New snap grid and show icons versions based on previous ones. The Snap grid icon...
[synfig.git] / synfig-studio / images / show_grid_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="120" height="120" xres="2834.645752" yres="2834.645752" view-box="-1.200000 1.200000 1.200000 -1.200000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio: Tool: Grid Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome) and Carlos López (genete)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.100000 0.100000"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <real value="0.1627604164" id="outline width"/>
13     <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" bgcolor="0.500000 0.500000 0.500000 1.000000">
14       <layer type="polygon" active="true" version="0.1">
15         <param name="z_depth">
16           <real value="0.0000000000"/>
17         </param>
18         <param name="amount">
19           <real value="0.5000000000"/>
20         </param>
21         <param name="blend_method">
22           <integer value="0"/>
23         </param>
24         <param name="color">
25           <color>
26             <r>0.000000</r>
27             <g>0.000000</g>
28             <b>0.000000</b>
29             <a>1.000000</a>
30           </color>
31         </param>
32         <param name="origin">
33           <vector>
34             <x>0.1000000015</x>
35             <y>-0.1000000015</y>
36           </vector>
37         </param>
38         <param name="invert">
39           <bool value="false"/>
40         </param>
41         <param name="antialias">
42           <bool value="true"/>
43         </param>
44         <param name="feather">
45           <real value="0.0000000000"/>
46         </param>
47         <param name="blurtype">
48           <integer value="1"/>
49         </param>
50         <param name="winding_style">
51           <integer value="0"/>
52         </param>
53         <param name="vector_list">
54           <dynamic_list type="vector">
55             <entry>
56               <vector>
57                 <x>-0.8000000119</x>
58                 <y>0.8000000119</y>
59               </vector>
60             </entry>
61             <entry>
62               <vector>
63                 <x>-0.8000000119</x>
64                 <y>-0.2000000030</y>
65               </vector>
66             </entry>
67             <entry>
68               <vector>
69                 <x>0.2000000030</x>
70                 <y>-0.2000000030</y>
71               </vector>
72             </entry>
73             <entry>
74               <vector>
75                 <x>0.2000000030</x>
76                 <y>0.8000000119</y>
77               </vector>
78             </entry>
79           </dynamic_list>
80         </param>
81       </layer>
82       <layer type="blur" active="true" version="0.2">
83         <param name="z_depth">
84           <real value="0.0000000000"/>
85         </param>
86         <param name="amount">
87           <real value="1.0000000000"/>
88         </param>
89         <param name="blend_method">
90           <integer value="1"/>
91         </param>
92         <param name="size">
93           <vector>
94             <x>0.2000000030</x>
95             <y>0.2000000030</y>
96           </vector>
97         </param>
98         <param name="type">
99           <integer value="1"/>
100         </param>
101       </layer>
102       <layer type="polygon" active="true" version="0.1">
103         <param name="z_depth">
104           <real value="0.0000000000"/>
105         </param>
106         <param name="amount">
107           <real value="1.0000000000"/>
108         </param>
109         <param name="blend_method">
110           <integer value="0"/>
111         </param>
112         <param name="color">
113           <color>
114             <r>0.000000</r>
115             <g>0.000000</g>
116             <b>0.000000</b>
117             <a>1.000000</a>
118           </color>
119         </param>
120         <param name="origin">
121           <vector>
122             <x>0.0000000000</x>
123             <y>0.0000000000</y>
124           </vector>
125         </param>
126         <param name="invert">
127           <bool value="false"/>
128         </param>
129         <param name="antialias">
130           <bool value="true"/>
131         </param>
132         <param name="feather">
133           <real value="0.0000000000"/>
134         </param>
135         <param name="blurtype">
136           <integer value="1"/>
137         </param>
138         <param name="winding_style">
139           <integer value="0"/>
140         </param>
141         <param name="vector_list">
142           <dynamic_list type="vector">
143             <entry>
144               <vector>
145                 <x>-0.8000000119</x>
146                 <y>0.8000000119</y>
147               </vector>
148             </entry>
149             <entry>
150               <vector>
151                 <x>-0.8000000119</x>
152                 <y>-0.2000000030</y>
153               </vector>
154             </entry>
155             <entry>
156               <vector>
157                 <x>0.2000000030</x>
158                 <y>-0.2000000030</y>
159               </vector>
160             </entry>
161             <entry>
162               <vector>
163                 <x>0.2000000030</x>
164                 <y>0.8000000119</y>
165               </vector>
166             </entry>
167           </dynamic_list>
168         </param>
169       </layer>
170       <layer type="polygon" active="true" version="0.1">
171         <param name="z_depth">
172           <real value="0.0000000000"/>
173         </param>
174         <param name="amount">
175           <real value="1.0000000000"/>
176         </param>
177         <param name="blend_method">
178           <integer value="0"/>
179         </param>
180         <param name="color">
181           <color>
182             <r>1.000000</r>
183             <g>0.900000</g>
184             <b>0.600000</b>
185             <a>1.000000</a>
186           </color>
187         </param>
188         <param name="origin">
189           <vector>
190             <x>0.0000000000</x>
191             <y>0.0000000000</y>
192           </vector>
193         </param>
194         <param name="invert">
195           <bool value="false"/>
196         </param>
197         <param name="antialias">
198           <bool value="true"/>
199         </param>
200         <param name="feather">
201           <real value="0.0000000000"/>
202         </param>
203         <param name="blurtype">
204           <integer value="1"/>
205         </param>
206         <param name="winding_style">
207           <integer value="0"/>
208         </param>
209         <param name="vector_list">
210           <dynamic_list type="vector">
211             <entry>
212               <vector>
213                 <x>-0.6999999881</x>
214                 <y>0.6999999881</y>
215               </vector>
216             </entry>
217             <entry>
218               <vector>
219                 <x>-0.6999999881</x>
220                 <y>-0.1000000015</y>
221               </vector>
222             </entry>
223             <entry>
224               <vector>
225                 <x>0.1000000015</x>
226                 <y>-0.1000000015</y>
227               </vector>
228             </entry>
229             <entry>
230               <vector>
231                 <x>0.1000000015</x>
232                 <y>0.6999999881</y>
233               </vector>
234             </entry>
235           </dynamic_list>
236         </param>
237       </layer>
238     </canvas>
239   </defs>
240   <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
241     <param name="z_depth">
242       <real value="0.0000000000"/>
243     </param>
244     <param name="amount">
245       <real value="1.0000000000"/>
246     </param>
247     <param name="blend_method">
248       <integer value="0"/>
249     </param>
250     <param name="origin">
251       <vector>
252         <x>0.0000000000</x>
253         <y>0.0000000000</y>
254       </vector>
255     </param>
256     <param name="canvas">
257       <canvas width="24" height="24" view-box="-1.000000 1.000000 1.000000 -1.000000">
258         <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
259           <param name="z_depth">
260             <real value="0.0000000000"/>
261           </param>
262           <param name="amount">
263             <real value="1.0000000000"/>
264           </param>
265           <param name="blend_method">
266             <integer value="0"/>
267           </param>
268           <param name="origin">
269             <vector>
270               <x>0.0000000000</x>
271               <y>0.0000000000</y>
272             </vector>
273           </param>
274           <param name="canvas">
275             <canvas>
276               <layer type="outline" active="true" version="0.2" desc="lineback">
277                 <param name="z_depth">
278                   <real value="0.0000000000"/>
279                 </param>
280                 <param name="amount">
281                   <real value="1.0000000000"/>
282                 </param>
283                 <param name="blend_method">
284                   <integer value="0"/>
285                 </param>
286                 <param name="color">
287                   <color>
288                     <r>0.510317</r>
289                     <g>0.514999</g>
290                     <b>0.505766</b>
291                     <a>1.000000</a>
292                   </color>
293                 </param>
294                 <param name="origin">
295                   <vector>
296                     <x>0.0000000000</x>
297                     <y>0.0000000000</y>
298                   </vector>
299                 </param>
300                 <param name="invert">
301                   <bool value="false"/>
302                 </param>
303                 <param name="antialias">
304                   <bool value="true"/>
305                 </param>
306                 <param name="feather">
307                   <real value="0.0000000000"/>
308                 </param>
309                 <param name="blurtype">
310                   <integer value="1"/>
311                 </param>
312                 <param name="winding_style">
313                   <integer value="0"/>
314                 </param>
315                 <param name="bline">
316                   <bline type="bline_point" loop="false">
317                     <entry>
318                       <composite type="bline_point">
319                         <point>
320                           <vector>
321                             <x>-1.1000000238</x>
322                             <y>0.6000000238</y>
323                           </vector>
324                         </point>
325                         <width>
326                           <real value="1.0000000000"/>
327                         </width>
328                         <origin>
329                           <real value="0.5000000000"/>
330                         </origin>
331                         <split>
332                           <bool value="false"/>
333                         </split>
334                         <t1>
335                           <radial_composite type="vector">
336                             <radius>
337                               <real value="0.0000000000"/>
338                             </radius>
339                             <theta>
340                               <angle value="0.000000"/>
341                             </theta>
342                           </radial_composite>
343                         </t1>
344                         <t2>
345                           <radial_composite type="vector">
346                             <radius>
347                               <real value="0.0000000000"/>
348                             </radius>
349                             <theta>
350                               <angle value="0.000000"/>
351                             </theta>
352                           </radial_composite>
353                         </t2>
354                       </composite>
355                     </entry>
356                     <entry>
357                       <composite type="bline_point">
358                         <point>
359                           <vector>
360                             <x>1.1000000238</x>
361                             <y>0.6000000238</y>
362                           </vector>
363                         </point>
364                         <width>
365                           <real value="1.0000000000"/>
366                         </width>
367                         <origin>
368                           <real value="0.5000000000"/>
369                         </origin>
370                         <split>
371                           <bool value="false"/>
372                         </split>
373                         <t1>
