Do not resize png images. Let the system do it. Result is sharper in all cases.
[synfig.git] / synfig-studio / images / tool_draw_icon.sif
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3   <name>Synfig Studio: Tool: Draw Icon</name>
4   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
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568                           <real value="0.5000000000"/>
569                         </origin>
570                         <split>
571                           <bool value="false"/>
572                         </split>
573                         <t1>
574                           <radial_composite type="vector">
575                             <radius>
576                               <real value="0.4942431664"/>
577                             </radius>
578                             <theta>
579                               <angle value="135.000000"/>
580                             </theta>
581                           </radial_composite>
582                         </t1>
583                         <t2>
584                           <radial_composite type="vector">
585                             <radius>
586                               <real value="0.4942431664"/>
587                             </radius>
588                             <theta>
589                               <angle value="135.000000"/>
590                             </theta>
591                           </radial_composite>
592                         </t2>
593                       </composite>
594                     </entry>
595                     <entry>
596                       <composite type="bline_point">
597                         <point>
598                           <vector>
599                             <x>0.1331362426</x>
600                             <y>-1.1649421453</y>
601                           </vector>
602                         </point>
603                         <width>
604                           <real value="1.0000000000"/>
605                         </width>
606                         <origin>
607                           <real value="0.5000000000"/>
608                         </origin>
609                         <split>
610                           <bool value="false"/>
611                         </split>
612                         <t1>
613                           <radial_composite type="vector">
614                             <radius>
615                               <real value="0.4917149837"/>
616                             </radius>
617                             <theta>
618                               <angle value="23.962490"/>
619                             </theta>
620                           </radial_composite>
621                         </t1>
622                         <t2>
623                           <radial_composite type="vector">
624                             <radius>
625                               <real value="0.4917149837"/>
626                             </radius>
627                             <theta>
628                               <angle value="23.962490"/>
629                             </theta>
630                           </radial_composite>
631                         </t2>
632                       </composite>
633                     </entry>
634                     <entry>
635                       <composite type="bline_point">
636                         <point>
637                           <vector>
638                             <x>0.5824710727</x>
639                             <y>-0.6656812429</y>
640                           </vector>
641                         </point>
642                         <width>
643                           <real value="1.0000000000"/>
644                         </width>
645                         <origin>
646                           <real value="0.5000000000"/>
647                         </origin>
648                         <split>
649                           <bool value="false"/>
650                         </split>
651                         <t1>
652                           <radial_composite type="vector">
653                             <radius>
654                               <real value="0.2688602353"/>
655                             </radius>
656                             <theta>
657                               <angle value="111.801407"/>
658                             </theta>
659                           </radial_composite>
660                         </t1>
661                         <t2>
662                           <radial_composite type="vector">
663                             <radius>
664                               <real value="0.2688602353"/>
665                             </radius>
666                             <theta>
667                               <angle value="111.801407"/>
668                             </theta>
669                           </radial_composite>
670                         </t2>
671                       </composite>
672                     </entry>
673                     <entry>
674                       <composite type="bline_point">
675                         <point>
676                           <vector>
677                             <x>-0.1015108600</x>
678                             <y>-0.2318952978</y>
679                           </vector>
680                         </point>
681                         <width>
682                           <real value="1.0000000000"/>
683                         </width>
684                         <origin>
685                           <real value="0.5000000000"/>
686                         </origin>
687                         <split>
688                           <bool value="false"/>
689                         </split>
690                         <t1>
691                           <radial_composite type="vector">
692                             <radius>
693                               <real value="0.4986936060"/>
694                             </radius>
695                             <theta>
696                               <angle value="157.598312"/>
697                             </theta>
698                           </radial_composite>
699                         </t1>
700                         <t2>
701                           <radial_composite type="vector">
702                             <radius>
703                               <real value="0.4986936060"/>
704                             </radius>
705                             <theta>
706                               <angle value="157.598312"/>
707                             </theta>
708                           </radial_composite>
709                         </t2>
710                       </composite>
711                     </entry>
712                     <entry>
713                       <composite type="bline_point">
714                         <point>
715                           <vector>
716                             <x>-0.0594419725</x>
717                             <y>0.1615791917</y>
718                           </vector>
719                         </point>
720                         <width>
721                           <real value="1.0000000000"/>
722                         </width>
723                         <origin>
724                           <real value="0.5000000000"/>
725                         </origin>
726                         <split>
727                           <bool value="false"/>
728                         </split>
729                         <t1>
730                           <radial_composite type="vector">
731                             <radius>
732                               <real value="0.6157289173"/>
733                             </radius>
734                             <theta>
735                               <angle value="49.999901"/>
736                             </theta>
737                           </radial_composite>
738                         </t1>
739                         <t2>
740                           <radial_composite type="vector">
741                             <radius>
742                               <real value="0.6157289173"/>
743                             </radius>
744                             <theta>
745                               <angle value="49.999901"/>
746                             </theta>
747                           </radial_composite>
748                         </t2>
749                       </composite>
750                     </entry>
751                     <entry>
752                       <composite type="bline_point">
753                         <point>
754                           <vector>
755                             <x>0.3323673308</x>
756                             <y>0.3501750827</y>
757                           </vector>
758                         </point>
759                         <width>
760                           <real value="1.0000000000"/>
761                         </width>
762                         <origin>
763                           <real value="0.5000000000"/>
764                         </origin>
765                         <split>
766                           <bool value="false"/>
767                         </split>
768                         <t1>
769                           <radial_composite type="vector">
770                             <radius>
771                               <real value="0.3226731737"/>
772                             </radius>
773                             <theta>
774                               <angle value="12.276928"/>
775                             </theta>
776                           </radial_composite>
777                         </t1>
778                         <t2>
779                           <radial_composite type="vector">
780                             <radius>
781                               <real value="0.3226731737"/>
782                             </radius>
783                             <theta>
784                               <angle value="12.276928"/>
785                             </theta>
786                           </radial_composite>
787                         </t2>
788                       </composite>
789                     </entry>
790                   </bline>
791                 </param>
792               </layer>
793               <layer type="circle" active="true" version="0.1" desc="Circle">
794                 <param name="z_depth">
795                   <real value="0.0000000000"/>
796                 </param>
797                 <param name="amount">
798                   <real value="1.0000000000"/>
799                 </param>
800                 <param name="blend_method">
801                   <integer value="0"/>
802                 </param>
803                 <param name="color">
804                   <color>
805                     <r>0.011238</r>
806                     <g>0.065656</g>
807                     <b>0.247404</b>
808                     <a>1.000000</a>
809                   </color>
810                 </param>
811                 <param name="radius">
812                   <real value="0.1578801664"/>
813                 </param>
814                 <param name="feather">
815                   <real value="0.0000000000"/>
816                 </param>
817                 <param name="origin">
818                   <vector>
819                     <x>-0.4277517200</x>
820                     <y>-1.7467887402</y>
821                   </vector>
822                 </param>
823                 <param name="invert">
824                   <bool value="false"/>
825                 </param>
826                 <param name="falloff">
827                   <integer value="2"/>
828                 </param>
829               </layer>
830               <layer type="circle" active="true" version="0.1" desc="Circle002">
831                 <param name="z_depth">
832                   <real value="0.0000000000"/>
833                 </param>
834                 <param name="amount">
835                   <real value="1.0000000000"/>
836                 </param>
837                 <param name="blend_method">
838                   <integer value="0"/>
839                 </param>
840                 <param name="color">
