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[synfig.git] / synfig-studio / images / type_blinepoint_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645691" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio: Type: BLine Point Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
5   <layer type="SolidColor" active="false" version="0.1">
6     <param name="z_depth">
7       <real value="0.0000000000"/>
8     </param>
9     <param name="amount">
10       <real value="1.0000000000"/>
11     </param>
12     <param name="blend_method">
13       <integer value="0"/>
14     </param>
15     <param name="color">
16       <color>
17         <r>0.023104</r>
18         <g>0.030257</g>
19         <b>0.032876</b>
20         <a>1.000000</a>
21       </color>
22     </param>
23   </layer>
24   <layer type="PasteCanvas" active="true" version="0.1" desc="blinepoint">
25     <param name="z_depth">
26       <real value="0.0000000000"/>
27     </param>
28     <param name="amount">
29       <real value="1.0000000000"/>
30     </param>
31     <param name="blend_method">
32       <integer value="0"/>
33     </param>
34     <param name="origin">
35       <vector>
36         <x>0.0000000000</x>
37         <y>0.0000000000</y>
38       </vector>
39     </param>
40     <param name="canvas">
41       <canvas>
42         <layer type="PasteCanvas" active="false" version="0.1" desc="shadow">
43           <param name="z_depth">
44             <real value="0.0000000000"/>
45           </param>
46           <param name="amount">
47             <real value="1.0000000000"/>
48           </param>
49           <param name="blend_method">
50             <integer value="0"/>
51           </param>
52           <param name="origin">
53             <vector>
54               <x>0.0000000000</x>
55               <y>0.0000000000</y>
56             </vector>
57           </param>
58           <param name="canvas">
59             <canvas>
60               <layer type="outline" active="true" version="0.2" desc="  tem050 Outline">
61                 <param name="z_depth">
62                   <real value="0.0000000000"/>
63                 </param>
64                 <param name="amount">
65                   <real value="1.0000000000"/>
66                 </param>
67                 <param name="blend_method">
68                   <integer value="0"/>
69                 </param>
70                 <param name="color">
71                   <color guid="7430E3F44B5F59B25870998E77B71339">
72                     <r>1.000000</r>
73                     <g>1.000000</g>
74                     <b>1.000000</b>
75                     <a>1.000000</a>
76                   </color>
77                 </param>
78                 <param name="origin">
79                   <vector guid="80086D9049656E61A261D8D8A6A8B681">
80                     <x>0.0155440411</x>
81                     <y>-0.0051813470</y>
82                   </vector>
83                 </param>
84                 <param name="invert">
85                   <bool value="false"/>
86                 </param>
87                 <param name="antialias">
88                   <bool value="true"/>
89                 </param>
90                 <param name="feather">
91                   <real value="0.0833333340" guid="127EAAF15912EC669D517698ADA3576D"/>
92                 </param>
93                 <param name="blurtype">
94                   <integer value="1"/>
95                 </param>
96                 <param name="winding_style">
97                   <integer value="0"/>
98                 </param>
99                 <param name="bline">
100                   <bline type="bline_point" loop="false">
101                     <entry>
102                       <composite type="bline_point">
103                         <point>
104                           <vector>
105                             <x>-0.8403381109</x>
106                             <y>0.8422849178</y>
107                           </vector>
108                         </point>
109                         <width>
110                           <real value="0.8961038969"/>
111                         </width>
112                         <origin>
113                           <real value="0.5000000000"/>
114                         </origin>
115                         <split>
116                           <bool value="false"/>
117                         </split>
118                         <t1>
119                           <radial_composite type="vector">
120                             <radius>
121                               <real value="3.5634858408"/>
122                             </radius>
123                             <theta>
124                               <angle value="302.259033"/>
125                             </theta>
126                           </radial_composite>
127                         </t1>
128                         <t2>
129                           <radial_composite type="vector">
130                             <radius>
131                               <real value="3.5634858408"/>
132                             </radius>
133                             <theta>
134                               <angle value="302.259033"/>
135                             </theta>
136                           </radial_composite>
137                         </t2>
138                       </composite>
139                     </entry>
140                     <entry>
141                       <composite type="bline_point">
142                         <point>
143                           <vector>
144                             <x>0.7746450305</x>
145                             <y>-0.7850077152</y>
146                           </vector>
147                         </point>
148                         <width>
149                           <real value="1.1623248042"/>
150                         </width>
151                         <origin>
152                           <real value="0.5000000000"/>
153                         </origin>
154                         <split>
155                           <bool value="false"/>
156                         </split>
157                         <t1>
158                           <radial_composite type="vector">
159                             <radius>
160                               <real value="2.2524820324"/>
161                             </radius>
162                             <theta>
163                               <angle value="-75.438324"/>
164                             </theta>
165                           </radial_composite>
166                         </t1>
167                         <t2>
168                           <radial_composite type="vector">
169                             <radius>
170                               <real value="2.2524820324"/>
171                             </radius>
172                             <theta>
173                               <angle value="-75.438324"/>
174                             </theta>
175                           </radial_composite>
176                         </t2>
177                       </composite>
178                     </entry>
179                   </bline>
180                 </param>
181                 <param name="width">
182                   <real value="0.2916666689"/>
183                 </param>
184                 <param name="expand">
185                   <real value="0.0000000000"/>
186                 </param>
187                 <param name="sharp_cusps">
188                   <bool value="true"/>
189                 </param>
190                 <param name="round_tip[0]">
191                   <bool value="true"/>
192                 </param>
193                 <param name="round_tip[1]">
194                   <bool value="true"/>
195                 </param>
196                 <param name="loopyness">
197                   <real value="1.0000000000"/>
198                 </param>
199                 <param name="homogeneous_width">
200                   <bool value="true"/>
201                 </param>
202               </layer>
203               <layer type="region" active="true" version="0.1" desc="Circle110 Region">
204                 <param name="z_depth">
205                   <real value="0.0000000000"/>
206                 </param>
207                 <param name="amount">
208                   <real value="1.0000000000"/>
209                 </param>
210                 <param name="blend_method">
211                   <integer value="0"/>
212                 </param>
213                 <param name="color">
214                   <color guid="7430E3F44B5F59B25870998E77B71339">
215                     <r>1.000000</r>
216                     <g>1.000000</g>
217                     <b>1.000000</b>
218                     <a>1.000000</a>
219                   </color>
220                 </param>
221                 <param name="origin">
222                   <vector guid="80086D9049656E61A261D8D8A6A8B681">
223                     <x>0.0155440411</x>
224                     <y>-0.0051813470</y>
225                   </vector>
226                 </param>
227                 <param name="invert">
228                   <bool value="false"/>
229                 </param>
230                 <param name="antialias">
231                   <bool value="true"/>
232                 </param>
233                 <param name="feather">
234                   <real value="0.0833333340" guid="127EAAF15912EC669D517698ADA3576D"/>
235                 </param>
