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[synfig.git] / synfig-studio / images / type_color_icon.sif
1 <?xml version="1.0"?>
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3   <name>Synfig Studio: Type: Color Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
5   <layer type="SolidColor" active="false" version="0.1">
6     <param name="z_depth">
7       <real value="0.0000000000"/>
8     </param>
9     <param name="amount">
10       <real value="1.0000000000"/>
11     </param>
12     <param name="blend_method">
13       <integer value="0"/>
14     </param>
15     <param name="color">
16       <color>
17         <r>0.023104</r>
18         <g>0.030257</g>
19         <b>0.032876</b>
20         <a>1.000000</a>
21       </color>
22     </param>
23   </layer>
24   <layer type="PasteCanvas" active="true" version="0.1" desc="color">
25     <param name="z_depth">
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27     </param>
28     <param name="amount">
29       <real value="1.0000000000"/>
30     </param>
31     <param name="blend_method">
32       <integer value="0"/>
33     </param>
34     <param name="origin">
35       <vector>
36         <x>0.0000000000</x>
37         <y>0.0000000000</y>
38       </vector>
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40     <param name="canvas">
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42         <layer type="PasteCanvas" active="false" version="0.1" desc="shadow">
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45           </param>
46           <param name="amount">
47             <real value="1.0000000000"/>
48           </param>
49           <param name="blend_method">
50             <integer value="0"/>
51           </param>
52           <param name="origin">
53             <vector>
54               <x>0.0000000000</x>
55               <y>0.0000000000</y>
56             </vector>
57           </param>
58           <param name="canvas">
59             <canvas>
60               <layer type="region" active="true" version="0.1" desc="NewBLine116&#x533A;&#x57DF;">
61                 <param name="z_depth">
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63                 </param>
64                 <param name="amount">
65                   <real value="1.0000000000"/>
66                 </param>
67                 <param name="blend_method">
68                   <integer value="0"/>
69                 </param>
70                 <param name="color">
71                   <color>
72                     <r>1.000000</r>
73                     <g>1.000000</g>
74                     <b>1.000000</b>
75                     <a>1.000000</a>
76                   </color>
77                 </param>
78                 <param name="origin">
79                   <vector>
80                     <x>0.0000000000</x>
81                     <y>0.0000000000</y>
82                   </vector>
83                 </param>
84                 <param name="invert">
85                   <bool value="false"/>
86                 </param>
87                 <param name="antialias">
88                   <bool value="true"/>
89                 </param>
90                 <param name="feather">
91                   <real value="0.0833333358"/>
92                 </param>
93                 <param name="blurtype">
94                   <integer value="1"/>
95                 </param>
96                 <param name="winding_style">
97                   <integer value="0"/>
98                 </param>
99                 <param name="bline">
100                   <bline type="bline_point" loop="true">
101                     <entry>
102                       <composite type="bline_point">
103                         <point>
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107                           </vector>
108                         </point>
109                         <width>
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111                         </width>
112                         <origin>
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114                         </origin>
115                         <split>
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127                         </t1>
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135                             </theta>
136                           </radial_composite>
137                         </t2>
138                       </composite>
139                     </entry>
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147                         </point>
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150                         </width>
151                         <origin>
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153                         </origin>
154                         <split>
155                           <bool value="true"/>
156                         </split>
157                         <t1>
158                           <radial_composite type="vector">
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162                             <theta>
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164                             </theta>
165                           </radial_composite>
166                         </t1>
167                         <t2>
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174                             </theta>
175                           </radial_composite>
176                         </t2>
177                       </composite>
178                     </entry>
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187                         <width>
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189                         </width>
190                         <origin>
191                           <real value="0.5000000000"/>
192                         </origin>
193                         <split>
194                           <bool value="true"/>
195                         </split>
196                         <t1>
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198                             <radius>
199                               <real value="1.3686822186"/>
200                             </radius>
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203                             </theta>
204                           </radial_composite>
205                         </t1>
206                         <t2>
207                           <radial_composite type="vector">
