Apply new naming style for type icons. Modify the gradient type icon. Patch by Yu...
[synfig.git] / synfig-studio / images / type_angle_icon.sif
1 <?xml version="1.0"?>
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3   <name>Synfig Studio Angle Icon</name>
4   <desc>Placed in the Public Domain in 2009 by David Rylander (rylleman)</desc>
5   <layer type="PasteCanvas" active="true" version="0.1" desc="ANGLE">
6     <param name="z_depth">
7       <real value="0.0000000000"/>
8     </param>
9     <param name="amount">
10       <real value="1.0000000000"/>
11     </param>
12     <param name="blend_method">
13       <integer value="0"/>
14     </param>
15     <param name="origin">
16       <vector>
17         <x>-0.1120000035</x>
18         <y>0.4799999893</y>
19       </vector>
20     </param>
21     <param name="canvas">
22       <canvas>
23         <layer type="PasteCanvas" active="true" version="0.1" desc="GRADIENT">
24           <param name="z_depth">
25             <real value="0.0000000000"/>
26           </param>
27           <param name="amount">
28             <real value="1.0000000000"/>
29           </param>
30           <param name="blend_method">
31             <integer value="0"/>
32           </param>
33           <param name="origin">
34             <vector>
35               <x>0.0000000000</x>
36               <y>0.0000000000</y>
37             </vector>
38           </param>
39           <param name="canvas">
40             <canvas>
41               <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
42                 <param name="z_depth">
43                   <real value="0.0000000000"/>
44                 </param>
45                 <param name="amount">
46                   <real value="1.0000000000"/>
47                 </param>
48                 <param name="blend_method">
49                   <integer value="0"/>
50                 </param>
51                 <param name="color">
52                   <color>
53                     <r>1.000000</r>
54                     <g>1.000000</g>
55                     <b>1.000000</b>
56                     <a>1.000000</a>
57                   </color>
58                 </param>
59                 <param name="origin">
60                   <vector guid="F71D13AEA5F19EF4A80C506D59AB1EBA">
61                     <x>0.0000000000</x>
62                     <y>0.0000000000</y>
63                   </vector>
64                 </param>
65                 <param name="invert">
66                   <bool value="false"/>
67                 </param>
68                 <param name="antialias">
69                   <bool value="true"/>
70                 </param>
71                 <param name="feather">
72                   <real value="0.3125000000"/>
73                 </param>
74                 <param name="blurtype">
75                   <integer value="1"/>
76                 </param>
77                 <param name="winding_style">
78                   <integer value="0"/>
79                 </param>
80                 <param name="bline">
81                   <bline type="bline_point" loop="true" guid="9BE62D791F0BF7ADC535FD12FF3E4407">
82                     <entry>
83                       <composite type="bline_point">
84                         <point>
85                           <vector>
86                             <x>0.8799999952</x>
87                             <y>0.6240000129</y>
88                           </vector>
89                         </point>
90                         <width>
91                           <real value="1.0000000000"/>
92                         </width>
93                         <origin>
94                           <real value="0.5000000000"/>
95                         </origin>
96                         <split>
97                           <bool value="true"/>
98                         </split>
99                         <t1>
100                           <radial_composite type="vector">
101                             <radius>
102                               <real value="1.6135426861"/>
103                             </radius>
104                             <theta>
105                               <angle value="149.620865"/>
106                             </theta>
107                           </radial_composite>
108                         </t1>
109                         <t2>
110                           <radial_composite type="vector">
111                             <radius>
112                               <real value="0.8145870136"/>
113                             </radius>
114                             <theta>
115                               <angle value="225.000015"/>
116                             </theta>
117                           </radial_composite>
118                         </t2>
119                       </composite>
120                     </entry>
121                     <entry>
122                       <composite type="bline_point">
123                         <point>
124                           <vector>
125                             <x>-1.8719999790</x>
126                             <y>-1.6319999695</y>
127                           </vector>
128                         </point>
129                         <width>
130                           <real value="1.0000000000"/>
131                         </width>
132                         <origin>
133                           <real value="0.5000000000"/>
