383e583fc87091e8b574a60dfc2b6ef1760cd9ca
[synfig.git] / synfig-studio / images / snap_grid_icon.sif
1 <?xml version="1.0"?>
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3   <name>Synfig Studio: Tool: Snap Grid Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.250000 0.250000"/>
7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
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20         </param>
21         <param name="blend_method">
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24         <param name="color">
25           <color>
26             <r>0.000000</r>
27             <g>0.000000</g>
28             <b>0.000000</b>
29             <a>1.000000</a>
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41         <param name="antialias">
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43         </param>
44         <param name="feather">
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46         </param>
47         <param name="blurtype">
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92         <param name="size">
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134         </param>
135         <param name="blurtype">
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139           <integer value="0"/>
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170       <layer type="polygon" active="true" version="0.1">
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180         <param name="color">
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182             <r>1.000000</r>
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185             <a>1.000000</a>
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196         </param>
197         <param name="antialias">
198           <bool value="true"/>
199         </param>
200         <param name="feather">
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202         </param>
203         <param name="blurtype">
204           <integer value="1"/>
205         </param>
206         <param name="winding_style">
207           <integer value="0"/>
208         </param>
209         <param name="vector_list">
210           <dynamic_list type="vector">
211             <entry>
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233               </vector>
234             </entry>
235           </dynamic_list>
236         </param>
237       </layer>
238     </canvas>
239   </defs>
240   <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
241     <param name="z_depth">
242       <real value="0.0000000000"/>
243     </param>
244     <param name="amount">
245       <real value="0.5000000000"/>
246     </param>
247     <param name="blend_method">
248       <integer value="0"/>
249     </param>
250     <param name="origin">
251       <vector>
252         <x>0.0000000000</x>
253         <y>0.0000000000</y>
254       </vector>
255     </param>
256     <param name="canvas">
257       <canvas>
258         <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
259           <param name="z_depth">
260             <real value="0.0000000000"/>
261           </param>
262           <param name="amount">
263             <real value="1.0000000000"/>
264           </param>
265           <param name="blend_method">
266             <integer value="0"/>
267           </param>
268           <param name="origin">
269             <vector>
270               <x>0.0000000000</x>
271               <y>0.0000000000</y>
272             </vector>
273           </param>
274           <param name="canvas">
275             <canvas>
276               <layer type="outline" active="true" version="0.2" desc="line">
277                 <param name="z_depth">
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279                 </param>
280                 <param name="amount">
281                   <real value="1.0000000000"/>
282                 </param>
283                 <param name="blend_method">
284                   <integer value="0"/>
285                 </param>
286                 <param name="color">
287                   <color guid="6E70E5132858563AA9F940382055831C">
288                     <r>0.089194</r>
289                     <g>0.093876</g>
290                     <b>0.084642</b>
291                     <a>1.000000</a>
292                   </color>
293                 </param>
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295                   <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
296                     <x>0.0000000000</x>
297                     <y>0.0000000000</y>
298                   </vector>
299                 </param>
300                 <param name="invert">
301                   <bool value="false"/>
302                 </param>
303                 <param name="antialias">
304                   <bool value="true"/>
305                 </param>
306                 <param name="feather">
307                   <real value="0.0000000000"/>
308                 </param>
309                 <param name="blurtype">
310                   <integer value="1"/>
311                 </param>
312                 <param name="winding_style">
313                   <integer value="0"/>
314                 </param>
315                 <param name="bline">
316                   <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
317                     <entry>
318                       <composite type="bline_point">
319                         <point>
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322                             <y>0.5882288814</y>
323                           </vector>
324                         </point>
325                         <width>
326                           <real value="1.0000000000"/>
327                         </width>
328                         <origin>
329                           <real value="0.5000000000"/>
330                         </origin>
331                         <split>
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333                         </split>
334                         <t1>
335                           <radial_composite type="vector">
336                             <radius>
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338                             </radius>
339                             <theta>
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341                             </theta>
342                           </radial_composite>
343                         </t1>
344                         <t2>
345                           <radial_composite type="vector">
346                             <radius>
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354                       </composite>
355                     </entry>
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361                             <y>0.5882288814</y>
362                           </vector>
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366                         </width>
367                         <origin>
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369                         </origin>
370                         <split>
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372                         </split>
373                         <t1>
374                           <radial_composite type="vector">
375                             <radius>
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378                             <theta>
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381                           </radial_composite>
382                         </t1>
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393                       </composite>
394                     </entry>
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398                   <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
399                 </param>
400                 <param name="expand">
401                   <real value="0.0000000000"/>
402                 </param>
403                 <param name="sharp_cusps">
404                   <bool value="true"/>
405                 </param>
406                 <param name="round_tip[0]">
407                   <bool value="true"/>
408                 </param>
409                 <param name="round_tip[1]">
410                   <bool value="true"/>
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412                 <param name="loopyness">
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415                 <param name="homogeneous_width">
416                   <bool value="true"/>
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431                 <param name="amount">
432                   <real value="1.0000000000"/>
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434                 <param name="blend_method">
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451                 <param name="invert">
452                   <bool value="false"/>
453                 </param>
454                 <param name="antialias">
455                   <bool value="true"/>
456                 </param>
457                 <param name="feather">
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459                 </param>
460                 <param name="blurtype">
461                   <integer value="1"/>
462                 </param>
463                 <param name="winding_style">
464                   <integer value="0"/>
465                 </param>
466                 <param name="bline">
467                   <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
468                     <entry>
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473                             <y>0.5882288814</y>
474                           </vector>
475                         </point>
476                         <width>
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478                         </width>
479                         <origin>
480                           <real value="0.5000000000"/>
481                         </origin>
482                         <split>
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485                         <t1>
486                           <radial_composite type="vector">
487                             <radius>
488                               <real value="0.0000000000"/>
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490                             <theta>
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493                           </radial_composite>
494                         </t1>
495                         <t2>
496                           <radial_composite type="vector">
497                             <radius>
498                               <real value="0.0000000000"/>
499                             </radius>
500                             <theta>
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502                             </theta>
503                           </radial_composite>
504                         </t2>
505                       </composite>
506                     </entry>
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513                           </vector>
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515                         <width>
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517                         </width>
518                         <origin>
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520                         </origin>
521                         <split>
522                           <bool value="false"/>
523                         </split>
524                         <t1>
525                           <radial_composite type="vector">
526                             <radius>
527                               <real value="0.0000000000"/>
528                             </radius>
529                             <theta>
530                               <angle value="0.000000"/>
531                             </theta>
532                           </radial_composite>
533                         </t1>
534                         <t2>
535                           <radial_composite type="vector">
536                             <radius>
537                               <real value="0.0000000000"/>
538                             </radius>
539                             <theta>
540                               <angle value="0.000000"/>
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542                           </radial_composite>
