1882837da09d3498117d8cfd8aae7d4bad687049
[synfig.git] / synfig-studio / images / snap_grid_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Snap Grig Icon</name>
4   <desc>Copyright 2009 Carlos L&#xF3;pez. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
5   <meta name="grid_show" content="1"/>
6   <meta name="grid_size" content="0.162259 0.162259"/>
7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
12     <param name="z_depth">
13       <real value="0.0000000000"/>
14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="color">
22       <color>
23         <r>0.000000</r>
24         <g>0.000000</g>
25         <b>0.000000</b>
26         <a>1.000000</a>
27       </color>
28     </param>
29     <param name="origin">
30       <vector>
31         <x>0.0000000000</x>
32         <y>0.0000000000</y>
33       </vector>
34     </param>
35     <param name="invert">
36       <bool value="false"/>
37     </param>
38     <param name="antialias">
39       <bool value="false"/>
40     </param>
41     <param name="feather">
42       <real value="0.0000000000"/>
43     </param>
44     <param name="blurtype">
45       <integer value="1"/>
46     </param>
47     <param name="winding_style">
48       <integer value="0"/>
49     </param>
50     <param name="bline">
51       <bline type="bline_point" loop="false">
52         <entry>
53           <composite type="bline_point">
54             <point>
55               <vector>
56                 <x>3.8942363262</x>
57                 <y>2.5961399078</y>
58               </vector>
59             </point>
60             <width>
61               <real value="1.0000000000"/>
62             </width>
63             <origin>
64               <real value="0.5000000000"/>
65             </origin>
66             <split>
67               <bool value="false"/>
68             </split>
69             <t1>
70               <radial_composite type="vector">
71                 <radius>
72                   <real value="0.0000000000"/>
73                 </radius>
74                 <theta>
75                   <angle value="0.000000"/>
76                 </theta>
77               </radial_composite>
78             </t1>
79             <t2>
80               <radial_composite type="vector">
81                 <radius>
82                   <real value="0.0000000000"/>
83                 </radius>
84                 <theta>
85                   <angle value="0.000000"/>
86                 </theta>
87               </radial_composite>
88             </t2>
89           </composite>
90         </entry>
91         <entry>
92           <composite type="bline_point">
93             <point>
94               <vector>
95                 <x>-3.8942198753</x>
96                 <y>2.5961399078</y>
97               </vector>
98             </point>
99             <width>
100               <real value="1.0000000000"/>
101             </width>
102             <origin>
103               <real value="0.5000000000"/>
104             </origin>
105             <split>
106               <bool value="false"/>
107             </split>
108             <t1>
109               <radial_composite type="vector">
110                 <radius>
111                   <real value="0.0000000000"/>
112                 </radius>
113                 <theta>
114                   <angle value="0.000000"/>
115                 </theta>
116               </radial_composite>
117             </t1>
118             <t2>
119               <radial_composite type="vector">
120                 <radius>
121                   <real value="0.0000000000"/>
122                 </radius>
123                 <theta>
124                   <angle value="0.000000"/>
125                 </theta>
126               </radial_composite>
127             </t2>
128           </composite>
129         </entry>
130       </bline>
131     </param>
132     <param name="width">
133       <real value="0.2028243125"/>
134     </param>
135     <param name="expand">
136       <real value="0.0000000000"/>
137     </param>
138     <param name="sharp_cusps">
139       <bool value="true"/>
140     </param>
141     <param name="round_tip[0]">
142       <bool value="false"/>
143     </param>
144     <param name="round_tip[1]">
145       <bool value="false"/>
146     </param>
147     <param name="loopyness">
148       <real value="1.0000000000"/>
149     </param>
150     <param name="homogeneous_width">
151       <bool value="true"/>
152     </param>
153   </layer>
154   <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
155     <param name="z_depth">
156       <real value="0.0000000000"/>
157     </param>
158     <param name="amount">
159       <real value="1.0000000000"/>
160     </param>
161     <param name="blend_method">
162       <integer value="0"/>
163     </param>
164     <param name="color">
165       <color>
166         <r>0.000000</r>
167         <g>0.000000</g>
168         <b>0.000000</b>
169         <a>1.000000</a>
170       </color>
171     </param>
172     <param name="origin">