374                           <radial_composite type="vector">
375                             <radius>
376                               <real value="0.0000000000"/>
377                             </radius>
378                             <theta>
379                               <angle value="0.000000"/>
380                             </theta>
381                           </radial_composite>
382                         </t1>
383                         <t2>
384                           <radial_composite type="vector">
385                             <radius>
386                               <real value="0.0000000000"/>
387                             </radius>
388                             <theta>
389                               <angle value="0.000000"/>
390                             </theta>
391                           </radial_composite>
392                         </t2>
393                       </composite>
394                     </entry>
395                   </bline>
396                 </param>
397                 <param name="width">
398                   <real value="0.2000000030"/>
399                 </param>
400                 <param name="expand">
401                   <real value="0.0000000000"/>
402                 </param>
403                 <param name="sharp_cusps">
404                   <bool value="true"/>
405                 </param>
406                 <param name="round_tip[0]">
407                   <bool value="true"/>
408                 </param>
409                 <param name="round_tip[1]">
410                   <bool value="true"/>
411                 </param>
412                 <param name="loopyness">
413                   <real value="1.0000000000"/>
414                 </param>
415                 <param name="homogeneous_width">
416                   <bool value="true"/>
417                 </param>
418               </layer>
419               <layer type="outline" active="true" version="0.2" desc="line">
420                 <param name="z_depth">
421                   <real value="0.0000000000"/>
422                 </param>
423                 <param name="amount">
424                   <real value="1.0000000000"/>
425                 </param>
426                 <param name="blend_method">
427                   <integer value="0"/>
428                 </param>
429                 <param name="color">
430                   <color guid="6E70E5132858563AA9F940382055831C">
431                     <r>0.089194</r>
432                     <g>0.093876</g>
433                     <b>0.084642</b>
434                     <a>1.000000</a>
435                   </color>
436                 </param>
437                 <param name="origin">
438                   <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
439                     <x>0.0000000000</x>
440                     <y>0.0000000000</y>
441                   </vector>
442                 </param>
443                 <param name="invert">
444                   <bool value="false"/>
445                 </param>
446                 <param name="antialias">
447                   <bool value="true"/>
448                 </param>
449                 <param name="feather">
450                   <real value="0.0000000000"/>
451                 </param>
452                 <param name="blurtype">
453                   <integer value="1"/>
454                 </param>
455                 <param name="winding_style">
456                   <integer value="0"/>
457                 </param>
458                 <param name="bline">
459                   <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
460                     <entry>
461                       <composite type="bline_point">
462                         <point>
463                           <vector>
464                             <x>-1.1000000238</x>
465                             <y>0.6000000834</y>
466                           </vector>
467                         </point>
468                         <width>
469                           <real value="1.0000000000"/>
470                         </width>
471                         <origin>
472                           <real value="0.5000000000"/>
473                         </origin>
474                         <split>
475                           <bool value="false"/>
476                         </split>
477                         <t1>
478                           <radial_composite type="vector">
479                             <radius>
480                               <real value="0.0000000000"/>
481                             </radius>
482                             <theta>
483                               <angle value="0.000000"/>
484                             </theta>
485                           </radial_composite>
486                         </t1>
487                         <t2>
488                           <radial_composite type="vector">
489                             <radius>
490                               <real value="0.0000000000"/>
491                             </radius>
492                             <theta>
493                               <angle value="0.000000"/>
494                             </theta>
495                           </radial_composite>
496                         </t2>
497                       </composite>
498                     </entry>
499                     <entry>
500                       <composite type="bline_point">
501                         <point>
502                           <vector>
503                             <x>1.1000000238</x>
504                             <y>0.5999999642</y>
505                           </vector>
506                         </point>
507                         <width>
508                           <real value="1.0000000000"/>
509                         </width>
510                         <origin>
511                           <real value="0.5000000000"/>
512                         </origin>
513                         <split>
514                           <bool value="false"/>
515                         </split>
516                         <t1>
517                           <radial_composite type="vector">
518                             <radius>
519                               <real value="0.0000000000"/>
520                             </radius>
521                             <theta>
522                               <angle value="0.000000"/>
523                             </theta>
524                           </radial_composite>
525                         </t1>
526                         <t2>
527                           <radial_composite type="vector">
528                             <radius>
529                               <real value="0.0000000000"/>
530                             </radius>
531                             <theta>
532                               <angle value="0.000000"/>
533                             </theta>
534                           </radial_composite>
535                         </t2>
536                       </composite>
537                     </entry>
538                   </bline>
539                 </param>
540                 <param name="width">
541                   <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
542                 </param>
543                 <param name="expand">
544                   <real value="0.0000000000"/>
545                 </param>
546                 <param name="sharp_cusps">
547                   <bool value="true"/>
548                 </param>
549                 <param name="round_tip[0]">
550                   <bool value="true"/>
551                 </param>
552                 <param name="round_tip[1]">
553                   <bool value="true"/>
554                 </param>
555                 <param name="loopyness">
556                   <real value="1.0000000000"/>
557                 </param>
558                 <param name="homogeneous_width">
559                   <bool value="true"/>
560                 </param>
561               </layer>
562               <layer type="translate" active="true" version="0.1">
563                 <param name="origin">
564                   <vector guid="517E0514BAB43FCE5825EEF45CAC7E3A">
565                     <x>0.0000000000</x>
566                     <y>-0.6000000238</y>
567                   </vector>
568                 </param>
569               </layer>
570               <layer type="outline" active="true" version="0.2" desc="lineback">
571                 <param name="z_depth">
572                   <real value="0.0000000000"/>
573                 </param>
574                 <param name="amount">
575                   <real value="1.0000000000"/>
576                 </param>
577                 <param name="blend_method">
578                   <integer value="0"/>
579                 </param>
580                 <param name="color">
581                   <color>
582                     <r>0.510317</r>
583                     <g>0.514999</g>
584                     <b>0.505766</b>
585                     <a>1.000000</a>
586                   </color>
587                 </param>
588                 <param name="origin">
589                   <vector>
590                     <x>0.0000000000</x>
591                     <y>0.0000000000</y>
592                   </vector>
593                 </param>
594                 <param name="invert">
595                   <bool value="false"/>
596                 </param>
597                 <param name="antialias">
598                   <bool value="true"/>
599                 </param>
600                 <param name="feather">
601                   <real value="0.0000000000"/>
602                 </param>
603                 <param name="blurtype">
604                   <integer value="1"/>
605                 </param>
606                 <param name="winding_style">
607                   <integer value="0"/>
608                 </param>
609                 <param name="bline">
610                   <bline type="bline_point" loop="false">
611                     <entry>
612                       <composite type="bline_point">
613                         <point>
614                           <vector>
615                             <x>-1.1000000238</x>
616                             <y>0.6000000238</y>
617                           </vector>
618                         </point>
619                         <width>
620                           <real value="1.0000000000"/>
621                         </width>
622                         <origin>
623                           <real value="0.5000000000"/>
624                         </origin>
625                         <split>
626                           <bool value="false"/>
627                         </split>
628                         <t1>
629                           <radial_composite type="vector">
630                             <radius>
631                               <real value="0.0000000000"/>
632                             </radius>
633                             <theta>
634                               <angle value="0.000000"/>
635                             </theta>
636                           </radial_composite>
637                         </t1>
638                         <t2>
639                           <radial_composite type="vector">
640                             <radius>
641                               <real value="0.0000000000"/>
642                             </radius>
643                             <theta>
644                               <angle value="0.000000"/>
645                             </theta>
646                           </radial_composite>
647                         </t2>
648                       </composite>
649                     </entry>
650                     <entry>
651                       <composite type="bline_point">
652                         <point>
653                           <vector>
654                             <x>1.1000000238</x>
655                             <y>0.6000000238</y>
656                           </vector>
657                         </point>
658                         <width>
659                           <real value="1.0000000000"/>
660                         </width>
661                         <origin>
662                           <real value="0.5000000000"/>
663                         </origin>
664                         <split>
665                           <bool value="false"/>
666                         </split>
667                         <t1>
668                           <radial_composite type="vector">
669                             <radius>
670                               <real value="0.0000000000"/>
671                             </radius>
672                             <theta>
673                               <angle value="0.000000"/>
674                             </theta>
675                           </radial_composite>
676                         </t1>