134                         </origin>
135                         <split>
136                           <bool value="false"/>
137                         </split>
138                         <t1>
139                           <radial_composite type="vector">
140                             <radius>
141                               <real value="0.0000000000"/>
142                             </radius>
143                             <theta>
144                               <angle value="0.000000"/>
145                             </theta>
146                           </radial_composite>
147                         </t1>
148                         <t2>
149                           <radial_composite type="vector">
150                             <radius>
151                               <real value="0.0000000000"/>
152                             </radius>
153                             <theta>
154                               <angle value="0.000000"/>
155                             </theta>
156                           </radial_composite>
157                         </t2>
158                       </composite>
159                     </entry>
160                     <entry>
161                       <composite type="bline_point">
162                         <point>
163                           <vector>
164                             <x>1.6480000019</x>
165                             <y>-1.4880000353</y>
166                           </vector>
167                         </point>
168                         <width>
169                           <real value="1.0000000000"/>
170                         </width>
171                         <origin>
172                           <real value="0.5000000000"/>
173                         </origin>
174                         <split>
175                           <bool value="true"/>
176                         </split>
177                         <t1>
178                           <radial_composite type="vector">
179                             <radius>
180                               <real value="1.3440000000"/>
181                             </radius>
182                             <theta>
183                               <angle value="0.000000"/>
184                             </theta>
185                           </radial_composite>
186                         </t1>
187                         <t2>
188                           <radial_composite type="vector">
189                             <radius>
190                               <real value="2.2687300412"/>
191                             </radius>
192                             <theta>
193                               <angle value="83.927536"/>
194                             </theta>
195                           </radial_composite>
196                         </t2>
197                       </composite>
198                     </entry>
199                   </bline>
200                 </param>
201               </layer>
202               <layer type="radial_gradient" active="true" version="0.1">
203                 <param name="z_depth">
204                   <real value="0.0000000000"/>
205                 </param>
206                 <param name="amount">
207                   <real value="1.0000000000"/>
208                 </param>
209                 <param name="blend_method">
210                   <integer value="21"/>
211                 </param>
212                 <param name="gradient">
213                   <gradient>
214                     <color pos="0.252964">
215                       <r>0.027421</r>
216                       <g>0.129412</g>
217                       <b>0.372549</b>
218                       <a>1.000000</a>
219                     </color>
220                     <color pos="0.612648">
221                       <r>1.000000</r>
222                       <g>1.000000</g>
223                       <b>1.000000</b>
224                       <a>0.000000</a>
225                     </color>
226                   </gradient>
227                 </param>
228                 <param name="center">
229                   <vector>
230                     <x>-0.7360000014</x>
231                     <y>-1.6959999800</y>
232                   </vector>
233                 </param>
234                 <param name="radius">
235                   <real value="2.5601999922"/>
236                 </param>
237                 <param name="loop">
238                   <bool value="false"/>
239                 </param>
240                 <param name="zigzag">
241                   <bool value="false"/>
242                 </param>
243               </layer>
244             </canvas>
245           </param>
246           <param name="zoom">
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248           </param>
249           <param name="time_offset">
250             <time value="0s"/>
251           </param>
252           <param name="children_lock">
253             <bool value="false"/>
254           </param>
255           <param name="focus">
256             <vector>
257               <x>0.0000000000</x>
258               <y>0.0000000000</y>
259             </vector>
260           </param>
261         </layer>
262         <layer type="outline" active="true" version="0.2" desc="ANGLE">
263           <param name="z_depth">
264             <real value="0.0000000000"/>
265           </param>
266           <param name="amount">