543                         </t2>
544                       </composite>
545                     </entry>
546                   </bline>
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548                 <param name="width">
549                   <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
550                 </param>
551                 <param name="expand">
552                   <real value="0.0000000000"/>
553                 </param>
554                 <param name="sharp_cusps">
555                   <bool value="true"/>
556                 </param>
557                 <param name="round_tip[0]">
558                   <bool value="true"/>
559                 </param>
560                 <param name="round_tip[1]">
561                   <bool value="true"/>
562                 </param>
563                 <param name="loopyness">
564                   <real value="1.0000000000"/>
565                 </param>
566                 <param name="homogeneous_width">
567                   <bool value="true"/>
568                 </param>
569               </layer>
570               <layer type="translate" active="true" version="0.1">
571                 <param name="origin">
572                   <vector guid="517E0514BAB43FCE5825EEF45CAC7E3A">
573                     <x>0.0000000000</x>
574                     <y>-0.5833333731</y>
575                   </vector>
576                 </param>
577               </layer>
578               <layer type="outline" active="true" version="0.2" desc="line">
579                 <param name="z_depth">
580                   <real value="0.0000000000"/>
581                 </param>
582                 <param name="amount">
583                   <real value="1.0000000000"/>
584                 </param>
585                 <param name="blend_method">
586                   <integer value="0"/>
587                 </param>
588                 <param name="color">
589                   <color guid="6E70E5132858563AA9F940382055831C">
590                     <r>0.089194</r>
591                     <g>0.093876</g>
592                     <b>0.084642</b>
593                     <a>1.000000</a>
594                   </color>
595                 </param>
596                 <param name="origin">
597                   <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
598                     <x>0.0000000000</x>
599                     <y>0.0000000000</y>
600                   </vector>
601                 </param>
602                 <param name="invert">
603                   <bool value="false"/>
604                 </param>
605                 <param name="antialias">
606                   <bool value="true"/>
607                 </param>
608                 <param name="feather">
609                   <real value="0.0000000000"/>
610                 </param>
611                 <param name="blurtype">
612                   <integer value="1"/>
613                 </param>
614                 <param name="winding_style">
615                   <integer value="0"/>
616                 </param>
617                 <param name="bline">
618                   <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
619                     <entry>
620                       <composite type="bline_point">
621                         <point>
622                           <vector>
623                             <x>-1.0000000000</x>
624                             <y>0.5882288814</y>
625                           </vector>
626                         </point>
627                         <width>
628                           <real value="1.0000000000"/>
629                         </width>
630                         <origin>
631                           <real value="0.5000000000"/>
632                         </origin>
633                         <split>
634                           <bool value="false"/>
635                         </split>
636                         <t1>
637                           <radial_composite type="vector">
638                             <radius>
639                               <real value="0.0000000000"/>
640                             </radius>
641                             <theta>
642                               <angle value="0.000000"/>
643                             </theta>
644                           </radial_composite>
645                         </t1>
646                         <t2>
647                           <radial_composite type="vector">
648                             <radius>
649                               <real value="0.0000000000"/>
650                             </radius>
651                             <theta>
652                               <angle value="0.000000"/>
653                             </theta>
654                           </radial_composite>
655                         </t2>
656                       </composite>
657                     </entry>
658                     <entry>
659                       <composite type="bline_point">
660                         <point>
661                           <vector>
662                             <x>1.0000000000</x>
663                             <y>0.5882288814</y>
664                           </vector>
665                         </point>
666                         <width>
667                           <real value="1.0000000000"/>
668                         </width>
669                         <origin>
670                           <real value="0.5000000000"/>
671                         </origin>
672                         <split>
673                           <bool value="false"/>
674                         </split>
675                         <t1>
676                           <radial_composite type="vector">
677                             <radius>
678                               <real value="0.0000000000"/>
679                             </radius>
680                             <theta>
681                               <angle value="0.000000"/>
682                             </theta>
683                           </radial_composite>
684                         </t1>
685                         <t2>
686                           <radial_composite type="vector">
687                             <radius>
688                               <real value="0.0000000000"/>
689                             </radius>
690                             <theta>
691                               <angle value="0.000000"/>
692                             </theta>
693                           </radial_composite>
694                         </t2>
695                       </composite>
696                     </entry>
697                   </bline>
698                 </param>
699                 <param name="width">
700                   <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
701                 </param>
702                 <param name="expand">
703                   <real value="0.0000000000"/>
704                 </param>
705                 <param name="sharp_cusps">
706                   <bool value="true"/>
707                 </param>
708                 <param name="round_tip[0]">
709                   <bool value="true"/>
710                 </param>
711                 <param name="round_tip[1]">
712                   <bool value="true"/>
713                 </param>
714                 <param name="loopyness">
715                   <real value="1.0000000000"/>
716                 </param>
717                 <param name="homogeneous_width">
718                   <bool value="true"/>
719                 </param>
720               </layer>
721             </canvas>
722           </param>
723           <param name="zoom">
724             <real value="0.0000000000"/>
725           </param>
726           <param name="time_offset">
727             <time value="0s"/>
728           </param>
729           <param name="children_lock">
730             <bool value="false" static="true"/>
731           </param>
732           <param name="focus">
733             <vector>
734               <x>0.0000000000</x>
735               <y>0.0000000000</y>
736             </vector>
737           </param>
738         </layer>
739         <layer type="rotate" active="true" version="0.1">
740           <param name="origin">
741             <vector>
742               <x>0.0000000000</x>
743               <y>0.0000000000</y>
744             </vector>
745           </param>
746           <param name="amount">
747             <angle value="90.000000"/>
748           </param>
749         </layer>
750         <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
751           <param name="z_depth">
752             <real value="0.0000000000"/>
753           </param>
754           <param name="amount">
755             <real value="1.0000000000"/>
756           </param>
757           <param name="blend_method">
758             <integer value="0"/>
759           </param>
760           <param name="origin">
761             <vector>
762               <x>0.0000000000</x>
763               <y>0.0000000000</y>
764             </vector>
765           </param>
766           <param name="canvas">
767             <canvas>
768               <layer type="outline" active="true" version="0.2" desc="line">
769                 <param name="z_depth">
770                   <real value="0.0000000000"/>
771                 </param>
772                 <param name="amount">
773                   <real value="1.0000000000"/>
774                 </param>
775                 <param name="blend_method">
776                   <integer value="0"/>
777                 </param>
778                 <param name="color">
779                   <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
780                     <r>0.089194</r>
781                     <g>0.093876</g>
782                     <b>0.084642</b>
783                     <a>1.000000</a>
784                   </color>
785                 </param>
786                 <param name="origin">
787                   <vector guid="A71C2E88558ED270235FBA31EF16A529">
788                     <x>0.0000000000</x>
789                     <y>0.0000000000</y>
790                   </vector>
791                 </param>
792                 <param name="invert">
793                   <bool value="false"/>
794                 </param>
795                 <param name="antialias">
796                   <bool value="true"/>
797                 </param>
798                 <param name="feather">
799                   <real value="0.0000000000"/>
800                 </param>
801                 <param name="blurtype">
802                   <integer value="1"/>
803                 </param>
804                 <param name="winding_style">
805                   <integer value="0"/>
806                 </param>
807                 <param name="bline">
808                   <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
809                     <entry>
810                       <composite type="bline_point">
811                         <point>
812                           <vector>
813                             <x>-1.0000000000</x>
814                             <y>0.5882288814</y>
815                           </vector>
816                         </point>
817                         <width>
818                           <real value="1.0000000000"/>
819                         </width>
820                         <origin>
821                           <real value="0.5000000000"/>
822                         </origin>
823                         <split>
824                           <bool value="false"/>
825                         </split>
826                         <t1>
827                           <radial_composite type="vector">
828                             <radius>
829                               <real value="0.0000000000"/>
830                             </radius>
831                             <theta>
832                               <angle value="0.000000"/>
833                             </theta>
834                           </radial_composite>
835                         </t1>
836                         <t2>
837                           <radial_composite type="vector">
838                             <radius>
839                               <real value="0.0000000000"/>
840                             </radius>
841                             <theta>
842                               <angle value="0.000000"/>
