Do not resize png images. Let the system do it. Result is sharper in all cases.
[synfig.git] / synfig-studio / images / tool_scale_icon.sif
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3   <name>Synfig Studio Scale Icon</name>
4   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
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546                 </param>
547                 <param name="antialias">
548                   <bool value="true"/>
549                 </param>
550                 <param name="feather">
551                   <real value="0.0000000000"/>
552                 </param>
553                 <param name="blurtype">
554                   <integer value="1"/>
555                 </param>
556                 <param name="winding_style">
557                   <integer value="0"/>
558                 </param>
559                 <param name="bline">
560                   <bline type="bline_point" loop="false">
561                     <entry>
562                       <composite type="bline_point">
563                         <point>
564                           <vector>
565                             <x>-1.9471199512</x>
566                             <y>2.2716398239</y>
567                           </vector>
568                         </point>
569                         <width>
570                           <real value="1.0000000000"/>
571                         </width>
572                         <origin>
573                           <real value="0.5000000000"/>
574                         </origin>
575                         <split>
576                           <bool value="false"/>
577                         </split>
578                         <t1>
579                           <vector>
580                             <x>0.0000000000</x>
581                             <y>0.0000000000</y>
582                           </vector>
583                         </t1>
584                         <t2>
585                           <radial_composite type="vector">
586                             <radius>
587                               <real value="0.0000000000"/>
588                             </radius>
589                             <theta>
590                               <angle value="0.000000"/>
591                             </theta>
592                           </radial_composite>
593                         </t2>
594                       </composite>
595                     </entry>
596                     <entry>
597                       <composite type="bline_point">
598                         <point>
599                           <vector>
600                             <x>-1.9471199512</x>
601                             <y>1.9471199512</y>
602                           </vector>
603                         </point>
604                         <width>
605                           <real value="1.0000000000"/>
606                         </width>
607                         <origin>
608                           <real value="0.5000000000"/>
609                         </origin>
610                         <split>
611                           <bool value="false"/>
612                         </split>
613                         <t1>
614                           <vector>
615                             <x>0.0000000000</x>
616                             <y>0.0000000000</y>
617                           </vector>
618                         </t1>
619                         <t2>
620                           <radial_composite type="vector">
621                             <radius>
622                               <real value="0.0000000000"/>
623                             </radius>
624                             <theta>
625                               <angle value="-180.000000"/>
626                             </theta>
627                           </radial_composite>
628                         </t2>
629                       </composite>
630                     </entry>
631                   </bline>
632                 </param>
633                 <param name="width">
634                   <real value="0.1947117657"/>
635                 </param>
636                 <param name="expand">
637                   <real value="0.0000000000"/>
638                 </param>
639                 <param name="sharp_cusps">
640                   <bool value="true"/>
641                 </param>
642                 <param name="round_tip[0]">
643                   <bool value="false"/>
644                 </param>
645                 <param name="round_tip[1]">
646                   <bool value="false"/>
647                 </param>
648                 <param name="loopyness">
649                   <real value="1.0000000000"/>
650                 </param>
651                 <param name="homogeneous_width">
652                   <bool value="true"/>
653                 </param>
654               </layer>
655               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
656                 <param name="z_depth">
657                   <real value="0.0000000000"/>
658                 </param>
659                 <param name="amount">
660                   <real value="1.0000000000"/>
661                 </param>
662                 <param name="blend_method">
663                   <integer value="0"/>
664                 </param>
665                 <param name="color">
666                   <color>
667                     <r>0.011238</r>
668                     <g>0.064115</g>
669                     <b>0.247404</b>
670                     <a>1.000000</a>
671                   </color>
672                 </param>
673                 <param name="origin">
674                   <vector>
675                     <x>1.9471199512</x>
676                     <y>0.6490399837</y>
677                   </vector>
678                 </param>
679                 <param name="invert">
680                   <bool value="false"/>
681                 </param>
682                 <param name="antialias">
683                   <bool value="true"/>
684                 </param>
685                 <param name="feather">
686                   <real value="0.0000000000"/>
687                 </param>
688                 <param name="blurtype">
689                   <integer value="1"/>
690                 </param>
691                 <param name="winding_style">
692                   <integer value="0"/>
693                 </param>
694                 <param name="bline">
695                   <bline type="bline_point" loop="false">
696                     <entry>
697                       <composite type="bline_point">
698                         <point>
699                           <vector>
700                             <x>-1.9471199512</x>
701                             <y>2.2716398239</y>
702                           </vector>
703                         </point>
704                         <width>
705                           <real value="1.0000000000"/>
706                         </width>
707                         <origin>
708                           <real value="0.5000000000"/>
709                         </origin>
710                         <split>
711                           <bool value="false"/>
712                         </split>
713                         <t1>
714                           <vector>
715                             <x>0.0000000000</x>
716                             <y>0.0000000000</y>
717                           </vector>
718                         </t1>
719                         <t2>
720                           <radial_composite type="vector">
721                             <radius>
722                               <real value="0.0000000000"/>
723                             </radius>
724                             <theta>
725                               <angle value="0.000000"/>
726                             </theta>
727                           </radial_composite>
728                         </t2>
729                       </composite>
730                     </entry>
731                     <entry>
732                       <composite type="bline_point">
733                         <point>
734                           <vector>
735                             <x>-1.9471199512</x>
736                             <y>1.9471199512</y>
737                           </vector>
738                         </point>
739                         <width>
740                           <real value="1.0000000000"/>
741                         </width>
742                         <origin>
743                           <real value="0.5000000000"/>
744                         </origin>
745                         <split>
746                           <bool value="false"/>
747                         </split>
748                         <t1>
749                           <vector>
750                             <x>0.0000000000</x>
751                             <y>0.0000000000</y>
752                           </vector>
753                         </t1>
754                         <t2>
755                           <radial_composite type="vector">
756                             <radius>
757                               <real value="0.0000000000"/>
758                             </radius>
759                             <theta>
760                               <angle value="-180.000000"/>
761                             </theta>
762                           </radial_composite>
763                         </t2>
764                       </composite>
765                     </entry>
766                   </bline>
767                 </param>
768                 <param name="width">
769                   <real value="0.1947117657"/>
770                 </param>
771                 <param name="expand">
772                   <real value="0.0000000000"/>
773                 </param>
774                 <param name="sharp_cusps">
775                   <bool value="true"/>
776                 </param>
777                 <param name="round_tip[0]">
778                   <bool value="false"/>
779                 </param>
780                 <param name="round_tip[1]">
781                   <bool value="false"/>
782                 </param>
783                 <param name="loopyness">
784                   <real value="1.0000000000"/>
785                 </param>
786                 <param name="homogeneous_width">
787                   <bool value="true"/>
788                 </param>
789               </layer>
790               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
791                 <param name="z_depth">
792                   <real value="0.0000000000"/>
793                 </param>
794                 <param name="amount">
795                   <real value="1.0000000000"/>
796                 </param>
797                 <param name="blend_method">
798                   <integer value="0"/>
799                 </param>
800                 <param name="color">
801                   <color>
802                     <r>0.011238</r>
803                     <g>0.064115</g>
804                     <b>0.247404</b>
805                     <a>1.000000</a>
806                   </color>
807                 </param>
808                 <param name="origin">
809                   <vector>
810                     <x>1.9471199512</x>
811                     <y>1.2980799675</y>
812                   </vector>
813                 </param>
814                 <param name="invert">
815                   <bool value="false"/>
816                 </param>
817                 <param name="antialias">
818                   <bool value="true"/>
819                 </param>
820                 <param name="feather">
821                   <real value="0.0000000000"/>
822                 </param>
823                 <param name="blurtype">
824                   <integer value="1"/>
825                 </param>
826                 <param name="winding_style">
827                   <integer value="0"/>
828                 </param>
829                 <param name="bline">
830                   <bline type="bline_point" loop="false">
831                     <entry>
832                       <composite type="bline_point">
833                         <point>
834                           <vector>
835                             <x>-1.9471199512</x>
836                             <y>2.2716398239</y>
837                           </vector>
838                         </point>
839                         <width>
840                           <real value="1.0000000000"/>
841                         </width>
842                         <origin>
843                           <real value="0.5000000000"/>
844                         </origin>
845                         <split>
846                           <bool value="false"/>
847                         </split>
848                         <t1>
849                           <vector>
850                             <x>0.0000000000</x>
851                             <y>0.0000000000</y>
852                           </vector>
853                         </t1>
854                         <t2>
855                           <radial_composite type="vector">
856                             <radius>
857                               <real value="0.0000000000"/>
858                             </radius>
859                             <theta>
860                               <angle value="0.000000"/>
861                             </theta>
862                           </radial_composite>
863                         </t2>
864                       </composite>
865                     </entry>
866                     <entry>
867                       <composite type="bline_point">
868                         <point>
869                           <vector>
870                             <x>-1.9471199512</x>
871                             <y>1.9471199512</y>
872                           </vector>
873                         </point>
874                         <width>
875                           <real value="1.0000000000"/>
876                         </width>
877                         <origin>
878                           <real value="0.5000000000"/>
879                         </origin>
880                         <split>
881                           <bool value="false"/>
882                         </split>
883                         <t1>
884                           <vector>
885                             <x>0.0000000000</x>
886                             <y>0.0000000000</y>
887                           </vector>
888                         </t1>
889                         <t2>
890                           <radial_composite type="vector">
891                             <radius>
892                               <real value="0.0000000000"/>
893                             </radius>
894                             <theta>
895                               <angle value="-180.000000"/>
896                             </theta>
897                           </radial_composite>
898                         </t2>
899                       </composite>
900                     </entry>
901                   </bline>
902                 </param>
903                 <param name="width">
904                   <real value="0.1947117657"/>
905                 </param>
906                 <param name="expand">
907                   <real value="0.0000000000"/>
908                 </param>
909                 <param name="sharp_cusps">
910                   <bool value="true"/>
911                 </param>
912                 <param name="round_tip[0]">
913                   <bool value="false"/>
914                 </param>
915                 <param name="round_tip[1]">
916                   <bool value="false"/>
917                 </param>
918                 <param name="loopyness">
919                   <real value="1.0000000000"/>
920                 </param>
921                 <param name="homogeneous_width">
922                   <bool value="true"/>
923                 </param>
924               </layer>
925               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
926                 <param name="z_depth">