173       <vector>
174         <x>0.0000000000</x>
175         <y>0.0000000000</y>
176       </vector>
177     </param>
178     <param name="invert">
179       <bool value="false"/>
180     </param>
181     <param name="antialias">
182       <bool value="false"/>
183     </param>
184     <param name="feather">
185       <real value="0.0000000000"/>
186     </param>
187     <param name="blurtype">
188       <integer value="1"/>
189     </param>
190     <param name="winding_style">
191       <integer value="0"/>
192     </param>
193     <param name="bline">
194       <bline type="bline_point" loop="false">
195         <entry>
196           <composite type="bline_point">
197             <point>
198               <vector>
199                 <x>3.8942348957</x>
200                 <y>0.9735445380</y>
201               </vector>
202             </point>
203             <width>
204               <real value="1.0000000000"/>
205             </width>
206             <origin>
207               <real value="0.5000000000"/>
208             </origin>
209             <split>
210               <bool value="false"/>
211             </split>
212             <t1>
213               <radial_composite type="vector">
214                 <radius>
215                   <real value="0.0000000000"/>
216                 </radius>
217                 <theta>
218                   <angle value="0.000000"/>
219                 </theta>
220               </radial_composite>
221             </t1>
222             <t2>
223               <radial_composite type="vector">
224                 <radius>
225                   <real value="0.0000000000"/>
226                 </radius>
227                 <theta>
228                   <angle value="0.000000"/>
229                 </theta>
230               </radial_composite>
231             </t2>
232           </composite>
233         </entry>
234         <entry>
235           <composite type="bline_point">
236             <point>
237               <vector>
238                 <x>-3.8942177296</x>
239                 <y>0.9735434651</y>
240               </vector>
241             </point>
242             <width>
243               <real value="1.0000000000"/>
244             </width>
245             <origin>
246               <real value="0.5000000000"/>
247             </origin>
248             <split>
249               <bool value="false"/>
250             </split>
251             <t1>
252               <radial_composite type="vector">
253                 <radius>
254                   <real value="0.0000000000"/>
255                 </radius>
256                 <theta>
257                   <angle value="0.000000"/>
258                 </theta>
259               </radial_composite>
260             </t1>
261             <t2>
262               <radial_composite type="vector">
263                 <radius>
264                   <real value="0.0000000000"/>
265                 </radius>
266                 <theta>
267                   <angle value="0.000000"/>
268                 </theta>
269               </radial_composite>
270             </t2>
271           </composite>
272         </entry>
273       </bline>
274     </param>
275     <param name="width">
276       <real value="0.2028243125"/>
277     </param>
278     <param name="expand">
279       <real value="0.0000000000"/>
280     </param>
281     <param name="sharp_cusps">
282       <bool value="true"/>
283     </param>
284     <param name="round_tip[0]">
285       <bool value="false"/>
286     </param>
287     <param name="round_tip[1]">
288       <bool value="false"/>
289     </param>
290     <param name="loopyness">
291       <real value="1.0000000000"/>
292     </param>
293     <param name="homogeneous_width">
294       <bool value="true"/>
295     </param>
296   </layer>
297   <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
298     <param name="z_depth">
299       <real value="0.0000000000"/>
300     </param>
301     <param name="amount">
302       <real value="1.0000000000"/>
303     </param>
304     <param name="blend_method">
305       <integer value="0"/>
306     </param>
307     <param name="color">
308       <color>
309         <r>0.000000</r>
310         <g>0.000000</g>
311         <b>0.000000</b>
312         <a>1.000000</a>
313       </color>
314     </param>
315     <param name="origin">
316       <vector>
317         <x>0.0000000000</x>
318         <y>0.0000000000</y>
319       </vector>
320     </param>
321     <param name="invert">
322       <bool value="false"/>
323     </param>
324     <param name="antialias">
325       <bool value="false"/>
326     </param>
327     <param name="feather">
328       <real value="0.0000000000"/>
329     </param>
330     <param name="blurtype">
331       <integer value="1"/>
332     </param>
333     <param name="winding_style">
334       <integer value="0"/>
335     </param>
336     <param name="bline">
337       <bline type="bline_point" loop="false">
338         <entry>
339           <composite type="bline_point">
