Splash screen for development snapshots.
[synfig.git] / synfig-studio / images / splash_screen_development.sif.in
1 <?xml version="1.0"?>
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3   <name>Synfig Studio Development Version Splash Screen</name>
4   <desc>Released under GPL 2.0 license or above</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.183576 0.183576"/>
7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
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14         <param name="z_depth">
15           <real value="0.0000000000"/>
16         </param>
17         <param name="amount">
18           <real value="1.0000000000"/>
19         </param>
20         <param name="blend_method">
21           <integer value="0"/>
22         </param>
23         <param name="color">
24           <color>
25             <r>0.000000</r>
26             <g>0.226228</g>
27             <b>0.800000</b>
28             <a>1.000000</a>
29           </color>
30         </param>
31         <param name="origin">
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33             <x>0.0000000000</x>
34             <y>0.0000000000</y>
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36         </param>
37         <param name="invert">
38           <bool value="false"/>
39         </param>
40         <param name="antialias">
41           <bool value="true"/>
42         </param>
43         <param name="feather">
44           <real value="0.0000000000"/>
45         </param>
46         <param name="blurtype">
47           <integer value="1"/>
48         </param>
49         <param name="winding_style">
50           <integer value="0"/>
51         </param>
52         <param name="bline">
53           <bline type="bline_point" loop="false" guid="A3072CC600B6B8ED715B1B6235DC264B">
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61                 </point>
62                 <width>
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64                 </width>
65                 <origin>
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67                 </origin>
68                 <split>
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88                     </theta>
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90                 </t2>
91               </composite>
92             </entry>
93             <entry>
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101                 <width>
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103                 </width>
104                 <origin>
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106                 </origin>
107                 <split>
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117                     </theta>
118                   </radial_composite>
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131             </entry>
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134                 <point>
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138                   </vector>
139                 </point>
140                 <width>
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142                 </width>
143                 <origin>
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145                 </origin>
146                 <split>
147                   <bool value="false"/>
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154                     <theta>
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156                     </theta>
157                   </radial_composite>
158                 </t1>
159                 <t2>
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167                   </radial_composite>
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169               </composite>
170             </entry>
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177                   </vector>
178                 </point>
179                 <width>
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182                 <origin>
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184                 </origin>
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193                     <theta>
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196                   </radial_composite>
197                 </t1>
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202                     </radius>
203                     <theta>
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205                     </theta>
206                   </radial_composite>
207                 </t2>
208               </composite>
209             </entry>
210             <entry>
211               <composite type="bline_point">
212                 <point>
213                   <vector>
214                     <x>-0.3968924880</x>
215                     <y>-0.5891031027</y>
216                   </vector>
217                 </point>
218                 <width>
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220                 </width>
221                 <origin>
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223                 </origin>
224                 <split>
225                   <bool value="false"/>
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229                     <radius>
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232                     <theta>
233                       <angle value="62.543804"/>
234                     </theta>
235                   </radial_composite>
236                 </t1>
237                 <t2>
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241                     </radius>
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245                   </radial_composite>
246                 </t2>
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254                     <y>-0.4217519462</y>
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256                 </point>
257                 <width>
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259                 </width>
260                 <origin>
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262                 </origin>
263                 <split>
264                   <bool value="false"/>
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271                     <theta>
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273                     </theta>
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281                     <theta>
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294                   </vector>
295                 </point>
296                 <width>
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298                 </width>
299                 <origin>
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301                 </origin>
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309                     </radius>
310                     <theta>
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312                     </theta>
313                   </radial_composite>
314                 </t1>
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317                     <radius>
318                       <real value="0.1536035972"/>
319                     </radius>
320                     <theta>
321                       <angle value="57.261139"/>
322                     </theta>
323                   </radial_composite>
324                 </t2>
325               </composite>
326             </entry>
327             <entry>
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329                 <point>
330                   <vector>
331                     <x>-0.0617194660</x>
332                     <y>-0.2525002360</y>
333                   </vector>
334                 </point>
335                 <width>
336                   <real value="1.0000000000"/>
337                 </width>
338                 <origin>
339                   <real value="0.5000000000"/>
340                 </origin>
341                 <split>
342                   <bool value="false"/>
343                 </split>
344                 <t1>
345                   <radial_composite type="vector">
346                     <radius>
347                       <real value="0.0702857323"/>
348                     </radius>
349                     <theta>
350                       <angle value="66.798515"/>
351                     </theta>
352                   </radial_composite>
353                 </t1>
354                 <t2>
355                   <radial_composite type="vector">
356                     <radius>
357                       <real value="0.0702857323"/>
358                     </radius>
359                     <theta>
360                       <angle value="66.798515"/>
361                     </theta>
362                   </radial_composite>
363                 </t2>
364               </composite>
365             </entry>
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368                 <point>
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371                     <y>-0.1503145844</y>
372                   </vector>
373                 </point>
374                 <width>
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376                 </width>
377                 <origin>
378                   <real value="0.5000000000"/>
379                 </origin>
380                 <split>
381                   <bool value="false"/>
382                 </split>
383                 <t1>
384                   <radial_composite type="vector">
385                     <radius>
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388                     <theta>
389                       <angle value="24.440941"/>
390                     </theta>
391                   </radial_composite>
392                 </t1>
393                 <t2>
394                   <radial_composite type="vector">
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398                     <theta>
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400                     </theta>
401                   </radial_composite>
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404             </entry>
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413                 <width>
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415                 </width>
416                 <origin>
417                   <real value="0.5000000000"/>
418                 </origin>
419                 <split>
420                   <bool value="false"/>
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437                     <theta>
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443             </entry>
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452                 <width>
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455                 <origin>
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458                 <split>
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461                 <t1>
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463                     <radius>
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466                     <theta>
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471                 <t2>
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476                     <theta>
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479                   </radial_composite>
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481               </composite>
482             </entry>
483           </bline>
484         </param>
485       </layer>
486       <layer type="region" active="true" version="0.1" desc="NewBLine789Region">
487         <param name="z_depth">
488           <real value="0.0000000000"/>
489         </param>
490         <param name="amount">
491           <real value="0.3000000119"/>
492         </param>
493         <param name="blend_method">
494           <integer value="16"/>
495         </param>
496         <param name="color">
497           <color>
498             <r>1.000000</r>
499             <g>1.000000</g>
500             <b>1.000000</b>
501             <a>1.000000</a>
502           </color>
503         </param>
504         <param name="origin">
505           <vector>
506             <x>0.0000000000</x>
507             <y>0.0000000000</y>
508           </vector>
509         </param>
510         <param name="invert">
511           <bool value="false"/>
512         </param>
513         <param name="antialias">
514           <bool value="true"/>
515         </param>
516         <param name="feather">
517           <real value="0.0000000000"/>
518         </param>
519         <param name="blurtype">
520           <integer value="1"/>
521         </param>
522         <param name="winding_style">
523           <integer value="0"/>
524         </param>
525         <param name="bline">
526           <bline type="bline_point" loop="true">
527             <entry>
528               <composite type="bline_point">
529                 <point>
530                   <vector>
531                     <x>-0.8446023464</x>
532                     <y>0.0531354845</y>
533                   </vector>
534                 </point>
535                 <width>
536                   <real value="1.0000000000"/>
537                 </width>
538                 <origin>
539                   <real value="0.5000000000"/>
540                 </origin>
541                 <split>
542                   <bool value="false"/>
543                 </split>
544                 <t1>
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546                     <radius>
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548                     </radius>
549                     <theta>
550                       <angle value="-153.434952"/>
551                     </theta>
552                   </radial_composite>
553                 </t1>
554                 <t2>
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557                       <real value="0.0935379113"/>
558                     </radius>
559                     <theta>
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561                     </theta>
562                   </radial_composite>
563                 </t2>
564               </composite>
565             </entry>
566             <entry>
567               <composite type="bline_point">
568                 <point>
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571                     <y>-0.0772511512</y>
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573                 </point>
574                 <width>
575                   <real value="1.0000000000"/>
576                 </width>
577                 <origin>
578                   <real value="0.5387166739"/>
579                 </origin>
580                 <split>
581                   <bool value="false"/>
582                 </split>
583                 <t1>
584                   <radial_composite type="vector">
585                     <radius>
586                       <real value="0.1667279820"/>
587                     </radius>
588                     <theta>
589                       <angle value="16.695011"/>
590                     </theta>
591                   </radial_composite>
592                 </t1>
593                 <t2>
594                   <radial_composite type="vector">
595                     <radius>
596                       <real value="0.1667279820"/>
597                     </radius>
598                     <theta>
599                       <angle value="16.695011"/>
600                     </theta>
601                   </radial_composite>
602                 </t2>
603               </composite>
604             </entry>
605             <entry>
606               <composite type="bline_point">
607                 <point>
608                   <vector>
609                     <x>-0.7088573575</x>
610                     <y>0.1036935672</y>
611                   </vector>
612                 </point>
613                 <width>
614                   <real value="1.0000000000"/>
615                 </width>
616                 <origin>
617                   <real value="0.5000000000"/>
618                 </origin>
619                 <split>
620                   <bool value="false"/>
621                 </split>
622                 <t1>
623                   <radial_composite type="vector">
624                     <radius>
625                       <real value="0.0798285553"/>
626                     </radius>
627                     <theta>
628                       <angle value="90.000000"/>
629                     </theta>
630                   </radial_composite>
631                 </t1>
632                 <t2>
633                   <radial_composite type="vector">
634                     <radius>
635                       <real value="0.0798285553"/>
636                     </radius>
637                     <theta>
638                       <angle value="90.000000"/>
639                     </theta>
640                   </radial_composite>
641                 </t2>
642               </composite>
643             </entry>
644           </bline>
645         </param>
646       </layer>
647       <layer type="outline" active="true" version="0.2" desc="NewBLine656Contorno">
648         <param name="z_depth">
649           <real value="0.0000000000"/>
650         </param>
651         <param name="amount">
652           <real value="1.0000000000"/>
653         </param>
654         <param name="blend_method">
655           <integer value="0"/>
656         </param>
657         <param name="color">
658           <color>
659             <r>0.000000</r>
660             <g>0.000000</g>
661             <b>0.000000</b>
662             <a>1.000000</a>
663           </color>
664         </param>
665         <param name="origin">
666           <vector guid="B50C67578885F18F87838AF91184B6EE">
667             <x>0.0000000000</x>
668             <y>0.0000000000</y>
669           </vector>
670         </param>
671         <param name="invert">
672           <bool value="false"/>
673         </param>
674         <param name="antialias">
675           <bool value="true"/>
676         </param>
677         <param name="feather">
678           <real value="0.0000000000"/>
679         </param>
680         <param name="blurtype">
681           <integer value="1"/>
682         </param>
683         <param name="winding_style">
684           <integer value="0"/>
685         </param>
686         <param name="bline">
687           <bline type="bline_point" loop="false" guid="A3072CC600B6B8ED715B1B6235DC264B">
688             <entry>
689               <composite type="bline_point">
690                 <point>
691                   <vector>
692                     <x>-0.4522728324</x>
693                     <y>0.1676559597</y>
694                   </vector>
695                 </point>
696                 <width>
697                   <real value="0.6335791666"/>
698                 </width>
699                 <origin>
700                   <real value="0.5000000000"/>
701                 </origin>
702                 <split>
703                   <bool value="false"/>
704                 </split>
705                 <t1>
706                   <radial_composite type="vector">
707                     <radius>
708                       <real value="0.3095841635"/>
709                     </radius>
710                     <theta>
711                       <angle value="169.696548"/>
712                     </theta>
713                   </radial_composite>
714                 </t1>
715                 <t2>
716                   <radial_composite type="vector">
717                     <radius>
718                       <real value="0.3095841635"/>
719                     </radius>
720                     <theta>
721                       <angle value="169.696548"/>
722                     </theta>
723                   </radial_composite>
724                 </t2>
725               </composite>
726             </entry>
727             <entry>
728               <composite type="bline_point">
729                 <point>
730                   <vector>
731                     <x>-0.8399352431</x>
732                     <y>0.0753682777</y>
733                   </vector>
734                 </point>
735                 <width>
736                   <real value="1.0000000000"/>
737                 </width>
738                 <origin>
739                   <real value="0.5000000000"/>
740                 </origin>
741                 <split>
742                   <bool value="false"/>
743                 </split>
744                 <t1>
745                   <radial_composite type="vector">
746                     <radius>
747                       <real value="0.4353638735"/>
748                     </radius>
749                     <theta>
750                       <angle value="-147.998199"/>
751                     </theta>
752                   </radial_composite>
753                 </t1>
754                 <t2>
755                   <radial_composite type="vector">
756                     <radius>
757                       <real value="0.4353638735"/>
758                     </radius>
759                     <theta>
760                       <angle value="-147.998199"/>
761                     </theta>
762                   </radial_composite>
763                 </t2>
764               </composite>
765             </entry>
766             <entry>
767               <composite type="bline_point">
768                 <point>
769                   <vector>
770                     <x>-1.1137603521</x>
771                     <y>-0.3614601195</y>
772                   </vector>
773                 </point>
774                 <width>
775                   <real value="1.0000000000"/>
776                 </width>
777                 <origin>
778                   <real value="0.5000000000"/>
779                 </origin>
780                 <split>
781                   <bool value="false"/>
782                 </split>
783                 <t1>
784                   <radial_composite type="vector">
785                     <radius>
786                       <real value="0.1782404004"/>
787                     </radius>
788                     <theta>
789                       <angle value="-68.746788"/>
790                     </theta>
791                   </radial_composite>
792                 </t1>
793                 <t2>
794                   <radial_composite type="vector">
795                     <radius>
796                       <real value="0.1782404004"/>
797                     </radius>
798                     <theta>
799                       <angle value="-68.746788"/>
800                     </theta>
801                   </radial_composite>
802                 </t2>
803               </composite>
804             </entry>
805             <entry>
806               <composite type="bline_point">
807                 <point>
808                   <vector>