677                         <t2>
678                           <radial_composite type="vector">
679                             <radius>
680                               <real value="0.0000000000"/>
681                             </radius>
682                             <theta>
683                               <angle value="0.000000"/>
684                             </theta>
685                           </radial_composite>
686                         </t2>
687                       </composite>
688                     </entry>
689                   </bline>
690                 </param>
691                 <param name="width">
692                   <real value="0.2000000030"/>
693                 </param>
694                 <param name="expand">
695                   <real value="0.0000000000"/>
696                 </param>
697                 <param name="sharp_cusps">
698                   <bool value="true"/>
699                 </param>
700                 <param name="round_tip[0]">
701                   <bool value="true"/>
702                 </param>
703                 <param name="round_tip[1]">
704                   <bool value="true"/>
705                 </param>
706                 <param name="loopyness">
707                   <real value="1.0000000000"/>
708                 </param>
709                 <param name="homogeneous_width">
710                   <bool value="true"/>
711                 </param>
712               </layer>
713               <layer type="outline" active="true" version="0.2" desc="line">
714                 <param name="z_depth">
715                   <real value="0.0000000000"/>
716                 </param>
717                 <param name="amount">
718                   <real value="1.0000000000"/>
719                 </param>
720                 <param name="blend_method">
721                   <integer value="0"/>
722                 </param>
723                 <param name="color">
724                   <color guid="6E70E5132858563AA9F940382055831C">
725                     <r>0.089194</r>
726                     <g>0.093876</g>
727                     <b>0.084642</b>
728                     <a>1.000000</a>
729                   </color>
730                 </param>
731                 <param name="origin">
732                   <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
733                     <x>0.0000000000</x>
734                     <y>0.0000000000</y>
735                   </vector>
736                 </param>
737                 <param name="invert">
738                   <bool value="false"/>
739                 </param>
740                 <param name="antialias">
741                   <bool value="true"/>
742                 </param>
743                 <param name="feather">
744                   <real value="0.0000000000"/>
745                 </param>
746                 <param name="blurtype">
747                   <integer value="1"/>
748                 </param>
749                 <param name="winding_style">
750                   <integer value="0"/>
751                 </param>
752                 <param name="bline">
753                   <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
754                     <entry>
755                       <composite type="bline_point">
756                         <point>
757                           <vector>
758                             <x>-1.1000000238</x>
759                             <y>0.6000000834</y>
760                           </vector>
761                         </point>
762                         <width>
763                           <real value="1.0000000000"/>
764                         </width>
765                         <origin>
766                           <real value="0.5000000000"/>
767                         </origin>
768                         <split>
769                           <bool value="false"/>
770                         </split>
771                         <t1>
772                           <radial_composite type="vector">
773                             <radius>
774                               <real value="0.0000000000"/>
775                             </radius>
776                             <theta>
777                               <angle value="0.000000"/>
778                             </theta>
779                           </radial_composite>
780                         </t1>
781                         <t2>
782                           <radial_composite type="vector">
783                             <radius>
784                               <real value="0.0000000000"/>
785                             </radius>
786                             <theta>
787                               <angle value="0.000000"/>
788                             </theta>
789                           </radial_composite>
790                         </t2>
791                       </composite>
792                     </entry>
793                     <entry>
794                       <composite type="bline_point">
795                         <point>
796                           <vector>
797                             <x>1.1000000238</x>
798                             <y>0.5999999642</y>
799                           </vector>
800                         </point>
801                         <width>
802                           <real value="1.0000000000"/>
803                         </width>
804                         <origin>
805                           <real value="0.5000000000"/>
806                         </origin>
807                         <split>
808                           <bool value="false"/>
809                         </split>
810                         <t1>
811                           <radial_composite type="vector">
812                             <radius>
813                               <real value="0.0000000000"/>
814                             </radius>
815                             <theta>
816                               <angle value="0.000000"/>
817                             </theta>
818                           </radial_composite>
819                         </t1>
820                         <t2>
821                           <radial_composite type="vector">
822                             <radius>
823                               <real value="0.0000000000"/>
824                             </radius>
825                             <theta>
826                               <angle value="0.000000"/>
827                             </theta>
828                           </radial_composite>
829                         </t2>
830                       </composite>
831                     </entry>
832                   </bline>
833                 </param>
834                 <param name="width">
835                   <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
836                 </param>
837                 <param name="expand">
838                   <real value="0.0000000000"/>
839                 </param>
840                 <param name="sharp_cusps">
841                   <bool value="true"/>
842                 </param>
843                 <param name="round_tip[0]">
844                   <bool value="true"/>
845                 </param>
846                 <param name="round_tip[1]">
847                   <bool value="true"/>
848                 </param>
849                 <param name="loopyness">
850                   <real value="1.0000000000"/>
851                 </param>
852                 <param name="homogeneous_width">
853                   <bool value="true"/>
854                 </param>
855               </layer>
856               <layer type="translate" active="true" version="0.1">
857                 <param name="origin">
858                   <vector guid="517E0514BAB43FCE5825EEF45CAC7E3A">
859                     <x>0.0000000000</x>
860                     <y>-0.6000000238</y>
861                   </vector>
862                 </param>
863               </layer>
864               <layer type="outline" active="true" version="0.2" desc="lineback">
865                 <param name="z_depth">
866                   <real value="0.0000000000"/>
867                 </param>
868                 <param name="amount">
869                   <real value="1.0000000000"/>
870                 </param>
871                 <param name="blend_method">
872                   <integer value="0"/>
873                 </param>
874                 <param name="color">
875                   <color>
876                     <r>0.510317</r>
877                     <g>0.514999</g>
878                     <b>0.505766</b>
879                     <a>1.000000</a>
880                   </color>
881                 </param>
882                 <param name="origin">
883                   <vector>
884                     <x>0.0000000000</x>
885                     <y>0.0000000000</y>
886                   </vector>
887                 </param>
888                 <param name="invert">
889                   <bool value="false"/>
890                 </param>
891                 <param name="antialias">
892                   <bool value="true"/>
893                 </param>
894                 <param name="feather">
895                   <real value="0.0000000000"/>
896                 </param>
897                 <param name="blurtype">
898                   <integer value="1"/>
899                 </param>
900                 <param name="winding_style">
901                   <integer value="0"/>
902                 </param>
903                 <param name="bline">
904                   <bline type="bline_point" loop="false">
905                     <entry>
906                       <composite type="bline_point">
907                         <point>
908                           <vector>
909                             <x>-1.1000000238</x>
910                             <y>0.6000000238</y>
911                           </vector>
912                         </point>
913                         <width>
914                           <real value="1.0000000000"/>
915                         </width>
916                         <origin>
917                           <real value="0.5000000000"/>
918                         </origin>
919                         <split>
920                           <bool value="false"/>
921                         </split>
922                         <t1>
923                           <radial_composite type="vector">
924                             <radius>
925                               <real value="0.0000000000"/>
926                             </radius>
927                             <theta>
928                               <angle value="0.000000"/>
929                             </theta>
930                           </radial_composite>
931                         </t1>
932                         <t2>
933                           <radial_composite type="vector">
934                             <radius>
935                               <real value="0.0000000000"/>
936                             </radius>
937                             <theta>
938                               <angle value="0.000000"/>
939                             </theta>
940                           </radial_composite>
941                         </t2>
942                       </composite>
943                     </entry>
944                     <entry>
945                       <composite type="bline_point">
946                         <point>
947                           <vector>
948                             <x>1.1000000238</x>
949                             <y>0.6000000238</y>
950                           </vector>
951                         </point>
952                         <width>
953                           <real value="1.0000000000"/>
954                         </width>
955                         <origin>
956                           <real value="0.5000000000"/>
957                         </origin>
958                         <split>
959                           <bool value="false"/>
960                         </split>
961                         <t1>
962                           <radial_composite type="vector">
963                             <radius>
964                               <real value="0.0000000000"/>
965                             </radius>
966                             <theta>
967                               <angle value="0.000000"/>
968                             </theta>
969                           </radial_composite>
970                         </t1>
971                         <t2>
972                           <radial_composite type="vector">
973                             <radius>
974                               <real value="0.0000000000"/>
975                             </radius>
976                             <theta>
977                               <angle value="0.000000"/>
978                             </theta>
