New snap grid and show icons versions based on previous ones. The Snap grid icon...
[synfig.git] / synfig-studio / images / snap_grid_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="120" height="120" xres="2834.645752" yres="2834.645752" view-box="-1.200000 1.200000 1.200000 -1.200000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio: Tool: Grid Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome) and Carlos López (genete)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.100000 0.100000"/>
7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <real value="0.1627604164" id="outline width"/>
13     <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" bgcolor="0.500000 0.500000 0.500000 1.000000">
14       <layer type="polygon" active="true" version="0.1">
15         <param name="z_depth">
16           <real value="0.0000000000"/>
17         </param>
18         <param name="amount">
19           <real value="0.5000000000"/>
20         </param>
21         <param name="blend_method">
22           <integer value="0"/>
23         </param>
24         <param name="color">
25           <color>
26             <r>0.000000</r>
27             <g>0.000000</g>
28             <b>0.000000</b>
29             <a>1.000000</a>
30           </color>
31         </param>
32         <param name="origin">
33           <vector>
34             <x>0.1000000015</x>
35             <y>-0.1000000015</y>
36           </vector>
37         </param>
38         <param name="invert">
39           <bool value="false"/>
40         </param>
41         <param name="antialias">
42           <bool value="true"/>
43         </param>
44         <param name="feather">
45           <real value="0.0000000000"/>
46         </param>
47         <param name="blurtype">
48           <integer value="1"/>
49         </param>
50         <param name="winding_style">
51           <integer value="0"/>
52         </param>
53         <param name="vector_list">
54           <dynamic_list type="vector">
55             <entry>
56               <vector>
57                 <x>-0.8000000119</x>
58                 <y>0.8000000119</y>
59               </vector>
60             </entry>
61             <entry>
62               <vector>
63                 <x>-0.8000000119</x>
64                 <y>-0.2000000030</y>
65               </vector>
66             </entry>
67             <entry>
68               <vector>
69                 <x>0.2000000030</x>
70                 <y>-0.2000000030</y>
71               </vector>
72             </entry>
73             <entry>
74               <vector>
75                 <x>0.2000000030</x>
76                 <y>0.8000000119</y>
77               </vector>
78             </entry>
79           </dynamic_list>
80         </param>
81       </layer>
82       <layer type="blur" active="true" version="0.2">
83         <param name="z_depth">
84           <real value="0.0000000000"/>
85         </param>
86         <param name="amount">
87           <real value="1.0000000000"/>
88         </param>
89         <param name="blend_method">
90           <integer value="1"/>
91         </param>
92         <param name="size">
93           <vector>
94             <x>0.2000000030</x>
95             <y>0.2000000030</y>
96           </vector>
97         </param>
98         <param name="type">
99           <integer value="1"/>
100         </param>
101       </layer>
102       <layer type="polygon" active="true" version="0.1">
103         <param name="z_depth">
104           <real value="0.0000000000"/>
105         </param>
106         <param name="amount">
107           <real value="1.0000000000"/>
108         </param>
109         <param name="blend_method">
110           <integer value="0"/>
111         </param>
112         <param name="color">
113           <color>
114             <r>0.000000</r>
115             <g>0.000000</g>
116             <b>0.000000</b>
117             <a>1.000000</a>
118           </color>
119         </param>
120         <param name="origin">
121           <vector>
122             <x>0.0000000000</x>
123             <y>0.0000000000</y>
124           </vector>
125         </param>
126         <param name="invert">
127           <bool value="false"/>
128         </param>
129         <param name="antialias">
130           <bool value="true"/>
131         </param>
132         <param name="feather">
133           <real value="0.0000000000"/>
134         </param>
135         <param name="blurtype">
136           <integer value="1"/>
137         </param>
138         <param name="winding_style">
139           <integer value="0"/>
140         </param>
141         <param name="vector_list">
142           <dynamic_list type="vector">
143             <entry>
144               <vector>
145                 <x>-0.8000000119</x>
146                 <y>0.8000000119</y>
147               </vector>
148             </entry>
149             <entry>
150               <vector>
151                 <x>-0.8000000119</x>
152                 <y>-0.2000000030</y>
153               </vector>
154             </entry>
155             <entry>
156               <vector>
157                 <x>0.2000000030</x>
158                 <y>-0.2000000030</y>
159               </vector>
160             </entry>
161             <entry>
162               <vector>
163                 <x>0.2000000030</x>
164                 <y>0.8000000119</y>
165               </vector>
166             </entry>
167           </dynamic_list>
168         </param>
169       </layer>
170       <layer type="polygon" active="true" version="0.1">
171         <param name="z_depth">
172           <real value="0.0000000000"/>
173         </param>
174         <param name="amount">
175           <real value="1.0000000000"/>
176         </param>
177         <param name="blend_method">
178           <integer value="0"/>
179         </param>
180         <param name="color">
181           <color>
182             <r>1.000000</r>
183             <g>0.900000</g>
184             <b>0.600000</b>
185             <a>1.000000</a>
186           </color>
187         </param>
188         <param name="origin">
189           <vector>
190             <x>0.0000000000</x>
191             <y>0.0000000000</y>
192           </vector>
193         </param>
194         <param name="invert">
195           <bool value="false"/>
196         </param>
197         <param name="antialias">
198           <bool value="true"/>
199         </param>
200         <param name="feather">
201           <real value="0.0000000000"/>
202         </param>
203         <param name="blurtype">
204           <integer value="1"/>
205         </param>
206         <param name="winding_style">
207           <integer value="0"/>
208         </param>
209         <param name="vector_list">
210           <dynamic_list type="vector">
211             <entry>
212               <vector>
213                 <x>-0.6999999881</x>
214                 <y>0.6999999881</y>
215               </vector>
216             </entry>
217             <entry>
218               <vector>
219                 <x>-0.6999999881</x>
220                 <y>-0.1000000015</y>
221               </vector>
222             </entry>
223             <entry>
224               <vector>
225                 <x>0.1000000015</x>
226                 <y>-0.1000000015</y>
227               </vector>
228             </entry>
229             <entry>
230               <vector>
231                 <x>0.1000000015</x>
232                 <y>0.6999999881</y>
233               </vector>
234             </entry>
235           </dynamic_list>
236         </param>
237       </layer>
238     </canvas>
239   </defs>
240   <layer type="PasteCanvas" active="true" version="0.1" desc="show_grid_icon">
241     <param name="z_depth">
242       <real value="0.0000000000"/>
243     </param>
244     <param name="amount">
245       <real value="1.0000000000"/>
246     </param>
247     <param name="blend_method">
248       <integer value="0"/>
249     </param>
250     <param name="origin">
251       <vector>
252         <x>0.0000000000</x>
253         <y>0.0000000000</y>
254       </vector>
255     </param>
256     <param name="canvas" use="show_grid_icon.sif#"/>
257     <param name="zoom">
258       <real value="0.0000000000"/>
259     </param>
260     <param name="time_offset">
261       <time value="0s"/>
262     </param>
263     <param name="children_lock">
264       <bool value="true" static="true"/>
265     </param>