809                     <x>-0.6205590367</x>
810                     <y>-0.6893107295</y>
811                   </vector>
812                 </point>
813                 <width>
814                   <real value="1.0000000000"/>
815                 </width>
816                 <origin>
817                   <real value="0.5000000000"/>
818                 </origin>
819                 <split>
820                   <bool value="false"/>
821                 </split>
822                 <t1>
823                   <radial_composite type="vector">
824                     <radius>
825                       <real value="0.4987647573"/>
826                     </radius>
827                     <theta>
828                       <angle value="-2.120800"/>
829                     </theta>
830                   </radial_composite>
831                 </t1>
832                 <t2>
833                   <radial_composite type="vector">
834                     <radius>
835                       <real value="0.4987647573"/>
836                     </radius>
837                     <theta>
838                       <angle value="-2.120800"/>
839                     </theta>
840                   </radial_composite>
841                 </t2>
842               </composite>
843             </entry>
844             <entry>
845               <composite type="bline_point">
846                 <point>
847                   <vector>
848                     <x>-0.3968924880</x>
849                     <y>-0.5891031027</y>
850                   </vector>
851                 </point>
852                 <width>
853                   <real value="1.0000000000"/>
854                 </width>
855                 <origin>
856                   <real value="0.5000000000"/>
857                 </origin>
858                 <split>
859                   <bool value="false"/>
860                 </split>
861                 <t1>
862                   <radial_composite type="vector">
863                     <radius>
864                       <real value="0.1869133529"/>
865                     </radius>
866                     <theta>
867                       <angle value="62.543804"/>
868                     </theta>
869                   </radial_composite>
870                 </t1>
871                 <t2>
872                   <radial_composite type="vector">
873                     <radius>
874                       <real value="0.1869133529"/>
875                     </radius>
876                     <theta>
877                       <angle value="62.543804"/>
878                     </theta>
879                   </radial_composite>
880                 </t2>
881               </composite>
882             </entry>
883             <entry>
884               <composite type="bline_point">
885                 <point>
886                   <vector>
887                     <x>-0.2925318480</x>
888                     <y>-0.4217519462</y>
889                   </vector>
890                 </point>
891                 <width>
892                   <real value="1.0000000000"/>
893                 </width>
894                 <origin>
895                   <real value="0.5000000000"/>
896                 </origin>
897                 <split>
898                   <bool value="false"/>
899                 </split>
900                 <t1>
901                   <radial_composite type="vector">
902                     <radius>
903                       <real value="0.1321535044"/>
904                     </radius>
905                     <theta>
906                       <angle value="12.093118"/>
907                     </theta>
908                   </radial_composite>
909                 </t1>
910                 <t2>
911                   <radial_composite type="vector">
912                     <radius>
913                       <real value="0.1321535044"/>
914                     </radius>
915                     <theta>
916                       <angle value="12.093118"/>
917                     </theta>
918                   </radial_composite>
919                 </t2>
920               </composite>
921             </entry>
922             <entry>
923               <composite type="bline_point">
924                 <point>
925                   <vector>
926                     <x>-0.1446042359</x>
927                     <y>-0.3706888855</y>
928                   </vector>
929                 </point>
930                 <width>
931                   <real value="1.0000000000"/>
932                 </width>
933                 <origin>
934                   <real value="0.5000000000"/>
935                 </origin>
936                 <split>
937                   <bool value="false"/>
938                 </split>
939                 <t1>
940                   <radial_composite type="vector">
941                     <radius>
942                       <real value="0.1536035972"/>
943                     </radius>
944                     <theta>
945                       <angle value="57.261139"/>
946                     </theta>
947                   </radial_composite>
948                 </t1>
949                 <t2>
950                   <radial_composite type="vector">
951                     <radius>
952                       <real value="0.1536035972"/>
953                     </radius>
954                     <theta>
955                       <angle value="57.261139"/>
956                     </theta>
957                   </radial_composite>
958                 </t2>
959               </composite>
960             </entry>
961             <entry>
962               <composite type="bline_point">
963                 <point>
964                   <vector>
965                     <x>-0.0617194660</x>
966                     <y>-0.2525002360</y>
967                   </vector>
968                 </point>
969                 <width>
970                   <real value="1.0000000000"/>
971                 </width>
972                 <origin>
973                   <real value="0.5000000000"/>
974                 </origin>
975                 <split>
976                   <bool value="false"/>
977                 </split>
978                 <t1>
979                   <radial_composite type="vector">
980                     <radius>
981                       <real value="0.0702857323"/>
982                     </radius>
983                     <theta>
984                       <angle value="66.798515"/>
985                     </theta>
986                   </radial_composite>
987                 </t1>
988                 <t2>
989                   <radial_composite type="vector">
990                     <radius>
991                       <real value="0.0702857323"/>
992                     </radius>
993                     <theta>
994                       <angle value="66.798515"/>
995                     </theta>
996                   </radial_composite>
997                 </t2>
998               </composite>
999             </entry>
1000             <entry>
1001               <composite type="bline_point">
1002                 <point>
1003                   <vector>
1004                     <x>0.0010261008</x>
1005                     <y>-0.1503145844</y>
1006                   </vector>
1007                 </point>
1008                 <width>
1009                   <real value="1.0000000000"/>
1010                 </width>
1011                 <origin>
1012                   <real value="0.5000000000"/>
1013                 </origin>
1014                 <split>
1015                   <bool value="false"/>
1016                 </split>
1017                 <t1>
1018                   <radial_composite type="vector">
1019                     <radius>
1020                       <real value="0.1115245449"/>
1021                     </radius>
1022                     <theta>
1023                       <angle value="24.440941"/>
1024                     </theta>
1025                   </radial_composite>
1026                 </t1>
1027                 <t2>
1028                   <radial_composite type="vector">
1029                     <radius>
1030                       <real value="0.1115245449"/>
1031                     </radius>
1032                     <theta>
1033                       <angle value="24.440941"/>
1034                     </theta>
1035                   </radial_composite>
1036                 </t2>
1037               </composite>
1038             </entry>
1039             <entry>
1040               <composite type="bline_point">
1041                 <point>
1042                   <vector>
1043                     <x>0.1175535843</x>
1044                     <y>-0.1485218555</y>
1045                   </vector>
1046                 </point>
1047                 <width>
1048                   <real value="1.0000000000"/>
1049                 </width>
1050                 <origin>
1051                   <real value="0.5000000000"/>
1052                 </origin>
1053                 <split>
1054                   <bool value="false"/>
1055                 </split>
1056                 <t1>
1057                   <radial_composite type="vector">
1058                     <radius>
1059                       <real value="0.1328315290"/>
1060                     </radius>
1061                     <theta>
1062                       <angle value="31.759481"/>
1063                     </theta>
1064                   </radial_composite>
1065                 </t1>
1066                 <t2>
1067                   <radial_composite type="vector">
1068                     <radius>
1069                       <real value="0.1328315290"/>
1070                     </radius>
1071                     <theta>
1072                       <angle value="31.759481"/>
1073                     </theta>
1074                   </radial_composite>
1075                 </t2>
1076               </composite>
1077             </entry>
1078             <entry>
1079               <composite type="bline_point">
1080                 <point>
1081                   <vector>
1082                     <x>0.2093758285</x>
1083                     <y>-0.0350989476</y>
1084                   </vector>
1085                 </point>
1086                 <width>
1087                   <real value="1.0000000000"/>
1088                 </width>
1089                 <origin>
1090                   <real value="0.5000000000"/>
1091                 </origin>
1092                 <split>
1093                   <bool value="false"/>
1094                 </split>
1095                 <t1>
1096                   <radial_composite type="vector">
1097                     <radius>
1098                       <real value="0.0594469342"/>
1099                     </radius>
1100                     <theta>
1101                       <angle value="-36.223019"/>
1102                     </theta>
1103                   </radial_composite>
1104                 </t1>
1105                 <t2>
1106                   <radial_composite type="vector">
1107                     <radius>
1108                       <real value="0.1730832528"/>
1109                     </radius>
1110                     <theta>
1111                       <angle value="18.043188"/>
1112                     </theta>
1113                   </radial_composite>
1114                 </t2>
1115               </composite>
1116             </entry>
1117           </bline>
1118         </param>
1119         <param name="width">
1120           <real value="0.0183575597"/>
1121         </param>
1122         <param name="expand">
1123           <real value="0.0000000000"/>
1124         </param>
1125         <param name="sharp_cusps">
1126           <bool value="true"/>
1127         </param>
1128         <param name="round_tip[0]">
1129           <bool value="true"/>
1130         </param>
1131         <param name="round_tip[1]">
1132           <bool value="true"/>
1133         </param>
1134         <param name="loopyness">
1135           <real value="1.0000000000"/>
1136         </param>
1137         <param name="homogeneous_width">
1138           <bool value="true"/>
1139         </param>
1140       </layer>
1141       <layer type="region" active="true" version="0.1" desc="NewBLine008 Region">
1142         <param name="z_depth">
1143           <real value="0.0000000000"/>
1144         </param>
1145         <param name="amount">
1146           <real value="0.5000000000"/>
1147         </param>
1148         <param name="blend_method">
1149           <integer value="6"/>
1150         </param>
1151         <param name="color">
1152           <color>
1153             <r>0.000000</r>
1154             <g>0.000000</g>
1155             <b>0.000000</b>
1156             <a>1.000000</a>
1157           </color>
1158         </param>
1159         <param name="origin">
1160           <vector>
1161             <x>0.0000000000</x>
1162             <y>0.0000000000</y>
1163           </vector>
1164         </param>
1165         <param name="invert">
1166           <bool value="false"/>
1167         </param>
1168         <param name="antialias">
1169           <bool value="true"/>
1170         </param>
1171         <param name="feather">
1172           <real value="0.0000000000"/>
1173         </param>
1174         <param name="blurtype">
1175           <integer value="1"/>
1176         </param>
1177         <param name="winding_style">
1178           <integer value="0"/>
1179         </param>
1180         <param name="bline">
1181           <bline type="bline_point" loop="true">
1182             <entry>
1183               <composite type="bline_point">
1184                 <point>
1185                   <vector>
1186                     <x>-0.6089240909</x>
1187                     <y>-0.6789758205</y>
1188                   </vector>
1189                 </point>
1190                 <width>
1191                   <real value="1.0000000000"/>
1192                 </width>
1193                 <origin>
1194                   <real value="0.5000000000"/>
1195                 </origin>
1196                 <split>
1197                   <bool value="false"/>
1198                 </split>
1199                 <t1>
1200                   <radial_composite type="vector">
1201                     <radius>
1202                       <real value="0.3381717601"/>
1203                     </radius>
1204                     <theta>
1205                       <angle value="82.145332"/>
1206                     </theta>
1207                   </radial_composite>
1208                 </t1>
1209                 <t2>
1210                   <radial_composite type="vector">
1211                     <radius>
1212                       <real value="0.3381717601"/>
1213                     </radius>
1214                     <theta>
1215                       <angle value="82.145332"/>
1216                     </theta>
1217                   </radial_composite>
1218                 </t2>
1219               </composite>
1220             </entry>
1221             <entry>
1222               <composite type="bline_point">
1223                 <point>
1224                   <vector>
1225                     <x>-0.4086598158</x>
1226                     <y>-0.4402408898</y>
1227                   </vector>
1228                 </point>
1229                 <width>
1230                   <real value="1.0000000000"/>
1231                 </width>
1232                 <origin>
1233                   <real value="0.5000000000"/>
1234                 </origin>
1235                 <split>
1236                   <bool value="false"/>
1237                 </split>
1238                 <t1>
1239                   <radial_composite type="vector">
1240                     <radius>
1241                       <real value="0.2425854809"/>
1242                     </radius>
1243                     <theta>
1244                       <angle value="90.000000"/>
1245                     </theta>
1246                   </radial_composite>
1247                 </t1>
1248                 <t2>
1249                   <radial_composite type="vector">
1250                     <radius>
1251                       <real value="0.2425854809"/>
1252                     </radius>
1253                     <theta>
1254                       <angle value="90.000000"/>
1255                     </theta>
1256                   </radial_composite>
1257                 </t2>
1258               </composite>
1259             </entry>
1260             <entry>
1261               <composite type="bline_point">
1262                 <point>
1263                   <vector>
1264                     <x>-0.2777177989</x>
1265                     <y>-0.3170228601</y>
1266                   </vector>
1267                 </point>
1268                 <width>
1269                   <real value="1.0000000000"/>
1270                 </width>
1271                 <origin>
1272                   <real value="0.5000000000"/>
1273                 </origin>
1274                 <split>
1275                   <bool value="false"/>
1276                 </split>
1277                 <t1>
1278                   <radial_composite type="vector">
1279                     <radius>
1280                       <real value="0.2890736284"/>
1281                     </radius>
1282                     <theta>
1283                       <angle value="2.290210"/>
1284                     </theta>
1285                   </radial_composite>
1286                 </t1>
1287                 <t2>
1288                   <radial_composite type="vector">
1289                     <radius>
1290                       <real value="0.2890736284"/>
1291                     </radius>
1292                     <theta>
1293                       <angle value="2.290210"/>
1294                     </theta>
1295                   </radial_composite>
1296                 </t2>
1297               </composite>
1298             </entry>
1299             <entry>
1300               <composite type="bline_point">
1301                 <point>
1302                   <vector>
1303                     <x>-0.1313708127</x>
1304                     <y>-0.1707014591</y>
1305                   </vector>
1306                 </point>
1307                 <width>
1308                   <real value="1.0000000000"/>
1309                 </width>
1310                 <origin>
1311                   <real value="0.5000000000"/>
1312                 </origin>
1313                 <split>
1314                   <bool value="false"/>
1315                 </split>
1316                 <t1>
1317                   <radial_composite type="vector">
1318                     <radius>
1319                       <real value="0.2447805838"/>
1320                     </radius>
1321                     <theta>
1322                       <angle value="70.706825"/>
1323                     </theta>
1324                   </radial_composite>
1325                 </t1>
1326                 <t2>
1327                   <radial_composite type="vector">
1328                     <radius>
1329                       <real value="0.2447805838"/>
1330                     </radius>
1331                     <theta>
1332                       <angle value="70.706825"/>
1333                     </theta>
1334                   </radial_composite>
1335                 </t2>
1336               </composite>
1337             </entry>
1338             <entry>
1339               <composite type="bline_point">
1340                 <point>
1341                   <vector>
1342                     <x>0.0072737001</x>
1343                     <y>-0.0782879442</y>
1344                   </vector>
1345                 </point>
1346                 <width>
1347                   <real value="1.0000000000"/>
1348                 </width>
1349                 <origin>
1350                   <real value="0.5000000000"/>
1351                 </origin>
1352                 <split>
1353                   <bool value="false"/>
1354                 </split>
1355                 <t1>
1356                   <radial_composite type="vector">
1357                     <radius>
1358                       <real value="0.3128045066"/>
1359                     </radius>
1360                     <theta>
1361                       <angle value="4.235657"/>
1362                     </theta>
1363                   </radial_composite>
1364                 </t1>
1365                 <t2>
1366                   <radial_composite type="vector">
1367                     <radius>
1368                       <real value="0.3128045066"/>
1369                     </radius>
1370                     <theta>
1371                       <angle value="4.235657"/>
1372                     </theta>
1373                   </radial_composite>
1374                 </t2>
1375               </composite>
1376             </entry>
1377             <entry>
1378               <composite type="bline_point">
1379                 <point>
1380                   <vector>
1381                     <x>0.2036867589</x>
1382                     <y>-0.0128283715</y>
1383                   </vector>
1384                 </point>
1385                 <width>
1386                   <real value="1.0000000000"/>
1387                 </width>
1388                 <origin>
1389                   <real value="0.5000000000"/>
1390                 </origin>
1391                 <split>
1392                   <bool value="false"/>
1393                 </split>
1394                 <t1>
1395                   <radial_composite type="vector">
1396                     <radius>
1397                       <real value="0.1189478120"/>
1398                     </radius>
1399                     <theta>
1400                       <angle value="-29.050352"/>
1401                     </theta>
1402                   </radial_composite>
1403                 </t1>
1404                 <t2>
1405                   <radial_composite type="vector">
1406                     <radius>
1407                       <real value="0.1189478120"/>
1408                     </radius>
1409                     <theta>
1410                       <angle value="-29.050352"/>
1411                     </theta>
1412                   </radial_composite>
1413                 </t2>
1414               </composite>
1415             </entry>
1416             <entry>
1417               <composite type="bline_point">
1418                 <point>
1419                   <vector>
1420                     <x>-0.0196849536</x>
1421                     <y>-0.6212173700</y>
1422                   </vector>
1423                 </point>
1424                 <width>
1425                   <real value="1.0000000000"/>
1426                 </width>
1427                 <origin>
1428                   <real value="0.5000000000"/>
1429                 </origin>
1430                 <split>
1431                   <bool value="false"/>
1432                 </split>
1433                 <t1>
1434                   <radial_composite type="vector">
1435                     <radius>
1436                       <real value="0.5319430677"/>