841                   <color>
842                     <r>0.011238</r>
843                     <g>0.065656</g>
844                     <b>0.247404</b>
845                     <a>1.000000</a>
846                   </color>
847                 </param>
848                 <param name="radius">
849                   <real value="0.1697160793"/>
850                 </param>
851                 <param name="feather">
852                   <real value="0.0000000000"/>
853                 </param>
854                 <param name="origin">
855                   <vector>
856                     <x>0.7232670188</x>
857                     <y>0.8187858462</y>
858                   </vector>
859                 </param>
860                 <param name="invert">
861                   <bool value="false"/>
862                 </param>
863                 <param name="falloff">
864                   <integer value="2"/>
865                 </param>
866               </layer>
867               <layer type="circle" active="true" version="0.1" desc="Circle003">
868                 <param name="z_depth">
869                   <real value="0.0000000000"/>
870                 </param>
871                 <param name="amount">
872                   <real value="1.0000000000"/>
873                 </param>
874                 <param name="blend_method">
875                   <integer value="0"/>
876                 </param>
877                 <param name="color">
878                   <color>
879                     <r>0.011238</r>
880                     <g>0.065656</g>
881                     <b>0.247404</b>
882                     <a>1.000000</a>
883                   </color>
884                 </param>
885                 <param name="radius">
886                   <real value="0.2003965875"/>
887                 </param>
888                 <param name="feather">
889                   <real value="0.0000000000"/>
890                 </param>
891                 <param name="origin">
892                   <vector>
893                     <x>2.5515329838</x>
894                     <y>1.0178622007</y>
895                   </vector>
896                 </param>
897                 <param name="invert">
898                   <bool value="false"/>
899                 </param>
900                 <param name="falloff">
901                   <integer value="2"/>
902                 </param>
903               </layer>
904               <layer type="linear_gradient" active="true" version="0.0">
905                 <param name="z_depth">
906                   <real value="0.0000000000"/>
907                 </param>
908                 <param name="amount">
909                   <real value="1.0000000000"/>
910                 </param>
911                 <param name="blend_method">
912                   <integer value="13"/>
913                 </param>
914                 <param name="p1">
915                   <vector>
916                     <x>1.0000000000</x>
917                     <y>1.0000000000</y>
918                   </vector>
919                 </param>
920                 <param name="p2">
921                   <vector>
922                     <x>0.3795310557</x>
923                     <y>-1.9670532942</y>
924                   </vector>
925                 </param>
926                 <param name="gradient">
927                   <gradient>
928                     <color pos="0.000000">
929                       <r>0.172611</r>
930                       <g>0.349351</g>
931                       <b>0.629024</b>
932                       <a>1.000000</a>
933                     </color>
934                     <color pos="1.000000">
935                       <r>0.011238</r>
936                       <g>0.065656</g>
937                       <b>0.247404</b>
938                       <a>1.000000</a>
939                     </color>
940                   </gradient>
941                 </param>
942                 <param name="loop">
943                   <bool value="false"/>
944                 </param>
945                 <param name="zigzag">
946                   <bool value="false"/>
947                 </param>
948               </layer>
949               <layer type="warp" active="true" version="0.1">
950                 <param name="src_tl">
951                   <vector>
952                     <x>-2.0000000000</x>
953                     <y>2.0000000000</y>
954                   </vector>
955                 </param>
956                 <param name="src_br">
957                   <vector>
958                     <x>2.0000000000</x>
959                     <y>-2.0000000000</y>
960                   </vector>
961                 </param>
962                 <param name="dest_tl">
963                   <vector>
964                     <x>-1.3954342604</x>
965                     <y>-0.3894235194</y>
966                   </vector>
967                 </param>
968                 <param name="dest_tr">
969                   <vector>
970                     <x>1.3305304050</x>
971                     <y>-0.3894235194</y>
972                   </vector>
973                 </param>
974                 <param name="dest_br">
975                   <vector>
976                     <x>3.4723596573</x>
977                     <y>-3.1802921295</y>
978                   </vector>
979                 </param>
980                 <param name="dest_bl">
981                   <vector>
982                     <x>-3.2776479721</x>
983                     <y>-3.2776479721</y>
984                   </vector>
985                 </param>
986                 <param name="clip">
987                   <bool value="false"/>
988                 </param>
989                 <param name="horizon">
990                   <real value="4.0000000000"/>
991                 </param>
992               </layer>
993             </canvas>
994           </param>
995           <param name="zoom">
996             <real value="0.0000000000"/>
997           </param>
998           <param name="time_offset">
999             <time value="0s"/>
1000           </param>
1001           <param name="children_lock">
1002             <bool value="false"/>
1003           </param>
1004           <param name="focus">
1005             <vector>
1006               <x>0.0000000000</x>
1007               <y>0.0000000000</y>
1008             </vector>
1009           </param>
1010         </layer>
1011         <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
1012           <param name="z_depth">
1013             <real value="0.0000000000"/>
1014           </param>
1015           <param name="amount">
1016             <real value="1.0000000000"/>
1017           </param>
1018           <param name="blend_method">
1019             <integer value="0"/>
1020           </param>
1021           <param name="origin">
1022             <vector>
1023               <x>0.0000000000</x>
1024               <y>0.0000000000</y>
1025             </vector>
1026           </param>
1027           <param name="canvas">
1028             <canvas>
1029               <layer type="radial_gradient" active="true" version="0.1">
1030                 <param name="z_depth">
1031                   <real value="0.0000000000"/>
1032                 </param>
1033                 <param name="amount">
1034                   <real value="1.0000000000"/>
1035                 </param>
1036                 <param name="blend_method">
1037                   <integer value="0"/>
1038                 </param>
1039                 <param name="gradient">
1040                   <gradient>
1041                     <color pos="0.021505">
1042                       <r>0.012910</r>
1043                       <g>0.012910</g>
1044                       <b>0.012910</b>
1045                       <a>1.000000</a>
1046                     </color>
1047                     <color pos="0.564516">
1048                       <r>0.012910</r>
1049                       <g>0.012910</g>
1050                       <b>0.012910</b>
1051                       <a>0.731343</a>
1052                     </color>
1053                     <color pos="1.000000">
1054                       <r>1.000000</r>
1055                       <g>1.000000</g>
1056                       <b>1.000000</b>
1057                       <a>0.000000</a>
1058                     </color>
1059                   </gradient>
1060                 </param>
1061                 <param name="center">
1062                   <vector>
1063                     <x>-0.1869648695</x>
1064                     <y>1.3090070486</y>
1065                   </vector>
1066                 </param>
1067                 <param name="radius">
1068                   <real value="1.7765365254"/>
1069                 </param>
1070                 <param name="loop">
1071                   <bool value="false"/>
1072                 </param>
1073                 <param name="zigzag">
1074                   <bool value="false"/>
1075                 </param>
1076               </layer>
1077               <layer type="warp" active="true" version="0.1">
1078                 <param name="src_tl">
1079                   <vector>
1080                     <x>-1.8803261518</x>
1081                     <y>2.0255250931</y>
1082                   </vector>
1083                 </param>
1084                 <param name="src_br">
1085                   <vector>
1086                     <x>1.9384056330</x>
1087                     <y>-1.9093658924</y>
1088                   </vector>
1089                 </param>
1090                 <param name="dest_tl">
1091                   <vector>
1092                     <x>-2.7515196800</x>
1093                     <y>-1.2269309759</y>
1094                   </vector>
1095                 </param>
1096                 <param name="dest_tr">
1097                   <vector>
1098                     <x>2.7515196800</x>
1099                     <y>-1.2269309759</y>
1100                   </vector>
1101                 </param>
1102                 <param name="dest_br">
1103                   <vector>
1104                     <x>2.7515196800</x>
1105                     <y>-2.7224798203</y>
1106                   </vector>
1107                 </param>
1108                 <param name="dest_bl">
1109                   <vector>
1110                     <x>-2.7515196800</x>
1111                     <y>-2.7079598904</y>
1112                   </vector>
1113                 </param>
1114                 <param name="clip">
1115                   <bool value="false"/>
1116                 </param>
1117                 <param name="horizon">
1118                   <real value="2.0000000000"/>
1119                 </param>
1120               </layer>
1121             </canvas>
1122           </param>
1123           <param name="zoom">
1124             <real value="0.0000000000"/>
1125           </param>
1126           <param name="time_offset">
1127             <time value="0s"/>
1128           </param>
1129           <param name="children_lock">
1130             <bool value="false"/>
1131           </param>
1132           <param name="focus">
1133             <vector>
1134               <x>0.0000000000</x>
1135               <y>0.0000000000</y>
1136             </vector>
1137           </param>
1138         </layer>
1139         <layer type="PasteCanvas" active="true" version="0.1" desc="Ink">
1140           <param name="z_depth">
1141             <real value="0.0000000000"/>
1142           </param>
1143           <param name="amount">
1144             <real value="1.0000000000"/>
1145           </param>
1146           <param name="blend_method">
1147             <integer value="0"/>
1148           </param>
1149           <param name="origin">
1150             <vector>
1151               <x>0.0000000000</x>
1152               <y>0.0000000000</y>
1153             </vector>
1154           </param>
1155           <param name="canvas">
1156             <canvas>
1157               <layer type="region" active="true" version="0.1" desc="NewBLine005 Region">
1158                 <param name="z_depth">
1159                   <real value="0.0000000000"/>
1160                 </param>
1161                 <param name="amount">
1162                   <real value="1.0000000000"/>
