8717f572da1c2449047559184804f0311c4b54bc
[synfig.git] / synfig-studio / images / type_angle_icon.sif
1 <?xml version="1.0"?>
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3   <name>Synfig Studio: Type: Angle Icon</name>
4   <desc>Placed in the Public Domain in 2009 by David Rylander (rylleman), in 2010 by Yu Chen (jcome)</desc>
5   <layer type="SolidColor" active="false" version="0.1">
6     <param name="z_depth">
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9     <param name="amount">
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11     </param>
12     <param name="blend_method">
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14     </param>
15     <param name="color">
16       <color>
17         <r>0.023104</r>
18         <g>0.030257</g>
19         <b>0.032876</b>
20         <a>1.000000</a>
21       </color>
22     </param>
23   </layer>
24   <layer type="PasteCanvas" active="true" version="0.1" desc="angle">
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27     </param>
28     <param name="amount">
29       <real value="1.0000000000"/>
30     </param>
31     <param name="blend_method">
32       <integer value="0"/>
33     </param>
34     <param name="origin">
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36         <x>0.0000000000</x>
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40     <param name="canvas">
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42         <layer type="PasteCanvas" active="false" version="0.1" desc="shadow">
43           <param name="z_depth">
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45           </param>
46           <param name="amount">
47             <real value="1.0000000000"/>
48           </param>
49           <param name="blend_method">
50             <integer value="0"/>
51           </param>
52           <param name="origin">
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54               <x>0.0000000000</x>
55               <y>0.0000000000</y>
56             </vector>
57           </param>
58           <param name="canvas">
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60               <layer type="region" active="true" version="0.1" desc="Circle060&#x533A;&#x57DF;">
61                 <param name="z_depth">
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63                 </param>
64                 <param name="amount">
65                   <real value="1.0000000000"/>
66                 </param>
67                 <param name="blend_method">
68                   <integer value="0"/>
69                 </param>
70                 <param name="color">
71                   <color guid="64C413ACA1A3FF9DD88C2C6A8F7F7CB6">
72                     <r>1.000000</r>
73                     <g>1.000000</g>
74                     <b>1.000000</b>
75                     <a>1.000000</a>
76                   </color>
77                 </param>
78                 <param name="origin">
79                   <vector>
80                     <x>0.0000000000</x>
81                     <y>0.0000000000</y>
82                   </vector>
83                 </param>
84                 <param name="invert">
85                   <bool value="false"/>
86                 </param>
87                 <param name="antialias">
88                   <bool value="true"/>
89                 </param>
90                 <param name="feather">
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92                 </param>
93                 <param name="blurtype">
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95                 </param>
96                 <param name="winding_style">
97                   <integer value="0"/>
98                 </param>
99                 <param name="bline">
100                   <bline type="bline_point" loop="true">
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103                         <point>
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111                         </width>
112                         <origin>
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114                         </origin>
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126                           </radial_composite>
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138                       </composite>
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151                         <origin>
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174                             </theta>
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176                         </t2>
177                       </composite>
178                     </entry>
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190                         <origin>
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204                           </radial_composite>
205                         </t1>
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215                         </t2>
216                       </composite>
217                     </entry>
218                   </bline>
219                 </param>
220               </layer>
221               <layer type="outline" active="true" version="0.2" desc="  tem049 Outline">
222                 <param name="z_depth">
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224                 </param>
225                 <param name="amount">
226                   <real value="1.0000000000"/>
227                 </param>
228                 <param name="blend_method">
229                   <integer value="0"/>
230                 </param>
231                 <param name="color">
232                   <color guid="64C413ACA1A3FF9DD88C2C6A8F7F7CB6">
233                     <r>1.000000</r>
234                     <g>1.000000</g>
235                     <b>1.000000</b>
236                     <a>1.000000</a>
237                   </color>
238                 </param>
239                 <param name="origin">
240                   <vector>
241                     <x>0.0000000000</x>
242                     <y>0.0000000000</y>
243                   </vector>
244                 </param>
245                 <param name="invert">
246                   <bool value="false"/>
247                 </param>
248                 <param name="antialias">
249                   <bool value="true"/>
250                 </param>
251                 <param name="feather">
252                   <real value="0.0833333340" guid="B08D02C053DB9F78D632EBCBB910C592"/>
253                 </param>
254                 <param name="blurtype">
255                   <integer value="1"/>
256                 </param>
257                 <param name="winding_style">
258                   <integer value="0"/>
259                 </param>
260                 <param name="bline">
261                   <bline type="bline_point" loop="false">
262                     <entry>
263                       <composite type="bline_point">
264                         <point>
265                           <vector>
266                             <x>0.2187500000</x>
267                             <y>0.5260416865</y>
268                           </vector>
269                         </point>
270                         <width>
271                           <real value="1.0000000000"/>
272                         </width>
273                         <origin>
274                           <real value="0.5000000000"/>