340             <point>
341               <vector>
342                 <x>3.8942363262</x>
343                 <y>-0.6490501761</y>
344               </vector>
345             </point>
346             <width>
347               <real value="1.0000000000"/>
348             </width>
349             <origin>
350               <real value="0.5000000000"/>
351             </origin>
352             <split>
353               <bool value="false"/>
354             </split>
355             <t1>
356               <radial_composite type="vector">
357                 <radius>
358                   <real value="0.0000000000"/>
359                 </radius>
360                 <theta>
361                   <angle value="0.000000"/>
362                 </theta>
363               </radial_composite>
364             </t1>
365             <t2>
366               <radial_composite type="vector">
367                 <radius>
368                   <real value="0.0000000000"/>
369                 </radius>
370                 <theta>
371                   <angle value="0.000000"/>
372                 </theta>
373               </radial_composite>
374             </t2>
375           </composite>
376         </entry>
377         <entry>
378           <composite type="bline_point">
379             <point>
380               <vector>
381                 <x>-3.8942198753</x>
382                 <y>-0.6490501761</y>
383               </vector>
384             </point>
385             <width>
386               <real value="1.0000000000"/>
387             </width>
388             <origin>
389               <real value="0.5000000000"/>
390             </origin>
391             <split>
392               <bool value="false"/>
393             </split>
394             <t1>
395               <radial_composite type="vector">
396                 <radius>
397                   <real value="0.0000000000"/>
398                 </radius>
399                 <theta>
400                   <angle value="0.000000"/>
401                 </theta>
402               </radial_composite>
403             </t1>
404             <t2>
405               <radial_composite type="vector">
406                 <radius>
407                   <real value="0.0000000000"/>
408                 </radius>
409                 <theta>
410                   <angle value="0.000000"/>
411                 </theta>
412               </radial_composite>
413             </t2>
414           </composite>
415         </entry>
416       </bline>
417     </param>
418     <param name="width">
419       <real value="0.2028243125"/>
420     </param>
421     <param name="expand">
422       <real value="0.0000000000"/>
423     </param>
424     <param name="sharp_cusps">
425       <bool value="true"/>
426     </param>
427     <param name="round_tip[0]">
428       <bool value="false"/>
429     </param>
430     <param name="round_tip[1]">
431       <bool value="false"/>
432     </param>
433     <param name="loopyness">
434       <real value="1.0000000000"/>
435     </param>
436     <param name="homogeneous_width">
437       <bool value="true"/>
438     </param>
439   </layer>
440   <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
441     <param name="z_depth">
442       <real value="0.0000000000"/>
443     </param>
444     <param name="amount">
445       <real value="1.0000000000"/>
446     </param>
447     <param name="blend_method">
448       <integer value="0"/>
449     </param>
450     <param name="color">
451       <color>
452         <r>0.000000</r>
453         <g>0.000000</g>
454         <b>0.000000</b>
455         <a>1.000000</a>
456       </color>
457     </param>
458     <param name="origin">
459       <vector>
460         <x>0.0000000000</x>
461         <y>0.0000000000</y>
462       </vector>
463     </param>
464     <param name="invert">
465       <bool value="false"/>
466     </param>
467     <param name="antialias">
468       <bool value="false"/>
469     </param>
470     <param name="feather">
471       <real value="0.0000000000"/>
472     </param>
473     <param name="blurtype">
474       <integer value="1"/>
475     </param>
476     <param name="winding_style">
477       <integer value="0"/>
478     </param>
479     <param name="bline">
480       <bline type="bline_point" loop="false">
481         <entry>
482           <composite type="bline_point">
483             <point>
484               <vector>
485                 <x>-2.5961439610</x>
486                 <y>3.8942160606</y>
487               </vector>
488             </point>
489             <width>
490               <real value="1.0000000000"/>
491             </width>
492             <origin>
493               <real value="0.5000000000"/>
494             </origin>
495             <split>
496               <bool value="false"/>
497             </split>
498             <t1>
499               <radial_composite type="vector">
500                 <radius>
501                   <real value="0.0000000000"/>
502                 </radius>