208                             <radius>
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210                             </radius>
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212                               <angle value="-157.864517"/>
213                             </theta>
214                           </radial_composite>
215                         </t2>
216                       </composite>
217                     </entry>
218                   </bline>
219                 </param>
220               </layer>
221             </canvas>
222           </param>
223           <param name="zoom">
224             <real value="0.0000000000"/>
225           </param>
226           <param name="time_offset">
227             <time value="0s"/>
228           </param>
229           <param name="children_lock">
230             <bool value="false" static="true"/>
231           </param>
232           <param name="focus">
233             <vector>
234               <x>0.0000000000</x>
235               <y>0.0000000000</y>
236             </vector>
237           </param>
238         </layer>
239         <layer type="PasteCanvas" active="true" version="0.1" desc="color">
240           <param name="z_depth">
241             <real value="0.0000000000"/>
242           </param>
243           <param name="amount">
244             <real value="1.0000000000"/>
245           </param>
246           <param name="blend_method">
247             <integer value="0"/>
248           </param>
249           <param name="origin">
250             <vector>
251               <x>0.0000000000</x>
252               <y>0.0000000000</y>
253             </vector>
254           </param>
255           <param name="canvas">
256             <canvas>
257               <layer type="region" active="true" version="0.1" desc="NewBLine116&#x533A;&#x57DF;">
258                 <param name="z_depth">
259                   <real value="0.0000000000"/>
260                 </param>
261                 <param name="amount">
262                   <real value="1.0000000000"/>
263                 </param>
264                 <param name="blend_method">
265                   <integer value="0"/>
266                 </param>
267                 <param name="color">
268                   <color>
269                     <r>0.250840</r>
270                     <g>0.259027</g>
271                     <b>0.238828</b>
272                     <a>1.000000</a>
273                   </color>
274                 </param>
275                 <param name="origin">
276                   <vector>
277                     <x>0.0000000000</x>
278                     <y>0.0000000000</y>
279                   </vector>
280                 </param>
281                 <param name="invert">
282                   <bool value="false"/>
283                 </param>
284                 <param name="antialias">
285                   <bool value="true"/>
286                 </param>
287                 <param name="feather">
288                   <real value="0.0000000000"/>
289                 </param>
290                 <param name="blurtype">
291                   <integer value="1"/>
292                 </param>
293                 <param name="winding_style">
294                   <integer value="0"/>
295                 </param>
296                 <param name="bline">
297                   <bline type="bline_point" loop="true" guid="9984FA6F3F6A109821D08070E6A01669">
298                     <entry>
299                       <composite type="bline_point">
300                         <point>
301                           <vector>
302                             <x>-0.4963482022</x>
303                             <y>-0.8544660211</y>
304                           </vector>
305                         </point>
306                         <width>
307                           <real value="1.0000000000"/>
308                         </width>
309                         <origin>
310                           <real value="0.5000000000"/>
311                         </origin>
312                         <split>
313                           <bool value="true"/>
314                         </split>
315                         <t1>
316                           <radial_composite type="vector">
317                             <radius>
318                               <real value="0.5423922806"/>
319                             </radius>
320                             <theta>
321                               <angle value="-41.496460"/>
322                             </theta>
323                           </radial_composite>
324                         </t1>
325                         <t2>
326                           <radial_composite type="vector">
327                             <radius>
328                               <real value="0.2524296060"/>
329                             </radius>
330                             <theta>
331                               <angle value="21.801395"/>
332                             </theta>
333                           </radial_composite>
334                         </t2>
335                       </composite>
336                     </entry>
337                     <entry>
338                       <composite type="bline_point">
339                         <point>
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341                             <x>0.8369851708</x>
342                             <y>-0.2242576629</y>
343                           </vector>
344                         </point>
345                         <width>
346                           <real value="1.0000000000"/>
347                         </width>
348                         <origin>
349                           <real value="0.5000000000"/>
350                         </origin>
351                         <split>
352                           <bool value="true"/>
353                         </split>
354                         <t1>
355                           <radial_composite type="vector">
356                             <radius>
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358                             </radius>
359                             <theta>
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361                             </theta>
362                           </radial_composite>
363                         </t1>
364                         <t2>
365                           <radial_composite type="vector">
366                             <radius>
