Merge branch 'nikitakit_master'
[synfig.git] / synfig-studio / images / time_icon.sif
1 <?xml version="1.0"?>
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3   <name>Synfig Studio Time Icon</name>
4   <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
5   <defs>
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552                   <vector guid="3F7EB29C512DC87C0955EE5894059F95">
553                     <x>0.0000000000</x>
554                     <y>0.2535304129</y>
555                   </vector>
556                 </param>
557                 <param name="invert">
558                   <bool value="false"/>
559                 </param>
560                 <param name="falloff">
561                   <integer value="2"/>
562                 </param>
563               </layer>
564               <layer type="radial_gradient" active="true" version="0.1">
565                 <param name="z_depth">
566                   <real value="0.0000000000"/>
567                 </param>
568                 <param name="amount">
569                   <real value="1.0000000000"/>
570                 </param>
571                 <param name="blend_method">
572                   <integer value="13"/>
573                 </param>
574                 <param name="gradient">
575                   <gradient>
576                     <color pos="0.000000">
577                       <r>0.956527</r>
578                       <g>0.956527</g>
579                       <b>0.956527</b>
580                       <a>0.000000</a>
581                     </color>
582                     <color pos="1.000000">
583                       <r>0.361867</r>
584                       <g>0.361867</g>
585                       <b>0.361867</b>
586                       <a>0.801471</a>
587                     </color>
588                   </gradient>
589                 </param>
590                 <param name="center">
591                   <vector>
592                     <x>-0.7488897443</x>
593                     <y>1.1025321484</y>
594                   </vector>
595                 </param>
596                 <param name="radius">
597                   <real value="5.0706079604"/>
598                 </param>
599                 <param name="loop">
600                   <bool value="false"/>
601                 </param>
602                 <param name="zigzag">
603                   <bool value="false"/>
604                 </param>
605               </layer>
606             </canvas>
607           </param>
608           <param name="zoom">
609             <real value="0.0000000000"/>
610           </param>
611           <param name="time_offset">
612             <time value="0s"/>
613           </param>
614           <param name="children_lock">
615             <bool value="false"/>
616           </param>
617         </layer>
618       </canvas>
619     </param>
620     <param name="zoom">
621       <real value="0.0000000000"/>
622     </param>
623     <param name="time_offset">
624       <time value="0s"/>
625     </param>
626     <param name="children_lock">
627       <bool value="false"/>
628     </param>
629   </layer>
630   <layer type="PasteCanvas" active="true" version="0.1" desc="dots">
631     <param name="z_depth">
632       <real value="0.0000000000"/>
633     </param>
634     <param name="amount">
635       <real value="1.0000000000"/>
636     </param>
637     <param name="blend_method">
638       <integer value="0"/>
639     </param>
640     <param name="origin">
641       <vector>
642         <x>0.0000000000</x>
643         <y>0.0000000000</y>
644       </vector>
645     </param>
646     <param name="canvas">
647       <canvas>
648         <layer type="circle" active="true" version="0.1" desc="Circle036">
649           <param name="z_depth">
650             <real value="0.0000000000"/>
651           </param>
652           <param name="amount">
653             <real value="1.0000000000"/>
654           </param>
655           <param name="blend_method">
656             <integer value="0"/>
657           </param>
658           <param name="color">
659             <color>
660               <r>0.476177</r>
661               <g>0.493616</g>
662               <b>0.447871</b>
663               <a>1.000000</a>
664             </color>
665           </param>
666           <param name="radius">
667             <real value="0.2028243184" guid="EFBA339407E6C18AA96BFBC2BEEACE58"/>
668           </param>
669           <param name="feather">
670             <real value="0.0000000000"/>
671           </param>
672           <param name="pos">
673             <vector>
674               <x>0.0000000000</x>
675               <y>-1.5211824179</y>
676             </vector>
677           </param>
678           <param name="invert">
679             <bool value="false"/>
680           </param>
681           <param name="falloff">
682             <integer value="2"/>
683           </param>
684         </layer>
685         <layer type="circle" active="true" version="0.1" desc="Circle036">
686           <param name="z_depth">
687             <real value="0.0000000000"/>
688           </param>
689           <param name="amount">
690             <real value="1.0000000000"/>
691           </param>
692           <param name="blend_method">
693             <integer value="0"/>
694           </param>
695           <param name="color">
696             <color>
697               <r>0.476177</r>
698               <g>0.493616</g>
699               <b>0.447871</b>
700               <a>1.000000</a>
701             </color>
702           </param>
703           <param name="radius">
704             <real value="0.2028243184" guid="EFBA339407E6C18AA96BFBC2BEEACE58"/>
