New show and snap grid icons. By Yu Chen (jcome)
[synfig.git] / synfig-studio / images / snap_grid_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio: Tool: Grid Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.250000 0.250000"/>
7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <real value="0.1627604164" id="outline width"/>
13     <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
14       <layer type="polygon" active="true" version="0.1">
15         <param name="z_depth">
16           <real value="0.0000000000"/>
17         </param>
18         <param name="amount">
19           <real value="0.5000000000"/>
20         </param>
21         <param name="blend_method">
22           <integer value="0"/>
23         </param>
24         <param name="color">
25           <color>
26             <r>0.000000</r>
27             <g>0.000000</g>
28             <b>0.000000</b>
29             <a>1.000000</a>
30           </color>
31         </param>
32         <param name="origin">
33           <vector>
34             <x>0.1000000015</x>
35             <y>-0.1000000015</y>
36           </vector>
37         </param>
38         <param name="invert">
39           <bool value="false"/>
40         </param>
41         <param name="antialias">
42           <bool value="true"/>
43         </param>
44         <param name="feather">
45           <real value="0.0000000000"/>
46         </param>
47         <param name="blurtype">
48           <integer value="1"/>
49         </param>
50         <param name="winding_style">
51           <integer value="0"/>
52         </param>
53         <param name="vector_list">
54           <dynamic_list type="vector">
55             <entry>
56               <vector>
57                 <x>-0.8000000119</x>
58                 <y>0.8000000119</y>
59               </vector>
60             </entry>
61             <entry>
62               <vector>
63                 <x>-0.8000000119</x>
64                 <y>-0.2000000030</y>
65               </vector>
66             </entry>
67             <entry>
68               <vector>
69                 <x>0.2000000030</x>
70                 <y>-0.2000000030</y>
71               </vector>
72             </entry>
73             <entry>
74               <vector>
75                 <x>0.2000000030</x>
76                 <y>0.8000000119</y>
77               </vector>
78             </entry>
79           </dynamic_list>
80         </param>
81       </layer>
82       <layer type="blur" active="true" version="0.2">
83         <param name="z_depth">
84           <real value="0.0000000000"/>
85         </param>
86         <param name="amount">
87           <real value="1.0000000000"/>
88         </param>
89         <param name="blend_method">
90           <integer value="1"/>
91         </param>
92         <param name="size">
93           <vector>
94             <x>0.2000000030</x>
95             <y>0.2000000030</y>
96           </vector>
97         </param>
98         <param name="type">
99           <integer value="1"/>
100         </param>
101       </layer>
102       <layer type="polygon" active="true" version="0.1">
103         <param name="z_depth">
104           <real value="0.0000000000"/>
105         </param>
106         <param name="amount">
107           <real value="1.0000000000"/>
108         </param>
109         <param name="blend_method">
110           <integer value="0"/>
111         </param>
112         <param name="color">
113           <color>
114             <r>0.000000</r>
115             <g>0.000000</g>
116             <b>0.000000</b>
117             <a>1.000000</a>
118           </color>
119         </param>
120         <param name="origin">
121           <vector>
122             <x>0.0000000000</x>
123             <y>0.0000000000</y>
124           </vector>
125         </param>
126         <param name="invert">
127           <bool value="false"/>
128         </param>
129         <param name="antialias">
130           <bool value="true"/>
131         </param>
132         <param name="feather">
133           <real value="0.0000000000"/>
134         </param>
135         <param name="blurtype">
136           <integer value="1"/>
137         </param>
138         <param name="winding_style">
139           <integer value="0"/>
140         </param>
141         <param name="vector_list">
142           <dynamic_list type="vector">
143             <entry>
144               <vector>
145                 <x>-0.8000000119</x>
146                 <y>0.8000000119</y>
147               </vector>
148             </entry>
149             <entry>
150               <vector>
151                 <x>-0.8000000119</x>
152                 <y>-0.2000000030</y>
153               </vector>
154             </entry>
155             <entry>
156               <vector>
157                 <x>0.2000000030</x>
158                 <y>-0.2000000030</y>
159               </vector>
160             </entry>
161             <entry>
162               <vector>
163                 <x>0.2000000030</x>
164                 <y>0.8000000119</y>
165               </vector>
166             </entry>
167           </dynamic_list>
168         </param>
169       </layer>
170       <layer type="polygon" active="true" version="0.1">
171         <param name="z_depth">
172           <real value="0.0000000000"/>
173         </param>
174         <param name="amount">
175           <real value="1.0000000000"/>
176         </param>
177         <param name="blend_method">
178           <integer value="0"/>
179         </param>
180         <param name="color">
181           <color>
182             <r>1.000000</r>
183             <g>0.900000</g>
184             <b>0.600000</b>
185             <a>1.000000</a>
186           </color>
187         </param>
188         <param name="origin">
189           <vector>
190             <x>0.0000000000</x>
191             <y>0.0000000000</y>
192           </vector>
193         </param>
194         <param name="invert">
195           <bool value="false"/>
196         </param>
197         <param name="antialias">
198           <bool value="true"/>
199         </param>
200         <param name="feather">
201           <real value="0.0000000000"/>
202         </param>
203         <param name="blurtype">
204           <integer value="1"/>
205         </param>
206         <param name="winding_style">
207           <integer value="0"/>
208         </param>
209         <param name="vector_list">
210           <dynamic_list type="vector">
211             <entry>
212               <vector>
213                 <x>-0.6999999881</x>
214                 <y>0.6999999881</y>
215               </vector>
216             </entry>
217             <entry>
218               <vector>
219                 <x>-0.6999999881</x>
220                 <y>-0.1000000015</y>
221               </vector>
222             </entry>
223             <entry>
224               <vector>
225                 <x>0.1000000015</x>
226                 <y>-0.1000000015</y>
227               </vector>
228             </entry>
229             <entry>
230               <vector>
231                 <x>0.1000000015</x>
232                 <y>0.6999999881</y>
233               </vector>
234             </entry>
235           </dynamic_list>
236         </param>
237       </layer>
238     </canvas>
239   </defs>
240   <layer type="PasteCanvas" active="false" version="0.1" desc="grid outline">
241     <param name="z_depth">
242       <real value="0.0000000000"/>
243     </param>
244     <param name="amount">
245       <real value="1.0000000000"/>
246     </param>
247     <param name="blend_method">
248       <integer value="0"/>
249     </param>
250     <param name="origin">
251       <vector>
252         <x>0.0000000000</x>
253         <y>0.0000000000</y>
254       </vector>
255     </param>
256     <param name="canvas">
257       <canvas>
258         <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
259           <param name="z_depth">
260             <real value="0.0000000000"/>
261           </param>
262           <param name="amount">
263             <real value="1.0000000000"/>
264           </param>
265           <param name="blend_method">
266             <integer value="0"/>
267           </param>
268           <param name="origin">
269             <vector>
270               <x>0.0000000000</x>
271               <y>0.0000000000</y>
272             </vector>
273           </param>
274           <param name="canvas">
275             <canvas>
276               <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
277                 <param name="z_depth">
278                   <real value="0.0000000000"/>
279                 </param>
280                 <param name="amount">
281                   <real value="1.0000000000"/>
282                 </param>
283                 <param name="blend_method">
284                   <integer value="0"/>
285                 </param>
286                 <param name="origin">
287                   <vector>
288                     <x>0.0000000000</x>
289                     <y>0.0000000000</y>
290                   </vector>
291                 </param>
292                 <param name="canvas">
293                   <canvas>
294                     <layer type="outline" active="true" version="0.2" desc="line">
295                       <param name="z_depth">
296                         <real value="0.0000000000"/>
297                       </param>
298                       <param name="amount">
299                         <real value="1.0000000000"/>
300                       </param>
301                       <param name="blend_method">
302                         <integer value="0"/>
303                       </param>
304                       <param name="color">
305                         <color guid="F909C8C5EEDC1BC64D621F6F69CC13AD">
306                           <r>0.023104</r>
307                           <g>0.030257</g>
308                           <b>0.032876</b>
309                           <a>1.000000</a>
310                         </color>
311                       </param>
312                       <param name="origin">
313                         <vector guid="DF8701AE75E1C7382A0CDBA8399470A8">
314                           <x>0.0000000000</x>
315                           <y>0.0000000000</y>
316                         </vector>
317                       </param>
318                       <param name="invert">
319                         <bool value="false"/>
320                       </param>
321                       <param name="antialias">
322                         <bool value="true"/>
323                       </param>
324                       <param name="feather">
325                         <real value="0.0000000000"/>
326                       </param>
327                       <param name="blurtype">
328                         <integer value="1"/>
329                       </param>
330                       <param name="winding_style">
331                         <integer value="0"/>
332                       </param>
333                       <param name="bline">
334                         <bline type="bline_point" loop="false" guid="240D06B57F1050F5A4C779DD69574D54">
335                           <entry>
336                             <composite type="bline_point">
337                               <point>
338                                 <vector>
339                                   <x>-1.0000000000</x>
340                                   <y>0.5882288814</y>
341                                 </vector>
342                               </point>
343                               <width>
344                                 <real value="1.0000000000"/>
345                               </width>
346                               <origin>
347                                 <real value="0.5000000000"/>
348                               </origin>
349                               <split>
350                                 <bool value="false"/>
351                               </split>
352                               <t1>
353                                 <radial_composite type="vector">
354                                   <radius>
355                                     <real value="0.0000000000"/>
356                                   </radius>
357                                   <theta>
358                                     <angle value="0.000000"/>
359                                   </theta>
360                                 </radial_composite>
361                               </t1>
362                               <t2>
363                                 <radial_composite type="vector">
364                                   <radius>
365                                     <real value="0.0000000000"/>
366                                   </radius>
367                                   <theta>
368                                     <angle value="0.000000"/>
369                                   </theta>
370                                 </radial_composite>
371                               </t2>
372                             </composite>
373                           </entry>
374                           <entry>
375                             <composite type="bline_point">
376                               <point>
377                                 <vector>
378                                   <x>1.0000000000</x>
379                                   <y>0.5882288814</y>
380                                 </vector>
381                               </point>
382                               <width>
383                                 <real value="1.0000000000"/>
384                               </width>
385                               <origin>
386                                 <real value="0.5000000000"/>
387                               </origin>
388                               <split>
389                                 <bool value="false"/>
390                               </split>
391                               <t1>
392                                 <radial_composite type="vector">
393                                   <radius>
394                                     <real value="0.0000000000"/>
395                                   </radius>
396                                   <theta>
397                                     <angle value="0.000000"/>
398                                   </theta>
399                                 </radial_composite>
400                               </t1>
401                               <t2>
402                                 <radial_composite type="vector">
403                                   <radius>
404                                     <real value="0.0000000000"/>
405                                   </radius>
406                                   <theta>
407                                     <angle value="0.000000"/>
408                                   </theta>
409                                 </radial_composite>
410                               </t2>
411                             </composite>
412                           </entry>
413                         </bline>
414                       </param>
415                       <param name="width">
416                         <real value="0.1666666715" guid="71931E34BDD5A926A80B52CF266A457A"/>
417                       </param>
418                       <param name="expand">
419                         <real value="0.0250000017" guid="151037DE09579CAB73636EAC7482C34C"/>
420                       </param>
421                       <param name="sharp_cusps">
422                         <bool value="true"/>
423                       </param>
424                       <param name="round_tip[0]">
425                         <bool value="true"/>
426                       </param>
427                       <param name="round_tip[1]">
428                         <bool value="true"/>
429                       </param>
430                       <param name="loopyness">
431                         <real value="1.0000000000"/>
432                       </param>
433                       <param name="homogeneous_width">
434                         <bool value="true"/>
435                       </param>
436                     </layer>
437                     <layer type="translate" active="true" version="0.1">
438                       <param name="origin">
439                         <vector guid="C60728C27C307232BCBEB1A31535EE8B">
440                           <x>0.0000000000</x>
441                           <y>-0.5833333731</y>
442                         </vector>
443                       </param>
444                     </layer>
445                     <layer type="outline" active="true" version="0.2" desc="line">
446                       <param name="z_depth">
447                         <real value="0.0000000000"/>
448                       </param>
449                       <param name="amount">
450                         <real value="1.0000000000"/>
451                       </param>
452                       <param name="blend_method">
453                         <integer value="0"/>
454                       </param>
455                       <param name="color">
456                         <color guid="F909C8C5EEDC1BC64D621F6F69CC13AD">
457                           <r>0.023104</r>
458                           <g>0.030257</g>
459                           <b>0.032876</b>
460                           <a>1.000000</a>
461                         </color>
462                       </param>
463                       <param name="origin">
464                         <vector guid="DF8701AE75E1C7382A0CDBA8399470A8">
465                           <x>0.0000000000</x>
466                           <y>0.0000000000</y>
467                         </vector>
468                       </param>
469                       <param name="invert">
470                         <bool value="false"/>
471                       </param>
472                       <param name="antialias">
473                         <bool value="true"/>
474                       </param>
475                       <param name="feather">
476                         <real value="0.0000000000"/>
477                       </param>
478                       <param name="blurtype">
479                         <integer value="1"/>
480                       </param>
481                       <param name="winding_style">
482                         <integer value="0"/>
483                       </param>
484                       <param name="bline">
485                         <bline type="bline_point" loop="false" guid="240D06B57F1050F5A4C779DD69574D54">
486                           <entry>
487                             <composite type="bline_point">
488                               <point>
489                                 <vector>
490                                   <x>-1.0000000000</x>
491                                   <y>0.5882288814</y>
492                                 </vector>
493                               </point>
494                               <width>
495                                 <real value="1.0000000000"/>
496                               </width>
497                               <origin>
498                                 <real value="0.5000000000"/>
499                               </origin>
500                               <split>
501                                 <bool value="false"/>
502                               </split>
503                               <t1>
504                                 <radial_composite type="vector">
505                                   <radius>
506                                     <real value="0.0000000000"/>
507                                   </radius>
508                                   <theta>
509                                     <angle value="0.000000"/>
510                                   </theta>
511                                 </radial_composite>
512                               </t1>
513                               <t2>
514                                 <radial_composite type="vector">
515                                   <radius>
516                                     <real value="0.0000000000"/>
517                                   </radius>
518                                   <theta>
519                                     <angle value="0.000000"/>
520                                   </theta>
521                                 </radial_composite>
522                               </t2>
523                             </composite>
524                           </entry>
525                           <entry>
526                             <composite type="bline_point">
527                               <point>
528                                 <vector>
529                                   <x>1.0000000000</x>
530                                   <y>0.5882288814</y>
531                                 </vector>
532                               </point>
533                               <width>
534                                 <real value="1.0000000000"/>
535                               </width>
536                               <origin>
537                                 <real value="0.5000000000"/>
538                               </origin>
539                               <split>
540                                 <bool value="false"/>
541                               </split>
542                               <t1>
543                                 <radial_composite type="vector">
544                                   <radius>
545                                     <real value="0.0000000000"/>
546                                   </radius>
547                                   <theta>
548                                     <angle value="0.000000"/>
549                                   </theta>
550                                 </radial_composite>
551                               </t1>
552                               <t2>
553                                 <radial_composite type="vector">
554                                   <radius>
555                                     <real value="0.0000000000"/>
556                                   </radius>
557                                   <theta>
558                                     <angle value="0.000000"/>
559                                   </theta>
560                                 </radial_composite>
561                               </t2>
562                             </composite>
563                           </entry>
564                         </bline>
565                       </param>
566                       <param name="width">
567                         <real value="0.1666666715" guid="71931E34BDD5A926A80B52CF266A457A"/>
568                       </param>
569                       <param name="expand">
570                         <real value="0.0250000017" guid="151037DE09579CAB73636EAC7482C34C"/>
571                       </param>
572                       <param name="sharp_cusps">
573                         <bool value="true"/>
574                       </param>
575                       <param name="round_tip[0]">
576                         <bool value="true"/>
577                       </param>
578                       <param name="round_tip[1]">
579                         <bool value="true"/>
580                       </param>
581                       <param name="loopyness">
582                         <real value="1.0000000000"/>
583                       </param>
584                       <param name="homogeneous_width">
585                         <bool value="true"/>
586                       </param>
587                     </layer>
588                     <layer type="translate" active="true" version="0.1">
589                       <param name="origin">
590                         <vector guid="C60728C27C307232BCBEB1A31535EE8B">
591                           <x>0.0000000000</x>
592                           <y>-0.5833333731</y>
593                         </vector>
594                       </param>
595                     </layer>
596                     <layer type="outline" active="true" version="0.2" desc="line">
597                       <param name="z_depth">
598                         <real value="0.0000000000"/>
599                       </param>
600                       <param name="amount">
601                         <real value="1.0000000000"/>
602                       </param>
603                       <param name="blend_method">
604                         <integer value="0"/>
605                       </param>
606                       <param name="color">
607                         <color guid="F909C8C5EEDC1BC64D621F6F69CC13AD">
608                           <r>0.023104</r>
609                           <g>0.030257</g>
610                           <b>0.032876</b>
611                           <a>1.000000</a>
612                         </color>