275                         </origin>
276                         <split>
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278                         </split>
279                         <t1>
280                           <radial_composite type="vector">
281                             <radius>
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283                             </radius>
284                             <theta>
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286                             </theta>
287                           </radial_composite>
288                         </t1>
289                         <t2>
290                           <radial_composite type="vector">
291                             <radius>
292                               <real value="0.0000000000"/>
293                             </radius>
294                             <theta>
295                               <angle value="0.000000"/>
296                             </theta>
297                           </radial_composite>
298                         </t2>
299                       </composite>
300                     </entry>
301                     <entry>
302                       <composite type="bline_point">
303                         <point>
304                           <vector>
305                             <x>-0.8134714961</x>
306                             <y>-0.5672623515</y>
307                           </vector>
308                         </point>
309                         <width>
310                           <real value="1.0000000000"/>
311                         </width>
312                         <origin>
313                           <real value="0.5000000000"/>
314                         </origin>
315                         <split>
316                           <bool value="false"/>
317                         </split>
318                         <t1>
319                           <radial_composite type="vector">
320                             <radius>
321                               <real value="0.0000000000"/>
322                             </radius>
323                             <theta>
324                               <angle value="0.000000"/>
325                             </theta>
326                           </radial_composite>
327                         </t1>
328                         <t2>
329                           <radial_composite type="vector">
330                             <radius>
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332                             </radius>
333                             <theta>
334                               <angle value="0.000000"/>
335                             </theta>
336                           </radial_composite>
337                         </t2>
338                       </composite>
339                     </entry>
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350                         </width>
351                         <origin>
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353                         </origin>
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355                           <bool value="false"/>
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357                         <t1>
358                           <radial_composite type="vector">
359                             <radius>
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361                             </radius>
362                             <theta>
363                               <angle value="0.000000"/>
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365                           </radial_composite>
366                         </t1>
367                         <t2>
368                           <radial_composite type="vector">
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371                             </radius>
372                             <theta>
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374                             </theta>
375                           </radial_composite>
376                         </t2>
377                       </composite>
378                     </entry>
379                   </bline>
380                 </param>
381                 <param name="width">
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383                 </param>
384                 <param name="expand">
385                   <real value="0.0000000000"/>
386                 </param>
387                 <param name="sharp_cusps">
388                   <bool value="true"/>
389                 </param>
390                 <param name="round_tip[0]">
391                   <bool value="true"/>
392                 </param>
393                 <param name="round_tip[1]">
394                   <bool value="true"/>
395                 </param>
396                 <param name="loopyness">
397                   <real value="1.0000000000"/>
398                 </param>
399                 <param name="homogeneous_width">
400                   <bool value="true"/>
401                 </param>
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406                 </param>
407                 <param name="amount">
408                   <real value="1.0000000000"/>
409                 </param>
410                 <param name="blend_method">
411                   <integer value="0"/>
412                 </param>
413                 <param name="color">
414                   <color guid="64C413ACA1A3FF9DD88C2C6A8F7F7CB6">
415                     <r>1.000000</r>
416                     <g>1.000000</g>
417                     <b>1.000000</b>
418                     <a>1.000000</a>
419                   </color>
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423                     <x>0.6093750000</x>
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430                 <param name="antialias">
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435                 </param>
436                 <param name="blurtype">
437                   <integer value="1"/>
438                 </param>
439                 <param name="winding_style">
440                   <integer value="0"/>
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442                 <param name="bline">
443                   <bline type="bline_point" loop="true">
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445                       <composite type="bline_point">
446                         <point>
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450                           </vector>
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452                         <width>
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454                         </width>
455                         <origin>
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458                         <split>
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461                         <t1>
462                           <radial_composite type="vector">
463                             <radius>
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470                         </t1>
471                         <t2>
472                           <radial_composite type="vector">
473                             <radius>
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476                             <theta>
