369c0081838a3ff6ec3011439b52408f3c07903e
[synfig.git] / synfig-studio / images / tool_gradient_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio: Tool: Gradient Icon</name>
4   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
12     <param name="z_depth">
13       <real value="0.0000000000"/>
14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="origin">
22       <vector>
23         <x>0.0000000000</x>
24         <y>0.0000000000</y>
25       </vector>
26     </param>
27     <param name="canvas">
28       <canvas>
29         <layer type="outline" active="true" version="0.2" desc="NewBLine155 Outline">
30           <param name="z_depth">
31             <real value="0.0000000000"/>
32           </param>
33           <param name="amount">
34             <real value="1.0000000000"/>
35           </param>
36           <param name="blend_method">
37             <integer value="0"/>
38           </param>
39           <param name="color">
40             <color>
41               <r>0.089194</r>
42               <g>0.093876</g>
43               <b>0.084642</b>
44               <a>1.000000</a>
45             </color>
46           </param>
47           <param name="origin">
48             <vector>
49               <x>0.0000000000</x>
50               <y>0.0000000000</y>
51             </vector>
52           </param>
53           <param name="invert">
54             <bool value="false"/>
55           </param>
56           <param name="antialias">
57             <bool value="true"/>
58           </param>
59           <param name="feather">
60             <real value="0.0833333358"/>
61           </param>
62           <param name="blurtype">
63             <integer value="1"/>
64           </param>
65           <param name="winding_style">
66             <integer value="0"/>
67           </param>
68           <param name="bline">
69             <bline type="bline_point" loop="false">
70               <entry>
71                 <composite type="bline_point">
72                   <point>
73                     <vector guid="32B96F578D754070E1317657A2FE4353">
74                       <x>-0.7812500000</x>
75                       <y>-0.7239583135</y>
76                     </vector>
77                   </point>
78                   <width>
79                     <real value="1.0000000000"/>
80                   </width>
81                   <origin>
82                     <real value="0.5000000000"/>
83                   </origin>
84                   <split>
85                     <bool value="false"/>
86                   </split>
87                   <t1>
88                     <radial_composite type="vector">
89                       <radius>
90                         <real value="0.0000000000"/>
91                       </radius>
92                       <theta>
93                         <angle value="0.000000"/>
94                       </theta>
95                     </radial_composite>
96                   </t1>
97                   <t2>
98                     <radial_composite type="vector">
99                       <radius>
100                         <real value="0.0000000000"/>
101                       </radius>
102                       <theta>
103                         <angle value="0.000000"/>
104                       </theta>
105                     </radial_composite>
106                   </t2>
107                 </composite>
108               </entry>
109               <entry>
110                 <composite type="bline_point">
111                   <point>
112                     <vector guid="C6BE6260745A111F6F689E8238301050">
113                       <x>0.7760416865</x>
114                       <y>-0.7239583135</y>
115                     </vector>
116                   </point>
117                   <width>
118                     <real value="1.0000000000"/>
119                   </width>
120                   <origin>
121                     <real value="0.5000000000"/>
122                   </origin>
123                   <split>
124                     <bool value="false"/>
125                   </split>
126                   <t1>
127                     <radial_composite type="vector">
128                       <radius>
129                         <real value="0.0000000000"/>
130                       </radius>
131                       <theta>
132                         <angle value="0.000000"/>
133                       </theta>
134                     </radial_composite>
135                   </t1>
136                   <t2>
137                     <radial_composite type="vector">
138                       <radius>
139                         <real value="0.0000000000"/>
140                       </radius>
141                       <theta>
142                         <angle value="0.000000"/>
143                       </theta>
144                     </radial_composite>
145                   </t2>
146                 </composite>
147               </entry>
148             </bline>
149           </param>
150           <param name="width">
151             <real value="0.1666666715"/>
152           </param>
153           <param name="expand">
154             <real value="0.0000000000"/>
155           </param>
156           <param name="sharp_cusps">
157             <bool value="true"/>
158           </param>
159           <param name="round_tip[0]">
160             <bool value="true"/>
161           </param>
162           <param name="round_tip[1]">
163             <bool value="true"/>
164           </param>