613                       </param>
614                       <param name="origin">
615                         <vector guid="DF8701AE75E1C7382A0CDBA8399470A8">
616                           <x>0.0000000000</x>
617                           <y>0.0000000000</y>
618                         </vector>
619                       </param>
620                       <param name="invert">
621                         <bool value="false"/>
622                       </param>
623                       <param name="antialias">
624                         <bool value="true"/>
625                       </param>
626                       <param name="feather">
627                         <real value="0.0000000000"/>
628                       </param>
629                       <param name="blurtype">
630                         <integer value="1"/>
631                       </param>
632                       <param name="winding_style">
633                         <integer value="0"/>
634                       </param>
635                       <param name="bline">
636                         <bline type="bline_point" loop="false" guid="240D06B57F1050F5A4C779DD69574D54">
637                           <entry>
638                             <composite type="bline_point">
639                               <point>
640                                 <vector>
641                                   <x>-1.0000000000</x>
642                                   <y>0.5882288814</y>
643                                 </vector>
644                               </point>
645                               <width>
646                                 <real value="1.0000000000"/>
647                               </width>
648                               <origin>
649                                 <real value="0.5000000000"/>
650                               </origin>
651                               <split>
652                                 <bool value="false"/>
653                               </split>
654                               <t1>
655                                 <radial_composite type="vector">
656                                   <radius>
657                                     <real value="0.0000000000"/>
658                                   </radius>
659                                   <theta>
660                                     <angle value="0.000000"/>
661                                   </theta>
662                                 </radial_composite>
663                               </t1>
664                               <t2>
665                                 <radial_composite type="vector">
666                                   <radius>
667                                     <real value="0.0000000000"/>
668                                   </radius>
669                                   <theta>
670                                     <angle value="0.000000"/>
671                                   </theta>
672                                 </radial_composite>
673                               </t2>
674                             </composite>
675                           </entry>
676                           <entry>
677                             <composite type="bline_point">
678                               <point>
679                                 <vector>
680                                   <x>1.0000000000</x>
681                                   <y>0.5882288814</y>
682                                 </vector>
683                               </point>
684                               <width>
685                                 <real value="1.0000000000"/>
686                               </width>
687                               <origin>
688                                 <real value="0.5000000000"/>
689                               </origin>
690                               <split>
691                                 <bool value="false"/>
692                               </split>
693                               <t1>
694                                 <radial_composite type="vector">
695                                   <radius>
696                                     <real value="0.0000000000"/>
697                                   </radius>
698                                   <theta>
699                                     <angle value="0.000000"/>
700                                   </theta>
701                                 </radial_composite>
702                               </t1>
703                               <t2>
704                                 <radial_composite type="vector">
705                                   <radius>
706                                     <real value="0.0000000000"/>
707                                   </radius>
708                                   <theta>
709                                     <angle value="0.000000"/>
710                                   </theta>
711                                 </radial_composite>
712                               </t2>
713                             </composite>
714                           </entry>
715                         </bline>
716                       </param>
717                       <param name="width">
718                         <real value="0.1666666715" guid="71931E34BDD5A926A80B52CF266A457A"/>
719                       </param>
720                       <param name="expand">
721                         <real value="0.0250000017" guid="151037DE09579CAB73636EAC7482C34C"/>
722                       </param>
723                       <param name="sharp_cusps">
724                         <bool value="true"/>
725                       </param>
726                       <param name="round_tip[0]">
727                         <bool value="true"/>
728                       </param>
729                       <param name="round_tip[1]">
730                         <bool value="true"/>
731                       </param>
732                       <param name="loopyness">
733                         <real value="1.0000000000"/>
734                       </param>
735                       <param name="homogeneous_width">
736                         <bool value="true"/>
737                       </param>
738                     </layer>
739                   </canvas>
740                 </param>
741                 <param name="zoom">
742                   <real value="0.0000000000"/>
743                 </param>
744                 <param name="time_offset">
745                   <time value="0s"/>
746                 </param>
747                 <param name="children_lock">
748                   <bool value="false" static="true"/>
749                 </param>
750                 <param name="focus">
751                   <vector>
752                     <x>0.0000000000</x>
753                     <y>0.0000000000</y>
754                   </vector>
755                 </param>
756               </layer>
757               <layer type="rotate" active="true" version="0.1">
758                 <param name="origin">
759                   <vector>
760                     <x>0.0000000000</x>
761                     <y>0.0000000000</y>
762                   </vector>
763                 </param>
764                 <param name="amount">
765                   <angle value="90.000000"/>
766                 </param>
767               </layer>
768               <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
769                 <param name="z_depth">
770                   <real value="0.0000000000"/>
771                 </param>
772                 <param name="amount">
773                   <real value="1.0000000000"/>
774                 </param>
775                 <param name="blend_method">
776                   <integer value="0"/>
777                 </param>
778                 <param name="origin">
779                   <vector>
780                     <x>0.0000000000</x>
781                     <y>0.0000000000</y>
782                   </vector>
783                 </param>
784                 <param name="canvas">
785                   <canvas>
786                     <layer type="outline" active="true" version="0.2" desc="line">
787                       <param name="z_depth">
788                         <real value="0.0000000000"/>
789                       </param>
790                       <param name="amount">
791                         <real value="1.0000000000"/>
792                       </param>
793                       <param name="blend_method">
794                         <integer value="0"/>
795                       </param>
796                       <param name="color">
797                         <color guid="F909C8C5EEDC1BC64D621F6F69CC13AD">
798                           <r>0.023104</r>
799                           <g>0.030257</g>
800                           <b>0.032876</b>
801                           <a>1.000000</a>
802                         </color>
803                       </param>
804                       <param name="origin">
805                         <vector guid="3065035E930A9F8CC7C4E566A68F3598">
806                           <x>0.0000000000</x>
807                           <y>0.0000000000</y>
808                         </vector>
809                       </param>
810                       <param name="invert">
811                         <bool value="false"/>
812                       </param>
813                       <param name="antialias">
814                         <bool value="true"/>
815                       </param>
816                       <param name="feather">
817                         <real value="0.0000000000"/>
818                       </param>
819                       <param name="blurtype">
820                         <integer value="1"/>
821                       </param>
822                       <param name="winding_style">
823                         <integer value="0"/>
824                       </param>
825                       <param name="bline">
826                         <bline type="bline_point" loop="false" guid="CBEF044599FB0841490F4713F64C0864">
827                           <entry>
828                             <composite type="bline_point">
829                               <point>
830                                 <vector>
831                                   <x>-1.0000000000</x>
832                                   <y>0.5882288814</y>
833                                 </vector>
834                               </point>
835                               <width>
836                                 <real value="1.0000000000"/>
837                               </width>
838                               <origin>
839                                 <real value="0.5000000000"/>
840                               </origin>
841                               <split>
842                                 <bool value="false"/>
843                               </split>
844                               <t1>
845                                 <radial_composite type="vector">
846                                   <radius>
847                                     <real value="0.0000000000"/>
848                                   </radius>
849                                   <theta>
850                                     <angle value="0.000000"/>
851                                   </theta>
852                                 </radial_composite>
853                               </t1>
854                               <t2>
855                                 <radial_composite type="vector">
856                                   <radius>
857                                     <real value="0.0000000000"/>
858                                   </radius>
859                                   <theta>
860                                     <angle value="0.000000"/>
861                                   </theta>
862                                 </radial_composite>
863                               </t2>
864                             </composite>
865                           </entry>
866                           <entry>
867                             <composite type="bline_point">
868                               <point>
869                                 <vector>
870                                   <x>1.0000000000</x>
871                                   <y>0.5882288814</y>
872                                 </vector>
873                               </point>
874                               <width>
875                                 <real value="1.0000000000"/>
876                               </width>
877                               <origin>
878                                 <real value="0.5000000000"/>
879                               </origin>
880                               <split>
881                                 <bool value="false"/>
882                               </split>
883                               <t1>
884                                 <radial_composite type="vector">
885                                   <radius>
886                                     <real value="0.0000000000"/>
887                                   </radius>
888                                   <theta>
889                                     <angle value="0.000000"/>
890                                   </theta>
891                                 </radial_composite>
892                               </t1>
893                               <t2>
894                                 <radial_composite type="vector">
895                                   <radius>
896                                     <real value="0.0000000000"/>
897                                   </radius>
898                                   <theta>
899                                     <angle value="0.000000"/>
900                                   </theta>
901                                 </radial_composite>
902                               </t2>
903                             </composite>
904                           </entry>
905                         </bline>
906                       </param>
907                       <param name="width">
908                         <real value="0.1666666715" guid="71931E34BDD5A926A80B52CF266A457A"/>
909                       </param>
910                       <param name="expand">
911                         <real value="0.0250000017" guid="151037DE09579CAB73636EAC7482C34C"/>
912                       </param>
913                       <param name="sharp_cusps">
914                         <bool value="true"/>
915                       </param>
916                       <param name="round_tip[0]">
917                         <bool value="true"/>
918                       </param>
919                       <param name="round_tip[1]">
920                         <bool value="true"/>
921                       </param>
922                       <param name="loopyness">
923                         <real value="1.0000000000"/>
924                       </param>
925                       <param name="homogeneous_width">
926                         <bool value="true"/>
927                       </param>
928                     </layer>
929                     <layer type="translate" active="true" version="0.1">
930                       <param name="origin">
931                         <vector guid="29E52A329ADB2A8651768F6D8A2EABBB">
932                           <x>0.0000000000</x>
933                           <y>-0.5833333731</y>
934                         </vector>
935                       </param>
936                     </layer>
937                     <layer type="outline" active="true" version="0.2" desc="line">
938                       <param name="z_depth">
939                         <real value="0.0000000000"/>
940                       </param>
941                       <param name="amount">
942                         <real value="1.0000000000"/>
943                       </param>
944                       <param name="blend_method">
945                         <integer value="0"/>
946                       </param>
947                       <param name="color">
948                         <color guid="F909C8C5EEDC1BC64D621F6F69CC13AD">
949                           <r>0.023104</r>
950                           <g>0.030257</g>
951                           <b>0.032876</b>
952                           <a>1.000000</a>
953                         </color>
954                       </param>
955                       <param name="origin">
956                         <vector guid="3065035E930A9F8CC7C4E566A68F3598">
957                           <x>0.0000000000</x>
958                           <y>0.0000000000</y>
959                         </vector>
960                       </param>
961                       <param name="invert">
962                         <bool value="false"/>
963                       </param>
964                       <param name="antialias">
965                         <bool value="true"/>
966                       </param>
967                       <param name="feather">
968                         <real value="0.0000000000"/>
969                       </param>
970                       <param name="blurtype">
971                         <integer value="1"/>
972                       </param>
973                       <param name="winding_style">
974                         <integer value="0"/>
975                       </param>
976                       <param name="bline">
977                         <bline type="bline_point" loop="false" guid="CBEF044599FB0841490F4713F64C0864">
978                           <entry>
979                             <composite type="bline_point">
980                               <point>
981                                 <vector>
982                                   <x>-1.0000000000</x>
983                                   <y>0.5882288814</y>
984                                 </vector>
985                               </point>
986                               <width>
987                                 <real value="1.0000000000"/>
988                               </width>
989                               <origin>
990                                 <real value="0.5000000000"/>
991                               </origin>
992                               <split>
993                                 <bool value="false"/>
994                               </split>
995                               <t1>
996                                 <radial_composite type="vector">
997                                   <radius>
998                                     <real value="0.0000000000"/>
999                                   </radius>
1000                                   <theta>
1001                                     <angle value="0.000000"/>
1002                                   </theta>
1003                                 </radial_composite>
1004                               </t1>
1005                               <t2>
1006                                 <radial_composite type="vector">
1007                                   <radius>
1008                                     <real value="0.0000000000"/>
1009                                   </radius>
1010                                   <theta>
1011                                     <angle value="0.000000"/>
1012                                   </theta>
1013                                 </radial_composite>
1014                               </t2>
1015                             </composite>
1016                           </entry>
1017                           <entry>
1018                             <composite type="bline_point">
1019                               <point>
1020                                 <vector>
1021                                   <x>1.0000000000</x>
1022                                   <y>0.5882288814</y>
1023                                 </vector>
1024                               </point>
1025                               <width>
1026                                 <real value="1.0000000000"/>
1027                               </width>
1028                               <origin>
1029                                 <real value="0.5000000000"/>
1030                               </origin>
1031                               <split>
1032                                 <bool value="false"/>
1033                               </split>
1034                               <t1>
1035                                 <radial_composite type="vector">
1036                                   <radius>
1037                                     <real value="0.0000000000"/>
1038                                   </radius>
1039                                   <theta>
1040                                     <angle value="0.000000"/>
1041                                   </theta>
1042                                 </radial_composite>
1043                               </t1>
1044                               <t2>
1045                                 <radial_composite type="vector">
1046                                   <radius>
1047                                     <real value="0.0000000000"/>
1048                                   </radius>
1049                                   <theta>
1050                                     <angle value="0.000000"/>
1051                                   </theta>
1052                                 </radial_composite>
1053                               </t2>
1054                             </composite>
1055                           </entry>
1056                         </bline>
1057                       </param>
1058                       <param name="width">
1059                         <real value="0.1666666715" guid="71931E34BDD5A926A80B52CF266A457A"/>
1060                       </param>
1061                       <param name="expand">
1062                         <real value="0.0250000017" guid="151037DE09579CAB73636EAC7482C34C"/>
1063                       </param>
1064                       <param name="sharp_cusps">
1065                         <bool value="true"/>
1066                       </param>
1067                       <param name="round_tip[0]">
1068                         <bool value="true"/>
1069                       </param>
1070                       <param name="round_tip[1]">
1071                         <bool value="true"/>
1072                       </param>
1073                       <param name="loopyness">
1074                         <real value="1.0000000000"/>
1075                       </param>
1076                       <param name="homogeneous_width">
1077                         <bool value="true"/>
1078                       </param>
1079                     </layer>
1080                     <layer type="translate" active="true" version="0.1">
1081                       <param name="origin">
1082                         <vector guid="29E52A329ADB2A8651768F6D8A2EABBB">
1083                           <x>0.0000000000</x>
1084                           <y>-0.5833333731</y>
1085                         </vector>
1086                       </param>
1087                     </layer>
1088                     <layer type="outline" active="true" version="0.2" desc="line">
1089                       <param name="z_depth">
1090                         <real value="0.0000000000"/>
1091                       </param>
1092                       <param name="amount">
1093                         <real value="1.0000000000"/>
1094                       </param>
1095                       <param name="blend_method">
1096                         <integer value="0"/>
1097                       </param>
1098                       <param name="color">
1099                         <color guid="F909C8C5EEDC1BC64D621F6F69CC13AD">
1100                           <r>0.023104</r>
1101                           <g>0.030257</g>
1102                           <b>0.032876</b>
1103                           <a>1.000000</a>
1104                         </color>
1105                       </param>
1106                       <param name="origin">
1107                         <vector guid="3065035E930A9F8CC7C4E566A68F3598">
1108                           <x>0.0000000000</x>
1109                           <y>0.0000000000</y>
1110                         </vector>
1111                       </param>
1112                       <param name="invert">
1113                         <bool value="false"/>
1114                       </param>
1115                       <param name="antialias">
1116                         <bool value="true"/>
1117                       </param>
1118                       <param name="feather">
1119                         <real value="0.0000000000"/>
1120                       </param>
1121                       <param name="blurtype">
1122                         <integer value="1"/>
1123                       </param>
1124                       <param name="winding_style">
1125                         <integer value="0"/>