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482                     </entry>
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485                         <point>
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487                             <x>-0.1838049889</x>
488                             <y>-0.1557500809</y>
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490                         </point>
491                         <width>
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493                         </width>
494                         <origin>
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496                         </origin>
497                         <split>
498                           <bool value="false"/>
499                         </split>
500                         <t1>
501                           <radial_composite type="vector">
502                             <radius>
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510                         <t2>
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519                         </t2>
520                       </composite>
521                     </entry>
522                   </bline>
523                 </param>
524                 <param name="width">
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526                 </param>
527                 <param name="expand">
528                   <real value="0.0000000000"/>
529                 </param>
530                 <param name="sharp_cusps">
531                   <bool value="true"/>
532                 </param>
533                 <param name="round_tip[0]">
534                   <bool value="true"/>
535                 </param>
536                 <param name="round_tip[1]">
537                   <bool value="true"/>
538                 </param>
539                 <param name="loopyness">
540                   <real value="1.0000000000"/>
541                 </param>
542                 <param name="homogeneous_width">
543                   <bool value="true"/>
544                 </param>
545               </layer>
546             </canvas>
547           </param>
548           <param name="zoom">
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551           <param name="time_offset">
552             <time value="0s"/>
553           </param>
554           <param name="children_lock">
555             <bool value="false" static="true"/>
556           </param>
557           <param name="focus">
558             <vector>
559               <x>0.0000000000</x>
560               <y>0.0000000000</y>
561             </vector>
562           </param>
563         </layer>
564         <layer type="PasteCanvas" active="true" version="0.1" desc="angle">
565           <param name="z_depth">
566             <real value="0.0000000000"/>
567           </param>
568           <param name="amount">
569             <real value="1.0000000000"/>
570           </param>
571           <param name="blend_method">
572             <integer value="0"/>
573           </param>
574           <param name="origin">
575             <vector>
576               <x>0.0000000000</x>
577               <y>0.0000000000</y>
578             </vector>
579           </param>
580           <param name="canvas">
581             <canvas>
582               <layer type="region" active="true" version="0.1" desc="Circle060&#x533A;&#x57DF;">
583                 <param name="z_depth">
584                   <real value="0.0000000000"/>
585                 </param>
586                 <param name="amount">
587                   <real value="1.0000000000"/>
588                 </param>
589                 <param name="blend_method">
590                   <integer value="0"/>
591                 </param>
592                 <param name="color">
593                   <color>
594                     <r>0.170138</r>
595                     <g>0.353741</g>
596                     <b>0.632043</b>
597                     <a>1.000000</a>
598                   </color>
599                 </param>
600                 <param name="origin">
601                   <vector>
602                     <x>0.0000000000</x>
603                     <y>0.0000000000</y>
604                   </vector>
605                 </param>
606                 <param name="invert">
607                   <bool value="false"/>
608                 </param>
609                 <param name="antialias">
610                   <bool value="true"/>
611                 </param>
612                 <param name="feather">
613                   <real value="0.0000000000"/>
614                 </param>
615                 <param name="blurtype">
616                   <integer value="1"/>
617                 </param>
618                 <param name="winding_style">
619                   <integer value="0"/>
620                 </param>
621                 <param name="bline">
622                   <bline type="bline_point" loop="true">
623                     <entry>
624                       <composite type="bline_point">
625                         <point>
626                           <vector>
627                             <x>0.2917944789</x>
628                             <y>-0.4583333433</y>
629                           </vector>
630                         </point>
631                         <width>
632                           <real value="1.0000000000"/>
633                         </width>
634                         <origin>
635                           <real value="0.5000000000"/>
636                         </origin>
637                         <split>
638                           <bool value="true"/>
639                         </split>
640                         <t1>
641                           <radial_composite type="vector">
642                             <radius>
643                               <real value="0.4099962342"/>
644                             </radius>
645                             <theta>
646                               <angle value="82.248672"/>
647                             </theta>
648                           </radial_composite>
649                         </t1>
650                         <t2>
651                           <radial_composite type="vector">
652                             <radius>
653                               <real value="1.1891235096"/>
654                             </radius>
655                             <theta>
656                               <angle value="87.005661"/>
657                             </theta>
658                           </radial_composite>
659                         </t2>
660                       </composite>
661                     </entry>
662                     <entry>
663                       <composite type="bline_point">
664                         <point>
665                           <vector>
666                             <x>-0.0547631383</x>
667                             <y>0.2500000000</y>
668                           </vector>
669                         </point>
670                         <width>
671                           <real value="1.0000000000"/>
672                         </width>
673                         <origin>
674                           <real value="0.6301572323"/>
675                         </origin>
676                         <split>