165           <param name="loopyness">
166             <real value="1.0000000000"/>
167           </param>
168           <param name="homogeneous_width">
169             <bool value="true"/>
170           </param>
171         </layer>
172       </canvas>
173     </param>
174     <param name="zoom">
175       <real value="0.0000000000"/>
176     </param>
177     <param name="time_offset">
178       <time value="0s"/>
179     </param>
180     <param name="children_lock">
181       <bool value="false" static="true"/>
182     </param>
183     <param name="focus">
184       <vector>
185         <x>0.0000000000</x>
186         <y>0.0000000000</y>
187       </vector>
188     </param>
189   </layer>
190   <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle tool">
191     <param name="z_depth">
192       <real value="0.0000000000"/>
193     </param>
194     <param name="amount">
195       <real value="1.0000000000"/>
196     </param>
197     <param name="blend_method">
198       <integer value="0"/>
199     </param>
200     <param name="origin">
201       <vector>
202         <x>0.0000000000</x>
203         <y>0.0000000000</y>
204       </vector>
205     </param>
206     <param name="canvas">
207       <canvas>
208         <layer type="region" active="true" version="0.1" desc="Rectangle.158 Region">
209           <param name="z_depth">
210             <real value="0.0000000000"/>
211           </param>
212           <param name="amount">
213             <real value="1.0000000000"/>
214           </param>
215           <param name="blend_method">
216             <integer value="0"/>
217           </param>
218           <param name="color">
219             <color>
220               <r>0.859174</r>
221               <g>0.859174</g>
222               <b>0.843370</b>
223               <a>1.000000</a>
224             </color>
225           </param>
226           <param name="origin">
227             <vector guid="82B1023C7398DFC44193B286EC89D899">
228               <x>0.0000000000</x>
229               <y>0.0000000000</y>
230             </vector>
231           </param>
232           <param name="invert">
233             <bool value="false"/>
234           </param>
235           <param name="antialias">
236             <bool value="true"/>
237           </param>
238           <param name="feather">
239             <real value="0.0000000000"/>
240           </param>
241           <param name="blurtype">
242             <integer value="1"/>
243           </param>
244           <param name="winding_style">
245             <integer value="0"/>
246           </param>
247           <param name="bline">
248             <bline type="bline_point" loop="true" guid="2B1258706D83D3260FCEA3F4B8556621">
249               <entry>
250                 <composite type="bline_point">
251                   <point>
252                     <vector guid="32B96F578D754070E1317657A2FE4353">
253                       <x>-0.7812500000</x>
254                       <y>-0.7239583135</y>
255                     </vector>
256                   </point>
257                   <width>
258                     <real value="1.0000000000"/>
259                   </width>
260                   <origin>
261                     <real value="0.5000000000"/>
262                   </origin>
263                   <split>
264                     <bool value="true"/>
265                   </split>
266                   <t1>
267                     <radial_composite type="vector">
268                       <radius>
269                         <real value="0.0000000000"/>
270                       </radius>
271                       <theta>
272                         <angle value="0.000000"/>
273                       </theta>
274                     </radial_composite>
275                   </t1>
276                   <t2>
277                     <radial_composite type="vector">
278                       <radius>
279                         <real value="0.0000000000"/>
280                       </radius>
281                       <theta>
282                         <angle value="0.000000"/>
283                       </theta>
284                     </radial_composite>
285                   </t2>
286                 </composite>
287               </entry>
288               <entry>
289                 <composite type="bline_point">
290                   <point>
291                     <vector guid="C6BE6260745A111F6F689E8238301050">
292                       <x>0.7760416865</x>
293                       <y>-0.7239583135</y>
294                     </vector>
295                   </point>
296                   <width>
297                     <real value="1.0000000000"/>
298                   </width>
299                   <origin>
300                     <real value="0.5000000000"/>
301                   </origin>
302                   <split>
303                     <bool value="true"/>
304                   </split>
305                   <t1>
306                     <radial_composite type="vector">
307                       <radius>
308                         <real value="0.0000000000"/>
309                       </radius>
310                       <theta>
311                         <angle value="0.000000"/>
312                       </theta>
313                     </radial_composite>
314                   </t1>
315                   <t2>
316                     <radial_composite type="vector">
317                       <radius>
318                         <real value="0.0000000000"/>