503                 <theta>
504                   <angle value="0.000000"/>
505                 </theta>
506               </radial_composite>
507             </t1>
508             <t2>
509               <radial_composite type="vector">
510                 <radius>
511                   <real value="0.0000000000"/>
512                 </radius>
513                 <theta>
514                   <angle value="0.000000"/>
515                 </theta>
516               </radial_composite>
517             </t2>
518           </composite>
519         </entry>
520         <entry>
521           <composite type="bline_point">
522             <point>
523               <vector>
524                 <x>-2.5961439610</x>
525                 <y>-3.8942399025</y>
526               </vector>
527             </point>
528             <width>
529               <real value="1.0000000000"/>
530             </width>
531             <origin>
532               <real value="0.5000000000"/>
533             </origin>
534             <split>
535               <bool value="false"/>
536             </split>
537             <t1>
538               <radial_composite type="vector">
539                 <radius>
540                   <real value="0.0000000000"/>
541                 </radius>
542                 <theta>
543                   <angle value="0.000000"/>
544                 </theta>
545               </radial_composite>
546             </t1>
547             <t2>
548               <radial_composite type="vector">
549                 <radius>
550                   <real value="0.0000000000"/>
551                 </radius>
552                 <theta>
553                   <angle value="0.000000"/>
554                 </theta>
555               </radial_composite>
556             </t2>
557           </composite>
558         </entry>
559       </bline>
560     </param>
561     <param name="width">
562       <real value="0.2028243125"/>
563     </param>
564     <param name="expand">
565       <real value="0.0000000000"/>
566     </param>
567     <param name="sharp_cusps">
568       <bool value="true"/>
569     </param>
570     <param name="round_tip[0]">
571       <bool value="false"/>
572     </param>
573     <param name="round_tip[1]">
574       <bool value="false"/>
575     </param>
576     <param name="loopyness">
577       <real value="1.0000000000"/>
578     </param>
579     <param name="homogeneous_width">
580       <bool value="true"/>
581     </param>
582   </layer>
583   <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
584     <param name="z_depth">
585       <real value="0.0000000000"/>
586     </param>
587     <param name="amount">
588       <real value="1.0000000000"/>
589     </param>
590     <param name="blend_method">
591       <integer value="0"/>
592     </param>
593     <param name="color">
594       <color>
595         <r>0.000000</r>
596         <g>0.000000</g>
597         <b>0.000000</b>
598         <a>1.000000</a>
599       </color>
600     </param>
601     <param name="origin">
602       <vector>
603         <x>0.0000000000</x>
604         <y>0.0000000000</y>
605       </vector>
606     </param>
607     <param name="invert">
608       <bool value="false"/>
609     </param>
610     <param name="antialias">
611       <bool value="false"/>
612     </param>
613     <param name="feather">
614       <real value="0.0000000000"/>
615     </param>
616     <param name="blurtype">
617       <integer value="1"/>
618     </param>
619     <param name="winding_style">
620       <integer value="0"/>
621     </param>
622     <param name="bline">
623       <bline type="bline_point" loop="false">
624         <entry>
625           <composite type="bline_point">
626             <point>
627               <vector>
628                 <x>-0.9735476971</x>
629                 <y>3.8942134380</y>
630               </vector>
631             </point>
632             <width>
633               <real value="1.0000000000"/>
634             </width>
635             <origin>
636               <real value="0.5000000000"/>
637             </origin>
638             <split>
639               <bool value="false"/>
640             </split>
641             <t1>
642               <radial_composite type="vector">
643                 <radius>
644                   <real value="0.0000000000"/>
645                 </radius>
646                 <theta>
647                   <angle value="0.000000"/>
648                 </theta>
649               </radial_composite>
650             </t1>
651             <t2>
652               <radial_composite type="vector">
653                 <radius>
654                   <real value="0.0000000000"/>
655                 </radius>
656                 <theta>
657                   <angle value="0.000000"/>
658                 </theta>
659               </radial_composite>
660             </t2>
661           </composite>
662         </entry>
663         <entry>
664           <composite type="bline_point">
665             <point>
666               <vector>