843                             </theta>
844                           </radial_composite>
845                         </t2>
846                       </composite>
847                     </entry>
848                     <entry>
849                       <composite type="bline_point">
850                         <point>
851                           <vector>
852                             <x>1.0000000000</x>
853                             <y>0.5882288814</y>
854                           </vector>
855                         </point>
856                         <width>
857                           <real value="1.0000000000"/>
858                         </width>
859                         <origin>
860                           <real value="0.5000000000"/>
861                         </origin>
862                         <split>
863                           <bool value="false"/>
864                         </split>
865                         <t1>
866                           <radial_composite type="vector">
867                             <radius>
868                               <real value="0.0000000000"/>
869                             </radius>
870                             <theta>
871                               <angle value="0.000000"/>
872                             </theta>
873                           </radial_composite>
874                         </t1>
875                         <t2>
876                           <radial_composite type="vector">
877                             <radius>
878                               <real value="0.0000000000"/>
879                             </radius>
880                             <theta>
881                               <angle value="0.000000"/>
882                             </theta>
883                           </radial_composite>
884                         </t2>
885                       </composite>
886                     </entry>
887                   </bline>
888                 </param>
889                 <param name="width">
890                   <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
891                 </param>
892                 <param name="expand">
893                   <real value="0.0000000000"/>
894                 </param>
895                 <param name="sharp_cusps">
896                   <bool value="true"/>
897                 </param>
898                 <param name="round_tip[0]">
899                   <bool value="true"/>
900                 </param>
901                 <param name="round_tip[1]">
902                   <bool value="true"/>
903                 </param>
904                 <param name="loopyness">
905                   <real value="1.0000000000"/>
906                 </param>
907                 <param name="homogeneous_width">
908                   <bool value="true"/>
909                 </param>
910               </layer>
911               <layer type="translate" active="true" version="0.1">
912                 <param name="origin">
913                   <vector guid="BE9C07E45C5F677AB5EDD03AC3B73B0A">
914                     <x>0.0000000000</x>
915                     <y>-0.5833333731</y>
916                   </vector>
917                 </param>
918               </layer>
919               <layer type="outline" active="true" version="0.2" desc="line">
920                 <param name="z_depth">
921                   <real value="0.0000000000"/>
922                 </param>
923                 <param name="amount">
924                   <real value="1.0000000000"/>
925                 </param>
926                 <param name="blend_method">
927                   <integer value="0"/>
928                 </param>
929                 <param name="color">
930                   <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
931                     <r>0.089194</r>
932                     <g>0.093876</g>
933                     <b>0.084642</b>
934                     <a>1.000000</a>
935                   </color>
936                 </param>
937                 <param name="origin">
938                   <vector guid="A71C2E88558ED270235FBA31EF16A529">
939                     <x>0.0000000000</x>
940                     <y>0.0000000000</y>
941                   </vector>
942                 </param>
943                 <param name="invert">
944                   <bool value="false"/>
945                 </param>
946                 <param name="antialias">
947                   <bool value="true"/>
948                 </param>
949                 <param name="feather">
950                   <real value="0.0000000000"/>
951                 </param>
952                 <param name="blurtype">
953                   <integer value="1"/>
954                 </param>
955                 <param name="winding_style">
956                   <integer value="0"/>
957                 </param>
958                 <param name="bline">
959                   <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
960                     <entry>
961                       <composite type="bline_point">
962                         <point>
963                           <vector>
964                             <x>-1.0000000000</x>
965                             <y>0.5882288814</y>
966                           </vector>
967                         </point>
968                         <width>
969                           <real value="1.0000000000"/>
970                         </width>
971                         <origin>
972                           <real value="0.5000000000"/>
973                         </origin>
974                         <split>
975                           <bool value="false"/>
976                         </split>
977                         <t1>
978                           <radial_composite type="vector">
979                             <radius>
980                               <real value="0.0000000000"/>
981                             </radius>
982                             <theta>
983                               <angle value="0.000000"/>
984                             </theta>
985                           </radial_composite>
986                         </t1>
987                         <t2>
988                           <radial_composite type="vector">
989                             <radius>
990                               <real value="0.0000000000"/>
991                             </radius>
992                             <theta>
993                               <angle value="0.000000"/>
994                             </theta>
995                           </radial_composite>
996                         </t2>
997                       </composite>
998                     </entry>
999                     <entry>
1000                       <composite type="bline_point">
1001                         <point>
1002                           <vector>
1003                             <x>1.0000000000</x>
1004                             <y>0.5882288814</y>
1005                           </vector>
1006                         </point>
1007                         <width>
1008                           <real value="1.0000000000"/>
1009                         </width>
1010                         <origin>
1011                           <real value="0.5000000000"/>
1012                         </origin>
1013                         <split>
1014                           <bool value="false"/>
1015                         </split>
1016                         <t1>
1017                           <radial_composite type="vector">
1018                             <radius>
1019                               <real value="0.0000000000"/>
1020                             </radius>
1021                             <theta>
1022                               <angle value="0.000000"/>
1023                             </theta>
1024                           </radial_composite>
1025                         </t1>
1026                         <t2>
1027                           <radial_composite type="vector">
1028                             <radius>
1029                               <real value="0.0000000000"/>
1030                             </radius>
1031                             <theta>
1032                               <angle value="0.000000"/>
1033                             </theta>
1034                           </radial_composite>
1035                         </t2>
1036                       </composite>
1037                     </entry>
1038                   </bline>
1039                 </param>
1040                 <param name="width">
1041                   <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
1042                 </param>
1043                 <param name="expand">
1044                   <real value="0.0000000000"/>
1045                 </param>
1046                 <param name="sharp_cusps">
1047                   <bool value="true"/>
1048                 </param>
1049                 <param name="round_tip[0]">
1050                   <bool value="true"/>
1051                 </param>
1052                 <param name="round_tip[1]">
1053                   <bool value="true"/>
1054                 </param>
1055                 <param name="loopyness">
1056                   <real value="1.0000000000"/>
1057                 </param>
1058                 <param name="homogeneous_width">
1059                   <bool value="true"/>
1060                 </param>
1061               </layer>
1062               <layer type="translate" active="true" version="0.1">
1063                 <param name="origin">
1064                   <vector guid="BE9C07E45C5F677AB5EDD03AC3B73B0A">
1065                     <x>0.0000000000</x>
1066                     <y>-0.5833333731</y>
1067                   </vector>
1068                 </param>
1069               </layer>
1070               <layer type="outline" active="true" version="0.2" desc="line">
1071                 <param name="z_depth">
1072                   <real value="0.0000000000"/>
1073                 </param>
1074                 <param name="amount">
1075                   <real value="1.0000000000"/>
1076                 </param>
1077                 <param name="blend_method">
1078                   <integer value="0"/>
1079                 </param>
1080                 <param name="color">
1081                   <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
1082                     <r>0.089194</r>
1083                     <g>0.093876</g>
1084                     <b>0.084642</b>
1085                     <a>1.000000</a>
1086                   </color>
1087                 </param>
1088                 <param name="origin">
1089                   <vector guid="A71C2E88558ED270235FBA31EF16A529">
1090                     <x>0.0000000000</x>
1091                     <y>0.0000000000</y>
1092                   </vector>
1093                 </param>
1094                 <param name="invert">
1095                   <bool value="false"/>
1096                 </param>
1097                 <param name="antialias">
1098                   <bool value="true"/>
1099                 </param>
1100                 <param name="feather">
1101                   <real value="0.0000000000"/>
1102                 </param>
1103                 <param name="blurtype">
1104                   <integer value="1"/>
1105                 </param>
1106                 <param name="winding_style">
1107                   <integer value="0"/>
1108                 </param>
1109                 <param name="bline">
1110                   <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
1111                     <entry>
1112                       <composite type="bline_point">
1113                         <point>
1114                           <vector>
1115                             <x>-1.0000000000</x>
1116                             <y>0.5882288814</y>
1117                           </vector>
1118                         </point>
1119                         <width>
1120                           <real value="1.0000000000"/>
1121                         </width>
1122                         <origin>
1123                           <real value="0.5000000000"/>
1124                         </origin>
1125                         <split>
1126                           <bool value="false"/>
1127                         </split>
1128                         <t1>
1129                           <radial_composite type="vector">