236                 <param name="blurtype">
237                   <integer value="1"/>
238                 </param>
239                 <param name="winding_style">
240                   <integer value="0"/>
241                 </param>
242                 <param name="bline">
243                   <bline type="bline_point" loop="true" guid="816A193701114543C533AD6BBE779983">
244                     <entry>
245                       <composite type="bline_point">
246                         <point>
247                           <vector>
248                             <x>0.4731139243</x>
249                             <y>-0.0000000044</y>
250                           </vector>
251                         </point>
252                         <width>
253                           <real value="0.9610119599"/>
254                         </width>
255                         <origin>
256                           <real value="0.5000000000"/>
257                         </origin>
258                         <split>
259                           <bool value="false"/>
260                         </split>
261                         <t1>
262                           <radial_composite type="vector">
263                             <radius>
264                               <real value="1.8827087044"/>
265                             </radius>
266                             <theta>
267                               <angle value="90.000000"/>
268                             </theta>
269                           </radial_composite>
270                         </t1>
271                         <t2>
272                           <radial_composite type="vector">
273                             <radius>
274                               <real value="1.8827087044"/>
275                             </radius>
276                             <theta>
277                               <angle value="90.000000"/>
278                             </theta>
279                           </radial_composite>
280                         </t2>
281                       </composite>
282                     </entry>
283                     <entry>
284                       <composite type="bline_point">
285                         <point>
286                           <vector>
287                             <x>-0.4682404101</x>
288                             <y>-0.0000000455</y>
289                           </vector>
290                         </point>
291                         <width>
292                           <real value="0.9610119599"/>
293                         </width>
294                         <origin>
295                           <real value="0.5000000000"/>
296                         </origin>
297                         <split>
298                           <bool value="false"/>
299                         </split>
300                         <t1>
301                           <radial_composite type="vector">
302                             <radius>
303                               <real value="1.8827087044"/>
304                             </radius>
305                             <theta>
306                               <angle value="-89.999992"/>
307                             </theta>
308                           </radial_composite>
309                         </t1>
310                         <t2>
311                           <radial_composite type="vector">
312                             <radius>
313                               <real value="1.8827087044"/>
314                             </radius>
315                             <theta>
316                               <angle value="-89.999992"/>
317                             </theta>
318                           </radial_composite>
319                         </t2>
320                       </composite>
321                     </entry>
322                   </bline>
323                 </param>
324               </layer>
325               <layer type="outline" active="true" version="0.2" desc="Circle110 Outline">
326                 <param name="z_depth">
327                   <real value="0.0000000000"/>
328                 </param>
329                 <param name="amount">
330                   <real value="1.0000000000"/>
331                 </param>
332                 <param name="blend_method">
333                   <integer value="0"/>
334                 </param>
335                 <param name="color">
336                   <color guid="7430E3F44B5F59B25870998E77B71339">
337                     <r>1.000000</r>
338                     <g>1.000000</g>
339                     <b>1.000000</b>
340                     <a>1.000000</a>
341                   </color>
342                 </param>
343                 <param name="origin">
344                   <vector guid="80086D9049656E61A261D8D8A6A8B681">
345                     <x>0.0155440411</x>
346                     <y>-0.0051813470</y>
347                   </vector>
348                 </param>
349                 <param name="invert">
350                   <bool value="false"/>
351                 </param>
352                 <param name="antialias">
353                   <bool value="true"/>
354                 </param>
355                 <param name="feather">
356                   <real value="0.0833333340" guid="127EAAF15912EC669D517698ADA3576D"/>
357                 </param>
358                 <param name="blurtype">
359                   <integer value="1"/>
360                 </param>
361                 <param name="winding_style">
362                   <integer value="0"/>
363                 </param>
364                 <param name="bline">
365                   <bline type="bline_point" loop="true" guid="816A193701114543C533AD6BBE779983">
366                     <entry>
367                       <composite type="bline_point">
368                         <point>
369                           <vector>
370                             <x>0.4731139243</x>
371                             <y>-0.0000000044</y>
372                           </vector>
373                         </point>
374                         <width>
375                           <real value="0.9610119599"/>
376                         </width>
377                         <origin>
378                           <real value="0.5000000000"/>
379                         </origin>
380                         <split>
381                           <bool value="false"/>
382                         </split>
383                         <t1>
384                           <radial_composite type="vector">
385                             <radius>
386                               <real value="1.8827087044"/>
387                             </radius>
388                             <theta>
389                               <angle value="90.000000"/>
390                             </theta>
391                           </radial_composite>
392                         </t1>
393                         <t2>
394                           <radial_composite type="vector">
395                             <radius>
396                               <real value="1.8827087044"/>
397                             </radius>
398                             <theta>
399                               <angle value="90.000000"/>
400                             </theta>
401                           </radial_composite>
402                         </t2>
403                       </composite>
404                     </entry>
405                     <entry>
406                       <composite type="bline_point">
407                         <point>
408                           <vector>
409                             <x>-0.4682404101</x>
410                             <y>-0.0000000455</y>
411                           </vector>
412                         </point>
413                         <width>
414                           <real value="0.9610119599"/>
415                         </width>
416                         <origin>
417                           <real value="0.5000000000"/>
418                         </origin>
419                         <split>
420                           <bool value="false"/>
421                         </split>
422                         <t1>
423                           <radial_composite type="vector">
424                             <radius>
425                               <real value="1.8827087044"/>
426                             </radius>
427                             <theta>
428                               <angle value="-89.999992"/>
429                             </theta>
430                           </radial_composite>
431                         </t1>
432                         <t2>
433                           <radial_composite type="vector">
434                             <radius>
435                               <real value="1.8827087044"/>
436                             </radius>
437                             <theta>
438                               <angle value="-89.999992"/>
439                             </theta>
440                           </radial_composite>
441                         </t2>
442                       </composite>
443                     </entry>
444                   </bline>
445                 </param>
446                 <param name="width">
447                   <real value="0.2083333349"/>
448                 </param>
449                 <param name="expand">
450                   <real value="0.0000000000"/>
451                 </param>