1437                     </radius>
1438                     <theta>
1439                       <angle value="-145.624313"/>
1440                     </theta>
1441                   </radial_composite>
1442                 </t1>
1443                 <t2>
1444                   <radial_composite type="vector">
1445                     <radius>
1446                       <real value="0.5319430677"/>
1447                     </radius>
1448                     <theta>
1449                       <angle value="-145.624313"/>
1450                     </theta>
1451                   </radial_composite>
1452                 </t2>
1453               </composite>
1454             </entry>
1455           </bline>
1456         </param>
1457       </layer>
1458       <layer type="region" active="true" version="0.1" desc="NewBLine009 Region">
1459         <param name="z_depth">
1460           <real value="0.0000000000"/>
1461         </param>
1462         <param name="amount">
1463           <real value="0.5000000000"/>
1464         </param>
1465         <param name="blend_method">
1466           <integer value="6"/>
1467         </param>
1468         <param name="color">
1469           <color>
1470             <r>0.000000</r>
1471             <g>0.000000</g>
1472             <b>0.000000</b>
1473             <a>1.000000</a>
1474           </color>
1475         </param>
1476         <param name="origin">
1477           <vector>
1478             <x>0.0000000000</x>
1479             <y>0.0000000000</y>
1480           </vector>
1481         </param>
1482         <param name="invert">
1483           <bool value="false"/>
1484         </param>
1485         <param name="antialias">
1486           <bool value="true"/>
1487         </param>
1488         <param name="feather">
1489           <real value="0.0000000000"/>
1490         </param>
1491         <param name="blurtype">
1492           <integer value="1"/>
1493         </param>
1494         <param name="winding_style">
1495           <integer value="0"/>
1496         </param>
1497         <param name="bline">
1498           <bline type="bline_point" loop="true">
1499             <entry>
1500               <composite type="bline_point">
1501                 <point>
1502                   <vector>
1503                     <x>-0.4854790270</x>
1504                     <y>-0.3851709068</y>
1505                   </vector>
1506                 </point>
1507                 <width>
1508                   <real value="1.0000000000"/>
1509                 </width>
1510                 <origin>
1511                   <real value="0.5000000000"/>
1512                 </origin>
1513                 <split>
1514                   <bool value="false"/>
1515                 </split>
1516                 <t1>
1517                   <radial_composite type="vector">
1518                     <radius>
1519                       <real value="0.1849205653"/>
1520                     </radius>
1521                     <theta>
1522                       <angle value="121.047020"/>
1523                     </theta>
1524                   </radial_composite>
1525                 </t1>
1526                 <t2>
1527                   <radial_composite type="vector">
1528                     <radius>
1529                       <real value="0.1849205653"/>
1530                     </radius>
1531                     <theta>
1532                       <angle value="121.047020"/>
1533                     </theta>
1534                   </radial_composite>
1535                 </t2>
1536               </composite>
1537             </entry>
1538             <entry>
1539               <composite type="bline_point">
1540                 <point>
1541                   <vector>
1542                     <x>-0.3309495747</x>
1543                     <y>-0.0897596255</y>
1544                   </vector>
1545                 </point>
1546                 <width>
1547                   <real value="1.0000000000"/>
1548                 </width>
1549                 <origin>
1550                   <real value="0.4050995409"/>
1551                 </origin>
1552                 <split>
1553                   <bool value="false"/>
1554                 </split>
1555                 <t1>
1556                   <radial_composite type="vector">
1557                     <radius>
1558                       <real value="0.4367842361"/>
1559                     </radius>
1560                     <theta>
1561                       <angle value="43.185646"/>
1562                     </theta>
1563                   </radial_composite>
1564                 </t1>
1565                 <t2>
1566                   <radial_composite type="vector">
1567                     <radius>
1568                       <real value="0.4367842361"/>
1569                     </radius>
1570                     <theta>
1571                       <angle value="43.185646"/>
1572                     </theta>
1573                   </radial_composite>
1574                 </t2>
1575               </composite>
1576             </entry>
1577             <entry>
1578               <composite type="bline_point">
1579                 <point>
1580                   <vector>
1581                     <x>-0.0038065780</x>
1582                     <y>-0.0291092843</y>
1583                   </vector>
1584                 </point>
1585                 <width>
1586                   <real value="1.0000000000"/>
1587                 </width>
1588                 <origin>
1589                   <real value="0.5546968579"/>
1590                 </origin>
1591                 <split>
1592                   <bool value="false"/>
1593                 </split>
1594                 <t1>
1595                   <radial_composite type="vector">
1596                     <radius>
1597                       <real value="0.0559074277"/>
1598                     </radius>
1599                     <theta>
1600                       <angle value="-185.045441"/>
1601                     </theta>
1602                   </radial_composite>
1603                 </t1>
1604                 <t2>
1605                   <radial_composite type="vector">
1606                     <radius>
1607                       <real value="0.0559074277"/>
1608                     </radius>
1609                     <theta>
1610                       <angle value="-185.045441"/>
1611                     </theta>
1612                   </radial_composite>
1613                 </t2>
1614               </composite>
1615             </entry>
1616             <entry>
1617               <composite type="bline_point">
1618                 <point>
1619                   <vector>
1620                     <x>-0.1446297169</x>
1621                     <y>-0.0637666211</y>
1622                   </vector>
1623                 </point>
1624                 <width>
1625                   <real value="1.0000000000"/>
1626                 </width>
1627                 <origin>
1628                   <real value="0.4079805017"/>
1629                 </origin>
1630                 <split>
1631                   <bool value="false"/>
1632                 </split>
1633                 <t1>
1634                   <radial_composite type="vector">
1635                     <radius>
1636                       <real value="0.2384496956"/>
1637                     </radius>
1638                     <theta>
1639                       <angle value="-162.556030"/>
1640                     </theta>
1641                   </radial_composite>
1642                 </t1>
1643                 <t2>
1644                   <radial_composite type="vector">
1645                     <radius>
1646                       <real value="0.2384496956"/>
1647                     </radius>
1648                     <theta>
1649                       <angle value="-162.556030"/>
1650                     </theta>
1651                   </radial_composite>
1652                 </t2>
1653               </composite>
1654             </entry>
1655             <entry>
1656               <composite type="bline_point">
1657                 <point>
1658                   <vector>
1659                     <x>-0.2377896458</x>
1660                     <y>-0.2153924853</y>
1661                   </vector>
1662                 </point>
1663                 <width>
1664                   <real value="1.0000000000"/>
1665                 </width>
1666                 <origin>
1667                   <real value="0.4734122157"/>
1668                 </origin>
1669                 <split>
1670                   <bool value="false"/>
1671                 </split>
1672                 <t1>
1673                   <radial_composite type="vector">
1674                     <radius>
1675                       <real value="0.2174970764"/>
1676                     </radius>
1677                     <theta>
1678                       <angle value="-141.899170"/>
1679                     </theta>
1680                   </radial_composite>
1681                 </t1>
1682                 <t2>
1683                   <radial_composite type="vector">
1684                     <radius>
1685                       <real value="0.2174970764"/>
1686                     </radius>
1687                     <theta>
1688                       <angle value="-141.899170"/>
1689                     </theta>
1690                   </radial_composite>
1691                 </t2>
1692               </composite>
1693             </entry>
1694             <entry>
1695               <composite type="bline_point">
1696                 <point>
1697                   <vector>
1698                     <x>-0.4176099598</x>
1699                     <y>-0.2890393436</y>
1700                   </vector>
1701                 </point>
1702                 <width>
1703                   <real value="1.0000000000"/>
1704                 </width>
1705                 <origin>
1706                   <real value="0.5000000000"/>
1707                 </origin>
1708                 <split>
1709                   <bool value="false"/>
1710                 </split>
1711                 <t1>
1712                   <radial_composite type="vector">
1713                     <radius>
1714                       <real value="0.1395293265"/>
1715                     </radius>
1716                     <theta>
1717                       <angle value="-117.763184"/>
1718                     </theta>
1719                   </radial_composite>
1720                 </t1>
1721                 <t2>
1722                   <radial_composite type="vector">
1723                     <radius>
1724                       <real value="0.1395293265"/>
1725                     </radius>
1726                     <theta>
1727                       <angle value="-117.763184"/>
1728                     </theta>
1729                   </radial_composite>
1730                 </t2>
1731               </composite>
1732             </entry>
1733           </bline>
1734         </param>
1735       </layer>
1736     </canvas>
1737     <canvas id="logo" end-time="5s" bgcolor="0.500000 0.500000 0.500000 1.000000">
1738       <layer type="region" active="true" version="0.1" desc="Colored Region">
1739         <param name="z_depth">
1740           <real value="0.0000000000"/>
1741         </param>
1742         <param name="amount">
1743           <real value="1.0000000000"/>
1744         </param>
1745         <param name="blend_method">
1746           <integer value="0"/>
1747         </param>
1748         <param name="color">
1749           <color>
1750             <r>0.000000</r>
1751             <g>0.333333</g>
1752             <b>1.000000</b>
1753             <a>1.000000</a>
1754           </color>
1755         </param>
1756         <param name="origin">
1757           <vector>
1758             <x>0.0000000000</x>
1759             <y>0.0000000000</y>
1760           </vector>
1761         </param>
1762         <param name="invert">
1763           <bool value="false"/>
1764         </param>
1765         <param name="antialias">
1766           <bool value="true"/>
1767         </param>
1768         <param name="feather">
1769           <real value="0.0000000000"/>
1770         </param>
1771         <param name="blurtype">
1772           <integer value="1"/>
1773         </param>
1774         <param name="winding_style">
1775           <integer value="0"/>
1776         </param>
1777         <param name="bline">
1778           <bline type="bline_point" loop="true" guid="2D047C7E855498E052A594081C8898AD">
1779             <entry>
1780               <composite type="bline_point">
1781                 <point>
1782                   <vector>
1783                     <x>0.0000000000</x>
1784                     <y>1.2500000000</y>
1785                   </vector>
1786                 </point>
1787                 <width>
1788                   <real value="0.0250000000" guid="FCB5E210D5BEADC1C36DD50AA6DC0324"/>
1789                 </width>
1790                 <origin>
1791                   <real value="0.5000000000"/>
1792                 </origin>
1793                 <split>
1794                   <bool value="true"/>
1795                 </split>
1796                 <t1>
1797                   <vector>
1798                     <x>-2.2500000000</x>
1799                     <y>2.2500000000</y>
1800                   </vector>
1801                 </t1>
1802                 <t2>
1803                   <vector>
1804                     <x>-2.2500000000</x>
1805                     <y>-2.2500000000</y>
1806                   </vector>
1807                 </t2>
1808               </composite>
1809             </entry>
1810             <entry>
1811               <composite type="bline_point">
1812                 <point>
1813                   <vector>
1814                     <x>-1.0000000000</x>
1815                     <y>-1.0000000000</y>
1816                   </vector>
1817                 </point>
1818                 <width>
1819                   <real value="0.0250000000" guid="FCB5E210D5BEADC1C36DD50AA6DC0324"/>
1820                 </width>
1821                 <origin>
1822                   <real value="0.5000000000"/>
1823                 </origin>
1824                 <split>
1825                   <bool value="true"/>
1826                 </split>
1827                 <t1>
1828                   <vector>
1829                     <x>-0.2500000000</x>
1830                     <y>-2.2500000000</y>
1831                   </vector>
1832                 </t1>
1833                 <t2>
1834                   <vector>
1835                     <x>1.5000000000</x>
1836                     <y>0.0000000000</y>
1837                   </vector>
1838                 </t2>
1839               </composite>
1840             </entry>
1841             <entry>
1842               <composite type="bline_point">
1843                 <point>
1844                   <vector>
1845                     <x>0.0000000000</x>
1846                     <y>-1.5000000000</y>
1847                   </vector>
1848                 </point>
1849                 <width>
1850                   <real value="0.0250000000" guid="FCB5E210D5BEADC1C36DD50AA6DC0324"/>
1851                 </width>
1852                 <origin>
1853                   <real value="0.5000000000"/>
1854                 </origin>
1855                 <split>
1856                   <bool value="true"/>
1857                 </split>
1858                 <t1>
1859                   <vector>
1860                     <x>0.7500000000</x>
1861                     <y>-0.7500000000</y>
1862                   </vector>
1863                 </t1>
1864                 <t2>
1865                   <vector>
1866                     <x>0.7500000000</x>
1867                     <y>0.7500000000</y>
1868                   </vector>
1869                 </t2>
1870               </composite>
1871             </entry>
1872             <entry>
1873               <composite type="bline_point">
1874                 <point>
1875                   <vector>
1876                     <x>1.0000000000</x>
1877                     <y>-1.0000000000</y>
1878                   </vector>
1879                 </point>
1880                 <width>
1881                   <real value="0.0250000000" guid="FCB5E210D5BEADC1C36DD50AA6DC0324"/>
1882                 </width>
1883                 <origin>
1884                   <real value="0.5000000000"/>
1885                 </origin>
1886                 <split>
1887                   <bool value="true"/>
1888                 </split>
1889                 <t1>
1890                   <vector>
1891                     <x>1.5000000000</x>
1892                     <y>0.0000000000</y>
1893                   </vector>
1894                 </t1>
1895                 <t2>
1896                   <vector>
1897                     <x>-0.2500000000</x>
1898                     <y>2.2500000000</y>
1899                   </vector>
1900                 </t2>
1901               </composite>
1902             </entry>
1903           </bline>
1904         </param>
1905       </layer>
1906       <layer type="shade" active="true" version="0.2">
1907         <param name="z_depth">
1908           <real value="0.0000000000"/>
1909         </param>
1910         <param name="amount">
1911           <real value="0.3000000119"/>
1912         </param>
1913         <param name="blend_method">
1914           <integer value="4"/>
1915         </param>
1916         <param name="color">
1917           <color>
1918             <r>1.000000</r>
1919             <g>1.000000</g>
1920             <b>1.000000</b>
1921             <a>1.000000</a>
1922           </color>
1923         </param>
1924         <param name="origin">
1925           <vector>
1926             <x>0.0000000000</x>
1927             <y>-1.3750000000</y>
1928           </vector>
1929         </param>
1930         <param name="size">
1931           <vector>
1932             <x>0.7500000000</x>
1933             <y>0.7500000000</y>
1934           </vector>
1935         </param>
1936         <param name="type">
1937           <integer value="1"/>
1938         </param>
1939         <param name="invert">
1940           <bool value="false"/>
1941         </param>
1942       </layer>
1943       <layer type="shade" active="true" version="0.2">
1944         <param name="z_depth">
1945           <real value="0.0000000000"/>
1946         </param>
1947         <param name="amount">
1948           <real value="1.2500001192"/>
1949         </param>
1950         <param name="blend_method">
1951           <integer value="6"/>
1952         </param>
1953         <param name="color">
1954           <color>
1955             <r>0.000000</r>
1956             <g>0.000000</g>
1957             <b>0.000000</b>
1958             <a>1.000000</a>
1959           </color>
1960         </param>
1961         <param name="origin">
1962           <vector>
1963             <x>0.0000000000</x>
1964             <y>0.0000000000</y>
1965           </vector>
1966         </param>
1967         <param name="size">
1968           <vector>
1969             <x>1.3999999762</x>
1970             <y>1.3999999762</y>
1971           </vector>
1972         </param>
1973         <param name="type">
1974           <integer value="1"/>
1975         </param>
1976         <param name="invert">
1977           <bool value="true"/>
1978         </param>
1979       </layer>
1980       <layer type="PasteCanvas" active="true" version="0.1" desc="Sun Texture">
1981         <param name="z_depth">
1982           <real value="0.0000000000"/>
1983         </param>
1984         <param name="amount">
1985           <real value="0.2000000030"/>
1986         </param>
1987         <param name="blend_method">
1988           <integer value="13"/>
1989         </param>
1990         <param name="origin">
1991           <vector>
1992             <x>0.0000000000</x>
1993             <y>0.0000000000</y>
1994           </vector>
1995         </param>
1996         <param name="canvas">
1997           <canvas>
1998             <layer type="circle" active="false" version="0.1">
1999               <param name="z_depth">
2000                 <real value="0.0000000000"/>
2001               </param>
2002               <param name="amount">
2003                 <real value="1.0000000000"/>
2004               </param>
2005               <param name="blend_method">
2006                 <integer value="0"/>
2007               </param>
2008               <param name="color">
2009                 <color>
2010                   <r>0.000000</r>
2011                   <g>0.000000</g>
2012                   <b>0.000000</b>
2013                   <a>1.000000</a>
2014                 </color>
2015               </param>
2016               <param name="radius">
2017                 <real value="0.2500000000"/>
2018               </param>
2019               <param name="feather">
2020                 <real value="0.0000000000"/>
2021               </param>
2022               <param name="origin">
2023                 <vector>
2024                   <x>0.0000000000</x>
2025                   <y>-0.5000000000</y>
2026                 </vector>
2027               </param>
2028               <param name="invert">
2029                 <bool value="false"/>
2030               </param>
2031               <param name="falloff">
2032                 <integer value="1"/>
2033               </param>
2034             </layer>
2035             <layer type="conical_gradient" active="true" version="0.1">
2036               <param name="z_depth">
2037                 <real value="0.0000000000"/>
2038               </param>
2039               <param name="amount">
2040                 <real value="1.0000000000"/>
2041               </param>
2042               <param name="blend_method">
2043                 <integer value="0"/>
2044               </param>
2045               <param name="gradient">
2046                 <stripes type="gradient">
2047                   <color1>
2048                     <color>
2049                       <r>-0.000000</r>
2050                       <g>-0.000000</g>
2051                       <b>-0.000000</b>
2052                       <a>-0.000000</a>
2053                     </color>
2054                   </color1>
2055                   <color2>
2056                     <color>
2057                       <r>-0.000000</r>
2058                       <g>-0.000000</g>
2059                       <b>-0.000000</b>
2060                       <a>1.000000</a>
2061                     </color>
2062                   </color2>
2063                   <stripes>
2064                     <integer value="10"/>
2065                   </stripes>
2066                   <width>
2067                     <real value="0.5000000000"/>
2068                   </width>
2069                 </stripes>
2070               </param>
2071               <param name="center">
2072                 <vector>
2073                   <x>0.0000000000</x>
2074                   <y>-0.5000000000</y>
2075                 </vector>
2076               </param>
2077               <param name="angle">
