_point">
2143                       <point>
2144                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
2145                           <x>-0.7500000000</x>
2146                           <y>0.2500000000</y>
2147                         </vector>
2148                       </point>
2149                       <width>
2150                         <real value="1.0000000000"/>
2151                       </width>
2152                       <origin>
2153                         <real value="0.5000000000"/>
2154                       </origin>
2155                       <split>
2156                         <bool value="false"/>
2157                       </split>
2158                       <t1>
2159                         <radial_composite type="vector">
2160                           <radius>
2161                             <real value="0.0000000000"/>
2162                           </radius>
2163                           <theta>
2164                             <angle value="-180.000000"/>
2165                           </theta>
2166                         </radial_composite>
2167                       </t1>
2168                       <t2>
2169                         <radial_composite type="vector">
2170                           <radius>
2171                             <real value="0.0000000000"/>
2172                           </radius>
2173                           <theta>
2174                             <angle value="-180.000000"/>
2175                           </theta>
2176                         </radial_composite>
2177                       </t2>
2178                     </composite>
2179                   </entry>
2180                   <entry>
2181                     <composite type="bline_point">
2182                       <point>
2183                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
2184                           <x>0.2500000000</x>
2185                           <y>0.2500000000</y>
2186                         </vector>
2187                       </point>
2188                       <width>
2189                         <real value="1.0000000000"/>
2190                       </width>
2191                       <origin>
2192                         <real value="0.5000000000"/>
2193                       </origin>
2194                       <split>
2195                         <bool value="false"/>
2196                       </split>
2197                       <t1>
2198                         <radial_composite type="vector">
2199                           <radius>
2200                             <real value="0.0000000000"/>
2201                           </radius>
2202                           <theta>
2203                             <angle value="0.000000"/>
2204                           </theta>
2205                         </radial_composite>
2206                       </t1>
2207                       <t2>
2208                         <radial_composite type="vector">
2209                           <radius>
2210                             <real value="0.0000000000"/>
2211                           </radius>
2212                           <theta>
2213                             <angle value="0.000000"/>
2214                           </theta>
2215                         </radial_composite>
2216                       </t2>
2217                     </composite>
2218                   </entry>
2219                   <entry>
2220                     <composite type="bline_point">
2221                       <point>
2222                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
2223                           <x>0.2500000000</x>
2224                           <y>-0.7500000000</y>
2225                         </vector>
2226                       </point>
2227                       <width>
2228                         <real value="1.0000000000"/>
2229                       </width>
2230                       <origin>
2231                         <real value="0.5000000000"/>
2232                       </origin>
2233                       <split>
2234                         <bool value="false"/>
2235                       </split>
2236                       <t1>
2237                         <radial_composite type="vector">
2238                           <radius>
2239                             <real value="0.0000000000"/>
2240                           </radius>
2241                           <theta>
2242                             <angle value="-180.000000"/>
2243                           </theta>
2244                         </radial_composite>
2245                       </t1>
2246                       <t2>
2247                         <radial_composite type="vector">
2248                           <radius>
2249                             <real value="0.0000000000"/>
2250                           </radius>
2251                           <theta>
2252                             <angle value="0.000000"/>
2253                           </theta>
2254                         </radial_composite>
2255                       </t2>
2256                     </composite>