452                 <param name="sharp_cusps">
453                   <bool value="true"/>
454                 </param>
455                 <param name="round_tip[0]">
456                   <bool value="true"/>
457                 </param>
458                 <param name="round_tip[1]">
459                   <bool value="true"/>
460                 </param>
461                 <param name="loopyness">
462                   <real value="1.0000000000"/>
463                 </param>
464                 <param name="homogeneous_width">
465                   <bool value="true"/>
466                 </param>
467               </layer>
468               <layer type="region" active="true" version="0.1" desc="realsize">
469                 <param name="z_depth">
470                   <real value="0.0000000000"/>
471                 </param>
472                 <param name="amount">
473                   <real value="1.0000000000"/>
474                 </param>
475                 <param name="blend_method">
476                   <integer value="19"/>
477                 </param>
478                 <param name="color">
479                   <color>
480                     <r>0.915750</r>
481                     <g>0.193972</g>
482                     <b>0.000000</b>
483                     <a>1.000000</a>
484                   </color>
485                 </param>
486                 <param name="origin">
487                   <vector>
488                     <x>0.0000000000</x>
489                     <y>0.0000000000</y>
490                   </vector>
491                 </param>
492                 <param name="invert">
493                   <bool value="true"/>
494                 </param>
495                 <param name="antialias">
496                   <bool value="true"/>
497                 </param>
498                 <param name="feather">
499                   <real value="0.0000000000"/>
500                 </param>
501                 <param name="blurtype">
502                   <integer value="1"/>
503                 </param>
504                 <param name="winding_style">
505                   <integer value="0"/>
506                 </param>
507                 <param name="bline">
508                   <bline type="bline_point" loop="true">
509                     <entry>
510                       <composite type="bline_point">
511                         <point>
512                           <vector>
513                             <x>-0.8958333135</x>
514                             <y>-0.8958333135</y>
515                           </vector>
516                         </point>
517                         <width>
518                           <real value="1.0000000000"/>
519                         </width>
520                         <origin>
521                           <real value="0.5000000000"/>
522                         </origin>
523                         <split>
524                           <bool value="false"/>
525                         </split>
526                         <t1>
527                           <radial_composite type="vector">
528                             <radius>
529                               <real value="0.0000000000"/>
530                             </radius>
531                             <theta>
532                               <angle value="0.000000"/>
533                             </theta>
534                           </radial_composite>
535                         </t1>
536                         <t2>
537                           <radial_composite type="vector">
538                             <radius>
539                               <real value="0.0000000000"/>
540                             </radius>
541                             <theta>
542                               <angle value="0.000000"/>
543                             </theta>
544                           </radial_composite>
545                         </t2>
546                       </composite>
547                     </entry>
548                     <entry>
549                       <composite type="bline_point">
550                         <point>
551                           <vector>
552                             <x>0.8958333135</x>
553                             <y>-0.8958333135</y>
554                           </vector>
555                         </point>
556                         <width>
557                           <real value="1.0000000000"/>
558                         </width>
559                         <origin>
560                           <real value="0.5000000000"/>
561                         </origin>
562                         <split>
563                           <bool value="false"/>
564                         </split>
565                         <t1>
566                           <radial_composite type="vector">
567                             <radius>
568                               <real value="0.0000000000"/>
569                             </radius>
570                             <theta>
571                               <angle value="0.000000"/>
572                             </theta>
573                           </radial_composite>
574                         </t1>
575                         <t2>
576                           <radial_composite type="vector">
577                             <radius>
578                               <real value="0.0000000000"/>
579                             </radius>
580                             <theta>
581                               <angle value="0.000000"/>
582                             </theta>
583                           </radial_composite>
584                         </t2>
585                       </composite>
586                     </entry>
587                     <entry>
588                       <composite type="bline_point">
589                         <point>
590                           <vector>
591                             <x>0.8958333135</x>
592                             <y>0.8958333135</y>
593                           </vector>
594                         </point>
595                         <width>
596                           <real value="1.0000000000"/>
597                         </width>
598                         <origin>
599                           <real value="0.5000000000"/>
600                         </origin>
601                         <split>
602                           <bool value="false"/>
603                         </split>
604                         <t1>
605                           <radial_composite type="vector">
606                             <radius>
607                               <real value="0.0000000000"/>
608                             </radius>
609                             <theta>
610                               <angle value="0.000000"/>
611                             </theta>
612                           </radial_composite>
613                         </t1>
614                         <t2>
615                           <radial_composite type="vector">
616                             <radius>
617                               <real value="0.0000000000"/>
618                             </radius>
619                             <theta>
620                               <angle value="0.000000"/>
621                             </theta>
622                           </radial_composite>
623                         </t2>
624                       </composite>
625                     </entry>
626                     <entry>
627                       <composite type="bline_point">
628                         <point>
629                           <vector>
630                             <x>-0.8958333135</x>
631                             <y>0.8958333135</y>
632                           </vector>
633                         </point>
634                         <width>
635                           <real value="1.0000000000"/>
636                         </width>
637                         <origin>
638                           <real value="0.5000000000"/>
639                         </origin>
640                         <split>
641                           <bool value="false"/>
642                         </split>
643                         <t1>
644                           <radial_composite type="vector">
645                             <radius>
646                               <real value="0.0000000000"/>
647                             </radius>
648                             <theta>
649                               <angle value="0.000000"/>
650                             </theta>
651                           </radial_composite>
652                         </t1>
653                         <t2>
654                           <radial_composite type="vector">
655                             <radius>
656                               <real value="0.0000000000"/>
657                             </radius>
658                             <theta>
659                               <angle value="0.000000"/>
660                             </theta>
661                           </radial_composite>
662                         </t2>
663                       </composite>
664                     </entry>
665                   </bline>
666                 </param>
667               </layer>
668             </canvas>
669           </param>
670           <param name="zoom">
671             <real value="0.0000000000"/>
672           </param>
673           <param name="time_offset">
674             <time value="0s"/>