319                       </radius>
320                       <theta>
321                         <angle value="0.000000"/>
322                       </theta>
323                     </radial_composite>
324                   </t2>
325                 </composite>
326               </entry>
327               <entry>
328                 <composite type="bline_point">
329                   <point>
330                     <vector>
331                       <x>0.7760416865</x>
332                       <y>0.8229166865</y>
333                     </vector>
334                   </point>
335                   <width>
336                     <real value="1.0000000000"/>
337                   </width>
338                   <origin>
339                     <real value="0.5000000000"/>
340                   </origin>
341                   <split>
342                     <bool value="true"/>
343                   </split>
344                   <t1>
345                     <radial_composite type="vector">
346                       <radius>
347                         <real value="0.0000000000"/>
348                       </radius>
349                       <theta>
350                         <angle value="0.000000"/>
351                       </theta>
352                     </radial_composite>
353                   </t1>
354                   <t2>
355                     <radial_composite type="vector">
356                       <radius>
357                         <real value="0.0000000000"/>
358                       </radius>
359                       <theta>
360                         <angle value="0.000000"/>
361                       </theta>
362                     </radial_composite>
363                   </t2>
364                 </composite>
365               </entry>
366               <entry>
367                 <composite type="bline_point">
368                   <point>
369                     <vector>
370                       <x>-0.7812500000</x>
371                       <y>0.8229166865</y>
372                     </vector>
373                   </point>
374                   <width>
375                     <real value="1.0000000000"/>
376                   </width>
377                   <origin>
378                     <real value="0.5000000000"/>
379                   </origin>
380                   <split>
381                     <bool value="true"/>
382                   </split>
383                   <t1>
384                     <radial_composite type="vector">
385                       <radius>
386                         <real value="0.0000000000"/>
387                       </radius>
388                       <theta>
389                         <angle value="0.000000"/>
390                       </theta>
391                     </radial_composite>
392                   </t1>
393                   <t2>
394                     <radial_composite type="vector">
395                       <radius>
396                         <real value="0.0000000000"/>
397                       </radius>
398                       <theta>
399                         <angle value="0.000000"/>
400                       </theta>
401                     </radial_composite>
402                   </t2>
403                 </composite>
404               </entry>
405             </bline>
406           </param>
407         </layer>
408         <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
409           <param name="z_depth">
410             <real value="0.0000000000"/>
411           </param>
412           <param name="amount">
413             <real value="1.0000000000"/>
414           </param>
415           <param name="blend_method">
416             <integer value="13"/>
417           </param>
418           <param name="p1">
419             <vector>
420               <x>-0.6573649049</x>
421               <y>0.0921052620</y>
422             </vector>
423           </param>
424           <param name="p2">
425             <vector>
426               <x>0.6510066986</x>
427               <y>0.0872483253</y>
428             </vector>
429           </param>
430           <param name="gradient">
431             <gradient>
432               <color pos="0.000000">
433                 <r>0.047366</r>
434                 <g>0.047366</g>
435                 <b>0.047366</b>
436                 <a>1.000000</a>
437               </color>
438               <color pos="1.000000">
439                 <r>0.793110</r>
440                 <g>0.793110</g>
441                 <b>0.793110</b>
442                 <a>1.000000</a>
443               </color>
444             </gradient>
445           </param>
446           <param name="loop">
447             <bool value="false"/>
448           </param>
449           <param name="zigzag">
450             <bool value="false"/>
451           </param>
452         </layer>
453         <layer type="outline" active="true" version="0.2" desc="Rectangle.158 Outline">
454           <param name="z_depth">
455             <real value="0.0000000000"/>
456           </param>
457           <param name="amount">
458             <real value="1.0000000000"/>
459           </param>
460           <param name="blend_method">
461             <integer value="13"/>
462           </param>
463           <param name="color">
464             <color>
465               <r>1.000000</r>
466               <g>1.000000</g>
467               <b>1.000000</b>
468               <a>1.000000</a>
469             </color>
470           </param>