2078                 <angle value="90.000000"/>
2079               </param>
2080               <param name="symmetric">
2081                 <bool value="false"/>
2082               </param>
2083             </layer>
2084             <layer type="star" active="false" version="0.1">
2085               <param name="z_depth">
2086                 <real value="0.0000000000"/>
2087               </param>
2088               <param name="amount">
2089                 <real value="1.0000000000"/>
2090               </param>
2091               <param name="blend_method">
2092                 <integer value="0"/>
2093               </param>
2094               <param name="color">
2095                 <color>
2096                   <r>0.000000</r>
2097                   <g>0.000000</g>
2098                   <b>0.000000</b>
2099                   <a>1.000000</a>
2100                 </color>
2101               </param>
2102               <param name="origin">
2103                 <vector>
2104                   <x>0.0000000000</x>
2105                   <y>-0.5000000000</y>
2106                 </vector>
2107               </param>
2108               <param name="invert">
2109                 <bool value="false"/>
2110               </param>
2111               <param name="antialias">
2112                 <bool value="true"/>
2113               </param>
2114               <param name="feather">
2115                 <real value="0.0000000000"/>
2116               </param>
2117               <param name="blurtype">
2118                 <integer value="1"/>
2119               </param>
2120               <param name="winding_style">
2121                 <integer value="0"/>
2122               </param>
2123               <param name="radius1">
2124                 <real value="0.2500000000"/>
2125               </param>
2126               <param name="radius2">
2127                 <real value="0.3750000000"/>
2128               </param>
2129               <param name="angle">
2130                 <angle value="90.000000"/>
2131               </param>
2132               <param name="points">
2133                 <integer value="10"/>
2134               </param>
2135               <param name="regular_polygon">
2136                 <bool value="false"/>
2137               </param>
2138             </layer>
2139           </canvas>
2140         </param>
2141         <param name="zoom">
2142           <real value="0.0000000000"/>
2143         </param>
2144         <param name="time_offset">
2145           <time value="0s"/>
2146         </param>
2147         <param name="children_lock">
2148           <bool value="false"/>
2149         </param>
2150         <param name="focus">
2151           <vector>
2152             <x>0.0000000000</x>
2153             <y>0.0000000000</y>
2154           </vector>
2155         </param>
2156       </layer>
2157       <layer type="outline" active="true" version="0.2" desc="Logo Outline">
2158         <param name="z_depth">
2159           <real value="0.0000000000"/>
2160         </param>
2161         <param name="amount">
2162           <real value="1.0000000000"/>
2163         </param>
2164         <param name="blend_method">
2165           <integer value="0"/>
2166         </param>
2167         <param name="color">
2168           <color>
2169             <r>0.000000</r>
2170             <g>0.000000</g>
2171             <b>0.000000</b>
2172             <a>1.000000</a>
2173           </color>
2174         </param>
2175         <param name="origin">
2176           <vector>
2177             <x>0.0000000000</x>
2178             <y>0.0000000000</y>
2179           </vector>
2180         </param>
2181         <param name="invert">
2182           <bool value="false"/>
2183         </param>
2184         <param name="antialias">
2185           <bool value="true"/>
2186         </param>
2187         <param name="feather">
2188           <real value="0.0000000000"/>
2189         </param>
2190         <param name="blurtype">
2191           <integer value="1"/>
2192         </param>
2193         <param name="winding_style">
2194           <integer value="0"/>
2195         </param>
2196         <param name="bline">
2197           <bline type="bline_point" loop="true" guid="2D047C7E855498E052A594081C8898AD">
2198             <entry>
2199               <composite type="bline_point">
2200                 <point>
2201                   <vector>
2202                     <x>0.0000000000</x>
2203                     <y>1.2500000000</y>
2204                   </vector>
2205                 </point>
2206                 <width>
2207                   <real value="0.0250000000" guid="FCB5E210D5BEADC1C36DD50AA6DC0324"/>
2208                 </width>
2209                 <origin>
2210                   <real value="0.5000000000"/>
2211                 </origin>
2212                 <split>
2213                   <bool value="true"/>
2214                 </split>
2215                 <t1>
2216                   <vector>
2217                     <x>-2.2500000000</x>
2218                     <y>2.2500000000</y>
2219                   </vector>
2220                 </t1>
2221                 <t2>
2222                   <vector>
2223                     <x>-2.2500000000</x>
2224                     <y>-2.2500000000</y>
2225                   </vector>
2226                 </t2>
2227               </composite>
2228             </entry>
2229             <entry>
2230               <composite type="bline_point">
2231                 <point>
2232                   <vector>
2233                     <x>-1.0000000000</x>
2234                     <y>-1.0000000000</y>
2235                   </vector>
2236                 </point>
2237                 <width>
2238                   <real value="0.0250000000" guid="FCB5E210D5BEADC1C36DD50AA6DC0324"/>
2239                 </width>
2240                 <origin>
2241                   <real value="0.5000000000"/>
2242                 </origin>
2243                 <split>
2244                   <bool value="true"/>
2245                 </split>
2246                 <t1>
2247                   <vector>
2248                     <x>-0.2500000000</x>
2249                     <y>-2.2500000000</y>
2250                   </vector>
2251                 </t1>
2252                 <t2>
2253                   <vector>
2254                     <x>1.5000000000</x>
2255                     <y>0.0000000000</y>
2256                   </vector>
2257                 </t2>
2258               </composite>
2259             </entry>
2260             <entry>
2261               <composite type="bline_point">
2262                 <point>
2263                   <vector>
2264                     <x>0.0000000000</x>
2265                     <y>-1.5000000000</y>
2266                   </vector>
2267                 </point>
2268                 <width>
2269                   <real value="0.0250000000" guid="FCB5E210D5BEADC1C36DD50AA6DC0324"/>
2270                 </width>
2271                 <origin>
2272                   <real value="0.5000000000"/>
2273                 </origin>
2274                 <split>
2275                   <bool value="true"/>
2276                 </split>
2277                 <t1>
2278                   <vector>
2279                     <x>0.7500000000</x>
2280                     <y>-0.7500000000</y>
2281                   </vector>
2282                 </t1>
2283                 <t2>
2284                   <vector>
2285                     <x>0.7500000000</x>
2286                     <y>0.7500000000</y>
2287                   </vector>
2288                 </t2>
2289               </composite>
2290             </entry>
2291             <entry>
2292               <composite type="bline_point">
2293                 <point>
2294                   <vector>
2295                     <x>1.0000000000</x>
2296                     <y>-1.0000000000</y>
2297                   </vector>
2298                 </point>
2299                 <width>
2300                   <real value="0.0250000000" guid="FCB5E210D5BEADC1C36DD50AA6DC0324"/>
2301                 </width>
2302                 <origin>
2303                   <real value="0.5000000000"/>
2304                 </origin>
2305                 <split>
2306                   <bool value="true"/>
2307                 </split>
2308                 <t1>
2309                   <vector>
2310                     <x>1.5000000000</x>
2311                     <y>0.0000000000</y>
2312                   </vector>
2313                 </t1>
2314                 <t2>
2315                   <vector>
2316                     <x>-0.2500000000</x>
2317                     <y>2.2500000000</y>
2318                   </vector>
2319                 </t2>
2320               </composite>
2321             </entry>
2322           </bline>
2323         </param>
2324         <param name="width">
2325           <real value="2.0000000000"/>
2326         </param>
2327         <param name="expand">
2328           <real value="0.0000000000"/>
2329         </param>
2330         <param name="sharp_cusps">
2331           <bool value="true"/>
2332         </param>
2333         <param name="round_tip[0]">
2334           <bool value="true"/>
2335         </param>
2336         <param name="round_tip[1]">
2337           <bool value="true"/>
2338         </param>
2339         <param name="loopyness">
2340           <real value="1.0000000000"/>
2341         </param>
2342         <param name="homogeneous_width">
2343           <bool value="true"/>
2344         </param>
2345       </layer>
2346       <layer type="PasteCanvas" active="true" version="0.1" desc="Hatch Marks">
2347         <param name="z_depth">
2348           <real value="0.0000000000"/>
2349         </param>
2350         <param name="amount">
2351           <real value="1.0000000000"/>
2352         </param>
2353         <param name="blend_method">
2354           <integer value="0"/>
2355         </param>
2356         <param name="origin">
2357           <vector>
2358             <x>0.0000000000</x>
2359             <y>0.0000000000</y>
2360           </vector>
2361         </param>
2362         <param name="canvas">
2363           <canvas>
2364             <layer type="outline" active="true" version="0.2">
2365               <param name="z_depth">
2366                 <real value="0.0000000000"/>
2367               </param>
2368               <param name="amount">
2369                 <real value="1.0000000000"/>
2370               </param>
2371               <param name="blend_method">
2372                 <integer value="0"/>
2373               </param>
2374               <param name="color">
2375                 <color>
2376                   <r>0.000000</r>
2377                   <g>0.000000</g>
2378                   <b>0.000000</b>
2379                   <a>1.000000</a>
2380                 </color>
2381               </param>
2382               <param name="origin">
2383                 <vector>
2384                   <x>0.0000000000</x>
2385                   <y>0.0000000000</y>
2386                 </vector>
2387               </param>
2388               <param name="invert">
2389                 <bool value="false"/>
2390               </param>
2391               <param name="antialias">
2392                 <bool value="true"/>
2393               </param>
2394               <param name="feather">
2395                 <real value="0.0000000000"/>
2396               </param>
2397               <param name="blurtype">
2398                 <integer value="1"/>
2399               </param>
2400               <param name="winding_style">
2401                 <integer value="0"/>
2402               </param>
2403               <param name="bline">
2404                 <bline type="bline_point" loop="false">
2405                   <entry>
2406                     <composite type="bline_point">
2407                       <point>
2408                         <vector>
2409                           <x>-0.7500000000</x>
2410                           <y>0.0000000000</y>
2411                         </vector>
2412                       </point>
2413                       <width>
2414                         <real value="0.0000000000"/>
2415                       </width>
2416                       <origin>
2417                         <real value="0.5000000000"/>
2418                       </origin>
2419                       <split>
2420                         <bool value="false"/>
2421                       </split>
2422                       <t1>
2423                         <vector>
2424                           <x>0.7500000000</x>
2425                           <y>-0.2500000000</y>
2426                         </vector>
2427                       </t1>
2428                       <t2>
2429                         <vector>
2430                           <x>1.0000000000</x>
2431                           <y>1.0000000000</y>
2432                         </vector>
2433                       </t2>
2434                     </composite>
2435                   </entry>
2436                   <entry>
2437                     <composite type="bline_point">
2438                       <point>
2439                         <vector guid="ABE3FB24E7BDBAF009E31ADF382C76F1">
2440                           <x>0.0000000000</x>
2441                           <y>-0.5000000000</y>
2442                         </vector>
2443                       </point>
2444                       <width>
2445                         <real value="0.0400000000" guid="BD5CA193DD9E1DD53E9EE3D947A8D5D6"/>
2446                       </width>
2447                       <origin>
2448                         <real value="0.5000000000"/>
2449                       </origin>
2450                       <split>
2451                         <bool value="false"/>
2452                       </split>
2453                       <t1>
2454                         <vector>
2455                           <x>0.5000000000</x>
2456                           <y>-0.5000000000</y>
2457                         </vector>
2458                       </t1>
2459                       <t2>
2460                         <vector>
2461                           <x>0.7300000191</x>
2462                           <y>-0.2599999905</y>
2463                         </vector>
2464                       </t2>
2465                     </composite>
2466                   </entry>
2467                   <entry>
2468                     <composite type="bline_point">
2469                       <point>
2470                         <vector>
2471                           <x>0.5000000000</x>
2472                           <y>-1.1250000000</y>
2473                         </vector>
2474                       </point>
2475                       <width>
2476                         <real value="0.0000000000"/>
2477                       </width>
2478                       <origin>
2479                         <real value="0.5000000000"/>
2480                       </origin>
2481                       <split>
2482                         <bool value="false"/>
2483                       </split>
2484                       <t1>
2485                         <vector>
2486                           <x>0.3750000000</x>
2487                           <y>-0.6250000000</y>
2488                         </vector>
2489                       </t1>
2490                       <t2>
2491                         <vector>
2492                           <x>0.4900000095</x>
2493                           <y>-0.6999999881</y>
2494                         </vector>
2495                       </t2>
2496                     </composite>
2497                   </entry>
2498                 </bline>
2499               </param>
2500               <param name="width">
2501                 <real value="2.0000000000"/>
2502               </param>
2503               <param name="expand">
2504                 <real value="0.0000000000"/>
2505               </param>
2506               <param name="sharp_cusps">
2507                 <bool value="true"/>
2508               </param>
2509               <param name="round_tip[0]">
2510                 <bool value="false"/>
2511               </param>
2512               <param name="round_tip[1]">
2513                 <bool value="false"/>
2514               </param>
2515               <param name="loopyness">
2516                 <real value="1.0000000000"/>
2517               </param>
2518               <param name="homogeneous_width">
2519                 <bool value="true"/>
2520               </param>
2521             </layer>
2522             <layer type="outline" active="true" version="0.2">
2523               <param name="z_depth">
2524                 <real value="0.0000000000"/>
2525               </param>
2526               <param name="amount">
2527                 <real value="1.0000000000"/>
2528               </param>
2529               <param name="blend_method">
2530                 <integer value="0"/>
2531               </param>
2532               <param name="color">
2533                 <color>
2534                   <r>0.000000</r>
2535                   <g>0.000000</g>
2536                   <b>0.000000</b>
2537                   <a>1.000000</a>
2538                 </color>
2539               </param>
2540               <param name="origin">
2541                 <vector>
2542                   <x>0.0000000000</x>
2543                   <y>0.0000000000</y>
2544                 </vector>
2545               </param>
2546               <param name="invert">
2547                 <bool value="false"/>
2548               </param>
2549               <param name="antialias">
2550                 <bool value="true"/>
2551               </param>
2552               <param name="feather">
2553                 <real value="0.0000000000"/>
2554               </param>
2555               <param name="blurtype">
2556                 <integer value="1"/>
2557               </param>
2558               <param name="winding_style">
2559                 <integer value="0"/>
2560               </param>
2561               <param name="bline">
2562                 <bline type="bline_point" loop="false">
2563                   <entry>
2564                     <composite type="bline_point">
2565                       <point>
2566                         <vector>
2567                           <x>0.7500000000</x>
2568                           <y>0.0000000000</y>
2569                         </vector>
2570                       </point>
2571                       <width>
2572                         <real value="0.0000000000"/>
2573                       </width>
2574                       <origin>
2575                         <real value="0.5000000000"/>
2576                       </origin>
2577                       <split>
2578                         <bool value="false"/>
2579                       </split>
2580                       <t1>
2581                         <vector>
2582                           <x>-0.7500000000</x>
2583                           <y>-0.2500000000</y>
2584                         </vector>
2585                       </t1>
2586                       <t2>
2587                         <vector>
2588                           <x>1.0000000000</x>
2589                           <y>1.0000000000</y>
2590                         </vector>
2591                       </t2>
2592                     </composite>
2593                   </entry>
2594                   <entry>
2595                     <composite type="bline_point">
2596                       <point>
2597                         <vector guid="ABE3FB24E7BDBAF009E31ADF382C76F1">
2598                           <x>0.0000000000</x>
2599                           <y>-0.5000000000</y>
2600                         </vector>
2601                       </point>
2602                       <width>
2603                         <real value="0.0400000000" guid="BD5CA193DD9E1DD53E9EE3D947A8D5D6"/>
2604                       </width>
2605                       <origin>
2606                         <real value="0.5000000000"/>
2607                       </origin>
2608                       <split>
2609                         <bool value="false"/>
2610                       </split>
2611                       <t1>
2612                         <vector>
2613                           <x>-0.5000000000</x>
2614                           <y>-0.5000000000</y>
2615                         </vector>
2616                       </t1>
2617                       <t2>
2618                         <vector>
2619                           <x>-0.8012820482</x>
2620                           <y>-0.5311999917</y>
2621                         </vector>
2622                       </t2>
2623                     </composite>
2624                   </entry>
2625                   <entry>
2626                     <composite type="bline_point">
2627                       <point>
2628                         <vector>
2629                           <x>-0.5000000000</x>
2630                           <y>-1.1250000000</y>
2631                         </vector>
2632                       </point>
2633                       <width>
2634                         <real value="0.0000000000"/>
2635                       </width>
2636                       <origin>
2637                         <real value="0.5000000000"/>
2638                       </origin>
2639                       <split>
2640                         <bool value="false"/>
2641                       </split>
2642                       <t1>
2643                         <vector>
2644                           <x>-0.3750000000</x>
2645                           <y>-0.6250000000</y>
2646                         </vector>
2647                       </t1>
2648                       <t2>
2649                         <vector>
2650                           <x>-0.5833333135</x>
2651                           <y>-0.3968000114</y>
2652                         </vector>
2653                       </t2>
2654                     </composite>
2655                   </entry>
2656                 </bline>
2657               </param>
2658               <param name="width">
2659                 <real value="2.0000000000"/>
2660               </param>
2661               <param name="expand">
2662                 <real value="0.0000000000"/>
2663               </param>
2664               <param name="sharp_cusps">
2665                 <bool value="true"/>
2666               </param>
2667               <param name="round_tip[0]">
2668                 <bool value="false"/>
2669               </param>
2670               <param name="round_tip[1]">
2671                 <bool value="false"/>
2672               </param>
2673               <param name="loopyness">
2674                 <real value="1.0000000000"/>
2675               </param>
2676               <param name="homogeneous_width">
2677                 <bool value="true"/>
2678               </param>
2679             </layer>
2680             <layer type="outline" active="true" version="0.2">
2681               <param name="z_depth">
2682                 <real value="0.0000000000"/>