675           </param>
676           <param name="children_lock">
677             <bool value="false" static="true"/>
678           </param>
679           <param name="focus">
680             <vector>
681               <x>0.0000000000</x>
682               <y>0.0000000000</y>
683             </vector>
684           </param>
685         </layer>
686         <layer type="PasteCanvas" active="true" version="0.1" desc="blinepoint">
687           <param name="z_depth">
688             <real value="0.0000000000"/>
689           </param>
690           <param name="amount">
691             <real value="1.0000000000"/>
692           </param>
693           <param name="blend_method">
694             <integer value="0"/>
695           </param>
696           <param name="origin">
697             <vector>
698               <x>0.0000000000</x>
699               <y>0.0000000000</y>
700             </vector>
701           </param>
702           <param name="canvas">
703             <canvas>
704               <layer type="outline" active="true" version="0.2" desc="  tem050 Outline">
705                 <param name="z_depth">
706                   <real value="0.0000000000"/>
707                 </param>
708                 <param name="amount">
709                   <real value="1.0000000000"/>
710                 </param>
711                 <param name="blend_method">
712                   <integer value="0"/>
713                 </param>
714                 <param name="color">
715                   <color>
716                     <r>0.023104</r>
717                     <g>0.030257</g>
718                     <b>0.032876</b>
719                     <a>1.000000</a>
720                   </color>
721                 </param>
722                 <param name="origin">
723                   <vector guid="BF78F5798A91982671FEDE2B25532CD7">
724                     <x>0.0155440411</x>
725                     <y>-0.0051813470</y>
726                   </vector>
727                 </param>
728                 <param name="invert">
729                   <bool value="false"/>
730                 </param>
731                 <param name="antialias">
732                   <bool value="true"/>
733                 </param>
734                 <param name="feather">
735                   <real value="0.0000000000"/>
736                 </param>
737                 <param name="blurtype">
738                   <integer value="1"/>
739                 </param>
740                 <param name="winding_style">
741                   <integer value="0"/>
742                 </param>
743                 <param name="bline">
744                   <bline type="bline_point" loop="false">
745                     <entry>
746                       <composite type="bline_point">
747                         <point>
748                           <vector>
749                             <x>-0.8403381109</x>
750                             <y>0.8422849178</y>
751                           </vector>
752                         </point>
753                         <width>
754                           <real value="0.8961038969"/>
755                         </width>
756                         <origin>
757                           <real value="0.5000000000"/>
758                         </origin>
759                         <split>
760                           <bool value="false"/>
761                         </split>
762                         <t1>
763                           <radial_composite type="vector">
764                             <radius>
765                               <real value="3.5634858408"/>
766                             </radius>
767                             <theta>
768                               <angle value="302.259033"/>
769                             </theta>
770                           </radial_composite>
771                         </t1>
772                         <t2>
773                           <radial_composite type="vector">
774                             <radius>
775                               <real value="3.5634858408"/>
776                             </radius>
777                             <theta>
778                               <angle value="302.259033"/>
779                             </theta>
780                           </radial_composite>
781                         </t2>
782                       </composite>
783                     </entry>
784                     <entry>
785                       <composite type="bline_point">
786                         <point>
787                           <vector>
788                             <x>0.7746450305</x>
789                             <y>-0.7850077152</y>
790                           </vector>
791                         </point>
792                         <width>
793                           <real value="1.1623248042"/>
794                         </width>
795                         <origin>
796                           <real value="0.5000000000"/>
797                         </origin>
798                         <split>
799                           <bool value="false"/>
800                         </split>
801                         <t1>
802                           <radial_composite type="vector">
803                             <radius>
804                               <real value="2.2524820324"/>
805                             </radius>
806                             <theta>
807                               <angle value="-75.438324"/>
808                             </theta>
809                           </radial_composite>
810                         </t1>
811                         <t2>
812                           <radial_composite type="vector">
813                             <radius>
814                               <real value="2.2524820324"/>
815                             </radius>
816                             <theta>
817                               <angle value="-75.438324"/>
818                             </theta>
819                           </radial_composite>
820                         </t2>
821                       </composite>
822                     </entry>
823                   </bline>
824                 </param>
825                 <param name="width">
826                   <real value="0.2916666689"/>
827                 </param>
828                 <param name="expand">
829                   <real value="0.0000000000"/>
830                 </param>
831                 <param name="sharp_cusps">
832                   <bool value="true"/>
833                 </param>
834                 <param name="round_tip[0]">
835                   <bool value="true"/>
836                 </param>
837                 <param name="round_tip[1]">
838                   <bool value="true"/>
839                 </param>
840                 <param name="loopyness">
841                   <real value="1.0000000000"/>
842                 </param>
843                 <param name="homogeneous_width">
844                   <bool value="true"/>
845                 </param>
846               </layer>
847               <layer type="region" active="true" version="0.1" desc="ref-size-rectangle">
848                 <param name="z_depth">
849                   <real value="0.0000000000"/>
850                 </param>
851                 <param name="amount">
852                   <real value="1.0000000000"/>
853                 </param>
854                 <param name="blend_method">
855                   <integer value="19"/>
856                 </param>
857                 <param name="color">
858                   <color>
859                     <r>0.915750</r>
860                     <g>0.193972</g>
861                     <b>0.000000</b>
862                     <a>1.000000</a>
863                   </color>
864                 </param>
865                 <param name="origin">
866                   <vector>
867                     <x>0.0000000000</x>
868                     <y>0.0000000000</y>
869                   </vector>
870                 </param>
871                 <param name="invert">
872                   <bool value="true"/>
873                 </param>
874                 <param name="antialias">
875                   <bool value="true"/>
876                 </param>
877                 <param name="feather">
878                   <real value="0.0000000000"/>
879                 </param>
880                 <param name="blurtype">
881                   <integer value="1"/>
882                 </param>
883                 <param name="winding_style">
884                   <integer value="0"/>
885                 </param>
886                 <param name="bline">
887                   <bline type="bline_point" loop="true">
888                     <entry>
889                       <composite type="bline_point">
890                         <point>
891                           <vector>
892                             <x>-0.8958333135</x>
893                             <y>-0.8958333135</y>
894                           </vector>
895                         </point>
896                         <width>
897                           <real value="1.0000000000"/>
898                         </width>
899                         <origin>
900                           <real value="0.5000000000"/>
901                         </origin>
902                         <split>
903                           <bool value="false"/>
904                         </split>
905                         <t1>