1130                             <radius>
1131                               <real value="0.0000000000"/>
1132                             </radius>
1133                             <theta>
1134                               <angle value="0.000000"/>
1135                             </theta>
1136                           </radial_composite>
1137                         </t1>
1138                         <t2>
1139                           <radial_composite type="vector">
1140                             <radius>
1141                               <real value="0.0000000000"/>
1142                             </radius>
1143                             <theta>
1144                               <angle value="0.000000"/>
1145                             </theta>
1146                           </radial_composite>
1147                         </t2>
1148                       </composite>
1149                     </entry>
1150                     <entry>
1151                       <composite type="bline_point">
1152                         <point>
1153                           <vector>
1154                             <x>1.0000000000</x>
1155                             <y>0.5882288814</y>
1156                           </vector>
1157                         </point>
1158                         <width>
1159                           <real value="1.0000000000"/>
1160                         </width>
1161                         <origin>
1162                           <real value="0.5000000000"/>
1163                         </origin>
1164                         <split>
1165                           <bool value="false"/>
1166                         </split>
1167                         <t1>
1168                           <radial_composite type="vector">
1169                             <radius>
1170                               <real value="0.0000000000"/>
1171                             </radius>
1172                             <theta>
1173                               <angle value="0.000000"/>
1174                             </theta>
1175                           </radial_composite>
1176                         </t1>
1177                         <t2>
1178                           <radial_composite type="vector">
1179                             <radius>
1180                               <real value="0.0000000000"/>
1181                             </radius>
1182                             <theta>
1183                               <angle value="0.000000"/>
1184                             </theta>
1185                           </radial_composite>
1186                         </t2>
1187                       </composite>
1188                     </entry>
1189                   </bline>
1190                 </param>
1191                 <param name="width">
1192                   <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
1193                 </param>
1194                 <param name="expand">
1195                   <real value="0.0000000000"/>
1196                 </param>
1197                 <param name="sharp_cusps">
1198                   <bool value="true"/>
1199                 </param>
1200                 <param name="round_tip[0]">
1201                   <bool value="true"/>
1202                 </param>
1203                 <param name="round_tip[1]">
1204                   <bool value="true"/>
1205                 </param>
1206                 <param name="loopyness">
1207                   <real value="1.0000000000"/>
1208                 </param>
1209                 <param name="homogeneous_width">
1210                   <bool value="true"/>
1211                 </param>
1212               </layer>
1213             </canvas>
1214           </param>
1215           <param name="zoom">
1216             <real value="0.0000000000"/>
1217           </param>
1218           <param name="time_offset">
1219             <time value="0s"/>
1220           </param>
1221           <param name="children_lock">
1222             <bool value="false" static="true"/>
1223           </param>
1224           <param name="focus">
1225             <vector>
1226               <x>0.0000000000</x>
1227               <y>0.0000000000</y>
1228             </vector>
1229           </param>
1230         </layer>
1231         <layer type="bevel" active="true" version="0.2">
1232           <param name="z_depth">
1233             <real value="0.0000000000"/>
1234           </param>
1235           <param name="amount">
1236             <real value="1.0000000000"/>
1237           </param>
1238           <param name="blend_method">
1239             <integer value="13"/>
1240           </param>
1241           <param name="type">
1242             <integer value="3"/>
1243           </param>
1244           <param name="color1">
1245             <color>
1246               <r>0.625813</r>
1247               <g>0.625813</g>
1248               <b>0.625813</b>
1249               <a>1.000000</a>
1250             </color>
1251           </param>
1252           <param name="color2">
1253             <color>
1254               <r>0.000000</r>
1255               <g>0.000000</g>
1256               <b>0.000000</b>
1257               <a>1.000000</a>
1258             </color>
1259           </param>
1260           <param name="angle">
1261             <angle value="135.000000"/>
1262           </param>
1263           <param name="depth">
1264             <real value="0.0833333358"/>
1265           </param>
1266           <param name="softness">
1267             <real value="0.0500000034"/>
1268           </param>
1269           <param name="use_luma">
1270             <bool value="false"/>
1271           </param>
1272           <param name="solid">
1273             <bool value="false"/>
1274           </param>
1275         </layer>
1276         <layer type="region" active="false" version="0.1" desc="region">
1277           <param name="z_depth">
1278             <real value="0.0000000000"/>
1279           </param>
1280           <param name="amount">
1281             <real value="1.0000000000"/>
1282           </param>
1283           <param name="blend_method">
1284             <integer value="19"/>
1285           </param>
1286           <param name="color">
1287             <color>
1288               <r>0.250840</r>
1289               <g>0.259027</g>
1290               <b>0.238828</b>
1291               <a>1.000000</a>
1292             </color>
1293           </param>
1294           <param name="origin">
1295             <vector>
1296               <x>0.0000000000</x>
1297               <y>0.0000000000</y>
1298             </vector>
1299           </param>
1300           <param name="invert">
1301             <bool value="true"/>
1302           </param>
1303           <param name="antialias">
1304             <bool value="true"/>
1305           </param>
1306           <param name="feather">
1307             <real value="0.0000000000"/>
1308           </param>
1309           <param name="blurtype">
1310             <integer value="1"/>
1311           </param>
1312           <param name="winding_style">
1313             <integer value="0"/>
1314           </param>
1315           <param name="bline">
1316             <bline type="bline_point" loop="true">
1317               <entry>
1318                 <composite type="bline_point">
1319                   <point>
1320                     <vector>
1321                       <x>-0.9346405268</x>
1322                       <y>-0.9346405268</y>
1323                     </vector>
1324                   </point>
1325                   <width>
1326                     <real value="1.0000000000"/>
1327                   </width>
1328                   <origin>
1329                     <real value="0.5000000000"/>
1330                   </origin>
1331                   <split>
1332                     <bool value="false"/>
1333                   </split>
1334                   <t1>
1335                     <radial_composite type="vector">
1336                       <radius>
1337                         <real value="0.0000000000"/>
1338                       </radius>
1339                       <theta>
1340                         <angle value="0.000000"/>
1341                       </theta>
1342                     </radial_composite>
1343                   </t1>
1344                   <t2>
1345                     <radial_composite type="vector">
1346                       <radius>
1347                         <real value="0.0000000000"/>
1348                       </radius>
1349                       <theta>
1350                         <angle value="0.000000"/>
1351                       </theta>
1352                     </radial_composite>
1353                   </t2>
1354                 </composite>
1355               </entry>
1356               <entry>
1357                 <composite type="bline_point">
1358                   <point>
1359                     <vector>
1360                       <x>0.9346405268</x>
1361                       <y>-0.9346405268</y>
1362                     </vector>
1363                   </point>
1364                   <width>
1365                     <real value="1.0000000000"/>
1366                   </width>
1367                   <origin>
1368                     <real value="0.5000000000"/>
1369                   </origin>
1370                   <split>
1371                     <bool value="false"/>
1372                   </split>
1373                   <t1>
1374                     <radial_composite type="vector">
1375                       <radius>
1376                         <real value="0.0000000000"/>
1377                       </radius>
1378                       <theta>
1379                         <angle value="0.000000"/>
1380                       </theta>
1381                     </radial_composite>
1382                   </t1>
1383                   <t2>
1384                     <radial_composite type="vector">
1385                       <radius>
1386                         <real value="0.0000000000"/>
1387                       </radius>
1388                       <theta>
1389                         <angle value="0.000000"/>
1390                       </theta>
1391                     </radial_composite>
1392                   </t2>
1393                 </composite>
1394               </entry>
1395               <entry>
1396                 <composite type="bline_point">
1397                   <point>
1398                     <vector>
1399                       <x>0.9346405268</x>
1400                       <y>0.9346405268</y>
1401                     </vector>
1402                   </point>
1403                   <width>
1404                     <real value="1.0000000000"/>
1405                   </width>
1406                   <origin>
1407                     <real value="0.5000000000"/>
1408                   </origin>
1409                   <split>
1410                     <bool value="false"/>
1411                   </split>
1412                   <t1>
1413                     <radial_composite type="vector">
1414                       <radius>
1415                         <real value="0.0000000000"/>
1416                       </radius>
1417                       <theta>
1418                         <angle value="0.000000"/>
1419                       </theta>
1420                     </radial_composite>
1421                   </t1>
1422                   <t2>
1423                     <radial_composite type="vector">
1424                       <radius>
1425                         <real value="0.0000000000"/>
1426                       </radius>
1427                       <theta>
1428                         <angle value="0.000000"/>
1429                       </theta>
1430                     </radial_composite>
1431                   </t2>
1432                 </composite>
1433               </entry>
1434               <entry>
1435                 <composite type="bline_point">
1436                   <point>
1437                     <vector>
1438                       <x>-0.9346405268</x>
1439                       <y>0.9346405268</y>
1440                     </vector>
1441                   </point>
1442                   <width>
1443                     <real value="1.0000000000"/>
1444                   </width>
1445                   <origin>
1446                     <real value="0.5000000000"/>
1447                   </origin>
1448                   <split>
1449                     <bool value="false"/>