266     <param name="focus">
267       <vector>
268         <x>0.0000000000</x>
269         <y>0.0000000000</y>
270       </vector>
271     </param>
272   </layer>
273   <layer type="PasteCanvas" active="true" version="0.1">
274     <param name="z_depth">
275       <real value="0.0000000000"/>
276     </param>
277     <param name="amount">
278       <real value="1.0000000000"/>
279     </param>
280     <param name="blend_method">
281       <integer value="0"/>
282     </param>
283     <param name="origin">
284       <vector>
285         <x>0.0000000000</x>
286         <y>0.0000000000</y>
287       </vector>
288     </param>
289     <param name="canvas">
290       <canvas>
291         <layer type="outline" active="false" version="0.2" desc="Rectangle.198&#x8F6E;&#x5ED3;">
292           <param name="z_depth">
293             <real value="0.0000000000"/>
294           </param>
295           <param name="amount">
296             <real value="1.0000000000"/>
297           </param>
298           <param name="blend_method">
299             <integer value="0"/>
300           </param>
301           <param name="color">
302             <color>
303               <r>0.859174</r>
304               <g>0.859174</g>
305               <b>0.843370</b>
306               <a>1.000000</a>
307             </color>
308           </param>
309           <param name="origin">
310             <vector>
311               <x>0.0000000000</x>
312               <y>0.0000000000</y>
313             </vector>
314           </param>
315           <param name="invert">
316             <bool value="false"/>
317           </param>
318           <param name="antialias">
319             <bool value="true"/>
320           </param>
321           <param name="feather">
322             <real value="0.5000000146"/>
323           </param>
324           <param name="blurtype">
325             <integer value="1"/>
326           </param>
327           <param name="winding_style">
328             <integer value="0"/>
329           </param>
330           <param name="bline">
331             <bline type="bline_point" loop="false">
332               <entry>
333                 <composite type="bline_point">
334                   <point>
335                     <vector>
336                       <x>0.4972548783</x>
337                       <y>0.4272404611</y>
338                     </vector>
339                   </point>
340                   <width>
341                     <real value="1.0000000000"/>
342                   </width>
343                   <origin>
344                     <real value="0.5000000000"/>
345                   </origin>
346                   <split>
347                     <bool value="false"/>
348                   </split>
349                   <t1>
350                     <radial_composite type="vector">
351                       <radius>
352                         <real value="0.0000000000"/>
353                       </radius>
354                       <theta>
355                         <angle value="0.000000"/>
356                       </theta>
357                     </radial_composite>
358                   </t1>
359                   <t2>
360                     <radial_composite type="vector">
361                       <radius>
362                         <real value="0.0000000000"/>
363                       </radius>
364                       <theta>
365                         <angle value="0.000000"/>
366                       </theta>
367                     </radial_composite>
368                   </t2>
369                 </composite>
370               </entry>
371               <entry>
372                 <composite type="bline_point">
373                   <point>
374                     <vector>
375                       <x>-0.2993382215</x>
376                       <y>0.4272404611</y>
377                     </vector>
378                   </point>
379                   <width>
380                     <real value="1.0000000000"/>
381                   </width>
382                   <origin>
383                     <real value="0.5000000000"/>
384                   </origin>
385                   <split>
386                     <bool value="false"/>
387                   </split>
388                   <t1>
389                     <radial_composite type="vector">
390                       <radius>
391                         <real value="0.0000000000"/>
392                       </radius>
393                       <theta>
394                         <angle value="0.000000"/>
395                       </theta>
396                     </radial_composite>
397                   </t1>
398                   <t2>
399                     <radial_composite type="vector">
400                       <radius>
401                         <real value="0.0000000000"/>
402                       </radius>
403                       <theta>
404                         <angle value="0.000000"/>
405                       </theta>
406                     </radial_composite>
407                   </t2>
408                 </composite>
409               </entry>
410               <entry>
411                 <composite type="bline_point">
412                   <point>
413                     <vector>
414                       <x>-0.5544956923</x>
415                       <y>-0.0000000017</y>
416                     </vector>
417                   </point>
418                   <width>
419                     <real value="1.0000000000"/>
420                   </width>
421                   <origin>
422                     <real value="0.5160875320"/>
423                   </origin>
424                   <split>
425                     <bool value="false"/>
426                   </split>
427                   <t1>
428                     <radial_composite type="vector">
429                       <radius>
430                         <real value="1.0395429002"/>
431                       </radius>
432                       <theta>
433                         <angle value="-90.000000"/>
434                       </theta>
435                     </radial_composite>
436                   </t1>
437                   <t2>
438                     <radial_composite type="vector">
439                       <radius>
440                         <real value="1.0395429002"/>
441                       </radius>
442                       <theta>
443                         <angle value="-90.000000"/>
444                       </theta>
445                     </radial_composite>
446                   </t2>
447                 </composite>
448               </entry>
449               <entry>
450                 <composite type="bline_point">
451                   <point>
452                     <vector>
453                       <x>-0.2993381917</x>
454                       <y>-0.4272404313</y>
455                     </vector>
456                   </point>
457                   <width>
458                     <real value="1.0000000000"/>
459                   </width>
460                   <origin>
461                     <real value="0.5000000000"/>
462                   </origin>
463                   <split>
464                     <bool value="false"/>
465                   </split>
466                   <t1>
467                     <radial_composite type="vector">
468                       <radius>
469                         <real value="0.0000000000"/>
470                       </radius>
471                       <theta>
472                         <angle value="0.000000"/>
473                       </theta>
474                     </radial_composite>
475                   </t1>
476                   <t2>
477                     <radial_composite type="vector">
478                       <radius>
479                         <real value="0.0000000000"/>
480                       </radius>
481                       <theta>
482                         <angle value="0.000000"/>
483                       </theta>
484                     </radial_composite>
485                   </t2>
486                 </composite>
487               </entry>
488               <entry>
489                 <composite type="bline_point">
490                   <point>
491                     <vector>
492                       <x>0.4972548783</x>
493                       <y>-0.4272404313</y>
494                     </vector>
495                   </point>