667                 <x>-0.9735485911</x>
668                 <y>-3.8942391872</y>
669               </vector>
670             </point>
671             <width>
672               <real value="1.0000000000"/>
673             </width>
674             <origin>
675               <real value="0.5000000000"/>
676             </origin>
677             <split>
678               <bool value="false"/>
679             </split>
680             <t1>
681               <radial_composite type="vector">
682                 <radius>
683                   <real value="0.0000000000"/>
684                 </radius>
685                 <theta>
686                   <angle value="0.000000"/>
687                 </theta>
688               </radial_composite>
689             </t1>
690             <t2>
691               <radial_composite type="vector">
692                 <radius>
693                   <real value="0.0000000000"/>
694                 </radius>
695                 <theta>
696                   <angle value="0.000000"/>
697                 </theta>
698               </radial_composite>
699             </t2>
700           </composite>
701         </entry>
702       </bline>
703     </param>
704     <param name="width">
705       <real value="0.2028243125"/>
706     </param>
707     <param name="expand">
708       <real value="0.0000000000"/>
709     </param>
710     <param name="sharp_cusps">
711       <bool value="true"/>
712     </param>
713     <param name="round_tip[0]">
714       <bool value="false"/>
715     </param>
716     <param name="round_tip[1]">
717       <bool value="false"/>
718     </param>
719     <param name="loopyness">
720       <real value="1.0000000000"/>
721     </param>
722     <param name="homogeneous_width">
723       <bool value="true"/>
724     </param>
725   </layer>
726   <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
727     <param name="z_depth">
728       <real value="0.0000000000"/>
729     </param>
730     <param name="amount">
731       <real value="1.0000000000"/>
732     </param>
733     <param name="blend_method">
734       <integer value="0"/>
735     </param>
736     <param name="color">
737       <color>
738         <r>0.000000</r>
739         <g>0.000000</g>
740         <b>0.000000</b>
741         <a>1.000000</a>
742       </color>
743     </param>
744     <param name="origin">
745       <vector>
746         <x>0.0000000000</x>
747         <y>0.0000000000</y>
748       </vector>
749     </param>
750     <param name="invert">
751       <bool value="false"/>
752     </param>
753     <param name="antialias">
754       <bool value="false"/>
755     </param>
756     <param name="feather">
757       <real value="0.0000000000"/>
758     </param>
759     <param name="blurtype">
760       <integer value="1"/>
761     </param>
762     <param name="winding_style">
763       <integer value="0"/>
764     </param>
765     <param name="bline">
766       <bline type="bline_point" loop="false">
767         <entry>
768           <composite type="bline_point">
769             <point>
770               <vector>
771                 <x>2.2716412544</x>
772                 <y>3.8942160606</y>
773               </vector>
774             </point>
775             <width>
776               <real value="1.0000000000"/>
777             </width>
778             <origin>
779               <real value="0.5000000000"/>
780             </origin>
781             <split>
782               <bool value="false"/>
783             </split>
784             <t1>
785               <radial_composite type="vector">
786                 <radius>
787                   <real value="0.0000000000"/>
788                 </radius>
789                 <theta>
790                   <angle value="0.000000"/>
791                 </theta>
792               </radial_composite>
793             </t1>
794             <t2>
795               <radial_composite type="vector">
796                 <radius>
797                   <real value="0.0000000000"/>
798                 </radius>
799                 <theta>
800                   <angle value="0.000000"/>
801                 </theta>
802               </radial_composite>
803             </t2>
804           </composite>
805         </entry>
806         <entry>
807           <composite type="bline_point">
808             <point>
809               <vector>
810                 <x>2.2716412544</x>
811                 <y>-3.8942399025</y>
812               </vector>
813             </point>
814             <width>
815               <real value="1.0000000000"/>
816             </width>
817             <origin>
818               <real value="0.5000000000"/>
819             </origin>
820             <split>
821               <bool value="false"/>
822             </split>
823             <t1>
824               <radial_composite type="vector">
825                 <radius>
826                   <real value="0.0000000000"/>
827                 </radius>
828                 <theta>
829                   <angle value="0.000000"/>