1450                   </split>
1451                   <t1>
1452                     <radial_composite type="vector">
1453                       <radius>
1454                         <real value="0.0000000000"/>
1455                       </radius>
1456                       <theta>
1457                         <angle value="0.000000"/>
1458                       </theta>
1459                     </radial_composite>
1460                   </t1>
1461                   <t2>
1462                     <radial_composite type="vector">
1463                       <radius>
1464                         <real value="0.0000000000"/>
1465                       </radius>
1466                       <theta>
1467                         <angle value="0.000000"/>
1468                       </theta>
1469                     </radial_composite>
1470                   </t2>
1471                 </composite>
1472               </entry>
1473             </bline>
1474           </param>
1475         </layer>
1476       </canvas>
1477     </param>
1478     <param name="zoom">
1479       <real value="0.0000000000"/>
1480     </param>
1481     <param name="time_offset">
1482       <time value="0s"/>
1483     </param>
1484     <param name="children_lock">
1485       <bool value="false" static="true"/>
1486     </param>
1487     <param name="focus">
1488       <vector>
1489         <x>0.0000000000</x>
1490         <y>0.0000000000</y>
1491       </vector>
1492     </param>
1493   </layer>
1494   <layer type="super_sample" active="true" version="0.1">
1495     <param name="width">
1496       <integer value="1"/>
1497     </param>
1498     <param name="height">
1499       <integer value="1"/>
1500     </param>
1501     <param name="scanline">
1502       <bool value="false"/>
1503     </param>
1504     <param name="alpha_aware">
1505       <bool value="true"/>
1506     </param>
1507   </layer>
1508   <layer type="PasteCanvas" active="true" version="0.1">
1509     <param name="z_depth">
1510       <real value="0.0000000000"/>
1511     </param>
1512     <param name="amount">
1513       <real value="1.0000000000"/>
1514     </param>
1515     <param name="blend_method">
1516       <integer value="0"/>
1517     </param>
1518     <param name="origin">
1519       <vector>
1520         <x>0.0000000000</x>
1521         <y>0.0000000000</y>
1522       </vector>
1523     </param>
1524     <param name="canvas">
1525       <canvas>
1526         <layer type="outline" active="false" version="0.2" desc="Rectangle.198&#x8F6E;&#x5ED3;">
1527           <param name="z_depth">
1528             <real value="0.0000000000"/>
1529           </param>
1530           <param name="amount">
1531             <real value="1.0000000000"/>
1532           </param>
1533           <param name="blend_method">
1534             <integer value="0"/>
1535           </param>
1536           <param name="color">
1537             <color>
1538               <r>0.859174</r>
1539               <g>0.859174</g>
1540               <b>0.843370</b>
1541               <a>1.000000</a>
1542             </color>
1543           </param>
1544           <param name="origin">
1545             <vector>
1546               <x>0.0000000000</x>
1547               <y>0.0000000000</y>
1548             </vector>
1549           </param>
1550           <param name="invert">
1551             <bool value="false"/>
1552           </param>
1553           <param name="antialias">
1554             <bool value="true"/>
1555           </param>
1556           <param name="feather">
1557             <real value="0.5000000146"/>
1558           </param>
1559           <param name="blurtype">
1560             <integer value="1"/>
1561           </param>
1562           <param name="winding_style">
1563             <integer value="0"/>
1564           </param>
1565           <param name="bline">
1566             <bline type="bline_point" loop="false">
1567               <entry>
1568                 <composite type="bline_point">
1569                   <point>
1570                     <vector>
1571                       <x>0.4972548783</x>
1572                       <y>0.4272404611</y>
1573                     </vector>
1574                   </point>
1575                   <width>
1576                     <real value="1.0000000000"/>
1577                   </width>
1578                   <origin>
1579                     <real value="0.5000000000"/>
1580                   </origin>
1581                   <split>
1582                     <bool value="false"/>
1583                   </split>
1584                   <t1>
1585                     <radial_composite type="vector">
1586                       <radius>
1587                         <real value="0.0000000000"/>
1588                       </radius>
1589                       <theta>
1590                         <angle value="0.000000"/>
1591                       </theta>
1592                     </radial_composite>
1593                   </t1>
1594                   <t2>
1595                     <radial_composite type="vector">
1596                       <radius>
1597                         <real value="0.0000000000"/>
1598                       </radius>
1599                       <theta>
1600                         <angle value="0.000000"/>
1601                       </theta>
1602                     </radial_composite>
1603                   </t2>
1604                 </composite>
1605               </entry>
1606               <entry>
1607                 <composite type="bline_point">
1608                   <point>
1609                     <vector>
1610                       <x>-0.2993382215</x>
1611                       <y>0.4272404611</y>
1612                     </vector>
1613                   </point>
1614                   <width>
1615                     <real value="1.0000000000"/>
1616                   </width>
1617                   <origin>
1618                     <real value="0.5000000000"/>
1619                   </origin>
1620                   <split>
1621                     <bool value="false"/>
1622                   </split>
1623                   <t1>
1624                     <radial_composite type="vector">
1625                       <radius>
1626                         <real value="0.0000000000"/>
1627                       </radius>
1628                       <theta>
1629                         <angle value="0.000000"/>
1630                       </theta>
1631                     </radial_composite>
1632                   </t1>
1633                   <t2>
1634                     <radial_composite type="vector">
1635                       <radius>
1636                         <real value="0.0000000000"/>
1637                       </radius>
1638                       <theta>
1639                         <angle value="0.000000"/>
1640                       </theta>
1641                     </radial_composite>
1642                   </t2>
1643                 </composite>
1644               </entry>
1645               <entry>
1646                 <composite type="bline_point">
1647                   <point>
1648                     <vector>
1649                       <x>-0.5544956923</x>
1650                       <y>-0.0000000017</y>
1651                     </vector>
1652                   </point>
1653                   <width>
1654                     <real value="1.0000000000"/>
1655                   </width>
1656                   <origin>
1657                     <real value="0.5160875320"/>
1658                   </origin>
1659                   <split>
1660                     <bool value="false"/>
1661                   </split>
1662                   <t1>
1663                     <radial_composite type="vector">
1664                       <radius>
1665                         <real value="1.0395429002"/>
1666                       </radius>
1667                       <theta>
1668                         <angle value="-90.000000"/>
1669                       </theta>
1670                     </radial_composite>
1671                   </t1>
1672                   <t2>
1673                     <radial_composite type="vector">
1674                       <radius>
1675                         <real value="1.0395429002"/>
1676                       </radius>
1677                       <theta>
1678                         <angle value="-90.000000"/>
1679                       </theta>
1680                     </radial_composite>
1681                   </t2>
1682                 </composite>
1683               </entry>
1684               <entry>
1685                 <composite type="bline_point">
1686                   <point>
1687                     <vector>
1688                       <x>-0.2993381917</x>
1689                       <y>-0.4272404313</y>
1690                     </vector>
1691                   </point>
1692                   <width>
1693                     <real value="1.0000000000"/>
1694                   </width>
1695                   <origin>
1696                     <real value="0.5000000000"/>
1697                   </origin>
1698                   <split>
1699                     <bool value="false"/>
1700                   </split>
1701                   <t1>
1702                     <radial_composite type="vector">
1703                       <radius>
1704                         <real value="0.0000000000"/>
1705                       </radius>
1706                       <theta>
1707                         <angle value="0.000000"/>
1708                       </theta>
1709                     </radial_composite>
1710                   </t1>
1711                   <t2>
1712                     <radial_composite type="vector">
1713                       <radius>
1714                         <real value="0.0000000000"/>
1715                       </radius>
1716                       <theta>
1717                         <angle value="0.000000"/>
1718                       </theta>
1719                     </radial_composite>
1720                   </t2>
1721                 </composite>
1722               </entry>
1723               <entry>
1724                 <composite type="bline_point">
1725                   <point>
1726                     <vector>
1727                       <x>0.4972548783</x>
1728                       <y>-0.4272404313</y>
1729                     </vector>
1730                   </point>
1731                   <width>
1732                     <real value="1.0000000000"/>
1733                   </width>
1734                   <origin>
1735                     <real value="0.5000000000"/>
1736                   </origin>
1737                   <split>
1738                     <bool value="false"/>
1739                   </split>
1740                   <t1>
1741                     <radial_composite type="vector">
1742                       <radius>
1743                         <real value="0.0000000000"/>
1744                       </radius>
1745                       <theta>
1746                         <angle value="0.000000"/>
1747                       </theta>
1748                     </radial_composite>
1749                   </t1>
1750                   <t2>
1751                     <radial_composite type="vector">
1752                       <radius>
1753                         <real value="0.0000000000"/>
1754                       </radius>
1755                       <theta>
1756                         <angle value="0.000000"/>
1757                       </theta>
1758                     </radial_composite>
1759                   </t2>
1760                 </composite>
1761               </entry>
1762             </bline>
1763           </param>
1764           <param name="width">
1765             <real value="0.5000000146"/>
1766           </param>
1767           <param name="expand">
1768             <real value="0.2500000073"/>
1769           </param>
1770           <param name="sharp_cusps">
1771             <bool value="true"/>
1772           </param>
1773           <param name="round_tip[0]">
1774             <bool value="true"/>
1775           </param>
1776           <param name="round_tip[1]">
1777             <bool value="true"/>
1778           </param>
1779           <param name="loopyness">
1780             <real value="1.0000000000"/>
1781           </param>
1782           <param name="homogeneous_width">
1783             <bool value="true"/>
1784           </param>
1785         </layer>
1786         <layer type="region" active="false" version="0.1" desc="Rectangle.191&#x533A;&#x57DF;">