496                   <width>
497                     <real value="1.0000000000"/>
498                   </width>
499                   <origin>
500                     <real value="0.5000000000"/>
501                   </origin>
502                   <split>
503                     <bool value="false"/>
504                   </split>
505                   <t1>
506                     <radial_composite type="vector">
507                       <radius>
508                         <real value="0.0000000000"/>
509                       </radius>
510                       <theta>
511                         <angle value="0.000000"/>
512                       </theta>
513                     </radial_composite>
514                   </t1>
515                   <t2>
516                     <radial_composite type="vector">
517                       <radius>
518                         <real value="0.0000000000"/>
519                       </radius>
520                       <theta>
521                         <angle value="0.000000"/>
522                       </theta>
523                     </radial_composite>
524                   </t2>
525                 </composite>
526               </entry>
527             </bline>
528           </param>
529           <param name="width">
530             <real value="0.5000000146"/>
531           </param>
532           <param name="expand">
533             <real value="0.2500000073"/>
534           </param>
535           <param name="sharp_cusps">
536             <bool value="true"/>
537           </param>
538           <param name="round_tip[0]">
539             <bool value="true"/>
540           </param>
541           <param name="round_tip[1]">
542             <bool value="true"/>
543           </param>
544           <param name="loopyness">
545             <real value="1.0000000000"/>
546           </param>
547           <param name="homogeneous_width">
548             <bool value="true"/>
549           </param>
550         </layer>
551         <layer type="region" active="false" version="0.1" desc="Rectangle.191&#x533A;&#x57DF;">
552           <param name="z_depth">
553             <real value="0.0000000000"/>
554           </param>
555           <param name="amount">
556             <real value="1.0000000000"/>
557           </param>
558           <param name="blend_method">
559             <integer value="19"/>
560           </param>
561           <param name="color">
562             <color>
563               <r>0.250840</r>
564               <g>0.259027</g>
565               <b>0.238828</b>
566               <a>1.000000</a>
567             </color>
568           </param>
569           <param name="origin">
570             <vector>
571               <x>0.0000000000</x>
572               <y>0.0000000000</y>
573             </vector>
574           </param>
575           <param name="invert">
576             <bool value="true"/>
577           </param>
578           <param name="antialias">
579             <bool value="true"/>
580           </param>
581           <param name="feather">
582             <real value="0.1666666715"/>
583           </param>
584           <param name="blurtype">
585             <integer value="1"/>
586           </param>
587           <param name="winding_style">
588             <integer value="0"/>
589           </param>
590           <param name="bline">
591             <bline type="bline_point" loop="true">
592               <entry>
593                 <composite type="bline_point">
594                   <point>
595                     <vector>
596                       <x>-0.9346405268</x>
597                       <y>-0.9346405268</y>
598                     </vector>
599                   </point>
600                   <width>
601                     <real value="1.0000000000"/>
602                   </width>
603                   <origin>
604                     <real value="0.5000000000"/>
605                   </origin>
606                   <split>
607                     <bool value="false"/>
608                   </split>
609                   <t1>
610                     <radial_composite type="vector">
611                       <radius>
612                         <real value="0.0000000000"/>
613                       </radius>
614                       <theta>
615                         <angle value="0.000000"/>
616                       </theta>
617                     </radial_composite>
618                   </t1>
619                   <t2>
620                     <radial_composite type="vector">
621                       <radius>
622                         <real value="0.0000000000"/>
623                       </radius>
624                       <theta>
625                         <angle value="0.000000"/>
626                       </theta>
627                     </radial_composite>
628                   </t2>
629                 </composite>
630               </entry>
631               <entry>
632                 <composite type="bline_point">
633                   <point>
634                     <vector>
635                       <x>0.9346405268</x>
636                       <y>-0.9346405268</y>
637                     </vector>
638                   </point>
639                   <width>
640                     <real value="1.0000000000"/>
641                   </width>
642                   <origin>
643                     <real value="0.5000000000"/>
644                   </origin>
645                   <split>
646                     <bool value="false"/>
647                   </split>
648                   <t1>
649                     <radial_composite type="vector">
650                       <radius>
651                         <real value="0.0000000000"/>
652                       </radius>
653                       <theta>
654                         <angle value="0.000000"/>
655                       </theta>
656                     </radial_composite>
657                   </t1>
658                   <t2>
659                     <radial_composite type="vector">
660                       <radius>
661                         <real value="0.0000000000"/>
662                       </radius>
663                       <theta>
664                         <angle value="0.000000"/>
665                       </theta>
666                     </radial_composite>
667                   </t2>
668                 </composite>
669               </entry>
670               <entry>
671                 <composite type="bline_point">
672                   <point>
673                     <vector>
674                       <x>0.9346405268</x>
675                       <y>0.9346405268</y>
676                     </vector>
677                   </point>
678                   <width>
679                     <real value="1.0000000000"/>
680                   </width>
681                   <origin>
682                     <real value="0.5000000000"/>
683                   </origin>
684                   <split>
685                     <bool value="false"/>
686                   </split>
687                   <t1>
688                     <radial_composite type="vector">
689                       <radius>
690                         <real value="0.0000000000"/>
691                       </radius>
692                       <theta>
693                         <angle value="0.000000"/>
694                       </theta>
695                     </radial_composite>
696                   </t1>
697                   <t2>
698                     <radial_composite type="vector">
699                       <radius>
700                         <real value="0.0000000000"/>
701                       </radius>
702                       <theta>
703                         <angle value="0.000000"/>
704                       </theta>
705                     </radial_composite>
706                   </t2>
707                 </composite>
708               </entry>
709               <entry>
710                 <composite type="bline_point">
711                   <point>
712                     <vector>
713                       <x>-0.9346405268</x>
714                       <y>0.9346405268</y>
715                     </vector>
716                   </point>
717                   <width>
718                     <real value="1.0000000000"/>
719                   </width>
720                   <origin>
721                     <real value="0.5000000000"/>
722                   </origin>