2257                   </entry>
2258                   <entry>
2259                     <composite type="bline_point">
2260                       <point>
2261                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
2262                           <x>-0.7500000000</x>
2263                           <y>-0.7500000000</y>
2264                         </vector>
2265                       </point>
2266                       <width>
2267                         <real value="1.0000000000"/>
2268                       </width>
2269                       <origin>
2270                         <real value="0.5000000000"/>
2271                       </origin>
2272                       <split>
2273                         <bool value="false"/>
2274                       </split>
2275                       <t1>
2276                         <radial_composite type="vector">
2277                           <radius>
2278                             <real value="0.0000000000"/>
2279                           </radius>
2280                           <theta>
2281                             <angle value="0.000000"/>
2282                           </theta>
2283                         </radial_composite>
2284                       </t1>
2285                       <t2>
2286                         <radial_composite type="vector">
2287                           <radius>
2288                             <real value="0.0000000000"/>
2289                           </radius>
2290                           <theta>
2291                             <angle value="0.000000"/>
2292                           </theta>
2293                         </radial_composite>
2294                       </t2>
2295                     </composite>
2296                   </entry>
2297                 </bline>
2298               </param>
2299               <param name="width">
2300                 <real value="0.0651041665"/>
2301               </param>
2302               <param name="expand">
2303                 <real value="0.0000000000"/>
2304               </param>
2305               <param name="sharp_cusps">
2306                 <bool value="false"/>
2307               </param>
2308               <param name="round_tip[0]">
2309                 <bool value="true"/>
2310               </param>
2311               <param name="round_tip[1]">
2312                 <bool value="true"/>
2313               </param>
2314               <param name="loopyness">
2315                 <real value="1.0000000000"/>
2316               </param>
2317               <param name="homogeneous_width">
2318                 <bool value="true"/>
2319               </param>
2320             </layer>
2321             <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
2322               <param name="z_depth">
2323                 <real value="0.0000000000"/>
2324               </param>
2325               <param name="amount">
2326                 <real value="0.5500000119"/>
2327               </param>
2328               <param name="blend_method">
2329                 <integer value="13"/>
2330               </param>
2331               <param name="color">
2332                 <color>
2333                   <r>0.000000</r>
2334                   <g>0.000000</g>
2335                   <b>0.000000</b>
2336                   <a>1.000000</a>
2337                 </color>
2338               </param>
2339               <param name="radius">
2340                 <real value="0.7500000000"/>
2341               </param>
2342               <param name="feather">
2343                 <real value="0.4882812491"/>
2344               </param>
2345               <param name="pos">
2346                 <vector>
2347                   <x>-0.7500000000</x>
2348                   <y>0.2500000000</y>
2349                 </vector>
2350               </param>
2351               <param name="invert">
2352                 <bool value="true"/>
2353               </param>
2354               <param name="falloff">
2355                 <integer value="2"/>
2356               </param>
2357             </layer>
2358           </canvas>
2359         </param>
2360         <param name="zoom">
2361           <real value="0.0000000000"/>
2362         </param>
2363         <param name="time_offset">
2364           <time value="0s"/>
2365         </param>
2366         <param name="children_lock">
2367           <bool value="false"/>
2368         </param>
2369       </layer>
2370     </canvas>
2371   </defs>
2372   <layer type="PasteCanvas" active="false" version="0.1">
2373     <param name="z_depth">
2374       <real value="0.0000000000"/>
2375     </param>
2376     <param name="amount">
2377       <real value="1.0000000000"/>
2378     </param>
2379     <param name="blend_method">
2380       <integer value="0"/>
2381     </param>
2382     <param name="origin">
2383       <vector>
2384         <x>0.2500000000</x>
2385         <y>-0.2500000000</y>
2386       </vector>
2387     </param>
2388     <param name="canvas" use="Item"/>
2389     <param name="zoom">
2390       <real value="0.0000000000"/>
2391     </param>