677                           <bool value="true"/>
678                         </split>
679                         <t1>
680                           <radial_composite type="vector">
681                             <radius>
682                               <real value="0.5125381083"/>
683                             </radius>
684                             <theta>
685                               <angle value="142.431412"/>
686                             </theta>
687                           </radial_composite>
688                         </t1>
689                         <t2>
690                           <radial_composite type="vector">
691                             <radius>
692                               <real value="0.7643484255"/>
693                             </radius>
694                             <theta>
695                               <angle value="229.144638"/>
696                             </theta>
697                           </radial_composite>
698                         </t2>
699                       </composite>
700                     </entry>
701                     <entry>
702                       <composite type="bline_point">
703                         <point>
704                           <vector>
705                             <x>-0.7370548248</x>
706                             <y>-0.4895833433</y>
707                           </vector>
708                         </point>
709                         <width>
710                           <real value="1.0000000000"/>
711                         </width>
712                         <origin>
713                           <real value="0.5000000000"/>
714                         </origin>
715                         <split>
716                           <bool value="true"/>
717                         </split>
718                         <t1>
719                           <radial_composite type="vector">
720                             <radius>
721                               <real value="1.3372845913"/>
722                             </radius>
723                             <theta>
724                               <angle value="-133.579727"/>
725                             </theta>
726                           </radial_composite>
727                         </t1>
728                         <t2>
729                           <radial_composite type="vector">
730                             <radius>
731                               <real value="1.5206906326"/>
732                             </radius>
733                             <theta>
734                               <angle value="-9.462325"/>
735                             </theta>
736                           </radial_composite>
737                         </t2>
738                       </composite>
739                     </entry>
740                   </bline>
741                 </param>
742               </layer>
743               <layer type="outline" active="true" version="0.2" desc="  tem049 Outline">
744                 <param name="z_depth">
745                   <real value="0.0000000000"/>
746                 </param>
747                 <param name="amount">
748                   <real value="1.0000000000"/>
749                 </param>
750                 <param name="blend_method">
751                   <integer value="0"/>
752                 </param>
753                 <param name="color">
754                   <color>
755                     <r>0.023104</r>
756                     <g>0.030257</g>
757                     <b>0.032876</b>
758                     <a>1.000000</a>
759                   </color>
760                 </param>
761                 <param name="origin">
762                   <vector>
763                     <x>0.0000000000</x>
764                     <y>0.0000000000</y>
765                   </vector>
766                 </param>
767                 <param name="invert">
768                   <bool value="false"/>
769                 </param>
770                 <param name="antialias">
771                   <bool value="true"/>
772                 </param>
773                 <param name="feather">
774                   <real value="0.0000000000"/>
775                 </param>
776                 <param name="blurtype">
777                   <integer value="1"/>
778                 </param>
779                 <param name="winding_style">
780                   <integer value="0"/>
781                 </param>
782                 <param name="bline">
783                   <bline type="bline_point" loop="false">
784                     <entry>
785                       <composite type="bline_point">
786                         <point>
787                           <vector>
788                             <x>0.2187500000</x>
789                             <y>0.5260416865</y>
790                           </vector>
791                         </point>
792                         <width>
793                           <real value="1.0000000000"/>
794                         </width>
795                         <origin>
796                           <real value="0.5000000000"/>
797                         </origin>
798                         <split>
799                           <bool value="false"/>
800                         </split>
801                         <t1>
802                           <radial_composite type="vector">
803                             <radius>
804                               <real value="0.0000000000"/>
805                             </radius>
806                             <theta>
807                               <angle value="0.000000"/>
808                             </theta>
809                           </radial_composite>
810                         </t1>
811                         <t2>
812                           <radial_composite type="vector">
813                             <radius>
814                               <real value="0.0000000000"/>
815                             </radius>
816                             <theta>
817                               <angle value="0.000000"/>
818                             </theta>
819                           </radial_composite>
820                         </t2>
821                       </composite>
822                     </entry>
823                     <entry>
824                       <composite type="bline_point">
825                         <point>
826                           <vector>
827                             <x>-0.8134714961</x>
828                             <y>-0.5672623515</y>
829                           </vector>
830                         </point>
831                         <width>
832                           <real value="1.0000000000"/>
833                         </width>
834                         <origin>
835                           <real value="0.5000000000"/>
836                         </origin>
837                         <split>
838                           <bool value="false"/>
839                         </split>
840                         <t1>
841                           <radial_composite type="vector">
842                             <radius>
843                               <real value="0.0000000000"/>
844                             </radius>
845                             <theta>
846                               <angle value="0.000000"/>