1163                 </param>
1164                 <param name="blend_method">
1165                   <integer value="0"/>
1166                 </param>
1167                 <param name="color">
1168                   <color>
1169                     <r>0.011238</r>
1170                     <g>0.065656</g>
1171                     <b>0.247404</b>
1172                     <a>1.000000</a>
1173                   </color>
1174                 </param>
1175                 <param name="origin">
1176                   <vector>
1177                     <x>0.0000000000</x>
1178                     <y>0.0000000000</y>
1179                   </vector>
1180                 </param>
1181                 <param name="invert">
1182                   <bool value="false"/>
1183                 </param>
1184                 <param name="antialias">
1185                   <bool value="true"/>
1186                 </param>
1187                 <param name="feather">
1188                   <real value="0.0000000000"/>
1189                 </param>
1190                 <param name="blurtype">
1191                   <integer value="1"/>
1192                 </param>
1193                 <param name="winding_style">
1194                   <integer value="0"/>
1195                 </param>
1196                 <param name="bline">
1197                   <bline type="bline_point" loop="true">
1198                     <entry>
1199                       <composite type="bline_point">
1200                         <point>
1201                           <vector>
1202                             <x>-2.2716372013</x>
1203                             <y>-1.2980784178</y>
1204                           </vector>
1205                         </point>
1206                         <width>
1207                           <real value="1.0000000000"/>
1208                         </width>
1209                         <origin>
1210                           <real value="0.5000000000"/>
1211                         </origin>
1212                         <split>
1213                           <bool value="false"/>
1214                         </split>
1215                         <t1>
1216                           <radial_composite type="vector">
1217                             <radius>
1218                               <real value="0.6200691240"/>
1219                             </radius>
1220                             <theta>
1221                               <angle value="139.899078"/>
1222                             </theta>
1223                           </radial_composite>
1224                         </t1>
1225                         <t2>
1226                           <radial_composite type="vector">
1227                             <radius>
1228                               <real value="0.6200691240"/>
1229                             </radius>
1230                             <theta>
1231                               <angle value="139.899078"/>
1232                             </theta>
1233                           </radial_composite>
1234                         </t2>
1235                       </composite>
1236                     </entry>
1237                     <entry>
1238                       <composite type="bline_point">
1239                         <point>
1240                           <vector>
1241                             <x>-2.2716372013</x>
1242                             <y>0.3245196044</y>
1243                           </vector>
1244                         </point>
1245                         <width>
1246                           <real value="1.0000000000"/>
1247                         </width>
1248                         <origin>
1249                           <real value="0.5000000000"/>
1250                         </origin>
1251                         <split>
1252                           <bool value="false"/>
1253                         </split>
1254                         <t1>
1255                           <radial_composite type="vector">
1256                             <radius>
1257                               <real value="0.0000000000"/>
1258                             </radius>
1259                             <theta>
1260                               <angle value="0.000000"/>
1261                             </theta>
1262                           </radial_composite>
1263                         </t1>
1264                         <t2>
1265                           <radial_composite type="vector">
1266                             <radius>
1267                               <real value="0.0000000000"/>
1268                             </radius>
1269                             <theta>
1270                               <angle value="0.000000"/>
1271                             </theta>
1272                           </radial_composite>
1273                         </t2>
1274                       </composite>
1275                     </entry>
1276                     <entry>
1277                       <composite type="bline_point">
1278                         <point>
1279                           <vector>
1280                             <x>-1.9471176863</x>
1281                             <y>0.3245196044</y>
1282                           </vector>
1283                         </point>
1284                         <width>
1285                           <real value="1.0000000000"/>
1286                         </width>
1287                         <origin>
1288                           <real value="0.5000000000"/>
1289                         </origin>
1290                         <split>
1291                           <bool value="false"/>
1292                         </split>
1293                         <t1>
1294                           <radial_composite type="vector">
1295                             <radius>
1296                               <real value="0.0000000000"/>
1297                             </radius>
1298                             <theta>
1299                               <angle value="0.000000"/>
1300                             </theta>
1301                           </radial_composite>
1302                         </t1>
1303                         <t2>
1304                           <radial_composite type="vector">
1305                             <radius>
1306                               <real value="0.0000000000"/>
1307                             </radius>
1308                             <theta>
1309                               <angle value="0.000000"/>
1310                             </theta>
1311                           </radial_composite>
1312                         </t2>
1313                       </composite>
1314                     </entry>
1315                     <entry>
1316                       <composite type="bline_point">
1317                         <point>
1318                           <vector>
1319                             <x>0.3245196044</x>
1320                             <y>0.3245196044</y>
1321                           </vector>
1322                         </point>
1323                         <width>
1324                           <real value="1.0000000000"/>
1325                         </width>
1326                         <origin>
1327                           <real value="0.5000000000"/>
1328                         </origin>
1329                         <split>
1330                           <bool value="false"/>
1331                         </split>
1332                         <t1>
1333                           <radial_composite type="vector">
1334                             <radius>
1335                               <real value="0.0000000000"/>
1336                             </radius>
1337                             <theta>
1338                               <angle value="0.000000"/>
1339                             </theta>
1340                           </radial_composite>
1341                         </t1>
1342                         <t2>
1343                           <radial_composite type="vector">
1344                             <radius>
1345                               <real value="0.0000000000"/>
1346                             </radius>
1347                             <theta>
1348                               <angle value="0.000000"/>
1349                             </theta>
1350                           </radial_composite>
1351                         </t2>
1352                       </composite>
1353                     </entry>
1354                     <entry>
1355                       <composite type="bline_point">
1356                         <point>
1357                           <vector>
1358                             <x>0.6490392089</x>
1359                             <y>0.3245196044</y>
1360                           </vector>
1361                         </point>
1362                         <width>
1363                           <real value="1.0000000000"/>
1364                         </width>
1365                         <origin>
1366                           <real value="0.5000000000"/>
1367                         </origin>
1368                         <split>
1369                           <bool value="false"/>
1370                         </split>
1371                         <t1>
1372                           <radial_composite type="vector">
1373                             <radius>
1374                               <real value="0.0000000000"/>
1375                             </radius>
1376                             <theta>
1377                               <angle value="0.000000"/>
1378                             </theta>
1379                           </radial_composite>
1380                         </t1>
1381                         <t2>
1382                           <radial_composite type="vector">
1383                             <radius>
1384                               <real value="0.0000000000"/>
1385                             </radius>
1386                             <theta>
1387                               <angle value="0.000000"/>
1388                             </theta>
1389                           </radial_composite>
1390                         </t2>
1391                       </composite>
1392                     </entry>
1393                     <entry>
1394                       <composite type="bline_point">
1395                         <point>
1396                           <vector>
1397                             <x>0.6490392089</x>
1398                             <y>-1.2980784178</y>
1399                           </vector>
1400                         </point>
1401                         <width>
1402                           <real value="1.0000000000"/>
1403                         </width>
1404                         <origin>
1405                           <real value="0.5000000000"/>
1406                         </origin>
1407                         <split>
1408                           <bool value="false"/>
1409                         </split>
1410                         <t1>
1411                           <radial_composite type="vector">
1412                             <radius>
1413                               <real value="0.5307216892"/>
1414                             </radius>
1415                             <theta>
1416                               <angle value="-131.185913"/>
1417                             </theta>
1418                           </radial_composite>
1419                         </t1>
1420                         <t2>
1421                           <radial_composite type="vector">
1422                             <radius>
1423                               <real value="0.5307216892"/>
1424                             </radius>
1425                             <theta>
1426                               <angle value="-131.185913"/>
1427                             </theta>
1428                           </radial_composite>
1429                         </t2>
1430                       </composite>
1431                     </entry>
1432                   </bline>
1433                 </param>
1434               </layer>
1435               <layer type="PasteCanvas" active="true" version="0.1" desc="Ink surface">
1436                 <param name="z_depth">