2683               </param>
2684               <param name="amount">
2685                 <real value="1.0000000000"/>
2686               </param>
2687               <param name="blend_method">
2688                 <integer value="0"/>
2689               </param>
2690               <param name="color">
2691                 <color>
2692                   <r>0.000000</r>
2693                   <g>0.000000</g>
2694                   <b>0.000000</b>
2695                   <a>1.000000</a>
2696                 </color>
2697               </param>
2698               <param name="origin">
2699                 <vector>
2700                   <x>0.0000000000</x>
2701                   <y>0.0000000000</y>
2702                 </vector>
2703               </param>
2704               <param name="invert">
2705                 <bool value="false"/>
2706               </param>
2707               <param name="antialias">
2708                 <bool value="true"/>
2709               </param>
2710               <param name="feather">
2711                 <real value="0.0000000000"/>
2712               </param>
2713               <param name="blurtype">
2714                 <integer value="1"/>
2715               </param>
2716               <param name="winding_style">
2717                 <integer value="0"/>
2718               </param>
2719               <param name="bline">
2720                 <bline type="bline_point" loop="false">
2721                   <entry>
2722                     <composite type="bline_point">
2723                       <point>
2724                         <vector>
2725                           <x>-0.8846153617</x>
2726                           <y>-0.4679712355</y>
2727                         </vector>
2728                       </point>
2729                       <width>
2730                         <real value="0.0000000000"/>
2731                       </width>
2732                       <origin>
2733                         <real value="0.5000000000"/>
2734                       </origin>
2735                       <split>
2736                         <bool value="false"/>
2737                       </split>
2738                       <t1>
2739                         <vector>
2740                           <x>0.3538461626</x>
2741                           <y>-0.0614596680</y>
2742                         </vector>
2743                       </t1>
2744                       <t2>
2745                         <vector>
2746                           <x>1.0000000000</x>
2747                           <y>1.0000000000</y>
2748                         </vector>
2749                       </t2>
2750                     </composite>
2751                   </entry>
2752                   <entry>
2753                     <composite type="bline_point">
2754                       <point>
2755                         <vector guid="ECD19437CEA235D5678B840228040D5C">
2756                           <x>-0.5615384579</x>
2757                           <y>-0.5704039931</y>
2758                         </vector>
2759                       </point>
2760                       <width>
2761                         <real value="0.0200000000" guid="85607DD53E1FD48CB137728F3CC8FCB3"/>
2762                       </width>
2763                       <origin>
2764                         <real value="0.5000000000"/>
2765                       </origin>
2766                       <split>
2767                         <bool value="false"/>
2768                       </split>
2769                       <t1>
2770                         <vector>
2771                           <x>0.2500000000</x>
2772                           <y>-0.1250000000</y>
2773                         </vector>
2774                       </t1>
2775                       <t2>
2776                         <vector>
2777                           <x>0.3076923192</x>
2778                           <y>-0.1280000061</y>
2779                         </vector>
2780                       </t2>
2781                     </composite>
2782                   </entry>
2783                   <entry>
2784                     <composite type="bline_point">
2785                       <point>
2786                         <vector>
2787                           <x>-0.2794871926</x>
2788                           <y>-0.7752695680</y>
2789                         </vector>
2790                       </point>
2791                       <width>
2792                         <real value="0.0000000000"/>
2793                       </width>
2794                       <origin>
2795                         <real value="0.5000000000"/>
2796                       </origin>
2797                       <split>
2798                         <bool value="false"/>
2799                       </split>
2800                       <t1>
2801                         <vector>
2802                           <x>0.2615384758</x>
2803                           <y>-0.2612035871</y>
2804                         </vector>
2805                       </t1>
2806                       <t2>
2807                         <vector>
2808                           <x>0.1923076957</x>
2809                           <y>-0.1536000073</y>
2810                         </vector>
2811                       </t2>
2812                     </composite>
2813                   </entry>
2814                 </bline>
2815               </param>
2816               <param name="width">
2817                 <real value="2.0000000000"/>
2818               </param>
2819               <param name="expand">
2820                 <real value="0.0000000000"/>
2821               </param>
2822               <param name="sharp_cusps">
2823                 <bool value="true"/>
2824               </param>
2825               <param name="round_tip[0]">
2826                 <bool value="false"/>
2827               </param>
2828               <param name="round_tip[1]">
2829                 <bool value="false"/>
2830               </param>
2831               <param name="loopyness">
2832                 <real value="1.0000000000"/>
2833               </param>
2834               <param name="homogeneous_width">
2835                 <bool value="true"/>
2836               </param>
2837             </layer>
2838             <layer type="outline" active="true" version="0.2">
2839               <param name="z_depth">
2840                 <real value="0.0000000000"/>
2841               </param>
2842               <param name="amount">
2843                 <real value="1.0000000000"/>
2844               </param>
2845               <param name="blend_method">
2846                 <integer value="0"/>
2847               </param>
2848               <param name="color">
2849                 <color>
2850                   <r>0.000000</r>
2851                   <g>0.000000</g>
2852                   <b>0.000000</b>
2853                   <a>1.000000</a>
2854                 </color>
2855               </param>
2856               <param name="origin">
2857                 <vector>
2858                   <x>0.0000000000</x>
2859                   <y>0.0000000000</y>
2860                 </vector>
2861               </param>
2862               <param name="invert">
2863                 <bool value="false"/>
2864               </param>
2865               <param name="antialias">
2866                 <bool value="true"/>
2867               </param>
2868               <param name="feather">
2869                 <real value="0.0000000000"/>
2870               </param>
2871               <param name="blurtype">
2872                 <integer value="1"/>
2873               </param>
2874               <param name="winding_style">
2875                 <integer value="0"/>
2876               </param>
2877               <param name="bline">
2878                 <bline type="bline_point" loop="false">
2879                   <entry>
2880                     <composite type="bline_point">
2881                       <point>
2882                         <vector>
2883                           <x>-0.3871794939</x>
2884                           <y>-0.2170109153</y>
2885                         </vector>
2886                       </point>
2887                       <width>
2888                         <real value="0.0000000000"/>
2889                       </width>
2890                       <origin>
2891                         <real value="0.5000000000"/>
2892                       </origin>
2893                       <split>
2894                         <bool value="false"/>
2895                       </split>
2896                       <t1>
2897                         <vector>
2898                           <x>-0.1846153885</x>
2899                           <y>-0.2612035871</y>
2900                         </vector>
2901                       </t1>
2902                       <t2>
2903                         <vector>
2904                           <x>1.0000000000</x>
2905                           <y>1.0000000000</y>
2906                         </vector>
2907                       </t2>
2908                     </composite>
2909                   </entry>
2910                   <entry>
2911                     <composite type="bline_point">
2912                       <point>
2913                         <vector guid="ECD19437CEA235D5678B840228040D5C">
2914                           <x>-0.5615384579</x>
2915                           <y>-0.5704039931</y>
2916                         </vector>
2917                       </point>
2918                       <width>
2919                         <real value="0.0200000000" guid="85607DD53E1FD48CB137728F3CC8FCB3"/>
2920                       </width>
2921                       <origin>
2922                         <real value="0.5000000000"/>
2923                       </origin>
2924                       <split>
2925                         <bool value="false"/>
2926                       </split>
2927                       <t1>
2928                         <vector>
2929                           <x>-0.1538461596</x>
2930                           <y>-0.3533930779</y>
2931                         </vector>
2932                       </t1>
2933                       <t2>
2934                         <vector>
2935                           <x>0.3076923192</x>
2936                           <y>-0.1280000061</y>
2937                         </vector>
2938                       </t2>
2939                     </composite>
2940                   </entry>
2941                   <entry>
2942                     <composite type="bline_point">
2943                       <point>
2944                         <vector>
2945                           <x>-0.6999999881</x>
2946                           <y>-0.9955000281</y>
2947                         </vector>
2948                       </point>
2949                       <width>
2950                         <real value="0.0000000000"/>
2951                       </width>
2952                       <origin>
2953                         <real value="0.5000000000"/>
2954                       </origin>
2955                       <split>
2956                         <bool value="false"/>
2957                       </split>
2958                       <t1>
2959                         <vector>
2960                           <x>-0.0769230798</x>
2961                           <y>-0.3687579930</y>
2962                         </vector>
2963                       </t1>
2964                       <t2>
2965                         <vector>
2966                           <x>0.1923076957</x>
2967                           <y>-0.1536000073</y>
2968                         </vector>
2969                       </t2>
2970                     </composite>
2971                   </entry>
2972                 </bline>
2973               </param>
2974               <param name="width">
2975                 <real value="2.0000000000"/>
2976               </param>
2977               <param name="expand">
2978                 <real value="0.0000000000"/>
2979               </param>
2980               <param name="sharp_cusps">
2981                 <bool value="true"/>
2982               </param>
2983               <param name="round_tip[0]">
2984                 <bool value="false"/>
2985               </param>
2986               <param name="round_tip[1]">
2987                 <bool value="false"/>
2988               </param>
2989               <param name="loopyness">
2990                 <real value="1.0000000000"/>
2991               </param>
2992               <param name="homogeneous_width">
2993                 <bool value="true"/>
2994               </param>
2995             </layer>
2996             <layer type="outline" active="true" version="0.2">
2997               <param name="z_depth">
2998                 <real value="0.0000000000"/>
2999               </param>
3000               <param name="amount">
3001                 <real value="1.0000000000"/>
3002               </param>
3003               <param name="blend_method">
3004                 <integer value="0"/>
3005               </param>
3006               <param name="color">
3007                 <color>
3008                   <r>0.000000</r>
3009                   <g>0.000000</g>
3010                   <b>0.000000</b>
3011                   <a>1.000000</a>
3012                 </color>
3013               </param>
3014               <param name="origin">
3015                 <vector>
3016                   <x>0.0000000000</x>
3017                   <y>0.0000000000</y>
3018                 </vector>
3019               </param>
3020               <param name="invert">
3021                 <bool value="false"/>
3022               </param>
3023               <param name="antialias">
3024                 <bool value="true"/>
3025               </param>
3026               <param name="feather">
3027                 <real value="0.0000000000"/>
3028               </param>
3029               <param name="blurtype">
3030                 <integer value="1"/>
3031               </param>
3032               <param name="winding_style">
3033                 <integer value="0"/>
3034               </param>
3035               <param name="bline">
3036                 <bline type="bline_point" loop="false">
3037                   <entry>
3038                     <composite type="bline_point">
3039                       <point>
3040                         <vector>
3041                           <x>0.8846153617</x>
3042                           <y>-0.4679712355</y>
3043                         </vector>
3044                       </point>
3045                       <width>
3046                         <real value="0.0000000000"/>
3047                       </width>
3048                       <origin>
3049                         <real value="0.5000000000"/>
3050                       </origin>
3051                       <split>
3052                         <bool value="false"/>
3053                       </split>
3054                       <t1>
3055                         <vector>
3056                           <x>-0.3538461626</x>
3057                           <y>-0.0614596680</y>
3058                         </vector>
3059                       </t1>
3060                       <t2>
3061                         <vector>
3062                           <x>1.0000000000</x>
3063                           <y>1.0000000000</y>
3064                         </vector>
3065                       </t2>
3066                     </composite>
3067                   </entry>
3068                   <entry>
3069                     <composite type="bline_point">
3070                       <point>
3071                         <vector guid="F146B721DFA405446ECB580EDD1B0420">
3072                           <x>0.5615384579</x>
3073                           <y>-0.5704039931</y>
3074                         </vector>
3075                       </point>
3076                       <width>
3077                         <real value="0.0200000000" guid="85607DD53E1FD48CB137728F3CC8FCB3"/>
3078                       </width>
3079                       <origin>
3080                         <real value="0.5000000000"/>
3081                       </origin>
3082                       <split>
3083                         <bool value="false"/>
3084                       </split>
3085                       <t1>
3086                         <vector>
3087                           <x>-0.2500000000</x>
3088                           <y>-0.1250000000</y>
3089                         </vector>
3090                       </t1>
3091                       <t2>
3092                         <vector>
3093                           <x>0.3076923192</x>
3094                           <y>-0.1280000061</y>
3095                         </vector>
3096                       </t2>
3097                     </composite>
3098                   </entry>
3099                   <entry>
3100                     <composite type="bline_point">
3101                       <point>
3102                         <vector>
3103                           <x>0.2794871926</x>
3104                           <y>-0.7752695680</y>
3105                         </vector>
3106                       </point>
3107                       <width>
3108                         <real value="0.0000000000"/>
3109                       </width>
3110                       <origin>
3111                         <real value="0.5000000000"/>
3112                       </origin>
3113                       <split>
3114                         <bool value="false"/>
3115                       </split>
3116                       <t1>
3117                         <vector>
3118                           <x>-0.2615384758</x>
3119                           <y>-0.2612035871</y>
3120                         </vector>
3121                       </t1>
3122                       <t2>
3123                         <vector>
3124                           <x>0.1923076957</x>
3125                           <y>-0.1536000073</y>
3126                         </vector>
3127                       </t2>
3128                     </composite>
3129                   </entry>
3130                 </bline>
3131               </param>
3132               <param name="width">
3133                 <real value="2.0000000000"/>
3134               </param>
3135               <param name="expand">
3136                 <real value="0.0000000000"/>
3137               </param>
3138               <param name="sharp_cusps">
3139                 <bool value="true"/>
3140               </param>
3141               <param name="round_tip[0]">
3142                 <bool value="false"/>
3143               </param>
3144               <param name="round_tip[1]">
3145                 <bool value="false"/>
3146               </param>
3147               <param name="loopyness">
3148                 <real value="1.0000000000"/>
3149               </param>
3150               <param name="homogeneous_width">
3151                 <bool value="true"/>
3152               </param>
3153             </layer>
3154             <layer type="outline" active="true" version="0.2">
3155               <param name="z_depth">
3156                 <real value="0.0000000000"/>
3157               </param>
3158               <param name="amount">
3159                 <real value="1.0000000000"/>
3160               </param>
3161               <param name="blend_method">
3162                 <integer value="0"/>
3163               </param>
3164               <param name="color">
3165                 <color>
3166                   <r>0.000000</r>
3167                   <g>0.000000</g>
3168                   <b>0.000000</b>
3169                   <a>1.000000</a>
3170                 </color>
3171               </param>
3172               <param name="origin">
3173                 <vector>
3174                   <x>0.0000000000</x>
3175                   <y>0.0000000000</y>
3176                 </vector>
3177               </param>
3178               <param name="invert">
3179                 <bool value="false"/>
3180               </param>
3181               <param name="antialias">
3182                 <bool value="true"/>
3183               </param>
3184               <param name="feather">
3185                 <real value="0.0000000000"/>
3186               </param>
3187               <param name="blurtype">
3188                 <integer value="1"/>
3189               </param>
3190               <param name="winding_style">
3191                 <integer value="0"/>
3192               </param>
3193               <param name="bline">
3194                 <bline type="bline_point" loop="false">
3195                   <entry>
3196                     <composite type="bline_point">
3197                       <point>
3198                         <vector>
3199                           <x>0.3871794939</x>
3200                           <y>-0.2170109153</y>
3201                         </vector>
3202                       </point>
3203                       <width>
3204                         <real value="0.0000000000"/>
3205                       </width>
3206                       <origin>
3207                         <real value="0.5000000000"/>
3208                       </origin>
3209                       <split>
3210                         <bool value="false"/>
3211                       </split>
3212                       <t1>
3213                         <vector>
3214                           <x>0.1846153885</x>
3215                           <y>-0.2612035871</y>
3216                         </vector>
3217                       </t1>
3218                       <t2>
3219                         <vector>
3220                           <x>1.0000000000</x>
3221                           <y>1.0000000000</y>
3222                         </vector>
3223                       </t2>
3224                     </composite>
3225                   </entry>
3226                   <entry>
3227                     <composite type="bline_point">
3228                       <point>
3229                         <vector guid="F146B721DFA405446ECB580EDD1B0420">
3230                           <x>0.5615384579</x>
3231                           <y>-0.5704039931</y>
3232                         </vector>
3233                       </point>
3234                       <width>
3235                         <real value="0.0200000000" guid="85607DD53E1FD48CB137728F3CC8FCB3"/>
3236                       </width>
3237                       <origin>
3238                         <real value="0.5000000000"/>
3239                       </origin>
3240                       <split>
3241                         <bool value="false"/>
3242                       </split>
3243                       <t1>
3244                         <vector>
3245                           <x>0.1538461596</x>
3246                           <y>-0.3533930779</y>
3247                         </vector>
3248                       </t1>
3249                       <t2>
3250                         <vector>
3251                           <x>0.3076923192</x>