2392     <param name="time_offset">
2393       <time value="0s"/>
2394     </param>
2395     <param name="children_lock">
2396       <bool value="false"/>
2397     </param>
2398   </layer>
2399   <layer type="PasteCanvas" active="false" version="0.1">
2400     <param name="z_depth">
2401       <real value="0.0000000000"/>
2402     </param>
2403     <param name="amount">
2404       <real value="1.0000000000"/>
2405     </param>
2406     <param name="blend_method">
2407       <integer value="0"/>
2408     </param>
2409     <param name="origin">
2410       <vector>
2411         <x>-0.0012820513</x>
2412         <y>0.0064102565</y>
2413       </vector>
2414     </param>
2415     <param name="canvas" use="Item"/>
2416     <param name="zoom">
2417       <real value="0.0000000000"/>
2418     </param>
2419     <param name="time_offset">
2420       <time value="0s"/>
2421     </param>
2422     <param name="children_lock">
2423       <bool value="false"/>
2424     </param>
2425   </layer>
2426   <layer type="PasteCanvas" active="true" version="0.1">
2427     <param name="z_depth">
2428       <real value="0.0000000000"/>
2429     </param>
2430     <param name="amount">
2431       <real value="1.0000000000"/>
2432     </param>
2433     <param name="blend_method">
2434       <integer value="0"/>
2435     </param>
2436     <param name="origin">
2437       <vector>
2438         <x>0.0000000000</x>
2439         <y>0.0000000000</y>
2440       </vector>
2441     </param>
2442     <param name="canvas" use="Item"/>
2443     <param name="zoom">
2444       <real value="0.0000000000"/>
2445     </param>
2446     <param name="time_offset">
2447       <time value="0s"/>
2448     </param>
2449     <param name="children_lock">
2450       <bool value="false"/>
2451     </param>
2452   </layer>
2453   <layer type="PasteCanvas" active="false" version="0.1">
2454     <param name="z_depth">
2455       <real value="0.0000000000"/>
2456     </param>
2457     <param name="amount">
2458       <real value="1.0000000000"/>
2459     </param>
2460     <param name="blend_method">
2461       <integer value="0"/>
2462     </param>
2463     <param name="origin">
2464       <vector>
2465         <x>-0.4871794879</x>
2466         <y>0.5750963688</y>
2467       </vector>
2468     </param>
2469     <param name="canvas" use="paste-canvas"/>
2470     <param name="zoom">
2471       <real value="-0.5000000000"/>
2472     </param>
2473     <param name="time_offset">
2474       <time value="0s"/>
2475     </param>
2476     <param name="children_lock">
2477       <bool value="false"/>
2478     </param>
2479   </layer>
2480   <layer type="PasteCanvas" active="true" version="0.1" desc="dashed lines">
2481     <param name="z_depth">
2482       <real value="0.0000000000"/>
2483     </param>
2484     <param name="amount">
2485       <real value="1.0000000000"/>
2486     </param>
2487     <param name="blend_method">
2488       <integer value="0"/>
2489     </param>
2490     <param name="origin">
2491       <vector>
2492         <x>-0.8560000062</x>
2493         <y>0.8719999790</y>
2494       </vector>
2495     </param>
2496     <param name="canvas">
2497       <canvas>
2498         <layer type="outline" active="true" version="0.2" desc="Bline063Contorno">
2499           <param name="z_depth">
2500             <real value="0.0000000000"/>
2501           </param>
2502           <param name="amount">
2503             <real value="1.0000000000"/>
2504           </param>
2505           <param name="blend_method">
2506             <integer value="0"/>
2507           </param>
2508           <param name="color">
2509             <color>
2510               <r>0.000000</r>
2511               <g>0.000000</g>
2512               <b>0.000000</b>
2513               <a>1.000000</a>
2514             </color>
2515           </param>
2516           <param name="offset">
2517             <vector guid="B9125A4712259DB1277C20090D2BDC57">
2518               <x>-0.0209230706</x>
2519               <y>0.0100513026</y>
2520             </vector>
2521           </param>
2522           <param name="invert">
2523             <bool value="false"/>
2524           </param>
2525           <param name="antialias">
2526             <bool value="true"/>
2527           </param>
2528           <param name="feather">
2529             <real value="0.0000000000"/>
2530           </param>
2531           <param name="blurtype">
2532             <integer value="1"/>
2533           </param>
2534           <param name="winding_style">
2535             <integer value="0"/>
2536           </param>
2537           <param name="bline">
2538             <bline type="bline_point" loop="true" guid="24AB9EB0BA9B4AC4CD2C2C4E3ADF3FC8">
2539               <entry>
2540                 <composite type="bline_point">
2541                   <point>
2542                     <vector>
2543                       <x>0.0102564106</x>
2544                       <y>-1.7641025782</y>
2545                     </vector>
2546                   </point>
2547                   <width>
2548                     <real value="1.0000000000"/>
2549                   </width>