471           <param name="origin">
472             <vector>
473               <x>0.0000000000</x>
474               <y>0.0000000000</y>
475             </vector>
476           </param>
477           <param name="invert">
478             <bool value="false"/>
479           </param>
480           <param name="antialias">
481             <bool value="true"/>
482           </param>
483           <param name="feather">
484             <real value="0.0000000000"/>
485           </param>
486           <param name="blurtype">
487             <integer value="1"/>
488           </param>
489           <param name="winding_style">
490             <integer value="0"/>
491           </param>
492           <param name="bline">
493             <bline type="bline_point" loop="true" guid="2B1258706D83D3260FCEA3F4B8556621">
494               <entry>
495                 <composite type="bline_point">
496                   <point>
497                     <vector guid="32B96F578D754070E1317657A2FE4353">
498                       <x>-0.7812500000</x>
499                       <y>-0.7239583135</y>
500                     </vector>
501                   </point>
502                   <width>
503                     <real value="1.0000000000"/>
504                   </width>
505                   <origin>
506                     <real value="0.5000000000"/>
507                   </origin>
508                   <split>
509                     <bool value="true"/>
510                   </split>
511                   <t1>
512                     <radial_composite type="vector">
513                       <radius>
514                         <real value="0.0000000000"/>
515                       </radius>
516                       <theta>
517                         <angle value="0.000000"/>
518                       </theta>
519                     </radial_composite>
520                   </t1>
521                   <t2>
522                     <radial_composite type="vector">
523                       <radius>
524                         <real value="0.0000000000"/>
525                       </radius>
526                       <theta>
527                         <angle value="0.000000"/>
528                       </theta>
529                     </radial_composite>
530                   </t2>
531                 </composite>
532               </entry>
533               <entry>
534                 <composite type="bline_point">
535                   <point>
536                     <vector guid="C6BE6260745A111F6F689E8238301050">
537                       <x>0.7760416865</x>
538                       <y>-0.7239583135</y>
539                     </vector>
540                   </point>
541                   <width>
542                     <real value="1.0000000000"/>
543                   </width>
544                   <origin>
545                     <real value="0.5000000000"/>
546                   </origin>
547                   <split>
548                     <bool value="true"/>
549                   </split>
550                   <t1>
551                     <radial_composite type="vector">
552                       <radius>
553                         <real value="0.0000000000"/>
554                       </radius>
555                       <theta>
556                         <angle value="0.000000"/>
557                       </theta>
558                     </radial_composite>
559                   </t1>
560                   <t2>
561                     <radial_composite type="vector">
562                       <radius>
563                         <real value="0.0000000000"/>
564                       </radius>
565                       <theta>
566                         <angle value="0.000000"/>
567                       </theta>
568                     </radial_composite>
569                   </t2>
570                 </composite>
571               </entry>
572               <entry>
573                 <composite type="bline_point">
574                   <point>
575                     <vector>
576                       <x>0.7760416865</x>
577                       <y>0.8229166865</y>
578                     </vector>
579                   </point>
580                   <width>
581                     <real value="1.0000000000"/>
582                   </width>
583                   <origin>
584                     <real value="0.5000000000"/>
585                   </origin>
586                   <split>
587                     <bool value="true"/>
588                   </split>
589                   <t1>
590                     <radial_composite type="vector">
591                       <radius>
592                         <real value="0.0000000000"/>
593                       </radius>
594                       <theta>
595                         <angle value="0.000000"/>
596                       </theta>
597                     </radial_composite>
598                   </t1>
599                   <t2>
600                     <radial_composite type="vector">
601                       <radius>
602                         <real value="0.0000000000"/>
603                       </radius>
604                       <theta>
605                         <angle value="0.000000"/>
606                       </theta>
607                     </radial_composite>
608                   </t2>
609                 </composite>
610               </entry>
611               <entry>
612                 <composite type="bline_point">
613                   <point>