3252                           <y>-0.1280000061</y>
3253                         </vector>
3254                       </t2>
3255                     </composite>
3256                   </entry>
3257                   <entry>
3258                     <composite type="bline_point">
3259                       <point>
3260                         <vector>
3261                           <x>0.6999999881</x>
3262                           <y>-0.9955000281</y>
3263                         </vector>
3264                       </point>
3265                       <width>
3266                         <real value="0.0000000000"/>
3267                       </width>
3268                       <origin>
3269                         <real value="0.5000000000"/>
3270                       </origin>
3271                       <split>
3272                         <bool value="false"/>
3273                       </split>
3274                       <t1>
3275                         <vector>
3276                           <x>0.0769230798</x>
3277                           <y>-0.3687579930</y>
3278                         </vector>
3279                       </t1>
3280                       <t2>
3281                         <vector>
3282                           <x>0.1923076957</x>
3283                           <y>-0.1536000073</y>
3284                         </vector>
3285                       </t2>
3286                     </composite>
3287                   </entry>
3288                 </bline>
3289               </param>
3290               <param name="width">
3291                 <real value="2.0000000000"/>
3292               </param>
3293               <param name="expand">
3294                 <real value="0.0000000000"/>
3295               </param>
3296               <param name="sharp_cusps">
3297                 <bool value="true"/>
3298               </param>
3299               <param name="round_tip[0]">
3300                 <bool value="false"/>
3301               </param>
3302               <param name="round_tip[1]">
3303                 <bool value="false"/>
3304               </param>
3305               <param name="loopyness">
3306                 <real value="1.0000000000"/>
3307               </param>
3308               <param name="homogeneous_width">
3309                 <bool value="true"/>
3310               </param>
3311             </layer>
3312             <layer type="outline" active="true" version="0.2">
3313               <param name="z_depth">
3314                 <real value="0.0000000000"/>
3315               </param>
3316               <param name="amount">
3317                 <real value="1.0000000000"/>
3318               </param>
3319               <param name="blend_method">
3320                 <integer value="0"/>
3321               </param>
3322               <param name="color">
3323                 <color>
3324                   <r>0.000000</r>
3325                   <g>0.000000</g>
3326                   <b>0.000000</b>
3327                   <a>1.000000</a>
3328                 </color>
3329               </param>
3330               <param name="origin">
3331                 <vector>
3332                   <x>0.0000000000</x>
3333                   <y>0.0000000000</y>
3334                 </vector>
3335               </param>
3336               <param name="invert">
3337                 <bool value="false"/>
3338               </param>
3339               <param name="antialias">
3340                 <bool value="true"/>
3341               </param>
3342               <param name="feather">
3343                 <real value="0.0000000000"/>
3344               </param>
3345               <param name="blurtype">
3346                 <integer value="1"/>
3347               </param>
3348               <param name="winding_style">
3349                 <integer value="0"/>
3350               </param>
3351               <param name="bline">
3352                 <bline type="bline_point" loop="false">
3353                   <entry>
3354                     <composite type="bline_point">
3355                       <point>
3356                         <vector>
3357                           <x>0.4713114798</x>
3358                           <y>0.6239523292</y>
3359                         </vector>
3360                       </point>
3361                       <width>
3362                         <real value="0.0000000000"/>
3363                       </width>
3364                       <origin>
3365                         <real value="0.5000000000"/>
3366                       </origin>
3367                       <split>
3368                         <bool value="false"/>
3369                       </split>
3370                       <t1>
3371                         <vector>
3372                           <x>-0.5000000000</x>
3373                           <y>-0.1875000000</y>
3374                         </vector>
3375                       </t1>
3376                       <t2>
3377                         <vector>
3378                           <x>1.0000000000</x>
3379                           <y>1.0000000000</y>
3380                         </vector>
3381                       </t2>
3382                     </composite>
3383                   </entry>
3384                   <entry>
3385                     <composite type="bline_point">
3386                       <point>
3387                         <vector guid="C84FAFC128331DAA507BFE9823448E12">
3388                           <x>0.0000000000</x>
3389                           <y>0.3125000000</y>
3390                         </vector>
3391                       </point>
3392                       <width>
3393                         <real value="0.0200000000" guid="85607DD53E1FD48CB137728F3CC8FCB3"/>
3394                       </width>
3395                       <origin>
3396                         <real value="0.5000000000"/>
3397                       </origin>
3398                       <split>
3399                         <bool value="false"/>
3400                       </split>
3401                       <t1>
3402                         <vector>
3403                           <x>-0.3750000000</x>
3404                           <y>-0.3750000000</y>
3405                         </vector>
3406                       </t1>
3407                       <t2>
3408                         <vector>
3409                           <x>0.3076923192</x>
3410                           <y>-0.1280000061</y>
3411                         </vector>
3412                       </t2>
3413                     </composite>
3414                   </entry>
3415                   <entry>
3416                     <composite type="bline_point">
3417                       <point>
3418                         <vector>
3419                           <x>-0.3639999926</x>
3420                           <y>-0.1780321598</y>
3421                         </vector>
3422                       </point>
3423                       <width>
3424                         <real value="0.0000000000"/>
3425                       </width>
3426                       <origin>
3427                         <real value="0.5000000000"/>
3428                       </origin>
3429                       <split>
3430                         <bool value="false"/>
3431                       </split>
3432                       <t1>
3433                         <vector>
3434                           <x>-0.1875000000</x>
3435                           <y>-0.5000000000</y>
3436                         </vector>
3437                       </t1>
3438                       <t2>
3439                         <vector>
3440                           <x>0.1923076957</x>
3441                           <y>-0.1536000073</y>
3442                         </vector>
3443                       </t2>
3444                     </composite>
3445                   </entry>
3446                 </bline>
3447               </param>
3448               <param name="width">
3449                 <real value="2.0000000000"/>
3450               </param>
3451               <param name="expand">
3452                 <real value="0.0000000000"/>
3453               </param>
3454               <param name="sharp_cusps">
3455                 <bool value="true"/>
3456               </param>
3457               <param name="round_tip[0]">
3458                 <bool value="false"/>
3459               </param>
3460               <param name="round_tip[1]">
3461                 <bool value="false"/>
3462               </param>
3463               <param name="loopyness">
3464                 <real value="1.0000000000"/>
3465               </param>
3466               <param name="homogeneous_width">
3467                 <bool value="true"/>
3468               </param>
3469             </layer>
3470             <layer type="outline" active="true" version="0.2">
3471               <param name="z_depth">
3472                 <real value="0.0000000000"/>
3473               </param>
3474               <param name="amount">
3475                 <real value="1.0000000000"/>
3476               </param>
3477               <param name="blend_method">
3478                 <integer value="0"/>
3479               </param>
3480               <param name="color">
3481                 <color>
3482                   <r>0.000000</r>
3483                   <g>0.000000</g>
3484                   <b>0.000000</b>
3485                   <a>1.000000</a>
3486                 </color>
3487               </param>
3488               <param name="origin">
3489                 <vector>
3490                   <x>0.0000000000</x>
3491                   <y>0.0000000000</y>
3492                 </vector>
3493               </param>
3494               <param name="invert">
3495                 <bool value="false"/>
3496               </param>
3497               <param name="antialias">
3498                 <bool value="true"/>
3499               </param>
3500               <param name="feather">
3501                 <real value="0.0000000000"/>
3502               </param>
3503               <param name="blurtype">
3504                 <integer value="1"/>
3505               </param>
3506               <param name="winding_style">
3507                 <integer value="0"/>
3508               </param>
3509               <param name="bline">
3510                 <bline type="bline_point" loop="false">
3511                   <entry>
3512                     <composite type="bline_point">
3513                       <point>
3514                         <vector>
3515                           <x>-0.4713114798</x>
3516                           <y>0.6239523292</y>
3517                         </vector>
3518                       </point>
3519                       <width>
3520                         <real value="0.0000000000"/>
3521                       </width>
3522                       <origin>
3523                         <real value="0.5000000000"/>
3524                       </origin>
3525                       <split>
3526                         <bool value="false"/>
3527                       </split>
3528                       <t1>
3529                         <vector>
3530                           <x>0.5000000000</x>
3531                           <y>-0.1875000000</y>
3532                         </vector>
3533                       </t1>
3534                       <t2>
3535                         <vector>
3536                           <x>1.0000000000</x>
3537                           <y>1.0000000000</y>
3538                         </vector>
3539                       </t2>
3540                     </composite>
3541                   </entry>
3542                   <entry>
3543                     <composite type="bline_point">
3544                       <point>
3545                         <vector guid="C84FAFC128331DAA507BFE9823448E12">
3546                           <x>0.0000000000</x>
3547                           <y>0.3125000000</y>
3548                         </vector>
3549                       </point>
3550                       <width>
3551                         <real value="0.0200000000" guid="85607DD53E1FD48CB137728F3CC8FCB3"/>
3552                       </width>
3553                       <origin>
3554                         <real value="0.5000000000"/>
3555                       </origin>
3556                       <split>
3557                         <bool value="false"/>
3558                       </split>
3559                       <t1>
3560                         <vector>
3561                           <x>0.3750000000</x>
3562                           <y>-0.3750000000</y>
3563                         </vector>
3564                       </t1>
3565                       <t2>
3566                         <vector>
3567                           <x>0.3076923192</x>
3568                           <y>-0.1280000061</y>
3569                         </vector>
3570                       </t2>
3571                     </composite>
3572                   </entry>
3573                   <entry>
3574                     <composite type="bline_point">
3575                       <point>
3576                         <vector>
3577                           <x>0.3639999926</x>
3578                           <y>-0.1780321598</y>
3579                         </vector>
3580                       </point>
3581                       <width>
3582                         <real value="0.0000000000"/>
3583                       </width>
3584                       <origin>
3585                         <real value="0.5000000000"/>
3586                       </origin>
3587                       <split>
3588                         <bool value="false"/>
3589                       </split>
3590                       <t1>
3591                         <vector>
3592                           <x>0.1875000000</x>
3593                           <y>-0.5000000000</y>
3594                         </vector>
3595                       </t1>
3596                       <t2>
3597                         <vector>
3598                           <x>0.1923076957</x>
3599                           <y>-0.1536000073</y>
3600                         </vector>
3601                       </t2>
3602                     </composite>
3603                   </entry>
3604                 </bline>
3605               </param>
3606               <param name="width">
3607                 <real value="2.0000000000"/>
3608               </param>
3609               <param name="expand">
3610                 <real value="0.0000000000"/>
3611               </param>
3612               <param name="sharp_cusps">
3613                 <bool value="true"/>
3614               </param>
3615               <param name="round_tip[0]">
3616                 <bool value="false"/>
3617               </param>
3618               <param name="round_tip[1]">
3619                 <bool value="false"/>
3620               </param>
3621               <param name="loopyness">
3622                 <real value="1.0000000000"/>
3623               </param>
3624               <param name="homogeneous_width">
3625                 <bool value="true"/>
3626               </param>
3627             </layer>
3628             <layer type="outline" active="true" version="0.2">
3629               <param name="z_depth">
3630                 <real value="0.0000000000"/>
3631               </param>
3632               <param name="amount">
3633                 <real value="1.0000000000"/>
3634               </param>
3635               <param name="blend_method">
3636                 <integer value="0"/>
3637               </param>
3638               <param name="color">
3639                 <color>
3640                   <r>0.000000</r>
3641                   <g>0.000000</g>
3642                   <b>0.000000</b>
3643                   <a>1.000000</a>
3644                 </color>
3645               </param>
3646               <param name="origin">
3647                 <vector>
3648                   <x>0.0000000000</x>
3649                   <y>0.0000000000</y>
3650                 </vector>
3651               </param>
3652               <param name="invert">
3653                 <bool value="false"/>
3654               </param>
3655               <param name="antialias">
3656                 <bool value="true"/>
3657               </param>
3658               <param name="feather">
3659                 <real value="0.0000000000"/>
3660               </param>
3661               <param name="blurtype">
3662                 <integer value="1"/>
3663               </param>
3664               <param name="winding_style">
3665                 <integer value="0"/>
3666               </param>
3667               <param name="bline">
3668                 <bline type="bline_point" loop="false">
3669                   <entry>
3670                     <composite type="bline_point">
3671                       <point>
3672                         <vector>
3673                           <x>-0.2500000000</x>
3674                           <y>-0.8125000000</y>
3675                         </vector>
3676                       </point>
3677                       <width>
3678                         <real value="0.0000000000"/>
3679                       </width>
3680                       <origin>
3681                         <real value="0.5000000000"/>
3682                       </origin>
3683                       <split>
3684                         <bool value="false"/>
3685                       </split>
3686                       <t1>
3687                         <vector>
3688                           <x>0.2500000000</x>
3689                           <y>-0.1250000000</y>
3690                         </vector>
3691                       </t1>
3692                       <t2>
3693                         <vector>
3694                           <x>1.0000000000</x>
3695                           <y>1.0000000000</y>
3696                         </vector>
3697                       </t2>
3698                     </composite>
3699                   </entry>
3700                   <entry>
3701                     <composite type="bline_point">
3702                       <point>
3703                         <vector guid="9D60ED6B23373849306066B16EA5A2C9">
3704                           <x>0.0000000000</x>
3705                           <y>-1.0000000000</y>
3706                         </vector>
3707                       </point>
3708                       <width>
3709                         <real value="0.0150000000" guid="3CF4AC5CC66D9313D67AECF499811258"/>
3710                       </width>
3711                       <origin>
3712                         <real value="0.5000000000"/>
3713                       </origin>
3714                       <split>
3715                         <bool value="false"/>
3716                       </split>
3717                       <t1>
3718                         <vector>
3719                           <x>0.1875000000</x>
3720                           <y>-0.1875000000</y>
3721                         </vector>
3722                       </t1>
3723                       <t2>
3724                         <vector>
3725                           <x>0.3076923192</x>
3726                           <y>-0.1280000061</y>
3727                         </vector>
3728                       </t2>
3729                     </composite>
3730                   </entry>
3731                   <entry>
3732                     <composite type="bline_point">
3733                       <point>
3734                         <vector>
3735                           <x>0.2019230723</x>
3736                           <y>-1.2694432735</y>
3737                         </vector>
3738                       </point>
3739                       <width>
3740                         <real value="0.0000000000"/>
3741                       </width>
3742                       <origin>
3743                         <real value="0.5000000000"/>
3744                       </origin>
3745                       <split>
3746                         <bool value="false"/>
3747                       </split>
3748                       <t1>
3749                         <vector>
3750                           <x>0.1888111830</x>
3751                           <y>-0.3540983498</y>
3752                         </vector>
3753                       </t1>
3754                       <t2>
3755                         <vector>
3756                           <x>0.1923076957</x>
3757                           <y>-0.1536000073</y>
3758                         </vector>
3759                       </t2>
3760                     </composite>
3761                   </entry>
3762                 </bline>
3763               </param>
3764               <param name="width">
3765                 <real value="2.0000000000"/>
3766               </param>
3767               <param name="expand">
3768                 <real value="0.0000000000"/>
3769               </param>
3770               <param name="sharp_cusps">
3771                 <bool value="true"/>
3772               </param>
3773               <param name="round_tip[0]">
3774                 <bool value="false"/>
3775               </param>
3776               <param name="round_tip[1]">
3777                 <bool value="false"/>
3778               </param>
3779               <param name="loopyness">
3780                 <real value="1.0000000000"/>
3781               </param>
3782               <param name="homogeneous_width">
3783                 <bool value="true"/>
3784               </param>
3785             </layer>
3786             <layer type="outline" active="true" version="0.2">
3787               <param name="z_depth">
3788                 <real value="0.0000000000"/>
3789               </param>
3790               <param name="amount">
3791                 <real value="1.0000000000"/>
3792               </param>
3793               <param name="blend_method">
3794                 <integer value="0"/>
3795               </param>
3796               <param name="color">
3797                 <color>
3798                   <r>0.000000</r>
3799                   <g>0.000000</g>
3800                   <b>0.000000</b>
3801                   <a>1.000000</a>
3802                 </color>
3803               </param>
3804               <param name="origin">
3805                 <vector>
3806                   <x>0.0000000000</x>
3807                   <y>0.0000000000</y>
3808                 </vector>
3809               </param>
3810               <param name="invert">
3811                 <bool value="false"/>
3812               </param>
3813               <param name="antialias">
3814                 <bool value="true"/>
3815               </param>
3816               <param name="feather">
3817                 <real value="0.0000000000"/>
3818               </param>
3819               <param name="blurtype">
3820                 <integer value="1"/>
3821               </param>
3822               <param name="winding_style">
3823                 <integer value="0"/>
3824               </param>
3825               <param name="bline">