367                               <real value="0.2364491555"/>
368                             </radius>
369                             <theta>
370                               <angle value="82.405357"/>
371                             </theta>
372                           </radial_composite>
373                         </t2>
374                       </composite>
375                     </entry>
376                     <entry>
377                       <composite type="bline_point">
378                         <point>
379                           <vector>
380                             <x>-0.5015565157</x>
381                             <y>0.8434506655</y>
382                           </vector>
383                         </point>
384                         <width>
385                           <real value="1.0000000000"/>
386                         </width>
387                         <origin>
388                           <real value="0.5000000000"/>
389                         </origin>
390                         <split>
391                           <bool value="true"/>
392                         </split>
393                         <t1>
394                           <radial_composite type="vector">
395                             <radius>
396                               <real value="1.3686822186"/>
397                             </radius>
398                             <theta>
399                               <angle value="-161.358200"/>
400                             </theta>
401                           </radial_composite>
402                         </t1>
403                         <t2>
404                           <radial_composite type="vector">
405                             <radius>
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410                             </theta>
411                           </radial_composite>
412                         </t2>
413                       </composite>
414                     </entry>
415                   </bline>
416                 </param>
417               </layer>
418               <layer type="conical_gradient" active="true" version="0.1">
419                 <param name="z_depth">
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421                 </param>
422                 <param name="amount">
423                   <real value="1.0000000000"/>
424                 </param>
425                 <param name="blend_method">
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428                 <param name="gradient">
429                   <gradient>
430                     <color pos="0.000000">
431                       <r>1.000000</r>
432                       <g>0.000000</g>
433                       <b>0.000000</b>
434                       <a>1.000000</a>
435                     </color>
436                     <color pos="0.311111">
437                       <r>0.000000</r>
438                       <g>0.000000</g>
439                       <b>1.000000</b>
440                       <a>1.000000</a>
441                     </color>
442                     <color pos="0.681481">
443                       <r>0.000000</r>
444                       <g>1.000000</g>
445                       <b>0.000000</b>
446                       <a>1.000000</a>
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448                     <color pos="1.000000">
449                       <r>1.000000</r>
450                       <g>0.000000</g>
451                       <b>0.000000</b>
452                       <a>1.000000</a>
453                     </color>
454                   </gradient>
455                 </param>
456                 <param name="center">
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458                     <x>0.0036518211</x>
459                     <y>0.0049090036</y>
460                   </vector>
461                 </param>
462                 <param name="angle">
463                   <angle value="-12.912942"/>
464                 </param>
465                 <param name="symmetric">
466                   <bool value="false"/>
467                 </param>
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469               <layer type="blur" active="true" version="0.2">
470                 <param name="z_depth">
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472                 </param>
473                 <param name="amount">
474                   <real value="1.0000000000"/>
475                 </param>
476                 <param name="blend_method">
477                   <integer value="13"/>
478                 </param>
479                 <param name="size">
480                   <vector>
481                     <x>0.1651101559</x>
482                     <y>0.2705340087</y>
483                   </vector>
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485                 <param name="type">
486                   <integer value="1"/>
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488               </layer>
489               <layer type="outline" active="false" version="0.2" desc="NewBLine116&#x8F6E;&#x5ED3;">
490                 <param name="z_depth">
491                   <real value="0.0000000000"/>
492                 </param>
493                 <param name="amount">
494                   <real value="1.0000000000"/>
495                 </param>
496                 <param name="blend_method">
497                   <integer value="0"/>
498                 </param>
499                 <param name="color">
500                   <color>
501                     <r>0.089194</r>
502                     <g>0.093876</g>
503                     <b>0.084642</b>
504                     <a>1.000000</a>
505                   </color>
506                 </param>
507                 <param name="origin">
508                   <vector>
509                     <x>0.0000000000</x>
510                     <y>0.0000000000</y>
511                   </vector>
512                 </param>
513                 <param name="invert">
514                   <bool value="false"/>
515                 </param>
516                 <param name="antialias">
517                   <bool value="true"/>
518                 </param>
519                 <param name="feather">
520                   <real value="0.0000000000"/>
521                 </param>
522                 <param name="blurtype">
523                   <integer value="1"/>
524                 </param>
525                 <param name="winding_style">