705           </param>
706           <param name="feather">
707             <real value="0.0000000000"/>
708           </param>
709           <param name="pos">
710             <vector>
711               <x>0.0000000000</x>
712               <y>2.0282433033</y>
713             </vector>
714           </param>
715           <param name="invert">
716             <bool value="false"/>
717           </param>
718           <param name="falloff">
719             <integer value="2"/>
720           </param>
721         </layer>
722         <layer type="circle" active="true" version="0.1" desc="Circle036">
723           <param name="z_depth">
724             <real value="0.0000000000"/>
725           </param>
726           <param name="amount">
727             <real value="1.0000000000"/>
728           </param>
729           <param name="blend_method">
730             <integer value="0"/>
731           </param>
732           <param name="color">
733             <color>
734               <r>0.476177</r>
735               <g>0.493616</g>
736               <b>0.447871</b>
737               <a>1.000000</a>
738             </color>
739           </param>
740           <param name="radius">
741             <real value="0.2028243184" guid="EFBA339407E6C18AA96BFBC2BEEACE58"/>
742           </param>
743           <param name="feather">
744             <real value="0.0000000000"/>
745           </param>
746           <param name="pos">
747             <vector>
748               <x>1.7747128010</x>
749               <y>0.2535304129</y>
750             </vector>
751           </param>
752           <param name="invert">
753             <bool value="false"/>
754           </param>
755           <param name="falloff">
756             <integer value="2"/>
757           </param>
758         </layer>
759         <layer type="circle" active="true" version="0.1" desc="Circle036">
760           <param name="z_depth">
761             <real value="0.0000000000"/>
762           </param>
763           <param name="amount">
764             <real value="1.0000000000"/>
765           </param>
766           <param name="blend_method">
767             <integer value="0"/>
768           </param>
769           <param name="color">
770             <color>
771               <r>0.476177</r>
772               <g>0.493616</g>
773               <b>0.447871</b>
774               <a>1.000000</a>
775             </color>
776           </param>
777           <param name="radius">
778             <real value="0.2028243184" guid="EFBA339407E6C18AA96BFBC2BEEACE58"/>
779           </param>
780           <param name="feather">
781             <real value="0.0000000000"/>
782           </param>
783           <param name="pos">
784             <vector>
785               <x>-1.7747128010</x>
786               <y>0.2535304129</y>
787             </vector>
788           </param>
789           <param name="invert">
790             <bool value="false"/>
791           </param>
792           <param name="falloff">
793             <integer value="2"/>
794           </param>
795         </layer>
796       </canvas>
797     </param>
798     <param name="zoom">
799       <real value="0.0000000000"/>
800     </param>
801     <param name="time_offset">
802       <time value="0s"/>
803     </param>
804     <param name="children_lock">
805       <bool value="false"/>
806     </param>
807   </layer>
808   <layer type="PasteCanvas" active="true" version="0.1" desc="arrows">
809     <param name="z_depth">
810       <real value="0.0000000000"/>
811     </param>
812     <param name="amount">
813       <real value="1.0000000000"/>
814     </param>
815     <param name="blend_method">
816       <integer value="0"/>
817     </param>
818     <param name="origin">
819       <vector>
820         <x>0.0000000000</x>
821         <y>0.0000000000</y>
822       </vector>
823     </param>
824     <param name="canvas">
825       <canvas>
826         <layer type="outline" active="true" version="0.2" desc="L&#xED;nea Beizer005Contorno">
827           <param name="z_depth">
828             <real value="0.0000000000"/>
829           </param>
830           <param name="amount">
831             <real value="1.0000000000"/>
832           </param>
833           <param name="blend_method">
834             <integer value="0"/>
835           </param>
836           <param name="color">
837             <color>
838               <r>0.000000</r>
839               <g>0.000000</g>
840               <b>0.000000</b>
841               <a>1.000000</a>
842             </color>
843           </param>
844           <param name="offset">
845             <vector>
846               <x>0.0000000000</x>
847               <y>0.0000000000</y>
848             </vector>
849           </param>
850           <param name="invert">
851             <bool value="false"/>
852           </param>
853           <param name="antialias">
854             <bool value="true"/>
855           </param>
856           <param name="feather">
857             <real value="0.0000000000"/>
858           </param>
859           <param name="blurtype">
860             <integer value="1"/>
861           </param>
862           <param name="winding_style">
863             <integer value="0"/>
864           </param>
865           <param name="bline">
866             <bline type="bline_point" loop="false">
867               <entry>
868                 <composite type="bline_point">
869                   <c1>
870                     <vector>
871                       <x>0.0000000000</x>
872                       <y>0.2535304129</y>
873                     </vector>
874                   </c1>
875                   <c2>
876                     <real value="1.0000000000"/>