847                             </theta>
848                           </radial_composite>
849                         </t1>
850                         <t2>
851                           <radial_composite type="vector">
852                             <radius>
853                               <real value="0.0000000000"/>
854                             </radius>
855                             <theta>
856                               <angle value="0.000000"/>
857                             </theta>
858                           </radial_composite>
859                         </t2>
860                       </composite>
861                     </entry>
862                     <entry>
863                       <composite type="bline_point">
864                         <point>
865                           <vector>
866                             <x>0.7200453281</x>
867                             <y>-0.5672623515</y>
868                           </vector>
869                         </point>
870                         <width>
871                           <real value="1.0000000000"/>
872                         </width>
873                         <origin>
874                           <real value="0.5000000000"/>
875                         </origin>
876                         <split>
877                           <bool value="false"/>
878                         </split>
879                         <t1>
880                           <radial_composite type="vector">
881                             <radius>
882                               <real value="0.0000000000"/>
883                             </radius>
884                             <theta>
885                               <angle value="0.000000"/>
886                             </theta>
887                           </radial_composite>
888                         </t1>
889                         <t2>
890                           <radial_composite type="vector">
891                             <radius>
892                               <real value="0.0000000000"/>
893                             </radius>
894                             <theta>
895                               <angle value="0.000000"/>
896                             </theta>
897                           </radial_composite>
898                         </t2>
899                       </composite>
900                     </entry>
901                   </bline>
902                 </param>
903                 <param name="width">
904                   <real value="0.2500000019"/>
905                 </param>
906                 <param name="expand">
907                   <real value="0.0000000000"/>
908                 </param>
909                 <param name="sharp_cusps">
910                   <bool value="true"/>
911                 </param>
912                 <param name="round_tip[0]">
913                   <bool value="true"/>
914                 </param>
915                 <param name="round_tip[1]">
916                   <bool value="true"/>
917                 </param>
918                 <param name="loopyness">
919                   <real value="1.0000000000"/>
920                 </param>
921                 <param name="homogeneous_width">
922                   <bool value="true"/>
923                 </param>
924               </layer>
925               <layer type="outline" active="true" version="0.2" desc="Circle109 Outline">
926                 <param name="z_depth">
927                   <real value="0.0000000000"/>
928                 </param>
929                 <param name="amount">
930                   <real value="1.0000000000"/>
931                 </param>
932                 <param name="blend_method">
933                   <integer value="0"/>
934                 </param>
935                 <param name="color">
936                   <color>
937                     <r>0.023104</r>
938                     <g>0.030257</g>
939                     <b>0.032876</b>
940                     <a>1.000000</a>
941                   </color>
942                 </param>
943                 <param name="origin">
944                   <vector>
945                     <x>0.6093750000</x>
946                     <y>0.3802083433</y>
947                   </vector>
948                 </param>
949                 <param name="invert">
950                   <bool value="false"/>
951                 </param>
952                 <param name="antialias">
953                   <bool value="true"/>
954                 </param>
955                 <param name="feather">
956                   <real value="0.0000000000"/>
957                 </param>
958                 <param name="blurtype">
959                   <integer value="1"/>
960                 </param>
961                 <param name="winding_style">
962                   <integer value="0"/>
963                 </param>
964                 <param name="bline">
965                   <bline type="bline_point" loop="true">
966                     <entry>
967                       <composite type="bline_point">
968                         <point>
969                           <vector>
970                             <x>0.2205146998</x>
971                             <y>-0.1557500511</y>
972                           </vector>
973                         </point>
974                         <width>
975                           <real value="1.0000000000"/>
976                         </width>
977                         <origin>
978                           <real value="0.5000000000"/>
979                         </origin>
980                         <split>
981                           <bool value="false"/>
982                         </split>
983                         <t1>
984                           <radial_composite type="vector">
985                             <radius>
986                               <real value="0.8086394270"/>
987                             </radius>
988                             <theta>
989                               <angle value="90.000000"/>
990                             </theta>
991                           </radial_composite>
992                         </t1>
993                         <t2>
994                           <radial_composite type="vector">
995                             <radius>
996                               <real value="0.8086394270"/>
997                             </radius>
998                             <theta>
999                               <angle value="90.000000"/>
1000                             </theta>
1001                           </radial_composite>
1002                         </t2>
1003                       </composite>
1004                     </entry>
1005                     <entry>
1006                       <composite type="bline_point">
1007                         <point>
1008                           <vector>
1009                             <x>-0.1838049889</x>
1010                             <y>-0.1557500809</y>
1011                           </vector>
1012                         </point>
1013                         <width>
1014                           <real value="1.0000000000"/>
1015                         </width>
1016                         <origin>
1017                           <real value="0.5000000000"/>
1018                         </origin>
1019                         <split>