979                           </radial_composite>
980                         </t2>
981                       </composite>
982                     </entry>
983                   </bline>
984                 </param>
985                 <param name="width">
986                   <real value="0.2000000030"/>
987                 </param>
988                 <param name="expand">
989                   <real value="0.0000000000"/>
990                 </param>
991                 <param name="sharp_cusps">
992                   <bool value="true"/>
993                 </param>
994                 <param name="round_tip[0]">
995                   <bool value="true"/>
996                 </param>
997                 <param name="round_tip[1]">
998                   <bool value="true"/>
999                 </param>
1000                 <param name="loopyness">
1001                   <real value="1.0000000000"/>
1002                 </param>
1003                 <param name="homogeneous_width">
1004                   <bool value="true"/>
1005                 </param>
1006               </layer>
1007               <layer type="outline" active="true" version="0.2" desc="line">
1008                 <param name="z_depth">
1009                   <real value="0.0000000000"/>
1010                 </param>
1011                 <param name="amount">
1012                   <real value="1.0000000000"/>
1013                 </param>
1014                 <param name="blend_method">
1015                   <integer value="0"/>
1016                 </param>
1017                 <param name="color">
1018                   <color guid="6E70E5132858563AA9F940382055831C">
1019                     <r>0.089194</r>
1020                     <g>0.093876</g>
1021                     <b>0.084642</b>
1022                     <a>1.000000</a>
1023                   </color>
1024                 </param>
1025                 <param name="origin">
1026                   <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
1027                     <x>0.0000000000</x>
1028                     <y>0.0000000000</y>
1029                   </vector>
1030                 </param>
1031                 <param name="invert">
1032                   <bool value="false"/>
1033                 </param>
1034                 <param name="antialias">
1035                   <bool value="true"/>
1036                 </param>
1037                 <param name="feather">
1038                   <real value="0.0000000000"/>
1039                 </param>
1040                 <param name="blurtype">
1041                   <integer value="1"/>
1042                 </param>
1043                 <param name="winding_style">
1044                   <integer value="0"/>
1045                 </param>
1046                 <param name="bline">
1047                   <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
1048                     <entry>
1049                       <composite type="bline_point">
1050                         <point>
1051                           <vector>
1052                             <x>-1.1000000238</x>
1053                             <y>0.6000000834</y>
1054                           </vector>
1055                         </point>
1056                         <width>
1057                           <real value="1.0000000000"/>
1058                         </width>
1059                         <origin>
1060                           <real value="0.5000000000"/>
1061                         </origin>
1062                         <split>
1063                           <bool value="false"/>
1064                         </split>
1065                         <t1>
1066                           <radial_composite type="vector">
1067                             <radius>
1068                               <real value="0.0000000000"/>
1069                             </radius>
1070                             <theta>
1071                               <angle value="0.000000"/>
1072                             </theta>
1073                           </radial_composite>
1074                         </t1>
1075                         <t2>
1076                           <radial_composite type="vector">
1077                             <radius>
1078                               <real value="0.0000000000"/>
1079                             </radius>
1080                             <theta>
1081                               <angle value="0.000000"/>
1082                             </theta>
1083                           </radial_composite>
1084                         </t2>
1085                       </composite>
1086                     </entry>
1087                     <entry>
1088                       <composite type="bline_point">
1089                         <point>
1090                           <vector>
1091                             <x>1.1000000238</x>
1092                             <y>0.5999999642</y>
1093                           </vector>
1094                         </point>
1095                         <width>
1096                           <real value="1.0000000000"/>
1097                         </width>
1098                         <origin>
1099                           <real value="0.5000000000"/>
1100                         </origin>
1101                         <split>
1102                           <bool value="false"/>
1103                         </split>
1104                         <t1>
1105                           <radial_composite type="vector">
1106                             <radius>
1107                               <real value="0.0000000000"/>
1108                             </radius>
1109                             <theta>
1110                               <angle value="0.000000"/>
1111                             </theta>
1112                           </radial_composite>
1113                         </t1>
1114                         <t2>
1115                           <radial_composite type="vector">
1116                             <radius>
1117                               <real value="0.0000000000"/>
1118                             </radius>
1119                             <theta>
1120                               <angle value="0.000000"/>
1121                             </theta>
1122                           </radial_composite>
1123                         </t2>
1124                       </composite>
1125                     </entry>
1126                   </bline>
1127                 </param>
1128                 <param name="width">
1129                   <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
1130                 </param>
1131                 <param name="expand">
1132                   <real value="0.0000000000"/>
1133                 </param>
1134                 <param name="sharp_cusps">
1135                   <bool value="true"/>
1136                 </param>
1137                 <param name="round_tip[0]">
1138                   <bool value="true"/>
1139                 </param>
1140                 <param name="round_tip[1]">
1141                   <bool value="true"/>
1142                 </param>
1143                 <param name="loopyness">
1144                   <real value="1.0000000000"/>
1145                 </param>
1146                 <param name="homogeneous_width">
1147                   <bool value="true"/>
1148                 </param>
1149               </layer>
1150               <layer type="translate" active="true" version="0.1">
1151                 <param name="origin">
1152                   <vector>
1153                     <x>0.0000000000</x>
1154                     <y>0.0500000007</y>
1155                   </vector>
1156                 </param>
1157               </layer>
1158             </canvas>
1159           </param>
1160           <param name="zoom">
1161             <real value="0.0000000000"/>
1162           </param>
1163           <param name="time_offset">
1164             <time value="0s"/>
1165           </param>
1166           <param name="children_lock">
1167             <bool value="false" static="true"/>
1168           </param>
1169           <param name="focus">
1170             <vector>
1171               <x>0.0000000000</x>
1172               <y>0.0000000000</y>
1173             </vector>
1174           </param>
1175         </layer>
1176         <layer type="rotate" active="true" version="0.1">
1177           <param name="origin">
1178             <vector>
1179               <x>0.0000000000</x>
1180               <y>0.0000000000</y>
1181             </vector>
1182           </param>
1183           <param name="amount">
1184             <angle value="90.000000"/>
1185           </param>
1186         </layer>
1187         <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
1188           <param name="z_depth">
1189             <real value="0.0000000000"/>
1190           </param>
1191           <param name="amount">
1192             <real value="1.0000000000"/>
1193           </param>
1194           <param name="blend_method">
1195             <integer value="0"/>
1196           </param>
1197           <param name="origin">
1198             <vector>
1199               <x>0.0000000000</x>
1200               <y>0.0000000000</y>
1201             </vector>
1202           </param>
1203           <param name="canvas">
1204             <canvas>
1205               <layer type="outline" active="true" version="0.2" desc="lineback">
1206                 <param name="z_depth">
1207                   <real value="0.0000000000"/>
1208                 </param>
1209                 <param name="amount">
1210                   <real value="1.0000000000"/>
1211                 </param>
1212                 <param name="blend_method">
1213                   <integer value="0"/>
1214                 </param>
1215                 <param name="color">
1216                   <color guid="313B1B8CA4D8BFB6FA7797E830E8512C">
1217                     <r>0.510317</r>
1218                     <g>0.514999</g>
1219                     <b>0.505766</b>
1220                     <a>1.000000</a>
1221                   </color>
1222                 </param>
1223                 <param name="origin">
1224                   <vector>
1225                     <x>0.0000000000</x>
1226                     <y>0.0000000000</y>
1227                   </vector>
1228                 </param>
1229                 <param name="invert">
1230                   <bool value="false"/>
1231                 </param>
1232                 <param name="antialias">
1233                   <bool value="true"/>
1234                 </param>
1235                 <param name="feather">
1236                   <real value="0.0000000000"/>
1237                 </param>
1238                 <param name="blurtype">
1239                   <integer value="1"/>
1240                 </param>
1241                 <param name="winding_style">
1242                   <integer value="0"/>
1243                 </param>
1244                 <param name="bline">
1245                   <bline type="bline_point" loop="false">
1246                     <entry>
1247                       <composite type="bline_point">
1248                         <point>
1249                           <vector>
1250                             <x>-1.1000000238</x>
1251                             <y>0.6000000238</y>
1252                           </vector>
1253                         </point>
1254                         <width>
1255                           <real value="1.0000000000"/>
1256                         </width>
1257                         <origin>
1258                           <real value="0.5000000000"/>
1259                         </origin>
1260                         <split>
1261                           <bool value="false"/>
1262                         </split>
1263                         <t1>
1264                           <radial_composite type="vector">
1265                             <radius>
1266                               <real value="0.0000000000"/>
1267                             </radius>
1268                             <theta>
1269                               <angle value="0.000000"/>
1270                             </theta>
1271                           </radial_composite>
1272                         </t1>
1273                         <t2>
1274                           <radial_composite type="vector">
1275                             <radius>
1276                               <real value="0.0000000000"/>
1277                             </radius>
1278                             <theta>
1279                               <angle value="0.000000"/>
1280                             </theta>
1281                           </radial_composite>
1282                         </t2>
1283                       </composite>
1284                     </entry>
1285                     <entry>
1286                       <composite type="bline_point">
1287                         <point>
1288                           <vector>