2550                   <origin>
2551                     <real value="0.5000000000"/>
2552                   </origin>
2553                   <split>
2554                     <bool value="true"/>
2555                   </split>
2556                   <t1>
2557                     <radial_composite type="vector">
2558                       <radius>
2559                         <real value="1.8500000000"/>
2560                       </radius>
2561                       <theta>
2562                         <angle value="180.000000"/>
2563                       </theta>
2564                     </radial_composite>
2565                   </t1>
2566                   <t2>
2567                     <radial_composite type="vector">
2568                       <radius>
2569                         <real value="1.8961538462"/>
2570                       </radius>
2571                       <theta>
2572                         <angle value="90.000000"/>
2573                       </theta>
2574                     </radial_composite>
2575                   </t2>
2576                 </composite>
2577               </entry>
2578               <entry>
2579                 <composite type="bline_point">
2580                   <point>
2581                     <vector>
2582                       <x>0.0000000000</x>
2583                       <y>0.0000000000</y>
2584                     </vector>
2585                   </point>
2586                   <width>
2587                     <real value="1.0000000000"/>
2588                   </width>
2589                   <origin>
2590                     <real value="0.5000000000"/>
2591                   </origin>
2592                   <split>
2593                     <bool value="true"/>
2594                   </split>
2595                   <t1>
2596                     <radial_composite type="vector">
2597                       <radius>
2598                         <real value="1.8961538462"/>
2599                       </radius>
2600                       <theta>
2601                         <angle value="90.000000"/>
2602                       </theta>
2603                     </radial_composite>
2604                   </t1>
2605                   <t2>
2606                     <radial_composite type="vector">
2607                       <radius>
2608                         <real value="1.8807692308"/>
2609                       </radius>
2610                       <theta>
2611                         <angle value="0.000000"/>
2612                       </theta>
2613                     </radial_composite>
2614                   </t2>
2615                 </composite>
2616               </entry>
2617               <entry>
2618                 <composite type="bline_point">
2619                   <point>
2620                     <vector>
2621                       <x>1.7692307234</x>
2622                       <y>-0.0102564106</y>
2623                     </vector>
2624                   </point>
2625                   <width>
2626                     <real value="1.0000000000"/>
2627                   </width>
2628                   <origin>
2629                     <real value="0.5637583733"/>
2630                   </origin>
2631                   <split>
2632                     <bool value="true"/>
2633                   </split>
2634                   <t1>
2635                     <radial_composite type="vector">
2636                       <radius>
2637                         <real value="1.9269230769"/>
2638                       </radius>
2639                       <theta>
2640                         <angle value="0.000000"/>
2641                       </theta>
2642                     </radial_composite>
2643                   </t1>
2644                   <t2>
2645                     <radial_composite type="vector">
2646                       <radius>
2647                         <real value="1.8653846154"/>
2648                       </radius>
2649                       <theta>
2650                         <angle value="-90.000000"/>
2651                       </theta>
2652                     </radial_composite>
2653                   </t2>
2654                 </composite>
2655               </entry>
2656               <entry>
2657                 <composite type="bline_point">
2658                   <point>
2659                     <vector>
2660                       <x>1.7641025782</x>
2661                       <y>-1.7641025782</y>
2662                     </vector>
2663                   </point>
2664                   <width>
2665                     <real value="1.0000000000"/>
2666                   </width>
2667                   <origin>
2668                     <real value="0.5000000000"/>
2669                   </origin>
2670                   <split>
2671                     <bool value="true"/>
2672                   </split>
2673                   <t1>
2674                     <radial_composite type="vector">
2675                       <radius>
2676                         <real value="1.8961538462"/>
2677                       </radius>
2678                       <theta>