1020                           <bool value="false"/>
1021                         </split>
1022                         <t1>
1023                           <radial_composite type="vector">
1024                             <radius>
1025                               <real value="0.8086394270"/>
1026                             </radius>
1027                             <theta>
1028                               <angle value="-89.999992"/>
1029                             </theta>
1030                           </radial_composite>
1031                         </t1>
1032                         <t2>
1033                           <radial_composite type="vector">
1034                             <radius>
1035                               <real value="0.8086394270"/>
1036                             </radius>
1037                             <theta>
1038                               <angle value="-89.999992"/>
1039                             </theta>
1040                           </radial_composite>
1041                         </t2>
1042                       </composite>
1043                     </entry>
1044                   </bline>
1045                 </param>
1046                 <param name="width">
1047                   <real value="0.1250000010"/>
1048                 </param>
1049                 <param name="expand">
1050                   <real value="0.0000000000"/>
1051                 </param>
1052                 <param name="sharp_cusps">
1053                   <bool value="true"/>
1054                 </param>
1055                 <param name="round_tip[0]">
1056                   <bool value="true"/>
1057                 </param>
1058                 <param name="round_tip[1]">
1059                   <bool value="true"/>
1060                 </param>
1061                 <param name="loopyness">
1062                   <real value="1.0000000000"/>
1063                 </param>
1064                 <param name="homogeneous_width">
1065                   <bool value="true"/>
1066                 </param>
1067               </layer>
1068             </canvas>
1069           </param>
1070           <param name="zoom">
1071             <real value="0.0000000000"/>
1072           </param>
1073           <param name="time_offset">
1074             <time value="0s"/>
1075           </param>
1076           <param name="children_lock">
1077             <bool value="false" static="true"/>
1078           </param>
1079           <param name="focus">
1080             <vector>
1081               <x>0.0000000000</x>
1082               <y>0.0000000000</y>
1083             </vector>
1084           </param>
1085         </layer>
1086         <layer type="PasteCanvas" active="false" version="0.1" desc="ref-size">
1087           <param name="z_depth">
1088             <real value="0.0000000000"/>
1089           </param>
1090           <param name="amount">
1091             <real value="1.0000000000"/>
1092           </param>
1093           <param name="blend_method">
1094             <integer value="0"/>
1095           </param>
1096           <param name="origin">
1097             <vector>
1098               <x>0.0000000000</x>
1099               <y>0.0000000000</y>
1100             </vector>
1101           </param>
1102           <param name="canvas">
1103             <canvas>
1104               <layer type="region" active="false" version="0.1" desc="ref-size-circle">
1105                 <param name="z_depth">
1106                   <real value="0.0000000000"/>
1107                 </param>
1108                 <param name="amount">
1109                   <real value="1.0000000000"/>
1110                 </param>
1111                 <param name="blend_method">
1112                   <integer value="19"/>
1113                 </param>
1114                 <param name="color">
1115                   <color>
1116                     <r>0.915750</r>
1117                     <g>0.193972</g>
1118                     <b>0.000000</b>
1119                     <a>1.000000</a>
1120                   </color>
1121                 </param>
1122                 <param name="origin">
1123                   <vector>
1124                     <x>0.0000000000</x>
1125                     <y>0.0000000000</y>
1126                   </vector>
1127                 </param>
1128                 <param name="invert">
1129                   <bool value="true"/>
1130                 </param>
1131                 <param name="antialias">
1132                   <bool value="true"/>
1133                 </param>
1134                 <param name="feather">
1135                   <real value="0.0000000000"/>
1136                 </param>
1137                 <param name="blurtype">
1138                   <integer value="1"/>
1139                 </param>
1140                 <param name="winding_style">
1141                   <integer value="0"/>
1142                 </param>
1143                 <param name="bline">
1144                   <bline type="bline_point" loop="true">
1145                     <entry>
1146                       <composite type="bline_point">
1147                         <point>
1148                           <vector>
1149                             <x>-0.8177083135</x>
1150                             <y>-0.8177083135</y>
1151                           </vector>
1152                         </point>
1153                         <width>
1154                           <real value="1.0000000000"/>
1155                         </width>
1156                         <origin>
1157                           <real value="0.5000000000"/>
1158                         </origin>
1159                         <split>
1160                           <bool value="false"/>
1161                         </split>
1162                         <t1>
1163                           <radial_composite type="vector">
1164                             <radius>
1165                               <real value="0.0000000000"/>
1166                             </radius>
1167                             <theta>
1168                               <angle value="0.000000"/>
1169                             </theta>
1170                           </radial_composite>
1171                         </t1>
1172                         <t2>
1173                           <radial_composite type="vector">
1174                             <radius>
1175                               <real value="0.0000000000"/>
1176                             </radius>
1177                             <theta>
1178                               <angle value="0.000000"/>
1179                             </theta>
1180                           </radial_composite>
1181                         </t2>
1182                       </composite>
1183                     </entry>
1184                     <entry>
1185                       <composite type="bline_point">
1186                         <point>
1187                           <vector>
1188                             <x>0.8177083135</x>
1189                             <y>-0.8177083135</y>
1190                           </vector>
1191                         </point>
1192                         <width>
1193                           <real value="1.0000000000"/>
1194                         </width>
1195                         <origin>
1196                           <real value="0.5000000000"/>