1289                             <x>1.1000000238</x>
1290                             <y>0.6000000238</y>
1291                           </vector>
1292                         </point>
1293                         <width>
1294                           <real value="1.0000000000"/>
1295                         </width>
1296                         <origin>
1297                           <real value="0.5000000000"/>
1298                         </origin>
1299                         <split>
1300                           <bool value="false"/>
1301                         </split>
1302                         <t1>
1303                           <radial_composite type="vector">
1304                             <radius>
1305                               <real value="0.0000000000"/>
1306                             </radius>
1307                             <theta>
1308                               <angle value="0.000000"/>
1309                             </theta>
1310                           </radial_composite>
1311                         </t1>
1312                         <t2>
1313                           <radial_composite type="vector">
1314                             <radius>
1315                               <real value="0.0000000000"/>
1316                             </radius>
1317                             <theta>
1318                               <angle value="0.000000"/>
1319                             </theta>
1320                           </radial_composite>
1321                         </t2>
1322                       </composite>
1323                     </entry>
1324                   </bline>
1325                 </param>
1326                 <param name="width">
1327                   <real value="0.2000000030" guid="5643CF8D113A55E2F2D6E486E05542CB"/>
1328                 </param>
1329                 <param name="expand">
1330                   <real value="0.0000000000"/>
1331                 </param>
1332                 <param name="sharp_cusps">
1333                   <bool value="true"/>
1334                 </param>
1335                 <param name="round_tip[0]">
1336                   <bool value="true"/>
1337                 </param>
1338                 <param name="round_tip[1]">
1339                   <bool value="true"/>
1340                 </param>
1341                 <param name="loopyness">
1342                   <real value="1.0000000000"/>
1343                 </param>
1344                 <param name="homogeneous_width">
1345                   <bool value="true"/>
1346                 </param>
1347               </layer>
1348               <layer type="outline" active="true" version="0.2" desc="line">
1349                 <param name="z_depth">
1350                   <real value="0.0000000000"/>
1351                 </param>
1352                 <param name="amount">
1353                   <real value="1.0000000000"/>
1354                 </param>
1355                 <param name="blend_method">
1356                   <integer value="0"/>
1357                 </param>
1358                 <param name="color">
1359                   <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
1360                     <r>0.089194</r>
1361                     <g>0.093876</g>
1362                     <b>0.084642</b>
1363                     <a>1.000000</a>
1364                   </color>
1365                 </param>
1366                 <param name="origin">
1367                   <vector guid="A71C2E88558ED270235FBA31EF16A529">
1368                     <x>0.0000000000</x>
1369                     <y>0.0000000000</y>
1370                   </vector>
1371                 </param>
1372                 <param name="invert">
1373                   <bool value="false"/>
1374                 </param>
1375                 <param name="antialias">
1376                   <bool value="true"/>
1377                 </param>
1378                 <param name="feather">
1379                   <real value="0.0000000000"/>
1380                 </param>
1381                 <param name="blurtype">
1382                   <integer value="1"/>
1383                 </param>
1384                 <param name="winding_style">
1385                   <integer value="0"/>
1386                 </param>
1387                 <param name="bline">
1388                   <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
1389                     <entry>
1390                       <composite type="bline_point">
1391                         <point>
1392                           <vector>
1393                             <x>-1.1000000238</x>
1394                             <y>0.6000000238</y>
1395                           </vector>
1396                         </point>
1397                         <width>
1398                           <real value="1.0000000000"/>
1399                         </width>
1400                         <origin>
1401                           <real value="0.5000000000"/>
1402                         </origin>
1403                         <split>
1404                           <bool value="false"/>
1405                         </split>
1406                         <t1>
1407                           <radial_composite type="vector">
1408                             <radius>
1409                               <real value="0.0000000000"/>
1410                             </radius>
1411                             <theta>
1412                               <angle value="0.000000"/>
1413                             </theta>
1414                           </radial_composite>
1415                         </t1>
1416                         <t2>
1417                           <radial_composite type="vector">
1418                             <radius>
1419                               <real value="0.0000000000"/>
1420                             </radius>
1421                             <theta>
1422                               <angle value="0.000000"/>
1423                             </theta>
1424                           </radial_composite>
1425                         </t2>
1426                       </composite>
1427                     </entry>
1428                     <entry>
1429                       <composite type="bline_point">
1430                         <point>
1431                           <vector>
1432                             <x>1.1000000238</x>
1433                             <y>0.6000000238</y>
1434                           </vector>
1435                         </point>
1436                         <width>
1437                           <real value="1.0000000000"/>
1438                         </width>
1439                         <origin>
1440                           <real value="0.5000000000"/>
1441                         </origin>
1442                         <split>
1443                           <bool value="false"/>
1444                         </split>
1445                         <t1>
1446                           <radial_composite type="vector">
1447                             <radius>
1448                               <real value="0.0000000000"/>
1449                             </radius>
1450                             <theta>
1451                               <angle value="0.000000"/>
1452                             </theta>
1453                           </radial_composite>
1454                         </t1>
1455                         <t2>
1456                           <radial_composite type="vector">
1457                             <radius>
1458                               <real value="0.0000000000"/>
1459                             </radius>
1460                             <theta>
1461                               <angle value="0.000000"/>
1462                             </theta>
1463                           </radial_composite>
1464                         </t2>
1465                       </composite>
1466                     </entry>
1467                   </bline>
1468                 </param>
1469                 <param name="width">
1470                   <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
1471                 </param>
1472                 <param name="expand">
1473                   <real value="0.0000000000"/>
1474                 </param>
1475                 <param name="sharp_cusps">
1476                   <bool value="true"/>
1477                 </param>
1478                 <param name="round_tip[0]">
1479                   <bool value="true"/>
1480                 </param>
1481                 <param name="round_tip[1]">
1482                   <bool value="true"/>
1483                 </param>
1484                 <param name="loopyness">
1485                   <real value="1.0000000000"/>
1486                 </param>
1487                 <param name="homogeneous_width">
1488                   <bool value="true"/>
1489                 </param>
1490               </layer>
1491               <layer type="translate" active="true" version="0.1">
1492                 <param name="origin">
1493                   <vector guid="BE9C07E45C5F677AB5EDD03AC3B73B0A">
1494                     <x>0.0000000000</x>
1495                     <y>-0.6000000238</y>
1496                   </vector>
1497                 </param>
1498               </layer>
1499               <layer type="outline" active="true" version="0.2" desc="lineback">
1500                 <param name="z_depth">
1501                   <real value="0.0000000000"/>
1502                 </param>
1503                 <param name="amount">
1504                   <real value="1.0000000000"/>
1505                 </param>
1506                 <param name="blend_method">
1507                   <integer value="0"/>
1508                 </param>
1509                 <param name="color">
1510                   <color guid="313B1B8CA4D8BFB6FA7797E830E8512C">
1511                     <r>0.510317</r>
1512                     <g>0.514999</g>
1513                     <b>0.505766</b>
1514                     <a>1.000000</a>
1515                   </color>
1516                 </param>
1517                 <param name="origin">
1518                   <vector>
1519                     <x>0.0000000000</x>
1520                     <y>0.0000000000</y>
1521                   </vector>
1522                 </param>
1523                 <param name="invert">
1524                   <bool value="false"/>
1525                 </param>
1526                 <param name="antialias">
1527                   <bool value="true"/>
1528                 </param>
1529                 <param name="feather">
1530                   <real value="0.0000000000"/>
1531                 </param>
1532                 <param name="blurtype">
1533                   <integer value="1"/>
1534                 </param>
1535                 <param name="winding_style">
1536                   <integer value="0"/>
1537                 </param>
1538                 <param name="bline">
1539                   <bline type="bline_point" loop="false">
1540                     <entry>
1541                       <composite type="bline_point">
1542                         <point>
1543                           <vector>
1544                             <x>-1.1000000238</x>
1545                             <y>0.6000000238</y>
1546                           </vector>
1547                         </point>
1548                         <width>
1549                           <real value="1.0000000000"/>
1550                         </width>
1551                         <origin>
1552                           <real value="0.5000000000"/>
1553                         </origin>
1554                         <split>
1555                           <bool value="false"/>
1556                         </split>
1557                         <t1>
1558                           <radial_composite type="vector">
1559                             <radius>
1560                               <real value="0.0000000000"/>
1561                             </radius>
1562                             <theta>
1563                               <angle value="0.000000"/>
1564                             </theta>
1565                           </radial_composite>
1566                         </t1>
1567                         <t2>
1568                           <radial_composite type="vector">
1569                             <radius>
1570                               <real value="0.0000000000"/>
1571                             </radius>
1572                             <theta>
1573                               <angle value="0.000000"/>
1574                             </theta>
1575                           </radial_composite>
1576                         </t2>
1577                       </composite>
1578                     </entry>
1579                     <entry>
1580                       <composite type="bline_point">
1581                         <point>
1582                           <vector>