877                   </c2>
878                   <c3>
879                     <real value="0.5000000000"/>
880                   </c3>
881                   <c4>
882                     <bool value="false"/>
883                   </c4>
884                   <c5>
885                     <radial_composite type="vector">
886                       <c0>
887                         <real value="0.0000000000"/>
888                       </c0>
889                       <c1>
890                         <angle value="47.121098"/>
891                       </c1>
892                     </radial_composite>
893                   </c5>
894                   <c6>
895                     <radial_composite type="vector">
896                       <c0>
897                         <real value="0.0000000000"/>
898                       </c0>
899                       <c1>
900                         <angle value="47.121098"/>
901                       </c1>
902                     </radial_composite>
903                   </c6>
904                 </composite>
905               </entry>
906               <entry>
907                 <composite type="bline_point">
908                   <c1>
909                     <vector>
910                       <x>1.6402822733</x>
911                       <y>1.5116592646</y>
912                     </vector>
913                   </c1>
914                   <c2>
915                     <real value="1.0000000000"/>
916                   </c2>
917                   <c3>
918                     <real value="0.5000000000"/>
919                   </c3>
920                   <c4>
921                     <bool value="false"/>
922                   </c4>
923                   <c5>
924                     <radial_composite type="vector">
925                       <c0>
926                         <real value="0.0000000000"/>
927                       </c0>
928                       <c1>
929                         <angle value="45.000000"/>
930                       </c1>
931                     </radial_composite>
932                   </c5>
933                   <c6>
934                     <radial_composite type="vector">
935                       <c0>
936                         <real value="1.5886351026"/>
937                       </c0>
938                       <c1>
939                         <angle value="45.000000"/>
940                       </c1>
941                     </radial_composite>
942                   </c6>
943                 </composite>
944               </entry>
945             </bline>
946           </param>
947           <param name="width">
948             <real value="0.1521182388"/>
949           </param>
950           <param name="expand">
951             <real value="0.0000000000"/>
952           </param>
953           <param name="sharp_cusps">
954             <bool value="true"/>
955           </param>
956           <param name="round_tip[0]">
957             <bool value="false"/>
958           </param>
959           <param name="round_tip[1]">
960             <bool value="true"/>
961           </param>
962           <param name="loopyness">
963             <real value="1.0000000000"/>
964           </param>
965           <param name="homogeneous_width">
966             <bool value="true"/>
967           </param>
968         </layer>
969         <layer type="outline" active="true" version="0.2" desc="L&#xED;nea Beizer006Contorno">
970           <param name="z_depth">
971             <real value="0.0000000000"/>
972           </param>
973           <param name="amount">
974             <real value="1.0000000000"/>
975           </param>
976           <param name="blend_method">
977             <integer value="0"/>
978           </param>
979           <param name="color">
980             <color>
981               <r>0.000000</r>
982               <g>0.000000</g>
983               <b>0.000000</b>
984               <a>1.000000</a>
985             </color>
986           </param>
987           <param name="offset">
988             <vector>
989               <x>0.0000000000</x>
990               <y>0.0000000000</y>
991             </vector>
992           </param>
993           <param name="invert">
994             <bool value="false"/>
995           </param>
996           <param name="antialias">
997             <bool value="true"/>
998           </param>
999           <param name="feather">
1000             <real value="0.0000000000"/>
1001           </param>
1002           <param name="blurtype">
1003             <integer value="1"/>
1004           </param>
1005           <param name="winding_style">
1006             <integer value="0"/>
1007           </param>
1008           <param name="bline">
1009             <bline type="bline_point" loop="false">
1010               <entry>
1011                 <composite type="bline_point">
1012                   <c1>
1013                     <vector>
1014                       <x>0.0000000000</x>
1015                       <y>0.2535304129</y>
1016                     </vector>
1017                   </c1>
1018                   <c2>
1019                     <real value="1.0000000000"/>
1020                   </c2>
1021                   <c3>
1022                     <real value="0.5000000000"/>
1023                   </c3>
1024                   <c4>
1025                     <bool value="false"/>
1026                   </c4>
1027                   <c5>
1028                     <radial_composite type="vector">
1029                       <c0>
1030                         <real value="0.0000000000"/>
1031                       </c0>
1032                       <c1>
1033                         <angle value="128.367493"/>
1034                       </c1>