1437                   <real value="0.0000000000"/>
1438                 </param>
1439                 <param name="amount">
1440                   <real value="1.0000000000"/>
1441                 </param>
1442                 <param name="blend_method">
1443                   <integer value="0"/>
1444                 </param>
1445                 <param name="origin">
1446                   <vector>
1447                     <x>0.0000000000</x>
1448                     <y>0.0000000000</y>
1449                   </vector>
1450                 </param>
1451                 <param name="canvas">
1452                   <canvas>
1453                     <layer type="circle" active="true" version="0.1" desc="Circle004">
1454                       <param name="z_depth">
1455                         <real value="0.0000000000"/>
1456                       </param>
1457                       <param name="amount">
1458                         <real value="1.0000000000"/>
1459                       </param>
1460                       <param name="blend_method">
1461                         <integer value="0"/>
1462                       </param>
1463                       <param name="color">
1464                         <color>
1465                           <r>0.172611</r>
1466                           <g>0.349351</g>
1467                           <b>0.629024</b>
1468                           <a>1.000000</a>
1469                         </color>
1470                       </param>
1471                       <param name="radius">
1472                         <real value="1.3156192471"/>
1473                       </param>
1474                       <param name="feather">
1475                         <real value="0.0000000000"/>
1476                       </param>
1477                       <param name="origin">
1478                         <vector>
1479                           <x>-0.7169033289</x>
1480                           <y>0.1413370967</y>
1481                         </vector>
1482                       </param>
1483                       <param name="invert">
1484                         <bool value="false"/>
1485                       </param>
1486                       <param name="falloff">
1487                         <integer value="2"/>
1488                       </param>
1489                     </layer>
1490                     <layer type="warp" active="true" version="0.1">
1491                       <param name="src_tl">
1492                         <vector>
1493                           <x>-2.6490392685</x>
1494                           <y>2.4992609024</y>
1495                         </vector>
1496                       </param>
1497                       <param name="src_br">
1498                         <vector>
1499                           <x>1.3509606123</x>
1500                           <y>-1.5007389784</y>
1501                         </vector>
1502                       </param>
1503                       <param name="dest_tl">
1504                         <vector>
1505                           <x>-2.2716374397</x>
1506                           <y>0.8237805963</y>
1507                         </vector>
1508                       </param>
1509                       <param name="dest_tr">
1510                         <vector>
1511                           <x>0.8321015239</x>
1512                           <y>0.8154594898</y>
1513                         </vector>
1514                       </param>
1515                       <param name="dest_br">
1516                         <vector>
1517                           <x>2.1301798820</x>
1518                           <y>-0.3245196044</y>
1519                         </vector>
1520                       </param>
1521                       <param name="dest_bl">
1522                         <vector>
1523                           <x>-3.7111730576</x>
1524                           <y>-0.3245196044</y>
1525                         </vector>
1526                       </param>
1527                       <param name="clip">
1528                         <bool value="false"/>
1529                       </param>
1530                       <param name="horizon">
1531                         <real value="4.0000000000"/>
1532                       </param>
1533                     </layer>
1534                   </canvas>
1535                 </param>
1536                 <param name="zoom">
1537                   <real value="0.0000000000"/>
1538                 </param>
1539                 <param name="time_offset">
1540                   <time value="0s"/>
1541                 </param>
1542                 <param name="children_lock">
1543                   <bool value="false"/>
1544                 </param>
1545                 <param name="focus">
1546                   <vector>
1547                     <x>0.0000000000</x>
1548                     <y>0.0000000000</y>
1549                   </vector>
1550                 </param>
1551               </layer>
1552               <layer type="linear_gradient" active="true" version="0.0">
1553                 <param name="z_depth">
1554                   <real value="0.0000000000"/>
1555                 </param>
1556                 <param name="amount">
1557                   <real value="1.0000000000"/>
1558                 </param>
1559                 <param name="blend_method">
1560                   <integer value="13"/>
1561                 </param>
1562                 <param name="p1">
1563                   <vector>
1564                     <x>-2.1967480183</x>
1565                     <y>0.3827666938</y>
1566                   </vector>
1567                 </param>
1568                 <param name="p2">
1569                   <vector>
1570                     <x>0.5325449705</x>
1571                     <y>0.3827666938</y>
1572                   </vector>
1573                 </param>
1574                 <param name="gradient">
1575                   <gradient>
1576                     <color pos="0.000000">
1577                       <r>1.000000</r>
1578                       <g>1.000000</g>
1579                       <b>1.000000</b>
1580                       <a>0.000000</a>
1581                     </color>
1582                     <color pos="1.000000">
1583                       <r>0.000000</r>
1584                       <g>0.003862</g>
1585                       <b>0.077982</b>
1586                       <a>1.000000</a>
1587                     </color>
1588                   </gradient>
1589                 </param>
1590                 <param name="loop">
1591                   <bool value="false"/>
1592                 </param>
1593                 <param name="zigzag">
1594                   <bool value="false"/>
1595                 </param>
1596               </layer>
1597             </canvas>
1598           </param>
1599           <param name="zoom">
1600             <real value="0.0000000000"/>
1601           </param>
1602           <param name="time_offset">
1603             <time value="0s"/>
1604           </param>
1605           <param name="children_lock">
1606             <bool value="false"/>
1607           </param>
1608           <param name="focus">
1609             <vector>
1610               <x>0.0000000000</x>
1611               <y>0.0000000000</y>
1612             </vector>
1613           </param>
1614         </layer>
1615         <layer type="outline" active="true" version="0.2" desc="Bottle outline">
1616           <param name="z_depth">
1617             <real value="0.0000000000"/>
1618           </param>
1619           <param name="amount">
1620             <real value="1.0000000000"/>
1621           </param>
1622           <param name="blend_method">
1623             <integer value="0"/>
1624           </param>
1625           <param name="color">
1626             <color>
1627               <r>0.000000</r>
1628               <g>0.000000</g>
1629               <b>0.000000</b>
1630               <a>1.000000</a>
1631             </color>
1632           </param>
1633           <param name="origin">
1634             <vector>
1635               <x>0.0000000000</x>
1636               <y>0.0000000000</y>
1637             </vector>
1638           </param>
1639           <param name="invert">
1640             <bool value="false"/>
1641           </param>
1642           <param name="antialias">
1643             <bool value="true"/>
1644           </param>
1645           <param name="feather">
1646             <real value="0.0000000000"/>
1647           </param>
1648           <param name="blurtype">
1649             <integer value="1"/>
1650           </param>
1651           <param name="winding_style">
1652             <integer value="0"/>
1653           </param>
1654           <param name="bline">
1655             <bline type="bline_point" loop="true">
1656               <entry>
1657                 <composite type="bline_point">
1658                   <point>
1659                     <vector>
1660                       <x>-0.0249629989</x>
1661                       <y>-1.5477088690</y>
1662                     </vector>
1663                   </point>
1664                   <width>
1665                     <real value="1.0000000000"/>
1666                   </width>
1667                   <origin>
1668                     <real value="0.1242344081"/>
1669                   </origin>
1670                   <split>
1671                     <bool value="false"/>
1672                   </split>
1673                   <t1>
1674                     <radial_composite type="vector">
1675                       <radius>
1676                         <real value="0.2423649133"/>
1677                       </radius>
1678                       <theta>
1679                         <angle value="-172.464355"/>
1680                       </theta>
1681                     </radial_composite>
1682                   </t1>
1683                   <t2>
1684                     <radial_composite type="vector">
1685                       <radius>
1686                         <real value="0.2423649133"/>
1687                       </radius>
1688                       <theta>
1689                         <angle value="-172.464355"/>
1690                       </theta>
1691                     </radial_composite>
1692                   </t2>
1693                 </composite>
1694               </entry>
1695               <entry>
1696                 <composite type="bline_point">
1697                   <point>
1698                     <vector>
1699                       <x>-1.6475610733</x>
1700                       <y>-1.5477088690</y>
1701                     </vector>
1702                   </point>
1703                   <width>
1704                     <real value="1.0000000000"/>
1705                   </width>
1706                   <origin>
1707                     <real value="0.8735805750"/>
1708                   </origin>
1709                   <split>
1710                     <bool value="false"/>
1711                   </split>
1712                   <t1>
1713                     <radial_composite type="vector">
1714                       <radius>
1715                         <real value="0.2707639252"/>
1716                       </radius>
1717                       <theta>
1718                         <angle value="171.990723"/>
1719                       </theta>
1720                     </radial_composite>
1721                   </t1>
1722                   <t2>
1723                     <radial_composite type="vector">
1724                       <radius>
1725                         <real value="0.2707639252"/>
1726                       </radius>
1727                       <theta>
1728                         <angle value="171.990723"/>
1729                       </theta>
1730                     </radial_composite>
1731                   </t2>
1732                 </composite>
1733               </entry>
1734               <entry>
1735                 <composite type="bline_point">
1736                   <point>
1737                     <vector>
1738                       <x>-2.2716372013</x>
1739                       <y>-1.2980784178</y>
1740                     </vector>
1741                   </point>
1742                   <width>
1743                     <real value="1.0000000000"/>