1197                         </origin>
1198                         <split>
1199                           <bool value="false"/>
1200                         </split>
1201                         <t1>
1202                           <radial_composite type="vector">
1203                             <radius>
1204                               <real value="0.0000000000"/>
1205                             </radius>
1206                             <theta>
1207                               <angle value="0.000000"/>
1208                             </theta>
1209                           </radial_composite>
1210                         </t1>
1211                         <t2>
1212                           <radial_composite type="vector">
1213                             <radius>
1214                               <real value="0.0000000000"/>
1215                             </radius>
1216                             <theta>
1217                               <angle value="0.000000"/>
1218                             </theta>
1219                           </radial_composite>
1220                         </t2>
1221                       </composite>
1222                     </entry>
1223                     <entry>
1224                       <composite type="bline_point">
1225                         <point>
1226                           <vector>
1227                             <x>0.8177083135</x>
1228                             <y>0.8177083135</y>
1229                           </vector>
1230                         </point>
1231                         <width>
1232                           <real value="1.0000000000"/>
1233                         </width>
1234                         <origin>
1235                           <real value="0.5000000000"/>
1236                         </origin>
1237                         <split>
1238                           <bool value="false"/>
1239                         </split>
1240                         <t1>
1241                           <radial_composite type="vector">
1242                             <radius>
1243                               <real value="0.0000000000"/>
1244                             </radius>
1245                             <theta>
1246                               <angle value="0.000000"/>
1247                             </theta>
1248                           </radial_composite>
1249                         </t1>
1250                         <t2>
1251                           <radial_composite type="vector">
1252                             <radius>
1253                               <real value="0.0000000000"/>
1254                             </radius>
1255                             <theta>
1256                               <angle value="0.000000"/>
1257                             </theta>
1258                           </radial_composite>
1259                         </t2>
1260                       </composite>
1261                     </entry>
1262                     <entry>
1263                       <composite type="bline_point">
1264                         <point>
1265                           <vector>
1266                             <x>-0.8177083135</x>
1267                             <y>0.8177083135</y>
1268                           </vector>
1269                         </point>
1270                         <width>
1271                           <real value="1.0000000000"/>
1272                         </width>
1273                         <origin>
1274                           <real value="0.5000000000"/>
1275                         </origin>
1276                         <split>
1277                           <bool value="false"/>
1278                         </split>
1279                         <t1>
1280                           <radial_composite type="vector">
1281                             <radius>
1282                               <real value="0.0000000000"/>
1283                             </radius>
1284                             <theta>
1285                               <angle value="0.000000"/>
1286                             </theta>
1287                           </radial_composite>
1288                         </t1>
1289                         <t2>
1290                           <radial_composite type="vector">
1291                             <radius>
1292                               <real value="0.0000000000"/>
1293                             </radius>
1294                             <theta>
1295                               <angle value="0.000000"/>
1296                             </theta>
1297                           </radial_composite>
1298                         </t2>
1299                       </composite>
1300                     </entry>
1301                   </bline>
1302                 </param>
1303               </layer>
1304               <layer type="region" active="false" version="0.1" desc="ref-size-rectangle">
1305                 <param name="z_depth">
1306                   <real value="0.0000000000"/>
1307                 </param>
1308                 <param name="amount">
1309                   <real value="1.0000000000"/>
1310                 </param>
1311                 <param name="blend_method">
1312                   <integer value="19"/>
1313                 </param>
1314                 <param name="color">
1315                   <color>
1316                     <r>0.915750</r>
1317                     <g>0.193972</g>
1318                     <b>0.000000</b>
1319                     <a>1.000000</a>
1320                   </color>
1321                 </param>
1322                 <param name="origin">
1323                   <vector>
1324                     <x>0.0000000000</x>
1325                     <y>0.0000000000</y>
1326                   </vector>
1327                 </param>
1328                 <param name="invert">
1329                   <bool value="true"/>
1330                 </param>
1331                 <param name="antialias">
1332                   <bool value="true"/>
1333                 </param>
1334                 <param name="feather">
1335                   <real value="0.0000000000"/>
1336                 </param>
1337                 <param name="blurtype">
1338                   <integer value="1"/>
1339                 </param>
1340                 <param name="winding_style">
1341                   <integer value="0"/>
1342                 </param>
1343                 <param name="bline">
1344                   <bline type="bline_point" loop="true">
1345                     <entry>
1346                       <composite type="bline_point">
1347                         <point>
1348                           <vector>
1349                             <x>-0.8958333135</x>
1350                             <y>-0.8958333135</y>
1351                           </vector>
1352                         </point>
1353                         <width>
1354                           <real value="1.0000000000"/>
1355                         </width>
1356                         <origin>
1357                           <real value="0.5000000000"/>
1358                         </origin>
1359                         <split>
1360                           <bool value="false"/>
1361                         </split>
1362                         <t1>
1363                           <radial_composite type="vector">
1364                             <radius>