723                   <split>
724                     <bool value="false"/>
725                   </split>
726                   <t1>
727                     <radial_composite type="vector">
728                       <radius>
729                         <real value="0.0000000000"/>
730                       </radius>
731                       <theta>
732                         <angle value="0.000000"/>
733                       </theta>
734                     </radial_composite>
735                   </t1>
736                   <t2>
737                     <radial_composite type="vector">
738                       <radius>
739                         <real value="0.0000000000"/>
740                       </radius>
741                       <theta>
742                         <angle value="0.000000"/>
743                       </theta>
744                     </radial_composite>
745                   </t2>
746                 </composite>
747               </entry>
748             </bline>
749           </param>
750         </layer>
751         <layer type="PasteCanvas" active="true" version="0.1" desc="magnet">
752           <param name="z_depth">
753             <real value="0.0000000000"/>
754           </param>
755           <param name="amount">
756             <real value="1.0000000000"/>
757           </param>
758           <param name="blend_method">
759             <integer value="0"/>
760           </param>
761           <param name="origin">
762             <vector>
763               <x>0.0000000000</x>
764               <y>0.0000000000</y>
765             </vector>
766           </param>
767           <param name="canvas">
768             <canvas>
769               <layer type="outline" active="true" version="0.2" desc="Rectangle.198&#x8F6E;&#x5ED3;">
770                 <param name="z_depth">
771                   <real value="0.0000000000"/>
772                 </param>
773                 <param name="amount">
774                   <real value="1.0000000000"/>
775                 </param>
776                 <param name="blend_method">
777                   <integer value="0"/>
778                 </param>
779                 <param name="color">
780                   <color>
781                     <r>0.017341</r>
782                     <g>0.022024</g>
783                     <b>0.012790</b>
784                     <a>1.000000</a>
785                   </color>
786                 </param>
787                 <param name="origin">
788                   <vector>
789                     <x>0.0000000000</x>
790                     <y>0.0000000000</y>
791                   </vector>
792                 </param>
793                 <param name="invert">
794                   <bool value="false"/>
795                 </param>
796                 <param name="antialias">
797                   <bool value="true"/>
798                 </param>
799                 <param name="feather">
800                   <real value="0.0000000000"/>
801                 </param>
802                 <param name="blurtype">
803                   <integer value="1"/>
804                 </param>
805                 <param name="winding_style">
806                   <integer value="0"/>
807                 </param>
808                 <param name="bline">
809                   <bline type="bline_point" loop="false">
810                     <entry>
811                       <composite type="bline_point">
812                         <point>
813                           <vector>
814                             <x>0.4842401147</x>
815                             <y>0.4655051529</y>
816                           </vector>
817                         </point>
818                         <width>
819                           <real value="1.0000000000"/>
820                         </width>
821                         <origin>
822                           <real value="0.5000000000"/>
823                         </origin>
824                         <split>
825                           <bool value="false"/>
826                         </split>
827                         <t1>
828                           <radial_composite type="vector">
829                             <radius>
830                               <real value="0.0000000000"/>
831                             </radius>
832                             <theta>
833                               <angle value="0.000000"/>
834                             </theta>
835                           </radial_composite>
836                         </t1>
837                         <t2>
838                           <radial_composite type="vector">
839                             <radius>
840                               <real value="0.0000000000"/>
841                             </radius>
842                             <theta>
843                               <angle value="0.000000"/>
844                             </theta>
845                           </radial_composite>
846                         </t2>
847                       </composite>
848                     </entry>
849                     <entry>
850                       <composite type="bline_point">
851                         <point>
852                           <vector>
853                             <x>-0.4290966690</x>
854                             <y>0.4655051529</y>
855                           </vector>
856                         </point>
857                         <width>
858                           <real value="1.0000000000"/>
859                         </width>
860                         <origin>
861                           <real value="0.5000000000"/>
862                         </origin>
863                         <split>
864                           <bool value="false"/>
865                         </split>
866                         <t1>
867                           <radial_composite type="vector">
868                             <radius>
869                               <real value="0.0000000000"/>
870                             </radius>
871                             <theta>
872                               <angle value="0.000000"/>
873                             </theta>
874                           </radial_composite>
875                         </t1>
876                         <t2>
877                           <radial_composite type="vector">
878                             <radius>
879                               <real value="0.0000000000"/>
880                             </radius>
881                             <theta>
882                               <angle value="0.000000"/>
883                             </theta>
884                           </radial_composite>
885                         </t2>
886                       </composite>
887                     </entry>
888                     <entry>
889                       <composite type="bline_point">
890                         <point>
891                           <vector>
892                             <x>-0.7071067691</x>
893                             <y>-0.0000002384</y>
894                           </vector>
895                         </point>
896                         <width>
897                           <real value="1.0000000000"/>
898                         </width>
899                         <origin>
900                           <real value="0.5160875320"/>
901                         </origin>
902                         <split>
903                           <bool value="false"/>
904                         </split>
905                         <t1>
906                           <radial_composite type="vector">
907                             <radius>
908                               <real value="1.1326474818"/>
909                             </radius>
910                             <theta>
911                               <angle value="-90.000000"/>
912                             </theta>
913                           </radial_composite>
914                         </t1>
915                         <t2>
916                           <radial_composite type="vector">
917                             <radius>
918                               <real value="1.1326474818"/>
919                             </radius>
920                             <theta>
921                               <angle value="-90.000000"/>
922                             </theta>