927                   <real value="0.0000000000"/>
928                 </param>
929                 <param name="amount">
930                   <real value="1.0000000000"/>
931                 </param>
932                 <param name="blend_method">
933                   <integer value="0"/>
934                 </param>
935                 <param name="color">
936                   <color>
937                     <r>0.011238</r>
938                     <g>0.064115</g>
939                     <b>0.247404</b>
940                     <a>1.000000</a>
941                   </color>
942                 </param>
943                 <param name="origin">
944                   <vector>
945                     <x>1.9471199512</x>
946                     <y>-0.6490399837</y>
947                   </vector>
948                 </param>
949                 <param name="invert">
950                   <bool value="false"/>
951                 </param>
952                 <param name="antialias">
953                   <bool value="true"/>
954                 </param>
955                 <param name="feather">
956                   <real value="0.0000000000"/>
957                 </param>
958                 <param name="blurtype">
959                   <integer value="1"/>
960                 </param>
961                 <param name="winding_style">
962                   <integer value="0"/>
963                 </param>
964                 <param name="bline">
965                   <bline type="bline_point" loop="false">
966                     <entry>
967                       <composite type="bline_point">
968                         <point>
969                           <vector>
970                             <x>-1.9471199512</x>
971                             <y>2.2716398239</y>
972                           </vector>
973                         </point>
974                         <width>
975                           <real value="1.0000000000"/>
976                         </width>
977                         <origin>
978                           <real value="0.5000000000"/>
979                         </origin>
980                         <split>
981                           <bool value="false"/>
982                         </split>
983                         <t1>
984                           <vector>
985                             <x>0.0000000000</x>
986                             <y>0.0000000000</y>
987                           </vector>
988                         </t1>
989                         <t2>
990                           <radial_composite type="vector">
991                             <radius>
992                               <real value="0.0000000000"/>
993                             </radius>
994                             <theta>
995                               <angle value="0.000000"/>
996                             </theta>
997                           </radial_composite>
998                         </t2>
999                       </composite>
1000                     </entry>
1001                     <entry>
1002                       <composite type="bline_point">
1003                         <point>
1004                           <vector>
1005                             <x>-1.9471199512</x>
1006                             <y>1.9471199512</y>
1007                           </vector>
1008                         </point>
1009                         <width>
1010                           <real value="1.0000000000"/>
1011                         </width>
1012                         <origin>
1013                           <real value="0.5000000000"/>
1014                         </origin>
1015                         <split>
1016                           <bool value="false"/>
1017                         </split>
1018                         <t1>
1019                           <vector>
1020                             <x>0.0000000000</x>
1021                             <y>0.0000000000</y>
1022                           </vector>
1023                         </t1>
1024                         <t2>
1025                           <radial_composite type="vector">
1026                             <radius>
1027                               <real value="0.0000000000"/>
1028                             </radius>
1029                             <theta>
1030                               <angle value="-180.000000"/>
1031                             </theta>
1032                           </radial_composite>
1033                         </t2>
1034                       </composite>
1035                     </entry>
1036                   </bline>
1037                 </param>
1038                 <param name="width">
1039                   <real value="0.1947117657"/>
1040                 </param>
1041                 <param name="expand">
1042                   <real value="0.0000000000"/>
1043                 </param>
1044                 <param name="sharp_cusps">
1045                   <bool value="true"/>
1046                 </param>
1047                 <param name="round_tip[0]">
1048                   <bool value="false"/>
1049                 </param>
1050                 <param name="round_tip[1]">
1051                   <bool value="false"/>
1052                 </param>
1053                 <param name="loopyness">
1054                   <real value="1.0000000000"/>
1055                 </param>
1056                 <param name="homogeneous_width">
1057                   <bool value="true"/>
1058                 </param>
1059               </layer>
1060             </canvas>
1061           </param>
1062           <param name="zoom">
1063             <real value="0.0000000000"/>
1064           </param>
1065           <param name="time_offset">
1066             <time value="0s"/>
1067           </param>
1068           <param name="children_lock">
1069             <bool value="false"/>
1070           </param>
1071           <param name="focus">
1072             <vector>
1073               <x>0.0000000000</x>
1074               <y>0.0000000000</y>
1075             </vector>
1076           </param>
1077         </layer>
1078         <layer type="PasteCanvas" active="true" version="0.1" desc="Vertical Dotted line">
1079           <param name="z_depth">
1080             <real value="0.0000000000"/>
1081           </param>
1082           <param name="amount">
1083             <real value="1.0000000000"/>
1084           </param>
1085           <param name="blend_method">
1086             <integer value="0"/>
1087           </param>
1088           <param name="origin">
1089             <vector>
1090               <x>0.9788787961</x>
1091               <y>-1.5747181177</y>
1092             </vector>
1093           </param>
1094           <param name="canvas">
1095             <canvas>
1096               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
1097                 <param name="z_depth">
1098                   <real value="0.0000000000"/>
1099                 </param>
1100                 <param name="amount">
1101                   <real value="1.0000000000"/>
1102                 </param>
1103                 <param name="blend_method">
1104                   <integer value="0"/>
1105                 </param>
1106                 <param name="color">
1107                   <color>
1108                     <r>0.011238</r>
1109                     <g>0.064115</g>
1110                     <b>0.247404</b>
1111                     <a>1.000000</a>
1112                   </color>
1113                 </param>
1114                 <param name="origin">
1115                   <vector>
1116                     <x>1.9471199512</x>
1117                     <y>0.0000000000</y>
1118                   </vector>
1119                 </param>
1120                 <param name="invert">
1121                   <bool value="false"/>
1122                 </param>
1123                 <param name="antialias">
1124                   <bool value="true"/>
1125                 </param>
1126                 <param name="feather">
1127                   <real value="0.0000000000"/>
1128                 </param>
1129                 <param name="blurtype">
1130                   <integer value="1"/>
1131                 </param>
1132                 <param name="winding_style">
1133                   <integer value="0"/>
1134                 </param>
1135                 <param name="bline">
1136                   <bline type="bline_point" loop="false">
1137                     <entry>
1138                       <composite type="bline_point">
1139                         <point>
1140                           <vector>
1141                             <x>-1.9471199512</x>
1142                             <y>2.2716398239</y>
1143                           </vector>
1144                         </point>
1145                         <width>
1146                           <real value="1.0000000000"/>
1147                         </width>
1148                         <origin>
1149                           <real value="0.5000000000"/>
1150                         </origin>
1151                         <split>
1152                           <bool value="false"/>
1153                         </split>
1154                         <t1>
1155                           <vector>
1156                             <x>0.0000000000</x>
1157                             <y>0.0000000000</y>
1158                           </vector>
1159                         </t1>
1160                         <t2>
1161                           <radial_composite type="vector">
1162                             <radius>
1163                               <real value="0.0000000000"/>
1164                             </radius>
1165                             <theta>
1166                               <angle value="0.000000"/>
1167                             </theta>
1168                           </radial_composite>
1169                         </t2>
1170                       </composite>
1171                     </entry>
1172                     <entry>
1173                       <composite type="bline_point">
1174                         <point>
1175                           <vector>
1176                             <x>-1.9471199512</x>
1177                             <y>1.9471199512</y>
1178                           </vector>
1179                         </point>
1180                         <width>
1181                           <real value="1.0000000000"/>
1182                         </width>
1183                         <origin>
1184                           <real value="0.5000000000"/>
1185                         </origin>
1186                         <split>
1187                           <bool value="false"/>
1188                         </split>
1189                         <t1>
1190                           <vector>
1191                             <x>0.0000000000</x>
1192                             <y>0.0000000000</y>
1193                           </vector>
1194                         </t1>
1195                         <t2>
1196                           <radial_composite type="vector">
1197                             <radius>
1198                               <real value="0.0000000000"/>
1199                             </radius>
1200                             <theta>
1201                               <angle value="-180.000000"/>
1202                             </theta>
1203                           </radial_composite>
1204                         </t2>
1205                       </composite>
1206                     </entry>
1207                   </bline>
1208                 </param>
1209                 <param name="width">
1210                   <real value="0.1947117657"/>
1211                 </param>
1212                 <param name="expand">
1213                   <real value="0.0000000000"/>
1214                 </param>
1215                 <param name="sharp_cusps">
1216                   <bool value="true"/>
1217                 </param>
1218                 <param name="round_tip[0]">
1219                   <bool value="false"/>
1220                 </param>
1221                 <param name="round_tip[1]">
1222                   <bool value="false"/>
1223                 </param>
1224                 <param name="loopyness">
1225                   <real value="1.0000000000"/>
1226                 </param>
1227                 <param name="homogeneous_width">
1228                   <bool value="true"/>
1229                 </param>
1230               </layer>
1231               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
1232                 <param name="z_depth">
1233                   <real value="0.0000000000"/>
1234                 </param>
1235                 <param name="amount">
1236                   <real value="1.0000000000"/>
1237                 </param>
1238                 <param name="blend_method">
1239                   <integer value="0"/>
1240                 </param>
1241                 <param name="color">
1242                   <color>
1243                     <r>0.011238</r>
1244                     <g>0.064115</g>
1245                     <b>0.247404</b>
1246                     <a>1.000000</a>
1247                   </color>
1248                 </param>
1249                 <param name="origin">
1250                   <vector>
1251                     <x>1.9471199512</x>
1252                     <y>0.6490399837</y>
1253                   </vector>
1254                 </param>
1255                 <param name="invert">
1256                   <bool value="false"/>
1257                 </param>
1258                 <param name="antialias">
1259                   <bool value="true"/>
1260                 </param>
1261                 <param name="feather">
1262                   <real value="0.0000000000"/>
1263                 </param>
1264                 <param name="blurtype">
1265                   <integer value="1"/>
1266                 </param>
1267                 <param name="winding_style">
1268                   <integer value="0"/>
1269                 </param>
1270                 <param name="bline">
1271                   <bline type="bline_point" loop="false">
1272                     <entry>
1273                       <composite type="bline_point">
1274                         <point>
1275                           <vector>
1276                             <x>-1.9471199512</x>
1277                             <y>2.2716398239</y>
1278                           </vector>
1279                         </point>
1280                         <width>
1281                           <real value="1.0000000000"/>
1282                         </width>
1283                         <origin>
1284                           <real value="0.5000000000"/>
1285                         </origin>
1286                         <split>
1287                           <bool value="false"/>
1288                         </split>
1289                         <t1>
1290                           <vector>
1291                             <x>0.0000000000</x>
1292                             <y>0.0000000000</y>
1293                           </vector>
1294                         </t1>
1295                         <t2>
1296                           <radial_composite type="vector">
1297                             <radius>
1298                               <real value="0.0000000000"/>
1299                             </radius>
1300                             <theta>
1301                               <angle value="0.000000"/>
1302                             </theta>
1303                           </radial_composite>
1304                         </t2>
1305                       </composite>
1306                     </entry>
1307                     <entry>
1308                       <composite type="bline_point">
1309                         <point>
1310                           <vector>
1311                             <x>-1.9471199512</x>
1312                             <y>1.9471199512</y>
1313                           </vector>
1314                         </point>
1315                         <width>
1316                           <real value="1.0000000000"/>