267             <real value="1.0000000000"/>
268           </param>
269           <param name="blend_method">
270             <integer value="0"/>
271           </param>
272           <param name="color">
273             <color>
274               <r>0.007782</r>
275               <g>0.062745</g>
276               <b>0.247059</b>
277               <a>1.000000</a>
278             </color>
279           </param>
280           <param name="origin">
281             <vector>
282               <x>0.0000000000</x>
283               <y>0.0000000000</y>
284             </vector>
285           </param>
286           <param name="invert">
287             <bool value="false"/>
288           </param>
289           <param name="antialias">
290             <bool value="true"/>
291           </param>
292           <param name="feather">
293             <real value="0.0000000000"/>
294           </param>
295           <param name="blurtype">
296             <integer value="1"/>
297           </param>
298           <param name="winding_style">
299             <integer value="0"/>
300           </param>
301           <param name="bline">
302             <bline type="bline_point" loop="false">
303               <entry>
304                 <composite type="bline_point">
305                   <point>
306                     <vector>
307                       <x>1.6875000000</x>
308                       <y>-1.4687500000</y>
309                     </vector>
310                   </point>
311                   <width>
312                     <real value="1.0000000000"/>
313                   </width>
314                   <origin>
315                     <real value="0.5000000000"/>
316                   </origin>
317                   <split>
318                     <bool value="false"/>
319                   </split>
320                   <t1>
321                     <radial_composite type="vector">
322                       <radius>
323                         <real value="0.0000000000"/>
324                       </radius>
325                       <theta>
326                         <angle value="0.000000"/>
327                       </theta>
328                     </radial_composite>
329                   </t1>
330                   <t2>
331                     <radial_composite type="vector">
332                       <radius>
333                         <real value="0.0000000000"/>
334                       </radius>
335                       <theta>
336                         <angle value="0.000000"/>
337                       </theta>
338                     </radial_composite>
339                   </t2>
340                 </composite>
341               </entry>
342               <entry>
343                 <composite type="bline_point">
344                   <point>
345                     <vector>
346                       <x>-1.6250000000</x>
347                       <y>-1.5000000000</y>
348                     </vector>
349                   </point>
350                   <width>
351                     <real value="1.0000000000"/>
352                   </width>
353                   <origin>
354                     <real value="0.5000000000"/>
355                   </origin>
356                   <split>
357                     <bool value="false"/>
358                   </split>
359                   <t1>
360                     <radial_composite type="vector">
361                       <radius>
362                         <real value="0.0937500000"/>
363                       </radius>
364                       <theta>
365                         <angle value="90.000000"/>
366                       </theta>
367                     </radial_composite>
368                   </t1>
369                   <t2>
370                     <radial_composite type="vector">
371                       <radius>
372                         <real value="0.0937500000"/>
373                       </radius>
374                       <theta>
375                         <angle value="90.000000"/>
376                       </theta>
377                     </radial_composite>
378                   </t2>
379                 </composite>
380               </entry>
381               <entry>
382                 <composite type="bline_point">
383                   <point>
384                     <vector>
385                       <x>0.9279999733</x>
386                       <y>0.6560000181</y>
387                     </vector>
388                   </point>
389                   <width>
390                     <real value="1.0000000000"/>
391                   </width>
392                   <origin>
393                     <real value="0.5000000000"/>
394                   </origin>
395                   <split>
396                     <bool value="false"/>
397                   </split>
398                   <t1>
399                     <radial_composite type="vector">
400                       <radius>
401                         <real value="0.0937500000"/>
402                       </radius>
403                       <theta>
404                         <angle value="180.000000"/>
405                       </theta>
406                     </radial_composite>
407                   </t1>
408                   <t2>
409                     <radial_composite type="vector">
410                       <radius>
411                         <real value="0.0937500000"/>
412                       </radius>