526                   <integer value="0"/>
527                 </param>
528                 <param name="bline">
529                   <bline type="bline_point" loop="true" guid="9984FA6F3F6A109821D08070E6A01669">
530                     <entry>
531                       <composite type="bline_point">
532                         <point>
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536                           </vector>
537                         </point>
538                         <width>
539                           <real value="1.0000000000"/>
540                         </width>
541                         <origin>
542                           <real value="0.5000000000"/>
543                         </origin>
544                         <split>
545                           <bool value="true"/>
546                         </split>
547                         <t1>
548                           <radial_composite type="vector">
549                             <radius>
550                               <real value="0.5423922806"/>
551                             </radius>
552                             <theta>
553                               <angle value="-41.496460"/>
554                             </theta>
555                           </radial_composite>
556                         </t1>
557                         <t2>
558                           <radial_composite type="vector">
559                             <radius>
560                               <real value="0.2524296060"/>
561                             </radius>
562                             <theta>
563                               <angle value="21.801395"/>
564                             </theta>
565                           </radial_composite>
566                         </t2>
567                       </composite>
568                     </entry>
569                     <entry>
570                       <composite type="bline_point">
571                         <point>
572                           <vector>
573                             <x>0.8369851708</x>
574                             <y>-0.2242576629</y>
575                           </vector>
576                         </point>
577                         <width>
578                           <real value="1.0000000000"/>
579                         </width>
580                         <origin>
581                           <real value="0.5000000000"/>
582                         </origin>
583                         <split>
584                           <bool value="true"/>
585                         </split>
586                         <t1>
587                           <radial_composite type="vector">
588                             <radius>
589                               <real value="0.2519455546"/>
590                             </radius>
591                             <theta>
592                               <angle value="29.744883"/>
593                             </theta>
594                           </radial_composite>
595                         </t1>
596                         <t2>
597                           <radial_composite type="vector">
598                             <radius>
599                               <real value="0.2364491555"/>
600                             </radius>
601                             <theta>
602                               <angle value="82.405357"/>
603                             </theta>
604                           </radial_composite>
605                         </t2>
606                       </composite>
607                     </entry>
608                     <entry>
609                       <composite type="bline_point">
610                         <point>
611                           <vector>
612                             <x>-0.5015565157</x>
613                             <y>0.8434506655</y>
614                           </vector>
615                         </point>
616                         <width>
617                           <real value="1.0000000000"/>
618                         </width>
619                         <origin>
620                           <real value="0.5000000000"/>
621                         </origin>
622                         <split>
623                           <bool value="true"/>
624                         </split>
625                         <t1>
626                           <radial_composite type="vector">
627                             <radius>
628                               <real value="1.3686822186"/>
629                             </radius>
630                             <theta>
631                               <angle value="-161.358200"/>
632                             </theta>
633                           </radial_composite>
634                         </t1>
635                         <t2>
636                           <radial_composite type="vector">
637                             <radius>
638                               <real value="1.9904557424"/>
639                             </radius>
640                             <theta>
641                               <angle value="-157.864517"/>
642                             </theta>
643                           </radial_composite>
644                         </t2>
645                       </composite>
646                     </entry>
647                   </bline>
648                 </param>
649                 <param name="width">
650                   <real value="0.0833333358"/>
651                 </param>
652                 <param name="expand">
653                   <real value="0.0000000000"/>
654                 </param>
655                 <param name="sharp_cusps">
656                   <bool value="true"/>
657                 </param>
658                 <param name="round_tip[0]">
659                   <bool value="true"/>
660                 </param>
661                 <param name="round_tip[1]">
662                   <bool value="true"/>
663                 </param>
664                 <param name="loopyness">
665                   <real value="1.0000000000"/>
666                 </param>
667                 <param name="homogeneous_width">
668                   <bool value="true"/>
669                 </param>
670               </layer>
671             </canvas>
672           </param>
673           <param name="zoom">
674             <real value="0.0000000000"/>
675           </param>
676           <param name="time_offset">
677             <time value="0s"/>