1317                         </width>
1318                         <origin>
1319                           <real value="0.5000000000"/>
1320                         </origin>
1321                         <split>
1322                           <bool value="false"/>
1323                         </split>
1324                         <t1>
1325                           <vector>
1326                             <x>0.0000000000</x>
1327                             <y>0.0000000000</y>
1328                           </vector>
1329                         </t1>
1330                         <t2>
1331                           <radial_composite type="vector">
1332                             <radius>
1333                               <real value="0.0000000000"/>
1334                             </radius>
1335                             <theta>
1336                               <angle value="-180.000000"/>
1337                             </theta>
1338                           </radial_composite>
1339                         </t2>
1340                       </composite>
1341                     </entry>
1342                   </bline>
1343                 </param>
1344                 <param name="width">
1345                   <real value="0.1947117657"/>
1346                 </param>
1347                 <param name="expand">
1348                   <real value="0.0000000000"/>
1349                 </param>
1350                 <param name="sharp_cusps">
1351                   <bool value="true"/>
1352                 </param>
1353                 <param name="round_tip[0]">
1354                   <bool value="false"/>
1355                 </param>
1356                 <param name="round_tip[1]">
1357                   <bool value="false"/>
1358                 </param>
1359                 <param name="loopyness">
1360                   <real value="1.0000000000"/>
1361                 </param>
1362                 <param name="homogeneous_width">
1363                   <bool value="true"/>
1364                 </param>
1365               </layer>
1366               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
1367                 <param name="z_depth">
1368                   <real value="0.0000000000"/>
1369                 </param>
1370                 <param name="amount">
1371                   <real value="1.0000000000"/>
1372                 </param>
1373                 <param name="blend_method">
1374                   <integer value="0"/>
1375                 </param>
1376                 <param name="color">
1377                   <color>
1378                     <r>0.011238</r>
1379                     <g>0.064115</g>
1380                     <b>0.247404</b>
1381                     <a>1.000000</a>
1382                   </color>
1383                 </param>
1384                 <param name="origin">
1385                   <vector>
1386                     <x>1.9471199512</x>
1387                     <y>1.2980799675</y>
1388                   </vector>
1389                 </param>
1390                 <param name="invert">
1391                   <bool value="false"/>
1392                 </param>
1393                 <param name="antialias">
1394                   <bool value="true"/>
1395                 </param>
1396                 <param name="feather">
1397                   <real value="0.0000000000"/>
1398                 </param>
1399                 <param name="blurtype">
1400                   <integer value="1"/>
1401                 </param>
1402                 <param name="winding_style">
1403                   <integer value="0"/>
1404                 </param>
1405                 <param name="bline">
1406                   <bline type="bline_point" loop="false">
1407                     <entry>
1408                       <composite type="bline_point">
1409                         <point>
1410                           <vector>
1411                             <x>-1.9471199512</x>
1412                             <y>2.2716398239</y>
1413                           </vector>
1414                         </point>
1415                         <width>
1416                           <real value="1.0000000000"/>
1417                         </width>
1418                         <origin>
1419                           <real value="0.5000000000"/>
1420                         </origin>
1421                         <split>
1422                           <bool value="false"/>
1423                         </split>
1424                         <t1>
1425                           <vector>
1426                             <x>0.0000000000</x>
1427                             <y>0.0000000000</y>
1428                           </vector>
1429                         </t1>
1430                         <t2>
1431                           <radial_composite type="vector">
1432                             <radius>
1433                               <real value="0.0000000000"/>
1434                             </radius>
1435                             <theta>
1436                               <angle value="0.000000"/>
1437                             </theta>
1438                           </radial_composite>
1439                         </t2>
1440                       </composite>
1441                     </entry>
1442                     <entry>
1443                       <composite type="bline_point">
1444                         <point>
1445                           <vector>
1446                             <x>-1.9471199512</x>
1447                             <y>1.9471199512</y>
1448                           </vector>
1449                         </point>
1450                         <width>
1451                           <real value="1.0000000000"/>
1452                         </width>
1453                         <origin>
1454                           <real value="0.5000000000"/>
1455                         </origin>
1456                         <split>
1457                           <bool value="false"/>
1458                         </split>
1459                         <t1>
1460                           <vector>
1461                             <x>0.0000000000</x>
1462                             <y>0.0000000000</y>
1463                           </vector>
1464                         </t1>
1465                         <t2>
1466                           <radial_composite type="vector">
1467                             <radius>
1468                               <real value="0.0000000000"/>
1469                             </radius>
1470                             <theta>
1471                               <angle value="-180.000000"/>
1472                             </theta>
1473                           </radial_composite>
1474                         </t2>
1475                       </composite>
1476                     </entry>
1477                   </bline>
1478                 </param>
1479                 <param name="width">
1480                   <real value="0.1947117657"/>
1481                 </param>
1482                 <param name="expand">
1483                   <real value="0.0000000000"/>
1484                 </param>
1485                 <param name="sharp_cusps">
1486                   <bool value="true"/>
1487                 </param>
1488                 <param name="round_tip[0]">
1489                   <bool value="false"/>
1490                 </param>
1491                 <param name="round_tip[1]">
1492                   <bool value="false"/>
1493                 </param>
1494                 <param name="loopyness">
1495                   <real value="1.0000000000"/>
1496                 </param>
1497                 <param name="homogeneous_width">
1498                   <bool value="true"/>
1499                 </param>
1500               </layer>
1501               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
1502                 <param name="z_depth">
1503                   <real value="0.0000000000"/>
1504                 </param>
1505                 <param name="amount">
1506                   <real value="1.0000000000"/>
1507                 </param>
1508                 <param name="blend_method">
1509                   <integer value="0"/>
1510                 </param>
1511                 <param name="color">
1512                   <color>
1513                     <r>0.011238</r>
1514                     <g>0.064115</g>
1515                     <b>0.247404</b>
1516                     <a>1.000000</a>
1517                   </color>
1518                 </param>
1519                 <param name="origin">
1520                   <vector>
1521                     <x>1.9471199512</x>
1522                     <y>-0.6490399837</y>
1523                   </vector>
1524                 </param>
1525                 <param name="invert">
1526                   <bool value="false"/>
1527                 </param>
1528                 <param name="antialias">
1529                   <bool value="true"/>
1530                 </param>
1531                 <param name="feather">
1532                   <real value="0.0000000000"/>
1533                 </param>
1534                 <param name="blurtype">
1535                   <integer value="1"/>
1536                 </param>
1537                 <param name="winding_style">
1538                   <integer value="0"/>
1539                 </param>
1540                 <param name="bline">
1541                   <bline type="bline_point" loop="false">
1542                     <entry>
1543                       <composite type="bline_point">
1544                         <point>
1545                           <vector>
1546                             <x>-1.9471199512</x>
1547                             <y>2.2716398239</y>
1548                           </vector>
1549                         </point>
1550                         <width>
1551                           <real value="1.0000000000"/>
1552                         </width>
1553                         <origin>
1554                           <real value="0.5000000000"/>
1555                         </origin>
1556                         <split>
1557                           <bool value="false"/>
1558                         </split>
1559                         <t1>
1560                           <vector>
1561                             <x>0.0000000000</x>
1562                             <y>0.0000000000</y>
1563                           </vector>
1564                         </t1>
1565                         <t2>
1566                           <radial_composite type="vector">
1567                             <radius>
1568                               <real value="0.0000000000"/>
1569                             </radius>
1570                             <theta>
1571                               <angle value="0.000000"/>
1572                             </theta>
1573                           </radial_composite>
1574                         </t2>
1575                       </composite>
1576                     </entry>
1577                     <entry>
1578                       <composite type="bline_point">
1579                         <point>
1580                           <vector>
1581                             <x>-1.9471199512</x>
1582                             <y>1.9471199512</y>
1583                           </vector>
1584                         </point>
1585                         <width>
1586                           <real value="1.0000000000"/>
1587                         </width>
1588                         <origin>
1589                           <real value="0.5000000000"/>
1590                         </origin>
1591                         <split>
1592                           <bool value="false"/>
1593                         </split>
1594                         <t1>
1595                           <vector>
1596                             <x>0.0000000000</x>
1597                             <y>0.0000000000</y>
1598                           </vector>
1599                         </t1>
1600                         <t2>
1601                           <radial_composite type="vector">
1602                             <radius>
1603                               <real value="0.0000000000"/>
1604                             </radius>
1605                             <theta>
1606                               <angle value="-180.000000"/>
1607                             </theta>
1608                           </radial_composite>
1609                         </t2>
1610                       </composite>
1611                     </entry>
1612                   </bline>
1613                 </param>
1614                 <param name="width">
1615                   <real value="0.1947117657"/>
1616                 </param>
1617                 <param name="expand">
1618                   <real value="0.0000000000"/>
1619                 </param>
1620                 <param name="sharp_cusps">
1621                   <bool value="true"/>
1622                 </param>
1623                 <param name="round_tip[0]">
1624                   <bool value="false"/>
1625                 </param>
1626                 <param name="round_tip[1]">
1627                   <bool value="false"/>
1628                 </param>
1629                 <param name="loopyness">
1630                   <real value="1.0000000000"/>
1631                 </param>
1632                 <param name="homogeneous_width">
1633                   <bool value="true"/>
1634                 </param>
1635               </layer>
1636             </canvas>
1637           </param>
1638           <param name="zoom">
1639             <real value="0.0000000000"/>
1640           </param>
1641           <param name="time_offset">
1642             <time value="0s"/>
1643           </param>
1644           <param name="children_lock">
1645             <bool value="false"/>
1646           </param>
1647           <param name="focus">
1648             <vector>
1649               <x>0.0000000000</x>
1650               <y>0.0000000000</y>
1651             </vector>
1652           </param>
1653         </layer>
1654         <layer type="PasteCanvas" active="true" version="0.1" desc="Horizontal Dotted line">
1655           <param name="z_depth">
1656             <real value="0.0000000000"/>
1657           </param>
1658           <param name="amount">
1659             <real value="1.0000000000"/>
1660           </param>
1661           <param name="blend_method">
1662             <integer value="0"/>
1663           </param>
1664           <param name="origin">
1665             <vector>
1666               <x>-0.0957598835</x>
1667               <y>-2.7983164787</y>
1668             </vector>
1669           </param>
1670           <param name="canvas">
1671             <canvas>
1672               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
1673                 <param name="z_depth">
1674                   <real value="0.0000000000"/>
1675                 </param>
1676                 <param name="amount">
1677                   <real value="1.0000000000"/>
1678                 </param>
1679                 <param name="blend_method">
1680                   <integer value="0"/>
1681                 </param>
1682                 <param name="color">
1683                   <color>
1684                     <r>0.011238</r>
1685                     <g>0.064115</g>
1686                     <b>0.247404</b>
1687                     <a>1.000000</a>
1688                   </color>
1689                 </param>
1690                 <param name="origin">
1691                   <vector>
1692                     <x>2.2716398239</x>
1693                     <y>0.0000000000</y>
1694                   </vector>
1695                 </param>
1696                 <param name="invert">
1697                   <bool value="false"/>
1698                 </param>
1699                 <param name="antialias">
1700                   <bool value="true"/>
1701                 </param>
1702                 <param name="feather">
1703                   <real value="0.0000000000"/>
1704                 </param>
1705                 <param name="blurtype">
1706                   <integer value="1"/>
1707                 </param>