906                           <radial_composite type="vector">
907                             <radius>
908                               <real value="0.0000000000"/>
909                             </radius>
910                             <theta>
911                               <angle value="0.000000"/>
912                             </theta>
913                           </radial_composite>
914                         </t1>
915                         <t2>
916                           <radial_composite type="vector">
917                             <radius>
918                               <real value="0.0000000000"/>
919                             </radius>
920                             <theta>
921                               <angle value="0.000000"/>
922                             </theta>
923                           </radial_composite>
924                         </t2>
925                       </composite>
926                     </entry>
927                     <entry>
928                       <composite type="bline_point">
929                         <point>
930                           <vector>
931                             <x>0.8958333135</x>
932                             <y>-0.8958333135</y>
933                           </vector>
934                         </point>
935                         <width>
936                           <real value="1.0000000000"/>
937                         </width>
938                         <origin>
939                           <real value="0.5000000000"/>
940                         </origin>
941                         <split>
942                           <bool value="false"/>
943                         </split>
944                         <t1>
945                           <radial_composite type="vector">
946                             <radius>
947                               <real value="0.0000000000"/>
948                             </radius>
949                             <theta>
950                               <angle value="0.000000"/>
951                             </theta>
952                           </radial_composite>
953                         </t1>
954                         <t2>
955                           <radial_composite type="vector">
956                             <radius>
957                               <real value="0.0000000000"/>
958                             </radius>
959                             <theta>
960                               <angle value="0.000000"/>
961                             </theta>
962                           </radial_composite>
963                         </t2>
964                       </composite>
965                     </entry>
966                     <entry>
967                       <composite type="bline_point">
968                         <point>
969                           <vector>
970                             <x>0.8958333135</x>
971                             <y>0.8958333135</y>
972                           </vector>
973                         </point>
974                         <width>
975                           <real value="1.0000000000"/>
976                         </width>
977                         <origin>
978                           <real value="0.5000000000"/>
979                         </origin>
980                         <split>
981                           <bool value="false"/>
982                         </split>
983                         <t1>
984                           <radial_composite type="vector">
985                             <radius>
986                               <real value="0.0000000000"/>
987                             </radius>
988                             <theta>
989                               <angle value="0.000000"/>
990                             </theta>
991                           </radial_composite>
992                         </t1>
993                         <t2>
994                           <radial_composite type="vector">
995                             <radius>
996                               <real value="0.0000000000"/>
997                             </radius>
998                             <theta>
999                               <angle value="0.000000"/>
1000                             </theta>
1001                           </radial_composite>
1002                         </t2>
1003                       </composite>
1004                     </entry>
1005                     <entry>
1006                       <composite type="bline_point">
1007                         <point>
1008                           <vector>
1009                             <x>-0.8958333135</x>
1010                             <y>0.8958333135</y>
1011                           </vector>
1012                         </point>
1013                         <width>
1014                           <real value="1.0000000000"/>
1015                         </width>
1016                         <origin>
1017                           <real value="0.5000000000"/>
1018                         </origin>
1019                         <split>
1020                           <bool value="false"/>
1021                         </split>
1022                         <t1>
1023                           <radial_composite type="vector">
1024                             <radius>
1025                               <real value="0.0000000000"/>
1026                             </radius>
1027                             <theta>
1028                               <angle value="0.000000"/>
1029                             </theta>
1030                           </radial_composite>
1031                         </t1>
1032                         <t2>
1033                           <radial_composite type="vector">
1034                             <radius>
1035                               <real value="0.0000000000"/>
1036                             </radius>
1037                             <theta>
1038                               <angle value="0.000000"/>
1039                             </theta>
1040                           </radial_composite>
1041                         </t2>
1042                       </composite>
1043                     </entry>
1044                   </bline>
1045                 </param>
1046               </layer>
1047               <layer type="region" active="true" version="0.1" desc="Circle110 Region">
1048                 <param name="z_depth">
1049                   <real value="0.0000000000"/>
1050                 </param>
1051                 <param name="amount">
1052                   <real value="1.0000000000"/>
1053                 </param>
1054                 <param name="blend_method">
1055                   <integer value="0"/>
1056                 </param>
1057                 <param name="color">
1058                   <color>
1059                     <r>0.680690</r>
1060                     <g>0.280192</g>
1061                     <b>0.172562</b>
1062                     <a>1.000000</a>
1063                   </color>
1064                 </param>
1065                 <param name="origin">
1066                   <vector guid="BF78F5798A91982671FEDE2B25532CD7">
1067                     <x>0.0155440411</x>
1068                     <y>-0.0051813470</y>
1069                   </vector>
1070                 </param>
1071                 <param name="invert">
1072                   <bool value="false"/>
1073                 </param>
1074                 <param name="antialias">
1075                   <bool value="true"/>
1076                 </param>
1077                 <param name="feather">
1078                   <real value="0.0000000000"/>
1079                 </param>
1080                 <param name="blurtype">
1081                   <integer value="1"/>
1082                 </param>
1083                 <param name="winding_style">
1084                   <integer value="0"/>
1085                 </param>
1086                 <param name="bline">
1087                   <bline type="bline_point" loop="true" guid="BE1A81DEC2E5B30416ACAB983D8C03D5">
1088                     <entry>
1089                       <composite type="bline_point">
1090                         <point>
1091                           <vector>
1092                             <x>0.4731139243</x>
1093                             <y>-0.0000000044</y>
1094                           </vector>
1095                         </point>
1096                         <width>
1097                           <real value="0.9610119599"/>
1098                         </width>
1099                         <origin>
1100                           <real value="0.5000000000"/>
1101                         </origin>
1102                         <split>
1103                           <bool value="false"/>
1104                         </split>
1105                         <t1>
1106                           <radial_composite type="vector">
1107                             <radius>
1108                               <real value="1.8827087044"/>
1109                             </radius>
1110                             <theta>
1111                               <angle value="90.000000"/>
1112                             </theta>
1113                           </radial_composite>
1114                         </t1>
1115                         <t2>
1116                           <radial_composite type="vector">
1117                             <radius>
1118                               <real value="1.8827087044"/>