678           </param>
679           <param name="children_lock">
680             <bool value="false"/>
681           </param>
682           <param name="focus">
683             <vector>
684               <x>0.0000000000</x>
685               <y>0.0000000000</y>
686             </vector>
687           </param>
688         </layer>
689         <layer type="PasteCanvas" active="false" version="0.1" desc="ref-size">
690           <param name="z_depth">
691             <real value="0.0000000000"/>
692           </param>
693           <param name="amount">
694             <real value="1.0000000000"/>
695           </param>
696           <param name="blend_method">
697             <integer value="0"/>
698           </param>
699           <param name="origin">
700             <vector>
701               <x>0.0000000000</x>
702               <y>0.0000000000</y>
703             </vector>
704           </param>
705           <param name="canvas">
706             <canvas>
707               <layer type="region" active="false" version="0.1" desc="ref-size-circle">
708                 <param name="z_depth">
709                   <real value="0.0000000000"/>
710                 </param>
711                 <param name="amount">
712                   <real value="1.0000000000"/>
713                 </param>
714                 <param name="blend_method">
715                   <integer value="19"/>
716                 </param>
717                 <param name="color">
718                   <color>
719                     <r>0.915750</r>
720                     <g>0.193972</g>
721                     <b>0.000000</b>
722                     <a>1.000000</a>
723                   </color>
724                 </param>
725                 <param name="origin">
726                   <vector>
727                     <x>0.0000000000</x>
728                     <y>0.0000000000</y>
729                   </vector>
730                 </param>
731                 <param name="invert">
732                   <bool value="true"/>
733                 </param>
734                 <param name="antialias">
735                   <bool value="true"/>
736                 </param>
737                 <param name="feather">
738                   <real value="0.0000000000"/>
739                 </param>
740                 <param name="blurtype">
741                   <integer value="1"/>
742                 </param>
743                 <param name="winding_style">
744                   <integer value="0"/>
745                 </param>
746                 <param name="bline">
747                   <bline type="bline_point" loop="true">
748                     <entry>
749                       <composite type="bline_point">
750                         <point>
751                           <vector>
752                             <x>-0.8177083135</x>
753                             <y>-0.8177083135</y>
754                           </vector>
755                         </point>
756                         <width>
757                           <real value="1.0000000000"/>
758                         </width>
759                         <origin>
760                           <real value="0.5000000000"/>
761                         </origin>
762                         <split>
763                           <bool value="false"/>
764                         </split>
765                         <t1>
766                           <radial_composite type="vector">
767                             <radius>
768                               <real value="0.0000000000"/>
769                             </radius>
770                             <theta>
771                               <angle value="0.000000"/>
772                             </theta>
773                           </radial_composite>
774                         </t1>
775                         <t2>
776                           <radial_composite type="vector">
777                             <radius>
778                               <real value="0.0000000000"/>
779                             </radius>
780                             <theta>
781                               <angle value="0.000000"/>
782                             </theta>
783                           </radial_composite>
784                         </t2>
785                       </composite>
786                     </entry>
787                     <entry>
788                       <composite type="bline_point">
789                         <point>
790                           <vector>
791                             <x>0.8177083135</x>
792                             <y>-0.8177083135</y>
793                           </vector>
794                         </point>
795                         <width>
796                           <real value="1.0000000000"/>
797                         </width>
798                         <origin>
799                           <real value="0.5000000000"/>
800                         </origin>
801                         <split>
802                           <bool value="false"/>
803                         </split>
804                         <t1>
805                           <radial_composite type="vector">
806                             <radius>
807                               <real value="0.0000000000"/>
808                             </radius>
809                             <theta>
810                               <angle value="0.000000"/>
811                             </theta>
812                           </radial_composite>
813                         </t1>
814                         <t2>
815                           <radial_composite type="vector">
816                             <radius>
817                               <real value="0.0000000000"/>
818                             </radius>
819                             <theta>
820                               <angle value="0.000000"/>
821                             </theta>
822                           </radial_composite>
823                         </t2>
824                       </composite>
825                     </entry>
826                     <entry>
827                       <composite type="bline_point">
828                         <point>
829                           <vector>
830                             <x>0.8177083135</x>
831                             <y>0.8177083135</y>
832                           </vector>
833                         </point>
834                         <width>
835                           <real value="1.0000000000"/>