923                           </radial_composite>
924                         </t2>
925                       </composite>
926                     </entry>
927                     <entry>
928                       <composite type="bline_point">
929                         <point>
930                           <vector>
931                             <x>-0.4290966392</x>
932                             <y>-0.4655055702</y>
933                           </vector>
934                         </point>
935                         <width>
936                           <real value="1.0000000000"/>
937                         </width>
938                         <origin>
939                           <real value="0.5000000000"/>
940                         </origin>
941                         <split>
942                           <bool value="false"/>
943                         </split>
944                         <t1>
945                           <radial_composite type="vector">
946                             <radius>
947                               <real value="0.0000000000"/>
948                             </radius>
949                             <theta>
950                               <angle value="0.000000"/>
951                             </theta>
952                           </radial_composite>
953                         </t1>
954                         <t2>
955                           <radial_composite type="vector">
956                             <radius>
957                               <real value="0.0000000000"/>
958                             </radius>
959                             <theta>
960                               <angle value="0.000000"/>
961                             </theta>
962                           </radial_composite>
963                         </t2>
964                       </composite>
965                     </entry>
966                     <entry>
967                       <composite type="bline_point">
968                         <point>
969                           <vector>
970                             <x>0.4842401147</x>
971                             <y>-0.4655055702</y>
972                           </vector>
973                         </point>
974                         <width>
975                           <real value="1.0000000000"/>
976                         </width>
977                         <origin>
978                           <real value="0.5000000000"/>
979                         </origin>
980                         <split>
981                           <bool value="false"/>
982                         </split>
983                         <t1>
984                           <radial_composite type="vector">
985                             <radius>
986                               <real value="0.0000000000"/>
987                             </radius>
988                             <theta>
989                               <angle value="0.000000"/>
990                             </theta>
991                           </radial_composite>
992                         </t1>
993                         <t2>
994                           <radial_composite type="vector">
995                             <radius>
996                               <real value="0.0000000000"/>
997                             </radius>
998                             <theta>
999                               <angle value="0.000000"/>
1000                             </theta>
1001                           </radial_composite>
1002                         </t2>
1003                       </composite>
1004                     </entry>
1005                   </bline>
1006                 </param>
1007                 <param name="width">
1008                   <real value="0.3499999940" guid="97176851742C3346760E5CF3D8C098AD"/>
1009                 </param>
1010                 <param name="expand">
1011                   <real value="0.0000000000"/>
1012                 </param>
1013                 <param name="sharp_cusps">
1014                   <bool value="true"/>
1015                 </param>
1016                 <param name="round_tip[0]">
1017                   <bool value="false"/>
1018                 </param>
1019                 <param name="round_tip[1]">
1020                   <bool value="false"/>
1021                 </param>
1022                 <param name="loopyness">
1023                   <real value="1.0000000000"/>
1024                 </param>
1025                 <param name="homogeneous_width">
1026                   <bool value="true"/>
1027                 </param>
1028               </layer>
1029               <layer type="outline" active="true" version="0.2" desc="Rectangle.198&#x8F6E;&#x5ED3;">
1030                 <param name="z_depth">
1031                   <real value="0.0000000000"/>
1032                 </param>
1033                 <param name="amount">
1034                   <real value="1.0000000000"/>
1035                 </param>
1036                 <param name="blend_method">
1037                   <integer value="0"/>
1038                 </param>
1039                 <param name="color">
1040                   <color>
1041                     <r>0.421123</r>
1042                     <g>0.425805</g>
1043                     <b>0.416571</b>
1044                     <a>1.000000</a>
1045                   </color>
1046                 </param>
1047                 <param name="origin">
1048                   <vector>
1049                     <x>0.0000000000</x>
1050                     <y>0.0000000000</y>
1051                   </vector>
1052                 </param>
1053                 <param name="invert">
1054                   <bool value="false"/>
1055                 </param>
1056                 <param name="antialias">
1057                   <bool value="true"/>
1058                 </param>
1059                 <param name="feather">
1060                   <real value="0.0000000000"/>
1061                 </param>
1062                 <param name="blurtype">
1063                   <integer value="1"/>
1064                 </param>
1065                 <param name="winding_style">
1066                   <integer value="0"/>
1067                 </param>
1068                 <param name="bline">
1069                   <bline type="bline_point" loop="false">
1070                     <entry>
1071                       <composite type="bline_point">
1072                         <point>
1073                           <vector>
1074                             <x>0.4842401147</x>
1075                             <y>0.4655051529</y>
1076                           </vector>
1077                         </point>
1078                         <width>
1079                           <real value="1.0000000000"/>
1080                         </width>
1081                         <origin>
1082                           <real value="0.5000000000"/>
1083                         </origin>
1084                         <split>
1085                           <bool value="false"/>
1086                         </split>
1087                         <t1>
1088                           <radial_composite type="vector">
1089                             <radius>
1090                               <real value="0.0000000000"/>
1091                             </radius>
1092                             <theta>
1093                               <angle value="0.000000"/>
1094                             </theta>
1095                           </radial_composite>
1096                         </t1>
1097                         <t2>
1098                           <radial_composite type="vector">
1099                             <radius>
1100                               <real value="0.0000000000"/>
1101                             </radius>
1102                             <theta>
1103                               <angle value="0.000000"/>
1104                             </theta>
1105                           </radial_composite>
1106                         </t2>
1107                       </composite>
1108                     </entry>
1109                     <entry>
1110                       <composite type="bline_point">
1111                         <point>
1112                           <vector>
1113                             <x>-0.4290966690</x>
1114                             <y>0.4655051529</y>
1115                           </vector>