1744                   </width>
1745                   <origin>
1746                     <real value="0.5000000000"/>
1747                   </origin>
1748                   <split>
1749                     <bool value="false"/>
1750                   </split>
1751                   <t1>
1752                     <radial_composite type="vector">
1753                       <radius>
1754                         <real value="0.6200691240"/>
1755                       </radius>
1756                       <theta>
1757                         <angle value="139.899078"/>
1758                       </theta>
1759                     </radial_composite>
1760                   </t1>
1761                   <t2>
1762                     <radial_composite type="vector">
1763                       <radius>
1764                         <real value="0.6200691240"/>
1765                       </radius>
1766                       <theta>
1767                         <angle value="139.899078"/>
1768                       </theta>
1769                     </radial_composite>
1770                   </t2>
1771                 </composite>
1772               </entry>
1773               <entry>
1774                 <composite type="bline_point">
1775                   <point>
1776                     <vector>
1777                       <x>-2.2716372013</x>
1778                       <y>1.2980784178</y>
1779                     </vector>
1780                   </point>
1781                   <width>
1782                     <real value="1.0000000000"/>
1783                   </width>
1784                   <origin>
1785                     <real value="0.5000000000"/>
1786                   </origin>
1787                   <split>
1788                     <bool value="false"/>
1789                   </split>
1790                   <t1>
1791                     <radial_composite type="vector">
1792                       <radius>
1793                         <real value="0.0000000000"/>
1794                       </radius>
1795                       <theta>
1796                         <angle value="0.000000"/>
1797                       </theta>
1798                     </radial_composite>
1799                   </t1>
1800                   <t2>
1801                     <radial_composite type="vector">
1802                       <radius>
1803                         <real value="0.0000000000"/>
1804                       </radius>
1805                       <theta>
1806                         <angle value="0.000000"/>
1807                       </theta>
1808                     </radial_composite>
1809                   </t2>
1810                 </composite>
1811               </entry>
1812               <entry>
1813                 <composite type="bline_point">
1814                   <point>
1815                     <vector>
1816                       <x>-1.9471176863</x>
1817                       <y>1.6225980520</y>
1818                     </vector>
1819                   </point>
1820                   <width>
1821                     <real value="1.0000000000"/>
1822                   </width>
1823                   <origin>
1824                     <real value="0.5000000000"/>
1825                   </origin>
1826                   <split>
1827                     <bool value="false"/>
1828                   </split>
1829                   <t1>
1830                     <radial_composite type="vector">
1831                       <radius>
1832                         <real value="0.0000000000"/>
1833                       </radius>
1834                       <theta>
1835                         <angle value="0.000000"/>
1836                       </theta>
1837                     </radial_composite>
1838                   </t1>
1839                   <t2>
1840                     <radial_composite type="vector">
1841                       <radius>
1842                         <real value="0.0000000000"/>
1843                       </radius>
1844                       <theta>
1845                         <angle value="0.000000"/>
1846                       </theta>
1847                     </radial_composite>
1848                   </t2>
1849                 </composite>
1850               </entry>
1851               <entry>
1852                 <composite type="bline_point">
1853                   <point>
1854                     <vector>
1855                       <x>0.3245196044</x>
1856                       <y>1.6225980520</y>
1857                     </vector>
1858                   </point>
1859                   <width>
1860                     <real value="1.0000000000"/>
1861                   </width>
1862                   <origin>
1863                     <real value="0.5000000000"/>
1864                   </origin>
1865                   <split>
1866                     <bool value="false"/>
1867                   </split>
1868                   <t1>
1869                     <radial_composite type="vector">
1870                       <radius>
1871                         <real value="0.0000000000"/>
1872                       </radius>
1873                       <theta>
1874                         <angle value="0.000000"/>
1875                       </theta>
1876                     </radial_composite>
1877                   </t1>
1878                   <t2>
1879                     <radial_composite type="vector">
1880                       <radius>
1881                         <real value="0.0000000000"/>
1882                       </radius>
1883                       <theta>
1884                         <angle value="0.000000"/>
1885                       </theta>
1886                     </radial_composite>
1887                   </t2>
1888                 </composite>
1889               </entry>
1890               <entry>
1891                 <composite type="bline_point">
1892                   <point>
1893                     <vector>
1894                       <x>0.6490392089</x>
1895                       <y>1.2980784178</y>
1896                     </vector>
1897                   </point>
1898                   <width>
1899                     <real value="1.0000000000"/>
1900                   </width>
1901                   <origin>
1902                     <real value="0.5000000000"/>
1903                   </origin>
1904                   <split>
1905                     <bool value="false"/>
1906                   </split>
1907                   <t1>
1908                     <radial_composite type="vector">
1909                       <radius>
1910                         <real value="0.0000000000"/>
1911                       </radius>
1912                       <theta>
1913                         <angle value="0.000000"/>
1914                       </theta>
1915                     </radial_composite>
1916                   </t1>
1917                   <t2>
1918                     <radial_composite type="vector">
1919                       <radius>
1920                         <real value="0.0000000000"/>
1921                       </radius>
1922                       <theta>
1923                         <angle value="0.000000"/>
1924                       </theta>
1925                     </radial_composite>
1926                   </t2>
1927                 </composite>
1928               </entry>
1929               <entry>
1930                 <composite type="bline_point">
1931                   <point>
1932                     <vector>
1933                       <x>0.6490392089</x>
1934                       <y>-1.2980784178</y>
1935                     </vector>
1936                   </point>
1937                   <width>
1938                     <real value="1.0000000000"/>
1939                   </width>
1940                   <origin>
1941                     <real value="0.5000000000"/>
1942                   </origin>
1943                   <split>
1944                     <bool value="false"/>
1945                   </split>
1946                   <t1>
1947                     <radial_composite type="vector">
1948                       <radius>
1949                         <real value="0.5307216892"/>
1950                       </radius>
1951                       <theta>
1952                         <angle value="-131.185913"/>
1953                       </theta>
1954                     </radial_composite>
1955                   </t1>
1956                   <t2>
1957                     <radial_composite type="vector">
1958                       <radius>
1959                         <real value="0.5307216892"/>
1960                       </radius>
1961                       <theta>
1962                         <angle value="-131.185913"/>
1963                       </theta>
1964                     </radial_composite>
1965                   </t2>
1966                 </composite>
1967               </entry>
1968             </bline>
1969           </param>
1970           <param name="width">
1971             <real value="0.3245196095"/>
1972           </param>
1973           <param name="expand">
1974             <real value="0.0000000000"/>
1975           </param>
1976           <param name="sharp_cusps">
1977             <bool value="true"/>
1978           </param>
1979           <param name="round_tip[0]">
1980             <bool value="true"/>
1981           </param>
1982           <param name="round_tip[1]">
1983             <bool value="true"/>
1984           </param>
1985           <param name="loopyness">
1986             <real value="1.0000000000"/>
1987           </param>
1988           <param name="homogeneous_width">
1989             <bool value="true"/>
1990           </param>
1991         </layer>
1992         <layer type="PasteCanvas" active="true" version="0.1" desc="Lid">
1993           <param name="z_depth">
1994             <real value="0.0000000000"/>
1995           </param>
1996           <param name="amount">
1997             <real value="1.0000000000"/>
1998           </param>
1999           <param name="blend_method">
2000             <integer value="0"/>
2001           </param>
2002           <param name="origin">
2003             <vector>
2004               <x>0.0000000000</x>
2005               <y>1.2980784178</y>
2006             </vector>
2007           </param>
2008           <param name="canvas">
2009             <canvas>
2010               <layer type="PasteCanvas" active="true" version="0.1" desc="Lid outline">
2011                 <param name="z_depth">
2012                   <real value="0.0000000000"/>
2013                 </param>
2014                 <param name="amount">
2015                   <real value="1.0000000000"/>
2016                 </param>
2017                 <param name="blend_method">
2018                   <integer value="0"/>
2019                 </param>
2020                 <param name="origin">
2021                   <vector>
2022                     <x>0.0000000000</x>
2023                     <y>0.0000000000</y>
2024                   </vector>
2025                 </param>
2026                 <param name="canvas">
2027                   <canvas>
2028                     <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
2029                       <param name="z_depth">
2030                         <real value="0.0000000000"/>
2031                       </param>
2032                       <param name="amount">
2033                         <real value="1.0000000000"/>
2034                       </param>
2035                       <param name="blend_method">
2036                         <integer value="0"/>
2037                       </param>
2038                       <param name="color">
2039                         <color>
2040                           <r>0.000000</r>
2041                           <g>0.000000</g>
2042                           <b>0.000000</b>
2043                           <a>1.000000</a>
2044                         </color>
2045                       </param>
2046                       <param name="point1">
2047                         <vector>
2048                           <x>-1.9471175671</x>
2049                           <y>2.5745220184</y>
2050                         </vector>
2051                       </param>
2052                       <param name="point2">