1119                             </radius>
1120                             <theta>
1121                               <angle value="90.000000"/>
1122                             </theta>
1123                           </radial_composite>
1124                         </t2>
1125                       </composite>
1126                     </entry>
1127                     <entry>
1128                       <composite type="bline_point">
1129                         <point>
1130                           <vector>
1131                             <x>-0.4682404101</x>
1132                             <y>-0.0000000455</y>
1133                           </vector>
1134                         </point>
1135                         <width>
1136                           <real value="0.9610119599"/>
1137                         </width>
1138                         <origin>
1139                           <real value="0.5000000000"/>
1140                         </origin>
1141                         <split>
1142                           <bool value="false"/>
1143                         </split>
1144                         <t1>
1145                           <radial_composite type="vector">
1146                             <radius>
1147                               <real value="1.8827087044"/>
1148                             </radius>
1149                             <theta>
1150                               <angle value="-89.999992"/>
1151                             </theta>
1152                           </radial_composite>
1153                         </t1>
1154                         <t2>
1155                           <radial_composite type="vector">
1156                             <radius>
1157                               <real value="1.8827087044"/>
1158                             </radius>
1159                             <theta>
1160                               <angle value="-89.999992"/>
1161                             </theta>
1162                           </radial_composite>
1163                         </t2>
1164                       </composite>
1165                     </entry>
1166                   </bline>
1167                 </param>
1168               </layer>
1169               <layer type="outline" active="true" version="0.2" desc="Circle110 Outline">
1170                 <param name="z_depth">
1171                   <real value="0.0000000000"/>
1172                 </param>
1173                 <param name="amount">
1174                   <real value="1.0000000000"/>
1175                 </param>
1176                 <param name="blend_method">
1177                   <integer value="0"/>
1178                 </param>
1179                 <param name="color">
1180                   <color>
1181                     <r>0.023104</r>
1182                     <g>0.030257</g>
1183                     <b>0.032876</b>
1184                     <a>1.000000</a>
1185                   </color>
1186                 </param>
1187                 <param name="origin">
1188                   <vector guid="BF78F5798A91982671FEDE2B25532CD7">
1189                     <x>0.0155440411</x>
1190                     <y>-0.0051813470</y>
1191                   </vector>
1192                 </param>
1193                 <param name="invert">
1194                   <bool value="false"/>
1195                 </param>
1196                 <param name="antialias">
1197                   <bool value="true"/>
1198                 </param>
1199                 <param name="feather">
1200                   <real value="0.0000000000"/>
1201                 </param>
1202                 <param name="blurtype">
1203                   <integer value="1"/>
1204                 </param>
1205                 <param name="winding_style">
1206                   <integer value="0"/>
1207                 </param>
1208                 <param name="bline">
1209                   <bline type="bline_point" loop="true" guid="BE1A81DEC2E5B30416ACAB983D8C03D5">
1210                     <entry>
1211                       <composite type="bline_point">
1212                         <point>
1213                           <vector>
1214                             <x>0.4731139243</x>
1215                             <y>-0.0000000044</y>
1216                           </vector>
1217                         </point>
1218                         <width>
1219                           <real value="0.9610119599"/>
1220                         </width>
1221                         <origin>
1222                           <real value="0.5000000000"/>
1223                         </origin>
1224                         <split>
1225                           <bool value="false"/>
1226                         </split>
1227                         <t1>
1228                           <radial_composite type="vector">
1229                             <radius>
1230                               <real value="1.8827087044"/>
1231                             </radius>
1232                             <theta>
1233                               <angle value="90.000000"/>
1234                             </theta>
1235                           </radial_composite>
1236                         </t1>
1237                         <t2>
1238                           <radial_composite type="vector">
1239                             <radius>
1240                               <real value="1.8827087044"/>
1241                             </radius>
1242                             <theta>
1243                               <angle value="90.000000"/>
1244                             </theta>
1245                           </radial_composite>
1246                         </t2>
1247                       </composite>
1248                     </entry>
1249                     <entry>
1250                       <composite type="bline_point">
1251                         <point>
1252                           <vector>
1253                             <x>-0.4682404101</x>
1254                             <y>-0.0000000455</y>
1255                           </vector>
1256                         </point>
1257                         <width>
1258                           <real value="0.9610119599"/>
1259                         </width>
1260                         <origin>
1261                           <real value="0.5000000000"/>
1262                         </origin>
1263                         <split>
1264                           <bool value="false"/>
1265                         </split>
1266                         <t1>
1267                           <radial_composite type="vector">
1268                             <radius>
1269                               <real value="1.8827087044"/>
1270                             </radius>
1271                             <theta>
1272                               <angle value="-89.999992"/>
1273                             </theta>
1274                           </radial_composite>
1275                         </t1>
1276                         <t2>
1277                           <radial_composite type="vector">
1278                             <radius>
1279                               <real value="1.8827087044"/>
1280                             </radius>
1281                             <theta>
1282                               <angle value="-89.999992"/>
1283                             </theta>
1284                           </radial_composite>
1285                         </t2>
1286                       </composite>
1287                     </entry>
1288                   </bline>
1289                 </param>
1290                 <param name="width">
1291                   <real value="0.2083333349"/>
1292                 </param>
1293                 <param name="expand">
1294                   <real value="0.0000000000"/>
1295                 </param>
1296                 <param name="sharp_cusps">
1297                   <bool value="true"/>
1298                 </param>
1299                 <param name="round_tip[0]">
1300                   <bool value="true"/>
1301                 </param>
1302                 <param name="round_tip[1]">
1303                   <bool value="true"/>
1304                 </param>
1305                 <param name="loopyness">
1306                   <real value="1.0000000000"/>
1307                 </param>
1308                 <param name="homogeneous_width">
1309                   <bool value="true"/>
1310                 </param>
1311               </layer>
1312             </canvas>
1313           </param>
1314           <param name="zoom">
1315             <real value="0.0000000000"/>
1316           </param>
1317           <param name="time_offset">
1318             <time value="0s"/>
1319           </param>
1320           <param name="children_lock">
1321             <bool value="false" static="true"/>
1322           </param>
1323           <param name="focus">
1324             <vector>
1325               <x>0.0000000000</x>
1326               <y>0.0000000000</y>
1327             </vector>
1328           </param>
1329         </layer>
1330         <layer type="PasteCanvas" active="true" version="0.1" desc="ref-size">
1331           <param name="z_depth">
1332             <real value="0.0000000000"/>
1333           </param>
1334           <param name="amount">
1335             <real value="1.0000000000"/>
1336           </param>
1337           <param name="blend_method">
1338             <integer value="0"/>
1339           </param>
1340           <param name="origin">