1126                       </param>
1127                       <param name="bline">
1128                         <bline type="bline_point" loop="false" guid="CBEF044599FB0841490F4713F64C0864">
1129                           <entry>
1130                             <composite type="bline_point">
1131                               <point>
1132                                 <vector>
1133                                   <x>-1.0000000000</x>
1134                                   <y>0.5882288814</y>
1135                                 </vector>
1136                               </point>
1137                               <width>
1138                                 <real value="1.0000000000"/>
1139                               </width>
1140                               <origin>
1141                                 <real value="0.5000000000"/>
1142                               </origin>
1143                               <split>
1144                                 <bool value="false"/>
1145                               </split>
1146                               <t1>
1147                                 <radial_composite type="vector">
1148                                   <radius>
1149                                     <real value="0.0000000000"/>
1150                                   </radius>
1151                                   <theta>
1152                                     <angle value="0.000000"/>
1153                                   </theta>
1154                                 </radial_composite>
1155                               </t1>
1156                               <t2>
1157                                 <radial_composite type="vector">
1158                                   <radius>
1159                                     <real value="0.0000000000"/>
1160                                   </radius>
1161                                   <theta>
1162                                     <angle value="0.000000"/>
1163                                   </theta>
1164                                 </radial_composite>
1165                               </t2>
1166                             </composite>
1167                           </entry>
1168                           <entry>
1169                             <composite type="bline_point">
1170                               <point>
1171                                 <vector>
1172                                   <x>1.0000000000</x>
1173                                   <y>0.5882288814</y>
1174                                 </vector>
1175                               </point>
1176                               <width>
1177                                 <real value="1.0000000000"/>
1178                               </width>
1179                               <origin>
1180                                 <real value="0.5000000000"/>
1181                               </origin>
1182                               <split>
1183                                 <bool value="false"/>
1184                               </split>
1185                               <t1>
1186                                 <radial_composite type="vector">
1187                                   <radius>
1188                                     <real value="0.0000000000"/>
1189                                   </radius>
1190                                   <theta>
1191                                     <angle value="0.000000"/>
1192                                   </theta>
1193                                 </radial_composite>
1194                               </t1>
1195                               <t2>
1196                                 <radial_composite type="vector">
1197                                   <radius>
1198                                     <real value="0.0000000000"/>
1199                                   </radius>
1200                                   <theta>
1201                                     <angle value="0.000000"/>
1202                                   </theta>
1203                                 </radial_composite>
1204                               </t2>
1205                             </composite>
1206                           </entry>
1207                         </bline>
1208                       </param>
1209                       <param name="width">
1210                         <real value="0.1666666715" guid="71931E34BDD5A926A80B52CF266A457A"/>
1211                       </param>
1212                       <param name="expand">
1213                         <real value="0.0250000017" guid="151037DE09579CAB73636EAC7482C34C"/>
1214                       </param>
1215                       <param name="sharp_cusps">
1216                         <bool value="true"/>
1217                       </param>
1218                       <param name="round_tip[0]">
1219                         <bool value="true"/>
1220                       </param>
1221                       <param name="round_tip[1]">
1222                         <bool value="true"/>
1223                       </param>
1224                       <param name="loopyness">
1225                         <real value="1.0000000000"/>
1226                       </param>
1227                       <param name="homogeneous_width">
1228                         <bool value="true"/>
1229                       </param>
1230                     </layer>
1231                   </canvas>
1232                 </param>
1233                 <param name="zoom">
1234                   <real value="0.0000000000"/>
1235                 </param>
1236                 <param name="time_offset">
1237                   <time value="0s"/>
1238                 </param>
1239                 <param name="children_lock">
1240                   <bool value="false" static="true"/>
1241                 </param>
1242                 <param name="focus">
1243                   <vector>
1244                     <x>0.0000000000</x>
1245                     <y>0.0000000000</y>
1246                   </vector>
1247                 </param>
1248               </layer>
1249             </canvas>
1250           </param>
1251           <param name="zoom">
1252             <real value="0.0000000000"/>
1253           </param>
1254           <param name="time_offset">
1255             <time value="0s"/>
1256           </param>
1257           <param name="children_lock">
1258             <bool value="false" static="true"/>
1259           </param>
1260           <param name="focus">
1261             <vector>
1262               <x>0.0000000000</x>
1263               <y>0.0000000000</y>
1264             </vector>
1265           </param>
1266         </layer>
1267       </canvas>
1268     </param>
1269     <param name="zoom">
1270       <real value="0.0000000000"/>
1271     </param>
1272     <param name="time_offset">
1273       <time value="0s"/>
1274     </param>
1275     <param name="children_lock">
1276       <bool value="false" static="true"/>
1277     </param>
1278     <param name="focus">
1279       <vector>
1280         <x>0.0000000000</x>
1281         <y>0.0000000000</y>
1282       </vector>
1283     </param>
1284   </layer>
1285   <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
1286     <param name="z_depth">
1287       <real value="0.0000000000"/>
1288     </param>
1289     <param name="amount">
1290       <real value="1.0000000000"/>
1291     </param>
1292     <param name="blend_method">
1293       <integer value="0"/>
1294     </param>
1295     <param name="origin">
1296       <vector>
1297         <x>0.0000000000</x>
1298         <y>0.0000000000</y>
1299       </vector>
1300     </param>
1301     <param name="canvas">
1302       <canvas>
1303         <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
1304           <param name="z_depth">
1305             <real value="0.0000000000"/>
1306           </param>
1307           <param name="amount">
1308             <real value="1.0000000000"/>
1309           </param>
1310           <param name="blend_method">
1311             <integer value="0"/>
1312           </param>
1313           <param name="origin">
1314             <vector>
1315               <x>0.0000000000</x>
1316               <y>0.0000000000</y>
1317             </vector>
1318           </param>
1319           <param name="canvas">
1320             <canvas>
1321               <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
1322                 <param name="z_depth">
1323                   <real value="0.0000000000"/>
1324                 </param>
1325                 <param name="amount">
1326                   <real value="1.0000000000"/>
1327                 </param>
1328                 <param name="blend_method">
1329                   <integer value="0"/>
1330                 </param>
1331                 <param name="origin">
1332                   <vector>
1333                     <x>0.0000000000</x>
1334                     <y>0.0000000000</y>
1335                   </vector>
1336                 </param>
1337                 <param name="canvas">
1338                   <canvas>
1339                     <layer type="outline" active="true" version="0.2" desc="line">
1340                       <param name="z_depth">
1341                         <real value="0.0000000000"/>
1342                       </param>
1343                       <param name="amount">
1344                         <real value="1.0000000000"/>
1345                       </param>
1346                       <param name="blend_method">
1347                         <integer value="0"/>
1348                       </param>
1349                       <param name="color">
1350                         <color guid="0BEE175CEA802FE59704EAE368F97A42">
1351                           <r>0.089194</r>
1352                           <g>0.093876</g>
1353                           <b>0.084642</b>
1354                           <a>1.000000</a>
1355                         </color>
1356                       </param>
1357                       <param name="origin">
1358                         <vector guid="2D60DE3771BDF31BF06A2E2438A11947">
1359                           <x>0.0000000000</x>
1360                           <y>0.0000000000</y>
1361                         </vector>
1362                       </param>
1363                       <param name="invert">
1364                         <bool value="false"/>
1365                       </param>
1366                       <param name="antialias">
1367                         <bool value="true"/>
1368                       </param>
1369                       <param name="feather">
1370                         <real value="0.0000000000"/>
1371                       </param>
1372                       <param name="blurtype">
1373                         <integer value="1"/>
1374                       </param>
1375                       <param name="winding_style">
1376                         <integer value="0"/>
1377                       </param>
1378                       <param name="bline">
1379                         <bline type="bline_point" loop="false" guid="D6EAD92C7B4C64D67EA18C51686224BB">
1380                           <entry>
1381                             <composite type="bline_point">
1382                               <point>
1383                                 <vector>
1384                                   <x>-1.0000000000</x>
1385                                   <y>0.5882288814</y>
1386                                 </vector>
1387                               </point>
1388                               <width>
1389                                 <real value="1.0000000000"/>
1390                               </width>
1391                               <origin>
1392                                 <real value="0.5000000000"/>
1393                               </origin>
1394                               <split>
1395                                 <bool value="false"/>
1396                               </split>
1397                               <t1>
1398                                 <radial_composite type="vector">
1399                                   <radius>
1400                                     <real value="0.0000000000"/>
1401                                   </radius>
1402                                   <theta>
1403                                     <angle value="0.000000"/>
1404                                   </theta>
1405                                 </radial_composite>
1406                               </t1>
1407                               <t2>
1408                                 <radial_composite type="vector">
1409                                   <radius>
1410                                     <real value="0.0000000000"/>
1411                                   </radius>
1412                                   <theta>
1413                                     <angle value="0.000000"/>
1414                                   </theta>
1415                                 </radial_composite>
1416                               </t2>
1417                             </composite>
1418                           </entry>
1419                           <entry>
1420                             <composite type="bline_point">
1421                               <point>
1422                                 <vector>
1423                                   <x>1.0000000000</x>
1424                                   <y>0.5882288814</y>
1425                                 </vector>
1426                               </point>
1427                               <width>
1428                                 <real value="1.0000000000"/>
1429                               </width>
1430                               <origin>
1431                                 <real value="0.5000000000"/>
1432                               </origin>
1433                               <split>
1434                                 <bool value="false"/>
1435                               </split>
1436                               <t1>
1437                                 <radial_composite type="vector">
1438                                   <radius>
1439                                     <real value="0.0000000000"/>
1440                                   </radius>
1441                                   <theta>
1442                                     <angle value="0.000000"/>
1443                                   </theta>
1444                                 </radial_composite>
1445                               </t1>
1446                               <t2>
1447                                 <radial_composite type="vector">
1448                                   <radius>
1449                                     <real value="0.0000000000"/>
1450                                   </radius>
1451                                   <theta>
1452                                     <angle value="0.000000"/>
1453                                   </theta>
1454                                 </radial_composite>
1455                               </t2>
1456                             </composite>
1457                           </entry>
1458                         </bline>
1459                       </param>
1460                       <param name="width">
1461                         <real value="0.2500000073" guid="8374C1ADB9899D05726DA743275F2C95"/>
1462                       </param>
1463                       <param name="expand">
1464                         <real value="0.0000000000"/>
1465                       </param>
1466                       <param name="sharp_cusps">
1467                         <bool value="true"/>
1468                       </param>
1469                       <param name="round_tip[0]">
1470                         <bool value="true"/>
1471                       </param>
1472                       <param name="round_tip[1]">
1473                         <bool value="true"/>
1474                       </param>
1475                       <param name="loopyness">
1476                         <real value="1.0000000000"/>
1477                       </param>
1478                       <param name="homogeneous_width">
1479                         <bool value="true"/>
1480                       </param>
1481                     </layer>
1482                     <layer type="translate" active="true" version="0.1">
1483                       <param name="origin">
1484                         <vector guid="34E0F75B786C461166D8442F14008764">
1485                           <x>0.0000000000</x>
1486                           <y>-0.5833333731</y>
1487                         </vector>
1488                       </param>
1489                     </layer>
1490                     <layer type="outline" active="true" version="0.2" desc="line">
1491                       <param name="z_depth">
1492                         <real value="0.0000000000"/>
1493                       </param>
1494                       <param name="amount">
1495                         <real value="1.0000000000"/>
1496                       </param>
1497                       <param name="blend_method">
1498                         <integer value="0"/>
1499                       </param>
1500                       <param name="color">
1501                         <color guid="0BEE175CEA802FE59704EAE368F97A42">
1502                           <r>0.089194</r>
1503                           <g>0.093876</g>
1504                           <b>0.084642</b>
1505                           <a>1.000000</a>
1506                         </color>
1507                       </param>
1508                       <param name="origin">
1509                         <vector guid="2D60DE3771BDF31BF06A2E2438A11947">
1510                           <x>0.0000000000</x>
1511                           <y>0.0000000000</y>
1512                         </vector>
1513                       </param>
1514                       <param name="invert">
1515                         <bool value="false"/>
1516                       </param>
1517                       <param name="antialias">
1518                         <bool value="true"/>
1519                       </param>
1520                       <param name="feather">
1521                         <real value="0.0000000000"/>
1522                       </param>
1523                       <param name="blurtype">
1524                         <integer value="1"/>
1525                       </param>
1526                       <param name="winding_style">
1527                         <integer value="0"/>
1528                       </param>
1529                       <param name="bline">
1530                         <bline type="bline_point" loop="false" guid="D6EAD92C7B4C64D67EA18C51686224BB">
1531                           <entry>
1532                             <composite type="bline_point">
1533                               <point>
1534                                 <vector>
1535                                   <x>-1.0000000000</x>
1536                                   <y>0.5882288814</y>
1537                                 </vector>
1538                               </point>
1539                               <width>
1540                                 <real value="1.0000000000"/>
1541                               </width>
1542                               <origin>
1543                                 <real value="0.5000000000"/>
1544                               </origin>
1545                               <split>
1546                                 <bool value="false"/>
1547                               </split>
1548                               <t1>
1549                                 <radial_composite type="vector">
1550                                   <radius>
1551                                     <real value="0.0000000000"/>
1552                                   </radius>
1553                                   <theta>
1554                                     <angle value="0.000000"/>
1555                                   </theta>
1556                                 </radial_composite>
1557                               </t1>
1558                               <t2>
1559                                 <radial_composite type="vector">
1560                                   <radius>
1561                                     <real value="0.0000000000"/>
1562                                   </radius>
1563                                   <theta>
1564                                     <angle value="0.000000"/>
1565                                   </theta>
1566                                 </radial_composite>
1567                               </t2>
1568                             </composite>
1569                           </entry>
1570                           <entry>
1571                             <composite type="bline_point">
1572                               <point>
1573                                 <vector>
1574                                   <x>1.0000000000</x>
1575                                   <y>0.5882288814</y>
1576                                 </vector>
1577                               </point>
1578                               <width>
1579                                 <real value="1.0000000000"/>
1580                               </width>
1581                               <origin>
1582                                 <real value="0.5000000000"/>
1583                               </origin>
1584                               <split>
1585                                 <bool value="false"/>
1586                               </split>
1587                               <t1>
1588                                 <radial_composite type="vector">
1589                                   <radius>
1590                                     <real value="0.0000000000"/>
1591                                   </radius>
1592                                   <theta>
1593                                     <angle value="0.000000"/>
1594                                   </theta>
1595                                 </radial_composite>
1596                               </t1>
1597                               <t2>
1598                                 <radial_composite type="vector">
1599                                   <radius>
1600                                     <real value="0.0000000000"/>
1601                                   </radius>
1602                                   <theta>
1603                                     <angle value="0.000000"/>
1604                                   </theta>
1605                                 </radial_composite>
1606                               </t2>
1607                             </composite>
1608                           </entry>
1609                         </bline>
1610                       </param>
1611                       <param name="width">
1612                         <real value="0.2500000073" guid="8374C1ADB9899D05726DA743275F2C95"/>
1613                       </param>
1614                       <param name="expand">
1615                         <real value="0.0000000000"/>
1616                       </param>
1617                       <param name="sharp_cusps">
1618                         <bool value="true"/>
1619                       </param>
1620                       <param name="round_tip[0]">
1621                         <bool value="true"/>
1622                       </param>
1623                       <param name="round_tip[1]">
1624                         <bool value="true"/>
1625                       </param>
1626                       <param name="loopyness">
1627                         <real value="1.0000000000"/>
1628                       </param>
1629                       <param name="homogeneous_width">
1630                         <bool value="true"/>
1631                       </param>
1632                     </layer>
1633                     <layer type="translate" active="true" version="0.1">
1634                       <param name="origin">
1635                         <vector guid="34E0F75B786C461166D8442F14008764">
1636                           <x>0.0000000000</x>
1637                           <y>-0.5833333731</y>
1638                         </vector>
1639                       </param>
1640                     </layer>
1641                     <layer type="outline" active="true" version="0.2" desc="line">
1642                       <param name="z_depth">
1643                         <real value="0.0000000000"/>
1644                       </param>
1645                       <param name="amount">
1646                         <real value="1.0000000000"/>
1647                       </param>
1648                       <param name="blend_method">
1649                         <integer value="0"/>
1650                       </param>
1651                       <param name="color">
1652                         <color guid="0BEE175CEA802FE59704EAE368F97A42">
1653                           <r>0.089194</r>
1654                           <g>0.093876</g>