413                       <theta>
414                         <angle value="180.000000"/>
415                       </theta>
416                     </radial_composite>
417                   </t2>
418                 </composite>
419               </entry>
420             </bline>
421           </param>
422           <param name="width">
423             <real value="0.3125000000"/>
424           </param>
425           <param name="expand">
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427           </param>
428           <param name="sharp_cusps">
429             <bool value="true"/>
430           </param>
431           <param name="round_tip[0]">
432             <bool value="true"/>
433           </param>
434           <param name="round_tip[1]">
435             <bool value="true"/>
436           </param>
437           <param name="loopyness">
438             <real value="1.0000000000"/>
439           </param>
440           <param name="homogeneous_width">
441             <bool value="true"/>
442           </param>
443         </layer>
444         <layer type="outline" active="false" version="0.2" desc="NewBLine047 Outline">
445           <param name="z_depth">
446             <real value="0.0000000000"/>
447           </param>
448           <param name="amount">
449             <real value="1.0000000000"/>
450           </param>
451           <param name="blend_method">
452             <integer value="0"/>
453           </param>
454           <param name="color">
455             <color>
456               <r>0.007843</r>
457               <g>0.062745</g>
458               <b>0.247059</b>
459               <a>1.000000</a>
460             </color>
461           </param>
462           <param name="origin">
463             <vector guid="F71D13AEA5F19EF4A80C506D59AB1EBA">
464               <x>0.0000000000</x>
465               <y>0.0000000000</y>
466             </vector>
467           </param>
468           <param name="invert">
469             <bool value="false"/>
470           </param>
471           <param name="antialias">
472             <bool value="true"/>
473           </param>
474           <param name="feather">
475             <real value="0.0000000000"/>
476           </param>
477           <param name="blurtype">
478             <integer value="1"/>
479           </param>
480           <param name="winding_style">
481             <integer value="0"/>
482           </param>
483           <param name="bline">
484             <bline type="bline_point" loop="true" guid="9BE62D791F0BF7ADC535FD12FF3E4407">
485               <entry>
486                 <composite type="bline_point">
487                   <point>
488                     <vector>
489                       <x>0.8799999952</x>
490                       <y>0.6240000129</y>
491                     </vector>
492                   </point>
493                   <width>
494                     <real value="1.0000000000"/>
495                   </width>
496                   <origin>
497                     <real value="0.5000000000"/>
498                   </origin>
499                   <split>
500                     <bool value="true"/>
501                   </split>
502                   <t1>
503                     <radial_composite type="vector">
504                       <radius>
505                         <real value="1.6135426861"/>
506                       </radius>
507                       <theta>
508                         <angle value="149.620865"/>
509                       </theta>
510                     </radial_composite>
511                   </t1>
512                   <t2>
513                     <radial_composite type="vector">
514                       <radius>
515                         <real value="0.8145870136"/>
516                       </radius>
517                       <theta>
518                         <angle value="225.000015"/>
519                       </theta>
520                     </radial_composite>
521                   </t2>
522                 </composite>
523               </entry>
524               <entry>
525                 <composite type="bline_point">
526                   <point>
527                     <vector>
528                       <x>-1.8719999790</x>
529                       <y>-1.6319999695</y>
530                     </vector>
531                   </point>
532                   <width>
533                     <real value="1.0000000000"/>
534                   </width>
535                   <origin>
536                     <real value="0.5000000000"/>
537                   </origin>
538                   <split>
539                     <bool value="false"/>
540                   </split>
541                   <t1>
542                     <radial_composite type="vector">
543                       <radius>
544                         <real value="0.0000000000"/>
545                       </radius>
546                       <theta>
547                         <angle value="0.000000"/>
548                       </theta>
549                     </radial_composite>
550                   </t1>
551                   <t2>
552                     <radial_composite type="vector">
553                       <radius>
554                         <real value="0.0000000000"/>
555                       </radius>
556                       <theta>
557                         <angle value="0.000000"/>
558                       </theta>