1341             <vector>
1342               <x>0.0000000000</x>
1343               <y>0.0000000000</y>
1344             </vector>
1345           </param>
1346           <param name="canvas">
1347             <canvas>
1348               <layer type="region" active="false" version="0.1" desc="ref-size-circle">
1349                 <param name="z_depth">
1350                   <real value="0.0000000000"/>
1351                 </param>
1352                 <param name="amount">
1353                   <real value="1.0000000000"/>
1354                 </param>
1355                 <param name="blend_method">
1356                   <integer value="19"/>
1357                 </param>
1358                 <param name="color">
1359                   <color>
1360                     <r>0.915750</r>
1361                     <g>0.193972</g>
1362                     <b>0.000000</b>
1363                     <a>1.000000</a>
1364                   </color>
1365                 </param>
1366                 <param name="origin">
1367                   <vector>
1368                     <x>0.0000000000</x>
1369                     <y>0.0000000000</y>
1370                   </vector>
1371                 </param>
1372                 <param name="invert">
1373                   <bool value="true"/>
1374                 </param>
1375                 <param name="antialias">
1376                   <bool value="true"/>
1377                 </param>
1378                 <param name="feather">
1379                   <real value="0.0000000000"/>
1380                 </param>
1381                 <param name="blurtype">
1382                   <integer value="1"/>
1383                 </param>
1384                 <param name="winding_style">
1385                   <integer value="0"/>
1386                 </param>
1387                 <param name="bline">
1388                   <bline type="bline_point" loop="true">
1389                     <entry>
1390                       <composite type="bline_point">
1391                         <point>
1392                           <vector>
1393                             <x>-0.8177083135</x>
1394                             <y>-0.8177083135</y>
1395                           </vector>
1396                         </point>
1397                         <width>
1398                           <real value="1.0000000000"/>
1399                         </width>
1400                         <origin>
1401                           <real value="0.5000000000"/>
1402                         </origin>
1403                         <split>
1404                           <bool value="false"/>
1405                         </split>
1406                         <t1>
1407                           <radial_composite type="vector">
1408                             <radius>
1409                               <real value="0.0000000000"/>
1410                             </radius>
1411                             <theta>
1412                               <angle value="0.000000"/>
1413                             </theta>
1414                           </radial_composite>
1415                         </t1>
1416                         <t2>
1417                           <radial_composite type="vector">
1418                             <radius>
1419                               <real value="0.0000000000"/>
1420                             </radius>
1421                             <theta>
1422                               <angle value="0.000000"/>
1423                             </theta>
1424                           </radial_composite>
1425                         </t2>
1426                       </composite>
1427                     </entry>
1428                     <entry>
1429                       <composite type="bline_point">
1430                         <point>
1431                           <vector>
1432                             <x>0.8177083135</x>
1433                             <y>-0.8177083135</y>
1434                           </vector>
1435                         </point>
1436                         <width>
1437                           <real value="1.0000000000"/>
1438                         </width>
1439                         <origin>
1440                           <real value="0.5000000000"/>
1441                         </origin>
1442                         <split>
1443                           <bool value="false"/>
1444                         </split>
1445                         <t1>
1446                           <radial_composite type="vector">
1447                             <radius>
1448                               <real value="0.0000000000"/>
1449                             </radius>
1450                             <theta>
1451                               <angle value="0.000000"/>
1452                             </theta>
1453                           </radial_composite>
1454                         </t1>
1455                         <t2>
1456                           <radial_composite type="vector">
1457                             <radius>
1458                               <real value="0.0000000000"/>
1459                             </radius>
1460                             <theta>
1461                               <angle value="0.000000"/>
1462                             </theta>
1463                           </radial_composite>
1464                         </t2>
1465                       </composite>
1466                     </entry>
1467                     <entry>
1468                       <composite type="bline_point">
1469                         <point>
1470                           <vector>
1471                             <x>0.8177083135</x>
1472                             <y>0.8177083135</y>
1473                           </vector>
1474                         </point>
1475                         <width>
1476                           <real value="1.0000000000"/>
1477                         </width>
1478                         <origin>
1479                           <real value="0.5000000000"/>
1480                         </origin>
1481                         <split>
1482                           <bool value="false"/>
1483                         </split>
1484                         <t1>
1485                           <radial_composite type="vector">
1486                             <radius>
1487                               <real value="0.0000000000"/>
1488                             </radius>
1489                             <theta>
1490                               <angle value="0.000000"/>
1491                             </theta>
1492                           </radial_composite>
1493                         </t1>
1494                         <t2>
1495                           <radial_composite type="vector">
1496                             <radius>
1497                               <real value="0.0000000000"/>
1498                             </radius>
1499                             <theta>
1500                               <angle value="0.000000"/>
1501                             </theta>
1502                           </radial_composite>
1503                         </t2>
1504                       </composite>
1505                     </entry>
1506                     <entry>
1507                       <composite type="bline_point">
1508                         <point>
1509                           <vector>
1510                             <x>-0.8177083135</x>
1511                             <y>0.8177083135</y>
1512                           </vector>
1513                         </point>
1514                         <width>
1515                           <real value="1.0000000000"/>
1516                         </width>
1517                         <origin>
1518                           <real value="0.5000000000"/>
1519                         </origin>
1520                         <split>
1521                           <bool value="false"/>
1522                         </split>
1523                         <t1>
1524                           <radial_composite type="vector">
1525                             <radius>
1526                               <real value="0.0000000000"/>
1527                             </radius>
1528                             <theta>
1529                               <angle value="0.000000"/>
1530                             </theta>
1531                           </radial_composite>
1532                         </t1>
1533                         <t2>
1534                           <radial_composite type="vector">
1535                             <radius>
1536                               <real value="0.0000000000"/>
1537                             </radius>
1538                             <theta>
1539                               <angle value="0.000000"/>
1540                             </theta>
1541                           </radial_composite>
1542                         </t2>
1543                       </composite>
1544                     </entry>
1545                   </bline>
1546                 </param>
1547               </layer>
1548               <layer type="region" active="false" version="0.1" desc="ref-size-rectangle">
1549                 <param name="z_depth">
1550                   <real value="0.0000000000"/>
1551                 </param>
1552                 <param name="amount">
1553                   <real value="1.0000000000"/>
1554                 </param>
1555                 <param name="blend_method">
1556                   <integer value="19"/>