1655                           <b>0.084642</b>
1656                           <a>1.000000</a>
1657                         </color>
1658                       </param>
1659                       <param name="origin">
1660                         <vector guid="2D60DE3771BDF31BF06A2E2438A11947">
1661                           <x>0.0000000000</x>
1662                           <y>0.0000000000</y>
1663                         </vector>
1664                       </param>
1665                       <param name="invert">
1666                         <bool value="false"/>
1667                       </param>
1668                       <param name="antialias">
1669                         <bool value="true"/>
1670                       </param>
1671                       <param name="feather">
1672                         <real value="0.0000000000"/>
1673                       </param>
1674                       <param name="blurtype">
1675                         <integer value="1"/>
1676                       </param>
1677                       <param name="winding_style">
1678                         <integer value="0"/>
1679                       </param>
1680                       <param name="bline">
1681                         <bline type="bline_point" loop="false" guid="D6EAD92C7B4C64D67EA18C51686224BB">
1682                           <entry>
1683                             <composite type="bline_point">
1684                               <point>
1685                                 <vector>
1686                                   <x>-1.0000000000</x>
1687                                   <y>0.5882288814</y>
1688                                 </vector>
1689                               </point>
1690                               <width>
1691                                 <real value="1.0000000000"/>
1692                               </width>
1693                               <origin>
1694                                 <real value="0.5000000000"/>
1695                               </origin>
1696                               <split>
1697                                 <bool value="false"/>
1698                               </split>
1699                               <t1>
1700                                 <radial_composite type="vector">
1701                                   <radius>
1702                                     <real value="0.0000000000"/>
1703                                   </radius>
1704                                   <theta>
1705                                     <angle value="0.000000"/>
1706                                   </theta>
1707                                 </radial_composite>
1708                               </t1>
1709                               <t2>
1710                                 <radial_composite type="vector">
1711                                   <radius>
1712                                     <real value="0.0000000000"/>
1713                                   </radius>
1714                                   <theta>
1715                                     <angle value="0.000000"/>
1716                                   </theta>
1717                                 </radial_composite>
1718                               </t2>
1719                             </composite>
1720                           </entry>
1721                           <entry>
1722                             <composite type="bline_point">
1723                               <point>
1724                                 <vector>
1725                                   <x>1.0000000000</x>
1726                                   <y>0.5882288814</y>
1727                                 </vector>
1728                               </point>
1729                               <width>
1730                                 <real value="1.0000000000"/>
1731                               </width>
1732                               <origin>
1733                                 <real value="0.5000000000"/>
1734                               </origin>
1735                               <split>
1736                                 <bool value="false"/>
1737                               </split>
1738                               <t1>
1739                                 <radial_composite type="vector">
1740                                   <radius>
1741                                     <real value="0.0000000000"/>
1742                                   </radius>
1743                                   <theta>
1744                                     <angle value="0.000000"/>
1745                                   </theta>
1746                                 </radial_composite>
1747                               </t1>
1748                               <t2>
1749                                 <radial_composite type="vector">
1750                                   <radius>
1751                                     <real value="0.0000000000"/>
1752                                   </radius>
1753                                   <theta>
1754                                     <angle value="0.000000"/>
1755                                   </theta>
1756                                 </radial_composite>
1757                               </t2>
1758                             </composite>
1759                           </entry>
1760                         </bline>
1761                       </param>
1762                       <param name="width">
1763                         <real value="0.2500000073" guid="8374C1ADB9899D05726DA743275F2C95"/>
1764                       </param>
1765                       <param name="expand">
1766                         <real value="0.0000000000"/>
1767                       </param>
1768                       <param name="sharp_cusps">
1769                         <bool value="true"/>
1770                       </param>
1771                       <param name="round_tip[0]">
1772                         <bool value="true"/>
1773                       </param>
1774                       <param name="round_tip[1]">
1775                         <bool value="true"/>
1776                       </param>
1777                       <param name="loopyness">
1778                         <real value="1.0000000000"/>
1779                       </param>
1780                       <param name="homogeneous_width">
1781                         <bool value="true"/>
1782                       </param>
1783                     </layer>
1784                   </canvas>
1785                 </param>
1786                 <param name="zoom">
1787                   <real value="0.0000000000"/>
1788                 </param>
1789                 <param name="time_offset">
1790                   <time value="0s"/>
1791                 </param>
1792                 <param name="children_lock">
1793                   <bool value="false" static="true"/>
1794                 </param>
1795                 <param name="focus">
1796                   <vector>
1797                     <x>0.0000000000</x>
1798                     <y>0.0000000000</y>
1799                   </vector>
1800                 </param>
1801               </layer>
1802               <layer type="rotate" active="true" version="0.1">
1803                 <param name="origin">
1804                   <vector>
1805                     <x>0.0000000000</x>
1806                     <y>0.0000000000</y>
1807                   </vector>
1808                 </param>
1809                 <param name="amount">
1810                   <angle value="90.000000"/>
1811                 </param>
1812               </layer>
1813               <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
1814                 <param name="z_depth">
1815                   <real value="0.0000000000"/>
1816                 </param>
1817                 <param name="amount">
1818                   <real value="1.0000000000"/>
1819                 </param>
1820                 <param name="blend_method">
1821                   <integer value="0"/>
1822                 </param>
1823                 <param name="origin">
1824                   <vector>
1825                     <x>0.0000000000</x>
1826                     <y>0.0000000000</y>
1827                   </vector>
1828                 </param>
1829                 <param name="canvas">
1830                   <canvas>
1831                     <layer type="outline" active="true" version="0.2" desc="line">
1832                       <param name="z_depth">
1833                         <real value="0.0000000000"/>
1834                       </param>
1835                       <param name="amount">
1836                         <real value="1.0000000000"/>
1837                       </param>
1838                       <param name="blend_method">
1839                         <integer value="0"/>
1840                       </param>
1841                       <param name="color">
1842                         <color guid="E40C15AC0C6B77517ACCD42DF7E23F72">
1843                           <r>0.089194</r>
1844                           <g>0.093876</g>
1845                           <b>0.084642</b>
1846                           <a>1.000000</a>
1847                         </color>
1848                       </param>
1849                       <param name="origin">
1850                         <vector guid="C282DCC79756ABAF1DA210EAA7BA5C77">
1851                           <x>0.0000000000</x>
1852                           <y>0.0000000000</y>
1853                         </vector>
1854                       </param>
1855                       <param name="invert">
1856                         <bool value="false"/>
1857                       </param>
1858                       <param name="antialias">
1859                         <bool value="true"/>
1860                       </param>
1861                       <param name="feather">
1862                         <real value="0.0000000000"/>
1863                       </param>
1864                       <param name="blurtype">
1865                         <integer value="1"/>
1866                       </param>
1867                       <param name="winding_style">
1868                         <integer value="0"/>
1869                       </param>
1870                       <param name="bline">
1871                         <bline type="bline_point" loop="false" guid="3908DBDC9DA73C629369B29FF779618B">
1872                           <entry>
1873                             <composite type="bline_point">
1874                               <point>
1875                                 <vector>
1876                                   <x>-1.0000000000</x>
1877                                   <y>0.5882288814</y>
1878                                 </vector>
1879                               </point>
1880                               <width>
1881                                 <real value="1.0000000000"/>
1882                               </width>
1883                               <origin>
1884                                 <real value="0.5000000000"/>
1885                               </origin>
1886                               <split>
1887                                 <bool value="false"/>
1888                               </split>
1889                               <t1>
1890                                 <radial_composite type="vector">
1891                                   <radius>
1892                                     <real value="0.0000000000"/>
1893                                   </radius>
1894                                   <theta>
1895                                     <angle value="0.000000"/>
1896                                   </theta>
1897                                 </radial_composite>
1898                               </t1>
1899                               <t2>
1900                                 <radial_composite type="vector">
1901                                   <radius>
1902                                     <real value="0.0000000000"/>
1903                                   </radius>
1904                                   <theta>
1905                                     <angle value="0.000000"/>
1906                                   </theta>
1907                                 </radial_composite>
1908                               </t2>
1909                             </composite>
1910                           </entry>
1911                           <entry>
1912                             <composite type="bline_point">
1913                               <point>
1914                                 <vector>
1915                                   <x>1.0000000000</x>
1916                                   <y>0.5882288814</y>
1917                                 </vector>
1918                               </point>
1919                               <width>
1920                                 <real value="1.0000000000"/>
1921                               </width>
1922                               <origin>
1923                                 <real value="0.5000000000"/>
1924                               </origin>
1925                               <split>
1926                                 <bool value="false"/>
1927                               </split>
1928                               <t1>
1929                                 <radial_composite type="vector">
1930                                   <radius>
1931                                     <real value="0.0000000000"/>
1932                                   </radius>
1933                                   <theta>
1934                                     <angle value="0.000000"/>
1935                                   </theta>
1936                                 </radial_composite>
1937                               </t1>
1938                               <t2>
1939                                 <radial_composite type="vector">
1940                                   <radius>
1941                                     <real value="0.0000000000"/>
1942                                   </radius>
1943                                   <theta>
1944                                     <angle value="0.000000"/>
1945                                   </theta>
1946                                 </radial_composite>
1947                               </t2>
1948                             </composite>
1949                           </entry>
1950                         </bline>
1951                       </param>
1952                       <param name="width">
1953                         <real value="0.2500000073" guid="8374C1ADB9899D05726DA743275F2C95"/>
1954                       </param>
1955                       <param name="expand">
1956                         <real value="0.0000000000"/>
1957                       </param>
1958                       <param name="sharp_cusps">
1959                         <bool value="true"/>
1960                       </param>
1961                       <param name="round_tip[0]">
1962                         <bool value="true"/>
1963                       </param>
1964                       <param name="round_tip[1]">
1965                         <bool value="true"/>
1966                       </param>
1967                       <param name="loopyness">
1968                         <real value="1.0000000000"/>
1969                       </param>
1970                       <param name="homogeneous_width">
1971                         <bool value="true"/>
1972                       </param>
1973                     </layer>
1974                     <layer type="translate" active="true" version="0.1">
1975                       <param name="origin">
1976                         <vector guid="DB02F5AB9E871EA58B107AE18B1BC254">
1977                           <x>0.0000000000</x>
1978                           <y>-0.5833333731</y>
1979                         </vector>
1980                       </param>
1981                     </layer>
1982                     <layer type="outline" active="true" version="0.2" desc="line">
1983                       <param name="z_depth">
1984                         <real value="0.0000000000"/>
1985                       </param>
1986                       <param name="amount">
1987                         <real value="1.0000000000"/>
1988                       </param>
1989                       <param name="blend_method">
1990                         <integer value="0"/>
1991                       </param>
1992                       <param name="color">
1993                         <color guid="E40C15AC0C6B77517ACCD42DF7E23F72">
1994                           <r>0.089194</r>
1995                           <g>0.093876</g>
1996                           <b>0.084642</b>
1997                           <a>1.000000</a>
1998                         </color>
1999                       </param>
2000                       <param name="origin">
2001                         <vector guid="C282DCC79756ABAF1DA210EAA7BA5C77">
2002                           <x>0.0000000000</x>
2003                           <y>0.0000000000</y>
2004                         </vector>
2005                       </param>
2006                       <param name="invert">
2007                         <bool value="false"/>
2008                       </param>
2009                       <param name="antialias">
2010                         <bool value="true"/>
2011                       </param>
2012                       <param name="feather">
2013                         <real value="0.0000000000"/>
2014                       </param>
2015                       <param name="blurtype">
2016                         <integer value="1"/>
2017                       </param>
2018                       <param name="winding_style">
2019                         <integer value="0"/>
2020                       </param>
2021                       <param name="bline">
2022                         <bline type="bline_point" loop="false" guid="3908DBDC9DA73C629369B29FF779618B">
2023                           <entry>
2024                             <composite type="bline_point">
2025                               <point>
2026                                 <vector>
2027                                   <x>-1.0000000000</x>
2028                                   <y>0.5882288814</y>
2029                                 </vector>
2030                               </point>
2031                               <width>
2032                                 <real value="1.0000000000"/>
2033                               </width>
2034                               <origin>
2035                                 <real value="0.5000000000"/>
2036                               </origin>
2037                               <split>
2038                                 <bool value="false"/>
2039                               </split>
2040                               <t1>
2041                                 <radial_composite type="vector">
2042                                   <radius>
2043                                     <real value="0.0000000000"/>
2044                                   </radius>
2045                                   <theta>
2046                                     <angle value="0.000000"/>
2047                                   </theta>
2048                                 </radial_composite>
2049                               </t1>
2050                               <t2>
2051                                 <radial_composite type="vector">
2052                                   <radius>
2053                                     <real value="0.0000000000"/>
2054                                   </radius>
2055                                   <theta>
2056                                     <angle value="0.000000"/>
2057                                   </theta>
2058                                 </radial_composite>
2059                               </t2>
2060                             </composite>
2061                           </entry>
2062                           <entry>
2063                             <composite type="bline_point">
2064                               <point>
2065                                 <vector>
2066                                   <x>1.0000000000</x>
2067                                   <y>0.5882288814</y>
2068                                 </vector>
2069                               </point>
2070                               <width>
2071                                 <real value="1.0000000000"/>
2072                               </width>
2073                               <origin>
2074                                 <real value="0.5000000000"/>
2075                               </origin>
2076                               <split>
2077                                 <bool value="false"/>
2078                               </split>
2079                               <t1>
2080                                 <radial_composite type="vector">
2081                                   <radius>
2082                                     <real value="0.0000000000"/>
2083                                   </radius>
2084                                   <theta>
2085                                     <angle value="0.000000"/>
2086                                   </theta>
2087                                 </radial_composite>
2088                               </t1>
2089                               <t2>
2090                                 <radial_composite type="vector">
2091                                   <radius>
2092                                     <real value="0.0000000000"/>
2093                                   </radius>
2094                                   <theta>
2095                                     <angle value="0.000000"/>
2096                                   </theta>
2097                                 </radial_composite>
2098                               </t2>
2099                             </composite>
2100                           </entry>
2101                         </bline>
2102                       </param>
2103                       <param name="width">
2104                         <real value="0.2500000073" guid="8374C1ADB9899D05726DA743275F2C95"/>
2105                       </param>
2106                       <param name="expand">
2107                         <real value="0.0000000000"/>
2108                       </param>
2109                       <param name="sharp_cusps">
2110                         <bool value="true"/>
2111                       </param>
2112                       <param name="round_tip[0]">
2113                         <bool value="true"/>
2114                       </param>
2115                       <param name="round_tip[1]">
2116                         <bool value="true"/>
2117                       </param>
2118                       <param name="loopyness">
2119                         <real value="1.0000000000"/>
2120                       </param>
2121                       <param name="homogeneous_width">
2122                         <bool value="true"/>
2123                       </param>
2124                     </layer>
2125                     <layer type="translate" active="true" version="0.1">
2126                       <param name="origin">
2127                         <vector guid="DB02F5AB9E871EA58B107AE18B1BC254">
2128                           <x>0.0000000000</x>
2129                           <y>-0.5833333731</y>
2130                         </vector>
2131                       </param>
2132                     </layer>
2133                     <layer type="outline" active="true" version="0.2" desc="line">
2134                       <param name="z_depth">
2135                         <real value="0.0000000000"/>
2136                       </param>
2137                       <param name="amount">
2138                         <real value="1.0000000000"/>
2139                       </param>
2140                       <param name="blend_method">
2141                         <integer value="0"/>
2142                       </param>
2143                       <param name="color">
2144                         <color guid="E40C15AC0C6B77517ACCD42DF7E23F72">
2145                           <r>0.089194</r>
2146                           <g>0.093876</g>
2147                           <b>0.084642</b>
2148                           <a>1.000000</a>
2149                         </color>
2150                       </param>
2151                       <param name="origin">
2152                         <vector guid="C282DCC79756ABAF1DA210EAA7BA5C77">
2153                           <x>0.0000000000</x>
2154                           <y>0.0000000000</y>
2155                         </vector>
2156                       </param>
2157                       <param name="invert">
2158                         <bool value="false"/>
2159                       </param>
2160                       <param name="antialias">
2161                         <bool value="true"/>
2162                       </param>