830                 </theta>
831               </radial_composite>
832             </t1>
833             <t2>
834               <radial_composite type="vector">
835                 <radius>
836                   <real value="0.0000000000"/>
837                 </radius>
838                 <theta>
839                   <angle value="0.000000"/>
840                 </theta>
841               </radial_composite>
842             </t2>
843           </composite>
844         </entry>
845       </bline>
846     </param>
847     <param name="width">
848       <real value="0.2028243125"/>
849     </param>
850     <param name="expand">
851       <real value="0.0000000000"/>
852     </param>
853     <param name="sharp_cusps">
854       <bool value="true"/>
855     </param>
856     <param name="round_tip[0]">
857       <bool value="false"/>
858     </param>
859     <param name="round_tip[1]">
860       <bool value="false"/>
861     </param>
862     <param name="loopyness">
863       <real value="1.0000000000"/>
864     </param>
865     <param name="homogeneous_width">
866       <bool value="true"/>
867     </param>
868   </layer>
869   <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
870     <param name="z_depth">
871       <real value="0.0000000000"/>
872     </param>
873     <param name="amount">
874       <real value="1.0000000000"/>
875     </param>
876     <param name="blend_method">
877       <integer value="0"/>
878     </param>
879     <param name="color">
880       <color>
881         <r>1.000000</r>
882         <g>0.000000</g>
883         <b>0.000000</b>
884         <a>1.000000</a>
885       </color>
886     </param>
887     <param name="origin">
888       <vector>
889         <x>0.0000000000</x>
890         <y>0.0000000000</y>
891       </vector>
892     </param>
893     <param name="invert">
894       <bool value="false"/>
895     </param>
896     <param name="antialias">
897       <bool value="false"/>
898     </param>
899     <param name="feather">
900       <real value="0.0000000000"/>
901     </param>
902     <param name="blurtype">
903       <integer value="1"/>
904     </param>
905     <param name="winding_style">
906       <integer value="0"/>
907     </param>
908     <param name="bline">
909       <bline type="bline_point" loop="false">
910         <entry>
911           <composite type="bline_point">
912             <point>
913               <vector>
914                 <x>0.6490461230</x>
915                 <y>3.8942160606</y>
916               </vector>
917             </point>
918             <width>
919               <real value="1.0000000000"/>
920             </width>
921             <origin>
922               <real value="0.5000000000"/>
923             </origin>
924             <split>
925               <bool value="false"/>
926             </split>
927             <t1>
928               <radial_composite type="vector">
929                 <radius>
930                   <real value="0.0000000000"/>
931                 </radius>
932                 <theta>
933                   <angle value="0.000000"/>
934                 </theta>
935               </radial_composite>
936             </t1>
937             <t2>
938               <radial_composite type="vector">
939                 <radius>
940                   <real value="0.0000000000"/>
941                 </radius>
942                 <theta>
943                   <angle value="0.000000"/>
944                 </theta>
945               </radial_composite>
946             </t2>
947           </composite>
948         </entry>
949         <entry>
950           <composite type="bline_point">
951             <point>
952               <vector>
953                 <x>0.6490461230</x>
954                 <y>-3.8942399025</y>
955               </vector>
956             </point>
957             <width>
958               <real value="1.0000000000"/>
959             </width>
960             <origin>
961               <real value="0.5000000000"/>
962             </origin>
963             <split>
964               <bool value="false"/>
965             </split>
966             <t1>
967               <radial_composite type="vector">
968                 <radius>
969                   <real value="0.0000000000"/>
970                 </radius>
971                 <theta>
972                   <angle value="0.000000"/>
973                 </theta>
974               </radial_composite>
975             </t1>
976             <t2>
977               <radial_composite type="vector">
978                 <radius>
979                   <real value="0.0000000000"/>
980                 </radius>
981                 <theta>
982                   <angle value="0.000000"/>
983                 </theta>
984               </radial_composite>
985             </t2>
986           </composite>
987         </entry>
988       </bline>
989     </param>
990     <param name="width">
991       <real value="0.3245189000"/>
992     </param>
993     <param name="expand">