836                         </width>
837                         <origin>
838                           <real value="0.5000000000"/>
839                         </origin>
840                         <split>
841                           <bool value="false"/>
842                         </split>
843                         <t1>
844                           <radial_composite type="vector">
845                             <radius>
846                               <real value="0.0000000000"/>
847                             </radius>
848                             <theta>
849                               <angle value="0.000000"/>
850                             </theta>
851                           </radial_composite>
852                         </t1>
853                         <t2>
854                           <radial_composite type="vector">
855                             <radius>
856                               <real value="0.0000000000"/>
857                             </radius>
858                             <theta>
859                               <angle value="0.000000"/>
860                             </theta>
861                           </radial_composite>
862                         </t2>
863                       </composite>
864                     </entry>
865                     <entry>
866                       <composite type="bline_point">
867                         <point>
868                           <vector>
869                             <x>-0.8177083135</x>
870                             <y>0.8177083135</y>
871                           </vector>
872                         </point>
873                         <width>
874                           <real value="1.0000000000"/>
875                         </width>
876                         <origin>
877                           <real value="0.5000000000"/>
878                         </origin>
879                         <split>
880                           <bool value="false"/>
881                         </split>
882                         <t1>
883                           <radial_composite type="vector">
884                             <radius>
885                               <real value="0.0000000000"/>
886                             </radius>
887                             <theta>
888                               <angle value="0.000000"/>
889                             </theta>
890                           </radial_composite>
891                         </t1>
892                         <t2>
893                           <radial_composite type="vector">
894                             <radius>
895                               <real value="0.0000000000"/>
896                             </radius>
897                             <theta>
898                               <angle value="0.000000"/>
899                             </theta>
900                           </radial_composite>
901                         </t2>
902                       </composite>
903                     </entry>
904                   </bline>
905                 </param>
906               </layer>
907               <layer type="region" active="false" version="0.1" desc="ref-size-rectangle">
908                 <param name="z_depth">
909                   <real value="0.0000000000"/>
910                 </param>
911                 <param name="amount">
912                   <real value="1.0000000000"/>
913                 </param>
914                 <param name="blend_method">
915                   <integer value="19"/>
916                 </param>
917                 <param name="color">
918                   <color>
919                     <r>0.915750</r>
920                     <g>0.193972</g>
921                     <b>0.000000</b>
922                     <a>1.000000</a>
923                   </color>
924                 </param>
925                 <param name="origin">
926                   <vector>
927                     <x>0.0000000000</x>
928                     <y>0.0000000000</y>
929                   </vector>
930                 </param>
931                 <param name="invert">
932                   <bool value="true"/>
933                 </param>
934                 <param name="antialias">
935                   <bool value="true"/>
936                 </param>
937                 <param name="feather">
938                   <real value="0.0000000000"/>
939                 </param>
940                 <param name="blurtype">
941                   <integer value="1"/>
942                 </param>
943                 <param name="winding_style">
944                   <integer value="0"/>
945                 </param>
946                 <param name="bline">
947                   <bline type="bline_point" loop="true">
948                     <entry>
949                       <composite type="bline_point">
950                         <point>
951                           <vector>
952                             <x>-0.8958333135</x>
953                             <y>-0.8958333135</y>
954                           </vector>
955                         </point>
956                         <width>
957                           <real value="1.0000000000"/>
958                         </width>
959                         <origin>
960                           <real value="0.5000000000"/>
961                         </origin>
962                         <split>
963                           <bool value="false"/>
964                         </split>
965                         <t1>
966                           <radial_composite type="vector">
967                             <radius>
968                               <real value="0.0000000000"/>
969                             </radius>
970                             <theta>
971                               <angle value="0.000000"/>
972                             </theta>
973                           </radial_composite>
974                         </t1>
975                         <t2>
976                           <radial_composite type="vector">
977                             <radius>
978                               <real value="0.0000000000"/>
979                             </radius>
980                             <theta>
981                               <angle value="0.000000"/>
982                             </theta>
983                           </radial_composite>
984                         </t2>
985                       </composite>