1583                             <x>1.1000000238</x>
1584                             <y>0.6000000238</y>
1585                           </vector>
1586                         </point>
1587                         <width>
1588                           <real value="1.0000000000"/>
1589                         </width>
1590                         <origin>
1591                           <real value="0.5000000000"/>
1592                         </origin>
1593                         <split>
1594                           <bool value="false"/>
1595                         </split>
1596                         <t1>
1597                           <radial_composite type="vector">
1598                             <radius>
1599                               <real value="0.0000000000"/>
1600                             </radius>
1601                             <theta>
1602                               <angle value="0.000000"/>
1603                             </theta>
1604                           </radial_composite>
1605                         </t1>
1606                         <t2>
1607                           <radial_composite type="vector">
1608                             <radius>
1609                               <real value="0.0000000000"/>
1610                             </radius>
1611                             <theta>
1612                               <angle value="0.000000"/>
1613                             </theta>
1614                           </radial_composite>
1615                         </t2>
1616                       </composite>
1617                     </entry>
1618                   </bline>
1619                 </param>
1620                 <param name="width">
1621                   <real value="0.2000000030" guid="5643CF8D113A55E2F2D6E486E05542CB"/>
1622                 </param>
1623                 <param name="expand">
1624                   <real value="0.0000000000"/>
1625                 </param>
1626                 <param name="sharp_cusps">
1627                   <bool value="true"/>
1628                 </param>
1629                 <param name="round_tip[0]">
1630                   <bool value="true"/>
1631                 </param>
1632                 <param name="round_tip[1]">
1633                   <bool value="true"/>
1634                 </param>
1635                 <param name="loopyness">
1636                   <real value="1.0000000000"/>
1637                 </param>
1638                 <param name="homogeneous_width">
1639                   <bool value="true"/>
1640                 </param>
1641               </layer>
1642               <layer type="outline" active="true" version="0.2" desc="line">
1643                 <param name="z_depth">
1644                   <real value="0.0000000000"/>
1645                 </param>
1646                 <param name="amount">
1647                   <real value="1.0000000000"/>
1648                 </param>
1649                 <param name="blend_method">
1650                   <integer value="0"/>
1651                 </param>
1652                 <param name="color">
1653                   <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
1654                     <r>0.089194</r>
1655                     <g>0.093876</g>
1656                     <b>0.084642</b>
1657                     <a>1.000000</a>
1658                   </color>
1659                 </param>
1660                 <param name="origin">
1661                   <vector guid="A71C2E88558ED270235FBA31EF16A529">
1662                     <x>0.0000000000</x>
1663                     <y>0.0000000000</y>
1664                   </vector>
1665                 </param>
1666                 <param name="invert">
1667                   <bool value="false"/>
1668                 </param>
1669                 <param name="antialias">
1670                   <bool value="true"/>
1671                 </param>
1672                 <param name="feather">
1673                   <real value="0.0000000000"/>
1674                 </param>
1675                 <param name="blurtype">
1676                   <integer value="1"/>
1677                 </param>
1678                 <param name="winding_style">
1679                   <integer value="0"/>
1680                 </param>
1681                 <param name="bline">
1682                   <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
1683                     <entry>
1684                       <composite type="bline_point">
1685                         <point>
1686                           <vector>
1687                             <x>-1.1000000238</x>
1688                             <y>0.6000000238</y>
1689                           </vector>
1690                         </point>
1691                         <width>
1692                           <real value="1.0000000000"/>
1693                         </width>
1694                         <origin>
1695                           <real value="0.5000000000"/>
1696                         </origin>
1697                         <split>
1698                           <bool value="false"/>
1699                         </split>
1700                         <t1>
1701                           <radial_composite type="vector">
1702                             <radius>
1703                               <real value="0.0000000000"/>
1704                             </radius>
1705                             <theta>
1706                               <angle value="0.000000"/>
1707                             </theta>
1708                           </radial_composite>
1709                         </t1>
1710                         <t2>
1711                           <radial_composite type="vector">
1712                             <radius>
1713                               <real value="0.0000000000"/>
1714                             </radius>
1715                             <theta>
1716                               <angle value="0.000000"/>
1717                             </theta>
1718                           </radial_composite>
1719                         </t2>
1720                       </composite>
1721                     </entry>
1722                     <entry>
1723                       <composite type="bline_point">
1724                         <point>
1725                           <vector>
1726                             <x>1.1000000238</x>
1727                             <y>0.6000000238</y>
1728                           </vector>
1729                         </point>
1730                         <width>
1731                           <real value="1.0000000000"/>
1732                         </width>
1733                         <origin>
1734                           <real value="0.5000000000"/>
1735                         </origin>
1736                         <split>
1737                           <bool value="false"/>
1738                         </split>
1739                         <t1>
1740                           <radial_composite type="vector">
1741                             <radius>
1742                               <real value="0.0000000000"/>
1743                             </radius>
1744                             <theta>
1745                               <angle value="0.000000"/>
1746                             </theta>
1747                           </radial_composite>
1748                         </t1>
1749                         <t2>
1750                           <radial_composite type="vector">
1751                             <radius>
1752                               <real value="0.0000000000"/>
1753                             </radius>
1754                             <theta>
1755                               <angle value="0.000000"/>
1756                             </theta>
1757                           </radial_composite>
1758                         </t2>
1759                       </composite>
1760                     </entry>
1761                   </bline>
1762                 </param>
1763                 <param name="width">
1764                   <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
1765                 </param>
1766                 <param name="expand">
1767                   <real value="0.0000000000"/>
1768                 </param>
1769                 <param name="sharp_cusps">
1770                   <bool value="true"/>
1771                 </param>
1772                 <param name="round_tip[0]">
1773                   <bool value="true"/>
1774                 </param>
1775                 <param name="round_tip[1]">
1776                   <bool value="true"/>
1777                 </param>
1778                 <param name="loopyness">
1779                   <real value="1.0000000000"/>
1780                 </param>
1781                 <param name="homogeneous_width">
1782                   <bool value="true"/>
1783                 </param>
1784               </layer>
1785               <layer type="translate" active="true" version="0.1">
1786                 <param name="origin">
1787                   <vector guid="BE9C07E45C5F677AB5EDD03AC3B73B0A">
1788                     <x>0.0000000000</x>
1789                     <y>-0.6000000238</y>
1790                   </vector>
1791                 </param>
1792               </layer>
1793               <layer type="outline" active="true" version="0.2" desc="lineback">
1794                 <param name="z_depth">
1795                   <real value="0.0000000000"/>
1796                 </param>
1797                 <param name="amount">
1798                   <real value="1.0000000000"/>
1799                 </param>
1800                 <param name="blend_method">
1801                   <integer value="0"/>
1802                 </param>
1803                 <param name="color">
1804                   <color guid="313B1B8CA4D8BFB6FA7797E830E8512C">
1805                     <r>0.510317</r>
1806                     <g>0.514999</g>
1807                     <b>0.505766</b>
1808                     <a>1.000000</a>
1809                   </color>
1810                 </param>
1811                 <param name="origin">
1812                   <vector>
1813                     <x>0.0000000000</x>
1814                     <y>0.0000000000</y>
1815                   </vector>
1816                 </param>
1817                 <param name="invert">
1818                   <bool value="false"/>
1819                 </param>
1820                 <param name="antialias">
1821                   <bool value="true"/>
1822                 </param>
1823                 <param name="feather">
1824                   <real value="0.0000000000"/>
1825                 </param>
1826                 <param name="blurtype">
1827                   <integer value="1"/>
1828                 </param>
1829                 <param name="winding_style">
1830                   <integer value="0"/>
1831                 </param>
1832                 <param name="bline">
1833                   <bline type="bline_point" loop="false">
1834                     <entry>
1835                       <composite type="bline_point">
1836                         <point>
1837                           <vector>
1838                             <x>-1.1000000238</x>
1839                             <y>0.6000000238</y>
1840                           </vector>
1841                         </point>
1842                         <width>
1843                           <real value="1.0000000000"/>
1844                         </width>
1845                         <origin>
1846                           <real value="0.5000000000"/>
1847                         </origin>
1848                         <split>
1849                           <bool value="false"/>
1850                         </split>
1851                         <t1>
1852                           <radial_composite type="vector">
1853                             <radius>
1854                               <real value="0.0000000000"/>
1855                             </radius>
1856                             <theta>
1857                               <angle value="0.000000"/>
1858                             </theta>
1859                           </radial_composite>
1860                         </t1>
1861                         <t2>
1862                           <radial_composite type="vector">
1863                             <radius>
1864                               <real value="0.0000000000"/>
1865                             </radius>
1866                             <theta>
1867                               <angle value="0.000000"/>
1868                             </theta>
1869                           </radial_composite>
1870                         </t2>
1871                       </composite>
1872                     </entry>
1873                     <entry>
1874                       <composite type="bline_point">
1875                         <point>
1876                           <vector>
1877                             <x>1.1000000238</x>