1708                 <param name="winding_style">
1709                   <integer value="0"/>
1710                 </param>
1711                 <param name="bline">
1712                   <bline type="bline_point" loop="false">
1713                     <entry>
1714                       <composite type="bline_point">
1715                         <point>
1716                           <vector>
1717                             <x>-1.9471199512</x>
1718                             <y>2.1093800068</y>
1719                           </vector>
1720                         </point>
1721                         <width>
1722                           <real value="1.0000000000"/>
1723                         </width>
1724                         <origin>
1725                           <real value="0.5000000000"/>
1726                         </origin>
1727                         <split>
1728                           <bool value="false"/>
1729                         </split>
1730                         <t1>
1731                           <radial_composite type="vector">
1732                             <radius>
1733                               <real value="0.0000000000"/>
1734                             </radius>
1735                             <theta>
1736                               <angle value="0.000000"/>
1737                             </theta>
1738                           </radial_composite>
1739                         </t1>
1740                         <t2>
1741                           <radial_composite type="vector">
1742                             <radius>
1743                               <real value="0.0000000000"/>
1744                             </radius>
1745                             <theta>
1746                               <angle value="0.000000"/>
1747                             </theta>
1748                           </radial_composite>
1749                         </t2>
1750                       </composite>
1751                     </entry>
1752                     <entry>
1753                       <composite type="bline_point">
1754                         <point>
1755                           <vector>
1756                             <x>-1.6225999594</x>
1757                             <y>2.1093800068</y>
1758                           </vector>
1759                         </point>
1760                         <width>
1761                           <real value="1.0000000000"/>
1762                         </width>
1763                         <origin>
1764                           <real value="0.5000000000"/>
1765                         </origin>
1766                         <split>
1767                           <bool value="false"/>
1768                         </split>
1769                         <t1>
1770                           <radial_composite type="vector">
1771                             <radius>
1772                               <real value="0.0000000000"/>
1773                             </radius>
1774                             <theta>
1775                               <angle value="0.000000"/>
1776                             </theta>
1777                           </radial_composite>
1778                         </t1>
1779                         <t2>
1780                           <radial_composite type="vector">
1781                             <radius>
1782                               <real value="0.0000000000"/>
1783                             </radius>
1784                             <theta>
1785                               <angle value="0.000000"/>
1786                             </theta>
1787                           </radial_composite>
1788                         </t2>
1789                       </composite>
1790                     </entry>
1791                   </bline>
1792                 </param>
1793                 <param name="width">
1794                   <real value="0.1947117657"/>
1795                 </param>
1796                 <param name="expand">
1797                   <real value="0.0000000000"/>
1798                 </param>
1799                 <param name="sharp_cusps">
1800                   <bool value="true"/>
1801                 </param>
1802                 <param name="round_tip[0]">
1803                   <bool value="false"/>
1804                 </param>
1805                 <param name="round_tip[1]">
1806                   <bool value="false"/>
1807                 </param>
1808                 <param name="loopyness">
1809                   <real value="1.0000000000"/>
1810                 </param>
1811                 <param name="homogeneous_width">
1812                   <bool value="true"/>
1813                 </param>
1814               </layer>
1815               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
1816                 <param name="z_depth">
1817                   <real value="0.0000000000"/>
1818                 </param>
1819                 <param name="amount">
1820                   <real value="1.0000000000"/>
1821                 </param>
1822                 <param name="blend_method">
1823                   <integer value="0"/>
1824                 </param>
1825                 <param name="color">
1826                   <color>
1827                     <r>0.011238</r>
1828                     <g>0.064115</g>
1829                     <b>0.247404</b>
1830                     <a>1.000000</a>
1831                   </color>
1832                 </param>
1833                 <param name="origin">
1834                   <vector>
1835                     <x>1.7848598957</x>
1836                     <y>0.0000000000</y>
1837                   </vector>
1838                 </param>
1839                 <param name="invert">
1840                   <bool value="false"/>
1841                 </param>
1842                 <param name="antialias">
1843                   <bool value="true"/>
1844                 </param>
1845                 <param name="feather">
1846                   <real value="0.0000000000"/>
1847                 </param>
1848                 <param name="blurtype">
1849                   <integer value="1"/>
1850                 </param>
1851                 <param name="winding_style">
1852                   <integer value="0"/>
1853                 </param>
1854                 <param name="bline">
1855                   <bline type="bline_point" loop="false">
1856                     <entry>
1857                       <composite type="bline_point">
1858                         <point>
1859                           <vector>
1860                             <x>-1.9471199512</x>
1861                             <y>2.1093800068</y>
1862                           </vector>
1863                         </point>
1864                         <width>
1865                           <real value="1.0000000000"/>
1866                         </width>
1867                         <origin>
1868                           <real value="0.5000000000"/>
1869                         </origin>
1870                         <split>
1871                           <bool value="false"/>
1872                         </split>
1873                         <t1>
1874                           <radial_composite type="vector">
1875                             <radius>
1876                               <real value="0.0000000000"/>
1877                             </radius>
1878                             <theta>
1879                               <angle value="0.000000"/>
1880                             </theta>
1881                           </radial_composite>
1882                         </t1>
1883                         <t2>
1884                           <radial_composite type="vector">
1885                             <radius>
1886                               <real value="0.0000000000"/>
1887                             </radius>
1888                             <theta>
1889                               <angle value="0.000000"/>
1890                             </theta>
1891                           </radial_composite>
1892                         </t2>
1893                       </composite>
1894                     </entry>
1895                     <entry>
1896                       <composite type="bline_point">
1897                         <point>
1898                           <vector>
1899                             <x>-1.6225999594</x>
1900                             <y>2.1093800068</y>
1901                           </vector>
1902                         </point>
1903                         <width>
1904                           <real value="1.0000000000"/>
1905                         </width>
1906                         <origin>
1907                           <real value="0.5000000000"/>
1908                         </origin>
1909                         <split>
1910                           <bool value="false"/>
1911                         </split>
1912                         <t1>
1913                           <radial_composite type="vector">
1914                             <radius>
1915                               <real value="0.0000000000"/>
1916                             </radius>
1917                             <theta>
1918                               <angle value="0.000000"/>
1919                             </theta>
1920                           </radial_composite>
1921                         </t1>
1922                         <t2>
1923                           <radial_composite type="vector">
1924                             <radius>
1925                               <real value="0.0000000000"/>
1926                             </radius>
1927                             <theta>
1928                               <angle value="0.000000"/>
1929                             </theta>
1930                           </radial_composite>
1931                         </t2>
1932                       </composite>
1933                     </entry>
1934                   </bline>
1935                 </param>
1936                 <param name="width">
1937                   <real value="0.1947117657"/>
1938                 </param>
1939                 <param name="expand">
1940                   <real value="0.0000000000"/>
1941                 </param>
1942                 <param name="sharp_cusps">
1943                   <bool value="true"/>
1944                 </param>
1945                 <param name="round_tip[0]">
1946                   <bool value="false"/>
1947                 </param>
1948                 <param name="round_tip[1]">
1949                   <bool value="false"/>
1950                 </param>
1951                 <param name="loopyness">
1952                   <real value="1.0000000000"/>
1953                 </param>
1954                 <param name="homogeneous_width">
1955                   <bool value="true"/>
1956                 </param>
1957               </layer>
1958               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
1959                 <param name="z_depth">
1960                   <real value="0.0000000000"/>
1961                 </param>
1962                 <param name="amount">
1963                   <real value="1.0000000000"/>
1964                 </param>
1965                 <param name="blend_method">
1966                   <integer value="0"/>
1967                 </param>
1968                 <param name="color">
1969                   <color>
1970                     <r>0.011238</r>
1971                     <g>0.064115</g>
1972                     <b>0.247404</b>
1973                     <a>1.000000</a>
1974                   </color>
1975                 </param>
1976                 <param name="origin">
1977                   <vector>
1978                     <x>1.2980799675</x>
1979                     <y>0.0000000000</y>
1980                   </vector>
1981                 </param>
1982                 <param name="invert">
1983                   <bool value="false"/>
1984                 </param>
1985                 <param name="antialias">
1986                   <bool value="true"/>
1987                 </param>
1988                 <param name="feather">
1989                   <real value="0.0000000000"/>
1990                 </param>
1991                 <param name="blurtype">
1992                   <integer value="1"/>
1993                 </param>
1994                 <param name="winding_style">
1995                   <integer value="0"/>
1996                 </param>
1997                 <param name="bline">
1998                   <bline type="bline_point" loop="false">
1999                     <entry>
2000                       <composite type="bline_point">
2001                         <point>
2002                           <vector>
2003                             <x>-1.9471199512</x>
2004                             <y>2.1093800068</y>
2005                           </vector>
2006                         </point>
2007                         <width>
2008                           <real value="1.0000000000"/>
2009                         </width>
2010                         <origin>
2011                           <real value="0.5000000000"/>
2012                         </origin>
2013                         <split>
2014                           <bool value="false"/>
2015                         </split>
2016                         <t1>
2017                           <radial_composite type="vector">
2018                             <radius>
2019                               <real value="0.0000000000"/>
2020                             </radius>
2021                             <theta>
2022                               <angle value="0.000000"/>
2023                             </theta>
2024                           </radial_composite>
2025                         </t1>
2026                         <t2>
2027                           <radial_composite type="vector">
2028                             <radius>
2029                               <real value="0.0000000000"/>
2030                             </radius>
2031                             <theta>
2032                               <angle value="0.000000"/>
2033                             </theta>
2034                           </radial_composite>
2035                         </t2>
2036                       </composite>
2037                     </entry>
2038                     <entry>
2039                       <composite type="bline_point">
2040                         <point>
2041                           <vector>
2042                             <x>-1.6225999594</x>
2043                             <y>2.1093800068</y>
2044                           </vector>
2045                         </point>
2046                         <width>
2047                           <real value="1.0000000000"/>
2048                         </width>
2049                         <origin>
2050                           <real value="0.5000000000"/>
2051                         </origin>
2052                         <split>
2053                           <bool value="false"/>
2054                         </split>
2055                         <t1>
2056                           <radial_composite type="vector">
2057                             <radius>
2058                               <real value="0.0000000000"/>
2059                             </radius>
2060                             <theta>
2061                               <angle value="0.000000"/>
2062                             </theta>
2063                           </radial_composite>
2064                         </t1>
2065                         <t2>
2066                           <radial_composite type="vector">
2067                             <radius>
2068                               <real value="0.0000000000"/>
2069                             </radius>
2070                             <theta>
2071                               <angle value="0.000000"/>
2072                             </theta>
2073                           </radial_composite>
2074                         </t2>
2075                       </composite>
2076                     </entry>
2077                   </bline>
2078                 </param>
2079                 <param name="width">