559                     </radial_composite>
560                   </t2>
561                 </composite>
562               </entry>
563               <entry>
564                 <composite type="bline_point">
565                   <point>
566                     <vector>
567                       <x>1.6480000019</x>
568                       <y>-1.4880000353</y>
569                     </vector>
570                   </point>
571                   <width>
572                     <real value="1.0000000000"/>
573                   </width>
574                   <origin>
575                     <real value="0.5000000000"/>
576                   </origin>
577                   <split>
578                     <bool value="true"/>
579                   </split>
580                   <t1>
581                     <radial_composite type="vector">
582                       <radius>
583                         <real value="1.3440000000"/>
584                       </radius>
585                       <theta>
586                         <angle value="0.000000"/>
587                       </theta>
588                     </radial_composite>
589                   </t1>
590                   <t2>
591                     <radial_composite type="vector">
592                       <radius>
593                         <real value="2.2687300412"/>
594                       </radius>
595                       <theta>
596                         <angle value="83.927536"/>
597                       </theta>
598                     </radial_composite>
599                   </t2>
600                 </composite>
601               </entry>
602             </bline>
603           </param>
604           <param name="width">
605             <real value="0.0325520833"/>
606           </param>
607           <param name="expand">
608             <real value="0.0000000000"/>
609           </param>
610           <param name="sharp_cusps">
611             <bool value="true"/>
612           </param>
613           <param name="round_tip[0]">
614             <bool value="true"/>
615           </param>
616           <param name="round_tip[1]">
617             <bool value="true"/>
618           </param>
619           <param name="loopyness">
620             <real value="1.0000000000"/>
621           </param>
622           <param name="homogeneous_width">
623             <bool value="true"/>
624           </param>
625         </layer>
626         <layer type="outline" active="true" version="0.2" desc="DEGR">
627           <param name="z_depth">
628             <real value="0.0000000000"/>
629           </param>
630           <param name="amount">
631             <real value="1.0000000000"/>
632           </param>
633           <param name="blend_method">
634             <integer value="0"/>
635           </param>
636           <param name="color">
637             <color>
638               <r>0.007843</r>
639               <g>0.062745</g>
640               <b>0.247059</b>
641               <a>1.000000</a>
642             </color>
643           </param>
644           <param name="origin">
645             <vector>
646               <x>0.0000000000</x>
647               <y>0.0000000000</y>
648             </vector>
649           </param>
650           <param name="invert">
651             <bool value="false"/>
652           </param>
653           <param name="antialias">
654             <bool value="true"/>
655           </param>
656           <param name="feather">
657             <real value="0.0000000000"/>
658           </param>
659           <param name="blurtype">
660             <integer value="1"/>
661           </param>
662           <param name="winding_style">
663             <integer value="0"/>
664           </param>
665           <param name="bline">
666             <bline type="bline_point" loop="false">
667               <entry>
668                 <composite type="bline_point">
669                   <point>
670                     <vector>
671                       <x>0.1920000017</x>
672                       <y>0.0320000015</y>
673                     </vector>
674                   </point>
675                   <width>
676                     <real value="1.0000000000"/>
677                   </width>
678                   <origin>
679                     <real value="0.5000000000"/>
680                   </origin>
681                   <split>
682                     <bool value="false"/>
683                   </split>
684                   <t1>
685                     <radial_composite type="vector">
686                       <radius>
687                         <real value="1.5745170688"/>
688                       </radius>
689                       <theta>
690                         <angle value="-37.568592"/>
691                       </theta>
692                     </radial_composite>
693                   </t1>
694                   <t2>
695                     <radial_composite type="vector">
696                       <radius>
697                         <real value="1.5745170688"/>
698                       </radius>
699                       <theta>
700                         <angle value="-37.568592"/>
701                       </theta>
702                     </radial_composite>
703                   </t2>
704                 </composite>
705               </entry>
706               <entry>
707                 <composite type="bline_point">
708                   <point>