1878                             <y>0.6000000238</y>
1879                           </vector>
1880                         </point>
1881                         <width>
1882                           <real value="1.0000000000"/>
1883                         </width>
1884                         <origin>
1885                           <real value="0.5000000000"/>
1886                         </origin>
1887                         <split>
1888                           <bool value="false"/>
1889                         </split>
1890                         <t1>
1891                           <radial_composite type="vector">
1892                             <radius>
1893                               <real value="0.0000000000"/>
1894                             </radius>
1895                             <theta>
1896                               <angle value="0.000000"/>
1897                             </theta>
1898                           </radial_composite>
1899                         </t1>
1900                         <t2>
1901                           <radial_composite type="vector">
1902                             <radius>
1903                               <real value="0.0000000000"/>
1904                             </radius>
1905                             <theta>
1906                               <angle value="0.000000"/>
1907                             </theta>
1908                           </radial_composite>
1909                         </t2>
1910                       </composite>
1911                     </entry>
1912                   </bline>
1913                 </param>
1914                 <param name="width">
1915                   <real value="0.2000000030" guid="5643CF8D113A55E2F2D6E486E05542CB"/>
1916                 </param>
1917                 <param name="expand">
1918                   <real value="0.0000000000"/>
1919                 </param>
1920                 <param name="sharp_cusps">
1921                   <bool value="true"/>
1922                 </param>
1923                 <param name="round_tip[0]">
1924                   <bool value="true"/>
1925                 </param>
1926                 <param name="round_tip[1]">
1927                   <bool value="true"/>
1928                 </param>
1929                 <param name="loopyness">
1930                   <real value="1.0000000000"/>
1931                 </param>
1932                 <param name="homogeneous_width">
1933                   <bool value="true"/>
1934                 </param>
1935               </layer>
1936               <layer type="outline" active="true" version="0.2" desc="line">
1937                 <param name="z_depth">
1938                   <real value="0.0000000000"/>
1939                 </param>
1940                 <param name="amount">
1941                   <real value="1.0000000000"/>
1942                 </param>
1943                 <param name="blend_method">
1944                   <integer value="0"/>
1945                 </param>
1946                 <param name="color">
1947                   <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
1948                     <r>0.089194</r>
1949                     <g>0.093876</g>
1950                     <b>0.084642</b>
1951                     <a>1.000000</a>
1952                   </color>
1953                 </param>
1954                 <param name="origin">
1955                   <vector guid="A71C2E88558ED270235FBA31EF16A529">
1956                     <x>0.0000000000</x>
1957                     <y>0.0000000000</y>
1958                   </vector>
1959                 </param>
1960                 <param name="invert">
1961                   <bool value="false"/>
1962                 </param>
1963                 <param name="antialias">
1964                   <bool value="true"/>
1965                 </param>
1966                 <param name="feather">
1967                   <real value="0.0000000000"/>
1968                 </param>
1969                 <param name="blurtype">
1970                   <integer value="1"/>
1971                 </param>
1972                 <param name="winding_style">
1973                   <integer value="0"/>
1974                 </param>
1975                 <param name="bline">
1976                   <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
1977                     <entry>
1978                       <composite type="bline_point">
1979                         <point>
1980                           <vector>
1981                             <x>-1.1000000238</x>
1982                             <y>0.6000000238</y>
1983                           </vector>
1984                         </point>
1985                         <width>
1986                           <real value="1.0000000000"/>
1987                         </width>
1988                         <origin>
1989                           <real value="0.5000000000"/>
1990                         </origin>
1991                         <split>
1992                           <bool value="false"/>
1993                         </split>
1994                         <t1>
1995                           <radial_composite type="vector">
1996                             <radius>
1997                               <real value="0.0000000000"/>
1998                             </radius>
1999                             <theta>
2000                               <angle value="0.000000"/>
2001                             </theta>
2002                           </radial_composite>
2003                         </t1>
2004                         <t2>
2005                           <radial_composite type="vector">
2006                             <radius>
2007                               <real value="0.0000000000"/>
2008                             </radius>
2009                             <theta>
2010                               <angle value="0.000000"/>
2011                             </theta>
2012                           </radial_composite>
2013                         </t2>
2014                       </composite>
2015                     </entry>
2016                     <entry>
2017                       <composite type="bline_point">
2018                         <point>
2019                           <vector>
2020                             <x>1.1000000238</x>
2021                             <y>0.6000000238</y>
2022                           </vector>
2023                         </point>
2024                         <width>
2025                           <real value="1.0000000000"/>
2026                         </width>
2027                         <origin>
2028                           <real value="0.5000000000"/>
2029                         </origin>
2030                         <split>
2031                           <bool value="false"/>
2032                         </split>
2033                         <t1>
2034                           <radial_composite type="vector">
2035                             <radius>
2036                               <real value="0.0000000000"/>
2037                             </radius>
2038                             <theta>
2039                               <angle value="0.000000"/>
2040                             </theta>
2041                           </radial_composite>
2042                         </t1>
2043                         <t2>
2044                           <radial_composite type="vector">
2045                             <radius>
2046                               <real value="0.0000000000"/>
2047                             </radius>
2048                             <theta>
2049                               <angle value="0.000000"/>
2050                             </theta>
2051                           </radial_composite>
2052                         </t2>
2053                       </composite>
2054                     </entry>
2055                   </bline>
2056                 </param>
2057                 <param name="width">
2058                   <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
2059                 </param>
2060                 <param name="expand">
2061                   <real value="0.0000000000"/>
2062                 </param>
2063                 <param name="sharp_cusps">
2064                   <bool value="true"/>
2065                 </param>
2066                 <param name="round_tip[0]">
2067                   <bool value="true"/>
2068                 </param>
2069                 <param name="round_tip[1]">
2070                   <bool value="true"/>
2071                 </param>
2072                 <param name="loopyness">
2073                   <real value="1.0000000000"/>
2074                 </param>
2075                 <param name="homogeneous_width">
2076                   <bool value="true"/>
2077                 </param>
2078               </layer>
2079               <layer type="translate" active="true" version="0.1">
2080                 <param name="origin">
2081                   <vector>
2082                     <x>0.0000000000</x>
2083                     <y>0.0500000007</y>
2084                   </vector>
2085                 </param>
2086               </layer>
2087             </canvas>
2088           </param>
2089           <param name="zoom">
2090             <real value="0.0000000000"/>
2091           </param>
2092           <param name="time_offset">
2093             <time value="0s"/>
2094           </param>
2095           <param name="children_lock">
2096             <bool value="false" static="true"/>
2097           </param>
2098           <param name="focus">
2099             <vector>
2100               <x>0.0000000000</x>
2101               <y>0.0000000000</y>
2102             </vector>
2103           </param>
2104         </layer>
2105         <layer type="bevel" active="false" version="0.2">
2106           <param name="z_depth">
2107             <real value="0.0000000000"/>
2108           </param>
2109           <param name="amount">
2110             <real value="1.0000000000"/>
2111           </param>
2112           <param name="blend_method">
2113             <integer value="13"/>
2114           </param>
2115           <param name="type">
2116             <integer value="3"/>
2117           </param>
2118           <param name="color1">
2119             <color>
2120               <r>0.625813</r>
2121               <g>0.625813</g>
2122               <b>0.625813</b>
2123               <a>1.000000</a>
2124             </color>
2125           </param>
2126           <param name="color2">
2127             <color>
2128               <r>0.000000</r>
2129               <g>0.000000</g>
2130               <b>0.000000</b>
2131               <a>1.000000</a>
2132             </color>
2133           </param>
2134           <param name="angle">
2135             <angle value="135.000000"/>
2136           </param>
2137           <param name="depth">
2138             <real value="0.0833333358"/>
2139           </param>
2140           <param name="softness">
2141             <real value="0.0500000034"/>
2142           </param>
2143           <param name="use_luma">
2144             <bool value="false"/>
2145           </param>
2146           <param name="solid">
2147             <bool value="false"/>
2148           </param>
2149         </layer>
2150         <layer type="region" active="false" version="0.1" desc="region">
2151           <param name="z_depth">
2152             <real value="0.0000000000"/>
2153           </param>
2154           <param name="amount">
2155             <real value="1.0000000000"/>
2156           </param>
2157           <param name="blend_method">
2158             <integer value="19"/>
2159           </param>
2160           <param name="color">
2161             <color>
2162               <r>0.250840</r>
2163               <g>0.259027</g>
2164               <b>0.238828</b>
2165               <a>1.000000</a>
2166             </color>
2167           </param>
2168           <param name="origin">
2169             <vector>
2170               <x>0.0000000000</x>
2171               <y>0.0000000000</y>
2172             </vector>
2173           </param>
2174           <param name="invert">
2175             <bool value="true"/>
2176           </param>
2177           <param name="antialias">
2178             <bool value="true"/>
2179           </param>
2180           <param name="feather">
2181             <real value="0.0000000000"/>
2182           </param>
2183           <param name="blurtype">
2184             <integer value="1"/>
2185           </param>
2186           <param name="winding_style">
2187             <integer value="0"/>
2188           </param>
2189           <param name="bline">
2190             <bline type="bline_point" loop="true">
2191               <entry>
2192                 <composite type="bline_point">
2193                   <point>
2194                     <vector>
2195                       <x>-0.9346405268</x>
2196                       <y>-0.9346405268</y>