1116                         </point>
1117                         <width>
1118                           <real value="1.0000000000"/>
1119                         </width>
1120                         <origin>
1121                           <real value="0.5000000000"/>
1122                         </origin>
1123                         <split>
1124                           <bool value="false"/>
1125                         </split>
1126                         <t1>
1127                           <radial_composite type="vector">
1128                             <radius>
1129                               <real value="0.0000000000"/>
1130                             </radius>
1131                             <theta>
1132                               <angle value="0.000000"/>
1133                             </theta>
1134                           </radial_composite>
1135                         </t1>
1136                         <t2>
1137                           <radial_composite type="vector">
1138                             <radius>
1139                               <real value="0.0000000000"/>
1140                             </radius>
1141                             <theta>
1142                               <angle value="0.000000"/>
1143                             </theta>
1144                           </radial_composite>
1145                         </t2>
1146                       </composite>
1147                     </entry>
1148                     <entry>
1149                       <composite type="bline_point">
1150                         <point>
1151                           <vector>
1152                             <x>-0.7071067691</x>
1153                             <y>-0.0000002384</y>
1154                           </vector>
1155                         </point>
1156                         <width>
1157                           <real value="1.0000000000"/>
1158                         </width>
1159                         <origin>
1160                           <real value="0.5160875320"/>
1161                         </origin>
1162                         <split>
1163                           <bool value="false"/>
1164                         </split>
1165                         <t1>
1166                           <radial_composite type="vector">
1167                             <radius>
1168                               <real value="1.1326474818"/>
1169                             </radius>
1170                             <theta>
1171                               <angle value="-90.000000"/>
1172                             </theta>
1173                           </radial_composite>
1174                         </t1>
1175                         <t2>
1176                           <radial_composite type="vector">
1177                             <radius>
1178                               <real value="1.1326474818"/>
1179                             </radius>
1180                             <theta>
1181                               <angle value="-90.000000"/>
1182                             </theta>
1183                           </radial_composite>
1184                         </t2>
1185                       </composite>
1186                     </entry>
1187                     <entry>
1188                       <composite type="bline_point">
1189                         <point>
1190                           <vector>
1191                             <x>-0.4290966392</x>
1192                             <y>-0.4655055702</y>
1193                           </vector>
1194                         </point>
1195                         <width>
1196                           <real value="1.0000000000"/>
1197                         </width>
1198                         <origin>
1199                           <real value="0.5000000000"/>
1200                         </origin>
1201                         <split>
1202                           <bool value="false"/>
1203                         </split>
1204                         <t1>
1205                           <radial_composite type="vector">
1206                             <radius>
1207                               <real value="0.0000000000"/>
1208                             </radius>
1209                             <theta>
1210                               <angle value="0.000000"/>
1211                             </theta>
1212                           </radial_composite>
1213                         </t1>
1214                         <t2>
1215                           <radial_composite type="vector">
1216                             <radius>
1217                               <real value="0.0000000000"/>
1218                             </radius>
1219                             <theta>
1220                               <angle value="0.000000"/>
1221                             </theta>
1222                           </radial_composite>
1223                         </t2>
1224                       </composite>
1225                     </entry>
1226                     <entry>
1227                       <composite type="bline_point">
1228                         <point>
1229                           <vector>
1230                             <x>0.4842401147</x>
1231                             <y>-0.4655055702</y>
1232                           </vector>
1233                         </point>
1234                         <width>
1235                           <real value="1.0000000000"/>
1236                         </width>
1237                         <origin>
1238                           <real value="0.5000000000"/>
1239                         </origin>
1240                         <split>
1241                           <bool value="false"/>
1242                         </split>
1243                         <t1>
1244                           <radial_composite type="vector">
1245                             <radius>
1246                               <real value="0.0000000000"/>
1247                             </radius>
1248                             <theta>
1249                               <angle value="0.000000"/>
1250                             </theta>
1251                           </radial_composite>
1252                         </t1>
1253                         <t2>
1254                           <radial_composite type="vector">
1255                             <radius>
1256                               <real value="0.0000000000"/>
1257                             </radius>
1258                             <theta>
1259                               <angle value="0.000000"/>
1260                             </theta>
1261                           </radial_composite>
1262                         </t2>
1263                       </composite>
1264                     </entry>
1265                   </bline>
1266                 </param>
1267                 <param name="width">
1268                   <real value="0.1500000060"/>
1269                 </param>
1270                 <param name="expand">
1271                   <real value="0.0000000000"/>
1272                 </param>
1273                 <param name="sharp_cusps">
1274                   <bool value="true"/>
1275                 </param>
1276                 <param name="round_tip[0]">
1277                   <bool value="false"/>
1278                 </param>
1279                 <param name="round_tip[1]">
1280                   <bool value="false"/>
1281                 </param>
1282                 <param name="loopyness">
1283                   <real value="1.0000000000"/>
1284                 </param>
1285                 <param name="homogeneous_width">
1286                   <bool value="true"/>
1287                 </param>
1288               </layer>
1289               <layer type="bevel" active="false" version="0.2">
1290                 <param name="z_depth">
1291                   <real value="0.0000000000"/>
1292                 </param>
1293                 <param name="amount">
1294                   <real value="1.0000000000"/>
1295                 </param>
1296                 <param name="blend_method">
1297                   <integer value="13"/>
1298                 </param>
1299                 <param name="type">
1300                   <integer value="1"/>
1301                 </param>
1302                 <param name="color1">
1303                   <color>
1304                     <r>0.499505</r>
1305                     <g>0.517401</g>