2080                   <real value="0.1947117657"/>
2081                 </param>
2082                 <param name="expand">
2083                   <real value="0.0000000000"/>
2084                 </param>
2085                 <param name="sharp_cusps">
2086                   <bool value="true"/>
2087                 </param>
2088                 <param name="round_tip[0]">
2089                   <bool value="false"/>
2090                 </param>
2091                 <param name="round_tip[1]">
2092                   <bool value="false"/>
2093                 </param>
2094                 <param name="loopyness">
2095                   <real value="1.0000000000"/>
2096                 </param>
2097                 <param name="homogeneous_width">
2098                   <bool value="true"/>
2099                 </param>
2100               </layer>
2101               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
2102                 <param name="z_depth">
2103                   <real value="0.0000000000"/>
2104                 </param>
2105                 <param name="amount">
2106                   <real value="1.0000000000"/>
2107                 </param>
2108                 <param name="blend_method">
2109                   <integer value="0"/>
2110                 </param>
2111                 <param name="color">
2112                   <color>
2113                     <r>0.011238</r>
2114                     <g>0.064115</g>
2115                     <b>0.247404</b>
2116                     <a>1.000000</a>
2117                   </color>
2118                 </param>
2119                 <param name="origin">
2120                   <vector>
2121                     <x>0.8112999797</x>
2122                     <y>0.0000000000</y>
2123                   </vector>
2124                 </param>
2125                 <param name="invert">
2126                   <bool value="false"/>
2127                 </param>
2128                 <param name="antialias">
2129                   <bool value="true"/>
2130                 </param>
2131                 <param name="feather">
2132                   <real value="0.0000000000"/>
2133                 </param>
2134                 <param name="blurtype">
2135                   <integer value="1"/>
2136                 </param>
2137                 <param name="winding_style">
2138                   <integer value="0"/>
2139                 </param>
2140                 <param name="bline">
2141                   <bline type="bline_point" loop="false">
2142                     <entry>
2143                       <composite type="bline_point">
2144                         <point>
2145                           <vector>
2146                             <x>-1.9471199512</x>
2147                             <y>2.1093800068</y>
2148                           </vector>
2149                         </point>
2150                         <width>
2151                           <real value="1.0000000000"/>
2152                         </width>
2153                         <origin>
2154                           <real value="0.5000000000"/>
2155                         </origin>
2156                         <split>
2157                           <bool value="false"/>
2158                         </split>
2159                         <t1>
2160                           <radial_composite type="vector">
2161                             <radius>
2162                               <real value="0.0000000000"/>
2163                             </radius>
2164                             <theta>
2165                               <angle value="0.000000"/>
2166                             </theta>
2167                           </radial_composite>
2168                         </t1>
2169                         <t2>
2170                           <radial_composite type="vector">
2171                             <radius>
2172                               <real value="0.0000000000"/>
2173                             </radius>
2174                             <theta>
2175                               <angle value="0.000000"/>
2176                             </theta>
2177                           </radial_composite>
2178                         </t2>
2179                       </composite>
2180                     </entry>
2181                     <entry>
2182                       <composite type="bline_point">
2183                         <point>
2184                           <vector>
2185                             <x>-1.6225999594</x>
2186                             <y>2.1093800068</y>
2187                           </vector>
2188                         </point>
2189                         <width>
2190                           <real value="1.0000000000"/>
2191                         </width>
2192                         <origin>
2193                           <real value="0.5000000000"/>
2194                         </origin>
2195                         <split>
2196                           <bool value="false"/>
2197                         </split>
2198                         <t1>
2199                           <radial_composite type="vector">
2200                             <radius>
2201                               <real value="0.0000000000"/>
2202                             </radius>
2203                             <theta>
2204                               <angle value="0.000000"/>
2205                             </theta>
2206                           </radial_composite>
2207                         </t1>
2208                         <t2>
2209                           <radial_composite type="vector">
2210                             <radius>
2211                               <real value="0.0000000000"/>
2212                             </radius>
2213                             <theta>
2214                               <angle value="0.000000"/>
2215                             </theta>
2216                           </radial_composite>
2217                         </t2>
2218                       </composite>
2219                     </entry>
2220                   </bline>
2221                 </param>
2222                 <param name="width">
2223                   <real value="0.1947117657"/>
2224                 </param>
2225                 <param name="expand">
2226                   <real value="0.0000000000"/>
2227                 </param>
2228                 <param name="sharp_cusps">
2229                   <bool value="true"/>
2230                 </param>
2231                 <param name="round_tip[0]">
2232                   <bool value="false"/>
2233                 </param>
2234                 <param name="round_tip[1]">
2235                   <bool value="false"/>
2236                 </param>
2237                 <param name="loopyness">
2238                   <real value="1.0000000000"/>
2239                 </param>
2240                 <param name="homogeneous_width">
2241                   <bool value="true"/>
2242                 </param>
2243               </layer>
2244               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
2245                 <param name="z_depth">
2246                   <real value="0.0000000000"/>
2247                 </param>
2248                 <param name="amount">
2249                   <real value="1.0000000000"/>
2250                 </param>
2251                 <param name="blend_method">
2252                   <integer value="0"/>
2253                 </param>
2254                 <param name="color">
2255                   <color>
2256                     <r>0.011238</r>
2257                     <g>0.064115</g>
2258                     <b>0.247404</b>
2259                     <a>1.000000</a>
2260                   </color>
2261                 </param>
2262                 <param name="origin">
2263                   <vector>
2264                     <x>0.3245199919</x>
2265                     <y>0.0000000000</y>
2266                   </vector>
2267                 </param>
2268                 <param name="invert">
2269                   <bool value="false"/>
2270                 </param>
2271                 <param name="antialias">
2272                   <bool value="true"/>
2273                 </param>
2274                 <param name="feather">
2275                   <real value="0.0000000000"/>
2276                 </param>
2277                 <param name="blurtype">
2278                   <integer value="1"/>
2279                 </param>
2280                 <param name="winding_style">
2281                   <integer value="0"/>
2282                 </param>
2283                 <param name="bline">
2284                   <bline type="bline_point" loop="false">
2285                     <entry>
2286                       <composite type="bline_point">
2287                         <point>
2288                           <vector>
2289                             <x>-1.9471199512</x>
2290                             <y>2.1093800068</y>
2291                           </vector>
2292                         </point>
2293                         <width>
2294                           <real value="1.0000000000"/>
2295                         </width>
2296                         <origin>
2297                           <real value="0.5000000000"/>
2298                         </origin>
2299                         <split>
2300                           <bool value="false"/>
2301                         </split>
2302                         <t1>
2303                           <radial_composite type="vector">
2304                             <radius>
2305                               <real value="0.0000000000"/>
2306                             </radius>
2307                             <theta>
2308                               <angle value="0.000000"/>
2309                             </theta>
2310                           </radial_composite>
2311                         </t1>
2312                         <t2>
2313                           <radial_composite type="vector">
2314                             <radius>
2315                               <real value="0.0000000000"/>
2316                             </radius>
2317                             <theta>
2318                               <angle value="0.000000"/>
2319                             </theta>
2320                           </radial_composite>
2321                         </t2>
2322                       </composite>
2323                     </entry>
2324                     <entry>
2325                       <composite type="bline_point">
2326                         <point>
2327                           <vector>
2328                             <x>-1.6225999594</x>
2329                             <y>2.1093800068</y>
2330                           </vector>
2331                         </point>
2332                         <width>
2333                           <real value="1.0000000000"/>
2334                         </width>
2335                         <origin>
2336                           <real value="0.5000000000"/>
2337                         </origin>
2338                         <split>
2339                           <bool value="false"/>
2340                         </split>
2341                         <t1>
2342                           <radial_composite type="vector">
2343                             <radius>
2344                               <real value="0.0000000000"/>
2345                             </radius>
2346                             <theta>
2347                               <angle value="0.000000"/>
2348                             </theta>
2349                           </radial_composite>
2350                         </t1>
2351                         <t2>
2352                           <radial_composite type="vector">
2353                             <radius>
2354                               <real value="0.0000000000"/>
2355                             </radius>
2356                             <theta>
2357                               <angle value="0.000000"/>
2358                             </theta>
2359                           </radial_composite>
2360                         </t2>
2361                       </composite>
2362                     </entry>
2363                   </bline>
2364                 </param>
2365                 <param name="width">
2366                   <real value="0.1947117657"/>
2367                 </param>
2368                 <param name="expand">
2369                   <real value="0.0000000000"/>
2370                 </param>
2371                 <param name="sharp_cusps">
2372                   <bool value="true"/>
2373                 </param>
2374                 <param name="round_tip[0]">
2375                   <bool value="false"/>
2376                 </param>
2377                 <param name="round_tip[1]">
2378                   <bool value="false"/>
2379                 </param>
2380                 <param name="loopyness">
2381                   <real value="1.0000000000"/>
2382                 </param>
2383                 <param name="homogeneous_width">
2384                   <bool value="true"/>
2385                 </param>
2386               </layer>
2387               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
2388                 <param name="z_depth">
2389                   <real value="0.0000000000"/>
2390                 </param>
2391                 <param name="amount">
2392                   <real value="1.0000000000"/>
2393                 </param>
2394                 <param name="blend_method">
2395                   <integer value="0"/>
2396                 </param>
2397                 <param name="color">
2398                   <color>
2399                     <r>0.011238</r>
2400                     <g>0.064115</g>
2401                     <b>0.247404</b>
2402                     <a>1.000000</a>
2403                   </color>
2404                 </param>
2405                 <param name="origin">
2406                   <vector>
2407                     <x>-0.1622599959</x>
2408                     <y>0.0000000000</y>
2409                   </vector>
2410                 </param>
2411                 <param name="invert">
2412                   <bool value="false"/>
2413                 </param>
2414                 <param name="antialias">
2415                   <bool value="true"/>
2416                 </param>
2417                 <param name="feather">
2418                   <real value="0.0000000000"/>
2419                 </param>
2420                 <param name="blurtype">
2421                   <integer value="1"/>
2422                 </param>
2423                 <param name="winding_style">
2424                   <integer value="0"/>
2425                 </param>
2426                 <param name="bline">
2427                   <bline type="bline_point" loop="false">
2428                     <entry>
2429                       <composite type="bline_point">
2430                         <point>
2431                           <vector>
2432                             <x>-1.9471199512</x>
2433                             <y>2.1093800068</y>
2434                           </vector>
2435                         </point>
2436                         <width>
2437                           <real value="1.0000000000"/>
2438                         </width>
2439                         <origin>
2440                           <real value="0.5000000000"/>
2441                         </origin>
2442                         <split>
2443                           <bool value="false"/>
2444                         </split>
2445                         <t1>
2446                           <radial_composite type="vector">
2447                             <radius>
2448                               <real value="0.0000000000"/>
2449                             </radius>
2450                             <theta>
2451                               <angle value="0.000000"/>
2452                             </theta>
2453                           </radial_composite>
2454                         </t1>
2455                         <t2>
2456                           <radial_composite type="vector">
2457                             <radius>