614                     <vector>
615                       <x>-0.7812500000</x>
616                       <y>0.8229166865</y>
617                     </vector>
618                   </point>
619                   <width>
620                     <real value="1.0000000000"/>
621                   </width>
622                   <origin>
623                     <real value="0.5000000000"/>
624                   </origin>
625                   <split>
626                     <bool value="true"/>
627                   </split>
628                   <t1>
629                     <radial_composite type="vector">
630                       <radius>
631                         <real value="0.0000000000"/>
632                       </radius>
633                       <theta>
634                         <angle value="0.000000"/>
635                       </theta>
636                     </radial_composite>
637                   </t1>
638                   <t2>
639                     <radial_composite type="vector">
640                       <radius>
641                         <real value="0.0000000000"/>
642                       </radius>
643                       <theta>
644                         <angle value="0.000000"/>
645                       </theta>
646                     </radial_composite>
647                   </t2>
648                 </composite>
649               </entry>
650             </bline>
651           </param>
652           <param name="width">
653             <real value="0.2500000073"/>
654           </param>
655           <param name="expand">
656             <real value="0.0000000000"/>
657           </param>
658           <param name="sharp_cusps">
659             <bool value="true"/>
660           </param>
661           <param name="round_tip[0]">
662             <bool value="true"/>
663           </param>
664           <param name="round_tip[1]">
665             <bool value="true"/>
666           </param>
667           <param name="loopyness">
668             <real value="1.0000000000"/>
669           </param>
670           <param name="homogeneous_width">
671             <bool value="true"/>
672           </param>
673         </layer>
674         <layer type="outline" active="true" version="0.2" desc="Rectangle.158 Outline">
675           <param name="z_depth">
676             <real value="0.0000000000"/>
677           </param>
678           <param name="amount">
679             <real value="1.0000000000"/>
680           </param>
681           <param name="blend_method">
682             <integer value="0"/>
683           </param>
684           <param name="color">
685             <color>
686               <r>0.023104</r>
687               <g>0.030257</g>
688               <b>0.032876</b>
689               <a>1.000000</a>
690             </color>
691           </param>
692           <param name="origin">
693             <vector guid="82B1023C7398DFC44193B286EC89D899">
694               <x>0.0000000000</x>
695               <y>0.0000000000</y>
696             </vector>
697           </param>
698           <param name="invert">
699             <bool value="false"/>
700           </param>
701           <param name="antialias">
702             <bool value="true"/>
703           </param>
704           <param name="feather">
705             <real value="0.0000000000"/>
706           </param>
707           <param name="blurtype">
708             <integer value="1"/>
709           </param>
710           <param name="winding_style">
711             <integer value="0"/>
712           </param>
713           <param name="bline">
714             <bline type="bline_point" loop="true" guid="2B1258706D83D3260FCEA3F4B8556621">
715               <entry>
716                 <composite type="bline_point">
717                   <point>
718                     <vector guid="32B96F578D754070E1317657A2FE4353">
719                       <x>-0.7812500000</x>
720                       <y>-0.7239583135</y>
721                     </vector>
722                   </point>
723                   <width>
724                     <real value="1.0000000000"/>
725                   </width>
726                   <origin>
727                     <real value="0.5000000000"/>
728                   </origin>
729                   <split>
730                     <bool value="true"/>
731                   </split>
732                   <t1>
733                     <radial_composite type="vector">
734                       <radius>
735                         <real value="0.0000000000"/>
736                       </radius>
737                       <theta>
738                         <angle value="0.000000"/>
739                       </theta>
740                     </radial_composite>
741                   </t1>
742                   <t2>
743                     <radial_composite type="vector">
744                       <radius>
745                         <real value="0.0000000000"/>
746                       </radius>
747                       <theta>
748                         <angle value="0.000000"/>
749                       </theta>
750                     </radial_composite>
751                   </t2>
752                 </composite>
753               </entry>
754               <entry>
755                 <composite type="bline_point">
756                   <point>
757                     <vector guid="C6BE6260745A111F6F689E8238301050">
758                       <x>0.7760416865</x>
759                       <y>-0.7239583135</y>
760                     </vector>