986                     </entry>
987                     <entry>
988                       <composite type="bline_point">
989                         <point>
990                           <vector>
991                             <x>0.8958333135</x>
992                             <y>-0.8958333135</y>
993                           </vector>
994                         </point>
995                         <width>
996                           <real value="1.0000000000"/>
997                         </width>
998                         <origin>
999                           <real value="0.5000000000"/>
1000                         </origin>
1001                         <split>
1002                           <bool value="false"/>
1003                         </split>
1004                         <t1>
1005                           <radial_composite type="vector">
1006                             <radius>
1007                               <real value="0.0000000000"/>
1008                             </radius>
1009                             <theta>
1010                               <angle value="0.000000"/>
1011                             </theta>
1012                           </radial_composite>
1013                         </t1>
1014                         <t2>
1015                           <radial_composite type="vector">
1016                             <radius>
1017                               <real value="0.0000000000"/>
1018                             </radius>
1019                             <theta>
1020                               <angle value="0.000000"/>
1021                             </theta>
1022                           </radial_composite>
1023                         </t2>
1024                       </composite>
1025                     </entry>
1026                     <entry>
1027                       <composite type="bline_point">
1028                         <point>
1029                           <vector>
1030                             <x>0.8958333135</x>
1031                             <y>0.8958333135</y>
1032                           </vector>
1033                         </point>
1034                         <width>
1035                           <real value="1.0000000000"/>
1036                         </width>
1037                         <origin>
1038                           <real value="0.5000000000"/>
1039                         </origin>
1040                         <split>
1041                           <bool value="false"/>
1042                         </split>
1043                         <t1>
1044                           <radial_composite type="vector">
1045                             <radius>
1046                               <real value="0.0000000000"/>
1047                             </radius>
1048                             <theta>
1049                               <angle value="0.000000"/>
1050                             </theta>
1051                           </radial_composite>
1052                         </t1>
1053                         <t2>
1054                           <radial_composite type="vector">
1055                             <radius>
1056                               <real value="0.0000000000"/>
1057                             </radius>
1058                             <theta>
1059                               <angle value="0.000000"/>
1060                             </theta>
1061                           </radial_composite>
1062                         </t2>
1063                       </composite>
1064                     </entry>
1065                     <entry>
1066                       <composite type="bline_point">
1067                         <point>
1068                           <vector>
1069                             <x>-0.8958333135</x>
1070                             <y>0.8958333135</y>
1071                           </vector>
1072                         </point>
1073                         <width>
1074                           <real value="1.0000000000"/>
1075                         </width>
1076                         <origin>
1077                           <real value="0.5000000000"/>
1078                         </origin>
1079                         <split>
1080                           <bool value="false"/>
1081                         </split>
1082                         <t1>
1083                           <radial_composite type="vector">
1084                             <radius>
1085                               <real value="0.0000000000"/>
1086                             </radius>
1087                             <theta>
1088                               <angle value="0.000000"/>
1089                             </theta>
1090                           </radial_composite>
1091                         </t1>
1092                         <t2>
1093                           <radial_composite type="vector">
1094                             <radius>
1095                               <real value="0.0000000000"/>
1096                             </radius>
1097                             <theta>
1098                               <angle value="0.000000"/>
1099                             </theta>
1100                           </radial_composite>
1101                         </t2>
1102                       </composite>
1103                     </entry>
1104                   </bline>
1105                 </param>
1106               </layer>
1107             </canvas>
1108           </param>
1109           <param name="zoom">
1110             <real value="0.0000000000"/>
1111           </param>
1112           <param name="time_offset">
1113             <time value="0s"/>
1114           </param>
1115           <param name="children_lock">
1116             <bool value="false" static="true"/>
1117           </param>
1118           <param name="focus">
1119             <vector>
1120               <x>0.0000000000</x>
1121               <y>0.0000000000</y>
1122             </vector>
1123           </param>
1124         </layer>
1125       </canvas>
1126     </param>
1127     <param name="zoom">
1128       <real value="0.0000000000"/>
1129     </param>
1130     <param name="time_offset">
1131       <time value="0s"/>
1132     </param>
1133     <param name="children_lock">
1134       <bool value="false" static="true"/>
1135     </param>
1136     <param name="focus">
1137       <vector>
1138         <x>0.0000000000</x>
1139         <y>0.0000000000</y>
1140       </vector>
1141     </param>
1142   </layer>
1143 </canvas>