2163                       <param name="feather">
2164                         <real value="0.0000000000"/>
2165                       </param>
2166                       <param name="blurtype">
2167                         <integer value="1"/>
2168                       </param>
2169                       <param name="winding_style">
2170                         <integer value="0"/>
2171                       </param>
2172                       <param name="bline">
2173                         <bline type="bline_point" loop="false" guid="3908DBDC9DA73C629369B29FF779618B">
2174                           <entry>
2175                             <composite type="bline_point">
2176                               <point>
2177                                 <vector>
2178                                   <x>-1.0000000000</x>
2179                                   <y>0.5882288814</y>
2180                                 </vector>
2181                               </point>
2182                               <width>
2183                                 <real value="1.0000000000"/>
2184                               </width>
2185                               <origin>
2186                                 <real value="0.5000000000"/>
2187                               </origin>
2188                               <split>
2189                                 <bool value="false"/>
2190                               </split>
2191                               <t1>
2192                                 <radial_composite type="vector">
2193                                   <radius>
2194                                     <real value="0.0000000000"/>
2195                                   </radius>
2196                                   <theta>
2197                                     <angle value="0.000000"/>
2198                                   </theta>
2199                                 </radial_composite>
2200                               </t1>
2201                               <t2>
2202                                 <radial_composite type="vector">
2203                                   <radius>
2204                                     <real value="0.0000000000"/>
2205                                   </radius>
2206                                   <theta>
2207                                     <angle value="0.000000"/>
2208                                   </theta>
2209                                 </radial_composite>
2210                               </t2>
2211                             </composite>
2212                           </entry>
2213                           <entry>
2214                             <composite type="bline_point">
2215                               <point>
2216                                 <vector>
2217                                   <x>1.0000000000</x>
2218                                   <y>0.5882288814</y>
2219                                 </vector>
2220                               </point>
2221                               <width>
2222                                 <real value="1.0000000000"/>
2223                               </width>
2224                               <origin>
2225                                 <real value="0.5000000000"/>
2226                               </origin>
2227                               <split>
2228                                 <bool value="false"/>
2229                               </split>
2230                               <t1>
2231                                 <radial_composite type="vector">
2232                                   <radius>
2233                                     <real value="0.0000000000"/>
2234                                   </radius>
2235                                   <theta>
2236                                     <angle value="0.000000"/>
2237                                   </theta>
2238                                 </radial_composite>
2239                               </t1>
2240                               <t2>
2241                                 <radial_composite type="vector">
2242                                   <radius>
2243                                     <real value="0.0000000000"/>
2244                                   </radius>
2245                                   <theta>
2246                                     <angle value="0.000000"/>
2247                                   </theta>
2248                                 </radial_composite>
2249                               </t2>
2250                             </composite>
2251                           </entry>
2252                         </bline>
2253                       </param>
2254                       <param name="width">
2255                         <real value="0.2500000073" guid="8374C1ADB9899D05726DA743275F2C95"/>
2256                       </param>
2257                       <param name="expand">
2258                         <real value="0.0000000000"/>
2259                       </param>
2260                       <param name="sharp_cusps">
2261                         <bool value="true"/>
2262                       </param>
2263                       <param name="round_tip[0]">
2264                         <bool value="true"/>
2265                       </param>
2266                       <param name="round_tip[1]">
2267                         <bool value="true"/>
2268                       </param>
2269                       <param name="loopyness">
2270                         <real value="1.0000000000"/>
2271                       </param>
2272                       <param name="homogeneous_width">
2273                         <bool value="true"/>
2274                       </param>
2275                     </layer>
2276                   </canvas>
2277                 </param>
2278                 <param name="zoom">
2279                   <real value="0.0000000000"/>
2280                 </param>
2281                 <param name="time_offset">
2282                   <time value="0s"/>
2283                 </param>
2284                 <param name="children_lock">
2285                   <bool value="false" static="true"/>
2286                 </param>
2287                 <param name="focus">
2288                   <vector>
2289                     <x>0.0000000000</x>
2290                     <y>0.0000000000</y>
2291                   </vector>
2292                 </param>
2293               </layer>
2294               <layer type="bevel" active="true" version="0.2">
2295                 <param name="z_depth">
2296                   <real value="0.0000000000"/>
2297                 </param>
2298                 <param name="amount">
2299                   <real value="1.0000000000"/>
2300                 </param>
2301                 <param name="blend_method">
2302                   <integer value="13"/>
2303                 </param>
2304                 <param name="type">
2305                   <integer value="3"/>
2306                 </param>
2307                 <param name="color1">
2308                   <color>
2309                     <r>1.000000</r>
2310                     <g>1.000000</g>
2311                     <b>1.000000</b>
2312                     <a>1.000000</a>
2313                   </color>
2314                 </param>
2315                 <param name="color2">
2316                   <color>
2317                     <r>0.000000</r>
2318                     <g>0.000000</g>
2319                     <b>0.000000</b>
2320                     <a>1.000000</a>
2321                   </color>
2322                 </param>
2323                 <param name="angle">
2324                   <angle value="135.000000"/>
2325                 </param>
2326                 <param name="depth">
2327                   <real value="0.1083333325"/>
2328                 </param>
2329                 <param name="softness">
2330                   <real value="0.0833333358"/>
2331                 </param>
2332                 <param name="use_luma">
2333                   <bool value="false"/>
2334                 </param>
2335                 <param name="solid">
2336                   <bool value="false"/>
2337                 </param>
2338               </layer>
2339               <layer type="region" active="false" version="0.1" desc="region">
2340                 <param name="z_depth">
2341                   <real value="0.0000000000"/>
2342                 </param>
2343                 <param name="amount">
2344                   <real value="1.0000000000"/>
2345                 </param>
2346                 <param name="blend_method">
2347                   <integer value="19"/>
2348                 </param>
2349                 <param name="color">
2350                   <color>
2351                     <r>0.250840</r>
2352                     <g>0.259027</g>
2353                     <b>0.238828</b>
2354                     <a>1.000000</a>
2355                   </color>
2356                 </param>
2357                 <param name="origin">
2358                   <vector>
2359                     <x>0.0000000000</x>
2360                     <y>0.0000000000</y>
2361                   </vector>
2362                 </param>
2363                 <param name="invert">
2364                   <bool value="true"/>
2365                 </param>
2366                 <param name="antialias">
2367                   <bool value="true"/>
2368                 </param>
2369                 <param name="feather">
2370                   <real value="0.0000000000"/>
2371                 </param>
2372                 <param name="blurtype">
2373                   <integer value="1"/>
2374                 </param>
2375                 <param name="winding_style">
2376                   <integer value="0"/>
2377                 </param>
2378                 <param name="bline">
2379                   <bline type="bline_point" loop="true">
2380                     <entry>
2381                       <composite type="bline_point">
2382                         <point>
2383                           <vector>
2384                             <x>-0.9346405268</x>
2385                             <y>-0.9346405268</y>
2386                           </vector>
2387                         </point>
2388                         <width>
2389                           <real value="1.0000000000"/>
2390                         </width>
2391                         <origin>
2392                           <real value="0.5000000000"/>
2393                         </origin>
2394                         <split>
2395                           <bool value="false"/>
2396                         </split>
2397                         <t1>
2398                           <radial_composite type="vector">
2399                             <radius>
2400                               <real value="0.0000000000"/>
2401                             </radius>
2402                             <theta>
2403                               <angle value="0.000000"/>
2404                             </theta>
2405                           </radial_composite>
2406                         </t1>
2407                         <t2>
2408                           <radial_composite type="vector">
2409                             <radius>
2410                               <real value="0.0000000000"/>
2411                             </radius>
2412                             <theta>
2413                               <angle value="0.000000"/>
2414                             </theta>
2415                           </radial_composite>
2416                         </t2>
2417                       </composite>
2418                     </entry>
2419                     <entry>
2420                       <composite type="bline_point">
2421                         <point>
2422                           <vector>
2423                             <x>0.9346405268</x>
2424                             <y>-0.9346405268</y>
2425                           </vector>
2426                         </point>
2427                         <width>
2428                           <real value="1.0000000000"/>
2429                         </width>
2430                         <origin>
2431                           <real value="0.5000000000"/>
2432                         </origin>
2433                         <split>
2434                           <bool value="false"/>
2435                         </split>
2436                         <t1>
2437                           <radial_composite type="vector">
2438                             <radius>
2439                               <real value="0.0000000000"/>
2440                             </radius>
2441                             <theta>
2442                               <angle value="0.000000"/>
2443                             </theta>
2444                           </radial_composite>
2445                         </t1>
2446                         <t2>
2447                           <radial_composite type="vector">
2448                             <radius>
2449                               <real value="0.0000000000"/>
2450                             </radius>
2451                             <theta>
2452                               <angle value="0.000000"/>
2453                             </theta>
2454                           </radial_composite>
2455                         </t2>
2456                       </composite>
2457                     </entry>
2458                     <entry>
2459                       <composite type="bline_point">
2460                         <point>
2461                           <vector>
2462                             <x>0.9346405268</x>
2463                             <y>0.9346405268</y>
2464                           </vector>
2465                         </point>
2466                         <width>
2467                           <real value="1.0000000000"/>
2468                         </width>
2469                         <origin>
2470                           <real value="0.5000000000"/>
2471                         </origin>
2472                         <split>
2473                           <bool value="false"/>
2474                         </split>
2475                         <t1>
2476                           <radial_composite type="vector">
2477                             <radius>
2478                               <real value="0.0000000000"/>
2479                             </radius>
2480                             <theta>
2481                               <angle value="0.000000"/>
2482                             </theta>
2483                           </radial_composite>
2484                         </t1>
2485                         <t2>
2486                           <radial_composite type="vector">
2487                             <radius>
2488                               <real value="0.0000000000"/>
2489                             </radius>
2490                             <theta>
2491                               <angle value="0.000000"/>
2492                             </theta>
2493                           </radial_composite>
2494                         </t2>
2495                       </composite>
2496                     </entry>
2497                     <entry>
2498                       <composite type="bline_point">
2499                         <point>
2500                           <vector>
2501                             <x>-0.9346405268</x>
2502                             <y>0.9346405268</y>
2503                           </vector>
2504                         </point>
2505                         <width>
2506                           <real value="1.0000000000"/>
2507                         </width>
2508                         <origin>
2509                           <real value="0.5000000000"/>
2510                         </origin>
2511                         <split>
2512                           <bool value="false"/>
2513                         </split>
2514                         <t1>
2515                           <radial_composite type="vector">
2516                             <radius>
2517                               <real value="0.0000000000"/>
2518                             </radius>
2519                             <theta>
2520                               <angle value="0.000000"/>
2521                             </theta>
2522                           </radial_composite>
2523                         </t1>
2524                         <t2>
2525                           <radial_composite type="vector">
2526                             <radius>
2527                               <real value="0.0000000000"/>
2528                             </radius>
2529                             <theta>
2530                               <angle value="0.000000"/>
2531                             </theta>
2532                           </radial_composite>
2533                         </t2>
2534                       </composite>
2535                     </entry>
2536                   </bline>
2537                 </param>
2538               </layer>
2539             </canvas>
2540           </param>
2541           <param name="zoom">
2542             <real value="0.0000000000"/>
2543           </param>
2544           <param name="time_offset">
2545             <time value="0s"/>
2546           </param>
2547           <param name="children_lock">
2548             <bool value="false" static="true"/>
2549           </param>
2550           <param name="focus">
2551             <vector>
2552               <x>0.0000000000</x>
2553               <y>0.0000000000</y>
2554             </vector>
2555           </param>
2556         </layer>
2557       </canvas>
2558     </param>
2559     <param name="zoom">
2560       <real value="0.0000000000"/>
2561     </param>
2562     <param name="time_offset">
2563       <time value="0s"/>
2564     </param>
2565     <param name="children_lock">
2566       <bool value="false" static="true"/>
2567     </param>
2568     <param name="focus">
2569       <vector>
2570         <x>0.0000000000</x>
2571         <y>0.0000000000</y>
2572       </vector>
2573     </param>
2574   </layer>
2575   <layer type="outline" active="false" version="0.2" desc="Rectangle.193&#x8F6E;&#x5ED3;">
2576     <param name="z_depth">
2577       <real value="0.0000000000"/>
2578     </param>
2579     <param name="amount">
2580       <real value="1.0000000000"/>
2581     </param>
2582     <param name="blend_method">
2583       <integer value="0"/>
2584     </param>
2585     <param name="color">
2586       <color>
2587         <r>0.089194</r>
2588         <g>0.093876</g>
2589         <b>0.084642</b>
2590         <a>1.000000</a>
2591       </color>
2592     </param>
2593     <param name="origin">
2594       <vector guid="57C7B0A20EAE96E6E9A30EDF5EC89928">
2595         <x>0.0000000000</x>
2596         <y>0.0000000000</y>
2597       </vector>
2598     </param>
2599     <param name="invert">
2600       <bool value="false"/>
2601     </param>
2602     <param name="antialias">
2603       <bool value="true"/>
2604     </param>
2605     <param name="feather">
2606       <real value="0.0000000000"/>
2607     </param>
2608     <param name="blurtype">
2609       <integer value="1"/>
2610     </param>
2611     <param name="winding_style">
2612       <integer value="0"/>
2613     </param>
2614     <param name="bline">
2615       <bline type="bline_point" loop="true" guid="D648D3EEC13CDBD3EDE6C0F328B9BF78">
2616         <entry>
2617           <composite type="bline_point">
2618             <point>
2619               <vector>
2620                 <x>-0.7690787315</x>
2621                 <y>-1.3227016926</y>
2622               </vector>
2623             </point>
2624             <width>
2625               <real value="1.0000000000"/>
2626             </width>
2627             <origin>
2628               <real value="0.5000000000"/>
2629             </origin>
2630             <split>
2631               <bool value="false"/>
2632             </split>
2633             <t1>
2634               <radial_composite type="vector">
2635                 <radius>
2636                   <real value="0.0000000000"/>
2637                 </radius>
2638                 <theta>
2639                   <angle value="0.000000"/>
2640                 </theta>
2641               </radial_composite>
2642             </t1>
2643             <t2>
2644               <radial_composite type="vector">
2645                 <radius>
2646                   <real value="0.0000000000"/>
2647                 </radius>
2648                 <theta>
2649                   <angle value="0.000000"/>
2650                 </theta>
2651               </radial_composite>
2652             </t2>
2653           </composite>
2654         </entry>
2655         <entry>
2656           <composite type="bline_point">
2657             <point>
2658               <vector>
2659                 <x>-0.5090168118</x>
2660                 <y>-1.3227016926</y>
2661               </vector>
2662             </point>
2663             <width>
2664               <real value="1.0000000000"/>
2665             </width>
2666             <origin>
2667               <real value="0.5000000000"/>
2668             </origin>
2669             <split>
2670               <bool value="false"/>
2671             </split>
2672             <t1>
2673               <radial_composite type="vector">
2674                 <radius>
2675                   <real value="0.0000000000"/>
2676                 </radius>
2677                 <theta>
2678                   <angle value="0.000000"/>
2679                 </theta>
2680               </radial_composite>
2681             </t1>
2682             <t2>
2683               <radial_composite type="vector">
2684                 <radius>
2685                   <real value="0.0000000000"/>
2686                 </radius>
2687                 <theta>
2688                   <angle value="0.000000"/>
2689                 </theta>
2690               </radial_composite>
2691             </t2>
2692           </composite>
2693         </entry>
2694         <entry>
2695           <composite type="bline_point">
2696             <point>
2697               <vector>
2698                 <x>-0.5090168118</x>
2699                 <y>1.0611991882</y>
2700               </vector>
2701             </point>
2702             <width>
2703               <real value="1.0000000000"/>
2704             </width>
2705             <origin>
2706               <real value="0.5000000000"/>
2707             </origin>
2708             <split>
2709               <bool value="false"/>
2710             </split>
2711             <t1>
2712               <radial_composite type="vector">
2713                 <radius>
2714                   <real value="0.0000000000"/>
2715                 </radius>
2716                 <theta>
2717                   <angle value="0.000000"/>
2718                 </theta>
2719               </radial_composite>
2720             </t1>
2721             <t2>
2722               <radial_composite type="vector">
2723                 <radius>
2724                   <real value="0.0000000000"/>
2725                 </radius>
2726                 <theta>
2727                   <angle value="0.000000"/>
2728                 </theta>
2729               </radial_composite>
2730             </t2>
2731           </composite>
2732         </entry>
2733         <entry>
2734           <composite type="bline_point">
2735             <point>
2736               <vector>
2737                 <x>-0.7690787315</x>
2738                 <y>1.0611991882</y>
2739               </vector>
2740             </point>
2741             <width>
2742               <real value="1.0000000000"/>
2743             </width>
2744             <origin>
2745               <real value="0.5000000000"/>
2746             </origin>
2747             <split>
2748               <bool value="false"/>
2749             </split>
2750             <t1>
2751               <radial_composite type="vector">
2752                 <radius>
2753                   <real value="0.0000000000"/>
2754                 </radius>
2755                 <theta>
2756                   <angle value="0.000000"/>
2757                 </theta>
2758               </radial_composite>
2759             </t1>
2760             <t2>
2761               <radial_composite type="vector">
2762                 <radius>
2763                   <real value="0.0000000000"/>
2764                 </radius>
2765                 <theta>
2766                   <angle value="0.000000"/>
2767                 </theta>
2768               </radial_composite>
2769             </t2>
2770           </composite>
2771         </entry>
2772       </bline>
2773     </param>
2774     <param name="width">
2775       <real value="0.1250000036"/>
2776     </param>
2777     <param name="expand">
2778       <real value="0.0000000000"/>
2779     </param>
2780     <param name="sharp_cusps">
2781       <bool value="true"/>
2782     </param>
2783     <param name="round_tip[0]">
2784       <bool value="true"/>