2053                         <vector>
2054                           <x>0.3494826555</x>
2055                           <y>-0.0216347706</y>
2056                         </vector>
2057                       </param>
2058                       <param name="expand">
2059                         <real value="0.0000000000"/>
2060                       </param>
2061                       <param name="invert">
2062                         <bool value="false"/>
2063                       </param>
2064                     </layer>
2065                     <layer type="circle" active="true" version="0.1" desc="Circle005">
2066                       <param name="z_depth">
2067                         <real value="0.0000000000"/>
2068                       </param>
2069                       <param name="amount">
2070                         <real value="1.0000000000"/>
2071                       </param>
2072                       <param name="blend_method">
2073                         <integer value="0"/>
2074                       </param>
2075                       <param name="color">
2076                         <color>
2077                           <r>0.000000</r>
2078                           <g>0.000000</g>
2079                           <b>0.000000</b>
2080                           <a>1.000000</a>
2081                         </color>
2082                       </param>
2083                       <param name="radius">
2084                         <real value="1.1812692091"/>
2085                       </param>
2086                       <param name="feather">
2087                         <real value="0.0000000000"/>
2088                       </param>
2089                       <param name="origin">
2090                         <vector>
2091                           <x>-0.8112990260</x>
2092                           <y>-0.2596156895</y>
2093                         </vector>
2094                       </param>
2095                       <param name="invert">
2096                         <bool value="false"/>
2097                       </param>
2098                       <param name="falloff">
2099                         <integer value="2"/>
2100                       </param>
2101                     </layer>
2102                     <layer type="circle" active="true" version="0.1" desc="Circle005">
2103                       <param name="z_depth">
2104                         <real value="0.0000000000"/>
2105                       </param>
2106                       <param name="amount">
2107                         <real value="1.0000000000"/>
2108                       </param>
2109                       <param name="blend_method">
2110                         <integer value="0"/>
2111                       </param>
2112                       <param name="color">
2113                         <color>
2114                           <r>0.000000</r>
2115                           <g>0.000000</g>
2116                           <b>0.000000</b>
2117                           <a>1.000000</a>
2118                         </color>
2119                       </param>
2120                       <param name="radius">
2121                         <real value="1.1358186331"/>
2122                       </param>
2123                       <param name="feather">
2124                         <real value="0.0000000000"/>
2125                       </param>
2126                       <param name="origin">
2127                         <vector>
2128                           <x>-0.8112990260</x>
2129                           <y>2.5745220184</y>
2130                         </vector>
2131                       </param>
2132                       <param name="invert">
2133                         <bool value="false"/>
2134                       </param>
2135                       <param name="falloff">
2136                         <integer value="2"/>
2137                       </param>
2138                     </layer>
2139                   </canvas>
2140                 </param>
2141                 <param name="zoom">
2142                   <real value="0.0000000000"/>
2143                 </param>
2144                 <param name="time_offset">
2145                   <time value="0s"/>
2146                 </param>
2147                 <param name="children_lock">
2148                   <bool value="false"/>
2149                 </param>
2150                 <param name="focus">
2151                   <vector>
2152                     <x>0.0000000000</x>
2153                     <y>0.0000000000</y>
2154                   </vector>
2155                 </param>
2156               </layer>
2157               <layer type="PasteCanvas" active="true" version="0.1" desc="Grey side of lid">
2158                 <param name="z_depth">
2159                   <real value="0.0000000000"/>
2160                 </param>
2161                 <param name="amount">
2162                   <real value="1.0000000000"/>
2163                 </param>
2164                 <param name="blend_method">
2165                   <integer value="0"/>
2166                 </param>
2167                 <param name="origin">
2168                   <vector>
2169                     <x>0.0000000000</x>
2170                     <y>0.0000000000</y>
2171                   </vector>
2172                 </param>
2173                 <param name="canvas">
2174                   <canvas>
2175                     <layer type="rectangle" active="true" version="0.2" desc="Rectangle002">
2176                       <param name="z_depth">
2177                         <real value="0.0000000000"/>
2178                       </param>
2179                       <param name="amount">
2180                         <real value="1.0000000000"/>
2181                       </param>
2182                       <param name="blend_method">
2183                         <integer value="0"/>
2184                       </param>
2185                       <param name="color">
2186                         <color>
2187                           <r>0.134413</r>
2188                           <g>0.134413</g>
2189                           <b>0.134413</b>
2190                           <a>1.000000</a>
2191                         </color>
2192                       </param>
2193                       <param name="point1">
2194                         <vector>
2195                           <x>-1.7474132776</x>
2196                           <y>2.2283678055</y>
2197                         </vector>
2198                       </param>
2199                       <param name="point2">
2200                         <vector>
2201                           <x>0.1331362426</x>
2202                           <y>-0.1081733331</y>
2203                         </vector>
2204                       </param>
2205                       <param name="expand">
2206                         <real value="0.0000000000"/>
2207                       </param>
2208                       <param name="invert">
2209                         <bool value="false"/>
2210                       </param>
2211                     </layer>
2212                     <layer type="circle" active="true" version="0.1" desc="Circle007">
2213                       <param name="z_depth">
2214                         <real value="0.0000000000"/>
2215                       </param>
2216                       <param name="amount">
2217                         <real value="1.0000000000"/>
2218                       </param>
2219                       <param name="blend_method">
2220                         <integer value="0"/>
2221                       </param>
2222                       <param name="color">
2223                         <color>
2224                           <r>0.134413</r>
2225                           <g>0.134413</g>
2226                           <b>0.134413</b>
2227                           <a>1.000000</a>
2228                         </color>
2229                       </param>
2230                       <param name="radius">
2231                         <real value="0.9134599204"/>
2232                       </param>
2233                       <param name="feather">
2234                         <real value="0.0000000000"/>
2235                       </param>
2236                       <param name="origin">
2237                         <vector>
2238                           <x>-0.8112990260</x>
2239                           <y>0.0000000000</y>
2240                         </vector>
2241                       </param>
2242                       <param name="invert">
2243                         <bool value="false"/>
2244                       </param>
2245                       <param name="falloff">
2246                         <integer value="2"/>
2247                       </param>
2248                     </layer>
2249                     <layer type="linear_gradient" active="true" version="0.0">
2250                       <param name="z_depth">
2251                         <real value="0.0000000000"/>
2252                       </param>
2253                       <param name="amount">
2254                         <real value="1.0000000000"/>
2255                       </param>
2256                       <param name="blend_method">
2257                         <integer value="13"/>
2258                       </param>
2259                       <param name="p1">
2260                         <vector>
2261                           <x>0.1622598022</x>
2262                           <y>0.6490392089</y>
2263                         </vector>
2264                       </param>
2265                       <param name="p2">
2266                         <vector>
2267                           <x>-1.7848578691</x>
2268                           <y>0.6490392089</y>
2269                         </vector>
2270                       </param>
2271                       <param name="gradient">
2272                         <gradient>
2273                           <color pos="0.000000">
2274                             <r>0.001151</r>
2275                             <g>0.001616</g>
2276                             <b>0.001616</b>
2277                             <a>1.000000</a>
2278                           </color>
2279                           <color pos="0.978495">
2280                             <r>0.134413</r>
2281                             <g>0.134413</g>
2282                             <b>0.134413</b>
2283                             <a>1.000000</a>
2284                           </color>
2285                         </gradient>
2286                       </param>
2287                       <param name="loop">
2288                         <bool value="false"/>
2289                       </param>
2290                       <param name="zigzag">
2291                         <bool value="false"/>
2292                       </param>
2293                     </layer>
2294                   </canvas>
2295                 </param>
2296                 <param name="zoom">
2297                   <real value="0.0000000000"/>
2298                 </param>
2299                 <param name="time_offset">
2300                   <time value="0s"/>
2301                 </param>
2302                 <param name="children_lock">
2303                   <bool value="false"/>
2304                 </param>
2305                 <param name="focus">
2306                   <vector>
2307                     <x>0.0000000000</x>
2308                     <y>0.0000000000</y>
2309                   </vector>
2310                 </param>
2311               </layer>
2312               <layer type="circle" active="true" version="0.1" desc="Lid top">
2313                 <param name="z_depth">
2314                   <real value="0.0000000000"/>
2315                 </param>
2316                 <param name="amount">
2317                   <real value="1.0000000000"/>
2318                 </param>
2319                 <param name="blend_method">
2320                   <integer value="0"/>
2321                 </param>
2322                 <param name="color">
2323                   <color>
2324                     <r>0.134413</r>
2325                     <g>0.134413</g>
2326                     <b>0.134413</b>
2327                     <a>1.000000</a>