2458                               <real value="0.0000000000"/>
2459                             </radius>
2460                             <theta>
2461                               <angle value="0.000000"/>
2462                             </theta>
2463                           </radial_composite>
2464                         </t2>
2465                       </composite>
2466                     </entry>
2467                     <entry>
2468                       <composite type="bline_point">
2469                         <point>
2470                           <vector>
2471                             <x>-1.6225999594</x>
2472                             <y>2.1093800068</y>
2473                           </vector>
2474                         </point>
2475                         <width>
2476                           <real value="1.0000000000"/>
2477                         </width>
2478                         <origin>
2479                           <real value="0.5000000000"/>
2480                         </origin>
2481                         <split>
2482                           <bool value="false"/>
2483                         </split>
2484                         <t1>
2485                           <radial_composite type="vector">
2486                             <radius>
2487                               <real value="0.0000000000"/>
2488                             </radius>
2489                             <theta>
2490                               <angle value="0.000000"/>
2491                             </theta>
2492                           </radial_composite>
2493                         </t1>
2494                         <t2>
2495                           <radial_composite type="vector">
2496                             <radius>
2497                               <real value="0.0000000000"/>
2498                             </radius>
2499                             <theta>
2500                               <angle value="0.000000"/>
2501                             </theta>
2502                           </radial_composite>
2503                         </t2>
2504                       </composite>
2505                     </entry>
2506                   </bline>
2507                 </param>
2508                 <param name="width">
2509                   <real value="0.1947117657"/>
2510                 </param>
2511                 <param name="expand">
2512                   <real value="0.0000000000"/>
2513                 </param>
2514                 <param name="sharp_cusps">
2515                   <bool value="true"/>
2516                 </param>
2517                 <param name="round_tip[0]">
2518                   <bool value="false"/>
2519                 </param>
2520                 <param name="round_tip[1]">
2521                   <bool value="false"/>
2522                 </param>
2523                 <param name="loopyness">
2524                   <real value="1.0000000000"/>
2525                 </param>
2526                 <param name="homogeneous_width">
2527                   <bool value="true"/>
2528                 </param>
2529               </layer>
2530             </canvas>
2531           </param>
2532           <param name="zoom">
2533             <real value="0.0000000000"/>
2534           </param>
2535           <param name="time_offset">
2536             <time value="0s"/>
2537           </param>
2538           <param name="children_lock">
2539             <bool value="false"/>
2540           </param>
2541           <param name="focus">
2542             <vector>
2543               <x>0.0000000000</x>
2544               <y>0.0000000000</y>
2545             </vector>
2546           </param>
2547         </layer>
2548         <layer type="PasteCanvas" active="true" version="0.1" desc="Horizontal Dotted line">
2549           <param name="z_depth">
2550             <real value="0.0000000000"/>
2551           </param>
2552           <param name="amount">
2553             <real value="1.0000000000"/>
2554           </param>
2555           <param name="blend_method">
2556             <integer value="0"/>
2557           </param>
2558           <param name="origin">
2559             <vector>
2560               <x>0.0286085363</x>
2561               <y>0.0443108305</y>
2562             </vector>
2563           </param>
2564           <param name="canvas">
2565             <canvas>
2566               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
2567                 <param name="z_depth">
2568                   <real value="0.0000000000"/>
2569                 </param>
2570                 <param name="amount">
2571                   <real value="1.0000000000"/>
2572                 </param>
2573                 <param name="blend_method">
2574                   <integer value="0"/>
2575                 </param>
2576                 <param name="color">
2577                   <color>
2578                     <r>0.011238</r>
2579                     <g>0.064115</g>
2580                     <b>0.247404</b>
2581                     <a>1.000000</a>
2582                   </color>
2583                 </param>
2584                 <param name="origin">
2585                   <vector>
2586                     <x>2.2716398239</x>
2587                     <y>0.0000000000</y>
2588                   </vector>
2589                 </param>
2590                 <param name="invert">
2591                   <bool value="false"/>
2592                 </param>
2593                 <param name="antialias">
2594                   <bool value="true"/>
2595                 </param>
2596                 <param name="feather">
2597                   <real value="0.0000000000"/>
2598                 </param>
2599                 <param name="blurtype">
2600                   <integer value="1"/>
2601                 </param>
2602                 <param name="winding_style">
2603                   <integer value="0"/>
2604                 </param>
2605                 <param name="bline">
2606                   <bline type="bline_point" loop="false">
2607                     <entry>
2608                       <composite type="bline_point">
2609                         <point>
2610                           <vector>
2611                             <x>-1.9471199512</x>
2612                             <y>2.1093800068</y>
2613                           </vector>
2614                         </point>
2615                         <width>
2616                           <real value="1.0000000000"/>
2617                         </width>
2618                         <origin>
2619                           <real value="0.5000000000"/>
2620                         </origin>
2621                         <split>
2622                           <bool value="false"/>
2623                         </split>
2624                         <t1>
2625                           <radial_composite type="vector">
2626                             <radius>
2627                               <real value="0.0000000000"/>
2628                             </radius>
2629                             <theta>
2630                               <angle value="0.000000"/>
2631                             </theta>
2632                           </radial_composite>
2633                         </t1>
2634                         <t2>
2635                           <radial_composite type="vector">
2636                             <radius>
2637                               <real value="0.0000000000"/>
2638                             </radius>
2639                             <theta>
2640                               <angle value="0.000000"/>
2641                             </theta>
2642                           </radial_composite>
2643                         </t2>
2644                       </composite>
2645                     </entry>
2646                     <entry>
2647                       <composite type="bline_point">
2648                         <point>
2649                           <vector>
2650                             <x>-1.6225999594</x>
2651                             <y>2.1093800068</y>
2652                           </vector>
2653                         </point>
2654                         <width>
2655                           <real value="1.0000000000"/>
2656                         </width>
2657                         <origin>
2658                           <real value="0.5000000000"/>
2659                         </origin>
2660                         <split>
2661                           <bool value="false"/>
2662                         </split>
2663                         <t1>
2664                           <radial_composite type="vector">
2665                             <radius>
2666                               <real value="0.0000000000"/>
2667                             </radius>
2668                             <theta>
2669                               <angle value="0.000000"/>
2670                             </theta>
2671                           </radial_composite>
2672                         </t1>
2673                         <t2>
2674                           <radial_composite type="vector">
2675                             <radius>
2676                               <real value="0.0000000000"/>
2677                             </radius>
2678                             <theta>
2679                               <angle value="0.000000"/>
2680                             </theta>
2681                           </radial_composite>
2682                         </t2>
2683                       </composite>
2684                     </entry>
2685                   </bline>
2686                 </param>
2687                 <param name="width">
2688                   <real value="0.1947117657"/>
2689                 </param>
2690                 <param name="expand">
2691                   <real value="0.0000000000"/>
2692                 </param>
2693                 <param name="sharp_cusps">
2694                   <bool value="true"/>
2695                 </param>
2696                 <param name="round_tip[0]">
2697                   <bool value="false"/>
2698                 </param>
2699                 <param name="round_tip[1]">
2700                   <bool value="false"/>
2701                 </param>
2702                 <param name="loopyness">
2703                   <real value="1.0000000000"/>
2704                 </param>
2705                 <param name="homogeneous_width">
2706                   <bool value="true"/>
2707                 </param>
2708               </layer>
2709               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
2710                 <param name="z_depth">
2711                   <real value="0.0000000000"/>
2712                 </param>
2713                 <param name="amount">
2714                   <real value="1.0000000000"/>
2715                 </param>
2716                 <param name="blend_method">
2717                   <integer value="0"/>
2718                 </param>
2719                 <param name="color">
2720                   <color>
2721                     <r>0.011238</r>
2722                     <g>0.064115</g>
2723                     <b>0.247404</b>
2724                     <a>1.000000</a>
2725                   </color>
2726                 </param>
2727                 <param name="origin">
2728                   <vector>
2729                     <x>1.7848598957</x>
2730                     <y>0.0000000000</y>
2731                   </vector>
2732                 </param>
2733                 <param name="invert">
2734                   <bool value="false"/>
2735                 </param>
2736                 <param name="antialias">
2737                   <bool value="true"/>
2738                 </param>
2739                 <param name="feather">
2740                   <real value="0.0000000000"/>
2741                 </param>
2742                 <param name="blurtype">
2743                   <integer value="1"/>
2744                 </param>
2745                 <param name="winding_style">
2746                   <integer value="0"/>
2747                 </param>
2748                 <param name="bline">
2749                   <bline type="bline_point" loop="false">
2750                     <entry>
2751                       <composite type="bline_point">
2752                         <point>
2753                           <vector>
2754                             <x>-1.9471199512</x>
2755                             <y>2.1093800068</y>
2756                           </vector>
2757                         </point>
2758                         <width>
2759                           <real value="1.0000000000"/>
2760                         </width>
2761                         <origin>
2762                           <real value="0.5000000000"/>
2763                         </origin>
2764                         <split>
2765                           <bool value="false"/>
2766                         </split>
2767                         <t1>
2768                           <radial_composite type="vector">
2769                             <radius>
2770                               <real value="0.0000000000"/>
2771                             </radius>
2772                             <theta>
2773                               <angle value="0.000000"/>
2774                             </theta>
2775                           </radial_composite>
2776                         </t1>
2777                         <t2>
2778                           <radial_composite type="vector">
2779                             <radius>
2780                               <real value="0.0000000000"/>
2781                             </radius>
2782                             <theta>
2783                               <angle value="0.000000"/>
2784                             </theta>
2785                           </radial_composite>
2786                         </t2>
2787                       </composite>
2788                     </entry>
2789                     <entry>
2790                       <composite type="bline_point">
2791                         <point>
2792                           <vector>
2793                             <x>-1.6225999594</x>
2794                             <y>2.1093800068</y>
2795                           </vector>
2796                         </point>
2797                         <width>
2798                           <real value="1.0000000000"/>
2799                         </width>
2800                         <origin>
2801                           <real value="0.5000000000"/>
2802                         </origin>
2803                         <split>
2804                           <bool value="false"/>
2805                         </split>
2806                         <t1>
2807                           <radial_composite type="vector">
2808                             <radius>
2809                               <real value="0.0000000000"/>
2810                             </radius>
2811                             <theta>
2812                               <angle value="0.000000"/>
2813                             </theta>
2814                           </radial_composite>
2815                         </t1>
2816                         <t2>
2817                           <radial_composite type="vector">
2818                             <radius>
2819                               <real value="0.0000000000"/>
2820                             </radius>
2821                             <theta>
2822                               <angle value="0.000000"/>
2823                             </theta>
2824                           </radial_composite>
2825                         </t2>
2826                       </composite>
2827                     </entry>
2828                   </bline>
2829                 </param>
2830                 <param name="width">
2831                   <real value="0.1947117657"/>
2832                 </param>
2833                 <param name="expand">
2834                   <real value="0.0000000000"/>
2835                 </param>
2836                 <param name="sharp_cusps">
2837                   <bool value="true"/>
2838                 </param>