2785     </param>
2786     <param name="round_tip[1]">
2787       <bool value="true"/>
2788     </param>
2789     <param name="loopyness">
2790       <real value="1.0000000000"/>
2791     </param>
2792     <param name="homogeneous_width">
2793       <bool value="true"/>
2794     </param>
2795   </layer>
2796   <layer type="PasteCanvas" active="false" version="0.1">
2797     <param name="z_depth">
2798       <real value="0.0000000000"/>
2799     </param>
2800     <param name="amount">
2801       <real value="1.0000000000"/>
2802     </param>
2803     <param name="blend_method">
2804       <integer value="0"/>
2805     </param>
2806     <param name="origin">
2807       <vector>
2808         <x>0.0000000000</x>
2809         <y>0.0000000000</y>
2810       </vector>
2811     </param>
2812     <param name="canvas">
2813       <canvas>
2814         <layer type="region" active="true" version="0.1" desc="Rectangle.193&#x533A;&#x57DF;">
2815           <param name="z_depth">
2816             <real value="0.0000000000"/>
2817           </param>
2818           <param name="amount">
2819             <real value="1.0000000000"/>
2820           </param>
2821           <param name="blend_method">
2822             <integer value="0"/>
2823           </param>
2824           <param name="color">
2825             <color>
2826               <r>0.499505</r>
2827               <g>0.517401</g>
2828               <b>0.476177</b>
2829               <a>1.000000</a>
2830             </color>
2831           </param>
2832           <param name="origin">
2833             <vector guid="57C7B0A20EAE96E6E9A30EDF5EC89928">
2834               <x>0.0000000000</x>
2835               <y>0.0000000000</y>
2836             </vector>
2837           </param>
2838           <param name="invert">
2839             <bool value="false"/>
2840           </param>
2841           <param name="antialias">
2842             <bool value="true"/>
2843           </param>
2844           <param name="feather">
2845             <real value="0.0000000000"/>
2846           </param>
2847           <param name="blurtype">
2848             <integer value="1"/>
2849           </param>
2850           <param name="winding_style">
2851             <integer value="0"/>
2852           </param>
2853           <param name="bline">
2854             <bline type="bline_point" loop="true" guid="D648D3EEC13CDBD3EDE6C0F328B9BF78">
2855               <entry>
2856                 <composite type="bline_point">
2857                   <point>
2858                     <vector>
2859                       <x>-0.7690787315</x>
2860                       <y>-1.3227016926</y>
2861                     </vector>
2862                   </point>
2863                   <width>
2864                     <real value="1.0000000000"/>
2865                   </width>
2866                   <origin>
2867                     <real value="0.5000000000"/>
2868                   </origin>
2869                   <split>
2870                     <bool value="false"/>
2871                   </split>
2872                   <t1>
2873                     <radial_composite type="vector">
2874                       <radius>
2875                         <real value="0.0000000000"/>
2876                       </radius>
2877                       <theta>
2878                         <angle value="0.000000"/>
2879                       </theta>
2880                     </radial_composite>
2881                   </t1>
2882                   <t2>
2883                     <radial_composite type="vector">
2884                       <radius>
2885                         <real value="0.0000000000"/>
2886                       </radius>
2887                       <theta>
2888                         <angle value="0.000000"/>
2889                       </theta>
2890                     </radial_composite>
2891                   </t2>
2892                 </composite>
2893               </entry>
2894               <entry>
2895                 <composite type="bline_point">
2896                   <point>
2897                     <vector>
2898                       <x>-0.5090168118</x>
2899                       <y>-1.3227016926</y>
2900                     </vector>
2901                   </point>
2902                   <width>
2903                     <real value="1.0000000000"/>
2904                   </width>
2905                   <origin>
2906                     <real value="0.5000000000"/>
2907                   </origin>
2908                   <split>
2909                     <bool value="false"/>
2910                   </split>
2911                   <t1>
2912                     <radial_composite type="vector">
2913                       <radius>
2914                         <real value="0.0000000000"/>
2915                       </radius>
2916                       <theta>
2917                         <angle value="0.000000"/>
2918                       </theta>
2919                     </radial_composite>
2920                   </t1>
2921                   <t2>
2922                     <radial_composite type="vector">
2923                       <radius>
2924                         <real value="0.0000000000"/>
2925                       </radius>
2926                       <theta>
2927                         <angle value="0.000000"/>
2928                       </theta>
2929                     </radial_composite>
2930                   </t2>
2931                 </composite>
2932               </entry>
2933               <entry>
2934                 <composite type="bline_point">
2935                   <point>
2936                     <vector>
2937                       <x>-0.5090168118</x>
2938                       <y>1.0611991882</y>
2939                     </vector>
2940                   </point>
2941                   <width>
2942                     <real value="1.0000000000"/>
2943                   </width>
2944                   <origin>
2945                     <real value="0.5000000000"/>
2946                   </origin>
2947                   <split>
2948                     <bool value="false"/>
2949                   </split>
2950                   <t1>
2951                     <radial_composite type="vector">
2952                       <radius>
2953                         <real value="0.0000000000"/>
2954                       </radius>
2955                       <theta>
2956                         <angle value="0.000000"/>
2957                       </theta>
2958                     </radial_composite>
2959                   </t1>
2960                   <t2>
2961                     <radial_composite type="vector">
2962                       <radius>
2963                         <real value="0.0000000000"/>
2964                       </radius>
2965                       <theta>
2966                         <angle value="0.000000"/>
2967                       </theta>
2968                     </radial_composite>
2969                   </t2>
2970                 </composite>
2971               </entry>
2972               <entry>
2973                 <composite type="bline_point">
2974                   <point>
2975                     <vector>
2976                       <x>-0.7690787315</x>
2977                       <y>1.0611991882</y>
2978                     </vector>
2979                   </point>
2980                   <width>
2981                     <real value="1.0000000000"/>
2982                   </width>
2983                   <origin>
2984                     <real value="0.5000000000"/>
2985                   </origin>
2986                   <split>
2987                     <bool value="false"/>
2988                   </split>
2989                   <t1>
2990                     <radial_composite type="vector">
2991                       <radius>
2992                         <real value="0.0000000000"/>
2993                       </radius>
2994                       <theta>
2995                         <angle value="0.000000"/>
2996                       </theta>
2997                     </radial_composite>
2998                   </t1>
2999                   <t2>
3000                     <radial_composite type="vector">
3001                       <radius>
3002                         <real value="0.0000000000"/>
3003                       </radius>
3004                       <theta>
3005                         <angle value="0.000000"/>
3006                       </theta>
3007                     </radial_composite>
3008                   </t2>
3009                 </composite>
3010               </entry>
3011             </bline>
3012           </param>
3013         </layer>
3014         <layer type="linear_gradient" active="true" version="0.0">
3015           <param name="z_depth">
3016             <real value="0.0000000000"/>
3017           </param>
3018           <param name="amount">
3019             <real value="1.0000000000"/>
3020           </param>
3021           <param name="blend_method">
3022             <integer value="13"/>
3023           </param>
3024           <param name="p1">
3025             <vector>
3026               <x>-0.4611611962</x>
3027               <y>-0.2344544232</y>
3028             </vector>
3029           </param>
3030           <param name="p2">
3031             <vector>
3032               <x>-0.8332542181</x>
3033               <y>-0.2344544232</y>
3034             </vector>
3035           </param>
3036           <param name="gradient">
3037             <gradient>
3038               <color pos="0.000000">
3039                 <r>0.089194</r>
3040                 <g>0.093876</g>
3041                 <b>0.084642</b>
3042                 <a>1.000000</a>
3043               </color>
3044               <color pos="1.000000">
3045                 <r>0.859174</r>
3046                 <g>0.859174</g>
3047                 <b>0.843370</b>
3048                 <a>1.000000</a>
3049               </color>
3050             </gradient>
3051           </param>
3052           <param name="loop">
3053             <bool value="false"/>
3054           </param>
3055           <param name="zigzag">
3056             <bool value="false"/>
3057           </param>
3058         </layer>
3059       </canvas>
3060     </param>
3061     <param name="zoom">
3062       <real value="0.0000000000"/>
3063     </param>
3064     <param name="time_offset">
3065       <time value="0s"/>
3066     </param>
3067     <param name="children_lock">
3068       <bool value="false" static="true"/>
3069     </param>
3070     <param name="focus">
3071       <vector>
3072         <x>0.0000000000</x>
3073         <y>0.0000000000</y>
3074       </vector>
3075     </param>
3076   </layer>
3077   <layer type="PasteCanvas" active="false" version="0.1">
3078     <param name="z_depth">
3079       <real value="0.0000000000"/>
3080     </param>
3081     <param name="amount">
3082       <real value="1.0000000000"/>
3083     </param>
3084     <param name="blend_method">
3085       <integer value="0"/>
3086     </param>
3087     <param name="origin">
3088       <vector>
3089         <x>0.0000000000</x>
3090         <y>0.0000000000</y>
3091       </vector>
3092     </param>
3093     <param name="canvas">
3094       <canvas>
3095         <layer type="outline" active="true" version="0.2" desc="line">
3096           <param name="z_depth">
3097             <real value="0.0000000000"/>
3098           </param>
3099           <param name="amount">
3100             <real value="1.0000000000"/>
3101           </param>
3102           <param name="blend_method">
3103             <integer value="0"/>
3104           </param>
3105           <param name="color">
3106             <color>
3107               <r>0.089194</r>
3108               <g>0.093876</g>
3109               <b>0.084642</b>
3110               <a>1.000000</a>
3111             </color>
3112           </param>
3113           <param name="origin">
3114             <vector>
3115               <x>0.0000000000</x>
3116               <y>0.0000000000</y>
3117             </vector>
3118           </param>
3119           <param name="invert">
3120             <bool value="false"/>
3121           </param>
3122           <param name="antialias">
3123             <bool value="true"/>
3124           </param>
3125           <param name="feather">
3126             <real value="0.0000000000"/>
3127           </param>
3128           <param name="blurtype">
3129             <integer value="1"/>
3130           </param>
3131           <param name="winding_style">
3132             <integer value="0"/>
3133           </param>
3134           <param name="bline">
3135             <bline type="bline_point" loop="false">
3136               <entry>
3137                 <composite type="bline_point">
3138                   <point>
3139                     <vector>
3140                       <x>-0.5995918512</x>
3141                       <y>-1.0000587702</y>
3142                     </vector>
3143                   </point>
3144                   <width>
3145                     <real value="1.0000000000"/>
3146                   </width>
3147                   <origin>
3148                     <real value="0.5000000000"/>
3149                   </origin>
3150                   <split>
3151                     <bool value="false"/>
3152                   </split>
3153                   <t1>
3154                     <radial_composite type="vector">
3155                       <radius>
3156                         <real value="0.0000000000"/>
3157                       </radius>
3158                       <theta>
3159                         <angle value="0.000000"/>
3160                       </theta>
3161                     </radial_composite>
3162                   </t1>
3163                   <t2>
3164                     <radial_composite type="vector">
3165                       <radius>
3166                         <real value="0.0000000000"/>
3167                       </radius>
3168                       <theta>
3169                         <angle value="0.000000"/>
3170                       </theta>
3171                     </radial_composite>
3172                   </t2>
3173                 </composite>
3174               </entry>
3175               <entry>
3176                 <composite type="bline_point">
3177                   <point>
3178                     <vector>
3179                       <x>-0.5779678226</x>
3180                       <y>0.9998244047</y>
3181                     </vector>
3182                   </point>
3183                   <width>
3184                     <real value="1.0000000000"/>
3185                   </width>
3186                   <origin>
3187                     <real value="0.5000000000"/>
3188                   </origin>
3189                   <split>
3190                     <bool value="false"/>
3191                   </split>
3192                   <t1>
3193                     <radial_composite type="vector">
3194                       <radius>
3195                         <real value="0.0000000000"/>
3196                       </radius>
3197                       <theta>
3198                         <angle value="0.000000"/>
3199                       </theta>
3200                     </radial_composite>
3201                   </t1>
3202                   <t2>
3203                     <radial_composite type="vector">
3204                       <radius>
3205                         <real value="0.0000000000"/>
3206                       </radius>
3207                       <theta>
3208                         <angle value="0.000000"/>
3209                       </theta>
3210                     </radial_composite>
3211                   </t2>
3212                 </composite>
3213               </entry>
3214             </bline>
3215           </param>
3216           <param name="width">
3217             <real value="0.2500000073"/>
3218           </param>
3219           <param name="expand">
3220             <real value="0.0000000000"/>
3221           </param>
3222           <param name="sharp_cusps">
3223             <bool value="true"/>
3224           </param>
3225           <param name="round_tip[0]">
3226             <bool value="true"/>
3227           </param>
3228           <param name="round_tip[1]">
3229             <bool value="true"/>
3230           </param>
3231           <param name="loopyness">
3232             <real value="1.0000000000"/>
3233           </param>
3234           <param name="homogeneous_width">
3235             <bool value="true"/>
3236           </param>
3237         </layer>
3238         <layer type="bevel" active="true" version="0.2">
3239           <param name="z_depth">
3240             <real value="0.0000000000"/>
3241           </param>
3242           <param name="amount">
3243             <real value="1.0000000000"/>
3244           </param>
3245           <param name="blend_method">
3246             <integer value="13"/>
3247           </param>
3248           <param name="type">
3249             <integer value="3"/>
3250           </param>
3251           <param name="color1">
3252             <color>
3253               <r>1.000000</r>
3254               <g>1.000000</g>
3255               <b>1.000000</b>
3256               <a>1.000000</a>
3257             </color>
3258           </param>
3259           <param name="color2">
3260             <color>
3261               <r>0.000000</r>
3262               <g>0.000000</g>
3263               <b>0.000000</b>
3264               <a>1.000000</a>
3265             </color>
3266           </param>
3267           <param name="angle">
3268             <angle value="135.000000"/>
3269           </param>
3270           <param name="depth">
3271             <real value="0.1083333325"/>
3272           </param>
3273           <param name="softness">
3274             <real value="0.0833333358"/>
3275           </param>
3276           <param name="use_luma">
3277             <bool value="false"/>
3278           </param>
3279           <param name="solid">
3280             <bool value="false"/>
3281           </param>
3282         </layer>
3283       </canvas>
3284     </param>
3285     <param name="zoom">
3286       <real value="0.0000000000"/>
3287     </param>
3288     <param name="time_offset">
3289       <time value="0s"/>
3290     </param>
3291     <param name="children_lock">
3292       <bool value="false" static="true"/>
3293     </param>
3294     <param name="focus">
3295       <vector>
3296         <x>0.0000000000</x>
3297         <y>0.0000000000</y>
3298       </vector>
3299     </param>
3300   </layer>
3301   <layer type="PasteCanvas" active="true" version="0.1">
3302     <param name="z_depth">
3303       <real value="0.0000000000"/>
3304     </param>
3305     <param name="amount">
3306       <real value="1.0000000000"/>
3307     </param>
3308     <param name="blend_method">
3309       <integer value="0"/>
3310     </param>
3311     <param name="origin">
3312       <vector>
3313         <x>-0.2031250000</x>
3314         <y>-0.0729166642</y>
3315       </vector>
3316     </param>
3317     <param name="canvas">
3318       <canvas>
3319         <layer type="PasteCanvas" active="true" version="0.1">
3320           <param name="z_depth">
3321             <real value="0.0000000000"/>
3322           </param>
3323           <param name="amount">
3324             <real value="1.0000000000"/>
3325           </param>
3326           <param name="blend_method">
3327             <integer value="0"/>
3328           </param>
3329           <param name="origin">
3330             <vector>
3331               <x>-0.0294498447</x>
3332               <y>-0.0008750174</y>
3333             </vector>
3334           </param>
3335           <param name="canvas">
3336             <canvas>
3337               <layer type="outline" active="true" version="0.2" desc="Rectangle.192&#x8F6E;&#x5ED3;">
3338                 <param name="z_depth">
3339                   <real value="0.0000000000"/>
3340                 </param>
3341                 <param name="amount">
3342                   <real value="1.0000000000"/>
3343                 </param>
3344                 <param name="blend_method">
3345                   <integer value="0"/>
3346                 </param>
3347                 <param name="color">
3348                   <color>
3349                     <r>0.859174</r>
3350                     <g>0.859174</g>
3351                     <b>0.843370</b>
3352                     <a>1.000000</a>
3353                   </color>
3354                 </param>
3355                 <param name="origin">
3356                   <vector>
3357                     <x>0.0000000000</x>
3358                     <y>0.0000000000</y>
3359                   </vector>
3360                 </param>
3361                 <param name="invert">
3362                   <bool value="false"/>
3363                 </param>
3364                 <param name="antialias">
3365                   <bool value="true"/>
3366                 </param>
3367                 <param name="feather">
3368                   <real value="0.0083333337"/>
3369                 </param>
3370                 <param name="blurtype">
3371                   <integer value="1"/>
3372                 </param>
3373                 <param name="winding_style">
3374                   <integer value="0"/>
3375                 </param>
3376                 <param name="bline">
3377                   <bline type="bline_point" loop="false">
3378                     <entry>
3379                       <composite type="bline_point">
3380                         <point>
3381                           <vector>
3382                             <x>-0.3295522928</x>
3383                             <y>-0.3868586719</y>
3384                           </vector>
3385                         </point>
3386                         <width>
3387                           <real value="1.0000000000"/>
3388                         </width>
3389                         <origin>
3390                           <real value="0.5000000000"/>
3391                         </origin>
3392                         <split>
3393                           <bool value="false"/>
3394                         </split>
3395                         <t1>
3396                           <radial_composite type="vector">
3397                             <radius>
3398                               <real value="0.0000000000"/>
3399                             </radius>
3400                             <theta>
3401                               <angle value="0.000000"/>
3402                             </theta>
3403                           </radial_composite>
3404                         </t1>
3405                         <t2>
3406                           <radial_composite type="vector">
3407                             <radius>
3408                               <real value="0.0000000000"/>
3409                             </radius>
3410                             <theta>
3411                               <angle value="0.000000"/>
3412                             </theta>
3413                           </radial_composite>
3414                         </t2>
3415                       </composite>
3416                     </entry>
3417                     <entry>
3418                       <composite type="bline_point">
3419                         <point>
3420                           <vector>
3421                             <x>0.5053401589</x>
3422                             <y>-0.3868586719</y>
3423                           </vector>
3424                         </point>
3425                         <width>
3426                           <real value="1.0000000000"/>
3427                         </width>
3428                         <origin>
3429                           <real value="0.5000000000"/>
3430                         </origin>
3431                         <split>
3432                           <bool value="false"/>
3433                         </split>
3434                         <t1>
3435                           <radial_composite type="vector">
3436                             <radius>
3437                               <real value="0.0000000000"/>
3438                             </radius>
3439                             <theta>
3440                               <angle value="0.000000"/>
3441                             </theta>
3442                           </radial_composite>
3443                         </t1>
3444                         <t2>
3445                           <radial_composite type="vector">
3446                             <radius>
3447                               <real value="0.0000000000"/>
3448                             </radius>
3449                             <theta>
3450                               <angle value="0.000000"/>
3451                             </theta>
3452                           </radial_composite>
3453                         </t2>
3454                       </composite>
3455                     </entry>
3456                     <entry>
3457                       <composite type="bline_point">