1306                     <b>0.476177</b>
1307                     <a>1.000000</a>
1308                   </color>
1309                 </param>
1310                 <param name="color2">
1311                   <color>
1312                     <r>0.000000</r>
1313                     <g>0.000000</g>
1314                     <b>0.000000</b>
1315                     <a>1.000000</a>
1316                   </color>
1317                 </param>
1318                 <param name="angle">
1319                   <angle value="135.000000"/>
1320                 </param>
1321                 <param name="depth">
1322                   <real value="0.2000000000"/>
1323                 </param>
1324                 <param name="softness">
1325                   <real value="0.1000000000"/>
1326                 </param>
1327                 <param name="use_luma">
1328                   <bool value="false"/>
1329                 </param>
1330                 <param name="solid">
1331                   <bool value="false"/>
1332                 </param>
1333               </layer>
1334               <layer type="outline" active="true" version="0.2" desc="NewBLine204&#x8F6E;&#x5ED3;">
1335                 <param name="z_depth">
1336                   <real value="0.0000000000"/>
1337                 </param>
1338                 <param name="amount">
1339                   <real value="1.0000000000"/>
1340                 </param>
1341                 <param name="blend_method">
1342                   <integer value="0"/>
1343                 </param>
1344                 <param name="color">
1345                   <color>
1346                     <r>0.378676</r>
1347                     <g>0.000000</g>
1348                     <b>0.000000</b>
1349                     <a>1.000000</a>
1350                   </color>
1351                 </param>
1352                 <param name="origin">
1353                   <vector>
1354                     <x>0.0000000000</x>
1355                     <y>0.0000000000</y>
1356                   </vector>
1357                 </param>
1358                 <param name="invert">
1359                   <bool value="false"/>
1360                 </param>
1361                 <param name="antialias">
1362                   <bool value="true"/>
1363                 </param>
1364                 <param name="feather">
1365                   <real value="0.0000000000"/>
1366                 </param>
1367                 <param name="blurtype">
1368                   <integer value="1"/>
1369                 </param>
1370                 <param name="winding_style">
1371                   <integer value="0"/>
1372                 </param>
1373                 <param name="bline">
1374                   <bline type="bline_point" loop="false">
1375                     <entry>
1376                       <composite type="bline_point">
1377                         <point>
1378                           <vector>
1379                             <x>0.0554021858</x>
1380                             <y>-0.4596596360</y>
1381                           </vector>
1382                         </point>
1383                         <width>
1384                           <real value="1.0000000000"/>
1385                         </width>
1386                         <origin>
1387                           <real value="0.5000000000"/>
1388                         </origin>
1389                         <split>
1390                           <bool value="false"/>
1391                         </split>
1392                         <t1>
1393                           <radial_composite type="vector">
1394                             <radius>
1395                               <real value="0.0000000000"/>
1396                             </radius>
1397                             <theta>
1398                               <angle value="0.000000"/>
1399                             </theta>
1400                           </radial_composite>
1401                         </t1>
1402                         <t2>
1403                           <radial_composite type="vector">
1404                             <radius>
1405                               <real value="0.0000000000"/>
1406                             </radius>
1407                             <theta>
1408                               <angle value="0.000000"/>
1409                             </theta>
1410                           </radial_composite>
1411                         </t2>
1412                       </composite>
1413                     </entry>
1414                     <entry>
1415                       <composite type="bline_point">
1416                         <point>
1417                           <vector>
1418                             <x>0.5251660347</x>
1419                             <y>-0.4596596360</y>
1420                           </vector>
1421                         </point>
1422                         <width>
1423                           <real value="1.0000000000"/>
1424                         </width>
1425                         <origin>
1426                           <real value="0.5000000000"/>
1427                         </origin>
1428                         <split>
1429                           <bool value="false"/>
1430                         </split>
1431                         <t1>
1432                           <radial_composite type="vector">
1433                             <radius>
1434                               <real value="0.0000000000"/>
1435                             </radius>
1436                             <theta>
1437                               <angle value="0.000000"/>
1438                             </theta>
1439                           </radial_composite>
1440                         </t1>
1441                         <t2>
1442                           <radial_composite type="vector">
1443                             <radius>
1444                               <real value="0.0000000000"/>
1445                             </radius>
1446                             <theta>
1447                               <angle value="0.000000"/>
1448                             </theta>
1449                           </radial_composite>
1450                         </t2>
1451                       </composite>
1452                     </entry>
1453                   </bline>
1454                 </param>
1455                 <param name="width">
1456                   <real value="0.3499999940" guid="97176851742C3346760E5CF3D8C098AD"/>
1457                 </param>
1458                 <param name="expand">
1459                   <real value="0.0000000000"/>
1460                 </param>
1461                 <param name="sharp_cusps">
1462                   <bool value="true"/>
1463                 </param>
1464                 <param name="round_tip[0]">
1465                   <bool value="false"/>
1466                 </param>
1467                 <param name="round_tip[1]">
1468                   <bool value="false"/>
1469                 </param>
1470                 <param name="loopyness">
1471                   <real value="1.0000000000"/>
1472                 </param>
1473                 <param name="homogeneous_width">
1474                   <bool value="true"/>
1475                 </param>
1476               </layer>
1477               <layer type="outline" active="true" version="0.2" desc="NewBLine204&#x8F6E;&#x5ED3;">
1478                 <param name="z_depth">
1479                   <real value="0.0000000000"/>
1480                 </param>
1481                 <param name="amount">
1482                   <real value="1.0000000000"/>
1483                 </param>
1484                 <param name="blend_method">
1485                   <integer value="0"/>
1486                 </param>
1487                 <param name="color">
1488                   <color>
1489                     <r>0.010398</r>
1490                     <g>0.065754</g>
1491                     <b>0.246800</b>
1492                     <a>1.000000</a>
1493                   </color>
1494                 </param>
1495                 <param name="origin">
1496                   <vector>
1497                     <x>0.0000000000</x>
1498                     <y>0.0000000000</y>
1499                   </vector>
1500                 </param>
1501                 <param name="invert">
1502                   <bool value="false"/>