761                   </point>
762                   <width>
763                     <real value="1.0000000000"/>
764                   </width>
765                   <origin>
766                     <real value="0.5000000000"/>
767                   </origin>
768                   <split>
769                     <bool value="true"/>
770                   </split>
771                   <t1>
772                     <radial_composite type="vector">
773                       <radius>
774                         <real value="0.0000000000"/>
775                       </radius>
776                       <theta>
777                         <angle value="0.000000"/>
778                       </theta>
779                     </radial_composite>
780                   </t1>
781                   <t2>
782                     <radial_composite type="vector">
783                       <radius>
784                         <real value="0.0000000000"/>
785                       </radius>
786                       <theta>
787                         <angle value="0.000000"/>
788                       </theta>
789                     </radial_composite>
790                   </t2>
791                 </composite>
792               </entry>
793               <entry>
794                 <composite type="bline_point">
795                   <point>
796                     <vector>
797                       <x>0.7760416865</x>
798                       <y>0.8229166865</y>
799                     </vector>
800                   </point>
801                   <width>
802                     <real value="1.0000000000"/>
803                   </width>
804                   <origin>
805                     <real value="0.5000000000"/>
806                   </origin>
807                   <split>
808                     <bool value="true"/>
809                   </split>
810                   <t1>
811                     <radial_composite type="vector">
812                       <radius>
813                         <real value="0.0000000000"/>
814                       </radius>
815                       <theta>
816                         <angle value="0.000000"/>
817                       </theta>
818                     </radial_composite>
819                   </t1>
820                   <t2>
821                     <radial_composite type="vector">
822                       <radius>
823                         <real value="0.0000000000"/>
824                       </radius>
825                       <theta>
826                         <angle value="0.000000"/>
827                       </theta>
828                     </radial_composite>
829                   </t2>
830                 </composite>
831               </entry>
832               <entry>
833                 <composite type="bline_point">
834                   <point>
835                     <vector>
836                       <x>-0.7812500000</x>
837                       <y>0.8229166865</y>
838                     </vector>
839                   </point>
840                   <width>
841                     <real value="1.0000000000"/>
842                   </width>
843                   <origin>
844                     <real value="0.5000000000"/>
845                   </origin>
846                   <split>
847                     <bool value="true"/>
848                   </split>
849                   <t1>
850                     <radial_composite type="vector">
851                       <radius>
852                         <real value="0.0000000000"/>
853                       </radius>
854                       <theta>
855                         <angle value="0.000000"/>
856                       </theta>
857                     </radial_composite>
858                   </t1>
859                   <t2>
860                     <radial_composite type="vector">
861                       <radius>
862                         <real value="0.0000000000"/>
863                       </radius>
864                       <theta>
865                         <angle value="0.000000"/>
866                       </theta>
867                     </radial_composite>
868                   </t2>
869                 </composite>
870               </entry>
871             </bline>
872           </param>
873           <param name="width">
874             <real value="0.1000000069"/>
875           </param>
876           <param name="expand">
877             <real value="0.0000000000"/>
878           </param>
879           <param name="sharp_cusps">
880             <bool value="true"/>
881           </param>
882           <param name="round_tip[0]">
883             <bool value="true"/>
884           </param>
885           <param name="round_tip[1]">
886             <bool value="true"/>
887           </param>
888           <param name="loopyness">
889             <real value="1.0000000000"/>
890           </param>
891           <param name="homogeneous_width">
892             <bool value="true"/>
893           </param>
894         </layer>
895       </canvas>
896     </param>
897     <param name="zoom">
898       <real value="0.0000000000"/>
899     </param>
900     <param name="time_offset">
901       <time value="0s"/>
902     </param>
903     <param name="children_lock">
904       <bool value="false" static="true"/>
905     </param>
906     <param name="focus">
907       <vector>
908         <x>0.0000000000</x>
909         <y>0.0000000000</y>
910       </vector>
911     </param>
912   </layer>
913 </canvas>