2679                         <angle value="-90.000000"/>
2680                       </theta>
2681                     </radial_composite>
2682                   </t1>
2683                   <t2>
2684                     <radial_composite type="vector">
2685                       <radius>
2686                         <real value="1.1769230769"/>
2687                       </radius>
2688                       <theta>
2689                         <angle value="180.000000"/>
2690                       </theta>
2691                     </radial_composite>
2692                   </t2>
2693                 </composite>
2694               </entry>
2695             </bline>
2696           </param>
2697           <param name="width">
2698             <real value="0.0162760416"/>
2699           </param>
2700           <param name="expand">
2701             <real value="0.0488281249"/>
2702           </param>
2703           <param name="sharp_cusps">
2704             <bool value="true"/>
2705           </param>
2706           <param name="round_tip[0]">
2707             <bool value="true"/>
2708           </param>
2709           <param name="round_tip[1]">
2710             <bool value="true"/>
2711           </param>
2712           <param name="loopyness">
2713             <real value="1.0000000000"/>
2714           </param>
2715           <param name="homogeneous_width">
2716             <bool value="true"/>
2717           </param>
2718         </layer>
2719         <layer type="curve_gradient" active="true" version="0.0" desc="Bline063Gradiente">
2720           <param name="z_depth">
2721             <real value="0.0000000000"/>
2722           </param>
2723           <param name="amount">
2724             <real value="1.0000000000"/>
2725           </param>
2726           <param name="blend_method">
2727             <integer value="21"/>
2728           </param>
2729           <param name="offset">
2730             <vector guid="B9125A4712259DB1277C20090D2BDC57">
2731               <x>-0.0209230706</x>
2732               <y>0.0100513026</y>
2733             </vector>
2734           </param>
2735           <param name="width">
2736             <real value="0.0000000000"/>
2737           </param>
2738           <param name="bline">
2739             <bline type="bline_point" loop="true" guid="24AB9EB0BA9B4AC4CD2C2C4E3ADF3FC8">
2740               <entry>
2741                 <composite type="bline_point">
2742                   <point>
2743                     <vector>
2744                       <x>0.0102564106</x>
2745                       <y>-1.7641025782</y>
2746                     </vector>
2747                   </point>
2748                   <width>
2749                     <real value="1.0000000000"/>
2750                   </width>
2751                   <origin>
2752                     <real value="0.5000000000"/>
2753                   </origin>
2754                   <split>
2755                     <bool value="true"/>
2756                   </split>
2757                   <t1>
2758                     <radial_composite type="vector">
2759                       <radius>
2760                         <real value="1.8500000000"/>
2761                       </radius>
2762                       <theta>
2763                         <angle value="180.000000"/>
2764                       </theta>
2765                     </radial_composite>
2766                   </t1>
2767                   <t2>
2768                     <radial_composite type="vector">
2769                       <radius>
2770                         <real value="1.8961538462"/>
2771                       </radius>
2772                       <theta>
2773                         <angle value="90.000000"/>
2774                       </theta>
2775                     </radial_composite>
2776                   </t2>
2777                 </composite>
2778               </entry>
2779               <entry>
2780                 <composite type="bline_point">
2781                   <point>
2782                     <vector>
2783                       <x>0.0000000000</x>
2784                       <y>0.0000000000</y>
2785                     </vector>
2786                   </point>
2787                   <width>
2788                     <real value="1.0000000000"/>
2789                   </width>
2790                   <origin>
2791                     <real value="0.5000000000"/>
2792                   </origin>
2793                   <split>
2794                     <bool value="true"/>
2795                   </split>
2796                   <t1>
2797                     <radial_composite type="vector">
2798                       <radius>
2799                         <real value="1.8961538462"/>
2800                       </radius>
2801                       <theta>
2802                         <angle value="90.000000"/>
2803                       </theta>
2804                     </radial_composite>
2805                   </t1>
2806                   <t2>
2807                     <radial_composite type="vector">
2808                       <radius>