1035                     </radial_composite>
1036                   </c5>
1037                   <c6>
1038                     <radial_composite type="vector">
1039                       <c0>
1040                         <real value="0.0000000000"/>
1041                       </c0>
1042                       <c1>
1043                         <angle value="128.367493"/>
1044                       </c1>
1045                     </radial_composite>
1046                   </c6>
1047                 </composite>
1048               </entry>
1049               <entry>
1050                 <composite type="bline_point">
1051                   <c1>
1052                     <vector>
1053                       <x>-0.9831250906</x>
1054                       <y>1.0006059408</y>
1055                     </vector>
1056                   </c1>
1057                   <c2>
1058                     <real value="1.0000000000"/>
1059                   </c2>
1060                   <c3>
1061                     <real value="0.5000000000"/>
1062                   </c3>
1063                   <c4>
1064                     <bool value="false"/>
1065                   </c4>
1066                   <c5>
1067                     <radial_composite type="vector">
1068                       <c0>
1069                         <real value="0.0000000000"/>
1070                       </c0>
1071                       <c1>
1072                         <angle value="128.659805"/>
1073                       </c1>
1074                     </radial_composite>
1075                   </c5>
1076                   <c6>
1077                     <radial_composite type="vector">
1078                       <c0>
1079                         <real value="0.0000000000"/>
1080                       </c0>
1081                       <c1>
1082                         <angle value="128.659805"/>
1083                       </c1>
1084                     </radial_composite>
1085                   </c6>
1086                 </composite>
1087               </entry>
1088             </bline>
1089           </param>
1090           <param name="width">
1091             <real value="0.3042364776"/>
1092           </param>
1093           <param name="expand">
1094             <real value="0.0000000000"/>
1095           </param>
1096           <param name="sharp_cusps">
1097             <bool value="true"/>
1098           </param>
1099           <param name="round_tip[0]">
1100             <bool value="true"/>
1101           </param>
1102           <param name="round_tip[1]">
1103             <bool value="true"/>
1104           </param>
1105           <param name="loopyness">
1106             <real value="1.0000000000"/>
1107           </param>
1108           <param name="homogeneous_width">
1109             <bool value="true"/>
1110           </param>
1111         </layer>
1112         <layer type="circle" active="true" version="0.1" desc="Circle037">
1113           <param name="z_depth">
1114             <real value="0.0000000000"/>
1115           </param>
1116           <param name="amount">
1117             <real value="1.0000000000"/>
1118           </param>
1119           <param name="blend_method">
1120             <integer value="0"/>
1121           </param>
1122           <param name="color">
1123             <color>
1124               <r>0.000000</r>
1125               <g>0.000000</g>
1126               <b>0.000000</b>
1127               <a>1.000000</a>
1128             </color>
1129           </param>
1130           <param name="radius">
1131             <real value="0.4056486368"/>
1132           </param>
1133           <param name="feather">
1134             <real value="0.0000000000"/>
1135           </param>
1136           <param name="pos">
1137             <vector>
1138               <x>0.0000000000</x>
1139               <y>0.2535304129</y>
1140             </vector>
1141           </param>
1142           <param name="invert">
1143             <bool value="false"/>
1144           </param>
1145           <param name="falloff">
1146             <integer value="2"/>
1147           </param>
1148         </layer>
1149         <layer type="circle" active="true" version="0.1" desc="Circle037">
1150           <param name="z_depth">
1151             <real value="0.0000000000"/>
1152           </param>
1153           <param name="amount">
1154             <real value="1.0000000000"/>
1155           </param>
1156           <param name="blend_method">
1157             <integer value="19"/>
1158           </param>
1159           <param name="color">
1160             <color>
1161               <r>1.000000</r>
1162               <g>1.000000</g>
1163               <b>1.000000</b>
1164               <a>1.000000</a>
1165             </color>
1166           </param>
1167           <param name="radius">
1168             <real value="0.3042364776"/>
1169           </param>
1170           <param name="feather">
1171             <real value="0.0000000000"/>
1172           </param>
1173           <param name="pos">
1174             <vector>
1175               <x>0.0000000000</x>
1176               <y>0.2535304129</y>
1177             </vector>
1178           </param>
1179           <param name="invert">
1180             <bool value="false"/>
1181           </param>
1182           <param name="falloff">
1183             <integer value="2"/>
1184           </param>
1185         </layer>
1186       </canvas>
1187     </param>
1188     <param name="zoom">
1189       <real value="0.0000000000"/>
1190     </param>
1191     <param name="time_offset">
1192       <time value="0s"/>
1193     </param>
1194     <param name="children_lock">
1195       <bool value="false"/>
1196     </param>
1197   </layer>
1198 </canvas>