3826                 <bline type="bline_point" loop="false">
3827                   <entry>
3828                     <composite type="bline_point">
3829                       <point>
3830                         <vector>
3831                           <x>0.2500000000</x>
3832                           <y>-0.8125000000</y>
3833                         </vector>
3834                       </point>
3835                       <width>
3836                         <real value="0.0000000000"/>
3837                       </width>
3838                       <origin>
3839                         <real value="0.5000000000"/>
3840                       </origin>
3841                       <split>
3842                         <bool value="false"/>
3843                       </split>
3844                       <t1>
3845                         <vector>
3846                           <x>-0.2500000000</x>
3847                           <y>-0.1250000000</y>
3848                         </vector>
3849                       </t1>
3850                       <t2>
3851                         <vector>
3852                           <x>1.0000000000</x>
3853                           <y>1.0000000000</y>
3854                         </vector>
3855                       </t2>
3856                     </composite>
3857                   </entry>
3858                   <entry>
3859                     <composite type="bline_point">
3860                       <point>
3861                         <vector guid="9D60ED6B23373849306066B16EA5A2C9">
3862                           <x>0.0000000000</x>
3863                           <y>-1.0000000000</y>
3864                         </vector>
3865                       </point>
3866                       <width>
3867                         <real value="0.0150000000" guid="3CF4AC5CC66D9313D67AECF499811258"/>
3868                       </width>
3869                       <origin>
3870                         <real value="0.5000000000"/>
3871                       </origin>
3872                       <split>
3873                         <bool value="false"/>
3874                       </split>
3875                       <t1>
3876                         <vector>
3877                           <x>-0.1875000000</x>
3878                           <y>-0.1875000000</y>
3879                         </vector>
3880                       </t1>
3881                       <t2>
3882                         <vector>
3883                           <x>0.3076923192</x>
3884                           <y>-0.1280000061</y>
3885                         </vector>
3886                       </t2>
3887                     </composite>
3888                   </entry>
3889                   <entry>
3890                     <composite type="bline_point">
3891                       <point>
3892                         <vector>
3893                           <x>-0.2045454532</x>
3894                           <y>-1.2720662355</y>
3895                         </vector>
3896                       </point>
3897                       <width>
3898                         <real value="0.0000000000"/>
3899                       </width>
3900                       <origin>
3901                         <real value="0.5000000000"/>
3902                       </origin>
3903                       <split>
3904                         <bool value="false"/>
3905                       </split>
3906                       <t1>
3907                         <vector>
3908                           <x>-0.1730769277</x>
3909                           <y>-0.3304918110</y>
3910                         </vector>
3911                       </t1>
3912                       <t2>
3913                         <vector>
3914                           <x>0.1923076957</x>
3915                           <y>-0.1536000073</y>
3916                         </vector>
3917                       </t2>
3918                     </composite>
3919                   </entry>
3920                 </bline>
3921               </param>
3922               <param name="width">
3923                 <real value="2.0000000000"/>
3924               </param>
3925               <param name="expand">
3926                 <real value="0.0000000000"/>
3927               </param>
3928               <param name="sharp_cusps">
3929                 <bool value="true"/>
3930               </param>
3931               <param name="round_tip[0]">
3932                 <bool value="false"/>
3933               </param>
3934               <param name="round_tip[1]">
3935                 <bool value="false"/>
3936               </param>
3937               <param name="loopyness">
3938                 <real value="1.0000000000"/>
3939               </param>
3940               <param name="homogeneous_width">
3941                 <bool value="true"/>
3942               </param>
3943             </layer>
3944           </canvas>
3945         </param>
3946         <param name="zoom">
3947           <real value="0.0000000000"/>
3948         </param>
3949         <param name="time_offset">
3950           <time value="0s"/>
3951         </param>
3952         <param name="children_lock">
3953           <bool value="false"/>
3954         </param>
3955         <param name="focus">
3956           <vector>
3957             <x>0.0000000000</x>
3958             <y>0.0000000000</y>
3959           </vector>
3960         </param>
3961       </layer>
3962       <layer type="zoom" active="true" version="0.1">
3963         <param name="amount">
3964           <real value="0.8000000000"/>
3965         </param>
3966         <param name="center">
3967           <vector>
3968             <x>0.0000000000</x>
3969             <y>0.0000000000</y>
3970           </vector>
3971         </param>
3972       </layer>
3973     </canvas>
3974     <canvas id="spiral" bgcolor="0.500000 0.500000 0.500000 1.000000">
3975       <layer type="outline" active="true" version="0.2" desc="spiral">
3976         <param name="z_depth">
3977           <real value="0.0000000000"/>
3978         </param>
3979         <param name="amount">
3980           <real value="1.0000000000"/>
3981         </param>
3982         <param name="blend_method">
3983           <integer value="0"/>
3984         </param>
3985         <param name="color">
3986           <color>
3987             <r>0.000000</r>
3988             <g>0.000000</g>
3989             <b>0.000000</b>
3990             <a>1.000000</a>
3991           </color>
3992         </param>
3993         <param name="origin">
3994           <vector>
3995             <x>0.0000000000</x>
3996             <y>0.0000000000</y>
3997           </vector>
3998         </param>
3999         <param name="invert">
4000           <bool value="false"/>
4001         </param>
4002         <param name="antialias">
4003           <bool value="true"/>
4004         </param>
4005         <param name="feather">
4006           <real value="0.0000000000"/>
4007         </param>
4008         <param name="blurtype">
4009           <integer value="1"/>
4010         </param>
4011         <param name="winding_style">
4012           <integer value="0"/>
4013         </param>
4014         <param name="bline">
4015           <bline type="bline_point" loop="false">
4016             <entry>
4017               <composite type="bline_point">
4018                 <point>
4019                   <vector>
4020                     <x>-0.0016256728</x>
4021                     <y>-0.0001743948</y>
4022                   </vector>
4023                 </point>
4024                 <width>
4025                   <real value="1.0000000000"/>
4026                 </width>
4027                 <origin>
4028                   <real value="0.5000000000"/>
4029                 </origin>
4030                 <split>
4031                   <bool value="true"/>
4032                 </split>
4033                 <t1>
4034                   <radial_composite type="vector">
4035                     <radius>
4036                       <real value="0.0000000000"/>
4037                     </radius>
4038                     <theta>
4039                       <angle value="0.000000"/>
4040                     </theta>
4041                   </radial_composite>
4042                 </t1>
4043                 <t2>
4044                   <radial_composite type="vector">
4045                     <radius>
4046                       <real value="0.0318634338"/>
4047                     </radius>
4048                     <theta>
4049                       <angle value="-31.263578"/>
4050                     </theta>
4051                   </radial_composite>
4052                 </t2>
4053               </composite>
4054             </entry>
4055             <entry>
4056               <composite type="bline_point">
4057                 <point>
4058                   <vector>
4059                     <x>-0.0107871704</x>
4060                     <y>-0.0152639765</y>
4061                   </vector>
4062                 </point>
4063                 <width>
4064                   <real value="1.0000000000"/>
4065                 </width>
4066                 <origin>
4067                   <real value="0.5000000000"/>
4068                 </origin>
4069                 <split>
4070                   <bool value="true"/>
4071                 </split>
4072                 <t1>
4073                   <radial_composite type="vector">
4074                     <radius>
4075                       <real value="0.0186355248"/>
4076                     </radius>
4077                     <theta>
4078                       <angle value="181.217834"/>
4079                     </theta>
4080                   </radial_composite>
4081                 </t1>
4082                 <t2>
4083                   <radial_composite type="vector">
4084                     <radius>
4085                       <real value="0.0505012880"/>
4086                     </radius>
4087                     <theta>
4088                       <angle value="-178.782074"/>
4089                     </theta>
4090                   </radial_composite>
4091                 </t2>
4092               </composite>
4093             </entry>
4094             <entry>
4095               <composite type="bline_point">
4096                 <point>
4097                   <vector>
4098                     <x>-0.0318048820</x>
4099                     <y>0.0181486905</y>
4100                   </vector>
4101                 </point>
4102                 <width>
4103                   <real value="1.0000000000"/>
4104                 </width>
4105                 <origin>
4106                   <real value="0.5000000000"/>
4107                 </origin>
4108                 <split>
4109                   <bool value="true"/>
4110                 </split>
4111                 <t1>
4112                   <radial_composite type="vector">
4113                     <radius>
4114                       <real value="0.0430600646"/>
4115                     </radius>
4116                     <theta>
4117                       <angle value="76.393188"/>
4118                     </theta>
4119                   </radial_composite>
4120                 </t1>
4121                 <t2>
4122                   <radial_composite type="vector">
4123                     <radius>
4124                       <real value="0.0770241566"/>
4125                     </radius>
4126                     <theta>
4127                       <angle value="76.393127"/>
4128                     </theta>
4129                   </radial_composite>
4130                 </t2>
4131               </composite>
4132             </entry>
4133             <entry>
4134               <composite type="bline_point">
4135                 <point>
4136                   <vector>
4137                     <x>0.0258589108</x>
4138                     <y>0.0450944416</y>
4139                   </vector>
4140                 </point>
4141                 <width>
4142                   <real value="1.0000000000"/>
4143                 </width>
4144                 <origin>
4145                   <real value="0.5000000000"/>
4146                 </origin>
4147                 <split>
4148                   <bool value="true"/>
4149                 </split>
4150                 <t1>
4151                   <radial_composite type="vector">
4152                     <radius>
4153                       <real value="0.0715442307"/>
4154                     </radius>
4155                     <theta>
4156                       <angle value="340.717163"/>
4157                     </theta>
4158                   </radial_composite>
4159                 </t1>
4160                 <t2>
4161                   <radial_composite type="vector">
4162                     <radius>
4163                       <real value="0.1049940825"/>
4164                     </radius>
4165                     <theta>
4166                       <angle value="-19.282898"/>
4167                     </theta>
4168                   </radial_composite>
4169                 </t2>
4170               </composite>
4171             </entry>
4172             <entry>
4173               <composite type="bline_point">
4174                 <point>
4175                   <vector>
4176                     <x>0.0587327443</x>
4177                     <y>-0.0368204750</y>
4178                   </vector>
4179                 </point>
4180                 <width>
4181                   <real value="1.0000000000"/>
4182                 </width>
4183                 <origin>
4184                   <real value="0.5000000000"/>
4185                 </origin>
4186                 <split>
4187                   <bool value="true"/>
4188                 </split>
4189                 <t1>
4190                   <radial_composite type="vector">
4191                     <radius>
4192                       <real value="0.1000767779"/>
4193                     </radius>
4194                     <theta>
4195                       <angle value="247.779373"/>
4196                     </theta>
4197                   </radial_composite>
4198                 </t1>
4199                 <t2>
4200                   <radial_composite type="vector">
4201                     <radius>
4202                       <real value="0.1333865996"/>
4203                     </radius>
4204                     <theta>
4205                       <angle value="-112.220612"/>
4206                     </theta>
4207                   </radial_composite>
4208                 </t2>
4209               </composite>
4210             </entry>
4211             <entry>
4212               <composite type="bline_point">
4213                 <point>
4214                   <vector>
4215                     <x>-0.0474332981</x>
4216                     <y>-0.0756223947</y>
4217                   </vector>
4218                 </point>
4219                 <width>
4220                   <real value="1.0000000000"/>
4221                 </width>
4222                 <origin>
4223                   <real value="0.5000000000"/>
4224                 </origin>
4225                 <split>
4226                   <bool value="true"/>
4227                 </split>
4228                 <t1>
4229                   <radial_composite type="vector">
4230                     <radius>
4231                       <real value="0.1287010341"/>
4232                     </radius>
4233                     <theta>
4234                       <angle value="155.992386"/>
4235                     </theta>
4236                   </radial_composite>
4237                 </t1>
4238                 <t2>
4239                   <radial_composite type="vector">
4240                     <radius>
4241                       <real value="0.1619570018"/>
4242                     </radius>
4243                     <theta>
4244                       <angle value="155.992401"/>
4245                     </theta>
4246                   </radial_composite>
4247                 </t2>
4248               </composite>
4249             </entry>
4250             <entry>
4251               <composite type="bline_point">
4252                 <point>
4253                   <vector>
4254                     <x>-0.0921633020</x>
4255                     <y>0.0547948182</y>
4256                   </vector>
4257                 </point>
4258                 <width>
4259                   <real value="1.0000000000"/>
4260                 </width>
4261                 <origin>
4262                   <real value="0.5000000000"/>
4263                 </origin>
4264                 <split>
4265                   <bool value="true"/>
4266                 </split>
4267                 <t1>
4268                   <radial_composite type="vector">
4269                     <radius>
4270                       <real value="0.1573886809"/>
4271                     </radius>
4272                     <theta>
4273                       <angle value="64.792915"/>
4274                     </theta>
4275                   </radial_composite>
4276                 </t1>
4277                 <t2>
4278                   <radial_composite type="vector">
4279                     <radius>
4280                       <real value="0.1906190312"/>
4281                     </radius>
4282                     <theta>
4283                       <angle value="64.792953"/>
4284                     </theta>
4285                   </radial_composite>
4286                 </t2>
4287               </composite>
4288             </entry>
4289             <entry>
4290               <composite type="bline_point">
4291                 <point>
4292                   <vector>
4293                     <x>0.0625050366</x>
4294                     <y>0.1054528579</y>
4295                   </vector>
4296                 </point>
4297                 <width>
4298                   <real value="1.0000000000"/>
4299                 </width>
4300                 <origin>
4301                   <real value="0.5000000000"/>
4302                 </origin>
4303                 <split>
4304                   <bool value="true"/>
4305                 </split>
4306                 <t1>
4307                   <radial_composite type="vector">
4308                     <radius>
4309                       <real value="0.1861179988"/>
4310                     </radius>
4311                     <theta>
4312                       <angle value="333.932800"/>
4313                     </theta>
4314                   </radial_composite>
4315                 </t1>
4316                 <t2>
4317                   <radial_composite type="vector">
4318                     <radius>
4319                       <real value="0.2193334832"/>
4320                     </radius>
4321                     <theta>
4322                       <angle value="-26.067154"/>
4323                     </theta>
4324                   </radial_composite>
4325                 </t2>
4326               </composite>
4327             </entry>
4328             <entry>
4329               <composite type="bline_point">
4330                 <point>
4331                   <vector>
4332                     <x>0.1190911606</x>
4333                     <y>-0.0734666511</y>
4334                   </vector>
4335                 </point>
4336                 <width>
4337                   <real value="1.0000000000"/>
4338                 </width>
4339                 <origin>
4340                   <real value="0.5000000000"/>
4341                 </origin>
4342                 <split>
4343                   <bool value="true"/>
4344                 </split>
4345                 <t1>
4346                   <radial_composite type="vector">
4347                     <radius>
4348                       <real value="0.2148749646"/>
4349                     </radius>
4350                     <theta>
4351                       <angle value="243.286209"/>
4352                     </theta>
4353                   </radial_composite>
4354                 </t1>
4355                 <t2>
4356                   <radial_composite type="vector">
4357                     <radius>
4358                       <real value="0.4353943750"/>
4359                     </radius>
4360                     <theta>
4361                       <angle value="-116.713837"/>
4362                     </theta>
4363                   </radial_composite>
4364                 </t2>
4365               </composite>
4366             </entry>
4367           </bline>
4368         </param>
4369         <param name="width">
4370           <real value="0.0183575605"/>
4371         </param>
4372         <param name="expand">
4373           <real value="0.0000000000"/>
4374         </param>
4375         <param name="sharp_cusps">
4376           <bool value="true"/>
4377         </param>
4378         <param name="round_tip[0]">
4379           <bool value="true"/>
4380         </param>
4381         <param name="round_tip[1]">
4382           <bool value="true"/>
4383         </param>
4384         <param name="loopyness">
4385           <real value="1.0000000000"/>
4386         </param>
4387         <param name="homogeneous_width">
4388           <bool value="true"/>
4389         </param>
4390       </layer>
4391       <layer type="bevel" active="false" version="0.2">
4392         <param name="z_depth">
4393           <real value="0.0000000000"/>
4394         </param>
4395         <param name="amount">
4396           <real value="1.4500000477"/>
4397         </param>
4398         <param name="blend_method">
4399           <integer value="13"/>
4400         </param>
4401         <param name="type">
4402           <integer value="1"/>
4403         </param>
4404         <param name="color1">
4405           <color>
4406             <r>1.000000</r>
4407             <g>1.000000</g>
4408             <b>1.000000</b>
4409             <a>0.505682</a>
4410           </color>
4411         </param>
4412         <param name="color2">
4413           <color>
4414             <r>0.000000</r>
4415             <g>0.000000</g>
4416             <b>0.000000</b>
4417             <a>1.000000</a>
4418           </color>
4419         </param>
4420         <param name="angle">
4421           <angle value="-45.000000"/>
4422         </param>
4423         <param name="depth">
4424           <real value="0.0137681704"/>
4425         </param>
4426         <param name="softness">
4427           <real value="0.0018357561"/>
4428         </param>
4429         <param name="use_luma">
4430           <bool value="false"/>
4431         </param>
4432         <param name="solid">
4433           <bool value="false"/>
4434         </param>
4435       </layer>
4436     </canvas>
4437   </defs>
4438   <layer type="SolidColor" active="true" version="0.1" desc="BG">
4439     <param name="z_depth">
4440       <real value="0.0000000000"/>
4441     </param>
4442     <param name="amount">
4443       <real value="1.0000000000"/>
4444     </param>
4445     <param name="blend_method">
4446       <integer value="0"/>
4447     </param>
4448     <param name="color">
4449       <color>
4450         <r>1.000000</r>
4451         <g>1.000000</g>