1787           <param name="z_depth">
1788             <real value="0.0000000000"/>
1789           </param>
1790           <param name="amount">
1791             <real value="1.0000000000"/>
1792           </param>
1793           <param name="blend_method">
1794             <integer value="19"/>
1795           </param>
1796           <param name="color">
1797             <color>
1798               <r>0.250840</r>
1799               <g>0.259027</g>
1800               <b>0.238828</b>
1801               <a>1.000000</a>
1802             </color>
1803           </param>
1804           <param name="origin">
1805             <vector>
1806               <x>0.0000000000</x>
1807               <y>0.0000000000</y>
1808             </vector>
1809           </param>
1810           <param name="invert">
1811             <bool value="true"/>
1812           </param>
1813           <param name="antialias">
1814             <bool value="true"/>
1815           </param>
1816           <param name="feather">
1817             <real value="0.1666666715"/>
1818           </param>
1819           <param name="blurtype">
1820             <integer value="1"/>
1821           </param>
1822           <param name="winding_style">
1823             <integer value="0"/>
1824           </param>
1825           <param name="bline">
1826             <bline type="bline_point" loop="true">
1827               <entry>
1828                 <composite type="bline_point">
1829                   <point>
1830                     <vector>
1831                       <x>-0.9346405268</x>
1832                       <y>-0.9346405268</y>
1833                     </vector>
1834                   </point>
1835                   <width>
1836                     <real value="1.0000000000"/>
1837                   </width>
1838                   <origin>
1839                     <real value="0.5000000000"/>
1840                   </origin>
1841                   <split>
1842                     <bool value="false"/>
1843                   </split>
1844                   <t1>
1845                     <radial_composite type="vector">
1846                       <radius>
1847                         <real value="0.0000000000"/>
1848                       </radius>
1849                       <theta>
1850                         <angle value="0.000000"/>
1851                       </theta>
1852                     </radial_composite>
1853                   </t1>
1854                   <t2>
1855                     <radial_composite type="vector">
1856                       <radius>
1857                         <real value="0.0000000000"/>
1858                       </radius>
1859                       <theta>
1860                         <angle value="0.000000"/>
1861                       </theta>
1862                     </radial_composite>
1863                   </t2>
1864                 </composite>
1865               </entry>
1866               <entry>
1867                 <composite type="bline_point">
1868                   <point>
1869                     <vector>
1870                       <x>0.9346405268</x>
1871                       <y>-0.9346405268</y>
1872                     </vector>
1873                   </point>
1874                   <width>
1875                     <real value="1.0000000000"/>
1876                   </width>
1877                   <origin>
1878                     <real value="0.5000000000"/>
1879                   </origin>
1880                   <split>
1881                     <bool value="false"/>
1882                   </split>
1883                   <t1>
1884                     <radial_composite type="vector">
1885                       <radius>
1886                         <real value="0.0000000000"/>
1887                       </radius>
1888                       <theta>
1889                         <angle value="0.000000"/>
1890                       </theta>
1891                     </radial_composite>
1892                   </t1>
1893                   <t2>
1894                     <radial_composite type="vector">
1895                       <radius>
1896                         <real value="0.0000000000"/>
1897                       </radius>
1898                       <theta>
1899                         <angle value="0.000000"/>
1900                       </theta>
1901                     </radial_composite>
1902                   </t2>
1903                 </composite>
1904               </entry>
1905               <entry>
1906                 <composite type="bline_point">
1907                   <point>
1908                     <vector>
1909                       <x>0.9346405268</x>
1910                       <y>0.9346405268</y>
1911                     </vector>
1912                   </point>
1913                   <width>
1914                     <real value="1.0000000000"/>
1915                   </width>
1916                   <origin>
1917                     <real value="0.5000000000"/>
1918                   </origin>
1919                   <split>
1920                     <bool value="false"/>
1921                   </split>
1922                   <t1>
1923                     <radial_composite type="vector">
1924                       <radius>
1925                         <real value="0.0000000000"/>
1926                       </radius>
1927                       <theta>
1928                         <angle value="0.000000"/>
1929                       </theta>
1930                     </radial_composite>
1931                   </t1>
1932                   <t2>
1933                     <radial_composite type="vector">
1934                       <radius>
1935                         <real value="0.0000000000"/>
1936                       </radius>
1937                       <theta>
1938                         <angle value="0.000000"/>
1939                       </theta>
1940                     </radial_composite>
1941                   </t2>
1942                 </composite>
1943               </entry>
1944               <entry>
1945                 <composite type="bline_point">
1946                   <point>
1947                     <vector>
1948                       <x>-0.9346405268</x>
1949                       <y>0.9346405268</y>
1950                     </vector>
1951                   </point>
1952                   <width>
1953                     <real value="1.0000000000"/>
1954                   </width>
1955                   <origin>
1956                     <real value="0.5000000000"/>
1957                   </origin>
1958                   <split>
1959                     <bool value="false"/>
1960                   </split>
1961                   <t1>
1962                     <radial_composite type="vector">
1963                       <radius>
1964                         <real value="0.0000000000"/>
1965                       </radius>
1966                       <theta>
1967                         <angle value="0.000000"/>
1968                       </theta>
1969                     </radial_composite>
1970                   </t1>
1971                   <t2>
1972                     <radial_composite type="vector">
1973                       <radius>
1974                         <real value="0.0000000000"/>
1975                       </radius>
1976                       <theta>
1977                         <angle value="0.000000"/>
1978                       </theta>
1979                     </radial_composite>
1980                   </t2>
1981                 </composite>
1982               </entry>
1983             </bline>
1984           </param>
1985         </layer>
1986         <layer type="PasteCanvas" active="true" version="0.1" desc="magnet">
1987           <param name="z_depth">
1988             <real value="0.0000000000"/>
1989           </param>
1990           <param name="amount">
1991             <real value="1.0000000000"/>
1992           </param>
1993           <param name="blend_method">
1994             <integer value="0"/>
1995           </param>
1996           <param name="origin">
1997             <vector>
1998               <x>0.0000000000</x>
1999               <y>0.0000000000</y>
2000             </vector>
2001           </param>
2002           <param name="canvas">
2003             <canvas>
2004               <layer type="outline" active="true" version="0.2" desc="Rectangle.198&#x8F6E;&#x5ED3;">
2005                 <param name="z_depth">
2006                   <real value="0.0000000000"/>
2007                 </param>
2008                 <param name="amount">
2009                   <real value="1.0000000000"/>
2010                 </param>
2011                 <param name="blend_method">
2012                   <integer value="0"/>
2013                 </param>
2014                 <param name="color">
2015                   <color>
2016                     <r>0.089194</r>
2017                     <g>0.093876</g>
2018                     <b>0.084642</b>
2019                     <a>1.000000</a>
2020                   </color>
2021                 </param>
2022                 <param name="origin">
2023                   <vector>
2024                     <x>0.0000000000</x>
2025                     <y>0.0000000000</y>
2026                   </vector>
2027                 </param>
2028                 <param name="invert">
2029                   <bool value="false"/>
2030                 </param>
2031                 <param name="antialias">
2032                   <bool value="true"/>
2033                 </param>
2034                 <param name="feather">
2035                   <real value="0.0000000000"/>
2036                 </param>
2037                 <param name="blurtype">
2038                   <integer value="1"/>
2039                 </param>
2040                 <param name="winding_style">
2041                   <integer value="0"/>
2042                 </param>
2043                 <param name="bline">
2044                   <bline type="bline_point" loop="false">
2045                     <entry>
2046                       <composite type="bline_point">
2047                         <point>
2048                           <vector>
2049                             <x>0.4842401147</x>
2050                             <y>0.4655051529</y>
2051                           </vector>
2052                         </point>
2053                         <width>
2054                           <real value="1.0000000000"/>
2055                         </width>
2056                         <origin>
2057                           <real value="0.5000000000"/>
2058                         </origin>
2059                         <split>
2060                           <bool value="false"/>
2061                         </split>
2062                         <t1>
2063                           <radial_composite type="vector">
2064                             <radius>
2065                               <real value="0.0000000000"/>
2066                             </radius>
2067                             <theta>
2068                               <angle value="0.000000"/>
2069                             </theta>
2070                           </radial_composite>
2071                         </t1>
2072                         <t2>
2073                           <radial_composite type="vector">
2074                             <radius>
2075                               <real value="0.0000000000"/>
2076                             </radius>
2077                             <theta>
2078                               <angle value="0.000000"/>
2079                             </theta>
2080                           </radial_composite>
2081                         </t2>
2082                       </composite>
2083                     </entry>
2084                     <entry>
2085                       <composite type="bline_point">
2086                         <point>
2087                           <vector>
2088                             <x>-0.4290966690</x>
2089                             <y>0.4655051529</y>
2090                           </vector>
2091                         </point>
2092                         <width>
2093                           <real value="1.0000000000"/>
2094                         </width>
2095                         <origin>
2096                           <real value="0.5000000000"/>
2097                         </origin>
2098                         <split>
2099                           <bool value="false"/>