994       <real value="0.0000000000"/>
995     </param>
996     <param name="sharp_cusps">
997       <bool value="true"/>
998     </param>
999     <param name="round_tip[0]">
1000       <bool value="false"/>
1001     </param>
1002     <param name="round_tip[1]">
1003       <bool value="false"/>
1004     </param>
1005     <param name="loopyness">
1006       <real value="1.0000000000"/>
1007     </param>
1008     <param name="homogeneous_width">
1009       <bool value="true"/>
1010     </param>
1011   </layer>
1012   <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
1013     <param name="z_depth">
1014       <real value="0.0000000000"/>
1015     </param>
1016     <param name="amount">
1017       <real value="1.0000000000"/>
1018     </param>
1019     <param name="blend_method">
1020       <integer value="0"/>
1021     </param>
1022     <param name="color">
1023       <color>
1024         <r>1.000000</r>
1025         <g>0.000000</g>
1026         <b>0.000000</b>
1027         <a>1.000000</a>
1028       </color>
1029     </param>
1030     <param name="origin">
1031       <vector>
1032         <x>0.0000000000</x>
1033         <y>0.0000000000</y>
1034       </vector>
1035     </param>
1036     <param name="invert">
1037       <bool value="false"/>
1038     </param>
1039     <param name="antialias">
1040       <bool value="false"/>
1041     </param>
1042     <param name="feather">
1043       <real value="0.0000000000"/>
1044     </param>
1045     <param name="blurtype">
1046       <integer value="1"/>
1047     </param>
1048     <param name="winding_style">
1049       <integer value="0"/>
1050     </param>
1051     <param name="bline">
1052       <bline type="bline_point" loop="false">
1053         <entry>
1054           <composite type="bline_point">
1055             <point>
1056               <vector>
1057                 <x>3.8942363262</x>
1058                 <y>-2.2716453075</y>
1059               </vector>
1060             </point>
1061             <width>
1062               <real value="1.0000000000"/>
1063             </width>
1064             <origin>
1065               <real value="0.5000000000"/>
1066             </origin>
1067             <split>
1068               <bool value="false"/>
1069             </split>
1070             <t1>
1071               <radial_composite type="vector">
1072                 <radius>
1073                   <real value="0.0000000000"/>
1074                 </radius>
1075                 <theta>
1076                   <angle value="0.000000"/>
1077                 </theta>
1078               </radial_composite>
1079             </t1>
1080             <t2>
1081               <radial_composite type="vector">
1082                 <radius>
1083                   <real value="0.0000000000"/>
1084                 </radius>
1085                 <theta>
1086                   <angle value="0.000000"/>
1087                 </theta>
1088               </radial_composite>
1089             </t2>
1090           </composite>
1091         </entry>
1092         <entry>
1093           <composite type="bline_point">
1094             <point>
1095               <vector>
1096                 <x>-3.8942198753</x>
1097                 <y>-2.2716453075</y>
1098               </vector>
1099             </point>
1100             <width>
1101               <real value="1.0000000000"/>
1102             </width>
1103             <origin>
1104               <real value="0.5000000000"/>
1105             </origin>
1106             <split>
1107               <bool value="false"/>
1108             </split>
1109             <t1>
1110               <radial_composite type="vector">
1111                 <radius>
1112                   <real value="0.0000000000"/>
1113                 </radius>
1114                 <theta>
1115                   <angle value="0.000000"/>
1116                 </theta>
1117               </radial_composite>
1118             </t1>
1119             <t2>
1120               <radial_composite type="vector">
1121                 <radius>
1122                   <real value="0.0000000000"/>
1123                 </radius>
1124                 <theta>
1125                   <angle value="0.000000"/>
1126                 </theta>
1127               </radial_composite>
1128             </t2>
1129           </composite>
1130         </entry>
1131       </bline>
1132     </param>
1133     <param name="width">
1134       <real value="0.3245189000"/>
1135     </param>
1136     <param name="expand">
1137       <real value="0.0000000000"/>
1138     </param>
1139     <param name="sharp_cusps">
1140       <bool value="true"/>
1141     </param>
1142     <param name="round_tip[0]">
1143       <bool value="false"/>
1144     </param>
1145     <param name="round_tip[1]">
1146       <bool value="false"/>
1147     </param>
1148     <param name="loopyness">
1149       <real value="1.0000000000"/>
1150     </param>
1151     <param name="homogeneous_width">
1152       <bool value="true"/>
1153     </param>
1154   </layer>
1155 </canvas>