1365                               <real value="0.0000000000"/>
1366                             </radius>
1367                             <theta>
1368                               <angle value="0.000000"/>
1369                             </theta>
1370                           </radial_composite>
1371                         </t1>
1372                         <t2>
1373                           <radial_composite type="vector">
1374                             <radius>
1375                               <real value="0.0000000000"/>
1376                             </radius>
1377                             <theta>
1378                               <angle value="0.000000"/>
1379                             </theta>
1380                           </radial_composite>
1381                         </t2>
1382                       </composite>
1383                     </entry>
1384                     <entry>
1385                       <composite type="bline_point">
1386                         <point>
1387                           <vector>
1388                             <x>0.8958333135</x>
1389                             <y>-0.8958333135</y>
1390                           </vector>
1391                         </point>
1392                         <width>
1393                           <real value="1.0000000000"/>
1394                         </width>
1395                         <origin>
1396                           <real value="0.5000000000"/>
1397                         </origin>
1398                         <split>
1399                           <bool value="false"/>
1400                         </split>
1401                         <t1>
1402                           <radial_composite type="vector">
1403                             <radius>
1404                               <real value="0.0000000000"/>
1405                             </radius>
1406                             <theta>
1407                               <angle value="0.000000"/>
1408                             </theta>
1409                           </radial_composite>
1410                         </t1>
1411                         <t2>
1412                           <radial_composite type="vector">
1413                             <radius>
1414                               <real value="0.0000000000"/>
1415                             </radius>
1416                             <theta>
1417                               <angle value="0.000000"/>
1418                             </theta>
1419                           </radial_composite>
1420                         </t2>
1421                       </composite>
1422                     </entry>
1423                     <entry>
1424                       <composite type="bline_point">
1425                         <point>
1426                           <vector>
1427                             <x>0.8958333135</x>
1428                             <y>0.8958333135</y>
1429                           </vector>
1430                         </point>
1431                         <width>
1432                           <real value="1.0000000000"/>
1433                         </width>
1434                         <origin>
1435                           <real value="0.5000000000"/>
1436                         </origin>
1437                         <split>
1438                           <bool value="false"/>
1439                         </split>
1440                         <t1>
1441                           <radial_composite type="vector">
1442                             <radius>
1443                               <real value="0.0000000000"/>
1444                             </radius>
1445                             <theta>
1446                               <angle value="0.000000"/>
1447                             </theta>
1448                           </radial_composite>
1449                         </t1>
1450                         <t2>
1451                           <radial_composite type="vector">
1452                             <radius>
1453                               <real value="0.0000000000"/>
1454                             </radius>
1455                             <theta>
1456                               <angle value="0.000000"/>
1457                             </theta>
1458                           </radial_composite>
1459                         </t2>
1460                       </composite>
1461                     </entry>
1462                     <entry>
1463                       <composite type="bline_point">
1464                         <point>
1465                           <vector>
1466                             <x>-0.8958333135</x>
1467                             <y>0.8958333135</y>
1468                           </vector>
1469                         </point>
1470                         <width>
1471                           <real value="1.0000000000"/>
1472                         </width>
1473                         <origin>
1474                           <real value="0.5000000000"/>
1475                         </origin>
1476                         <split>
1477                           <bool value="false"/>
1478                         </split>
1479                         <t1>
1480                           <radial_composite type="vector">
1481                             <radius>
1482                               <real value="0.0000000000"/>
1483                             </radius>
1484                             <theta>
1485                               <angle value="0.000000"/>
1486                             </theta>
1487                           </radial_composite>
1488                         </t1>
1489                         <t2>
1490                           <radial_composite type="vector">
1491                             <radius>
1492                               <real value="0.0000000000"/>
1493                             </radius>
1494                             <theta>
1495                               <angle value="0.000000"/>
1496                             </theta>
1497                           </radial_composite>
1498                         </t2>
1499                       </composite>
1500                     </entry>
1501                   </bline>
1502                 </param>
1503               </layer>
1504             </canvas>
1505           </param>
1506           <param name="zoom">
1507             <real value="0.0000000000"/>
1508           </param>
1509           <param name="time_offset">
1510             <time value="0s"/>
1511           </param>
1512           <param name="children_lock">
1513             <bool value="false" static="true"/>
1514           </param>
1515           <param name="focus">
1516             <vector>
1517               <x>0.0000000000</x>
1518               <y>0.0000000000</y>
1519             </vector>
1520           </param>
1521         </layer>
1522       </canvas>
1523     </param>
1524     <param name="zoom">
1525       <real value="0.0000000000"/>
1526     </param>
1527     <param name="time_offset">
1528       <time value="0s"/>
1529     </param>
1530     <param name="children_lock">
1531       <bool value="false" static="true"/>
1532     </param>
1533     <param name="focus">
1534       <vector>
1535         <x>0.0000000000</x>
1536         <y>0.0000000000</y>
1537       </vector>
1538     </param>
1539   </layer>
1540 </canvas>