2100                         </split>
2101                         <t1>
2102                           <radial_composite type="vector">
2103                             <radius>
2104                               <real value="0.0000000000"/>
2105                             </radius>
2106                             <theta>
2107                               <angle value="0.000000"/>
2108                             </theta>
2109                           </radial_composite>
2110                         </t1>
2111                         <t2>
2112                           <radial_composite type="vector">
2113                             <radius>
2114                               <real value="0.0000000000"/>
2115                             </radius>
2116                             <theta>
2117                               <angle value="0.000000"/>
2118                             </theta>
2119                           </radial_composite>
2120                         </t2>
2121                       </composite>
2122                     </entry>
2123                     <entry>
2124                       <composite type="bline_point">
2125                         <point>
2126                           <vector>
2127                             <x>-0.7071067691</x>
2128                             <y>-0.0000002384</y>
2129                           </vector>
2130                         </point>
2131                         <width>
2132                           <real value="1.0000000000"/>
2133                         </width>
2134                         <origin>
2135                           <real value="0.5160875320"/>
2136                         </origin>
2137                         <split>
2138                           <bool value="false"/>
2139                         </split>
2140                         <t1>
2141                           <radial_composite type="vector">
2142                             <radius>
2143                               <real value="1.1326474818"/>
2144                             </radius>
2145                             <theta>
2146                               <angle value="-90.000000"/>
2147                             </theta>
2148                           </radial_composite>
2149                         </t1>
2150                         <t2>
2151                           <radial_composite type="vector">
2152                             <radius>
2153                               <real value="1.1326474818"/>
2154                             </radius>
2155                             <theta>
2156                               <angle value="-90.000000"/>
2157                             </theta>
2158                           </radial_composite>
2159                         </t2>
2160                       </composite>
2161                     </entry>
2162                     <entry>
2163                       <composite type="bline_point">
2164                         <point>
2165                           <vector>
2166                             <x>-0.4290966392</x>
2167                             <y>-0.4655055702</y>
2168                           </vector>
2169                         </point>
2170                         <width>
2171                           <real value="1.0000000000"/>
2172                         </width>
2173                         <origin>
2174                           <real value="0.5000000000"/>
2175                         </origin>
2176                         <split>
2177                           <bool value="false"/>
2178                         </split>
2179                         <t1>
2180                           <radial_composite type="vector">
2181                             <radius>
2182                               <real value="0.0000000000"/>
2183                             </radius>
2184                             <theta>
2185                               <angle value="0.000000"/>
2186                             </theta>
2187                           </radial_composite>
2188                         </t1>
2189                         <t2>
2190                           <radial_composite type="vector">
2191                             <radius>
2192                               <real value="0.0000000000"/>
2193                             </radius>
2194                             <theta>
2195                               <angle value="0.000000"/>
2196                             </theta>
2197                           </radial_composite>
2198                         </t2>
2199                       </composite>
2200                     </entry>
2201                     <entry>
2202                       <composite type="bline_point">
2203                         <point>
2204                           <vector>
2205                             <x>0.4842401147</x>
2206                             <y>-0.4655055702</y>
2207                           </vector>
2208                         </point>
2209                         <width>
2210                           <real value="1.0000000000"/>
2211                         </width>
2212                         <origin>
2213                           <real value="0.5000000000"/>
2214                         </origin>
2215                         <split>
2216                           <bool value="false"/>
2217                         </split>
2218                         <t1>
2219                           <radial_composite type="vector">
2220                             <radius>
2221                               <real value="0.0000000000"/>
2222                             </radius>
2223                             <theta>
2224                               <angle value="0.000000"/>
2225                             </theta>
2226                           </radial_composite>
2227                         </t1>
2228                         <t2>
2229                           <radial_composite type="vector">
2230                             <radius>
2231                               <real value="0.0000000000"/>
2232                             </radius>
2233                             <theta>
2234                               <angle value="0.000000"/>
2235                             </theta>
2236                           </radial_composite>
2237                         </t2>
2238                       </composite>
2239                     </entry>
2240                   </bline>
2241                 </param>
2242                 <param name="width">
2243                   <real value="0.5000000146" guid="308CAC33AD5A99431E348967E40D38FD"/>
2244                 </param>
2245                 <param name="expand">
2246                   <real value="0.0000000000"/>
2247                 </param>
2248                 <param name="sharp_cusps">
2249                   <bool value="true"/>
2250                 </param>
2251                 <param name="round_tip[0]">
2252                   <bool value="false"/>
2253                 </param>
2254                 <param name="round_tip[1]">
2255                   <bool value="false"/>
2256                 </param>
2257                 <param name="loopyness">
2258                   <real value="1.0000000000"/>
2259                 </param>
2260                 <param name="homogeneous_width">
2261                   <bool value="true"/>
2262                 </param>
2263               </layer>
2264               <layer type="bevel" active="true" version="0.2">
2265                 <param name="z_depth">
2266                   <real value="0.0000000000"/>
2267                 </param>
2268                 <param name="amount">
2269                   <real value="1.0000000000"/>
2270                 </param>
2271                 <param name="blend_method">
2272                   <integer value="13"/>
2273                 </param>
2274                 <param name="type">
2275                   <integer value="1"/>
2276                 </param>
2277                 <param name="color1">
2278                   <color>
2279                     <r>0.499505</r>
2280                     <g>0.517401</g>
2281                     <b>0.476177</b>
2282                     <a>1.000000</a>
2283                   </color>
2284                 </param>
2285                 <param name="color2">
2286                   <color>
2287                     <r>0.000000</r>
2288                     <g>0.000000</g>
2289                     <b>0.000000</b>
2290                     <a>1.000000</a>
2291                   </color>
2292                 </param>
2293                 <param name="angle">
2294                   <angle value="135.000000"/>
2295                 </param>
2296                 <param name="depth">
2297                   <real value="0.2000000000"/>
2298                 </param>
2299                 <param name="softness">
2300                   <real value="0.1000000000"/>
2301                 </param>
2302                 <param name="use_luma">
2303                   <bool value="false"/>
2304                 </param>
2305                 <param name="solid">
2306                   <bool value="false"/>
2307                 </param>
2308               </layer>
2309               <layer type="outline" active="true" version="0.2" desc="NewBLine204&#x8F6E;&#x5ED3;">
2310                 <param name="z_depth">
2311                   <real value="0.0000000000"/>
2312                 </param>
2313                 <param name="amount">
2314                   <real value="1.0000000000"/>
2315                 </param>
2316                 <param name="blend_method">
2317                   <integer value="0"/>
2318                 </param>
2319                 <param name="color">
2320                   <color>
2321                     <r>0.378676</r>
2322                     <g>0.000000</g>
2323                     <b>0.000000</b>
2324                     <a>1.000000</a>
2325                   </color>
2326                 </param>
2327                 <param name="origin">
2328                   <vector>
2329                     <x>0.0000000000</x>
2330                     <y>0.0000000000</y>
2331                   </vector>
2332                 </param>
2333                 <param name="invert">
2334                   <bool value="false"/>
2335                 </param>
2336                 <param name="antialias">
2337                   <bool value="true"/>
2338                 </param>
2339                 <param name="feather">
2340                   <real value="0.0000000000"/>
2341                 </param>
2342                 <param name="blurtype">
2343                   <integer value="1"/>
2344                 </param>
2345                 <param name="winding_style">
2346                   <integer value="0"/>
2347                 </param>
2348                 <param name="bline">
2349                   <bline type="bline_point" loop="false">
2350                     <entry>
2351                       <composite type="bline_point">
2352                         <point>
2353                           <vector>
2354                             <x>0.0554021858</x>
2355                             <y>-0.4596596360</y>
2356                           </vector>
2357                         </point>
2358                         <width>
2359                           <real value="1.0000000000"/>
2360                         </width>
2361                         <origin>
2362                           <real value="0.5000000000"/>
2363                         </origin>
2364                         <split>
2365                           <bool value="false"/>
2366                         </split>
2367                         <t1>
2368                           <radial_composite type="vector">
2369                             <radius>
2370                               <real value="0.0000000000"/>
2371                             </radius>
2372                             <theta>
2373                               <angle value="0.000000"/>
2374                             </theta>
2375                           </radial_composite>
2376                         </t1>
2377                         <t2>
2378                           <radial_composite type="vector">
2379                             <radius>
2380                               <real value="0.0000000000"/>
2381                             </radius>
2382                             <theta>
2383                               <angle value="0.000000"/>