2328                   </color>
2329                 </param>
2330                 <param name="radius">
2331                   <real value="0.9288016699"/>
2332                 </param>
2333                 <param name="feather">
2334                   <real value="0.0000000000"/>
2335                 </param>
2336                 <param name="origin">
2337                   <vector>
2338                     <x>-0.8112990260</x>
2339                     <y>2.2716372013</y>
2340                   </vector>
2341                 </param>
2342                 <param name="invert">
2343                   <bool value="false"/>
2344                 </param>
2345                 <param name="falloff">
2346                   <integer value="2"/>
2347                 </param>
2348               </layer>
2349               <layer type="warp" active="true" version="0.1">
2350                 <param name="src_tl">
2351                   <vector>
2352                     <x>-2.9206764698</x>
2353                     <y>2.2716372013</y>
2354                   </vector>
2355                 </param>
2356                 <param name="src_br">
2357                   <vector>
2358                     <x>1.1358186007</x>
2359                     <y>-1.9471176863</y>
2360                   </vector>
2361                 </param>
2362                 <param name="dest_tl">
2363                   <vector>
2364                     <x>-2.9206764698</x>
2365                     <y>1.2980784178</y>
2366                   </vector>
2367                 </param>
2368                 <param name="dest_tr">
2369                   <vector>
2370                     <x>1.1358186007</x>
2371                     <y>1.2980784178</y>
2372                   </vector>
2373                 </param>
2374                 <param name="dest_br">
2375                   <vector>
2376                     <x>1.1358186007</x>
2377                     <y>-0.3245196044</y>
2378                   </vector>
2379                 </param>
2380                 <param name="dest_bl">
2381                   <vector>
2382                     <x>-2.9206764698</x>
2383                     <y>-0.3245196044</y>
2384                   </vector>
2385                 </param>
2386                 <param name="clip">
2387                   <bool value="false"/>
2388                 </param>
2389                 <param name="horizon">
2390                   <real value="4.0000000000"/>
2391                 </param>
2392               </layer>
2393             </canvas>
2394           </param>
2395           <param name="zoom">
2396             <real value="0.0000000000"/>
2397           </param>
2398           <param name="time_offset">
2399             <time value="0s"/>
2400           </param>
2401           <param name="children_lock">
2402             <bool value="false"/>
2403           </param>
2404           <param name="focus">
2405             <vector>
2406               <x>0.0000000000</x>
2407               <y>0.0000000000</y>
2408             </vector>
2409           </param>
2410         </layer>
2411         <layer type="outline" active="true" version="0.2" desc="Neck highlight">
2412           <param name="z_depth">
2413             <real value="0.0000000000"/>
2414           </param>
2415           <param name="amount">
2416             <real value="1.0000000000"/>
2417           </param>
2418           <param name="blend_method">
2419             <integer value="0"/>
2420           </param>
2421           <param name="color">
2422             <color>
2423               <r>1.000000</r>
2424               <g>1.000000</g>
2425               <b>1.000000</b>
2426               <a>1.000000</a>
2427             </color>
2428           </param>
2429           <param name="origin">
2430             <vector>
2431               <x>0.0166420303</x>
2432               <y>0.1331362426</y>
2433             </vector>
2434           </param>
2435           <param name="invert">
2436             <bool value="false"/>
2437           </param>
2438           <param name="antialias">
2439             <bool value="true"/>
2440           </param>
2441           <param name="feather">
2442             <real value="0.0000000000"/>
2443           </param>
2444           <param name="blurtype">
2445             <integer value="1"/>
2446           </param>
2447           <param name="winding_style">
2448             <integer value="0"/>
2449           </param>
2450           <param name="bline">
2451             <bline type="bline_point" loop="false">
2452               <entry>
2453                 <composite type="bline_point">
2454                   <point>
2455                     <vector>
2456                       <x>-1.8306233883</x>
2457                       <y>1.0983740091</y>
2458                     </vector>
2459                   </point>
2460                   <width>
2461                     <real value="0.0000000000"/>
2462                   </width>
2463                   <origin>
2464                     <real value="0.5000000000"/>
2465                   </origin>
2466                   <split>
2467                     <bool value="false"/>
2468                   </split>
2469                   <t1>
2470                     <radial_composite type="vector">
2471                       <radius>
2472                         <real value="0.2058505521"/>
2473                       </radius>
2474                       <theta>
2475                         <angle value="-14.036244"/>
2476                       </theta>
2477                     </radial_composite>
2478                   </t1>
2479                   <t2>
2480                     <radial_composite type="vector">
2481                       <radius>
2482                         <real value="0.2058505521"/>
2483                       </radius>
2484                       <theta>
2485                         <angle value="-14.036244"/>
2486                       </theta>
2487                     </radial_composite>
2488                   </t2>
2489                 </composite>
2490               </entry>
2491               <entry>
2492                 <composite type="bline_point">
2493                   <point>
2494                     <vector>
2495                       <x>-0.8487435579</x>
2496                       <y>0.8487435579</y>
2497                     </vector>
2498                   </point>
2499                   <width>
2500                     <real value="1.0000000000"/>
2501                   </width>
2502                   <origin>
2503                     <real value="0.5000000000"/>
2504                   </origin>
2505                   <split>
2506                     <bool value="false"/>
2507                   </split>
2508                   <t1>
2509                     <radial_composite type="vector">
2510                       <radius>
2511                         <real value="0.9997692193"/>
2512                       </radius>
2513                       <theta>
2514                         <angle value="-2.862405"/>
2515                       </theta>
2516                     </radial_composite>
2517                   </t1>
2518                   <t2>
2519                     <radial_composite type="vector">
2520                       <radius>
2521                         <real value="0.9997692193"/>
2522                       </radius>
2523                       <theta>
2524                         <angle value="-2.862405"/>
2525                       </theta>
2526                     </radial_composite>
2527                   </t2>
2528                 </composite>
2529               </entry>
2530               <entry>
2531                 <composite type="bline_point">
2532                   <point>
2533                     <vector>
2534                       <x>0.2163463980</x>
2535                       <y>1.1150161028</y>
2536                     </vector>
2537                   </point>
2538                   <width>
2539                     <real value="0.0000000000"/>
2540                   </width>
2541                   <origin>
2542                     <real value="0.5000000000"/>
2543                   </origin>
2544                   <split>
2545                     <bool value="false"/>
2546                   </split>
2547                   <t1>
2548                     <radial_composite type="vector">
2549                       <radius>
2550                         <real value="0.5140205808"/>
2551                       </radius>
2552                       <theta>
2553                         <angle value="29.054607"/>
2554                       </theta>
2555                     </radial_composite>
2556                   </t1>
2557                   <t2>
2558                     <radial_composite type="vector">
2559                       <radius>
2560                         <real value="0.5140205808"/>
2561                       </radius>
2562                       <theta>
2563                         <angle value="29.054607"/>
2564                       </theta>
2565                     </radial_composite>
2566                   </t2>
2567                 </composite>
2568               </entry>
2569             </bline>
2570           </param>
2571           <param name="width">
2572             <real value="0.1622598047"/>
2573           </param>
2574           <param name="expand">
2575             <real value="0.0000000000"/>
2576           </param>
2577           <param name="sharp_cusps">
2578             <bool value="true"/>
2579           </param>
2580           <param name="round_tip[0]">
2581             <bool value="true"/>
2582           </param>
2583           <param name="round_tip[1]">
2584             <bool value="true"/>
2585           </param>
2586           <param name="loopyness">
2587             <real value="1.0000000000"/>
2588           </param>
2589           <param name="homogeneous_width">
2590             <bool value="true"/>
2591           </param>
2592         </layer>
2593         <layer type="outline" active="true" version="0.2" desc="Vertical highlight">
2594           <param name="z_depth">
2595             <real value="0.0000000000"/>
2596           </param>
2597           <param name="amount">
2598             <real value="1.0000000000"/>
2599           </param>
2600           <param name="blend_method">
2601             <integer value="0"/>
2602           </param>
2603           <param name="color">
2604             <color>
2605               <r>1.000000</r>
2606               <g>1.000000</g>
2607               <b>1.000000</b>
2608               <a>1.000000</a>
2609             </color>
2610           </param>
2611           <param name="origin">
2612             <vector>
2613               <x>-0.3661246896</x>
2614               <y>0.4160507619</y>
2615             </vector>
2616           </param>
2617           <param name="invert">
2618             <bool value="false"/>
2619           </param>
2620           <param name="antialias">
2621             <bool value="true"/>
2622           </param>
2623           <param name="feather">
2624             <real value="0.0000000000"/>
2625           </param>
2626           <param name="blurtype">
2627             <integer value="1"/>
2628           </param>
2629           <param name="winding_style">
2630             <integer value="0"/>
2631           </param>
2632           <param name="bline">
2633             <bline type="bline_point" loop="false">
2634               <entry>
2635                 <composite type="bline_point">
2636                   <point>
2637                     <vector>
2638                       <x>-1.6766846180</x>
2639                       <y>-1.6642030478</y>
2640                     </vector>
2641                   </point>
2642                   <width>
2643                     <real value="1.0000000000"/>
2644                   </width>
2645                   <origin>
2646                     <real value="0.5000000000"/>
2647                   </origin>
2648                   <split>
2649                     <bool value="false"/>
2650                   </split>
2651                   <t1>
2652                     <radial_composite type="vector">
2653                       <radius>
2654                         <real value="0.0000000000"/>
2655                       </radius>