709                     <vector>
710                       <x>0.8000000119</x>
711                       <y>-1.4720000029</y>
712                     </vector>
713                   </point>
714                   <width>
715                     <real value="1.0000000000"/>
716                   </width>
717                   <origin>
718                     <real value="0.5000000000"/>
719                   </origin>
720                   <split>
721                     <bool value="false"/>
722                   </split>
723                   <t1>
724                     <radial_composite type="vector">
725                       <radius>
726                         <real value="1.5389970760"/>
727                       </radius>
728                       <theta>
729                         <angle value="-86.423668"/>
730                       </theta>
731                     </radial_composite>
732                   </t1>
733                   <t2>
734                     <radial_composite type="vector">
735                       <radius>
736                         <real value="1.5389970760"/>
737                       </radius>
738                       <theta>
739                         <angle value="-86.423668"/>
740                       </theta>
741                     </radial_composite>
742                   </t2>
743                 </composite>
744               </entry>
745             </bline>
746           </param>
747           <param name="width">
748             <real value="0.1875000000"/>
749           </param>
750           <param name="expand">
751             <real value="0.0000000000"/>
752           </param>
753           <param name="sharp_cusps">
754             <bool value="true"/>
755           </param>
756           <param name="round_tip[0]">
757             <bool value="true"/>
758           </param>
759           <param name="round_tip[1]">
760             <bool value="true"/>
761           </param>
762           <param name="loopyness">
763             <real value="1.0000000000"/>
764           </param>
765           <param name="homogeneous_width">
766             <bool value="true"/>
767           </param>
768         </layer>
769         <layer type="outline" active="true" version="0.2" desc="Circle">
770           <param name="z_depth">
771             <real value="0.0000000000"/>
772           </param>
773           <param name="amount">
774             <real value="1.0000000000"/>
775           </param>
776           <param name="blend_method">
777             <integer value="0"/>
778           </param>
779           <param name="color">
780             <color>
781               <r>0.007843</r>
782               <g>0.062745</g>
783               <b>0.247059</b>
784               <a>1.000000</a>
785             </color>
786           </param>
787           <param name="origin">
788             <vector>
789               <x>1.5039999485</x>
790               <y>0.1120000035</y>
791             </vector>
792           </param>
793           <param name="invert">
794             <bool value="false"/>
795           </param>
796           <param name="antialias">
797             <bool value="true"/>
798           </param>
799           <param name="feather">
800             <real value="0.0000000000"/>
801           </param>
802           <param name="blurtype">
803             <integer value="1"/>
804           </param>
805           <param name="winding_style">
806             <integer value="0"/>
807           </param>
808           <param name="bline">
809             <bline type="bline_point" loop="true">
810               <entry>
811                 <composite type="bline_point">
812                   <point>
813                     <vector>
814                       <x>0.3073499501</x>
815                       <y>0.0000000000</y>
816                     </vector>
817                   </point>
818                   <width>
819                     <real value="1.0000000000"/>
820                   </width>
821                   <origin>
822                     <real value="0.5000000000"/>
823                   </origin>
824                   <split>
825                     <bool value="false"/>
826                   </split>
827                   <t1>
828                     <radial_composite type="vector">
829                       <radius>
830                         <real value="0.5092340632"/>
831                       </radius>
832                       <theta>
833                         <angle value="90.000000"/>
834                       </theta>
835                     </radial_composite>
836                   </t1>
837                   <t2>
838                     <radial_composite type="vector">
839                       <radius>
840                         <real value="0.5092340632"/>
841                       </radius>
842                       <theta>
843                         <angle value="90.000000"/>
844                       </theta>
845                     </radial_composite>
846                   </t2>
847                 </composite>
848               </entry>
849               <entry>
850                 <composite type="bline_point">
851                   <point>
852                     <vector>
853                       <x>-0.0000000134</x>
854                       <y>0.3073499501</y>
855                     </vector>
856                   </point>
857                   <width>