2384                             </theta>
2385                           </radial_composite>
2386                         </t2>
2387                       </composite>
2388                     </entry>
2389                     <entry>
2390                       <composite type="bline_point">
2391                         <point>
2392                           <vector>
2393                             <x>0.5251660347</x>
2394                             <y>-0.4596596360</y>
2395                           </vector>
2396                         </point>
2397                         <width>
2398                           <real value="1.0000000000"/>
2399                         </width>
2400                         <origin>
2401                           <real value="0.5000000000"/>
2402                         </origin>
2403                         <split>
2404                           <bool value="false"/>
2405                         </split>
2406                         <t1>
2407                           <radial_composite type="vector">
2408                             <radius>
2409                               <real value="0.0000000000"/>
2410                             </radius>
2411                             <theta>
2412                               <angle value="0.000000"/>
2413                             </theta>
2414                           </radial_composite>
2415                         </t1>
2416                         <t2>
2417                           <radial_composite type="vector">
2418                             <radius>
2419                               <real value="0.0000000000"/>
2420                             </radius>
2421                             <theta>
2422                               <angle value="0.000000"/>
2423                             </theta>
2424                           </radial_composite>
2425                         </t2>
2426                       </composite>
2427                     </entry>
2428                   </bline>
2429                 </param>
2430                 <param name="width">
2431                   <real value="0.5000000146" guid="308CAC33AD5A99431E348967E40D38FD"/>
2432                 </param>
2433                 <param name="expand">
2434                   <real value="0.0000000000"/>
2435                 </param>
2436                 <param name="sharp_cusps">
2437                   <bool value="true"/>
2438                 </param>
2439                 <param name="round_tip[0]">
2440                   <bool value="false"/>
2441                 </param>
2442                 <param name="round_tip[1]">
2443                   <bool value="false"/>
2444                 </param>
2445                 <param name="loopyness">
2446                   <real value="1.0000000000"/>
2447                 </param>
2448                 <param name="homogeneous_width">
2449                   <bool value="true"/>
2450                 </param>
2451               </layer>
2452               <layer type="outline" active="true" version="0.2" desc="NewBLine204&#x8F6E;&#x5ED3;">
2453                 <param name="z_depth">
2454                   <real value="0.0000000000"/>
2455                 </param>
2456                 <param name="amount">
2457                   <real value="1.0000000000"/>
2458                 </param>
2459                 <param name="blend_method">
2460                   <integer value="0"/>
2461                 </param>
2462                 <param name="color">
2463                   <color>
2464                     <r>0.010398</r>
2465                     <g>0.065754</g>
2466                     <b>0.246800</b>
2467                     <a>1.000000</a>
2468                   </color>
2469                 </param>
2470                 <param name="origin">
2471                   <vector>
2472                     <x>0.0000000000</x>
2473                     <y>0.0000000000</y>
2474                   </vector>
2475                 </param>
2476                 <param name="invert">
2477                   <bool value="false"/>
2478                 </param>
2479                 <param name="antialias">
2480                   <bool value="true"/>
2481                 </param>
2482                 <param name="feather">
2483                   <real value="0.0000000000"/>
2484                 </param>
2485                 <param name="blurtype">
2486                   <integer value="1"/>
2487                 </param>
2488                 <param name="winding_style">
2489                   <integer value="0"/>
2490                 </param>
2491                 <param name="bline">
2492                   <bline type="bline_point" loop="false">
2493                     <entry>
2494                       <composite type="bline_point">
2495                         <point>
2496                           <vector>
2497                             <x>0.0554021858</x>
2498                             <y>0.4653339386</y>
2499                           </vector>
2500                         </point>
2501                         <width>
2502                           <real value="1.0000000000"/>
2503                         </width>
2504                         <origin>
2505                           <real value="0.5000000000"/>
2506                         </origin>
2507                         <split>
2508                           <bool value="false"/>
2509                         </split>
2510                         <t1>
2511                           <radial_composite type="vector">
2512                             <radius>
2513                               <real value="0.0000000000"/>
2514                             </radius>
2515                             <theta>
2516                               <angle value="0.000000"/>
2517                             </theta>
2518                           </radial_composite>
2519                         </t1>
2520                         <t2>
2521                           <radial_composite type="vector">
2522                             <radius>
2523                               <real value="0.0000000000"/>
2524                             </radius>
2525                             <theta>
2526                               <angle value="0.000000"/>
2527                             </theta>
2528                           </radial_composite>
2529                         </t2>
2530                       </composite>
2531                     </entry>
2532                     <entry>
2533                       <composite type="bline_point">
2534                         <point>
2535                           <vector>
2536                             <x>0.5251660347</x>
2537                             <y>0.4653339386</y>
2538                           </vector>
2539                         </point>
2540                         <width>
2541                           <real value="1.0000000000"/>
2542                         </width>
2543                         <origin>
2544                           <real value="0.5000000000"/>
2545                         </origin>
2546                         <split>
2547                           <bool value="false"/>
2548                         </split>
2549                         <t1>
2550                           <radial_composite type="vector">
2551                             <radius>
2552                               <real value="0.0000000000"/>
2553                             </radius>
2554                             <theta>
2555                               <angle value="0.000000"/>
2556                             </theta>
2557                           </radial_composite>
2558                         </t1>
2559                         <t2>
2560                           <radial_composite type="vector">
2561                             <radius>
2562                               <real value="0.0000000000"/>
2563                             </radius>
2564                             <theta>
2565                               <angle value="0.000000"/>
2566                             </theta>
2567                           </radial_composite>
2568                         </t2>
2569                       </composite>
2570                     </entry>
2571                   </bline>
2572                 </param>
2573                 <param name="width">
2574                   <real value="0.5000000146" guid="308CAC33AD5A99431E348967E40D38FD"/>
2575                 </param>
2576                 <param name="expand">
2577                   <real value="0.0000000000"/>
2578                 </param>
2579                 <param name="sharp_cusps">
2580                   <bool value="true"/>
2581                 </param>
2582                 <param name="round_tip[0]">
2583                   <bool value="false"/>
2584                 </param>
2585                 <param name="round_tip[1]">
2586                   <bool value="false"/>
2587                 </param>
2588                 <param name="loopyness">
2589                   <real value="1.0000000000"/>
2590                 </param>
2591                 <param name="homogeneous_width">
2592                   <bool value="true"/>
2593                 </param>
2594               </layer>
2595               <layer type="bevel" active="true" version="0.2">
2596                 <param name="z_depth">
2597                   <real value="0.0000000000"/>
2598                 </param>
2599                 <param name="amount">
2600                   <real value="1.0000000000"/>
2601                 </param>
2602                 <param name="blend_method">
2603                   <integer value="13"/>
2604                 </param>
2605                 <param name="type">
2606                   <integer value="1"/>
2607                 </param>
2608                 <param name="color1">
2609                   <color>
2610                     <r>0.859174</r>
2611                     <g>0.859174</g>
2612                     <b>0.843370</b>
2613                     <a>0.641618</a>
2614                   </color>
2615                 </param>
2616                 <param name="color2">
2617                   <color>
2618                     <r>0.000000</r>
2619                     <g>0.000000</g>
2620                     <b>0.000000</b>
2621                     <a>0.589595</a>
2622                   </color>
2623                 </param>
2624                 <param name="angle">
2625                   <angle value="-135.000000"/>
2626                 </param>
2627                 <param name="depth">
2628                   <real value="0.2000000000"/>
2629                 </param>
2630                 <param name="softness">
2631                   <real value="0.1000000000"/>
2632                 </param>
2633                 <param name="use_luma">
2634                   <bool value="false"/>
2635                 </param>
2636                 <param name="solid">
2637                   <bool value="false"/>
2638                 </param>
2639               </layer>
2640             </canvas>
2641           </param>
2642           <param name="zoom">
2643             <real value="0.0000000000"/>
2644           </param>
2645           <param name="time_offset">
2646             <time value="0s"/>
2647           </param>
2648           <param name="children_lock">
2649             <bool value="false" static="true"/>
2650           </param>
2651           <param name="focus">
2652             <vector>
2653               <x>0.0000000000</x>
2654               <y>0.0000000000</y>
2655             </vector>
2656           </param>
2657         </layer>
2658         <layer type="rotate" active="true" version="0.1">
2659           <param name="origin">
2660             <vector>
2661               <x>0.0000000000</x>
2662               <y>0.0000000000</y>
2663             </vector>
2664           </param>
2665           <param name="amount">
2666             <angle value="224.999985"/>
2667           </param>
2668         </layer>
2669       </canvas>
2670     </param>
2671     <param name="zoom">
2672       <real value="0.0000000000"/>
2673     </param>
2674     <param name="time_offset">
2675       <time value="0s"/>
2676     </param>
2677     <param name="children_lock">
2678       <bool value="false" static="true"/>
2679     </param>
2680     <param name="focus">
2681       <vector>
2682         <x>0.0000000000</x>
2683         <y>0.0000000000</y>
2684       </vector>
2685     </param>
2686   </layer>
2687 </canvas>