2656                       <theta>
2657                         <angle value="0.000000"/>
2658                       </theta>
2659                     </radial_composite>
2660                   </t1>
2661                   <t2>
2662                     <radial_composite type="vector">
2663                       <radius>
2664                         <real value="0.0000000000"/>
2665                       </radius>
2666                       <theta>
2667                         <angle value="0.000000"/>
2668                       </theta>
2669                     </radial_composite>
2670                   </t2>
2671                 </composite>
2672               </entry>
2673               <entry>
2674                 <composite type="bline_point">
2675                   <point>
2676                     <vector>
2677                       <x>-1.6766846180</x>
2678                       <y>0.4576558769</y>
2679                     </vector>
2680                   </point>
2681                   <width>
2682                     <real value="1.0000000000"/>
2683                   </width>
2684                   <origin>
2685                     <real value="0.5000000000"/>
2686                   </origin>
2687                   <split>
2688                     <bool value="false"/>
2689                   </split>
2690                   <t1>
2691                     <radial_composite type="vector">
2692                       <radius>
2693                         <real value="0.0000000000"/>
2694                       </radius>
2695                       <theta>
2696                         <angle value="0.000000"/>
2697                       </theta>
2698                     </radial_composite>
2699                   </t1>
2700                   <t2>
2701                     <radial_composite type="vector">
2702                       <radius>
2703                         <real value="0.0000000000"/>
2704                       </radius>
2705                       <theta>
2706                         <angle value="0.000000"/>
2707                       </theta>
2708                     </radial_composite>
2709                   </t2>
2710                 </composite>
2711               </entry>
2712               <entry>
2713                 <composite type="bline_point">
2714                   <point>
2715                     <vector>
2716                       <x>-1.3521651030</x>
2717                       <y>0.7821754813</y>
2718                     </vector>
2719                   </point>
2720                   <width>
2721                     <real value="0.0000000000"/>
2722                   </width>
2723                   <origin>
2724                     <real value="0.5000000000"/>
2725                   </origin>
2726                   <split>
2727                     <bool value="false"/>
2728                   </split>
2729                   <t1>
2730                     <radial_composite type="vector">
2731                       <radius>
2732                         <real value="0.0000000000"/>
2733                       </radius>
2734                       <theta>
2735                         <angle value="0.000000"/>
2736                       </theta>
2737                     </radial_composite>
2738                   </t1>
2739                   <t2>
2740                     <radial_composite type="vector">
2741                       <radius>
2742                         <real value="0.0000000000"/>
2743                       </radius>
2744                       <theta>
2745                         <angle value="0.000000"/>
2746                       </theta>
2747                     </radial_composite>
2748                   </t2>
2749                 </composite>
2750               </entry>
2751             </bline>
2752           </param>
2753           <param name="width">
2754             <real value="0.1622598047"/>
2755           </param>
2756           <param name="expand">
2757             <real value="0.0000000000"/>
2758           </param>
2759           <param name="sharp_cusps">
2760             <bool value="true"/>
2761           </param>
2762           <param name="round_tip[0]">
2763             <bool value="true"/>
2764           </param>
2765           <param name="round_tip[1]">
2766             <bool value="true"/>
2767           </param>
2768           <param name="loopyness">
2769             <real value="1.0000000000"/>
2770           </param>
2771           <param name="homogeneous_width">
2772             <bool value="true"/>
2773           </param>
2774         </layer>
2775         <layer type="outline" active="true" version="0.2" desc="Vertical highlight">
2776           <param name="z_depth">
2777             <real value="0.0000000000"/>
2778           </param>
2779           <param name="amount">
2780             <real value="1.0000000000"/>
2781           </param>
2782           <param name="blend_method">
2783             <integer value="0"/>
2784           </param>
2785           <param name="color">
2786             <color>
2787               <r>1.000000</r>
2788               <g>1.000000</g>
2789               <b>1.000000</b>
2790               <a>1.000000</a>
2791             </color>
2792           </param>
2793           <param name="origin">
2794             <vector>
2795               <x>0.0000000000</x>
2796               <y>0.0000000000</y>
2797             </vector>
2798           </param>
2799           <param name="invert">
2800             <bool value="false"/>
2801           </param>
2802           <param name="antialias">
2803             <bool value="true"/>
2804           </param>
2805           <param name="feather">
2806             <real value="0.0000000000"/>
2807           </param>
2808           <param name="blurtype">
2809             <integer value="1"/>
2810           </param>
2811           <param name="winding_style">
2812             <integer value="0"/>
2813           </param>
2814           <param name="bline">
2815             <bline type="bline_point" loop="false">
2816               <entry>
2817                 <composite type="bline_point">
2818                   <point>
2819                     <vector>
2820                       <x>-1.6309189796</x>
2821                       <y>-1.3812885284</y>
2822                     </vector>
2823                   </point>
2824                   <width>
2825                     <real value="1.0000000000"/>
2826                   </width>
2827                   <origin>
2828                     <real value="0.5000000000"/>
2829                   </origin>
2830                   <split>
2831                     <bool value="false"/>
2832                   </split>
2833                   <t1>
2834                     <radial_composite type="vector">
2835                       <radius>
2836                         <real value="0.0000000000"/>
2837                       </radius>
2838                       <theta>
2839                         <angle value="0.000000"/>
2840                       </theta>
2841                     </radial_composite>
2842                   </t1>
2843                   <t2>
2844                     <radial_composite type="vector">
2845                       <radius>
2846                         <real value="0.0000000000"/>
2847                       </radius>
2848                       <theta>
2849                         <angle value="0.000000"/>
2850                       </theta>
2851                     </radial_composite>
2852                   </t2>
2853                 </composite>
2854               </entry>
2855               <entry>
2856                 <composite type="bline_point">
2857                   <point>
2858                     <vector>
2859                       <x>-1.6225980520</x>
2860                       <y>0.6490392089</y>
2861                     </vector>
2862                   </point>
2863                   <width>
2864                     <real value="1.0000000000"/>
2865                   </width>
2866                   <origin>
2867                     <real value="0.5000000000"/>
2868                   </origin>
2869                   <split>
2870                     <bool value="false"/>
2871                   </split>
2872                   <t1>
2873                     <radial_composite type="vector">
2874                       <radius>
2875                         <real value="0.0000000000"/>
2876                       </radius>
2877                       <theta>
2878                         <angle value="0.000000"/>
2879                       </theta>
2880                     </radial_composite>
2881                   </t1>
2882                   <t2>
2883                     <radial_composite type="vector">
2884                       <radius>
2885                         <real value="0.0000000000"/>
2886                       </radius>
2887                       <theta>
2888                         <angle value="0.000000"/>
2889                       </theta>
2890                     </radial_composite>
2891                   </t2>
2892                 </composite>
2893               </entry>
2894               <entry>
2895                 <composite type="bline_point">
2896                   <point>
2897                     <vector>
2898                       <x>-1.2980784178</x>
2899                       <y>0.9735588431</y>
2900                     </vector>
2901                   </point>
2902                   <width>
2903                     <real value="-0.0000000000"/>
2904                   </width>
2905                   <origin>
2906                     <real value="0.5000000000"/>
2907                   </origin>
2908                   <split>
2909                     <bool value="false"/>
2910                   </split>
2911                   <t1>
2912                     <radial_composite type="vector">
2913                       <radius>
2914                         <real value="0.0000000000"/>
2915                       </radius>
2916                       <theta>
2917                         <angle value="0.000000"/>
2918                       </theta>
2919                     </radial_composite>
2920                   </t1>
2921                   <t2>
2922                     <radial_composite type="vector">
2923                       <radius>
2924                         <real value="0.0000000000"/>
2925                       </radius>
2926                       <theta>
2927                         <angle value="0.000000"/>
2928                       </theta>
2929                     </radial_composite>
2930                   </t2>
2931                 </composite>
2932               </entry>
2933             </bline>
2934           </param>
2935           <param name="width">
2936             <real value="0.1622598047"/>
2937           </param>
2938           <param name="expand">
2939             <real value="0.0000000000"/>
2940           </param>
2941           <param name="sharp_cusps">
2942             <bool value="true"/>
2943           </param>
2944           <param name="round_tip[0]">
2945             <bool value="true"/>
2946           </param>
2947           <param name="round_tip[1]">
2948             <bool value="true"/>
2949           </param>
2950           <param name="loopyness">
2951             <real value="1.0000000000"/>
2952           </param>
2953           <param name="homogeneous_width">
2954             <bool value="true"/>
2955           </param>
2956         </layer>
2957       </canvas>
2958     </param>
2959     <param name="zoom">
2960       <real value="0.0000000000"/>
2961     </param>
2962     <param name="time_offset">
2963       <time value="0s"/>
2964     </param>
2965     <param name="children_lock">
2966       <bool value="false" static="true"/>
2967     </param>
2968     <param name="focus">
2969       <vector>
2970         <x>0.0000000000</x>
2971         <y>0.0000000000</y>
2972       </vector>
2973     </param>
2974   </layer>
2975   <layer type="zoom" active="true" version="0.1">
2976     <param name="amount">
2977       <real value="-1.1500000000"/>
2978     </param>
2979     <param name="center">
2980       <vector>
2981         <x>0.0000000000</x>
2982         <y>-0.0208333340</y>
2983       </vector>
2984     </param>
2985   </layer>
2986 </canvas>