858                     <real value="1.0000000000"/>
859                   </width>
860                   <origin>
861                     <real value="0.5000000000"/>
862                   </origin>
863                   <split>
864                     <bool value="false"/>
865                   </split>
866                   <t1>
867                     <radial_composite type="vector">
868                       <radius>
869                         <real value="0.5092340632"/>
870                       </radius>
871                       <theta>
872                         <angle value="-179.999985"/>
873                       </theta>
874                     </radial_composite>
875                   </t1>
876                   <t2>
877                     <radial_composite type="vector">
878                       <radius>
879                         <real value="0.5092340632"/>
880                       </radius>
881                       <theta>
882                         <angle value="-179.999985"/>
883                       </theta>
884                     </radial_composite>
885                   </t2>
886                 </composite>
887               </entry>
888               <entry>
889                 <composite type="bline_point">
890                   <point>
891                     <vector>
892                       <x>-0.3073499501</x>
893                       <y>-0.0000000269</y>
894                     </vector>
895                   </point>
896                   <width>
897                     <real value="1.0000000000"/>
898                   </width>
899                   <origin>
900                     <real value="0.5000000000"/>
901                   </origin>
902                   <split>
903                     <bool value="false"/>
904                   </split>
905                   <t1>
906                     <radial_composite type="vector">
907                       <radius>
908                         <real value="0.5092340632"/>
909                       </radius>
910                       <theta>
911                         <angle value="-89.999992"/>
912                       </theta>
913                     </radial_composite>
914                   </t1>
915                   <t2>
916                     <radial_composite type="vector">
917                       <radius>
918                         <real value="0.5092340632"/>
919                       </radius>
920                       <theta>
921                         <angle value="-89.999992"/>
922                       </theta>
923                     </radial_composite>
924                   </t2>
925                 </composite>
926               </entry>
927               <entry>
928                 <composite type="bline_point">
929                   <point>
930                     <vector>
931                       <x>0.0000000037</x>
932                       <y>-0.3073499501</y>
933                     </vector>
934                   </point>
935                   <width>
936                     <real value="1.0000000000"/>
937                   </width>
938                   <origin>
939                     <real value="0.5000000000"/>
940                   </origin>
941                   <split>
942                     <bool value="false"/>
943                   </split>
944                   <t1>
945                     <radial_composite type="vector">
946                       <radius>
947                         <real value="0.5092340632"/>
948                       </radius>
949                       <theta>
950                         <angle value="0.000001"/>
951                       </theta>
952                     </radial_composite>
953                   </t1>
954                   <t2>
955                     <radial_composite type="vector">
956                       <radius>
957                         <real value="0.5092340632"/>
958                       </radius>
959                       <theta>
960                         <angle value="0.000001"/>
961                       </theta>
962                     </radial_composite>
963                   </t2>
964                 </composite>
965               </entry>
966             </bline>
967           </param>
968           <param name="width">
969             <real value="0.1875000000"/>
970           </param>
971           <param name="expand">
972             <real value="0.0000000000"/>
973           </param>
974           <param name="sharp_cusps">
975             <bool value="true"/>
976           </param>
977           <param name="round_tip[0]">
978             <bool value="true"/>
979           </param>
980           <param name="round_tip[1]">
981             <bool value="true"/>
982           </param>
983           <param name="loopyness">
984             <real value="1.0000000000"/>
985           </param>
986           <param name="homogeneous_width">
987             <bool value="true"/>
988           </param>
989         </layer>
990       </canvas>
991     </param>
992     <param name="zoom">
993       <real value="0.0000000000"/>
994     </param>
995     <param name="time_offset">
996       <time value="0s"/>
997     </param>
998     <param name="children_lock">
999       <bool value="false"/>
1000     </param>
1001     <param name="focus">
1002       <vector>
1003         <x>0.0000000000</x>
1004         <y>0.0000000000</y>
1005       </vector>
1006     </param>
1007   </layer>
1008 </canvas>