2839                 <param name="round_tip[0]">
2840                   <bool value="false"/>
2841                 </param>
2842                 <param name="round_tip[1]">
2843                   <bool value="false"/>
2844                 </param>
2845                 <param name="loopyness">
2846                   <real value="1.0000000000"/>
2847                 </param>
2848                 <param name="homogeneous_width">
2849                   <bool value="true"/>
2850                 </param>
2851               </layer>
2852               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
2853                 <param name="z_depth">
2854                   <real value="0.0000000000"/>
2855                 </param>
2856                 <param name="amount">
2857                   <real value="1.0000000000"/>
2858                 </param>
2859                 <param name="blend_method">
2860                   <integer value="0"/>
2861                 </param>
2862                 <param name="color">
2863                   <color>
2864                     <r>0.011238</r>
2865                     <g>0.064115</g>
2866                     <b>0.247404</b>
2867                     <a>1.000000</a>
2868                   </color>
2869                 </param>
2870                 <param name="origin">
2871                   <vector>
2872                     <x>1.2980799675</x>
2873                     <y>0.0000000000</y>
2874                   </vector>
2875                 </param>
2876                 <param name="invert">
2877                   <bool value="false"/>
2878                 </param>
2879                 <param name="antialias">
2880                   <bool value="true"/>
2881                 </param>
2882                 <param name="feather">
2883                   <real value="0.0000000000"/>
2884                 </param>
2885                 <param name="blurtype">
2886                   <integer value="1"/>
2887                 </param>
2888                 <param name="winding_style">
2889                   <integer value="0"/>
2890                 </param>
2891                 <param name="bline">
2892                   <bline type="bline_point" loop="false">
2893                     <entry>
2894                       <composite type="bline_point">
2895                         <point>
2896                           <vector>
2897                             <x>-1.9471199512</x>
2898                             <y>2.1093800068</y>
2899                           </vector>
2900                         </point>
2901                         <width>
2902                           <real value="1.0000000000"/>
2903                         </width>
2904                         <origin>
2905                           <real value="0.5000000000"/>
2906                         </origin>
2907                         <split>
2908                           <bool value="false"/>
2909                         </split>
2910                         <t1>
2911                           <radial_composite type="vector">
2912                             <radius>
2913                               <real value="0.0000000000"/>
2914                             </radius>
2915                             <theta>
2916                               <angle value="0.000000"/>
2917                             </theta>
2918                           </radial_composite>
2919                         </t1>
2920                         <t2>
2921                           <radial_composite type="vector">
2922                             <radius>
2923                               <real value="0.0000000000"/>
2924                             </radius>
2925                             <theta>
2926                               <angle value="0.000000"/>
2927                             </theta>
2928                           </radial_composite>
2929                         </t2>
2930                       </composite>
2931                     </entry>
2932                     <entry>
2933                       <composite type="bline_point">
2934                         <point>
2935                           <vector>
2936                             <x>-1.6225999594</x>
2937                             <y>2.1093800068</y>
2938                           </vector>
2939                         </point>
2940                         <width>
2941                           <real value="1.0000000000"/>
2942                         </width>
2943                         <origin>
2944                           <real value="0.5000000000"/>
2945                         </origin>
2946                         <split>
2947                           <bool value="false"/>
2948                         </split>
2949                         <t1>
2950                           <radial_composite type="vector">
2951                             <radius>
2952                               <real value="0.0000000000"/>
2953                             </radius>
2954                             <theta>
2955                               <angle value="0.000000"/>
2956                             </theta>
2957                           </radial_composite>
2958                         </t1>
2959                         <t2>
2960                           <radial_composite type="vector">
2961                             <radius>
2962                               <real value="0.0000000000"/>
2963                             </radius>
2964                             <theta>
2965                               <angle value="0.000000"/>
2966                             </theta>
2967                           </radial_composite>
2968                         </t2>
2969                       </composite>
2970                     </entry>
2971                   </bline>
2972                 </param>
2973                 <param name="width">
2974                   <real value="0.1947117657"/>
2975                 </param>
2976                 <param name="expand">
2977                   <real value="0.0000000000"/>
2978                 </param>
2979                 <param name="sharp_cusps">
2980                   <bool value="true"/>
2981                 </param>
2982                 <param name="round_tip[0]">
2983                   <bool value="false"/>
2984                 </param>
2985                 <param name="round_tip[1]">
2986                   <bool value="false"/>
2987                 </param>
2988                 <param name="loopyness">
2989                   <real value="1.0000000000"/>
2990                 </param>
2991                 <param name="homogeneous_width">
2992                   <bool value="true"/>
2993                 </param>
2994               </layer>
2995               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
2996                 <param name="z_depth">
2997                   <real value="0.0000000000"/>
2998                 </param>
2999                 <param name="amount">
3000                   <real value="1.0000000000"/>
3001                 </param>
3002                 <param name="blend_method">
3003                   <integer value="0"/>
3004                 </param>
3005                 <param name="color">
3006                   <color>
3007                     <r>0.011238</r>
3008                     <g>0.064115</g>
3009                     <b>0.247404</b>
3010                     <a>1.000000</a>
3011                   </color>
3012                 </param>
3013                 <param name="origin">
3014                   <vector>
3015                     <x>0.8112999797</x>
3016                     <y>0.0000000000</y>
3017                   </vector>
3018                 </param>
3019                 <param name="invert">
3020                   <bool value="false"/>
3021                 </param>
3022                 <param name="antialias">
3023                   <bool value="true"/>
3024                 </param>
3025                 <param name="feather">
3026                   <real value="0.0000000000"/>
3027                 </param>
3028                 <param name="blurtype">
3029                   <integer value="1"/>
3030                 </param>
3031                 <param name="winding_style">
3032                   <integer value="0"/>
3033                 </param>
3034                 <param name="bline">
3035                   <bline type="bline_point" loop="false">
3036                     <entry>
3037                       <composite type="bline_point">
3038                         <point>
3039                           <vector>
3040                             <x>-1.9471199512</x>
3041                             <y>2.1093800068</y>
3042                           </vector>
3043                         </point>
3044                         <width>
3045                           <real value="1.0000000000"/>
3046                         </width>
3047                         <origin>
3048                           <real value="0.5000000000"/>
3049                         </origin>
3050                         <split>
3051                           <bool value="false"/>
3052                         </split>
3053                         <t1>
3054                           <radial_composite type="vector">
3055                             <radius>
3056                               <real value="0.0000000000"/>
3057                             </radius>
3058                             <theta>
3059                               <angle value="0.000000"/>
3060                             </theta>
3061                           </radial_composite>
3062                         </t1>
3063                         <t2>
3064                           <radial_composite type="vector">
3065                             <radius>
3066                               <real value="0.0000000000"/>
3067                             </radius>
3068                             <theta>
3069                               <angle value="0.000000"/>
3070                             </theta>
3071                           </radial_composite>
3072                         </t2>
3073                       </composite>
3074                     </entry>
3075                     <entry>
3076                       <composite type="bline_point">
3077                         <point>
3078                           <vector>
3079                             <x>-1.6225999594</x>
3080                             <y>2.1093800068</y>
3081                           </vector>
3082                         </point>
3083                         <width>
3084                           <real value="1.0000000000"/>
3085                         </width>
3086                         <origin>
3087                           <real value="0.5000000000"/>
3088                         </origin>
3089                         <split>
3090                           <bool value="false"/>
3091                         </split>
3092                         <t1>
3093                           <radial_composite type="vector">
3094                             <radius>
3095                               <real value="0.0000000000"/>
3096                             </radius>
3097                             <theta>
3098                               <angle value="0.000000"/>
3099                             </theta>
3100                           </radial_composite>
3101                         </t1>
3102                         <t2>
3103                           <radial_composite type="vector">
3104                             <radius>
3105                               <real value="0.0000000000"/>
3106                             </radius>
3107                             <theta>
3108                               <angle value="0.000000"/>
3109                             </theta>
3110                           </radial_composite>
3111                         </t2>
3112                       </composite>
3113                     </entry>
3114                   </bline>
3115                 </param>
3116                 <param name="width">
3117                   <real value="0.1947117657"/>
3118                 </param>
3119                 <param name="expand">
3120                   <real value="0.0000000000"/>
3121                 </param>
3122                 <param name="sharp_cusps">
3123                   <bool value="true"/>
3124                 </param>
3125                 <param name="round_tip[0]">
3126                   <bool value="false"/>
3127                 </param>
3128                 <param name="round_tip[1]">
3129                   <bool value="false"/>
3130                 </param>
3131                 <param name="loopyness">
3132                   <real value="1.0000000000"/>
3133                 </param>
3134                 <param name="homogeneous_width">
3135                   <bool value="true"/>
3136                 </param>
3137               </layer>
3138               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
3139                 <param name="z_depth">
3140                   <real value="0.0000000000"/>
3141                 </param>
3142                 <param name="amount">
3143                   <real value="1.0000000000"/>
3144                 </param>
3145                 <param name="blend_method">
3146                   <integer value="0"/>
3147                 </param>
3148                 <param name="color">
3149                   <color>
3150                     <r>0.011238</r>
3151                     <g>0.064115</g>
3152                     <b>0.247404</b>
3153                     <a>1.000000</a>
3154                   </color>
3155                 </param>
3156                 <param name="origin">
3157                   <vector>
3158                     <x>0.3245199919</x>
3159                     <y>0.0000000000</y>
3160                   </vector>
3161                 </param>
3162                 <param name="invert">
3163                   <bool value="false"/>
3164                 </param>
3165                 <param name="antialias">
3166                   <bool value="true"/>
3167                 </param>
3168                 <param name="feather">
3169                   <real value="0.0000000000"/>
3170                 </param>
3171                 <param name="blurtype">
3172                   <integer value="1"/>
3173                 </param>
3174                 <param name="winding_style">
3175                   <integer value="0"/>
3176                 </param>
3177                 <param name="bline">
3178                   <bline type="bline_point" loop="false">
3179                     <entry>
3180                       <composite type="bline_point">
3181                         <point>
3182                           <vector>
3183                             <x>-1.9471199512</x>
3184                             <y>2.1093800068</y>
3185                           </vector>
3186                         </point>
3187                         <width>
3188                           <real value="1.0000000000"/>
3189                         </width>
3190                         <origin>
3191                           <real value="0.5000000000"/>
3192                         </origin>
3193                         <split>
3194                           <bool value="false"/>
3195                         </split>
3196                         <t1>
3197                           <radial_composite type="vector">
3198                             <radius>
3199                               <real value="0.0000000000"/>
3200                             </radius>
3201                             <theta>
3202                               <angle value="0.000000"/>
3203                             </theta>
3204                           </radial_composite>
3205                         </t1>
3206                         <t2>
3207                           <radial_composite type="vector">
3208                             <radius>
3209                               <real value="0.0000000000"/>
3210                             </radius>
3211                             <theta>
3212                               <angle value="0.000000"/>
3213                             </theta>
3214                           </radial_composite>
3215                         </t2>