2197                     </vector>
2198                   </point>
2199                   <width>
2200                     <real value="1.0000000000"/>
2201                   </width>
2202                   <origin>
2203                     <real value="0.5000000000"/>
2204                   </origin>
2205                   <split>
2206                     <bool value="false"/>
2207                   </split>
2208                   <t1>
2209                     <radial_composite type="vector">
2210                       <radius>
2211                         <real value="0.0000000000"/>
2212                       </radius>
2213                       <theta>
2214                         <angle value="0.000000"/>
2215                       </theta>
2216                     </radial_composite>
2217                   </t1>
2218                   <t2>
2219                     <radial_composite type="vector">
2220                       <radius>
2221                         <real value="0.0000000000"/>
2222                       </radius>
2223                       <theta>
2224                         <angle value="0.000000"/>
2225                       </theta>
2226                     </radial_composite>
2227                   </t2>
2228                 </composite>
2229               </entry>
2230               <entry>
2231                 <composite type="bline_point">
2232                   <point>
2233                     <vector>
2234                       <x>0.9346405268</x>
2235                       <y>-0.9346405268</y>
2236                     </vector>
2237                   </point>
2238                   <width>
2239                     <real value="1.0000000000"/>
2240                   </width>
2241                   <origin>
2242                     <real value="0.5000000000"/>
2243                   </origin>
2244                   <split>
2245                     <bool value="false"/>
2246                   </split>
2247                   <t1>
2248                     <radial_composite type="vector">
2249                       <radius>
2250                         <real value="0.0000000000"/>
2251                       </radius>
2252                       <theta>
2253                         <angle value="0.000000"/>
2254                       </theta>
2255                     </radial_composite>
2256                   </t1>
2257                   <t2>
2258                     <radial_composite type="vector">
2259                       <radius>
2260                         <real value="0.0000000000"/>
2261                       </radius>
2262                       <theta>
2263                         <angle value="0.000000"/>
2264                       </theta>
2265                     </radial_composite>
2266                   </t2>
2267                 </composite>
2268               </entry>
2269               <entry>
2270                 <composite type="bline_point">
2271                   <point>
2272                     <vector>
2273                       <x>0.9346405268</x>
2274                       <y>0.9346405268</y>
2275                     </vector>
2276                   </point>
2277                   <width>
2278                     <real value="1.0000000000"/>
2279                   </width>
2280                   <origin>
2281                     <real value="0.5000000000"/>
2282                   </origin>
2283                   <split>
2284                     <bool value="false"/>
2285                   </split>
2286                   <t1>
2287                     <radial_composite type="vector">
2288                       <radius>
2289                         <real value="0.0000000000"/>
2290                       </radius>
2291                       <theta>
2292                         <angle value="0.000000"/>
2293                       </theta>
2294                     </radial_composite>
2295                   </t1>
2296                   <t2>
2297                     <radial_composite type="vector">
2298                       <radius>
2299                         <real value="0.0000000000"/>
2300                       </radius>
2301                       <theta>
2302                         <angle value="0.000000"/>
2303                       </theta>
2304                     </radial_composite>
2305                   </t2>
2306                 </composite>
2307               </entry>
2308               <entry>
2309                 <composite type="bline_point">
2310                   <point>
2311                     <vector>
2312                       <x>-0.9346405268</x>
2313                       <y>0.9346405268</y>
2314                     </vector>
2315                   </point>
2316                   <width>
2317                     <real value="1.0000000000"/>
2318                   </width>
2319                   <origin>
2320                     <real value="0.5000000000"/>
2321                   </origin>
2322                   <split>
2323                     <bool value="false"/>
2324                   </split>
2325                   <t1>
2326                     <radial_composite type="vector">
2327                       <radius>
2328                         <real value="0.0000000000"/>
2329                       </radius>
2330                       <theta>
2331                         <angle value="0.000000"/>
2332                       </theta>
2333                     </radial_composite>
2334                   </t1>
2335                   <t2>
2336                     <radial_composite type="vector">
2337                       <radius>
2338                         <real value="0.0000000000"/>
2339                       </radius>
2340                       <theta>
2341                         <angle value="0.000000"/>
2342                       </theta>
2343                     </radial_composite>
2344                   </t2>
2345                 </composite>
2346               </entry>
2347             </bline>
2348           </param>
2349         </layer>
2350       </canvas>
2351     </param>
2352     <param name="zoom">
2353       <real value="0.0000000000"/>
2354     </param>
2355     <param name="time_offset">
2356       <time value="0s"/>
2357     </param>
2358     <param name="children_lock">
2359       <bool value="false" static="true"/>
2360     </param>
2361     <param name="focus">
2362       <vector>
2363         <x>0.0000000000</x>
2364         <y>0.0000000000</y>
2365       </vector>
2366     </param>
2367   </layer>
2368   <layer type="region" active="true" version="0.1" desc="Rectangle.191&#x533A;&#x57DF;">
2369     <param name="z_depth">
2370       <real value="0.0000000000"/>
2371     </param>
2372     <param name="amount">
2373       <real value="1.0000000000"/>
2374     </param>
2375     <param name="blend_method">
2376       <integer value="19"/>
2377     </param>
2378     <param name="color">
2379       <color>
2380         <r>0.250840</r>
2381         <g>0.259027</g>
2382         <b>0.238828</b>
2383         <a>1.000000</a>
2384       </color>
2385     </param>
2386     <param name="origin">
2387       <vector>
2388         <x>0.0000000000</x>
2389         <y>0.0000000000</y>
2390       </vector>
2391     </param>
2392     <param name="invert">
2393       <bool value="true"/>
2394     </param>
2395     <param name="antialias">
2396       <bool value="true"/>
2397     </param>
2398     <param name="feather">
2399       <real value="0.0000000000"/>
2400     </param>
2401     <param name="blurtype">
2402       <integer value="1"/>
2403     </param>
2404     <param name="winding_style">
2405       <integer value="0"/>
2406     </param>
2407     <param name="bline">
2408       <bline type="bline_point" loop="true">
2409         <entry>
2410           <composite type="bline_point">
2411             <point>
2412               <vector>
2413                 <x>-1.1000000238</x>
2414                 <y>-1.1000000238</y>
2415               </vector>
2416             </point>
2417             <width>
2418               <real value="1.0000000000"/>
2419             </width>
2420             <origin>
2421               <real value="0.5000000000"/>
2422             </origin>
2423             <split>
2424               <bool value="false"/>
2425             </split>
2426             <t1>
2427               <radial_composite type="vector">
2428                 <radius>
2429                   <real value="0.0000000000"/>
2430                 </radius>
2431                 <theta>
2432                   <angle value="0.000000"/>
2433                 </theta>
2434               </radial_composite>
2435             </t1>
2436             <t2>
2437               <radial_composite type="vector">
2438                 <radius>
2439                   <real value="0.0000000000"/>
2440                 </radius>
2441                 <theta>
2442                   <angle value="0.000000"/>
2443                 </theta>
2444               </radial_composite>
2445             </t2>
2446           </composite>
2447         </entry>
2448         <entry>
2449           <composite type="bline_point">
2450             <point>
2451               <vector>
2452                 <x>1.1000000238</x>
2453                 <y>-1.1000000238</y>
2454               </vector>
2455             </point>
2456             <width>
2457               <real value="1.0000000000"/>
2458             </width>
2459             <origin>
2460               <real value="0.5000000000"/>
2461             </origin>
2462             <split>
2463               <bool value="false"/>
2464             </split>
2465             <t1>
2466               <radial_composite type="vector">
2467                 <radius>
2468                   <real value="0.0000000000"/>
2469                 </radius>
2470                 <theta>
2471                   <angle value="0.000000"/>
2472                 </theta>
2473               </radial_composite>
2474             </t1>
2475             <t2>
2476               <radial_composite type="vector">
2477                 <radius>
2478                   <real value="0.0000000000"/>
2479                 </radius>
2480                 <theta>
2481                   <angle value="0.000000"/>
2482                 </theta>
2483               </radial_composite>
2484             </t2>
2485           </composite>
2486         </entry>
2487         <entry>
2488           <composite type="bline_point">
2489             <point>
2490               <vector>
2491                 <x>1.1000000238</x>
2492                 <y>1.1000000238</y>
2493               </vector>
2494             </point>
2495             <width>
2496               <real value="1.0000000000"/>
2497             </width>
2498             <origin>
2499               <real value="0.5000000000"/>
2500             </origin>
2501             <split>
2502               <bool value="false"/>
2503             </split>
2504             <t1>
2505               <radial_composite type="vector">
2506                 <radius>
2507                   <real value="0.0000000000"/>
2508                 </radius>
2509                 <theta>
2510                   <angle value="0.000000"/>
2511                 </theta>
2512               </radial_composite>
2513             </t1>
2514             <t2>
2515               <radial_composite type="vector">
2516                 <radius>
2517                   <real value="0.0000000000"/>
2518                 </radius>
2519                 <theta>
2520                   <angle value="0.000000"/>
2521                 </theta>
2522               </radial_composite>
2523             </t2>
2524           </composite>
2525         </entry>
2526         <entry>
2527           <composite type="bline_point">
2528             <point>
2529               <vector>
2530                 <x>-1.1000000238</x>
2531                 <y>1.1000000238</y>
2532               </vector>
2533             </point>
2534             <width>
2535               <real value="1.0000000000"/>
2536             </width>
2537             <origin>
2538               <real value="0.5000000000"/>
2539             </origin>
2540             <split>
2541               <bool value="false"/>
2542             </split>
2543             <t1>
2544               <radial_composite type="vector">
2545                 <radius>
2546                   <real value="0.0000000000"/>
2547                 </radius>
2548                 <theta>
2549                   <angle value="0.000000"/>
2550                 </theta>
2551               </radial_composite>
2552             </t1>
2553             <t2>
2554               <radial_composite type="vector">
2555                 <radius>
2556                   <real value="0.0000000000"/>
2557                 </radius>
2558                 <theta>
2559                   <angle value="0.000000"/>
2560                 </theta>
2561               </radial_composite>
2562             </t2>
2563           </composite>
2564         </entry>
2565       </bline>
2566     </param>
2567   </layer>
2568 </canvas>