3458                         <point>
3459                           <vector guid="0FF023649338DF08450CC614BD9F63B0">
3460                             <x>0.7620943189</x>
3461                             <y>0.0092583718</y>
3462                           </vector>
3463                         </point>
3464                         <width>
3465                           <real value="1.0000000000"/>
3466                         </width>
3467                         <origin>
3468                           <real value="0.4933757484"/>
3469                         </origin>
3470                         <split>
3471                           <bool value="false"/>
3472                         </split>
3473                         <t1>
3474                           <radial_composite type="vector">
3475                             <radius>
3476                               <real value="1.1376636151"/>
3477                             </radius>
3478                             <theta>
3479                               <angle value="92.030006"/>
3480                             </theta>
3481                           </radial_composite>
3482                         </t1>
3483                         <t2>
3484                           <radial_composite type="vector">
3485                             <radius>
3486                               <real value="1.1376636151"/>
3487                             </radius>
3488                             <theta>
3489                               <angle value="92.030006"/>
3490                             </theta>
3491                           </radial_composite>
3492                         </t2>
3493                       </composite>
3494                     </entry>
3495                   </bline>
3496                 </param>
3497                 <param name="width">
3498                   <real value="0.3333333431" guid="9A06E79396BDDEC128843A07B60487D8"/>
3499                 </param>
3500                 <param name="expand">
3501                   <real value="0.1666666715" guid="4F3D8C42D6B2D98823617FCD9577C094"/>
3502                 </param>
3503                 <param name="sharp_cusps">
3504                   <bool value="true"/>
3505                 </param>
3506                 <param name="round_tip[0]">
3507                   <bool value="false"/>
3508                 </param>
3509                 <param name="round_tip[1]">
3510                   <bool value="false"/>
3511                 </param>
3512                 <param name="loopyness">
3513                   <real value="1.0000000000"/>
3514                 </param>
3515                 <param name="homogeneous_width">
3516                   <bool value="true"/>
3517                 </param>
3518               </layer>
3519               <layer type="outline" active="true" version="0.2" desc="Rectangle.192&#x8F6E;&#x5ED3;">
3520                 <param name="z_depth">
3521                   <real value="0.0000000000"/>
3522                 </param>
3523                 <param name="amount">
3524                   <real value="1.0000000000"/>
3525                 </param>
3526                 <param name="blend_method">
3527                   <integer value="0"/>
3528                 </param>
3529                 <param name="color">
3530                   <color>
3531                     <r>0.859174</r>
3532                     <g>0.859174</g>
3533                     <b>0.843370</b>
3534                     <a>1.000000</a>
3535                   </color>
3536                 </param>
3537                 <param name="origin">
3538                   <vector>
3539                     <x>0.0000000000</x>
3540                     <y>0.0000000000</y>
3541                   </vector>
3542                 </param>
3543                 <param name="invert">
3544                   <bool value="false"/>
3545                 </param>
3546                 <param name="antialias">
3547                   <bool value="true"/>
3548                 </param>
3549                 <param name="feather">
3550                   <real value="0.0083333337"/>
3551                 </param>
3552                 <param name="blurtype">
3553                   <integer value="1"/>
3554                 </param>
3555                 <param name="winding_style">
3556                   <integer value="0"/>
3557                 </param>
3558                 <param name="bline">
3559                   <bline type="bline_point" loop="false">
3560                     <entry>
3561                       <composite type="bline_point">
3562                         <point>
3563                           <vector guid="0FF023649338DF08450CC614BD9F63B0">
3564                             <x>0.7620943189</x>
3565                             <y>0.0092583718</y>
3566                           </vector>
3567                         </point>
3568                         <width>
3569                           <real value="1.0000000000"/>
3570                         </width>
3571                         <origin>
3572                           <real value="0.4933757484"/>
3573                         </origin>
3574                         <split>
3575                           <bool value="false"/>
3576                         </split>
3577                         <t1>
3578                           <radial_composite type="vector">
3579                             <radius>
3580                               <real value="1.1376635822"/>
3581                             </radius>
3582                             <theta>
3583                               <angle value="87.970001"/>
3584                             </theta>
3585                           </radial_composite>
3586                         </t1>
3587                         <t2>
3588                           <radial_composite type="vector">
3589                             <radius>
3590                               <real value="1.1376635822"/>
3591                             </radius>
3592                             <theta>
3593                               <angle value="87.970001"/>
3594                             </theta>
3595                           </radial_composite>
3596                         </t2>
3597                       </composite>
3598                     </entry>
3599                     <entry>
3600                       <composite type="bline_point">
3601                         <point>
3602                           <vector>
3603                             <x>0.5053401589</x>
3604                             <y>0.4214375317</y>
3605                           </vector>
3606                         </point>
3607                         <width>
3608                           <real value="1.0000000000"/>
3609                         </width>
3610                         <origin>
3611                           <real value="0.5000000000"/>
3612                         </origin>
3613                         <split>
3614                           <bool value="false"/>
3615                         </split>
3616                         <t1>
3617                           <radial_composite type="vector">
3618                             <radius>
3619                               <real value="0.0000000000"/>
3620                             </radius>
3621                             <theta>
3622                               <angle value="0.000000"/>
3623                             </theta>
3624                           </radial_composite>
3625                         </t1>
3626                         <t2>
3627                           <radial_composite type="vector">
3628                             <radius>
3629                               <real value="0.0000000000"/>
3630                             </radius>
3631                             <theta>
3632                               <angle value="0.000000"/>
3633                             </theta>
3634                           </radial_composite>
3635                         </t2>
3636                       </composite>
3637                     </entry>
3638                     <entry>
3639                       <composite type="bline_point">
3640                         <point>
3641                           <vector>
3642                             <x>-0.3295522928</x>
3643                             <y>0.4214375317</y>
3644                           </vector>
3645                         </point>
3646                         <width>
3647                           <real value="1.0000000000"/>
3648                         </width>
3649                         <origin>
3650                           <real value="0.5000000000"/>
3651                         </origin>
3652                         <split>
3653                           <bool value="false"/>
3654                         </split>
3655                         <t1>
3656                           <radial_composite type="vector">
3657                             <radius>
3658                               <real value="0.0000000000"/>
3659                             </radius>
3660                             <theta>
3661                               <angle value="0.000000"/>
3662                             </theta>
3663                           </radial_composite>
3664                         </t1>
3665                         <t2>
3666                           <radial_composite type="vector">
3667                             <radius>
3668                               <real value="0.0000000000"/>
3669                             </radius>
3670                             <theta>
3671                               <angle value="0.000000"/>
3672                             </theta>
3673                           </radial_composite>
3674                         </t2>
3675                       </composite>
3676                     </entry>
3677                   </bline>
3678                 </param>
3679                 <param name="width">
3680                   <real value="0.3333333431" guid="9A06E79396BDDEC128843A07B60487D8"/>
3681                 </param>
3682                 <param name="expand">
3683                   <real value="0.1666666715" guid="4F3D8C42D6B2D98823617FCD9577C094"/>
3684                 </param>
3685                 <param name="sharp_cusps">
3686                   <bool value="true"/>
3687                 </param>
3688                 <param name="round_tip[0]">
3689                   <bool value="false"/>
3690                 </param>
3691                 <param name="round_tip[1]">
3692                   <bool value="false"/>
3693                 </param>
3694                 <param name="loopyness">
3695                   <real value="1.0000000000"/>
3696                 </param>
3697                 <param name="homogeneous_width">
3698                   <bool value="true"/>
3699                 </param>
3700               </layer>
3701             </canvas>
3702           </param>
3703           <param name="zoom">
3704             <real value="0.0000000000"/>
3705           </param>
3706           <param name="time_offset">
3707             <time value="0s"/>
3708           </param>
3709           <param name="children_lock">
3710             <bool value="false" static="true"/>
3711           </param>
3712           <param name="focus">
3713             <vector>
3714               <x>0.0000000000</x>
3715               <y>0.0000000000</y>
3716             </vector>
3717           </param>
3718         </layer>
3719         <layer type="PasteCanvas" active="true" version="0.1">
3720           <param name="z_depth">
3721             <real value="0.0000000000"/>
3722           </param>
3723           <param name="amount">
3724             <real value="1.0000000000"/>
3725           </param>
3726           <param name="blend_method">
3727             <integer value="0"/>
3728           </param>
3729           <param name="origin">
3730             <vector>
3731               <x>0.0000000000</x>
3732               <y>0.0000000000</y>
3733             </vector>
3734           </param>
3735           <param name="canvas">
3736             <canvas>
3737               <layer type="outline" active="true" version="0.2" desc="Rectangle.192&#x8F6E;&#x5ED3;">
3738                 <param name="z_depth">
3739                   <real value="0.0000000000"/>
3740                 </param>
3741                 <param name="amount">
3742                   <real value="1.0000000000"/>
3743                 </param>
3744                 <param name="blend_method">
3745                   <integer value="0"/>
3746                 </param>
3747                 <param name="color">
3748                   <color>
3749                     <r>0.000000</r>
3750                     <g>0.009186</g>
3751                     <b>0.190232</b>
3752                     <a>1.000000</a>
3753                   </color>
3754                 </param>
3755                 <param name="origin">
3756                   <vector>
3757                     <x>0.0000000000</x>
3758                     <y>0.0000000000</y>
3759                   </vector>
3760                 </param>
3761                 <param name="invert">
3762                   <bool value="false"/>
3763                 </param>
3764                 <param name="antialias">
3765                   <bool value="true"/>
3766                 </param>
3767                 <param name="feather">
3768                   <real value="0.0000000000"/>
3769                 </param>
3770                 <param name="blurtype">
3771                   <integer value="1"/>
3772                 </param>
3773                 <param name="winding_style">
3774                   <integer value="0"/>
3775                 </param>
3776                 <param name="bline">
3777                   <bline type="bline_point" loop="false">
3778                     <entry>
3779                       <composite type="bline_point">
3780                         <point>
3781                           <vector>
3782                             <x>-0.3148273528</x>
3783                             <y>-0.3864211142</y>
3784                           </vector>
3785                         </point>
3786                         <width>
3787                           <real value="1.0000000000"/>
3788                         </width>
3789                         <origin>
3790                           <real value="0.5000000000"/>
3791                         </origin>
3792                         <split>
3793                           <bool value="false"/>
3794                         </split>
3795                         <t1>
3796                           <radial_composite type="vector">
3797                             <radius>
3798                               <real value="0.0000000000"/>
3799                             </radius>
3800                             <theta>
3801                               <angle value="0.000000"/>
3802                             </theta>
3803                           </radial_composite>
3804                         </t1>
3805                         <t2>
3806                           <radial_composite type="vector">
3807                             <radius>
3808                               <real value="0.0000000000"/>
3809                             </radius>
3810                             <theta>
3811                               <angle value="0.000000"/>
3812                             </theta>
3813                           </radial_composite>
3814                         </t2>
3815                       </composite>
3816                     </entry>
3817                     <entry>
3818                       <composite type="bline_point">
3819                         <point>
3820                           <vector>
3821                             <x>0.4888150096</x>
3822                             <y>-0.3864211142</y>
3823                           </vector>
3824                         </point>
3825                         <width>
3826                           <real value="1.0000000000"/>
3827                         </width>
3828                         <origin>
3829                           <real value="0.5000000000"/>
3830                         </origin>
3831                         <split>
3832                           <bool value="false"/>
3833                         </split>
3834                         <t1>
3835                           <radial_composite type="vector">
3836                             <radius>
3837                               <real value="0.0000000000"/>
3838                             </radius>
3839                             <theta>
3840                               <angle value="0.000000"/>
3841                             </theta>
3842                           </radial_composite>
3843                         </t1>
3844                         <t2>
3845                           <radial_composite type="vector">
3846                             <radius>
3847                               <real value="0.0000000000"/>
3848                             </radius>
3849                             <theta>
3850                               <angle value="0.000000"/>
3851                             </theta>
3852                           </radial_composite>
3853                         </t2>
3854                       </composite>
3855                     </entry>
3856                     <entry>
3857                       <composite type="bline_point">
3858                         <point>
3859                           <vector guid="267B9B4EDA73777A2B34E57FE97440E7">
3860                             <x>0.7455691695</x>
3861                             <y>0.0096958894</y>
3862                           </vector>
3863                         </point>
3864                         <width>
3865                           <real value="1.0000000000"/>
3866                         </width>
3867                         <origin>
3868                           <real value="0.4933757484"/>
3869                         </origin>
3870                         <split>
3871                           <bool value="false"/>
3872                         </split>
3873                         <t1>
3874                           <radial_composite type="vector">
3875                             <radius>
3876                               <real value="1.1376636151"/>
3877                             </radius>
3878                             <theta>
3879                               <angle value="92.030006"/>
3880                             </theta>
3881                           </radial_composite>
3882                         </t1>
3883                         <t2>
3884                           <radial_composite type="vector">
3885                             <radius>
3886                               <real value="1.1376636151"/>
3887                             </radius>
3888                             <theta>
3889                               <angle value="92.030006"/>
3890                             </theta>
3891                           </radial_composite>
3892                         </t2>
3893                       </composite>
3894                     </entry>
3895                   </bline>
3896                 </param>
3897                 <param name="width">
3898                   <real value="0.3333333431" guid="B38D5FB9DFF676B346BC196CE2EFA48F"/>
3899                 </param>
3900                 <param name="expand">
3901                   <real value="0.0833333358"/>
3902                 </param>
3903                 <param name="sharp_cusps">
3904                   <bool value="true"/>
3905                 </param>
3906                 <param name="round_tip[0]">
3907                   <bool value="false"/>
3908                 </param>
3909                 <param name="round_tip[1]">
3910                   <bool value="false"/>
3911                 </param>
3912                 <param name="loopyness">
3913                   <real value="1.0000000000"/>
3914                 </param>
3915                 <param name="homogeneous_width">
3916                   <bool value="true"/>
3917                 </param>
3918               </layer>
3919               <layer type="outline" active="true" version="0.2" desc="Rectangle.192&#x8F6E;&#x5ED3;">
3920                 <param name="z_depth">
3921                   <real value="0.0000000000"/>
3922                 </param>
3923                 <param name="amount">
3924                   <real value="1.0000000000"/>
3925                 </param>
3926                 <param name="blend_method">
3927                   <integer value="0"/>
3928                 </param>
3929                 <param name="color">
3930                   <color>
3931                     <r>0.282874</r>
3932                     <g>0.000000</g>
3933                     <b>0.000000</b>
3934                     <a>1.000000</a>
3935                   </color>
3936                 </param>
3937                 <param name="origin">
3938                   <vector>
3939                     <x>0.0000000000</x>
3940                     <y>0.0000000000</y>
3941                   </vector>
3942                 </param>
3943                 <param name="invert">
3944                   <bool value="false"/>
3945                 </param>
3946                 <param name="antialias">
3947                   <bool value="true"/>
3948                 </param>
3949                 <param name="feather">
3950                   <real value="0.0000000000"/>
3951                 </param>
3952                 <param name="blurtype">
3953                   <integer value="1"/>
3954                 </param>
3955                 <param name="winding_style">
3956                   <integer value="0"/>
3957                 </param>
3958                 <param name="bline">
3959                   <bline type="bline_point" loop="false">
3960                     <entry>
3961                       <composite type="bline_point">
3962                         <point>
3963                           <vector guid="267B9B4EDA73777A2B34E57FE97440E7">
3964                             <x>0.7455691695</x>
3965                             <y>0.0096958894</y>
3966                           </vector>
3967                         </point>
3968                         <width>
3969                           <real value="1.0000000000"/>
3970                         </width>
3971                         <origin>
3972                           <real value="0.4933757484"/>
3973                         </origin>
3974                         <split>
3975                           <bool value="false"/>
3976                         </split>
3977                         <t1>
3978                           <radial_composite type="vector">
3979                             <radius>
3980                               <real value="1.1376635822"/>
3981                             </radius>
3982                             <theta>
3983                               <angle value="87.970001"/>
3984                             </theta>
3985                           </radial_composite>
3986                         </t1>
3987                         <t2>
3988                           <radial_composite type="vector">
3989                             <radius>
3990                               <real value="1.1376635822"/>
3991                             </radius>
3992                             <theta>
3993                               <angle value="87.970001"/>
3994                             </theta>
3995                           </radial_composite>
3996                         </t2>
3997                       </composite>
3998                     </entry>
3999                     <entry>
4000                       <composite type="bline_point">
4001                         <point>
4002                           <vector>
4003                             <x>0.4888150096</x>
4004                             <y>0.4218750000</y>
4005                           </vector>
4006                         </point>
4007                         <width>
4008                           <real value="1.0000000000"/>
4009                         </width>
4010                         <origin>
4011                           <real value="0.5000000000"/>
4012                         </origin>
4013                         <split>
4014                           <bool value="false"/>
4015                         </split>
4016                         <t1>
4017                           <radial_composite type="vector">
4018                             <radius>
4019                               <real value="0.0000000000"/>
4020                             </radius>
4021                             <theta>
4022                               <angle value="0.000000"/>
4023                             </theta>
4024                           </radial_composite>
4025                         </t1>
4026                         <t2>
4027                           <radial_composite type="vector">
4028                             <radius>