1503                 </param>
1504                 <param name="antialias">
1505                   <bool value="true"/>
1506                 </param>
1507                 <param name="feather">
1508                   <real value="0.0000000000"/>
1509                 </param>
1510                 <param name="blurtype">
1511                   <integer value="1"/>
1512                 </param>
1513                 <param name="winding_style">
1514                   <integer value="0"/>
1515                 </param>
1516                 <param name="bline">
1517                   <bline type="bline_point" loop="false">
1518                     <entry>
1519                       <composite type="bline_point">
1520                         <point>
1521                           <vector>
1522                             <x>0.0554021858</x>
1523                             <y>0.4653339386</y>
1524                           </vector>
1525                         </point>
1526                         <width>
1527                           <real value="1.0000000000"/>
1528                         </width>
1529                         <origin>
1530                           <real value="0.5000000000"/>
1531                         </origin>
1532                         <split>
1533                           <bool value="false"/>
1534                         </split>
1535                         <t1>
1536                           <radial_composite type="vector">
1537                             <radius>
1538                               <real value="0.0000000000"/>
1539                             </radius>
1540                             <theta>
1541                               <angle value="0.000000"/>
1542                             </theta>
1543                           </radial_composite>
1544                         </t1>
1545                         <t2>
1546                           <radial_composite type="vector">
1547                             <radius>
1548                               <real value="0.0000000000"/>
1549                             </radius>
1550                             <theta>
1551                               <angle value="0.000000"/>
1552                             </theta>
1553                           </radial_composite>
1554                         </t2>
1555                       </composite>
1556                     </entry>
1557                     <entry>
1558                       <composite type="bline_point">
1559                         <point>
1560                           <vector>
1561                             <x>0.5251660347</x>
1562                             <y>0.4653339386</y>
1563                           </vector>
1564                         </point>
1565                         <width>
1566                           <real value="1.0000000000"/>
1567                         </width>
1568                         <origin>
1569                           <real value="0.5000000000"/>
1570                         </origin>
1571                         <split>
1572                           <bool value="false"/>
1573                         </split>
1574                         <t1>
1575                           <radial_composite type="vector">
1576                             <radius>
1577                               <real value="0.0000000000"/>
1578                             </radius>
1579                             <theta>
1580                               <angle value="0.000000"/>
1581                             </theta>
1582                           </radial_composite>
1583                         </t1>
1584                         <t2>
1585                           <radial_composite type="vector">
1586                             <radius>
1587                               <real value="0.0000000000"/>
1588                             </radius>
1589                             <theta>
1590                               <angle value="0.000000"/>
1591                             </theta>
1592                           </radial_composite>
1593                         </t2>
1594                       </composite>
1595                     </entry>
1596                   </bline>
1597                 </param>
1598                 <param name="width">
1599                   <real value="0.3499999940" guid="97176851742C3346760E5CF3D8C098AD"/>
1600                 </param>
1601                 <param name="expand">
1602                   <real value="0.0000000000"/>
1603                 </param>
1604                 <param name="sharp_cusps">
1605                   <bool value="true"/>
1606                 </param>
1607                 <param name="round_tip[0]">
1608                   <bool value="false"/>
1609                 </param>
1610                 <param name="round_tip[1]">
1611                   <bool value="false"/>
1612                 </param>
1613                 <param name="loopyness">
1614                   <real value="1.0000000000"/>
1615                 </param>
1616                 <param name="homogeneous_width">
1617                   <bool value="true"/>
1618                 </param>
1619               </layer>
1620               <layer type="bevel" active="false" version="0.2">
1621                 <param name="z_depth">
1622                   <real value="0.0000000000"/>
1623                 </param>
1624                 <param name="amount">
1625                   <real value="1.0000000000"/>
1626                 </param>
1627                 <param name="blend_method">
1628                   <integer value="13"/>
1629                 </param>
1630                 <param name="type">
1631                   <integer value="1"/>
1632                 </param>
1633                 <param name="color1">
1634                   <color>
1635                     <r>0.859174</r>
1636                     <g>0.859174</g>
1637                     <b>0.843370</b>
1638                     <a>0.641618</a>
1639                   </color>
1640                 </param>
1641                 <param name="color2">
1642                   <color>
1643                     <r>0.000000</r>
1644                     <g>0.000000</g>
1645                     <b>0.000000</b>
1646                     <a>0.589595</a>
1647                   </color>
1648                 </param>
1649                 <param name="angle">
1650                   <angle value="-135.000000"/>
1651                 </param>
1652                 <param name="depth">
1653                   <real value="0.2000000000"/>
1654                 </param>
1655                 <param name="softness">
1656                   <real value="0.1000000000"/>
1657                 </param>
1658                 <param name="use_luma">
1659                   <bool value="false"/>
1660                 </param>
1661                 <param name="solid">
1662                   <bool value="false"/>
1663                 </param>
1664               </layer>
1665             </canvas>
1666           </param>
1667           <param name="zoom">
1668             <real value="0.0000000000"/>
1669           </param>
1670           <param name="time_offset">
1671             <time value="0s"/>
1672           </param>
1673           <param name="children_lock">
1674             <bool value="false" static="true"/>
1675           </param>
1676           <param name="focus">
1677             <vector>
1678               <x>0.0000000000</x>
1679               <y>0.0000000000</y>
1680             </vector>
1681           </param>
1682         </layer>
1683         <layer type="rotate" active="true" version="0.1">
1684           <param name="origin">
1685             <vector>
1686               <x>0.0000000000</x>
1687               <y>0.0000000000</y>
1688             </vector>
1689           </param>
1690           <param name="amount">
1691             <angle value="224.999985"/>
1692           </param>
1693         </layer>
1694       </canvas>
1695     </param>
1696     <param name="zoom">
1697       <real value="0.2500000000"/>
1698     </param>
1699     <param name="time_offset">
1700       <time value="0s"/>
1701     </param>
1702     <param name="children_lock">
1703       <bool value="false" static="true"/>
1704     </param>
1705     <param name="focus">
1706       <vector>
1707         <x>0.0000000000</x>
1708         <y>0.0000000000</y>
1709       </vector>
1710     </param>
1711   </layer>
1712 </canvas>