1557                 </param>
1558                 <param name="color">
1559                   <color>
1560                     <r>0.915750</r>
1561                     <g>0.193972</g>
1562                     <b>0.000000</b>
1563                     <a>1.000000</a>
1564                   </color>
1565                 </param>
1566                 <param name="origin">
1567                   <vector>
1568                     <x>0.0000000000</x>
1569                     <y>0.0000000000</y>
1570                   </vector>
1571                 </param>
1572                 <param name="invert">
1573                   <bool value="true"/>
1574                 </param>
1575                 <param name="antialias">
1576                   <bool value="true"/>
1577                 </param>
1578                 <param name="feather">
1579                   <real value="0.0000000000"/>
1580                 </param>
1581                 <param name="blurtype">
1582                   <integer value="1"/>
1583                 </param>
1584                 <param name="winding_style">
1585                   <integer value="0"/>
1586                 </param>
1587                 <param name="bline">
1588                   <bline type="bline_point" loop="true">
1589                     <entry>
1590                       <composite type="bline_point">
1591                         <point>
1592                           <vector>
1593                             <x>-0.8958333135</x>
1594                             <y>-0.8958333135</y>
1595                           </vector>
1596                         </point>
1597                         <width>
1598                           <real value="1.0000000000"/>
1599                         </width>
1600                         <origin>
1601                           <real value="0.5000000000"/>
1602                         </origin>
1603                         <split>
1604                           <bool value="false"/>
1605                         </split>
1606                         <t1>
1607                           <radial_composite type="vector">
1608                             <radius>
1609                               <real value="0.0000000000"/>
1610                             </radius>
1611                             <theta>
1612                               <angle value="0.000000"/>
1613                             </theta>
1614                           </radial_composite>
1615                         </t1>
1616                         <t2>
1617                           <radial_composite type="vector">
1618                             <radius>
1619                               <real value="0.0000000000"/>
1620                             </radius>
1621                             <theta>
1622                               <angle value="0.000000"/>
1623                             </theta>
1624                           </radial_composite>
1625                         </t2>
1626                       </composite>
1627                     </entry>
1628                     <entry>
1629                       <composite type="bline_point">
1630                         <point>
1631                           <vector>
1632                             <x>0.8958333135</x>
1633                             <y>-0.8958333135</y>
1634                           </vector>
1635                         </point>
1636                         <width>
1637                           <real value="1.0000000000"/>
1638                         </width>
1639                         <origin>
1640                           <real value="0.5000000000"/>
1641                         </origin>
1642                         <split>
1643                           <bool value="false"/>
1644                         </split>
1645                         <t1>
1646                           <radial_composite type="vector">
1647                             <radius>
1648                               <real value="0.0000000000"/>
1649                             </radius>
1650                             <theta>
1651                               <angle value="0.000000"/>
1652                             </theta>
1653                           </radial_composite>
1654                         </t1>
1655                         <t2>
1656                           <radial_composite type="vector">
1657                             <radius>
1658                               <real value="0.0000000000"/>
1659                             </radius>
1660                             <theta>
1661                               <angle value="0.000000"/>
1662                             </theta>
1663                           </radial_composite>
1664                         </t2>
1665                       </composite>
1666                     </entry>
1667                     <entry>
1668                       <composite type="bline_point">
1669                         <point>
1670                           <vector>
1671                             <x>0.8958333135</x>
1672                             <y>0.8958333135</y>
1673                           </vector>
1674                         </point>
1675                         <width>
1676                           <real value="1.0000000000"/>
1677                         </width>
1678                         <origin>
1679                           <real value="0.5000000000"/>
1680                         </origin>
1681                         <split>
1682                           <bool value="false"/>
1683                         </split>
1684                         <t1>
1685                           <radial_composite type="vector">
1686                             <radius>
1687                               <real value="0.0000000000"/>
1688                             </radius>
1689                             <theta>
1690                               <angle value="0.000000"/>
1691                             </theta>
1692                           </radial_composite>
1693                         </t1>
1694                         <t2>
1695                           <radial_composite type="vector">
1696                             <radius>
1697                               <real value="0.0000000000"/>
1698                             </radius>
1699                             <theta>
1700                               <angle value="0.000000"/>
1701                             </theta>
1702                           </radial_composite>
1703                         </t2>
1704                       </composite>
1705                     </entry>
1706                     <entry>
1707                       <composite type="bline_point">
1708                         <point>
1709                           <vector>
1710                             <x>-0.8958333135</x>
1711                             <y>0.8958333135</y>
1712                           </vector>
1713                         </point>
1714                         <width>
1715                           <real value="1.0000000000"/>
1716                         </width>
1717                         <origin>
1718                           <real value="0.5000000000"/>
1719                         </origin>
1720                         <split>
1721                           <bool value="false"/>
1722                         </split>
1723                         <t1>
1724                           <radial_composite type="vector">
1725                             <radius>
1726                               <real value="0.0000000000"/>
1727                             </radius>
1728                             <theta>
1729                               <angle value="0.000000"/>
1730                             </theta>
1731                           </radial_composite>
1732                         </t1>
1733                         <t2>
1734                           <radial_composite type="vector">
1735                             <radius>
1736                               <real value="0.0000000000"/>
1737                             </radius>
1738                             <theta>
1739                               <angle value="0.000000"/>
1740                             </theta>
1741                           </radial_composite>
1742                         </t2>
1743                       </composite>
1744                     </entry>
1745                   </bline>
1746                 </param>
1747               </layer>
1748             </canvas>
1749           </param>
1750           <param name="zoom">
1751             <real value="0.0000000000"/>
1752           </param>
1753           <param name="time_offset">
1754             <time value="0s"/>
1755           </param>
1756           <param name="children_lock">
1757             <bool value="false" static="true"/>
1758           </param>
1759           <param name="focus">
1760             <vector>
1761               <x>0.0000000000</x>
1762               <y>0.0000000000</y>
1763             </vector>
1764           </param>
1765         </layer>
1766       </canvas>
1767     </param>
1768     <param name="zoom">
1769       <real value="0.0000000000"/>
1770     </param>
1771     <param name="time_offset">
1772       <time value="0s"/>
1773     </param>
1774     <param name="children_lock">
1775       <bool value="false" static="true"/>
1776     </param>
1777     <param name="focus">
1778       <vector>
1779         <x>0.0000000000</x>
1780         <y>0.0000000000</y>
1781       </vector>
1782     </param>
1783   </layer>
1784 </canvas>