4452         <b>1.000000</b>
4453         <a>1.000000</a>
4454       </color>
4455     </param>
4456   </layer>
4457   <layer type="text" active="true" version="0.2" desc="Version Info">
4458     <param name="z_depth">
4459       <real value="0.0000000000"/>
4460     </param>
4461     <param name="amount">
4462       <real value="1.0000000000"/>
4463     </param>
4464     <param name="blend_method">
4465       <integer value="0"/>
4466     </param>
4467     <param name="text">
4468       <string>Branch: %branch%
4469 Date: %commit_date%
4470 Commit ID: %commit_id%</string>
4471     </param>
4472     <param name="color">
4473       <color>
4474         <r>0.000000</r>
4475         <g>0.000000</g>
4476         <b>0.000000</b>
4477         <a>1.000000</a>
4478       </color>
4479     </param>
4480     <param name="family">
4481       <string>Sans Serif</string>
4482     </param>
4483     <param name="style">
4484       <integer value="0"/>
4485     </param>
4486     <param name="weight">
4487       <integer value="400"/>
4488     </param>
4489     <param name="compress">
4490       <real value="1.0000000000"/>
4491     </param>
4492     <param name="vcompress">
4493       <real value="1.0000000000"/>
4494     </param>
4495     <param name="size">
4496       <vector>
4497         <x>0.1101453602</x>
4498         <y>0.1101453602</y>
4499       </vector>
4500     </param>
4501     <param name="orient">
4502       <vector>
4503         <x>0.0000000000</x>
4504         <y>1.1014536619</y>
4505       </vector>
4506     </param>
4507     <param name="origin">
4508       <vector>
4509         <x>-2.3864879608</x>
4510         <y>-3.3043680191</y>
4511       </vector>
4512     </param>
4513     <param name="use_kerning">
4514       <bool value="true"/>
4515     </param>
4516     <param name="grid_fit">
4517       <bool value="false"/>
4518     </param>
4519     <param name="invert">
4520       <bool value="false"/>
4521     </param>
4522   </layer>
4523   <layer type="PasteCanvas" active="true" version="0.1" desc="Software Logo and Title">
4524     <param name="z_depth">
4525       <real value="0.0000000000"/>
4526     </param>
4527     <param name="amount">
4528       <real value="1.0000000000"/>
4529     </param>
4530     <param name="blend_method">
4531       <integer value="0"/>
4532     </param>
4533     <param name="origin">
4534       <vector>
4535         <x>0.0000000000</x>
4536         <y>0.1960936338</y>
4537       </vector>
4538     </param>
4539     <param name="canvas">
4540       <canvas>
4541         <layer type="PasteCanvas" active="true" version="0.1" desc="Software Title">
4542           <param name="z_depth">
4543             <real value="0.0000000000"/>
4544           </param>
4545           <param name="amount">
4546             <real value="1.0000000000"/>
4547           </param>
4548           <param name="blend_method">
4549             <integer value="0"/>
4550           </param>
4551           <param name="origin">
4552             <vector>
4553               <x>-0.0503699630</x>
4554               <y>-2.0649549961</y>
4555             </vector>
4556           </param>
4557           <param name="canvas">
4558             <canvas>
4559               <layer type="text" active="true" version="0.2" desc="Studio">
4560                 <param name="z_depth">
4561                   <real value="0.0000000000"/>
4562                 </param>
4563                 <param name="amount">
4564                   <real value="1.0000000000"/>
4565                 </param>
4566                 <param name="blend_method">
4567                   <integer value="0"/>
4568                 </param>
4569                 <param name="text">
4570                   <string>S   T   U   D   I   O</string>
4571                 </param>
4572                 <param name="color">
4573                   <color>
4574                     <r>0.000000</r>
4575                     <g>0.000000</g>
4576                     <b>0.000000</b>
4577                     <a>1.000000</a>
4578                   </color>
4579                 </param>
4580                 <param name="family">
4581                   <string>Arial</string>
4582                 </param>
4583                 <param name="style">
4584                   <integer value="0"/>
4585                 </param>
4586                 <param name="weight">
4587                   <integer value="700"/>
4588                 </param>
4589                 <param name="compress">
4590                   <real value="0.7000000000"/>
4591                 </param>
4592                 <param name="vcompress">
4593                   <real value="1.0000000000"/>
4594                 </param>
4595                 <param name="size">
4596                   <vector>
4597                     <x>0.3000000119</x>
4598                     <y>0.2166666687</y>
4599                   </vector>
4600                 </param>
4601                 <param name="orient">
4602                   <vector>
4603                     <x>0.5000000000</x>
4604                     <y>1.0000000000</y>
4605                   </vector>
4606                 </param>
4607                 <param name="origin">
4608                   <vector>
4609                     <x>-0.0056594773</x>
4610                     <y>-0.0023167194</y>
4611                   </vector>
4612                 </param>
4613                 <param name="use_kerning">
4614                   <bool value="true"/>
4615                 </param>
4616                 <param name="grid_fit">
4617                   <bool value="false"/>
4618                 </param>
4619                 <param name="invert">
4620                   <bool value="false"/>
4621                 </param>
4622               </layer>
4623               <layer type="text" active="true" version="0.2" desc="Synfig">
4624                 <param name="z_depth">
4625                   <real value="0.0000000000"/>
4626                 </param>
4627                 <param name="amount">
4628                   <real value="1.0000000000"/>
4629                 </param>
4630                 <param name="blend_method">
4631                   <integer value="0"/>
4632                 </param>
4633                 <param name="text">
4634                   <string>S Y N F I G</string>
4635                 </param>
4636                 <param name="color">
4637                   <color>
4638                     <r>0.000000</r>
4639                     <g>0.000000</g>
4640                     <b>0.000000</b>
4641                     <a>1.000000</a>
4642                   </color>
4643                 </param>
4644                 <param name="family">
4645                   <string>Times New Roman</string>
4646                 </param>
4647                 <param name="style">
4648                   <integer value="0"/>
4649                 </param>
4650                 <param name="weight">
4651                   <integer value="400"/>
4652                 </param>
4653                 <param name="compress">
4654                   <real value="1.0000000000"/>
4655                 </param>
4656                 <param name="vcompress">
4657                   <real value="1.0000000000"/>
4658                 </param>
4659                 <param name="size">
4660                   <vector>
4661                     <x>0.5000000000</x>
4662                     <y>0.4500000179</y>
4663                   </vector>
4664                 </param>
4665                 <param name="orient">
4666                   <vector>
4667                     <x>0.5000000000</x>
4668                     <y>1.0000000000</y>
4669                   </vector>
4670                 </param>
4671                 <param name="origin">
4672                   <vector>
4673                     <x>0.0000000000</x>
4674                     <y>0.4589389861</y>
4675                   </vector>
4676                 </param>
4677                 <param name="use_kerning">
4678                   <bool value="true"/>
4679                 </param>
4680                 <param name="grid_fit">
4681                   <bool value="false"/>
4682                 </param>
4683                 <param name="invert">
4684                   <bool value="false"/>
4685                 </param>
4686               </layer>
4687               <layer type="shade" active="true" version="0.2">
4688                 <param name="z_depth">
4689                   <real value="0.0000000000"/>
4690                 </param>
4691                 <param name="amount">
4692                   <real value="1.0000000000"/>
4693                 </param>
4694                 <param name="blend_method">
4695                   <integer value="12"/>
4696                 </param>
4697                 <param name="color">
4698                   <color>
4699                     <r>0.226875</r>
4700                     <g>0.226875</g>
4701                     <b>0.226875</b>
4702                     <a>1.000000</a>
4703                   </color>
4704                 </param>
4705                 <param name="origin">
4706                   <vector>
4707                     <x>0.0000000000</x>
4708                     <y>0.0000000000</y>
4709                   </vector>
4710                 </param>
4711                 <param name="size">
4712                   <vector>
4713                     <x>0.1000000015</x>
4714                     <y>0.1000000015</y>
4715                   </vector>
4716                 </param>
4717                 <param name="type">
4718                   <integer value="1"/>
4719                 </param>
4720                 <param name="invert">
4721                   <bool value="false"/>
4722                 </param>
4723               </layer>
4724             </canvas>
4725           </param>
4726           <param name="zoom">
4727             <real value="-0.3000000000"/>
4728           </param>
4729           <param name="time_offset">
4730             <time value="0s"/>
4731           </param>
4732           <param name="children_lock">
4733             <bool value="false"/>
4734           </param>
4735           <param name="focus">
4736             <vector>
4737               <x>0.0000000000</x>
4738               <y>0.0000000000</y>
4739             </vector>
4740           </param>
4741         </layer>
4742         <layer type="PasteCanvas" active="true" version="0.1">
4743           <param name="z_depth">
4744             <real value="0.0000000000"/>
4745           </param>
4746           <param name="amount">
4747             <real value="1.0000000000"/>
4748           </param>
4749           <param name="blend_method">
4750             <integer value="0"/>
4751           </param>
4752           <param name="origin">
4753             <vector>
4754               <x>0.0000000000</x>
4755               <y>0.4589389861</y>
4756             </vector>
4757           </param>
4758           <param name="canvas" use="synfig_icon.sif#"/>
4759           <param name="zoom">
4760             <real value="-0.2000000000"/>
4761           </param>
4762           <param name="time_offset">
4763             <time value="0s"/>
4764           </param>
4765           <param name="children_lock">
4766             <bool value="false" static="true"/>
4767           </param>
4768           <param name="focus">
4769             <vector>
4770               <x>0.0000000000</x>
4771               <y>0.0000000000</y>
4772             </vector>
4773           </param>
4774         </layer>
4775       </canvas>
4776     </param>
4777     <param name="zoom">
4778       <real value="0.0000000000"/>
4779     </param>
4780     <param name="time_offset">
4781       <time value="0s"/>
4782     </param>
4783     <param name="children_lock">
4784       <bool value="false" static="true"/>
4785     </param>
4786     <param name="focus">
4787       <vector>
4788         <x>0.0000000000</x>
4789         <y>0.0000000000</y>
4790       </vector>
4791     </param>
4792   </layer>
4793   <layer type="PasteCanvas" active="true" version="0.1" desc="Development Snapshot">
4794     <param name="z_depth">
4795       <real value="0.0000000000"/>
4796     </param>
4797     <param name="amount">
4798       <real value="1.0000000000"/>
4799     </param>
4800     <param name="blend_method">
4801       <integer value="0"/>
4802     </param>
4803     <param name="origin">
4804       <vector>
4805         <x>-0.0230180211</x>
4806         <y>0.1545740366</y>
4807       </vector>
4808     </param>
4809     <param name="canvas">
4810       <canvas>
4811         <layer type="rectangle" active="true" version="0.2" desc="Rectangle003">
4812           <param name="z_depth">
4813             <real value="0.0000000000"/>
4814           </param>
4815           <param name="amount">
4816             <real value="1.0000000000"/>
4817           </param>
4818           <param name="blend_method">
4819             <integer value="0"/>
4820           </param>
4821           <param name="color">
4822             <color>
4823               <r>0.919101</r>
4824               <g>0.507873</g>
4825               <b>0.000000</b>
4826               <a>1.000000</a>
4827             </color>
4828           </param>
4829           <param name="point1">
4830             <vector>
4831               <x>-2.4599435329</x>
4832               <y>0.1180147678</y>
4833             </vector>
4834           </param>
4835           <param name="point2">
4836             <vector>
4837               <x>3.0459651947</x>
4838               <y>-0.2524481118</y>
4839             </vector>
4840           </param>
4841           <param name="expand">
4842             <real value="0.0000000000"/>
4843           </param>
4844           <param name="invert">
4845             <bool value="false"/>
4846           </param>
4847         </layer>
4848         <layer type="linear_gradient" active="true" version="0.0" desc="Gradient005">
4849           <param name="z_depth">
4850             <real value="0.0000000000"/>
4851           </param>
4852           <param name="amount">
4853             <real value="1.0000000000"/>
4854           </param>
4855           <param name="blend_method">
4856             <integer value="13"/>
4857           </param>
4858           <param name="p1">
4859             <vector>
4860               <x>-1.6020797491</x>
4861               <y>2.6020798683</y>
4862             </vector>
4863           </param>
4864           <param name="p2">
4865             <vector>
4866               <x>-1.1479202509</x>
4867               <y>2.1479201317</y>
4868             </vector>
4869           </param>
4870           <param name="gradient">
4871             <gradient_rotate type="gradient">
4872               <gradient>
4873                 <gradient>
4874                   <color pos="0.250000">
4875                     <r>0.000000</r>
4876                     <g>0.000000</g>
4877                     <b>0.000000</b>
4878                     <a>0.000000</a>
4879                   </color>
4880                   <color pos="0.250000">
4881                     <r>1.000000</r>
4882                     <g>1.000000</g>
4883                     <b>0.000000</b>
4884                     <a>1.000000</a>
4885                   </color>
4886                   <color pos="0.750000">
4887                     <r>1.000000</r>
4888                     <g>1.000000</g>
4889                     <b>0.000000</b>
4890                     <a>1.000000</a>
4891                   </color>
4892                   <color pos="0.750000">
4893                     <r>0.000000</r>
4894                     <g>0.000000</g>
4895                     <b>0.000000</b>
4896                     <a>0.000000</a>
4897                   </color>
4898                 </gradient>
4899               </gradient>
4900               <offset>
4901                 <real value="-0.2500000000"/>
4902               </offset>
4903             </gradient_rotate>
4904           </param>
4905           <param name="loop">
4906             <bool value="true"/>
4907           </param>
4908           <param name="zigzag">
4909             <bool value="false"/>
4910           </param>
4911         </layer>
4912         <layer type="PasteCanvas" active="true" version="0.1">
4913           <param name="z_depth">
4914             <real value="0.0000000000"/>
4915           </param>
4916           <param name="amount">
4917             <real value="1.0000000000"/>
4918           </param>
4919           <param name="blend_method">
4920             <integer value="0"/>
4921           </param>
4922           <param name="origin">
4923             <vector>
4924               <x>0.0000000000</x>
4925               <y>0.0000000000</y>
4926             </vector>
4927           </param>
4928           <param name="canvas">
4929             <canvas>
4930               <layer type="text" active="true" version="0.2" desc="Text004">
4931                 <param name="z_depth">
4932                   <real value="0.0000000000"/>
4933                 </param>
4934                 <param name="amount">
4935                   <real value="1.0000000000"/>
4936                 </param>
4937                 <param name="blend_method">
4938                   <integer value="0"/>
4939                 </param>
4940                 <param name="text">
4941                   <string>DEVELOPMENT SNAPSHOT</string>
4942                 </param>
4943                 <param name="color">
4944                   <color>
4945                     <r>0.000000</r>
4946                     <g>0.000000</g>
4947                     <b>0.000000</b>
4948                     <a>1.000000</a>
4949                   </color>
4950                 </param>
4951                 <param name="family">
4952                   <string>Sans Serif</string>
4953                 </param>
4954                 <param name="style">
4955                   <integer value="0"/>
4956                 </param>
4957                 <param name="weight">
4958                   <integer value="400"/>
4959                 </param>
4960                 <param name="compress">
4961                   <real value="1.1000000000"/>
4962                 </param>
4963                 <param name="vcompress">
4964                   <real value="1.0000000000"/>
4965                 </param>
4966                 <param name="size">
4967                   <vector>
4968                     <x>0.1468604803</x>
4969                     <y>0.1468604803</y>
4970                   </vector>
4971                 </param>
4972                 <param name="orient">
4973                   <vector>
4974                     <x>0.5000000000</x>
4975                     <y>0.0000000000</y>
4976                   </vector>
4977                 </param>
4978                 <param name="origin">
4979                   <vector>
4980                     <x>0.0000000000</x>
4981                     <y>0.0210410096</y>
4982                   </vector>
4983                 </param>
4984                 <param name="use_kerning">
4985                   <bool value="true"/>
4986                 </param>
4987                 <param name="grid_fit">
4988                   <bool value="false"/>
4989                 </param>
4990                 <param name="invert">
4991                   <bool value="false"/>
4992                 </param>
4993               </layer>
4994               <layer type="shade" active="true" version="0.2">
4995                 <param name="z_depth">
4996                   <real value="0.0000000000"/>
4997                 </param>
4998                 <param name="amount">
4999                   <real value="1.0000000000"/>
5000                 </param>
5001                 <param name="blend_method">
5002                   <integer value="12"/>
5003                 </param>
5004                 <param name="color">
5005                   <color>
5006                     <r>0.000000</r>
5007                     <g>0.000000</g>
5008                     <b>0.000000</b>
5009                     <a>1.000000</a>
5010                   </color>
5011                 </param>
5012                 <param name="origin">
5013                   <vector>
5014                     <x>0.0000000000</x>
5015                     <y>0.0000000000</y>
5016                   </vector>
5017                 </param>
5018                 <param name="size">
5019                   <vector>
5020                     <x>0.0550726801</x>
5021                     <y>0.0550726801</y>
5022                   </vector>
5023                 </param>
5024                 <param name="type">
5025                   <integer value="1"/>
5026                 </param>
5027                 <param name="invert">
5028                   <bool value="false"/>
5029                 </param>
5030               </layer>
5031             </canvas>
5032           </param>
5033           <param name="zoom">
5034             <real value="0.0000000000"/>
5035           </param>
5036           <param name="time_offset">
5037             <time value="0s"/>
5038           </param>
5039           <param name="children_lock">
5040             <bool value="false" static="true"/>
5041           </param>
5042           <param name="focus">
5043             <vector>
5044               <x>0.0000000000</x>
5045               <y>0.0000000000</y>
5046             </vector>
5047           </param>
5048         </layer>
5049         <layer type="shade" active="true" version="0.2">
5050           <param name="z_depth">
5051             <real value="0.0000000000"/>
5052           </param>
5053           <param name="amount">
5054             <real value="1.0000000000"/>
5055           </param>
5056           <param name="blend_method">
5057             <integer value="12"/>
5058           </param>
5059           <param name="color">
5060             <color>
5061               <r>0.000000</r>
5062               <g>0.000000</g>
5063               <b>0.000000</b>
5064               <a>0.174721</a>
5065             </color>
5066           </param>
5067           <param name="origin">
5068             <vector>
5069               <x>0.0751494914</x>
5070               <y>-0.0375747457</y>
5071             </vector>
5072           </param>
5073           <param name="size">
5074             <vector>
5075               <x>0.1375747472</x>
5076               <y>0.1375747472</y>
5077             </vector>
5078           </param>
5079           <param name="type">
5080             <integer value="1"/>
5081           </param>
5082           <param name="invert">
5083             <bool value="false"/>
5084           </param>
5085         </layer>
5086       </canvas>
5087     </param>
5088     <param name="zoom">
5089       <real value="0.2000000000"/>
5090     </param>
5091     <param name="time_offset">
5092       <time value="0s"/>
5093     </param>
5094     <param name="children_lock">
5095       <bool value="true" static="true"/>
5096     </param>
5097     <param name="focus">
5098       <vector>
5099         <x>0.0000000000</x>
5100         <y>0.0000000000</y>
5101       </vector>
5102     </param>
5103   </layer>
5104 </canvas>