4029                               <real value="0.0000000000"/>
4030                             </radius>
4031                             <theta>
4032                               <angle value="0.000000"/>
4033                             </theta>
4034                           </radial_composite>
4035                         </t2>
4036                       </composite>
4037                     </entry>
4038                     <entry>
4039                       <composite type="bline_point">
4040                         <point>
4041                           <vector>
4042                             <x>-0.3148273528</x>
4043                             <y>0.4218750000</y>
4044                           </vector>
4045                         </point>
4046                         <width>
4047                           <real value="1.0000000000"/>
4048                         </width>
4049                         <origin>
4050                           <real value="0.5000000000"/>
4051                         </origin>
4052                         <split>
4053                           <bool value="false"/>
4054                         </split>
4055                         <t1>
4056                           <radial_composite type="vector">
4057                             <radius>
4058                               <real value="0.0000000000"/>
4059                             </radius>
4060                             <theta>
4061                               <angle value="0.000000"/>
4062                             </theta>
4063                           </radial_composite>
4064                         </t1>
4065                         <t2>
4066                           <radial_composite type="vector">
4067                             <radius>
4068                               <real value="0.0000000000"/>
4069                             </radius>
4070                             <theta>
4071                               <angle value="0.000000"/>
4072                             </theta>
4073                           </radial_composite>
4074                         </t2>
4075                       </composite>
4076                     </entry>
4077                   </bline>
4078                 </param>
4079                 <param name="width">
4080                   <real value="0.3333333431" guid="B38D5FB9DFF676B346BC196CE2EFA48F"/>
4081                 </param>
4082                 <param name="expand">
4083                   <real value="0.0833333358"/>
4084                 </param>
4085                 <param name="sharp_cusps">
4086                   <bool value="true"/>
4087                 </param>
4088                 <param name="round_tip[0]">
4089                   <bool value="false"/>
4090                 </param>
4091                 <param name="round_tip[1]">
4092                   <bool value="false"/>
4093                 </param>
4094                 <param name="loopyness">
4095                   <real value="1.0000000000"/>
4096                 </param>
4097                 <param name="homogeneous_width">
4098                   <bool value="true"/>
4099                 </param>
4100               </layer>
4101             </canvas>
4102           </param>
4103           <param name="zoom">
4104             <real value="0.0000000000"/>
4105           </param>
4106           <param name="time_offset">
4107             <time value="0s"/>
4108           </param>
4109           <param name="children_lock">
4110             <bool value="false" static="true"/>
4111           </param>
4112           <param name="focus">
4113             <vector>
4114               <x>0.0000000000</x>
4115               <y>0.0000000000</y>
4116             </vector>
4117           </param>
4118         </layer>
4119         <layer type="rotate" active="true" version="0.1">
4120           <param name="origin">
4121             <vector>
4122               <x>0.0607964769</x>
4123               <y>-0.0130530773</y>
4124             </vector>
4125           </param>
4126           <param name="amount">
4127             <angle value="43.298073"/>
4128           </param>
4129         </layer>
4130         <layer type="PasteCanvas" active="true" version="0.1">
4131           <param name="z_depth">
4132             <real value="0.0000000000"/>
4133           </param>
4134           <param name="amount">
4135             <real value="1.0000000000"/>
4136           </param>
4137           <param name="blend_method">
4138             <integer value="0"/>
4139           </param>
4140           <param name="origin">
4141             <vector>
4142               <x>0.0000000000</x>
4143               <y>0.0000000000</y>
4144             </vector>
4145           </param>
4146           <param name="canvas">
4147             <canvas>
4148               <layer type="outline" active="true" version="0.2" desc="Rectangle.192&#x8F6E;&#x5ED3;">
4149                 <param name="z_depth">
4150                   <real value="0.0000000000"/>
4151                 </param>
4152                 <param name="amount">
4153                   <real value="1.0000000000"/>
4154                 </param>
4155                 <param name="blend_method">
4156                   <integer value="0"/>
4157                 </param>
4158                 <param name="color">
4159                   <color>
4160                     <r>0.030257</r>
4161                     <g>0.130352</g>
4162                     <b>0.378676</b>
4163                     <a>1.000000</a>
4164                   </color>
4165                 </param>
4166                 <param name="origin">
4167                   <vector>
4168                     <x>0.0000000000</x>
4169                     <y>0.0000000000</y>
4170                   </vector>
4171                 </param>
4172                 <param name="invert">
4173                   <bool value="false"/>
4174                 </param>
4175                 <param name="antialias">
4176                   <bool value="true"/>
4177                 </param>
4178                 <param name="feather">
4179                   <real value="0.0000000000"/>
4180                 </param>
4181                 <param name="blurtype">
4182                   <integer value="1"/>
4183                 </param>
4184                 <param name="winding_style">
4185                   <integer value="0"/>
4186                 </param>
4187                 <param name="bline">
4188                   <bline type="bline_point" loop="false">
4189                     <entry>
4190                       <composite type="bline_point">
4191                         <point>
4192                           <vector>
4193                             <x>-0.3148273528</x>
4194                             <y>-0.3864211142</y>
4195                           </vector>
4196                         </point>
4197                         <width>
4198                           <real value="1.0000000000"/>
4199                         </width>
4200                         <origin>
4201                           <real value="0.5000000000"/>
4202                         </origin>
4203                         <split>
4204                           <bool value="false"/>
4205                         </split>
4206                         <t1>
4207                           <radial_composite type="vector">
4208                             <radius>
4209                               <real value="0.0000000000"/>
4210                             </radius>
4211                             <theta>
4212                               <angle value="0.000000"/>
4213                             </theta>
4214                           </radial_composite>
4215                         </t1>
4216                         <t2>
4217                           <radial_composite type="vector">
4218                             <radius>
4219                               <real value="0.0000000000"/>
4220                             </radius>
4221                             <theta>
4222                               <angle value="0.000000"/>
4223                             </theta>
4224                           </radial_composite>
4225                         </t2>
4226                       </composite>
4227                     </entry>
4228                     <entry>
4229                       <composite type="bline_point">
4230                         <point>
4231                           <vector>
4232                             <x>0.4888150096</x>
4233                             <y>-0.3864211142</y>
4234                           </vector>
4235                         </point>
4236                         <width>
4237                           <real value="1.0000000000"/>
4238                         </width>
4239                         <origin>
4240                           <real value="0.5000000000"/>
4241                         </origin>
4242                         <split>
4243                           <bool value="false"/>
4244                         </split>
4245                         <t1>
4246                           <radial_composite type="vector">
4247                             <radius>
4248                               <real value="0.0000000000"/>
4249                             </radius>
4250                             <theta>
4251                               <angle value="0.000000"/>
4252                             </theta>
4253                           </radial_composite>
4254                         </t1>
4255                         <t2>
4256                           <radial_composite type="vector">
4257                             <radius>
4258                               <real value="0.0000000000"/>
4259                             </radius>
4260                             <theta>
4261                               <angle value="0.000000"/>
4262                             </theta>
4263                           </radial_composite>
4264                         </t2>
4265                       </composite>
4266                     </entry>
4267                     <entry>
4268                       <composite type="bline_point">
4269                         <point>
4270                           <vector guid="91DEDF0B67EC05450923D13787A102EF">
4271                             <x>0.7455691695</x>
4272                             <y>0.0096958894</y>
4273                           </vector>
4274                         </point>
4275                         <width>
4276                           <real value="1.0000000000"/>
4277                         </width>
4278                         <origin>
4279                           <real value="0.4933757484"/>
4280                         </origin>
4281                         <split>
4282                           <bool value="false"/>
4283                         </split>
4284                         <t1>
4285                           <radial_composite type="vector">
4286                             <radius>
4287                               <real value="1.1376636151"/>
4288                             </radius>
4289                             <theta>
4290                               <angle value="92.030006"/>
4291                             </theta>
4292                           </radial_composite>
4293                         </t1>
4294                         <t2>
4295                           <radial_composite type="vector">
4296                             <radius>
4297                               <real value="1.1376636151"/>
4298                             </radius>
4299                             <theta>
4300                               <angle value="92.030006"/>
4301                             </theta>
4302                           </radial_composite>
4303                         </t2>
4304                       </composite>
4305                     </entry>
4306                   </bline>
4307                 </param>
4308                 <param name="width">
4309                   <real value="0.3333333431" guid="B38D5FB9DFF676B346BC196CE2EFA48F"/>
4310                 </param>
4311                 <param name="expand">
4312                   <real value="0.0000000000"/>
4313                 </param>
4314                 <param name="sharp_cusps">
4315                   <bool value="true"/>
4316                 </param>
4317                 <param name="round_tip[0]">
4318                   <bool value="false"/>
4319                 </param>
4320                 <param name="round_tip[1]">
4321                   <bool value="false"/>
4322                 </param>
4323                 <param name="loopyness">
4324                   <real value="1.0000000000"/>
4325                 </param>
4326                 <param name="homogeneous_width">
4327                   <bool value="true"/>
4328                 </param>
4329               </layer>
4330               <layer type="outline" active="true" version="0.2" desc="Rectangle.192&#x8F6E;&#x5ED3;">
4331                 <param name="z_depth">
4332                   <real value="0.0000000000"/>
4333                 </param>
4334                 <param name="amount">
4335                   <real value="1.0000000000"/>
4336                 </param>
4337                 <param name="blend_method">
4338                   <integer value="0"/>
4339                 </param>
4340                 <param name="color">
4341                   <color>
4342                     <r>0.612066</r>
4343                     <g>0.000000</g>
4344                     <b>0.000000</b>
4345                     <a>1.000000</a>
4346                   </color>
4347                 </param>
4348                 <param name="origin">
4349                   <vector>
4350                     <x>0.0000000000</x>
4351                     <y>0.0000000000</y>
4352                   </vector>
4353                 </param>
4354                 <param name="invert">
4355                   <bool value="false"/>
4356                 </param>
4357                 <param name="antialias">
4358                   <bool value="true"/>
4359                 </param>
4360                 <param name="feather">
4361                   <real value="0.0000000000"/>
4362                 </param>
4363                 <param name="blurtype">
4364                   <integer value="1"/>
4365                 </param>
4366                 <param name="winding_style">
4367                   <integer value="0"/>
4368                 </param>
4369                 <param name="bline">
4370                   <bline type="bline_point" loop="false">
4371                     <entry>
4372                       <composite type="bline_point">
4373                         <point>
4374                           <vector guid="91DEDF0B67EC05450923D13787A102EF">
4375                             <x>0.7455691695</x>
4376                             <y>0.0096958894</y>
4377                           </vector>
4378                         </point>
4379                         <width>
4380                           <real value="1.0000000000"/>
4381                         </width>
4382                         <origin>
4383                           <real value="0.4933757484"/>
4384                         </origin>
4385                         <split>
4386                           <bool value="false"/>
4387                         </split>
4388                         <t1>
4389                           <radial_composite type="vector">
4390                             <radius>
4391                               <real value="1.1376635822"/>
4392                             </radius>
4393                             <theta>
4394                               <angle value="87.970001"/>
4395                             </theta>
4396                           </radial_composite>
4397                         </t1>
4398                         <t2>
4399                           <radial_composite type="vector">
4400                             <radius>
4401                               <real value="1.1376635822"/>
4402                             </radius>
4403                             <theta>
4404                               <angle value="87.970001"/>
4405                             </theta>
4406                           </radial_composite>
4407                         </t2>
4408                       </composite>
4409                     </entry>
4410                     <entry>
4411                       <composite type="bline_point">
4412                         <point>
4413                           <vector>
4414                             <x>0.4888150096</x>
4415                             <y>0.4218750000</y>
4416                           </vector>
4417                         </point>
4418                         <width>
4419                           <real value="1.0000000000"/>
4420                         </width>
4421                         <origin>
4422                           <real value="0.5000000000"/>
4423                         </origin>
4424                         <split>
4425                           <bool value="false"/>
4426                         </split>
4427                         <t1>
4428                           <radial_composite type="vector">
4429                             <radius>
4430                               <real value="0.0000000000"/>
4431                             </radius>
4432                             <theta>
4433                               <angle value="0.000000"/>
4434                             </theta>
4435                           </radial_composite>
4436                         </t1>
4437                         <t2>
4438                           <radial_composite type="vector">
4439                             <radius>
4440                               <real value="0.0000000000"/>
4441                             </radius>
4442                             <theta>
4443                               <angle value="0.000000"/>
4444                             </theta>
4445                           </radial_composite>
4446                         </t2>
4447                       </composite>
4448                     </entry>
4449                     <entry>
4450                       <composite type="bline_point">
4451                         <point>
4452                           <vector>
4453                             <x>-0.3148273528</x>
4454                             <y>0.4218750000</y>
4455                           </vector>
4456                         </point>
4457                         <width>
4458                           <real value="1.0000000000"/>
4459                         </width>
4460                         <origin>
4461                           <real value="0.5000000000"/>
4462                         </origin>
4463                         <split>
4464                           <bool value="false"/>
4465                         </split>
4466                         <t1>
4467                           <radial_composite type="vector">
4468                             <radius>
4469                               <real value="0.0000000000"/>
4470                             </radius>
4471                             <theta>
4472                               <angle value="0.000000"/>
4473                             </theta>
4474                           </radial_composite>
4475                         </t1>
4476                         <t2>
4477                           <radial_composite type="vector">
4478                             <radius>
4479                               <real value="0.0000000000"/>
4480                             </radius>
4481                             <theta>
4482                               <angle value="0.000000"/>
4483                             </theta>
4484                           </radial_composite>
4485                         </t2>
4486                       </composite>
4487                     </entry>
4488                   </bline>
4489                 </param>
4490                 <param name="width">
4491                   <real value="0.3333333431" guid="B38D5FB9DFF676B346BC196CE2EFA48F"/>
4492                 </param>
4493                 <param name="expand">
4494                   <real value="0.0000000000"/>
4495                 </param>
4496                 <param name="sharp_cusps">
4497                   <bool value="true"/>
4498                 </param>
4499                 <param name="round_tip[0]">
4500                   <bool value="false"/>
4501                 </param>
4502                 <param name="round_tip[1]">
4503                   <bool value="false"/>
4504                 </param>
4505                 <param name="loopyness">
4506                   <real value="1.0000000000"/>
4507                 </param>
4508                 <param name="homogeneous_width">
4509                   <bool value="true"/>
4510                 </param>
4511               </layer>
4512               <layer type="rotate" active="true" version="0.1">
4513                 <param name="origin">
4514                   <vector>
4515                     <x>0.0607964769</x>
4516                     <y>-0.0130530773</y>
4517                   </vector>
4518                 </param>
4519                 <param name="amount">
4520                   <angle value="43.298073"/>
4521                 </param>
4522               </layer>
4523               <layer type="bevel" active="true" version="0.2">
4524                 <param name="z_depth">
4525                   <real value="0.0000000000"/>
4526                 </param>
4527                 <param name="amount">
4528                   <real value="1.0000000000"/>
4529                 </param>
4530                 <param name="blend_method">
4531                   <integer value="13"/>
4532                 </param>
4533                 <param name="type">
4534                   <integer value="1"/>
4535                 </param>
4536                 <param name="color1">
4537                   <color>
4538                     <r>1.000000</r>
4539                     <g>1.000000</g>
4540                     <b>1.000000</b>
4541                     <a>1.000000</a>
4542                   </color>
4543                 </param>
4544                 <param name="color2">
4545                   <color>
4546                     <r>0.000000</r>
4547                     <g>0.000000</g>
4548                     <b>0.000000</b>
4549                     <a>1.000000</a>
4550                   </color>
4551                 </param>
4552                 <param name="angle">
4553                   <angle value="135.000000"/>
4554                 </param>
4555                 <param name="depth">
4556                   <real value="0.0500000034"/>
4557                 </param>
4558                 <param name="softness">
4559                   <real value="0.0416666679"/>
4560                 </param>
4561                 <param name="use_luma">
4562                   <bool value="false"/>
4563                 </param>
4564                 <param name="solid">
4565                   <bool value="false"/>
4566                 </param>
4567               </layer>
4568             </canvas>
4569           </param>
4570           <param name="zoom">
4571             <real value="0.0000000000"/>
4572           </param>
4573           <param name="time_offset">
4574             <time value="0s"/>
4575           </param>
4576           <param name="children_lock">
4577             <bool value="false" static="true"/>
4578           </param>
4579           <param name="focus">
4580             <vector>
4581               <x>0.0000000000</x>
4582               <y>0.0000000000</y>
4583             </vector>
4584           </param>
4585         </layer>
4586         <layer type="zoom" active="true" version="0.1">
4587           <param name="amount">
4588             <real value="-0.1000000000"/>
4589           </param>
4590           <param name="center">
4591             <vector>
4592               <x>0.0000000000</x>
4593               <y>0.0000000000</y>
4594             </vector>
4595           </param>
4596         </layer>
4597       </canvas>
4598     </param>
4599     <param name="zoom">
4600       <real value="0.0000000000"/>
4601     </param>
4602     <param name="time_offset">
4603       <time value="0s"/>
4604     </param>
4605     <param name="children_lock">
4606       <bool value="false" static="true"/>
4607     </param>
4608     <param name="focus">
4609       <vector>
4610         <x>0.0000000000</x>
4611         <y>0.0000000000</y>
4612       </vector>
4613     </param>
4614   </layer>
4615   <layer type="super_sample" active="true" version="0.1">
4616     <param name="width">
4617       <integer value="1"/>
4618     </param>
4619     <param name="height">
4620       <integer value="1"/>
4621     </param>
4622     <param name="scanline">
4623       <bool value="false"/>
4624     </param>
4625     <param name="alpha_aware">
4626       <bool value="true"/>
4627     </param>
4628   </layer>
4629 </canvas>