2809                         <real value="1.8807692308"/>
2810                       </radius>
2811                       <theta>
2812                         <angle value="0.000000"/>
2813                       </theta>
2814                     </radial_composite>
2815                   </t2>
2816                 </composite>
2817               </entry>
2818               <entry>
2819                 <composite type="bline_point">
2820                   <point>
2821                     <vector>
2822                       <x>1.7692307234</x>
2823                       <y>-0.0102564106</y>
2824                     </vector>
2825                   </point>
2826                   <width>
2827                     <real value="1.0000000000"/>
2828                   </width>
2829                   <origin>
2830                     <real value="0.5637583733"/>
2831                   </origin>
2832                   <split>
2833                     <bool value="true"/>
2834                   </split>
2835                   <t1>
2836                     <radial_composite type="vector">
2837                       <radius>
2838                         <real value="1.9269230769"/>
2839                       </radius>
2840                       <theta>
2841                         <angle value="0.000000"/>
2842                       </theta>
2843                     </radial_composite>
2844                   </t1>
2845                   <t2>
2846                     <radial_composite type="vector">
2847                       <radius>
2848                         <real value="1.8653846154"/>
2849                       </radius>
2850                       <theta>
2851                         <angle value="-90.000000"/>
2852                       </theta>
2853                     </radial_composite>
2854                   </t2>
2855                 </composite>
2856               </entry>
2857               <entry>
2858                 <composite type="bline_point">
2859                   <point>
2860                     <vector>
2861                       <x>1.7641025782</x>
2862                       <y>-1.7641025782</y>
2863                     </vector>
2864                   </point>
2865                   <width>
2866                     <real value="1.0000000000"/>
2867                   </width>
2868                   <origin>
2869                     <real value="0.5000000000"/>
2870                   </origin>
2871                   <split>
2872                     <bool value="true"/>
2873                   </split>
2874                   <t1>
2875                     <radial_composite type="vector">
2876                       <radius>
2877                         <real value="1.8961538462"/>
2878                       </radius>
2879                       <theta>
2880                         <angle value="-90.000000"/>
2881                       </theta>
2882                     </radial_composite>
2883                   </t1>
2884                   <t2>
2885                     <radial_composite type="vector">
2886                       <radius>
2887                         <real value="1.1769230769"/>
2888                       </radius>
2889                       <theta>
2890                         <angle value="180.000000"/>
2891                       </theta>
2892                     </radial_composite>
2893                   </t2>
2894                 </composite>
2895               </entry>
2896             </bline>
2897           </param>
2898           <param name="gradient">
2899             <stripes type="gradient">
2900               <color1>
2901                 <color>
2902                   <r>0.000000</r>
2903                   <g>0.000000</g>
2904                   <b>0.000000</b>
2905                   <a>0.000000</a>
2906                 </color>
2907               </color1>
2908               <color2>
2909                 <color>
2910                   <r>0.000000</r>
2911                   <g>0.000000</g>
2912                   <b>0.000000</b>
2913                   <a>1.000000</a>
2914                 </color>
2915               </color2>
2916               <stripes>
2917                 <integer value="8"/>
2918               </stripes>
2919               <width>
2920                 <real value="0.6000000000"/>
2921               </width>
2922             </stripes>
2923           </param>
2924           <param name="loop">
2925             <bool value="false"/>
2926           </param>
2927           <param name="zigzag">
2928             <bool value="false"/>
2929           </param>
2930           <param name="perpendicular">
2931             <bool value="true"/>
2932           </param>
2933           <param name="fast">
2934             <bool value="false"/>
2935           </param>
2936         </layer>
2937       </canvas>
2938     </param>
2939     <param name="zoom">
2940       <real value="0.0000000000"/>
2941     </param>
2942     <param name="time_offset">
2943       <time value="0s"/>
2944     </param>
2945     <param name="children_lock">
2946       <bool value="false"/>
2947     </param>
2948   </layer>
2949 </canvas>