3216                       </composite>
3217                     </entry>
3218                     <entry>
3219                       <composite type="bline_point">
3220                         <point>
3221                           <vector>
3222                             <x>-1.6225999594</x>
3223                             <y>2.1093800068</y>
3224                           </vector>
3225                         </point>
3226                         <width>
3227                           <real value="1.0000000000"/>
3228                         </width>
3229                         <origin>
3230                           <real value="0.5000000000"/>
3231                         </origin>
3232                         <split>
3233                           <bool value="false"/>
3234                         </split>
3235                         <t1>
3236                           <radial_composite type="vector">
3237                             <radius>
3238                               <real value="0.0000000000"/>
3239                             </radius>
3240                             <theta>
3241                               <angle value="0.000000"/>
3242                             </theta>
3243                           </radial_composite>
3244                         </t1>
3245                         <t2>
3246                           <radial_composite type="vector">
3247                             <radius>
3248                               <real value="0.0000000000"/>
3249                             </radius>
3250                             <theta>
3251                               <angle value="0.000000"/>
3252                             </theta>
3253                           </radial_composite>
3254                         </t2>
3255                       </composite>
3256                     </entry>
3257                   </bline>
3258                 </param>
3259                 <param name="width">
3260                   <real value="0.1947117657"/>
3261                 </param>
3262                 <param name="expand">
3263                   <real value="0.0000000000"/>
3264                 </param>
3265                 <param name="sharp_cusps">
3266                   <bool value="true"/>
3267                 </param>
3268                 <param name="round_tip[0]">
3269                   <bool value="false"/>
3270                 </param>
3271                 <param name="round_tip[1]">
3272                   <bool value="false"/>
3273                 </param>
3274                 <param name="loopyness">
3275                   <real value="1.0000000000"/>
3276                 </param>
3277                 <param name="homogeneous_width">
3278                   <bool value="true"/>
3279                 </param>
3280               </layer>
3281               <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
3282                 <param name="z_depth">
3283                   <real value="0.0000000000"/>
3284                 </param>
3285                 <param name="amount">
3286                   <real value="1.0000000000"/>
3287                 </param>
3288                 <param name="blend_method">
3289                   <integer value="0"/>
3290                 </param>
3291                 <param name="color">
3292                   <color>
3293                     <r>0.011238</r>
3294                     <g>0.064115</g>
3295                     <b>0.247404</b>
3296                     <a>1.000000</a>
3297                   </color>
3298                 </param>
3299                 <param name="origin">
3300                   <vector>
3301                     <x>-0.1622599959</x>
3302                     <y>0.0000000000</y>
3303                   </vector>
3304                 </param>
3305                 <param name="invert">
3306                   <bool value="false"/>
3307                 </param>
3308                 <param name="antialias">
3309                   <bool value="true"/>
3310                 </param>
3311                 <param name="feather">
3312                   <real value="0.0000000000"/>
3313                 </param>
3314                 <param name="blurtype">
3315                   <integer value="1"/>
3316                 </param>
3317                 <param name="winding_style">
3318                   <integer value="0"/>
3319                 </param>
3320                 <param name="bline">
3321                   <bline type="bline_point" loop="false">
3322                     <entry>
3323                       <composite type="bline_point">
3324                         <point>
3325                           <vector>
3326                             <x>-1.9471199512</x>
3327                             <y>2.1093800068</y>
3328                           </vector>
3329                         </point>
3330                         <width>
3331                           <real value="1.0000000000"/>
3332                         </width>
3333                         <origin>
3334                           <real value="0.5000000000"/>
3335                         </origin>
3336                         <split>
3337                           <bool value="false"/>
3338                         </split>
3339                         <t1>
3340                           <radial_composite type="vector">
3341                             <radius>
3342                               <real value="0.0000000000"/>
3343                             </radius>
3344                             <theta>
3345                               <angle value="0.000000"/>
3346                             </theta>
3347                           </radial_composite>
3348                         </t1>
3349                         <t2>
3350                           <radial_composite type="vector">
3351                             <radius>
3352                               <real value="0.0000000000"/>
3353                             </radius>
3354                             <theta>
3355                               <angle value="0.000000"/>
3356                             </theta>
3357                           </radial_composite>
3358                         </t2>
3359                       </composite>
3360                     </entry>
3361                     <entry>
3362                       <composite type="bline_point">
3363                         <point>
3364                           <vector>
3365                             <x>-1.6225999594</x>
3366                             <y>2.1093800068</y>
3367                           </vector>
3368                         </point>
3369                         <width>
3370                           <real value="1.0000000000"/>
3371                         </width>
3372                         <origin>
3373                           <real value="0.5000000000"/>
3374                         </origin>
3375                         <split>
3376                           <bool value="false"/>
3377                         </split>
3378                         <t1>
3379                           <radial_composite type="vector">
3380                             <radius>
3381                               <real value="0.0000000000"/>
3382                             </radius>
3383                             <theta>
3384                               <angle value="0.000000"/>
3385                             </theta>
3386                           </radial_composite>
3387                         </t1>
3388                         <t2>
3389                           <radial_composite type="vector">
3390                             <radius>
3391                               <real value="0.0000000000"/>
3392                             </radius>
3393                             <theta>
3394                               <angle value="0.000000"/>
3395                             </theta>
3396                           </radial_composite>
3397                         </t2>
3398                       </composite>
3399                     </entry>
3400                   </bline>
3401                 </param>
3402                 <param name="width">
3403                   <real value="0.1947117657"/>
3404                 </param>
3405                 <param name="expand">
3406                   <real value="0.0000000000"/>
3407                 </param>
3408                 <param name="sharp_cusps">
3409                   <bool value="true"/>
3410                 </param>
3411                 <param name="round_tip[0]">
3412                   <bool value="false"/>
3413                 </param>
3414                 <param name="round_tip[1]">
3415                   <bool value="false"/>
3416                 </param>
3417                 <param name="loopyness">
3418                   <real value="1.0000000000"/>
3419                 </param>
3420                 <param name="homogeneous_width">
3421                   <bool value="true"/>
3422                 </param>
3423               </layer>
3424             </canvas>
3425           </param>
3426           <param name="zoom">
3427             <real value="0.0000000000"/>
3428           </param>
3429           <param name="time_offset">
3430             <time value="0s"/>
3431           </param>
3432           <param name="children_lock">
3433             <bool value="false"/>
3434           </param>
3435           <param name="focus">
3436             <vector>
3437               <x>0.0000000000</x>
3438               <y>0.0000000000</y>
3439             </vector>
3440           </param>
3441         </layer>
3442         <layer type="polygon" active="true" version="0.1" desc="White Arrow">
3443           <param name="z_depth">
3444             <real value="0.0000000000"/>
3445           </param>
3446           <param name="amount">
3447             <real value="1.0000000000"/>
3448           </param>
3449           <param name="blend_method">
3450             <integer value="0"/>
3451           </param>
3452           <param name="color">
3453             <color>
3454               <r>0.011238</r>
3455               <g>0.064115</g>
3456               <b>0.247404</b>
3457               <a>1.000000</a>
3458             </color>
3459           </param>
3460           <param name="origin">
3461             <vector>
3462               <x>0.0000000000</x>
3463               <y>0.0000000000</y>
3464             </vector>
3465           </param>
3466           <param name="invert">
3467             <bool value="false"/>
3468           </param>
3469           <param name="antialias">
3470             <bool value="true"/>
3471           </param>
3472           <param name="feather">
3473             <real value="0.0000000000"/>
3474           </param>
3475           <param name="blurtype">
3476             <integer value="1"/>
3477           </param>
3478           <param name="winding_style">
3479             <integer value="0"/>
3480           </param>
3481           <param name="vector_list">
3482             <dynamic_list type="vector">
3483               <entry>
3484                 <vector>
3485                   <x>-1.7130378485</x>
3486                   <y>2.0215976238</y>
3487                 </vector>
3488               </entry>
3489               <entry>
3490                 <vector>
3491                   <x>-2.0641574860</x>
3492                   <y>1.6385580301</y>
3493                 </vector>
3494               </entry>
3495               <entry>
3496                 <vector>
3497                   <x>0.7235190868</x>
3498                   <y>-0.7979990244</y>
3499                 </vector>
3500               </entry>
3501               <entry>
3502                 <vector>
3503                   <x>-0.0033114245</x>
3504                   <y>-1.5410472155</y>
3505                 </vector>
3506               </entry>
3507               <entry>
3508                 <vector>
3509                   <x>1.8586863279</x>
3510                   <y>-1.5304071903</y>
3511                 </vector>
3512               </entry>
3513               <entry>
3514                 <vector>
3515                   <x>1.8513576984</x>
3516                   <y>0.3191995919</y>
3517                 </vector>
3518               </entry>
3519               <entry>
3520                 <vector>
3521                   <x>1.0852786303</x>
3522                   <y>-0.4468794465</y>
3523                 </vector>
3524               </entry>
3525             </dynamic_list>
3526           </param>
3527         </layer>
3528         <layer type="polygon" active="true" version="0.1" desc="Blue Arrow">
3529           <param name="z_depth">
3530             <real value="0.0000000000"/>
3531           </param>
3532           <param name="amount">
3533             <real value="1.0000000000"/>
3534           </param>
3535           <param name="blend_method">
3536             <integer value="0"/>
3537           </param>
3538           <param name="color">
3539             <color>
3540               <r>1.000000</r>
3541               <g>1.000000</g>
3542               <b>1.000000</b>
3543               <a>1.000000</a>
3544             </color>
3545           </param>
3546           <param name="origin">
3547             <vector>
3548               <x>0.0000000000</x>
3549               <y>0.0000000000</y>
3550             </vector>
3551           </param>
3552           <param name="invert">
3553             <bool value="false"/>
3554           </param>
3555           <param name="antialias">
3556             <bool value="true"/>
3557           </param>
3558           <param name="feather">
3559             <real value="0.0000000000"/>
3560           </param>
3561           <param name="blurtype">
3562             <integer value="1"/>
3563           </param>
3564           <param name="winding_style">
3565             <integer value="0"/>
3566           </param>
3567           <param name="vector_list">
3568             <dynamic_list type="vector">
3569               <entry>
3570                 <vector>
3571                   <x>-1.7236778736</x>
3572                   <y>1.7875177860</y>
3573                 </vector>
3574               </entry>
3575               <entry>
3576                 <vector>
3577                   <x>-1.8407176733</x>
3578                   <y>1.6704779863</y>
3579                 </vector>
3580               </entry>
3581               <entry>
3582                 <vector>
3583                   <x>0.9682388306</x>
3584                   <y>-0.7979990244</y>
3585                 </vector>
3586               </entry>
3587               <entry>
3588                 <vector>
3589                   <x>0.4222880602</x>
3590                   <y>-1.3601673841</y>
3591                 </vector>
3592               </entry>
3593               <entry>
3594                 <vector>
3595                   <x>1.6990864277</x>
3596                   <y>-1.3601673841</y>
3597                 </vector>
3598               </entry>
3599               <entry>
3600                 <vector>
3601                   <x>1.6704779863</x>
3602                   <y>-0.1063998714</y>
3603                 </vector>
3604               </entry>
3605               <entry>
3606                 <vector>
3607                   <x>1.1065586805</x>
3608                   <y>-0.6703191996</y>
3609                 </vector>
3610               </entry>
3611             </dynamic_list>
3612           </param>
3613         </layer>
3614       </canvas>
3615     </param>
3616     <param name="zoom">
3617       <real value="0.0000000000"/>
3618     </param>
3619     <param name="time_offset">
3620       <time value="0s"/>
3621     </param>
3622     <param name="children_lock">
3623       <bool value="false" static="true"/>
3624     </param>
3625     <param name="focus">
3626       <vector>
3627         <x>0.0000000000</x>
3628         <y>0.0000000000</y>
3629       </vector>
3630     </param>
3631   </layer>
3632   <layer type="zoom" active="true" version="0.1">
3633     <param name="amount">
3634       <real value="-1.2000000000"/>
3635     </param>
3636     <param name="center">
3637       <vector>
3638         <x>0.0000000000</x>
3639         <y>0.0000000000</y>
3640       </vector>
3641     </param>
3642   </layer>
3643 </canvas>